Commodore PET

Commodore PET

The Commodore PET (Personal Electronic Transactor) is a line of home/personal computers produced starting in 1977 by Commodore International. A top-seller in the Canadian and United States educational markets, it was Commodore's first full-featured...

3D Startrek

3D Startrek

Commodore PET - Released - 1979

A text-graphics game based on the Star Trek television show. This cassette contained two versions of the game. A version of 3D Star Trek for the original PET 2001 firmware. The battle stations have better graphics than the version for newer ROMs and the excellent 3D Star Trek by M P McDonald and M H Clements for 3000 series 40-column PETs. Does not fully work on the 4000 series, and not at all on the 8000 series.

3-D Tic-Tac-Toe

Commodore PET - Released - 1978

3-D Tic-Tac-Toe is based on the 1953 Parker Brothers board game Qubic. The game is identical to Connect Four except that it features a third dimension. This means that the player can try to get four in a row in nine different directions instead of four. The board is 4x4x4 and player and computer take turn placing tokens. In the game each location has a numeric coordinate which the player must type in. There is no multiplayer possible. This version features a different graphical implementation than the other BASIC versions that can be found in this database.

A Scrambled Word Game

Commodore PET - Released - 1980

A Scrambled Word Game lets the player guess at the word that is being scrambled. The game keeps track of the amount of right and wrong guesses. There's no skipping words, to continue to a next word the player must first find the right word. The game was released in 1980 by an unknown developer.

Acigol

Commodore PET - Released - 1980

Acigol is a puzzle game in which the player must try to find the hidden ruleset that governs a set of light switches. The only hint the player is given that each switch looks at the state of previous switches. The goal is to turn all the lights on. Once the player has figured it out it's still possible to try out different amount of lamps.

Acrobat II

Commodore PET - Released - 1982

Acrobat II (also stylized as Acrobat ][ ) is a variant of Circus/Clowns that is very similar to the Commodore 64 and VIC 20 versions. In the game the player must position a see-saw in order to keep an acrobat in the air. The player scores points by popping balloons that are placed near the ceiling of the circus. In addition the player scores points for each jump and can score various bonus points. If the acrobat touches the floor the game is over and he's carried off in an ambulance.

Adventure at Pearl Harbor

Adventure at Pearl Harbor

Commodore PET - Released - 1981

You're in command of the lead sub - our only hope! The enemy is advancing and you must warn the fleet. Can you survive their attacks and change the course of history? Written by a career submariner for real, authentic action!

Air Attack

Commodore PET - Released - 1979

Air Attack is a one-key action game; the player has to drop bombs to clear all blocks so it can land safely at the bottom of the screen. The game is very simple and was the first game to implement this type of gameplay. A plane moves from left to right across the screen, slightly descending every time it wraps back to the left side. The player has to press the spacebar to drop bombs to bombard the mountains below so the plane won't crash into them. You can only drop one bomb at a time, so they have to be dropped carefully as to clear the tallest bricks first. The level is completed when all blocks are removed and the plane has landed safely at the bottom of the screen.

Aliens!

Commodore PET - Released - 1980

Aliens! is a simple shooter in the vein of Space Invaders. Aliens will spawn infinitely at the top of the screen and move down in straight line. The player must move his tank left and right to line up his shots. When the player dies he gets to see how many aliens he killed and how much shots he fired.

Ambush!

Commodore PET - Released

Ambush! is a two player turn-based strategy game. It has very simple rules. Both players move about on the same grid, each turn a player may first move to an adjacent tile (including diagonal tiles) and after that bomb a tile. A bombed tile becomes inaccessible. The first player who is completely surrounded by bombed tiles loses.

Android Nim

Commodore PET - Released - July 1, 1979

Android Nim is a representation of the mathematical game Nim. Players take turns removing a desired quantity from a number of distinct heaps. The player to remove the last item wins, but a player can only remove items from a single heap per turn. In this version the heaps are represented by text-mode animated androids and removing items is done by selecting which lasers to fire. The player can only play against the computer. The original was on the TRS-80 in 1978 and created by Leo Christopherson

Andromeda Conquest

Andromeda Conquest

Commodore PET - Released - 1982

Andromeda Conquest is a strategy / conquest game in which one to four players build galactic empires by establishing and defending space colonies, managing resources, and battling other players for control of star systems. Before every turn, players receive resources from all their colonies. Those have to be used up during the turn or they are lost. Depending on the numbers of players the galaxy consists of 12 to 48 star systems. The layout is grid-based, and the package includes a pad of graph paper for keeping track of ship and colony locations.

Arrow

Commodore PET - Released - November 1, 1978

Arrow is a Snake variant. The player controls a snake with a variable length and has sixty seconds in which to score points. Points come in numbered blocks that appear and disappear from the playing field from time to time. The number corresponds both with the addition to the score and the additional length of the player's snake. If the player runs into himself or a wall the game ends prematurely. The game does not keep track of high scores. The game was developed by the late, great Jim Butterfield and released by the Pet User Group in November 1978.

Attack of the PETSCII Robots

Attack of the PETSCII Robots

Commodore PET - Homebrew - February 13, 2021

Attack of the Petscii Robots is a top-down action/puzzle game. It is inspired by oblique top-down projection games like Ultima, but takes much of the gameplay concepts from first-person shooters. The object is to destroy all of the robots. To do this, you have to search objects in the game for weapons and other items to help you along the way. Many scenarios require complex thinking and problem solving, rather than just action shooting.

B-1 Nuclear Bomber

B-1 Nuclear Bomber

Commodore PET - Released - 1980

In B-1 Nuclear Bomber, you have to "fly" a B-1 bomber to it's destination, and destroy the target of the mission. You input text commands to control your bomber's altitude, course, radar, weapons, and so on. And, of course, the USSR will try to stop you from bombing their targets, with an arsenal of MiGs and SAMs, and they are dealt with by the use of electronic counter-measures, evasive actions, or by shooting them down. The game ends when it reaches a logical conclusion, either by deploying your bombs and getting far enough away, returning to base, or being destroyed. After this, you get a short summary, and an option to play again.

Bat!

Commodore PET - Released - October 1, 1979

In Bat! the player takes control of an radio controlled electronic bat. The objective is to stay alive by consuming calories in the form of bugs present on the screen. Different bugs give different amounts of calories and some are even harmful to the bat. The final score is the time spent in play. Calories are slowly used up so that new ones have to be found constantly. To control the bat the player must apply force in one of four directions. Gravity will continuously pull the bat downwards. Released as part of Cursor #14

Brick

Commodore PET - Released - July 5, 1978

Brick is a one-button game in which the player must prevent a brick from breaking a window. The brick is thrown at the window with a variable speed. Halfway its flight the brick will turn invisible. The player can stop the brick in mid-air and any given time by pressing the Y button. The closer the brick is to the window (without breaking it) the more points the player scores. Breaking the window costs the player many points. The average of all throws counts. Published in Cursor Magazine issue #1.

Casino I

Casino I

Commodore PET - Released - 1978

Casino I: Blackjack/Roulette contains two games. Blackjack implements the typical Las Vegas rules of the card game. Players try to get a card value of 21 or as close as possible without going bust. Roulette is another casino game where the player can bet on number and colors on a spinning wheel. The game comes with full disclosure of the odds so that players can try out strategies they want to use in casinos.

Casino II

Casino II

Commodore PET - Released - 1978

Casino II: Craps is a simulation of the casino dice game. It also serves as a tutorial that learns the odds and helps players to become more skilled players.

Cells & Serpents

Cells & Serpents

Commodore PET - Released - 1982

More monsters than you ever thought could live behind your keyboard. Wander the hills in search of gold and glory but be very, very careful where you tread! There are things here that will make your wildest nightmares look like a children's book. Fancy meeting a Mind Flayer, for example? Or how about shaking hands with an Asmodeus? You'll only do that once! Treasure is here to be found though...the hard way. See just how good you are at adventuring with this practically unsurvivable fantasy. Not for the faint of heart or the slow of sword.

Combination Wars

Commodore PET - Homebrew - 1978

Combination Wars is an education game in which the player must solve equations under pressure. Torpedoes are moving towards the player with equations on them. They must be destroyed by typing in the answer.

Computer Acquire

Computer Acquire

Commodore PET - Released - 1980

Computer Acquire is adapted from the board game Acquire by Avalon Hill. As in most games of high finance it is about making profits by buying low and selling high. Instead of the normal commodity or utility markets the simulation is based on hotel property stocks with mergers and hotel chaining. The goal is spotting the bargains early when the price is right along with adding more hotel chains to which you have controlling interest. Sprinkle in a little market luck along the way and win by becoming the wealthiest player. The game is turn based and allows you to play against the computer with up to six other players or allows the computer to play itself while you observe. The game has five skill levels and hotel chains have seven classes from moderate to prestigious. Each player starts with $6,000 and the game usually ends when one chain has at least 41 hotels.

Computer Stocks & Bonds

Computer Stocks & Bonds

Commodore PET - Released - 1982

PC conversion of the board game. Try to make money at the stock market. Invest in stocks when their exchange price is low and when the price rises sell them to make profit. You have $5000 in cash at the beginning of the game and 10 different securities to choose from.

Conflict 2500

Conflict 2500

Commodore PET - Released - 1981

It is the year 2500 and the galaxy has been at peace for many years. Until now! A fleet of planet pulverizers has invaded the sector of the galaxy under your command. Reports are telling you of a massive wave of destruction. It is up to you to rid the universe of this threat of utter destruction. Conflict 2500 is a strategic simulation of conflict in the 26th century. The game can be played solitary or with up to 10 other players by giving command of ships to individuals. The computer controls a fleet of planet pulverizers and adapts its strategy to your actions. The game can be stopped during play or can continue until one side or the other is destroyed.

Cosmic Jailbreak

Cosmic Jailbreak

Commodore PET - Released - 1982

Cosmic Jailbreak is a shoot 'em up game, with a twist. Like Space Invaders the player controls a tank at the bottom of the screen, has some bunkers to hide behind and must shoot aliens from the playing field. The primary difference is that this time the aliens are not so much invading, as trying to rescue their criminal friends who are locked up in a prison at the center of the screen. The aliens will move from the side of the screen towards the prison. Each alien that reaches this prison will remove one brick. Once enough bricks are removed the prisoners will escape and it's game over.

Dnieper River Line

Dnieper River Line

Commodore PET - Released - 1982

The Dnieper River Line is a fictionalized engagement between German and Russian forces in the Southern Ukraine in late 1943. As the Germans you are challenged to repel Russian efforts to breach your critical defensive position. The Soviet units controlled by the computer seek to over run your thin German defensive line and capture sufficient objectives to assure victory. Dnieper River Line is a computer game which is played out board game style with a 8" x 11" mapboard and 240 5/8" illustrated counters.

Down!

Commodore PET - Homebrew - 2013

Your village is under attack! To escape the burning village, you flee into the caves beneath the village. The only way out is to go down, by falling from platform to platform while picking up bonus items to gain points. Game Features: • Runs on all Commodore PET models (except 2001) • Available on Cassette Tape and as Free Digital Download • Flickerfree gameplay • Sound support

Dungeon

Commodore PET - Released - December 1, 1979

Dungeon is a Roguelike game. Like other games in this genre the player explores a dungeon in a top-down view and must collect loot and kill enemies to progress. Each dungeon is generated randomly and only becomes visible during exploration. The player can only see one tile far. When encountering a monster the game automatically determines whether the player wins the fight or not, and (if the player survives) how much hitpoints he or she loses. Published in Cursor Magazine #15.

Dungeon of Death

Dungeon of Death

Commodore PET - Released - 1979

Search for the holy grail guarded by the great dragon Smaug (where have I heard that name before...) This particular game is one of the earliest implementations on a home computer of the mainframe game DND, developed for PLATO in the early 70s. This is one of the earliest Dungeons & Dragons type games available for home computers, and may even predate Temple of Apshai.

Dunjonquest: The Datestones of Ryn

Dunjonquest: The Datestones of Ryn

Commodore PET - Released - 1979

You, Brian Hammerhand, mercenary at large, presently least senior officer of the cavalry troop, and drawer of the shortest straw, have the singular honor of undertaking this hazardous but glorious mission. Will you emerge victorious, carrying the sacred stones and the head of Rex the Reaver, or will you meet ignominious defeat, pierced through by a cold steel blade thrust from the shadows? The honor of the duchy is in your hands. A 2D text based RPG written in BASIC.

Everest

Commodore PET - Released - December 1, 1979

Everest is a mountain climbing game in which the player must try to climb Mount Everest. The mountain is shown from the side and filled with numbers. Each number corresponds with the amount of strength it costs to climb to that spot. The player can move in eight directions with the numeric pad. Judging from the numbers the player must find the less intensive route to the top. Additional dangers include blizzards that roam the mountainsides and avalanches. The player can also fall a certain distance from time to time. Getting caught in a blizzard, like moving itself costs energy. When all energy is depleted the game is over. The player is rated by how far he or she climbed. The game keeps an average rating of all previous attempts. Published in Cursor Magazine #15.

Explore

Explore

Commodore PET - Released - 1980

Explore is a simple text-based exploration game. It uses a simple text parser with which the player can move around. The game world is divided into multiple levels of a cavern complex. The goal for the player is to find coins and to escape unharmed. From time to time the player will encounter enemies that will bar the player's way. It's up to the player to fight them or to bargain with them. Fighting them will reduce the players vitality, but bargaining will cost the player coins.

French Fur Trader

Commodore PET - Released - 1978

French Fur Trader is a text-based trading simulation that takes place in 1776 North America. The player must try to earn money trading furs at the three different forts in the surroundings. Money is used to buy supplies for the next year. The game continues until the player runs out of goods to trade.

Galaxy

Galaxy

Commodore PET - Released - 1981

As Fleet Admiral of a newly commissioned starship armada you send your ships from the home planet to explore the unknown resources of the stars. The planets circling those stars may be barren or they may have industrial capacity and will resist your colonization attempts. It is up to you whether to conquer and colonize those worlds, and convert them to producing new ships for continued expansion, and to bring the entire galaxy under your control. Galaxy can be played by as many as 20 players who compete against each other for control of up to 40 star systems. If you are playing multiplayer, the person controlling the most planets at game end is the winner. The computer produces a different galaxy every game.

Gammon

Commodore PET - Released - 1979

Gammon allows the player to play the classic board game Backgammon against the Commodore PET computer. All basic rules apply in this strategic game where players have to try to move their pieces off the board and prevent the opponent from doing so. The game uses a text parsing system to determine moves the player wants to make.

Gomoku

Commodore PET - Released - December 1, 1979

In this adaptation of the traditional board game Gomoku, the player can play against the AI. Normal rules apply. Each turn players place their pieces on the 14x14 board in an attempt to reach five in a row. Rows may be attained horizontally, vertically and diagonally. There are three different AIs to play against a cautious, aggressive and balanced version. The player may also choose to go first or not and which color to play.

Guns of Fort Defiance

Guns of Fort Defiance

Commodore PET - Released - 1981

Fort Defiance is a half completed stockade blocking the path of an invading army that heavily outnumbers you during the War of 1812. You command a lone Napoleonic era artillery piece and its crew and are guarding the weakest point in the forts defenses. Your performance will determine whether the fort will stand or fall. The game is played under a handicap system (from 1-63). The lower the handicap you choose at the beginning the faster the enemy will break and run. The handicapping system insures that each attack which is repelled is followed by a more determined effort. As commander of the artillery piece it is up to you to select the type of ammunition, fuse length, elevation and target.

Hamurabi

Commodore PET - Released - 1978

The great grand-daddy of all god games, Hamurabi puts the player in the shoes (well, sandals) of Hammurabi the Wise, ruler of ancient Sumeria. Though this king is best known historically for his codification of laws and edicts, composed and engraved in cuneiform tablets ~1780 BC, the game veers away from lawmaking and the pursuit of justice in favour of guiding your population of subjects to stable, contented growth. The game puts it, somewhat blandly, in other words: YOUR TASK IS TO DEVELOP A STABLE ECONOMY BY THE WISE MANAGEMENT OF YOUR RESOURCES. YOU WILL BE BESET FROM TIME TO TIME BY NATURAL EVENTS. Results of your actions are narrated to you in plain text; player input primarily consists of punching in numbers and selecting the occasional YES and NO (the end of every turn typically asking you DO YOU WISH TO ABDICATE?) into your keyboard, touchscreen -- or TeleType terminal. Gameplay and interaction are restrictive, but the minimalist number-crunching is foundational for all the managerial leadership games that followed: You can buy and sell acres of land, purchasing extra bushels of grain to sow in your fields or feed your populace if so needed. Between turns (only 10 on the iPhone version), citizens starve and are laid low by plagues, peasants immigrate to replace them, and vermin deplete your stores of grain reserves. One year is much the same as the next, though the particular numerical values shift according to elegant algorithms the deeper understanding of which will lead you to a fruitful and harmonious reign, concluding with enthusiastic congratulations from the computer: A FANTASTIC PERFORMANCE!!! CHARLEMAGNE, DISRAELI, AND JEFFERSON COMBINED COULD NOT HAVE DONE BETTER!

Hanoi

Commodore PET - Released - November 1, 1978

Hanoi allows the player to play the classic Towers of Hanoi puzzle on the computer. The player is tasked with moving a tower from one place to another. The tower is made of a number of rings (players can choose three up to seven rings) with different sizes. Rings can never be placed on top of smaller rings and only one ring can be moved at a time. There are three slots where rings can be placed, the original location, the desired new location and an additional slot to aid the player. Developed by Glen Fisher and released as a type-in game in the November, 1978 issue of Cursor Magazine. A color version was ported to the Commodore 64 in 1983.

Hawaii!

Commodore PET - Released - December 1, 1979

From CURSOR Magazine, issue #15 (November/December, 1979): Visit this island paradise, an early visual story/novel.

Heart Racer

Commodore PET - 1980

Heart Racer is a racing game in which the player must find the ♥ (heart) symbol. The player controls his car with the numeric pad. The game uses a top down view and levels are randomly generated. They scroll along with the player. The goal is to reach the heart in as little time as possible. When colliding with walls the car will bounce into random directions.

Hellfire Warrior

Hellfire Warrior

Commodore PET - Released - 1980

Hellfire Warrior is a true sequel to Temple of Apshai. The player resumes his role as Brian Hammerhand and starts in the town he saved from the evil ant god in the previous mentioned game. The town has flourished and expanded, but the protagonist is haunted by a recurring dream. In the dream Death himself stops him from saving the warrior queen Brynhild from the depths of the world. Brian decides to venture into the dungeons once more to find this legendary woman and return her to sunlight. Gameplay is similar to earlier games using the top-down view to offer the player a dungeon crawl experience. The game allows importing of characters from earlier games and is meant for characters with 21,000 experience points and above. The expanded town allows for purchasing better equipment than before including special draughts that give temporary attribute boosts. It's now also possible to enchant ordinary weapons and armour with magical properties. The player now also has various optional objectives that may be fulfilled.

Invasion Orion

Invasion Orion

Commodore PET - Released - 1979

Invasion Orion is the sequel to Starfleet Orion. Like its predecessor, it is a turn-based science fiction strategy game, depicting battles between fleets of space ships. This time, the Stellar Union must fend off an invasion by the robotic Klaatu. The primary difference between Invasion and its predecessor is that the sequel was designed for one player. In fact, on original release, the game included only a single-player mode, but later versions added a two-player option as well. When playing against the computer (who can be set to control any side), the player can choose from three difficulty levels. Besides the required number of players, the game mechanics have remained the same as in the original: the battles take place on a 32 x 64 grid, and an encounter ends when one side's ships have been destroyed or left the battlefield. Weapons and equipment have also remained the same: short-range beams, long-range missiles and torpedoes, deployable fighter squadrons and tractor beams. One change from the original is that tractor beams can no longer be used on enemy missiles. The game includes 10 scenarios, featuring 30 different ship types (up from 22 in Starfleet). As in the original, the scenarios have to be typed into the scenario editor for the tape versions, while the disk versions include the scenarios as finished files. The editor can not only be used to create new scenarios, but also to design entirely new ships.

Joust

Commodore PET - Released - March 1, 1980

Joust is a jousting game for two players only, in which the two players must joust it out on horses. Players can control the location of both their lance and their shield. They must try to block the other player's lance with their shield by placing it high, middle or low and in addition try to hit the other player with their lance by placing it in one of those same locations. A player cannot place his lance and shield in the same location. In the game, the horses move towards each other automatically. The players can move their equipment at any time, making last second adjustments.

Lords of Karma

Lords of Karma

Commodore PET - Released - 1981

The first clue as to the unconventional nature of this text adventure is the scant description within the game manual. Unlike most games of its era, Lords of Karma doesn't rely on a written narrative peppered with enticing illustrations to prepare and color the player's experience. Even Lords of Karma's plot is to be discovered in-game, just like the vistas and scents of its magical world. There is treasure, of course, and deadly foes, but what to do with the spoils of adventure? You only know that you quest for "karma points" to take to heaven, and that you begin in the central square of the mythical city of Golconda. The standard abbreviations and two-word commands move you through this text-only, turn-based adventure, but don't stand there gawking. While looking twice can reveal something missed the first time, it will also put you in the maw of a hungry crocodile. Happily, rebirth is just around the corner. Dying doesn't end your game -- the karmic wheel keeps turning. It simply strips you of your worldly goods and puts you on a mountaintop. The map is fixed, and the karma points are yours to keep, so progress belongs to the persistent (and those who find the in-game hint book).

Microchess 2.0

Microchess 2.0

Commodore PET - Released - 1978

Microchess, a chess-playing program for microcomputers, has been described as the first commercially successful game for home computers, initially programmed in 1976 on MOS Technology's KIM-1. Designed for homebrew kit hobbyists to plug into less than 1k of memory, what the play algorithms lack in grandmaster talent they make up for in speed. Marginally upgraded (the TRS-80 version expanded to 4k: 2k for game logic and 2k for a picture of a chess board) for the burgeoning microcomputer market (why restrict input and output to a hex keyboard and 6 LED digit displays if you don't have to?) it went on to sell over a million copies for the Apple 2 and TRS-80 (and, among the usual suspects, also eventually ported to other hobby platforms such as those made by "Processor Technology, Imsai, Cromemco, Polymorphic Systems, MITS, Ohio Scientific, and many more") before quickly being overtaken by the likes of Sargon.

Midway Campaign

Midway Campaign

Commodore PET - Released - 1980

Midway Campaign is a computer simulation of the Battle of Midway Island in June 1942, arguably one of the most decisive battles in the history of warfare. The computer controls a huge force of Japanese ships whose objective is to invade and capture Midway Island. You command the badly outnumbered and outranged American forces with your only advantage being the element of surprise. The game ends if either all of one side's Aircraft Carriers are sunk, or any part of Japanese TF exits map to west or US TF exits map to east with no airstrikes in the air. At the end of the game a summary of all carrier damage, aircraft losses, and victory points from other targets and the Midway invasion are output followed by an evaluation of results.

Miner!

Commodore PET - Released - 1980

MINER! In this game you are a gold miner, facing the normal hazards of a deep mine: there are cave-ins, (which sometimes cause you to lose all your gold!), as well as underground springs that will flood your carefully dug tunnels. You move by using the numeric pad [2] is down, [4] is left, [6] right, [8] is up and [5] means "stop". Naturally, the first thing to do is get in the elevator and move down. When you get to the level where you want to work, press [4] and start digging with your pick. Gold (or hazards, such as springs or hard rock) will occur at the dots. When you find gold, get in the elevator and deposit it in the bank! You have a drill [D], explosives [E], and a pump [P] at your disposal. However, using these tools costs money! You'll win the game when you amass $10,000. Miner! was published in Cursor Magazine #19 in April, 1980.

North Atlantic Convoy Raider

North Atlantic Convoy Raider

Commodore PET - Released - 1980

It is May 8, 1941 and you are Captain of the mighty German battleship Bismarck the single most powerful ship in the Atlantic. Hitler has given you the nearly impossible task of fighting through the British Home Fleet and sinking enough convoys to force Britain to surrender. Your level of victory will be determined by how many merchant ships and battleships you can sink. Your decisions will determine the fate of the Bismarck.

Nukewar

Nukewar

Commodore PET - Released - 1980

The time is the late 20th century. You and a neighboring country have developed a nuclear capability. Your neighbor's sole objective is to utterly annihilate you. As the tension mounts while you are conducting espionage, building bombers, missiles, submarines and anti ballistic missiles either you or your neighbor launch a pre-emptive first strike.The nuclear destruction continues until either all weapons are expended or a truce is negotiated. Victory is determined by population remaining and world political opinion which is usually against the side that started the war. If both sides lose enough people neither will win.

Odyssey in Time

Odyssey in Time

Commodore PET - Released - 1981

Odyssey in Time is a 1-player text-based RPG for multiple systems. An advanced version of Time Traveler, featuring additional time zones and a save/restore feature. The player must travel through and explore different historical conflicts to recover the stolen rings to confront their adversary. There are a total of 24 different time zones, ranging from Egypt 1300 BC to Germany in 1942. Upon entering each time zone, the player must choose between the two sides of the conflict, which effects their relationship with the ruling power. The player enters each zone with 1000 gold pieces and with allies or weapons. In each time zone, they explore a 5 x 5 area that contains houses, docks, a market, fields, a prison, and the palace of the ruling lord. In each zone the player can search for gold, weapons, or treasure. The player can also find local peasants, who can be persuaded to join your army. The player can be attacked by the local guards, and victory probability is based upon allies and weapons. Guards outside of buildings can be fought or bribed. The goal for each time zone is to locate the hidden ring and defeat the local lord. The player selects a difficulty from 1 - 7.

Oil's Well

Commodore PET - Homebrew - 2013

In Oil's well, you control an robotic oil collecting arm. Follow the underground tunnels and collect the oil dots with your arm. By the press of a button you can retract your arm very fast to avoid getting hit by one of the enemies that run around in the tunnels.

PET Mastermind

Commodore PET - Released - May 18, 1978

PET Mastermind (also called PET Crypto) is an implementation of the classic game mastermind. The computer will think of a code of characters and the player must try to find out the code by guessing. After each guess the computer will signal how many of the selected symbols were in the correct position and how many are present but in a different position. There's a limited number of guesses the player can make. The game features four difficulty levels which vary the length of the code and the number of symbols.

Planet Miners

Planet Miners

Commodore PET - Released - 1981

It's January 1, 2050, and after many decades of research and development of space travel, mankind is ready to reach out to the planets of the solar system to establish mining bases. Up to four players compete with each other and the computer to stake valuable mining claims throughout the solar system, while the mining council has stationed patrol ships throughout the system to make sure everyone follows the rules. Thus begins several weeks of intensive exploration, political maneuvering, sabotage, and claim jumping which will decide the course of the economic exploitation of outer space for the next hundred years. You have the opportunity to guide your family to a commanding economic position in the solar system. The game can also be played solitaire against the computer.

Santa Paravia and Fiumaccio

Santa Paravia and Fiumaccio

Commodore PET - Released - 1978

The game consists of yearly turns, beginning in 1400; each turn involves the allocation of grain, counted in steres, and funds, counted in florins, attempting to grow the colony in both population and size. A ruler must ensure that sufficient grain supplies are available to feed his people; by distributing excess grain, a ruler can encourage more citizens to move into his city-state. However, often famine and rats cause grain reserves to diminish. Funds can be spent to purchase more land, military forces, or various types of structures. These structures include revenue producing mills and markets as well as prestigious palaces and cathedrals. The different social classes present in this game are serfs, clergy, merchants and nobility. Based loosely on the text game Hamurabi, Santa Paravia and Fiumaccio was an early God game. It combined 'guns and butter' economic tradeoffs with graphic development of a kingdom with buildings being constructed and shown on the screen as well as character development, shown as progressive promotions from baron to king.

Shark

Commodore PET - Released - July 5, 1978

In Shark the player takes on the role of a killer shark at a public swimming beach. The goal is to kill as many swimmers before they escape to the beach or divers catch the shark. The player must also look out for traps. At the start of the game the player can decide how many swimmers, traps and divers will be present. Published in Cursor Magazine #1

Space

Commodore PET - Released - March 1, 1979

Space! is an arcade first person shooter. The player sits inside a spacecraft and can rotate the view in any direction. The aim is to shoot as many enemy spacecraft as possible. Each shot costs energy. When the energy level gets to low the game ends. In addition to firing the laser, the ship also drains energy automatically, creating a time limit within which the player can operate. Enemies don't fire back.

Tank Arkade

Tank Arkade

Commodore PET - Released - 1982

As the name suggests, this game brings to the personal computer one of the earliest concepts to appear on arcade and dedicated console game screens: a tank duel. Players look down on a battlefield of two-dimensional obstacles and maneuver their tanks to shoot and destroy each other. Each tank has nine points of armor, allowing eight hits before the final shot destroys the tank and hands victory to the opposing player. The tanks start each game in heavy bunkers, so the first challenge is to move out safely away from the enemy line-of-fire. Plentiful obstacles and the tanks' moderate speed means play is as much a tactical challenge as one for the reflexes. Speed on the trigger can be very important, though, because when hit a tank is relocated randomly and any shell in mid-flight disappears. In a face-off this means whichever shell lands first wins. The trigger finger must be tempered, however, as each tank can only have one shot on the screen at a time. Over-anticipating your opponent can lead to reloading at the most inopportune moment. Different platforms provide very different play, from keyboard to joystick, color to black-and-white, as well as battlefield variations. On TRS-80's, the battlefield is fixed from game to game and obstacles cannot be destroyed. In all cases, a solitaire version is provided, putting the computer in control of one of the tanks. Its reflexes are very quick.

Tanktics

Tanktics

Commodore PET - Released - December 3, 1978

It is September 6, 1943 following the debacle at Kursk the German Army reels back to the protection of the Dneiper River. The Red Army pursues hard trying to turn a retreat into a rout. You are in charge of a tiny Panzer Group (tank platoon) and you are the only unit capable of stopping them. You are outnumbered 2 to 1 but your orders are firm stop the Soviet tanks. You command a force up to 8 tanks or anti-tank guns in 5 different scenarios. The computer is your Soviet opponent. Tanktics is played out on a two piece full color 22" x 16" mapboard with 240 1/2" counters while the computer takes care of all the calculations.

The Hitch-Hiker's Guide to the Galaxy

The Hitch-Hiker's Guide to the Galaxy

Commodore PET - Released - 1981

Hitch Hikers Guide to the Galaxy is an early text adventure based on the bestselling book, released years before Douglas Adams's better-known text adventure with Infocom. In it, you have to explore a quaint English village and even other planets to recover five artifacts from the books and return them to a key location. Commands are entered using a very basic two-word parser with minimal help or flavor text in the game. Whether you read the book, heard the radio programs, or watched the TV series, this adventure game is great fun and a great challenge too. What you get out of it depends on what you put into it. It could provide you with weeks of frustration!

The Sword of Zedek

The Sword of Zedek

Commodore PET - Released - 1981

The Sword of Zedek is a text-based roleplaying game for multiple systems. The player must gather armies and special equipment to overcome the forces of Ra, The Master of Evil. The player has a must explore a grid above and under ground, and has a total of 55 turns to approach Ra in his throne room defeat him in combat. The overworld contains a variety of terrains including villages, valleys, rivers, bridges, ocean, and more. As the player travels, they can search for gold, which can be used to recruit banes and kings, which will improve the player's combat power. Torches can be located, which light the way in darkened areas, allowing the player to search and recruit. The player will intermittently encounter strangers who direct them towards one of twelve powerful magic items, which can help power the player in combat. A special amulet must be found to even enter combat with Ra. Once the player is powerful enough, they must travel to Ra's throne room, and engage him and his demon army in combat.

The Valley

The Valley

Commodore PET - Released - 1982

The Valley is a graphical roguelike RPG with a simple interface and semi-real-time combat system. The background story is all but non-existent, suffice to say that you're the hero and you want to explore the name-providing Valley to slay monsters and find treasure. The game is played in a turn-based manner, except fighting, which is timed delay. You only have half a second or so to enter your next move. You can attack the monster's head, body or legs, or you can cast one of three magic spells. Of course, some monsters can do the same to you. Finally, you may sometimes surprise a monster, getting a free attack or the choice to retreat (which is not possible in a normal fight).

The White Barrows

The White Barrows

Commodore PET - Released - 1983

This is a text based game that has elements from a multiple genres dungeon crawl, puzzle, logic challenge, and even resource management. The back story is about a bad wizard who's stolen a magic chalice and you play the plucky adventurer who has to get it back. The bad guy is hiding in the ancient burial grounds, or barrows. The game is based on a map of the barrows in which there are 40 or so rooms. You are dropped randomly into a room. In other rooms are gnomes, trolls, dragons etc and in one room is the wizard. The game is played by moving from room to room exploring. You may view connecting rooms. You may raise a magic wall in an adjacent room. However you have only 400 magic points and viewing or raising a wall costs points so it's important to find the wizard before points run out. The game is a text game. There is only one graphic which is the map that shows how the rooms are connected.

Thunt!

Commodore PET - Released - September 1, 1980

Thunt! is a maze game in which the player is tasked with finding treasure in a randomly generated maze. Enemies also roam the maze and will kill you when they come in contact. They do not know where the player is unless they have line of sight. The player is given the general coordinate of the treasure, but must still look around in that vicinity. When the player finds the treasure more points can be scored by solving an anagram puzzle. Finally the player must find the exit, which is again at a random location of which only a general coordinate is known. When the player escapes the game is over and his or her score is shown.

Tic Tac Toe

Commodore PET - Released - 1978

Tic Tac Toe allows the player to play Tic-Tac-Toe against the computer. The player and computer take turns place naughts and crosses in a three by three field. The goal is to get three in a row. The player can decide to go first or not. Released in 1978 but the developer is unknown.

Tic-Tac-PET

Commodore PET - Homebrew - 1978

Tic-Tac-PET is an educational Tic-Tac-Toe game where the player must solve equations to place his Xs and Os. The game features various difficulty levels. The game is 2 player only. It was created by Jo Ann Comito and released to the public domain in 1978.

Time Traveler

Time Traveler

Commodore PET - Released - 1980

Time Traveler is a text adventure game. The object of the game is to travel back in time and obtain 14 rings. Each ring is hidden in a different time era and possesses a special power that can help the player on his quest. The player then has to return with all of them to the time machine laboratory.

Time Trek

Commodore PET - Released - 1979

Time Trek is another adaptation of Star Trek. Like in the other versions the player must destroy all Klingons. The Enterprise can fire torpedoes by entering an angle at which to fire. Movement between sectors and quadrants happens in a similar fashion. The player can use long and short-range scanners to find out where Klingons can be found. At the start of the game the player can select from nine different difficulty levels.

Titrator

Commodore PET - Released - May 1, 1979

Titrator is a simulation game in which you perform titration. The object is to find out how strong the given caustic solution is. This is done by titrating with HCl. When the solution gets a neutral acidity the indicator will change color. The player can add HCl in a continuous flow or drop by drop. The game automatically does the math. You can fail by adding too much HCl.

Trek-X

Trek-X

Commodore PET - Released - 1979

Trek-X is a Star Trek variant. The player takes control of the Enterprise and must hunt down Klingons, Romulans, Oreans in space. The player can use star bases to refuel and recharge shields.

Tristam Island

Commodore PET - Homebrew - September 19, 2020

After crashing your plane at sea, you end up drifting to a small island, with not much to survive. You explore, and find out the island was inhabited, years ago. But why did the people leave? And why is there a fence around the white house at the top of the hill? TRISTAM ISLAND is a text adventure made from the mold of Infocom; expect a large geography to explore, lots of prose, a rich parser, diverse puzzles, some humor and some darkness. To use Infocom's classification, I'd rate the game's difficulty as "Standard"; however, the game's design is modern and eschews all the frustrations commonly associated with 1980s text adventures. No hunger timers, no frustrating mazes, no blocking situations that force you to restart!

Tut-Tut

Tut-Tut

Commodore PET - Homebrew - 2021

Game Description: It is coming to the end of 1921's digging season in Egypt. Your excavations have not gone so well this year, failing to find any trace of the legendary and as yet undiscovered Pharaoh's tomb. Then in your final weeks, wild stories recounting the wrath of vengeful mummies strangling would-be tomb local raiders filter back to base camp. At last some concrete leads worth looking into, and opportunities too good to pass up. Occultist tales of curses be dammed, you're an Egyptologist and grand adventurer, such nonsense can't possibly hurt you. Or can it? Playing the Game Tut-Tut is one part puzzle, two parts arcade action. The game is comprised of 28 levels, plus a hidden treasure chamber which may only be opened if you are deemed worthy. Collect gems, amulets and bracelets for points, you'll need 5000 before the end of "Sutekh's Eye" (level 28) for the treasure chamber to open. Amulets and Bracelets will freeze the player or halt mummies respectively. To complete each level the player will need to collect keys, open doors, move blocks before finding exits to lower crypt levels. Keep an eye out for the Pharaoh's roaming guardians, they're not the smartest of the undead but they are relentless. Available for free (or pay your own price) via itch.io, but also available physically through TDW8B.com. This was a conversion of a game that was originally released on the ZX Spectrum (which later got ported to the ZX81)

Voyager I: Sabotage of the Robot Ship

Voyager I: Sabotage of the Robot Ship

Commodore PET - Released - 1982

Voyager is a first-person action game that challenges the player to explore the levels of an alien spacecraft's maze. The environments consist of corridors and rooms done with 3D vector graphics. The protagonist has to evade robots programmed to blast any intruders. To win, the player must destroy all power generators and escape (or hunt down and annihilate) the killer robots.

Wander

Commodore PET - Released - July 5, 1978

Wander is an interactive toy that lets the player play with a wandering worm on the screen. The player can make the worm pause and continue, determine its size and the character used to define the body. There are no specified goals. Published in Cursor Magazine #1.

Winged Samurai

Winged Samurai

Commodore PET - Released - 1980

Winged Samurai is a 1-player text-based strategy game of aerial combat. It is the spring of 1942. As the powerful Japanese Imperial fleets make their way across the Pacific, Rabaul Harbor has become the most important base on route to Australia. As a commander in the Imperial Japanese Air Force based in Rabaul, you are responsible for defense of the airbase and ships from raiding aircraft and carriers in New Guinea. You will need to outmaneuver British and American escort aircraft and long range fighters to destroy the incoming bomber raids to protect Rabaul. Played via text input, the player controls 16 Japanese fighters, which must combat a contingent of oncoming British and American fighters and bombers. The screen displays the altitude and location of each squadron. The player can fly toward or away from oncoming fighters or bombers, as well as control the ascent or descent of their plane. Player and enemy planes take turns moving, and the player can engage fighters or bombers. The Japanese aircraft have superior speed and acceleration, but are vulnerable to dogfights with enemy fighters, which if sufficiently damage the Japanese planes, will leave them unable to combat the true threat of the bombers. The player is victorious if the bombers are destroyed before reaching Rabaul.

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