HAL Laboratory

Adventures of Lolo

Adventures of Lolo

Nintendo Entertainment System - Released - April 1, 1989

Prince Lolo of Gentryland visited Eden, a country of Love and Peace, and enjoyed many pleasant days with Princess Lala of Eden. But one day, Egger, the King of Darkness, who had an evil plot to conquer Eden, spirited the Princess away before Lolo's eyes. After a long and difficult journey, Lolo has come to the evil Castle of the Labyrinth. The castle is guarded by an army of evil monsters led by Egger, the King of Darkness. Can Lolo solve the seemingly endless series of mazes and save Lala? Lolo is not gifted with strength or agility, but has great courage and patience. Now the battle of wits begins. Good luck, Lolo!

Adventures of Lolo 2

Adventures of Lolo 2

Nintendo Entertainment System - Released - January 6, 1990

Our Hero Lolo has charmed and enchanted puzzle-loving game players around the world with his unfailing courage and plucky persistence — and now he's off for his second quest! Join forces with Lolo and his faithful side-kick Lala for another journey full of puzzles and pitfalls. The whole crew is back — Snakey, Leeper, Medusa, Gol, Don Medusa, Rocky, and of course our favorite, Alma. Improved graphics, increased difficulty, and a few new tricks and techniques will keep you guessing through every fun-filled moment. A game for mental giants of all ages.

Adventures of Lolo 3

Adventures of Lolo 3

Nintendo Entertainment System - Released - December 26, 1990

This time, Lolo has a red friend who will do for him some of the work. Unlike the two previous Lolo games, here you can wander around a world map and enter different locations in a non-linear fashion. However, some of the locations remain blocked until you find a key after completing another level. The gameplay is very similar to the one of the two previous games. You have to collect all the hearts in each room. Enemies will prevent you from doing that, and others will appear once you have eaten all the hearts and are hurrying towards the exit. The puzzles involve mostly pushing things to prevent enemies from stopping you.

Balance

Balance

Microsoft MSX - Released - 1985

Bowling

Bowling

Commodore MAX Machine - Released - 1983

Bull and Mighty's Slim Chance

Bull and Mighty's Slim Chance

Microsoft MSX - Released - 1986

The Inspecteur Z has to find a design diagram of the ultimate weapon that will destroy the world. This secret document is hidden in a 5-storey building defended by well-armed Kamikaze enemy spies.

Butamaru Pants

Butamaru Pants

Microsoft MSX - Released - 1983

Our hero is a piglet named Pig Mock. He has to catch all the eggs that mean Thunder Pants hurl at him and throw back only the red eggs. But if Pig Mock is too absorbed in hurling back the eggs, here comes Uncle Dust Pan to clean up the mess. You must jump to avoid being swept up together with the broken egg shells. It's a thrilling, exciting game for you!

Championship Rally

Championship Rally

Nintendo Entertainment System - Released - January 1, 1991

Championship Rally brings you all the thrills and chills of high-stakes motor racing! A choice of courses, a variety of weather and track conditions, and the ability to customize all the features of your car set this racing game above all others! Not released in North America.

Custar

Custar

Microsoft MSX - Released - 1984

Custar is an edcational game, published in 1984 by Hal Laboratory, and conceived as initiation to Kanji.

Day Dreamin' Davey

Day Dreamin' Davey

Nintendo Entertainment System - Released - June 1, 1992

The game starts out with the main protagonist, Davey, arriving at school. Then a bully (Lumpy) takes his pencil. Now all throughout class Davey is daydreaming of being in several different locations revolving around Medieval Times, the Wild West and Ancient Greece and each level contains at the end something Davey must collect that will always resemble the shapes of school items (e.g., a pencil, a ruler or a trophy).

Dunk Shot

Dunk Shot

Microsoft MSX - February 2, 1986

DUNKSHOT is the ultimate basketball game. You choose the colour of the court. You choose the colour of the uniforms. You choose the players for your team just as you would in real life. Every player has strong and weak points and each of them improves as the game progresses. You can move them on and off the court just as you like. You are the coach! You device the strength of the opposing team. You decide how long the game will be. There are a wide range of formation tactics to choose from. The game is fast and exciting. The rules are almost the same as in a real-life game, but you can make variations. This is the first time ever that RPG (role-playing game) software has been available in a video sports game. Are you ready for DUNKSHOT? (gamesdatabase.org)

Eddy II

Eddy II

Microsoft MSX - Released - 1984

Egger Land

Egger Land

Nintendo Famicom Disk System - Released - January 29, 1987

Eggerland is the first Eggerland game for a Nintendo console and the third game in the series overall, after Eggerland Mystery 1 and 2 for the MSX. Much of the game's resources and levels actually come from Eggerland Mystery 2, though there's a lot of extra elements as well. The series would become better known in the West as Adventures of Lolo. The game features Prince Lolo and his attempts to rescue his girlfriend Lala from the diabolical King Egger by solving a series of puzzle rooms involving collecting hearts and avoiding enemies. This game is of the "labyrinth" model of Eggerland games which, unlike the sequential "tower" format evident in the Adventures of Lolo series, provides the player with non-linear branching paths to follow in the form of multiple exits for each stage. Besides that, the usual rules apply: Lolo must find and collect all the heart icons in a given stage and then reach an exit, though it's worth keeping in mind that many of the monsters are completely inert until the last heart icon is collected, at which point they wake up and become very dangerous. As well as ensuring that they are able to reach all the heart icons, the player must also make sure to prepare a safe path to the exit for when the monsters awake.

Egger Land: Souzou e no Tabidachi

Egger Land: Souzou e no Tabidachi

Nintendo Famicom Disk System - Released - August 20, 1988

Eggerland: Souzouhe no Tabidachi ("Eggerland: Journey to Creation") is the third Eggerland game made for a Nintendo system and the fifth game overall. Unlike the two previous Famicom games, it is of the "tower" format, where stages follow consecutively one after the other, rather than the "labyrinth" format where Lolo has some non-linear freedom as to where to go next. The tower format would also be the one adopted for the next three games - the Adventures of Lolo series. Souzouhe no Tabidachi was created as part of Nintendo's "Disk Writer" service, wherein a Nintendo Famicom Disk System owner could take a disk to a special kiosk found in video game stores and have one of a selection of games written onto it; the idea being that the player could beat the game and then have their disk rewritten with a new game for a nominal fee. Souzouhe no Tabidachi is one of the few games that could only be procured from one of these Disk Writer machines, making it a rare find for collectors. As with the other Eggerland games, the goal is to help Prince Lolo collect every heart-shaped icon on the screen and return to a key that appears once all the hearts are collected. However, many of the enemies will only become aggressive once the last heart icon is collected and the key appears, which means some strategy is required regarding which heart icons to collect in what order as well as planning a safe route to the key. Lolo has a few tools at his disposal, such as turning enemies into eggs and using the harmless Snakey creatures as shields.

Eggerland 2

Eggerland 2

Microsoft MSX - Released - 1986

The Eggerland series consists of several puzzle games. This game is a sequel to Eggerland Mystery. Again you play Lolo, a blue ball-like character with eyes, arms, and legs. The story mainly deals with King Egger, the villain, who has captured princess Lala, who is similar to Lolo, only she is red. Again it's up to Lolo to rescue Lala by travelling through Egger's domain and solving the puzzle rooms laid out before him. You must guide Lolo through a room of tiles and collect all of the Heart Framers in the room. Doing this opens up a Jewel Box, which contains an item. Successfully acquiring the contents of the Jewel Box will clear the room of all monsters and open the way to the next room(s). All the rooms are connected but not all the room entrances or exits are closed. To fight the monsters Lolo has a weapon: the Magic Shot. Two shots can be obtained by collecting certain Heart Framers. There are numerous types of obstacles in the rooms. Emerald Framers are green blocks that Lolo may push around freely. To make it all more challenging there are also numerous terrain obstacles, like water, sand and grass which have all different drawbacks for Lolo.

Eggerland Mystery

Eggerland Mystery

Microsoft MSX - Released - 1985

The Eggerland series consists of several puzzle games. You play Lolo, a blue ball-like character with eyes, arms, and legs. The story mainly deals with King Egger, the villain, who has captured princess Lala, who is similar to Lolo, only colored red. It is up to Lolo to rescue Lala by travelling through Egger's domain and solving the puzzle rooms laid out before him. You must guide Lolo through a room of tiles and collect all of the Heart Framers in the room. Doing this opens up a Jewel Box, which contains an item. Successfully acquiring the contents of the Jewel Box will clear the room of all monsters and open the way to the next room(s). Luckily for you Lolo has a weapon: the Magic Shot. Two shots can be obtained by collecting certain Heart Framers. There are other types of obstacles in the levels, as well, such as water and Emerald Framers (green blocks that Lolo may push around freely).

Eggerland: Meikyuu no Fukkatsu

Eggerland: Meikyuu no Fukkatsu

Nintendo Entertainment System - Released - August 9, 1988

Eggerland: Meikyuu no Fukkatsu, which translates to Revival of the Labyrinth, is a game in the Eggerland series consisting of several puzzles games. You play as Lolo, a blue ball-like character with eyes, arms, and legs. The story mainly deals with King Egger, the villain, who has captured princess Lala, who is similar to Lolo, only she is red. Again it's up to Lolo to rescue Lala by travelling through Egger's domain and solving the puzzle rooms laid out before him. You must guide Lolo through a room of tiles and collect all of the Heart Framers in the room. Doing this opens up a Jewel Box, which contains an item. Successfully acquiring the contents of the Jewel Box will clear the room of all monsters and open the way to the next room(s). All the rooms are connected but not all the room entrances or exits are closed.

Fire Bam

Fire Bam

Nintendo Famicom Disk System - Released - February 1, 1988

Bam must explore a world and "unfold" it into its full size by exploring towers and defeating boss characters inside. In addition to the starting equipment, five weapons, shields, and boots can be purchased or obtained to give the player a degree of customization. The game sends Bam into a forest where he has to defeat all sorts of monsters. Defeated enemies drop fire elements which can be collected and used as currency inside the shops scattered around the game. Special items and new weapons can be purchased this way. Bam will eventually discover tall towers, each one of which needs to be visited and the bosses hiding within defeated. Once a tower is completed, the area around the player expands to the left and right, creating new territory for the player to explore. In addition, new buildings and shops appear in the player's home territory as towers are completed.

Gall Force: Eternal Story

Gall Force: Eternal Story

Nintendo Famicom Disk System - Released - December 10, 1986

Gall Force: Eternal Story is a game that tells an additional tale from the Gall Force anime series, a series which revolves around a galactic battle between the all-female Solnoids and the race known as the Paranoids. This game tells the story of Rabby, the second-in-command of the space cruiser Star Leaf, having to rescue her six crew mates and also destroy the fortress of the Paranoids. The game is a vertical scrolling shoot-'em-up. Players start by flying over the surface of the planet Terra, dodging and destroying enemies until they reach a set of launchers. Each launcher launches the player's ship into a different section of outer space. Each section features more shoot-em' up action until at the end a boss enemy appears. Defeating the boss enemy of a space section will release one the kidnapped crew members from bondage and allow them to rejoin back onto the Star Leaf crew.

Gozonji: Yaji Kita Chin Douchuu

Gozonji: Yaji Kita Chin Douchuu

Nintendo Entertainment System - Released - November 17, 1989

Gozonji: Yaji Kita Chindouchuu ("Acquaintance: Yaji and Kita's Eventful Journey", though Gozonji can also mean "Do You Know?") is a 1989 Famicom adventure game that depicts an incident-filled journey along Japan's famous Tokaido road by two idiotic and lustful protagonists, Yaji and Kita. The game's story is based on a 19th century "kokkeibon", or comic novel, named Toukaidouchuu Hizakurige, usually translated as Shanks' Mare. The two characters move between each of the 53 stops along the Tokaido road, getting into bizarre and humorous situations along the way, many of which are caused by their own ignorance or base impulses. The novel has also seen many movie adaptations over the years. As with many Famicom adventure games, the player must select the correct options on a menu of commands in order to push the story forward. This can involve moving to new locations, investigating hotspots and talking to NPCs. Occasionally, the player will need to scroll down to find a hidden menu option to progress. It also takes some liberty with the source material, adding anachronistic elements like racecar drivers and biker gangs as well as supernatural touches like demons and kyonshi vampires.

Heavy Boxing

Heavy Boxing

Microsoft MSX - Released - 1983

Enter a heavyweight title match! Fend off your opponent's attack with footwork and fast ducking, while counterattacking with jabs and straight punches. Dance like a butterfly, sting like a wasp! And with luck, a knockout!

Hole In One

Hole In One

Microsoft MSX - Released - 1984

HAL's Hole in One is a standard 18-hole golf game, played from a top-down perspective.

Hole in One Professional

Hole in One Professional

Microsoft MSX - 1985

The grandiose and yet elegant course layout - the beatiful Hal Country Club. The clear-to-see display and close-to-real soundtrack create two golf courses with 36 holes. Now you can enjoy the strokes as much as you please. Or maybe your friends want to join you to complete and share fun. If you want another game, how about a match with the computer or the world's top players? Let's go now. Meet the challenge of the Hal Country Club.

Hole in One Special

Hole in One Special

Microsoft MSX2 - 1987

After the huge success of the first two releases HAL Laboratory released a third golf simulation game. Again it is a standard 18-hole golf game, played from a top-down perspective. Hole In One Special can be played up to two players at three difficulty levels: average, expert and pro. You can compete in stroke play, match play and tournament play. The tournament play can be set at one to four days. During the game the following options can be changed: the direction of the ball, pick a club, set the curve of the ball and the stroke power. The main difference with the other two releases in the Hole In One series for MSX is that Hole In One Special makes full use of the MSX2 graphical capabilities and can only be played on MSX2 computers.

HyperZone

HyperZone

Super Nintendo Entertainment System - Released - August 31, 1991

The year - 2089. The place - the desolate surfaces of the asteroids in the HyperZone Asteroid Belt. The enemy - time, the hostile environment, sweltering heat, bone-chilling cold, and the endless double track of HyperZone. Traveling at hyper-speed, skimming the surface of the asteroid, eyes burning from seeking an elusive enemy, finger coiled on the trigger - it's going to be a long, terrifying ride...

Joust

Joust

Nintendo Entertainment System - Released - October 30, 1987

In Joust, players take control of a knight with a lance who rides their flying ostrich (or stork, for Player 2) to do battle against computer-controlled evil knights who ride atop vultures. Players must flap their steed's wings to hit the enemy from a higher jousting point to destroy the vulture and its rider. Once the enemy has been hit, an egg falls to one of the platforms below. The heroic knights must destroy the eggs before they hatch and release new and increasingly more difficult knights. The three strengths of enemy knights are Bounder (red knight), Hunter (white knight), and Shadow Lord (blue knight). These enemy knights are not the only challenge to be found in the game. Players must also contend with crumbling platforms, lava trolls who attempt to pull knights into the fire, and the dreaded "unbeatable"(?) pterodactyl. The game was novel for its time for being one of the few two-player simultaneous games in the arcade.

Jumbo Ozaki no Hole in One Professional

Jumbo Ozaki no Hole in One Professional

Nintendo Entertainment System - Released - February 1, 1988

HAL's Jumbo Ozaki no Hole in One Professional is a standard 18-hole golf game, played from a top-down perspective. You can compete in stroke play with up to four players, or match play against a friend or the computer. When playing against the computer, you will play against an opponent that uses metal clubs, which hit farther than the standard wooden clubs. In addition to stroke and match play, you can obtain passwords that allow you to replay any spectacular shots that you make (eagles, holes-in-one, and double-eagles).

Jupiter Lander

Jupiter Lander

Commodore MAX Machine - Released - 1982

You have to try to slowly land a spaceship on Jupiter. For this you have three landing platforms. If you make it to land on one of the three platforms with slow falling speed in the yellow range (meter display at the right of the screen), you get points and a refill of the tank. The game is over when the tank display shows zero. The space ship is destroyed when landing with too high speed or when touching the rock walls of the planet.

Karamaru

Karamaru

Microsoft MSX - Released - 1984

In this educational game the player controls Karamaru, a bird that flies over the map of Japan while avoiding enemy birds. You have to fly to the target location before the time is up.

Metal Slader Glory

Metal Slader Glory

Nintendo Entertainment System - Released - August 30, 1991

Eight years after a great war was waged between colonies in outer space, peace has finally settled back onto the Earth. Tadashi Himukai, a 17-year-old war orphan, purchases a used worker-mech in order to start a construction business with his girlfriend, Elina Furfa. However, when he first activates it, the worker-mech disguise falls away, revealing a combat model Metal Slader, which were all supposedly dismantled after the war, and an enigmatic message is displayed in the cockpit: "EARTH IN PERIL... SEEK THE CREATOR". Prompted by this warning, Tadashi, his sister Azusa, and Elina head out into space to find the answers behind it.

Millipede

Millipede

Nintendo Entertainment System - Released - October 1, 1987

You are lost in a dark, perilous, and enchanted forest. Dark dangerous mushrooms push up through the squishy forest floor, snaring you on every side. Something slimy flashes through the mushrooms, moving in on you. The MILLIPEDE, not a normal size one, but the gigantic monster, is attacking you. All you have to fight back with is the magic arrow. Shoot his head to turn him into mushrooms. But that is not the only thing attacking you, there are more creepy, crawly, buzzing, swarming, creatures in this forest. Keep fighting with your magic arrow, if you are lucky, you may survive. Watch out, here they come.

Mingle Magnet

Mingle Magnet

WonderSwan - Released - November 2, 1999

Mingle Magnet is a simple puzzle game of the falling block variety. The player oversees a 10 x 10 square field where the first four rows (three on easy) have been filled by blocks. Each block shows one of three symbols, a dark gray circle, a light gray circle, and a white circle. When ever any of blocks with matching symbols touch they will form a link. By moving the cursor over a chain and clicking on it the player will be given points based on its size on the chain will be removed. The goal is to get a large score while making sure that new pieces can still enter the field. Once no more pieces can enter the game ends. Blocks fall at the same time one square apart, when the next set of blocks fall they will occupy the space given by the previous drop. The "magnet" aspect of Mingle Magnet come into play in how the player can control the placement of the blocks. All the blocks are attracted to a magnet which, although not seen, can be placed on any side of the field. All blocks will be drawn to the magnet. For example, if one has the magnet at the south of the field and then puts it to the north what was the top of the block pile will now be the bottom, and blocks will fall onto what was the bottom. The direction of the magnet is indicated by a magnetic field animation behind the action. This game is played vertically.

Mobile Planet Stylus: Approach from the Westgate

Mobile Planet Stylus: Approach from the Westgate

Microsoft MSX - Released - 1986

Mole Attack

Mole Attack

Commodore MAX Machine - Released - 1982

Mole Attack is one of the earliest computerized Whac-a-Mole variants. Gameplay should be clear: Moles randomly pop out of several holes (arranged in a 3x3 grid), and you can hit them using the right keyboard key (one for each hole). The sooner you hit the mole's head, the more points you get -- but if you hit the mole's buttocks (yes, them buggers sometimes pop up that way), you lose points. After 60 seconds, the game ends and your score is shown.

Mr. Chin

Mr. Chin

Microsoft MSX

Mr. Chin is a Chinese circus performer who specializes in balancing spinning plates on poles. Each stage consists of three levels with seven poles on each level, and Mr. Chin must demonstrate his acrobatic skills by spinning dishes on all of the poles at once. An unappreciative critic tries to thwart Mr.Chin by throwing cutlery at him from off-stage which he must avoid by either jumping or ducking. The frequency at which these objects are thrown increases for later stages. From stage 4, gaps in the floor appear and move about which will cause the circus star to fall. From stage 10, the levels wrap back to the beginning. To set a dish spinning, Mr. Chin must first collect a dish from the side of the screen which he carries this on his head. He then climbs an empty pole, and once at the top the dish is placed and spun. Each dish will only spin for a limited time before it starts to wobble more and more wildly before eventually falling. These dishes can be re-spun by climbing to the top of the pole again. A broken dish is a calamity for the perfectionist Mr. Chin, but he gamely continues his performances, although three mishaps are enough to ruin his career.

Ninja-kun: Asura no Shou

Ninja-kun: Asura no Shou

Microsoft MSX2 - Released - 1987

The game tells another story in Ninja-kun series. This time it’s a platform game with some twists. There are two tasks alternating through levels: you are required either to kill every enemy in the level (as in the previous games) or simply to reach the exit. Running into enemies usually won’t kill you, however if you are hit by a single projectile, you’ll have to start from a checkpoint. Enemies vary from plain ninjas to giant skeletons or killer fish. Each level has a time limit, and when this limit is close to an end a fire wheel of death will appear on the screen, chasing Ninja-kun. Ninja-kun has some techniques for successful progression though the levels: many enemies can be temporarily stunned by jumping on them or hitting them from below; and ninja can obtain some power-ups including boomerang, bombs, a devastating fire attack or invincibility. Ninja-kun is capable of wall climbing and wall jumping, the latter requiring some practice from the player. The levels (called “scenes” in-game) are scattered through mountains, caves, beaches and underwater locations. You can choose which set of levels you’ll start in by playing a mini-game at the beginning.

Pachipro Densetsu

Pachipro Densetsu

Microsoft MSX2 - Released - 1989

Pachipro Densetsu is a Pachinko game for one player.

Picture Puzzle

Picture Puzzle

Microsoft MSX - Released - 1983

Picture Puzzle is a puzzle game. The player has to reconstruct an image that is cut out in 16 pieces and one of those pieces is not present. They can only move one piece at the time and only towards the missing piece. The pictures to reconstruct are cartoon style animal pictures such as a crocodile, a cat, a pig, a horse and elephant. It can be played by one or two players.

Revenge of the 'Gator

Revenge of the 'Gator

Nintendo Game Boy - Released - October 18, 1989

'Gators galore! Eight scrolling screens - secret entrances to bonus areas - hungry 'Gators that unexpectedly swallow your ball and and move it to a new screen - all in a package you can slip into a pocket and take with you anywhere. You'd need a pinball machine the size of the Everglades to hold all this excitement! King of the Bayou or 'Gator bait - this pinball game's got all the options!

Road Race

Road Race

Commodore MAX Machine - Released - 1982

Rollerball

Rollerball

Microsoft MSX - Released - 1984

Rollerball is a pinball simulation for one to two players.

Satsui no Kaisou: Soft House Renzoku Satsujin Jiken

Satsui no Kaisou: Soft House Renzoku Satsujin Jiken

Nintendo Entertainment System - Released - January 7, 1988

Satsui no Kaisou: Soft House Renzoku Satsujin Jiken is a menu-based adventure game by Hyperware in which the player is a young man attempting to solve the murder of a successful software developer. Like in many Famicom adventure games, the player can gather clues by examining sites of interest, talking to various people and keeping track of the information they've gathered. As the case continues, more people working for the titular game company start dying and the player is given more murders to solve. Time is an important factor in the game as talking to right people and being in the right places at the right moments will prove instrumental towards solving the mystery. The President of the game company only gives the protagonist three days to solve the case before they get the police involved, giving the player a strict deadline. The game's writer will introduce himself just before the player is asked to identify the culprit, and provide the game's final opportunity to save. The game also has multiple endings, depending on what the player does after the murderer has been identified.

Space Maze Attack

Space Maze Attack

Microsoft MSX - Released - 1983

Space Maze Attack is a top-down shooter in which the player navigates a white spaceship in search of treasure through claustrophobic mazes that are infested with hostile aliens. The spacecraft is equipped with a simple peashooter and has limited energy. When the energy runs out, the spaceship explodes. Upon finding a treasure, the unused energy is converted to points and a new level starts. There is also a 2-player mode where two people can take turns in order to find out who can amass the highest score.

Space Trouble

Space Trouble

Microsoft MSX - Released - 1984

On the surface, Space Trouble looks like an orthodox shooter, but it has an unorthodox twist: Don't shoot! You navigate your ship through an asteroid field, with a finite fuel supply. From time to time, enemy ships come into view and try to hunt you down. Shoot them down, but bear in mind that each shot costs a little bit of fuel. Sometimes, you will encounter a fuel supply, and strewn throughout the game are powerups which boost your "flight record", which is turned to score as you complete a level. As the game progresses, the asteroids change into other obstacles, such as flying saucers, mines and organic blobs which take several shots to kill. Each enemy ship also has its own movement patterns, some hunting you down, some avoiding your shots, and some just bumbling straight forward. When you've passed four different fields, you encounter a mother ship. Docking with the ship requires minute precision, or you will crash and die. The ship teleports you to the next level, which is much like the first.

Step Up

Step Up

Microsoft MSX - Released - 1983

Step Up is a platform game in which you control an alien that has to reach his space ship at the roof of the building. To get there you have to climb the ladders but you are chased by mice, bats, cats, and spiders... Don't let them get you or you will never see your home planet again.

Super Billiards

Super Billiards

Microsoft MSX - Released - 1983

Super Billiards is a pool simulations game. Basic pool, one of the most famous versions of billiards in the world is now available on your computer screen. Discover the excitement of balls colliding, the silence and concentration of the billiard room. The direction of the ball can be set as can the strength of the shot. This game can be played by one or two players.

The Roving Planet Styllus

The Roving Planet Styllus

Microsoft MSX - Released - 1986

Uchuu Keibitai SDF

Uchuu Keibitai SDF

Nintendo Entertainment System - September 7, 1990

A meteorite group floats in space, full of mystery. Near the sand filled planet, a battleship looms. Space colonies emerge in the moon light. In the endlessly wide universe, a large shooting game that unfolds .

Zukkoke Yajikita Onmitsu Douchuu

Zukkoke Yajikita Onmitsu Douchuu

Microsoft MSX2 - Released - 1987

Zukkoke Yajikita Onmitsu Douchuu is an Action game, developed and published by HAL Laboratory, which was released in Japan in 1987.

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