Sports

"History in the Making": The First Three Years

"History in the Making": The First Three Years

Sinclair ZX Spectrum - Released - 1988

History in the Making is a collection of fifteen games from U.S. Gold's catalog of American imports: - Beach-Head - Beach-Head II: The Dictator Strikes Back - Bruce Lee - Express Raider - Gauntlet - The Goonies - Impossible Mission - Infiltrator - Kung-Fu Master - Leaderboard - Raid Over Moscow - Road Runner - Spy Hunter - Super Cycle - World Games

"History in the Making": The First Three Years

"History in the Making": The First Three Years

Amstrad CPC - Released - 1988

A celebration of U.S. Gold's first three years in the business, History in the Making was a lavish package of 15 games and included a number of early hits that encapsulated the early ethos of U.S. Gold (to import the best titles from the U.S.A.) and some of their latter arcade conversions. The inclusion of Spy Hunter was, at the time, an exclusive - the game having never been officially released on the CPC before. The included games are: * Leaderboard * Impossible Mission * Super Cycle * Bruce Lee * Beach-Head * Beach-Head II * Raid!!! * Spy Hunter * Infiltrator * Gauntlet * Road Runner * World Games * The Goonies * Kung-Fu Master * Express Raider

#SelfieTennis

Windows - Released - April 1, 2016

#SelfieTennis is a sandbox game where you play tennis with yourself. When you hit the ball over the net, you teleport to the other side and hit it back to get points. But once you start spanking the wonky Ball People around the court, things start to get really weird!

#SkiJump

Windows - Released - June 28, 2019

#SkiJump lets you SKI & JUMP like a unicorn in virtual reality. Fast paced downhill (& uphill), loads of jumping and virtual friends...but beware of the YETI! You can ski FOREVER and you don't even need a lift card <3 #ScreamIfYouWantToGoFaster @VRUnicorns

@field

@field

Sony Playstation Vita - Released - February 23, 2012

@Field is a hyper-stylized golf game that lets you play inside a pinball-like virtual reality world with female avatar characters that you can customize.

1 on 1

1 on 1

Sony Playstation - Released - November 26, 1998

Buzzer Beater is a manga series by Takehiko Inoue. The series debuted on the web and was later published in print format by Shueisha, being serialized in its Monthly Shonen Jump manga magazine. It can be read on Inoue's website in Japanese, English, Chinese, and Korean. Buzzer Beater is Inoue's second manga to focus on basketball, following his very successful second manga series, Slam Dunk. The name of the manga comes from the term used for when a basket is scored at the same moment a period or the game itself ends. The story revolves around a basketball team from Earth assembled to participate in an intergalactic basketball competition. The web comic is released in four languages. 1 on 1 is, like the name suggests, a 1 on 1 basketball game with characters designed by Buzzer Beater's Inoue Takehiko, the game is played on half court with one basket only. The game is played over two rounds or until one of the contenders reaches 11 points. The players take turns being on the offense and the defense. If the player on defense successfully steals the ball from the offense player, they switch positions. The game itself is in full 3D, but the controls are more similar to a 2D game with no "depth" to the movement. There is a selection of 8 different characters to pick from, each with their own special abilities and distinct looks.

1 on 1 Government

1 on 1 Government

Arcade - Released - 2000

1 on 1: One on One Government is a sports game, developed by Jorudan and published by Tecmo, which was released in Japan in 2000. You play one on one street basketball, must use your skills on the court like guard move, dribbling and dunks but including some illegal tactics such as punches and kicks but no foul, is just compete and win the game no matter how!

10 Computer Hits 2

10 Computer Hits 2

Amstrad CPC - Released - 1986

10 Computer Hits 2 is the second in the Computer Hits series of compilations and once again sees Beau Jolly scooping up the licence for a number of games from different software houses and publishing as a single collection. Games included were: * 3D Starstrike (Realtime Games) * Super Pipeline II (Taskset) * Technician Ted (Hewson) * Android 2 (Vortex) * Mutant Monty (Artic) * Codename Mat (Micromega) * Moon Buggy (Anirog) * World Cup (Artic) * Gauntlet (Micropower) * Fantasia Diamond (Hewson)

10 Computer Hits 3

10 Computer Hits 3

Amstrad CPC - Released - 1987

10 Computer Hits 3 is the third installment in the popular line of Computer Hits compilations. Settling into a familiar pattern, Beau Jolly have published a range of games from different software houses across different genres. Games included were: * Herbert's Dummy Run (Mikro-Gen) * Hi-Rise (Bubble Bus) * On the Run (Design Design) * The Devil's Crown (Probe) * Wriggler (Romantic Robot) * Dynamite Dan (Mirrorsoft) * Elidon (Orpheus) * Juggernaut (CRL) * Geoff Capes Strongman (Martech) * Cauldron (Palace)

10 Computer Hits 4

10 Computer Hits 4

Amstrad CPC - Released - 1988

The 10 Computer Hits series rolls on with this, its penultimate release. By this point a number of software houses were releasing their own back catalogue collections making it harder for Beau Jolly to scoop up cheap licences to repackage the games in these packs. With the market becoming more crowded, Beau Jolly felt the need to increase the number of games available on the packs but rather than dilute their brand, they offered two 'free' games, increasing the overall number of titles to 12 for this edition. Games included were: * Bride of Frankenstein (39 Steps) * Spindizzy (Electric Dreams) * Pulsator (Martech Games) * Sacred Armour of Antiriad (Palace Software) * Revolution (Vortex) * Triaxos (39 Steps) * Deactivators (Reaktor) * Uchi Mata (Martech Games) * City Slicker (Hewson Consultants) * Starquake (Bubble Bus Software) * Elektra Glide (English Software) * Dandy (Electric Dreams)

10 Computer Hits: Volume Five

10 Computer Hits: Volume Five

Amstrad CPC - Released - 1989

The final installment in the 10 Computer Hits series of compilations saw Beau Jolly attempt a rebrand with a completely different set of packaging but the same philosophy of repackaging games from other software houses in a single collection - the variety of publishers, however, was much less than it had been in previous editions. Games included were: * Dark Sceptre (Firebird) * Tarzan (Martech) * Catch 23 (Martech) * Mystery of the Nile (Firebird) * Endurance (CRL) * Mega-Apocalypse (Martech) * Ninja Hamster (CRL) * Activator (Cascade) * The Boggit (CRL) * Enlightenment: Druid II (Firebird)

10 Frame Bowling

10 Frame Bowling

Microsoft Xbox 360 - Released - March 12, 2013

Jump into a fantastic new way to enjoy your favourite sports! Fast-track the fun in solo or multiplayer, tackle micro goals and win badges in the all-new mission structure, grin for the camera and stamp your pics on the high score wall.

10 Great Games 3

10 Great Games 3

Amstrad CPC - Released - 1989

10 Great Games 3 is the final part of a series of three compilation packs from Gremlin for the Amstrad CPC, this time published under their Star Games label. Games included were: * 10th Frame * Firelord * Ranarama * Fighter Pilot * Leaderboard * Rocco * Survivor * Impossaball * City Slicker * Dragontorc

10 Mega Games: Volume-One

10 Mega Games: Volume-One

Amstrad CPC - Released - 1989

Compilation of games made up of: * Hercules: Slayer of the Damned * Blood Brothers * North Star * Blood Valley * Cybernoid * Mask Two * Deflektor * Triaxos * Masters of the Universe * Tour de Force

10 Minute Solution

10 Minute Solution

Nintendo Wii - Released - June 29, 2010

10 Minute Solution is a workout game based on the already established exercise DVDs of the same name. This arcade-style workout game allows you to construct your own workout regimens based on 10 minute exercise blocks. Exercises are organized into 3 major categories: Cardio Boxing, Mixed Games, and Aerobics, each featuring several different Workout Games to choose from. There are 16 exercise mini-games to choose from as well as 2 difficulty levels. The player will also be able to select the gender and personality of his or her trainer.

10 Pack

10 Pack

Amstrad CPC - Released - 1990

Compilation of ten games made up of: * Street Fighter * H.A.T.E. * Super Scramble Simulator * Gary Lineker's Hot-Shot! * Butcher Hill * Skate Crazy * Footballer of the Year 2 * Side Arms * Road Runner * Dark Fusion

10 Pin

Commodore 64 - Released - 1986

10 Pin is a simple bowling game. By pressing a single key you choose if the ball is thrown straight, left or right and then you choose the starting point of the ball throw. Depending on your choices the ball will throw over pins and the next round begins. Two players can play alternate in throwing balls.

10 Pin Bowling

10 Pin Bowling

Nintendo Game Boy Color - Released - August 1, 1999

10-PIN BOWLING brings you all the fun of bowling in miniature form on your Game Boy Color. Play by yourself or with a friend in 10 frames of simple straight-up bowling action. Challenge your friend to see who's better or challenge your own scores to see if you can beat them. Aim carefully and apply the right amount of strength and you'll be racking up strikes in no time. This cartridge also uses the Rumble technology so you can feel every strike and spare in the alley. 10-PIN BOWLING features everything but the stinky shoe rentals. Will you rule the lane, or will you just be another gutter ball?

10 Pin: Champions Alley

10 Pin: Champions Alley

Sony Playstation 2 - Released - May 4, 2005

10 Pin: Champions Alley is a bowling game on Playstation 2 that takes you to tease the keel in joy and good mood. The title accepts 8-player games (alternately) and features themed tracks based on Halloween and other country settings. Eight characters with different characteristics are playable and various game modes are on the program.

10 Super Jogos

10 Super Jogos

Sega Genesis - Released - April 1, 1997

10 Super Jogos is a compilation of ten Sega Mega Drive games. It has thus far only been released in Brazilian and Asian markets. In Asia the compilation is known as Mega Games 10. Games included: • California Games • Columns • Flicky • Golden Axe • Sega Soccer • Sonic the Hedgehog • Super Hang-On • Streets of Rage • Super Monaco GP • The Revenge of Shinobi

10,000 Games

10,000 Games

Windows - Released - 2006

The package contains three earlier SelectSoft Publishing and Viva Media releases in one box: - 3333 Games - Best Games Hits Compilation - Puzzle Bonanza XP Championship 10,000 Games contains thousands of different games of many different genres, including puzzles, shooters, action, sports and gambling. This collection contains no freeware or shareware games.

10...Knock Out!

10...Knock Out!

Commodore 64 - Released - 1985

Not to be confused with KnockOut! from Alligata Software, which is a 2 player boxing game, 10...Knock Out! is a Finnish boxing game for 1 player only, developed by Jann Julkunen & Juha Granberg and published by AmerSoft in 1985.

100 Kilometri

Sinclair ZX Spectrum - Released - 1986

A weird idea around bike racing, using 'Trashman' graphics on the first and last part. The keys are: Q-speed up A-speed down P-change leader If you keep the speed around 30 and keep the P key pressed all the way thru the game, you reach the end with no problems. I advise you to use the emulators full speed option. Or be prepared to fall asleep at the wheel... I mean handlebar! I mean keyboard!

100 Meter Dash

Commodore 64 - Unreleased - 1999

Simple 2 player game where you use 1 & 2 and & keys to compete in a 100 meter dash. This Olympic game was unpublished.

10000 Meters

Commodore 64 - Homebrew - 2001

An Olympic themed two player only head-to-head racing game where you compete in the 10,000 meter footrace.

100ft Robot Golf

100ft Robot Golf

Windows - Released - March 16, 2017

100ft Robot Golf is a fast-paced arcade golf game where you get to control impossibly large robots on their quest for par. Just swing your golf club to smash even the tallest buildings out of the way - or into the way of your robot golfing buddies.

100ft Robot Golf

100ft Robot Golf

Sony Playstation 4 - Released - September 27, 2017

100ft Robot Golf is a real-time golf game through which you control massive robots on their quest for par. Never get your ball stuck behind a pesky tree or skyscraper ever again. Just swing your golf club to smash even the tallest buildings out of the way — or into the way of your robot golfing buddies. You can play with up to four people splitscreen on your TV, or immerse yourself in PlayStation VR and experience virtual golf robot reality.

100-in-1 Contra Function 16

Nintendo Entertainment System - Unlicensed - 1991

100-in-1 Contra 16 Function is a Famicom multicart developed by Supervision in 1991. The menu interface features music from Booby Kids. The cart itself contains many repeats, and the last 42 entries on the list allow you to change the starting level and/or number of lives you start with on the selected game. As the title implies, 16 of the menu listings are variations of Contra. Arkanoid and both versions of Tetris have been cut down from 48k to 40k and so some graphics have been removed in these.

100m Slith

Commodore 64 - Released - October 16, 1987

100 Meter Slither: Players take control over a worm and have to race by making rhythmic and fast joystick movements. But because the worm uses up his slime for movement, players occasionally have to slow down to avoid burning dry. Part of the Galactic Games release, a sports olympiad game set in space. It offers five disciplines, which can be either played separately or linked together as tournament.

101 Kaime no Approach Shot

101 Kaime no Approach Shot

NEC PC-9801 - Released - March 7, 1992

101-kaime no Approach Shot is a golf game with erotic scenes. The player can choose to play in the training mode, alternating between five courses of various difficulty, and setting the strike limit. The versus mode allows the player to choose one of the many available female opponents of different appearances and professions (e.g. a schoolgirl, a teacher, a nurse, etc.). The game is played from first-person perspective; the player must stop a moving bar at the right time to regulate the strength of the shot and its angle. Having a lower score after four holes makes the opponent undress and assume an erotic pose.

101 MiniGolf World

101 MiniGolf World

Nintendo DS - Released - December 17, 2010

101 MiniGolf World is the first ever "true 3D" miniature golf for Nintendo DSiWare™! Your stylus becomes the putter for an incredibly fun mini-golf experience, never seen before! Play over 100 fun and challenging holes solo or with up to 8 friends on one console. What will be your record to finish all courses with the lowest number of strokes? The intuitive 3D Virtual Play eases the use of controls with just a stylus to sink putts as you send your ball flying through loops, pipes, arches, extreme ramps and other mind-blowing obstacles! With a combination of real golf rules and wacky MiniGolf fun, it's the ultimate challenge for Nintendo DSiWare™!

101-in-1 Explosive Megamix

101-in-1 Explosive Megamix

Nintendo Wii - Released - September 22, 2011

Welcome to the home of 101 mind-blowing games for all tastes! Whether you like puzzle games, sport games or fast-paced arcade action, you'll definitely find something to suit you here! Jump in - tens of hours of games await you!

101-in-1 Megamix Sports

101-in-1 Megamix Sports

Nintendo DS - Released - October 22, 2010

101 sports games on one Game Card – what could be more exciting? You probably didn’t even know that 101 sports activities exist, but they do and you can play them all here in this game. 101-in-1 Megamix Sports features a huge variety of sports games – from Volleyball and Speed Racing to Golf and Tennis. Practice your attacks in Basketball, defend your goals in Football, play with your friends using multiplayer sessions and unlock games in this exciting sports games collection!

101-in-1 Party Megamix

101-in-1 Party Megamix

Nintendo Wii - Released - January 11, 2011

The game features three different modes: TV Guide, Zapping, and Marathon. Featuring eight differently-themed channels, TV Guide mode challenges players to beat high scores to unlock more games and earn bonus prizes to decorate their player profiles with. Zapping mode provides instant access to any currently unlocked game. Up to four players can join the party in Marathon mode where everyone plays five randomly selected games in a row and competes for the highest score. Players can take on the one hundred and one challenges alone to access every last game, or make it a family competition, and see who can unlock the most games. Up to four profiles can be saved per console so each player's individual progress is maintained.

101-in-1 Sports Party Megamix

101-in-1 Sports Party Megamix

Nintendo Wii - Released - January 13, 2011

Players move the Wii Remote in games such as bowling, motorcross, and racing. Two to four players can compete against each other in a sack race, tennis, and skateboarding. Gamers who set high scores can unlock other games to play.

1080° Avalanche

1080° Avalanche

Nintendo GameCube - Released - December 1, 2003

Danger is the name of the game in 1080° Avalanche. Huge air, massive drop-offs, deep powder, and the nastiest tricks come together in one package. It's a frantic race to the bottom of the mountain, so stick tricks on the way down to increase your rider's speed and power. Keep your eyes peeled for shortcuts, rockslides, natural wildlife, dizzying drops, and sudden weather changes. The successor to the Nintendo 64 version of the game, 1080° Avalanche offers a wide variety of play modes, challenges, and secrets to keep you on your toes.

1080° Snowboarding

1080° Snowboarding

Nintendo 64 - Released - February 28, 1998

You’re taking a Tahoe 155 snowboard down a steep, bumpy incline at night and you’re about to top off an Indy Nosebone with a 360° Air, and you haven’t even left your living room! You’re Playing 1080° (Ten Eighty) Snowboarding, a game so intense you’ll be brushing the snow off your goggles. With five different boarders, eight different Lamar snowboards, more than 25 tricks, a Half-Pipe and six different courses, this is as close as you’ll get to the real thing without hopping on the next ski lift. * Six game modes and courses! * 2-Player simultaneous play! * Over 25 different tricks! * Compatible with Rumble Pak accessory.

1080° Snowboarding

Nintendo Wii - Released - January 28, 2008

Hit the slopes for some serious shredding in one of the first truly realistic snowboarding games ever created! Start in the lodge and select from five characters, each with his/her own particular attributes and special tricks. Then take a look at the wide assortment of available boards and choose one that best suits your rider and style. Once you’ve got the gear, six different modes of play, including Match Race, Trick Attack, and 2-Player Versus, await. Pick a course and get ready to experience a sensation of speed that’ll make you forget all about the cold—but it might just send a shiver down your spine. Throw in hidden characters and boards, varying weather and snow conditions, multiple paths through each course, and a variety of tricks to master—topped off with rock-solid play control—and you’ve got a recipe for winter fun that you can enjoy any time of the year. It’s all the fun and excitement of the sport, without the bruises and frostbite!

10-Pin Bowling

10-Pin Bowling

Commodore 64 - Released - 1984

It's time to go down your local alley and have a game of bowling. The game is viewed from behind your bowler at a slight elevated angle. Before you bowl you can move your bowler left or right to get the perfect position. There is an option to choose which angle to bowl by pressing the + or - key and also which hand you want by pressing R or L. To bowl the ball when you are happy, you move the joystick forward and press the fire button to release the ball. You can't release the ball while not running. Don't go forward too far or it's a foul. The usual scoring is worked out by the computer. Here's to scoring 300.

10-Pin Bowling

Nintendo Game Boy - Unreleased

Previously undiscovered Game Boy Version. Included in the September 2020 lot check leak was an unreleased monochrome Game Boy version of 10-Pin Bowling. The released game was only compatible with the Game Boy Color. Besides the additional detail, the games are identical in gameplay. https://tcrf.net/Proto:10-Pin_Bowling

10th Frame

10th Frame

Amstrad CPC - Released - 1986

10th Frame is a ten-pin bowling simulation game created by Access Software in 1986, as a follow-up to the hugely successful Leaderboard golf game. Up to eight players could take part in open bowling or a tournament. There was a choice of 3 different difficulty levels—Kids (in which the ball always went straight), Amateur, and Professional. The scorecard for the current player was displayed above the lane. The player could move left or right on the lane before starting the run-up by holding fire. A target cursor could also be moved, by pushing up and then moving it left or right (pressing down returned control to moving the onscreen player's position). Once the fire button was held, a power meter similar to Leaderboard's was employed. The speed of the shot was determined by how long the button was held down. A small zone at the top determined if the player made an error, exaggerating any spin. When the meter started to descend on the right, it was stopped in the hook zone to determine how much hook/spin was applied - from straight at the top of the zone, to full hook at the bottom. Play was completed after the usual ten frames and any bonus balls. The animation used a similar sprite system to Leaderboard, and the falling pin physics were handled well.

10th Frame

10th Frame

Atari ST - Released - 1987

Leader Board authors Bruce and Roger Carver tried their hand at tenpin bowling, in one of the game's earliest recreations. The process of bowling the ball involves timing a succession of clicks to set the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided - Kids level sets the speed and hook automatically, while Amateur has more margin for error with hook/slice than professional. The game is played from a plan view, with four other (empty) lanes visible. Single matches or a league structure can be played.

10th Frame

10th Frame

Microsoft MSX - Released - 1987

Leader Board authors Bruce and Roger Carver tried their hand at tenpin bowling, in one of the game's earliest recreations. The process of bowling the ball involves timing a succession of clicks to set the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided - Kids level sets the speed and hook automatically, while Amateur has more margin for error with hook/slice than professional. The game is played from a plan view, with four other (empty) lanes visible. Single matches or a league structure can be played.

10th Frame

10th Frame

Sinclair ZX Spectrum - Released - 1986

10th Frame is a ten-pin bowling simulation game created by Access Software in 1986, as a follow-up to the hugely successful Leaderboard golf game. Up to eight players could take part in open bowling or a tournament. There was a choice of 3 different difficulty levels—Kids (in which the ball always went straight), Amateur, and Professional. Gameplay --------------- The lane was viewed from behind the bowler, with the pins towards the top of the screen in a 3D perspective. The scorecard for the current player was displayed above the lane. The player could move left or right on the lane before starting the run-up by holding fire. A target cursor could also be moved by pushing up and then moving it left or right (pressing down returned control to moving the onscreen player's position). Once the fire button was held, a power meter similar to Leaderboard's was employed. The speed of the shot was determined by how long the button was held down. A small zone at the top determined if the player made an error, exaggerating any spin. When the meter started to descend on the right, it was stopped in the hook zone to determine how much hook/spin was applied—from straight at the top of the zone to full hook at the bottom. Play was completed after the usual ten frames and any bonus balls. The animation used a similar sprite system to Leaderboard, and the falling pin physics were handled well. Players could print out a scorecard at the end of a match.

10th Frame: Pro Bowling Simulator

10th Frame: Pro Bowling Simulator

MS-DOS - Released - February 1, 1987

Get out that shirt, put on your shoes and get ready to roll with 10th FRAME. This sports simulation captures the real look and feel of bowling with true to life animation of strikes, spares and splits. With multiple levels of play and automatic scoring, 10th FRAME is an exciting sports experience the whole family can enjoy! * Digitized Sound * Scoreboard Printout * Up to 8 Different players including League play * Automatic Scoring * Power and Hook Control * Outstanding sound and pin action

10th Frame: Pro Bowling Simulator

10th Frame: Pro Bowling Simulator

Commodore 64 - Released - 1986

10th Frame is a ten-pin bowling simulation game created by Access Software in 1986, as a follow-up to the hugely successful Leaderboard golf game. Up to eight players could take part in open bowling or a tournament. There was a choice of 3 different difficulty levels—Kids (in which the ball always went straight), Amateur, and Professional. The scorecard for the current player was displayed above the lane. The player could move left or right on the lane before starting the run-up by holding fire. A target cursor could also be moved, by pushing up and then moving it left or right (pressing down returned control to moving the onscreen player's position). Once the fire button was held, a power meter similar to Leaderboard's was employed. The speed of the shot was determined by how long the button was held down. A small zone at the top determined if the player made an error, exaggerating any spin. When the meter started to descend on the right, it was stopped in the hook zone to determine how much hook/spin was applied - from straight at the top of the zone, to full hook at the bottom. Play was completed after the usual ten frames and any bonus balls. The animation used a similar sprite system to Leaderboard, and the falling pin physics were handled well.

10-Yard Fight

10-Yard Fight

Nintendo Entertainment System - Released - August 30, 1985

The main idea of this game is that players take control of a football team and have the task of trying to score a touchdown before the clock runs out. Players start out as a high school team. Games consists of two halves. One touchdown must be scored before time runs out in each half or the game is lost. After a touchdown is scored, the half ends and the 2nd half of the game starts. If the player scores in both halves, they win the game, and then move on to the next level of difficulty. Difficulty levels after high school go from college, pro, then to super. The higher the difficulty, the less amount of time is given for a player to score a touchdown. Since the game is concerned with scoring touchdowns, in the 1 player game the player is always on offense. Players can score points for completing passes and for gaining yards by either rushing or passing. Scoring a touchdown also adds to the players score, as does any remaining time on the clock after the touchdown is scored. Also after a touchdown, the player can add on to their score by kicking an extra point. Other rules on the field include getting a 1st down to add time to the clock. If the player throws an interception or go four downs without getting a 1st down, they are penalized yards. In a 2 player game, the second player plays defense until it's their turn to play offense.

10-Yard Fight

10-Yard Fight

Arcade - Released - December 1, 1983

The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted. 10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode.

10-Yard Fight

10-Yard Fight

Microsoft MSX - Released - December 1, 1983

The main idea of this game is that players take control of a football team and have the task of trying to score a touchdown before the clock runs out. Players start out as a high school team. Games consists of two halves. One touchdown must be scored before time runs out in each half or the game is lost. After a touchdown is scored, the half ends and the 2nd half of the game starts. If the player scores in both halves, they win the game, and then move on to the next level of difficulty. Difficulty levels after high school go from college, pro, then to super. The higher the difficulty, the less amount of time is given for a player to score a touchdown. Since the game is concerned with scoring touchdowns, in the 1 player game the player is always on offense. Players can score points for completing passes and for gaining yards by either rushing or passing. Scoring a touchdown also adds to the players score, as does any remaining time on the clock after the touchdown is scored. Also after a touchdown, the player can add on to their score by kicking an extra point. Other rules on the field include getting a 1st down to add time to the clock. If the player throws an interception or go four downs without getting a 1st down, they are penalized yards. In a 2 player game, the second player plays defense until it's their turn to play offense.

11-A Side Soccer

11-A Side Soccer

Amstrad CPC - Released - December 13, 1989

Originally published as part of the '4 Soccer Simulators' compilation (and later re-released as part of the 'Quattro Skills' compilation), 11-A-Side Soccer was the most traditional version of football released on the compilation and allowed up to four players to play simultaneously (with two teams of two players each).

11-in-1 Ball Games

Nintendo Entertainment System - Unlicensed - 1993

A Multi-Game Pirate Cart containing: A: Soccer Ball, B: Volley Ball, C: Base Ball, D: Lunar Ball, E: Golf Ball, F: Tennis, G: Paddle, H: Howball, I: Pinball, J: Fyard Fight, K: Side Pocket 1M or Double Dribble This was released in both PAL and NTSC versions.

123

123

Amstrad CPC - Released - 1988

123 is a compilation of three sports related titles published by Silverbird - two of the games were originally budget titles from Silverbird's parent label, Firebird, while the third was a Melbourne House release before being reissued by Firebird too. Games included are: * Rock 'n' Wrestle * BMX Kidz * Ninja Master

1500 DS Spirits Vol. 8: Darts

1500 DS Spirits Vol. 8: Darts

Nintendo DS - Released - November 22, 2007

The 1500DS Spirits series of games focused on simple classic games. This volume focuses on the game of darts.

16-Bit Soccer

16-Bit Soccer

Nintendo Switch - Released - January 14, 2021

Do you love those soccer games on consoles & home computers from the 90s? If you want to relive those moments of fast-paced action with cool pixel graphics then “16-Bit Soccer” is just what you're looking for! You’ll get a real buzz playing this game which is easy to learn but hard to master and even more difficult to put down!!! Features: 5 different leagues from Europe (England, Spain, Germany, France and Italy)! World and European Tournaments. More than 120 teams to choose from. Play alone or with friends in 1 and 2 player games. Cool pixel graphics. 3 levels of difficulty. 16-Bit Soccer, you won’t stop playing until you’ve won every league and every tournament!

180

180

Microsoft MSX - Released - 1987

The player competes in 501 darts against other darts players waiting in a championship tournament with normal darts rules applying, subtracting your score from 501 to zero whilst finishing on a double. Beginning at the quarter finals, the player must win a best of three match to advance through the tournament. Win another match in the semi final stage to advance to the final and face the World Champion Jammy Jim. In the final match however, the player needs to win just one leg against him to win the tournament. Players can also compete against another human player or play Round the Clock, throwing darts around the dartboard from 20 to 1 within a time limit.

180

180

Amstrad CPC - Released - January 1, 1986

The player competes in 501 darts against other darts players waiting in a championship tournament with normal darts rules applying, subtracting your score from 501 to zero whilst finishing on a double. Beginning at the quarter-finals, the player must win a best of three match to advance through the tournament. Win another match in the semi-final stage to advance to the final and face the World Champion, Jammy Jim. In the final match, however, the player needs to win just one leg against him to win the tournament. Players can also compete against another human player or play Round the Clock, throwing darts around the dartboard from 20 to 1 within a time limit.

180

Atari ST - Released - 1994

You have the choice of Eight different opponents and of eight BEER levels. The BEER levels effect your ability to control your arm. This adds up to over SIXTY skill levels in this bust rule dart game. Once you have started you are presented with the board, a power meter, and your dart. Taking aim is just a matter of moving the mouse and pressing the left button to throw. The power meter is there only to assist you in getting your dart on target, as you play the game you won't actually need to use it as the power is also indicated by the angle of your dart. The loser always throws first. The player must end on a double to win. ( It makes sense when you play. Honest.)

180

180

Atari 800 - Released - 1986

180 is a darts simulation game and it follows the traditional darts rules where you compete against an opponent to see who scores the 501 points first on a best out of three sets. If you play against the computer in a Championship knockout competition the computer will randomly select the players out of eight different opponents. Each player has his own characteristics and style of play as their 'favorite doubles' they like to throw. Regardless against whom you play they will become better as you progress towards the final. A practice mode helps you to become familiar and more skillful at throwing the darts. The game can be played by one or two players.

180

180

Commodore 64 - Released - 1986

180 (Pub Darts in North America) is a darts simulation game and it follows the traditional darts rules where you compete against an opponent to see who scores the 501 points first on a best out of three sets. If you play against the computer in a Championship knockout competition the computer will randomly select the players out of eight different opponents. Each player has his own characteristics and style of play as their 'favorite doubles' they like to throw. Regardless against whom you play they will become better as you progress towards the final. A practice mode helps you to become familiar and more skillful at throwing the darts.

180 (CCS)

180 (CCS)

Sinclair ZX Spectrum - Released - 1984

180 is a darts simulation game. It will appeal to both dart players and non-dart players as it is extremely addictive. There are four types of games to choose from one player championship game; two player game 101, 301 or 501; Round the Board; and Snooker, a two player game, where sections of the board represent colours. There is no luck involved in these games - only 100% skill!

180 (Mastertronic)

180 (Mastertronic)

Sinclair ZX Spectrum - Released - 1986

The player competes in 501 darts against other darts players waiting in a championship tournament with normal darts rules applying, subtracting your score from 501 to zero whilst finishing on a double. Beginning at the quarter finals, the player must win a best of three match to advance through the tournament. Win another match in the semi final stage to advance to the final and face the World Champion Jammy Jim. In the final match however, the player needs to win just one leg against him to win the tournament. Players can also compete against another human player or play Round the Clock, throwing darts around the dartboard from 20 to 1 within a time limit.

180! Darts

180! Darts

BBC Microcomputer System - Released - 1983

A darts simulation in which you can play standard games such as 301, 501 and so on. You can also play Round the Clock, Shanghai, or Noughts and Crosses.

18th Hole

18th Hole

BBC Microcomputer System - Released - 1983

A simple golf game coded in BASIC for the BBC Micro. The game was written by Tim Rogers, and published as a type-in listing by Interface Publications in Rogers' book "36 Challenging Games For The BBC Micro" in 1983.

18th Hole

Commodore Amiga - Homebrew - 1993

Unlike other golf games you cannot hit over the trees, this means you have to negotiate your ball around the sometimes maze like courses!. Avoid bunkers and Water hazards. Precise shots can be taken from the fairway without disturbance to the power and direction of your ball.Hitting from the rough, may alter slightly the power and direction. Get to the green and sink the ball in the least amounts of shots.

190-in-1

Nintendo Entertainment System - Unlicensed - 1992

Despite the multicart's claim, only 42 games are actually included. The menu system is unorthodox, with the first 15 games on the first page leading to the other pages which can be accessed by pressing the Select button. Like some Supervision multicarts, the menu music is taken from Booby Kids. The graphics are taken from the Magic Jewelry hack that's included among the games. Unlike most multicarts where the repeats have random letters added on to the end, this multicart uses alternate names such as Luigi Bros and Zero Wing. (The latter of which is not the Mega Drive game of the same name) The memory is likely all stored in PRG format, as the games take about 3 seconds to load when picked.

1991 Du Ma Racing

1991 Du Ma Racing

Nintendo Entertainment System - Unlicensed - 1991

1991 Du Ma Racing is an unlicensed horse racing game for the NES that was developed by Idea-Tek and published by Super Mega. The game offers two game modes. In race mode, two players can compete in a race. By pressing a button at the right time, they can build up their horse's power, then press another button to release it and give their horse an edge in the race. The player who does this faster and more accurately will have a better chance of winning the race. In gamble mode, 1 to 6 players start out with 500 credits to place bets on 5 horses. The race will be simulated without any player interaction, and at the end of each race event players will get their respective prize money. The goal is to earn more money this way than any other player.

1994Pool+

MS-DOS - Released - 1994

1994Pool+ is a billiard (cue sports) game. The game offers eighteen different selectable "weapons" via buttons across the top of the screen: eight different Side/English, Follow & Draw settings and one for the center of the cue ball and nine different vector/point selection type settings. There are also enemies which will destroy your cue ball if you allow it to come into contact with them. Enemies include a spinning fireball, a helicopter, a UFO, a bomb, a dragon and cheerleaders! The full/registered version of the game offers 5 differently shaped tables: a traditional rectangular shaped table, an elongated hexagonal shaped table, a quadrilateral parallelogram shaped table, a triangle shaped table and a differently shaped hexagonal table. The shareware version, 1994Pool, offers only the first two tables.

1st Division Manager

1st Division Manager

Commodore Amiga - Released - 1992

1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as the player's name, the name of the player's club, current league position, a rating, and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone and by clicking on it and you will be able to make a phone call to either the transfer market (for buying and selling players) or the the bank (to get a loan). The third icon is a notebook and by clicking on it you will see tables from all four divisions. The last icon is the picture of a football pitch and by pressing it you will get to your next match. After choosing your squad you will see the highlights of the match from a top-down perspective. After the match you will get reports about players being injured, results in the other matches, and the finances for that week.

1st Division Manager

1st Division Manager

Sinclair ZX Spectrum - Released - July 6, 1991

You have a reputation for BEING THE BEST! So good, that any club in the FIRST DIVISION will take you on as their manager. So choose your favourite team, and take them to the top. After all, you must keep that GREAT REPUTATION! Take your team to the top in this realistic football manager simulation. Train your players to be the best! And if they don't fulfill your expectations then sell them. This is the REAL world, so be TOUGH and get the most out of your team! Can you win the CUP?

1st Division Manager

1st Division Manager

Commodore 64 - Released - 1993

1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as the player's name, the name of the player's club, current league position, a rating, and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone and by clicking on it and you will be able to make a phone call to either the transfer market (for buying and selling players) or the the bank (to get a loan). The third icon is a notebook and by clicking on it you will see tables from all four divisions. The last icon is the picture of a football pitch and by pressing it you will get to your next match. After choosing your squad you will see the highlights of the match from a top-down perspective. After the match you will get reports about players being injured, results in the other matches, and the finances for that week.

1st Division Manager

1st Division Manager

Atari ST - Released - 1992

1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as the player's name, the name of the player's club, current league position, a rating, and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone and by clicking on it and you will be able to make a phone call to either the transfer market (for buying and selling players) or the the bank (to get a loan). The third icon is a notebook and by clicking on it you will see tables from all four divisions. The last icon is the picture of a football pitch and by pressing it you will get to your next match. After choosing your squad you will see the highlights of the match from a top-down perspective. After the match you will get reports about players being injured, results in the other matches, and the finances for that week.

1st Serve Tennis

Atari ST

Each match is the best of five sets. Each set must be won by two clear games(there are no tie breaks). The computer begins by playing to an average level and depending upon the result of each set will either play better or worse. At the end of each set a scoreboard is displayed.

2 Disney Games: Disney Sports: Football & Disney Sports: Skateboarding

2 Disney Games: Disney Sports: Football & Disney Sports: Skateboarding

Nintendo Game Boy Advance - Released - 2003

2 for 1 Power Pack: Kawasaki Jet Ski/Summer Sports

2 for 1 Power Pack: Kawasaki Jet Ski/Summer Sports

Nintendo Wii - Released - January 6, 2010

2 Game Pack!: Monster Trucks Mayhem + ATV: Thunder Ridge Riders

2 Game Pack!: Monster Trucks Mayhem + ATV: Thunder Ridge Riders

Nintendo DS - Released - August 15, 2007

Two exciting racing games in one package. Put your skills to the test against others in a free-wheeling carnage of destruction and mayhem. Players race using ATVs (All-Terrain Vehicles) in different game modes such as Quick Game, Career Mode or Timed Checkpoint, pick up money icons to upgrade the vehicle in the Mod Shop with new tires, engines, shocks or turbo boosts. In Monster Truck Mayhem the screens are divided just like ATV: Thunder Ridge Riders with similar controls. There are different trucks to compete at two types of events: Track Races (regular racing) and Crunch Melee (crunch more cars than the competition).

2 in 1 Game Pack: Tony Hawk's Underground / Kelly Slater's Pro Surfer

2 in 1 Game Pack: Tony Hawk's Underground / Kelly Slater's Pro Surfer

Nintendo Game Boy Advance - Released - June 15, 2006

Tony Hawk's Underground - You own the underground. Break the rules and go from skate punk to pro. Kelly Slater's Pro Surfer - Never the same wave twice. Surf as Slater and other pros in hot surf spots.

2 on 2 Open Ice Challenge

2 on 2 Open Ice Challenge

Arcade - Released - November 1, 1995

NHL Open Ice is the NBA Jam for ice hockey, with a 2 on 2 arcade action featuring a full NHL license including actual team names and logos and 120 actual NHLPA players with reflective stats for the 1995-96 season. The game features power-ups that will aid the players along during a game, including the "Hot Meter" which is filled with every score, body check and steals. Once the meter is full, the player will literally catch fire and their stats will max out for a brief period of time, allowing the player to score goals better, steal the puck more often, etc. There are five difficulty settings and adjustable options such as period time times and cheat options such as "Big Head" mode and multiplayer capabilities for either head-to-head action or co-op play. Chicago Blackhawks announcer, Pat Foley, lends his voice talents to the game for in-game commentary.

2 Player Soccer Squad

2 Player Soccer Squad

Amstrad CPC - Released - 1991

Most football management games written for 64K/48K computers concentrated their memory space on providing as many features as possible for a lone player. As the title implies, this game is an exception - 2 players each take control of a club, taking it in turns to make their managerial decisions and play their matches. For an extra competitive edge, they can include their own name among the players (which are otherwise made up of the real players of the day). The game uses a fictional 20-team superleague, with English and Scottish clubs, as well as a knock-out cup. You can buy or sell players, who have ability ratings out of 15, and swap your squad of 19 around to choose 11 starters plus 2 substitutes. Match scores are listed along with goalscorers, although the scorers update more quickly than the scores. You are kept up to date with financial changes after each match.

2 Player Soccer Squad

2 Player Soccer Squad

Commodore 64 - Released - 1991

Most football management games written for 64K/48K computers concentrated their memory space on providing as many features as possible for a lone player. As the title implies, this game is an exception - 2 players each take control of a club, taking it in turns to make their managerial decisions and play their matches. For an extra competitive edge, they can include their own name among the players (which are otherwise made up of the real players of the day). The game uses a fictional 20-team superleague, with English and Scottish clubs, as well as a knock-out cup. You can buy or sell players, who have ability ratings out of 15, and swap your squad of 19 around to choose 11 starters plus 2 substitutes. Match scores are listed along with goalscorers, although the scorers update more quickly than the scores. You are kept up to date with financial changes after each match.

2 Player Soccer Squad

2 Player Soccer Squad

Sinclair ZX Spectrum - Released - March 10, 1991

Most football management games written for 64K/48K computers concentrated their memory space on providing as many features as possible for a lone player. As the title implies, this game is an exception - 2 players each take control of a club, taking it in turns to make their managerial decisions and play their matches. For an extra competitive edge, they can include their own name among the players (which are otherwise made up of the real players of the day). The game uses a fictional 20-team superleague, with English and Scottish clubs, as well as a knock-out cup. You can buy or sell players, who have ability ratings out of 15, and swap your squad of 19 around to choose 11 starters plus 2 substitutes. Match scores are listed along with goalscorers, although the scorers update more quickly than the scores. You are kept up to date with financial changes after each match.

2 Player Super League

2 Player Super League

Commodore 64 - Released - 1991

A scaled-down, two player variant of Cult's British Super League titled Two Player Super League. This soccer management game is mostly text based.

2 Player Super League

2 Player Super League

Amstrad CPC - Released - January 1, 1989

This game is one for die-hard football management fans only. It relies on text and statistics that display your team's welfare, ability, skill and position in the league. Matches can be played – or rather, a text table informs you of the score at half time and full time.

2:1 Bar

2:1 Bar

Atari ST - Released - 1990

Includes: System 8 - The Pools Predicator, Turf-Form - Beat the Bookie!.

20 em 1

20 em 1

Sega Master System - Released - 1995

20 em 1 (20 in 1) is a compilation of twenty previously unreleased games in a single cartridge, which came bundled with Tec Toy's Master System III Compact (Master System II in Europe and US). The game has only two songs, one played at the title screen, the other played during all gameplay. All the text in the game is in Portuguese.

200 Games for CD32

200 Games for CD32

Commodore Amiga CD32 - Unlicensed - 1993

200 classic Amiga games including Another World, Lemmings, Pang, Shadow of the Beast, Turrican and more!!

2002 FIFA World Cup

2002 FIFA World Cup

Nintendo GameCube - Released - April 30, 2002

World Cup 2002 is the official game of the 17th FIFA World Cup, held in Korea and Japan between May 31 and June 30. It is based on the engine of FIFA Soccer 2002, so experienced Fifa players can get used for it quite fast. It is based on the 2002 World Cup - Korea and Japan, and includes all of the countries who promoted to the World Cup, and a lot more. Small statistics are shown for every country - their last biggest win, appearances at the World Cup, etc. The stadium and all players are really detailed. The player's texture's resolution is so high, you can easily recognize most of them. The stadium is big and impressive, and full of colored crowd. As in FIFA Soccer 2002, animation were taken from real players, with motion sensors. Thus, some new animation were added - new sliding, falling, and more. And the newest feature of 2002 FIFA World Cup, is the air ball control model. You can take balls from the air, and have much more control with them - creating great goals from the air.

2002 FIFA World Cup

2002 FIFA World Cup

Windows - Released - April 23, 2002

Hot on the heels of FIFA Soccer 2002, Electronic Arts has readied a World Cup-themed alternate version of the game. As the name suggests, the game focuses squarely on the World Cup tournament which takes place in Japan and Korea (May 31 to June 30 2002). Though FIFA 2002 featured a Road to the World Cup mode, players who wanted to take their favorite national team to victory were out of luck: qualification was as far as you could go. 2002 FIFA World Cup picks up where the old game left off and brings the excitement of the tournament home like no other game.

2002 FIFA World Cup

2002 FIFA World Cup

Microsoft Xbox - Released - April 22, 2002

2002 FIFA World Cup, sometimes known as FIFA World Cup 2002, is the official World Cup video game published by EA Sports. An amalgamation between the game engines of FIFA Football 2002 and FIFA Football 2003, the game still incorporates the power bar for shots and crosses but with a steeper learning curve and customisation of the chances of being penalised by the match referee. Some kits are licensed, along with player likeness and the stadia of the 2002 FIFA World Cup. Unlike the previous games in the FIFA series, the game had an original soundtrack performed by the Vancouver Symphony Orchestra. It was released for Windows, PlayStation, PlayStation 2, GameCube, and Xbox.

2002 FIFA World Cup

2002 FIFA World Cup

Sony Playstation 2 - Released - April 30, 2002

FIFA World Cup 2002 is the official game of the 17th FIFA World Cup, held in Korea and Japan between May 31 and June 30. It is based on the engine of FIFA Soccer 2002, so experienced Fifa players can get used for it quite fast. It is based on the 2002 World Cup - Korea and Japan, and includes all of the countries who promoted to the World Cup, and a lot more. Small statistics are shown for every country - their last biggest win, appearances at the World Cup, etc.

2002 FIFA World Cup

2002 FIFA World Cup

Sony Playstation - Released - April 22, 2002

World Cup 2002 is the official game of the 17th FIFA World Cup, held in Korea and Japan between May 31 and June 30. It is based on the engine of FIFA Soccer 2002, so experienced Fifa players can get used for it quite fast. It is based on the 2002 World Cup - Korea and Japan, and includes all of the countries who promoted to the World Cup, and a lot more. Small statistics are shown for every country - their last biggest win, appearances at the World Cup, etc. The stadium and all players are really detailed. The player's texture's resolution is so high, you can easily recognize most of them. The stadium is big and impressive, and full of colored crowd. As in FIFA Soccer 2002, animation were taken from real players, with motion sensors. Thus, some new animation were added - new sliding, falling, and more. And the newest feature of 2002 FIFA World Cup, is the air ball control model. You can take balls from the air, and have much more control with them - creating great goals from the air.

2002 World Cup P.K Kick Off

2002 World Cup P.K Kick Off

Nintendo Entertainment System - Unlicensed - 2002

A game by Nice Code that allows you to play in the 2002 FIFA World Cup PK style.

2003-Toshi Kaimaku: Ganbare Kyuukaiou

2003-Toshi Kaimaku: Ganbare Kyuukaiou

Sony Playstation 2 - Released - May 15, 2003

2003-Toshi Kaimaku: Ganbare Kyuukaiou is a Sports game, developed by Magical Company (Mahou) and published by Atlus, which was released in Japan in 2003.

2006 FIFA World Cup

2006 FIFA World Cup

Nintendo DS - Released - April 24, 2006

Released one month before the actual World Cup 2006, this game lets players play all the matches before they even started. Featuring 12 official German stadiums and all the teams that qualified for the World Cup 2006 in Germany, plus additional teams and unlockable classic players. The playable modes let you try any of the qualifying stages or skip right to the world cup mode assuming as one of the qualified teams. Additional modes include Global Challenge where you can replay 40 historical moments in football history to change the outcome, and various multiplayer matches.

2006 FIFA World Cup

2006 FIFA World Cup

Sony Playstation 2 - Released - April 24, 2006

Celebrating the 2006 FIFA World Cup Germany - the world's largest sporting event - 2006 FIFA World Cup brings you to the games with the world's superstar players, 12 official stadiums that will be used at 2006 FIFA World Cup Germany and stadiums from each qualifying region. Gamers can play as their favorite team from qualification right through to a virtual reproduction of the tournament in Germany. In addition to enabling gamers to participate in the 2006 FIFA World Cup Germany by taking control of one of 127 national teams, the game features new compelling modes of play, including the Global Challenge that recreates classic moments in FIFA World Cup history. Furthermore, the game supports up to eight-way multiplayer matches and boasts a plethora of in-game unlockable content such as legendary players and exclusive apparel.

2006 FIFA World Cup

2006 FIFA World Cup

Windows - April 24, 2006

Released one month before the actual World Cup 2006, this game lets players play all the matches before they even started. Featuring 12 official German stadiums and all the teams that qualified for the World Cup 2006 in Germany, plus additional teams and unlockable classic players. The playable modes let you try any of the qualifying stages or skip right to the world cup mode assuming as one of the qualified teams. Additional modes include Global Challenge where you can replay 40 historical moments in football history to change the outcome, and various multiplayer matches.

2006 FIFA World Cup

2006 FIFA World Cup

Microsoft Xbox - Released - April 24, 2006

Celebrating the 2006 FIFA World Cup Germany - the world's largest sporting event - 2006 FIFA World Cup brings you to the games with the world's superstar players, 12 official stadiums that will be used at 2006 FIFA World Cup Germany and stadiums from each qualifying region. Gamers can play as their favorite team from qualification right through to a virtual reproduction of the tournament in Germany. In addition to enabling gamers to participate in the 2006 FIFA World Cup Germany by taking control of one of 127 national teams, the game features new compelling modes of play, including the Global Challenge that recreates classic moments in FIFA World Cup history. Furthermore, the game supports up to eight-way multiplayer matches and boasts a plethora of in-game unlockable content such as legendary players and exclusive apparel.

2010 FIFA World Cup South Africa

2010 FIFA World Cup South Africa

Nintendo Wii - Released - April 27, 2010

"Celebrate the single largest sporting event on the planet with the only official and exclusively licensed videogame on Wii for the 2010 FIFA World Cup South Africa. Experience an action-packed, easy-to-play football game that brings friends together in their living rooms to compete for the 2010 FIFA World Cup with EA SPORTS 2010 FIFA World Cup South Africa.Take on the challenge of leading your home nation in the official 2010 FIFA World Cup tournament, from the group stage through the knockout rounds to a virtual re-creation of the championship final. Presented in an art style that celebrates the cultural vibrancy of the first FIFA World Cup to be held in Africa and in true-to-life detail, including confetti rain, streamers, & fireworks, 2010 FIFA World Cup features all 10 official licensed stadia in South Africa and all 199 national teams that took part in qualification. The stage is set for 32 friends to compete for the chance to be crowned 2010 FIFA World Cup champion. Score the goal that lifts your nation to victory and mark the occasion with user-controlled celebrations. Travel around the world to take on all 32 nations competing in the 2010 FIFA World Cup in head-to-head challenges in Zakumi’s Dream Team. Start your journey with random players and then build your team by stealing an opposition player after each victory. Win a challenge and pick a player until you have conquered the world and built Zakumi’s Dream Team. Plus, take your team to a friend’s house on your Wii Remote. Compete in a multiplayer, knockout-style tournament against up to 3 friends in Global Elimination. Draft and strategically select countries to play as, create alliances and gang-up on rivals until only one player is crowned champion. 2010 FIFA World Cup features non-stop football action that pits you against friends or the CPU in head-to-head challenges utilizing the Strike It System. Shake the Wii Remote perfectly in order to either score or defend free-kicks, penalties, and corners, creating frantic competition on the pitch. Even goal kicks have been enhanced to showcase one-on-one battles." Features: • Win the 2010 FIFA World Cup — Compete as one of 199 teams in a virtual reproduction of the 2010 FIFA World Cup. Represent your favourite country and play in any of the 10 official stadiums that come to life with the pageantry and festivity of the official tournament.• Spectacular Presentation: 2010 FIFA World Cup South Africa comes to life in spectacular fashion with a South African art style designed for Wii that captures the emotion and pageantry of the official tournament, including all 10 official licensed stadia. Experience confetti cannons, streamers, flags and fireworks as if you were in South Africa.• Global Elimination Tournament — Compete in Global Elimination, a multiplayer, knockout-style tournament against up to three friends. Draft and strategically select countries to play as, create alliances and gang-up on rivals until only one player is declared the winner.• Build Zakumi’s Dream Team —Take on all 32 countries who have qualified for the World Cup in head-to-head matches with challenges. Begin with random players and then steal your opponents’ players after each victory. Win a challenge and pick a player until you have conquered the world. Take your Dream Team to a friend’s house on your Wii Remote.• Strike It System— Non-stop football action pits you against friends in head-to-head challenges utilizing the Strike It System. Shake the Wii Remote perfectly in order to either score or defend free-kicks, penalties, and corners, creating frantic action on the pitch.• User-controlled Celebrations —Score a goal and then use the +Control Pad to pull off celebrations and admire your performance via a new close-in camera that really delivers the emotion of each goal scored.• Earn Awards— For the first time on Wii, earn awards by scoring goals or completing tasks.• Pick-up-and- Play Controls— New, accessible control scheme option enables even newcomers to videogames to compete for the 2010 FIFA World Cup. Choose to play the style that best suits your skills, from All-Play for novices to Pro Control for experienced players.• Authentic Stadiums — Compete in all 10 official stadiums of 2010 FIFA World Cup South Africa."

2010 FIFA World Cup South Africa

2010 FIFA World Cup South Africa

Sony PSP - Released - April 27, 2010

EA SPORTS 2010 FIFA World Cup South Africa will feature all the emotion and passion of the fiercest national rivalries battling on the world's biggest stage, with all 199 national teams that took part in qualification, all 10 official licensed stadiums to be used in South Africa and stadiums from each qualifying region. Gamers will be able to play as their home nation from qualification right through to a virtual reproduction of the FIFA World Cup Final and feel what it is like to score the goal that lifts a nation. Everything fans love about the World Cup will come to life in spectacular detail, including confetti rain, streamers, & fireworks--just like the official tournament.

2010 FIFA World Cup South Africa

2010 FIFA World Cup South Africa

Microsoft Xbox 360 - Released - April 30, 2010

Players choose a team from the 199 nations available and compete against the computer or against other players through online gaming services PlayStation Network or Xbox Live. All 10 official World Cup stadiums are available for play. EA has announced that there will be gameplay improvements over FIFA 10, such as a higher rate of player fatigue for matches at higher altitudes, with an advantage to a home team who plays at a higher altitude against an away team who does not. EA has also announced that players can get injured outside of international matches.

2010 FIFA World Cup South Africa

2010 FIFA World Cup South Africa

Apple iOS - Released - June 30, 2010

EA SPORTS 2010 FIFA World Cup South Africa will feature all the emotion and passion of the fiercest national rivalries battling on the world's biggest stage, with all 199 national teams that took part in qualification, all 10 official licensed stadiums to be used in South Africa and stadiums from each qualifying region. Gamers will be able to play as their home nation from qualification right through to a virtual reproduction of the FIFA World Cup Final and feel what it is like to score the goal that lifts a nation. Everything fans love about the World Cup will come to life in spectacular detail, including confetti rain, streamers, & fireworks--just like the official tournament.

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