MS-DOS

MS-DOS

MS-DOS, short for Microsoft Disk Operating System, was an operating system for x86-based personal computers mostly developed by Microsoft. It was the most commonly used member of the DOS family of operating systems, and was the main operating system...

.386 Spys

MS-DOS - Released - 1989

386 Spys (also known as .386 Spys Elite Top Agents...) is a game published in 1989 by GENKI Software Corporation, the theme is . It features a action genre and uses a perspective. A spy thriller arcade game in three actions, racing boats on rivers, cars on the highway, and jetpacking over the city. Similar to arcade games Spy Hunter or Action Fighter.

¿Quien es Cualo?

MS-DOS - Released - 1994

Board game in which there is a character selected by the computer for you to guess. In the screen you see a board with different cards, each one representing a character, the game gives you hints like hair color, sex, eyes color, etc. and you must guide yourself with them and try to guess who the mysterious character is. You can also switch roles with the computer and make it guess which character you selected by giving the CPU the same kind of hints. The characters are from the adventure game El principio del fin by the same developers.

+K

MS-DOS - Homebrew - 1996

Spanish origin platformer advertising, designed to promote the brand among consumers gum Cheiw. + K - is the name of the protagonist, a teenager with no expression on his face disfigured by intellect and constantly chewing the cud most. His love for such a dubious product once in handy when the Earth invaded by aliens who have discovered the lethal intolerance to cud Cheiw. This + K has gained the ability to resist the alien aggressors, because for this he just need to inflate the bubble more.

007 James Bond: The Stealth Affair

007 James Bond: The Stealth Affair

MS-DOS - Released - 1990

The Stealth Affair is a graphic adventure game with a point-and-click interface. The player controls the famous secret agent James Bond (John Glames in the European version), whose task is to travel to South America in order to locate and retrieve a newly designed F-19 stealth plane, which was stolen from the Naval Air Station in Miramar, California. The game is controlled by the same pop-up command menu consisting of six verbs that was introduced in Delphine's debut Future Wars: Adventures in Time. However, it's been slightly improved and does now allow interaction with the inventory, like examining and combining items. The player can use many typical special agent's gadgets, beginning with a passport forgery kit and ending with explosive cigarettes. Apart from solving puzzles, the player has to make it through some arcade sequences: escape the labyrinth, dive with limited breath, and dodge the evil guy's minions.

007: Licence to Kill

007: Licence to Kill

MS-DOS - Released - 1989

A "James Bond" action/arcade game based on the movie with the same name. Your aim is to avenge the death of Felix Leiter, who was killed by the drug baron Sanchez. Technically the game consists of several different vertical scrolling action sequences. In each stage you must fly, drive or walk through a preset terrain. While doing that, you have to shoot enemies, avoid their shots and collect items (mainly ammunition). Some levels rely more on shooting, while others test your reflexes. There are 6 levels to be completed.

1 Ton

MS-DOS - Homebrew - 1996

1 Ton is a freeware game where the player controls a weight of one ton. There are multiple people walking over the screen and the goal is simple: crushing as many of them as possible. This is accomplished by hitting the people with the ton.

1000 Miglia Volume I: 1927 to 1933

1000 Miglia Volume I: 1927 to 1933

MS-DOS - Released - 1991

Based around a classic motor car race from either side of the war, 1000 Miglia (literally '1000 miles') is an unusual racing game. You have to progress across Italy through a number of stages in your rickety 20s car. Keeping within time limits at each point is crucial to staying in the game. At the beginning of the game, you can choose the spare parts that you will take with yourself in case your car breaks down. You also choose a car and set up the skills for your two drivers; you can distribute points between Skill, Resistance and Mechanics, and choose the driver's favorite part of the race. Atmospheric conditions change throughout the race: sometimes the weather will be clear, sometimes you'll have to drive through rain or mist. During the race, your car will sometimes lose a wheel or need other repairs. If this happens, you'll lose a couple of minutes repairing it - as long as you have the appropriate spare part; if you don't have one, it's game over!

1000 Miler

MS-DOS - Released - 1987

1000 Miler is based on the french card games called Mille Bornes. Two players compete against each other to reach 1000 miles before the other. Each player gets seven cards, which can be miles cards for getting closer to your goal or positive or negative cards. Negative cards can be played to cause a flat tire for your opponent, letting him have a crash or other effects. The positive cards can be used to negate the effects of negative cards the opponent played on you. The winning player gets a little winning animation.

1000+ Great Games

MS-DOS - 1997

1001 Nights of DOOM

1001 Nights of DOOM

MS-DOS - DLC - 1995

1001 Nights of DOOM is a compilation disc for some of id Software's first-person shooters. It includes map editors, new sound effects, and 1,000 maps for the original DOOM, DOOM II and Wolfenstein 3D. While the compilation consists of mostly DOOM maps, there are also DOOM II and Wolf 3D maps as well

10Rogue

MS-DOS - Released - 1984

An early variation of the classic Rogue game.

10th Frame

10th Frame

MS-DOS - Released - February 1, 1987

Get out that shirt, put on your shoes and get ready to roll with 10th FRAME. This sports simulation captures the real look and feel of bowling with true to life animation of strikes, spares and splits. With multiple levels of play and automatic scoring, 10th FRAME is an exciting sports experience the whole family can enjoy! * Digitized Sound * Scoreboard Printout * Up to 8 Different players including League play * Automatic Scoring * Power and Hook Control * Outstanding sound and pin action

123-Talk

123-Talk

MS-DOS - Released - 1993

123-Talk is a shareware, single-player, package of educational games whose distinguishing feature is that it provides audio feedback and encouragement to the pupil. Note: The audio is horrifying. The package consists of the following mini games: * Keyboard Banger 123: When it starts the game paints a pattern on screen using a digit in multiple colours, When the child hits the keyboard the digit is displayed centre screen and the game says 'Try saying this number .......', then the pattern is wiped and a new one is drawn using a new digit. * 123 Song: The numbers one to twenty are shown on screen and a child sings them in sequence. * Your Phone Number Is: This displays a phone number enunciating each digit so that the pupil learns to say the number and to recognise it. * Find the Number Game: The game displays a digit on screen and asks the pupil to find that number on the keyboard. * Easy Counting Game: The game displays coloured balloons on the screen and asks the pupil 'How Many Balloons?' The pupil answers by pressing the appropriate number on the keyboard and the game asks the same question of a different number of balloons. * Addition Game: The game asks simple sums such as 'What does 3 + 2 make?' The pupil is aided by the display of two groups of balloons, three in one and two in the other. They answer and the game moves on to another question. * Subtraction Game: The same as the Addition Game but these are take-away sums. * Easy Draw II: This is purely for fun. The game area becomes a blackboard and the player can draw on it by holding down the left mouse button and moving the mouse. The right mouse button changes the colour of the chalk. All games are played with the mouse. There are simple sound effects and lots of a very supportive, very American lady's voice.

15 Move Hole Puzzle

MS-DOS - Unlicensed - 1994

The game simulates the 15 Puzzle, a sliding puzzle that consists of numbered square tiles located on 4x4 board in random order with one tile missing. The object of the puzzle is to place the tiles in order by making sliding moves that use the empty space. This game includes the pictures of naked women (originally found in Playboy magazine) in background of the board. When tile is placed in order, it is converted in part of picture, but it still can be moved. There are 8 levels in the game, and certain tiles can't be moved on the board with level increase. The number of moves in counted, and the best scores are stored in hi-score table.

15x15

MS-DOS - Released - 1996

A collection of sliding picture puzzles. You can chose from 3x3 or 4x4 grid sizes and select from several pictures, you unlock more as you go. You are scored based on how many moves it takes to complete a puzzle starting with 999 for the 4x4 and 499 for the 3x3 puzzles and counting down.

16

MS-DOS - Homebrew - 1996

A sliding puzzle game similar to classic picture puzzle games however instead of completing an image you slide numbered blocks 1 through 16 into order. The game starts with the numbers in a scrambled order, just like in the picture puzzle. There is always one empty square into which you can slide one of the surrounding 4 blocks. The object of the game is to slide all the blocks back into their original numerical order. The problem is that since you have only one empty square to work with when arranging the blocks you inevitably place the puzzle further out of order in your attempts to solve the puzzle.

1830: Railroads and Robber Barons

1830: Railroads and Robber Barons

MS-DOS - Released - 1995

Based on Avalon Hill's board game of the same name, 1830 is a railroad empire building game that is along the same lines (although a different style of gameplay) as the much more famous Railroad Tycoon. Capturing the very look and feel of the board game, all the way to the hexagonal playing field and track tokens, 1830 is a turn based game that emphasizes the successful running of a company and manipulating the stock market rather than managing a railroad. Tracks can be laid, cities connected, trains purchased, and schedules set, but the ultimate goal in the end is making money, even at the cost of your company; you'll wind up buying and selling a number of them during the course of the game anyway.

1869

1869

MS-DOS - Released - 1992

Trade goods between ports all over the world in this economic simulation game. As a 19th century merchant newcomer, the player need to buy a ship, find a crew, load a few goods on the ship, and sail into the horizon, until the player reaches a port with a demand for said goods. Eventually will have the money to buy more ships, create regular trade routes, and become the head of a regular trading company. 1869 focuses on management and economy, rather than action. Actual sailing is done by plotting a route and then watching the days go by, interrupted only by the occasional random event. Basically you'll be planning routes, watching out for special assignments (that pay well if completed on time) and generally trying to steer clear of the shores of bankruptcy.

1942: The Pacific Air War

1942: The Pacific Air War

MS-DOS - Released - 1994

1942: The Pacific Air War is a flight simulation set in World War II, more specific the Pacific War between Japan and the United States. The focus is on the realistic simulation of the ten aircraft, this means for instance that there is no indicator for ammo. The game features several missions which can be either played independently from each other or in two campaigns for the United States or Japan. The goals are mostly to liberate an area, to defend an area or to destroy a specific target. The special feature of this game is that it also can be played as strategy game. On an overhead map the player gets presented with the position of all aircraft and he can order his troops around. The player can take control over every aircraft he wishes to and switch between both modes instantly. He can also record his performance and cut small movies with different camera angles out of them.

1993

MS-DOS - 1993

1993 apparently created for New Year holidays, what the title says and surroundings. We are given 50 attempts, then we can run the key as many times as points scored, and so on, until all attempts are not using. And if the key is caught under an alien, that one point is given if the top - then two. The rate of movement increases with time, and the game becomes more complicated. At the end, we offer the results appear in the table of records.

1993tris

MS-DOS - Released - 1993

1993tris is one of the more innovative Tetris-clones, similar to Columns. Your objective is to kill flies. Blocks consisting of four flies fall down the screen and by turning them you have to try to get three flies of the same colour in a row, a column or a diagonal to make them disappear. From time to time one of the many extra objects appear. For example there are bombs and guns that shoot particular flies or simply blow them up. The shareware version features the first two levels, three speed settings and a freeware program named Modplay in which you able to listen to Korean music. By registering you are able to play all 18 levels and nine speed settings and get five more songs.

1994Pool+

MS-DOS - Released - 1994

1994Pool+ is a billiard (cue sports) game. The game offers eighteen different selectable "weapons" via buttons across the top of the screen: eight different Side/English, Follow & Draw settings and one for the center of the cue ball and nine different vector/point selection type settings. There are also enemies which will destroy your cue ball if you allow it to come into contact with them. Enemies include a spinning fireball, a helicopter, a UFO, a bomb, a dragon and cheerleaders! The full/registered version of the game offers 5 differently shaped tables: a traditional rectangular shaped table, an elongated hexagonal shaped table, a quadrilateral parallelogram shaped table, a triangle shaped table and a differently shaped hexagonal table. The shareware version, 1994Pool, offers only the first two tables.

1995Card+

MS-DOS - Released - 1994

1995Card+ is a single-player version of the Japanese game Hanafuda, literally 'Flower Card'. This game is known by other names such as Koi-koi, Sakura, Higobana, Hwatu and is played throughout Korea and Micronesia. This is a card game in which the cards display different pictures and the object is to collect 'families' of cards to score points. It is played with the mouse. There are in-game help screens, optional sound effects, and four levels of computer opponent.

1998 Amerika

MS-DOS - Released - 1987

1998 Amerika is similar to Risk but instead of using a map of the world and fighting for countries, this game uses a map of America and the battles are for states. Though this game is based on Risk it does not adhere to the rules of that game, for example when a player wins a battle they win propaganda cards which can be traded for armies.

1st Person Pinball

1st Person Pinball

MS-DOS - Released - 1989

Tynesoft were almost certainly the first people to try a first person pinball game with this ambitious program. Up to four players could join in, including 2 computer players to show you how it's done. The game can be played from a more traditional overhead-view mode, which makes it easier to tell where the bumpers are in relation to the flippers, and is recommended for learning the game. Most of those bumpers are single-colour and arranged in a straightforward pattern. There are three different gameplay speeds and 2 possible levels of ball bounce.

2 Fast 4 You

2 Fast 4 You

MS-DOS - Released - 1995

2 FAST 4 YOU (also known as BiFi Racing) is a cartoonish racing game similar to Wacky Wheels. The car controls are very simple, and in the competitive mode, there are various arcade elements such as powerups that give advantage to the player (they look like black half-spheres lying on the road), as well as obstacles like oil patches that will send the player's car spinning uncontrollably if you drive over them. 2 FAST 4 YOU was created to promote Bi-Fi meat snacks in Germany. In 1995, players could even take part in a nationwide contest (an option still available in the game): completing rally-style timed rounds would result in a password that players needed to submit as proof of their results.

20000 Leagues Under the Sea

MS-DOS - Released - 1988

The game is based on an 1870 novel by Jules Verne. On July 5th, 1867 the government decided to launch the famous ship the "Abraham Lincoln", which will leave on the trail of a sea monster. The great French professor Mr. Arronax will also take part in the expedition. The weeks passed without any sign of the monster's presence in the area, when, one day, 300 miles from the shores of Queen Charlotte's Island... three members of the expedition set out on board the Nautilus, a submarine navigated by Captain Nemo. The player takes Anorax's role to find out more. Most of the game is spent on the Nautilus, which consists of three rooms: the living room, the control room and the library. There the player can manipulate objects and talk to people to receive hints what to do next and the state of the Nautilus. With the map, he influences the route. Sometimes the player leaves the submarine to explore other locations, and respectively solves puzzles to receive more hints or to solve action sequences, e.g., fighting against a shark. The game is played in real-time, which means the key to success is being in the right location at the right time. This also results in various possibilities to render the game unwinnable, and causes waiting times. For the same reason, the player also needs to watch Nemo's mood. If he angers Nemo, e.g., by manipulating the ship instruments, he locks the player into his room and valuable time passes. The game is played completely in point & click and has no function to save progress.

20th Century Frog

MS-DOS - Released - 1988

20th Century Frog is a cute little game in which you control a frog's jumps, launching him around the screen to eat prey, bypass obstacles and avoid hazards. Although the gameplay is very simple, the control scheme is incredibly unique, and makes the game definitely worth checking out.

21

MS-DOS - Released - 1982

A straight PC conversion of its card-based namesake, also known as Blackjack: each round begins with a bet, and the goal is achieving the highest hand without going over the value sum of 21. The computer (dealer) and the player both draw cards, and then decide their move - hit or stand, or (for the player) double, split or surrender; when the dealer has an upturned ace, the player gets the option for an insurance bet. Gone broke? - the game ends, and shows you some statistics to review.

21 for 1 to 4

MS-DOS - Released - 1989

2112

MS-DOS - Released - 1994

A simple text adventure / IF game, 2112 places you in a theocratic communistic computer-directed dystopia and challenges you to improve your lot and your world's fate through individualism. Based on Rush's 1976 concept rock album of the same name. 2112 is a single-player text adventure. The story is based on the song titles on the album 2112 by the band Rush. It is set in a futuristic state where life is strictly controlled by the priests of Syrinx. All individuality is suppressed, art and music are outlawed then one day the player finds a strange device. The game asks for the player's name at the beginning and uses that name within the game. It has multiple endings, many ways to die and at a few key points a short tune is played.

21-en

MS-DOS - Released - 1991

21-en is a known card game, which is played regularly by many. There are several versions of the rules in use. This program uses the most general rules, which will be familiar to almost everyone. In the game there are 52 playing cards. An ace is 1 or 11 points, king, queen and jack are 10 points and the cards 2 through 10 are 2 through 10 points. The objective is to get as close as possible to 21 without exceeding 21. Both players start with two cards. Each player may ask as many cards as she likes. The player with the most points without exceeding 21 wins.

221 B Baker St.

221 B Baker St.

MS-DOS - Released - 1987

Based on the board game of the same name, 221 B Baker St. pits up to four players against each other in a race to solve mysteries set in Victorian London. After picking a character (Sherlock Holmes, Dr. Watson, Irene Adler, or Inspector Lestrade), players select one of the thirty available mysteries and read its case file in the game's manual. The case file presents the particulars of the case, mentions the people involved, and explains what the players need to deduce to win the game. Solving the mysteries entails moving around London (the game board) via a roll of the dice, entering locales to collect clues, and then piecing the clues together. Among the fifteen locations available are a pub, a park, and a bank, and each location is brought to life with voice synthesis. Each location will have a clue, but not all clues will be useful. Before solving the case, players must visit Scotland Yard for a badge. Players might also want to use a badge to lock a location with a useful clue, requiring other players to detour to the locksmith. Once a player believes they have solved the case, they must return to Baker Street and answer a quiz. If the player is incorrect, the other players can continue.

240 Racing

MS-DOS - 1998

2400 A.D.

2400 A.D.

MS-DOS - Released - December 1, 1987

Metropolis was founded in 2213 A.D. by the United Stellar Council as the capital city of the planet XK-120, a mining planet and center of learning throughout the galaxy. That was the past. In 2315 A.D., Metropolis is invaded by the Tzorg. The new conquerer leave the planet but install a Robot Patrol System to keep the locals in check. Now the only resistance against the Tzorg occupation is a small group of resistance fighters of the Underground network. In the year 2400 A.D. the final hope to overthrow Tzorg rule over the city is to infiltrate the Tzorg Authority Complex through a recently discovered secret route, access the terminals, and shut down the robots; that is, if they had a computer specialist. That's where the protagonist comes in. As part of yet another shipment of miners from other conquered Tzorg lands to replace the 'disappearances' of past workers, the hero has been contacted by the Underground to join their struggle against the Tzorg. The contact leaves instructions: find Spider, contact the Underground, good-bye and good luck.

25

MS-DOS - 1998

In "25" into the role of an unnamed protagonist, whose goal is to collect 25 gems along the 4 levels that make up the game. Look no more keys than the scroll left or right, as they are the only necessary and planned to develop the game, where you have to avoid many obstacles in the form of dinosaur, red balls (say are fireballs ) or deadly hands of clock. Each level just grab all jewelry when distributed by him and get to the doll at the bottom of the screen.

2x2

MS-DOS - Released - 1995

2x2 is a game for learning multiplication tables. The game is a Tetris variant. The game takes place in the same manner, except that the player does not stack bricks but digits. The player's task is to choose the correct digit arising from a multiplication operation. If correct, the selection is deleted, if not, it remains. After three correct answers in a row one incorrect block is removed. The game allows players to configure advanced multiplication tables and determine which part of the mathematical equation they will complement.

3 Card High Low Poker

MS-DOS - Homebrew - 1986

This game is played with only 3 cards, no draw. The Dealer calls High or Low and deals the cards. If you have a hand you think can beat the others, put it in the middle, and the best hand wins. If no one puts their cards out there, the dealer wins. If the game is High, a pair of Aces beats a pair of Jacks, and a King, Ten, Nine beats a Queen, Ten, Nine. Three of a kind will beat any pair. If the game is Low, a One, Two, Three is the best possible hand. A Six, Five, Three beats a Seven, Five, Three, and a Nine, Six, Ace beats a Nine, Six, Deuce.

3 Point Basketball

MS-DOS - Released - 1993

3 Point Basketball is a simulation of the three point shooting contest, seen every year in the NBA All star game and other basketball contests. The game uses a mouse interface, where you determine the power and angle of your shot. Features include a tournament where you try to win the 3 point championship and a practice mode to work on your shots. The game parodies real players from the league, featuring an imaginary 'ASBA' league which includes, Jordy Michales, Mystic Johnson and Larry Fowl. Quirky commentary and sound effects add to the excitement.

3 Skulls of the Toltecs

3 Skulls of the Toltecs

MS-DOS - Released - 1996

The game begins in 1866 Arizona when the game's hero, a cowboy named Fenimore Fillmore, tries to rescue an old peddler from a band of attacking rustlers. The dying peddler gives Fenimore a golden skull and tells him the legend of a fabulous treasure that can be found by collecting two other golden skulls. To reach his goal, Fenimore Fillmore must battle the evil Friar Anselmo and the perfidious Colonel Leconte (who also seek the treasure), fight fierce Apaches (whose Chief's son's tepee boasts a sheepskin from Harvard), engage sleepy Mexican revolutionaries (whose leader is amnesic), outwit witty French soldiers (federated with Emperor Maximilian of México), and suffer the insufferable alcohol-prohibition-ladies league. Solving the puzzles involves fabricating bootleg whiskey, blowing up a bank's safe, escaping from prison, rescuing a pianist from a well, locating and flying a balloon, and turning a devout monk into a gallant rebel general. The game elements emulate Spaghetti Westerns and caricature American Wild West themes

3D Ball Blaster

MS-DOS - Released - 1992

In the future, there is no violence. Instead, people play sports, one of which is Ball Blaster: a one-on-one soccer-like game played in hovercraft. Not exactly like soccer, since in Ball Blaster, the goals move, the arena is oddly shaped, and money earned by making goals can be used to buy weapons or powerups. These allow the player to more easily take the ball from the opponent, as well as protect himself from having the ball taken from him, or otherwise obstruct the opponent. Extra money is earned by winning the matches more quickly, which can be accomplished by making goals from a greater distance--goals ordinarily score one point, but goals from a distance score two. Five points are required to win each match.

3-D Body Adventure

3-D Body Adventure

MS-DOS - Released - 1994

3-D Body Adventure is a comprehensive human anatomy learning game. This program combines the most exciting games, activities and reference tools designed especially for kids, using advanced 3-D visualization technology. Traveling through a virtual reality human body, 3-D Body Adventure lets kids see the inner workings of the human body like never before. This human anatomy learning adventure is so amazing that your child will be hooked on science forever.

3D Bomber

MS-DOS - Homebrew - 1998

A freeware 3D version of Bomberman. You play as one of the "Bombermen" (cute spacesuit wearing anime characters) and your goal is to blow up the other Bomberman before he gets you. You run around a 3D maze laying time delayed bombs as you go. Each time you kill your opponent you score a point and visa versa and the first player to reach 5 points wins the match. Many of the walls are destructible and some hide special power ups. The game is controlled by keyboard and can be played either in single player against the computer AI or multi player over modem or serial cable.

3D Construction Kit

3D Construction Kit

MS-DOS - Released - 1991

This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created. A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key in placed into it, for example). You can also include enemies which must be shot. At any moment you can enter the gameworld to test it.

3D Construction Kit 2.0

3D Construction Kit 2.0

MS-DOS - Released - November 10, 1992

3D Construction Kit 2 (3DCK2) is a great sequel to Incentive/Domark's 3D Construction Kit, released a year earlier. As with the first title, 3DCK2 isn't really a game but a powerful application that lets you create 3D action/adventure games. The engine is powered by Freescape, Incentive's acclaimed game engine that anyone who has played '80s classics Castle Master or Driller, or any other Incentive game is familiar with. 3DCK2 allows you to create a 3D world by building objects, then positioning them accordingly. For example, a house can be made up of a cube with a pyramid-shaped roof. Add a door and windows, and you've got your own virtual bungalow. You can also inspect your work from any angle, at any time, by simply walking or flying around the area it's in. With enough time and patience, you can actually design an entire town, complete with the insides of every building. But a 3D game isn't a game if it's just a pastiche of different virtual environments, and here is what makes 3DCK2 much more superior than simple 3D applications. As in the first Kit, 3DCK2 lets you write the entire game using a special language which can be accessed on the Conditions menu. The language is similar to BASIC, but customized to 3D games. You can control things, enter doors, pick up objects, display messages, and write complicated routines and characteristics for each object to your heart's content. When you are done, you can then save your game with the compiler provided. This allows the game to function separately from the program so you can give copies to your friends. And it'll be just like a real Freescape game, with a plot, goals and missions, whatever you want - they won't be able to edit or alter anything. Overall, 3DCK2 improves upon the first release with many more options, a much more user-friendly interface, and most importantly, sharp 256-color VGA graphics. If you ever want to create your own 3D game, you'd be amazed at what this small 1992 application can do.

3-D Dinosaur Adventure

3-D Dinosaur Adventure

MS-DOS - Released - 1993

3-D Dinosaur Adventure is an educational game about the many types of dinosaurs from Earth's past. As the title suggests, the game has several areas that make use of the included blue-red 3-D glasses that make the dinosaurs appear to leap off the computer screen. Kids can learn using the reference encyclopedia section to explore when or where the dinosaurs lived, how they evolved, and what survival methods they used. The title has several learning activities that take advantage of the wealth of fossil photo records and illustrations for visual recognition of dinosaurs. It also has a movie theater that shows the dinosaurs' anatomy so that the kids understand the biology of the creatures. The 3-D museum allows you to walk around in a virtual museum, using your 3-D glasses to really bring impact to the creatures as they pop off the screen. The game layout is stylized like a theme park, and has four main areas to explore with hidden items to find and experience.

3D Game Alchemy

3D Game Alchemy

MS-DOS - DLC - 1996

3D Hamster's Adventure

MS-DOS - Released - 1996

A kid's game where you guide a hamster through a maze while eating enough fruit to advance to the next level. Beware the giant mice which you can kick or throw strawberry bombs at. Energy biscuits give you extra power too.

3D Hero

3D Hero

MS-DOS

A first person style game with an over the shoulder camera. It has RPG elements as well. A very interesting feature of the game is this: to the next level you can choose again any of the six characters, and the topology of the connection between the transitions between the levels is set directly on the map of China, where each level corresponds to a really existing ancient city. Levels of 14. Depending on the outcome of your passage, the game may end in different ways: in the north in the kingdom of Wei (the ruler is the cruel Cao Cao) or in the southeast in the kingdom of W. The points of the location of two levels (5 and 6) are on the banks Yangtze, which, by the way, hints at the decisive Battle of the Red Rock.

3D Lemmings

3D Lemmings

MS-DOS - Released - July 31, 1995

The world famous Lemmings are lost in a world of their own. They're puzzled, confused, and they're dying at an alarming rate. So what's new? Turning corners, that's what. These 3D Lemmings are fat, they're round, and they can turn through 90 degrees. But only with your help. You and you alone can guide the suicidal rodents through dazzling 3D worlds packed with new features and puzzles to solve. 100 levels, 9 Lemmings skills and over 30 sampled Lemmingese last requests make this a huge and hilarious game for humans everywhere. Although if you're a Lemming, steer clear. It could be distressing.

3D Lemmings Winterland

3D Lemmings Winterland

MS-DOS - Released - 1995

3D Lemmings Winterland is a special mini - demo of Lemmings 3D, featuring special Christmasy graphics. Apart from this, the gameplay is identical to that of Lemmings 3D. The game consists of 6 levels which are not featured in the original full game. The first couple of levels are fairly easy and are designed for you to get adjusted to the controls. The later levels are more difficult so they should keep you entertained a bit longer.

3D Pinball

3D Pinball

MS-DOS - Released - 1992

An arcade pinball style game with 3-D effect for 1-4 players. This game also enable to select Ball acceleration (1-4) and overall speed (1-4).

3-D Pitfall

MS-DOS - Homebrew - 1995

3-D Pitfall is a Tetris variant which is similar to Blockout.

3D Space Fighter

3D Space Fighter

MS-DOS - Released - February 1, 1999

3D Space Fighter is a vertical-scrolling shoot 'em-up with high-resolution, pre-rendered graphics. According to the plot, at the start of the 21st century, mankind finally made contact with sentient alien life, but the aliens turned out to be hostile. Even though the extraterrestrial fleets had been detected from afar, Earth was not prepared and the first attack crippled the planet's defenses. Yet the humans unified their efforts and created a spaceship strong enough to stand against the enemy fleet, code-named Sigma Terminus. It is this ship that the player flies in the game, with the mission to remove the threat of alien invaders. The gameplay consists of flying forward (vertically up) and shooting at advancing waves of enemy ships of different configurations that fly in various patterns. Occasionally, spheres that contain powerups appear on the screen, which after being destroyed drop their contents for the player to collect. These provide ammo for secondary weapons, shields, and other typical improvements. The player must watch out for other obstacles such as asteroids which may get in the path of the ship. The player's craft can withstand several hits from enemy shots and impacts, but the shields will not regenerate. Each level ends with a boss battle. 3D Space Fighter was marketed as shareware, with the unregistered version being time-limited to five minutes of play (per playing session). Registered users would receive a registration code to convert the shareware version into the full version without limitations.

3-D TableSports

3-D TableSports

MS-DOS - Released - 1996

3-D Table Sports is a collection of three classic table games adaptations: Foosball (Table Soccer) - You spin, pass, block and score with keyboard and mouse controls. The pole you control will be highlighted in red or gold, and in beginner mode pole switching is automatic to the pole that is nearest to the ball. First player to score 10 points wins. Slamhockey (Air Hockey) - You control the paddle with your mouse, and the first player to score 10 points wins. In battle mode you can cross the halfway line into the adversary side of the table. Power Hoops - A basketball-inspired table with 35 holes and up to 8 balls. Using the keyboard cursors or your mouse, you select a hole with a ball. You fill a power gauge (displayed under the court) by holding down the space bar or the left mouse button. Releasing them flings the ball towards the hoops. You can play a game of 20, 40, 60 or 80 points.

3-D Tic-Tac-Toe

MS-DOS - Homebrew - 1982

3-D Tic-Tac-Toe is played on four boards. You must get 4 in a row to win. (Horizontal, Vertical, or Diagonally). There are 4 rows and 4 columns on each board, you enter your choice of box by a three digit number indicating the row, column, and board number i.e. [231] is row 2, column 3, on board 1.

3D Trek

MS-DOS - Homebrew - 1992

3D Trek is a single-player adventure game based, unofficially, on Star Trek, the original series. The game was developed using Domark's Virtual Reality Studio and it's a timed adventure game which, given the similarity of the corridors plays like a maze exploration game. The self destruct sequence on the USS Enterprise has been triggered and the player must explore the ship and some off-ship areas to find five coloured objects plus a few tools, take them to the Engineering section, access the computer terminal there and prevent the detonation. All of this must be accomplished before the timer runs out. The game can be played by the mouse, keyboard, or joystick and it has some basic sound effects such as 'Bong' when the player walks into a wall or a 'Whoosh' when an action is triggered. It can be played in English, French, German or Italian.

3D World Boxing

3D World Boxing

MS-DOS - Released - 1992

In this boxing game you can choose from dozens of boxers with different attributes in skill areas such as Power, Defence and Punishment. You can play a single match or an entire championship. Each match is presented by an announcer and a good looking girl, as in real matches. The boxers are represented with realistic graphics for the epoch as large on-screen characters. Realistic scoring is awarded for each round. There is only one type of punch available, although a 3D ring view results in realistic movement, and head-lock situations can occur.

3DCube

MS-DOS - Released - 1994

3DCube is 3D Rubik's Cube game controlled by either mouse or keyboard. It operates exactly like the real cube puzzle. This program also displays a 2D layout across the top of the screen so that all sides can be viewed at once.

3-Demon

MS-DOS - Released - 1983

3-Demon, commonly regarded as the very first progenitor of the 90s first-person shooters, is a surreal, wireframe-3D Pac-Man clone in which you have to move through a maze, collect points and occasionally take items which will allow you to kill enemy monsters (ghosts) instead of them killing you. After having cleaned the level of a certain percentage of points, you have the option to move to another level immediately by pressing the down key, where the monsters are smarter and move faster.

3Detris

MS-DOS - Released - 1994

3DWorld

MS-DOS - Released - 1994

3DWorld consists of two games in one package, an early attempt at creating a 3D environment. The games are an asteroid shooter called Voyageur IV and a table-tennis game 3D Ping Pong. Both are launched from a common menu, together with a setup screen and an introduction to the 3D view system TunnelVISION. In the asteroid shooter, you are flying an armed spaceship tasked with protecting the Earth from incoming asteroids. On the first level there are ten asteroids, and you have three spaceships at your disposal. In order to hit, you must aim and fire the ships gun through a crosshair displayed in space in front of the asteroid path. If you fail, either the spaceship breaks up in the collision, or Earth is destroyed. If you succeed, the next mission takes you through hyperspace toward the source of the asteroids, but you must dodge an asteroid-belt on the way. As you pass the asteroid belt, your hyperdrive breaks, and now you must find and pickup spare-parts among the asteroids. (who dropped them there?) In the table-tennis game, you play a match against the computer, it ends when you have a difference in score of 5, 10 or 15 points (dependent on settings), with the table in a closed box, so the ball can bounce off the sides as well.

3-K Trivia

MS-DOS - Released - August 28, 1984

3-K Trivia is a trivia game for up to six players. Each question round begins with a slot machine which randomly chooses three of the question categories (science, history, geography, nature, sports, show business and two mixed topics). Then the player (each participant is quizzed separately) chooses the category (provided that different ones appeared) and has to answer a trivia question by typing in the answer. Answering correctly awards a certain amount of points and the goal is to collect more than the other players. The specific amount is influenced by a number of factors, most importantly the spinning at the beginning of the round: when a category appears more than once, it is worth more points. There are also Joker cards which increase the stake. Points are deducted for using the help function (revealing a letter) or small differences (e.g. due to a typo) to the correct answer. When the result is tied after the last question was asked, the game continues one question at a time until one player wins. Options include setting the number of questions each player is asked (up to 25) and a 15 second time limit for answering. The game allows to add more questions.

3x3 Eyes: Sanjiyan Henjyo

3x3 Eyes: Sanjiyan Henjyo

MS-DOS - Released - 1996

3x3 Eyes: Sanjiyan Henjō is based on the manga and anime series 3x3 Eyes. Pai, a young girl from the immortal tribe of sanzhiyan, three-eyed demons of Chinese origin, wants to become a human again. She meets a Japanese teenager named Yakumo Fujii, whom she accidentally turns into a "wu", an immortal obedient servant of a three-eyed demon. Together, Pai and Yakumo try to regain their lost humanity. This game can be considered a side-story to the series. The player does not control Yakumo, but an ordinary high-school student named Kenichi Yamamoto. Accidentally, Kenichi comes into contact with the world of demons, and now he needs the help of Pai and Yakumo to be freed. The gameplay is standard Japanese-style adventure. The player interacts with the game world by selecting menu commands "Look", "Talk", and "Move". The game features animated cutscenes and (in its console incarnation) voice-overs.

3x8

MS-DOS - 1992

3x8 is a game of questions and answers, divided into 8 categories. The plays of each participant will be random, with a variant: on the right side of the screen appears a topic with "bonus." If it matches with which the machine selects and responds correctly, that item will be considered complete even if it is the only correct answer. In addition, it will declare it "exempt", so the roulette will not stop at it, thereby increasing the chances that it will stop at an incomplete one.

4 Queens Computer Casino

MS-DOS - Released - 1992

4 Queens Computer Casino is a virtual casino offering 12 different classic casino games: Video Blackjack, Video Keno, Video Poker, Baccarat, Craps, Roulette, Blackjack, Red Dog, Super Pan 9, Fruits, Bars and Bars & Seven. The game supports from 1 to 4 human players.

4 Soccer Simulators

4 Soccer Simulators

MS-DOS - Released - 1988

4 Soccer Simulators is a soccer game that includes 4 independent sub-games: 11-A-Side Soccer is a simulation of the default soccer rules. As the name implies, there are eleven players per team. Indoor Soccer is played with five players per team. There are less rules than in outdoor soccer, such as the absence of the corner kick. Street Soccer is played in the streets, with very few rules. Soccer Skills is a training game in which the player can practice penalties, sprints, corners, goalie skills, etc... All games except Soccer Skills support up to four players (two per team) and can be played against the computer in three difficulty levels.

4?

MS-DOS - Released - 1995

Game based on the Connect Four board game.

40080?

MS-DOS - 1995

Korean shoot 'em up, which can be either very simple or very complex - depending on the installed options.

4-D Boxing

4-D Boxing

MS-DOS - Released - June 15, 1991

4D Sports Boxing is a 3D boxing computer game of the 4D Sports series, with motion capture animation, developed by Distinctive Software, Inc. (DSI) from Vancouver under their secondary trade name Unlimited Software. Its first version, 1.0, was published by Mindscape in June 1991. The game was released for PC, Apple Macintosh, Atari ST, Amiga and Fujitsu FM Towns Marty. The Macintosh version has slightly improved graphics, but a smaller screen size. Box Art The game features stylized boxers in polygon-based graphics, composed of triangles, some with names suggestive of non-fictional people. All opponent boxers have different fighting styles — some prefer to attack, some to counter-attack. Some (like Smokin' Joe Blow) have great punching power, some have amazing speed; The Champ has nearly perfect attributes. The game is regarded as one of earliest, and possibly first, examples of a 3D head-to-head fighting game. During the game, the player can choose which attributes to improve in his avatar: speed, power or stamina. While fighting, different tactics and strategies can be used, like all-out attacks, counter-attacks, dodging, etc. Sometimes fights end in a unanimous decision, even 15 round fights. Draws and disqualifications are also possibilities. A second version, 2.0, was published in February 1992. Version 2.0 was the "Electronic Arts" version which had different music, introductions, and pupils added to the boxers' eyes. The FM Towns Marty version was based on Version 2 but with higher quality sound.

4D Prince of Persia

MS-DOS - ROM Hack - February 26, 1994

4D Prince of Persia is an unofficial reworking of the original Prince of Persia game by Jordan Mechner. The levels have been rebuilt and made tougher. You have to save the princess from the clutches of the evil Jaffar who has given her 60 minutes to marry him or die.

4-In-A-Row

MS-DOS - Released - 1993

4K Adventure

MS-DOS - Released - October 31, 1998

4K Adventure is an interactive fiction game set in a fantasy universe. The player takes role the black dwarf Grimbis who needs to recover a magical orb which was stolen by elves. During the game, the player reads descriptions, explores the environment and solves puzzles by interacting with the environment by typing in verb-noun combinations. There are overall seven actions available which partly can also be performed with alternate commands, e.g. the player can both "take" or "get" an item. In addition the game understands the four cardinal directions and allows to view the inventory and quit the game. There are 13 locations and 5 items. Three other programs are distributed together with 4K Adventure. Clock displays the time (either in red, green or yellow) and Hardy and Blake display a random poem by Thomas Hardy or William Blake, respectively.

4th & Inches

4th & Inches

MS-DOS - Released - 1988

4th & Inches is an action/strategy football game for one or two players. You control the action during the variety of plays that can be called, choose when to take timeouts, and select which players on your team will be on the field. There are two teams (the All-Pros and the Champs) and you can see each players statistics to determine how fast or strong he will be.

4x4 Off-Road Racing

4x4 Off-Road Racing

MS-DOS - Released - January 1, 1988

As well as recreating off-road racing, this game has considerable capability to upgrade your vehicle. There are four choices of vehicle on offer, each of which has its own weight/top-speed/build strength and so on, and thus is suited to different circuits. You can also buy upgrades and repairs, including carrying some spares. There are four different areas in which you can race, each taking place on a different surface - Mud, Ice, Desert, and Mountains. Each of these is littered with hazards, which can either be painstakingly avoided or driven through (with the resultant risk of damage).

4x4 Team

MS-DOS - 1988

4x4 Team is an Off-Road racing game. The objective of this game is to overcome the greatest possible number of stages without colliding with the obstacles that exist in the course. It can be played with keyboard, Amstrad digital joystick and IBM joystick. In any case you can define the keys to use and adjust the joystick.

50 Mission Crush

50 Mission Crush

MS-DOS - Released - 1986

50 Mission Crush is a simulation game that puts you into the cockpit of a B-17 Flying Fortress bomber during WWII. You are part of the 8th Air Force 306th Bomber Group and you must try to survive 50 missions (in real life the average lifespan of a crew member was 18.33 missions) in your B-17 (named the Impatient Virgin) over France and Germany. As pilot you will have full control of your bomber and 10 crew members, each of which plays a different role in your mission. After each mission providing you have survived you will be evaluated and awarded points based on mission difficulty, bombing accuracy and aircraft destroyed. The more points you receive the closer you get to being promoted. You start off as a Lieutenant and can make it all the way to Brigadier general. Also depending on how many points you earn in a mission you can receive a medal or if you are wounded a Purple Heart. Each mission lasts approximately 10 minutes. The '50 Mission Crush' was the name given to the crushed service cap of the battle hardened veterans who flew the B-17 during WWII. It was a mark of distinction and honor.

5-Letter-Kruiswoord

MS-DOS - Released - 1990

A Dutch cross word puzzle game.

5th Fleet

5th Fleet

MS-DOS - Released - 1994

5th Fleet is a hex-based strategical wargame based on the board game 5th Fleet. The game is designed for two players which both take the side of a war party - in matches of a larger scale one war party can include several different countries. The gameplay is strictly turn-based and every day is divided into six rounds (three for each player). Every turn is divided into three phases: submarines, ships and aircraft. During the phases the players use two different map screens for their planning: the strategic map shows the whole operational zone divided into several areas and the tactical map offers a closer look over one area. The basic orders the players have to give are moving (marking a unit and choosing the goal hex) and attacking (choosing which weapon is used on what target). During longer matches it is also important to take care of replenishment. While naval units have to be moved on the tactical map the players can use the strategic map to plan aircraft movement. As usual for these kind of games everything is represented with abstract symbols on the map. In single player the game features ten scenarios set in the Indian Ocean or the Persian Gulf with increasing difficulty. There the player takes the role of the American fleet and mostly fights against Russia.

5X

MS-DOS - Released - 2000

5X is an Ataxx variant. It is a turn-based strategy game with grid-based playfields. The idea is that both opponents occupy a number of grids and can move one of these grids in each round. Moving one grid results in cloning it (which means the player occupies one more than before) while moving two grids results in the original grid becoming neutral. When moving besides a grid occupied by the other player, that grid and all adjacent hostile ones switch to the player's possession. The winner is either the player who has the most fields under control when there are no neutral pieces left or who forces the opponent into a position without a valid move. This game features two scenarios (Sasha and Alien Invasion) which only differ in the UI art, the enemy icon and the background image which is revealed when the player possesses grids. Alien Invasion is science-fiction based while Sasha features digitized images of a woman. Both of these scenarios have five levels (best of seven matches) with varying background images and grid layouts which are played against the AI.

688 Attack Sub

688 Attack Sub

MS-DOS - Released - 1989

The player takes command of a US Los Angeles-class or Soviet Alfa class nuclear powered attack submarine and plays 10 missions ranging from into either Cold War scenarios or combat missions in a hypothetical global conflict.

7 Colors

7 Colors

MS-DOS - Released - 1991

It might be a "battle of colours", two "enemies" engaging in a "fight" to "conquer the territory" on the "battlefield". Or, despite Infogrames' martial marketing efforts, 7 Colors might just be a puzzle game with brightly colored diamonds. In the wake of Alexey Pajitnov's block-busting Tetris, Infogrames licensed another Russian mathematician's concept for a game of logics and dexterity: Two players start from opposite ends of a board, filled with rectangles of seven different colors, and take turns in picking one of these colors. All diamonds of that color bordering on the player's territory are annexed, expanding the borders. Whoever first controls more than half of the terrain wins. Some quirks add tactical depth: The color chosen is locked for the opponent for one turn; drawing lines from one border of the field to another fills all the space in between. In addition, boards come in various diamond sizes, color textures and with obstacle stones. A (generous) time limit exerts soft pressure. 7 Colors can be played against the computer or a human opponent, even over a local network - a rare feature at the time. Ambitious players may design their own boards with the included editor.

7 Dni A 7 Noci

7 Dni A 7 Noci

MS-DOS - Released - 1994

This is a creepy erotic comedy inspired by the Leisure Suit Larry series.Jarek Kolář addressed the connections between his game and Leisure Suit Larry by asserting that while Larry acts like an unsuccessful sexual loudmouth, Venca is a self-confident village idiot.

73 Million Seconds

MS-DOS - 1998

8088 Othello

MS-DOS - Unlicensed - 1985

8088 Othello is a four-color ASCII graphic board game similar to Reversi. The game is for 1 player and you battle against the computer to get more of your pieces on a board.

9 Poker

MS-DOS - 1990

9 Poker game, the player must control the computer with three people against, winning the bet. When the winning stake accumulated to a certain extent, there will be comic beauty, but not very good-looking. Computer-controlled players, because the card type of good and bad have different expressions, fairly interesting. But the probability of repeated high licensing, playing a long time will be very tired.

9:05

9:05

MS-DOS - Homebrew - 2000

The phone rings at 9:05 AM after a rough night. It's up to you to get up and get moving in this short piece of interactive fiction. Short and easy game ideally suited for newcomers to adventure games - and with a highly surprising finale that rewards replaying the game. Actually, your various failures along the way make up a large part of the game experience.

97 Super Girl

MS-DOS - Released - 1993

In English: 97 Super Girls: Connected Fruit Bowl. The story describes that the protagonist rescues five missing superpower beauties, and the way of rescuing is to solve the puzzle of the beauties in the process of playing the fruit plate game. After the puzzle is completed you will see pictures of beauties in comics.

A Bloody Life!

MS-DOS - Homebrew - 1998

Life has been kind of strange these days... you can't really make out what the hell your hospital - sorry, Institute - is coming to. Reckless procedures, personal complications... even your own daughter is acting sort of fishy. Could it be that you, in fact, are the one to solve the mystery of this generalized unprofessional conduct?

A Change in the Weather

MS-DOS - Homebrew - 1995

A Change in the Weather is a 1995 work of interactive fiction by Andrew Plotkin, in which the player-character is caught in a rainstorm while out in the countryside. It won the Inform category at the inaugural 1995 Interactive Fiction Competition. The game was included on Activision's 1996 commercial release of Classic Text Adventure Masterpieces of Infocom. The game is unusual in that its objective - to prevent a bridge, that the hero crosses early in the game, from being destroyed by the storm - is not apparent from the outset. The player has the option of simply walking away at the start of the game and never crossing the bridge, which ends the game immediately. Once the bridge has been crossed, the game ends immediately if the bridge is destroyed - although the ending states that the player character was able to safely return by other means, regardless. Likewise, if the player manages to save the bridge, they are simply returned to the start location, where all they can do is to leave by the same means that was available at the very start of the game, yielding the same ending message, but with an additional quote at the end. The game is thus taken to represent a literary message about the intrinsic value of personal experiences.

A Day for Soft Food

A Day for Soft Food

MS-DOS - Homebrew - 1999

In A Day for Soft Food the player controls the hungry cat of a household. Its master (called "the Provider" in the game) is sound asleep in his bed, ill from some unknown sickness. His state of misery has left his faithful pet with barely anything to eat, and even the slightest mewl seems to annoy him. Can food be found without waking him up? As with most modern interactive fiction, the player types in full sentences describing their intended actions (LOOK AT THE PROVIDER, MEW, and so on). The game requires a Z-interpreter to run.

A Dudley Dilemma

MS-DOS - Homebrew - 1988

This rather lighthearted text adventure game features you as a Harvard University student living in Dudley House. Your goal is not very evident through most of the game, but, like all text adventures, you must solve a series of puzzles and navigate your way through mazes using nothing but your intellect and objects you find along the way. Befitting the games academic setting, there is a scene in here taken from a T. S. Eliot novel.

A Journey Into Xanth

MS-DOS - Homebrew - 1993

A Journey Into Xanth takes place in the magical world of Xanth known from the books of Piers Anthony. The game is a classic interactive-fiction game, with a text parser as the sole user interface. It was developed using a contemporary toolkit (Adventure Game Toolkit v1.3). You are playing a young man named Mim. Like all inhabitants of Xanth, Mim has a unique magical ability, the so-called talent. In his case he is able to conjure a magical mirror which can then be used to talk to any person he wants to, regardless of distance to that person. His talent makes him a quite important member of his local community, the Gap village. He serves as the villages' liaison to King Trent the ruler of the lands of Xanth, who resides in castle Roogna. Mim regularly corresponds with the King discussing various matters. This serves as the starting point for your adventure, as the latest communication with the King will result into a mission given to Mim.

A Line in the Sand

A Line in the Sand

MS-DOS - Released - 1992

A Line the Sand is a conversion of the board war game by TSR of the same name. It depicts a variety of conflicts in the Middle East, including the Gulf War and hypothetical conflicts involving nations like Iran, Israel and Saudi Arabia. Gameplay is turn-based, with each side being able to deploy a variety of land, air and sea units. Each side can be played by either a human or a computer player. In addition to the basic mode, in which only military forces are used, there is also a diplomatic mode where players have to make a variety of diplomatic decisions in order to reach certain goals.

A Matter of Time

MS-DOS - Homebrew - 1995

In A Matter of Time, the player takes the role of Jonathan Stone who is the assistant of Dr. Joseph Adams. Adams was competing with Dr. Karl Evers about government funds for a time travel machine. Shortly before the deadline elapses, Evers is murdered, Adams becomes the prime suspect and suddenly disappears. As it turns out, he used his time machine in order to find proof of god's existence. Stone's adventure begins when he also uses the machine and find himself in the time of dinosaurs... This is an interactive fiction game with graphics, although the graphics are loaded and shown separately from the text interface. They usually show up when Stone enters a new location or uses the "look" command. The player interacts with the game by typing in commands, e.g. "take box", which is then interpreted by the parser and followed by a text response. The game is spent with exploring the environment, picking up items and solving puzzles.

A Mind Forever Voyaging

A Mind Forever Voyaging

MS-DOS - Released - August 14, 1985

The year is 2031 and the world is near the brink of economic collapse. To avoid this, the president comes up with a plan to stop the disaster - but before applying it, the long-term impacts on the world need to be validated. This is done with a simulation visited by the computer project PRISM, designed to be a true AI. The game starts when PRISM awakes from a simulation of his own, human life and is told that he is in fact the world's first sentient machine. At this point, the player takes control over PRISM. A Mind Forever Voyaging is a text-based interactive fiction game. The player reads descriptions which detail the surroundings and communicates with the game by typing in commands. Most of the time is spent in simulation mode where the player repeatedly visits the town of Rockvil and needs to record situations of everyday or special activities going on. If the player has recorded enough, the game progresses and the simulation ten years ahead can be visited. However, the recording device has no unlimited capacity - when full, the player needs to exit the simulation and let the recordings review by the project leader. Then the current simulation can be simply started again from the start to find new situations - the same applies when dying. Between simulations and toward the end there are situations outside the simulation, but overall the game is light on puzzle-solving and more about experiencing how said plan changes Rockvil and its people over time. Outside the simulation there are three more modes to enter: communications (switching to various video/audio units to examine other locations and people), library (various documents and other information to read) and interlace (communicating and giving orders to the own subsystems).

A Night with Troi

MS-DOS - Homebrew - 1991

A Night with Troi is a fan game based on Star Trek: The Next Generation. The player takes the role of an unnamed male member of the ship who convinced Deanna Troi to have sexual intercourse with him. Besides the title screen, there are no graphics. The whole game takes place in her quarters which consist of a living room, a bedroom and a bathroom. The player interacts with the game by typing in commands (the parser is limited and only understands one command per action) which mostly consists of switching rooms and giving commands to Troi, e.g. ordering her to lay down or undress. The sex acts themselves are non-interactive, but the text changes depending on certain parameters like the room and Troi's position. There are no puzzles, but the player needs to find and collect an item in order to have anal sex with Troi.

A Nightmare on Elm Street

A Nightmare on Elm Street

MS-DOS - Released - 1989

A Nightmare of Elm Street is an action game based on the movie of the same name, where the player attempts to free friends from the grasp of the evil Freddy Krueger. Find a way into Freddy's house on Elm Street, enter the Nightmare World, and fight him with unique powers or die trying! Selectable Characters: Before the game begins, the player must first choose one of the available five characters in an attempt to free Joey who, as informed by this selection screen, has been already been captured by Freddy. Spending too much time during this section will allow Freddy to capture a random character, until all but one selectable character is left, so choose a character quickly! When a character is selected, all the other characters are deemed captured by Freddy and must also be rescued. Each character has a different Soul mater and Power meter rating, as well as unique abilities. Soul represents the player's health and if it runs out, the player dies. Power is used up every time the player uses a special ability. The characters are: 1. Kincaid - Special ability: Power Punch 2. Kristen - Special ability: Power Kick 3. Will - Special ability: Lightning 4. Nancy - Special ability: Time Freeze 5. Taryn - Special ability: Magic Knives 6. Joey - Non-selectable (victim) Finding Freddy Krueger's House: The game starts on Elm Street with the player viewable from a top-down perspective. The player must find Freddy's house through this maze of streets, while avoiding Freddy (displayed as a giant character) himself. Bumping into Freddy during the search may damage the player's soul. Inside Freddy Krueger's House: Inside the house, the player must explore and find a way to the other levels. The level location of each friend is displayed on the right frame, as well as their remaining soul. As time passes, their souls may decrease, indicated by a text informing the player of their screams. While exploring, the player may encounter monsters, items, and traps. Monsters and traps will decrease the player's soul. Items may consist of weapons, ammunition, gold coins (to buy items), batteries, objects to restore soul, and other uses. Items will automatically be picked and placed in the player's inventory, also displayed on the right frame. An Item must first be selected in order to use or drop them. During exploration, power will gradually recharge; however, soul may only be restored by using specific items.

A Question of Sport

MS-DOS - Released - 1988

This is the game of the long running BBC quiz show of the same name. Two teams of three battle against each other by answering sports questions. 2 Points are awarded for answering your question correctly. If you answer incorrectly the opposing team get a chance to answer it but for only 1 point. There are 6 rounds including picture board, what happened next and a quickfire buzzers round. Contestants are displayed as digitized faces and each contestant specialises in a certain sport. Team captains get to choose which sport they wish to specialise in from a choice of ten. There are 5 question blocks so that if questions start to repeat you can load the next one to extend gameplay life. After the last round the scores are totted up and the winner is the team with the most points.

A Quick Run Around the House

MS-DOS - Homebrew - June 13, 1995

A Quick Run Around the House: A Sample Adventure was created by Roger Kenner, the author of the Adventure Game & Interactive Fiction Generator, to demonstrate the abilities of his teaching tool. The player searches a house for a disk containing Kenner's programme. The interface consists of two parts: the upper part of the screen contains a written description of the scenery and the lower part contains two rows of commands. The upper part changes depending on the situation; usually there are just the directions the player may try to move next (the cardinal directions, up and down) listed. The lower row never changes and allows to get word explanations, get objects, use an object, list the inventory or put something down. All those commands are associated with a key and sometimes, e.g. when trying to take something, a pop-up menu comes up and the player has to choose an object from a list.

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