Beau-Jolly

3D Lunattack

3D Lunattack

Commodore 64 - Released - 1985

The war on the Seiddab rages on, and you now take part in an attack on their moon base. You fly a hovercraft a bit above the moon's surface, and must shoot down the enemy's DAB tanks. After that ring of defense is penetrated, you must dodge your way through a space minefield above a mountain range, and then a missile firing range before reach the Seiddab's command base. Unlike its predecessor, 3D Seiddab Attack, you are now flying, and can make more adventurous maneuvers.

ACE 2088

ACE 2088

Commodore 64 - Released - 1989

After defeating the enemy in ACE and ACE 2, it's now to time to travel into the future and into space. Mission HQ on earth is getting fed up with enemy forces conquering planets under Federation Jurisdiction and so have decided to send yourself to go and take the planets back and destroy the enemy. You have taken a ride on the mother ship Deliverance near the 118 planets that need taking back, and here you can use a computer terminal to start your mission. On the terminal you are able to choose a planet, get the information about it as well as check the status of your three fighters you will...

Agent X II: The Mad Prof's Back!

Agent X II: The Mad Prof's Back!

Commodore 64 - Released - 1987

With Agent X having been a success in both critical and commercial terms, a sequel was inevitable. The Mad Professor's cunning plan this time is to infect everybody with acne, thus causing the economy to crumble (and not just the economy for Valentine's cards). As with the original, the game is split into distinct sections - as with the original these are each loaded one at a time. The first section is a horizontally-scrolling shoot 'em up, where Agent X flies freely and must collect powerful weapons to be able to get through. This is followed by some platform action, which involves climbing a...

Big Trouble in Little China

Big Trouble in Little China

Commodore 64 - Released - June 18, 1987

The villainous Mandarin Lo Pan is trying to appease a demon in order to secure a mortal body. To do this he must first marry a green eyed girl and then sacrifice her. Lo Pan's henchmen kidnap Gracie Law and Miao Yin, the girlfriends of Jack Burton and Wang Chi, who both have green eyes, and take the girls down into Lo Pan's underground empire beneath the streets of Chinatown in San Francisco. Jack Burton, Wang Chi and their friend Egg Shen have to fight their way through the streets of Chinatown and down into the sewers and rooms of the underground domain of the Mandarin.

Cad Cam Warrior

Cad Cam Warrior

Commodore 64 - Released - 1984

CADCAM (Computer Aided Design Computer Aided Manufacture) is a new processing unit that is dedicated to human needs and is being unveiled at the 25th Cadcam International Show for the first time in front of the public and potential buyers. Problem is the main memory bank on plate 8192 has gone down and with time running out before the show it needs fixing. To make matters worse the security defences on each plate need removing to reach the Memory Bank and fix CADCAM so a mini-android called MAD 2 has been sent in to fix the problem and save the day. Cad Cam Warrior is a single screen game...

Cave Fighter

Cave Fighter

Commodore 64 - Released - 1984

Cave Fighter is a platform game where you have to move from left to right with the screen scrolling when you move to escape various caves before a timer runs out. You can walk left or right but to jump you have to hold the fire button down, a gauge increases and the longer you hold it the higher and further you will jump. Careful use of this is needed as you can only land on the ground or the top of a platform, if you touch the sides of a platform, wall or touch an obstacle like water or spikes then you lose a life. As you get deeper into a cave you will encounter various creatures but you...

Circus (Channel 8 Software)

Circus (Channel 8 Software)

Commodore 64 - Released - 1982

The seventh in the Mysterious Adventure series of illustrated text adventures by Brian Howarth. Your car has broken down, miles from anywhere. Heading off in search of a gas station, 3 miles down the road you come upon what appears to be a Circus tent, nestled in a small valley. Sounds and music come from inside. As you reach the gate, suddenly there is complete silence. You walk fearfully towards the entrance of the tent, wondering what exactly is going on here. Maybe if you are lucky, you can find some gas here... Around this time, the game engine was replaced with a far more powerful...

Dandy

Dandy

Commodore 64 - Released - 1986

Although directly licensed to John Palevich's earliest interpretation of top-view dungeon-based slashing, this game's features are closest to Gauntlet, the coin-op it inspired. You play either Sheba or Thor (both are active in a simultaneous 2-player game) as you move through 15 dungeons, with the aim of collecting all the available treasure. If this is done successfully, a code will be granted - put them all together at the end of the game. Foes are released in swarms through a control box. Once all these are dead you must destroy the box, to prevent respawning. The dungeons feature...

Demolition Mission: The Alleykat Space Racer

Demolition Mission: The Alleykat Space Racer

Commodore 64 - Released - 1986

Alleykat (Demolition Mission: The Alleykat Space Racer in North America) is a vertically-scrolling racer with elements of a shoot-em up game. The player, a speeder pilot, strives to become the Alleykat Champion by competing in eight space stadiums scattered around the galaxy. Different races like demolition derbies, time-trials, endurance epics and others feature all kinds of obstacles like rocks, pillars, bridges and hard walls, and several types of enemies race along. The game also features a cooperative two-player-mode.

Dynamite Dan

Dynamite Dan

Commodore 64 - Released - 1985

You are secret agent Dynamite Dan and you have been chosen to save the world from the evil Dr Blitzen and his assistant Donna. After landing your Zeppelin on top of his house, you must explore the house and find 8 sticks of dynamite (left behind by a previous agent) and blow up the Doctors vault to get the plans for a Mega-Ray. The house is full of baddies and obstacles to deplete your energy bar. Your energy bar also depletes slowly so food must be found to keep it topped up. Points are awarded for various objects scattered around the house. Dynamite Dan is a flick-screen platform game...

Elidon

Elidon

Commodore 64 - Released - 1985

Winter has gone and Spring is upon us. To celebrate, the Faerie Queen of Elidon is to be crowned by placing a garland of seven flowers called Finvarra on her head. The only problem is that the flowers have yet to bloom and will be needed by dusk. The only solution is to get seven potions to pour onto each flower but they are scattered all over the land. You are the Faerie tasked to explore the land and find all seven potions. Elidon is a flick-screen platform game where you control the Faerie. She can walk and fly on each screen but must avoid the nasties and obstacles which drain an energy...

Equinox

Equinox

Commodore 64 - Released - 1986

Sury Ani 7 has been a source of mined resources for many a year, but now that it is contaminated, the only way to harvest its bounty is to do so remotely. Worse still, the security system of defence droids is active, and primed to damage anything which attempts to penetrate the surface. As such, you are in control of a Dedicated Disposal Droid in, which must eventually shut down the security system and clear the area of radioactive material. This is done by throwing it down the disposal chute on each of the 8 levels, but you only have limited time before they explode. Fuel is limited and must...

F.A. Cup Football

F.A. Cup Football

Commodore 64 - Released - 1986

F.A. Cup Football is officially licensed by the English F.A, and lets you lead your English club side to the FA Cup victory. First you have to select your team and how many players will play the game (maximum is 8). You can select formation and between 3 different game strategies, which are: attacking, balanced and defensive. Sometimes you have to answer to some questions where you have 3 choices. For example, if your player wants to leave the club, what would you do? Like in the real F.A Cup, your opponent will be decided by a random draw. Before each match you will see your next opponent....

Formula 1 Simulator

Formula 1 Simulator

Commodore 64 - Released - 1985

In this simulation you can race ten international circuits (only one for the C16), including traditional favourites such as Monza, Monaco and Silverstone plus no-longer-used circuits like Zandvoort and the Österreichring. This can be done in wet or dry, and with manual or automatic gears. Expect to have to drive realistically in terms of braking points and acceleration levels to set a quality lap. The Spectrum version includes a 'steering wheel' control option, using a small disc along the top of the keyboard, using the keys for progressive steering intensity.

Frenzy

Frenzy

Commodore 64 - Released - 1985

There is a frenzy in a scientific research center. Darting leptons, deadly sub-atomic particles, are running free in laboratory rooms, and it is your job to capture them using a robot craft with gameplay similar to Qix. Ion trails left behind by your craft while it is in a free area are used to enclose the area to capture the lepton or render the area safe from leptons. The area can be enclosed when you reach the edge of the room or safety area. Until then, while your craft is in free area, both the trail and the craft are vulnerable from a lepton hit. Later laboratory rooms developed...

Frightmare

Frightmare

Commodore 64 - Released - 1988

This is a platform-game, where you play as a man who's experiencing a horrible nightmare. And if you die in it, you die for real... Your mission is to survive long enough to wake up. For every room you visit, another 6 minutes goes by, and at 8:12 the alarm clock will ring, and save your life. Your secondary objective is to increase your dream-state. You start with a "bad dream", but by killing monsters, and collecting chalices, you can get much worse dreams, like "horrible dream" or "deadly vision". Your dream-state is displayed in text-form at the top of the screen, and does not affect the...

Geoff Capes Strongman

Geoff Capes Strongman

Commodore 64 - Released - 1986

At a time when multi-event sports simulations were all the rage, this one was licensed by the successful shot-putter and strongman Geoff Capes. There are six events on offer, which represent standard strongman tasks such as truck-pulling, a tug of war and wrestling. Each must be completed within a time limit; points are awarded based on how much time is left. The game's control method and design philosophy distinguishes between each of the 8 main muscles Geoff uses. After a joystick-waggling challenge to raise as much strength as possible, you can choose which muscles to assign it to, which...

GFL Championship Football

GFL Championship Football

Commodore 64 - Released - 1986

This must be one of the earliest team sport games to use a first-person view – the packaging mocks the Xs and Os used to represent players in contemporary Gridiron games. What you see is what the player sees – control and viewpoint passes from the kicker to the receiver on a punt or kickoff, and the quarterback to the running back or receiver on a pass or kick. Releasing passes involves rotating the controls to select the pass direction. To take the ball, aim the visible hands in the centre of the screen. There are 28 teams split into four divisions; their names are fictional (including the...

Gribbly's Day Out

Gribbly's Day Out

Commodore 64 - Released - June 1, 1985

Blabgorians possess the gift of psychic ability which allow them to levitate and move items with their minds, as a result they evolved without hands (who needs them?), a single foot (good for bouncing) and an oversized head (handy for containing large quantities of psychic energy). Gribbly Grobbly is your typical Blabgorian, and is tasked with the safety of the 'gribblets'. 'Gribblets' are infant Blabgorians; they have an armoured shell to protect them, but when flipped on their backs they expose their vulnerable belly and are unable to right themselves. They also have an annoying tendency to...

Harvey Headbanger

Harvey Headbanger

Commodore 64 - Released - 1986

Rotund drinkers Harvey Headbanger and Hamish Highball are at war in this single-screen action duel with a strategic edge. Walking across each of the 64 squares will turn them to your colour. Create a 3x3 box of these squares to release cocktails (of your own colour, so only you can use them) and top up your energy. Contact costs each player energy, but the player with a higher energy level can get up first. The aim to win a point is to trap your opponent inside a box of your squares. You can play to anything from 1 to 10 points, and at 5 difficulty levels in a one-player game.

Henry's House

Henry's House

Commodore 64 - Released - July 1, 1984

In this platformer, the player has to guide Henry through the numerous rooms of his house. Each room is a screen-sized level filled with deadly household-items such as toothbrushes, teapots, flying toast or coffee machines. Touching one of these objects or falling from too high kills Henry. The goal of each room is to reach the exit, however, before the exit opens up, Henry has to collect a key and all items that are spread throughout the level. In order for a key to appear, Henry usually has to collect a special item that sometimes adds more obstacles to a room.

Invaders of the Lost Tomb

Invaders of the Lost Tomb

Commodore 64 - Released - 1985

The Pharoah's Lost Tomb contains the valuable emerald of Scarabaeus, and you have set off to find it. You walk around from an early first-person view with 90 degree movement and four views from each position, aided by a map. On the first level you must touch nine ghosts, to collect pieces of a key to know which of the objects you will later find are medicines, and which are potions. While on level 2, you must visit information sites - you will need this to survive on level 3. These are guarded by spiders, which must be trapped and lured away using doors. To move between levels you must...

Iridis Alpha

Iridis Alpha

Commodore 64 - Released - 1986

There is war on the planet Iridis Alpha between the Zzyaxian and the Gilbies. The Zzyaxian hate the Gilbies and want them erased while the Gilbies just want peace. The problem as well is that the Zzyaxian are stupid enough to want the planet destroyed so are stealing the planets energy. The Gilbies have now to fight back with the Gilby Robot Fighters (GRF) by killing the Zzyaxian fighters to get their energy. This can then be put back into the planets core. One unique characteristic about the Gilbies is they have a twin who live on the underside of the planet. Both Twins have to be alive for...

Jinn Genie: Arabia Mania

Jinn Genie: Arabia Mania

Commodore 64 - Released - 1984

The Golden City is being run by the evil Ilfreet who lives in an inner sanctum surrounded by guards. Problem is, the only man who has the magic to capture and hold Ilfreet is a wise man who is being held in a dungeon deep in the inner sanctum. A hero is needed to help capture Ilfreet and free the city and you play just the hero needed for this quest. The game consists of four levels which combine a shoot-em-up and platform action with two difficulty levels and each level needs completing to succeed in your quest. You have five lives and if you touch any creatures or guards then you lose one....

Kane

Kane

Commodore 64 - Released - March 13, 1986

There are four fairly distinct sections to this Wild West themed action game, two involving shooting and two putting you on horseback. The first level involves shooting at birds, with a minimum of 3 required to progress. You must aim in front of the birds, so as to allow for the distance they will cover as the bullet travels. In the third level you are now shooting at bad guys, who emerge from locations (bank, saloon, store) on an accurate Wild West layout. The second level sees you attempting to jump over rocks and cacti, whereas level 4 involves jumping across a speeding train in order...

Kung-Fu: The Way of the Exploding Fist

Kung-Fu: The Way of the Exploding Fist

Commodore 64 - Released - July 15, 1985

This menacingly-titled beat 'em up was the first in many martial arts titles from Australia's Melbourne House. Sixteen different moves are on offer, ranging from standard kicks to jumps, somersaults and roundhouse kicks. The move executed each time is defined based on the character's direction, the joystick/keyboard positioning, and on whether the fire button is depressed, in a system which became standard on single-button control systems. To win each bout you must score 2 Yin-Yangs - a perfectly executed kick/punch scores a full one, whereas a less forceful contact offers half a point -...

Minnesota Fats Pool Challenge

Minnesota Fats Pool Challenge

Commodore 64 - Released - 1983

Minnesota Fats' Pool Challenge a.k.a. Hustler is an overhead pool table view allowing one or two players to shoot six different configurations of pocket pool, or billiards, for score. The game requires a joystick and key commands to Shoot, break, or bank cue ball shots against an opponent, or the table. The six play templates are as follows: 1. One player, any ball, any pocket. 2. One player, balls in order. 3. One player, ball in specific pocket. 4. Two player, Score the pockets. 5. Two player, Mini Pool. 6. Two player,lowest and highest numbered ball.

Mysterious Adventure 6: Circus

Mysterious Adventure 6: Circus

BBC Microcomputer System - Released - 1982

The sixth or seventh (depends on how you count it) in the Mysterious Adventure series of illustrated text adventures by Brian Howarth. Your car has broken down, miles from anywhere. Heading off in search of a gas station, 3 miles down the road you come upon what appears to be a Circus tent, nestled in a small valley. Sounds and music come from inside. As you reach the gate, suddenly there is complete silence. You walk fearfully towards the entrance of the tent, wondering what exactly is going on here. Maybe if you are lucky, you can find some gas here...

Mystery of the Nile

Mystery of the Nile

Commodore 64 - Released - 1986

In this unofficial adaptation of the film "The Jewel of the Nile", three travelers have been captured by a dictatorial regime in an Arab country. They must escape the country at once, and the player is the only one who can help them. In the initial screens all three tourists need to be reunited from their different prison cells. Each character also needs to find their weapon of choice, those being grenades, a pistol and an umbrella. Control between any of the travelers can be switched at any moment by typing 1, 2 or 3. Once the three travelers are reunited, every screen acts as a puzzle...

Ninja Hamster

Ninja Hamster

Commodore 64 - Released - 1987

After a long journey over the seas, Ninja Hamster has come home to find his village being terrorised by a gang lead by Sinister Rat and The Lizard of Death. In this beat-em-up you must fight six members of the gang as well as the two leaders, one by one to save your village. The game is viewed from the side with the whole level shown on the screen. With a joystick or keyboard you use the fire button and a direction of the joystick/keyboard to pull off various kicks to hurt your opponent. Each fighter has a energy bar and an apple and when either is hit then their bar decreases but the bar will...

Ninja Master

Ninja Master

Commodore 64 - Released - 1986

Ninja Master combines four small sub games into one. You are a trainee ninja. You want to impress your peers and become a true ninja. The time for the annual games has come around and you must compete and succeed at these games to achieve your goal. The games consist of four tests: Test 1: The arrow test Arrows fly at you from off-screen, both right and left, high, middle and low. You must stop them hitting you by punching or kicking the arrow, so not only do you have to hit the right key, you have to do it at just the right time. Test 2: Breaking a block of wood Two keys are...

Olli and Lissa

Olli and Lissa

Commodore 64 - Released - 1987

Panic at Shilmore Castle! For years it is inhabited by ghost Sir Humphrey and his pals Olli and Lisa but it is bought up by Eugine Portcullis III Jnr who wants to break it down and ship it to the States, bit by bit. Being rather attached to his castle, Sir Humphrey wants to scare Eugene away for good. Unfortunately, Sir Humphrey has lost his ability to make himself invisible. He can only regain his power by mixing special ingredients that Olli must find. In this flick-screen platform game you control Olli who must find each ingredient and return it one after another to Sir Humphrey within a...

Park Patrol

Park Patrol

Commodore 64 - Released - 1984

Park Patrol is a collecting game by Activision, which was first released only on the American market in 1984 and only in 1987 published in Europe under the budget label "Silverbird" of the software house Firebird. In the Poconose National Park all hell is loose: Careless tourists have litttered the whole area with cans, bottles and gummi balls and they also bathe of all things in the only reserve of the white dotted blue striped pink swamp snake that is left. If something goes wrong there, there will be lots of trouble with the tourist association...or Greenpeace, depending! Therefore...

Popeye

Popeye

Commodore 64 - Released - 1986

Life's not all a bowl of spinach for Popeye as he hunts for hearts to win the love of Olive Oyl. His rival, the macho Bluto, is not amused. He thumps around making pulp of Popeye. The sailor man's quest for love takes him deep-sea diving, soaring on a flying saucer, deceiving dragons - he even becomes a human cannonball!

Rad Warrior

Rad Warrior

Commodore 64 - Released - 1986

In 2086, civilization destroys itself in a nuclear Armageddon, as two factions who both develop an anti-radiation battlesuit completely immune to conventional weapons go to war against each other when diplomatic peace talks break down. In the following millennia, the survivors develop into a hardy but peaceful race, living a quiet agricultural existence. One day, mysterious alien forces emerge from an old volcano containing a prewar military base and attack, quickly conquering and enslaving the new breed of humans, and forcing the populace to work in mines. Many rebel against the mysterious...

Raskel

Raskel

Commodore 64 - Released - 1985

You are the pilot of a spaceship in this crosshair shooter and you have been tasked to protect your planets power rail from an alien invasion because if it is destroyed, so is your planet. The game is a horizontal side scrolling shooter with the screen scrolling to the left and the right when you move at various speeds controlled by the joystick. You are armed with a laser and a train follows you underneath on the track placing track bombs. There are 20 levels (you can start on the first nine) and to progress to the next level you have to shoot a certain amount of aliens bombing the track...

Rasputin

Rasputin

Commodore 64 - Released - 1985

The spirit of Rasputin lives on in the netherworld. There, using the power of the Jewel of the Seven Planets, he intends to wreak havoc on the universe. The player takes on the role of a crusader and, armed only with a sword and a shield, must destroy the Jewel to put an end to Rasputin's schemes. To reach the Jewel the player must first enter the netherworld and neutralize the eight magic spells that Rasputin has cast to protect it. Rasputin: The Crusader's Quest is a single-player "search the dungeons to find the jewel" type of game. The netherworld takes the form of a court-yard from...

Ricochet

Ricochet

Commodore 64 - Released - 1988

Ricochet is based on the classic arcade game Breakout which has you tasked to complete various levels to destroy the building blocks of the universe to stop Dimension-5 becoming a White Dwarf. This involves controlling a bat at the bottom of the screen and bouncing a ball off it to hit the blocks above. When the ball hits a block it will disappear and bounce back down the screen and you have to hit it back up. Don't let the ball go pass you as this will lose one of three lives. Hitting various blocks release a colored ball and when five are collected of the same color you receive a power-up...

Rocket Ranger

Rocket Ranger

Commodore 64 - Released - 1988

Rocket Ranger is a 1988 action adventure computer game developed and published by Cinemaware. Like many Cinemaware games, Rocket Ranger draws its inspiration from Hollywood, and likely The Rocketeer comics. This title pays homage to the many 1950s sci-fi serials, using the look and feel of the serials, including action-packed cut-scenes and an art treatment loyal to the futuristic visions of that era. It also features the cliché elements of that era, including a dashing, courageous hero and a beautiful, voluptuous damsel in distress in need of rescue. A Kickstarter campaign for a remake...

The Sentry

The Sentry

Commodore 64 - Released - July 1, 1986

In The Sentinel, the player takes the role of a Synthoid , a telepathic robot who has to take control of a number of surreal, checkered landscapes of hills and valleys, by climbing from the lowest spot, where the hunt begins, to the highest platform, over which the Sentinel looms. The Synthoid itself cannot move across the level; instead it can look around, accumulate energy by absorbing the objects that are scattered across the landscape, create stacks of boulders, generate inert Synthoid shells and transfer its consciousness from one of these clones to another.

Space Pilot

Space Pilot

Commodore 64 - Released - 1983

Space-Pilot is a multi-directionally scrolling shooter by Kingsoft from 1984. The player steers a figher jet, which has obviously been equipped with a time machine, through 5 time zones, in which he has to defend himself against hostile flying armed forces fitting the corresponding epoch. If 56 hostile machines have been destroyed, a mother ship appears which can be shot with 5 shots, whereupon the time jump to the next era follows. Bonus points can be gained by collecting sky divers and destroying enemies in formation flight. After finishing the fifth and last time zone successfully, the...

Space Station Oblivion

Space Station Oblivion

Commodore 64 - Released - 1988

A 3D strategy / action game featuring scaling and rotating polygon graphics. You're the sole voyager happening upon an abandoned space station that's ready to explode from the pressure of dangerous vapors building up inside. For each sector, you must locate the build-up area, then drill to release the pressure. Features 18 different areas to explore, each with its own unique laws of physics and logic, and a number of secret rooms and hidden levels to discover.

Star Raiders II

Star Raiders II

Commodore 64 - Released - 1987

The game was originally developed as part of a tie-in with the movie The Last Starfighter, which featured an arcade game of the same name as part of its plotline.

Starquake

Starquake

Commodore 64 - Released - 1988

As BLOB, the Bio-Logically Operated Being, you are sent into an unstable planet and charged with the task of preventing it from exploding. This involves collecting various items (the exact combination is different every time you load the game) and taking them to the planet's core. The game is an arcade adventure viewed from the side, with 512 screens arranged in a 16x32 pattern. A teleport system exists, so once you find the codes you can get quick access to different parts of the game. The creatures to avoid are intelligent, getting tougher to predict as you get closer to the centre,...

Strike Force Cobra

Strike Force Cobra

Commodore 64 - Released - 1986

A crazy scientist who is only known to the secret services under the code name "The Enemy", recently developed a new type of nuclear bomb with an explosive force that could reach immense dimensions. Allegedly, one can destroy all of mankind with this single bomb. The Strike Force Cobra, a four-man unit that is under your command is now supposed to stop this super-villain. This is most effective and safest by destroying the bomb that is stored deep in the underground lab of the crazy professor.

Tetris (Mirrorsoft)

Tetris (Mirrorsoft)

Commodore 64 - Released - July 15, 1988

The original commercially-licensed version of Alexey Pajitnov's classic Tetris puzzle game. Geometric shapes fall from the top of a playfield to rest on the bottom; fit the pieces together, and the line they form disappears. If the pieces don't form lines and eventually stack up to the top of the playfield, the game is over. Difficulty increases by dropping the pieces faster and faster over time.

Thrust

Thrust

Commodore 64 - Released - 1986

Thrust brings realistic physics and inertia-based movement into arcade games, directly influencing titles like Oids, as well as Exile from Audiogenic by the same author. The action is viewed from the side, with the graphics drawn in vectors, in keeping with the mathematical nature of everything that unfolds. As a Resistance fighter, the player must fly into enemy lines in order to steal Klystron Pods to power more advanced starships, using your tractor beam to take them. A network of mounted guns are aiming to shoot the player down – these can be disabled by shooting their power source, but...

Uchi Mata

Uchi Mata

Commodore 64 - Released - 1986

Uchi Mata is a very realistic and contemporary realisation of the Japanese fighting sport Judo, which nowaday serves for self-defence. Since the 20th century this sport has become known and famous world-wide, so that today many international sports Judo tournaments are carried out. Since 1956 there are Judo World Championships. Since 1964 Judo is an Olympic discipline (with disruption). A Judo match is carried out on a judo mat between 2 persons. Hereby blows and kicks are forbidden. It is allowed to use clever fighting techniques to hold the opponent at bay or throw him on the mat.

War Cars Construction Set

War Cars Construction Set

Commodore 64 - Released - 1988

War Cars Construction Set is a race game where you must race against the computer around a large maze viewed from above, collecting flags. Your vehicle also carries two rocks which only one can be deployed at a time. This will block your opponent for a short time. Each car has five lives and if you crash into the other car then you lose one of five lives. The game keeps going, letting you build up a score and it only ends when all lives are lost. There are various flags scattered around the maze and these can affect the game. The bonus flag awards you with 100 points, the Car Flag gives...

Zolyx

Zolyx

Commodore 64 - Released - 1987

Zolyx is a Qix variant: the player is presented with a white playing field and controls a pixel. Whenever this pixel moves over the playfield, it leaves a line behind - and when the line becomes a closed form, it gets coloured. The goal is to colour 75% of the playfield; everything above gives bonus points for the high score list. Well, it is not that easy. White pixels fly around the field and touching them result in death; similarly deadly is going backwards on a line. At least the player has two tricks to help himself: he can change the direction of the white pixels by pressing a button...

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