Public Domain/Freeware


Commodore 64 - Homebrew - 2003

Care to put your virtual money where your virtual mouth is? Make a series of pass/fail wagers and find just how difficult it can be to link a string of them together towards winning a million dollars!


BBC Microcomputer System - Homebrew - 2020

@-Man is a Pac-Man clone that uses symbols from the keyboard rather than actual graphics. It was developed by 0xC0DE and written in ten lines of BASIC for the 2020 BASIC 10 Liner Contest.


MS-DOS - Homebrew - 1996

Spanish origin platformer advertising, designed to promote the brand among consumers gum Cheiw. + K - is the name of the protagonist, a teenager with no expression on his face disfigured by intellect and constantly chewing the cud most. His love for such a dubious product once in handy when the Earth invaded by aliens who have discovered the lethal intolerance to cud Cheiw. This + K has gained the ability to resist the alien aggressors, because for this he just need to inflate the bubble more.

000 White Dash

Commodore 64 - Homebrew - 2015

000 White Dash is a Boulder Dash clone developed by Thomas "Firefox" Schaub using Peter Liepa's Boulder Dash Construction Kit in 2015.

007 Ja Tohtori Ei

Commodore 64 - Homebrew - 1983

007 Ja Tohtori Ei (which translates into 007 and Dr No) is a James Bond themed text adventure in the Finnish language. Written and released by Jari Saarhelo in 1983.

1 Block Snake

Commodore 64 - Homebrew - 2004

1 Block Sanke public domain snake game written in BASIC using only 1 block of memory iin 2004 by Diego Barzon.

1 Line 3D Mazes

Sinclair ZX Spectrum - Homebrew - 2008

1 Line 3D Mazes is an old school pseudo 3D maze game using pseudo vector graphics for the Sinclair ZX Spectrum coded in a single line of BASIC code. It was developed by Einar Saukas, Digital Prawn, and Johnan "Dr . BEEP" Koelman and released into the public domain in 2008. The game consists of three different mazes/modes.

1 Line Space Trader

Sinclair ZX Spectrum - Homebrew - 2007

1 Line Space Trader is a text based space trading game coded in a single line of basic code (hence the name) for the Sinclair ZX Spectrum, The game was inspired by the space trading portion of the popular 1980s space combat/space trading simulation, Elite. The game was developed by Digital Prawn (a coder based in the UK) and Einar Saukas (a Brazilian based coder) and released into the public domain in 2007.

1 Ton

MS-DOS - Homebrew - 1996

1 Ton is a freeware game where the player controls a weight of one ton. There are multiple people walking over the screen and the goal is simple: crushing as many of them as possible. This is accomplished by hitting the people with the ton.

10 Othello

Sinclair ZX Spectrum - Homebrew - 2016

10 Othello (also stylized as 10 OTHELLO) is a 2016 Othello/Reversi game for 1 or 2 players. It was developed by Brazilian based coder Einar Saukas. The was the winner of the BASIC Tenliners 2016 Contest - Best short game (max. 80 keystrokes per line).

10 Run10: An Endless Runner Game

Commodore 64 - Homebrew - 2016

This is an endless running game in which you keep running and have to jump over obstacles in order to stay "alive" Was written in BASIC by jim_64 in 2016 as part of a BASIC game competition.


Commodore Amiga - Homebrew - 2015

Based on Tetris of course, but this time you can make rows as well as columns and there is no gravity involved.

100 4 1

Atari ST - Homebrew - 1997

The object of the game is to place as many of the 100 tiles as you can. Use the mouse to select which of the currently available tiles you want and place it on the grid following these rules: The first tile must go onto the grid on the star square. All subsequent tiles must be placed next to a previously placed tile. No tile can be placed next to one of the the same value or colour. No tile can be placed next to one the plain coloured tiles of the same colour. Placing a tile scores the value of the tile. Some of the squares score a bonus by multiplying the value of any tile placed on them. Any tiles unused by the end of the game count against the total score. Placing all 100 tiles scores a bonus and to exit the game at any time press the Q key.

1000 Miles

Commodore 64 - Homebrew

Based on the Mille Bornes board game where you try to get your vehicle to go 1000 miles before your opponent can. You can give crashes, flat tires, out of gas and speed limits to your opponent, and they to you to try to slow you down, you can repairs you can get to fix these to continue on, but with miles lost in the process.

105: One Oh Five

Commodore 64 - Homebrew - 2020

105: One Oh Five is a blackjack variant for the C64. It was developed by Hugo van Galen and released into the public domain in 2020.


Commodore Amiga - Homebrew - 1991

109 is a shoot'em up made with SEUCK in which you fly a Messerschmitt 109 fighter in the Second World War.


Commodore 64 - Homebrew - 2009

10k is a German language turn-based dice game created by Moritz Weissbrich for the 2nd 4k BASIC Compo in 2009. It has up to 255 players.

10PRINT Racer Revamp

Commodore 64 - Homebrew - September 15, 2020

Simply keep yourself on the track and don't hit the sides or outcroppings. Score increases based on your speed and time on the course. Coded by Spike78 and released in September of 2020.


Commodore 64 - Homebrew - 2021

10tex is a simple western style "crosshair" shooter for the Commodore 64. It was coded entirely in BASIC by Back to the 8 Bit for the ASCII BASIC Game 2021 Compo.


Commodore 64 - Homebrew - 2000

1-2-3... is a public domain text adventure developed by Chris Mudd for the 2000 Interactive Fiction Competition.

1337 Karate: Premium Deluxe Pro

Commodore 64 - Homebrew - April 21, 2019

5th in the Revision 2019 Game competition. A Karate fighting game for head to head competition. Super 1337! Y0u r34lly 5h0uld 7ry 17!

1-3-5-7 (Remake)

Commodore 64 - Homebrew - 2004

The traditional Nim-game (aka Marienbad-game) consists of four rows of 1, 3, 5 and 7 matchsticks (or any other objects). Two players take any number of matchsticks from one row alternately. The one, who takes the last matchstick loses.

18th Hole

Commodore Amiga - Homebrew - 1993

Unlike other golf games you cannot hit over the trees, this means you have to negotiate your ball around the sometimes maze like courses!. Avoid bunkers and Water hazards. Precise shots can be taken from the fairway without disturbance to the power and direction of your ball.Hitting from the rough, may alter slightly the power and direction. Get to the green and sink the ball in the least amounts of shots.


Commodore 64 - Homebrew - 2016

1917 is an arcade game set in Lenin's time. The player's task is to perform a series of tasks that will eventually lead to a communist revolution. As Lenin, the player must avoid or kill numerous assassins (with a gun with unlimited ammo) and mechanical traps.

1941 DX Dual Players

Commodore Amiga - Homebrew - 2011

A game based on the good old Arcade game 1941. A classic shoot 'em up game, where you see your plane from the top side and vertically down. Of course 1941 DX Dual Player introduces more features to the game to make it even more interesting. In this new version they have several changes and additions including an improved 2D engine, and many improvements.

1941: The Secret Conflict

Commodore 64 - Homebrew - 2014

This SHMUP is a well-made 1942ish SEUCK game made in 2014 by Gibranx, and the music is by Richard Bayliss of TND. You have the option of playing 2 player co-op with a friend.


Commodore Amiga - Homebrew - 1991

1942 is a WWII shoot'em up made with SEUCK. You pilot your Green coloured plane and shoot a vast array of enemies, ranging from planes, submarines and various land enemies. some aiming specifically at you while others continuously shooting on a fixed pattern.


Atari 2600 - Homebrew - 2008

A homebrewed version of the popular 1987 Capcom arcade game 1943: The Battle of Midway for the Atari 2600. The game was developed by donnerkuh starting in 2008, with the final full version completed in 2010.


Commodore 64 - Homebrew - 1989

1989 public domain shooter made by Rene using Chris Yates' Shoot 'Em Up Construction Kit (SEUCK).

1945 Remix '97

Commodore Amiga - Homebrew - July 4, 1997

1945 Remix '97 is a WWII-inspired shoot'em up made with SEUCK. According to the author John Wong of PinPoint Graphics, "this game was inspired by its arcade cousins, and motivated by the very poor conversion to the Amiga by an unmentioned company." You are the pilot of a WWII U.S. Navy P-38 Lightning. This fighter has been specially modified with more armour and weapons to assist you on your dangerous mission against the Japanese Navy and Air Force. You have a squadron of 5 airplanes at your command, and another squadron flown by another pilot is also available. Your mission: DESTROY the Japanese armada!


Commodore 64 - Homebrew

A game created by a guy known only as Sovereign using Chris Yates' Shoot em Up Construction Kit that follows in the traditional 1942ish SHMUP style.


Commodore 64 - Homebrew - 2008

1k-mini-bdash is a clone of Boulder Dash, crammed into 1024 bytes. Like in the original, you have to collect diamonds while avoiding falling boulders and deadly fireflies; to exit a level, you have to collect at least a specific amount of diamonds. According to the author, there are 1024 different levels in the game. It was created by Simon Stelling in 2008 for the Minigame Competition 2008 - 1K Category / 1024 Bytes Game Compo 2nd Edition.



Commodore 64 - Homebrew - 2019

1nvader is very simple yet challenging space shooter developed by Darren Foulds in 2019 for the Commodore 64. It's similar to Space Invaders except you have only one alien invader to kill. However, as a result of this, the single invader is made harder to kill than the invaders in the typical Space Invaders clone, making the game a bit more challenging. Released as part of the Single Button Games Collection by BOBR Games.

2 Worms War

Commodore 64 - Homebrew - June 6, 2001

Race to get the coins before your opponent, wait too long and they will teleport away. Released as part of the Commodore 64 Crap Game Compo 2001 (C64CGC) and created by Christian Schiller in 2001.


Commodore 64 - Homebrew

A vertically scrolling SEUCK based shoot em up, looks like Xevious, but without bombs. Created using the SEUCK by Steen Cato Helnersen aka Wolf Man.

2048 (Johan van den Brande)

Commodore 64 - Homebrew - 2014

2048 is a conversion of the popular puzzle game of the same name for the Commodore 64. This version was developed by Johan van den Brande and released into the public domain in 2014.

2048 (Per Anders Bäckström)

Commodore 64 - Homebrew - 2014

A well-made version of the popular puzzle game of the same name made by Per Anders Bäckström (a member of TRIAD) This version was released for free in 2014.


Sinclair ZX Spectrum - Homebrew - 1995

21, also known as 21 "Ochko" is a Russian language public domain implementation of 21/Blackjack for the Sinclair ZX Spectrum. It was developed by V. Minevskiy and released in 1995.

2438: The Return

Commodore 64 - Homebrew - June 8, 2020

Welcome to the Year 2438, The Year the "Invaders" Return. A Shoot 'Em' Up Construction Kit Game for your C64, 1 or 2 Players created by TheReaperUK with music by Andrew Fisher.

25 Dollar

Commodore 64 - Homebrew - 1998

25 Dollar is a public domain game developed in 1998 by "Wusel" It is a breakout clone, but instead of bricks you have to remove dollar signs.

2600 Adventure

Atari 800 - Homebrew - 1986

2600 Adventure is an unofficial port/conversion of Warren Robinett's classic Atari 2600 game, Adventure. It was developed by Anthony Ramos and released into the public domain in 1986.


Commodore 64 - Homebrew - 2001

Tonight, in New York City, you are "Reginald Halvers", carrying identification papers and a sealed white envelope. Your mission: to attend the Langley post-dinner New Year's Eve party in apartment 2604 where you will exchange the envelope for a prototype microchip. The elevator has just deposited you on the twenty-sixth floor. Go!

2K RGB Challenge

Sinclair ZX Spectrum - Homebrew - 2011

2K RGB Challenge (also known as just 2KRGB) is a simple puzzle game for the Sinclair ZX Spectrum. It was developed by Tom Dalby and released as copyrighted freeware in 2011. It was released as part of the 2011 Minigame Competition.

2K Sweeper of Mines

Commodore 64 - Homebrew - 2001

A public domain Minesweeper clone made by Chill in 2001 for the Minigame Competition 2001 - 2K Category.


Commodore 64 - Homebrew - 2009

A 2-player only tron light cycles game developed by Colt Seavers in 2009 for the 4k BASIC Compo.

3 Line Slot Machine

Commodore 64 - Homebrew - 1988

3 Line Slot Machine is a public domain casino slot machine game for the Commodore 64. It was developed by Carl M. Lockman and released in 1988.


Commodore 64 - Homebrew - 1984

31 is a single player German language dice game for the Commodore 64. It was developed by Gerd Volk and released into the public domain in 1984.

3-Ball Deluxe

Commodore 64 - Homebrew

This is another pinball game where you play 3 balls simultaneously, created by Jim McGue using Olaf Lubeck's Pinball Construction Set and published in PCS Club Disk #38.

3-D Adventure

Commodore 64 - Homebrew

3-D Adventure is a 3D arcade adventure created with the 3D Construction Kit. Both the year of release and developer are currently unknown.

3D Doolhof

Commodore VIC-20 - Homebrew - February 19, 1995

A Dutch 3D maze game written in BASIC and requiring a 3-kilobyte memory expansion, like the Superexpander.

3D Irrgarten

Sinclair ZX Spectrum - Homebrew - 1984

Early German first-person maze game. Player gets to choose the grid size before entering the maze.

3D Labyrinth

Sinclair ZX-81 - Homebrew - 1983

The goal is to get out of the first-person perspective "3D" maze, generated in the beginning of each gaming session.

3D Luffar-Schack

Oric Atmos - Homebrew - 1983

Unlike the name suggests, 3D Luffar-Schack is an English 3D TicTacToe in 2D. Simple graphics which can make it hard to work out where all the computers lines are, giving it an advantage over you. Still, the computer plays well and offers a good game.

3D Master Mind

Atari 800 - Homebrew - 1985

3-D Master Mind is a Dutch language codebreaking game where the player becomes the codemaker and computer the codebreaker. The codemaker chooses a pattern of four code pegs while the codebreaker tries to guess the said pattern. Instead of colors, 3-D Master Mind uses numbers as the code.

3D Morris

Commodore 64 - Homebrew - 1984

3D Morris (also known as 3D Mühle) is a 1984 C64 game of unknown origin. It has a selectable language menu for either the English or German versions.

3D Paddle Bash!

Apple Mac OS - Homebrew - 1993

3D Paddle Bash! is pong in 3D, where you pass the ball back and forth - hoping you can score more than your opponent.

3D Pool

Commodore Plus 4 - Unlicensed - 1991

3D pool for C64, unofficially ported to C16/Plus 4 by Pigmy in 1991.

3D Tanks

Acorn Archimedes - Homebrew - 1992

Most likely an unauthorized version of 3-D Tank Zone, this game puts you to an endless deathmatch against other tanks inside a wireframe city.

3D Trek

MS-DOS - Homebrew - 1992

3D Trek is a single-player adventure game based, unofficially, on Star Trek, the original series. The game was developed using Domark's Virtual Reality Studio and it's a timed adventure game which, given the similarity of the corridors plays like a maze exploration game. The self destruct sequence on the USS Enterprise has been triggered and the player must explore the ship and some off-ship areas to find five coloured objects plus a few tools, take them to the Engineering section, access the computer terminal there and prevent the detonation. All of this must be accomplished before the timer runs out. The game can be played by the mouse, keyboard, or joystick and it has some basic sound effects such as 'Bong' when the player walks into a wall or a 'Whoosh' when an action is triggered. It can be played in English, French, German or Italian.


Sinclair ZX Spectrum - Released - 1985

3D-OXXO is, as the name suggest, a 3D version of tic-tac-toe, or "noughts and crosses" as some call it.


Sinclair ZX Spectrum - Homebrew - 1998

As much of a puzzle game than a graphical demonstration, 3D-Roost features isometric 3D graphics.


Commodore 64 - Homebrew - 1986

3-Gewinnt is a 1-2 player German language interpretation of Tic-Tac-Toe/Noughts and Crosses for the C64. It was developed by KWJ and released into the public domain in 1986.

4 Aces Pinball

4 Aces Pinball

Commodore 64 - Homebrew - 1984

Known as both 4 Aces Pinball and Poker of Aces, this pinball table, created with the Pinball Construction Set features a playing card motif. Score more points that your opponent or exceeding your personal best is the goal of this game. It is up to you to keep the ball in the field by bouncing it against the buffers and hitting the targets to score as many points as possible. Try to send the ball into the side corridor where the word POKER appears, to ear bonus points and hit as many targets as possible before you lose all 5 balls. Published in Italy as Poker D'Assi in the Supplementi Edigamma/pubblirome - mega collection (1985).

4 Lynx 4

Commodore Amiga - Homebrew - 1997

Based on the Connect 4 board game, this is a game by Amphru Destiny for up to 4 players. This version has a scoring system built into it. The grid is made up of different shapes, and when a player gets four in a row, they are awarded score depending on which shapes make up the four in a row. It also has an anti-gravity feature which can lead to some interesting play.

40 Thieves

Commodore Amiga - Homebrew - 1994

This game is called 40 thieves and is played with two packs of cards.The aim of this solitaire game is to place all 8 suits into piles, in order, at the top of the screen starting with the aces. At the start of a game you will have 40 cards dealt out, and you can deal more by clicking on the pack. A card can be picked up if it is on top of a pile. These can be moved onto cards which are of the same suit and the next highest value (e.g. 4 spades onto 5 spades) Or onto a top pile if it is of a lower value. (e.g. 4 spades onto 3 spades) Cards cannot be removed from the top piles. Only 1 card can be moved at once.



ColecoVision - Homebrew - 2002

Play starts with the first player rolling the dice and then making a hand. The player can roll again to better his hand but if he only rolls once, all other players following only get one roll to make a hand. The player at the end of the round with the best hand gets a point. Typically this game is played 10 rounds and the highest score at the end wins. Hands rank as follows: 4-2-1 (Scores double on first roll) Three of a kind 6-6-6 highest to 1-1-1 lowest Two of a kind plus a backer 6-6-5 highest to 1-1-2 lowest no matches 4-5-6 highest to 1-2-3 lowest


Commodore 64 - Homebrew - 2009

4k-BASIC-Dash is a Boulder Dash clone coded entirely in BASIC by Simon Stelling in 2009. It was released as part of the 2nd 4k BASIC Compo.


Oric Atmos - Homebrew - 2003

4KKong is an Oric port of Nintendo's Donkey Kong Dual Screen handheld game. The game is all about saving a damsel in distress captured by a giant ape. The player needs to climb up a construction site, avoid metal platforms and barrels thrown by the enemy, and finally activate a crane in order to dislodge some hooks until Donkey Kong falls down. Technically the game is trying to look exactly like the original LCD screen based game, with fixed position "sprites" instead of smoothly animated elements. The game itself plays like the original, using the arrows keys to move the character around and space to avoid the obstacles.

5. Kolonne

Commodore Amiga - Homebrew - 1992

5. Kolonne (or 5 Kolonne as both are used in-game) is a shoot 'em up made with SEUCK in which you control your squad of three German soldiers through the enemy lines in WWII.

Commodore Amiga - Homebrew - 1998

Little car racers with the ability to make your own tracks originally released as mailware, a type of freeware where you had to send a postcard or email to Oliver Lux for rights to use it, now considered freeware. Released as part of the Amiga Classics 2 compilation.

5k Invaders!

Commodore Amiga - Homebrew - February 9, 1997

5k Invaders! is both a programming demonstration and a fully featured space invaders clone, featuring sound effects and 25 levels. Name is a reference to the fact the game is only 5576 bytes in size ie you could fit over a hundred of them to a single amiga floppy.


Commodore Amiga - Homebrew - 1994

"Tetris wasn't invented; it was discovered". Originally released in 1994 and updated two years later as 6tris++, the game is a tetris clone that features some unique features, most notably multiple six player modes. You can either play six separate games simultaneously or battle it out in two different game modes; in "all against all"-mode whenever you get two lines or more, they are passed to all the other players and in "Against Locals", the rows are passed to the players next to you.

8 Enemy Queens

8 Enemy Queens

Commodore 64 - Homebrew - 2003

Despite the chessboard, 8 Enemy Queens is not a chess game, rather it's a brain-teaser/logical puzzle game in which you have to uncover 8 queens without running into any conflicts. Not as easy as it seems. This game was developed by Ismail Sahin and released into the public domain in 2003. However, it was also released in the following: • GO64! 2005/04 • GO64! 2005/05

80 Column Games

Commodore 128 - Homebrew

80 Column Games (2nd Release) by Tim Dotson is a collection of games for the Commodore 128 in 80 column mode. Games included: Dominoes Landslide Stock Broker BlackJack High Rollers 1000 Miles And some disk utilities as a bonus


Commodore 64 - Homebrew - 1991

Despite it's name, 8-Ball is not a pool/billiards game, it's actually a pinball game with a very loose pool theme. The game was developed by an unknown person using Olaf Lubeck's Pinball Construction Set. it was released into the public domain as part of PCS Club Disk #29 in 1991.


Commodore 64 - Homebrew - December 17, 2018

An overhead racing game created by Anthony Beaucamp . Welcome to the “8bit-Slicks”, a remake of the legendary 90s game. It is a game featuring: Up-to 4 players (local or online). 10 varied maps (jumps, obsctales, cross-points). Online competitive ranking. A friendly community.

99 Luftballons

Commodore 64 - Homebrew - 1985

99 Luftballons is a strange little game for the Commodore 64, which also seems like a take on one of the Minigames in Lazy Jones and the game's name obviously inspired by the 80s German pop music hit of the same name. Grab the balloons to make it to your home at the top of the screen, as the ladder on the left-hand side of the screen is broken. There's a blue enemy that shoots arrows at the balloons to try to bust it while you're going up. The game was developed by Mario Walther and released into the public domain in 1985.

A3D Defence

Commodore Amiga - Homebrew - 1998

An old idea in 3D mode where you cn swivel 360 degrees, track up and down, anticipate and try to shoot down attacking jets with missiles.

A500 Volley

Commodore Amiga - Homebrew - July 12, 2022

A one or two player beach volleyball game by tukinem with graphics by Don Rafito and released in 2022 and has already had some code revisions for faster code and better customization in the latest version.


Commodore Amiga - Homebrew - 1994

A clone of the arcade classic, Anteater for the Commodore Amiga. It was developed by Andy Chandler and released into the public domain in 1994.

Aargh Krakout

Commodore 64 - ROM Hack

A hack of Krakout made by Met with harder levels and faster gameplay.

Abu Simbel Profanation

Commodore 64 - Homebrew - April 16, 2017

Freeware homebrew version of the 1985 Sinclair ZX Spectrum game of the same name. An extended version was also released in 2018. This was developed by Equinoxe The protagonist, Johny Jones, have been mutated by the curse of Abu Simbel, becoming a strange creature that only conserves his enormous nose of his old appearance. In order to get rid of the curse he is forced to travel to Egypt to the pyramid where is the tomb of Abu Simbel, and where it must arrive after discovered the keys that will lead him to this place. If he obtains it, he will recover his normal appearance. As logical, the pyramid is filled of traps and strange creatures who will suppose a serious obstacle for our pretensions, and the only weapon is our skill to be jump from a side to another one without falling in the claws of our enemies, or the traps that are in all places. He can do long or short jumps, according to the situation in which one is.

AC/DC Pinball

Commodore 64 - Homebrew - 1985

Pinball Construction Set is considered the first construction set game that launched the concept and genre. Construct a pinball game by dropping parts onto the table (or alter the table itself). Alter world physics like gravity, bounce, kick, and speed. Paint custom backboards. Wire together targets for specials and bonus points. Finally, save creations for later, or generate a self-loading version of the table to distribute to friends (original program not needed to play). This is one of the constructions of that set. Based on the Band AC\DC and with a rock musical theme.


Atari 800 - Homebrew - 2006

Accion is a crosshair shooter much in the same style as games like Bank Panic, Operation Wolf, etc.. Enemies pop out in various places on screen, and you need to shoot them before they escape. Your gun has ammo and needs to be reloaded (by moving the stick back and forth), which should be timed to not interfere with shooting opponents.


Commodore 64 - Homebrew - 1989

Accumulator is a vertically scrolling SHMUP created in 1989 by Maurice Jackson suing SEUCK.

Acid Rain

Commodore 64 - Homebrew - 2021

Aicd Rain is a text adventure for several personal computers, as it was written in Infocom Z-Code, which means it can easily be ported to various computers. This was the version ported to the C64 in the same year that the original was written. Introduction: You were driving home from the Second National Conference on Acid Rain when you started getting tired. As it was late at night, and you were in the middle of nowhere, you pulled over to the side of the road for a bit of shut-eye. When you wake up, you find that it's dark and dismal outside and raining heavily. You'd better get a move on and get the car under cover. Despite all the protective coating you've applied, acid rain can still make a mess of your duco. Goal: Your goal is to start the car and drive home. You will soon find that this is not as easy as it sounds. As the story develops, you will find that there are multiple sub-goals. I can't tell you what they are, as that would spoil the fun. Instructions This is a traditional text adventure that was written for ParserComp 2021. A text adventure is a form of computer game that presents you with a story. You take on the role of the main character in the story and control that character's actions. The story has a goal, and you will need to solve puzzles in order to achieve that goal. The computer tells you where you are, what you can see and what's happening around you. You can then move around, examine the things you find, and manipulate those things by telling the computer what to do using simple English commands. Commands consist of a verb phrase, optionally followed by a noun phrase. Most commands can be abbreviated to a verb followed by a noun. For example, START THE CAR can be abbreviated to START CAR. In some cases, the verb phrase and first noun phrase may be followed by a second noun phrase. The two noun phrases are usually separated by a preposition. For example, UNLOCK GATE WITH IRON KEY. If you only use a verb and a noun, the game will generally tell you if it needs an extra phrase or implicitly try to deduce what is needed for the second phrase. Don't panic! It's not as complicated as it sounds. Just use simple English sentences starting with a verb, and it will all feel quite natural. Movement: To move around, use commands like GO NORTH and WALK SOUTH. You can move in any of the four cardinal compass directions, as well as UP and DOWN. (There are no diagonal directions in this game.) To save typing, movement commands can be abbreviated to N, S, E, W, U and D. You can sometimes use other movement commands such as CLIMB, ENTER, EXIT, GET ON, GET OFF and JUMP. Most of these are alternatives to normal compass directions. There is only one exception, and this will be reasonably obvious when the time comes. Whatever you do, make sure you draw a map as you go. This is a medium-sized game. If you don't draw a map, you will most certainly get lost or miss exits to other locations. Examining things: Make sure you EXAMINE everything you find, as subtle hints and clues are scattered everywhere. It might even reveal a new object. When you enter a new location, scan the location description for nouns and examine each of those nouns. If the responses reveal any new nouns, then examine those as well. To save typing, EXAMINE can be abbreviated to X. For example, EXAMINE CAR can be abbreviated to X CAR. You can also try your other senses when it seems appropriate, e.g. SMELL, TOUCH and LISTEN. Unlike EXAMINE, these actions probably aren't necessary to solve any puzzles, so don't feel obligated to use them. Manipulating objects: Apart from exploring and examining things, most of your time will be spent manipulating objects. Use commands like GET or TAKE to pick up an object, e.g. GET CAR KEY. Use commands like DROP or DISCARD to drop an object, e.g. DROP TORCH. Use WEAR to wear something, e.g. WEAR RAINCOAT. Use REMOVE to remove something that is already worn, e.g. REMOVE RAINCOAT. There are many other verbs that can be used to manipulate objects. These will be fairly obvious when the time comes. Common verbs include OPEN, CLOSE, LOCK, UNLOCK, TURN ON, TURN OFF, EAT, DRINK, PUSH, PULL and so on. Use verbs like INSERT or PUT to put objects in containers or on supporters, e.g. INSERT CAR KEY IN IGNITION or PUT BOOK ON TABLE. Warning: There are many dark locations in the game and you will need a light source to see in those locations. The light source uses batteries and these only last for 200 turns, so don't waste them. However, you can easily find some new batteries and these will last for the remainder of the game. Inventory: To see what you're currently carrying and wearing, use INVENTORY (or I). As you are not a pack horse, you can only carry eight objects at a time, not counting the things you are wearing. As a consequence, inventory management is an important aspect of the game. Most objects only have one use, so drop them when you're finished with them. Otherwise, drop them in a central location and come back for them later. Communicating with characters: You will encounter quite a few creatures in the game. When you first meet a new creature, in addition to examining it, you should try talking to it, e.g. TALK TO MACAW. It won't necessarily answer you, but it never hurts to try. If it does appear to communicate, try asking it about something relevant to get further information, e.g. ASK MACAW ABOUT SCREWDRIVER. You can also try showing it something or giving it something, e.g. GIVE BONE TO DOG. Advanced features You can use the pronouns IT, HIM, HER or THEM to refer to objects used in previous commands, e.g. EXAMINE NOTE, READ IT. You can refer to multiple objects by separating the objects with AND, e.g. GET APPLE AND ORANGE. You can use ALL to refer to all the appropriate objects with GET and DROP, e.g. GET ALL to get everything in the current location, GET ALL FROM TABLE to get everything on the table, DROP ALL to drop everything you're holding. When using ALL, you can use EXCEPT or BUT to exclude some objects, e.g. DROP ALL EXCEPT HAMMER AND NAILS. Finally, you can enter multiple commands on the same line by separating them with a period, e.g. UNLOCK DOOR. OPEN IT. Scoring: There is no score in this game. The number of moves is shown in the status bar at the top of the screen. Other commands: Use LOOK (or L) to refresh the display. Use VERSION to get the game version. Use ABOUT or INFO to get some background information and credits for the game. Use CREDITS to get the credits only. Use SAVE to save your progress. Use RESTORE to restore a saved game. Use UNDO to undo the last move. This is handy if you change your mind, make a mistake, or get killed. (You can get killed, but the game shouldn't allow you to get into an unwinnable situation.) Use AGAIN (or G) to repeat the last command. Use WAIT (or Z) to do nothing apart from pass the time. Use RESTART to restart the game from the beginning and QUIT (or Q) to quit without restarting. For an extra challenge This game is all about exploration, finding things, managing your resources, solving puzzles and having a bit of a laugh along the way. For an extra challenge, once you have completed the game, try solving it in the minimum number of moves. You should be able to do it without replacing the batteries in your light source. Most importantly, have fun, enjoy the game and keep out of the

Acid Toilet: Another Shit on the Floor

Commodore 64 - Homebrew - 2011

In this odd take on games like Kaboom, your goal is either to drop a deuce in the toilet on the bottom of the screen, or to play as the toilet and catch the turds as they fall. The game was developed by Sasha Stojanovic and released into the public domain in 2011.


Commodore Amiga - Homebrew - 1993

Ack-Ack is a WWII shooter where your object is to use your anti-aircraft gun to shoot down all the attacking planes before they manage to drop a bomb on you.

Acorn Man in Magic Land

Commodore 64 - Homebrew - 2012

Acorn Man in Magic Land is a vertical scrolling shooter in which you play the character of "Acorn Man" It was developed by Roberto Ricioppo using Chris Yates' SEUCK engine and released in 2012. Adventures have always been fun, but not for poor Acorn Man. He's traveled to magic land to find that the villages and woods are not as nice as they used to be. An evil wizard cast a spell over the villagers, and turned them into various characters. Acorn Man comes to the rescue and he has to break spells on the creatures, simply by throwing acorns at them. Can Magic Land be restored to a good place how it used to be. Or will the evil wizard reign of Magic Land remain forever ?

Action Biker '99

Commodore 64 - ROM Hack - 1999

ROM Hack of the original Mastertronic budget classic with a a better status panel and explosion sprite. Sped up slightly as well, which makes it run a tad bit smoother.

Action Def

Commodore 64 - Homebrew - 2011

Action Def is a game developed by Christian Siege using Chris Yates and Jonathan Wells Sideways SEUCK mod. It was released as part of the 2011 Sideways SEUCK competition.

Ad Verbum

Ad Verbum

MS-DOS - Homebrew - October 4, 2000

The city finally having secured an eviction notice, the demolition contractor is contractually obligated to conduct an inventory of the Wizard of Wordplay's manor before knocking it down, clearing the spooky space for cheap condos or a mini-mall. The only problem is that with his peculiar and punny powers pervading the property, the poor prestidigitator's possessions pooh-pooh playing possum, putting punitive and perilous portents into play, preventing the project from proceeding. (Phew!) Surely this is a job for a veteran text adventurer such as yourself! In your previous adventures, you only engaged grues and dwarfs with language -- here (as in spiritual predecessors Nord and Bert Couldn't Make Head or Tail of It and T-Zero), you're climbing into the ring with language itself, grappling everything from an abundance of asinine alliteration to dinosaur etymology within the first few rooms. Not since the raconting of Racter has a text environment (Oulip)owed so much to the playful linguistic experimentation of the avant-garde and simpleminded -- a perplexing source of inspiration most works of interactive fiction have been only too eager to a void. Here at last, to triumph, you will have to truly demonstrate that the pen is mightier than the sword!

Adam is Me

Commodore Amiga - Homebrew - 2021

'Adam is me' is a conversion of the puzzle game, Baba Is You for the Amiga: by moving and joining tiles on the playing field, on which nouns and verbs are noted, the rules of the respective level are changed in such a way that the game character can finish the section.

Adept: Space Waste 2

Commodore 64 - Homebrew - 1987

Adept: Space Waste 2 (also known as Adept: Space Waste II) is the followup to Alan Bond's 1985 game Space Waste. This time however, the game has more variety, as there is different types of enemies to kill, and unlike Space Waste, this game has joystick support. The game plays similar to Space Invaders or Galaxian. Every wave features the same enemy like in the original, except the enemies change from wave to wave. So instead of facing diamond shaped spaceships in every wave, you end up facing a typical space invader in one wave, and the next wave you're facing asteroids, etc.


Vector-06C - Homebrew - 1990

A public domain/freeware platform game made on the old Soviet Vector-06C computer

Adventure (Donnie Russell II)

Commodore 64 - Homebrew

Adventure is a clone of the Atari 2600 classic Adventure/RPG of the same name. This was developed by Donnie Russell II and released into the public domain. The year of release is not known.

Adventure (Graham Nelson)

Commodore Amiga - Homebrew - 1994

Another conversion of of Will Crowther's and Don Woods' ADVENTURE, the first text adventure game about exploring the Mammoth Cave, a curious microcosm of American history, originally developed on university mainframes. This port is faily close to the original. The puzzles, items and places of Woods' original 350-point version are exactly those here.

Adventure (Tony Belding)

Commodore Amiga - Homebrew - 1992

Another conversion of of Will Crowther's and Don Woods' ADVENTURE, the first text adventure game about exploring the Mammoth Cave, a curious microcosm of American history, originally developed on university mainframes.

Adventure 14: Return to Pirate's Isle

Commodore 64 - ROM Hack - 2019

Adventure 14: Return to Pirate's Isle is an unofficial source code hack of the old Scott Adams' game of the same name. The original game was only released on the Texas Instruments TI-99/4A, but in late 2019 someone used a Z-Code website to convert the game to make it runnable on the C64. This was the sequel to Pirate Cove/Pirate Adventure. Desciption; Created exclusively for the TI, Return to Pirate's Isle was the only Scott Adams adventure which did NOT require the TI Adventure cartridge, available separately. It is still subject to debate whether this is truly #14 in the series or whether it does not count since it was only made for the TI. It uses the same parser and interface as the other games in the series, and challenges you to return to Pirate's Isle in search of treasure yet again. You may want to speed up the emulation, as the game does run a bit slow compared to the original Texas Instruments version.

Adventure in Atlantis

Commodore 64 - Homebrew - 1982

Voyage to Atlantis is a treasure hunting text adventure in which the player explores the lost city of Atlantis. In conventional fashion the player starts in a location with a sign that all treasures should be dropped there and the player can move from there to explore his surroundings, pick up items and solve simple puzzles. There are some hostile marine animals that have to be defeated as well as a maze. The game can also be saved into a single save-slot.

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