Public Domain/Freeware

$1,000,000

Commodore 64 - Homebrew - 2003

Care to put your virtual money where your virtual mouth is? Make a series of pass/fail wagers and find just how difficult it can be to link a string of them together towards winning a million dollars!

@-Man

BBC Microcomputer System - Homebrew - 2020

@-Man is a Pac-Man clone that uses symbols from the keyboard rather than actual graphics. It was developed by 0xC0DE and written in ten lines of BASIC for the 2020 BASIC 10 Liner Contest.

+K

MS-DOS - Homebrew - 1996

Spanish origin platformer advertising, designed to promote the brand among consumers gum Cheiw. + K - is the name of the protagonist, a teenager with no expression on his face disfigured by intellect and constantly chewing the cud most. His love for such a dubious product once in handy when the Earth invaded by aliens who have discovered the lethal intolerance to cud Cheiw. This + K has gained the ability to resist the alien aggressors, because for this he just need to inflate the bubble more.

000 White Dash

Commodore 64 - Homebrew - 2015

000 White Dash is a Boulder Dash clone developed by Thomas "Firefox" Schaub using Peter Liepa's Boulder Dash Construction Kit in 2015.

007 Ja Tohtori Ei

Commodore 64 - Homebrew - 1983

007 Ja Tohtori Ei (which translates into 007 and Dr No) is a James Bond themed text adventure in the Finnish language. Written and released by Jari Saarhelo in 1983.

1 Block Snake

Commodore 64 - Homebrew - 2004

1 Block Sanke public domain snake game written in BASIC using only 1 block of memory iin 2004 by Diego Barzon.

1 Ton

MS-DOS - Homebrew - 1996

1 Ton is a freeware game where the player controls a weight of one ton. There are multiple people walking over the screen and the goal is simple: crushing as many of them as possible. This is accomplished by hitting the people with the ton.

10 Othello

Sinclair ZX Spectrum - Homebrew - 2016

10 Othello (also stylized as 10 OTHELLO) is a 2016 Othello/Reversi game for 1 or 2 players. It was developed by Brazilian based coder Einar Saukas. The was the winner of the BASIC Tenliners 2016 Contest - Best short game (max. 80 keystrokes per line).

10 Run10: An Endless Runner Game

Commodore 64 - Homebrew - 2016

This is an endless running game in which you keep running and have to jump over obstacles in order to stay "alive" Was written in BASIC by jim_64 in 2016 as part of a BASIC game competition.

100 4 1

Atari ST - Homebrew - 1997

The object of the game is to place as many of the 100 tiles as you can. Use the mouse to select which of the currently available tiles you want and place it on the grid following these rules: The first tile must go onto the grid on the star square. All subsequent tiles must be placed next to a previously placed tile. No tile can be placed next to one of the the same value or colour. No tile can be placed next to one the plain coloured tiles of the same colour. Placing a tile scores the value of the tile. Some of the squares score a bonus by multiplying the value of any tile...

1000 Miles

Commodore 64 - Homebrew

Based on the Mille Bornes board game where you try to get your vehicle to go 1000 miles before your opponent can. You can give crashes, flat tires, out of gas and speed limits to your opponent, and they to you to try to slow you down, you can repairs you can get to fix these to continue on, but with miles lost in the process.

105: One Oh Five

Commodore 64 - Homebrew - 2020

105: One Oh Five is a blackjack variant for the C64. It was developed by Hugo van Galen and released into the public domain in 2020.

109

Commodore Amiga - Homebrew - 1991

109 is a shoot'em up made with SEUCK in which you fly a Messerschmitt 109 fighter in the Second World War.

10k

Commodore 64 - Homebrew - 2009

10k is a German language turn-based dice game created by Moritz Weissbrich for the 2nd 4k BASIC Compo in 2009. It has up to 255 players.

1-2-3...

Commodore 64 - Homebrew - 2000

1-2-3... is a public domain text adventure developed by Chris Mudd for the 2000 Interactive Fiction Competition.

1337 Karate: Premium Deluxe Pro

Commodore 64 - Homebrew - April 21, 2019

5th in the Revision 2019 Game competition. A Karate fighting game for head to head competition. Super 1337! Y0u r34lly 5h0uld 7ry 17!

1-3-5-7 (Remake)

Commodore 64 - Homebrew - 2004

The traditional Nim-game (aka Marienbad-game) consists of four rows of 1, 3, 5 and 7 matchsticks (or any other objects). Two players take any number of matchsticks from one row alternately. The one, who takes the last matchstick loses.

18th Hole

Commodore Amiga - Homebrew - 1993

Unlike other golf games you cannot hit over the trees, this means you have to negotiate your ball around the sometimes maze like courses!. Avoid bunkers and Water hazards. Precise shots can be taken from the fairway without disturbance to the power and direction of your ball.Hitting from the rough, may alter slightly the power and direction. Get to the green and sink the ball in the least amounts of shots.

1917

Commodore 64 - Homebrew - 2016

1917 is a public domain game made by MiniMoog using SEUCK in 2016. In this shoot 'em up game you play against Vladimir Lenin, and the name references to the Russian Revolution in 1917.

1941: The Secret Conflict

Commodore 64 - Homebrew - 2014

This SHMUP is a well-made 1942ish SEUCK game made in 2014 by Gibranx, and the music is by Richard Bayliss of TND. You have the option of playing 2 player co-op with a friend.

1942

Commodore Amiga - Homebrew - 1991

1942 is a WWII shoot'em up made with SEUCK. You pilot your Green coloured plane and shoot a vast array of enemies, ranging from planes, submarines and various land enemies. some aiming specifically at you while others continuously shooting on a fixed pattern.

1943

Atari 2600 - Homebrew - 2008

A homebrewed version of the popular 1987 Capcom arcade game 1943: The Battle of Midway for the Atari 2600. The game was developed by donnerkuh starting in 2008, with the final full version completed in 2010.

1944

Commodore 64 - Homebrew - 1989

1989 public domain shooter made by Rene using Chris Yates' Shoot 'Em Up Construction Kit (SEUCK).

1945 Remix '97

Commodore Amiga - Homebrew - July 4, 1997

1945 Remix '97 is a WWII-inspired shoot'em up made with SEUCK. According to the author John Wong of PinPoint Graphics, "this game was inspired by its arcade cousins, and motivated by the very poor conversion to the Amiga by an unmentioned company." You are the pilot of a WWII U.S. Navy P-38 Lightning. This fighter has been specially modified with more armour and weapons to assist you on your dangerous mission against the Japanese Navy and Air Force. You have a squadron of 5 airplanes at your command, and another squadron flown by another pilot is also available. Your mission: DESTROY the...

1948

Commodore 64 - Homebrew

A game created by a guy known only as Sovereign using Chris Yates' Shoot em Up Construction Kit that follows in the traditional 1942ish SHMUP style.

1k-Mini-Bdash

Commodore 64 - Homebrew - 2008

1k-mini-bdash is a clone of Boulder Dash, crammed into 1024 bytes. Like in the original, you have to collect diamonds while avoiding falling boulders and deadly fireflies; to exit a level, you have to collect at least a specific amount of diamonds. According to the author, there are 1024 different levels in the game. It was created by Simon Stelling in 2008 for the Minigame Competition 2008 - 1K Category / 1024 Bytes Game Compo 2nd Edition.

1nvader

Commodore 64 - Homebrew - 2019

1nvader is very simple yet challenging space shooter developed by Darren Foulds in 2019 for the Commodore 64. It's similar to Space Invaders except you have only one alien invader to kill. However, as a result of this, the single invader is made harder to kill than the invaders in the typical Space Invaders clone, making the game a bit more challenging.

2 Worms War

Commodore 64 - Homebrew - June 6, 2001

Commodore 64 Crap Game Compo 2001 (C64CGC).

2010

Commodore 64 - Homebrew

Basic shoot em up, looks like Xevious, but without bombs.

2048 (Johan van den Brande)

Commodore 64 - Homebrew - 2014

2048 is a conversion of the popular puzzle game of the same name for the Commodore 64. This version was developed by Johan van den Brande and released into the public domain in 2014.

2048 (Per Anders Bäckström)

Commodore 64 - Homebrew - 2014

A well-made version of the popular puzzle game of the same name made by Per Anders Bäckström (a member of TRIAD) This version was released for free in 2014.

21

Sinclair ZX Spectrum - Homebrew - 1995

21, also known as 21 "Ochko" is a Russian language public domain implementation of 21/Blackjack for the Sinclair ZX Spectrum. It was developed by V. Minevskiy and released in 1995.

2438: The Return

Commodore 64 - Homebrew - June 8, 2020

Welcome to the Year 2438, The Year the "Invaders" Return. A Shoot 'Em' Up Construction Kit Game for your C64, 1 or 2 Players created by TheReaperUK with music by Andrew Fisher.

25 Dollar

Commodore 64 - Homebrew - 1998

25 Dollar is a public domain game developed in 1998 by "Wusel" It is a breakout clone, but instead of bricks you have to remove dollar signs.

2604

Commodore 64 - Homebrew - 2001

Tonight, in New York City, you are "Reginald Halvers", carrying identification papers and a sealed white envelope. Your mission: to attend the Langley post-dinner New Year's Eve party in apartment 2604 where you will exchange the envelope for a prototype microchip. The elevator has just deposited you on the twenty-sixth floor. Go!

2K Sweeper of Mines

Commodore 64 - Homebrew - 2001

A public domain Minesweeper clone made by Chill in 2001 for the Minigame Competition 2001 - 2K Category.

2tron

Commodore 64 - Homebrew - 2009

A 2-player only tron light cycles game developed by Colt Seavers in 2009 for the 4k BASIC Compo.

3 Line Slot Machine

Commodore 64 - Homebrew - 1988

3 Line Slot Machine is a public domain casino slot machine game for the Commodore 64. It was developed by Carl M. Lockman and released in 1988.

31

Commodore 64 - Homebrew - 1984

31 is a single player German language dice game for the Commodore 64. It was developed by Gerd Volk and released into the public domain in 1984.

3-Ball Deluxe

Commodore 64 - Homebrew

This is another pinball game where you play 3 balls simultaneously, created by Jim McGue using Olaf Lubeck's Pinball Construction Set and published in PCS Club Disk #38.

3-D Adventure

Commodore 64 - Homebrew

3-D Adventure is a 3D arcade adventure created with the 3D Construction Kit. Both the year of release and developer are currently unknown.

3D Doolhof

Commodore VIC-20 - Homebrew - February 19, 1995

A Dutch 3D maze game written in BASIC and requiring a 3-kilobyte memory expansion, like the Superexpander.

3D Irrgarten

Sinclair ZX Spectrum - Homebrew - 1984

Early German first-person maze game. Player gets to choose the grid size before entering the maze.

3D Labyrinth

Sinclair ZX-81 - Homebrew - 1983

The goal is to get out of the first-person perspective "3D" maze, generated in the beginning of each gaming session.

3-D Master Mind

Atari 800 - Homebrew - 1985

3-D Master Mind is a German language codebreaking game where the player becomes the codemaker and computer the codebreaker. The codemaker chooses a pattern of four code pegs while the codebreaker tries to guess the said pattern. Instead of colors, 3-D Master Mind uses numbers as the code.

3D Morris

Commodore 64 - Homebrew - 1984

3D Morris (also known as 3D Mühle) is a 1984 C64 game of unknown origin. It has a sekectable language menu for either the English or German versions.

3D Paddle Bash!

Apple Mac OS - Homebrew - 1993

3D Paddle Bash! is pong in 3D, where you pass the ball back and forth - hoping you can score more than your opponent.

3D Pool

Commodore Plus 4 - Unlicensed - 1991

3D pool for C64, unofficially ported to C16/Plus 4 by Pigmy in 1991.

3D Tanks

Acorn Archimedes - Homebrew - 1992

Most likely an unauthorized version of 3-D Tank Zone, this game puts you to an endless deathmatch against other tanks inside a wireframe city.

3D Trek

MS-DOS - Homebrew - 1992

3D Trek is a single-player adventure game based, unofficially, on Star Trek, the original series. The game was developed using Domark's Virtual Reality Studio and it's a timed adventure game which, given the similarity of the corridors plays like a maze exploration game. The self destruct sequence on the USS Enterprise has been triggered and the player must explore the ship and some off-ship areas to find five coloured objects plus a few tools, take them to the Engineering section, access the computer terminal there and prevent the detonation. All of this must be accomplished before the...

3D-Roost

Sinclair ZX Spectrum - Homebrew - 1998

As much of a puzzle game than a graphical demonstration, 3D-Roost features isometric 3D graphics.

3-Gewinnt

Commodore 64 - Homebrew - 1986

3-Gewinnt is a 1-2 player German language interpretation of Tic-Tac-Toe/Noughts and Crosses for the C64. It was developed by KWJ and released into the public domain in 1986.

4 Aces Pinball

4 Aces Pinball

Commodore 64 - Homebrew - 1984

Known as both 4 Aces Pinball and Poker of Aces, this pinball table, created with the Pinball Construction Set features a playing card motif. Score more points that your opponent or exceeding your personal best is the goal of this game. It is up to you to keep the ball in the field by bouncing it against the buffers and hitting the targets to score as many points as possible. Try to send the ball into the side corridor where the word POKER appears, to ear bonus points and hit as many targets as possible before you lose all 5 balls. Published in Italy as Poker D'Assi in the Supplementi...

421

421

ColecoVision - Homebrew - 2002

Play starts with the first player rolling the dice and then making a hand. The player can roll again to better his hand but if he only rolls once, all other players following only get one roll to make a hand. The player at the end of the round with the best hand gets a point. Typically this game is played 10 rounds and the highest score at the end wins. Hands rank as follows: 4-2-1 (Scores double on first roll) Three of a kind 6-6-6 highest to 1-1-1 lowest Two of a kind plus a backer 6-6-5 highest to 1-1-2 lowest no matches 4-5-6 highest to 1-2-3 lowest

4k-BASIC-Dash

Commodore 64 - Homebrew - 2009

4k-BASIC-Dash is a Boulder Dash clone coded entirely in BASIC by Simon Stelling in 2009. It was released as part of the 2nd 4k BASIC Compo.

4KKong

Oric Atmos - Homebrew - 2003

4KKong is an Oric port of Nintendo's Donkey Kong Dual Screen handheld game. The game is all about saving a damsel in distress captured by a giant ape. The player needs to climb up a construction site, avoid metal platforms and barrels thrown by the enemy, and finally activate a crane in order to dislodge some hooks until Donkey Kong falls down. Technically the game is trying to look exactly like the original LCD screen based game, with fixed position "sprites" instead of smoothly animated elements. The game itself plays like the original, using the arrows keys to move the character...

5. Kolonne

Commodore Amiga - Homebrew - 1992

5. Kolonne (or 5 Kolonne as both are used in-game) is a shoot 'em up made with SEUCK in which you control your squad of three German soldiers through the enemy lines in WWII.

5k Invaders!

Commodore Amiga - Homebrew - February 9, 1997

5k Invaders! is both a programming demonstration and a fully featured space invaders clone, featuring sound effects and 25 levels. Name is a reference to the fact the game is only 5576 bytes in size ie you could fit over a hundred of them to a single amiga floppy.

6tris

Commodore Amiga - Homebrew - 1994

"Tetris wasn't invented; it was discovered". Originally released in 1994 and updated two years later as 6tris++, the game is a tetris clone that features some unique features, most notably multiple six player modes. You can either play six separate games simultaneously or battle it out in two different game modes; in "all against all"-mode whenever you get two lines or more, they are passed to all the other players and in "Against Locals", the rows are passed to the players next to you.

The 7 Doctors

Commodore 64 - Homebrew - 2019

The 7 Doctors (or The Seven Doctors) is a z-machine based text adventure based on The popular BBC Science Fiction series Doctor Who. The original was written by David Burke in 2018. The Commodore 64 version was converted by Scott Breon via a Z-Machine conversion website in 2019. In this game you play the seventh incarnation of The Doctor (Sylvester McCoy). Various enemies have kidnapped and imprisoned your other six previous incarnations, and it's up to you to save each and every one of them, for if you don't your death becomes a fixed point in time.

8 Enemy Queens

8 Enemy Queens

Commodore 64 - Homebrew - 2003

Despite the chessboard, 8 Enemy Queens is not a chess game, rather it's a brain-teaser/logical puzzle game in which you have to uncover 8 queens without running into any conflicts. Not as easy as it seems. This game was developed by Ismail Sahin and released into the public domain in 2003. However, it was also released in the following: • GO64! 2005/04 • GO64! 2005/05

80 Column Games

Commodore 128 - Homebrew

80 Column Games (2nd Release) by Tim Dotson is a collection of games for the Commodore 128 in 80 column mode. Games included: Dominoes Landslide Stock Broker BlackJack High Rollers 1000 Miles And some disk utilities as a bonus

8bit-Slicks

Commodore 64 - Homebrew - December 17, 2018

An overhead racing game created by Anthony Beaucamp . Welcome to the “8bit-Slicks”, a remake of the legendary 90s game. It is a game featuring: Up-to 4 players (local or online). 10 varied maps (jumps, obsctales, cross-points). Online competitive ranking. A friendly community.

99 Luftballons

Commodore 64 - Homebrew - 1985

99 Luftballons is a strange little game for the Commodore 64, which also seems like a take on one of the Minigames in Lazy Jones and the game's name obviously inspired by the 80's pop music hit of the same name. Grab the balloons to make it to your home at the top of the screen, as the ladder on the lefthand side of the screen is broken. There's a blue enemy that shoots arrows at the balloons to try to bust it while you're going up. The game was developed by Mario Walther and released into the public domain in 1985.

Aargh Krakout

Commodore 64 - ROM Hack

A hack of Krakout made by Met with harder levels and faster gameplay.

Abu Simbel Profanation

Commodore 64 - Homebrew - April 16, 2017

Freeware homebrew version of the 1985 Sinclair ZX Spectrum game of the same name. An extended version was also released in 2018. This was developed by Equinoxe The protagonist, Johny Jones, have been mutated by the curse of Abu Simbel, becoming a strange creature that only conserves his enormous nose of his old appearance. In order to get rid of the curse he is forced to travel to Egypt to the pyramid where is the tomb of Abu Simbel, and where it must arrive after discovered the keys that will lead him to this place. If he obtains it, he will recover his normal appearance. As logical,...

AC/DC Pinball

Commodore 64 - Homebrew - 1985

Pinball Construction Set is considered the first construction set game that launched the concept and genre. Construct a pinball game by dropping parts onto the table (or alter the table itself). Alter world physics like gravity, bounce, kick, and speed. Paint custom backboards. Wire together targets for specials and bonus points. Finally, save creations for later, or generate a self-loading version of the table to distribute to friends (original program not needed to play). This is one of the constructions of that set. Based on the Band AC\DC and with a rock musical theme.

Accumulator

Commodore 64 - Homebrew - 1989

Accumulator is a vertically scrolling SHMUP created in 1989 by Maurice Jackson suing SEUCK.

Acid Rain

Commodore 64 - Homebrew - 2021

Aicd Rain is a text adventure for the Commodore 64. It was developed by Garry Francis and released into the public domain in 2021.

Ack-Ack

Commodore Amiga - Homebrew - 1993

Ack-Ack is a WWII shooter where your object is to use your anti-aircraft gun to shoot down all the attacking planes before they manage to drop a bomb on you.

The Acorn Court

Commodore 64 - Homebrew - 1997

The Acorn Court is a text adventure developed by Todd S. Murchison for the Commodore 64, and released into the public domain in 1997.

Acorn Man in Magic Land

Commodore 64 - Homebrew - 2012

Acorn Man in Magic Land is a vertical scrolling shooter in which you play the character of "Acorn Man" It was developed by Roberto Ricioppo using Chris Yates' SEUCK engine and released in 2012.

Action Biker '99

Commodore 64 - ROM Hack - 1999

ROM Hack of the original Mastertronic budget classic with a a better status panel and explosion sprite. Sped up slightly as well, which makes it run a tad bit smoother.

Action Def

Commodore 64 - Homebrew - 2011

Action Def is a game developed by Christian Siege using Chris Yates and Jonathan Wells Sideways SEUCK mod. It was released as part of the 2011 Sideways SEUCK competition.

ADSKOK

Vector-06C - Homebrew - 1990

A public domain/freeware platform game made on the old Soviet Vector-06C computer

Adult Moolah Nitwit Terrapins

Commodore 64 - Homebrew - 1989

A SEUCK based vertically scrolling shooter created by The Hawk and released to the Public Domain. A shameless rip off of the Outlaw game that came with the Shoot'em Up Construction Kit with Ninja Turtles in many of the roles.

The Advanced Milkfloat Simulator

Sinclair ZX Spectrum - Homebrew - 1998

The Advanced Milkfloat Simulator is a text adventure that was originally written for the CSSCGC 1998. However, The organizer of the event's hard drive crashed, and the game's creator Stuart Brady failed to resubmit the game to the entry in time, so he had to release it outside of the compo.

Adventure (Donnie Russell II)

Commodore 64 - Homebrew

Adventure is a clone of the Atari 2600 classic Adventure/RPG of the same name. This was developed by Donnie Russell II and released into the public domain. The year of release is not known.

Adventure (Graham Nelson)

Commodore Amiga - Homebrew - 1994

Another conversion of of Will Crowther's and Don Woods' ADVENTURE, the first text adventure game about exploring the Mammoth Cave, a curious microcosm of American history, originally developed on university mainframes. This port is faily close to the original. The puzzles, items and places of Woods' original 350-point version are exactly those here.

Adventure (Tony Belding)

Commodore Amiga - Homebrew - 1992

Another conversion of of Will Crowther's and Don Woods' ADVENTURE, the first text adventure game about exploring the Mammoth Cave, a curious microcosm of American history, originally developed on university mainframes.

Adventure 14: Return to Pirate's Isle

Commodore 64 - ROM Hack - 2019

Adventure 14: Return to Pirate's Isle is an unofficial source code hack of the old Scott Adams' game of the same name. The original game was only released on the Texas Instruments TI-99/4A, but in late 2019 someone used a Z-Code website to convert the game to make it runnable on the C64. This was the sequel to Pirate Cove/Pirate Adventure. Desciption; Created exclusively for the TI, Return to Pirate's Isle was the only Scott Adams adventure which did NOT require the TI Adventure cartridge, available separately. It is still subject to debate whether this is truly #14 in the series or...

Adventure in Atlantis

Commodore 64 - Homebrew - 1982

Voyage to Atlantis is a treasure hunting text adventure in which the player explores the lost city of Atlantis. In conventional fashion the player starts in a location with a sign that all treasures should be dropped there and the player can move from there to explore his surroundings, pick up items and solve simple puzzles. There are some hostile marine animals that have to be defeated as well as a maze. The game can also be saved into a single save-slot.

Adventure in Humongous Cave

Commodore Amiga - Homebrew - December 3, 1992

Adventure was the very first text adventure. It was started by Will Crowther, who wrote a Fortran simulation of the Bedquilt cave system. Don Woods added magic and puzzles, and in 1977 Adventure was released to the world. Presented here is a version very close to the original + five other ports with various levels of modifications and extensions. The game also features a convenient interface and comes with a digital manual, including a walkthrough.

Adventure Work Shop

Commodore 64 - Homebrew - May 1, 1985

An adventure creation program converted for the C64 by David Turnbull from the Applesoft Program that first appeared in Nibble Magazine. With it, you can create exciting text adventures and share them with your friends!

The Adventures of Alain

Commodore 64 - Homebrew - December 25, 2014

Unlike most SEUCK games, this game is not an actual shoot 'em up. The Adventures of Alain - Script INT. HOTEL ENTRANCE - MORNING: A damp day, Hotel, somewhere in the countryside. It is about 08:00. Alain has no money to pay for the hotel bill. The Hotel owner locks Alain in in his room, and contacts the police via telephone. Alain makes his escape, via a window. To cover his modesty, Alain steals clothes off a washing line. With no keys to start his car, Alain makes a bid for freedom on foot. THE GAME: Alain has 3 attempts at getting his Scene right, or he is off the job. His...

The Adventures of Barsak the Dwarf

Atari 800 - Homebrew

The Adventures of Barsak the Dwarf is an unofficial homebrew conversion of the Commodore 64 and ZX Spectrum game of the same name. It was developed by P Napolitano, and V Napolitano and released into the public domain. The release year is unknown. Game description: Legend claims that in the ancient days of the mythological underworld, the Dwarves held the Nine Treasures, and so you, Barsak the Dwarf have decided to go on a quest to find them. You must find food and water to eat and drink regularly on your quest or you will die. Adventures of Barsak the Dwarf is a text adventure where...

Adventures of Tronic

Commodore 64 - Homebrew - 2020

Guide Tronic left and save Greenie Land. Avoid spikes and bash BadBots and pick up rings for more points in this Shoot'em Up Construction Set created horizontally scrolling shooter that came out in 2020.

Aeon Flux

Commodore 64 - Homebrew - December 23, 2009

A sideways scrolling SEUCK based bame by Anthony Burns. Based on the MTV cartoon. Disclaimer: Æon Flux and all related characters, names, and settings are copyright of Peter Chung and MTV. All rights reserved. This game uses a greyscale background graphics style that makes use of all three of the grey shades in the SEUCK palette. These will only show up correctly if your emulator is switched to a PAL TV-style graphics mode. If you use the default graphics mode (in CCS64, at any rate) then white and light grey will appear the same, obscuring some of the graphics. This is a one-player game,...

AFL Boulder Dash

Commodore 64 - Homebrew - 1987

After Party!

Commodore VIC-20 - Homebrew - June 7, 2020

After Party! is a rogue-like adventure with a sense of humor for the unexpanded Comoodore VIC-20. It’s the night after a party and you are desperate for the toilet. Stumble around in the dark and look for the loo, but avoid stubbing your toe on objects, as that won’t help your bladder control.

The Age of Rock

Commodore Amiga - Homebrew - 1991

An update of Blasteris, a game by the same author from 1988. Full version is available on coverdisk of Amiga Format issue #107 and #129 where it was described as inverse Tetris with guns.

Agency

Commodore 64 - Homebrew - 2003

Agency is a public domain text adventure for the Commodore 64. It was developed and released by Ricardo Signes in 2003 as part of IntroComp 2003.

Agent Hawk

Commodore 64 - Homebrew - 1992

Agent Hawk is a public domain shoot 'em up for the Commodore 64, developed in 1992 by Ron Marshall using Shoot 'em Up Construction Kit.

Aguia de Fogo

Microsoft MSX - Homebrew - 1986

You control an helicopter that must bomb 4 reactors and deflect or shoot enemies.

Ahlienwahr Schuter

Commodore 64 - Homebrew - June 10, 2020

From the group that brought you, My Balls are Dropping and PESCII Love comes Ahlienwahr Schuter! The name says it all. Shoot all the quickly advancing aliens before they get to you or you lose! Luckily, like in the martial arts movies, they only rush you one at a time!

Air Ace II

Commodore Amiga - Homebrew - 1990

Air Ace II is a WWI -themed shoot'em up made with SEUCK and love and above average for SEUCK games.

Air Battle

ColecoVision - Homebrew - July 10, 2000

In Air Battle a lone Sopwith Camel takes on the Red Baron himself. The game is multiplayer-only.

Air Fight

Commodore Amiga - Homebrew - 1994

Based on a C64 game called Super Dogfight, Air Fight is a simple single-screen dogfight shooter for one or two players. The game was later updated to 2.0 that included an option to set the control precision, but besides that and an upgraded title screen, there were no other changes.

Air Hockey

Commodore Amiga - Homebrew - 1993

Air Hockey is, well, an air hockey game where you hit a puck along the table that has a cushion of air on it that makes it slide. If you want to make a rocket shot, trap the puck to the corner and then get out of the way.

Air Taxi

Commodore Amiga - Homebrew - 1994

Air Taxi is a space taxi variant, first published in Amiga Power magazine's cover disk and later released to public domain. Its basic premise involves running a taxi firm in outer space. There are no drunks or kissing couples to deal with, just 3 classes of passengers, dressed in yellow, red or white. There are a number of bases on each level, and a succession of customers will appear and hail you. When you land on that base, they tell you where to take them by giving the target base's number. Get there successfully and they financially reward you - crash and you'll lose a life and have to...

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