Tokuma Shoten

88 Kantai Monogatari

88 Kantai Monogatari

NEC PC-9801 - Released - 1995

Captain Silver

Captain Silver

Nintendo Entertainment System - Released - December 16, 1988

This game is a port of the original Arcade version and was released exclusively in Japan. This version features several substantial differences from the Arcade version. The player now has a health gauge and can take more than one hit before losing a life (which can be replenished by picking up hearts). However, some of the enemy grunts now take more than one slice to defeat as well. The player can now purchase all weapon power-ups in item shops, which can be changed through a sub-menu. The stages are different and the bosses include new foes such as Frankenstein's monster and a giant octopus. The player can enter houses and rooms where an old lady will offer advice to the player (such as an enemy's weak point). However, some of the old ladies the player will encounter are hostile and will bring a curse to the player (like reducing his health by half). The ending varies depending on whether the player used a continue to finish the game.

Chibi Chara Game Ginga Eiyuu Densetsu

Chibi Chara Game Ginga Eiyuu Densetsu

Sony Playstation - Released - May 27, 1997

Chibi Chara Game Ginga Eiyuu Densetsu tells the story of a distint future world were humanity had reached the space age, but is still on war. There are two sides on the war: The Yang ones and the Reinhart ones. During the intro of the game the two sides of armies are transformed into kids, but they will continue fighting, but instead of weapons they are going to fight in a peculiar way. The game is divided into 2 discs: - In the first disc the game had 3 different mini games: A billiard game, a pair card game and a solitaire card game. - In the second disc the game features a board game that have different quiz questions depending of the square of the board that the player reaches. If he reach a enemy one he can be step back some squares or have to answer different questions with 4 possible answer for each question, if he reach one of his team square he have to answer questions but with 2 possible answers. In the game the player have to choose one of the side of the armies, and the other one will be controlled by the computer or another human player.

Chou Fuyuu Yousai: Exed Exes

Chou Fuyuu Yousai: Exed Exes

Nintendo Entertainment System - Released - December 21, 1985

On a planet 6000 light-years from earth, there were creatures called Exes, which resemble large insects, that were used for industrial purposes. However, these creatures one day took to revolting against their creators. Two battle machines have been sent to fight against the Exes, known as Colonel and Sargent. The Exes are nearing completion of their secret weapon, Exed Exes, and they must be defeated before this is allowed to happen! Exed Exes is a basic vertical scrolling shooter; the game scrolls forward, and the player can maneuver their ship around the screen to shoot enemies and avoid attack. POW icons sometimes appear that can power up the ship or turn enemies into fruit that are worth extra points. The game can be played either solo or two-player cooperatively.

Click Manga: Click no Hi

Click Manga: Click no Hi

Sony Playstation - Released - October 28, 1999

Click Manga: Click no Hi is an Interactive Manga game, published by Tokuma Shoten, which was released in Japan in 1999 The gameplay is that you have to solve some puzzles or click with the pointer in a comic book scene to advance to the next scene.

Click Manga: Dynamic Robot Taisen 1: Shutsugeki! Kyoui Robot no Gundan!!

Click Manga: Dynamic Robot Taisen 1: Shutsugeki! Kyoui Robot no Gundan!!

Sony Playstation - Released - September 30, 1999

Click Manga - Dynamic Robot Taisen is an interactive comic based on popular Japanese Super Robot manga series & characters (like Mazinger Z, Getter Robo, Combattler V, etc). There was 2 games in this interactive comic series since the story of the part 2 continue from the first game. Click Manga - Dynamic Robot Taisen 1 is divided into 7 chapters. The gameplay is that you have to solve some puzzles or click with the pointer in a comic book scene to advance to the next scene. The game begins with the arrival of UFO Robot Grendizer to the Eart being pursued by other alien robots.

Click Manga: Dynamic Robot Taisen 2: Kyoufu! Akuma Zoku Fukkatsu

Click Manga: Dynamic Robot Taisen 2: Kyoufu! Akuma Zoku Fukkatsu

Sony Playstation - Released - December 16, 1999

Click Manga - Dynamic Robot Taisen is an interactive comic based on popular Japanese Super Robot manga series & characters (like Mazinger Z, Getter Robo, Combattler V, etc). There was 2 games in this interactive comic series since the story of the part 2 continue from the first game. Click Manga - Dynamic Robot Taisen 2 is also divided into 7 chapters. The gameplay is that you have to solve some puzzles or click with the pointer in a comic book scene to advance to the next scene.

ClockWerx

ClockWerx

Super Nintendo Entertainment System - Released - December 8, 1995

The goal of the game is to navigate a screen full of nodes to reach a specific point. Along the way are various traps that have a fixed patrol around the screen. The player walks clockwise or anti-clockwise around each node, and can move to another at the moment when their head is touching the node in question. They can also switch direction. By using these two abilities, the player can move across each screen, carefully avoiding obstacles and reaching the end.

ClockWerx

ClockWerx

Sega Saturn - Released - August 9, 1996

ClockWerx (alternatively known as Clockworks) is a puzzle game based on ClockWerx. The gameplay mechanics remain the same: the player character is controlled like spinner and moves from point to point across a field filled with obstacles. The main goal is to try to find the only one way out of the grid without hitting any obstacles, enemy spinners or other hazards on the field of play. However, the puzzles and graphics were redesigned and there are cutscenes with a new player character.

Clockworks

Clockworks

Sony Playstation - Released - July 26, 1996

The game is based in the PC game Clockwerx: A game designed by the team at Callisto Corporation and endorsed by Tetris designer Alexey Pajitnov, the game contains 100 levels to complete by moving, spinning, flipping, reversing, rotating, swinging, or bouncing your "clock hand" from dot to dot (or point to point) across a maze-like playing field. As you move your clock hand around the field of play, you'll have to avoid running into many obstacles. Spinning enemy clock hands, each with unique properties and movements, wait to destroy you. Spikes, walls, doors, switches, globs of oil, lighters, fuses, bombs, guns, triggers, bullets, a variety of deadly dots (death, way station, ring, moving, hyper, shields), and more will block your way to the goal dot. ClockWerx contains ten stages, each with ten progressively more difficult levels. Many options allow you to customize the game to personal preferences, including four levels of difficulty, two-person competition (each player has a moving clock hand and shares the same keyboard), time limits per session (between 5 and 55 minutes), and background music and sound effects toggles. Both mouse and keyboard input is supported. The game was released changing the hand for a character in the SNES, Saturn & PSX versions (these last ones with full motion sequences). There is also a 2 Players mode in which each player controls each own character and have to make them reach the goal on time.

Digital Ange: Dennou Tenshi SS

Digital Ange: Dennou Tenshi SS

Sega Saturn - Released - June 20, 1997

Digital Ange: Dennou Tenshi SS is an Adventure game, developed by Koga Game Factory and published by Tokuma Shoten, which was released in Japan in 1997. Is it difficult to be kind to people? Do you believe that love is stronger than weapons? The end of the world grows near. Whether it can be saved or not depends on the answers to these questions.

Eien no Filena

Eien no Filena

Super Nintendo Entertainment System - Released - February 25, 1995

The game's story begins with Filena, a girl raised as a boy by her grandfather Zenna. Filena is raised as a boy because the Empire ruling the country forces girls into prostitution and turns boys into gladiators. After turning 16 Filena prepares to make her debut in the imperial coliseum, however before the battle she and her fellow gladiators are assigned concubines. Filena ignores her assigned bedmate, Lila, but Lila forces her way into Filena's room and learns the truth about her gender. Filena later fights through the gladiator ranks and discovers that their battles to the death are all scripted by behind-the-scenes writers. Filena then sets off with Lila on a quest to bring down an empire and reclaim her rightful place in a lost kingdom.

Famimaga Disk Vol. 1: Hong Kong

Famimaga Disk Vol. 1: Hong Kong

Nintendo Famicom Disk System - Released - March 23, 1990

Hong Kong, or Famimaga Disk Vol. 1: Hong Kong, is a Shanghai variant in which players must remove specified tiles from a pattern. The player can select which pattern (from pyramids and hourglasses to more complex designs) from which to draw tiles as well as inputting a three letter code which offers several thousand possible combinations of the tiles within that pattern. Rather than removing tiles in pairs on the edge of the pattern in order to access buried tiles, as is the norm in Shanghai, the player can select any tile on the board as long as it corresponds to the tile the game requests. However, points are scored based on how many other tiles surround the selected tile: A maximum of 320 points are awarded for tiles completely surrounded on all six sides by other tiles. Any tiles that aren't "standing" on at least one other tile will fall off the board causing a premature game over: players need to balance earning points by removing entrenched tiles while ensuring that no tile will fall off the table as a result of the removal. Because the game is not a true version of Shanghai it is named after another Chinese city - Hong Kong - instead.

Famimaga Disk Vol. 2: Panic Space

Nintendo Famicom Disk System - Released - October 19, 1990

Panic Space, or Famimaga Disk Vol. 2: Panic Space, is a puzzle game in which the goal is to reflect a laser to an exit panel in order to open the way to the next stage. The laser cannot hit any of the stage's surrounding wall: were it to do so, it would cause the level to explode and the player to lose a life (from an initial allotment of five, though this can be increased while playing the game). Much of the time, the various reflectors (which send the beam off at a 90-degree angle) and blocks (which simply stop the laser in its tracks) must be manoeuvred into place before the laser should be tested on them. The robotic protagonist also has access to three different power-ups. These appear on every level and quickly cycles through the three types - the player must grab it when it stops on the desired power-up. These include a stopwatch that extends the time the player has to complete the stage, a bomb can that can eliminate one block and is occasionally necessary to beat stages, and a galaxy spiral that can be placed anywhere to temporarily stop the laser.

Famimaga Disk Vol. 3: All 1

Nintendo Famicom Disk System - Released - February 22, 1991

All One, or Famimaga Disk Vol. 3: All One, is a puzzle game in which the player controls a ladybug pushing over dice. The goal of each stage is to push all the dice onto their side so that their "one" side is facing upwards. The player is given a smaller first-person view window from the ladybug's perspective to allow them to see the sides of each die and plan out their strategy. As with other block-pushing puzzle games, the game becomes similar to Sokoban or Adventures of Lolo in its complexity as it progresses: there is often only a few (or just one) paths to successfully solving a stage and the player will need to restart if they make a mistake.

Famimaga Disk Vol. 4: Clox

Nintendo Famicom Disk System - Released - April 19, 1991

Clox, or Famimaga Disk Vol. 4: Clox, is a falling blocks puzzle game that is superficially similar to Tetris or Columns. Single clock faces depicting one of four angles fall from the top and the player needs to manipulate and place them so they can form larger objects, such as simple formations like squares, diamonds and hourglass shapes to more object-intensive shapes like octagons and hexagons. The four angles include 180 degree lines ("12:30"), 90 degree lines ("12:15"), 135 degree lines ("~12:22") and 45 degree lines ("~12:07"). Once a clock face is placed, the lines from it extend to connect to any other lines that surround it. Placing lines in such a way that it forms a shape - for example, placing four 90 degree clocks in such a way to form a square - earns the player points and removes the clocks used to form the shape. Larger shapes are more risky but earn more points. The player is given some leeway to recover from mistakes: should the player hold the down button to make a clock fall faster, it'll destroy any clocks underneath. A misplacement, therefore, can be rectified with a correctly positioned clock if it falls quickly enough to crush the offending clock. However, the player can only do this a limited number of times per stage.

Famimaga Disk Vol. 5: Puyo Puyo

Nintendo Famicom Disk System - Released - October 25, 1991

Puyo Puyo is the first entry of Compile's Puyo Puyo series. It was released on the MSX and Famicom Disk System on October 25, 1991; the FDS version was published by Tokuma Shoten as part of their "Famimaga Disk" line of games. The FDS version would later be released on a Famicom cart in 1993. Puyo Puyo would be succeeded by a much more popular arcade game of the same name. Puyo Puyo contains three modes: Endless, Mission, and Verses. In Endless Mode, players match Puyo until the top of their well is filled. If the player chooses, either a giant 2x2 green Puyo or Carbucle will periodically help the player clear space on their board. Mission mode gives the player several challenges to complete, such as clearing a set amount of Puyo or clearing all Puyo of a certain color. Verses mode allows players to battle each other.

Famimaga Disk Vol. 6: Janken Disk Jou

Nintendo Famicom Disk System - Released - December 22, 1992

Janken Disk Jou, or Famimaga Disk Vol. 6: Janken Disk Jou, is a puzzle game in which the protagonist (who looks uncannily like Disk-kun, the mascot of the Famicom Disk System) must brave a labyrinth of puzzles. In each room there are three variants of hand-shaped blocks between the hero and the exit: each one either making the "scissors" gesture, the "rock" gesture or the "paper" gesture. Pushing a block adjacent to another of a different type causes whichever was the inferior (e.g. with paper and rock, rock is the inferior) to vanish. In addition, each block has a "strength" which is signified by its color: green is level 1, yellow is level 2 and red is level 3. If a green block is pushed next to an inferior red block, the red block will instead become yellow instead of vanishing (and then green with a subsequent superior block, and then will vanish after a third). Gameplay revolves around finding the right blocks to push together to clear a way to the exit. Not every block needs to be eliminated: just those that are direct obstacles between the player and the end of the stage. The game adopts a familiar veneer of the typical 8-bit fantasy RPG: The player starts in a small town in which they can talk to NPCs and purchase power-ups, they can visit the King in his castle to begin their quest and they can visit the dungeons in which the puzzles are found (after receiving permission from the King). Janken Disk Jou has the distinction of being the very last game ever produced for the Famicom Disk System. The peripheral had been effectively retired by the 90s due to advancements in NES cart technology.

Fire Woman Matoigumi

Fire Woman Matoigumi

Sony Playstation - Released - March 26, 1998

In Fire Woman Matoigumi the players starts the game as a transfer student who has just arrived at his new highschool, "Shirosagi Gakuen". The player can enter a name for his character, his birthday, and his blood type (it is a dating game after all) and he also get to choose which year of highschool he is in: 1st, 2nd, or 3rd year, which doesn't have a huge effect on the outcome of the game. Arriving at his new school, he very quickly runs into trouble with some ruffians. Outnumbered and outmatched by them, there seems little hope, when suddenly, three beautiful girls calling themselves the "Matoigumi" come to his rescue. They are: Sakai Ryouko (played by Hayashibara Megumi), a lone wolf "tough girl" who doesn't take any crap from any boy who can't defeat her in unarmed combat; Seta HIromi (played by Amano Yuri), a very sweet and charming, somewhat shy girl, but still not to be taken lightly; and Katsuragi Sayaka (played by Mitsuishi Kotono), who seems somewhat childish at times, but still studies hard for her exams. After the three girls defeat out of those nasty hooligans, they decide that he has potential and ask him to join the Matoigumi. It doesn't matter if he says no, they'll force him to join anyway. From then on it will be his job to take care of any sort of ruckus that may arise on the campus of Shirosagi Gakuen while still participating in after school clubs and finding romance with one or many of 11 possible girls there. The game begins each day after school. Everything that occurs in the game happens in the after school hours, none of the game actually takes place during school. The player moves his character about the school grounds and observe the many happenings around campus. As he begins the game you will meet many more characters, including a whole lot more girls whom he can potentially date, a few rival guys, and also the school principal and doctor. He will also meet Otaku Joe, who has all the stats on all the girls at the school and can tell you how much they currently like you as of the beginning of the current month. All of the major female characters can be located on the GPS ("Gal Positioning System"!), which will show you their locations on a map of the school. It will also show sweat pouring from their faces on the map if they are currently in trouble and need you to come to the rescue. In a basic day, he will check around the school to see if there are any new scenarios happening anywhere, and he will eventually ends the day by either participating in a club or asking a girl to walk home with you. (Occasionally the girls will ask you.) The dating part of the game is extremely simplistic and is very cut-and-dry. He has very few tools to make the girls like you. The main tool he has is asking them to walk home with him. His secondary tool is rescuing them when they're in trouble. Another tool is giving them presents on their birthdays, but this, of course, only happens once a year. There are other things that will help with certain girls, like participating in certain clubs (sometimes together with them), and other things like beating Ryouko in combat, for instance, will make her like you more. Basically, if he wants a girl, he just need to walk them home enough times. There are also dates, but they are just one picture of his character with the girl at a dating spot, and they are very infrequent. The girls will ask him on dates once in a blue moon when he walks them home. He cannot ask the girls on dates himself. He can have as many girlfriends as he wants in this game, they will not get jealous of each other. He will, however, face tradeoffs as he can't walk them all home in one day. At the end of the game he will have to choose one of the girls he has won, and he will see that character's FMV ending. He can save the game before he choose and load to see the endings of all the girls he has won. The player character begins the game with very low status attributes. He raises those attributes by participating in different clubs, like sports, martial arts, chemistry, and even arts and cooking. Various attributes will be raised depending on what club he participates in. The player will receive a rank for every club he participate in. The more he participates in a club, the higher his rank will be. Be careful though, sometimes participating in a club will lower his rank in another club. Also, in most clubs, every time you participate, your HP will go down due to physical and mental strains of participating. Don't overdue it, you need that HP for fights! And if your HP gets too low, you will become sick and need to spend a day resting at home. At the beginning of each month, all the members of Matoigumi will gather and have a showdown to see who's the strongest. Defeat another Matoigumi member and they will teach you how to do their special move, so you will want to do well in this competition. And as I said before, most of the problems that arise in this game are solved by fighting, so it's very beneficial to have a strong character. There are, of course, many other smaller events that happen every week at Shirosagi Gakuen. To see them, you will need to go to the right place on the right day. Many of the occurrences of the events can be found just by looking at the Gal Positioning System and seeing who's in trouble and observing characters who are absent from their usual locations. Basically, the entire game takes place within a relatively small area. There are no scenes outside of the school grounds.

Ginga Eiyuu Densetsu

Ginga Eiyuu Densetsu

Sega Saturn - Released - December 6, 1996

Ginga Eiyū Densetsu is a strategy simulation game, and part of a long-running series based on Yoshiki Tanaka's Legend of the Galactic Heroes science fiction novels. This console version is most similar to Ginga Eiyū Densetsu III, with the player taking the role of a top general in either the Galactic Empire or the Free Planets Alliance, commanding an entire fleet of ships. The game is divided into two main sections. In the strategy sections, the player is shown a full-scale map of the conflict, showing planets and the locations of ships; here the player may direct ships to move or engage with enemies, as well as converse with their officers. When battle starts, the player controls their fleet from a top-down perspective in semi realtime; each vessel can be given orders which they will carry out as instructed, but the action can also be paused at any point to issue new orders.

Ginga Eiyuu Densetsu

Ginga Eiyuu Densetsu

Sony Playstation - Released - May 28, 1998

Ginga Eiyuu Densetsu is a Strategy game, developed by Microvision and published by Tokuma Shoten, which was released in Japan in 1998. The game is about using the money to buy different weapons, ships and soldier and destroy the other army. The player can play as the Galactic Empire or as the Free Planets Alliance, the game point of view will be different depending of that choice. The battle part use a 3d engine and is turn based since at any time the player can send different orders. The story will advance between missions and the characters will appear and all with japanese voice acting.

Ginga Eiyuu Densetsu: Senjutsu Simulation

Super Nintendo Entertainment System - Released - September 25, 1992

Ginga Eiyuu Densetsu is part of a long line of identically titled games based on the anime and manga of the same name, which is usually localized as Legend of the Galactic Heroes. It is, however, the first and only game of the series to be released on the Super Famicom. The anime/manga series is known for its massive fleet-based skirmishes, its profuse amount of classical music and the Death Note-esque tactical rivalry between the two protagonists, Reinhard and Yang Wen-li: two military geniuses on either side of a centuries-old conflict. The SNES version is far more like a simulation than most games of this type, with players directing their fleet and combat from a computer console. The goal is effective macro-level management of the large number of ships under the player's command, rather than focusing on any one ship and its encounters.

Gorby no Pipeline Daisakusen

Gorby no Pipeline Daisakusen

Nintendo Entertainment System - Released - April 12, 1991

In this falling-block puzzle game, a small girl—wearing a Russian national costume of sarafan, kokoshnik, and valenki—pushes tiles representing segments of water pipe down a two-dimensional, vertical shaft; this shaft is the field of play. A second girl, also in national costume, waves semaphore flags to give the impression that she guides the placement of the tiles. The player must quickly rotate and place the tiles to catch and conduct a continuously-flowing stream of water from pipes on one side of the shaft to the other. When the player successfully links an inflow pipe on one side of the shaft to an outflow pipe on the other side, a row of tiles disappears, and the player earns points. If the player routes the water to a dead end, the game adds a layer of pipe segments for the player to clear. If the accumulating pipe segments stack to the top of the shaft, the game ends. By clearing the requisite number of rows, the player proceeds to the next game level.

Gorby no Pipeline Daisakusen

Gorby no Pipeline Daisakusen

Fujitsu FM Towns Marty - Released - 1991

Gorby no Pipeline Daisakusen is a variation on the classic Tetris game, with elements of Pipe Dream / Pipe Mania and its bonus game. While in the classic Tetris game you 'll have to fit the falling geometric shaped pieces together to make a row disappear, in this game the geometric shapes are replaced with pieces that contain different forms and shapes of pipelines. The game starts with a water leak at the bottom right of the screen and it's you goal to put the various pipeline pieces together in such a way that the water runs from the bottom-right to the left and disappears in one of the pipelines on the left side of the screen. If you succeed a row will disappear.

Gorby's Pipeline

Gorby's Pipeline

Microsoft MSX2 - April 12, 1991

In this falling-block puzzle game, a small girl—wearing a Russian national costume of sarafan, kokoshnik, and valenki—pushes tiles representing segments of water pipe down a two-dimensional, vertical shaft; this shaft is the field of play. A second girl, also in national costume, waves semaphore flags to give the impression that she guides the placement of the tiles. The player must quickly rotate and place the tiles to catch and conduct a continuously-flowing stream of water from pipes on one side of the shaft to the other. When the player successfully links an inflow pipe on one side of the shaft to an outflow pipe on the other side, a row of tiles disappears, and the player earns points. If the player routes the water to a dead end, the game adds a layer of pipe segments for the player to clear. If the accumulating pipe segments stack to the top of the shaft, the game ends. By clearing the requisite number of rows, the player proceeds to the next game level.

Hachi Hachi Kantai Monogatari

Hachi Hachi Kantai Monogatari

NEC PC-9801 - Released - 1995

Hatsukoi Monogatari

Hatsukoi Monogatari

Sega Saturn - Released - October 1, 1998

An ordinary Japanese student finds a floppy disk on the street; using his computer to load data from it, he miraculously summons Foltjunia, an intergalactic warrior who fights evil in her robotic armor with three companions. However, Foltjunia has lost her powers and as a result stays with the hero, giving him advice as to how to conquer the love of a schoolmate. Your father gets a job transfer and is taking the family with him. You have three months to make your feelings known to your crush. The initial character creation determines whether this happens in primary, middle, or high school.

Higashio Osamu Kanshuu Pro Yakyuu Stadium '91

Higashio Osamu Kanshuu Pro Yakyuu Stadium '91

Nintendo Game Boy - Released - August 9, 1991

A baseball game sponsored by Osamu Higashio, a former pitcher for the Nippon Professional Baseball League who has his own entry in the Japanese Baseball Hall of Fame. The game takes the vertically-aligned batter/pitcher angle favored by series like Namco's Famista series (from which RBI Baseball spun off), but mixes it up by changing the perspective depending on whether the player is pitching or batting: the player's team is always closer to the screen.

Higashio Osamu Kanshuu Pro Yakyuu Stadium '92

Higashio Osamu Kanshuu Pro Yakyuu Stadium '92

Nintendo Game Boy - Released - July 17, 1992

Higashio Osamu Kanshuu Pro Yakyuu Stadium '92 is a Sports game, published by Tokuma Shoten, which was released in Japan in 1992.

Higashio Osamu Kanshuu Super Pro Yakyuu Stadium

Higashio Osamu Kanshuu Super Pro Yakyuu Stadium

Super Nintendo Entertainment System - Released - September 30, 1993

A baseball game sponsored by Osamu Higashio, a former pitcher for the Nippon Professional Baseball League who has his own entry in the Japanese Baseball Hall of Fame. The game takes the vertically-aligned batter/pitcher angle favored by series like Namco's Famista series (from which RBI Baseball spun off), but mixes it up by changing the perspective depending on whether the player is pitching or batting: the player's team is always closer to the screen. Osamu Higashio also sponsored some Game Boy baseball games published by Tokuma Shoten prior to this game: Higashio Osamu Kanshuu Pro Yakyuu Stadium '91 and Higashio Osamu Kanshuu Pro Yakyuu Stadium '92.

Hong Kong

Hong Kong

Nintendo Game Boy - Released - August 11, 1990

Hong Kong is a Shanghai variant in which players must remove specified tiles from a pattern. The player can select which pattern (from pyramids and hourglasses to more complex designs) from which to draw tiles as well as inputting a three letter code which offers several thousand possible combinations of the tiles within that pattern.

Konpeki no Kantai

Konpeki no Kantai

3DO Interactive Multiplayer - Released - April 21, 1995

The game follows all combat operations depicted in the anime series of the same name, with battles fought on an isometric map. The player also has the capability to develop new weapons. However, where the anime series ends with Japan declaring victory with the US and Britain over Nazi Germany, Japan's survival in the war is uncertain when Otaka's government is deposed in another coup, Yamamoto dies in jail, and the Deep Blue Fleet's secrets are exposed.

Labyrinth: The Computer Game

Labyrinth: The Computer Game

Nintendo Entertainment System - Released - January 7, 1987

Labyrinth is a maze game similar to Gauntlet, but with a more definite goal and some adventure elements. It is based upon the Jim Henson film of the same name incorporates many scenes from the movie as areas with the maze. The goal of the game is to collect twelve coins Sara can use to buy back her baby brother from his kidnapper, the goblin king, Jareth. There is one coin in each of the twelve mazes surrounding the central castle. At first only a few of the mazes are accessible; however, upon collecting a section of a broken key, of which there is also one per region, Sara is sent to a hub where a friendly goblin will open up a new area. Each section of the maze has its own gimmick, for instance the Hedge Maze rearranges itself as the player wanders through it, and the Fieries' Forest is filled with teleports. The areas are also connected via a large underground maze. Upon gaining all the sections of the key Sara can open the door to the castle and enter the final series of mazes, however, she cannot win if she has not collected all of the coins.

Little Master 2: Raikou no Kishi

Little Master 2: Raikou no Kishi

Nintendo Game Boy - Released - March 27, 1992

Little Master 2: Raikou no Kishi is a Strategy game, developed by Zener Works and published by Tokuma Shoten, which was released in Japan in 1992.

Little Master: Niji Iro no Maseki

Little Master: Niji Iro no Maseki

Super Nintendo Entertainment System - Released - June 30, 1995

Little Master: Nijiiro no Maseki ("Little Master: Jewels of the Rainbow") is a strategy RPG and the third game in the series. The first two games, Little Master Raikubaan no Densetsu and Little Master 2: Kaminari Hikari no Kishi, were exclusive to the Game Boy. Set two years after the events of Little Master 2, the heroes - swordsman Riim, minotaur brawler Mormor and healing mage Tamtam - rescue a goatman from a cave-in, which sets off another series of battles against old foes the Skull Bombers and other villains. The game is structurally similar to Intelligent Systems's Fire Emblem or Camelot's Shining Force series: players move characters around a grid, fighting enemies in range via cutaways that shows the two characters exchanging blows on a 2D plane. Players need to be wary of counterattacks from enemies and getting surrounded by enemy units on the tactical map, as both might lead to an allied character getting eliminated from battle. The player can also investigate houses on the battle map to potentially earn items and recruit new characters. The offers two difficulties: Normal and Advanced. The main difference is that experience gain is a lot slower on Advanced, forcing the player to consider how to spread around the finite amount of experience between their units. The game was not officially localized, but a few partial fan translations exist.

Little Master: Raikuban no Densetsu

Little Master: Raikuban no Densetsu

Nintendo Game Boy - Released - April 19, 1991

Little Master is a strategy RPG and first game in the Little Master trilogy. The game features a unity system, where you can combine troops to form more powerful ones.

Lot Lot

Lot Lot

Nintendo Entertainment System - Released - December 21, 1985

Lot Lot is a puzzle game involving pachinko balls and has a superficiality similarity to that popular Japanese gambling game. Instead of firing the balls around a table full of pins that change their course, the goal is to make sure the balls run into one of the four troughs that score points, with the higher numbered scoring zones being preferable. If any drop into the "Out" zone, the game is over.

Love Quest

Love Quest

Super Nintendo Entertainment System - Released - March 17, 1995

Love Quest is an unconventional role-playing game where 'battles' consist of attempting to impress women. The protagonist is a player-named young man whose bride Yuka suddenly disappears during their wedding. The game involves finding out what happened to her. The game was originally made for the Famicom, however it was canceled, and ported to the Super Famicom. The Famicom prototype was eventually leaked and sold in an online auction for 250000 Yen in 2008.

Magma Project: Hacker

Magma Project: Hacker

Nintendo Famicom Disk System - Released - August 10, 1989

Magma Project Hacker is a sci-fi themed RPG and an adaptation of the 1985 PC/Amiga/Atari ST strategy game Hacker. As with the Famicom Disk System adaptation of Monty on the Run, a considerable number of liberties were taken with the game's themes practically transforming it into a completely different game. Ironically, the story more closely resembles another western PC game, Captive, with its plot. The player character witnesses a murder and is told to seek information on a shadowy organization known as the Magma Project by the dying victim. In order to effectively hunt for clues, the player character uses a device to activate a robot on the other side of the planet and employs the robot's various combat and exploration functions to track down the Magma Project.

Majaventure: Mahjong Senki

Majaventure: Mahjong Senki

Nintendo Entertainment System - Released - October 19, 1990

Majaventure: Mahjong Senki is a Miscellaneous game, published by Tokuma Shoten, which was released in Japan in 1990.

Mugen Senshi Valis

Mugen Senshi Valis

Nintendo Entertainment System - Released - August 21, 1987

Yuko Ahso was once an ordinary high school girl. Or least her life used to be ordinary. Her friend Reiko went out on a date with a Dark King named Rogles, and has vanished. Immediately, monsters attacked her. She thought she would die for sure, but a mystic sword named Valis appeared before her. Using the sword, Yuko defended herself against the monsters, and was whisked to a strange land, where she was told that she was the chosen Valis Warrior and must defeat Rogles, or the human world and the dream world would both be plunged into chaos. Valis: The Fantasm Soldier is a side-scrolling platformer. Yuko can jump and attack enemies with her Valis sword, which can be upgraded and used as a ranged weapon by collecting power-ups found in the stages. She can also find and use items that grant her powerful all-screen attacks or temporary invincibility. Each stage culminates with a boss battle, after which Yuko's hit points and attributes increase.

PC Engine Fan: Special CD-ROM Vol. 2

PC Engine Fan: Special CD-ROM Vol. 2

NEC PC-FX - Released - July 30, 1996

PCE Fan Special CD-Rom Vol. 2 is a Miscellaneous game, developed by NEC and published by Tokuma Shoten, which was released in Japan in 1996. PC Engine Fan: Special CD-ROM Vol. 2 contained demos of Kokuu Hyouryuu Nirgends and Blue Breaker, as well as a Game Database.

PC Engine Fan: Special CD-ROM Vol. 3

PC Engine Fan: Special CD-ROM Vol. 3

NEC PC-FX - Released - August 31, 1996

PCE Fan Special CD-Rom Vol. 3 is a Miscellaneous game, developed by NEC and published by Tokuma Shoten, which was released in Japan in 1996. PC Engine Fan: Special CD-ROM Vol. 3 contained a demo of Super God Trooper Zeroigar.

Power Soccer

Power Soccer

Nintendo Entertainment System - Released - March 30, 1990

Power Soccer is a cartoony style soccer game. It features fictional teams in matches that are depicted with a vertical viewpoint of the field. As the action moves from the midfield to the nets, the screen transitions between each area: when close to the net on either side, it zooms in and angles the camera closer to the ground to make it easier to line up a goal-scoring shot.

Puyo Puyo

Puyo Puyo

Nintendo Entertainment System - Released - July 23, 1993

It's raining puyos, and your job is to line up each one with its matching color. Link four or more of the same puyos together, and watch them disappear as your score increases. Go for big-scoring chains and combos, and foil your opponent's grouping strategies by dropping nasty Ojama puyos onto his pile. Four frenetic gameplay modes will challenge even the most talented puzzle champ.

Shinjuku Labyrinth

Shinjuku Labyrinth

Fujitsu FM Towns Marty - Released - December 8, 1994

Shinjuku Labyrinth is an Adventure game, developed by Technopolis Soft and published by Tokuma Shoten, which was released in Japan in 1994

Shitai Okiba de Yuushoku o

Shitai Okiba de Yuushoku o

NEC PC-8801 - Released - May 9, 1989

Super PC Engine Fan Deluxe: Special CD-ROM Vol. 1

Super PC Engine Fan Deluxe: Special CD-ROM Vol. 1

NEC PC-FX - Released - 1997

Super PCE Fan Deluxe Special CD-Rom Vol. 1 is a Miscellaneous game, developed by NEC and published by Tokuma Shoten, which was released in Japan in 1997. Super PC Engine Fan Deluxe Special CD-ROM Vol.1 contains demos for Angelique Special 2, Yuna FX, Nirgends and Fire Woman

Super PC Engine Fan Deluxe: Special CD-ROM Vol. 2

Super PC Engine Fan Deluxe: Special CD-ROM Vol. 2

NEC PC-FX - Released - March 1, 1997

Super PCE Fan Deluxe Special CD-Rom Vol. 2 is a Miscellaneous game, developed by NEC and published by Tokuma Shoten, which was released in Japan in 1997. Super PC Engine Fan Deluxe Special CD-ROM Vol.2 contains demos for Comic Road, Tonari no Princess Rolfee!, Zoku Hatsukoi Monogatari and Last Imperial Prince.

Yadamon: Wonderland Dreams

Yadamon: Wonderland Dreams

Super Nintendo Entertainment System - Released - November 26, 1993

Yadamon: Wonderland Dreams is a point and click adventure game developed by Sting Entertainment exclusively for the Super Famicom. The player, as the young witch Yadamon, her human friend Jean and her guardian fairy Timon, must navigate a series of screens to solve puzzles and reach the conclusion of the story. The game uses the SNES Mouse peripheral for its numerous puzzles. Yadamon is based on the anime of the same name about the eponymous troublemaking witch princess, who is banished to the human world to learn from her errors and to quench her curiosity about its high-tech wonders. The anime ran from August of 1992 to July of 1993, ending shortly before the release of this game.

Zoku Hatsukoi Monogatari: Shuugaku Ryokou

Zoku Hatsukoi Monogatari: Shuugaku Ryokou

Sony Playstation - Released - March 26, 1998

Zoku Hatsukoi Monogatari - Shuugaku Ryokou was also released in `PC ENGINE-FX and Saturn is a mixture of adventure and "love simulation" - more specifically, first love.The player takes the role of a male student and can choose any time period between ground school to college. Every time period has four different girls that the hero can fall in love with. The player must choose one of those girls as the main love object. The setting is the same in every time period: the class goes on vacation to different places in Japan. Most of the game consists of traveling from place to place, trying to be at the right place the right time and make the right decision. The player must assemble a schedule for each location. It is possible to manage the player character's finances, as well as buy items that can be given to the girls.

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