Hewson Consultants

3D Seiddab Attack

3D Seiddab Attack

Dragon 32/64 - Released - 1984

The Seiddab (look at it twice and you'll get the joke) are on the rampage on the planet, and you have been sent out to stop them in your trusty tank. With a full 3D view, you must first take them on in the cities, shooting 10 down to face the leading man. A scanner is provided to give you a view of which streets the Seiddab lurk on, allowing you to steer left and right to reach them, as well as adjusting your sights to take them down. Once cleared, you move onto an open-plan countryside area, with more units coming towards you, and they now drop bombs towards you, putting your 3 lives at a...

3D Space-Wars

3D Space-Wars

Dragon 32/64 - Released - 1984

The first game to star the evil Seiddab, 3D Space Wars gives exactly what the title promises. As soon as you warp into outer space, your cockpit screen is filled with alien spaceships which must be shot down, for you are mankind's last hope, armed with the Earth's only remaining battle spaceship. Gameplay is arcade-oriented, with few cockpit gauges and displays to keep in mind. The three cockpit instruments are your radar, speed readout and fuel meter. You run out of fuel when you fire your phasors and when you are hit by enemy fire. You can replenish your fuel by docking with the fuel...

3D Space-Wars

TRS-80 Color Computer - Released - 1984

3D Space Wars is a space battle game in which you have to keep track of your fuel, radar and speed while flying around space trying to destroy the Seiddab aliens ("Baddies" spelled backwards). The game is divided into zones that you have to clear from aliens before you're able to warp to the next one.

Alleykat

Alleykat

Commodore 64 - Released - 1986

Alleykat is a mixture of a shooter and a racing game. You can choose from a list of races, in which you want to take part; the features of the tracks can be viewed as well as the corresponding participation fee and the prize. The tracks differ heavily - on some parcours you can find obstacles, which can be shot easily, on other tracks you have to stay on the given path. During the race shooting enemies appear constantly. If you get hit or you touch an obstacle you lose energy, which can be filled up by collecting energy cells. The game is over if you can't afford participating in another race.

Astaroth: The Angel of Death

Astaroth: The Angel of Death

Atari ST - 1989

The game is a platformer where you must guide your characters through the catacombs of Astaroth's domain. To aid you in your quest you can pick up nine different mind powers like shape shifting and levitation. You will have to defeat Astaroth's three guardians of the soul along the way, firstly a sphinx, a 3 headed hydra and finally a marlith demon. Once you have defeated the guardians you will have to face Astaroth herself in a battle of the minds.

Cybernoid: The Fighting Machine

Cybernoid: The Fighting Machine

Sinclair ZX Spectrum - Released - 1987

Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1987 by Hewson Consultants for the ZX Spectrum, and was then ported to the Amstrad CPC, Atari ST, Commodore 64, NES, and Amiga. It was programmed by Raffaele Cecco. The Sinclair ZX Spectrum and Atari ST versions featured a main theme by Dave Rogers, while the Commodore C64 version (later released on the Wii's Virtual Console service) featured a completely different theme by Jeroen Tel.

Cybernoid: The Fighting Machine

Cybernoid: The Fighting Machine

Amstrad CPC - Released - 1988

There are three asteroids, hidden among thousands, where various minerals and precious gems were stored. It was believed the riches would be safe there, until the Zoggians discovered them! Now you have to fly an experimental spacefighter, the Cybernoid, into battle to recover the asteroids. The Cybernoid is equipped with standard laser blasters, missiles, and the ability to pick up other weapons along the way. Cybernoid is an arcade style action game for one player. You can choose from three different skill levels; easy, hard and lethal. On some versions two different sound modes are also...

Eliminator

Eliminator

Atari ST - Released - 1988

A shoot ‘em up set on a patchwork-quilt coloured road, Eliminator puts you in control of a ship with a basic weapon, flying along at breakneck speed. There are barriers along the way to avoid, often set in quick succession, and lots of bad guys to shoot at or avoid - their shots must be avoided too. Some parts of the track are blocked unless you can shoot through obstacles before reaching them, or hit a jump pad. At some points you can change to travelling along the ceiling as well. Tokens can be collected en route, and used to obtain better weapons, but losing a life costs you the best one...

Evening Star

Evening Star

BBC Microcomputer System - Released - 1987

Evening Star is basically an enhanced Southern Belle - a steam engine simulator - with the route changed to early 1960s Somerset and Dorset line (from Bath to Bournemouth, England) and the locomotive being BR standard class 9F (2-10-0) "Evening Star" (number 92220, the last British steam engine built) hauling the "Pines Express". The game has a demonstration mode and seven scenarios of increased difficulty with the highest level allowing you full control of the train, with all the gauges to watch, more problems that arise and a random timetable to follow. You start at a standstill in...

Evening Star

Evening Star

Amstrad CPC - Released - 1987

Evening Star is basically an enhanced Southern Belle - a steam engine simulator - with the route changed to early 1960s Somerset and Dorset line (from Bath to Bournemouth, England) and the locomotive being BR standard class 9F (2-10-0) "Evening Star" (number 92220, the last British steam engine built) hauling the "Pines Express". The game has a demonstration mode and seven scenarios of increased difficulty with the highest level allowing you full control of the train, with all the gauges to watch, more problems that arise and a random timetable to follow. You start at a standstill in the...

Evening Star

Evening Star

Sinclair ZX Spectrum - Released - 1987

Evening Star is basically an enhanced Southern Belle - a steam engine simulator - with the route changed to early 1960s Somerset and Dorset line (from Bath to Bournemouth, England) and the locomotive being BR standard class 9F (2-10-0) "Evening Star" (number 92220, the last British steam engine built) hauling the "Pines Express". The game has a demonstration mode and seven scenarios of increased difficulty with the highest level allowing you full control of the train, with all the gauges to watch, more problems that arise and a random timetable to follow. You start at a standstill in the...

Fantasia Diamond

Fantasia Diamond

BBC Microcomputer System - Released - 1984

Fantasia Diamond is a traditional text adventure with static graphics, where the titular diamond, a family heirloom has been stolen and has to be retrieved from a sinister riverside fortress. Along the way, Boris the Masterspy is to be rescued who was imprisoned during a previous attempt to recover the diamond. On the way you encounter elves, pixies, gnomes and an decidedly unfriendly woodcutter. In order to gain strength, you need to eat and drink and your strength determines how many objects you can carry. There is a real-time element to the game where every character takes an action every...

Heathrow Air Traffic Control

Heathrow Air Traffic Control

Acorn Electron - Released - August 1, 1984

Heathrow Air Traffic Control

Heathrow Air Traffic Control

Sinclair ZX Spectrum - Released - 1983

Heathrow International Air Traffic Control

Heathrow International Air Traffic Control

Sinclair ZX Spectrum - Released - 1985

Heathrow International Air Traffic Control faithfully simulates the job of a radar operator at two major international airports: London Heathrow and Schiphol Amsterdam. The objective is to safely land ten aircraft or more within a time limit of 30 minutes. The task is broken down into a number of selectable levels to allow the player to gradually develop his or her skills. The player must radio instructions to approaching planes, keeping them separated and avoiding collisions. If planes get too close, there is a collision risk warning. Too many warnings or actual collisions will fail the...

Knight Driver

Knight Driver

Sinclair ZX Spectrum - Released - 1984

Knight Driver is a racing game that takes place on a closed circuit and is seen from an aerial perspective. The main goal is to steer the car along a series of circuits. There are two modes which can be played: Professional and Learner. In the Professional every time the car is driven off the road a life is lost; in Learner there's a time limit to play and the car can become increasingly and severely damaged while coursing off the road.

Nebulus

Nebulus

Atari ST - Released - 1987

Nebulus is a video game created by John M. Phillips and published by Hewson Consultants in the late 1980s for various home computer systems. International releases and ports were known by various other names, including Castelian, Kyorochan Land (キョロちゃんランド, Kyorochan Rando), Subline and Tower Toppler. The game's original 8-bit release received some critical acclaim, in particular the Commodore 64 release, which garnered a Gold Medal award from UK magazine Zzap!64. Nebulus was followed by a lesser-known sequel, Nebulus 2, on the Amiga in the 1990s. An Atari ST version was also in...

Nebulus

Nebulus

Enterprise - 1988

Nebulus is a video game created by John M. Phillips and published by Hewson Consultants in the late 1980s for various home computer systems including the Enterprise. It's a single player game with a 2 player alternating mode.

Netherworld

Netherworld

Commodore 64 - Released - 1988

The object is to fly a small spacecraft and collect as many diamonds as possible from the level. Once enough diamonds are collected, the craft must reach a teleporter to go to the next level before the time runs out. Aside of the time limit, there are various obstacles, ranging from monsters to items which can damage the craft or block the path. The ship can destroy some obstacles by shooting, sometimes turning them to diamonds as well. The game cover art features Tapanimäki's face.[citation needed] The cover art was done without his knowledge and approval. There was friction between the...

Netherworld

Netherworld

Atari ST - Released - 1988

The object is to fly a small spacecraft and collect the required number of diamonds in each level. Once enough diamonds are collected, the craft must reach a teleporter to go to the next level before the time runs out. Aside from the time limit, there are various obstacles, ranging from monsters to items which can damage the craft or block the path. The ship can destroy some obstacles by shooting, sometimes turning them to diamonds as well. The game cover art features Tapanimäki's face. The cover art was done without his knowledge and approval. There was friction between the original cover...

Nightflite

Nightflite

Sinclair ZX Spectrum - Released - 1982

Full flight simulation was offered in this innovative early release. Landing at night (so as to keep the graphics simple and the running speed high on a 3.54Mhz system), you must take off, climb, control the plane mid air, and then land successfully. As well as basic steering, rudders, flaps, wheels and airspeed come under your control. There are five different flight challenges featured, including navigation as well as flight skills, plus a rolling demo on startup. A full instrument panel is provided for each of these, allowing you to judge speeds and distances.

Nightflite II

Nightflite II

Sinclair ZX Spectrum - Released - 1983

Paradroid

Paradroid

Commodore 64 - Released - March 1, 1985

The game is set on a spaceship viewed from a top-down perspective. The ship consists of numerous rooms and levels, each one populated by hostile robots or "droids". The player, in control of a special droid called the "Influence Device", must destroy all the other droids on the ship. Each droid (including the player) is represented as a circle around a three-digit number. The numbers roughly correspond to the droid's "power" or "level", in that higher-numbered droids are tougher to destroy. The Influence Device is numbered "001". The primary way in which the Influence Device destroys other...

Quazatron

Quazatron

Sinclair ZX Spectrum - Released - 1986

In Quazatron, the player-controlled droid (KLP-2 "Klepto", from the Classical Greek κλεπτω, steal) attempts to destroy all the other robots in the underground citadel of Quazatron and subsequent locations. Klepto is maneuvered across individual levels of Quazatron, which can be navigated between via a system of lifts. Levels may include floors at different heights, ramps, information points, recharge points and patrolling robots. It is Klepto's aim to destroy all the other robots, whereupon the lighting on that level is deactivated. This can be done by damaging them with a ranged weapon, by...

Southern Belle

Southern Belle

BBC Microcomputer System - Released - 1986

The ultimate aim is to travel from London to Brighton taking your place on the footplate of this King Arthur class 4-6-0 locomotive. A menu has seven options, including a demonstration run, various practise options and a problem run. A demonstration run automatically engages after a minute. This gives you an idea of the features and terrain that you are going to meet. When you have mastered the training, you can move on to more challenging schedules such as the record breaking run, set on July 26, 1903 at 48 minutes 41 seconds.

Southern Belle

Southern Belle

Sinclair ZX Spectrum - Released - 1985

Southern Belle is a train simulation video game published by Hewson Consultants in 1985. Southern Belle was unique at the time of release in that it was the first 3D steam train simulator available for home computers. The game allows the user to take over the fireman and/or driver duties on a King Arthur class passenger steam locomotive on the London to Brighton line. It was programmed by Mike Male, who teamed up with friend and railway buff Bob Hillyer.[1

Steel

Steel

Commodore Amiga - Released - 1989

The space ship Steel is so advanced that it is completely operated by robots. As usually in video games, these robots went havoc and have to be put out of business. This job falls to the player who goes on the ship to shut down the security system. He is disguised as robot, but this does not stop the other ones from attacking. So the player wanders around the maze-like ship, consisting of non-scrolling screens, with the ultimate goal to collect eight cartridges. The player can hold up to three at the same time and needs to bring them to the main control panel. The enemy robots can be...

Stormlord

Stormlord

Amstrad CPC - Released - 1989

Badh the queen has imposed a terrible vengeance on the land by kidnapping the fairies. To restore things their rightful way, you must rescue them. As you progress through the levels of platform-adventure action, you will come across fairies which are rescued by touching them. Enemies include Venus Fly Traps, localized acid rain showers and dragons, which can be avoided or shot in the bonus shoot 'em up sections. You will need help to reach some levels; this comes from Mael Dvin the Eagle. After each level there's a bonus game in which tears must be collected for points.

Stormlord

Stormlord

Sinclair ZX Spectrum - Released - 1989

Badh the queen has imposed a terrible vengeance on the land by kidnapping the fairies. To restore things their rightful way, you must rescue them. As you progress through the levels of platform-adventure action, you will come across fairies which are rescued by touching them. Enemies include Venus Fly Traps, localized acid rain showers and dragons, which can be avoided or shot in the bonus shoot 'em up sections. You will need help to reach some levels; this comes from Mael Dvin the Eagle. After each level there's a bonus game in which tears must be collected for points.

Uridium

Uridium

BBC Microcomputer System - Released - 1987

Uridium is a video game developed by Andrew Braybrook and ported to several home computers. It was converted for the BBC Microcomputer by AIM and published by Hewson.

Uridium Plus

Uridium Plus

Sinclair ZX Spectrum - Released - 1987

The ZX Spectrum version of Uridium Plus was released part of several compilations, the first one was Hewson's "Four Smash Hits". The main difference between this and the original Uridium is the different level layouts.

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