Sega Dreamcast - Released - October 29, 2000
4x4 Evo is a racing game featuring real-life pickup trucks and SUV's. Actual trucks from manufacturers such as Chevrolet, Ford, Dodge, Nissan, Toyota and more are included. The actual racing game is based very heavily on Terminal Reality's Monster Truck Madness series of games, except with SUV's instead of monster trucks. One significant feature of 4x4 Evo is the online multi-player option. The Dreamcast, PC, and Macintosh versions can compete against each other in 4 player online races. In addition to the on-line mode of play, there is a single player career mode. The career mode gives you a small allotment of money with which to purchase a truck. You then can compete in races to earn more money for more trucks or performance parts for your current truck.
Sony Playstation 2 - Released - October 31, 2000
4x4 Evolution is a racing game featuring real-life pickup trucks and SUV's. Actual trucks from manufacturers such as Chevrolet, Ford, Dodge, Nissan, Toyota and more are included. The actual racing game is based very heavily on Terminal Reality's Monster Truck Madness series of games, except with SUV's instead of monster trucks. One significant feature of 4x4 Evo is the online multi-player option. The Dreamcast, PC, and Macintosh versions can compete against each other in 4 player online races.
Windows - Released - October 29, 2000
A dynamic sim racer featuring rugged, customizable 4X4 vehicles. It's the first third-party game with online capabilities that will support connections between Sega Dreamcast, Mac, or PC versions, allowing players to compete head-to-head with one another regardless of platform.
Microsoft Xbox - Released - November 1, 2001
4x4 Evo 2 is a sequel to the 2000 release 4x4 Evo. This game is very similar to it's predecessor, but now it appears on newer platforms, and has more trucks, and many more tracks. The trucks in this game are licensed likenesses of trucks you may see driving down the streets of suburban America. You can purchase a truck in career mode, and then trick it out with custom parts to turn it into an off-road monster. The career mode from 4x4 Evo is again the main focus of 4x4 Evo 2. This time, crazy missions provide for an alternative to the races found in the rest of the game. For example, you may find yourself using your truck to track down lost gold, or locate misplaced outhouses. The GameCube version features four exclusive tracks and four exclusive trucks.
Windows - Released - July 25, 2003
Age of Wonders: Shadow Magic is the third entry in the award winning fantasy strategy series. This fan-favorite enhances the series' praised fusion of empire building, role-playing and tactical combat with the eerie Shadow World and battle with races never before seen, across new and diverse landscapes.
MS-DOS - Released - 1995
You were just taking a regular old trip to an alien planet, when a big war happened to break out. Now, you're caught in the midst of a raging battle between the planet's native life form and a race called the Dak. The only chance you have of escaping safely is by helping the locals win the fight, so suit up, and come out with your guns blazing. This long-form adventure has no shortage of action to keep you on the edge of your seat, the puzzles are many, and the graphics are before their time.
Windows - Released - October 3, 2000
Blair Witch, Volume I: Rustin Parr, the first of three games based on Blair Witch folklore, takes its name from a character mentioned only briefly in the movie. Parr was arrested for the ritualistic murders of seven children in 1941. You play as Elspeth "Doc" Holliday, an agent for a secret government agency called "Spookhouse". She is dispatched to Burkittsville, Maryland weeks after Parr's execution to see if there is any truth to the claims of supernatural forces at work there. By day Elspeth will talk to the locals, attempting to befriend them and get any useful information about the investigation out of them. At night she will travel through the expansive woods surrounding Burkittsville, dispatching a never ending swarm of monsters as she searches for more clues as to the source of the aberrations. As an agent of Spookhouse Elspeth has access to a wide range of advanced weaponry that ghosts and monsters are vulnerable to, but often it is better to run than fight.
Windows - Released - October 25, 2000
The second installment of the game is based on a story that was related briefly in the first game and the original movie. It is the tale of a Union soldier during the American Civil War, Lieutenant Robert MacNichol, who is mortally wounded in battle and left for dead. As he slips into unconsciousness, he hears a mysterious voice say, "Your time is not up yet, soldier. I have need of you yet!". Sure enough, his time is not up – a young girl called Robin Weaver finds him and helps him back to the isolated house where she lives with her grandmother, Bess. While he heals, MacNichol has a number of hallucinations and a near-death experience, in which he learns, but does not fully comprehend, that Robin is in danger. When he awakes, it is discovered that he is suffering from amnesia, and cannot remember who he is. The only clue to his past is the uniform he wears. Since MacNichol cannot remember his name, Robin's grandmother, a devout Christian, temporarily names him Lazarus. Robin's grandmother, with Lazarus now in her debt, informs him that Robin has disappeared into the woods and begs him to find her. She is convinced that "the woods have her." Lazarus regards this as paranoia, and thinks that Robin has simply gone to play in the woods and is late in returning. Bess is insistent, however, and the soldier reluctantly agrees to help in the search for Robin. As the game progresses, Lazarus recalls elements of his past, by means of flashback game sequences, which slowly explain how the current events come to be; MacNichol led his men into the forest in search of confederate scavengers, who all fell prey to the curse before MacNichol was shot in the head. He discovers a blind old hermit to be Robin's abductor, for a sacrifice for the demon Hecaitomix. The hermit made a deal with Hecaitomix to get his eye sight restored, and Hecaitomix turns him into a demon himself. MacNichol learns of a ritual that Hecaitomix and is using in a plot to possess Robin, involving imprisoning children's souls and mutilating the search party. MacNichol manages to disrupt the ritual, allowing Hecaitomix to temporarily possess him, while he sends Robin back to her grandmother. Using the last of his strength, MacNichol manages to free the imprisoned souls, and defeat Hecaitomix's acolyte. MacNichol collapses into unconsciousness, but awakes confused back in the Weaver house.
Windows - November 21, 2000
The final episode of the trilogy is an original story that was not mentioned in the film, although it was briefly referred to in the first two games. It is basically an origin story, telling of how the Blair Witch legend came to be, set in 1785, in the early days of the Blair Township (later renamed Burkittsville). The story's main character is Jonathan Prye, a former priest who left the clergy during a crisis of faith. Prye, now a witch-hunter, is called to Blair to investigate events related to the disappearance of a woman called Elly Kedward a few weeks earlier. Elly Kedward was accused of witchcraft after it was found she had been drawing blood from the local children and performing pagan rituals. She was tried, convicted and sentenced to be banished from the town. Instead, the locals tied her to a wheelbarrow, dragged her into the nearby woods and left her to freeze to death. Kedward disappeared from the wheelbarrow to which she was tied, and was never seen again. A few days later, children from the township began to disappear, and the terrified villagers began to flee — with only the local magistrate, Jonah, and the township's chaplain, Father Hale Goodfellow, remaining behind. Father Goodfellow is convinced that a supernatural force is at work; Jonah, a skeptic, refuses to believe this, assuming Kedward is behind the kidnappings and is still at large near the town. There are also two people who are locked in a jail in the town: Hirrum Heathtow is a drunk, and Elizabeth Styler is a supposed witch who was arrested when she was found in Elly's house, reciting strange phrases. The player must guide Prye through his investigation, to discover what happened to Elly Kedward. In his search, he happens upon a child having been bound and tortured in the forest. After freeing the child, a voice warns him not to interfere before sending zombies onto him. In the forest, Prye meets a shaman by the name of Asgaya Gigagei, who tells him of the legend of Hecaitomix, an evil spirit once worshipped by the Natives before white settlers first arrived. Angered that he's no longer revered, Hecaitmox plans to destroy the human race and conquer the world. Prye learns that Hecaitomix has abducted a number of children for sacrificial murder, and makes it his quest to rescue them. Prye's journey not only takes him throughout the woods, but into the spirit realm which Hecaitmox conquered, but the demonic realm which he already rules. While rescuing Hecaitomix's hostages and facing his minions, Prye eventually faces Hecatomix himself, with Asgaya's help. After escaping Hecaitomix's realm, Prye encounters Styler, who reveals herself to be a servant and vessel of Hecaitomix. The two fight, with Prye managing to defeat her (either by killing her or exorcising the demon from her body). If Styler is killed, Prye is thanked by the townspeople for having rescued the children and is offered a job as a constable, which Prye declines, having regained his faith and returns to his church to resume his previous position. Exorcising Styler results in a different ending where she returns to her senses and thanks Prye, explaining that she had been under the demon's influence all throughout the story. She asks Prye to come with her, hinting at a romantic partnership. Prye declines, reaffirming his faith and desire to return to his flock. Prye and Styler share a goodbye and part ways.
Windows - Released - October 9, 2004
Hidden and Dangerous 2, like its predecessor, focuses on the British Special Air Service during the Second World War. It follows the same concept as the original tactical first/third person shooter. The game's LS3D engine was used by the game Mafia. Gameplay elements such as the vocal commands, plan or real-time map control, vehicle usage, equipment selection and the first person mechanic were significantly enhanced from the original. The ability to take POWs, added enhanced stealth options for the player which include the acquisition of enemy uniforms. Mission types include, espionage, sabotage, search and destroy, town liberation, prisoner rescue, retrieval of enemy officers and documents, partisan assistance and assassination. The variety of locales include Norway, Libya, a Norwegian fjord, Burma, Austria, France and Czechoslovakia. The expansion pack Sabre Squadron adds missions in France, Libya and Sicily. Some of the missions are modeled on real SAS exploits. However most of the game takes liberty with the historical time and place of SAS operations. The missions are based on sandbox style game-play where players are free to roam a map and pursue objectives usually at their leisure and choice of sequence. A real time strategy mechanic also allows players to control events for staged sequential tactical maneuvers or through real time overhead command.
Windows - Released - July 14, 2000
Wicked Jester, a band of four, are headed for a Friday night gig at The Coventry, a rundown dive outside of town. They arrive only to find the parking lot deserted, the club seemingly dead. The band's members: Pablo Ramirez, Andy Chang, Gabriel Gordo and Patrick Scott, stepping from their van, are startled by a voice from the shadows. She offers them four tickets to a circus -- tonight's the grand finale! Having nothing better to do, the four accept and the nightmare begins. Based on characters from comic book author Todd McFarlane, KISS Psycho Circus: The Nightmare Child brings the horror and carnage of the Psycho Circus to the PC in a shooter format. There are two-dozen creatures to battle with and three classes of weapons to use, each with four specific types: melee (beast claws, thornblade, twister and punisher), common (zero cannon, magma cannon, windblade and scourge) and ultimate (stargaze, galaxion, spirit lance and draco). In addition to the weaponry, temporary power-ups and instant items such as health, attack and defense powers are available.
Microsoft Xbox - Released - March 13, 2004
It’s 1930. After an inadvertent brush with the mafia, cabdriver Tommy Angelo is reluctantly thrust into the world of organized crime. Initially, he is uneasy about falling in with the Salieri family, but soon the rewards become too big to ignore. As he rises through the ranks, the paydays keep getting bigger, but the jobs get even dirtier. Tommy may ultimately earn the respect of the Salieris, but becoming a Made Man will leave him more conflicted than ever with the new life he has chosen.
Windows - Released - August 27, 2002
The game traces the rise and fall of Tommy Angelo, a mafioso in the 1930s, told through Tommy telling his story to the police in exchange for a witness protection program. Mafia is an action and driving game set in the 1930's in Lost Heaven, a fictional city in the USA modeled after New York and Chicago of the Prohibition Era. Similarly to GTA games, it consists of free-roaming (driving or on foot) in a large city, completing missions to advance the narrative. The missions often include driving to various locations, car chases and one race; however, most of them are structured like fairly large and long third-person shooter levels.
Sony Playstation 2 - Released - January 28, 2004
Mafia is set in the 1930s, between the fall of 1930 through to the end of 1938, during the later part of Prohibition, which ended in 1933. The game is set in the fictional American city of Lost Heaven (loosely based on New York City and Chicago of the same time period). The player takes the role of taxi driver Thomas "Tommy" Angelo, who, while trying to make a living on the streets of Lost Heaven, unexpectedly and unwillingly becomes involved in organized crime as a driver and enforcer for the Salieri crime family, led by Don Ennio Salieri. Through the events of the game's story, Tommy begins to rise through the ranks of the Salieri family, which is currently battling the competing Morello family, led by the sharply-dressed Don Morello. Eventually becoming disillusioned by his life of crime and violence, Tommy arranges to meet a detective (Detective Norman) in order to tell him his story, to be given witness protection, and to aid the detective in the destruction of the Salieri crime family. The 'Intermezzo' chapters of the game depict Tommy sitting in a cafe with the detective, relating his life story and giving out important pieces of information at the same time.
Windows - Released - November 2, 2001
Myth III: The Wolf Age is a 2001 real-time tactics video game developed by MumboJumbo and co-published by Take-Two Interactive and Gathering of Developers for Microsoft Windows. The Wolf Age is the third game in the Myth series, following 1997's Myth: The Fallen Lords and 1998's Myth II: Soulblighter, both of which were developed by Bungie. The Wolf Age is a prequel and is set one-thousand years prior to the events depicted in The Fallen Lords. It tells the story of Connacht's attempts to rid the land of the flesh eating monsters known as the Myrkridia, and defeat the immortal evil spirit "The Leveler", who has inhabited the body of the hero who defeated him in a previous age, Tireces. Now known as Moagim, The Leveler is determined to wipe out humanity. The plot of the game serves as an origin story for many of the main antagonists from The Fallen Lords and Soulblighter, and depicts the original forms and relationships of characters such as Balor, Soulblighter, Shiver, The Deceiver, The Watcher, and "The Head". Myth III: The Wolf Age is a real-time tactics game, and as such, unlike the gameplay in real-time strategy games, the player does not have to engage in resource micromanagement or economic macromanagement, construct a base or buildings, or gradually build up their army by acquiring resources and researching new technologies. Instead, each level begins with the player's army already assembled and ready for combat During the game, the player controls forces of various sizes made up of a number of different units, each possessing their own strengths and weaknesses.
Windows - Released - January 26, 2001
The action of Oni takes place around the year 2032. The game world is a dystopia, an Earth so polluted that little of it remains habitable. To solve unspecified international economic crises, all nations have combined into a single entity, the World Coalition Government. The government is Orwellian, telling the populace that what are actually dangerously toxic regions are wilderness preserves, and using the Technological Crimes Task Force, its secret police, to spy on citizens and suppress opposition. The player character, code-named Konoko (voiced by Amanda Winn-Lee), full name later given as Mai Hasegawa, begins the game working for the police. Soon, she learns her employers have been keeping secrets about her past from her. She turns against them as she embarks on a quest of self-discovery.
Windows - Released - October 27, 2003
Railroad Tycoon 3 features 25 scenarios challenging players to recreate magnificent feats of railroading history from around the world. Players can lay track (including tunnels and overpasses), pick from over 40 locomotives from early steams to modern bullets, choose to haul over 35 types of cargo in a dynamic economy, and participate in an advanced stock market. The new 3-D engine takes the franchise to the next level, allowing smooth scaling from an 'eye in the sky' view of an entire continent down to super detailed close-up of a beautifully modeled train, building, or just the landscape. Railroad Tycoon 3 also includes more multiplayer support than its predecessor, integrating an on-line chat and matchmaking service. To top everything off, the game's soundtrack features another installment of some of the best authentic blues, bluegrass, and Americana music around. Multiplayer available in LAN mode only.
Sega Dreamcast - Released - June 30, 2000
Establish yourself as a mogul to be reckoned with as you work your way up the ranks of the railway industry in this strategy game. Expand your domain across continents and a changing global marketplace. Build the Transcontinental Railway or the Orient Express. Run Steam train through the jungles of Africa, or electric trains through the Swiss Alps. Run your competitors out of town on a rail. An 18 scenario campaign lets you re-create history's greatest railroading feats and failures
Windows - Released - October 30, 2000
Rune is an action hack-and-slash game, developed by Human Head Studios and published by Gathering of Developers, and was released for Windows in October 30, 2000. It is based around Norse mythology as players take of the role of Ragnar, a Viking warrior who was initiated into the Odinsblade, only for an allied village to be under attack. When sailing to the village, Rangar, his father, and Viking comrades were attacked by Conrack who betrays them by joining sides with Loki and summon the mad trickster god's powers to destroy their ship. After being killed by Conrack, Odin resurrects Ragnar and gives him an opportunity to exact his vengeance against Conrack and stop Loki's plans of bringing about Ragnarok, the end of the world. The game was developed using the Unreal Engine but utilizes third-person melee combat. Players explore large open levels, battle various enemies such as goblins, zombies, wild beasts, and other Vikings, and collect obtain such as swords, axes, and maces, each with their own unique Rune Powers that grant special abilities for the temporary period of time. as well as runestones that provide various power-ups. The game also features online multiplayer where players can play deathmatch modes against one another. A stand-alone expansion pack, Rune: Halls of Valhalla, was released in 2001 that expands on the multiplayer with new modes such as Arena and Headball, and adds new skins. Rune was ported to Macintosh and Linux in 2001; a port was also released for the PlayStation 2 the same year under the title, Rune: Viking Warlord. It was also re-released as Rune Gold in 2001, containing the base game and expansion pack in one. Another re-release, Rune Classic, was released digitally in 2012, featuring the Halls of Valhalla expansion, streamlined single-player campaign, and enemies from the PlayStation 2 version.
Windows - Released - December 1, 2001
In ancient times, Earth was involved in a conflict between Mental and the Sirians, an alien race that left many of its artifacts to be found by humanity. In the 22nd century Mental's forces return to Earth hell-bent on eradicating humankind: as a last resort the usage of the "Time Lock" is decided: this Sirian device can send back through time a single individual who can, hopefully, defeat Mental and alter the course of history. Because of his bravery in fighting the monsters, Sam "Serious" Stone is chosen to use the "Time Lock".
Windows - Released - February 15, 2002
The Second Encounter starts where the previous chapter left off, with Sam travelling to Sirius on the starship. Unfortunately Sam's vehicle is accidentally hit by the "Croteam crate-bus" and plummets down to Earth's surface. Serious Sam crash lands in Central America in the Mayan age. However not all is lost, since the Sirians left a back-up ship on Earth. Since this vehicle is located in a different age from the one Sam finds himself, the hero has to uncover the locations of a number of Sirian time-gates that will help him reach his destination.
Windows - Released - August 29, 2003
In the future, mankind expands through the galaxy, and corporations race to exploit every planet they can. You are the employee of Blackwater Industries ("Putting profit before people.") given the task of running a series of off-world colonies. You must manage both the base and the personnel which inhabit and run this base. This task is complicated by the fact that the colonists are all rejects from society, and will cause problems of one sort or another. Space Colony is both a strategy game and a personality management simulation; it can be described as Stronghold and The Sims combined, put in space. You will have to set up resource harvesting, resource processing, recreation facilities, tourist facilities, military installations, and such to keep your colonists happy/productive, defend the base, and make money. The colonists have a shift cycle, how long they will work is directly affected by how happy they are, so it pays to have a good base. What makes this game distinct is that each colonist has a unique personality. There are around twenty colonists which will populate your base in one mission or another. Each colonist has personal likes and dislikes, some are social, others will pick fights; you have to achieve a balance. There are a number of game modes, Career Mode, Galaxy Mode, Sandbox Mode, and you can play user-created maps. In individual missions, you will have to compete against rival corporations or aliens for domination of the planet you are exploiting. Once you have stripped the planet bare, you will move on again, and start the process over again. Space Colony HD is a HD (high definition) version of the 2003 game Space Colony. It introduces high resolution support to the game that allows the player to zoom out. For owners of the original game, there is an official HD patch to upgrade that version, free of charge.
Windows - October 21, 2001
FireFly Studios' Stronghold is a combination of a building simulation (like SimCity) and a real-time strategy game. The player can build and conquer castles, populate lands with his peasants and defend his estate from invaders.
Windows - Released - July 31, 2002
Stronghold: Crusader is an RTS where you need to build a castle, manage the food and weapons production, resource influx, taxes and peasants' happiness and efficiency, while at the same time dealing with enemies and occasional disasters such as plagues, fires and pestilence. The game is a successor to Firefly Studios's 2001 game Stronghold. Crusader has much in common with the original Stronghold, but differs from its predecessor in the fact that the game is no longer set in a pseudo-Europe, instead being set in the Middle East during the Crusades.
Windows - Released - April 24, 2001
Tropico is a real-time strategy game that mixes elements of Sim City, the various Tycoon games, and even a little of the Sims into a city-building, managerial type game in a unique location. You are the recently elected/installed/victorious (depending on how you achieved office) president of a small Caribbean island named Tropico. Before you lies a small community of people and a lush, rich island to improve or exploit at your will. You can become a benevolent ruler who brings this third world country into the realm of economic superpowers or you can be a ruthless dictator whose sole goal is to leech as much personal wealth as he can from the populace before they get the courage to rebel. Using a modified engine from their previous game, Railroad Tycoon II, PopTop Software utilizes isometric graphics on a 3-D terrain to represent the island. Clouds float overhead, sometimes throwing lightning down, people walk from their homes to their chores, and hills and forests get leveled in the name of progress. All this happens at the user-specified speed and its the main user interface as players specify new construction, lay down edicts, and keep tabs on their citizens. Each citizen is his or her own entity, with their own names, relationships to other citizens, wants and desires. Some feel the need to excel in studies, others seek religious enlightenment, some just want a good time. They even take political affiliations and work towards those ends. The citizens of Tropico do not blindly follow orders, they must be persuaded through meeting their desires, or just pure greed or terror. If you wished, you could follow the life of a citizen from childhood through his/her teenage years, through the course of several jobs, all the way to retirement and death. A single-player only game, there are both set scenarios and random islands to play through, with various difficulty levels including a sandbox mode that allows you to play around without worrying about money or political ramifications.
Windows - Released - April 8, 2003
Tropico 2: Pirate Cove lets you play the role of a pirate king, in which you must rule a secret pirate island full of 17th century sea dogs. You'll fuel your economy by plundering wealthy merchants' ships and taking prisoners back to the island as captive workers. Keep your buccaneers satisfied with rowdy gambling, jolly feasting, and barrels of rum. You can create your pirate haven according to your own style of play. Build the ultimate in pirate entertainment, develop mighty ships and a weapons industry, or shoot straight for the plunder to become the richest pirate in history.
Windows - DLC - January 18, 2002
The official expansion for the original game not only brings natural disasters like tropical storms but also new tourist attractions to your island. Face the challenges of tons of new scenarios, prove yourself a worthy leader to your own people and make Tropico a paradise for wealthy visitors from overseas.
Windows - Released - March 26, 2003
This first-person shooter takes you straight to the jungle on 'Nam, in the heat of the battle where your only ally is your ability to blend onto surroundings. Wether through singleplayer mission or multiplayer mode, you will experience what it means to be in boots of an american soldier (or vietnamese in multiplayer) and relying upon the rest of your team. You can issue orders to your team members, plan your attack, deactivate possible traps, call in an airstrike, pick up enemy weapons, and more. Aside the suspenseful storyline, the multiplayer is extended to provide you with several well designed maps on which you can select several different gameplay methods, from clearing the ruins of enemy presence in coop mode, and protecting the relay station while enemy (either other players of computer AI) is marching attack upon you, to typical capture the flag and deathmatch modes. The weapon arsenal is wide enough, though you can only hold up to one knife (regular item), one hand gun (that means if you wanna pick up enemy's gun, you'll have to throw down yours), one machine gun (sniper, M16, shotgun, or such stuff), grenades, and possibly a map or some medicaments. Vietcong brings you into the heart of the conflict and it doesn't care about your sorry ass, but leaves you there in the dirt instead, to rely on nothing but your instinct for survival.
Windows - January 30, 2004
Vietcong: Fist Alpha is an expansion pack for the computer game Vietcong. It was released in February 2004. It is a prequel to Vietcong, occurring three months before the events of that game. In Fist Alpha you play the main character of Sergeant First Class Douglas Warren. All the members of the team from the original Vietcong are present initially except for Le Duy Nhut (Nick). The team's pointman and translator is Vietnamese Sergeant Nham Nguyen. He is killed in action during the attack on the Nui Pek base camp on 15 May 1966 and then he is replaced by Nhut.
Windows - January 28, 2004
Vietcong is a 2003 tactical first-person shooter video game developed by Pterodon and 2K Czech and published by Gathering of Developers for Microsoft Windows. It is set during the Vietnam War in 1967. The expansion pack Vietcong: Fist Alpha was released in 2004 and was bundled with Vietcong as Vietcong: Purple Haze for the PC. Vietcong: Purple Haze was also released in 2004 for the PlayStation 2 and Xbox, ported by Coyote Games. An official add-on "Red Dawn" was released as a free downloadable content. A sequel to the game, Vietcong 2, was released in 2005.