Public Domain/Freeware

$1,000,000

Commodore 64 - Homebrew - 2003

Care to put your virtual money where your virtual mouth is? Make a series of pass/fail wagers and find just how difficult it can be to link a string of them together towards winning a million dollars!

@-Man

BBC Microcomputer System - Homebrew - 2020

@-Man is a Pac-Man clone that uses symbols from the keyboard rather than actual graphics. It was developed by 0xC0DE and written in ten lines of BASIC for the 2020 BASIC 10 Liner Contest.

+K

MS-DOS - Released - 1996

Spanish origin platformer advertising, designed to promote the brand among consumers gum Cheiw. + K - is the name of the protagonist, a teenager with no expression on his face disfigured by intellect and constantly chewing the cud most. His love for such a dubious product once in handy when the Earth invaded by aliens who have discovered the lethal intolerance to cud Cheiw. This + K has gained the ability to resist the alien aggressors, because for this he just need to inflate the bubble more.

000 White Dash

Commodore 64 - Homebrew - 2015

000 White Dash is a Boulder Dash clone developed by Thomas "Firefox" Schaub using Peter Liepa's Boulder Dash Construction Kit in 2015.

007 Ja Tohtori Ei

Commodore 64 - Homebrew - 1983

007 Ja Tohtori Ei (which translates into 007 and Dr No) is a James Bond themed text adventure in the Finnish language. Written and released by Jari Saarhelo in 1983.

1 Block Snake

Commodore 64 - Homebrew - 2004

1 Block Sanke public domain snake game written in BASIC using only 1 block of memory iin 2004 by Diego Barzon.

1 Ton

MS-DOS - Homebrew - 1996

1 Ton is a freeware game where the player controls a weight of one ton. There are multiple people walking over the screen and the goal is simple: crushing as many of them as possible. This is accomplished by hitting the people with the ton.

10 Othello

Sinclair ZX Spectrum - Homebrew - 2016

10 Othello (also stylized as 10 OTHELLO) is a 2016 Othello/Reversi game for 1 or 2 players. It was developed by Brazilian based coder Einar Saukas. The was the winner of the BASIC Tenliners 2016 Contest - Best short game (max. 80 keystrokes per line).

100 4 1

Atari ST - Homebrew - 1997

The object of the game is to place as many of the 100 tiles as you can. Use the mouse to select which of the currently available tiles you want and place it on the grid following these rules: The first tile must go onto the grid on the star square. All subsequent tiles must be placed next to a previously placed tile. No tile can be placed next to one of the the same value or colour. No tile can be placed next to one the plain coloured tiles of the same colour. Placing a tile scores the value of the tile. Some of the squares score a bonus by multiplying the value of any tile...

1000 Miles

Commodore 64 - Homebrew

Based on the Mille Bornes board game where you try to get your vehicle to go 1000 miles before your opponent can. You can give crashes, flat tires, out of gas and speed limits to your opponent, and they to you to try to slow you down, you can repairs you can get to fix these to continue on, but with miles lost in the process.

10k

Commodore 64 - Released - 2009

10k is a German language turn-based dice game created by Moritz Weissbrich for the 2nd 4k BASIC Compo in 2009. It has up to 255 players.

1-2-3...

Commodore 64 - Homebrew - 2000

1-2-3... is a public domain text adventure developed by Chris Mudd for the 2000 Interactive Fiction Competition.

123-Talk

123-Talk

MS-DOS - Released - 1993

123-Talk is a shareware, single-player, package of educational games whose distinguishing feature is that it provides audio feedback and encouragement to the pupil. Note: The audio is horrifying. The package consists of the following mini games: * Keyboard Banger 123: When it starts the game paints a pattern on screen using a digit in multiple colours, When the child hits the keyboard the digit is displayed centre screen and the game says 'Try saying this number .......', then the pattern is wiped and a new one is drawn using a new digit. * 123 Song: The numbers one to twenty are...

1337 Karate: Premium Deluxe Pro

Commodore 64 - Homebrew - April 21, 2019

5th in the Revision 2019 Game competition. A Karate fighting game for head to head competition. Super 1337! Y0u r34lly 5h0uld 7ry 17!

1-3-5-7 (Remake)

Commodore 64 - Homebrew - 2004

The traditional Nim-game (aka Marienbad-game) consists of four rows of 1, 3, 5 and 7 matchsticks (or any other objects). Two players take any number of matchsticks from one row alternately. The one, who takes the last matchstick loses.

1917

Commodore 64 - Homebrew - 2016

1917 is a public domain game made by MiniMoog using SEUCK in 2016. In this shoot 'em up game you play against Vladimir Lenin, and the name references to the Russian Revolution in 1917.

1941: The Secret Conflict

Commodore 64 - Homebrew - 2014

This SHMUP is a well-made 1942ish SEUCK game made in 2014 by Gibranx, and the music is by Richard Bayliss of TND. You have the option of playing 2 player co-op with a friend.

1943

Atari 2600 - Homebrew - 2008

A homebrewed version of the popular 1987 Capcom arcade game 1943: The Battle of Midway for the Atari 2600. The game was developed by donnerkuh starting in 2008, with the final full version completed in 2010.

1944

Commodore 64 - Homebrew - 1989

1989 public domain shooter made by Rene using Chris Yates' Shoot 'Em Up Construction Kit (SEUCK).

1948

Commodore 64 - Homebrew

A game created by a guy known only as Sovereign using Chris Yates' Shoot em Up Construction Kit that follows in the traditional 1942ish SHMUP style.

1k-Mini-Bdash

Commodore 64 - Homebrew - 2008

1k-Mini-Bdash is a mini-Boulderdash clone created by Simon Stelling in 2008 for the Minigame Competition 2008 - 1K Category / 1024 Bytes Game Compo 2nd Edition.

1nvader

Commodore 64 - Homebrew - 2019

1nvader is very simple yet challenging space shooter developed by Darren Foulds in 2019 for the Commodore 64. It's similar to Space Invaders except you have only one alien invader to kill. However, as a result of this, the single invader is made harder to kill than the invaders in the typical Space Invaders clone, making the game a bit more challenging.

2 Worms War

Commodore 64 - Homebrew - June 6, 2001

Commodore 64 Crap Game Compo 2001 (C64CGC).

2010

Commodore 64 - Homebrew

Basic shoot em up, looks like Xevious, but without bombs.

2048

Commodore 64 - Homebrew - 2014

A well-made version of the popular puzzle game of the same name made by Per Anders Bäckström (a member of TRIAD) This version was released for free in 2014.

21

Sinclair ZX Spectrum - Homebrew - 1995

21, also known as 21 "Ochko" is a Russian language public domain implementation of 21/Blackjack for the Sinclair ZX Spectrum. It was developed by V. Minevskiy and released in 1995.

2604

Commodore 64 - Homebrew - 2001

Tonight, in New York City, you are "Reginald Halvers", carrying identification papers and a sealed white envelope. Your mission: to attend the Langley post-dinner New Year's Eve party in apartment 2604 where you will exchange the envelope for a prototype microchip. The elevator has just deposited you on the twenty-sixth floor. Go!

3-Ball Deluxe

Commodore 64 - Homebrew

This is another pinball game where you play 3 balls simultaneously, created with the Pinball Construction Set and published in PCS Club Disk #38.

3D Doolhof

Commodore VIC-20 - February 19, 1995

A Dutch 3D maze game written in BASIC and requiring a 3-kilobyte memory expansion, like the Superexpander.

3D Irrgarten

Sinclair ZX Spectrum - Homebrew - 1984

Early German first-person maze game. Player gets to choose the grid size before entering the maze.

3D Labyrinth

Sinclair ZX-81 - 1983

The goal is to get out of the first-person perspective "3D" maze, generated in the beginning of each gaming session.

3-D Master Mind

Atari 800 - Homebrew - 1985

3-D Master Mind is a German language codebreaking game where the player becomes the codemaker and computer the codebreaker. The codemaker chooses a pattern of four code pegs while the codebreaker tries to guess the said pattern. Instead of colors, 3-D Master Mind uses numbers as the code.

3D Paddle Bash!

Apple Mac OS - 1993

3D Paddle Bash! is pong in 3D, where you pass the ball back and forth - hoping you can score more than your opponent.

3D Pool

Commodore Plus 4 - Unlicensed - 1991

3D pool for C64, unofficially ported to C16/Plus 4 by Pigmy in 1991.

3D Tanks

Acorn Archimedes - Homebrew - 1992

Most likely an unauthorized version of 3-D Tank Zone, this game puts you to an endless deathmatch against other tanks inside a wireframe city.

3D Trek

MS-DOS - Homebrew - 1992

3D Trek is a single-player adventure game based, unofficially, on Star Trek, the original series. The game was developed using Domark's Virtual Reality Studio and it's a timed adventure game which, given the similarity of the corridors plays like a maze exploration game. The self destruct sequence on the USS Enterprise has been triggered and the player must explore the ship and some off-ship areas to find five coloured objects plus a few tools, take them to the Engineering section, access the computer terminal there and prevent the detonation. All of this must be accomplished before the...

3D-Roost

Sinclair ZX Spectrum - Homebrew - 1998

As much of a puzzle game than a graphical demonstration, 3D-Roost features isometric 3D graphics.

3-Gewinnt

Commodore 64 - Homebrew - 1986

3-Gewinnt is a 1-2 player German language interpretation of Tic-Tac-Toe/Noughts and Crosses for the C64. It was developed by KWJ and released into the public domain in 1986.

4 Aces Pinball

4 Aces Pinball

Commodore 64 - Homebrew - 1984

Known as both 4 Aces Pinball and Poker of Aces, this pinball table, created with the Pinball Construction Set features a playing card motif. Score more points that your opponent or exceeding your personal best is the goal of this game. It is up to you to keep the ball in the field by bouncing it against the buffers and hitting the targets to score as many points as possible. Try to send the ball into the side corridor where the word POKER appears, to ear bonus points and hit as many targets as possible before you lose all 5 balls. Published in Italy as Poker D'Assi in the Supplementi...

421

421

ColecoVision - Homebrew - 2002

Play starts with the first player rolling the dice and then making a hand. The player can roll again to better his hand but if he only rolls once, all other players following only get one roll to make a hand. The player at the end of the round with the best hand gets a point. Typically this game is played 10 rounds and the highest score at the end wins. Hands rank as follows: 4-2-1 (Scores double on first roll) Three of a kind 6-6-6 highest to 1-1-1 lowest Two of a kind plus a backer 6-6-5 highest to 1-1-2 lowest no matches 4-5-6 highest to 1-2-3 lowest

4k-BASIC-Dash

Commodore 64 - Homebrew - 2009

4k-BASIC-Dash is a Boulder Dash clone coded entirely in BASIC by Simon Stelling in 2009. It was released as part of the 2nd 4k BASIC Compo.

4KKong

Oric Atmos - Homebrew - 2003

4KKong is an Oric port of Nintendo's Donkey Kong Dual Screen handheld game. The game is all about saving a damsel in distress captured by a giant ape. The player needs to climb up a construction site, avoid metal platforms and barrels thrown by the enemy, and finally activate a crane in order to dislodge some hooks until Donkey Kong falls down. Technically the game is trying to look exactly like the original LCD screen based game, with fixed position "sprites" instead of smoothly animated elements. The game itself plays like the original, using the arrows keys to move the character...

The 7 Doctors

Commodore 64 - Homebrew - 2019

The 7 Doctors (or The Seven Doctors) is a z-machine based text adventure based on The popular BBC Science Fiction series Doctor Who. The original was written by David Burke in 2018. The Commodore 64 version was converted by Scott Breon via a Z-Machine conversion website in 2019. In this game you play the seventh incarnation of The Doctor (Sylvester McCoy). Various enemies have kidnapped and imprisoned your other six previous incarnations, and it's up to you to save each and every one of them, for if you don't your death becomes a fixed point in time.

8 Enemy Queens

8 Enemy Queens

Commodore 64 - Homebrew - 2003

Despite the chessboard, 8 Enemy Queens is not a chess game, rather it's a brain-teaser/logical puzzle game in which you have to uncover 8 queens without running into any conflicts. Not as easy as it seems. This game was developed by Ismail Sahin and released into the public domain in 2003. However, it was also released in the following: • GO64! 2005/04 • GO64! 2005/05

Aargh Krakout

Commodore 64 - ROM Hack

A hack of Krakout made by Met with harder levels and faster gameplay.

Abu Simbel Profanation

Abu Simbel Profanation

Commodore 64 - Homebrew - April 16, 2017

Freeware homebrew version of the 1985 Sinclair ZX Spectrum game of the same name. An extended version was also released in 2018. This was developed by Equinoxe The protagonist, Johny Jones, have been mutated by the curse of Abu Simbel, becoming a strange creature that only conserves his enormous nose of his old appearance. In order to get rid of the curse he is forced to travel to Egypt to the pyramid where is the tomb of Abu Simbel, and where it must arrive after discovered the keys that will lead him to this place. If he obtains it, he will recover his normal appearance. As logical,...

AC/DC Pinball

Commodore 64 - Released - 1985

Pinball Construction Set is considered the first construction set game that launched the concept and genre. Construct a pinball game by dropping parts onto the table (or alter the table itself). Alter world physics like gravity, bounce, kick, and speed. Paint custom backboards. Wire together targets for specials and bonus points. Finally, save creations for later, or generate a self-loading version of the table to distribute to friends (original program not needed to play). This is one of the constructions of that set. Based on the Band AC\DC and with a rock musical theme.

Accumulator

Commodore 64 - Homebrew - 1989

Accumulator is a vertically scrolling SHMUP created in 1989 by Maurice Jackson suing SEUCK.

The Acorn Court

Commodore 64 - Homebrew - 1997

The Acorn Court is a text adventure developed by Todd S. Murchison for the Commodore 64, and released into the public domain in 1997.

Acorn Man in Magic Land

Commodore 64 - Homebrew - 2012

Acorn Man in Magic Land is a vertical scrolling shooter in which you play the character of "Acorn Man" It was developed by Roberto Ricioppo using Chris Yates' SEUCK engine and released in 2012.

Action Biker '99

Commodore 64 - ROM Hack - 1999

ROM Hack of the original Mastertronic budget classic with a a better status panel and explosion sprite. Sped up slightly as well, which makes it run a tad bit smoother.

Action Def

Commodore 64 - Homebrew - 2011

Action Def is a game developed by Christian Siege using Chris Yates and Jonathan Wells Sideways SEUCK mod. It was released as part of the 2011 Sideways SEUCK competition.

ADSKOK

Vector-06C - Homebrew - 1990

A public domain/freeware platform game made on the old Soviet Vector-06C computer

Adult Moolah Nitwit Terrapins

Commodore 64 - Homebrew - 1989

A SEUCK based vertically scrolling shooter created by The Hawk and released to the Public Domain. A shameless rip off of the Outlaw game that came with the Shoot'em Up Construction Kit with Ninja Turtles in many of the roles.

The Advanced Milkfloat Simulator

Sinclair ZX Spectrum - Homebrew - 1998

The Advanced Milkfloat Simulator is a text adventure that was originally written for the CSSCGC 1998. However, The organizer of the event's hard drive crashed, and the game's creator Stuart Brady failed to resubmit the game to the entry in time, so he had to release it outside of the compo.

Adventure (Donnie Russell II)

Commodore 64 - Homebrew

Adventure is a clone of the Atari 2600 classic Adventure/RPG of the same name. This was developed by Donnie Russell II and released into the public domain. The year of release is not known.

Adventure 14: Return to Pirate's Isle

Commodore 64 - ROM Hack - 2019

Adventure 14: Return to Pirate's Isle is an unofficial source code hack of the old Scott Adams' game of the same name. The original game was only released on the Texas Instruments TI-99/4A, but in late 2019 someone used a Z-Code website to convert the game to make it runnable on the C64. This was the sequel to Pirate Cove/Pirate Adventure. Desciption; Created exclusively for the TI, Return to Pirate's Isle was the only Scott Adams adventure which did NOT require the TI Adventure cartridge, available separately. It is still subject to debate whether this is truly #14 in the series or...

Adventure in Atlantis

Commodore 64 - Homebrew - 1982

Voyage to Atlantis is a treasure hunting text adventure in which the player explores the lost city of Atlantis. In conventional fashion the player starts in a location with a sign that all treasures should be dropped there and the player can move from there to explore his surroundings, pick up items and solve simple puzzles. There are some hostile marine animals that have to be defeated as well as a maze. The game can also be saved into a single save-slot.

The Adventures of Alain

Commodore 64 - Homebrew - December 25, 2014

Unlike most SEUCK games, this game is not an actual shoot 'em up. The Adventures of Alain - Script INT. HOTEL ENTRANCE - MORNING: A damp day, Hotel, somewhere in the countryside. It is about 08:00. Alain has no money to pay for the hotel bill. The Hotel owner locks Alain in in his room, and contacts the police via telephone. Alain makes his escape, via a window. To cover his modesty, Alain steals clothes off a washing line. With no keys to start his car, Alain makes a bid for freedom on foot. THE GAME: Alain has 3 attempts at getting his Scene right, or he is off the job. His...

Aeon Flux

Commodore 64 - Homebrew - December 23, 2009

A sideways scrolling SEUCK based bame by Anthony Burns. Based on the MTV cartoon. Disclaimer: Æon Flux and all related characters, names, and settings are copyright of Peter Chung and MTV. All rights reserved. This game uses a greyscale background graphics style that makes use of all three of the grey shades in the SEUCK palette. These will only show up correctly if your emulator is switched to a PAL TV-style graphics mode. If you use the default graphics mode (in CCS64, at any rate) then white and light grey will appear the same, obscuring some of the graphics. This is a one-player game,...

AFL Boulder Dash

Commodore 64 - Homebrew - 1987

After Party!

Commodore VIC-20 - Homebrew - June 7, 2020

After Party! is a rogue-like adventure with a sense of humor for the unexpanded Comoodore VIC-20. It’s the night after a party and you are desperate for the toilet. Stumble around in the dark and look for the loo, but avoid stubbing your toe on objects, as that won’t help your bladder control.

Agency

Commodore 64 - Homebrew - 2003

Agency is a public domain text adventure for the Commodore 64. It was developed and released by Ricardo Signes in 2003 as part of IntroComp 2003.

Agent Hawk

Commodore 64 - Homebrew - 1992

Agent Hawk is a public domain shoot 'em up for the Commodore 64, developed in 1992 by Ron Marshall using Shoot 'em Up Construction Kit.

Aguia de Fogo

Microsoft MSX - Homebrew - 1986

You control an helicopter that must bomb 4 reactors and deflect or shoot enemies.

Air Battle

ColecoVision - Homebrew - July 10, 2000

In Air Battle a lone Sopwith Camel takes on the Red Baron himself. The game is multiplayer-only.

Airline ST

Atari ST - Homebrew - 1990

Airline ST is a business simulator in which you run an airline company. You'll establish new airlines, hire or fire staff, buy, maintain and sell planes and so on. Every turn represents a month and you have 90 seconds to make all the decisions before the turn ends.

Akalabeth: World of Doom

Commodore 64 - Homebrew - 2016

Akalabeth: World of Doom is a an unofficial homebrew conversion of the Apple II classic of the same name for the Commodore 64. This game was developed in 2016 by Dungeoneer Games & Simulations (DGS), which was a trio consisting of Antonello Morella, Andrea Schincaglia, and Dávid Vigh (Grass). Game Description: Once, the land of Akalabeth was peaceful and quiet. But then came Mondain, an evil and ambitious man who created dungeons and populated them with foul creatures. The noble warrior British was able to drive Mondain from Akalabeth, but the monsters he brought with him...

Al Capone

Commodore 64 - Released - 1987

Made with Shoot-'Em-Up Construction Kit (SEUCK), Al Capone can be described as drive-by shooter. You drive around on the countryside, shooting gangsters that are walking around the area.

Alien 8

Commodore 64 - Homebrew - November 8, 2019

An well-made unofficial conversion of the ZX Spectrum Ultimate Play the Game classic of the same name by Rod & Emu. Game description: This is a puzzle solving game. You are on board a space ship that is heading towards a remote planet. The Cryonaughts, the name of the planets inhabitants have been frozen during the journey. You have to find 24 valves and the cryogenic chambers that they are to be plugged into before the ship reaches its destination. The ship contains many rooms filled with obstacles that you have to negotiate. There are several types of enemies such as Dalek-like...

Alien Bash

Commodore 64 - Homebrew - 1999

The aliens are attempting to take over the world with UFOs. Your aim is to bash UFOs with a tank before they land to earth. If a UFO is able to land the world has been invaded.

Alien Battle

Commodore 64 - Homebrew - 1986

A basic side-scrolling shooter with some similarities to games like Scramble. This was developed by Alan Bond and released as a public domain game in 1986.

Alien Battle II

Commodore 64 - Homebrew - 1986

Alien Battle II is the sequel to Alien Battle. Like the original, this was also a side-scrolling shooter developed by Alan Bond and released into the public domain in 1986 (the same year as the first game). However, unlike the original, this game has a few more original gameplay elements, and isn't basically a Scramble clone like the original game was.

Alien Blast II

Commodore 64 - Homebrew - 1999

A crosshairs style shooter created using the Shoot'em Up Construction Kit by Philip Bayliss.

Alien Commando II: Planet X

Alien Commando II: Planet X

Commodore 64 - Homebrew - 1988

A SEUCK shooter created by Dr. Ice of IRS. featuring 2 player simultaneous, cooperative play. The Xenians are a people who represent a constant danger to the interstellar Federation. In fact, they continue to make border rids, attacking numerous convoys. The Federation has, of course, tried several times to attack the Xenian post but unfortunately always without success. They are perched inside the planet Xenia, whose entrance consists of a very narrow and also very well defended tunnel. Many pilots have already given up their lives and therefor the Federation has decided to suspend any...

Alien Commando III

Commodore 64 - Homebrew - 1989

The third in the Alien Commando shooter trilogy, created with SEUCK by Dr. Ice of IRS and featuring 2 person simultaneous cooperative play.

Alien Commando: The Ship

Commodore 64 - Homebrew - November 26, 1988

Shooter created by Dr. ICE of IRS using the Shoot'em Up Construction Kit, and featuring 2 player cooperative play.

Alien Fighter

Commodore 64 - Homebrew - 1988

A vertically scrolling shooter created using the Shoot'em Up Construction Kit by a creator who goes by the name Dreamworks. No, not DreamWorks...just Dreamworks. This game allows for cooperative multi-play for two users. While there is competition for points, you can certainly go much farther with two players and many situations are much more difficult without a second person.

Alien Kill

Alien Kill

Commodore 64 - Released - 1988

Alien Kill is a vertically scrolling shooter in which the player's objective is to kill as many aliens as he/she can. The game has the option for two-player co-op play. It was developed by David Farrar using Chris Yates' SEUCK engine in 1988. Published in ECP's "Gold Ribbon Game Pak".

Alien Kill II: The Final Encounter

Alien Kill II: The Final Encounter

Commodore 64 - Released - 1988

Alien Kill II: The Final Encounter is the sequel to the original game. This game like it's predecessor, is a vertically scrolling shooter developed by Dave Farrar using Chris Yates' SEUCK engine. Also like it's predecessor, it too has the option for two-plyaer co-op play. This was was released the same year as the original game, 1988. Published in ECP's "Gold Ribbon Game Pak".

Alien Tank Attack

Amstrad CPC - Homebrew - 1991

Two players fight against each other. You try to find a tank and you need gas and some ammunition for your tank. You should also find all pots with the chars from the password. With all chars you have to decode the password and destroy the headquarter of your enemy. You'll also find beepers to open gates, smart bombs (to kill the other player), mines and rockets. You'll also need something to eat or drink and watch out for the gas of your tank!

Alienator (Frank Gasking)

Commodore 64 - Homebrew - 1994

A vertically scrolling space shooter based on Tau Zero. Frank: Many moons ago, ZZAP! did a feature called "How to be a Megastar" with a load of SEUCK titles. Alf Yngve's Tau Zero was shown and from the screenshot I built up my own space shooter. At the time I thought the zooming parts of the game were cool, and did similiar effects in another game called Gunship 94.

Aliens (Steve Davies)

Atari ST - Unlicensed - 1987

Aliens is a turn based combat game inspired by the movie with the same name. The game consists of three levels. The player takes control of the eight marines must battle their way to the exit.

Aliens: Swedish Version

Commodore 64 - Homebrew - 2010

A homebrew vertically scrolling shooter created in the Shoot'em Up Construction Kit created by the development group "Mr GJ and Bon" and released to the Public Domain.

All Good Things

All Good Things

GCE Vectrex - Homebrew - 1996

All Good Things was the fourth release from Classic Game Creations. It is a compilation cartridge, comprised of clones of four earlier games and a bonus hidden fifth game. Contains: Space Invaders Part 2 Rockaroids Spike's Water Balloons Vectris (aka Vectrex Blocks) 23 Matches At the time of its release, All Good Things was the very first 16K cartridge for the Vectrex.

Altered State

Altered State

Commodore 64 - Released - 1988

Shooter, released as a working preview, this game would eventually be modified significantly and published as The Perfect Weapon. Published in Italy in Alga Soft 1988 n.14a, and as "Alter" in Logica 2000 n.89 (1989).

Amazing Snake

ColecoVision - Homebrew - 2000

Amazing Snake is a homebrew action game similar to early 1980s games such as Snake Byte and Nibbler. You guide a snake through 20 screens, trying to eat all of the apples while avoiding crashing into the border, the maze barriers, and yourself. Complicating matters is the fact that every time you eat an apple, your snake grows a new segment, making it more and more difficult to avoid crashing into yourself.

American Basketball Heroes

Commodore 64 - Homebrew - 1996

American Basketball Heroes is a 1996 public domain turn-based menu driven basketball game strategy for two players. It was developed by Chris R. Bickford III for the Commodore 64.

Amity Island

Commodore 64 - Homebrew

An action game made with "The Games Creator". You play the role of the shark around Amity Island. Control the shark to eat the swimmers, but watch out for the people with harpoons!

Amöba (Public Domain)

Commodore 64 - Homebrew - 1994

A Brain\Puzzle\Logic game for one or two players in vs mode by Méhész Levente and released to the Public Domain.

Another Bloody Adventure

Commodore 64 - Homebrew

Another Bloody Adventure is a public domain suspense filled text adventure developed by John Broad. It was released on ICPUG Adventure Disc #1. The actual year of release is not currently known.

Araignee: Spider Thief

Commodore 64 - Released - 2019

Released as part of the SEUCK Compo 2019. As a spider thief runner, grab treasure from the lair of the mad spider queen and escape with your lode. Make your way through an insane labyrinth of terrors including such dastardly denizens as spiders (of course), giant deadly dragonflies, woeful webs of bondage and flesh-eating flies!

Arcade Attack 64

Commodore 64 - Homebrew - 1990

Swedish public domain Arcade style space shooter released in public domain collections in 1990 and 1991. Translated Swedish introduction: Old BASIC game, which is pretty fun. You need to take care, keep the ship refueled and watch out for rocket overheating.

Archeomania

Sinclair ZX Spectrum - Homebrew - 2014

Archeomania is a puzzle game developed by Polish coder Rafal Miazga in 2014 for the Sinclair ZX Spectrum. It is heavily inspired by the Jaleco Coin-Op game, Tetris Plus.

Archon III: Exciter

Commodore 64 - Homebrew - 1985

Archon III: Exciter was a fan-made, unofficial sequel of the highly acclaimed computer game Archon and Archon II, created in 1985 for the Commodore 64 computer. Archon III was never published by Electronic Arts or any other company, nor was it ever formally reviewed by a video game magazine. It was, however, freely copied amongst Commodore 64 users. The creators of Archon III borrowed heavily from the original Archon title and credit screens, crediting Electronic Arts as publisher, and Anne Westfall, Jon Freeman, and Paul Reiche IV (Paul Reiche III developed Archon and Archon II) as the...

Arkadenoid

Commodore 64 - Homebrew - October 3, 2019

A break out style game totally written in (compiled) basic by Arturo Dente. It features some interesting ideas like sub-games in the game play and a nice little animated story before the playing stages.

Arkanoid

Commodore Plus 4 - Homebrew - October 8, 2021

Arkanoid is a freeware homebrewed conversion of the Taito arcade classic of the same name for the Commodore Plus/4. A collab of the two scene groups Legion of Doom, and Assassins released on October 8, 2021. Game Description: The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the...

Arkanoid 003

Commodore 64 - ROM Hack - 1987

Arkanoid is one of the most well-known Breakout variants, which can demand everything even from good players. The levels consist of many rectangular blocks, that need to be destroyed by an energy ball. The Vaus capsule forms a barrier with which you hurl the ball onto the blocks. If you lose a ball, also the Vaus capsule will lose one of its 5 lives. Behind some blocks hides one of seven different extras. If the block is destroyed, an extra capsule sinks to the ground. If you catch it with the Vaus capsule, you will receive - next to points - an additional fitting, such as a wider bat or a...

Arkanoid II

Arkanoid II

Commodore 64 - ROM Hack - 1987

A full year before the official sequel to Arkanoid came out, Gollum of Fairlight, the brilliant Swede put out his spin on this Breakout variant where your paddle, known as a Vaus, forms a barrier with which you hurl the ball onto the blocks. If you lose a ball, the Vaus capsule will lose one of its 5 lives. Behind some blocks hide one of seven different extras. If the block is destroyed, an extra capsule sinks to the ground. If you catch it with the Vaus capsule, you will receive - next to points - an additional fitting, such as a wider bat, laser or slowing the ball down. Not to be...

Arkanoid III

Commodore 64 - ROM Hack - July 28, 1987

ARKANOID III is an updated version of the original arcade blockbuster with a new Intro and lots of fresh fun. Players must destroy colored blocks by guiding an Energy Ball around the screen using a spaceship called a VAUS. The game features a host of new screens and it’s clear you’re in for hours and hours of blockbusting fun!

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