Alternative Software

4 Most Horror

4 Most Horror

Commodore 64 - Released - 1988

4 Most Horror is a compilation of the following four games: • NEIL Android (isometric action game) • Nosferatu the Vampyre (isometric action-adventure game) • The Rocky Horror Show (arcade adventure with puzzle elements) • She Vampires (vampire themed Gauntlet clone)

Andy Capp

Andy Capp

Amstrad CPC - Released - 1988

In this game you play the role of Andy Capp, the hard drinking northern layabout from the comic strip in the British newspaper The Mirror. If he doesn't give his new unemployment benefit to his wife, she will leave him - unfortunately he already spent it. So the goal of the game is to gather enough money. There are various ways to achieve this, e.g. pumping other people for money or betting. He also needs to keep his alcometer as full as possible while avoid being arrested for fighting various characters including your own wife. Andy can stop people in the street by blowing a kiss at them. When he stands next to a person he can interact by either giving them an item, talking to them or beating them up.

Andy Capp

Andy Capp

Sinclair ZX Spectrum - Released - 1988

It's Monday morning and you're in a flat spin. Flo's demanding your dole cheque. She'll be off to her mother's if she doesn't get it soon. And who'll do the washing-up then? You'll need every ounce of your northern wile and charm to raise the cash to survive, one way or another. Maybe you can extract a quid or two from your friends? Or try your luck on the horses? But whatever you do, steer clear of the rent man and the local copper - they're both after you with a vengeance! Watch your favourite cartoon characters come alive as you duck and dive, dodge and weave you way through a week in the life of Andy Capp.

Arcade Extravaganza

Arcade Extravaganza

Sinclair ZX Spectrum - Released - 1988

Compilation of three games: BMX Ninja: The game objective is to survive for as long as possible. To proceed to the next location, you must dismount 8 BMX bikers. Ninja Scooters and Skateboarders do not count towards this total. Microball: Pinball game. Hitting various targets on the pin-table will increase the bonus and hitting all 5 drop targets on the left of the table will advance the bonus multiplier. If the bonus multiplier is on 5X and all 5 drop targets are hit, then an extra ball will be awarded. Eliminator: Pilot your Skystrike Attack Craft to the vicinity of the Motare Nebulae (Galactic co-ordinates - 1711.3, 9215.99 mark 1.763). Discover why several ships have vanished without a trace. Intelligence probes sent to the area discovered two types of enemy craft code-named "Killer Bubbles" and "Mutant Craft", before being destroyed. Don't let these names fool you; they are deadly.

Atom Smash

Atom Smash

Acorn Electron - Released - December 1, 1988

Atomsmash The nuclei of all elements with less than 17 electrons have become unstable. In an effort to save the universe, you are your ship have been reduced to sub-atomic size. Five 'gluons' have been provided for each element. Collect each one from the bottom of the screen and take it to the nucleus. To leave a gluon in the nucleus, stop between the dotted lines. Be careful not to touch anything and hurry, there isn't much time left! Knockout Try to stop the wall advancing up by knocking the bricks out with a cannon ball. The cannon ball moves back and forth along the top of the screen until SPACE is pressed. It then drops down and crashes into the wall. There are three speeds: 1 is the slowest and each brick is worth 10 pts, one bonus point is given on level 2 and 2 bonus points are given on level 3. Reaction Tester The white bar which will appear on the left of the screen will change colour following the sequence of traffic lights (RED, YELLOW, GREEN). Press SPACE as soon as the colour changes to green. Your reaction time and rating will then be given.

Australian Rules Football

Australian Rules Football

Sinclair ZX Spectrum - Released - 1989

This game is based on the sport Australian rules football, or Aussie rules. It has two teams playing against each other in four, three minutes quarters and the aim is to score the most points at the end of the game to win. A goal, also known as a sausage roll, is scored if the ball goes through the middle posts and is worth six points while a behind is scored if the ball goes between the side posts, this is worth one point. You can earn possession by tackling the opposition to win the ball. There is also a chance that while in possession you can drop the ball which may cause you to lose possession. Throughout the game, a commentator runs down the action and gives updates on the scores as they happen. The game comes with two leagues. The Outback Amateur League has you in control of the Koalas and you must win matches to move up the OAL ladder. You take on teams such as the Rangers, the Butchers and the Wallabies and you must reach the top of the ladder to become champions. The Victorian Football League is the professional league and provides a much tougher test. Here you are the Hawks and teams like the Bombers, the Kangaroos and the Blues are your opposition and the aim is the same as the previous league, win matches to move up the VFL ladder and eventually reach to top to win the championship.

Back to Skool

Back to Skool

Sinclair ZX Spectrum - Released - 1985

The game differs from its predecessor by an increase in the size of the play area (including a neighbouring girls' school) and a number of gameplay changes. The girls' school incorporates its own new characters including undistinguished girls with hockey sticks, Hayley (girlfriend of the main character Eric) and Miss Take (the headmistress). Only at break time and lunch times are the girls allowed to mingle with the boys, in the central grassy playground, separated at other times by a high gate. The opening and closing of the gate is controlled by the school caretaker Albert, a new character to the game. It is also possible for Eric to sneak over the gate into the girls' school during lesson times, either using the bicycle (after completing the challenge of finding its lock's combination and then performing a tricky manoeuvre on it), by watering the flower beside the gate and then jumping on it, or by kissing Hayley through the gate. When the girls and boys are allowed to mingle and when Eric gains access to the girls' school, he can kiss Hayley, who will then agree to do 1000 of his lines for him. This reduction method can be used up to six times before Hayley refuses to help Eric any more. Elements added in Back to Skool include stink bombs (used to trigger the opening of windows), water pistols, mice that can be released in the girls' school causing widespread panic, and sherry (which can be squirted into cups and used to "intoxicate" teachers by splashing it on them with correct timing).

Bug Eyes 2: Starman to the Rescue

Bug Eyes 2: Starman to the Rescue

Acorn Electron - Released - June 1, 1988

Light years from Earth lies the rusting hulk of the Xxabanean flagship, disabled while on its mission to vaporize our planet by the super-heroine Space Agent Zelda! She managed to destroy its power source, but was captured in the attempt and locked away in the depths of a distant and desolate asteroid. You, as Space Agent Starman, must penetrate the defences of the ship and collect the 25 keys required to free Zelda from her intergalactic prison. But beware. Some of the old Xxabanean booby traps are still in operation and strange alien creatures have moved into the empty hulk. You only have five refills of oxygen and your limited supply is depleted more quickly by collisions with objects and creatures. You must find the keys before it runs out.

California Run

California Run

Atari 800 - Released - 1988

California Run is a clone of Pole Position for the Atari 8-Bit line of computers. It was developed by Syntax Software and published by Alternative Software in 1988.

Cartoon Capers

Cartoon Capers

Sinclair ZX Spectrum - Released - 1988

Compilation of three cartoon games on one disk: DANGERMOUSE IN DOUBLE TROUBLE: While relaxing in his Mayfair penthouse flat, DM receives a phone call from Colonel K, head of security. News has just arrived about Greenback's latest scheme. Greenback and his henchmen are in the process of building an android Danger Mouse. YOGI BEAR: Grim tidings from Jellystone Park, folks! Yogi's little pal Boo-Boo has been bearnapped by a mean hunter, planning to make some loot by selling him to a circus. Boo-Boo is locked in a cage near the hunter's cabin . . . somewhere in Jellystone. Only Boo-Boo's fearless and faithful friend Yogi can save him. EVERYONE'S A WALLY: Wally is back, this time with his family in the first ever Multi-Role Arcade Adventure. The purpose of the game is to find the combination for the safe and then pay the gang's wages. The combination is split and can be found in different locations. Not only must the combinations be identified, but also the right items to collect the combination must be used.

Castle Top

Castle Top

Atari 800 - Released - 1986

The year: 1502 Your childhood sweetheart and bride to be, Jessica, has been captured by Frederick, Lord of Alconbury and is held in one of the high towers of Alconbury Castle. Unless you agree to help him in his attempt to overthrow the King, she will suffer a slow and painful death. You, being a noble Knight, would rather die attempting to rescue Jessica from her ‘fate worse than death’, than to help Lord Frederick in his evil task. Your plan is this: Climb the castle battlements, avoiding the spear throwing guards and many other objects that block you in your quest. As you do not know the layout of the castie, you will have to discover the best route to rescue Jessica. But hurry. There is limited time in which to save your beloved from what will be an almost certainly slow and agonising death. YOU MUST NOT FAIL HER! Joystick Only.

Championship Baseball

Championship Baseball

Sinclair ZX Spectrum - Released - 1990

In this traditional baseball simulation, gameplay takes place mainly on a split screen.One side shows an overview of the field, the other showing the batter, with the latter view disappearing when the ball is hit. The game requires you to "draft" a team before play, composing the best possible squad based on each player's skill attributes. The game also allows a semblance of managerial control, and has an optional batting practice mode to warm up. It then allows you to play individual games, or participate in a 4 division, 24-team championship.

Championship Baseball

Championship Baseball

Amstrad CPC - Released - 1987

In this traditional baseball simulation, gameplay takes place mainly on a split screen.One side shows an overview of the field, the other showing the batter, with the latter view disappearing when the ball is hit. The game requires you to "draft" a team before play, composing the best possible squad based on each player's skill attributes. The game also allows a semblance of managerial control, and has an optional batting practice mode to warm up. It then allows you to play individual games, or participate in a 4 division, 24-team championship.

Classic Arcadia

Classic Arcadia

Amstrad CPC - Released - 1989

A compilation of three titles, from Alternative Software, all three of which were originally released by Bubble Bus Software and are interpretations of three classic arcade games. Games included were: * Classic Axiens * Classic Invaders * Classic Muncher

Confusion

Confusion

Acorn Electron - Released - 1984

A huge 64 storey automated industrial plant used for the production and storage of deadly Confuzion Bombs versus a highly intelligent and quick thinking mind (yours!)! The Objective : To destroy the complete complex by eliminating the entire explosive stock pile. Confuzion : Its features include Bonus levels, Extra Sparks, Skill Stepping, Speed Spark and Multiplayer options. A totally addictive and frustrating arcade game using a fresh and original playing concept. The Fuzion Of Mind And Machine.

Count Duckula 2 featuring Tremendous Terence

Count Duckula 2 featuring Tremendous Terence

Amstrad CPC - Released - 1992

Count Duckula 2 is a continuation of Count Duckula. It's a game based on the cartoon series. In this game, the Count went to Planet Cute, and he must now escape back to Transylvania. He has to avoid the teddies and fluffy bunnies, and has a "ketchup gun" with limited ammo - his task is to get from the left of the screen to the right.

Count Duckula 2 Featuring Tremendous Terence

Count Duckula 2 Featuring Tremendous Terence

Atari ST - Released - 1992

Count Duckula 2 is a continuation of Count Duckula. It's a game based on the cartoon series. In this game, the Count went to Planet Cute, and he must now escape back to Transylvania. He has to avoid the teddies and fluffy bunnies, and has a "ketchup gun" with limited ammo - his task is to get from the left of the screen to the right.

Crazy Er*bert

Crazy Er*bert

Acorn Electron - Released - October 1, 1987

A cubic-domain game in which you must change the colour of the grid and avoid the gorilla, balls and snake. Starring : Crazy Er*Bert Supporting cast : Boris the Gorilla, Coily the Snake Featuring : Cascading balls, deadly discs, balmy bananas, rotating rota-hats Great fun in this arcade-style classic!

Cricket Crazy

Cricket Crazy

Amstrad CPC - Released - 1987

The secluded Caribbean island of St. Malcolm is getting a visit from a cricket team from the UK to play the islanders with a hidden agenda to get the rights to the local natural resource, Guano. You are the manager of the team as you fly towards the island but things don't go too well as you get hijacked and later crash the plane. After surviving the crash, your aim is to get yourself and the team to the cricket ground where the game is going to be played. Cricket Crazy is a graphic text adventure where the screen has a picture of your location and text describing what you can see. You type in commands with the keyboard to interact with your surroundings and if you manage to get to the ground you can interact with the actual cricket game.

Dalek Attack

Dalek Attack

Atari ST - Released - 1992

In this game you play the role of the Doctor from the BBC science fiction program Doctor Who. The story sees you trying to stop the Daleks from invading earth with help from your companions. The gameplay starts with you flying along the sewers of London on a hover platform blasting monsters with your laser. In later levels the gameplay turns to on foot platform jumping and shooting Daleks and Robomen with your sonic screwdriver and grenades. There are three different incarnations of the doctor for you to play as well as three different companions for a second player to play co-operatively.

Dalek Attack

Dalek Attack

Sinclair ZX Spectrum - Released - 1992

In this game you play the role of the Doctor from the BBC science fiction program Doctor Who. The story sees you trying to stop the Daleks from invading earth with help from your companions. The gameplay starts with you flying along the sewers of London on a hover platform blasting monsters with your laser. In later levels the gameplay turns to on foot platform jumping and shooting Daleks and Robomen with your sonic screwdriver and grenades. There are three different incarnations of the doctor for you to play as well as three different companions for a second player to play co-operatively.

Danger Mouse in Double Trouble

Danger Mouse in Double Trouble

Amstrad CPC - Released - 1985

Baron Greenback has created a clone of Danger Mouse, and needless to say his intentions are not good. Naturally, Danger Mouse springs into action, across three distinct stages of gameplay with platform and shoot 'em up elements. The first section involves flying along in your Aerocar, shooting as many of the bad guys as possible while avoiding as many as possible. The second involves avoiding contact with wild cats and monkeys by jumping on the backs of crocodiles. The final section involves destroying the power apparatus of Greenback's doppelganger in time to save Penfold.

Danger Mouse In Double Trouble

Danger Mouse In Double Trouble

Sinclair ZX Spectrum - Released - 1984

Danger Mouse in Double Trouble is the first game in a series of games based on the cartoon character Danger Mouse. The other games are Danger Mouse in the Black Forest Chateau and Danger Mouse in Making Whoopee . The game itself consists of three distinct stages so that Danger Mouse can get to Baron Greenback's lair and stop him activating an evil android version of Danger Mouse. The first level has Danger Mouse and his sidekick Penfold in their aerocar destroying oncoming robots. The second level has the characters traveling through a jungle avoiding various creatures. The third and final level is the showdown in the lair of Baron Greenback which has Danger Mouse using rows of buttons to control lights so that the android can be stopped from activating.

Danger Mouse in Making Whoopee

Danger Mouse in Making Whoopee

Amstrad CPC - Released - 1985

Based on the animated series, this game has Danger Mouse trying to foil Baron Greenback's latest attempt at world domination through hundreds of whoopee cushions which he'll place on United Nations seats to cause chaos. The evil toad has also kidnapped your friend Penfold whom you must rescue. It consists of two parts: a 3D maze, and platforming areas. Driving your Mousemobile around town, you must find warehouses with items you can use to give to characters so that they will not block your path. There are also store rooms where you can exchange items. You then will find electricity stations and gas factories that you must stop from powering the Baron's Whoopee Works which is also your final goal. Each location found then has you play as a platformer where you must run, jump, climb in order to find the objects you need. In the Whoopee Works, you must pop enough whoopie cushions in order to foil the Baron's plan.

Danger Mouse in The Black Forest Chateau

Danger Mouse in The Black Forest Chateau

Sinclair ZX Spectrum - Released - 1984

Danger Mouse is back, fighting fit and ready to pit his wits against the mad Baron Silas Greenback in the Black Forest Gateau. Whoops! Chateau. Colonel K, head of a top secret department in which he does not know its names, sends Danger Mouse, along with his trusted assistant Penfold, to the Black Forest to destroy the Pi-beam, the Baron's secret weapon which poses a threat to world security. After DM says that it is an easy task, he and Penfold leave for Germany in their mousemobile. Unfortunately, finding the Pi-Beam would be difficult since the Baron has set many traps that DM needs to overcome. Danger Mouse in the Black Forest Chateau is an adventure game which involves the player reading a description of each scene, and choosing a number of options to proceed through to the next scene. The game is played in two parts. The second part cannot be played unless the first is completed since upon completion, the player is given a code to access the second part.

Dead or Alive

Dead or Alive

Acorn Electron - Released - November 8, 1988

You, as the sheriff of Dodge (the bullets) City, must stop the bandits getting away ith the bags of money from the City Bank, and freeing their comrades in jail. But stopping baddies takes it out of you a bit, so you have to keep an eye on your 'Thirst Level'. If it gets too low you can always pop into the Hotel for a quick drink with the lads from the O.K. Corral. If your ammo gets too low, just walk over the body of a dead bandit, before he disappears and you will get more ammo. Keep an eye out for Neddie, the bandits' faithful horse. If you get in his way, you will be trampled. Make sure the bandits do not take all the bags of money. If they do, the people of the town will hang, draw and quarter you (and then whatever's left, they will feed to the vultures).

Dead or Alive

Dead or Alive

BBC Microcomputer System - Released - 1987

Bandits have overrun Dodge City, determined to escape with the loot. As the sheriff, it's your job to stop them in a game resembling Commando without the military setting. Your character has limited ammo, and can replenish this by walking over dead soldiers. You must also watch your thirst level, and head into the hotel at the top of the screen before it reaches zero. As well as the bandits, their horse regularly crosses the screen and must be avoided.

Desmond's Dungeon

Desmond's Dungeon

Atari 800 - Released - 1988

The game is in two parts; in the first part you (Desmond) are running about a dungeon recovering bags of gold dropped by the fiendish Alfonso, who will also fly by sometimes and try to bomb you if he sees you stealing his gold. There are various hazards and creatures to avoid, and to complicate things, when you are carrying a bag of gold to take them to the surface you cannot jump. In the second part you are in the Vault, and the objective is to throw bags up in the air (via the fire button) to be caught by passing "grabs". You must avoid bombs, eggs, spiders and fireballs to get enough gold to progress to the next level.

Double Dare

Double Dare

Sinclair ZX Spectrum - Released - 1991

Double Dare is the computer version of the game show originally hosted by Marc Summers. Like the TV show, the game is basically a trivia game with the added enhancement of being able to answer the question, or take a dare. Dares consist of the Toss-up Challenge, the Physical Challenge, and in the last round, the Obstacle Course. Questions are varied, and in large enough number to avoid excessive repetition even over several games worth of play.

Double Dare

Double Dare

Amstrad CPC - Released - 1992

Double Dare is the home computer interpretation of the UK version of the game show hosted by Peter Simon and a regular part of the 'Going Live' Saturday morning kids show. Like the TV show, the game is basically a trivia game with the added enhancement of being able to answer the question, or take a dare - which invariably involves having to complete some kind of 'physical' challenge. The final round is an obstacle course where you need to run, climb and jump your way to victory.

Druids Moon

Druids Moon

Commodore 64 - Released - 1988

A text adventure written by Charles A. Sharpe and published by Alternative Software and Top Ten Software. You start in a bedroom with no guidance. You must examine your world and determine the best way to go. Gather the tools you need. But if all goes well you may keep yourself safe in this shifting world and be of service to others in the process.

Druids Moon

Sinclair ZX Spectrum - Released - 1987

Druids Moon brings back Tommy Astle, the hero from one of Charles'earlier games, Werewolf Simulator. We learn that Tommy has always had an interest in the magic and culture of the Druids. Now, with an intense feeling of being called by someone or something, he has travelled into the depths of the English countryside to learn his fate. He is staying at an olde worlde inn at Aven-bury. It is here that we join him at the start of an adventure that may well change his whole life. Mapping is not quite so devious as in Werewolf Simulator, but you must still take care to explore the terrain with pencil and paper at hand. Exploring the surrounding roads and woods, you realise that there is more to Avenbury than first meets the eye. The number of locations is not very large, but it is what you do in these locations that is going to be vitally important. As with other games from the same author, useful items are not obvious, you must actively look for them. The first location is a good example: There are many useful things just lying around or within view, but you must SEARCH, EXAMINE, LOOK IN and LOOK UNDER everything you can think of to find what is there. The program is written using Incentive's Graphic Adventure Creator and has the usual limitations of graphic design and parser. With that in mind, the graphics are an improvement over earlier adventures and the parser will accept sufficiently complex commands to make life a little interesting. The amount of descriptive text is limited but still sets the scene adequately. The atmosphere is more in the mind than on the screen and builds quite nicely to the climax, which has a nice twist. There can be no comparison between the elegant operation of something like Jinxter or Knight Ore and Druids Moon, but then there is a great difference in price. GAC games are still fairly common and represent much of the bread and butter for our adventure appetites. Long may they be so. Released as part of Top Ten Software compilation named Bogies Pick 3.

Druids Moon

Druids Moon

Amstrad CPC - Released - 1987

Druids Moon brings back Tommy Astle, the hero from one of Charles'earlier games, Werewolf Simulator. We learn that Tommy has always had an interest in the magic and culture of the Druids. Now, with an intense feeling of being called by someone or something, he has travelled into the depths of the English countryside to learn his fate. He is staying at an olde worlde inn at Aven-bury. It is here that we join him at the start of an adventure that may well change his whole life. Mapping is not quite so devious as in Werewolf Simulator, but you must still take care to explore the terrain with pencil and paper at hand. Exploring the surrounding roads and woods, you realise that there is more to Avenbury than first meets the eye. The number of locations is not very large, but it is what you do in these locations that is going to be vitally important. As with other games from the same author, useful items are not obvious, you must actively look for them. The first location is a good example: There are many useful things just lying around or within view, but you must SEARCH, EXAMINE, LOOK IN and LOOK UNDER everything you can think of to find what is there. The program is written using Incentive's Graphic Adventure Creator and has the usual limitations of graphic design and parser. With that in mind, the graphics are an improvement over earlier adventures and the parser will accept sufficiently complex commands to make life a little interesting. The amount of descriptive text is limited but still sets the scene adequately. The atmosphere is more in the mind than on the screen and builds quite nicely to the climax, which has a nice twist. There can be no comparison between the elegant operation of something like Jinxter or Knight Ore and Druids Moon, but then there is a great difference in price. GAC games are still fairly common and represent much of the bread and butter for our adventure appetites. Long may they be so. Released as part of Top Ten Software compilation named Bogies Pick 3.

Endzone

Endzone

Amstrad CPC - Released - 1989

Endzone gives you the chance to manage an American Football team and take them from Division Two to Division One and win the Superbowl. There are a variety of options available but the choices that affect your team and results are limited with you able to change your team and buy and sell players. Once you are happy with your choices then you can play the next game. The match highlights screen consists of just text and you watch a clock count upwards through the four quarters and any scoring incident appears as it happens.

Endzone

Endzone

Commodore 64 - Released - 1988

Endzone gives you the chance to manage an American Football team and take them from Division Two to Division One and win the Superbowl. There are a variety of options available but the choices that affect your team and results are limited with you able to change your team and buy and sell players. Once you are happy with your choices then you can play the next game. The match highlights screen consists of just text and you watch a clock count upwards through the four quarters and any scoring incident appears as it happens.

European Soccer Challenge

European Soccer Challenge

Amstrad CPC - Released - 1990

European Soccer Challenge allows you to play as one of fourteen European football teams (including the mighty Wrexham) against another player or the computer. Options include the number of players, your skill level and the team you want to play as. The match is viewed from above showing a small part of the pitch. The joystick controls the nearest player to the ball and the fire button allows you to shoot or pass. The keyboard is used to select your options on the menu screens.

Excalibur: Sword of Kings

Excalibur: Sword of Kings

Sinclair ZX Spectrum - Released - 1987

I Merlin, set you your quest . . . Enter the Castle, Find Excalibur, Slay the she-wizard, And rescue Good King Arthur, disposing of any evil creatures along the way. Remember It's up to you!

Fireman Sam

Fireman Sam

Amstrad CPC - Released - 1992

Fireman Sam is based on the British animated children's TV show where you are Fireman Sam himself and you must drive around the fictional Welsh town of Pontypandy helping the residents in this top view flick-screen driving game. You start in your fire engine at the station and you are given a job which has to be found and completed before returning to the station while a timer decreases. Jobs you will receive are to put out a fire, get Norman's head out of some railings, remove a kite from a roof or find various objects for other characters like keys and hammers. You have no idea of where the incident or lost item is so you drive around until you find it. Apart from the finding objects, the other jobs when the location is found turns into a single screen side view arcade sequence. You have to waggle the joystick to put out the flames or get Norman's head free, while the kite job has you avoiding objects and climbing a ladder. If you fail a job or run out of time then you have to report back to the station to receive a warning. Get three warnings and it is game over and there are two skill levels (easy or hard).

Flight Simulation

Flight Simulation

Amstrad CPC - Released - 1984

With a 64,000 x 64,000 flying area, you are responsible for the piloting of your aircraft with comprehensive instrument panels across a range of 15 different airplane options. Three runways are available for taking off, landing and re-feulling and some landmarks to help you plot your course around the map area.

Flunky

Flunky

Commodore 64 - Released - 1987

A Flunky is a male servant who must do routine jobs for his masters; in this game you are a Flunky and your masters are the British Royal Family. There are five tasks to be undertaken – light all the fires, fetching a toy boat from the bath for Prince Andrew, some freckles for Fergie, a wig for Diana, and a mystery task for the Queen. To gain access to each room, you need the signatures of particular royals along the way. Flunky is an arcade adventure using the same game system as other Don Priestley's Trapdoor license – large sprites overlaid onto block objects, seemingly designed around Spectrum attribute-clash issues. Many screens operate on more than 1 horizontal plane, so you can move your character in and out of the screens as well as across them. Guards will shoot at you if you attempt to access restricted areas, so be careful.

Football Frenzy

Football Frenzy

Sinclair ZX Spectrum - Released - 1987

As manager of Grimsditch Rangers you have achieved the impossible by getting the team to the Cup final. It is now Wednesday and the final is on Saturday but everything that can go wrong is going wrong, the kit needs washing, bills paying, strikers wanting to leave are one of the many problems you will face to get your team ready for the final. Football Frenzy is a graphic text adventure with text describing your locations and pictures showing what you see. You type in commands with the keyboard to interact with the locations and various objects.

Football Frenzy

Football Frenzy

Amstrad CPC - Released - 1987

As manager of Grimsditch Rangers you have achieved the impossible by getting the team to the Cup final. It is now Wednesday and the final is on Saturday but everything that can go wrong is going wrong, the kit needs washing, bills paying, strikers wanting to leave are one of the many problems you will face to get your team ready for the final. Football Frenzy is a graphic text adventure with text describing your locations and pictures showing what you see. You type in commands with the keyboard to interact with the locations and various objects.

Formula One

Formula One

Sinclair ZX Spectrum - Released - May 13, 1983

Formula One is a Formula One racing management videogame published in 1985 by CRL Group PLC, developed by G.B. Munday and B.P. Wheelhouse for the ZX Spectrum, and converted to Amstrad CPC by Richard Taylor. Once the game is properly underway, you must buy engine and chassis upgrades, and can improve the quality of your pitcrew - all of which eats into your budget. Your cars must be raceworthy to be able to race. After qualifying you must choose your tyres for each car - rain can be a factor, and the game informs you of the expected conditions before the race. The races are depicted via a timing board which displays the top 6 in the order, images of the cars flashing by (with a distinction made as cars come into the pits), and messages detailing crashes, spins and technical problems. Your drivers can be called in for pitstops, which involves moving a man around to undo each tyre in sequence, which is hardly realistic but does add some arcade skill and variation. The game was re-released by Alternative Software under the name Formula Grand Prix (the name was only used on the boxart however, as all in-game screens still kept the original title)

Freddy Hardest

Freddy Hardest

Sinclair ZX Spectrum - Released - January 1, 1987

The most irreverent playboy of all the galaxy, heir of a great fortune, has a totally irresponsible life, given to uncontrolled drunks, endless celebrations and excesses of all kind. After one of his last "little" parties he decided to take the controls of his spaceship in not very appropriated conditions to pilot, so our sidereal playboy went to play with meteorites under the effects of drunkenness. Evidently this diversion could not have finished very well, he crashed with a meteorite, lost the control of his spaceship and fell with it to planet Ternat's moon, where it's located the enemy base of Kaldar. Injured and laughing, he managed to left the smoky spaceship and slowly noticed that in such a place he wouldn't be received in a very friendly way. Already recovered of his dunk, Freddy Hardest, who although could not look it, is one of the most intelligent members of the Sidereal Free Planet Confederation's SPEA Agency Service of Counterespionage, he must start the adventure

Freddy Hardest

Freddy Hardest

Microsoft MSX - Released - 1987

The most irreverent playboy of all the galaxy, heir of a great fortune, has a totally irresponsible life, given to uncontrolled drunks, endless celebrations and excesses of all kind. After one of his last "little" parties he decided to take the controls of his spaceship in not very appropriated conditions to pilot, so our sidereal playboy went to play with meteorites under the effects of drunkenness. Evidently this diversion could not have finished very well, he crashed with a meteorite, lost the control of his spaceship and fell with it to planet Ternat's moon, where it's located the enemy base of Kaldar. Injured and laughing, he managed to left the smoky spaceship and slowly noticed that in such a place he wouldn't be received in a very friendly way. Already recovered of his dunk, Freddy Hardest, who although could not look it, is one of the most intelligent members of the Sidereal Free Planet Confederation's SPEA Agency Service of Counterespionage, he must start the adventure.

Galactic Games

Galactic Games

Amstrad CPC - Released - 1987

Galactic Games is a sports olympiad game set in space. It offers five disciplines, which can be either played separately or linked together as tournament: - 100 Meter Slither: Players take control over a worm and have to race by making rhythmic and fast joystick movements. But because the worm uses up his slime for movement, players occasionally have to slow down to avoid burning dry. - Space Hockey is a one-against-one hockey game. It features a living puck which tries to stay out of the goals and for rounds of 60 seconds each. - Psychic Judo: Here two beings with over sized brains shoot energy bolts at each other. Since there can be only one bolt at the screen at a time, so the faster player goes into attack mode and the other goes into defense: The defender can rise (and move) shields while the attacker needs to steer the bolt around them. If a bolt hits the unprotected defender, it transfers energy from the defender to the attacker - or vice versa if it hits a shield. This discipline is played best-of-five with 60-second rounds, - Head Throwing is basically a normal hammer throwing event. Players need to gain speed by making rhythmic and fast joystick movements and release the head at the right moment to throw it as far as possible. - Metamorph Marathon: Here players need to navigate an obstacle race again the clock. They control a metamorph which can be morphed into five different shapes with different advantages and disadvantages. This means one of the player's task is to decide which form is best suited for which part of the course and to balance the energy reserves.

Geo-Matrix

Commodore 64 - Released - 1992

A puzzle game created by Jason Taylor and published in 1992. Recreate the image on the right in the left section using the shapes and patterns given within the ever decreasing time limit.

Gilbert: Escape from Drill

Gilbert: Escape from Drill

Amstrad CPC - Released - 1989

Gilbert: Escape from Drill is an action game based on the animation series Gilbert. Gilbert, a disgusting alien, has come home after finishing shooting his current TV series. He needs to leave the planet Drill soon because he needs to sign his next contract - but unfortunately the population of Drill are sick of Gilebrt's arrogance. So they stole important parts of his space ship and hid them in town. The town is a maze-like structure where various enemies try to harm Gilbert, but by using his snot he can oppose them. Killing enough enemies on the same screen cause a power up to appear which can be saved for later (up to four) and has positive effects on Gilbert, e.g floating. The most important part of the town are arcade machines which lead to mini games. After beating a high score (failing to win causes a penalty to the time limit), a part of the space ship is placed in town and Gilbert gets a hint where it can be found.

Gilbert: Escape from Drill

Gilbert: Escape from Drill

Commodore 64 - Released - 1989

Gilbert: Escape from Drill is an action game based on the animation series Gilbert. Gilbert, a disgusting alien, has come home after finishing shooting his current TV series. He needs to leave the planet Drill soon because he needs to sign his next contract - but unfortunately the population of Drill are sick of Gilebrt's arrogance. So they stole important parts of his space ship and hid them in town. The town is a maze-like structure where various enemies try to harm Gilbert, but by using his snot he can oppose them. Killing enough enemies on the same screen cause a power up to appear which can be saved for later (up to four) and has positive effects on Gilbert, e.g floating. The most important part of the town are arcade machines which lead to mini games. After beating a high score (failing to win causes a penalty to the time limit), a part of the space ship is placed in town and Gilbert gets a hint where it can be found. The machines are: Brain Drain: Memory Sprout Wars is a shooter Greed: Collecting bags in the correct order, but without crossing the own path Snot Fight: Skeet shooting Earth Invaders: Space Invaders variant

Ginormous Collection

Ginormous Collection

Sinclair ZX Spectrum - Released - 1992

A compilation of 20 games: Army Moves Australian Rules Football BMX Ninja Combat Zone Dead or Alive Everyone's a Wally Game Over Grid Iron 2 Gunboat Pro Mountain Bike Simulator Punch & Judy Rally Driver The Real Stunt Experts Red Arrows Rugby Boss Run for Gold The Boss Soccer Challenge Strike Force Cobra Turbo Girl

Gold or Glory

Gold or Glory

Sinclair ZX Spectrum - Released - 1988

The time is summer 1988, the place is Seoul, Korea, the reason, the Olympic Games. You are the women's javelin coach and you are worried our two great medal hopes have not been performing their best since arriving two weeks ago. SOMETHING is amiss. It is Wednesday. If you cannot resolve the problem in time for the event on Saturday, our medal hopes will go down the tube. But where do you start? In your hotel of course so get on with it, there is not much time left!

Graham Gooch's Test Cricket

Graham Gooch's Test Cricket

Acorn Electron - Released - September 1, 1987

GRAHAM GOOCH'S TEST CRICKET is an accurate simulation of the game which allows you to stage test matches in your own living room - with the aid of your home computer. There are two modes of operation. Simulation mode is like watching a game of cricket - once you've chosen the teams and the game is under way, you can just sit back and watch it if you like. However, you needn't just be a spectator - whether your team is batting or bowling, you can make tactical changes whenever you wish. In arcade mode, you must be alert at all times. A careless stroke or a loose over could cost the match.

Graham Gooch's Test Cricket

Graham Gooch's Test Cricket

BBC Microcomputer System - Released - 1987

Time to get your bat and pads, put on the whites and have a game of cricket. In this computer version of the game, you have the choice of length of game (40, 50, 60 overs or two innings), how many players (one or two), skill level (one to nine) and whether you want to play a simulation or arcade version. You then choose your eleven players for each team: wicket-keepers, slip catchers and bowlers. The main game is viewed showing a small part of the field from behind the bowler at an elevated angle. Also shown: the batters, wicket-keeper and slip catcher. In simulation mode you control the direction of the ball when bowling. In arcade you can determine the speed as well. For the batter, in simulation mode you can play defensively or aggressively. In arcade mode you always play aggressively. If a ball is hit into the field then it shows a side view at an elevated angle of the fielders chasing the ball. The computer determines how many runs you get.

Grebit

Grebit

Commodore 64 - Released - 1990

Help Freddie Frog and his chumps get some safely. Take care on that bumpy road, watch out the traffic gets worse, don't stay in one spot too long or you'll end up one flat frog. GULP! Now you've got to cross a raging river by leaping from log to log - be careful there's a strong current. Can you make it home? Remember frogs have more fun!

Grid Iron 2

Grid Iron 2

Sinclair ZX Spectrum - Released - 1989

This (American) football management game uses a menu-driven system. There are 16 teams to choose from; the Dolphins, Packers and 49ers are all in there. Players are rated out of 10 on skill, energy and form. Player trading is handled in a soccer-style transfer market, rather than with a US 'draft' format - mid-season trades for money are common. Matches have no direct tactical input, and are viewed from remote highlight shots, which do not have the distinct pitch markings of the original (an old Softstone game released under three different names).

Harrier 7

Harrier 7

Commodore 64 - Released - 1989

Straits of Hormuz. Persian Gulf. Enemy forces have captured seven key military bases, cutting off the major oil supplies of the free world. It's up to you to respond. You fly a McDonnell Douglas VTOL BA Harrier, and your mission is to destroy all seven bases without losing your carrier. Your opposition are MiG 21 Fighters.

Henry's Hoard

Henry's Hoard

Sinclair ZX Spectrum - Released - 1985

Henry is a greedy gnome. His quest lies in Bloodgore Castle - to steal the Golden Hoard, the ultimate treasure. Bloodgore Castle is guarded by armies of vicious creatures with magical powers. Each section of the castle is represented by a screen and Henry has to battle his way through 50 different locations. To complete his quest Henry has to visit every room and collect over 200 magical items on his journey. The ghouls that try to stop Henry include dastardly dwarves and evil elves. Other nasties too foul to name also wander and patrol the castle. Henry can walk left and right and jump to continue on his journey and keep away from danger. He is allowed five lives. When entering some of the more dangerous sections of the castle Henry is given extra lives. Guide Henry, the gnome, through Bloodgore Castle and steal the ever-elusive Golden Hoard - but WATCHOUT! don't get caught.

Hideous

Hideous

Amstrad CPC - Released - 1992

Searching for a new power source, scientists have been working on Delta Radiation. This form of radiation is far stronger than thought and has started seeping out of its container. This has caused the underground life forms to mutate. The mutants now want to destroy the plant and the world. You have been chosen to drive a tank and enter the complex to destroy the mutants and to stop the radiation from leaking. There is one source of the leak on four levels and each one must be stopped. To do this, eight lead blocks have to be collected one at a time and placed around the container. Once one container is surrounded then it's onto the next level. Be careful though as your tank has limited fuel and ammo. These can be topped up with icons scattered around the levels. Hideous is a flick screen top down view game. One screen shows a small part of each level. The joystick moves the tank while the fire button fires your weapon. Various doors, paths and icons need to be negotiated to find the lead blocks. As well as your main playing area you can also see your lives, score, ammo and your shield.

Howard the Duck: Adventure on Volcano Island

Howard the Duck: Adventure on Volcano Island

Amstrad CPC - Released - 1987

Howard the Duck, also known as Howard the Duck: Adventure on Volcano Island, is an action video game firstly released in 1986 by Activision for the ZX Spectrum, Commodore 64 and Apple II. The game involves players controlling Howard the Duck to save his best friends, Phil and Beverly. After being parachuted to Volcano Island, Howard needs to find a backpack to proceed with the search. The game consists then of four levels, in the last of which Howard, armed with a Neutron gun, will finally face Overlord.

Howzat!

Howzat!

Sinclair ZX Spectrum - Released - 1984

Howzat! is a cricket management game for two players, licensed by controversial former Somerset captain Brian Rose on its initial release. Both one-day and multiple-day test matches can be played, with the 17 county teams and 7 international test-playing nations of the time, plus the option to create your own. Each has a squad of 15 players from which to select your 11 starters, including a captain and a wicket keeper - each has a rating out of 10 for both batting and bowling, which can all be edited. After each ball is bowled the batting team decides whether to risk attempting to take a run. Boundaries, Extras, and over limits in One Day Matches are all also factored in. Full scorecards are displayed, and can be printed out.

Huckleberry Hound In Hollywood Capers

Huckleberry Hound In Hollywood Capers

Atari ST - Released - 1993

Based on the famous animated series created by Hanna-Barbera Productions about sweet blue dog Huckleberry 'Huck' Hound that speaks with a southern drawl and wants to find an appropriate job. So Huck as amateur Hollywood actor should complete many acts in the different scenes (Under World, Sea World, Canyon World, and Sky World), which may be available later by entering the proper code, using three takes. The goal of gameplay is to clear each level of diamonds (increasing your score), hearts (increasing your bone energy), and Oscar (increasing your score also) jumping from the bottom of the level to its top and vice versa. Different obstacles such as lethal drops, flying balls, sticky, icy, or moving ground, teleports, inhabitants of the four Worlds, etc. are present on your way, and your jumping skill allows you to avoid them. Your take is finished if you lose your current bone energy. The player's highest score will be stored. After completing the game once you may replay it again, but the gameplay will be harder. A bonus level is also available.

Huxley Pig

Huxley Pig

Amstrad CPC - Released - 1991

All Huxley Pig wants to do is go to bed and daydream about being a pilot, chef and sailor. Problem is that he has left the front door open which has let in creepy crawlies and various characters who have hidden his toys and pilot, chef and sailor outfits. All items must be collected before Huxley can go to bed and have his special daydreams. Various items must be collected so Huxley can walk past the characters who are blocking parts of the house to collect items which will help him complete his mission. Beware of touching the creepy crawlies and characters as your energy will slowly disappear, but it can be topped up by getting the bread in the kitchen. Huxley Pig is a side view item collect game. One room is seen at a time and the screen flicks when you enter a new room. As well as the main playing area you can see a sandwich which is your energy level, your score and speech bubble which shows the next item to collect. Once the game is completed you can participate in three mini-games. Huxley's Airways, Pizza! Pizza! and Speedboat.

Indoor Soccer

Indoor Soccer

Acorn Electron - Released - April 1, 1989

Indoor Soccer is a two player indoor football simulation. The names of the teams may be altered, as may the controls and the duration of a game. You control either the black or white player who is filled in yellow. This player is automatically chosen for you by the computer. Control of the goalkeeper is acquired by pressing the 'Kick' key whilst the ball is in the goal mouth. The ball will also rebound off the edges of the pitch.

Indoor Soccer

Indoor Soccer

Sinclair ZX Spectrum - Released - 1986

Indoor football is recreated in this game notable for the large amount of colour clash during play. There are walls around the pitch, off which the ball ricochets in play, and 5 players on each team. There are no dead-ball plays other than centres and penalties. 3 skill levels are available, as are 2-player games. Off-the-ball fighting is a common feature of the game, which can lead to penalties being awarded.

Indoor Soccer

Indoor Soccer

BBC Microcomputer System - Released - 1988

Indoor Soccer is a two player indoor football simulation. The names of the teams may be altered, as may the controls and the duration of a game. You control either the black or white player who is filled in yellow. This player is automatically chosen for you by the computer. Control of the goalkeeper is acquired by pressing the 'Kick' key whilst the ball is in the goal mouth. The ball will also rebound off the edges of the pitch.

Indoor Soccer (Alternative Software)

Indoor Soccer (Alternative Software)

Amstrad CPC - Released - 1986

Indoor football is recreated in this game notable for the large amount of colour clash during play. There are walls around the pitch, off which the ball ricochets in play, and 5 players on each team. There are no dead-ball plays other than centres and penalties. 3 skill levels are available, as are 2-player games. Off-the-ball fighting is a common feature of the game, which can lead to penalties being awarded.

Kentucky Racing

Kentucky Racing

Amstrad CPC - Released - 1990

In most funfairs or theme parks you would find a stall which lets you participate in a horse race against other people. Customers throw a ball trying to get it into a hole. If the ball enters the hole the their horse will move. The further away the hole, the further the horse will move. The winner receives a prize. Welcome to the computer version of this game. You first enter how many players (1 or 2), the name of your horses and choose between easy or hard. Then the actual game begins. There are nine classic races to participate in including Ascot and The Kentucky Derby. Flat and jump races are included. Left and right on the joystick moves the hand. A cursor at the top moves left and right. Holding down the fire button stops the cursor and starts the power bar, let it go and the power bar stops. Keep doing this till your horse either finishes 1st or 2nd. If you finish last then you lose a credit. The game is displayed in a 3D view of the board at the bottom. There are two boards viewed. The playing character is represented by a floating hand. In the middle of the boards is a commentator keeping track of the race. At the top of the screen is a side view the race.

Leapster

Leapster

Atari 800 - 1988

Licence to Kill

Licence to Kill

Acorn Electron - Released - 1984

The 'Top Secret' Sink - lair factories have been taken over by the neonasty organisation, the dreaded 'Surclives'. Your mission - armed only with an electro magnetic screwdriver and a license to kill, you must recover the prototype C7 3/4 and make your escape. This vital mission is entrusted to you, the best secret agent the country has and with your track record, we know you can do it. The time limit on solving computer codes is 1 minute 15 secs (bar display). Cheat code is entered while "Press space to continue" message is scrolling and has various effects. The cheat code is There are seven maps which denote where items are in the 7 x 32 grid (seven doors per level, 32 levels). Further instructions on screen.

Life-Term

Life-Term

Sinclair ZX Spectrum - Released - 1987

You are Jake Stalin and you have been wrongly found guilty of murder. With no death penalty you have been placed on a planet called Souzel and you are in charge of processing rubbish into raw materials from a dozen surrounding planets. This is to be your new home till your death. Can you escape this planet or will you spend the rest of your days recycling other peoples waste? Life-Term is a graphic text adventure where you can see a picture of your surroundings as you read text describing what you see. You type in commands to solve puzzles and complete tasks.

Life-Term

Life-Term

Amstrad CPC - Released - 1987

You are Jake Stalin and you have been wrongly found guilty of murder. With no death penalty you have been placed on a planet called Souzel and you are in charge of processing rubbish into raw materials from a dozen surrounding planets. This is to be your new home till your death. Can you escape this planet or will you spend the rest of your days recycling other peoples waste? Life-Term is a graphic text adventure where you can see a picture of your surroundings as you read text describing what you see. You type in commands to solve puzzles and complete tasks.

Metalyx

Metalyx

Amstrad CPC - Released - 1987

It is the year 2389 and three years of war with an alien race has just come to an end. During the war, Earth's 'Metalyx' type power satellites were shut down and protected by a robotic defence system. However, this defence system has been damaged by continuous alien attacks on the satellites and it can no longer tell the difference between friend or foe. Your task is to take your repair craft to each of these satellites and re-attach the floating power pod to it's position on the satellite. The power pod is recognisable by the fact that it is the only spinning object. Before you can obtain a power pod, you must clear some of the battle debris still floating around the satellite, but you must be careful not to shoot the power pod. To position the pod, your ship will attract the pod when it is nearby, but on higher levels it will be repelled by your ship and with careful manoeuvring, it can be placed in position (P). Once this is done, you must return to the access hatch to be teleported to the next satellite. Once 9 satellites have been repaired, then you will dock with the mothership, and go on to the next 9 satellites.

Micro Olympics

Micro Olympics

Commodore 64 - Released - 1984

Eleven Track 'N' Field style events are recreated in this joystick-waggling based game. Five are simple running events of different distances ranging from 100 meters to 1500 meters. Unlike Daley Thompson's Decathlon the longer events don't involve a different technique, or different performance measurements, making the 1500m quite tiring. There are also three throwing events (Javelin, Discus and Hammer), and the High / Long / Triple Jump events. Each event has a pre-defined world record to chase.

Microball

Microball

Amstrad CPC - Released - 1988

A pinball game for up to four players. The game features one simple pinball table. Lighting up the letters ABC at the top of the table scores 10,000 points (The letters can be rotated by the player). Also includes most of the usual pinball features, including bonus multipliers.

Mineshaft

Mineshaft

Acorn Electron - Released - November 1, 1985

Your aim is to collect all the lumps of coal in the twenty rooms of the Mineshaft. You have to be quick, daring and sometimes near suicidal to accomplish your task, and beware - you only have a limited air supply! The game should be compatible with all joysticks. To collect the lumps of coal you will have to move and jump around the screen. Sometimes you must jump whilst also moving sideways. Watch out for the disintegrating sludge which disappears as you walk over it. (Hint: It disintegrates more slowly if you bounce along it!) Watch out for the obstacles that may kill you! After completing each screen you may move to the next through the door, or if you get stuck you can press ESCAPE to make your exit. It's up to you to work out how to collect all the lumps of coal - sorry!

Monkey Magic

Monkey Magic

Commodore 64 - Released - 1984

Based on the original television series that ran from 1978 to 1980, the player controls Monkey as he makes his way through four levels and rescue the princess from the evil dragon. In the first level, the player rides a cloud, and must use lightning bolts to destroy three waves of flying creatures. In the second level, the player must collect all the fruit while avoiding or jumping over creatures. Vines and ladders must be navigated in order to get some fruit. The third level has the player navigating a steep cliff. Four birds drop rocks onto the path, causing it to crack. The player must jump over these cracks. Finally, in the last level, the player must defeat the dragon by throwing spears at it, while avoiding its fire.

Moon Cresta

Moon Cresta

Amstrad CPC - Released - 1986

Moon Cresta is a vertical scrolling shoot-'em-up. The action involves the player moving their ship along the base of the screen, while wave after wave of aliens come towards it. The yellow aliens split when shot, while the magenta ones are the toughest of all. Once the coast is clear, the player must attempt to manually dock their ship in a limited amount of time. Docking successfully will earn the player bonus points.

Mystery of the Indus Valley

Mystery of the Indus Valley

Amstrad CPC - Released - 1987

You are a historian and a member of the London Archaeological Society, so you Sir James Wentworth have been sent to the Indus Valleys due to your knowledge of South American tribes, customs and Antiquities. Your quest is to find the fabled Scythian Tablet and the Alexandrite's Starstone and bring them back to London but no one has ever returned from the valleys since the area started being explored in the early 1900s. Mystery of the Indus Valley is a graphic text adventure where the screen has text describing your location and a picture of what you can see. You type in commands with the keyboard to interact with your surroundings.

Mystery of the Indus Valley

Mystery of the Indus Valley

Sinclair ZX Spectrum - Released - 1988

You are a historian and a member of the London Archaeological Society, so you Sir James Wentworth have been sent to the Indus Valleys due to your knowledge of South American tribes, customs and Antiquities. Your quest is to find the fabled Scythian Tablet and the Alexandrite's Starstone and bring them back to London but no one has ever returned from the valleys since the area started being explored in the early 1900s. Mystery of the Indus Valley is a graphic text adventure where the screen has text describing your location and a picture of what you can see. You type in commands with the keyboard to interact with your surroundings.

Night Strike

Night Strike

Acorn Electron - Released - 1984

Night Strike is a pure machine code program. The object of the game is to retrieve the stolen helicopter called Skyhawk. Guide your helicopter through the various screens, dodging the air mines, the poison clouds and the electrified hydrogen filled balloons. You take off from one "Heli" base and try to land at another. Watch out for the overheating engine!

Night Walk

Night Walk

Commodore Amiga - Released - 1988

In a far away galaxy on the planet Libra in, a time known as 'The Age of the Everliving Ones', the eternal battle between the forces of good and evil rages, devastating the 'Land of the Young' - your home land. Legend says that a warrior will come to unite all the tribes of the 'Land of the Young' into a mighty army but before that he must be tested by The Druids, to ensure he is fit for the task. Night Walk is 2D side scrolling arcade game in dark fantasy world. The player controls an archer. He must go right, kill and avoid enemies like zombies or bats. He has bow, but he must kneel to shoot. He can jump - and must jump over the low-flying arrows. Game has only one level.

Oink!

Oink!

Sinclair ZX Spectrum - Released - 1987

Oink! is based on the British comic magazine of the same name. The chief editor, Uncle Pigg, has a problem: He is missing many pages for the next issue and the editorial deadline is near. The player needs to play three mini games and, depending on the performance, more or less pages are filled. Said comic pages can be read after finishing the mini games. Pete's Pimble is based on Breakout: the player controls a paddle to prevent a bouncing ball to leave the playfield from the side the paddle is installed. The playfield is full of blocks which are destroyed when the ball touches them - the goal is to get all of those. Enemies can be destroyed by shooting a laser cannon. In Rubbishman the player controls a super hero of the same name. He flies through obstacle courses and the player needs to steer the flying height to avoid said obstacles. He can also shoot the blocks to destroy them in time. This section has 12 levels. Tom Thug, another superhero, has to be guided through a top-down maze to the exit. To do so he has to find and pick up special blocks which either reward advantages like extra lives or keys which are needed to proceed further. Enemies can either be stunned or destroyed with his gun.

Operation Hormuz

Operation Hormuz

Sinclair ZX Spectrum - Released - 1989

Straits of Hormuz. Persian Gulf. Enemy forces have captured seven key military bases, cutting off the major oil supplies of the free world. It's up to you to respond. You fly a McDonnell Douglas VTOL BA Harrier, and your mission is to destroy all seven bases without losing your carrier. Your opposition are MiG 21 Fighters.

Pheenix

Pheenix

Sinclair ZX Spectrum - Released - 1983

You are the only hope against the attacking Space Pheenix, and must travel to the alien mothership and destroy it to save the Earth. Before you get there, there are numerous waves of bad guys to be destroyed and an asteroid belt to be navigated through. Finally arriving at the mothership, you must blast your way through the defensive shield to kill the alien queen inside! Once done, you progress to the next, more difficult mothership.

Pheenix

Pheenix

Commodore Plus 4 - Released - 1986

Pheenix is a clone of the arcade shooter Phoenix: In five different screens, you have to shoot various flying entities whose droppings prove harmful for your spaceship. Luckily, you can activate a shield that will protect your vessel for a short time (you can't shoot during that time either though). While the five different screens are similar, each one is unique in its way: In the first two you have to shoot bat-like creatures that line up on the screen not unlike in another arcade classic from the era, Galaxian. In the third and fourth screen, you first see eggs flying around before birds hatch and start unloading on you. And in the fifth screen, you have to destroy a large, heavily shielded enemy mothership. If the mothership is destroyed, the game will then repeat, but with increased speed and difficulty. To defeat the numerous enemies, your ship is equipped with a laser cannon and a force field. If you get hit by an alien or an alien projectile, then you lose one of four lives, once all lives are spent, it is game over. Originally a 1983 ZX Spectrum game, the Commodore 16/Plus4 version was ported by Ultra Soft and released by Alternative Software in 1986.

Pinball

Pinball

BBC Microcomputer System - Released - 1983

Pinball (called Arcade Pinball on the original 1983 release title screen) , and re-released as Video Pinball by Alternative Software in 1988 is a pinball game for the BBC Micro. The later release by Alternative Software was also released for the Acorn Electron on the same cassette as the BBC version.

Pixie & Dixie featuring Mr Jinks

Pixie & Dixie featuring Mr Jinks

Commodore Amiga - Released - 1993

The crafty Mr. Jinks has captured Pixie & Dixie's mystical cousin and stolen the magical book of spells, in this fast moving arcade adventure. To make matters worse, Mr. Jinks, who "hates those meeces to pieces" is now using the book of spells to bring to life various household objects in a bid to catch Pixie & Dixie. To make sure the spells are not undone, Mr. Jinks has torn up the book and scattered the pages all over the house. Pixie & Dixie must find all the pages, while at the same time trying to avoid being caught, so their cousin can be released and normality restored.

Pixie & Dixie featuring Mr. Jinks

Pixie & Dixie featuring Mr. Jinks

Atari ST - Released - 1993

Playdays

Playdays

Commodore 64 - Released - 1989

Based on the children’s TV series aired on BBC, Playdays has over 10 educational activities designed for preschoolers ages three to eight. There are four levels of difficulty, and the program automatically adjusts the levels based on the child’s ability. Players meet Why, Bird, Lizzie, Peggy, Patch, and Wobble and learn about numbers, word recognition, reading, spelling, logic, reasoning, memory, observation, coordination, shapes and colours. The game has over 250 pictures included.

Playdays Paint

Commodore Amiga - Released - 1996

Popeye

Popeye

Amstrad CPC - Released - 1986

The object of the game is to collect hearts and deliver them to Olive Oyle to keep her 'lovemeter' topped up. Points are scored for hearts delivered. Bluto, UFO's, witches etc try to stop you. Some hearts are behind locked doors so you've got to find the right key to open the door and get them while others can be grabbed simply by jumping up to get them. Somewhere there's a fruit machine for which you need to collect 'spin' items. The game boasts a 'clever multidimensional effect' which allows Popeye to go behind the scenery and go through doors.

Popeye 2

Popeye 2

Amstrad CPC - Released - 1990

Strange happenings are afoot once again in Sweethaven and only Popeye can make it right. In Popeye 2, our spinach lovin' hero must once again rescue Olive Oyl and make mincemeat of Bluto while looking after Swee'Pea, feeding Wimpy and keeping an eye on Jeep. Popeye has four different levels to traverse through. His initial adventure takes him to a construction site where bouncing springs, falling girders and open welding flames impede his progress. Rolling barrels, and bombs which must be touched to be put out also stand to cause harm. In every level scattered hamburgers must be collected in order for Popeye to get past Wimpy who is often hanging out somewhere near the top of every vertically scrolling platform level. There are also feats of strength that Popeye must perform by beating up a punching robot-type thing with the aid of Spinach. Once past all these obstacles Popeye can move on to the next level. The second level takes Popeye into the urban jungle where he must climb the side of the Biff Spinach building and avoid the same obstacles as in the previous levels. In the third level falling girders are replaced with giant bananas as Popeye finds himself in a jungle. Coconut throwing monkeys hang from ledges and snoozing tigers and snakes decorate the trees. The fourth and final level of the game finds Popeye climbing the masts of the S.S. Trev and the S.S. Andy as he makes his way to a final confrontation with Bluto and rescue Olive Oyl. Popeye is able to jump around and occasionally when the situation calls for it punch his way through this vertical platformer. Bonus points are rewarded for finding Swee'Pea and Jeep. He can take multiple hits before he takes a curtain call but thankfully is unharmed by long drops. The player should beware as Popeye has only one life to get through the four levels of this adventure.

Popeye 2

Popeye 2

Atari ST - Released - 1992

Strange happenings are afoot once again in Sweethaven and only Popeye can make it right. In Popeye 2, our spinach lovin' hero must once again rescue Olive Oyl and make mincemeat of Bluto while looking after Swee'Pea, feeding Wimpy and keeping an eye on Jeep. Popeye has four different levels to traverse through. His initial adventure takes him to a construction site where bouncing springs, falling girders and open welding flames impede his progress. Rolling barrels, and bombs which must be touched to be put out also stand to cause harm. In every level scattered hamburgers must be collected in order for Popeye to get past Wimpy who is often hanging out somewhere near the top of every vertically scrolling platform level. There are also feats of strength that Popeye must perform by beating up a punching robot-type thing with the aid of Spinach. Once past all these obstacles Popeye can move on to the next level. The second level takes Popeye into the urban jungle where he must climb the side of the Biff Spinach building and avoid the same obstacles as in the previous levels. In the third level falling girders are replaced with giant bananas as Popeye finds himself in a jungle. Coconut throwing monkeys hang from ledges and snoozing tigers and snakes decorate the trees. The fourth and final level of the game finds Popeye climbing the masts of the S.S. Trev and the S.S. Andy as he makes his way to a final confrontation with Bluto and rescue Olive Oyl. Popeye is able to jump around and occasionally when the situation calls for it punch his way through this vertical platformer. Bonus points are rewarded for finding Swee'Pea and Jeep. He can take multiple hits before he takes a curtain call but thankfully is unharmed by long drops. The player should beware as Popeye has only one life to get through the four levels of this adventure.

Popeye 2

Popeye 2

Commodore Amiga - Released - 1992

Strange happenings are afoot once again in Sweethaven and only Popeye can make it right. In Popeye 2, our spinach lovin' hero must once again rescue Olive Oyl and make mincemeat of Bluto while looking after Swee'Pea, feeding Wimpy and keeping an eye on Jeep. Popeye has four different levels to traverse through. His initial adventure takes him to a construction site where bouncing springs, falling girders and open welding flames impede his progress. Rolling barrels, and bombs which must be touched to be put out also stand to cause harm. In every level scattered hamburgers must be collected in order for Popeye to get past Wimpy who is often hanging out somewhere near the top of every vertically scrolling platform level. There are also feats of strength that Popeye must perform by beating up a punching robot-type thing with the aid of Spinach. Once past all these obstacles Popeye can move on to the next level. The second level takes Popeye into the urban jungle where he must climb the side of the Biff Spinach building and avoid the same obstacles as in the previous levels. In the third level falling girders are replaced with giant bananas as Popeye finds himself in a jungle. Coconut throwing monkeys hang from ledges and snoozing tigers and snakes decorate the trees. The fourth and final level of the game finds Popeye climbing the masts of the S.S. Trev and the S.S. Andy as he makes his way to a final confrontation with Bluto and rescue Olive Oyl. Popeye is able to jump around and occasionally when the situation calls for it punch his way through this vertical platformer. Bonus points are rewarded for finding Swee'Pea and Jeep. He can take multiple hits before he takes a curtain call but thankfully is unharmed by long drops. The player should beware as Popeye has only one life to get through the four levels of this adventure.

Popeye 3: WrestleCrazy

Popeye 3: WrestleCrazy

Amstrad CPC - Released - 1992

Popeye has been kidnapped by the evil aliens Kraggs and taken to a desolate asteroid on the edge of the Galaxy. To find out which planets are weak, wrestling matches will be fought. The losers' planets will be conquered. Popeye has to wrestle five other aliens to keep Earth safe. To help Popeye to win is Olive Oyl and Wimpy who throw spinach and hamburgers into the ring to keep up Popeye's energy. Collect enough spinach and Popeye can use his special move Turbo Typhoon Technique. The alien opponents will collect the hamburgers as well. Brutus is also at the fight and will throw in bombs to hinder Popeye. Popeye can steer his opponent onto the bomb as well. Popeye 3 is a 1 or 2 player wrestling game shown from the side with the screen showing the whole of the ring. The joystick moves Popeye about the ring and with the fire button can perform various moves. When in a grapple the joystick needs to be waggled fast to throw the opponent onto the floor. Once the opponent is on the floor then it can be pinned.

Postman Pat 2

Postman Pat 2

Amstrad CPC - Released - 1989

Postman Pat's rounds for this morning take him through the streets to several different houses, all indicated by black arrows. Unfortunately, his van has broken down, so he must do his rounds on foot. The first job is to find a collect the pile of letters. Watch out for stray hens. Make sure to drink plenty of tea to ensure that he is up to the tasks. That is not all he must do though - being a pillar of the community he is always prepared to help out when his friends need a favour. These may involve collecting and using objects (only one can be carried at a time), or finding other people such as Ted Glenn the handyman. A top-down map guides you as you complete each task.

Postman Pat 3: To the Rescue

Postman Pat 3: To the Rescue

Commodore Amiga - Released - 1992

Postman Pat 3 is a conversion of a Amstrad CPC/Atari ST game of the same name, which concludes the Postman Pat series that started out quite promisingly in 1988. In the game you are (of course) Postman Pat, driving around in your red van to deliver mail to people's houses. Your task, similar to Paperboy, is to deliver all these mail within a given time limit. The problem is that the game gives you no clue of where the person lives, so you have to drive around town to find the correct location. Along the way, you have to dodge the roadworks as well as reckless drivers who drive on the wrong side of the road. You'll also need to stop at the garage to fill up the van with petrol once in a while. The problem with Postman Pat 3 is that the game gets repetitive very quickly. On the easy mode, all the hazards are in the same place, so it's just a question of memorizing when they occur. On the hard mode, the game becomes more challenging, but without any variety to liven up the boring gameplay. Only die-hard fans of the TV series will probably enjoy the game. If you are interested in driving/delivery action, play Paperboy instead of this average old game.

Pro Mountain Bike Simulator

Pro Mountain Bike Simulator

Atari 800 - Released - 1989

Pro Mountain Bike Simulator allows you to ride over a course with various obstacles against a friend or the computer in the day or at night. The game is split screen and is viewed from the side and scrolls from left to right when you move your bike. You press right to move your bike, move up or down to steer and to change gears you hold down the fire button and press up or down. Certain obstacles like logs and holes can't be ridden over so you press fire to get off your bike and push it. Hitting an object throws you off your bike and wastes time and the winner is the person who finishes the course in the fastest time. Included with the game was a course editor which allowed you to place obstacles as well as remove them on the course. You could also change the background objects as well.

Pro Mountain Bike Simulator

Pro Mountain Bike Simulator

Amstrad CPC - Released - 1989

Pro Mountain Bike Simulator allows you to ride over a course with various obstacles against a friend or the computer in the day or at night. The game is split screen and is viewed from the side and scrolls from left to right when you move your bike. You press right to move your bike, move up or down to steer and to change gears you hold down the fire button and press up or down. Certain obstacles like logs and holes can't be ridden over so you press fire to get off your bike and push it. Hitting an object throws you off your bike and wastes time and the winner is the person who finishes the course in the fastest time. Included with the game was a course editor which allowed you to place obstacles as well as remove them on the course. You could also change the background objects as well.

PSA World Tour Squash

PSA World Tour Squash

Nintendo Wii - Released - June 15, 2015

Bring the intensity and feeling of a real squash game into your living room. With a unique control system and a variety of game modes, PSA World Tour Squash offers a challenge for both squash fans, and new players alike. Test your reactions against the worlds best and travel the world on a number of courts set in a number of iconic locations!

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