Nichibutsu

Artelius

Artelius

Nintendo Entertainment System - Released - November 13, 1987

Long time ago, an advanced civilization existed in the Solar System. But one day, a black hole appeared nearby. Many people were sucked into it an transported into another dimension, which they named Artelius. It was ruled by the evil king Sarbelor, who constructed a machine named Galax, which tore the dimension into lonely asteroid-filled spaces accessed by warp points. The peace-loving scientist Dr. Rado built you, a cyborg who can travel through space, and entrusted you with the mission of finding and destroying Sarbelor. This game is an action RPG. You navigate the hero in top-down view through space; chains of asteroids represent inaccessible areas on the map. You travel between various space areas by approaching warp points. The enemies randomly appear on the screen around you. When you contact an enemy, a battle begins. Battles are viewed from first person perspective; you are in control of a cross-hair, which you must move around the screen and press the fire button when you place it over the enemy. There are also special attacks at your disposal, which require weapon points (WP). Winning the battles gives you experience points, allowing you to gain levels ("classes") and become stronger.

AV Hanafuda Hana no Ageman

AV Hanafuda Hana no Ageman

Arcade - Released - 1990

AV Hanafuda Hana no Christmas Eve

AV Hanafuda Hana no Christmas Eve

Arcade - Released - 1990

Barline

Arcade - Released - 1988

Barline is a fruit/slot machine game developed by Nichibutsu in 1988.

BiKiNikko: Okinawa de Ippai Shichaimashita

BiKiNikko: Okinawa de Ippai Shichaimashita

Arcade - Released - 1999

The title translates from Japanese as "Bikini Girl - I Have Defeated One in Okinawa".

Bikkuri Pro Wrestling

Bikkuri Pro Wrestling

Arcade - Released - 1988

Wrestling game released Japan only in 1988.

Booby Boys

Booby Boys

Nintendo Game Boy - Released - June 25, 1993

Gameplay in Booby Boys is very simple. The goal of the level is to collect all of the sparkling chests. In doing so, a key will appear, which you can bring to a door in the level to go to the next one. There are ten levels in each world, and you freely choose to do each world in any order you want. The main impediment to this process -- other than the clock, which kills you if time runs out -- are the enemies. You can press the B Button to dig a hole and trap enemies within when they walk in. (Holes can also kill you on higher difficulties.) If you want to close a hole, press B while facing it; if an enemy is within, they'll die and you'll gain points. (They will be replaced with a tombstone, which cannot have a hole dug on it anymore.) You'll also possibly gain some items.

Bunilla Syndrome Mahjong

Bunilla Syndrome Mahjong

NEC TurboGrafx-CD - October 25, 1991

It's another Mahjong game... with girls in bunny costumes. Don't know what else to write, it's hard to describe a strange attempt at sexy mahjong over and over for these systems in different ways.

City Love

City Love

Arcade - Released - 1986

A mahjong game with an adult/sexual theme.

Cop 01

Cop 01

Arcade - Released - 1985

You are a futuristic cop trying to save your girlfriend. Avoid getting hit while shooting enemies. Don't take too long or the fire behind you will catch up to you.

Cosmo Police Galivan

Cosmo Police Galivan

Arcade - Released - 1985

In Galivan the player takes the role of the last remaining member of the Cosmo Police. His comrades died while trying to free the planet Cynep from the evil roaming on it. Now the player is the last hope. This game is a mix between a shooter and a platformer: the player walks through the caves, jumps over obstacles and shoots everything in sight. Well, at least if he has a weapon: at the beginning he is unarmed and can only kick or punch. He has to find pyramids which were dropped by his dead colleagues (also sometimes from killed aliens): those grant an armor, more life energy and a weapon. When the player find even another pyramid, the weapon gets upgraded for a limited amount of time. However, every hit decreases the life energy and if it goes down too far, the armor and weapon are lost. Reaching zero results in death. At the end of every level, the player has to defeat a big boss alien.

Cosplay Tengoku 7: Super Kogal Grandprix

Arcade - Released - 1999

Crazy Climber

Crazy Climber

Nintendo Entertainment System - Released - December 26, 1986

In Crazy Climber the player assumes the role of a daredevil who is attempting to climb to the top of four skyscrapers. There are a number of obstacles and dangers to avoid including: Windows that open and close (the most common danger). Bald-headed residents (a.k.a. Mad Doctors), who throw objects such as flower pots, buckets of water and fruit in an effort to knock the climber off the building (with larger objects appearing by more aggressive Mad Doctors in later levels). A giant condor, who drops eggs and excrement aimed at the climber (two at a time in the early stages, four in later levels). A giant ape (styled like King Kong), whose punch can prove deadly (he becomes more aggressive in later levels). Falling steel girders and iron dumbbells (more numerous in the later levels). Live wires, which protrude off electric signs. Falling 'Crazy Climber' signs. Some of these dangers appear at every level of the game; others make appearances only in later stages. Should the climber succumb to any one of these dangers, a new climber takes his place at the exact point where he fell; the last major danger is eliminated. One ally the climber has is a pink "Lucky Balloon"; if he is able to grab it, the climber is transported up 8 stories to a window. The window onto which it drops the climber may be about to close. If the window that the climber is dropped onto is fully closed, the balloon pauses there until the window opens up again. The player does not actually earn bonus points for catching the balloon, but he is awarded the normal 'step value' for each of the eight floors that he passes while holding the balloon. If the climber is able to ascend to the top of a skyscraper and grabs the runner of a waiting helicopter, he earns a bonus and is transported to another skyscraper, which presents more dangers than the past. The helicopter would only wait about 30 seconds, then fly off. If the player completes all four skyscrapers, he is taken back to the first skyscraper and the game restarts from the beginning, but the player keeps his score.

Crazy Climber

Crazy Climber

Arcade - Released - October 1, 1980

In Crazy Climber the player assumes the role of a daredevil who is attempting to climb to the top of four skyscrapers. There are a number of obstacles and dangers to avoid including: Windows that open and close (the most common danger). Bald-headed residents (a.k.a. Mad Doctors), who throw objects such as flower pots, buckets of water and fruit in an effort to knock the climber off the building (with larger objects appearing by more aggressive Mad Doctors in later levels). A giant condor, who drops eggs and excrement aimed at the climber (two at a time in the early stages, four in later levels). A giant ape (styled like King Kong), whose punch can prove deadly (he becomes more aggressive in later levels). Falling steel girders and iron dumbbells (more numerous in the later levels). Live wires, which protrude off electric signs.

Crazy Climber 2

Crazy Climber 2

Arcade - Released - 1988

Crazy Climber 2 is the sequel to the 1980 arcade game Crazy Climber. While sporting updated graphics the gameplay remains mostly identical to that of its predecessor: using two joysticks, the player needs to climb up the face of high-rise buildings, avoiding closing windows, falling objects, cranes, birds, laundry, gorillas, etc. In some spots, there will be a girl leaning out of a window, if the player gets to her, they will receive a kiss and bonus points. Reach the top of the building and catch a ride on a helicopter over to the next building. The game consists of six levels.

Dacholer

Dacholer

Arcade - 1983

An action game from Nichibutsu where you get to play as an ostrich. Be very careful though, as you only have one life.

Dynamic Ski

Dynamic Ski

Arcade - Released - 1984

An arcade ski jumping game which was a co-production of Nichibutsu and Taiyo System in 1984

F1 Circus

F1 Circus

Nintendo Entertainment System - February 7, 1992

The game was released on September 14, 1990, and the word "circus" was meant to be a mistranslation of the word "circuit" (or "circuits") because the pageantry of Formula One racing slightly resembles a circus. It is loosely based on the 1991 Formula One season, F1 Circus is considered to be a representation of the average Formula One game for the PC-Engine. Players can modify their vehicles and customize their race cars, while racing through top-viewed tracks that appear to be going mostly straight up in a fast-paced speed, instead of any other direction. On February 7, 1992, F1 Circus was later efficiently ported to the Family Computer. Although featuring cover art from the PC-Engine version, the content in this version is closer to that of the sequel, F1 Circus '91.

F1 Circus

F1 Circus

NEC TurboGrafx-16 - Released - September 14, 1990

F1 Circus is a Formula 1 simulation racing game. This version does not feature an official license, and so only features generic teams and drivers. Races are viewed from a top-down perspective, and there are a variety of machine settings as well as basic vehicle damage. A total of 15 courses are on offer, and there is a World Championship mode, as well as a "Constructors" mode for one or two players where the player can take the role of team manager while the computer does the actual racing.

Formation Armed F

Formation Armed F

Arcade - Released - August 1, 1988

A space-shooter with unusual backgrounds and no continues. Armed Formation F is a vertical shooter by Big Don and the adaptation of Nichibutsu's arcade game originally released in 1988. The player takes control of a red spacecraft called the Vowger and fights his way through several stages made up of all kind of organic components. Tentaculous eye-balls and all sort of armed shellfish try to stop the player in his progression. To help the Vowger fulfill its mission, special power-ups can be retrieved from flying pods scattered around the game. They deliver basic upgrades such as speed-ups and, more interestingly, new weaponry. The list is actually quite large and includes side-bombs, laser-beams, homing-missiles and other colorful and flashy disc-beams. These power-ups vary throughout the game and each stage features its own set of weapons. Special flying orbs can be collected and have the ability to stay close to the ship to protect it. The second attack button can send them fly in formation for a short amount of time (hence the title of the game).

Formation Armed F

Formation Armed F

NEC TurboGrafx-16 - Released - March 23, 1990

Formation Armed F is a vertically scrolling shoot 'em up arcade game released by Nichibutsu in 1988. The player controls a spacecraft called the Vowger and shoots enemies, collects power-ups and attempts to defeat bosses to advance levels. The Vowger can be changed to shoot in a multitude of formations and directions. Taking place in the future of the space pioneering era, a mysterious point in the galaxy known as Point X1Y7Z94 is accidentally discovered, suddenly opens up and engulfs the stations nearby. All radio transmissions are silenced by the unknown, but violent forces on the other side as the point shows the energy capable of opening a black hole. The Milky Way Federation sends the latest developed star fighter in their fleet, the Vowger RC30, to Point X1Y7Z94 to investigate the area and eliminate the forces responsible for the events.

Formula Circus

Formula Circus

Sony Playstation - Released - May 2, 1997

Formula Circus is a 1997 racing game released in Japan only. Developed and published by Nichibutsu this racing game focuses on the high-speed octane action of Formula 1. Practice your skills to become the greatest driver.

Frisky Tom

Frisky Tom

Arcade - Released - 1981

You play the plumber Frisky Tom who is trying to get water from the top tank to a shower tank below. Mice interfere with your plans by stealing pipes blowing-up pipes and by biting Tom. If Tom fills enough water the shower tank, he advances to the next level. Depending upon how much water is in the tank, a woman in a bath tub will appear as an interlude between levels.

Frisky Tom

Frisky Tom

Nintendo Game Boy - Released - July 14, 1995

Frisky Tom is a 1981 arcade game by Nichibutsu. The object of the game is to provide enough water for a shower by crawling along a network of plumbing pipes and picking up/replacing loose pieces. Various types of mice are the game's antagonists, trying to thwart Tom in different ways: knocking pipes loose to disrupt the water flow, jumping down to fall on him, or setting a bomb to blow up the entire plumbing arrangement. A version for the Atari 5200 was programmed in 1983, but was never published.It was, however, released for the Nintendo Game Boy in 1995 and the PlayStation in 2002. A Bandai Electronics VFD hand held version of Frisky Tom was released in 1982. Mouskattack, another game featuring both mice and a pipe-laying theme, was published in 1982 by Sierra On-Line for the Atari 8-bit family and Apple II.

Fuudol

Arcade - Released - 2000

Fuudol (Japan) is a mahjong game developed by Love Factory/eic in 2000 for the Arcade.

Gionbana

Gionbana

Arcade - Released - 1989

A strategy card game. It uses the same controls as a mahjong cabinet but the game is played differently. The game has a mature/adult theme.

Hana to Ojisan

Arcade - Released - 1991

Hyper Crazy Climber

Hyper Crazy Climber

Sony Playstation - Released - February 23, 1996

Hyper Crazy Climber, a PlayStation game based on Nichibutsu's cult classic Crazy Climber, melds the climbing play mechanic of its arcade ancestor with the trappings of Mario-era 2D adventure titles. At the beginning of the game, players choose one of three characters: a human boy or girl, or an insect-like climber. Each has different levels of climbing speed and endurance (which measures how many hits they can take from falling objects before losing their grip). The basic gameplay of climbing structures is the same, though Hyper Crazy Climber has numerous different settings, including an abandoned clock tower, a misty mountain, and even a giant beanstalk, all rendered with some excellent foreground and background graphics. All of these structures have convenient grids on them, analogous to the windows of the original Crazy Climber. Hyper Crazy Climber doesn't offer much of a chance to stop and drink in that nicely drawn scenery, though there are many new dangers, ranging from the original game's nuisance of people throwing objects, to deadly avalanches of large boulders which can dislodge the climber with a single hit. The object of the game is to survive these various levels and settings to reach the final level with its prerequisite boss showdown. The original Crazy Climber is also included with the new version.

Jangou

Jangou

Arcade - Released - 1983

J-League Greatest Eleven

J-League Greatest Eleven

NEC TurboGrafx-16 - Released - May 14, 1993

The game features the Japanese soccer league's ten teams from its inaugural 1993 season. There's an exhibition mode with support for four players and a league mode where 1 or 2 players can face off against the computer. The game also offers an option to play with four human players, but only in the exhibition mode.

Keiba Simulation: Honmei

Keiba Simulation: Honmei

Nintendo Entertainment System - Released - April 28, 1989

Keiba Simulation: Honmei ("keiba" is the Japanese word for horse-racing, and "honmei" is a term meaning a favorite to win) is a Famicom horse-racing simulation game from Nichibutsu, often known as Nihon Bussan. In fact, the box art states the former as developer and the title screen states the latter. As a true simulation game, there is no racing (at least that the player can control) or gambling. The player instead can fiddle with the parameters for each race and the horses competing, changing their stats such as fatigue, age and the weight of the jockey. Then players can watch a race with these settings play out and observe the winner. It is possible the goal of this game is to recreate the likely output of an actual race based on as much information as the player is able to muster in order to assist them with their gambling, though its more likely the game is for racing enthusiasts.

Kick Boy

Arcade - Released - 1983

A shooter type maze game, where you play a role of a boy and will have to avoid and destroy all the annoying dogs kicking a soccer ball for hit them and come to the bonus stage or next level.

Kid no Hore Hore Daisakusen

Kid no Hore Hore Daisakusen

Arcade - Released - 1987

Kid no Hore Hore Daisakusen (キッドのホレホレ大作戦? lit. Dig Dig Kid's Epic Battle) is an action arcade game developed by Nichibutsu and published in Japan in 1987. It was originally to be entitled "Booby Kids" in an early prototype (as shown in the flyer to the right), but the name was ultimately changed. In this case, the title was a reference to the "booby traps" that this player lays for the enemy, but it's possible that the developers felt the name might be misconstrued. Kid no Hore Hore Daisakusen is probably best compared to a much older game known as Heiankyo Alien, which Nichibutsu apparently obtained the rights to at some time. While the play mechanics are similar to Heiankyo Alien, in which the player must dig holes to trap enemies in and kill them by filling the holes back up, the goal in Kid no Hore is not to kill all of the enemies (they constantly reappear). Instead, the goal is to collect all of the treasure chests scattered throughout the level in order to obtain the key which opens the door that leads to the next level. In this manner, it may also be compared to an overhead-view version of Lode Runner. While this game was ported to a few home systems, it's legacy is a little strange. It was first ported to the Famicom under its original title, Booby Kids, with entirely different levels, and was given a sequel on the Game Boy known as Booby Boys. The game's concept was converted for play on the PC Engine, but was changed to make use of a license to use the Doraemon character and released as Doraemon Meikyuu Daisakusen. When the game was localized for play in the United States on the Turbo Grafx-16, the Doraemon character was removed, and the original player sprite was restored, but the game was entitled Cratermaze.

Kozure Ookami

Kozure Ookami

Arcade - Released - 1987

In 1987, video game manufacturer Nichibutsu released a Japan-only beat 'em up based on the Lone Wolf and Cub series named Kozure Ōkami. Players guide Ogami Itto through an army of assassins while carrying his infant son on his back. A baby cart powerup enables Ookami to mow down enemies with blasts of fire. The game is considered a rarity by the Video Arcade Preservation Society.

Legion: Spinner-87

Legion: Spinner-87

Arcade - Released - 1987

Pick up allies to form a powerful Legion against 'The Dark Empire'. The game was first released as Choutoki Meikyuu Legion in May 1987 in Japan. This title translates from Japanese as 'Time Dimension Mystery Legion'.

Lemoto

Lemoto

Arcade - Released - 1987

Lemoto is a mahjong game, developed and published by Nichibutsu, which was released in Japan in 1987.

MagMax

MagMax

Arcade - Released - 1985

MagMax is an arcade game developed by Nihon Bussan and released in 1985 under its brand Nichibutsu. In this horizontal scrolling shooter, players control the title hover ship in an attempt to completely construct the ship into a giant robot and to destroy any enemies attempting to stop it. The three-headed mechanical dragon found as a boss character in the game, known as Babylon, strongly resembles Mecha-King Ghidorah from the Godzilla franchise.

Mahjong Focus

Arcade - Released - 1989

A table top mahjong game where you visit different locations to challenge others at mahjong!

Mahjong Hana no Momoko Gumi

Mahjong Hana no Momoko Gumi

Microsoft MSX2 - Released - 1991

Mahjong Hana no Momoko Gumi is a hentai mahjong game centered around interactions with attractive anime-style girls and involving some kind of romantic or sex appeal. The gameplay involves 144 tiles, each depicting different images, which have to be matched into various combinations. The game follows the traditional rules. If the player wins a round the girl will undress. The game is single-player only and the opponent is controlled by the computer AI.

Mahjong Mania: Kairakukan e Youkoso

Arcade - Released - February 1, 1999

A Mahjong gambling game developed by Spinx and manufactured by Nichibutsu in 1999.

Mahjong Ou Densetsu

Mahjong Ou Densetsu

NEC PC-9801 - Released - June 26, 1992

Mahjong Satsujin Jiken

Mahjong Satsujin Jiken

Arcade - Released - 1988

Mahjong Satsujin Jiken was produced by Nichibutsu in 1988.

Mahjong Shikaku

Mahjong Shikaku

Arcade - Released - 1988

Mahjong Shikaku is an adult mahjong game with a date theme. The objective of the game is to get through your date with your girlfriend with the end goal of reaching a hotel. Interfering with that goal are the various girls in the game, who each attempt to thwart your efforts by challenging your skills at strip mahjong. At the start of the game, the player chooses a name and then his date begins. At various date spots the player is stopped by one of five girls, who throws herself at the mercy of your mahjong skills. The player must defeat each girl before moving on in his date. Throughout the course of the matches the player gains energy as shown by fire icons on the right hand side of the screen. When the player is 'fired up' he has better luck in the hands he is dealt so it is possible to make better winning hands. Even so, each girl has unlimited betting funds so the player must defeat each one three times, no matter how good of a hand the player has. Each girl features two mandatory strip sequences, and the player gets to choose one of four options for the final strip sequence. The player can lose a match and still continue right where he left off so long as he still has betting funds remaining. But if his betting funds are depleted then the game is over.

Mahjong Shikaku

Mahjong Shikaku

Microsoft MSX2 - Released - 1990

Mahjong Taisen

Mahjong Taisen

Nintendo Entertainment System - Released - May 20, 1992

Futuristic mahjong role-playing game with classic rules, where you fall in a spaceship to an unknown planet. As a result, it is populated by a completely fantastic medieval population. Shortly after the accident, you meet a guard, and he takes us to the king, who is pleased to fight us in the first Mahjong battle. The character has lives and mana that increase with the level. The mana is spent on special actions during mahjong games. During the journey, you can communicate, interact with objects and enter into different battles. If you don't want to fight, you can buy an "escape ring" from the stores (like many other objects).

Mahjong Triple Wars Bangai-hen: Sailor Wars

Mahjong Triple Wars Bangai-hen: Sailor Wars

Arcade - Released - 1993

Mahjong Triple Wars Bangai-hen: Sailor Wars is a mahjong-based arcade video game where Sailor Senshi battle each other until they're completely nude.

Mahjong Triple Wars Gaiden

Mahjong Triple Wars Gaiden

NEC PC-9801 - Released - July 30, 1993

Medal Mahjong Circuit no Mehyou

Arcade - Released - 1992

Medal Mahjong Gottsu ee-kanji

Arcade - Released - 1991

Medal Mahjong Pachi-Slot Tengoku

Arcade - Released - 1993

Mighty Guy

Mighty Guy

Arcade - Released - 1986

Mighty Guy is a vertical fighting game from Nichibutsu. in 1986 Mighty Guy doesn't need a gun to fend off large amounts of soldiers! This is what "Ikari Warriors" would be if they left their machine guns at home.

Moon Alien Part-II

Moon Alien Part-II

Arcade - Released - 1980

Moon Base Zeta

Moon Base Zeta

Arcade - Released - 1979

Moon Base Zeta was produced by Nichibutsu in 1979. This game is a copy of Space Invaders.

Moon Cresta

Moon Cresta

Arcade - Released - July 1, 1980

Moon Cresta is a vertical scrolling shoot-'em-up. A moving starfield gives the impression of vertical scrolling, but the game is a fixed shooter in the vein of Namco's Galaxian. The action involves the player moving their ship along the base of the screen, while wave after wave of aliens come towards it. The yellow aliens split when shot, while the magenta ones are the toughest of all. Once the coast is clear, the player must attempt to manually dock their ship in a limited amount of time. Docking successfully will earn the player bonus points.

Moon Quasar

Moon Quasar

Arcade - Released - October 1, 1980

Moon Quasar was produced by Nichibutsu in 1980. Aliens swarm at the top of the screen, swooping down on your spacecraft. Your craft begins with three segments, one deployed at a time and after a few levels, you will attempt to refuel and dock the segments together. A successful dock gives you more firepower for the upcoming levels. This game is similar to Moon Cresta (also from Nichibutsu) except there is also a "refueling" stage.

Moon Raker

Moon Raker

Arcade - Released - 1980

Moon Raker was produced by Nichibutsu in 1980. A space shooter. Shoot down UFOs and missiles that are coming from the top and bottom of the screen.

Moon Shuttle

Moon Shuttle

Arcade - Released - 1981

Moon Shuttle was produced by Nichibutsu in 1981. Aliens have invaded our asteroid belt! It's up to you to get rid of them. Your space ship on the bottom of the vertically scrolling screen dodges and shoots at asteroids, hostile ships and the like. By moving left and right and firing rapidly, first you must clear a path through the asteroids. Only then you can take on the alien craft. Pushing up on the joystick increases speed, but crashing into an asteroid means death. A bonus is awarded if you pass through unscathed. Once on the other side, the aliens attack from the top and sides of the screen and drop missiles. The first wave is just a teaser. Progressive waves are more aggressive and harder to kill. If you destroy a certain number of aliens, more asteroids must be avoided or destroyed, followed by yet another alien attack, and so on, until eventually all are defeated or you have no more lives.

Nichibutsu Arcade Classics

Nichibutsu Arcade Classics

Super Nintendo Entertainment System - Released - May 26, 1995

Nichibutsu Arcade Classics is a compilation for the Super Famicom released in 1995. It features three of Nichibutsu's (or Nihon Bussan) Arcade games from the early 80s, adapted for consoles but otherwise left as-is. Contract developers Syscom were brought in to make the adaptations. It was followed up by Nichibutsu Arcade Classics 2, which contained the original 1979 Arcade version of Heiankyo Alien and a graphically enhanced remake. Games Included: Crazy Climber: An action game where the protagonist scales a building. Best known for its complex controls that independently control each hand. Frisky Tom: An action game where the protagonist has to maintain a plumbing system and protect it from rogue rats. Moon Cresta: A single-screen shoot 'em up similar to Galaxian in which the player's ship can dock with larger ships between stages to become more powerful.

Nichibutsu Collection 1

Nichibutsu Collection 1

Super Nintendo Entertainment System - Released - November 29, 1996

A compilation of two Nichibutsu/Nihon Bussan games that had previously been released on the Super Famicom. It is the first of two compilations for the system that draws from Nichibutsu's earlier Super Famicom output, and is distinct from the Nichibutsu Arcade Classics duo. The second compilation, Nichibutsu Collection 2, was released the following month. It features the following two games: Gion Hana (1994): A game based on hanafuda that uses a board game framing device. Kouryaku Casino Bar (1995): A gambling game that features various casino fixtures.

Nichibutsu Collection 2

Nichibutsu Collection 2

Super Nintendo Entertainment System - Released - December 27, 1996

Nichibutsu Collection 2 is the second compilation of two Nichibutsu/Nihon Bussan games that had previously been released on the Super Famicom. It follows Nichibutsu Collection 1, released the previous month, and is distinct from the Nichibutsu Arcade Classics duo. Nichibutsu Collection 2 features the following two games: Super Gomoku Shogi (1994): A game that combines shogi and the Go variant Gomoku. Mahjong Hanjouki (1995): A mahjong game.

Nichibutsu Mahjong III: Mahjong G Men

Nichibutsu Mahjong III: Mahjong G Men

Nintendo Entertainment System - Released - July 20, 1990

Collection including derivatives of two Nichibutsu arcade games: Mahjong G-Men '89 (a 1v1 mahjong game with a mystery investigation theme), and Oh! Paipii (a falling block mahjong puzzle game) -- minus the adult content featured in their respective arcade counterparts. Modes included: Mahjong Dojo - Quick play mode. Choose from a selection of eight CPU opponents featured in the story mode. Puzzle Game: Oh! Paipii- Falling block mahjong puzzle game. Use the d-pad to move the falling tile, and the A button to "rotate" its suit. Rows are cleared by forming complete hands, and earn points according to scoring criteria from riichi mahjong. Mahjong G-Men - Story mode with two scenarios: "The Murdered Office Lady" and "The Missing Golden Tile." Solve mysteries by winning games of mahjong.

Nichibutsu Mahjong: Yoshimoto Gekijou

Nichibutsu Mahjong: Yoshimoto Gekijou

Nintendo Game Boy - Released - November 8, 1994

Nichibutsu Mahjong: Yoshimoto Gekijou is a Miscellaneous game, published by Nichibutsu, which was released in Japan in 1994.

Night Bunny

Night Bunny

Arcade - Released - 1984

A 1984 adult themed Mahjong gambling game from Nichibutsu.

Ninja Emaki

Ninja Emaki

Arcade - Released - 1986

Battle your way through a variety of landscapes shooting plenty of enemies as you go. Grab special scrolls that allow you to use a limited-time power-up weapon. Beat the end boss to move on to the next stage. A lot like Commando, but the game has a much more interesting landscape. Scrolls will give you a variety of high-powered weapons to fight your opponents. Boss stages are fairly challenging.

Niyanpai

Arcade - Released - 1996

Solitaire mahjong game where the player strives to complete a specified mahjong hand by matching tiles.

Ojousan

Ojousan

Arcade - Released - 1987

Ojousan was produced by Nichibutsu in 1987. A mahjong game with a mature/adult theme. The Japanese title translates to "honorable Daughter".

Pachi-Slot Shoubushi

Pachi-Slot Shoubushi

Super Nintendo Entertainment System - Released - December 23, 1994

Pachi-Slot Shoubushi ("Pachi-Slot Gambler") is a pachi-slot game for the Super Famicom. The game features a number of different pachi-slot machines for the player to peruse, as well as offering two- and four-player mahjong tables as a break of pace. The player selects and names an avatar - male or female - and competes through a series of increasingly more exclusive venues earning as much money as possible. The game is similar to Nichibutsu's earlier Super Nichibutsu Mahjong games in that it features a number of anime women hosting its various modes and the game has a generally lighthearted presentation.

Puzzle'N Desu!

Puzzle'N Desu!

Super Nintendo Entertainment System - Released - April 14, 1995

Puzzle'N Desu! is a Puzzle game, developed and published by Nichibutsu, which was released in Japan in 1995.

Roller Jammer

Roller Jammer

Arcade - ROM Hack - 1984

Roller Jammer was produced by Nichibutsu in 1984. A roller derby/fighting game from Nichibutsu.

Rolling Crash / Moon Base

Rolling Crash / Moon Base

Arcade - Released - October 1, 1979

Rolling Crash: You control a small car that attempts to collect the dots while trying to avoid crashing into the other car. Moon Base: This game is a copy of Space Invaders.

Royal Mahjong

Royal Mahjong

Arcade - Released - 1981

Royal Mahjong is a riichi mahjong (two-player variant) gambling game developed and released by Nichibutsu for arcades exclusively in Japan in 1981. An early arcade mahjong game based on the game Janputer, Royal Mahjong is the progenitor of the "BET" variant of the genre, where the scoring and time systems are replaced with credit gambling. Players in the game bet with their insert credits, and can earn additional credits by winning mahjong hands (with higher-value hands granting additional credits). Arcade operators can change the maximum amount of credits that can be bet at once (1, 5, 10, or 20) and the chance of the game providing a winnable hand (from 50% to 96%).

Rug Rats

Rug Rats

Arcade - Released - 1983

Rug Rats was produced by Nichibutsu in 1983. You control a vaccum cleaner that attempts to clean the entire floor while avoiding the monsters. COPY OF: Wiping The game is pretty much very similar to games like Dig-Dug and Mr. Do

Scandal Mahjong

Scandal Mahjong

Arcade - Released - 1989

Seicross

Seicross

Arcade - Released - 1984

Seicross, known in Japan as Sector Zone (セクターゾーン), is an arcade game developed and released in Japan and North America by Nichibutsu. Despite the original arcade being titled Sector Zone, Nichibutsu later ported it to the Famicom as Seicross (セクロス). During the game play of Seicross, the player rides a gliding motorcycle-like vehicle, bumping other riders, collecting power modules and collecting blue people who are stranded. A second area removes the riders and adds rough terrain, while the final leg features a battle with one or more Dinosaur Tanks, which launch their heads when destroyed. The sequence repeats infinitely, getting progressively difficult and changing backgrounds.

Seiha

Arcade - Released - 1987

Seiha is a mahjong game that was produced by Nichibutsu in 1987.

Skelagon

Skelagon

Arcade - Released - 1983

This game is known in Japan as "SF-X", which stands for 'Space Fighter-X'.

Slot Shoubushi

Slot Shoubushi

NEC TurboGrafx-CD - Released - April 28, 1995

Slot Gambler follows the story of a young man who finds himself miraculously teleported to a wondrous land consisting of nine islands. Each island contains casino houses run by attractive, scantily clad women. The player navigates the protagonist on the overhead island map, visiting casino houses and playing various slot machines until the winning requirements are met to continue the journey. Some locations lead to puzzle mini-games, encounters with women who give the hero erotic pictures of themselves, etc. The female characters in the game are digitized photos of real people. Though suggestive themes are used, there is no explicit nudity or sexual situations.

Soldier Girl Amazon

Soldier Girl Amazon

Arcade - Released - 1986

Soldier Girl Amazon was produced by Nichibutsu in 1986. Players control a woman warrior who carries a magic sword that shoots fire. An army of evil men have invaded the country of The Amazons and attack using giant robot monsters and atomic weapons. It is up to you to help your character save her Amazon race from extinction. The Japanese version of this game is called "Sei Senshi Amatelass" which means "Holy Warrior Amatelass."

Super F1 Circus

Super F1 Circus

Super Nintendo Entertainment System - Released - July 24, 1992

The game is a traditional top-down racing game that emphasizes sim elements, such as selecting the car's various parts and ensuring that the rules of the race are followed. If the player causes too many infractions, or too much damage is caused to six vital instruments on the car, they will be forced out of the race. The game contains a license from Team Lotus.

Super F1 Circus 2

Super F1 Circus 2

Super Nintendo Entertainment System - Released - July 29, 1993

Super F1 Circus 2 allows the player to join any team in the 1993 Formula One season and take part on sixteen different circuits all over the world. They can also configure the load-out for the F1 vehicle.

Super F1 Circus 3

Super F1 Circus 3

Super Nintendo Entertainment System - Released - July 15, 1994

As with its predecessors, it has licenses from FOCA (the Formula One Constructors Association) and Fuji TV (the TV station that covers F1 in Japan) that allow it to depict actual teams/drivers from the Formula One World Championship. The circuits include: Interlagos (Brazil) (presently known as Autodromo Jose Carlos Pace) TI Circuit Aida (Japan) (presently known as Okayama International Circuit) Imora (San Marino) (presently known as Autodromo Internazionale Enzo e Dino Ferrari) Monte Carlo (Monaco) Catalunya (Spain) Montreal (Canada) (actually the Circuit Gilles Villeneuve) Magny Cours (France) Silverstone (United Kingdom) Hockenheim (Germany) Hungaroring (Hungary) Spa Francorchamps (Belgium) Monza (Italy) Estoril (Portugal) Buenos Aires (Argentina) Suzuka (Japan) Adelaide (Australia)

Super F1 Circus Gaiden

Super F1 Circus Gaiden

Super Nintendo Entertainment System - Released - July 7, 1995

Super F1 Circus Gaiden is a "behind the exhaust" car racing game from Cream and Nichibutsu and the fifth and final Super Famicom game in the F1 Circus series, as well as the final game in that franchise overall. The player competes for a chance to enter Formula 1 tournaments, but in the single-player mode must first graduate from GT (Group B) racing and Group C racing by completing races in those cars. In the multiplayer and time trial modes the player can choose any car category. The game has the standard assortment of customization options for their vehicles before starting a race, as well a number of different international tracks and race car drivers. Players have to be wary of taking too damage from collisions while racing, otherwise they will have to retire from the race early.

Super F1 Circus Limited

Super F1 Circus Limited

Super Nintendo Entertainment System - Released - October 23, 1992

Super F1 Circus Limited is largely identical to Cream's earlier Super Famicom racing game Super F1 Circus, however it was shortly after the release of that game that Cream was given permission by FOCA (Formula One Constructors' Union, an association of car manufacturers for Formula One) to use actual driver and team names for their subsequent Super F1 Circus games. Super F1 Circus Limited was quickly created to take advantage of this recent development. With the exception of the use of actual drivers/team names, there is no significant difference between this version of the game and the earlier Super F1 Circus. The series would see a proper sequel on the Super Nintendo, with enhanced graphics and additional features, with Super F1 Circus 2 in 1993.

Super Honmei: GI Seiha

Super Honmei: GI Seiha

Super Nintendo Entertainment System - Released - February 28, 1994

Super Honmei: GI Seiha ("Super Favorite: GI Domination", where GI comprises the highest level of horse racing in Japan) is a horse-raising and racing game for the Super Famicom. The player must build a stable of racehorses and earn money by entering them in races. Unlike its contemporaries Derby Stallion and Thoroughbred Breeder, Super Honmei was never followed up by a sequel. It did, however, receive a Game Boy equivalent in Honmei Boy.

Super Nichibutsu Mahjong

Super Nichibutsu Mahjong

Super Nintendo Entertainment System - Released - December 18, 1992

Super Nichibutsu Mahjong is the first game in a series of Super Famicom Mahjong games from Nichibutsu, otherwise known as Nihon Bussan Co., Ltd. The player creates a profile, adding a name, gender, blood type and other personal details, and can then access various floors in the game's clubhouse building to play Mahjong with various CPU opponents. The player can select between two, three and four player modes: four is the usual Mahjong standard, but various different rulesets are available to allow for fewer players. Like most Mahjong games, Super Nichibutsu Mahjong was only released in Japan. The game was eventually followed up with three sequels.

Tatakae! Big Fighter

Tatakae! Big Fighter

Arcade - Released - 1989

Tatakae Big Fighter was produced by Nichibutsu in 1989. A side scrolling shooter where you are able to transform from a ship to a robot.

Terra Cresta

Terra Cresta

Arcade - Released - January 1, 1985

Terra Cresta was produced by Nichibutsu in 1985. A vertical-scrolling shoot-em-up, and the sequel to Moon Cresta. Fly over islands shooting spaceships, ground bases and Tyrannosaurus Rexes. Destroy the special bases to release special power-ups that will increase your fire power. Use the Phoenix button to split your ship apart for increased firepower or become indestructible after the fourth bonus part has been collected. Vertical scrolling shoot-em-up over landscape of islands shooting spaceships, ground targets, Tyransaurous Rexes and three different mothercraft ships. Shoot silos on ground numbered 2 to 5 to release another ship part which attaches to increase firepower. Parts are 2-Wider shot, 3-Rear Shot, 4-Front cannon and 5-Rear shield. Using the Phoenix button splits ship parts into a formation for limited time given increased fire power. The number of parts determines the formation e.g. if you have picked up two parts then a triangle is formed with your ship at the back and the other two in front. When collect all four parts you become a glowing indestructible Phoenix for a limited time. You have three Phoenix power-ups for each part collected. If your ship is hit, you will lose all the extra parts that you've picked up. If you're hit when you have all four parts, you will only lose two.

Terra Cresta II: Mandoler no Gyakushuu

Terra Cresta II: Mandoler no Gyakushuu

NEC TurboGrafx-16 - Released - November 27, 1992

Terra Cresta II: Mandler no Gyakushuu ("Terra Cresta II: Mandler Strikes Back"), is a vertical-scrolling shoot 'em up and the sequel to Nichibutsu's earlier Terra Cresta, which in turn was a sequel to Moon Cresta. Unlike the original, Terra Cresta II skipped the Arcade and was released on the PC Engine. The game uses a distinct power-up system where the player is acquiring additional modules for their spaceship. These modules can be configured in two ways: one configuration has them connected directly to the ship, increasing its firepower, where the second has them separate from the central ship to increase their coverage. Before starting, the player can choose which direction the ship modules will fire in and the positions they take around the central ship when separated. Through this system, the player can fine-tune the amount of coverage their bullets will reach.

Three Ds: Three Dealers Casino House

Arcade - Released - 1985

Tokimeki Bishoujo

Arcade - Released - 1989

Unlike the name that translates to "pretty heartthrob" and the title screen that features a cute girl would make you think, Tokimeki Bishoujo is an arcade mahjong game

Tube Panic

Tube Panic

Arcade - Released - 1984

Tube Panic was developed by Fujitek and published by Nichibutsu in 1984. Tube Panic takes the player into a strange futuristic 3-D world, where space battles are fought inside huge, geometrical arenas swarming with mechanical hordes. Equipped with a beam cannon to shoot its way through the waves of enemy battle groups, the player's ship moves continuously forward along the structures' walls, with the camera behind; the view shifts and rotates along with the ship. Travel can be sped up or slowed down, but the ship's power drains at a constant rate - losing it completely will disable your guns. Power can only be recharged by successfully docking with the mothership at the end of each mission, which also awards a score bonus. In the game world's many tubular sections you will encounter indestructible roadblocks, armored mini-bosses, and the occasional "warp holes" (which safely transport your ship some distance ahead).

UFO Robo Dangar

UFO Robo Dangar

Arcade - Released - 1986

Dangar UFO Robo was produced by Nichibutsu in 1985. You fly a spaceship in a vertically scrolling game while fighting off enemy ships and colecting special power-ups. You can seperate your big main ship into several smaller ships temporarily by depressing the alternate fire button. This game is almost identical to the type of play I1942I offers except with a spaceship instead of the plane.

Zoku Mahjong Housoukyoku

Arcade - Released

Zoku Mahjong Housoukyoku is an adult themed mahjong gambling game developed and manufactured by Nichibutsu. The year of release is not currently known.

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