Atari ST

Atari ST

The Atari ST is a line of home computers from Atari Corporation. The first models were released in June 1985 in North America at a retail price around $799.99 or $999.99, depending on the model. The computers were also released in limited...

"Kennedy Approach..."

"Kennedy Approach..."

Atari ST - Released - 1985

An air traffic control simulator. Guide planes across the screen through the USA, from varying airports. Graphics resemble a radar view. You must set the flight level (height), speed and direction of the aircraft passing through your jurisdiction and guide them to their correct airports. Do try and keep them apart!

100 4 1

Atari ST - Homebrew - 1997

The object of the game is to place as many of the 100 tiles as you can. Use the mouse to select which of the currently available tiles you want and place it on the grid following these rules: The first tile must go onto the grid on the star square. All subsequent tiles must be placed next to a previously placed tile. No tile can be placed next to one of the the same value or colour. No tile can be placed next to one the plain coloured tiles of the same colour. Placing a tile scores the value of the tile. Some of the squares score a bonus by multiplying the value of any tile placed on them. Any tiles unused by the end of the game count against the total score. Placing all 100 tiles scores a bonus and to exit the game at any time press the Q key.

1000 Bornes

Atari ST - Unlicensed

10th Frame

10th Frame

Atari ST - Released - 1987

Leader Board authors Bruce and Roger Carver tried their hand at tenpin bowling, in one of the game's earliest recreations. The process of bowling the ball involves timing a succession of clicks to set the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided - Kids level sets the speed and hook automatically, while Amateur has more margin for error with hook/slice than professional. The game is played from a plan view, with four other (empty) lanes visible. Single matches or a league structure can be played.

1789 La Révolution Française

Atari ST - Released - 1989

180

Atari ST - Released - 1994

1943: The Battle of Midway

1943: The Battle of Midway

Atari ST - Released - 1988

The sequel to 1942, which is still a vertically scrolling shooter, has the player once again fighting over the clouds during the second world war, this time in an intense battle just off the coast of Midway islands. Updates to the gameplay include an energy bar, which can be run down by either being hit from incoming fire or using a special weapon. The energy bar can be replenished by picking up power-ups, while special weapons (lightning, cyclones and waves) can knock down all fighters on the screen at the time.

1st Division Manager

1st Division Manager

Atari ST - Released - 1992

1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as the player's name, the name of the player's club, current league position, a rating, and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone and by clicking on it and you will be able to make a phone call to either the transfer market (for buying and selling players) or the the bank (to get a loan). The third icon is a notebook and by clicking on it you will see tables from all four divisions. The last icon is the picture of a football pitch and by pressing it you will get to your next match. After choosing your squad you will see the highlights of the match from a top-down perspective. After the match you will get reports about players being injured, results in the other matches, and the finances for that week.

1st Person Pinball

1st Person Pinball

Atari ST - Released - 1989

Tynesoft were almost certainly the first people to try a first person pinball game with this ambitious program. Up to four players could join in, including 2 computer players to show you how it's done. The game can be played from a more traditional overhead-view mode, which makes it easier to tell where the bumpers are in relation to the flippers, and is recommended for learning the game. Most of those bumpers are single-colour and arranged in a straightforward pattern. There are three different gameplay speeds and 2 possible levels of ball bounce.

1st Serve Tennis

Atari ST

2:1 Bar

2:1 Bar

Atari ST - Released - 1990

Includes: System 8 - The Pools Predicator, Turf-Form - Beat the Bookie!.

20000 Leagues Under the Sea

20000 Leagues Under the Sea

Atari ST - Released - 1988

The game is based on an 1870 novel by Jules Verne. On July 5th, 1867 the government decided to launch the famous ship the "Abraham Lincoln", which will leave on the trail of a sea monster. The great French professor Mr. Arronax will also take part in the expedition. The weeks passed without any sign of the monster's presence in the area, when, one day, 300 miles from the shores of Queen Charlotte's Island... three members of the expedition set out on board the Nautilus, a submarine navigated by Captain Nemo. The player takes Anorax's role to find out more. Most of the game is spent on the Nautilus, which consists of three rooms: the living room, the control room and the library. There the player can manipulate objects and talk to people to receive hints what to do next and the state of the Nautilus. With the map, he influences the route. Sometimes the player leaves the submarine to explore other locations, and respectively solves puzzles to receive more hints or to solve action sequences, e.g., fighting against a shark. The game is played in real-time, which means the key to success is being in the right location at the right time. This also results in various possibilities to render the game unwinnable, and causes waiting times. For the same reason, the player also needs to watch Nemo's mood. If he angers Nemo, e.g., by manipulating the ship instruments, he locks the player into his room and valuable time passes. The game is played completely in point & click and has no function to save progress.

221 B Baker St.

221 B Baker St.

Atari ST - Released - 1987

Based on the board game of the same name, 221 B Baker St. pits up to four players against each other in a race to solve mysteries set in Victorian London. After picking a character (Sherlock Holmes, Dr. Watson, Irene Adler, or Inspector Lestrade), players select one of the thirty available mysteries and read its case file in the game's manual. The case file presents the particulars of the case, mentions the people involved, and explains what the players need to deduce to win the game. Solving the mysteries entails moving around London (the game board) via a roll of the dice, entering locales to collect clues, and then piecing the clues together. Among the fifteen locations available are a pub, a park, and a bank, and each location is brought to life with voice synthesis. Each location will have a clue, but not all clues will be useful. Before solving the case, players must visit Scotland Yard for a badge. Players might also want to use a badge to lock a location with a useful clue, requiring other players to detour to the locksmith. Once a player believes they have solved the case, they must return to Baker Street and answer a quiz. If the player is incorrect, the other players can continue.

3-D Asteroids

Atari ST - Released - 1992

3D ASTEROIDS is similar to the classic ASTEROIDS but-yes, you guessed it!-it's in glorious 3D. The object of the game is to clear the spaceways in your sector of space junk and asteroids. You have the latest spacecraft fitted with defence shields. Unfortunately, a few space pirates are trying to stop you from your dangerous task as space junk and certain asteroids are very profitable if taken to Earth and traded for more interesting commodities!!! However, the Space Corp does not approve of this scavenging and your Rules of Engagement permit you to destroy any craft firing on you (or looks as though it is about to fire on you!) To play, simply shoot as many asteroids as possible without getting hit. You will lose shields if you are hit by an asteroid and if you are hit when your shields are down you will die and the game is over. You can collect extra shields by COLLECTING (not shooting) the SHIELD PODS and you can collect extra photon torpedos by COLLECTING the PHOTON PODS. You will run out of photon torpedos so this function is quite useful!!! Complete one level and you go onto the next where everything moves just that bit quicker. Shoot the Pirate ship for extra points and the GOLD asteroids for extra shields. R' switches on your RADAR but due to the extra work the ST has to do this slows the game down quite considerably but I've left the function in in case someone would like to use this routine in their own games. You can re-start a game from the PAUSE mode by using he FIRE button, moving the JOYSTICK or pressing any key GOOD LUCK

3-D Break-Thru

Atari ST - Released - 1987

A single-player 3D Breakthrough\Breakout game that supported play with both with or without standard 3D glasses.

3D Construction Kit

3D Construction Kit

Atari ST - Released

This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created. A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key in placed into it, for example). You can also include enemies which must be shot. At any moment you can enter the gameworld to test it.

3D Galax

3D Galax

Atari ST - Released - 1987

As the name implies, 3D Galax takes the Space Invaders/Galaxian concept into the third dimension. Seen from a first-person cockpit perspective and utilizing flat-shaded polygonal graphics, waves of aliens advance towards the player and must be destroyed with a laser cannon. Unlike in the originals, the aliens never shoot back: the only danger they pose is that of crashing into the player. If any aliens from a wave survive an attack run by not being destroyed before they pass the player, they will try again and again, until either the entire wave or the player is destroyed. The alien formations change every four waves, but not before a bonus stage involving navigating an asteroid field is passed.

3D Labyrinth

Atari ST - Homebrew

A maze game where the player simply has to find his way out of the maze. The game is played from a first person perspective and the maze is three dimensional meaning it's designed as a cube with multiple levels. A score is calculated based on how many steps the player takes and adds penalties for reading the map.

3D Pool

3D Pool

Atari ST - Released - 1989

3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included. There are seven skill levels to work through. A trick-shot mode is also included, with 20 pre-set shots. Prior to each match it is possible to bet on the outcome.

3D Ski

Atari ST - 1989

This game was originally a sub-game within Battlepod, Wacko Software's entry for the 1989 STOS Gameswriter of the year contest (and the only game worked on bt all members of Wacko Software). The original game took two disks and was as interesting to play as having a chemistry lesson from Mr.B. If you managed to stay awake long enough, you would find a trading post, and only then, the chances of playing this subgame were 50/50. It is this sub-game, 3D Ski which I have extracted and put on this disk. The idea is that you are in charge of an egotistical robot. When he was asked if he wanted to do something dangerous, he said yes, but said it as a joke, and ended up on the Ski slope. At the time you start, he just cannot help looking at his fans. You start by moving the joystick forwards when you hear the gun (if you do it before, it's a false start). In case you are wondering where on earth you can find such a ski slope, this is because it's not on earth (another leftover from Battlepod). On the right is a green dot which you control. Control is relatively simple (that is, if you know what a joystick is). Move left or right and the dot will do just that. Pressing the fire button will make you go fater, your dot will disapear and the robot will look at his fans rather than pay attention to the slope ahead. You will get extra points for doing this. I'm not exactly sure about the scoring system as it's been nearly two years since I wrote this game. There are two invisible opponents, who'se progress is indicated by their scores (I'm not sure how this works). You die when you fall off or colide with a rock. It is somehow possible to change the file LV1.MBK so that you may design your own tracks. Perhaps, I will release the construction kit.

3-D Soccer

Atari ST - 1992

4-7-11

Atari ST

5 Intelligent Strategy Games

5 Intelligent Strategy Games

Atari ST - Released - 1992

Includes: Backgammon Royale, Bridge Player 2000, Chess Player 2150, Draughts, Go Player.

5 Shot

Atari ST

500cc Grand Prix

500cc Grand Prix

Atari ST - Released - 1987

The game provides a two-player mode simultaneously and three levels of general difficulty. In a single Grand Prix there are 12 available circuits, inspired by real circuits. The DOS and Atari ST version include a save mode after every race. Each race has 9 laps, with six racers (4 in the C64 version). In training mode, there are two laps and only 2 racers. During the races, the screen is always divided vertically into two, which shows the point of view of two racers. When playing in single, the other racer is one of those controlled by the computer and it is possible to choose which side to play. The view in each half shows the racer in third person and the motorbike control panel.

5th Gear

5th Gear

Atari ST - Released - 1988

The aim is to drive from the beginning of the track to the end while avoiding obstacles and eliminating (with your machine gun) other vehicles. The tracks are not roads, but maze-like obstacle courses in the wilderness. It is part maze solving, part combat, part racing against the clock.

8 Ball

Atari ST - 1986

9 Lives

9 Lives

Atari ST - Released - 1990

Claudette the cat has been kidnapped by scientists aiming to use her for experiments. Bob Cat can't allow this, and sets off to save her. 9 Lives is a platform game taking in four levels. The lengths of jumps are variable, depending on how long the joystick is pushed down for. Bonus items to be collected include rotor blades, to allow flight. Bob cannot kill his enemies, but can temporarily stun them, by hurling his ball of string at them. Contact with enemies or hazards causes an energy bar to decrease - a life is lost once it reaches zero. As the title suggests, this can happen eight times before a ninth death ends the game.

A 320

A 320

Atari ST - Released - 1989

In the game you are a regular pilot of "A 320" airbus, who will be involved suddenly in terrorist action organized by air pirates. The plot is divided in three parts: two point-and-click adventure phases set in airport and on terrorist's island and simplified flight simulator phase between them.

A Day at the Races

A Day at the Races

Atari ST - Released - 1989

A comprehensive horse race track simulation for multi or single player. You can buy and sell horses, select jockeys, place bets, receive payoffs a dynamic data base tracks up to 500 horses, 50 jockeys and 15 players, data base maintains past performances for horses and complete statistical histories for horses and jockeys, each horse and jockey has his own distinct attributes, strengths and weaknesses. Race scheduling controlled by you or the computer or both. Colorful and exciting real-time animations. 14 different on-line or hard-copy reports, standings and statistics available, halls of fame maintained for horses, jockeys and players. GEM-based program, completely mouse controlled.

A Mind Forever Voyaging

A Mind Forever Voyaging

Atari ST - Released - 1985

The year is 2031 and the world is near the brink of economic collapse. To avoid this, the president comes up with a plan to stop the disaster - but before applying it, the long-term impacts on the world need to be validated. This is done with a simulation visited by the computer project PRISM, designed to be a true AI. The game starts when PRISM awakes from a simulation of his own, human life and is told that he is in fact the world's first sentient machine. At this point, the player takes control over PRISM. A Mind Forever Voyaging is a text-based interactive fiction game. The player reads descriptions which detail the surroundings and communicates with the game by typing in commands. Most of the time is spent in simulation mode where the player repeatedly visits the town of Rockvil and needs to record situations of everyday or special activities going on. If the player has recorded enough, the game progresses and the simulation ten years ahead can be visited. However, the recording device has no unlimited capacity - when full, the player needs to exit the simulation and let the recordings review by the project leader. Then the current simulation can be simply started again from the start to find new situations - the same applies when dying. Between simulations and toward the end there are situations outside the simulation, but overall the game is light on puzzle-solving and more about experiencing how said plan changes Rockvil and its people over time. Outside the simulation there are three more modes to enter: communications (switching to various video/audio units to examine other locations and people), library (various documents and other information to read) and interlace (communicating and giving orders to the own subsystems).

A Prehistoric Tale

A Prehistoric Tale

Atari ST - Released - 1990

Play the role of a time traveler whose job is to rescue dinosaur eggs from an unsafe environment so they can have a chance to evolve into mammals. Your progress will be impeded by those dinosaurs that have time to hatch. Fortunately, these beasts are afraid of mice which you can set loose in certain locations. A Prehistoric Tale is a non-scrolling 2-D platformer. Kill enemies by jumping on them. Alternately, hatched dinosaurs can be temporarily caged by jumping over them. This game is essentially a remake of Dino Eggs for the Commodore 64.

A Question of Sport

A Question of Sport

Atari ST - Released - 1988

This is the game of the long running BBC quiz show of the same name. Two teams of three battle against each other by answering sports questions. 2 Points are awarded for answering your question correctly. If you answer incorrectly the opposing team get a chance to answer it but for only 1 point. There are 6 rounds including picture board, what happened next and a quickfire buzzers round. Contestants are displayed as digitized faces and each contestant specialises in a certain sport. Team captains get to choose which sport they wish to specialise in from a choice of ten. There are 5 question blocks so that if questions start to repeat you can load the next one to extend gameplay life. After the last round the scores are totted up and the winner is the team with the most points.

A.G.E.

A.G.E.

Atari ST - Released - 1991

A.G.E. is a follow-up to Galactic Empire. Like its predecessor, it is a first-person space exploration game rendered in 3D. As you pilot your spacecraft around the planets and stars, engaging in space combat and conversation with other characters, you unravel the Conquer the Universe plot. The game is similar to Elite in that you are relatively free to travel to wherever you please.

A.L.C.O.N.

A.L.C.O.N.

Atari ST - Released - 1988

A.L.C.O.N. is a forward-scrolling spaceship shooting game taking place over the planet Orac. Alien enemies have occupied the planet in the year 2059. The Alien League of Cosmic Nations has determined that you are the pilot to take the Slap Fighter (Europe) / SW475 Starfighter (US) and defeat the aliens. The main feature of the game is its pickup system. You pick up stars and then you choose which powerup you want, pick up one star and you can choose speed, two stars to choose shot (which is the default type of weapon), three stars to choose side shot, four for wing upgrade (which triggers the fancy ship enlargement animation, also gives you a couple seconds of invulnerability), five for bomb shot, six for laser shot, seven for homing missiles and eight for a shield upgrade. The shot is the default quick-but-limited weapon, having a rather short range, bombs are very powerful but short ranged and with a big gap between shots, making them hard to use. Laser is fast and full screen ranged, probably the most balanced weapon in the game, and homing missiles speak for themselves, as they chase the enemies after moving and curving for a while. The game doesn't have "stages": you play through a long, continuous level with bosses in between, like Xevious or Terra Cresta; once you complete it, you start again a new loop with added difficulty. Also, the game has no continues.

A.M.C.: Astro Marine Corps

A.M.C.: Astro Marine Corps

Atari ST - Released - 1990

A.M.C.: Astro Marine Corps is a sideways scrolling shooter in which you control a member of the Astro Marine Corps who has to blast his way through the various alien infested levels. You have three lives and each life has an energy bar which is depleted by contact with aliens and can be replenished by picking up the 'E' powerup. Other powerups include three way fire and an overhead shield. There are various instant death hazards you must avoid such as a plant which smothers you and a dragon which devours you and spits out your bones.

A320 Airbus: Edition Europa

A320 Airbus: Edition Europa

Atari ST - Released - 1991

If you want to fly a modern passenger jet then this is the sort of game for you. This is a serious simulation of flying which was developed in corporation with Lufthansa and Deutsche Airbus. The flying area includes most of Western Europe with about 80 airports. During gameplay you have to fly a specified route and navigate yourself by using the supplied map. There is also a training mode available.

A320 Airbus: Edition USA

A320 Airbus: Edition USA

Atari ST - Released - 1991

If you want to fly a modern passenger jet then this is the sort of game for you. This is a serious simulation of flying which was developed in corporation with Lufthansa and Deutsche Airbus. The flying area includes most of Western Europe with about 80 airports. During gameplay you have to fly a specified route and navigate yourself by using the supplied map. There is also a training mode available.

AAARGH!

AAARGH!

Atari ST - Released - 1989

What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy, Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally win the game.

Abalone

Atari ST - 1989

Abenteurer: Die Weltraum Odysse

Atari ST - 1989

Abombinaball

Atari ST - 1992

This game is an arcade puzzler. You control a small bouncing ball that must bounce across a playfield to defuse bombs before they countdown to zero and explode. As you move across the playfield the grid blocks fall away behind you. So you have to plan your route carefully, but also quickly (because the bombs are constantly counting down).

ABZoo

ABZoo

Atari ST - Released - 1989

ABZoo is a Children's educational puzzle game created by Excalibur Computing & Learning in 1989.

Academy

Academy

Atari ST - Released - 1987

Pete Cooke's follow-up to the previous space shooter-explorer takes things away from the Tau Ceti setting. Players take the role of a student at an academy for advanced piloting. There they need to solve 20 simulated missions on a wide range of planets. The self-contained missions mean that the game uses the Tau Ceti structure and theme, without the causality of previous decisions having an effect on later choices. This reduces the complexity of management. Although players can customize the ships, including giving them names of your choice, the game comes with supplied ones include a variety that should suit many different circumstances. Whichever vehicle is chosen, players will control it from a 1st person perspective and a series of controls. All ships skim over the surface of the planet and feature weapons. Most missions will involve destroying rogue robots enemies. Players will have to dock with buildings to refuel or move on to a different planet.

Acidopolis

Atari ST - 1998

Action Fighter

Action Fighter

Atari ST - Released - 1989

This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility. By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be able to transform into a high tech plane. This is the final stage of one of the five missions. Only the high tech plane can guide you to your destination in which your main target is hiding. There is also time limit in which you have to complete the mission. It is advisable to transform into the high tech plane as fast as it is possible. Picking up flags gives you bonus points with 10,000 points gaining you an extra life.

Addicta Ball

Addicta Ball

Atari ST - Released - 1987

Addicta Ball is a Breakout clone with a twist. Players control a paddle to break down a wall of different block by bouncing a ball against them, but instead of removing them to clear a level, players need to make a path for the paddle to pass through. As time goes on, the bricks move lower down the screen so the path needs to be created as long as there is an opportunity. The game is over when the bricks hit the paddle. There are different kinds of power-ups, weapons, a thruster to move over the screen, and a barrier at the bottom of the screen that prevents the ball from disappearing, but it degrades over time. There are also some vehicles at the bottom of the screen that can be hit. Cooperative games for two players are supported.

Adidas Championship Tie Break

Adidas Championship Tie Break

Atari ST - Released - 1990

This tennis simulation uses a top-down scrolling perspective. You are not in control of the player's motion, but once he gets close to the ball, shot selection is down to you. Standard shots plus topspin, lobs and stop volleys are available, by pushing the joystick in the right direction as you aim the shot. The game supports up to 16 players in singles matches on a variety of court surfaces. It includes all of the major world tournaments - the four Grand Slam events at Melbourne, Roland Garros, Wimbledon and New York, plus the Davis Cup and Masters events. An early attempt at TV-style coverage is offered.

Adrenalynn

Adrenalynn

Atari ST - Released - 1991

Adrenalynn is a futuristic, action-oriented sports game. Artificial Intelligence took over Earth and the winner of the "Adrenalynn" championship may decide humanity's future. So naturally the player participates with the goal to win the major league (there are overall three with increasing difficulties). The game itself is a bit like indoor soccer with four athletes (armed with guns) and on a smaller playing field with bumpers. A match lasts 120 seconds and there are various power-ups to collect. Each player only takes control over a single athlete. The sportsmen show up on the screen as balls.

ADS: Advanced Destroyer Simulator

ADS: Advanced Destroyer Simulator

Atari ST - Released - 1990

Advanced Destroyer Simulator (ADS) is a naval combat simulation set in World War 2. It was the first naval simulation to use real-time filled 3D graphics. Its style and mechanics are reminiscent of Epyx's Destroyer (1986). ADS simulates the H.M.S. Onslaught, a British destroyer of the O-class fitted with three cannon turrets, four torpedo tubes on port and starboard respectively, and a sonar to detect and track submarines. In ADS, the Onslaught is not part of a flotilla. There's no campaign, gameplay is mission-based and set in three scenarios (two in the CPC version) with five mission each: The Mediterranean around Sicily, the English Channel between UK and France, and the North Sea coast of Norway. Objectives include seek-and-destroy assignments, patrols, convoy escorts, submarine hunts and blockade runs. Each scenario also offers an open “Delta” option where you cruise and hunt without specific objectives. You navigate the destroyer manually, in real-time and from a first person perspective, though with the help of a scenario map. ADS simulates ship combat as a close-quarter exchange of torpedoes and cannon fire. In proximity to enemy land bases, Stuka fighters can attack and must be shot down with the cannons. Submarines are tracked with the sonar and can only be attacked once they surface. Enemy vessels include freighters, tankers, torpedo boats, destroyers and cruisers. Most missions are time critical; in the course of the mission, it may be necessary to dock in allied ports for repairs, to refuel and restock on ammunition.

Advanced Dungeons & Dragons: Curse of the Azure Bonds

Advanced Dungeons & Dragons: Curse of the Azure Bonds

Atari ST - Released - 1991

Outside of the town of Tilverton, the party of heroes has been ambushed, captured and cursed with five azure markings called "bonds". These bonds have dangerous magical powers that can take control of the heroes at the most inopportune times. They must now search for the source of the bonds, and free themselves from the curse. The second in the Gold Box series of role-playing games, Curse of the Azure Bonds is a sequel to Pool of Radiance. The gameplay is nearly identical to that of the predecessor and other Gold Box games. Following the AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Two new character classes (Paladin and Ranger) are added to the four basic AD&D classes Fighter, Thief, Mage, and Cleric, which were available in Pool of Radiance. Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. There is also an overview "world map" that allows instant traveling between cities.

Advanced Fruit Machine Simulator

Advanced Fruit Machine Simulator

Atari ST - Released - 1991

It's not a mega thrilling 3D shooter, but it does what it says on the box! This game was released on nearly every popular computer at the time, but it's good to see that it hasn't lost the fun on the port to the Amiga. It is a game for 1 - 4 players. Each player is given £1.50 stake money which is represented as a series of coins. These coins are fed into the machine by pressing the appropriate action key, zero feeds in £1 for example. Once the machine has been fed all the player has to do is spin the reels and see what happens. When a winning combination appears the game offers the chance to gamble it for a higher or lower win. Rather than getting a gambling addiction and hanging with crackheads and the like, have a go at this game - It's fun, fun, fun all the way and you won't have the debt collectors chasing you!

Advanced Rugby Simulator

Advanced Rugby Simulator

Atari ST - Released - 1989

Seven-a-side rugby union is brought to life in this budget game. The action is viewed from the side, although kicks to the posts are played from a behind-the-posts perspective. Scrums and line-outs are incorporated for as realistic a game as possible given the player restriction. A tournament can be played with up to 8 players, with as many computer teams as required to fill the gaps.

Advanced Ski Simulator

Advanced Ski Simulator

Atari ST - Released - 1988

aka Professional Ski Simulator (on the 8-bit platforms) Players have to guide a skier down the piste within the specified time limit. The ski is against a competitor but the clock is the main enemy because if the player doesn't cross the finishing posts by the time the clock runs out, it is game over. The controls are fairly simple: left and right on the joystick rotates the skier and the fire button propels the player character forward with his sticks. Avoid obstacles such as trees, gates, or log cabins.

Advantage Tennis

Advantage Tennis

Atari ST - Released - 1991

Advantage Tennis is a tennis simulation played with 2D characters in a 3D simulated court. The camera zooms and pans in to follow the action. There are training, season and exhibition modes. The season mode allows playing against a variety of competitors and in different courts around the world.

African Raiders-01

African Raiders-01

Atari ST - Released - 1989

The game tries to represent the African part of 11th Paris-Dakar rally route, which in the game takes place in Tunisia, Algeria, Niger, Burkina Faso, Mali, and Senegal in 1988-1989. Controlling his(her) car in third-person 'behind the car' view, player should drive through the marked path in Sahara. When player loses his(her) way, he(she) may be in the sands alone and start to skid. In this situation he(she) may switch between 4x4 and 4x2 modes of the car. These modes have own opportunities and misses. The speed is limited to 87 in 4x4 mode and limited by car's parameters in 4x2 mode. But in 4x4 mode path marks may stop the car, while in 4x2 mode the car may knock the path parks off. Switching the gear, player may drive back and forth to avoid blocking of car either by path mark or by debris in the sand. Direction of the way is shown by compass as well as length of traversed path and volume of residuary fuel are displayed by indicators. Other drivers are present on the way during day and night, therefore they should be left behind to win in the rally. There are five stages with different visible horizons: 1) Tunis - In Salah (5726 Km); 2) Ouallene - Achegour (4353 Km); 3) Achegour - Niamey (4587 Km); 4) Ouagadougou - Bamako (4438 Km); 5) Bamako - Dakar (3622 Km). So, you have to conquer the sands of Sahara, show good time on each stage, and to be the first at the finish.

Afrika Korps

Afrika Korps

Atari ST - Released - 1991

Afrika Korps is a turn-based wargame which simulates the activities of Deutsches Afrika Korps (DAK) in North Africa during 1941-43 years of World War II. The gameplay is shown on a scrolling map which represents Libya and Egypt, by turns. Taking charge of either Allied or Axis forces, players should plan the attack on the enemy. Supplies, flanking forces, artillery support, and back-up should be considered. Controlling the units, players may switch between strategical and more detailed tactical view of the map. The mouse is used to scroll around the map, while the keyboard is used to carry out different functions. Each army has a special code letter and colour to give the player access to them to give orders or just to view their statistics. There are three difficulty levels to choose from.

After Burner

After Burner

Atari ST - Released - 1988

The game allows the player to control a F-14 Tomcat jet, which must destroy a series of enemy jets throughout 18 stages. At the start of the game, the player takes off from an aircraft carrier called the SEGA Enterprise, which shares a similar name to the one used in the 1986 film Top Gun.

After the War

After the War

Atari ST - Released - 1989

Year 2019, Manhattan. After a nuclear war. Out of the ashes comes a hero, Jonathan Rogers, better known as "Jungle Rogers", the owner of the asphalt jungle. The only chance of survival is to reach the airdrop platform XV-238, located in the control base of the schizophrenic assassin professor McJerin, and to escape to outer colonies. There is no easy way to do this. The game is a side-scrolling shoot 'em up, with thugs coming at you constantly, and a few moves to use on them. You must cross the dangerous streets of Manhattan, which have become over-run by feral thieves. Later you await the guardians of the scientific complex of McJerin.

Air Bucks

Air Bucks

Atari ST - Released - 1992

Air Bucks is a business simulation game which tries to capture the ins and outs of the airline industry without bogging the player down with details. It starts in 1946 and the goal is to build up a successful airline with a small starting budget. There are many details in the game, e.g. the player can buy rights to airports, arrange seats on the planes to carry more or less first class passengers, decide on the quality of in-flight food or entertainment, and more.

Air Supply

Air Supply

Atari ST - Released - 1990

Air Supply is a vertically scrolling shooter. Besides shooting enemies (mostly small but numerous), the player has to drop supply units on especially marked places. However, the number of carried packages is limited and therefore the aircraft has to land on airports to stock up on them; it is also possible to turn in order to reach missed spots. After those duties are carried out, the player proceeds with destroying the enemy's fort, playing a horizontally scrolling bonus level and starting the next of overall ten stages. Flying around constantly drains fuel which can be filled by picking up extra fuel left behind by dead enemies. They also drop other upgrades like smart bombs or protective shields. During the loading screen, there is a Space Invaders variant to play.

Air Support

Air Support

Atari ST - Released - 1992

Strategy based war game set in the future "where wars are fought in virtual reality". What this means is that you control your forces via a top-down map (like in the popular Battle Isle) but you can switch to a 1st person 3D wireframe perspective of your units for "special missions". The game boasted "incredibly realistic virtual 3D" which meant having to don the 3D glasses that came with the game during the wireframe 3D sections.

Air Warrior

Air Warrior

Atari ST - Released - 1991

Air Warrior is an online multiplayer flight simulator. The flight line comes with a stable of 17 WW II era fighters (P-51D Mustang, P-38J Lighting, F4U Corsair, Spitfire MK IX, BF-109F, FW-190, YAK-9D) and bombers (B-17G Flying Fortress, B-25J Mitchell, Junkers JU-88) from 5 nations for your aerial dogfights and bombing missions. Connect via the GEnie network or fly head-2-head against a friend at modem speeds as low as 1200 baud. If you played via GEnie network, the battles could contain up to 50 people from all over America at the same time. Each plane has unique features in regards to performance, maneuverability, and flight control characteristics. Using the keyboard control help-screen (brought up with the F10 key) during flight helps reduce the learning curve. Chat communication in real-time air battles is limited to keyboard text, which makes quick abbreviated responses a necessity. The game has SVGA graphics of 640x480 256 colors, which allows enhanced cockpit layouts, increased visibility, and realism during off-line training and online aerial warfare.

Airball

Airball

Atari ST - 1989

You have been turned into a ball of air with a slow leak by an evil wizard. You must find the Spellbook and the ingredients for the spell. Without these, you will never turn back into a human again. These items have to be collected in the maze which consists of 150 isometric rooms. These can be explored freely but sometimes you need to have special objects to proceed, e.g. a candle in dark rooms. The dangers consist mostly of sharp objects which can cause your ball to burst. Additionally you are on a timer because your balloon loses air constantly. But it can be refilled by using pumps which can be found in the maze - but you have to leave them in time or you explode because of overpressure.

Airborne Ranger

Airborne Ranger

Atari ST - Released - 1989

Airborne Ranger is a video game developed and released by MicroProse in 1987. The game is a relatively (for its era) realistic action game in which a sole U.S. Army Ranger is sent to infiltrate the enemy territory to complete various objectives. Note that The AMIGA and Atari ST versions were released few years later and were a wholly independent development and absolutely different from gameplay standpoint. This article and the praise is about the original PC/C64-version.

Airline ST

Atari ST - Homebrew - 1990

Airline ST is a business simulator in which you run an airline company. You'll establish new airlines, hire or fire staff, buy, maintain and sell planes and so on. Every turn represents a month and you have 90 seconds to make all the decisions before the turn ends.

Airstrike USA

Airstrike USA

Atari ST - Released - 1990

Airstrike USA is an arcade action flight game, where you fly the ATF (Advanced Tactical Fighter) on various missions around the world. Missions include destroying enemy submarines, radars, aircraft, bases etc. In the game you watch your ATF from behind with an very simplified instrument panel at the bottom of the screen.

Albedo

Albedo

Atari ST - Released - September 1, 1988

Albedo is a planet, and on this planet a man called Dick is holding a tournament and for those who master all the levels, a secret will be shared. The player's avatar has a nice spacesuit, as well as magnetic shoes. These are handy, as they allow the player to run not only on the floor, but also on the walls and the roof. An alternative to running is a jump, which let you drift (and turn) until you reach the other side of the screen. Your only gun is shooting some kind of laser, presented as a line, which is reflected from the walls. There are four basic levels which has to be mastered, which means a given score has to be reached before the other levels open and finally Dick can be reached. The levels vary in the form of the walls, some are more circular, other more like a rectangle. The enemies are different in each level, and can attack with sheer size (Grok) or an amount of small enemies (Virus). Four separate two-player levels can be chosen, which can be played as death-match. If no second player is around, the computer can control player two.

Alcantor

Alcantor

Atari ST - Released - 1991

"Alcantor" is a french educational game developed by Lankhor and released in 1991 on the Atari ST. The goal of the game is to allow the hero, ALCANTOR, to earn enough money to buy some magic spells and regain its human appearance. There are 11 tests (observation, logic, grammar, vocabulary, memory, ...). It's for the kids between 7 and 13 years old.

Alcatraz

Alcatraz

Atari ST - Released - 1992

A drug baron took over Alcatraz prison and now the player takes the role of an U.S. Navy Seal to break in and neutralize him. He has two hours to complete his objectives in three buildings and needs to survive two different playing styles: side-scrolling fighting on the streets and first-person shooting inside. Outside, the goal is to reach the building in which the objectives have to be completed. Of course the baron's thugs are not too pleased and try to kill the hero - so he has to shoot back with a many different weapons, e.g. flamethrowers, machine guns, bombs, and other destructive or close combat weapons, which can be collected from dead enemies. Similarly to Hostage: Rescue Mission, he can also hide in the background in certain spots. Once inside a building, the game switches to a first-person view, in which the player has to navigate a maze to reach his goal, e.g. recovering evidence. To his disposal are a radar and a rifle.

ALF

ALF

Atari ST - Released - 1989

This was a budget release computer game based on the popular '80s television show of the same name. The player controls Alf, who has to run around the neighborhood collecting pizzas and avoiding cats and the man of the household.

Aliants: The Desperate Battle for Earth!

Aliants: The Desperate Battle for Earth!

Atari ST - Released - 1987

When Earthlings decided to stop wars and explore the outer space, another menace threaten them. The Aliants species, who came from far space to conquer all and to dominate in universe. And such goal was mostly achieved by them. They conquered Earth, but some human forces were left, and you are one of them. The game represents the story about humankind savior, you, and is divided on Arcade and Strategical parts. In the start of the game, you should approach hidden Human base "Valley Forge" and land your cruiser. To achieve this, you should in arcade mode keep crosshair in the center of the screen, while it tries to move out of the center. After landing you should choose your origin and prove yourself in the Simulator, where you in arcade mode should burn with laser gun specific parts of the enemy starship. Completing the goal in Simulator, you will take the rank of Admiral and is ready to the main strategy part of the game. During strategy, you, sitting in the Lexington Starship, should command your Battle Carriers on the rectangular grid map 10x10, fight with enemy ships, defend your base, and free the base captured by Aliants. It is achieved by giving orders to your units and examining their positions. You should free all captured colonies to win!

Alien Blast

Atari ST - Homebrew - 1996

It all started when the Galactic High Command received no more news from Falcon Station 030, and learned through their network of information that three of the thermonuclear missiles had been armed on Earth. It is then that you, poor astral pilgrim, who have as alone wrong to go around in the corner sipping pan-galactic gut windings you see an increase in Earth's conservation ... You are trying to approach from the base, and you land in Hangar 3, which, given your, that after the evening of yesterday is already not so bad. That's when your adventure because quickly you realize that you would have done better staying napping under a bar table that you have left,; indeed the aliens have become the only inhabitants of the station, any other human species, bio-mechanics, or robotics have been exterminated. So you need now cross the hangars, warehouses, and air crafts, leading to the human complex and finally to engage in self-destruction, thus spewing the alien race into another world, and saving the earth from its destruction.

Alien Fires: 2199 AD

Alien Fires: 2199 AD

Atari ST - Released - 1987

Assume the role of a Time Lord, an immortal race of beings responsible for protecting the temporal balance of the universe from chaos and destruction, and travel to the Galaxy's End, to prevent Dr. Samuel Kurtz from travelling to the dawn of time and witnessing the Creation of all that is. Create your Time Lord choosing from a variety of skills, including Fighting, Marksmanship, Diplomacy, Dexterity, Understanding, Tracking and Quickness. Features colorful, three dimensional graphics and digitized rock music and sound effects.

Alien Storm

Alien Storm

Atari ST - Released - 1991

The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks. When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task, as they get tougher in every mission, and are capable of hiding into objects such as plants, postboxes, trashcans, drums, and several others. Each mission has an objective such as rescuing people destroying an UFO. When you deal with a few aliens, flying heads will appear, which you can shoot to collect life or energy (by the way, life is important to you, since if yours get empty, you're dead). However, rather than using your ordinary weapons, you can use the special attacks that are enough to kill aliens you currently see. These types of attack vary depending on the character you choose at the start of the game. For instance, Gordon summons a U.S. Air Force Jet that drop bombs across the street, while Scooter is able to teleport out of his present location, and leave a series of bombs that will blow up aliens on sight, he will then re-appear. However, using your character's special attack uses up a lot of energy, and if you have little or no energy, you can't use it. At the end of some missions is an alien boss, which you must destroy in order to complete the mission. Also, at the end of every one, you have to enter buildings where you participate in a shooting gallery. The object is to kill aliens popping up from several locations with the building. You can play Alien Storm by yourself, or with another person.

Alien Syndrome

Alien Syndrome

Atari ST - Released - 1987

Alien Syndrome is a scrolling shooter arcade conversion. Your job is to run around and rescue all the captives and make it to the escape hatch before the time bomb explodes. Then face the mother alien at the end of the level. You can play as a single player or two people, taking turns (Player 2 starts the game after Player 1 dies and vice versa).

Alien Thing

Alien Thing

Atari ST - Released - 1995

Alien Thing is an Alien Breed clone for the Atari ST line of computers. It was developed by 999 Software, and published by Top Byte Software in 1995.

Alien World

Alien World

Atari ST - Released - 1992

You, Kai are about to marry your sweetheart Medb, but Slough Feg and his minions have kidnapped her and taken her to the far side of The Cave of Dreams. Swearing a bit too loud about rescuing her, Slough Feg has heard you and turned you into an insect. With the help of magic from the Druid Lords though, you set off on your quest. To help you, some minions leave behind either a power-up for your weapon or Zen, the currency of The Cave of Dreams. Zen can be spent in the shops that litter the landscape. Here you can buy health or extra weapons. Kai has three lives which are lost when his two energy dots turn from white, cycle through various colours before turning black.

Aliens (IDL Software)

Atari ST - Released - December 14, 1992

Aliens is a shoot'em-up game for high-resolution only. Just like in Space Invaders you control a spaceship at the bottom of the screen and fire at enemies at the upper part of the screen. Enemies enters the screen from left or right, some will move around the upper parts of the screen a while before they start to descend while others will aim for you directly. If any of the enemies hits you or the ground you lose a life. There are 20 types of enemies and once destroyed they give you 50 to 300 points depending on type.

Aliens (Steve Davies)

Atari ST - Homebrew - 1987

Aliens is a turn based combat game inspired by the movie with the same name. The game consists of three levels. The player takes control of the eight marines must battle their way to the exit.

All Aboard! Microgauge Train Set

All Aboard! Microgauge Train Set

Atari ST - Released - 1988

FUN, FUN, FUN, that's what ALL ABOARD! is. It's NOT an adventure game or a strategy game, it's not a game at all, IT'S A TOY. A wonderful toy for the young part of us all. It's endless hours of fun for every age, from the smallest child, to the adventuresome who wish to tackle designing their own trains or scenery with the ALL ABOARD! EDITOR. There is simply no end to the fun and creative adventures that ALL ABOARD! can provide all ages.

All Blocked Up

Atari ST - 1991

Alpha Waves

Alpha Waves

Atari ST - Released - 1990

Alpha Waves is a 3D game viewed from third-person perspective. The player pilots a "Mobile", a craft which bounces off of the platforms that fill the rooms. The player can rotate the craft left and right, thrust it forward, and move the camera up and down for optimal viewing. The game contains 256 rooms, which the player explores while in search of 16 crystals and 16 cubes. The Mobile bounces from platform to platform, making its way around the room to the doors that lead into other rooms. On the way, the player encounters many other creatures and vehicles, as well as surprises, such as rooms with reversed gravity. There are two modes of play: Emotion and Action. In Action, players start in the central room, and work their way around with a time limit. Players gain time when going into a room they haven't been in before, and when crystal or cube power-ups are picked up. When time runs out, the Mobile explodes and the game ends. In Emotion, players can choose to start in any of the 12 regions into which the 256 rooms are grouped. The regions are arranged in the context of different areas of the human brain. While there is no timer, players also can't explore beyond the region that is chosen.

Alpine Games

Alpine Games

Atari ST - Released - 1988

Sport - Multievent Speed Skating, Ski Jump, Downhill, Bobsled and Biathlon

Altaïr

Altaïr

Atari ST - Released - 1987

In this top-down arcade shooter you are a pilot of space craft, breaking through a strongly defended enemy space station somewhere near Altair. Enemy guns are set either behind the indestructible borders or in free positions. All of them are shooting at you in certain directions. Flying on a scrolling playscreen, you may move in four directions and shoot towards you. You should avoid the enemy bullets and blocking structures to do not to be killed. The bosses appear in certain parts, where screen-scrolling mode stops until the boss will be eliminated. On your way 12 saving points will mark the positions, from where you'll restart after losing one of your lives. You should keep your energy level, shooting certain energy cells to increase it. Also you should shoot a combination of four letters "FIRE" to upgrade your weapon to 2nd level, or 4 items of square to add some kind of missiles for you possession. Finishing your way after 12th saving point, you'll be transferred to the initial starting position with all points, energy, and missiles, but without weapon upgrade.

Altered Beast

Altered Beast

Atari ST - Released - 1989

You are a hero raised from the dead by the god Zeus to rescue his daughter Athena. With scenery inspired by Ancient Greece, you have to fight hordes of undead and demons, with a boss at the end of each level until you meet the god Neff, who holds the girl captive. The Altered Beast title refers to your shapeshifting abilities. In this platformer, you can collect spirit balls by defeating two-headed wolves, allowing you to mutate into different beasts such as a werewolf, a dragon, a tiger, a bear and others depending on the version. Each form, tied to a level, comes with special abilities such as flight and powerful attacks, easily superseding the basic set of punches and kicks in your human form. The game can be played in single player mode, or in same-screen multiplayer co-op mode.

Alternate Reality: The City

Alternate Reality: The City

Atari ST - Released - 1986

In Alternate Reality: The City, you are one of many people who have been abducted from earth by aliens and transported to an alternate dimension where you are dumped in a strange, yet familiar city. Your quest is to explore the city, and find the clues that will lead you to your captors and help you get back home. In addition to standard first-person RPG features of that era, like skills, stats, experience points and a repertoire of shops and places to visit, the game offers moral evaluation of your character, and depending on your actions you become good or evil, and that affects how the environment reacts to you. Encounters are not necessarily just resolved with the turn-based combat system, but you can also try to trick, charm or bribe opponents. The storyline is non-linear, for example allowing you to take a job in order to enhance a particular skill or just to pass away time.

Amazon

Amazon

Atari ST - Released - 1985

Amazon is a graphical text adventure game by Michael Crichton. You work for the NSRT (National Satellite Resource Technology), a top secret research firm. Waiting for a transmission from a team sent to the Amazon Rainforest, you realize the expedition has gone wrong, and it is your job to travel to the Amazon Rainforest and figure out what happened. The game features three difficulty levels, timed sequences and action-based mini games. Included in the folder is a map of the Amazon rainforest and a technical briefing of your mission from the NSRT home office.

Amberstar

Amberstar

Atari ST - Released - 1992

A thousand years ago, a young Black Magician named Tar valiantly fought the demon lord Thornahuun, who was revealed to be his own father. However, Thornahuun managed to possess his son's soul and corrupt it. Tar declared himself Lord Tarbos and brought terror to the land of Lyramion, before being locked away in a secure prison on the world's red moon. Now, a sorcerer named Marmion is trying to release him, with the intention of spreading horror through the land. A lone adventurer from the town of Twinlake must gather thirteen pieces of a powerful artifact known as Amberstar to prevent that from happening. Amberstar is a role-playing game which uses a top-down view for overworld travel and most indoor locations, and switches to a first-person pseudo-3D perspective when exploring cities and dungeons. Initially the player creates a single protagonist with randomly assigned attributes and no class designation. During the course of the game, additional characters (up to six active party members) can be found in different cities and other locations and recruited. Some of these characters already belong to established classes and come with their own abilities. Guilds of various classes (fighter, paladin, ranger, mage, monk, and thief) can be visited, where the protagonist and his class-less companions (if any) can be promoted. Choice of classes affects attributes, character growth, imposes equipment restrictions, etc. When leveling up, characters can train in specific locations, increasing attributes of the player's choice. Enemy encounters may occur at specific points in the overworld, or by approaching a visible enemy in a dungeon. The view then switches to overhead, with the combatants displayed on a small grid next to a window graphically presenting the enemies. The fighting is turn-based and offers various defensive and offensive options, including tactical movement on the grid and 90 different spells. Although certain items must be procured and quests completed, the game is largely non-linear, and the player is free to roam the world of Lyramion from the onset. Besides traveling on foot, horses can be bought for safe crossing of shallow water, boats and rafts for sailing, and additional means of transportation as the game advances. The game features a multiple-topic conversation system with prominent NPCs, side quests to undertake, an auto-mapping feature in towns, a day-and-night cycle that may affect NPC movements and shop schedules, and usage of rations when camping to restore lost life points. Progress can be saved at any time, but there is only one save slot that is automatically overwritten.

American Pool

American Pool

Atari ST - Released - 1988

Anarchy

Anarchy

Atari ST - Released - 1990

As a Defender variant, Anarchy is a side-scrolling parallax shooter, in which you take on the evil Anarchists and their destructive behaviour. Your ship moves left or right on a looping level, shooting the enemies and finally the bosses. You have a single life with gradually draining energy. No less than 50 High Scores are recorded. There are no surprises in gameplay, except the usual upgrades for your ship - X-shaped pods reveal circles, which can be collected to produce multiple fire beams, multi-directional shots, and drones with advanced cannons.

Ancient Games

Ancient Games

Atari ST - Released - 1991

Get ready for mega-playable sports action in Ancient Games! Compete in different events in this ancient marathon to win gold coins. As a slave, buy your freedom with your winnings - and then climb the social ladder as you win even more! -Fantastic Playability -Five Addictive Games -Great Graphics and Sound Possibly the best value budget game you can buy!

Andes Attack

Andes Attack

Atari ST - Released - 1989

Andes Attack is a Defender clone by Jeff Minter. In a true Minter fashion, instead of the original's humans, you are out to rescue llamas which are under attack by the aliens. The player patrols the two-way scrolling landscape, waiting for marauding aliens trying to abduct the llamas. You have to destroy the aliens before they manage to whisk away your precious camelid, if they manage to get them to the top of the screen they mutate into horrors that will come after you, resulting in a fatal collision. Each surviving Llama gives you a bonus at the end of each stage. You have three lives in your quest, and the aliens shoot back. Each time you get hit by an alien, an alien shot or a rampaging llama, you lose a live. Once all lives are spent, the game is over. This is an updated version of Minter's old Commodore VIC-20 game of the same name.

Andromeda

Atari ST

An obnoxious bunch of space pirates have been foolish enough to invade your galaxy and you have bravely volunteered to rid the universe of their unwelcome presence. Piloting the lone fighter craft Andromeda you take off and head into space... Your craft is equipped with the standard issue front firing laser, but you can improve your ship by shooting aliens and picking up flashing power-ups sometimes left behind.

Anduril

Atari ST - 1986

This should feel instantly familiar to those old enough to remember an old ZX Spectrum game called Kokotoni Wilf. Anduril is a high-resolution PD game by Markus Dheus from all the way back in 1986 and features a winged hero stuck inside a 2D world of object collecting. Like the Speccy game, this is a flick screen platformer which contains many well-designed rooms for us to explore on our item collect journey. Unfortunately, unlike Kokotoni Wilf, our hero cannot walk nor even touch the landscape scenery - doing so means an instant loss of a life! Thankfully, he can put those wings to good use and manoeuvre in a similar fashion to a flappy bird. The controls are extremely simple: use the SHIFT key to fly with H + J turning you left or right. I imagine Anduril is beginning to sound rather easy? You couldn't be more wrong and anyone that loves a challenge will certainly get that here. The first couple of screens are easy but it isn't too long before the game's true sadistic nature is exposed. Most of the map is made up of incredibly tight spaces with which to guide our hero. If that wasn't tough enough, once gravity is factored in, Anduril soon becomes a distressing adventure for all but a calm and patient gamer. Indeed, very challenging. The graphics are crisp and nicely detailed but I did sometimes notice odd issues with collision detection, which often worked in my favour so I shouldn't complain too much! Sounds are almost non-existent with only a low-volume spot effect for an item pickup. However, I can live with annoying quirks if the gameplay measures up and (after mastering a vicious learning curve) it definitely does. Anduril is one seriously addictive game and I highly recommend!!

Angel Nieto Pole 500

Angel Nieto Pole 500

Atari ST - Released - 1990

Angel Nieto Pole 500 is a motorcycle game based on the 500cc World Championship, starring the Spanish legend Angel Nieto (13 World Championship titles in the 50cc and 125cc classes between 1969 and 1984). This game allows to choose between various number of game modes with the primary target to beat all rivals. Other available options include multiplayer, motorcycle characteristics, circuit or meteorology. And then, in the World Championship you can choose another option: see the stats of your competitors (his times in the trainings, records and position in start line), also you can run the official training on each circuit to be placed on the best position to start the race. The game includes 16 circuits in total (the official of this competition), you can try it by separate to train, but if you want to win the title you must to show your abilities in each one of them since the first. Another feature of Pole 500 is the possibility to run in training mode or Championship mode with 2 players simultaneously (in this case the screen will be sectioned horizontally).

Animal Kingdom

Animal Kingdom

Atari ST - Released - 1986

Animal Kingdom is an educational game for ages six to twelve that consists of six learning activities. The game intends to train a number of skills including reading comprehension, science knowledge, spelling, memory, logic and pattern recognition.

Annals of Rome

Annals of Rome

Atari ST - Released - 1987

Annals of Rome begins in 273BC and sets you as a Roman senator, with the ultimate aim of colonizing as much of the known world as possible, and retaining that power against Carthaginians, Vandals, Parthians, Persians and all the other world forces. You have a strong army at your disposal, and can direct your generals as to which countries they attempt to invade. The game is turn-based, and these turns operate in phases, beginning with the economic circumstances of population and tax income being decided - it's recommended to keep taxation taxing low unless things become desperate. The game then updates you on the statuses of your generals, and give you the chance to redistribute them to other parts of your kingdom. Officers may rebel and cause a civil war - fortunately this can usually be pre-empted. More serious are attempts to take land from other civilizations, which take place in order and include conflicts between other groups. These, like every element of the game, are accurately historically modeled and variable in time-span as a result.

Another World

Another World

Atari ST - Released - 1991

A young physics professor named Lester conducts a particle experiment. Suddenly, something goes wrong, a lightning strikes, and in a moment Lester finds himself in a strange alien world. Now he must fight for his life, first with his bare hands, then with a gun he finds. But what gives him courage is that he is not alone. One of the aliens who escapes from the prison together with him helps him on his dangerous quest. Friendship can overcome all the obstacles. Out of This World combines shooting, platforming, and puzzle-solving elements. The game is divided into stages; some of them are straightforward and can only be accessed one time, while others are connected to each other, constituting a larger environment. Exploration and problem-solving are emphasized. Many levels include challenges not seen in the previous ones. Tasks may involve environmental puzzles, timed sequences, precise jumping, and combat.

Antago

Antago

Atari ST - Released - 1990

Antago is a puzzle game played on a 5x5 square board. It can be played either against the computer, with a choice of up to 10 levels of difficulty, or against another human player. Other options allow you to play a match or start a training session, as well as select between "plain" (empty board) and "prepared" (pre-arranged balls on the board) game modes. A demo mode is also available, where the computer plays against itself. An angel and a devil compete against each other, with the goal of aligning five "balls" in a row on the board, either horizontally, vertically or diagonally. They are moved around the board with the joystick, pushing each other as their paths cross, and strategically placing balls on the edge of the board to both disrupt their opponent's lines and try to create a line of 5 of their own balls. Each level features different background and board graphics. There is no background music playing during the game, and only basic sound effects when the two characters push each other, place a ball on the board and win.

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