Bug-Byte Software

2K Programs

2K Programs

Acorn Atom - Released - 1981

Includes: 1) Moon-landing 2) Reaction Test 3) Hangman 4) Torpedo

747

747

Acorn Atom - Released - 1981

Passengers and crew of a 747 Jumbo Jet are in your hands on a flight to land at England's busiest airport Heathrow. The huge aircraft is solely in your command as you fly in the pilot's hot seat through the suburbs of London. When you have located the position of two Heathrow runways you must start the descent and safely land the aircraft. Just how good a pilot you are will be revealed once you have completed the landing as you receive points for airmanship. Bug Byte's 747 Flight was actually written by a Jumbo Jet pilot for the Liverpool software supplier, so it earns top marks for its...

Aardvark

Aardvark

Commodore 64 - Released - 1986

Based on the arcade game Anteater, you are an anteater and you must bury your long snout in the anthill and collect the ant larvae to proceed to the next anthill. Eat ants that walk across the screen before they damage your snout resulting in the loss of one of your lives. Attack the queen ant to destroy all ants, and sneak up behind worms to eat them. When the sun goes down, a spider will appear and follow where the snout leads to you. Datamost released a similar clone for the C64 called Ardy the Aardvark.

Adventure

Adventure

Sinclair ZX-81 - Released - 1982

In this text adventure you have been tasked by the Emperor to find the three pieces of his Sceptre and put it back together again. Each screen describes your location with any objects that can be seen as well as any exits. You type in commands with the keyboard to interact with your surroundings and objects.

American Football

American Football

Commodore 64 - Released - 1984

Here's your chance to play the sport of American football against the computer or a friend. After choosing team names and picking heads or tails, it's onto the game. The game is a top down view of the whole pitch. After the kick off and the receiver has been tackled or scored a touchdown you can select your play by typing in the first two letters. For defence you have a choice of four including pass, run or blitz. For offense you have a choice of ten plays including bomb, shotgun, Punt or kick. Then you watch the action until the play is over.

Antics (Bug-Byte Software)

Antics (Bug-Byte Software)

Commodore 64 - Released - 1985

Boris the Bee (star of the first game) has been kidnapped by a gang of antisocial Chavs, and his fantastically-named cousin Barnabee must rescue him. You control Barnabee as he travels through the underground ant complex, which has two different entry points from the four above-ground screens which are initially in view. In the main bulk of the game, the side view screens contain ants which must be anticipated and avoided, as they reduce your strength. The action is rather frantic at times. At the risk of being pedantic, you need to touch flowers to restore your energy through pollen. The game...

Atom Chess

Atom Chess

Acorn Atom - Released - 1981

A chess program for the Acorn Atom released in 1981 by Acornsoft on cassette. Atom Chess was an improved version of Chessnut by Geoffrey Bulmer which competed at the 2nd European Microcomputer Chess Championship. Atom Chess recognizes all legal chess moves, including castling, en passant, and promotes to queen only. The program uses pure coordinates for game notation and entering moves, allows to manually set up positions, and features 6 levels of play.

Backgammon

Backgammon

Acorn Atom - ROM Hack - 1981

BBC Chess

BBC Chess

BBC Microcomputer System - Released - 1982

BBC Chess (also known as Beeb Chess, and Bug-Byte Chess) is Bug-Byte Software's attempt at an early computerized chess game for the BBC Micro. This version was released in 1982. It is single-player only.

The Birds and the Bees

The Birds and the Bees

Sinclair ZX Spectrum - Released - 1983

A huge field of flowers is a hugely attractive prospect to Boris the Bee. He is willing to cope with the risks posed by birds and wasps in order to get some of that sweet sweet honey. The fields are viewed from the side, and most contain flowers - contact with which will utilise them and add to your score. As you collect nectar, you must return to your honey pot to deposit it, He is limited in how much he can carry, and (unusually for a game of this vintage) is slowed down by carrying too much. Also, you must block off any bears to chase after your honey pot.

Bomber Bob in Pentagon Capers

Bomber Bob in Pentagon Capers

Sinclair ZX Spectrum - Released - 1985

"inspired" by the arcade game Bomb Jack, popular at the time. Jump your caped superhero Bomber Bob around a series of 50 rooms in the Pentagon, avoiding meanies and collecting bombs planted by evil Kaptain Kleptor. Each room is titled with an appalling pun. Rooms have a time limit as well. Like many Speccy games of the time, it starts out very easy but quickly becomes insanely difficult.

BOP!

BOP!

Microsoft MSX - Released - February 2, 1986

Breakout

Breakout

Acorn Atom - Released - 1981

Capt'n Kidd

Capt'n Kidd

Commodore 64 - 1985

Based on the arcade game Check Man, you play the role of Capt'n Kidd as you attempt to defuse bombs on a various number of levels. You play on a 15x12 grid viewed from above with the whole grid on screen and you must move to a bomb on screen to touch it and remove it. The bomb needs defusing within a time limit and if successful then depending on the level number, another one appears. As you move about the grid, any square you move from disappears so careful planning of your route must be made but if you do find yourself trapped then you can move the row your on, left or right. There are two...

Capt'n Kidd

Capt'n Kidd

Amstrad CPC - Released - 1985

Based on the arcade game Check Man, you play the role of Capt'n Kidd as you attempt to defuse bombs on a various number of levels. You play on a 15x12 grid viewed from above with the whole grid on screen and you must move to a bomb on screen to touch it and remove it. The bomb needs defusing within a time limit and if successful then depending on the level number, another one appears. As you move about the grid, any square you move from disappears so careful planning of your route must be made but if you do find yourself trapped then you can move the row your on, left or right. There are...

The Castle

The Castle

Oric Atmos - Released - 1983

As the wine begins to clear from your brain you start to see that it might not have been such a wise thing to do. All that bragging about your exploits in the Gr'n Xanth wars would be the death of you one day - and from the look of the place that time might be right now! "Easy", you'd said, "All I need are my brains and lift up to the castle. I'm more than a match for your fairy stories. All those tales of travelers who have never returned - hah! If there is any treasure to be found then I'm the man to do it." The locals had muttered into their mugs about how fools rush in, which had only...

Chicken Chase

Chicken Chase

Microsoft MSX - 1986

Players control a cock who is making sure that his wife delivers at least one of her children into the world. The cock automatically goes into the back room to mate with his wife, who lays an egg shortly afterwards. After this, it is up to the player to make sure that there is at least one egg among the two rows of nests, and that the egg is not destroyed by snakes, rats, raccoons, porcupines, and the like that are smart enough to climb the ladders leading up to the nests. The creatures enter the henhouse from either side, and must be moved along by pecking at them. As the cock walks...

Cloak of Death

Cloak of Death

Atari 800 - Released - 1984

CORE

CORE

Commodore 64 - Released - 1986

The asteroids have been colonised and are protected in the Federation. An evil contingent of aliens have decided to wipe-out the humans. Unable to find out why this has happened the Federation sends Mr Andrew Angello to gather information of the attacks. One such asteroid EROC 1 has just had such an attack. A faint signal is still being heard so this means the Central Computer is still working. Mr Angello needs to find the bio-memory chips so that the plan of attack and alien armaments can be studied thus saving other asteroids in the future. You play Mr Andrew Angello and you have to walk...

Cosmiads

Cosmiads

Commodore VIC-20 - Released - January 1, 1983

Cosmiads is an action game very similar to Galaga. You are at the bottom and it is your goal to shoot the Cosmiads. Sometimes one, two, or even more Cosmiads will fly down and shoot.

Defcom

Defcom

Amstrad CPC - Released - 1986

Thanks to Earth's Star Wars Defence System, there hasn't been a war for years. Problem is a race of aliens are using the system to destroy eight major cities. The player, as Captain Nick Diamond, has to fly an EagleClassE751 over Earth and destroy the aliens and the satellites. Collect 1000 and Nick gets an upgrade to double lasers. While fighting Nick will be told which continent he is over. Defcom is a 3D shoot-em-up with a third person perspective from behind the ship. Aliens and satellites come towards the ship from the distance. Earth is seen at the bottom of the screen. Pushing the...

Diagon

Commodore 64 - Released - 1985

For the last 200 years, the major energy is Di-Planium which is sourced on the fourth planet of the Krellis System defended by ten levels of defence called the Diagon Network. Your task is to defend the Network from an invading alien force by destroying all their ships on each level. The game is a top view single screen shooter where you move around the screen destroying the aliens, and although you can move in various directions, you can only fire forwards. On the outside of each screen are also aliens that fire inwards and if you are hit by their weapons or any ship then you lose one of five...

Dig Dug

Dig Dug

Microsoft MSX - Released - April 19, 1982

Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds,...

Dogsbody

Dogsbody

Amstrad CPC - Released - 1985

Droid Dreams

Droid Dreams

Commodore 64 - Released - 1987

You are a droid on a spaceship bored silly. The only way to escape from the boredom is to sleep and dream of being the hero and saving the day. You play one such dream as a ship is in distress and only you can save it. This is done by collecting objects and placing them in the right place over six levels. As well as enemy droids there are electrodes and bombs in your way. Watch your oil levels which deplete over time but can be topped up along the way. Droid Dreams is a side view horizontally scrolling game where you can move both left and right. The joystick controls your droid while the fire...

Duel (Bug-Byte)

Commodore 64 - Released

Race across the skies, who can weave, dodge and blast your way to the finish line first?

DunJunz

DunJunz

Acorn Electron - Released - 1987

Dunjunz is a video game made for the BBC Micro and Acorn Electron home computers and released by Bug-Byte in 1987. It is essentially a clone of the popular video game Gauntlet where players controlled fantasy characters from a top down view. Unlike Gauntlet, each of the characters is given their own viewport onto the dungeon and can explore independently.

Dunjunz

Dunjunz

BBC Microcomputer System - Released - 1987

Dunjunz is a video game made for the BBC Micro and Acorn Electron home computers and released by Bug-Byte in 1987. It is essentially a clone of the popular video game Gauntlet where players controlled fantasy characters from a top down view. Unlike Gauntlet, each of the characters is given their own viewport onto the dungeon and can explore independently. Up to four players are able to play simultaneously, sharing the keyboard to control their characters. Each player views their character's progress via one of four viewports that divide the screen. As their character leaves a room, the...

Elevator Action

Elevator Action

Commodore 64 - Released - 1986

You are Agent 17 (codename: "Otto"). Your mission is to secure all top secret documents from a security building and escape in the getaway car, located in the basement of the building. Enemies spies are scattered throughout the 30-floor building and they have only one mission: execute Agent 17 at all costs. There are several ways in which Agent 17 can kill them: Shooting them with his gun. Kicking them by jumping onto them. Shooting a light on the ceiling while in an elevator, dropping the light onto one of them. Crushing them with an elevator. Whenever a light has been dropped, the...

Friday the 13th: The Computer Game

Friday the 13th: The Computer Game

Commodore 64 - Released - 1986

Jason Voorhees is hiding in the forest, waiting to avenge his mother's death, when a party of teenagers visit the eerie Crystal Lake holiday camp near the killer's filthy grotto. Jason puts on his hockey mask and sharpens his machete, ready for a razor-sharp massacre. Ten of your friends are lost in the surroundings of Crystal Lake. Jason is out there to hunt them down. It's up to you to find him and kill him before he kills you. Luckily, there are a lot of weapons to be found in the scenery, ranging from small knives to chainsaws. Unfortunately, Jason looks like a normal player until he...

Fridge Frenzy

Fridge Frenzy

Sinclair ZX Spectrum - Released - 1985

Fruit Machine

Fruit Machine

Acorn Atom - Released - 1981

Fruit Machine is a three wheel simulation of slot machine for one player.

Galaga

Galaga

Microsoft MSX - Released - 1984

Galaga is a vertical arcade shooter from Namco. You control a space fighter at the bottom of the screen, scrolling left and right in order to avoid oncoming bombs and kamikaze attacks from alien invaders--and to fire your own missiles to fight back! There are an infinite number of stages to progress through. Every third level is a "challenge stage" in which you have a free chance to shoot as many aliens as possible and rack up bonus points. Certain aliens have tractor beams they can use to capture one of your ships. If that wasn't your last "life," you can try to shoot that alien down...

Galaxian

Galaxian

Acorn Atom - Released - 1981

Galaxian

Galaxian

Microsoft MSX - Released - 1984

Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.

General Election

General Election

Sinclair ZX Spectrum - Released - 1983

The object of the game is to win more seats than your opponents in Parliament. Each player chooses a Political Party to lead, and unless otherwise stated, all parties have equal turns of play. To keep the game to a practical size there are only 100 Constituencies (seats). These are split up into five regions. As in real politics, seats are VERY SAFE, SAFE, MARGINAL or VERY MARGINAL. In non-political terms, the very safe seats give an advantage to the owner of the Constituency, as they are harder for other parties to gain. The very marginal seats are much easier for the other parties to gain,...

Glass

Glass

Amstrad CPC - 1986

Glass is a 3D arcade shooter where the player controls a starfighter simulator and has to clear 14 levels of action to achieve Game Lord status. Your planet has been invaded by aliens and they have built three citadels that act as a base for further expansion.The objective is to acquire the skills to become a starfighter pilot to fight the alien invaders. Before you reach the citadels you have to fight numerous robots with your twin lasers and avoid getting hit which reduces your shields. Once you reach one of the cities a nuclear warhead is launched and you get to sit back and watch the...

Grange Hill

Grange Hill

Sinclair ZX Spectrum - Released

Grange Hill was a British children's TV show that ran from 1978 to 2008 and was based in a fictional comprehensive school in North London. The game is an arcade adventure with elements of a graphic text adventure and sees you take the role of two of the characters from that period in the mid 80s, Luke 'Gonch' Gardner and his best friend Paul 'Hollo' Holloway. Gonch has had his Walkman confiscated at school which was then stolen from the staffroom. You and Hollo have to sneak back into the school and attempt to find it before midnight or you will face punishment from your Mother when you return...

Grange Hill: The Computer Game

Grange Hill: The Computer Game

Amstrad CPC - Released - 1987

Grange Hill was a British children's TV show that ran from 1978 to 2008 and was based in a fictional comprehensive school in North London. The game is an arcade adventure with elements of a graphic text adventure and sees you take the role of two of the characters from that period in the mid 80s, Luke 'Gonch' Gardner and his best friend Paul 'Hollo' Holloway. Gonch has had his Walkman confiscated at school, because he was listening to it during lessons, which was then stolen from the staffroom. You and Hollo have to sneak back into the school and attempt to find it before midnight or you will...

Hunkidory

Hunkidory

BBC Microcomputer System - Released - 1986

Hunkidory is a single player platform game developed by Peter Scott and published by Bug-Byte Software for the BBC Microcomputer and Acorn Electron in 1986. The game consists of 20 one screen levels. The goal of each level is to collect all the valves that are scattered around and reach the door leading to the next level. Dave isn't alone though as the game's 21 different aliens do their best to stop his escape. In addition to this Dave also has to avoid hitting the deadly spikes that stick out all over the levels. Controls are simple and typical for a platformer - move left and right and...

Invaders

Invaders

Acorn Atom - Released - 1981

Invaders is a clone of one of the most famous arcade games of all time, Space Invaders. It was developed and published by Bug-Byte Software in 1981.

I-Wizard

Commodore 64 - Released - 1988

I-Wizard is an action-adventure game where the goal is to collect eight musical boxes and play them at the exit. The game is set in and around a large mansion which is haunted by four ghosts against which you can defend by throwing large or heavy objects at. Around the mansion there are many rooms and many items whose function you need to figure out in order to complete the game. Adding to the suspense is the need to be on alert for the ghosts as they move quite fast and also that when in inventory menu you only get a short time to make your decisions. Published in Italy in the Alga Soft...

Jack Attac

Jack Attac

BBC Microcomputer System - Released - 1986

Known as Jack Attac on it's box and as Jack Attack in-game. This is a massive scrolling arcade adventure. You have to go around collecting the prizes, without crashing into snails, falling off high platforms and making the best of ladders and lifts which you need to traverse in order to complete the game.

Jeep Command

Jeep Command

Commodore 64 - Released - October 22, 1986

Can you make it back to base through unchartered enemy territory? You can speed up or slow down and the faster you go the higher you jump. You have guns on the front and rear of the Jeep to explode enemy grenades and mega firebombs. Use the ramps to travel on the upper platforms. You must negotiate the long cavern avoiding the roof and grenades.

Journey to the Centre of the Earth

Journey to the Centre of the Earth

Microsoft MSX - Released - 1985

Journey to the Centre of the Earth is based on the book Journey to the Centre of the Earth by Jules Verne.

Labyrinth

Labyrinth

Acorn Atom - Released - 1981

Leaper

Leaper

Atari 800 - Released - 1986

Leaper is based on the game Jumping Jack where you have to get to the top of the screen by jumping through the moving gaps in each level of platforms. In this version the idea is to reach the top of the screen six times, and with each completion, a letter from the word Leaper lights up. You have an energy bar and this decreases if you touch the sides of the screen, don't jump up through a gap cleanly, fall down a gap cleanly or fall down a couple of levels. Once the energy bar is empty then you lose one of five lives. There are also various creatures moving along various platforms and if these...

The Ludoids Adventures

The Ludoids Adventures

Sinclair ZX Spectrum - Released - 1985

The Story So Far... The Ludoids are a group of Cosmic Vegans and have infiltrated the corrupt "Newtonian Rocket Co." Their'aim, the disruption of the galactic Free Trade's revolutionary transport system no less. (TRANS mit MATTER) Your job as super hero is to explore variOus planets, neutralise TRANSMAT jamming equipment and ultimately rid the galaxy of the Ludoid menace!

Manic Miner

Manic Miner

Sinclair ZX Spectrum - Released - 1983

Manic Miner is a platform video game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte in 1983 (later re-released by Software Projects). It is the first game in the Miner Willy series and among the early titles in the platform game genre. The game itself was inspired by the Atari 800 game Miner 2049er. It has since been ported to numerous home computers and video game consoles.

Mappy

Mappy

Microsoft MSX - 1984

Mappy is a side-scrolling platform game that features cartoon-like animals, primarily cats and mice. Try to collect as many computers as you can while jumping from floor to floor in the building on the trampolines. Take care not to be surprised by the greebles.

Megarok

Megarok

BBC Microcomputer System - Released - 1987

Megarok is a clone of Asteroids. Shoot all the "megaroks" and avoid them, or use your shield that protects you for a few seconds from them.

Miami Dice

Miami Dice

Commodore 64 - Released - 1986

Miami Dice is a game of computer Craps. Here two dice are thrown and people bet on the outcome of the next throw. There are many bets that can be used. The table is viewed from the side of the table showing you and up to three other friends and the croupier. After the dice are thrown you can bring up an option screen allowing you to place your bets.

Miami Dice

Miami Dice

Sinclair ZX Spectrum - Released - 1986

Playing the game is simple. All the rules are overleaf. First of all choose your players and their names. You use the joystick to view the characters. The 'stickman' will announce ‘they're coming out’ on passing the dice to a new shooter, and at the very start of the game. At this point you can bet on the come out roll (pass line/don't pass) by pressing the number of your player ll 4). You can also bet on any of the other bets allowed at that point. The shooters arm is now prompted and starts shaking the dice. You can speed up the shooters arm waggling the joystick, the dice are thrown by...

Miami Says

Miami Says

Commodore 64 - Released - 1986

A casino gambling game released by Bug-Byte and in Italy's Go Games n.15 (December 1986) and in Alga Soft n.2b.

Missing: One Droid

Atari 800 - 1986

Missing:... One Droid

Missing:... One Droid

Atari ST - Released - 1986

Monkey Nuts

Monkey Nuts

Acorn Electron - Released - 1984

Koney the Monkey is very greedy and wants to store up his house with fruit. However, he discovers, much to his dismay that it is not as easy as it seems and there are many obstacles that stand in his way. Koney must first collect a banana, carrot, grape and a pineapple from each corner of the screen. This is done standing either side to the left or the right of the piece of fruit. Once all four pieces of fruit have been picked up, the door of the house opens and Koney can enter and place the fruit on one of the green tables. To make things difficult there is a maze which can take one of...

Oblivion

Oblivion

BBC Microcomputer System - Released - 1983

A one or two player game in which you have to shoot the maurading aliens as they move down the screen. When they get near to you, they start twirling and spinning as they home in on you.

Old Father Time

Old Father Time

BBC Microcomputer System - Released - 1983

A text adventure in which your mission is to rescue Old Father Time's staff and hourglass, and return them to him before the sands of time run out.

Peter Beardsley's International Football

Peter Beardsley's International Football

Microsoft MSX

Licensed around former England player Peter Beardsley, this football (soccer) game is viewed side-on. The only playing option is the European Championship tournament of the day, although you can choose the 8 teams from the 26 major European footballing nations of the time (so the USSR, Czechoslovakia and Yugoslavia are all still complete). Two players can compete in these groups, but there's no guarantee of getting straight to a 2-player game, especially as tournaments (and individual matches) can't be quit out of. The gameplay features variable strength kicks, determined by how long you hold...

Peter Shilton's Handball Maradona!

Peter Shilton's Handball Maradona!

Commodore 64 - Released - 1986

Rather than attempting to simulate the whole game of football, this title concentrated on the goalkeeper's task of saving shots. In each match you will face a succession of shots from different distances and angles, and aim to save as many as possible. 16 teams were included for you to select your team and opposition from. There's a practice mode, and a skill challenge, where you move up through the game by saving 4 successive shots. The C64 version has a little sampled speech and extra sound.

Pi. R Squared

Pi. R Squared

Commodore 64 - Released - 1987

In this logical game you have to move a sphere around cogs to collect a formula in the correct order. To move between cogs you press the space bar at the point they meet. Holding down W will allow you to move the opposite way the cog is moving but here you move slower, releasing W allows you to travel faster the way the cog is moving. Some cogs have baddies on them and you must time your transfer to it without being hit by it. On the screen you see a small part of the game area. As well as the main playing area you can also see your score, lives, level and parts of the formula collected.

Piggy

Piggy

Sinclair ZX Spectrum - Released - 1988

Once upon a time there were 3 little pigs. The eldest needs your help. Travel through the mazes collecting the items to build his house, but beware of the ghosts, bees, wolves, snails and many more creatures that will try and stop him. You only have 3 lives so watch out!

Pinball

Pinball

Acorn Atom - Released - 1981

Pi-R Squared

Pi-R Squared

Sinclair ZX Spectrum - Released - 1987

In this logical game you have to move a sphere around cogs to collect a formula in the correct order. To move between cogs you press the space bar at the point they meet. Holding down W will allow you to move the opposite way the cog is moving but here you move slower, releasing W allows you to travel faster the way the cog is moving. Some cogs have baddies on them and you must time your transfer to it without being hit by it. On the screen you see a small part of the game area. As well as the main playing area you can also see your score, lives, level and parts of the formula collected.

Plan B

Plan B

BBC Microcomputer System - Released - 1986

Plan B was developed and published by Bug Byte for both the BBC Micro and the Acorn Electron in 1986. It was programmed by Andrew Foord with music by Peter Foord. You control a war drone teleported inside the computer complex and must find and destroy all the computer parts and then escape, while constantly fighting off the security robots. Extra rockets can be picked up and oil cans and spanners will replenish your energy, but be careful not to shoot these before picking them up. Some parts of the scenery can be shot to allow passage, to destroy computer parts or gain access to items,...

Plan B 2

Plan B 2

BBC Microcomputer System - Released - 1987

Plan B 2 (also known as Plan B Part 2: Mission Unlikely) is a sequel to the first Plan B game. It was developed and published by Bug-Byte in 1987. In this one you continue in much the same way, in charge of a single war drone. Your job is to explore a Togrian Computer Complex, fighting off the security robots. Extra rockets can be picked up and oil cans and spanners will replenish your energy, but be careful not to shoot these before picking them up. Some parts of the scenery can be shot to allow passage, to destroy computer parts or gain access to items, although it may not be immediately...

Plum Duff

Plum Duff

Sinclair ZX Spectrum

One day in the 惣ear you had to have one over the eight. Santa Claus is tipsy and all the presents have been wrongly delivered. So by landing your sleigh on a roof it's back down the chimneys, taking care not to wake any of the little kids wandering around. Find the presents, pick them up by pressing the fire button and put them in the right stockings. Of course there is the added bonus of all the mince pies you can scoff and the extra wine you can drink. But beware, some people have no sense of occasion and the man-eating plants they have bought for their Mother's-In-Law may find you their...

Pyramania

Pyramania

Sinclair ZX Spectrum - Released - 1984

When the evil Pharoah Bugenkamen died, his vast treasures were buried with him deep inside his pyramid. To prevent the marauding bands of looters from making off with his prized collection stolen from his many enemies, Bugenkamen insisted that the pyramid be booby trapped and guarded by all manner of evil beings. Can you overcome the curse he had placed on his final resting place? Can you overcome the obstacles in your path and retrieve the treasure? And can you get out alive?

Pyramydya

Pyramydya

Amstrad CPC - Released - 1986

Rally-X

Rally-X

Microsoft MSX - Released - 1984

You control a small car running around in a maze. What you have to is to pick up the ten green flags to get more points. While you try to collect the flags you are chased by hostile cars that try to crash your car. So dodge them by using your smoke screen. Other factors to take into account are a time limit, fuel gauge and that some roads are blocked by an rock! The right bottom corner of the screen shows a radar map that shows your position (black dot), the location of the hostile cars (red dots) and the position of the flags (green dots). Not shown on the map are the special red flags marked...

Rapscallion

Rapscallion

Sinclair ZX Spectrum - Released - 1984

Rapscallion the Rogue has captured the ownership rights to your castle, and imprisoned you out in the wilderness. Fortunately, your friend the Princess has transformed you into a bird, allowing you to escape and begin your quest for vengeance in this arcade adventure. The screens are linked in a maze fashion, with most having multiple exits, and each has its own hazards. These include marauding cats, dual spikes that close in on you, bolts of electricity fired out from linked points, spiders, and loads more. The graphical style is large and blocky, and certainly out of the ordinary. You can...

Roboto

Roboto

Sinclair ZX Spectrum - Released

Roboto

Roboto

BBC Microcomputer System - Released - 1986

Roboto was written by Eugene Smith and published by Bug-Byte for the BBC Microcomputer in 1986. Rampaging auto components are destroying the galaxy's last power source. You control Roboto and must de-activate all of the plant's zones. There are 51 zones or rooms. The components are de-activated by destroying the "power orbs" and leaving through a different exit to the one you entered by. Unless, that is, there is only one exit. It is best if you map the reactor as you go on as it contains one-way systems. Some power orbs give extra ammunition. Bonus points are scored by destroying meanies....

Rupert and the Ice Castle

Rupert and the Ice Castle

Sinclair ZX Spectrum - Released

Rupert and the Ice Castle is a video game developed by Taskset and published by Bug-Byte in 1986. It was released for the Commodore 64 and ZX Spectrum. The game is based on Rupert Bear, a British cartoon and comics strip character created in 1920 by artist Mary Tourtel. In this platform arcade game the player takes the role of Rupert Bear. Rupert's friends Bingo, Edward Trunk, Algy and Badger Bill have been all frozen by Jack Frost's (one of the characters of the story) evil sister, Jenny; while they were visiting Jack at the Ice Castle. Rupert has a number of magic ice pills which will...

Savage Pond

Savage Pond

Atari 800 - Released - 1983

The goal for the player of Savage Pond is to build a colony of frogs. At the start, only a tadpole can be controlled, swimming in the depicted pond. It can eat amoeba, which increase the score, as well as worms which occasionally drop into the water. Eating five of them adds to a counter that, once it reaches 5, makes a beetle larvae appear. Eating it before the worm counter resets advances the game. Various dangers in and outside of the pond can cause the game to end. Dragonflies for example drop eggs into the pond, which can still be eaten as well as the larvae that hatch from them. Once...

Savage Pond

Savage Pond

BBC Microcomputer System - Released - 1984

Savage Pond was programmed by Peter Judd for Starcade. The goal for the player of Savage Pond is to build a colony of frogs. At the start, only a tadpole can be controlled, swimming in the depicted pond. It can eat amoeba, which increase the score, as well as worms which occasionally drop into the water. Eating five of them adds to a counter that, once it reaches 5, makes a beetle larvae appear. Eating it before the worm counter resets advances the game. Various dangers in and outside of the pond can cause the game to end. Dragonflies for example drop eggs into the pond, which can still be...

Savage Pond

Savage Pond

Acorn Electron - Released - 1984

The goal for the player of Savage Pond is to build a colony of frogs. At the start, only a tadpole can be controlled, swimming in the depicted pond. It can eat amoeba, which increase the score, as well as worms which occasionally drop into the water. Eating five worms adds to a counter that, once it reaches 5, makes a beetle larvae appear. Eating it before the worm counter resets advances the game. Various dangers in and outside of the pond can cause the game to end. Dragonflies for example drop eggs into the pond, which can still be eaten as well as the larvae that hatch from them. Once...

Sbugetti Junction

Sbugetti Junction

Sinclair ZX Spectrum - Released - 1986

Trainee-traffic cop Louigi is on the loose. He still thinks he's sur le contignon. Its megapile-up time unless you take control.

Scramble

Scramble

Commodore VIC-20 - Released - 1982

Scramble (also known as VIC Scramble) is another Scramble game for the VIC-20, but with some alterations that make it stand out. As usual, you fly with a ship through a system of caves, but this cave lacks the usual roof. You shoot or drop bombs at the usual missiles, saucers and fuel pods, but in this version, you don't shoot and bomb simultaneously. Bombs are released by pulling back on the joystick with the fire button pressed. Of course, this means that you can't go back and forth as usual, instead your ship is glued to the back of the screen. While the scrolling is forced, pushing forward...

Sea Lord

Sea Lord

BBC Microcomputer System - Released - 1983

In this game you pilot a submarine around and have to fight off the ships of the Sea Lord.

Spectral Invaders

Spectral Invaders

Sinclair ZX Spectrum - Released - 1982

Earth is under attack from fleets of alien space ships. Conveniently lined up in nice grids, the aliens sweep side to side, dropping one row each time they reach the edge of the screen. Avoiding their bombs, the player has a tank that can trundle left and right at the bottom of the screen, hiding behind gradually crumbling buildings for cover, and has to shoot the aliens before they can land. Yes, that's right, it's a version of Space Invaders for the Spectrum.

Spectres

Spectres

Sinclair ZX Spectrum - Released - 1982

Spectres is a Pac-Man styled game in which the payer takes on the role of Eddie who's job description probably says he's a 'Maze Maintenance worker.' Eddie is an electrician. His job is to replace all the light bulbs in a maze, a maze that's naturally enough populated by ghosts. As the player / Eddie walks around the maze they leave a trail of light bulbs behind them. When Eddie reaches a generator all light bulbs currently placed will light up, this makes any ghosts in the lit areas vulnerable. However, when the generator burns out it disappears and takes all the bulbs with it. When a...

Split Personalities

Split Personalities

Commodore 64 - Released - 1986

The game presents the player with a blank screen to play with. The player controls a flashing cursor which can be moved at will over the canvas. Pressing the fire button causes the first piece of the puzzle to slide out on to the playing area. This piece can then be slid around the screen to a place of the players choosing. A miniature preview of the completed image acts as a guide for the player and also highlights the piece of the puzzle that the player is currently controlling. In addition there were also tiles that contained bombs which needed to be ejected from the playing field within...

Split Personalities

Split Personalities

Sinclair ZX Spectrum - Released

Sliding block puzzle games were one of the many non-electronic forms of entertainment re-made with new twists for the digital age. The basic premise involves being presented with 1 of 10 pictures (representing famous figures such as Ronald Reagan, Maggie Thatcher, Lady Diana and even Sir Clive Sinclair), with the complete picture presented at the side of the screen. You must move your cursor onto the, pick up a piece, and place it onto the main playing area, ensuring that you can move the others into place. Unlike with the plastic versions there are 16 pieces to fit into 20 spaces, allowing...

Squeakaliser

Squeakaliser

BBC Microcomputer System - Released - 1986

Squeakaliser is a platform game by Bug-Byte Software, released for the BBC Microcomputer in 1986. If you're a mouse then avoiding cats is a way of life. Now the Squeakaliser is on the case. Collect the keys and you can release the instruments of revenge. Push that giant cat trap and grab yourself a moggy. Hand over the dynamite and watch him run. Watch out as you collect your keys, or the cats will pulverise you if they can. Keep an eye on the time, as it could be the end of the chase for you.

Star Force Seven

Star Force Seven

Acorn Electron - Released - August 1, 1986

You are the last Star Fleet Commander deep in space battling for 25 planets. Navigational and battle options, spyships, ground forces, fighters and a range of weapons. Stop the invasion of Earth and destroy the Battleglom from Vragus IV.

Star Force Seven

Star Force Seven

BBC Microcomputer System - Released - 1983

A military strategy game set in a futuristic space context. It was originally published by Argus Press Software (APS) and was re-released in 1986 on the Bug-Byte label as well as featuring on the Bug-Byte Compilation.

Star Trader

Star Trader

Sinclair ZX Spectrum - Released - 1984

In a distance galaxy is a star system containing eight planets in which profits could be made trading between each planet until space pirates came along and robbed the traders on their trade routes. The traders could fight and die or get taxed by the pirates for a 1/4 of the value of the cargo and now all the traders have given up or left the star system. You are the only trader left and you now have the opportunity to trade between all eight planets being careful to avoid any pirates on the way. You start in a starport on Planet 0 and you can see a small graphic representation of where you...

Stay Kool

Stay Kool

Sinclair ZX Spectrum - Released - 1984

Space pilot Luke Warm is stranded on his crippled spaceship after one of his less successful space battles. Fortunately, the ship does have a shuttlec-raft which can be used to escape in, but being rather overconfident, Luke has neglected to refuel the shuttle before going into battle. The necessary fuel rods are on board somewhere, but Luke was not too careful about where he stowed them and so they are scattered around the huge ship. The damage to the ship has sent haywire some of the automatic equipment and robots and has also released some of Luke’s less than friendly pets. This makes...

Styx

Styx

Sinclair ZX Spectrum - Released - 1983

Styx is an action maze game published by Bug-Byte Software in 1983. It was the first ZX Spectrum game written by Matthew Smith, and the first of his three-game contract with the company. He went on to write Manic Miner in the same year, as well as a sprite designer utility for Adrian Sherwin to use in developing The Birds and the Bees. Essentially a maze game, the screen is split into three sections - a brick maze, an underwater section and a final confrontation with the Grim Reaper. The first maze section is similar to Wizard of Wor and enemy spiders regenerate when shot until the...

Tank Battalion

Tank Battalion

Microsoft MSX - Released - 1984

In Tank Battalion, you control a tank in a maze. One after another, enemy tanks enter the maze, and you must shoot them all before they reach and destroy your base. The maze walls can be shot and destroyed. After all white tanks are destroyed, you proceed to the next level. Each level layout calls for different tactics, depending on the formations of the walls. Some spots on certain levels make for perfect ambush tactics, on other levels you must rally back and forth to eradicate the enemy tanks. Occasionally a red tank appears, shoot it for bonus points.

Templeton

Templeton

BBC Microcomputer System - Released - 1987

Templeton was programmed by Jeffrey Cooke and published by Bug Byte in 1987 for the BBC Micro and Acorn Electron. It is compatible with the BBC Model B+ and Master 128 machines as well. Templeton is a neglected rat that has been left to fend for itself in the sewers wishes to escape and return to the city. Within the hostile community, starfish, rubbish bins, sea anenomes, clams and fish are all deadly enemies, while turnstiles are merely troublesome in blocking it's path to freedom. Your objective is to help Templeton to find his way through the 30 sewer systems. Turnstiles may only be...

Tennis

Tennis

Acorn Electron - Released - July 1, 1986

It's 3D Arcade Centre Court action with speech against five of the world's best! Can you out volley, out serve and outwit the likes of Powerful Pierre & Norm Everidge. Ace programming by Margaret 'Champion' Stanger.

Time Trax

Time Trax

Microsoft MSX - Released - 1986

Dark forces have set out to destroy the fabric of time, by opening eight space-time continuum portals. Each one is guarded by a great mind, who must have a relevant object returned to them before they will allow you to seal the portals. Doing this requires formulating a spell from the runes the Minds give you. All of this is played out in a combination of side-view action and icon-based object manipulation. Starting in your living room as you search for a weapon and its bullets, you move along a network of levels and ladders, avoiding or shooting the many foes you encounter. Pressing down...

Transector

Transector

Commodore 64 - Released - 1984

Released as part of the "30 Games" game pack. This is like a reverse Gridrunner crossed with PacMan. You need to collect the dots while Gridrunner-like guns fire at you and you are also avoiding baddies zipping around the screen. Very frenetic, a much faster pace than most "collect-em-up" games of this sort.

Turmoil

Turmoil

Microsoft MSX - Released - 1985

Bug Byte's Turmoil is a platform game starring Mick The Mechanic. He works for Sheik Abdul Al Kohol, the dictator of El Khazi, who is known for his fabulous car collection. Because Sheik Abdul Al Kohol doesn't pay Mick The Mechanic too well - he's getting payed in sheep's eye balls - he is going to steal the sheik's cars. To do that he has to collect oil for the car to make it drive off to the next screen. However, the sheik's cars are protected by fanatical and murderous Arabian bodyguards. Mick has to climb on and off ladders to collect the oil in his oil can and, when the can is full,...

Twin Kingdom Valley

Twin Kingdom Valley

BBC Microcomputer System - Released - 1983

Twin Kingdom Valley is a graphic text adventure where you will see a picture (with some animation) of your location before seeing a text description of what you can see, any items and any characters in that location. You type in commands to control your player. You can ask to see your score and your strength score. Your strength score is high at the start but not eating or drinking, or being attacked will weaken you and decrease your strength score, but you can wait (if it is safe) to increase it. The aim of the game is to get 1024 points.

Twin Kingdom Valley

Twin Kingdom Valley

Acorn Electron - Released - 1983

Twin Kingdom Valley is a graphic text adventure where you will see a picture (with some animation) of your location before seeing a text description of what you can see, any items and any characters in that location. You type in commands to control your player. You can ask to see your score and your strength score. Your strength score is high at the start but not eating or drinking, or being attacked will weaken you and decrease your strength score, but you can wait (if it is safe) to increase it. The aim of the game is to get 1024 points.

UFO Bomber

UFO Bomber

Acorn Atom - Released - 1981

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