Bug-Byte Software

2K Programs

2K Programs

Acorn Atom - Released - 1981

Includes: 1) Moon-landing 2) Reaction Test 3) Hangman 4) Torpedo

747

747

Acorn Atom - Released - 1981

Passengers and crew of a 747 Jumbo Jet are in your hands on a flight to land at England's busiest airport Heathrow. The huge aircraft is solely in your command as you fly in the pilot's hot seat through the suburbs of London. When you have located the position of two Heathrow runways you must start the descent and safely land the aircraft. Just how good a pilot you are will be revealed once you have completed the landing as you receive points for airmanship. Bug Byte's 747 Flight was actually written by a Jumbo Jet pilot for the Liverpool software supplier, so it earns top marks for its realism. On the screen you are confronted with various figures representing altitude, the state of the undercarriage, a compass, the rate of climb in feet per second, the speed of the aircraft in knots and the angle of the flaps in degrees, to name but a few. To help you on your flight, a map of Heathrow's environs has been included with the game. On it are marked the 10 stations (six of which are close to the two runways) and possible flight paths.

A View to a Kill: The Computer Game

A View to a Kill: The Computer Game

Commodore 64 - Released - July 1, 1985

You are James Bond and you must stop Max Zorin from destroying Silicon Valley and dominating the microchip market. This game will take you to Paris and San Francisco. In Paris you will need to chase Mayday in your vehicle as she parachutes down to her extraction point. In San Francisco, you will get to go to City Hall and go to an abandoned mine where you must disarm a bomb. If the bomb is not disarmed a huge earthquake will occur and Silicon Valley will be flooded.

Aardvark

Aardvark

Commodore Plus 4 - Released - 1986

Based on the arcade game Anteater, you are an anteater and you must bury your long snout in the anthill and collect the ant larvae to proceed to the next anthill. Eat ants that walk across the screen before they damage your snout resulting in the loss of one of your lives. Attack the queen ant to destroy all ants, and sneak up behind worms to eat them. When the sun goes down, a spider will appear and follow where the snout leads to you

Aardvark

Aardvark

Commodore 64 - Released - 1986

Based on the arcade game Anteater, you are an anteater and you must bury your long snout in the anthill and collect the ant larvae to proceed to the next anthill. Eat ants that walk across the screen before they damage your snout resulting in the loss of one of your lives. Attack the queen ant to destroy all ants, and sneak up behind worms to eat them. When the sun goes down, a spider will appear and follow where the snout leads to you. Datamost released a similar clone for the C64 called Ardy the Aardvark.

Adventure

Adventure

Sinclair ZX-81 - Released - 1982

In this text adventure you have been tasked by the Emperor to find the three pieces of his Sceptre and put it back together again. Each screen describes your location with any objects that can be seen as well as any exits. You type in commands with the keyboard to interact with your surroundings and objects.

Alice in Videoland

Alice in Videoland

Commodore 64 - Released - 1984

Follow the adventures of Alice as she enters Videoland. There are four games to be completed to get Alice back home. Before your game starts you watch Alice follow the white rabbit through the country side and into the rabbit burrow. The next screen shows Alice falling. Game One: Alice is in a strange room and must collect potions, slices of cake, keys and a basket to carry her goodies. Alice can go left and right and enter various rooms with the keys she collects. Be careful though of a nasty alarm clock floating around. One touch ends the game. Game Two: Alice is in a big colourful garden where she must hop from mushroom to mushroom to collect rocking-horse flies. This turns them into red balls. Get as many balls as you can as this will help in a later game. Game Three: Alice is now on a giant chess board and must get to the other side with the help of the White Knight. Tweedledee and Tweedledum alongside the Jaberwock try push her back. Game Four: The final game is a croquet game. Remember those red balls from game two. Well you now have to hit them through the hoops before the Queen of Hearts jumps on them and squashes them. The game is shown from a side view with colourful graphics.

Alice in Videoland: The Further Adventures

Alice in Videoland: The Further Adventures

Commodore 64 - Released - 1986

The Further Adventures of Alice in Videoland is the sequel to the game Alice in Videoland based on the Lewis Carroll character from the classic novel Alice in Wonderland. The game sees Alice playing with her cat in her house before entering a magical mirror to a strange world. Outside her house, Alice finds a pathway which is viewed from the side at an elevated angle, and as she walks along the path from the left to right the screen scrolls as she moves. On her walk down the path, Alice encounters Dragons and a number of these can be destroyed by touching them but after a certain number, Alice will lose one of six lives if she touches anymore. Also moving on the path are doors and these need jumping over and if she touches one then she appears back outside her house. The game allows up to four players to play and there are nine skill levels to choose from (1-9). The original game Bug-Byte have re-released this from consisted of four different scenes to play and came on disk from Audiogenic Software Limited. The problem players found was when they reached the end of the first scene the C64 thought the game was still on disk instead of cassette and tries to load the next scene but fails to do so. After a couple of attempts the C64 would reset.

Alien

Alien

Sinclair ZX Spectrum - Released - 1984

Alien is a slow-moving but suspense-heavy game that uses very simple black and green graphics, with a little extra color for some text and for the location of the characters. An omniscient menu driven game, the player is put in charge of all of the crew members of the Nostromo. The game starts with one of the crew members being killed by the alien, which mirrors the death of Kane when he gives birth to the alien in the movie. The player moves the characters around on a map-grid representation of the ship as they search for the alien. Littered around the map are various objects that are useful such as nets, incinerators, pistols, and oxygen tanks. The player can order one of the crew members to pick up such objects and use them when needed. The game is challenging in that, based on the current situation, the emotional status of your crewmen could change. The emotional status can range from confident, stable, uneasy, shaken, hysterical, and broken. This means that the crew members will not always obey your orders and can be frozen by fear or unwillingness to enter a hazardous situation. Ordering characters to pick up weapons can positively affect their emotional status and they are more likely to follow orders. Sending a character off alone can negatively effect their emotional status causing them to perform poorly. Furthermore, like in the film, one of the crew members is secretly an android and he will turn on the other crew when the player least expects it. When the crew is reduced to three there is the option of self destructing the ship and escaping in the Narcissus.

Alien (Argus Press Software)

Alien (Argus Press Software)

Commodore 64 - Released - November 1, 1984

"In space no-one can hear you scream." That tagline from the movie is apt for this strategy adaptation that follows the plot line of the first movie in the franchise. The action starts after the chestburster scene which unleashes an alien organism into their enclosed spaceship. The remaining crew members must attempt to destroy it while the traitorous android tries to protect the alien. There are 3 decks to search with 35 different rooms which are connected by ducts which the alien can use to sneak up on people. You can herd the alien into an airlock to blast it out into space, or set the auto-destruct on the ship and flee in the shuttle with all remaining live crew members plus Jones the cat who must be found and put in a box. The screen shows you a plan of the deck you are on, and the ducts in the immediate area. There are ‘trackers’ and sensors which can be used to pinpoint movement in other areas. In ordering each crew member, you are given possible movements or other actions such as picking up weapons, entering the ducts or catching the cat. In certain situations, special options will appear such as starting the self-destruct system when in the command centre. The responses to orders are also affected by the personality of the crew member, and how much they have had to suffer. The screen also displays reports on the condition of the crew member you’ve selected, whether there is any damage to the room you’re in and whether the duct grills are open (meaning the Alien has been through there). You also get the occasional message from the ship's computer ‘Mother’ like when a crew member dies. Sound effects create suspense. At times you hear the alien move around or doors and grills being opened as well as the blip from the tracker.

American Football

American Football

Commodore 64 - Released - 1984

Here's your chance to play the sport of American football against the computer or a friend. After choosing team names and picking heads or tails, it's onto the game. The game is a top down view of the whole pitch. After the kick off and the receiver has been tackled or scored a touchdown you can select your play by typing in the first two letters. For defence you have a choice of four including pass, run or blitz. For offense you have a choice of ten plays including bomb, shotgun, Punt or kick. Then you watch the action until the play is over.

Another VIC in the Wall

Another VIC in the Wall

Commodore VIC-20 - Released - 1982

Another VIC in the Wall is a simple Breakout variant. The player uses a paddle at the bottom of the screen to reflect a ball that bounces around the screen. The screen is constantly being filled with bricks and the idea is to destroy these by hitting them with the ball. If the ball goes past the paddle the player loses a life. He has three lives in total. The goal is simply to get as many points as possible. There is no end to it as new bricks are continuously added to the screen. The game is written in machine code and can be played with either keyboard or joystick.

Antics

Antics

Sinclair ZX Spectrum - Released - 1984

Boris Bee, hero of "THE BIRDS AND THE BEES", has been set upon by a vicious gang of ants and locked away, somewhere within their nest, to await a terrible fate. Fortunately for Boris, help is at hand in the shape of his cousin, Barnabee who is about to launch a daring rescue mission. You control Barnabee as he searches the labyrinthine ants nest in search of his missing friend. Can you rescue Boris and guide him back to the safety of his hive, or will you perish underground?

Antics (Bug-Byte Software)

Antics (Bug-Byte Software)

Commodore 64 - Released - 1985

Boris the Bee (star of the first game) has been kidnapped by a gang of antisocial Chavs, and his fantastically-named cousin Barnabee must rescue him. You control Barnabee as he travels through the underground ant complex, which has two different entry points from the four above-ground screens which are initially in view. In the main bulk of the game, the side view screens contain ants which must be anticipated and avoided, as they reduce your strength. The action is rather frantic at times. At the risk of being pedantic, you need to touch flowers to restore your energy through pollen. The game arrangement is a maze, with many flowers which remove barriers elsewhere in the maze. Many individual screens are self-contained mazes, with barriers which are removed when you move or fly into them. In keeping with the maziness, many screens have more than 2 exits. Once you find Boris, you must guide him back to the surface at his speed (which, without being flippant, is slower than yours).

Aquarius

Aquarius

Sinclair ZX Spectrum - Released - 1983

Your enemy has built destructive machines in underwater caverns. As you are skilled in underwater combat, it is your job to reach and destroy them, in this side-view scrolling shooter. You must battle past creatures such as jellyfish, sharks and squirts, by shooting them (sharks can only be shot in the head). Also watch out for the tangling seaweed, and mines the enemy has placed, and pick up oxygen tanks regularly. The second level has a jagged Scramble-style cave to negotiate, but with otherwise identical gameplay. Unusually, you are given a colour code at the start of a level - you must give this at the end of a mission to be credited with completing it. This earns you an extra life.

Arena

Arena

Amstrad CPC - Released - 1985

In the year 2027 Earth bound conflicts and disputes were resolved by a return to a medieval concept. You have been selected to compete in the magnificent Battle Arena for the currently vacant position of Champion of England following last month's death in combat, of your predecessor during a bout against Wales. To succeed, you must demonstrate your command of the battle field tactics together with a keen mental agility. Searching the battle fields for signs of your opponent, you have the facility to view the areas of the battle field and the locations of your slave tanks. The speed with which you absorb reports and give orders to your slave tanks will determine your life expectancy in the most hazardous career. Control of all weapons systems is effected only from your command tank, combat being displayed on your master console giving vector graphic display of the movement and action of enemy units. Ammunition is strictly limited and you are well advised to hold your fire until you can see the whites of their V.D.U's.

Atom Chess

Atom Chess

Acorn Atom - Released - 1981

A chess program for the Acorn Atom released in 1981 by Acornsoft on cassette. Atom Chess was an improved version of Chessnut by Geoffrey Bulmer which competed at the 2nd European Microcomputer Chess Championship. Atom Chess recognizes all legal chess moves, including castling, en passant, and promotes to queen only. The program uses pure coordinates for game notation and entering moves, allows to manually set up positions, and features 6 levels of play.

Automan

Automan

Commodore 64 - Released - 1985

This is the game based on the 80's TV series of the same name. Automan is a Tron style computer generated super-sleuth who has a glowing cursor to produce cars and 'coptors. An evil Automan clone has been created by an underworld crime organisation using the same program as Automan. It won't be for doing good though. Automan needs to find objects and evidence to track his clone down and destroy him. Be careful though, there are many objects waiting to kill him. When he has collected the evidence and objects he can drive to the next location. The game is a flick screen platform game. To get to some parts of a screen you have to go onto another one to come back on yourself. The bottom info bar tells you your location, score and how many objects and evidence you have collected. The driving sections are a 3D maze style game.

B.B.C. Golf

B.B.C. Golf

BBC Microcomputer System - Released - 1982

A very early (and somewhat unusual) golf game. While you have control of the choice of golf club and strength with which you'll hit the ball, you're not in control of the direction of where you want the ball to land.

Backgammon

Backgammon

Acorn Atom - Released - 1981

BBC Chess

BBC Chess

BBC Microcomputer System - Released - 1982

BBC Chess (also known as Beeb Chess, and Bug-Byte Chess) is Bug-Byte Software's attempt at an early computerized chess game for the BBC Micro. This version was released in 1982. It is single-player only.

Bomber Bob in Pentagon Capers

Bomber Bob in Pentagon Capers

Sinclair ZX Spectrum - Released - 1985

"inspired" by the arcade game Bomb Jack, popular at the time. Jump your caped superhero Bomber Bob around a series of 50 rooms in the Pentagon, avoiding meanies and collecting bombs planted by evil Kaptain Kleptor. Each room is titled with an appalling pun. Rooms have a time limit as well. Like many Speccy games of the time, it starts out very easy but quickly becomes insanely difficult.

BOP!

BOP!

Microsoft MSX - Released - February 2, 1986

Breakout

Breakout

Acorn Atom - Released - 1981

Capt'n Kidd

Capt'n Kidd

Commodore 64 - 1985

Based on the arcade game Check Man, you play the role of Capt'n Kidd as you attempt to defuse bombs on a various number of levels. You play on a 15x12 grid viewed from above with the whole grid on screen and you must move to a bomb on screen to touch it and remove it. The bomb needs defusing within a time limit and if successful then depending on the level number, another one appears. As you move about the grid, any square you move from disappears so careful planning of your route must be made but if you do find yourself trapped then you can move the row your on, left or right. There are two types of nasties on the screen and these are skull & crossbones or boots. The skulls stay where they are but move if the row they are on is being moved by you. The boots move around the grid themselves but cannot move onto blank squares. Flags can be collected for extra bonus points. If you touch a nasty, get trapped or fail to defuse a bomb within the time limit, then you lose on of five lives.

Capt'n Kidd

Capt'n Kidd

Amstrad CPC - Released - 1985

Based on the arcade game Check Man, you play the role of Capt'n Kidd as you attempt to defuse bombs on a various number of levels. You play on a 15x12 grid viewed from above with the whole grid on screen and you must move to a bomb on screen to touch it and remove it. The bomb needs defusing within a time limit and if successful then depending on the level number, another one appears. As you move about the grid, any square you move from disappears so careful planning of your route must be made but if you do find yourself trapped then you can move the row your on, left or right. There are two types of nasties on the screen and these are skull & crossbones or boots. The skulls stay where they are but move if the row they are on is being moved by you. The boots move around the grid themselves but cannot move onto blank squares. Flags can be collected for extra bonus points. If you touch a nasty, get trapped or fail to defuse a bomb within the time limit, then you lose on of five lives.

Cavern Fighter

Cavern Fighter

Sinclair ZX Spectrum - Released - 1984

Are you willing to plow through six levels of asteroids, alien ships and defense installations, and finally a Dicator's Lair, so as to save the sleepy English town of Watford? If not, you might be better to pass on this Scramble-inspired shoot 'em up. The caverns you fly through have the standard zig-zag walls, which must be avoided. There are no mid-level restart points, and only three lives, which makes things tougher.

Chicken Chase

Chicken Chase

Atari 800 - Released - 1986

Players control a cock who is making sure that his wife delivers at least one of her children into the world. The cock automatically goes into the back room to mate with his wife, who lays an egg shortly afterwards. After this, it is up to the player to make sure that there is at least one egg among the two rows of nests, and that the egg is not destroyed by snakes, rats, raccoons, porcupines, and the like that are smart enough to climb the ladders leading up to the nests. The creatures enter the henhouse from either side, and must be moved along by pecking at them. As the cock walks around the henhouse, its energy will decrease. It must be replenished by eating chicken feed at both sides of the henhouse. Only then will the cock move faster. Upon entering the back room, the player must wait until one or more hearts appear at the top of the screen, as they indicate the number of eggs the mother will lay. Since there are ten nests, up to ten hearts can only appear at a give time. When an egg sits in the nest long enough, a egg will hatch out, and the resulting chick will make its way toward the back room, ring the bell outside the door, then go on in. If one of the creatures destroy an egg, or the only egg in the nest hatches out, the player loses a life, and the game is over when all lives are lost.

Chicken Chase

Chicken Chase

Microsoft MSX - 1986

Players control a cock who is making sure that his wife delivers at least one of her children into the world. The cock automatically goes into the back room to mate with his wife, who lays an egg shortly afterwards. After this, it is up to the player to make sure that there is at least one egg among the two rows of nests, and that the egg is not destroyed by snakes, rats, raccoons, porcupines, and the like that are smart enough to climb the ladders leading up to the nests. The creatures enter the henhouse from either side, and must be moved along by pecking at them. As the cock walks around the henhouse, its energy will decrease. It must be replenished by eating chicken feed at both sides of the henhouse. Only then will the cock move faster. Upon entering the back room, the player must wait until one or more hearts appear at the top of the screen, as they indicate the number of eggs the mother will lay. Since there are ten nests, up to ten hearts can only appear at a give time. When an egg sits in the nest long enough, a egg will hatch out, and the resulting chick will make its way toward the back room, ring the bell outside the door, then go on in. If one of the creatures destroy an egg, or the only egg in the nest hatches out, the player loses a life, and the game is over when all lives are lost.

City Defence

City Defence

BBC Microcomputer System - Released - 1982

Your cities are under attack! Defend them by launching missiles to counter that attack. You can even move the last missile fired left and right.

Cloak of Death

Cloak of Death

Atari 800 - Released - 1984

At night, no one will hear your screams! A text adventure with graphics from David Cockram and released in 1984.

CORE

CORE

Commodore 64 - Released - 1986

The asteroids have been colonised and are protected in the Federation. An evil contingent of aliens have decided to wipe-out the humans. Unable to find out why this has happened the Federation sends Mr Andrew Angello to gather information of the attacks. One such asteroid EROC 1 has just had such an attack. A faint signal is still being heard so this means the Central Computer is still working. Mr Angello needs to find the bio-memory chips so that the plan of attack and alien armaments can be studied thus saving other asteroids in the future. You play Mr Andrew Angello and you have to walk around the caves beneath the surface of the asteroid over four levels. Although the aliens have left they have left booby traps and if touched saps the power from his backpack. When the energy is gone then Andrew will suffocate. Power can be replenished by finding batteries. Various pieces of equipment need to be found and to do this a spade has to be found so you can dig into the ground. Core is a flick screen side viewed game. The joystick moves you around while pressing down allows you to pick up objects or dig with the spade. As well as the main playing area you can see an information bar as well as directions you can go, time, backpack power and icons allowing you to save the game.

Cosmiads

Cosmiads

Commodore VIC-20 - Released - January 1, 1983

Cosmiads is an action game very similar to Galaga. You are at the bottom and it is your goal to shoot the Cosmiads. Sometimes one, two, or even more Cosmiads will fly down and shoot.

Death Wake

Death Wake

Amstrad CPC - Released - 1986

The war over The Homeland is on the brink of being lost by the Allies as The Enemy hold the North, East and West, outnumbering everything the Allies hold. To make matters even worse, The Enemy are on the brink of completing research for atomic capabilities and when finished will finally end the war for the Allies. Many attempts have been made to destroy the research centre but all have failed as it's at the end of a heavily guarded inlet under a mountain. You, the Captain of The Undaunted are the nations last hope as you attempt to sail down from your base, sail across the sea, sail down the inlet before attempting to destroy the research centre. The game starts with a map of The Homeland showing the position of both sides bases, aircraft and ships. You must select your aircraft icons and select targets to attempt to destroy with more damage making the passage for your ship easier. Once you have attacked then the computer attacks your icons and any damage inflicted puts that icon out for one to two turns. Once all attacks have been made by both sides then various types of arcade sequences start as you make your way to your target. Complete an arcade sequence and you go back to the map to attack the computer once again. The arcade sequences are either viewed from above or a 1st person perspective. The above view ones have you controlling your ship and two escort boats, and you must shoot down planes while avoiding bombs, torpedoes or mines. You can steer your ship to avoid the various weapons and if you hold the fire button down you control a sight to shoot the planes but you can't control the ship. The 1st person sequences have you trying to shoot various ships by firing shells from your guns. You have to lower or lift the guns up and down to find the range for your shells while the enemy ships fire back at you. Your ship has a damage meter and everytime you are hit then it increases and if it reaches 100% then it is game over. Once you have made it to the research centre you now face the centre from a 1st person perspective and you have to destroy by firing shells through the doors as they close. If they shut then you have lost and the war is over.

Defcom

Defcom

Amstrad CPC - Released - 1986

Thanks to Earth's Star Wars Defence System, there hasn't been a war for years. Problem is a race of aliens are using the system to destroy eight major cities. The player, as Captain Nick Diamond, has to fly an EagleClassE751 over Earth and destroy the aliens and the satellites. Collect 1000 and Nick gets an upgrade to double lasers. While fighting Nick will be told which continent he is over. Defcom is a 3D shoot-em-up with a third person perspective from behind the ship. Aliens and satellites come towards the ship from the distance. Earth is seen at the bottom of the screen. Pushing the joystick left and the ship swings to the right and vice versa. Pressing the fire button fires the ship's weapon. While in the heat of battle the player can press space and a menu appears. Here the player can select a weapon, see his or her score or see the ship's energy and cities being hit. While paused the player can't fire but can still be destroyed.

Diagon

Commodore 64 - Released - 1985

For the last 200 years, the major energy is Di-Planium which is sourced on the fourth planet of the Krellis System defended by ten levels of defence called the Diagon Network. Your task is to defend the Network from an invading alien force by destroying all their ships on each level. The game is a top view single screen shooter where you move around the screen destroying the aliens, and although you can move in various directions, you can only fire forwards. On the outside of each screen are also aliens that fire inwards and if you are hit by their weapons or any ship then you lose one of five lives. Destroy all the aliens and you move to the next level. Before you start a game you can select your entry level (0-9).

Dig Dug

Dig Dug

Microsoft MSX - Released - April 19, 1982

Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.

Dogsbody

Dogsbody

Sinclair ZX Spectrum - Released - 1985

Nasty Dr. Dogmush is conducting experiments on innocent puppies to turn them into kannine killers. He has 192 imprisoned in his castle. The Animal Liberation Front special agent Dogsbody is digging to the rescue. Built on red sandstone the Dogmush stronghold is protected by 50 assorted robot guards and gremlins. Dogsbody can tunnel through the soil and avoid the meanies and even dislodge rocks to crush the odd gremlin or two. Mind you the gremlins do have nasty habits. Firstly, they seek you out even if you can't see them and secondly, they will be reincarnated where they started out. Flowers will grow to block pathways when Dogsbody clears an area above a flower; a useful way to trap a meanie. Keep your wits about you, as the deeper you go, the more they will come for you. The best of luck and woof, woof, woof, woof.

Dogsbody

Dogsbody

Amstrad CPC - Released - 1985

Nasty Dr. Dogmush is conducting experiments on innocent puppies to turn them into kannine killers. He has 192 imprisoned in his castle. The Animal Liberation Front special agent Dogsbody is digging to the rescue. Built on red sandstone the Dogmush stronghold is protected by 50 assorted robot guards and gremlins. Dogsbody can tunnel through the soil and avoid the meanies and even dislodge rocks to crush the odd gremlin or two. Mind you the gremlins do have nasty habits. Firstly, they seek you out even if you can't see them and secondly, they will be reincarnated where they started out. Flowers will grow to block pathways when Dogsbody clears an area above a flower; a useful way to trap a meanie. Keep your wits about you, as the deeper you go, the more they will come for you. The best of luck and woof, woof, woof, woof.

Dragon Quest

Dragon Quest

BBC Microcomputer System - Released - 1982

Explore the vast dungeon on your quest to find and destroy the evil dragon that has stockpiled the valuables of all the nearby villages - it's a dangerous mission so it is one you must do alone. Explore the dungeons, find your fortune and escape with your life. When your game starts, your character is randomly prescribed a series of skill points against the following attributes; Strength; Intelligence; Wisdom; Constitution; Dexterity; and Charisma. You are then given the option of being a Warrior or a Magician and a starting purse of 140 gold pieces that you can use to buy items from a shopping list to start your quest with - not all of which you will be allowed to use (depending on whether you're a warrior or a magician).

Droid Dreams

Droid Dreams

Commodore 64 - Released - 1987

You are a droid on a spaceship bored silly. The only way to escape from the boredom is to sleep and dream of being the hero and saving the day. You play one such dream as a ship is in distress and only you can save it. This is done by collecting objects and placing them in the right place over six levels. As well as enemy droids there are electrodes and bombs in your way. Watch your oil levels which deplete over time but can be topped up along the way. Droid Dreams is a side view horizontally scrolling game where you can move both left and right. The joystick controls your droid while the fire button fires your laser. The screen is split into two. The top half is the playing area while the bottom half includes details like oil level, score and lives.

DunJunz

DunJunz

Acorn Electron - Released - 1987

Dunjunz is a video game made for the BBC Micro and Acorn Electron home computers and released by Bug-Byte in 1987. It is essentially a clone of the popular video game Gauntlet where players controlled fantasy characters from a top down view. Unlike Gauntlet, each of the characters is given their own viewport onto the dungeon and can explore independently.

Dunjunz

Dunjunz

BBC Microcomputer System - Released - 1987

Dunjunz is a video game made for the BBC Micro and Acorn Electron home computers and released by Bug-Byte in 1987. It is essentially a clone of the popular video game Gauntlet where players controlled fantasy characters from a top down view. Unlike Gauntlet, each of the characters is given their own viewport onto the dungeon and can explore independently. Up to four players are able to play simultaneously, sharing the keyboard to control their characters. Each player views their character's progress via one of four viewports that divide the screen. As their character leaves a room, the viewport changes to show the new room.

Elevator Action

Elevator Action

Commodore 64 - Released - 1986

You are Agent 17 (codename: "Otto"). Your mission is to secure all top secret documents from a security building and escape in the getaway car, located in the basement of the building. Enemies spies are scattered throughout the 30-floor building and they have only one mission: execute Agent 17 at all costs. There are several ways in which Agent 17 can kill them: Shooting them with his gun. Kicking them by jumping onto them. Shooting a light on the ceiling while in an elevator, dropping the light onto one of them. Crushing them with an elevator. Whenever a light has been dropped, the hallways will be dark for a short period of time, making the enemy spies harder to see. The same holds true for hallways that are already dark. While Otto is in an elevator, he will have complete control of it by moving up or down. Agent 17 can still get killed if he's already in an elevator if a bullet's trajectory is aimed at it.. When Otto is not in an elevator, it will move from floor to floor automatically, even when enemy spies are in it. Otto is able to leap over the elevator gaps, but he must be as close to the edge as possible without falling off in order to make the jump safely. If there is an elevator cable in the way, however, it will block him, causing him to fall. Just because the game is called Elevator Action doesn't mean that elevators are the only means of travel. There are also escalators which you can ride up or down, useful if you want to avoid gunfire and don't have time to jump. Otto must go into the rooms with red doors to collect the top secret documents. If he tries to get to his car without getting all the documents, he cannot escape and must go back and collect the remaining documents. Once he has all the documents and drives away, he then proceeds to the next building. If Otto takes too much time to collect the documents, the alarm will go off, and he will have trouble controlling the elevators, which will take time to react. Bad guys will be especially aggressive. The alarm doesn't go off when Otto loses a life, it only resets after finishing a building. Besides ducking, bad guys may also drop themselves and lay flat on the floor. It's virtually impossible for Otto to shoot bad guys when they do this. Also, Otto cannot duck when in an elevator.

Elevator Action

Elevator Action

Sinclair ZX Spectrum - Released - 1987

They keep their secret evil plans behind locked doors, red ones to be precise. Otto lands on the roof of the building late at night. Enemy agents patrol all the floors making his job dangerous and tight. It calls for cunning, fast reflexes, and a steady hand to use all the lifts and escalators to clear all the rooms with a red door. Having collected the papers he can make his escape in a car on the ground floor. If you try to leave the building without collecting all the papers, the game takes you back to the middle of the building. The enemy get more numerous and a lot cleverer as you get nearer to finding all the papers. So get to it, it's arcade action all the way.

Flyer Fox

Flyer Fox

Sinclair ZX Spectrum - Released - 1986

In the world of Flyer Fox, civil aviation has become a highly dangerous endeavor. Aerial terrorists routinely shoot down commercial airliners. The only solution: a courageous pilot must man the new Flyer Fox fighter and escort the jumbo jets safely to their destination. The game is a shooter, seen from the cockpit perspective of the Flyer Fox. Each level begins with an automatic takeoff so the Fox finds itself behind the airliner to protect. Soon, enemy fighters will appear and must be shot down with the Fox's guns to keep the jumbo from harm. Cockpit instrumentation includes a radar, a compass and an artificial horizon, to be used to locate any enemies and also to find one's way back to the protected plane. There is also a status line that displays the current damage level of the airliner. If either the jumbo is shot down or the Fox's fuel runs out before all enemies are shot down, it's game over. In later levels the difficulty increases, with the enemy planes being more agile and actually shooting back. In an unusual feature for a mid-80s title, the game features synthesized speech, used for radio messages from the airliner.

Friday the 13th: The Computer Game

Friday the 13th: The Computer Game

Sinclair ZX Spectrum - Released - 1985

A quiet holiday camp at Crystal Lake is disturbed when one of the campers, Jason, is drowned. His mother, distraught with grief, blames the other campers who did nothing to help him. She vows revenge and murders all the holiday makers except one girl who kills her. The survivor floats into the middle of the lake where Jason rises from the water, to take his revenge. Jason is still wreaking havoc throughout Crystal Lake when you arrive for a holiday. Your task is to find a safe sanctuary where Jason cannot go and then persuade your friends to gather there. You have to identify Jason! He is a normal player moving around the game until he attacks or is attacked. You are warned about each attack and have a chance to find him, but Jason waits for no man.

Friday the 13th: The Computer Game

Friday the 13th: The Computer Game

Commodore 64 - Released - 1986

Jason Voorhees is hiding in the forest, waiting to avenge his mother's death, when a party of teenagers visit the eerie Crystal Lake holiday camp near the killer's filthy grotto. Jason puts on his hockey mask and sharpens his machete, ready for a razor-sharp massacre. Ten of your friends are lost in the surroundings of Crystal Lake. Jason is out there to hunt them down. It's up to you to find him and kill him before he kills you. Luckily, there are a lot of weapons to be found in the scenery, ranging from small knives to chainsaws. Unfortunately, Jason looks like a normal player until he attacks or is attacked. So it's up to you to identify him and end the nightmare by killing Jason. Depending on the number of friends surviving when Jason is killed, you'll get bonus points. You'll then start over again with a different character.

Fridge Frenzy

Fridge Frenzy

Sinclair ZX Spectrum - Released - 1985

Fruit Machine

Fruit Machine

Acorn Atom - Released - 1981

Fruit Machine is a three wheel simulation of slot machine for one player.

Galaga

Galaga

Microsoft MSX - Released - 1984

Galaga is a vertical arcade shooter from Namco. You control a space fighter at the bottom of the screen, scrolling left and right in order to avoid oncoming bombs and kamikaze attacks from alien invaders--and to fire your own missiles to fight back! There are an infinite number of stages to progress through. Every third level is a "challenge stage" in which you have a free chance to shoot as many aliens as possible and rack up bonus points. Certain aliens have tractor beams they can use to capture one of your ships. If that wasn't your last "life," you can try to shoot that alien down and recapture your ship, giving you two ships at once and doubling your firepower. A summary screen appears when the game is over, giving you both your final score and you final "hit ratio"--the number of missiles fired, enemies destroyed, and the percentage of targets hit.

Galaxian

Galaxian

Microsoft MSX - Released - 1984

Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.

Galaxian

Galaxian

Acorn Atom - Released - 1981

Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. Instead of the normal 4 alien types in Galaxian, the Acorn Atom version only has 2, but retains that those higher up the screen score more points when destroyed. At set intervals, an enemy will move down the screen towards you, which is a moment of high danger. Clear a wave and another is generated.

Galaxy Wars

Galaxy Wars

BBC Microcomputer System - Released - 1982

General Election

General Election

Sinclair ZX Spectrum - Released - 1983

The object of the game is to win more seats than your opponents in Parliament. Each player chooses a Political Party to lead, and unless otherwise stated, all parties have equal turns of play. To keep the game to a practical size there are only 100 Constituencies (seats). These are split up into five regions. As in real politics, seats are VERY SAFE, SAFE, MARGINAL or VERY MARGINAL. In non-political terms, the very safe seats give an advantage to the owner of the Constituency, as they are harder for other parties to gain. The very marginal seats are much easier for the other parties to gain, although there is still a small built-in advantage to the owner of the seat.

Gladiator

Gladiator

Sinclair ZX Spectrum - Released - 1986

Marcus of Massina was captured when Roman legionaries ransacked his village. Marcus was taken to Rome and sold as a slave where his owner sent him to gladiator school. The object in Gladiator is to compete in gladiatorial combat and win fights. Money is earned by winning matches, but also by betting on them. The aim of the game is to become the Emperor's champion and to accumulate enough money to buy one's freedom. Before a match, three out of forty-five different types of weapon can be selected. The weapons have different attack and defence ratings which are found by trial and error. During combat, 25 moves are available. There is also a multi-player mode: 2 or 4 players can compete, with two facing off per bout.

Glass

Glass

Amstrad CPC - Released - 1986

Glass is a 3D arcade shooter where the player controls a starfighter simulator and has to clear 14 levels of action to achieve Game Lord status. Your planet has been invaded by aliens and they have built three citadels that act as a base for further expansion.The objective is to acquire the skills to become a starfighter pilot to fight the alien invaders. Before you reach the citadels you have to fight numerous robots with your twin lasers and avoid getting hit which reduces your shields. Once you reach one of the cities a nuclear warhead is launched and you get to sit back and watch the end of the citadel.

Glass

Glass

Sinclair ZX Spectrum - Released - 1985

Glass is a 3D arcade shooter where the player controls a starfighter simulator and has to clear 14 levels of action to achieve Game Lord status. Your planet has been invaded by aliens and they have built three citadels that act as a base for further expansion.The objective is to acquire the skills to become a starfighter pilot to fight the alien invaders. Before you reach the citadels you have to fight numerous robots with your twin lasers and avoid getting hit which reduces your shields. Once you reach one of the cities a nuclear warhead is launched and you get to sit back and watch the end of the citadel.

Grange Hill

Grange Hill

Sinclair ZX Spectrum - Released

Grange Hill was a British children's TV show that ran from 1978 to 2008 and was based in a fictional comprehensive school in North London. The game is an arcade adventure with elements of a graphic text adventure and sees you take the role of two of the characters from that period in the mid 80s, Luke 'Gonch' Gardner and his best friend Paul 'Hollo' Holloway. Gonch has had his Walkman confiscated at school which was then stolen from the staffroom. You and Hollo have to sneak back into the school and attempt to find it before midnight or you will face punishment from your Mother when you return home. You need to collect and use objects in their correct locations as well as interact with other characters. The main playing area is viewed from the side and is flick-screen where you control Gonch as you interact with your surroundings and other characters. You are also able to jump over obstacles and if you touch any then it is game over. Below the main playing area is text which describes your current location, any objects found, and shows you any conversions you are having. Press the fire button and this brings up a menu which alllows you to pick up, drop, examine, use, give, take and talk. A clock in the corner counts towards midnight and you are also able to see objects you are carrying.

Grange Hill: The Computer Game

Grange Hill: The Computer Game

Amstrad CPC - Released - 1987

Grange Hill was a British children's TV show that ran from 1978 to 2008 and was based in a fictional comprehensive school in North London. The game is an arcade adventure with elements of a graphic text adventure and sees you take the role of two of the characters from that period in the mid 80s, Luke 'Gonch' Gardner and his best friend Paul 'Hollo' Holloway. Gonch has had his Walkman confiscated at school, because he was listening to it during lessons, which was then stolen from the staffroom. You and Hollo have to sneak back into the school and attempt to find it before midnight or you will face punishment from your Mother when you return home. You need to collect and use objects in their correct locations as well as interact with other characters including Imelda the school bully and the caretaker, Mr Griffiths. The main playing area is viewed from the side and is flick-screen where you control Gonch as you interact with your surroundings and other characters. You are also able to jump over obstacles and if you touch any then it is game over. Below the main playing area is text which describes your current location, any objects found, and shows you any conversions you are having. Press the fire button and this brings up a menu which alllows you to pick up, drop, examine, use, give, take and talk. A clock in the corner counts towards midnight and you are also able to see objects you are carrying. The game begins at 15:50 and 15 seconds in real time equates to a minute passed in the game.

Hoodoo Voodoo

Hoodoo Voodoo

Commodore 64 - Released - 1986

The evil forces of Kerllis IX are causing havoc across the Universe by invading planets and overrunning them. The leader of the Kerllis IX, The Mighty Alien Presence and some of his force called Boolagrops have invaded a planet but haven't realised it is home to a superhero. You play the role of the superhero as you attempt to rid your planet of the invading force. The game is split into three levels with each one viewed from the side and the first two levels are horizontal scrolling shooters. The final level is a single screen shooter. There are seven skill levels (00 - 06) to choose from at the start of the game. Your first task is to open a portal to allow you to collect items required to face the evil leader, and to open it you have to collect seven Daggers of Power and place them in the entrance to the portal. You can only carry one dagger at a time and you collect it from the far left of the level and carry it to the far right of the level. As you cross the surface of the planet there are waves of various aliens trying to kill you and if you touch one then you lose one of five lives. You are armed with a laser bolt to destroy the aliens as they home in on you. Once a dagger is placed then you have to fly back to the far left of the level facing a different wave of aliens and repeat the whole process again. All seven daggers have to be placed within a time limit or it is game over. The second level sees you having to collect five crosses and five pieces of garlic but the problem is that they are invisible. You fly across the landscape again from left to right or right to left as you search for these items. When you are near an item then the bottom of the screen changes colour and you are able to fly in that area until you find the required item. Once again, waves of aliens attempt to destroy you but you are still armed with you laser bolt. The final level is a single screen as you now attempt to kill The Mighty Alien Presence with one shot. As the leader flies around the screen, his minions also fly around but are destructible so need avoiding while attempting to shoot the leader. You only have one chance and if you die then it is game over.

Hunkidory

Hunkidory

BBC Microcomputer System - Released - 1986

Hunkidory is a single player platform game developed by Peter Scott and published by Bug-Byte Software for the BBC Microcomputer and Acorn Electron in 1986. The game consists of 20 one screen levels. The goal of each level is to collect all the valves that are scattered around and reach the door leading to the next level. Dave isn't alone though as the game's 21 different aliens do their best to stop his escape. In addition to this Dave also has to avoid hitting the deadly spikes that stick out all over the levels. Controls are simple and typical for a platformer - move left and right and jump. When getting close to one of the aliens Dave can also use his shield to kill em off. Problem is that Dave requires energy to function and by using the shield it will be depleted quickly.

Ice Hockey

Ice Hockey

BBC Microcomputer System - Released - 1986

Invaders

Invaders

Acorn Atom - Released - 1981

Invaders is a clone of one of the most famous arcade games of all time, Space Invaders. It was developed and published by Bug-Byte Software in 1981.

I-Wizard

Commodore 64 - Released - 1988

I-Wizard is an action-adventure game where the goal is to collect eight musical boxes and play them at the exit. The game is set in and around a large mansion which is haunted by four ghosts against which you can defend by throwing large or heavy objects at. Around the mansion there are many rooms and many items whose function you need to figure out in order to complete the game. Adding to the suspense is the need to be on alert for the ghosts as they move quite fast and also that when in inventory menu you only get a short time to make your decisions. Published in Italy in the Alga Soft 1988 n.8b compilation.

Jack Attac

Jack Attac

BBC Microcomputer System - Released - 1986

Known as Jack Attac on it's box and as Jack Attack in-game. This is a massive scrolling arcade adventure. You have to go around collecting the prizes, without crashing into snails, falling off high platforms and making the best of ladders and lifts which you need to traverse in order to complete the game.

Jeep Command

Jeep Command

Commodore 64 - Released - October 22, 1986

Can you make it back to base through unchartered enemy territory? You can speed up or slow down and the faster you go the higher you jump. You have guns on the front and rear of the Jeep to explode enemy grenades and mega firebombs. Use the ramps to travel on the upper platforms. You must negotiate the long cavern avoiding the roof and grenades.

Journey to the Centre of the Earth

Journey to the Centre of the Earth

Microsoft MSX - Released - 1985

Journey to the Centre of the Earth is based on the book Journey to the Centre of the Earth by Jules Verne.

Jungle Jane

Jungle Jane

Amstrad CPC - Released - 1986

Anthropophagous papuans! Dangerous, especially if you are a frail and tender young girl, plump, lost in the jungle without the slightest Tarzan on the horizon ... An arcade game more classic than it seems. Right, Jungle Jane. Hanging on a vine. At the bottom of the vine, an open pot ready to welcome it. At the top of the vine, a papuan with an ax. Ready to detach a piece of rock which, falling on Jane, will throw her into the pot. But he waits. He is waiting for three of his Papuan brothers to join him. On the left of the screen, they jump from the top of a promontory, a vulture slowing down their fall. Jungle Jane has to prevent them from arriving alive on the ground by touching them with the bananas she throws. The papuans fight back with coconuts. An affected papuan falls and crashes to the ground. Jane hit by a coconut loses a life (luckily, she has three). If the heroine ever falls into the pot, she still has a chance to get out of it. A rebel vulture hovers over her; she can jump to try to hang on to it. Advantageous, but this exercise seemed to us absolutely impossible to carry out. A "bug" in the program? Each game board has a number of Papuans to face before moving on to the next. The general principle does not vary from one table to another, but the shooting exercise always becomes faster. A good little arcade game to have a good time. The graphic realization is perfectly successful, the animation fast and fun. Jungle Jane reminds a lot of a certain POO-YANN, who made a hit in the arcades two years ago. A reference, but we do not find all the subtleties of the original game.

Kat Trap: Planet of the Cat-Men

Kat Trap: Planet of the Cat-Men

Commodore 64 - Released - 1987

In the 24th century, Earth is pounded by solar explosions and abandoned by humans, and the planet is recolonized by a dangerous race known as Kat Men. When the solar explosions died, the humans decide to return to Earth. When the Kat Men refuse to leave, a war droid known as MT-ED, or Multi Terrain Exploration Droid, is sent down to deal with the Kat Men. Accompanying him is Hercules 1, a maintenance and combat droid. When the two droids are beamed down, things take a turn for the worse. Hercules is kidnapped and taken far away to the Kat Men's Nerve Center. It is MT-ED's task to get rid of the Kat Men and rescue Hercules. To do this, MT-ED has to explore fourteen environments and deal with deadly creatures that are within each environment, with each type of creature requiring a certain type of weapon to be defeated. These weapons - including lasers, water bombs, grenades, and rockets - can be picked up along the way, and MT-ED can switch between them with ease. If MT-ED comes into contact with any of the creatures, he is kicked into the air and gets stunned for a few seconds. If this happens, he loses one of his lives. Not all creatures are deadly; some of them will steal whatever weapons MT-ED is carrying at the time. Besides using weapons to kill, MT-ED also has the ability to jump over creatures that may be too slow for him to shoot. When MT-ED finally rescues Hercules, a sub-game needs to be completed. When MT-ED completed this sub-game, the Kat Men's Central Computer is disabled and the Kat Men go back where they came from.

Labyrinth

Labyrinth

Acorn Atom - Released - 1981

Leaper

Leaper

Atari 800 - Released - 1986

Leaper is based on the game Jumping Jack where you have to get to the top of the screen by jumping through the moving gaps in each level of platforms. In this version the idea is to reach the top of the screen six times, and with each completion, a letter from the word Leaper lights up. You have an energy bar and this decreases if you touch the sides of the screen, don't jump up through a gap cleanly, fall down a gap cleanly or fall down a couple of levels. Once the energy bar is empty then you lose one of five lives. There are also various creatures moving along various platforms and if these are touched then you lose a life.

Little Green Man

Little Green Man

Commodore 64 - Released - 1988

You are the King of the Little Green Men and you have just escaped from your captors but you are now stranded on this strange alien world. You play the role of the King as you attempt to meet up with your spaceship in this scrolling platform game where the screen scrolls when you move. There are various creatures and hazards that need avoiding and if you touch any then you lose one of three lives. As you progress you come across check-points and when you die you start from the last one you walked through.

Manic Miner

Manic Miner

Sinclair ZX Spectrum - Released - 1983

You play the role of Miner Willy, a bold explorer and adventurer. He discovers a network of underground caverns used by an advanced but now extinct civilization, and realizes that the mines contain lucrative metal ores. Through 20 caverns, Willy must collect all treasures before the time (air) runs out, watching out for the nasty guardians, the obstacles, long falls, quicksands and all elements to be found in a classic platform game. The game is linear, and each room's exit only becomes available once all the items have been collected. Close contact with an enemy or stationary hazard, or falling a great distance, causes the player to lose a life and restart the level.

Mappy

Mappy

Microsoft MSX - 1984

Mappy is a side-scrolling platform game that features cartoon-like animals, primarily cats and mice. Try to collect as many computers as you can while jumping from floor to floor in the building on the trampolines. Take care not to be surprised by the greebles.

Megarok

Megarok

BBC Microcomputer System - Released - 1987

Megarok is a clone of Asteroids. Shoot all the "megaroks" and avoid them, or use your shield that protects you for a few seconds from them.

Miami Dice

Miami Dice

Commodore 64 - Released - 1986

Miami Dice is a game of computer Craps. Here two dice are thrown and people bet on the outcome of the next throw. There are many bets that can be used. The table is viewed from the side of the table showing you and up to three other friends and the croupier. After the dice are thrown you can bring up an option screen allowing you to place your bets.

Miami Dice

Miami Dice

Sinclair ZX Spectrum - Released - 1986

Playing the game is simple. All the rules are overleaf. First of all choose your players and their names. You use the joystick to view the characters. The 'stickman' will announce ‘they're coming out’ on passing the dice to a new shooter, and at the very start of the game. At this point you can bet on the come out roll (pass line/don't pass) by pressing the number of your player ll 4). You can also bet on any of the other bets allowed at that point. The shooters arm is now prompted and starts shaking the dice. You can speed up the shooters arm waggling the joystick, the dice are thrown by pressing the fire button. For full details of the betting results watch the screen and read the rules overleaf. Have fun and roll those dice...Next stop Las Vegas and the big times. ..

Miami Dice

Miami Dice

Amstrad CPC - Released - 1986

Miami Dice is a computer version of the casino classic Craps. Here two dice are thrown and people bet on the outcome of the next throw. There are many bets that can be used. The table is viewed from the side of the table showing you and up to three other friends and the croupier. After the dice are thrown you can bring up an option screen allowing you to place your bets.

Miami Says

Miami Says

Commodore 64 - Released - 1986

A casino gambling game released by Bug-Byte and in Italy's Go Games n.15 (December 1986) and in Alga Soft n.2b.

Micro Derby

Micro Derby

BBC Microcomputer System - Released - 1982

Missing: One Droid

Missing: One Droid

Atari 800 - Released - 1986

A re-release of Floyd the Droid Goes Blastin' by ANALOG Computing.

Missing:... One Droid

Missing:... One Droid

Atari ST - Released - 1986

Mission Omega

Mission Omega

Amstrad CPC - Released - 1986

Omega is the codename for a mysterious alien craft which has appeared in space, armed with potentially destructive missiles. Your task is to reach it, and then disable its four reactors and escape within a hour - this way it can be explored, and its technology exploited, without it firing a missile or falling into enemy hands. You do this by guiding a robot droid through the corridors and rooms which make up the ship. You control the game using an icon system, and your first task is to configure the robot with the weapons and power supply you feel will be the most effective. Rather than individually directing each move, you can use the inbuilt map to plot a course for the robot.

Monkey Nuts

Monkey Nuts

BBC Microcomputer System - Released - 1988

Koney the Monkey is very greedy and wants to store up his house with fruit. However, he discovers, much to his dismay that it is not as easy as it seems and there are many obstacles that stand in his way. Koney must first collect a banana, carrot, grape and a pineapple from each corner of the screen. This is done standing either side to the left or the right of the piece of fruit. Once all four pieces of fruit have been picked up, the door of the house opens and Koney can enter and place the fruit on one of the green tables. To make things difficult there is a maze which can take one of four configurations, chosen at random, and also arrows that fly around. If Koney is hit by an arrow or if the timer reaches zero, he will die. A timer counts down from 999 to zero and when Koney collects or places fruit in his house then the timer reading is added to the score and the timer's reset to 999. When fruit has been placed on all four tables in the house (a 'Full House') then a bonus of 1,000 is added to the score and the player gains an extra life (but only if one life has already been lost).

Monkey Nuts

Monkey Nuts

Acorn Electron - Released - 1984

Koney the Monkey is very greedy and wants to store up his house with fruit. However, he discovers, much to his dismay that it is not as easy as it seems and there are many obstacles that stand in his way. Koney must first collect a banana, carrot, grape and a pineapple from each corner of the screen. This is done standing either side to the left or the right of the piece of fruit. Once all four pieces of fruit have been picked up, the door of the house opens and Koney can enter and place the fruit on one of the green tables. To make things difficult there is a maze which can take one of four configurations, chosen at random, and also arrows that fly around. If Koney is hit by an arrow or if the timer reaches zero, he will die. A timer counts down from 999 to zero and when Koney collects or places fruit in his house then the timer reading is added to the score and the timer's reset to 999. When fruit has been placed on all four tables in the house (a 'Full House') then a bonus of 1,000 is added to the score and the player gains an extra life (but only if one life has already been lost).

Oblivion

Oblivion

BBC Microcomputer System - Released - 1983

A one or two player game in which you have to shoot the maurading aliens as they move down the screen. When they get near to you, they start twirling and spinning as they home in on you.

Old Father Time

Old Father Time

BBC Microcomputer System - Released - 1983

A text adventure in which your mission is to rescue Old Father Time's staff and hourglass, and return them to him before the sands of time run out.

Ole!

Ole!

Microsoft MSX - Released - 1985

This is one of the few bullfighting games made outside Spain. Once in, players must first type their name in order to let the computer know who will be the "future matador". The action takes place in the round scenario of a Plaza in which players have total freedom of movement (just like the bull), the objective being to score as much points as possible by passing the animal with the best arts. Players will also have the possibility to take off the "capote" (cloth) in order to run faster and distract the beast in one of those moments of maximum danger. But in case the bull does attack, no problem, the player just has to wake up and take the capote again.

Ollo

Ollo

Commodore 64 - Released - 1986

In this game, players navigate a spaceship, using its built-in laser to destroy enemy ships in the process. Once players destroy enough enemies in a level, they can proceed to the next level where the enemies are much tougher. When the player comes into contact with any of these ships, a life is lost. When all lives have been lost, the game is over.

Ollo II: The Final Conflict

Ollo II: The Final Conflict

Commodore 64 - Released - 1986

Players control an UFO equipped with two types of weapons: laser shots that destroy any aircraft that approaches it, and bombs that can destroy land-based structures, which can include buildings and ground-based attacks. Players must destroy as many land-based structures as they can without losing a life. When they destroy enough of these, the player is advanced to the next stage. The game ends when all lives are lost. Released as part of "Warp Rangers" game pack / a.k.a. "Zevious", "Frisbee Attack".

Open: Golfing Royal St. George's

Open: Golfing Royal St. George's

Commodore 64 - Released - 1985

Nick Faldo Plays The Open (Known as Open: Golfing Royal St. George's in North America) is a golfing game for one player. The object is to complete a round of golf in as few strokes as possible. Game features : based on a real course the Royal St. George's golf course of Sandwich, England, keyboard of joystick control, definable keys, options to play either a full round, play out (holes 1 - 9), play in (holes 10-18), or play any individual hole.

Orbix the Terrorball

Orbix the Terrorball

Sinclair ZX Spectrum - Released - 1986

Orbix is the codename for your tactical planetary warfare craft. As supreme commander your mission is to rescue the survivors of a friendly spacescraft which was forced down on the planet Horca. This is a fast moving, fun 'shoot-em-up' with plenty of twists and turns to tax your will and wit. A mixture of strategy and droid blasting, Oribix will keep you busy for several eons of time.

Pac-Man

Pac-Man

Microsoft MSX - Released - 1984

One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board. Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man. Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time, as the ghosts' eyes float back to their center box, and regenerate to chase after Pac-Man again. Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts.

Peter Beardsley's International Football

Peter Beardsley's International Football

Microsoft MSX

Licensed around former England player Peter Beardsley, this football (soccer) game is viewed side-on. The only playing option is the European Championship tournament of the day, although you can choose the 8 teams from the 26 major European footballing nations of the time (so the USSR, Czechoslovakia and Yugoslavia are all still complete). Two players can compete in these groups, but there's no guarantee of getting straight to a 2-player game, especially as tournaments (and individual matches) can't be quit out of. The gameplay features variable strength kicks, determined by how long you hold the fire button for. In a break with realistic physics, the ball ricochets back in the direction it came from. Goalkeepers stay on the goal-line rather than using the whole penalty box.

Peter Shilton's Handball Maradona

Peter Shilton's Handball Maradona

Sinclair ZX Spectrum - Released - 1986

Rather than attempting to simulate the whole game of football, this title concentrated on the goalkeeper's task of saving shots. In each match you will face a succession of shots from different distances and angles, and aim to save as many as possible. 16 teams were included for you to select your team and opposition from. There's a practice mode, and a skill challenge, where you move up through the game by saving 4 successive shots. The C64 version has a little sampled speech and extra sound.

Peter Shilton's Handball Maradona!

Peter Shilton's Handball Maradona!

Commodore 64 - Released - 1986

Rather than attempting to simulate the whole game of football, this title concentrated on the goalkeeper's task of saving shots. In each match you will face a succession of shots from different distances and angles, and aim to save as many as possible. 16 teams were included for you to select your team and opposition from. There's a practice mode, and a skill challenge, where you move up through the game by saving 4 successive shots. The C64 version has a little sampled speech and extra sound.

Pi. R Squared

Pi. R Squared

Commodore 64 - Released - 1987

In this logical game you have to move a sphere around cogs to collect a formula in the correct order. To move between cogs you press the space bar at the point they meet. Holding down W will allow you to move the opposite way the cog is moving but here you move slower, releasing W allows you to travel faster the way the cog is moving. Some cogs have baddies on them and you must time your transfer to it without being hit by it. On the screen you see a small part of the game area. As well as the main playing area you can also see your score, lives, level and parts of the formula collected.

Piggy

Piggy

Sinclair ZX Spectrum - Released - 1988

Once upon a time there were 3 little pigs. The eldest needs your help. Travel through the mazes collecting the items to build his house, but beware of the ghosts, bees, wolves, snails and many more creatures that will try and stop him. You only have 3 lives so watch out!

Pinball

Pinball

Acorn Atom - Released - 1981

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