Adventure International

Adventure 10 Savage Island Part 1

Adventure 10 Savage Island Part 1

Atari 800 - Released - 1980

Number 10 in the Scott Adams adventures, Savage Island is the only multi-part game in the series. At the completion of this game, players receive a password which allows part two to be played. The player begins trapped on a small remote island in the ocean, which is facing a hurricane and also has an active volcano. The player can cross a river, and will also need to explore a cave network. Items are often found by running through the sand with one's hands. The island holds a great secret, which will not be discovered until both parts of the game have been completed.

Adventure 11 Savage Island Part 2

Adventure 11 Savage Island Part 2

Atari 800 - Released - 1981

Part 2 requires a password (there were two variant passwords, depending on actions in gameplay) from the first part. You continue your quest to find the secrets of the mysterious island. The Atari version is text only; some other platfroms had graphics. Russ Wetmore was a co-author on this version and went on to make several iconic Atari 8-bit games.

Adventure 11 Savage Island Part 2

Adventure 11 Savage Island Part 2

Atari 800 - Released - 1981

Part 2 requires a password (there were two variant passwords, depending on actions in gameplay) from the first part. You continue your quest to find the secrets of the mysterious island. The Atari version is text only; some other platfroms had graphics. Russ Wetmore was a co-author on this version and went on to make several iconic Atari 8-bit games.

Adventure 12 Golden Voyage

Adventure 12 Golden Voyage

Atari 800 - Released - 1981

The king lies near death in the royal palace - you have only three days to bring back the elixir needed to rejuvinate him. Journey through the lands of magic fountains, sacred temples, stormy seas and gold, gold, GOLD! Can you find the elixir in time?

Adventure 13 The Sorceror of Claymorgue Castle

Adventure 13 The Sorceror of Claymorgue Castle

Atari 800 - Released - 1983

Follow the faithful apprentice Beanwick through Claymorgue castle as he searches for the 13 Stars of Power. Can you successfully overcome the castle's magic and retrieve the Stars? "Claymorgue castle harbors spells," warns Solon, the Master Wizard. "But beware - one unskilled in the magical arts cannot predict their outcome."

Adventureland

Adventureland

Sinclair ZX Spectrum - Released - 1985

Adventureland is the first of Scott Adams' text adventures. Using simple two word commands you explore an enchanted world, solve puzzles and try to recover 13 lost treasures. The game's display is different from other adventure games like Zork: The Great Underground Empire in that the screen is divided into two "windows": the room description, exits, and items appear on the top part of the screen, and you enter commands on the bottom of the screen.

Adventureland

Adventureland

Apple II - Released - January 1, 1980

You wander through an enchanged world trying to recover the 13 lost treasures. You'll encounter wild animals, magical beings, and many other perils and puzzles. Can you rescue the Blue Ox from the quicksand? Or find your way out of the maze of pits? Happy Adventuring....

Adventureland

Adventureland

Atari 800 - Released - 1981

Adventureland is the first text adventure game for microcomputers, released by Scott Adams in 1978. It was very successful and led Adams to form Adventure International, which went on to publish twelve similar games in different settings. The game involves the search for thirteen lost artifacts in a fantasy setting.

Adventureland

Adventureland

BBC Microcomputer System - Released - 1983

Adventureland is the first of Scott Adams' text adventures. Using simple two word commands you explore an enchanted world, solve puzzles and try to recover 13 lost treasures.

The Adventures of Buckaroo Banzai

The Adventures of Buckaroo Banzai

Atari 800 - Released - 1984

Graphical Text adventure inspired by the Buckaroo Banzai movie. First of all, let us introduce you to BUCKAROO BANZAI!™. He is not just a neurosurgeon and a particle physicist, he drives a super-sonic jet powered automobile and displays his musical talents with a rock band in East Texas. In the adventure of BUCKAROO BANZAI, you, as Buckaroo, must disarm the doomsday bomb, that has been left on earth by the evil Lectroids. This bomb is of complex design and operation and will destroy the world unless Buckaroo can find it. What will Buckaroo do . . . now that the bomb has entered the final...

The Adventures of Buckaroo Banzai: Across the 8th Dimension!

The Adventures of Buckaroo Banzai: Across the 8th Dimension!

Commodore 64 - Released - 1985

A tie-in to the 1984 film The Adventures of Buckaroo Banzai Across the 8th Dimension, you play the ineffably cool Dr. Banzai: radical neurosurgeon, cutting-edge physicist, nemesis of nefarious criminal mastermind Hanoi Xan and lead guitarist of new-wave sensation the Hong Kong Cavaliers. (Unfortunately, you'll have to take our word for it, as the game doesn't make much use of these qualities). As in the wacky movie, your goal here is ultimately to overcome a potentially planet-destroying bomb set by the Black Lectroids, inhabitants of Planet 10. Unlike the movie, you don't accomplish this by...

The Adventures of Buckaroo Banzai: Across the Eighth Dimension

The Adventures of Buckaroo Banzai: Across the Eighth Dimension

MS-DOS - Released - 1985

First of all, let us introduce you to BUCKAROO BANZAI!™. He is not just a neurosurgeon and a particle physicist, he drives a super-sonic jet powered automobile and displays his musical talents with a rock band in East Texas. In the adventure of BUCKAROO BANZAI, you, as Buckaroo, must disarm the doomsday bomb, that has been left on earth by the evil Lectroids. This bomb is of complex design and operation and will destroy the world unless Buckaroo can find it. What will Buckaroo do . . . now that the bomb has entered the final countdown stages . . . The bomb will go off today - so Buckaroo...

Airline

Airline

Commodore 64 - Released - 1983

Enter the intriguing world of high finance where even the sturdiest of corporate empires can dissolve as quickly as they are built. Airline is a no holds barred strategy game where the object is to construct a sizable empire while competing against human and or computerized opponents. Players purchase landing rights from any one of 36 major U.S. cities, buy planes and then station them on routes that will maximize their revenue from fares. And unlike many strategy games, the outcome of Airline is solely determined by your playing skills.

Android Nim

Apple II - Released - 1980

Android Nim is a representation of the mathematical game Nim. Players take turns removing a desired quantity from a number of distinct heaps. The player to remove the last item wins, but a player can only remove items from a single heap per turn. In this version the heaps are represented by text-mode animated androids and removing items is done by selecting which lasers to fire. The player can only play against the computer. The Apple II version was published by Scott Adams' Adventure International.

Arex

Arex

Commodore 64 - Released - 1984

Enter and neutralize at least 90% of the enemy's territory while avoiding 3 distinct types of alien ships. A successful invasion earns advancement to subsequent and more difficult levels of play. Arex features phenomenal graphics, high score retention and multiple skill levels.

Arex

Arex

Atari 800 - Released - 1983

Arex is an action-puzzle, in which the player controls the spaceship "Arex" and has to fill as much ground as possible, while trying to avoid 3 types of aliens. There are 2 game areas: Arena, which is the training area and Dungeon, which is the main game.

C'est La Vie

C'est La Vie

Commodore 64 - Released - 1984

Jacques needs to gather ten, twenty, and fifty dollar bills scattered around the streets of New York before time runs out. He must also be on the lookout for muggers and tax collectors that prowl the streets in search of victims. If one of them catches Jacques, they will pursue him relentlessly until he is caught. Once Jacques is caught, a tax collector will steal 50% of his earnings, and a mugger will steal all of it. Crashing into walls will cause Jacques to end up in a hospital for treatment and also cause him to get slapped with a $200 bill. After he makes enough money, he can deposit...

C'est La Vie

C'est La Vie

Apple II - Released - 1983

Jacques needs to gather ten, twenty, and fifty dollar bills scattered around the streets of New York before time runs out. He must also be on the lookout for muggers and tax collectors that prowl the streets in search of victims. If one of them catches Jacques, they will pursue him relentlessly until he is caught. Once Jacques is caught, a tax collector will steal 50% of his earnings, and a mugger will steal all of it. Crashing into walls will cause Jacques to end up in a hospital for treatment and also cause him to get slapped with a $200 bill. After he makes enough money, he can deposit his...

Classic Adventure

Classic Adventure

Apple II - Released - 1981

Classic Adventure is the first game in the Other Venture series, by Adventure International. Written by John Rausch, it uses a different data file format than the Scott Adams adventure engine used by the main adventure series. This text adventure is an adaptation of the original Colossal Cave Adventure by Crowther and Woods, claiming to fit the entire experience in 48K using a single tape load.

Conquest of Chesterwoode

Conquest of Chesterwoode

TRS-80 Color Computer - Released - 1981

Conquest of Chesterwoode is a turn-based wargame from Adventure International for 2-4 players. Your ancestors journeyed into the dark Forest of Chesterwoode, facing dreadful basilisks, worgs, a wurm, and more. Eventually civilization was established, and the land divided into 63 provinces, in a convenient hex-shaped grid. Then crops failed, there were food riots, and robbers appeared. Tyrants built fortresses to protect themselves from one another. Now centuries later, as the descendants of those ancients, you want to unite the provinces. To do so however, you must fight, until only one...

The Count

The Count

BBC Microcomputer System - Released - 1984

Number 5 in the Scott Adams adventure game series. You awaken in a sealed wing of the Count's Transylvanian castle. Over the course of a few days you need to cultivate a familiarity with the layout of the castle and the nocturnal activities of its primary resident. An unpredictable day/night cycle forces your hand, necessitating finding a reliable light source and some means of staying awake, or else you awaken the next morning back in bed, your possessions pilfered by the Count and your neck boasting irritated bite marks. Each day you must incrementally approach your goal of overcoming the...

The Count

The Count

Tandy TRS-80 - Released - 1981

The player character has been sent to defeat the vampire Count Dracula by the local Transylvanian villagers, and must obtain and use items from around the vampire's castle in order to defeat him. Players move from location to location, picking up any objects found and using them somewhere else to solve puzzles. The interface is text-based; commands took the form of verb and noun, e.g. "Climb Tree". Movement from location to location was limited to North, South, East, West, Up and Down. The game differs from earlier Scott Adams adventures due to the use of time. Set over three days, certain...

The Count

The Count

Atari 800 - Released - 1981

The player character has been sent to defeat the vampire Count Dracula by the local Transylvanian villagers, and must obtain and use items from around the vampire's castle in order to defeat him. Players move from location to location, picking up any objects found and using them somewhere else to solve puzzles. The interface is text-based; commands took the form of verb and noun, e.g. "Climb Tree". Movement from location to location was limited to North, South, East, West, Up and Down. The game differs from earlier Scott Adams adventures due to the use of time. Set over three days, certain...

The Count

The Count

Acorn Electron - Released - 1992

It begins when you awake in a large brass bed in a castle somewhere in Transylvania. Who are you? What are you doing here? And why did the postman deliver a bottle of blood? The player character has been sent to defeat the vampire Count Dracula by the local Transylvanian villagers, and must obtain and use items from around the vampire's castle in order to defeat him. Players move from location to location, picking up any objects found and using them somewhere else to solve puzzles. The interface is text-based; commands took the form of verb and noun, e.g. "Climb Tree". Movement from location...

The Count

The Count

MS-DOS - Released - 1981

You awaken in a sealed wing of the Count's Transylvanian castle, seemingly restrictive but yielding further avenues of secret passages and unexpected exits to the intrepid and timely explorer. Over the course of a few days you need to cultivate a familiarity with the layout of the castle and the nocturnal activities of its primary resident, who chooses to make midnight snacks of you rather than a main course. An unpredictable day/night cycle forces your hand, necessitating finding a reliable light source and some means of staying awake -- or else you awaken the next morning back in bed, your...

The Curse of Crowley Manor

The Curse of Crowley Manor

Tandy TRS-80 - 1981

The scene is London, in 1913. Scotland Yard is buzzing with the news - there's been a murder at the Crowley Estate! What starts out as a simple homicide investigation turns into a trip into the depths of the occult as you try to solve The Curse of Crowley Manor. This program uses many unique plot-twists and strange devices to guide you through a victory, or a certain trip to the gates of hell. Second in the Other Venture Series, this program is sure to keep you riveted to your computer screen waiting for the next axe to fall!

Curse of Crowley Manor, The

Curse of Crowley Manor, The

Apple II - August 5, 1981

The Curse of Crowley Manor is the second game in the Other Venture series and has been written by Jyym Pearson. The story takes place in turn-of-the-century London. As a Scotland Yard detective, the player must solve a murder at Crowley Estate. As the investigation begins, occult elements come into the story. There are demons, ghosts and rodents to encounter. The blurb claims that the game contains many unique plot twists and strange devices to keep players on your toes, and recommends that only experienced adventurers apply.

Death Planet: The Dog Star Adventure

Death Planet: The Dog Star Adventure

Tandy TRS-80 - 1979

Lance Micklus, who has authored some of the finest programs available today, has chaneled his energies into the making of his first adventure. Now comes DEATH PLANET: THE DOG STAR ADVENTURE - an exhilarating dip into a peril-filled universe! The evil General Doom and his Roche Soldiers are preparing to launch an attack against the forces of freedom lead by the beautiful Princess Leya. The Princess has been captured by Doom - and it's up to you to pull off a daring rescue and save her and the royal treasury!

Dragons of Hong Kong

Dragons of Hong Kong

Apple II - April 21, 1981

Dragons of Hong Kong is an early chose your own adventure style interactive fiction. The game is black & white, and text based. At various plot points, the player is presented with several branching options for game play, with many incorrect choices leading to a player's death. The game uses a input format that encourages the character to respond in context, and attempts to pick out key elements to determine the player's true intent. You have been contacted by Nobel prize winning economist Dr. Goodman to meet him at a rundown bar. There, he explains to you that the true cause of inflation...

Earthquake San Francisco 1906

Earthquake San Francisco 1906

Apple II - Released - August 8, 1981

Earthquake San Francisco 1906 is the fourth game in the Other Venture series, again by Jyym Pearson. This text adventure takes you back to April 19, 1906, San Francisco. One of the most violent earthquakes in recent history hit early that morning. Researched and historically accurate - the city is aflame, and you must escape and survive.

Earthquake: San Francisco 1906

Earthquake: San Francisco 1906

Tandy TRS-80 - 1981

--- CAN YOU SURVIVE!?! --- On April 19, 1906 at 5:18 a.m., one of the most violent earthquakes of modern times decimated metropolitan San Francisco. Now, Jyym Pearson (author of ESCAPE FROM TRAAM and THE CURSE OF CROWLEY MANOR) has crafted his finest Other Venture to date: EARTHQUAKE - San Francisco 1906! Painstakingly researched with close attention to detail and historical accuracy, EARTHQUAKE puts you into a topsy-turvy scenario: The city's remains are awash with flame; buildings burn and crumble, and death's dark sentry stand watch over all. It is through this madness that you must...

The Eliminator

The Eliminator

Apple II - Released - August 8, 1981

A home computer version of the Williams Electronics' coin-op game Defender. Your goal is to pilot your fast moving spaceship over the ground and destroy waves of alien marauders. Additionally in the TRS-80 version you must prevent the alien hoards from recovering your energizers from the surface.

Eliminator

Eliminator

Commodore 64 - Released - 1984

A home computer version of the Williams Electronics' coin-op game Defender. Your goal is to pilot your fast moving spaceship over the ground and destroy waves of alien marauders. Additionally in the TRS-80 version you must prevent the alien hoards from recovering your energizers from the surface.

Elsoliado

Elsoliado

Commodore 64 - Released - 1983

An interstellar quest for an uncharted world. Since Elsoliado cannot be found by pure chance, information concerning its whereabouts must be purchased from deep-space Starbases - Information which frequently sports and exorbitant price tag. This real-time strategy-action game will grip you while you search the heavens for the legend of Elsoliado.

Escape

Escape

Apple II - Released - 1981

Your small space cruiser is in trouble - and even though you survived the initial crash on a bizarre distant world, you may soon wish that you hadn't! The alien environment of Traam is replete with incredible wonders and sights which no human eyes have ever beheld. You must escape this dangerous world; but be forewarned that if your decisions are not tempered with intelligence and caution, you may not see home again!

Escape From Traam

Escape From Traam

Apple II - 1981

Your small space cruiser is in trouble - and even though you survived the initial crash on a bizarre distant world, you may soon wish that you hadn't! The alien environment of Traam is replete with incredible wonders and sights which no human eyes have ever beheld. You must escape this dangerous world; but be forewarned that if your decisions are not tempered with intelligence and caution, you may not see home again!

Fantastic Four: Mystery of the Questprobe

Fantastic Four: Mystery of the Questprobe

Apple II - Released - August 10, 1984

Questprobe is a trilogy of graphical adventure computer games featuring Marvel Comics characters. The three games are Questprobe featuring The Hulk, Questprobe featuring Spider-Man and Questprobe featuring The Human Torch and The Thing.

Ghost Town

Ghost Town

Apple II - August 15, 1980

The old frontier town is long since deserted, but thirteen treasures can still be retrieved from the deceptive stillness of its closed mine and Boot Hill. Uncover secret passages and navigate a certain supernatural undercurrent using your VERB NOUN text parser as best you can while riding a bucking bronco, cracking a safe and learning the ropes from the spirit of a long-dead shaman.

Ghost Town

Ghost Town

Atari 800 - 1981

The player searches a Western ghost town for treasure. In addition to the points a player receives when treasures are deposited, bonus points are awarded for doing certain deeds which may or may not be connected to finding treasure.

Ghost Town

Ghost Town

Acorn Electron - Released - December 1, 1983

You must explore a once-thriving mining town in search of the thirteen hidden treasures. With everything from rattlesnakes to run-away horses, it sure ain't gonna be easy! And - they don't call them ghost towns for nothing, pardner! Includes a special bonus scoring system too!

Ghost Town

Ghost Town

Tandy TRS-80 - 1981

GHOST TOWN Explore a deserted western mining town in search of 13 treasures. From rattlesnakes to runaway horses, this ADVENTURE's got them all! Just remember, Pardner, they don't call them Ghost Towns for nothin'. (Also includes new bonus scoring system!

Ghost Town

Ghost Town

BBC Microcomputer System - Released - 1984

Number 9 in the Scott Adams adventure game series. The old frontier town is long since deserted, but thirteen treasures can still be retrieved from its closed mine and Boot Hill. Uncover secret passages and navigate a certain supernatural undercurrent while riding a bucking bronco, cracking a safe and learning the ropes from the spirit of a long-dead shaman.

Ghost Town

Ghost Town

MS-DOS - Released - 1981

The old frontier town is long since deserted, but thirteen treasures can still be retrieved from the deceptive stillness of its closed mine and Boot Hill. Uncover secret passages and navigate a certain supernatural undercurrent using your VERB NOUN text parser as best you can while riding a bucking bronco, cracking a safe and learning the ropes from the spirit of a long-dead shaman.

Golden Voyage

Golden Voyage

MS-DOS - Released - 1981

The 12th and final adventure in the main Scott Adams series, and most likely the one with the fewest packaging variations as well! The king is ill, and only YOU can save him. You must retrieve a magic elixir from a far away land, before it is too late. In this game, you take to the seas and journey through magic lands with temples, magic fountains, and more. Although this is the last of the main series, it still uses the same basic 2-word parser.

The Golden Voyage

The Golden Voyage

BBC Microcomputer System - Released - 1984

Number 12 in the Scott Adams adventure game series. The king is ill, and only you can save him. You must retrieve a magic elixir from a far away land, before it is too late. You take to the seas and journey through magic lands with temples, magic fountains, and more.

Golden Voyage

Golden Voyage

Apple II - Released - 1981

The king lies near death in the royal palace - you have only three days to bring back the elixer needed to rejuvenate him. Journey through the lands of magic fountains, sacred temples, stormy seas, and gold, gold, GOLD! Can you find the elixer in time?

Gremlins: The Adventure

Gremlins: The Adventure

Commodore 64 - July 17, 1985

Based on the movie of the same name, Gremlins: The Adventure is an interactive fiction game by Brian Howarth, author of the Mysterious Adventures series. Players take the role of Billy, who has already been tricked into feeding Gizmo after midnight, and now Kingston Falls is in danger of being overrun with Gremlins. With Gizmo's help, Billy must save the town before it is too late. There are some animated graphics in this one. The game has less than 50 locations, though time is a factor - the gremlins home in on Billy with every move he makes, so there is no chance to dawdle. The design means...

Gremlins: The Adventure

Gremlins: The Adventure

Acorn Electron - Released - 1986

There were three warnings... Keep them out of light, especially sunlight. Don't ever get them wet. Keep them away from water. But the most important thing, the thing you must never forget... no matter how much they cry, no matter how much they beg... Never, never feed them after midnight.

Hulk

Hulk

Acorn Electron - Released - March 1, 1983

Listen up, True Believer! The world's premier comics company has joined with the originator of Adventure games to bring you the awesome QUESTPROBE Series : an epic group of home-computer adventures by Marvel Comics and Scott Adams in which you become one of the greatest Marvel™ Superheroes characters. Much more than an arcade game and recommended by educators around the world, an Adventure allows you to move through a wonderous electronic world by entering English commands. In the HULK™, you actually control the intellect of Bruce Banner and the savage might of ol' Jade-Jaws himself, the...

Human Torch & The Thing

Human Torch & The Thing

Acorn Electron - Released - April 1, 1989

Listen up, True Believer! The world's premier comics company has joined with the originator of Adventure games to bring you the awesome QUESTPROBE Series : an epic group of home-computer adventures by Marvel Comics and Scott Adams in which you become one of the greatest Marvel™ Superheroes characters. Much more than an arcade game and recommended by educators around the world, an Adventure allows you to move through a wonderous electronic world by entering English commands. In this Adventure you must prove to the Chief Examiner™ that you can utilise the powers of the Marvel Super Heroes™...

Kid Venture

Kid Venture

Apple II - April 28, 1981

Adventure International tried to corner the youngster market with their Kid Venture series, aimed at children 4-10 years old. Get them hooked on adventures while they are young, and they will be customers for life! The games feature sound effects and graphics and are based on children's fairy tales. In this one, you must lead Little Red through the forest, and answer questions regarding what she should do as the story progresses. Usually simple keypresses are all that is required making it easy for even non-readers to play.

Mission Impossible

Mission Impossible

Apple II - August 24, 1982

This is adventure #3 in Scott Adam's text adventure series. It takes place in a nuclear power plant. You must race against time to fulfill your mission or the reactor may be doomed. You use one or two word commands to move around and manipulate objects.

Mission Impossible

Mission Impossible

Tandy TRS-80 - 1981

MISSION IMPOSSIBLE ADVENTURE -Good morning, your mission is to... and so it starts. Will you be able to complete your mission on time? Or is the world's first automated nuclear reactor doomed? This one's well named. It's hard, there is no magic, but plenty of suspense. Good luck...

Mission Impossible

Mission Impossible

Atari 800 - 1981

In 1979, game designer Scott Adams released Mission: Impossible, a text adventure game that placed the player in the role of a secret agent trying to save the world. Adams had failed to acquire the rights to the title, and the game was quickly reissued as Impossible Mission and later Secret Mission. Beyond the title and the name "Mr. Phelps" being mentioned on the tape recording at the beginning of the game, it had no overt connection to the TV series.

Morton's Fork

Morton's Fork

Apple II - Released - August 24, 1981

Morton's Fork is an adventure game which places the player in a wizard's fortress while searching fame and fortune. Morton's Fork is the third entry in the Maces & Magic Series. At the start of each adventure, the player rolls a character, and must equip them from the supply store using limited funds. Having just emerged from the dense forest surrounding the store, the goal is to sneak into a castle to solve puzzles and gather treasure. An early text-based RPG, the player inputs commands by choosing multiple choice options. The player can collect a variety of items, and use them to solve...

Mystery Fun House

Mystery Fun House

Acorn Electron - Released - December 1, 1983

As Adventure 7 begins, you find yourself hopelessly lost in the middle of a carnival fun house. While escape may elude you, one thing is very clear - you're not here to have a good time!

Mystery Fun House

Mystery Fun House

Atari 800 - 1981

Can you find your way completely through the strangest Fun House in existence, or will you always be kicked out when the park closes?

Mystery Fun House

Mystery Fun House

BBC Microcomputer System - Released - 1984

Number 7 in the Scott Adams adventure game series. The events of the game take place at an amusement park. The first puzzle involves figuring out how to get in past the turnstiles. Once inside, the player must solve the mystery of the place, going through a house of mirrors and so forth.

Mystery Fun House

Mystery Fun House

MS-DOS - Released - 1981

Number 7 in the original Scott Adams adventure series. This one takes place at an amusement park. The first puzzle is how to get in past the turnstyles! Once inside, you must solve the mystery of the place, going through a house of mirrors and so forth. It is an all-text adventure like the others in this series, with a very basic 2-word parser.

Pirate Adventure

Pirate Adventure

MS-DOS - Released - 1979

This is adventure #2 in Scott Adam's text adventure series. In this adventure, you shuffle between three locales: an unremarkable (at first) London flat and two islands littered with dangerous critters and people. The goal of the game is to find the two pirate treasures on the treasure island. You move about and use objects by typing one or two word commands such as NORTH, INVENTORY, or GET SNEAKERS. You only have to type the first 3 letters of a command or object for the parser to recognize it.

Pirate Adventure

Pirate Adventure

Apple II - Released - January 1, 1980

"Yo ho ho and a bottle of rum..." You'll meet up with the pirate and his daffy bird along with many strange sights as you attempt to go from your London flat to Treasure Island. Can you recover Long John Silver's lost treasures? Happy sailing, matey...

Pirate Adventure

Pirate Adventure

BBC Microcomputer System - Released - 1984

The second adventure in Scott Adams text adventure series has you moving between London and the treasure islands where you must uncover the clues to fortune. Only by exploring this strange island will you be able to uncover the clues necessary to lead you to your elusive goal - recovering the lost treasures of Long John Silver.

Pirate Adventure

Pirate Adventure

Atari 800 - 1981

Published by Adventure International and the second game of the series, after Adventureland, this text-based adventure game was one of many adventure games created by Scott Adams, in this case based on his wife Alexis' ideas. The setting was inspired by the novel Treasure Island and involved a quest to retrieve Long John Silver's lost treasures. Gameplay involved moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands took the form of verb and noun, e.g. "Climb Tree". The player started the game in a flat, and...

Pirate Adventure

Pirate Adventure

Acorn Electron - Released - February 1, 1986

Only by exploring this stange island will you be able to uncover the clues necessary to lead you to your elusive goal - recovering the lost treasures of Long John Silver.

Planetoids

Planetoids

Apple II - Released - August 26, 1981

Planetoids is a clone of the popular arcade game Asteroids. Apple version features super sound effects, high resolution and three different skill levels including an expert level where your hull has become magnetized and is attracting the asteroids. Game paddles required.

Preppie!

Preppie!

Atari 800 - Released - 1982

Preppie! is a Frogger imitation, in which instead of a frog you control a preppy trying to retrieve his golf balls from a shore across the screen; along the way you must dodge groundskeepers and golf carts, then maneuver from log to log in a stream. When all balls are retrieved you progress to the next level. There are ten levels in all. Preppie! received high scores at release and was regularly called out for extraordinary graphics and music for a 1982 game. The four voice music and complex graphics without flicker were considered demonstrations of the Atari 8-bit power relative to...

Pyramid of Doom

Pyramid of Doom

Apple II - Released - 2019

Pyramid of Doom is a text-based adventure program released by Scott Adams' Adventure International. An Egyptian Treasure Hunt leads you into the dark recesses of a recently uncovered Pyramid. Will you recover all the treasures or more likely will you join its denizens for that long eternal sleep?

Pyramid of Doom

Pyramid of Doom

MS-DOS - Released - 1979

Number 8 in the Scott Adams adventure series. On an Egyptian treasure hunt, you find yourself deep inside a recently discovered pyramid. Find all the treasures and escape alive! This still uses the same simple 2-word parser as the other ones in the series, and is of moderate difficulty.

Pyramid of Doom

Pyramid of Doom

Atari 800 - Released - 1981

An Egyptian Treasure Hunt leads you into the dark recesses of a recently uncovered Pyramid. Will you recover all the treasures or more likely will you join its denizens for that long eternal sleep? The player must face a variety of challenges, such as an angry mummy, a purple worm, and an irate desert nomad.

Pyramid Of Doom

Pyramid Of Doom

Acorn Electron - Released - December 1, 1983

This is an Adventure that will transport you to a dangerous land of crumbling ruins and trackless desert wastes into the Pyramid Of Doom! Jewels, gold - it's all here for the plundering - if you can find the way.

Pyramid of Doom

Pyramid of Doom

BBC Microcomputer System - Released - 1986

Number 8 in the Scott Adams adventure series. On an Egyptian treasure hunt, you find yourself deep inside a recently discovered pyramid. Find all the treasures and escape alive. This still uses the same simple 2-word parser as the other ones in the series, and is of moderate difficulty.

Pyramid of Doom

Pyramid of Doom

Tandy TRS-80 - Released - 1979

An Egyptian Treasure Hunt leads you into the dark recesses of a recently uncovered Pyramid. Will you recover all the treasures or more likely will you join its denizens for that long eternal sleep?

Questprobe featuring Human Torch and the Thing

Questprobe featuring Human Torch and the Thing

Sinclair ZX Spectrum - Released - 1985

The 3rd installment of Questprobe's Marvel Comic book text adventures with graphics. Free Alicia Masters from the evil Doctor Doom by playing the Thing and the Human Torch. You can switch between the 2 characters at any time during gameplay.

Questprobe featuring Human Torch and the Thing

Questprobe featuring Human Torch and the Thing

BBC Microcomputer System - Released - 1985

The 3rd in the Questprobe series of adventure games. In this one you can play as either the Human Torch or as the Thing and switch characters in-game.

Questprobe featuring Spider-Man

Questprobe featuring Spider-Man

BBC Microcomputer System - Released - 1984

The second Questprobe adventure moves on from the 'verb noun' command interface of The Hulk and allows fuller sentence inputs. The in-game graphics also see some degree of advancement. You play Spider-Man, Peter Parker's crime-fighting alter-ego, as he takes on Mysterio, who can block out Parker's Spidery senses using his canisters of poison. As in The Hulk, the Examiner plays a key part in the game, as he initially strips Spider-Man's knowledge and prepares him for the battle. Throughout the game you meet many familiar Marvel characters, using the clues in the provided guidebook to help...

Questprobe featuring Spider-Man

Questprobe featuring Spider-Man

Commodore 64 - Released - 1985

The second Questprobe adventure moves on from the 'verb noun' command interface of The Hulk and allows fuller sentence inputs. The in-game graphics also see some degree of advancement. You play Spider-Man, Peter Parker's crime-fighting alter-ego, as he takes on Mysterio, who can block out Parker's Spidery senses using his canisters of poison. As in The Hulk, the Examiner plays a key part in the game, as he initially strips Spider-Man's knowledge and prepares him for the battle. Throughout the game you meet many familiar Marvel characters, using the clues in the provided guidebook to help...

Questprobe featuring Spider-Man

Questprobe featuring Spider-Man

Sinclair ZX Spectrum - Released - 1984

The second Questprobe adventure moves on from the 'verb noun' command interface of The Hulk and allows fuller sentence inputs. The in-game graphics also see some degree of advancement. You play Spider-Man, Peter Parker's crime-fighting alter-ego, as he takes on Mysterio, who can block out Parker's Spidery senses using his canisters of poison. As in The Hulk, the Examiner plays a key part in the game, as he initially strips Spider-Man's knowledge and prepares him for the battle. Throughout the game you meet many familiar Marvel characters, using the clues in the provided guidebook to help...

Questprobe featuring the Hulk

Questprobe featuring the Hulk

Commodore 64 - Released - 1984

1st in the Questprobe Marvel Comics series. Play Bruce Banner and the Incredible Hulk through this interactive fiction game with graphics. You awake as Banner, tied by ropes to your chair in a bunker in the desert; once you free yourself, collect all the gems to escape this hellho

Questprobe featuring the Hulk

Questprobe featuring the Hulk

BBC Microcomputer System - Released - 1984

1st in the Questprobe Marvel Comics series. Play Bruce Banner and the Incredible Hulk through this interactive fiction game with graphics. You awake as Banner, tied by ropes to your chair in a bunker in the desert; once you free yourself, collect all the gems to escape this hellhole.

Questprobe featuring the Hulk

Questprobe featuring the Hulk

Apple II - Released - August 18, 1984

Questprobe is a trilogy of graphical adventure computer games featuring Marvel Comics characters. The three games are Questprobe featuring The Hulk, Questprobe featuring Spider-Man and Questprobe featuring The Human Torch and The Thing. The manual of Questprobe featuring the Hulk credits John Romita Sr., Mark Gruenwald and Kem McNair with creating the art, however it is not clear if this is the in-game art, or the artwork in the manual. The manual feature images so detailed they could have been pulled directly out of the comics.

Questprobe: Featuring Human Torch and the Thing

Questprobe: Featuring Human Torch and the Thing

MS-DOS - Released - 1985

The 3rd installment of Questprobe's Marvel Comic book text adventures with graphics. Free Alicia Masters from the evil Doctor Doom by playing the Thing and the Human Torch. You can switch between the 2 characters at any time during gameplay.

Rally Speedway

Rally Speedway

Commodore 64 - 1984

Rally Speedway is a conversion with expansions (improved graphics and track editor) of the racing game with the same name for the Mattel Intellivision console. The physics of driving have been programmed very well for the possibilities at that time and the options for adjusting are diverse. But the special thing in this game is the two-player-mode. There is no split screen as in Pitstop II, but both racing cars are in the same screen. If a car now falls back so far - be it through a crash or slower driving - that the distance between the two racing cars is greater than the size of the screen,...

Rear Guard

Rear Guard

Apple II - December 1, 1981

Rear Guard is a game originally written for the 8-bit Atari computer and released in 1981 by Adventure International. Neil Larimer created the game with assistance from Sparky Starks; it was subsequently ported by other programmers to the Apple II, TRS-80, and TRS-80 Color Computer computer platforms.

Return to Pirate's Isle

Return to Pirate's Isle

Texas Instruments TI 99/4A - 1983

Created exclusively for the TI, Return to Pirate's Isle was the only Scott Adams adventure which did NOT require the TI Adventure cartridge, available separately. It is still subject to debate whether this is truly #14 in the series or whether it does not count since it was only made for the TI. It uses the same parser and interface as the other games in the series, and challenges you to return to Pirate's Isle in search of treasure yet again.

Robin Of Sherwood: The Touchstones of Rhiannon

Robin Of Sherwood: The Touchstones of Rhiannon

Acorn Electron - Released - April 1, 1986

In the days of the Lion spawned of Devil's Brood, the Hooded Man shall come to the forest. There he will meet Herne the Hunter. The powers of Light and Darkness shall be strong within him. And the guilty shall tremble.

Saigon: The Final Days

Saigon: The Final Days

Atari 800 - Released - 1981

Splashing through a jungle stream, you know the Cong are seconds behind you. You crash through the brush into a clearing where a chopper is waiting, its motor ticking over. AK-47 rounds rip the air as you throw yourself into the open doorway. In the air, the door gunner's quadmount.5 search out targets, while you crouch on the floor on a flak jacket. Your skin tingles as you wait for the roar of an RPG rocket! Now you too can experience the chaos that was Viet Nam, 1975. You are an escaped American POW lost somewhere in the dense jungle. Your one chance for survival is to reach Saigon -...

Savage Island Part 1

Savage Island Part 1

MS-DOS - Released - 1980

Savage Island is the only multi-part game in Scott Adams' adventure series, all of which have a very similar parser and interface. At the completion of this game, players receive a password which allows part two to be played. The Savage Island games are also probably the most difficult adventures in the series! The player begins trapped on a small remote island in the ocean, which is facing a hurricane and also has an active volcano. The player can cross a river, and will also need to explore a cave network. Items are often found by running through the sand with one's hands. The island...

Savage Island Part 2

Savage Island Part 2

MS-DOS - Released - 1981

The second half of Savage Island, this continues exactly where the other game leaves off. It includes a mysterious code sheet which you will be able to decipher upon completing the game, revealing the ultimate secret of the island. After struggling through part one, you have the consolation of knowing it is half over. This concludes the two part adventure. It requires you have completed part one (#10) and have received the password.

Savage Island Part 2

Savage Island Part 2

Acorn Electron - Released - 1984

The concluding part of Savage Island, this continues exactly where the other game leaves off. It includes a mysterious code sheet which you will be able to decipher upon completing the game, revealing the ultimate secret of the island. After struggling through part one, you have the consolation of knowing it is half over. This concludes the two part adventure. It requires you have completed part one (#10) and have received the password.

Savage Island Part One

Savage Island Part One

Acorn Electron - Released - December 1, 1983

A small island in a remote ocean holds an awesome secret - will you be able to discover it? This is the beginning of a two-part Adventure; the second half concluding as SAVAGE ISLAND PART TWO,

Savage Island Part One

Savage Island Part One

BBC Microcomputer System - Released - 1984

Number 10 in the Scott Adams adventures, Savage Island is the only multi-part game in the series. At the completion of this game, players receive a password which allows part two to be played. The player begins trapped on a small remote island in the ocean, which is facing a hurricane and also has an active volcano. The player can cross a river, and will also need to explore a cave network. Items are often found by running through the sand with one's hands. The island holds a great secret, which will not be discovered until both parts of the game have been completed. It was originally...

Savage Island Part Two

Savage Island Part Two

BBC Microcomputer System - Released - 1984

Number 11 in the Scott Adams adventures and the second half of Savage Island, this continues exactly where the first game leaves off. It includes a mysterious code sheet which you will be able to decipher upon completing the game, revealing the ultimate secret of the island. It was originally published by Adventure International and re-released by Tynesoft.

Savage Island: Part One

Savage Island: Part One

TRS-80 Color Computer - 1981

SAVAGE ISLAND - PART 1 - WARNING FOR EXPERIENCED ADVENTURERS ONLY! A small island in a remote ocean holds and awesome secret. Will you be the first to uncover it? NOTE: This is the first of a larger multi-part Adventure: "it will be necessary to purchase additional packages to complete the entire Adventure.

Savage Island: Part Two

Savage Island: Part Two

Apple II - 1981

SAVAGE ISLAND - PART 2 After struggling through Part 1, you have the consolation of knowing its half over. This concludes this two part ADVENTURE it requires you have completed #10 and received the password to start #11. AN OVERVIEW I stood at the bottom of a deep chasm. Cool air sliding down the sides of the crevasse hit waves of heat rising from a stream of bubbling lava and formed a mist over the sluggish flow. Through the swirling clouds I caught glimpses of two ledges high above me: one was bricked, the other appeared to lead to the throne room I have been seeking. A blast of...

Scott Adams' Classic Adventure #10 & #11: Savage Island

Scott Adams' Classic Adventure #10 & #11: Savage Island

Commodore 64 - Released - 1987

The player begins trapped on a small remote island in the ocean, which is facing a hurricane and also has an active volcano. The player can cross a river, and will also need to explore a cave network. Items are often found by running through the sand with one's hands. The island holds a great secret, which will not be discovered until both parts of the game have been completed.

Scott Adams' Classic Adventure #10: Savage Island Part I

Scott Adams' Classic Adventure #10: Savage Island Part I

Commodore 64 - Released - 1983

Savage Island is the only multi-part game in Scott Adams' adventure series, all of which have a very similar parser and interface. At the completion of this game, players receive a password which allows part two to be played. The Savage Island games are also probably the most difficult adventures in the series! The player begins trapped on a small remote island in the ocean, which is facing a hurricane and also has an active volcano. The player can cross a river, and will also need to explore a cave network. Items are often found by running through the sand with one's hands. The island holds a...

Scott Adams' Classic Adventure #11: Savage Island Part II

Scott Adams' Classic Adventure #11: Savage Island Part II

Commodore 64 - 1983

The second half of Savage Island, this continues exactly where the other game leaves off. It includes a mysterious code sheet which you will be able to decipher upon completing the game, revealing the ultimate secret of the island.

Scott Adams' Classic Adventure #12: The Golden Vovage

Scott Adams' Classic Adventure #12: The Golden Vovage

Commodore 64 - 1983

The 12th and final adventure in the main Scott Adams series, and most likely the one with the fewest packaging variations as well! The king is ill, and only YOU can save him. You must retrieve a magic elixir from a far away land, before it is too late. In this game, you take to the seas and journey through magic lands with temples, magic fountains, and more. Although this is the last of the main series, it still uses the same basic 2-word parser.

Scott Adams' Classic Adventure #13: The Sorcerer of Claymorgue Castle

Scott Adams' Classic Adventure #13: The Sorcerer of Claymorgue Castle

Commodore 64 - Released - 1984

Number 13 in the Adventure series from Scott Adams, and the first which was never released in all-text format (except for BBC, Electron, Dragon and TRS-80 versions). Solon, the Master Wizard has lost the 13 Stars of Power. It is up to you, his faithful apprentice, to retrieve them from Claymorgue Castle. This is similar to the other SAGA games in the series. Additionally, there is some use of magic of course!

Scott Adams' Classic Adventure #2: Pirate Adventure

Scott Adams' Classic Adventure #2: Pirate Adventure

Commodore 64 - Released - 1985

This is adventure #2 in Scott Adam's text adventure series. In this adventure, you shuffle between three locales: an unremarkable (at first) London flat and two islands littered with dangerous critters and people. The goal of the game is to find the two pirate treasures on the treasure island. You move about and use objects by typing one or two word commands such as NORTH, INVENTORY, or GET SNEAKERS. You only have to type the first 3 letters of a command or object for the parser to recognize it.

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