Atlantis Software

Alpine Games

Alpine Games

Amstrad CPC - Released - 1987

Alpine Games has you participate in up to five Winter Sports events – Speed Skating, Ski Jump, Skiing, Bobsled and Biathlon. You must reach the qualification criteria of the current event to advance to the next event. Should you complete all five events you restart again with a harder criteria to pass. You are given three lives and if you fail to meet the event's criteria you lose a life. The game ends when you have lost all of your lives.

Alpine Games

Alpine Games

Atari ST - Released - 1988

Sport - Multievent Speed Skating, Ski Jump, Downhill, Bobsled and Biathlon

Anarchy Zone

Anarchy Zone

BBC Microcomputer System - Released - 1988

Anarchy Zone was written by Rob Dulstone and released for the BBC Microcomputer by Atlantis Software. In Anarchy Zone, there are a variety of different alien spaceships all intent on destroying you. Some can be killed with one shot, some cannot. What makes Anarchy Zone interesting is the 360 degrees rotation that your ship can do around the entire screen. Wave upon wave of aliens descend from all corners, and you really have to keep moving around the screen in order to stay alive. Sound was good, with music and good effects. Anarchy Zone included such modern features as pass-codes for each level, so you could skip ones you had already completed.

Anarchy Zone

Anarchy Zone

Acorn Electron - Released - September 1, 1988

32 zones of increasing difficulty! The Galactic Government Dictatorship has divided the galaxy into zones, and has imposed strict travel formations for each zone. You have decided to fight for your freedom and for the liberation of other space travellers. Good luck, and remember the motto of the Astronaut's Anarchist Association 'Live Fast, Die Young!!!!' The Galactic Government Dictatorship has divided the galaxy into zones, and has imposed strict travel formations for each zone. Any travellers not conforming to the galactic government guidelines will come under attack. Legend has it that beyond this galaxy lies an area of space where travellers are free to choose their own routes of travel, and freedom reigns. History refers to this area as "free space". You have decided to fight for your freedom and for the liberation of other space travellers.

Boinggg!

Boinggg!

Amstrad CPC - Released - 1988

Here’s a bizarre game where you control a bloke on a spring or pogo stick of some sort, who has to reach the exit of each screen by jumping from platform to platform, avoiding the monsters that fly around the screen. You have to get the strength of the jump just right, or you’ll miss the platform and fall off the screen. There are 20 levels in total.

Cavemania

Cavemania

Sinclair ZX Spectrum - Released - 1990

Fed up with having Brontosaurus steaks for dinner, Ug the Caveman has decided to try something new for a change - by navigating nine islands in search of the three pterodactyl eggs perched high in the mountains, and bringing them back to his cave one by one, making sure that not one egg breaks along the way. Unfortunately, searching for the eggs comes at a price. Ug must also leap across rivers, dodge erupting volcanoes, and use a number of rocks to kill any land-based predators that get in his way. If he comes into contact with any of these, he will lose some energy, which can be restored by collecting fruit. Once Ug has taken all three eggs to his cave, he has to collect some wheels so that he can travel to the next island.

Chinese Patience

Chinese Patience

Sinclair ZX Spectrum - Released - 1985

Cops n' Robbers

Cops n' Robbers

Atari 800 - Released - 1988

You are a robber whose target is the Acme Diamond Co. and the old mine, both which are full of jewels. Once collected, the jewels need to be returned to your getaway vehicle. Making your job hard are cops who are very smart, choppers who are dangerously low to the ground, and ghosts that can kill you if you come in contact with them. You have one weapon to deal with these enemies, but it has limited ammo. If you get killed by cops or ghosts, you can enter the jail and release one of your captured men.

Cops n' Robbers

Cops n' Robbers

Acorn Electron - Released - 1988

Light Fingers Lonegan is robbing the Acme Diamond Company, the world's largest supplier of uncut gems. The police are inside the office block, slowly combing each floor. Can 'Fingers' find all the diamonds and get back to his car or will he run out of ammunition and end up in jail? Search the Acme Diamond Company and steal the fortune in un-cut diamonds that are kept there. Many of the diamonds are in the mines, but there is a rumour that the mines are haunted. Unfortunately you have set off the automatic burgular alarm and the police are now searching the building. You have a limited supply of bullets for your .45 Magnum, so use them sparingly. Can you get the diamonds back to your car and collect more bullets? Can you find the combination to the safe? Will you be captured or even worse, killed?

Cops n' Robbers

Cops n' Robbers

BBC Microcomputer System - Released - 1987

You are a robber whose target is the Acme Diamond Co. and the old mine, both which are full of jewels. Once collected, the jewels need to be returned to your getaway vehicle. Making your job hard are cops who are very smart, choppers who are dangerously low to the ground, and ghosts that can kill you if you come in contact with them. You have one weapon to deal with these enemies, but it has limited ammo. If you get killed by cops or ghosts, you can enter the jail and release one of your captured men.

Crack-Up

Crack-Up

BBC Microcomputer System - Released - 1989

Crack-Up is an Arkanoid clone where moving your bat at the bottom of the screen you have to bounce a ball of the bat and get rid of all the bricks that disappear when hit, to move on to the next level. There are various icons that fall when certain bricks are hit and these help/hinder your game. These include move to the next level, catch ball, double balls, extend bat, laser bat (fire to shoot bricks), slow bat and extra life.

Crack-Up

Crack-Up

Acorn Electron - Released - 1990

Joystick or Keyboard. 100% Arcade Action. 100 years from now, when war is a distant memory and mindless violence is considered the ultimate in anti-social behaviour, what outlet will there be for your feeling of aggression? There will always be Crack-Up!

Crack-Up

Crack-Up

Atari 800 - Released - 1989

Crack-Up is a Breakout clone where moving your bat at the bottom of the screen you have to bounce a ball of the bat and get rid of all the bricks that disappear when hit, to move on to the next level. There are various icons that fall when certain bricks are hit and these help/hinder your game. These include move to the next level, catch ball, double balls, extend bat, laser bat (fire to shoot bricks), slow bat and extra life.

Creepy Cave

Creepy Cave

Acorn Electron - Released - April 1, 1988

Arcade/Adventure. Vampire bats, ectoplasm bolts, slime covered ledges and acid pools. All these and more must be faced if our mega hero, Dirk Daring, is to successfully negotiate the depths of Creepy Cave and recover his door key from the evil ghost. Dirk Daring, adventurer, explorer, space pilot and top goal scorer for Manchester United, was returning home after winning the world karate championships, when an evil ghost stole his front door key and vanished into the depths of Creepy Cave. Leaping from ledge to ledge, avoiding vampire bats and ectoplasm bolts, Dirk takes off in pursuit. There is only one way through each cavern, and only one exit. Collecting the crucifix from each screen will earn extra points but be careful as there is a limited air supply. Can you help our mega hero to recover his key and get home in time for supper?

Creepy Cave

Creepy Cave

BBC Microcomputer System - Released - 1989

Creepy Cave is a platform game for the BBC Microcomputer, published by Atlantis Software in 1989. On each screen you collect crosses then confront a ghost who has stolen your front door key.

Dawn Raider

Dawn Raider

Atari 800 - Released - 1988

A well executed, challenging but fairly standard gameplay side scrolling shooter that features your helicopter attacking a super criminals fortress complex.

Daylight Robbery

Daylight Robbery

Atari 800 - Released - 1988

Avoid robot guards and booby traps as you navigate through an automated banknote printer on a heist.

Eights

Eights

Sinclair ZX Spectrum - Released - 1984

"Eights" is a card game of strategy for two players, you and the computer. The computer will generate and manipulate the 52 card pack and at the same time, keep score for both of you. You and the computer play a series of games. The overall winner will be the first player to reach an aggregate total of 100 points. Please turn over for the full game instructions.

El Dorado

El Dorado

Sinclair ZX Spectrum - Released - 1985

The year is 1532 and you are Pisartis the Conquistadore, searching for Inca gold. Suddenly, you stumble across a large stone statue of Inti, the Inca Sun God. Can you find the Golden Helmet of Re-incarnation and help Inti regain his rightful place amongst the Inca Gods?

Encounter!

Encounter!

Atari 800 - Released - November 7, 1984

Follow me to a galaxy far far away where your starship is in orbit around a strange new world. You set off in a probe for the planet's surface to take a closer look. Mysterious obelisks litter the planet, clouds hover menacingly across the desolate plain, when suddenly your monitoring systems tell you that you're under attack. The Encounter has begun!

Escape from Khoshima

Escape from Khoshima

Amstrad CPC - Released - 1986

For the last fourteen months you have been held captive by the Japanese in a P.O.W. camp deep in the Burmese Jungle. Today you have a chance to escape. The journey through the jungle will be hazardous, but with courage and cunning it can be done. Dare you try?

Frankenstein 2000

Frankenstein 2000

Acorn Electron - Released - 1985

It is the year 2000 AD. Using all the advanced micro-particle technology now available, Freddy Frankenstein has set about bringing to life the monster created by his great grandfather, the infamous Baron Frankenstein." The year is 2000 AD and Freddy Frankenstein has inherited his great grandfather's castle in Bavaria. On taking possession of the estate, he discovers the location of his great grandfather's creation, the monster. He decides to follow in his ancestor's foorsteps and revive the monster by using the advanced 21st century technology that is now available. After many weeks of sleepless nights the experiment is ready. Using a micro-particle reduction field, Freddy is going to shrink an explorer class submarine to the size of a pin head (whilst he is inside it) and inject it into the vast body of the monster in an effort to locate and correct the defects that have caused the experiment to fail in the past.

Frankenstein 2000

Frankenstein 2000

BBC Microcomputer System - Released - 1985

Frankenstein 2000 is an action game written by Kevin Blake. The player controls a small machine, and travels in Frankenstein's body. The body is divided in several organs - for example the brain, stomach, lungs, etc. Each organ is a small maze, where the player avoids obstacles and activates special devices. Sometimes, travel between organs looks like a simple shoot'em up, where the player shoots various objects. He must be careful to pay attention to 2 "bars" - damage and oxygen. The original Icon release was for the BBC Micro only; it was re-released in 1988 on the Atlantis label in cassette format for the BBC and Electron.

Gunfighter

Gunfighter

BBC Microcomputer System - Released - 1990

In Gunfighter you play as a wild west sheriff, whose town is under attack from a group of outlaws who are driving the townsfolk out. You must search out and defeat the outlaws so that the townsfolk can return. The Doc can give you an extra life, at a cost of $500. Red Indians and potholes in the road mean that you have to concentrate on more than merely the outlaws. You are limited to carrying six bullets - enter the Sheriff's office to gain more. A casino sub-game is included, allow you to gamble some of your money.

Gunfighter

Gunfighter

Acorn Electron - Released - 1990

The Wild West is at its wildest! Outlaws have driven the townsfolk out, stolen the deeds to their properties and taken over the town. Only the sheriff is left to recover the deeds. One man against a gang of ruthless outlaws, and that man is you. Search out and kill the ruthless gang of outlaws and return the deeds to the honest townsfolk. Earn a bounty for each outlaw killed and a bonus for each deed found. More bullets can be obtained from the sheriff's office, but you can only carry six at a time. Extra lives can be purchased from the "Doc's" at $500 each. For a little light relief in between shootouts, you can gamble in the local casino. Watch out for the Red Indians; they are real sneaky and try to avoid the potholes - some of them are ten feet deep. How long will you survive as a Gunfighter?

Gunfighter

Gunfighter

Amstrad CPC - Released - 1988

In Gunfighter you play a Wild West Sheriff, whose town is under attack from a group of outlaws who have taken the ownership rights for several homes. You receive warnings of the presence of a particular outlaw, and must patrol the streets shooting it out with them. The Doc's can give you an extra life, at a cost of $500. Red Indians and potholes in the road mean that you have to concentrate on more than merely the outlaws. You are limited to carrying six bullets - enter the Sheriff's office to gain more. A casino sub-game is included, allow you to gamble some of your money.

Hobgoblin

Hobgoblin

Amstrad CPC - Released - 1991

Zanock, the only son of the king of Altoris, must cross the swamps of the hobgoblins to bring back the stolen Golden Orb, which has thus far kept the kingdom of Altoris safe. Hobgoblin is the BBC/Electron equivalent of Ghosts 'N Goblins. Just like the original, you play a thinly-clad man jumping around in a spooky landscape filled with monsters. And just like the original, the game is known for its high difficulty level. Killing monsters by throwing daggers at them results in bonus money or upgrades, such as hatchets, more powerful daggers, longer range or extra lives. Technically, the game doesn't scroll on any platform, instead sticking to a flip-screen technique, which will lead to many leaps of faith and difficulties in timing jumps.

Hobgoblin

Hobgoblin

Acorn Electron - Released - March 1, 1990

Ghosts and Hobgoblins that can kill with a touch, skeletal reincarnations of long dead creatures armed with knives and axes, phantom bowmen with endless supplies of arrows. All these and more must be overcome if you are to recover the Golden Orb of Altoris. 60 screens of all action arcade/adventure.

Hobgoblin

Hobgoblin

BBC Microcomputer System - Released - 1990

Hobgoblin was programmed by David Parsons, developed by Pantheon Software and published by Atlantis. Made originally for the BBC Micro and Acorn Electron, which didn't receive any official port of Ghosts 'n Goblins, the game was successful enough to be ported to several other platforms. In 2008, Hobgoblin was even ported, with the blessing of the original author, to the Atari 8-bit series of computers, which never received a port back when the game was new.

Hobgoblin II

Hobgoblin II

BBC Microcomputer System - Released - 1990

Fifty years have passed since Zanok, the only son of King Garath, recovered the Golden Orb and put to flight the Ghosts and Hobgoblins that were terrorising the people of Altoris. Now, once again, Altoris is under attack but this time you have been chosen to go forth into battle against the evil Lord of the Hobgoblins and his vicious creations. If you enjoyed Hobgoblin, this game is a must!

Hobgoblin II

Hobgoblin II

Acorn Electron - Released - February 1, 1992

Fifty years have passed since Zanok, the only son of King Garath, recovered the Golden Orb and put to flight the Ghosts and Hobgoblins that were terrorising the people of Altoris. Now, once again, Altoris is under attack but this time you have been chosen to go forth into battle against the evil Lord of the Hobgoblins and his vicious creations. If you enjoyed Hobgoblin, this game is a must!

Killing Machine

Killing Machine

Commodore Amiga - Released - 1993

You have survived a battle in space but your craft is damaged beyond repair and needs evacuating, so in your emergency landing craft you head for the nearest planet. The planet you are heading for is uninhabitable after a giant brain that controlled all life became extinct, but as you approach the surface it becomes clear that this isn't true as you are attacked by various life-forms. Killing Machine is a top down vertically scrolling shooter where the screen scrolls upwards constantly as you attempt to shoot or avoid various aliens and vehicles over three levels. Getting touched or shot loses you one of three lives and sent to the start of the level you are playing. Certain objects when shot leave behind a power-up which gives you better weapons or a shield which is limited and if you lose a life then you lose your power-up. At the end of level one or two you face a huge Brain Guardian which needs destroying to move to the next level. At the end of the third level is the Giant Brain itself.

League Challenge

League Challenge

Acorn Electron - Released - November 1, 1986

Manage your favourite football team your way. No more matches lost because the manager chose the wrong team or played a wrong combination. Now is your chance to go for Division One. Maybe even win the league and cup double. Who knows, you may even find the manager's job is more difficult than you thought. Select your team from one of the 64 teams listed. (You can if you wish change your team name.) Whichever team you select, you will begin the game at the bottom of Division 4. There are 15 league matches to be played in each division together with 'knock out' cup matches. Train your team to combat the strengths of your opponents. Select your defenders (D), mid-field (M) and attackers (A) on the basis of their skill (S) and fitness (F). In your team, a player is either playing (P), injured (I) or available to play (-). Remember that players need to be rested occasionally to improve their fitness. Skill can not be increased. If a player is not good enough for your team, he can be sold on the Transfer Market. You can have up to fifteen players in your squad at any time. At the end of each match, you will be shown the results of other matches played that day, together with a league table showing your position, goals for and against, points earned and matches played. Your Financial Position will show your total income and expenditure for the week together with a running total of your capital. You are allowed to go into debt to a maximum of £250,000. Over this, you are bankrupt and must start the game again at the bottom of division 4. At the end of each season, the top three teams are promoted to the next division and the bottom three are relegated. You keep the same team for the start of the following season, but the player's skill and fitness levels will be changed. Can you win the double? Can you take your team to the top of Division One? Will you be voted "Manager of the Year"? Or will the crowd jeer as your team is relegated yet again? Good luck! You will need it.

League Challenge

League Challenge

BBC Microcomputer System - Released - November 1, 1986

Manage your favourite football team your way. No more matches lost because the manager chose the wrong team or played a wrong combination. Now is your chance to go for Division One. Maybe even win the league and cup double. Who knows, you may even find the manager's job is more difficult than you thought. Select your team from one of the 64 teams listed. (You can if you wish change your team name.) Whichever team you select, you will begin the game at the bottom of Division 4. There are 15 league matches to be played in each division together with 'knock out' cup matches. Train your team to combat the strengths of your opponents. Select your defenders (D), mid-field (M) and attackers (A) on the basis of their skill (S) and fitness (F). In your team, a player is either playing (P), injured (I) or available to play (-). Remember that players need to be rested occasionally to improve their fitness. Skill can not be increased. If a player is not good enough for your team, he can be sold on the Transfer Market. You can have up to fifteen players in your squad at any time. At the end of each match, you will be shown the results of other matches played that day, together with a league table showing your position, goals for and against, points earned and matches played. Your Financial Position will show your total income and expenditure for the week together with a running total of your capital. You are allowed to go into debt to a maximum of £250,000. Over this, you are bankrupt and must start the game again at the bottom of division 4. At the end of each season, the top three teams are promoted to the next division and the bottom three are relegated. You keep the same team for the start of the following season, but the player's skill and fitness levels will be changed. Can you win the double? Can you take your team to the top of Division One? Will you be voted "Manager of the Year"? Or will the crowd jeer as your team is relegated yet again? Good luck! You will need it.

League Challenge

League Challenge

Sinclair ZX Spectrum - Released - 1988

An old-fashioned football management game, in which you take over one of 64 clubs and try to lead them to glory. The choice is fairly arbitrary, as you can rename the team, you always start in the lowest of the four divisions, and the kits aren't real-life. You start with only 11 players, and the maximum is 15, so you'll be keen to sign new players, and you get this opportunity after each match, when a player is offered, with his skill and form displayed. You can train your players to improve these skills, and sell players you don't rate highly. Matches are played out via a succession of short animations, in which the home side wears red and the away side blue. At full time you are told how many injuries were incurred. The league season features 15 matches, one against each team, with the top two teams gaining promotion.

League Challenge

League Challenge

Atari 800 - Released - 1988

An old-fashioned football management game, in which you take over one of 64 clubs and try to lead them to glory. The choice is fairly arbitrary, as you can rename the team, you always start in the lowest of the four divisions, and the kits aren't real-life. You start with only 11 players, and the maximum is 15, so you'll be keen to sign new players, and you get this opportunity after each match, when a player is offered, with his skill and form displayed. You can train your players to improve these skills, and sell players you don't rate highly. Matches are played out via a succession of short animations, in which the home side wears red and the away side blue. At full time you are told how many injuries were incurred. The league season features 15 matches, one against each team, with the top two teams gaining promotion.

Luna Atac

Luna Atac

Sinclair ZX Spectrum - Released - 1986

Luna Atac is 2D arcade game. The player controls a character who is the sole survivor of an alien invasion and he has must escape from the alien infested space station. To escape he must collect barrels with ingredients necessary to make fuel, and find letters for passwords on terminals to unlock a space shuttle... and of course he must avoid enemies, who's touch is lethal. Technically Luna Atac is a platform game, but the hero can't actually jump, special elevators must be used to travel between platforms. He has limited energy, each contact with enemies or spikes deplete it (and restarts his position on screen). When all the energy is gone, the game is over.

Mafia Contract II: The Sequel

Mafia Contract II: The Sequel

Sinclair ZX Spectrum - Released - 1986

Last year you assassinated a rival gang leader for your Boss, Don Capolla. Since then you have been his personal advisor and bodyguard. Capolla's regime is now being threatened by a powerful gang led by Vito Rossi. Capolla has gone into hiding, but not before putting out a contract on anyone he fears - including you.

Master Mariner

Master Mariner

Sinclair ZX Spectrum - Released - 1984

You are the proud owner of the "Titan Trader", sailing around the coast of Britain buying and selling goods wherever you dock. Unfortunately, with the crew demanding more wages, your cargo worth less than you paid for it and pirates off the port bow, life is not easy for the Master Mariner.

Moontorc

Moontorc

Amstrad CPC - Released - 1991

Princess Lalena has been kidnapped by the Dark Lord and it is your task to rescue her over four levels in this flick-screen platform game. You are armed with a sword and you must traverse each screen while avoiding or killing various creatures who when touched will drain your energy. When your energy is gone it is game over. As well as creatures there are certain obstacles that need avoiding like water which will also drain your energy. To complete a level you must have three pieces of a Moontorc to give to trollmen guarding the end of the level. As you progress over a level you will encounter chests containing gold and coloured doors which require the correct coloured key to be found to open it. You will also come across shops and inside you can buy various items to help you on your quest. Each shop will stock certain items and the items that can be brought by the gold found in the chests are pieces of Moontorc, keys, food for energy, spells, shields and axes. You have a knapsack which allows you to carry four items and pieces of the Moontorc. Below the main playing area is a bar that shows the various items you have and can have and if you press the space bar you can move from item to item to select them.

Olympiad '86

Olympiad '86

Sinclair ZX Spectrum - Released - 1986

Olympiad is a multi-sport event game based on eight track and field events, all viewed from the side where waggling the joystick left to right or pressing two keys as fast as you can is the name of the game. The track events are 100m, 200m, 400m and 800m, the field events are Javelin, Long Jump, Shot-Put and Hammer. Before each event starts you are shown the World Record and you select whether you are male or female. The field events allows you to see the computers distance before you input an angle between 20 and 60 degrees. You waggle/press as fast as you can watching a gauge increase before it changes colour, the computer is now controlling your speed. When you reach a line or are standing in the correct position you press fire and the object is thrown or you jump. After you receive your distance or fail in your attempt you can then chose another event. The track events has you competing against the computer where you just waggle/press as fast as you can for the selected distance in an attempt to win. After your race you can then choose another event.

Olympiad '86

Olympiad '86

Amstrad CPC - Released - 1986

Olympiad is a multi-sport event game based on eight track and field events, all viewed from the side where waggling the joystick left to right or pressing two keys as fast as you can is the name of the game. The track events are 100m, 200m, 400m and 800m, the field events are Javelin, Long Jump, Shot-Put and Hammer. Before each event starts you are shown the World Record and you select whether you are male or female. The field events allows you to see the computers distance before you input an angle between 20 and 60 degrees. You waggle/press as fast as you can watching a gauge increase before it changes colour, the computer is now controlling your speed. When you reach a line or are standing in the correct position you press fire and the object is thrown or you jump. After you receive your distance or fail in your attempt you can then chose another event. The track events has you competing against the computer where you just waggle/press as fast as you can for the selected distance in an attempt to win. After your race you can then choose another event.

Omega Orb

Omega Orb

Acorn Electron - Released - June 1, 1987

Omega Orb - new improved brain-straining arcade adventure - with added shoot-em-up Blast and Zap! And brought to you in glorious BLIPVISION! BLIP, the bouncing Omega Salesdroid, has been transported to the high-tech mining complex of Mynix. Help him find pieces of core material with which to repower his crippled cruise ship. The lives of a thousand space holidaymakers are in your hands! Omega Orb has everything! An orgy of exploration and mapping; Code-doors; barriers; lifts and mind-warping puzzles to solve; mindless zapping of hostile droids; 146 Blipvision screens of brilliant graphic detail; 32 objects; Interactive communication with computer network; Buying and selling of lives; And guest appearances by Head Maxroom - and SPRECO, star of the Thunderstruck series."

Omega Orb

Omega Orb

BBC Microcomputer System - Released - 1987

The 3rd game in the Thunderstruck series, programmed by Peter Scott and published by both Audiogenic Software and Atlantis Software Ltd for the BBC Micro in 1987. BLIP, the bouncing Omega Salesdroid, has been transported to the high-tech mining complex of Mynix. Help him find pieces of core material with which to repower his crippled cruise ship. Omega Orb comprises exploration and mapping, with Code-doors, barriers, lifts and mind-warping puzzles to solve, as well as hostile droids. It has 146 Blipvision screens of graphic detail, 32 objects, interactive communication with computer network, buying and selling of lives, And guest appearances by Head Maxroom and SPRECO, star of the Thunderstruck series.

Omnitron

Commodore VIC-20 - Released - 1983

Omnitron is a 1-player arcade game for the VIC-20. The year is 2052, and man has created a race of indestructible robots. These omnitron robots are attempting to rule the world, and it is up to you to stop them. The player and one or more omnitron drones move about the field looking to collect enertron crystals. If the omnitron drone contacts a crystal it electrifies the playing field, killing the player. If the player contacts a drone or a green nuclear explosive device, they also lose a life. These nuclear devices continue to appear on the screen, and the player must survive 45 seconds to advance to the next stage. If the player stays in one place too long, the omnitron sentinel appears, which chases the player and is very difficult to avoid. Each level has more or faster moving drones, and the player starts with 3 lives.

Operation Ganymed

Operation Ganymed

Commodore VIC-20 - Released - 1984

In this twist to the Lander genre, your goal is to rescue stranded people on the planet. Ganymed. The game was developed and published by Atlantis Software in 1984.

Overkill

Overkill

Sinclair ZX Spectrum - Released - 1988

Far away in a distant dimension, the aftermath of the nuclear war spreads its rotting plague across the Quanton Galaxy. 10 Days ago, the Treaty of Quanton was signed. This would see the destruction of all land baed nuclear weapons and the shutdown of the dreaded moon citadels that circled the galaxy. The shutdown progressed smoothly until only the Galileo Moon Citadel remained. The ultra-advanced citadel featured high level artificial intelligence and contained enough nuclear power to destory the Quanton Galaxy. The Galileo Citadel had been monitoring the airwaves and picked up signals of its imminent disarmament. Since it had been programmed for survival, it activated its auto-defense system. You have been assigned the task of penetrating the Galileo Moon Citadel to the destroy the ten nuclear energy located at the centre of its core.

Panik!

Panik!

Acorn Electron - Released - October 1, 1987

All the excitement of a great arcade classic. Screen after screen of evil looking monsters are out to get you. You're quite strong, you can move fast, and you are armed with a large shovel. But will this be enough? ... I doubt it. Clear each screen of monsters by digging holes to trap them, them hitting them over the head until the fall to the next level. Purple monsters need only to fall one level to be killed, but the red and green monsters need to be knocked through two and three levels respectively. Points are scored for each monster killed (depending on its colour) and for oxygen remaining at the end of each screen. The top eight scores are kept.

Panik!

Panik!

BBC Microcomputer System - Released - 1987

In Panik! (aka Panik) you must clear each screen of monsters by digging holes to trap them, then hitting them over the head until they fall to the next level. Purple monsters need only to fall one level to be killed, but the red and green monsters need to be knocked through two and three levels respectively. Points are scored for each monster killed (depending on its colour) and for oxygen remaining at the end of each screen. The top eight scores are kept.

Periscope Up

Periscope Up

Atari 800 - 1988

Periscope Up is a side-view horizontal-scrolling game where you control a submarine to save the world from an undersea nuclear base belonging to Britain in the year 2007. The 'Vax 3000' super-computer inside the base has malfunctioned and is ready to fire hundreds of missiles around the world and needs to be shut down. Problem is, all the entrances have been sealed as part of the battle procedure and the only way in is by underwater access tunnels used during construction. You must find the 8 digits to the pass-code to shutdown the computer as well as destroy six reactor pods. As you you move around the tunnels you must open numbered gates by collecting the correct numbered keys but the keys are found in small areas. You can use a scoutcraft to move through the small gaps to collect the keys and dock back with the submarine. There are also electric gates that turn on and off, gates that open and shut and all walls of the tunnel must be avoided. Your submarine has three scoutcraft's and when they are lost then you lose one of three submarines and if you lose a submarine then any remaining scoutcraft is lost. Fuel and air are shown by decreasing gauges and if these run out then it is a loss of a submarine but more can be collected.

Periscope Up

Periscope Up

Amstrad CPC - Released - 1989

Periscope Up is a side-view horizontal-scrolling game where you control a submarine to save the world from an undersea nuclear base belonging to Britain in the year 2007. The 'Vax 3000' super-computer inside the base has malfunctioned and is ready to fire hundreds of missiles around the world and needs to be shut down. Problem is, all the entrances have been sealed as part of the battle procedure and the only way in is by underwater access tunnels used during construction. You must find the 8 digits to the pass-code to shutdown the computer as well as destroy six reactor pods. As you you move around the tunnels you must open numbered gates by collecting the correct numbered keys but the keys are found in small areas. You can use a scoutcraft to move through the small gaps to collect the keys and dock back with the submarine. There are also electric gates that turn on and off, gates that open and shut and all walls of the tunnel must be avoided. Your submarine has three scoutcraft's and when they are lost then you lose one of three submarines and if you lose a submarine then any remaining scoutcraft is lost. Fuel and air are shown by decreasing gauges and if these run out then it is a loss of a submarine but more can be collected.

Pioneer

Pioneer

Sinclair ZX Spectrum - Released - 1984

Guide your Pioneer Helicopter through the skyscraper city, picking up survivors, destroying enemy installations and shooting down heat-seeking missiles. Winch up extra rockets and fuel as you head for base with the survivors. Programme the game to suit your own skill level.

Pothole Pete

Pothole Pete

Atari 800 - Released - 1988

Pro Golf

Pro Golf

Atari 800 - Released - 1988

Sunningdale and Pebble Beach golf courses are provided in this strategic golf game. Up to four players can take part in single round, tournament (featuring 18 players over four rounds), or practice modes. The game is viewed from overhead, with the entire hole on a single screen. The player must choose a club, then a shot power, and then a shot direction, before executing the planned shot by pressing space once to start the swing, and again to execute it – imprecise timing can impart draw or fade onto the shot. On the green you must choose the shot power before the direction, taking an overall slope into account. There is no indication as to how far the ball is from the hole.

Pro Golf

Pro Golf

Acorn Electron - Released - October 1, 1988

A Golf Simulation For 1-4 Players : Sunningdale (England) and Pebble Beach (USA). Driving rain, freezing cold, almost dusk? No problem because now you can play two of the world's greatest golf courses without leaving the comfort of your own home. Pro Golf is a golf simulation for 1-4 players and features two famous courses, Sunningdale (England) and Pebble Beach (USA). Both courses are recorded on each side of the tape, with Sunningdale recorded first on one side and Pebble Beach recorded first on the other.

Pro Golf II

Pro Golf II

Sinclair ZX Spectrum - Released - 1986

Pro Golf II is a golf simulation for 1-4 players and features two famous courses, Royal St. George's and Lytham & St. Annes. Both courses are recorded on each side of the tape, with Royal St. George's recorded first on one side and Lytham & St. Annes recorded first on the other.

Psycastria 2

Psycastria 2

BBC Microcomputer System - Released - 1989

Psycastria 2 was developed by Gary Partis and published by Atlantis for the BBC Micro in 1989. for 1 to 4 players. You must destroy the ten circular energy pods to be found on each level then land on the main landing strip, signified by leading arrows on the left hand side of the strip. The Psycastrians in their strange shaped space craft will do their best to stop you - and you must take care not to crash into the high buildings dotted throughout the space platforms. In between levels there is a bonus game in which you destroy aliens which fly across the screen.

Rattler

Rattler

Sinclair ZX Spectrum - Released - 1985

'Rattler' needs to feed, but without your guidance he'll slither to a halt. Help him eat all the eggs but avoid the balls, and make sure he doesn't tie himself in knots or touch the walls. 15 screens, 9 speed levels and 5 ball options combine to give 675 different levels of play.

Return to Ithaca

Return to Ithaca

Sinclair ZX Spectrum - Released - 1985

After the fall of Troy, the victorious Greeks returned to their native lands. The last to leave was Odysseus. His Journey to Ithaca, fraught by Countless perils, took him 10 years. You take the part of Odysseus and must journey to Ithaca in order to be united with your beloved Penelope.

Revenge of the C5

Revenge of the C5

Amstrad CPC - Released - 1986

The evil newspaper reporters are out for a "scoop", and have sent an army of "nasties" to stop our hero from proving the safety and reliability of his C5 electric car. You have been chosen to drive the C5 in the British cross-country finals. You will need all your skill and nerve to complete the 40 stage course and finish in 1st position, thus ensuring our hero the front page story he deserves rather than the "scoop" the newspapers would like to print. Revenge of the C5 is a game dedicated to the Sinclair C5 that got banned from British roads for being dangerous

Revenge of the C5

Revenge of the C5

Sinclair ZX Spectrum - Released - 1985

The evil newspaper reporters are out for a ‘scoop’ and have sent an army of ‘nasties’ to stop our hero from proving the safety and reliability of his C5 electric car. You have been chosen to drive the C5 in the British cross-country finals. You will need all your skill and nerve to complete the 41 stage course and finish in 1st position, thus ensuring our hero the front page story he deserves rather than the ‘scoop’ the newspapers would like to print.

Sea Battles

Sea Battles

Sinclair ZX Spectrum - Released - 1984

Skatin' USA

Skatin' USA

Amstrad CPC - Released - 1990

After his adventures in Superkid, Tom Essex has woke up with his superpowers gone but he still has the determination to clean up the streets of New York. With his trusty skateboard and catapult, Tom will skate around the streets over six levels of this flick-screen platform game, removing all the thugs so the streets are safe once more. Tom can shoot the thugs with his catapult but has limited ammo and if a thug is touched then Tom will lose energy and when it is zero then it is game over. Food can be collected to keep his energy topped up as well as bonus points scattered around. To complete a level, dollar bills need collecting so you can exit by the far right of the level. When one is collected the letters of SKATIN' USA light up and all letters need lighting up before a bonus counter reaches zero. Once a level is completed it is onto a bonus screen where Tom has to get as many bonus points before the timer reaches zero. The joystick is used to control Tom.

Skystrike+

Skystrike+

Atari ST - Released - 1990

SkyStrike+ is a Shoot 'em Up game for the Atari ST developed by Shadow Software and released in 1990 It is 1946 and the Crown Colony of Stosic has been invaded by its neighbouring country - Zodvia. As head of 520 Squadron (STrike command) you have been assigned to stop the Zodvian invasion and restore peace.

Snoball in Hell

Snoball in Hell

Amstrad CPC - Released - 1989

Snoball in Hell is a Breakout variant mixed with a shoot 'em up. The player is in control of the Snoball battle tractor, a tank-like vehicle that can be moved up and down along the left edge of the screen. Like in any Breakout game, the objective of each of the game's 16 levels is to clear all bricks by hitting them with a bouncing ball but here there are also numerous enemies that fly from the right towards Snoball. These have to be shot down or dodged since any contact will lead to a life being lost. Missing the ball also leads to a life being lost and the player has five lives in total. In addition to the enemies the player can shoot bonuses that aid the player and anti-bonuses that hinder the player. Bonuses include extra points, slower missile speed, auto rebound, shields, extra lives and level skip while anti-bonuses include minus points, slow fire rate, enemy attack wave, life lost and restart of level.

Snoball in Hell

Snoball in Hell

Commodore Amiga - Released - 1991

Snoball in Hell is a Breakout variant mixed with a shoot 'em up. The player is in control of the Snoball battle tractor, a tank-like vehicle that can be moved up and down along the left edge of the screen. Like in any Breakout game, the objective of each of the game's 16 levels is to clear all bricks by hitting them with a bouncing ball but here there are also numerous enemies that fly from the right towards Snoball. These have to be shot down or dodged since any contact will lead to a life being lost. Missing the ball also leads to a life being lost, and the player has five lives in total. In addition to the enemies, the player can shoot bonuses that aid the player and anti-bonuses that hinder the player. Bonuses include extra points, slower missile speed, auto rebound, shields, extra lives and level skip while anti-bonuses include minus points, slow fire rate, enemy attack wave, life lost and restart of level.

Space Escort

Space Escort

Commodore VIC-20 - Released - 1983

In Space Escort you are from a doomed planet and your job as a space fighter pilot is to escort the 26 space liners carrying the people of your planet to the newly conquered world of Sistoria. Each space liner has seven shields, plus any shields left over from the safe passage of the previous liner. The color of the space liner will show the number of shields remaining: white equal no shields, purple equals one shield remaining, green equals two shields, blue equals three shields and red equals four or more shields remaining. A shield is lost any time a large object collides with a space liner (bullets do not affect the space liners). You start with nine fighters, and are awarded four extra fighters each time you successfully escort a space liner to the newly conquered world, but are limited to a total of nine fighters at any one time. You will face four main waves of attack, and for a limited time during each of the attack wave the enemy fighters will receive full reinforcements if you destroy all the ships of that attack wave. Any laser bolts still on screen when you wipe out an attacking wave will turn into space mines, but the mines will only remain for a limited time. Points are awarded as follows: 40 points for destroying each of the Space Files. 50 points for destroying each of the Spheroids. 60 points for destroying each of the Xethus Spirals. 70 points for destroying each of the Giga Kamikaz. 90 points for destroying each of the Laser Kamikaz. 500 points for destroying each Asteroid. 1000 points for destroying each of the Mother Ships. 8000 points for successfully escorting each Space Liner to the newly conquered planet.

Spindrone

Spindrone

Amstrad CPC - Released - 1988

THE author of Spindrone seems to have discovered the solution to a problem that has bugged governments for years - the way to get rid of plutonium. You simply leave it outside in neat rows and let some aliens take it away. The setting is the planet Fungii 7, where the only native lifeform is a type of toadstool. As you may know, to colonise a planet you need plutonium, and as you have just colonised Fungii 7 you have tonnes of the stuff lying around in large baked bean tins. Leaving all this nuclear fuel in nice rows is just too much of a temptation to the unfriendly neighbourhood aliens, who have decided to relieve you of it. Although the CND supporters among the colonists might be pleased, your bosses aren't. They have given you the task of convining the nasty Kermatoid aliens that stealing is morally wrong, using the tried and trusted technique of blowing them up. The plot makes all the difference in games like these, doesn't it?

Spooky Castle

Spooky Castle

Amstrad CPC - Released - 1990

King Michael has promised the hand of marriage to Princess Clare to anyone who can save her from Spooky Castle. You, Gormless Gary has taken up the challenge and entered the castle. To hinder Gary in his quest, there are bats and ghosts flying about with fire scattered around also. Touching any of these reduces Gary's energy bar. When the bar is empty then it's game over when all lives are lost. Scattered around the castle though are crosses which give extra lives, potions which give Gary more energy and keys which open doors. Spooky Castle is a flick screen platform game. Each screen shows a small part of the castle. The joystick or keyboard is used to control Gary. As well as the main playing area you can see your energy bar, keys and crosses collected.

Spooky Castle

Spooky Castle

Sinclair ZX Spectrum - Released - 1991

King Michael has promised the hand of marriage to Princess Clare to anyone who can save her from Spooky Castle. You, Gormless Gary has taken up the challenge and entered the castle. To hinder Gary in his quest, there are bats and ghosts flying about with fire scattered around also. Touching any of these reduces Gary's energy bar. When the bar is empty then it's game over when all lives are lost. Scattered around the castle though are crosses which give extra lives, potions which give Gary more energy and keys which open doors. Spooky Castle is a flick screen platform game. Each screen shows a small part of the castle. The joystick or keyboard is used to control Gary. As well as the main playing area you can see your energy bar, keys and crosses collected.

Spooky Castle

Spooky Castle

Atari 800 - Released - 1988

King Michael has promised the hand of marriage to Princess Clare to anyone who can save her from Spooky Castle. You, Gormless Gary, has taken up the challenge and entered the castle. To hinder Gary in his quest, there are bats and ghosts flying about with fire scattered around also. Touching any of these reduces Gary's energy bar. When the bar is empty, then it's game over when all lives are lost. Scattered around the castle though are crosses which give extra lives, potions which give Gary more energy and keys which open doors. Spooky Castle is a flick screen platform game. Each screen shows a small part of the castle. The joystick or keyboard is used to control Gary. As well as the main playing area you can see your energy bar, keys and crosses collected.

Storm Cycle

Storm Cycle

BBC Microcomputer System - Released - 1989

Storm Cycle is an arcade adventure type game written by J P Townley and J M Perry. Your task is to find the five light refracting diodes that will power a super laser and prevent the total destruction of Earth by a rapidly approaching meteorite storm. You will find many objects along the way to help you in your quest, such as energy bottles, smart bombs, etc. The five diodes are strategically placed around the different locations: forest, garden, moon, cellar and castle. Each location can be accessed via a network of transporters, thus enabling all diodes to be collected and taken to the house at the edge of the forest where, if dropped, they will be removed to power the laser.

Stormcycle

Stormcycle

Acorn Electron - Released - July 1, 1989

As a prelude to the imminent invasion of Earth, the warmongering alien army have unleashed a powerful meteorite storm to bombard the Earth's defences and secure a safe landing for their mother ship. Earth's scientists are preparing a super laser capable of destroying the meteorites before they can do any damage. However, five light refracting diodes must be added before the laser will have sufficient power to carry out its task. Realising that the invasion may be thwarted, an expeditionary force of heavily armed aliens has been landed to prevent completion of the laser. Whilst fighting off this army of attackers, you must find the diodes and transport them to a secret location where the laser is being assembled. Only when all five diodes have been delivered will Earth be saved from certain destruction. Your task is to find the five light refracting diodes that will power a super laser and prevent the total destruction of Earth by a rapidly approaching meteorite storm. You will find many objects along the way to help you in your quest, such as energy bottles, smart bombs, etc. The five diodes are strategically placed around the different locations: forest, garden, moon, cellar and castle. Each location can be accessed via a network of transporters, thus enabling all diodes to be collected and taken to the house at the edge of the forest where, if dropped, they will be removed to power the laser. Good luck!

Super Brat

Super Brat

Sinclair ZX Spectrum - Released - 1985

Super Brat this Tennis game was originally released as Wimbledon Challenge and sold in the souvenir shop during wimbledon fortnight. It was then renamed in recognition of the American tennis star John McEnroe nicknamed "Superbrat", referring to McEnroe's verbal and physical actions in anger when a line call went against him. It is a relatively simple but playable game written in basic computer language with constraints of speed and limited colours. The player may enter the name and select a 3 or 5 set match. The goal is to win three tournaments: the British, the European and the World finals. The game follows the rules of the Lawn Tennis Association. The player uses only three keys - left and right for taking a position and P for tossing and hitting the ball however, the timing of your hit can control the direction to outwit the opponent SuperBrat.

Super Break Out

Super Break Out

Commodore VIC-20 - Released - 1985

Super Break Out is a Breakout clone released by Atlantis Software for the unexpanded Commodore VIC-20 in 1985.

Superkid in Space

Superkid in Space

Amstrad CPC - Released - 1991

The genetically modified youth Superkid is mankind's only hope as various alien species encroach on our resources. As Superkid, the player must explore five alien planets in turn, finding four pieces of the detonator required to destroy each. He will require the pills that are hidden throughout to maintain his superhuman strength. Additionally, he is armed with a rope which can be used to hook upwards onto ceiling sections of each level. Before the main platforming action starts the player must land the ship safely onto a smooth piece of land, with a points bonus for getting it right and an energy penalty for getting it wrong.

Survivors

Survivors

Atari 800 - Released - 1987

Almost a thousand people have been trapped in a hibernation dome after a nuclear war. The player takes control over three droids and must use their abilities to rescue the survivors. Seen from a side-view perspective, The Survivors plays somewhat similar to Boulder Dash as the levels are filled with sand and rocks. Droid 1 is the only droid that can dig through the earth, Droid 2 can beam survivors to safety (by moving over them) and Droid 3 can push rocks (only one at a time). The goal in each of the seven levels is to rescue all survivors within the time limit, while paying attention not to trap or damage any of the droids. Removing sand or pushing around rocks might cause other rocks to fall down and crash the droids. There are also Guardian Droids whose circuits have been damaged by the nuclear fall-out, causing them to run rampant. They damage the players droids on contact.

Survivors

Survivors

Amstrad CPC - Released - 1988

Almost a thousand people have been trapped in a hibernation dome after a nuclear war. The player takes control over three droids and must use their abilities to rescue the survivors. Seen from a side-view perspective, The Survivors plays somewhat similar to Boulder Dash as the levels are filled with sand and rocks. Droid 1 is the only droid that can dig through the earth, Droid 2 can beam survivors to safety (by moving over them) and Droid 3 can push rocks (only one at a time). The goal in each of the seven levels is to rescue all survivors within the time limit, while paying attention not to trap or damage any of the droids. Removing sand or pushing around rocks might cause other rocks to fall down and crash the droids. There are also Guardian Droids whose circuits have been damaged by the nuclear fall-out, causing them to run rampant. They damage the players droids on contact.

Survivors

Survivors

Acorn Electron - Released - July 1, 1987

A variant of the Boulder Dash game. Almost a thousand people have been trapped in a hibernation dome after a nuclear war. The player takes control over three droids and must use their abilities to rescue the survivors. Seen from a top-down perspective, The game plays somewhat similar to Boulder Dash as the levels are filled with sand and rocks. Droid 1 is the only droid that can dig through the earth, Droid 2 can beam survivors to safety (by moving over them) and Droid 3 can push rocks (only one at a time). The goal in each of the seven levels is to rescue all survivors within the time limit, while paying attention not to trap or damage any of the droids. Removing sand or pushing around rocks might cause other rocks to fall down and crash the droids. There are also Guardian Droids whose circuits have been damaged by the nuclear fall-out, causing them to run rampant. They damage the players droids on contact.Switch between three droids (with different skills) and attempt to collect up the survivors inside the maze.

Survivors

Survivors

BBC Microcomputer System - Released - 1987

Survivors, or The Survivors, is a variant of the Boulder Dash game. It was developed by Glenn Carey and released by Atlantis Software for a number of home computers including the BBC Microcomputer. Almost a thousand people have been trapped in a hibernation dome after a nuclear war. The player takes control over three droids and must use their abilities to rescue the survivors. Seen from a top-down perspective, The game plays somewhat similar to Boulder Dash as the levels are filled with sand and rocks. Droid 1 is the only droid that can dig through the earth, Droid 2 can beam survivors to safety (by moving over them) and Droid 3 can push rocks (only one at a time). The goal in each of the seven levels is to rescue all survivors within the time limit, while paying attention not to trap or damage any of the droids. Removing sand or pushing around rocks might cause other rocks to fall down and crash the droids. There are also Guardian Droids whose circuits have been damaged by the nuclear fall-out, causing them to run rampant. They damage the players droids on contact.

Temple Terror

Temple Terror

Sinclair ZX Spectrum - Released - 1985

Archie's daughter is dying of an incurable disease, and only by finding the 'Elixir of Healing' can she be saved from a slow and painful death. Two other explorers have tried and were never seen again. Can you succeed where others have failed?

The Golden Figurine

The Golden Figurine

BBC Microcomputer System - Released - 1988

The evil wizard Morthond has stolen the Golden Figurine, a treasure that has been in your family for centuries. Your family have all been killed trying to recover this heirloom and now there is only you, the youngest son, who must do battle with the mutant servants of the evil wizard and discover the mutant servants of the evil wizard and discover the secret hiding place of the Golden Figurine.

The Golden Figurine

The Golden Figurine

Acorn Electron - Released - January 1, 1989

The evil wizard Morthond has stolen the Golden Figurine, a treasure that has been in your family for centuries. Your family have all been killed trying to recover this heirloom and now there is only you, the youngest son, who must do battle with the mutant servants of the evil wizard and discover the mutant servants of the evil wizard and discover the secret hiding place of the Golden Figurine.

The Last of the Free

The Last of the Free

Acorn Electron - Released - November 1, 1986

Arcade adventure, starring Clement, the Ordanoid droid! Clement is droid no. 490 of the ordanoid class BA2 - a type of droid commonly used by humans to take care of the running fo distant planets. When the Ordanoid design was superceded by the more efficient Proleoid design, batches of Proleoids were sent off to help the Ordanoids run the planets. But due to an unforeseen design fault, the Proleoids started to improse their will on the Ordanoids until all the Ordamoids were destroyed - all, that is, except Clement - the Last of the Free!

The Last of the Free

The Last of the Free

BBC Microcomputer System - Released - 1986

The Last of the Free was written by Peter Scott, developed by Audiogenic and published by them in 1986 for the BBC Microcomputer. It was re-released on the Atlantis label in 1989.

Timezone

Timezone

Sinclair ZX Spectrum - Released - 1985

Vandals have been at your Time Machine again and have removed eight of the component parts. They have scattered these parts throughout time and space. As a veteran Time Traveler you have effected temporary repairs utilizing your stock of chewing gum, sellotape and string. You are now in a position to retrieve the missing parts. Each part is in a matrix of interconnecting rooms. Each Timezone has a larger matrix of rooms. Transition between time zones cannot be achieved until the component has been retrieved from the present Timezone. Due to the hostile environment you must send out your Robot Retriever to get the missing parts. Your Robot Retriever is armed with a power Laser. The Laser Bolts are limited in number by the skill level that you select and will only fire when your dog is facing left or right. Points are scored for each monsters that you kill and a bonus is given for each race of monsters that you completely obliterate. Once you have killed a monster, that room becomes safe as no more will appear there.

Titan

Titan

Atari 800 - Released - 1990

In a battle lasting almost 1000 years, the Andromeda Galaxy has all but fallen to the evil war-lord of Gamma 7. Vast hyperspace platforms are hovering above each planet, systematically destroying all life forms with every passing moment. These platforms must be destroyed if the galaxy is to survive...and you are the last hope.

Vagan Attack

Vagan Attack

Amstrad CPC - Released - 1985

As a Federation Commander, you are in control of your Andromeda ship when the warrior Vagan race attacks. Only your quick man-management and combat strategy nous can save your presence in the galaxy (made up of 4096 sectors across the 64 quadrants) in this Star Trek-influenced game. At all stages many commands are available to you, which are typed in using 2 letter codes. Instructions include activating the propulsion engines, firing one of your weapons, viewing the scanner to get either a short- or long-range view of the area, or viewing a damage report. Your supply of weaponry is recharged and damage repaired by docking at a Starbase. Time passes as you make your decisions, and attacks on Starbases must be warded off within set time limits.

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