Coleco

2010: The Graphic Action Game

2010: The Graphic Action Game

ColecoVision - Released - 1984

2010: The Graphic Action Game is a puzzle/maze game with elements from 2010: Odyssey Two where the player must save the Discovery from crashing onto the surface of Jupiter's volcanic moon, Io. The player must choose one of about five circuits to work on in one of the ship's critical systems: Engine, Power, Communications, Life Support, and the HAL 9000. Successful power routing of a circuit makes each system slowly come on-line. It takes three powered circuits for minimum function, but four provides more leeway for success. On-Line engines and power can be activated for an orbital boost, but too long a burn will damage circuit components. HAL 9000 can power undamaged circuits you assign to him, although at a much slower pace than the player. Communications allow a powered HAL 9000 to inform you of success/failure at powering a circuit assigned to him. Life Support gives more protection against EMPs damaging powered circuits, which require repair and repowering.

Adam's Musicbox Demo

ColecoVision - Released - 1987

Adam's Musicbox Demo was created as an interface to test and demonstrate various sounds from the ColecoVision system in 1987. This game was only a demo.

B.C. II: Grog's Revenge

B.C. II: Grog's Revenge

Coleco ADAM - Released - 1984

Thor has completed his Quest for Tires. Now he must discover the Meaning of Life. But it won't be easy. The Meaning of Life is hidden away; somewhere in a long maze of mountains. Each mountain is covered with clams and Thor needs to gather 100 clams in order to pay the tolls and advance through each mountain. The only way to Peter and the toll bridge is through the "real scary caves". There are lots of clams in the caves but watch out for stalagmites. Keep Thor's headlight sweeping back and forth for maximum clams. Out of the cave, watch out for Grog, who saves clams from Thor. Thor also has contend with rocks, potholes and pterodactyls (they'll eat his wheel) in his Quest for Clams and the Meaning of Life.

Carnival

Microsoft MSX - 1982

Ported from ColecoVision by Stokes in 2020

Donkey Kong

Donkey Kong

Mattel Intellivision - Released - August 1, 1982

In Donkey Kong, Mario must rescue a damsel in distress, Lady, from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters. The game is divided into four different one-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final screen occurs at 100 m.

Donkey Kong

Donkey Kong

ColecoVision - Released - August 1, 1982

In Donkey Kong, Jumpman must rescue a damsel in distress, Lady, from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters. The game is divided into four different one-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final screen occurs at 100 m.

Donkey Kong (Coleco)

Donkey Kong (Coleco)

Nintendo Game & Watch - Released - 1983

Donkey Kong Jr. (Coleco)

Donkey Kong Jr. (Coleco)

Nintendo Game & Watch - Released - 1983

Donkey Kong Junior

Donkey Kong Junior

Mattel Intellivision - Released - September 1, 1983

Mario has kidnapped Junior's Papa! Donkey Kong Jr. was originally released in the arcades in 1982 as a sequel to Donkey Kong. In this game, Mario plays the antagonist, finally having captured Donkey Kong, and has put the ape in a locked cage. As Donkey Kong Jr., players will have to make their way through four different levels (Vines, Springboard, Chains and Mario's Hideout) in an attempt to find keys to free the little monkey's Father. Along the way, Mario will send out Snapjaws, swooping purple birds, and electric sparks in an attempt to stop Junior. Junior can defend himself by dropping fruit found around the levels on the heads of his foes. The more foes a piece of fruit hits in a falling sequence, the higher bonus points can be scored.

Donkey Kong Junior

Donkey Kong Junior

Atari 2600 - Released - 1983

Mario has kidnapped Junior's Papa! Donkey Kong Jr. was originally released in the arcades in 1982 as a sequel to Donkey Kong. In this game, Mario plays the antagonist, finally having captured Donkey Kong, and has put the ape in a locked cage. As Donkey Kong Jr., players will have to make their way through four different levels (Vines, Springboard, Chains and Mario's Hideout) in an attempt to find keys to free the little monkey's father. Along the way, Mario will send out Snapjaws, swooping purple birds, and electric sparks in an attempt to stop Junior. Junior can defend himself by dropping fruit found around the levels on the heads of his foes. The more foes a piece of fruit hits in a falling sequence, the higher bonus points can be scored. Junior can also avoid enemies more easily by grabbing hold of two chains or vines at a time to climb away faster, or by jumping over his foes. However, any long fall or falling into the water on certain levels will mean the loss of a life for Junior. In the final cut scene, Junior will free Donkey Kong and both will escape after giving Mario the boot. Once all four levels are cleared, the game levels will start over at a higher difficulty. Like the original Donkey Kong, the earlier 1980's console versions do not have all of the levels and animations from the arcade.

Electronic Quarterback

Electronic Quarterback

Nintendo Game & Watch - Released - 1978

Frogger

Frogger

Nintendo Game & Watch - Released - 1981

Try your skill at guiding a nimble but nervous frog across a highway jammed with crazy drivers, a snake-infested sidewalk and a rushing river. Frog's goal is the safety of a home in the hedge - and the faster Frog hops there, the higher your score! Can you get Frog home before time runs out?

Head to Head: Electronic Baseball

Head to Head: Electronic Baseball

Nintendo Game & Watch - Released - 1982

Illusions

Illusions

ColecoVision - Released - January 1, 1984

Illusions is a surreal ColecoVision video game in which the player maneuvers blobs around the screen, trying to get them to merge, or, alternatively, split apart. At times, lizards may chase the blobs around. The water bucket, when spilled, can cause the lizard to turn into a fish. If the fish remains there too long, however, it turns into a bird. The game was created by Nice Ideas, a division of Mattel that was located midway between Cannes and Nice.

Ken Uston Blackjack/Poker

Ken Uston Blackjack/Poker

ColecoVision - Released - December 1, 1982

Feeling Lucky? Pull up a chair and play a few hands of Blackjack or Poker. Minimum bet is $1 and maximum is $499 at the BlackJack table, whereas over on the 5-Card Stud Poker table the sky is the limit. Up to 4 people can play simultaneously, or if you're a little shy you can always go one-on-one with the dealer. Speaking of which, don't forget to give Max, your dealer, a nice tip, or you never know what kind of cards he'll deal out in your next hand.

Mouse Trap

Mouse Trap

Mattel Intellivision - Released - December 1, 1982

Mouse Trap is an arcade action game similar to Pac-Man. You control a mouse in a maze; your goal is to eat all of the bits of cheese in order to score points and move on to the next maze. Wandering throughout the maze are several cats who are trying to catch you! Your mouse has the ability to temporarily turn into a dog and be able to chase the cats. To do so, however, he will need to eat the dog bones which are located throughout the maze. The maze also contains numerous doors. The mouse can move these doors to reconfigure the maze in an attempt to outsmart the cats.

Mouse Trap

Mouse Trap

Atari 2600 - Released - 1982

Mouse Trap is an arcade action game similar to Pac-Man. You control a mouse in a maze; your goal is to eat all of the bits of cheese in order to score points and move on to the next maze. Wandering throughout the maze are several cats who are trying to catch you! Your mouse has the ability to temporarily turn into a dog and be able to chase the cats. To do so, however, he will need to eat the dog bones which are located throughout the maze. The maze also contains numerous doors. The mouse can move these doors to reconfigure the maze in an attempt to outsmart the cats. Other versions with a different title: Mouse Attack Mouse Trapp Pacri Monster Rato e o Queijo Ratoeira

Ms. Pac-Man

Ms. Pac-Man

Nintendo Game & Watch - Released - 1983

Ms. Pac-Man (1 Player) There's never a dull moment for Ms. Pac-Man. She dashes through an intricate maze, eating dots for points. But she's surrounded by hungry monsters! Help her escape them' And remember - by eating a Power Capsule, Ms. Pac-Man acquires a few seconds of energy that allow her to turn the tables and eliminate the terrible monsters. If you're quick and clever, Ms. Pac-Man can eat the bonus blinking fruit to earn extra points! If you clear the maze of all dots, you move on to different mazes for more fun and faster action. Ms. Pac-Man remembers the best score earned in the one-player game since you turned the power on. Get ready for an a-mazing game! Head-to-Head Ms. Pac-Man (2 Players) This game has the same fast-action fun as the regular Ms Pac-Man. But in this two-player version, you compete against a friend! The computer keeps track of the difference between your scores. How good are you in tough competition?

Pac-Man

Pac-Man

Nintendo Game & Watch - Released - 1981

The Pac-Man Coleco Tabletop is a tabletop arcade machine released by Coleco in 1981. It is based on handheld LCD game technology, and was intended for home use. It was released in Japan as Super Puck Monster. The system features three modes - Pac-Man, Head-to-Head Pac-Man, and Eat & Run: Pac-Man A port of the original Pac-Man. A rather close port for the time period, especially for LCD technology. Some key features are missing however, most notably Fruit. Head-to-Head Pac-Man A two player co-op mode, with two Pac-Men on screen at once. Otherwise the same as the first mode. Eat & Run Guide Pac-Man to collect the four Power Pellets and bring them to the Ghost Box.

Smurf: Rescue in Gargamel's Castle

Microsoft MSX - 2011

Smurf Rescue in Gargamel’s Castle, published in 1982 by Coleco for the ColecoVision console, is an action game that you can compare with the classical Konami’s Athetic Land and Cabbage Patch Kids. After a 1st work based on the Portuguese version of Engesoft, GDX made a better conversion for the MSX system, by basing his work on the Mission emulator, with SCC sound by default and improved support for keyboard and joystick.

Super Action Baseball

Super Action Baseball

ColecoVision - Released - 1983

Colecovision's only baseball game and first of the Super Action series, Super Action Baseball was specially designed to work with the Super Action controllers. Batting is done with an angled view wherein you see your batter in the bottom-left of the screen and the pitcher at center-right. The top part of the screen is reserved for keeping an eye on the bases. As the ball approaches, your player attempts to hit the ball with his bat to send it flying. A successful hit will result in your player having to run around the bases. Running is done with the "wheel" on the top of the Super Action Controllers. Stealing is also possible. Fielding is simple, using the Super Action controllers, players have 4 buttons to correspond to each base. Thus the ball can be thrown at any of the bases instantly.

Super Action Football

Super Action Football

ColecoVision - Released - 1984

Another game in the Super Action series that makes use of Coleco's Super Action Controllers. Play against the computer or go head-to-head with a friend over 4 quarters of football action. Step back and throw the long bomb to your wide receiver dancing in the end zone, kick the field goal, or lay down a bone-crunching tackle as you control one of 3 offensive or 3 defensive players. What victory dance will you do as you dive across the goal line in the final seconds of the game?

Tarzan

Tarzan

ColecoVision - Released - May 9, 1984

Both CV buttons are used, one to punch, one to jump. Using the control knob, you can run around the jungle floor, climb up trees, swim in the river, swing from vines, and by hitting one of the numeric buttons, you can let out Tarzan's famous yell. As you cross the jungle, you'll come across captured apes that can be released by punching their cages. As previously mentioned, at the end of each round, you'll come to the temple screen. There are several levels to the temple with a caged ape each. Travel down, free each ape, then head back to the top, there the idol resides. Dodge the idol's fire, hit one of the numeric buttons to let out Tarzan's yell, and the idol will crumble. This ends the round and you start again with increased difficulty.

Tarzan of the Apes

Atari 800 - Unreleased - 1984

Journey to the heart of darkest Africa on a thrilling adventure with Tarzan, Lord of the Jungle. Cruel hunters and the Beastmen of Opar have abducted Tarzan’s tribe of Great Apes and imprisoned them in cages throughout the jungle. It’s up to you to save the apes from being shipped out of their jungle home to zoos. First, rescue Tarzan’s faithful monkey companion, Nkima, from the hunters’ camp. Once freed,, Nkima accompanies you on your mission and alerts you to hidden snakes and treacherous pit traps with his shrill cry! Take heed, Tarzan, you have sworn enemies lurking in the vine-festooned jungle. Bolgani, the gigantic gorilla, Histah, the sinuous serpent, and Gimla, the killer crocodile will try to stop you! The vine-shrouded Temple of the Flaming God in the lost city of Opar holds your final challenge. The last apes wait for release-but the sinister Beastmen wait too! And the fire-breathing Flaming Idol ofOpar hurls fireballs at those who dare desecrate the temple!

Turbo

Turbo

Mattel Intellivision - Released - December 1, 1983

It's you and several other cars racing through a variety of landscapes in Turbo. From the starting line onward, you need to maneuver around and pass various cars in your way while racing towards the finish line. Some of the landscapes you'll travel through include city streets, long roads in the country, seaside highways and dark tunnels.

Venture

Venture

Mattel Intellivision - Released - November 1, 1983

Venture is an action game in which you control Winky, the heroic adventurer. Your goal is to collect as many treasures as you can which are scattered throughout numerous dungeons. In each dungeon, there are several chambers which each contain a treasure. Armed only with your crossbow, you need to get past the varied creatures which guard the chamber, snag the treasure, and make it out again. When you collect the treasure from each of the chambers in a dungeon, you can then move on to the next, more difficult dungeon.

WarGames

WarGames

ColecoVision - Released - 1984

Greetings, Professor Falken. Shall we play a game? This strategic game is based on the popular 1983 movie of the same name, starring Matthew Broderick. It might remind people of Missile Command but the action is slower and spread over six screens which represent different areas of the U.S.A. Enemy missiles, planes, and subs will attack and you must direct your own forces, which include missiles, planes, subs, and satellites, to intercept them. Each type of defense has strengths and weaknesses (missiles are fast but limited in range, planes are slower but have unlimited range). Satellites are a better all-around defense but are only available every so often. Some weapons aren't available in certain areas, and some enemies are resistant to certain weapons, so you must alter your strategy accordingly.

WarGames

WarGames

Atari 800 - Released - 1984

Greetings, Professor Falken. Shall we play a game? This strategic game is based on the popular 1983 movie of the same name, starring Matthew Broderick. It might remind people of Missile Command but the action is slower and spread over six screens which represent different areas of the U.S.A. Enemy missiles, planes, and subs will attack and you must direct your own forces, which include missiles, planes, subs, and satellites, to intercept them. Each type of defense has strengths and weaknesses (missiles are fast but limited in range, planes are slower but have unlimited range). Satellites are a better all-around defense but are only available every so often. Some weapons aren't available in certain areas, and some enemies are resistant to certain weapons, so you must alter your strategy accordingly. As your bases and cities are struck, a DefCon indicator for each area will count down and when the overall DefCon reaches 1 for a minute or when all cities and bases are destroyed, a counterstrike is launched and the game is over. The game is won by preventing a counterstrike long enough for a cease-fire to be reached. There's eight different difficulty levels to progress through as you get the hang of it. A two-player mode on the Colecovision lets one player to use the Roller Controller to guide and fire weapons, while the second player inputs keypad commands.

Zaxxon

Zaxxon

Mattel Intellivision - Released - October 1, 1983

The Zaxxon defence system must be destroyed in this isometric-viewed shoot 'em up which originated in the arcades. The game has three stages, first taking you through Asteroid City, which is heavily protected by aircraft, guns and missiles. Many barriers are alarmed, leaving you with limited space to progress through, and fire must constantly be dodged. Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, the game looping with increased difficulty if you can survive the first time. There are three distinct skill levels, while controls involve using forward to dive and back to climb, in the manner of flight simulation.

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