Adventure International

3-D Tic-Tac-Toe (Adventure International)

3-D Tic-Tac-Toe (Adventure International)

Atari 800 - Released - 1981

Traditional Tic-Tac-Toe rules with a 4x4 board in 4 layers.

Adventure Series 1-12

Adventure Series 1-12

Commodore 64 - Released - 1981

This value pack collects the twelve Scott Adams Classic Adventures in their all-text format with the original IBM PC interpreter. The following games comprise the package: Adventureland Ghost Town Golden Voyage Mystery Fun House Pirate Adventure Pyramid of Doom Savage Island Part One Savage Island Part Two Secret Mission (aka Mission Impossible) Strange Odyssey The Count Voodoo Castle

Adventureland

Adventureland

Sinclair ZX Spectrum - Released - 1985

SAGA#1: Adventureland was an update of the text-only Adventureland. It had many additional features including: Hi-Res graphics, Text-to-Speech hardware support, upper- and lowercase support for display (but not for input). Gameplay was very similar to the original. You still used the same one or two word commands to move about and manipulate objects. The RETURN key toggled back and forth between graphics and text. The objective of the game is to collect all the treasures. There are all sorts of places to explore above and below ground. You have to outwit and escape many creatures during...

Adventureland

Adventureland

Apple II - Released - January 1, 1980

You wander through an enchanged world trying to recover the 13 lost treasures. You'll encounter wild animals, magical beings, and many other perils and puzzles. Can you rescue the Blue Ox from the quicksand? Or find your way out of the maze of pits? Happy Adventuring....

Adventureland

Adventureland

Atari 800 - Released - 1981

Adventureland is the first text adventure game for microcomputers, released by Scott Adams in 1978. It was very successful and led Adams to form Adventure International, which went on to publish twelve similar games in different settings. The game involves the search for thirteen lost artifacts in a fantasy setting.

Adventureland

Adventureland

BBC Microcomputer System - Released - 1983

Adventureland is the first of Scott Adams' text adventures. Using simple two word commands you explore an enchanted world, solve puzzles and try to recover 13 lost treasures.

Adventureland

Adventureland

Commodore 64 - Released - 1982

SAGA#1: Adventureland was an update of the text-only Adventureland. It had many additional features including: Hi-Res graphics, Text-to-Speech hardware support, upper- and lowercase support for display (but not for input). Gameplay was very similar to the original. You still used the same one or two word commands to move about and manipulate objects. The RETURN key toggled back and forth between graphics and text. The objective of the game is to collect all the treasures. There are all sorts of places to explore above and below ground. You have to outwit and escape many creatures during your...

The Adventures of Buckaroo Banzai: Across the 8th Dimension!

The Adventures of Buckaroo Banzai: Across the 8th Dimension!

Commodore 64 - Released - 1985

A tie-in to the 1984 film The Adventures of Buckaroo Banzai Across the 8th Dimension, you play the ineffably cool Dr. Banzai: radical neurosurgeon, cutting-edge physicist, nemesis of nefarious criminal mastermind Hanoi Xan and lead guitarist of new-wave sensation the Hong Kong Cavaliers. (Unfortunately, you'll have to take our word for it, as the game doesn't make much use of these qualities). As in the wacky movie, your goal here is ultimately to overcome a potentially planet-destroying bomb set by the Black Lectroids, inhabitants of Planet 10. Unlike the movie, you don't accomplish this by...

The Adventures of Buckaroo Banzai: Across the 8th Dimension!

The Adventures of Buckaroo Banzai: Across the 8th Dimension!

Atari 800 - Released - 1984

A tie-in to the 1984 film The Adventures of Buckaroo Banzai Across the 8th Dimension, you play the ineffably cool Dr. Banzai: radical neurosurgeon, cutting-edge physicist, nemesis of nefarious criminal mastermind Hanoi Xan and lead guitarist of new-wave sensation the Hong Kong Cavaliers. (Unfortunately, you'll have to take our word for it, as the game doesn't make much use of these qualities). As in the wacky movie, your goal here is ultimately to overcome a potentially planet-destroying bomb set by the Black Lectroids, inhabitants of Planet 10. Unlike the movie, you don't accomplish this...

The Adventures of Buckaroo Banzai: Across the 8th Dimension!

The Adventures of Buckaroo Banzai: Across the 8th Dimension!

Apple II - Released - 1985

A tie-in to the 1984 film The Adventures of Buckaroo Banzai Across the 8th Dimension, you play the ineffably cool Dr. Banzai: radical neurosurgeon, cutting-edge physicist, nemesis of nefarious criminal mastermind Hanoi Xan and lead guitarist of new-wave sensation the Hong Kong Cavaliers. (Unfortunately, you'll have to take our word for it, as the game doesn't make much use of these qualities). As in the wacky movie, your goal here is ultimately to overcome a potentially planet-destroying bomb set by the Black Lectroids, inhabitants of Planet 10. Unlike the movie, you don't accomplish this...

The Adventures of Buckaroo Banzai: Across the Eighth Dimension

The Adventures of Buckaroo Banzai: Across the Eighth Dimension

MS-DOS - Released - 1985

A tie-in to the 1984 film The Adventures of Buckaroo Banzai Across the 8th Dimension, you play the ineffably cool Dr. Banzai: radical neurosurgeon, cutting-edge physicist, nemesis of nefarious criminal mastermind Hanoi Xan and lead guitarist of new-wave sensation the Hong Kong Cavaliers. (Unfortunately, you'll have to take our word for it, as the game doesn't make much use of these qualities). As in the wacky movie, your goal here is ultimately to overcome a potentially planet-destroying bomb set by the Black Lectroids, inhabitants of Planet 10. Unlike the movie, you don't accomplish this...

Airline (Adventure International)

Airline (Adventure International)

Commodore 64 - Released - 1983

Enter the intriguing world of high finance where even the sturdiest of corporate empires can dissolve as quickly as they are built. Airline is a no holds barred strategy game where the object is to construct a sizable empire while competing against human and or computerized opponents. Players purchase landing rights from any one of 36 major U.S. cities, buy planes and then station them on routes that will maximize their revenue from fares. And unlike many strategy games, the outcome of Airline is solely determined by your playing skills.

Android Nim

Apple II - Released - 1980

Android Nim is a representation of the mathematical game Nim. Players take turns removing a desired quantity from a number of distinct heaps. The player to remove the last item wins, but a player can only remove items from a single heap per turn. In this version the heaps are represented by text-mode animated androids and removing items is done by selecting which lasers to fire. The player can only play against the computer. The Apple II version was published by Scott Adams' Adventure International.

Angle Worms

Atari 800 - Released - 1980

Angle Worms is a two-player arcade game. Both players control a continuously moving and elongating worm. The two players compete on a screen with multiple obstacles to see who can grow the longest worm. If the player comes in contact with an obstacle or a piece of an elongating worm, they lose the match. The longer a player survives, the more points they get for winning that match. Each player gets a limited number of shots, which can be used to shorten a worm if they cut off their own tail. The games ends when one player reaches the predetermined score at the beginning of the match.

Apple Spice

Apple Spice

Apple II - Released

Arex

Arex

Atari 800 - Released - 1983

In Arex, you play as a spaceship commander invading enemy territory. You goal is to cover as much ground of a grid as possible, while dispensing arrows behind you, and avoiding alien vessels. The player's ship can move in 4 cardinal directions. The player is unable to cross ground they have already covered, but the trail can be destroyed by alien creatures under specific circumstances. Enemies encountered, include: Snarfs, Snuffers, Diagons, and Rippers. Snuffers move at right angles up or down, and can only be destroyed if trapped in a single space. Diagons are bird-like creatures which...

Arex

Arex

Commodore 64 - Released - 1984

Enter and neutralize at least 90% of the enemy's territory while avoiding 3 distinct types of alien ships. A successful invasion earns advancement to subsequent and more difficult levels of play. Arex features phenomenal graphics, high score retention and multiple skill levels.

Armored Patrol

Tandy TRS-80 - 1981

Essentially the first home computer version of the Atari coin-op game Battlezone, Armored Patrol is a 3-D tank battle simulation. Your perspective is from inside your tank looking out at an alien landscape. Your mission is to find and destroy enemy tanks and robots before they destroy you. The terrain is filled with buildings behind which both you and the enemy tanks can hide. Score points by hitting the enemy tank before it shoots you and watch out for robots that can drain your tank of energy.

Asteroid

Asteroid

Apple II - Released - 1980

Asteroid is a variant of Atari's arcade game Asteroids which was renamed Planetoids shortly after its release due to the similarities. The gameplay is the same as in the arcade original with the player having control of a ship that has to destroy the surrounding asteroids. The ship can be rotated and is moved by using thrust to send it forward. There is also the possibility of entering hyperspace which sends the ship to a random location on the screen. In addition to the asteroids there are some enemy ships whose fire the player has to dodge. The Apple II version has four difficulty levels:...

Bug Off!

Bug Off!

Atari 800 - 1982

In Bug Off!, your garden has fallen into a Florida sinkhole, and the insects within have mutated into beasts of destruction. Armed with only a sprayer can of DDT, you must defend yourself from these rampaging insects. The player controls a chemical sprayer, which can be moved on all four outer edges of the gameplay window. The sprayer will always point towards the center of the screen, where your garden resides. Insects will randomly stream out of the garden, and you must kill them by spraying them with DDT. Every 3 rounds, night will fall, and the army will drop you two new cans of DDT. There...

C'est La Vie

C'est La Vie

Apple II - Released - 1983

Jacques needs to gather ten, twenty, and fifty dollar bills scattered around the streets of New York before time runs out. He must also be on the lookout for muggers and tax collectors that prowl the streets in search of victims. If one of them catches Jacques, they will pursue him relentlessly until he is caught. Once Jacques is caught, a tax collector will steal 50% of his earnings, and a mugger will steal all of it. Crashing into walls will cause Jacques to end up in a hospital for treatment and also cause him to get slapped with a $200 bill. After he makes enough money, he can deposit his...

C'est La Vie

C'est La Vie

Commodore 64 - Released - 1984

Jacques needs to gather ten, twenty, and fifty dollar bills scattered around the streets of New York before time runs out. He must also be on the lookout for muggers and tax collectors that prowl the streets in search of victims. If one of them catches Jacques, they will pursue him relentlessly until he is caught. Once Jacques is caught, a tax collector will steal 50% of his earnings, and a mugger will steal all of it. Crashing into walls will cause Jacques to end up in a hospital for treatment and also cause him to get slapped with a $200 bill. After he makes enough money, he can deposit...

C'est la Vie

C'est la Vie

Atari 800 - Released - 1983

Jacques needs to gather ten, twenty, and fifty dollar bills scattered around the streets of New York before time runs out. He must also be on the lookout for muggers and tax collectors that prowl the streets in search of victims. If one of them catches Jacques, they will pursue him relentlessly until he is caught. Once Jacques is caught, a tax collector will steal 50% of his earnings, and a mugger will steal all of it. Crashing into walls will cause Jacques to end up in a hospital for treatment and also cause him to get slapped with a $200 bill. After he makes enough money, he can deposit...

Classic Adventure

Classic Adventure

Apple II - Released - 1981

Classic Adventure is the first game in the Other Venture series, by Adventure International. Written by John Rausch, it uses a different data file format than the Scott Adams adventure engine used by the main adventure series. This text adventure is an adaptation of the original Colossal Cave Adventure by Crowther and Woods, claiming to fit the entire experience in 48K using a single tape load.

Commbat

Commbat

Atari 800 - Released - 1981

Commbat is a two-player combat strategy game that is played via two separate systems connected by modem. War has been declared between two nations regarding the mining rights of the third planet of the Deneb star system. In accordance with Galactic Law, this issue shall be settled in single combat between the supreme champions of the governments in dispute. Combat will occur within a designated space unbeknownst to both parties prior to the battle commencing. Both sides will be given equal resources and troops, and battle will continue until one side concedes or is destroyed. A limited...

Conquest of Chesterwoode

Conquest of Chesterwoode

TRS-80 Color Computer - Released - 1981

Conquest of Chesterwoode is a turn-based wargame from Adventure International for 2-4 players. Your ancestors journeyed into the dark Forest of Chesterwoode, facing dreadful basilisks, worgs, a wurm, and more. Eventually civilization was established, and the land divided into 63 provinces, in a convenient hex-shaped grid. Then crops failed, there were food riots, and robbers appeared. Tyrants built fortresses to protect themselves from one another. Now centuries later, as the descendants of those ancients, you want to unite the provinces. To do so however, you must fight, until only one...

The Count

The Count

BBC Microcomputer System - Released - 1984

Number 5 in the Scott Adams adventure game series. You awaken in a sealed wing of the Count's Transylvanian castle. Over the course of a few days you need to cultivate a familiarity with the layout of the castle and the nocturnal activities of its primary resident. An unpredictable day/night cycle forces your hand, necessitating finding a reliable light source and some means of staying awake, or else you awaken the next morning back in bed, your possessions pilfered by the Count and your neck boasting irritated bite marks. Each day you must incrementally approach your goal of overcoming the...

The Count

The Count

Commodore 64 - Released - 1984

You awaken in a sealed wing of the Count's Transylvanian castle, seemingly restrictive but yielding further avenues of secret passages and unexpected exits to the intrepid and timely explorer. Over the course of a few days you need to cultivate a familiarity with the layout of the castle and the nocturnal activities of its primary resident, who chooses to make midnight snacks of you rather than a main course. An unpredictable day/night cycle forces your hand, necessitating finding a reliable light source and some means of staying awake -- or else you awaken the next morning back in bed, your...

The Count

The Count

MS-DOS - Released - 1981

You awaken in a sealed wing of the Count's Transylvanian castle, seemingly restrictive but yielding further avenues of secret passages and unexpected exits to the intrepid and timely explorer. Over the course of a few days you need to cultivate a familiarity with the layout of the castle and the nocturnal activities of its primary resident, who chooses to make midnight snacks of you rather than a main course. An unpredictable day/night cycle forces your hand, necessitating finding a reliable light source and some means of staying awake -- or else you awaken the next morning back in bed, your...

The Count

The Count

Acorn Electron - Released - 1992

It begins when you awake in a large brass bed in a castle somewhere in Transylvania. Who are you? What are you doing here? And why did the postman deliver a bottle of blood? The player character has been sent to defeat the vampire Count Dracula by the local Transylvanian villagers, and must obtain and use items from around the vampire's castle in order to defeat him. Players move from location to location, picking up any objects found and using them somewhere else to solve puzzles. The interface is text-based; commands took the form of verb and noun, e.g. "Climb Tree". Movement from location...

The Count

The Count

Atari 800 - Released - 1981

The player character has been sent to defeat the vampire Count Dracula by the local Transylvanian villagers, and must obtain and use items from around the vampire's castle in order to defeat him. Players move from location to location, picking up any objects found and using them somewhere else to solve puzzles. The interface is text-based; commands took the form of verb and noun, e.g. "Climb Tree". Movement from location to location was limited to North, South, East, West, Up and Down. The game differs from earlier Scott Adams adventures due to the use of time. Set over three days, certain...

The Count

The Count

Tandy TRS-80 - Released - 1981

The player character has been sent to defeat the vampire Count Dracula by the local Transylvanian villagers, and must obtain and use items from around the vampire's castle in order to defeat him. Players move from location to location, picking up any objects found and using them somewhere else to solve puzzles. The interface is text-based; commands took the form of verb and noun, e.g. "Climb Tree". Movement from location to location was limited to North, South, East, West, Up and Down. The game differs from earlier Scott Adams adventures due to the use of time. Set over three days, certain...

The Curse of Crowley Manor

The Curse of Crowley Manor

Tandy TRS-80 - Released - 1981

The scene is London, in 1913. Scotland Yard is buzzing with the news - there's been a murder at the Crowley Estate! What starts out as a simple homicide investigation turns into a trip into the depths of the occult as you try to solve The Curse of Crowley Manor. This program uses many unique plot-twists and strange devices to guide you through a victory, or a certain trip to the gates of hell. Second in the Other Venture Series, this program is sure to keep you riveted to your computer screen waiting for the next axe to fall!

The Curse of Crowley Manor

The Curse of Crowley Manor

Apple II - August 5, 1981

The Curse of Crowley Manor is the second game in the Other Venture series and has been written by Jyym Pearson. The story takes place in turn-of-the-century London. As a Scotland Yard detective, the player must solve a murder at Crowley Estate. As the investigation begins, occult elements come into the story. There are demons, ghosts and rodents to encounter. The blurb claims that the game contains many unique plot twists and strange devices to keep players on your toes, and recommends that only experienced adventurers apply.

The Curse of Crowley Manor

The Curse of Crowley Manor

Atari 800 - 1982

The Curse of Crowley Manor is the second game in the Other Venture series and has been written by Jyym Pearson. The story takes place in turn-of-the-century London. As a Scotland Yard detective, the player must solve a murder at Crowley Estate. As the investigation begins, occult elements come into the story. There are demons, ghosts and rodents to encounter. The blurb claims that the game contains many unique plot twists and strange devices to keep players on your toes, and recommends that only experienced adventurers apply.

Death Planet: The Dog Star Adventure

Death Planet: The Dog Star Adventure

Tandy TRS-80 - 1979

Lance Micklus, who has authored some of the finest programs available today, has chaneled his energies into the making of his first adventure. Now comes DEATH PLANET: THE DOG STAR ADVENTURE - an exhilarating dip into a peril-filled universe! The evil General Doom and his Roche Soldiers are preparing to launch an attack against the forces of freedom lead by the beautiful Princess Leya. The Princess has been captured by Doom - and it's up to you to pull off a daring rescue and save her and the royal treasury!

Destiny: The Cruiser

Atari 800 - Unreleased

Dragons of Hong Kong

Dragons of Hong Kong

Apple II - April 21, 1981

Dragons of Hong Kong is an early chose your own adventure style interactive fiction. The game is black & white, and text based. At various plot points, the player is presented with several branching options for game play, with many incorrect choices leading to a player's death. The game uses a input format that encourages the character to respond in context, and attempts to pick out key elements to determine the player's true intent. You have been contacted by Nobel prize winning economist Dr. Goodman to meet him at a rundown bar. There, he explains to you that the true cause of inflation...

Earthquake San Francisco 1906

Earthquake San Francisco 1906

Tandy TRS-80 - Released - 1981

--- CAN YOU SURVIVE!?! --- On April 19, 1906 at 5:18 a.m., one of the most violent earthquakes of modern times decimated metropolitan San Francisco. Now, Jyym Pearson (author of ESCAPE FROM TRAAM and THE CURSE OF CROWLEY MANOR) has crafted his finest Other Venture to date: EARTHQUAKE - San Francisco 1906! Painstakingly researched with close attention to detail and historical accuracy, EARTHQUAKE puts you into a topsy-turvy scenario: The city's remains are awash with flame; buildings burn and crumble, and death's dark sentry stand watch over all. It is through this madness that you must...

Earthquake San Francisco 1906

Earthquake San Francisco 1906

Apple II - Released - August 8, 1981

Earthquake San Francisco 1906 is the fourth game in the Other Venture series, again by Jyym Pearson. This text adventure takes you back to April 19, 1906, San Francisco. One of the most violent earthquakes in recent history hit early that morning. Researched and historically accurate - the city is aflame, and you must escape and survive. The Apple II conversion was developed by Norman Sailer.

Earthquake San Francisco 1906

Atari 800 - 1982

Earthquake San Francisco 1906 is the fourth game in the Other Venture series, again by Jyym Pearson. This text adventure takes you back to April 19, 1906, San Francisco. One of the most violent earthquakes in recent history hit early that morning. Researched and historically accurate - the city is aflame, and you must escape and survive.

The Eliminator

The Eliminator

Apple II - Released - August 8, 1981

A home computer version of the Williams Electronics' coin-op game Defender. Your goal is to pilot your fast moving spaceship over the ground and destroy waves of alien marauders. Additionally in the TRS-80 version you must prevent the alien hoards from recovering your energizers from the surface.

Eliminator

Eliminator

Atari 800 - 1982

A home computer version of the Williams Electronics' coin-op game Defender. Your goal is to pilot your fast moving spaceship over the ground and destroy waves of alien marauders. Additionally in the TRS-80 version you must prevent the alien hoards from recovering your energizers from the surface.

Eliminator (Adventure International)

Eliminator (Adventure International)

Commodore 64 - Released - 1984

A home computer version of the Williams Electronics' coin-op game Defender. Your goal is to pilot your fast moving spaceship over the ground and destroy waves of alien marauders. Additionally in the TRS-80 version you must prevent the alien hoards from recovering your energizers from the surface.

Elsoliado

Elsoliado

Commodore 64 - Released - 1983

An interstellar quest for an uncharted world. Since Elsoliado cannot be found by pure chance, information concerning its whereabouts must be purchased from deep-space Starbases - Information which frequently sports and exorbitant price tag. This real-time strategy-action game will grip you while you search the heavens for the legend of Elsoliado.

Escape From Traam

Escape From Traam

Apple II - 1981

Your small space cruiser is in trouble - and even though you survived the initial crash on a bizarre distant world, you may soon wish that you hadn't! The alien environment of Traam is replete with incredible wonders and sights which no human eyes have ever beheld. You must escape this dangerous world; but be forewarned that if your decisions are not tempered with intelligence and caution, you may not see home again!

Escape from Traam

Escape from Traam

Atari 800 - 1981

Escape from Traam is the third game in the Other Venture series, by Jyym Pearson. It uses an adapted version of the Scott Adams adventure engine used by the main adventure series. In this one, your space cruiser has crash landed on a bizarre distant world, Traam. This dangerous world is replete with wonders human eyes have never beheld. Your goal - to escape home, alive.

Galactic Empire

Atari 800 - Released - 1981

Galactic Empire is the first game in what was to become the Galactic Saga. It is an early example of the space empire game, later to be refined into the 4X genre. The player takes the role of the commander of the flagship of the planet Galactica. The mission is nothing less than universal conquest: the entirety of the Central Galactic System (consisting of 20 planets laid out in a three-dimensional map) will have to be conquered and held within a time limit of 1000 years. Each planet has different ratings in technological sophistication and population size. Technological sophistication...

Galactic Trader

Galactic Trader

Atari 800 - Released - 1981

Galactic Trader is the sequel to Galactic Empire and the second game in the Galactic Saga. The planet Galactica's forces have conquered the Central Galactic System, but with the new empire now established and at peace, the fleet commander responsible for the campaign finds himself without a job. Left with only a small personal ship, some fuel and a few credits, a career change from conqueror to trader is in order. Profits are made by transferring cargo from one planet to another - the farther away a commodity is sold from its source, the more profit is to be made. Keeping with the absence...

Ghost Town

Ghost Town

Tandy TRS-80 - 1981

GHOST TOWN Explore a deserted western mining town in search of 13 treasures. From rattlesnakes to runaway horses, this ADVENTURE's got them all! Just remember, Pardner, they don't call them Ghost Towns for nothin'. (Also includes new bonus scoring system!

Ghost Town

Ghost Town

Atari 800 - 1981

The player searches a Western ghost town for treasure. In addition to the points a player receives when treasures are deposited, bonus points are awarded for doing certain deeds which may or may not be connected to finding treasure.

Ghost Town

Ghost Town

Apple II - August 15, 1980

The old frontier town is long since deserted, but thirteen treasures can still be retrieved from the deceptive stillness of its closed mine and Boot Hill. Uncover secret passages and navigate a certain supernatural undercurrent using your VERB NOUN text parser as best you can while riding a bucking bronco, cracking a safe and learning the ropes from the spirit of a long-dead shaman.

Ghost Town

Ghost Town

MS-DOS - Released - 1981

The old frontier town is long since deserted, but thirteen treasures can still be retrieved from the deceptive stillness of its closed mine and Boot Hill. Uncover secret passages and navigate a certain supernatural undercurrent using your VERB NOUN text parser as best you can while riding a bucking bronco, cracking a safe and learning the ropes from the spirit of a long-dead shaman.

Ghost Town

Ghost Town

Acorn Electron - Released - December 1, 1983

You must explore a once-thriving mining town in search of the thirteen hidden treasures. With everything from rattlesnakes to run-away horses, it sure ain't gonna be easy! And - they don't call them ghost towns for nothing, pardner! Includes a special bonus scoring system too!

Ghost Town

Ghost Town

BBC Microcomputer System - Released - 1984

Number 9 in the Scott Adams adventure game series. The old frontier town is long since deserted, but thirteen treasures can still be retrieved from its closed mine and Boot Hill. Uncover secret passages and navigate a certain supernatural undercurrent while riding a bucking bronco, cracking a safe and learning the ropes from the spirit of a long-dead shaman.

Ghost Town (Adventure International)

Ghost Town (Adventure International)

Commodore 64 - Released - 1983

The old frontier town is long since deserted, but thirteen treasures can still be retrieved from the deceptive stillness of its closed mine and Boot Hill. Uncover secret passages and navigate a certain supernatural undercurrent using your VERB NOUN text parser as best you can while riding a bucking bronco, cracking a safe and learning the ropes from the spirit of a long-dead shaman.

Golden Voyage

Golden Voyage

Commodore 64 - Released - 1983

The 12th and final adventure in the main Scott Adams series, and most likely the one with the fewest packaging variations as well! The king is ill, and only YOU can save him. You must retrieve a magic elixir from a far away land, before it is too late. In this game, you take to the seas and journey through magic lands with temples, magic fountains, and more. Although this is the last of the main series, it still uses the same basic 2-word parser.

The Golden Voyage

The Golden Voyage

BBC Microcomputer System - Released - 1984

Number 12 in the Scott Adams adventure game series. The king is ill, and only you can save him. You must retrieve a magic elixir from a far away land, before it is too late. You take to the seas and journey through magic lands with temples, magic fountains, and more.

Golden Voyage

Golden Voyage

Atari 800 - Released - 1981

The king lies near death in the royal palace - you have only three days to bring back the elixir needed to rejuvinate him. Journey through the lands of magic fountains, sacred temples, stormy seas and gold, gold, GOLD! Can you find the elixir in time?

Golden Voyage

Golden Voyage

MS-DOS - Released - 1981

The 12th and final adventure in the main Scott Adams series, and most likely the one with the fewest packaging variations as well! The king is ill, and only YOU can save him. You must retrieve a magic elixir from a far away land, before it is too late. In this game, you take to the seas and journey through magic lands with temples, magic fountains, and more. Although this is the last of the main series, it still uses the same basic 2-word parser.

Golden Voyage

Golden Voyage

Apple II - Released - 1981

The king lies near death in the royal palace - you have only three days to bring back the elixer needed to rejuvenate him. Journey through the lands of magic fountains, sacred temples, stormy seas, and gold, gold, GOLD! Can you find the elixer in time?

Gremlins: The Adventure

Gremlins: The Adventure

Amstrad CPC - Released - 1985

Based on the movie of the same name, Gremlins: The Adventure is an interactive fiction game by Brian Howarth, author of the Mysterious Adventures series. Players take the role of Billy, who has already been tricked into feeding Gizmo after midnight, and now Kingston Falls is in danger of being overrun with Gremlins. With Gizmo's help, Billy must save the town before it is too late. There are some animated graphics in this one. The game has less than 50 locations, though time is a factor - the gremlins home in on Billy with every move he makes, so there is no chance to dawdle. The design...

His Majesty's Ship Impetuous

His Majesty's Ship Impetuous

Apple II - Released - 1980

This game puts the player in the captain's chair of a ship of the British naval fleet circa the Napoleonic wars, strongly evoking the period immortalized in C. S. Forester's Horatio Hornblower novels. The player is presented with nautical, battle and regimental situations demanding executive decisions and then the player makes those decisions by typing them in and hoping that the rudimentary Eliza-like text analyser understood their intention.

The Hulk

The Hulk

Commodore 64 - Released - 1984

1st in the Questprobe Marvel Comics series. Play Bruce Banner and the Incredible Hulk through this interactive fiction game with graphics. You awake as Banner, tied by ropes to your chair in a bunker in the desert; once you free yourself, collect all the gems to escape this hellhole.

The Hulk

The Hulk

Acorn Electron - Released - March 1, 1983

Listen up, True Believer! The world's premier comics company has joined with the originator of Adventure games to bring you the awesome QUESTPROBE Series : an epic group of home-computer adventures by Marvel Comics and Scott Adams in which you become one of the greatest Marvel Superheroes characters. Much more than an arcade game and recommended by educators around the world, an Adventure allows you to move through a wonderous electronic world by entering English commands. In the HULK, you actually control the intellect of Bruce Banner and the savage might of ol' Jade-Jaws himself, the...

John Anderson's Rally Speedway

Atari 800 - Released - 1983

This racing game is viewed from above, with the circuits comprising junctions, multiple paths and a variety of corner types. There are also hazards off the road to accelerate and steer your vehicle away from. Icy and wet roads are available, which affect the car's handling. There are 5 available maximum speeds, 3 levels of acceleration, and an 'Only on a computer mode' in which the hazards are merely decoration to drive through. A track editor is also on offer.

Kid Venture

Kid Venture

Apple II - April 28, 1981

Adventure International tried to corner the youngster market with their Kid Venture series, aimed at children 4-10 years old. Get them hooked on adventures while they are young, and they will be customers for life! The games feature sound effects and graphics and are based on children's fairy tales. In this one, you must lead Little Red through the forest, and answer questions regarding what she should do as the story progresses. Usually simple keypresses are all that is required making it easy for even non-readers to play.

Labyrinth of Crete

Labyrinth of Crete

Commodore 64 - Released - 1983

Labyrinth of Crete is a graphical puzzle game based on Greek mythology. Uniquely for the time of the game's release, you control two separate characters. Jason and Hercules are on their quest to recover the Golden Fleece from the heart of the terrible Labyrinth, converging three unrelated myths into one. The maze is split into three sections, each of which is vaguely mapped out on the back cover. Your success is by no means certain - tricks, traps and monsters abound. The game features hi-res graphics for some locations but is otherwise a text adventure.

Labyrinth of Crete

Labyrinth of Crete

Apple II - 1981

Labyrinth of Crete is a graphical puzzle game based on Greek mythology. Uniquely for the time of the game's release, you control two separate characters. Jason and Hercules are on their quest to recover the Golden Fleece from the heart of the terrible Labyrinth, converging three unrelated myths into one. The maze is split into three sections, each of which is vaguely mapped out on the back cover. Your success is by no means certain - tricks, traps and monsters abound. The game features hi-res graphics for some locations but is otherwise a text adventure.

Maxi Golf

Atari 800 - 1984

Maxi Golf

Maxi Golf

Maxi Golf

Commodore 64 - Released - 1984

Utilizing a birds-eye view of the golf course, the player chooses their club and the direction of their shot. The player chooses shot direction by positioning the golfer's feet around the ball. The player also choose from 5 different strengths of shot (light, fair, medium, firm, and strong), and how much curve they wish to apply. Wind and terrain play a role in game play, and players must avoid sand and water traps. When the player lands a ball on the green, game play shifts to a zoomed in birds-eye view of the green. The player must then carefully play their putting to place the ball...

Mission Impossible

Mission Impossible

Apple II - August 24, 1982

This is adventure #3 in Scott Adam's text adventure series. It takes place in a nuclear power plant. You must race against time to fulfill your mission or the reactor may be doomed. You use one or two word commands to move around and manipulate objects.

Mission Impossible

Mission Impossible

Tandy TRS-80 - 1981

MISSION IMPOSSIBLE ADVENTURE -Good morning, your mission is to... and so it starts. Will you be able to complete your mission on time? Or is the world's first automated nuclear reactor doomed? This one's well named. It's hard, there is no magic, but plenty of suspense. Good luck...

Mission Impossible

Mission Impossible

Atari 800 - 1981

In 1979, game designer Scott Adams released Mission: Impossible, a text adventure game that placed the player in the role of a secret agent trying to save the world. Adams had failed to acquire the rights to the title, and the game was quickly reissued as Impossible Mission and later Secret Mission. Beyond the title and the name "Mr. Phelps" being mentioned on the tape recording at the beginning of the game, it had no overt connection to the TV series.

Morton's Fork

Morton's Fork

Apple II - Released - August 24, 1981

Morton's Fork is an adventure game which places the player in a wizard's fortress while searching fame and fortune. Morton's Fork is the third entry in the Maces & Magic Series. At the start of each adventure, the player rolls a character, and must equip them from the supply store using limited funds. Having just emerged from the dense forest surrounding the store, the goal is to sneak into a castle to solve puzzles and gather treasure. An early text-based RPG, the player inputs commands by choosing multiple choice options. The player can collect a variety of items, and use them to solve...

Mystery Fun House

Mystery Fun House

Acorn Electron - Released - December 1, 1983

As Adventure 7 begins, you find yourself hopelessly lost in the middle of a carnival fun house. While escape may elude you, one thing is very clear - you're not here to have a good time!

Mystery Fun House

Mystery Fun House

Atari 800 - Released - 1981

Mystery Fun House is the seventh entry in the original Scott Adams adventure series. The events of the game take place at an amusement park. The first puzzle involves figuring out how to get in past the turnstiles. Once inside, the player must solve the mystery of the place, going through a house of mirrors and so forth. Like the others in the series, the game is a text adventure with a rather basic two-word command parser. The Japanese computer versions feature graphics in addition to the text input.

Mystery Fun House

Mystery Fun House

Commodore 64 - Released - 1983

Mystery Fun House is the seventh entry in the original Scott Adams adventure series. The events of the game take place at an amusement park. The first puzzle involves figuring out how to get in past the turnstiles. Once inside, the player must solve the mystery of the place, going through a house of mirrors and so forth. Like the others in the series, the game is a text adventure with a rather basic two-word command parser. The Japanese computer versions feature graphics in addition to the text input.

Mystery Fun House

Mystery Fun House

BBC Microcomputer System - Released - 1984

Number 7 in the Scott Adams adventure game series. The events of the game take place at an amusement park. The first puzzle involves figuring out how to get in past the turnstiles. Once inside, the player must solve the mystery of the place, going through a house of mirrors and so forth.

Mystery Fun House

Mystery Fun House

MS-DOS - Released - 1981

Number 7 in the original Scott Adams adventure series. This one takes place at an amusement park. The first puzzle is how to get in past the turnstyles! Once inside, you must solve the mystery of the place, going through a house of mirrors and so forth. It is an all-text adventure like the others in this series, with a very basic 2-word parser.

Nightwalker

Nightwalker

Commodore 64 - Released - 1983

You are a reporter, who has just been assigned to New Orleans to try to crack a heroin smuggling ring known to be operating along the waterfront. Arriving with $500, your goal is to befriend the strange denizens of nighttime New Orleans, and try to solve the case. Night Walker is an adventure game where you explore a map of the New Orleans waterfront, visiting different locations to gather clues. When the player enters a building, they go into text mode, where they can answer yes/no questions to advance the story. They can also make observations, which can be used to query other characters at...

Olin in Emerald: Kingdom of Myrrh

Olin in Emerald: Kingdom of Myrrh

Commodore 64 - Released - 1984

A graphical treasure hunt for children. The first (and only) game in the Kingdom of Myrrh series. Designed to be an educational adventure game, it covers reading, problem solving, map skills and decision making. You write down clues in your quest to find King Olin of Myrrh, kidnapped by the evil sorcerer Vargor. Anara the wise woman will guide you along on your search.

Pirate Adventure

Pirate Adventure

Sinclair ZX Spectrum - Released - 1984

This is adventure #2 in Scott Adam's text adventure series. In this adventure, you shuffle between three locales: an unremarkable (at first) London flat and two islands littered with dangerous critters and people. The goal of the game is to find the two pirate treasures on the treasure island. You move about and use objects by typing one or two word commands such as NORTH, INVENTORY, or GET SNEAKERS. You only have to type the first 3 letters of a command or object for the parser to recognize it.

Pirate Adventure

Pirate Adventure

MS-DOS - Released - 1979

This is adventure #2 in Scott Adam's text adventure series. In this adventure, you shuffle between three locales: an unremarkable (at first) London flat and two islands littered with dangerous critters and people. The goal of the game is to find the two pirate treasures on the treasure island. You move about and use objects by typing one or two word commands such as NORTH, INVENTORY, or GET SNEAKERS. You only have to type the first 3 letters of a command or object for the parser to recognize it.

Pirate Adventure

Pirate Adventure

Commodore 64 - Released - 1985

This is adventure #2 in Scott Adam's text adventure series. In this adventure, you shuffle between three locales: an unremarkable (at first) London flat and two islands littered with dangerous critters and people. The goal of the game is to find the two pirate treasures on the treasure island. You move about and use objects by typing one or two word commands such as NORTH, INVENTORY, or GET SNEAKERS. You only have to type the first 3 letters of a command or object for the parser to recognize it.

Pirate Adventure

Pirate Adventure

Apple II - Released - January 1, 1980

"Yo ho ho and a bottle of rum..." You'll meet up with the pirate and his daffy bird along with many strange sights as you attempt to go from your London flat to Treasure Island. Can you recover Long John Silver's lost treasures? Happy sailing, matey...

Pirate Adventure

Pirate Adventure

Atari 800 - Released - 1981

Published by Adventure International and the second game of the series, after Adventureland, this text-based adventure game was one of many adventure games created by Scott Adams, in this case based on his wife Alexis' ideas. The setting was inspired by the novel Treasure Island and involved a quest to retrieve Long John Silver's lost treasures. Gameplay involved moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands took the form of verb and noun, e.g. "Climb Tree". The player started the game in a flat, and...

Pirate Adventure

Pirate Adventure

BBC Microcomputer System - Released - 1984

The second adventure in Scott Adams text adventure series has you moving between London and the treasure islands where you must uncover the clues to fortune. Only by exploring this strange island will you be able to uncover the clues necessary to lead you to your elusive goal - recovering the lost treasures of Long John Silver.

Pirate Adventure

Pirate Adventure

Acorn Electron - Released - February 1, 1986

Only by exploring this stange island will you be able to uncover the clues necessary to lead you to your elusive goal - recovering the lost treasures of Long John Silver.

Planetoids

Planetoids

Apple II - Released - August 26, 1981

Planetoids is a clone of the popular arcade game Asteroids. Apple version features super sound effects, high resolution and three different skill levels including an expert level where your hull has become magnetized and is attracting the asteroids. Game paddles required.

Preppie!

Preppie!

Atari 800 - Released - 1982

Preppie! is a Frogger imitation, in which instead of a frog you control a preppy trying to retrieve his golf balls from a shore across the screen; along the way you must dodge groundskeepers and golf carts, then maneuver from log to log in a stream. When all balls are retrieved you progress to the next level. There are ten levels in all. Preppie! received high scores at release and was regularly called out for extraordinary graphics and music for a 1982 game. The four voice music and complex graphics without flicker were considered demonstrations of the Atari 8-bit power relative to...

Preppie! II

Preppie! II

Atari 800 - 1982

Preppie II features the continuing adventures of Wadsworth Overcash. Up and coming prepester Wadsworth thought he had it all, until an initiation stunt gone wrong left him in trouble with the top fraternity on campus. After barely escaping his banishment retrieving balls from a golf course of hellish design in Preppie!, Wadsworth must now compete in a new challenge to advance to the next level of fraternity consideration. Wadsworth is armed with a cloak which makes him invulnerable to enemy attack for a a limited period of time each level. Each level of difficulty consists of 3 rooms...

Pyramid of Doom

Pyramid of Doom

MS-DOS - Released - 1979

Number 8 in the Scott Adams adventure series. On an Egyptian treasure hunt, you find yourself deep inside a recently discovered pyramid. Find all the treasures and escape alive! This still uses the same simple 2-word parser as the other ones in the series, and is of moderate difficulty.

Pyramid of Doom

Pyramid of Doom

Commodore 64 - Released - 1983

Number 8 in the Scott Adams adventure series. On an Egyptian treasure hunt, you find yourself deep inside a recently discovered pyramid. Find all the treasures and escape alive! This still uses the same simple 2-word parser as the other ones in the series, and is of moderate difficulty.

Pyramid of Doom

Pyramid of Doom

Apple II - Released - 2019

Pyramid of Doom is a text-based adventure program released by Scott Adams' Adventure International. An Egyptian Treasure Hunt leads you into the dark recesses of a recently uncovered Pyramid. Will you recover all the treasures or more likely will you join its denizens for that long eternal sleep?

Pyramid of Doom

Pyramid of Doom

Acorn Electron - Released - December 1, 1983

This is an Adventure that will transport you to a dangerous land of crumbling ruins and trackless desert wastes into the Pyramid Of Doom! Jewels, gold - it's all here for the plundering - if you can find the way.

Pyramid of Doom

Pyramid of Doom

BBC Microcomputer System - Released - 1986

Number 8 in the Scott Adams adventure series. On an Egyptian treasure hunt, you find yourself deep inside a recently discovered pyramid. Find all the treasures and escape alive. This still uses the same simple 2-word parser as the other ones in the series, and is of moderate difficulty.

Pyramid of Doom

Pyramid of Doom

Atari 800 - Released - 1981

An Egyptian Treasure Hunt leads you into the dark recesses of a recently uncovered Pyramid. Will you recover all the treasures or more likely will you join its denizens for that long eternal sleep? The player must face a variety of challenges, such as an angry mummy, a purple worm, and an irate desert nomad.

Pyramid of Doom

Pyramid of Doom

Tandy TRS-80 - Released - 1979

An Egyptian Treasure Hunt leads you into the dark recesses of a recently uncovered Pyramid. Will you recover all the treasures or more likely will you join its denizens for that long eternal sleep?

Questprobe 3: The Human Torch and The Thing

Questprobe 3: The Human Torch and The Thing

Apple II - Released - August 10, 1984

Questprobe is a trilogy of graphical adventure computer games featuring Marvel Comics characters. The three games are Questprobe featuring The Hulk, Questprobe featuring Spider-Man and Questprobe featuring The Human Torch and The Thing.

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