Epoch Game Pocket Computer - Released - 1984
The built-in software for the Pokekon doesn't do much, just play a short looping tune and scroll some text while drawing a spiral on-screen. There's also a built-in sliding tiles game and an extremely rudimentary pixel "paint" program.
Super Nintendo Entertainment System - September 15, 1995
There is a story mode, a painting mode, and midway-style games. Story mode comes in interactive mode (with passwords) or as a short movie that can be watched in less than an hour. Although the game is directed towards children, literacy in both Japanese and English is required in order to properly enjoy the story mode and to fully understand the rules. The three arcade games present in the game include painting the roses red, whacking characters from the story, matching creatures like in the card game Concentration. The painting mode can be likened to an extremely simplified version of Mario...
Super Nintendo Entertainment System - Released - March 17, 1995
Spider-Man's greatest villains take the spotlight, struggling to make their way against heroes and rival villains alike! Featuring the Beetle and Speed Demon, later of the Thunderbolts! Dr. Octopus! The Vulture! Stegron! Swarm! Hydro-Man! The Rhino! The Kingpin! The Answer! And more! And guest-starring Spidey, natch!
Epoch Game Pocket Computer - Released - 1984
Here's the Pokekon version of Konami's Scramble arcade game. Fly your ship over mountains and through corridors, all the while shooting, bombing, or dodging enemies.
Epoch Game Pocket Computer - Released - 1984
Block Maze takes its basic concept from Pengo and adds in some Ladybug to make a concept of its own. In a Pacman-like maze, you must push four central blocks marked with letters into a box in each corner marked with the same letter. As in Pengo, the blocks slide when pushed until they reach a wall or another block. The maze is also littered with plain black blocks, which can be used both to crush the two nasties roaming the maze (though they respawn after a few seconds) and to stop the alphabetic blocks at a desired position. To complicate things, there are rotating ramps near each corner....
Super Nintendo Entertainment System - Released - May 1, 1994
This Is Real Soccer! Flags waving, fans screaming, confetti flying. Everyone awaits the referee's whistle to kickoff the soccer shootout. It's come down to this: the most anticipated match-up of the year. For real soccer kicks here's CAPCOM's Soccer Shootout. Corner kicks, free kicks, throw-ins, yellow cards, the whole 110-yards. You want to win? Teamwork is the key. Cut your opponent's defense to shreds with crisp passes, hit the open man and boom - it's in the net! The crowds are here, the teams are here, the referee is here. Now all that's needed is you. Lace up your cleats because no...
Super Nintendo Entertainment System - December 13, 1991
Chibi Maruko-Chan: Harikiri 365-Nichi no Maki ("Chibi Maruko's Volume of 365 Days") is a virtual boardgame adaptation of the Chibi Maruko-Chan "slice of life" manga.The goal is to move along a board of 28-31 spaces that represent a month, finding helpful items and either gaining or losing money depending on what is found after each roll. The first player to pass the finish line gets a 100 yen bonus, but players that keep rolling low numbers might find themselves with more money in the long run if they're particularly fortunate. Games can be set from 1 month up to an entire 12 months, with the...
Super Nintendo Entertainment System - May 14, 1993
Conveni Wars Barcode Battler Senki: Super Senshi Shutsugeki Seyo! ("Chronicles of the Convenience Store Wars Barcode Battlers: Roll Out, Super Soldier!") is a strategy RPG that is built to work with their Barcode Battler handheld device: a machine that scans barcodes and creates soldiers/monsters with their own individual stats from the data. Versions of Conveni Wars Barcode Battler Senki were bundled with an adapter device that allowed the Super Famicom to read the Barcode Battler's output and add the creatures it generated to the hero's army in-game. The game also provided default...
Nintendo Entertainment System - Released - November 30, 1990
In Dai Meiro: Meikyuu no Tatsujin the player must navigate a 3D maze and reach the goal. Along the way, the player needs to find all the special items to open the last door. With each step, the player's POW is depleted, which can be regenerated by collecting items along the way. There are secret rooms and items that can assist the player in reaching the goal. There are also three mini-games that can be found in the maze. A mini-map can be brought up, but this will cost POW. The game has no combat to speak of or random encounters. There are three levels of difficulty, which completely changes...
Super Nintendo Entertainment System - August 11, 1995
Donald gets transported into a world of dreams through the use of a Magic Cap, and must stop the evil Magician Pete to save this unknown land.
Super Nintendo Entertainment System - December 17, 1993
Doraemon 2: Nobita no Toys Land Daibouken ("Doraemon 2: Nobita's Great Toy Land Adventure") is a platformer game for the Super Famicom that features the Doraemon license, from the anime and manga about a schoolboy, his friends and a robotic cat from the future packed with gadgets. Like its predecessor, Doraemon: Nobita to Yousei no Kuni, it features overworld areas that lets the player explore and talk to NPCs for hints before finding the means to unlock the next action stage, which play out like a regular side-scrolling 2D platformer. In these action stages, Doraemon must reach the end of the...
Nintendo 64 - Released - December 11, 1998
Doraemon 2: Nobita to Hikari no Shinden (Doraemon 2: Nobita and the Temple of Light) is an action game for the Nintendo 64. It was released only in Japan in 1998 . The game is based on the Japanese manga Doraemon and is the second in the Nintendo 64 series, it was preceded by Doraemon: Nobita to Mittsu no Seirei Ishi and followed by Doraemon 3: Nobi Dai no Machi SOS!, all only released in Japan.
Nintendo 64 - Released - July 28, 2000
In this game, players can switch between the five play able characters, each one of which has his/her own fighting style and abilities. Doraemon can upgrade himself by collecting various tools that will allow him to breath underwater, to fly, or to ride a winger dragon.
Super Nintendo Entertainment System - December 16, 1994
Doraemon 3: Nobita to Toki no Hougyoku ("Doraemon 3: Nobita and the Jewel of Time") is a 2D platformer for the Super Famicom featuring Doraemon and his human friends. The player can switch between Doraemon, Nobita, and eventually their other friends, each of which has their own special abilities as well as various strengths and weaknesses in terms of jump height and speed. The plot takes them through history via Doraemon's time machine, starting with the prehistoric era and moving forward through time. Doraemon 3 was published by Epoch, like the first two, but the developer changed from SAS...
Super Nintendo Entertainment System - December 15, 1995
The game is based on the popular manga series Doraemon. Doraemon is a blue cat robot who came from the future to protect a Japanese boy named Nobita. Nobita always gets himself in all kinds of troubles, so his grandson in the future decided to help him by sending Doraemon to keep an eye on him. One day, Nobita and Doraemon are looking at the beautiful moon, when suddenly a strange light engulfs them. They learn that something terrible has happened in the Moon Kingdom. Now they must travel to the moon and discover what is going on. This is a platform action game that is somewhat similar to...
Nintendo Game Boy - Released - March 20, 1998
Based on the popular TV animation, Doraemon must race his friends and win the cup!
Nintendo Game Boy Color - March 12, 1999
Doraemon Kart 2 is a Racing game, developed and published by Epoch, which was released in Japan in 1999.
Nintendo Game Boy Color - March 16, 2001
Nintendo Game Boy Color - March 10, 2000
Doraemon Memories: Nobi Dai no Omoi Izaru Daibouken is an Action game, developed by SAS Sakata and published by Epoch, which was released in Japan in 2000.
Nintendo GameCube - July 18, 2003
Doraemon Minna de Yuubou! is an Action game, developed by Agenda and published by Epoch, which was released in Japan in 2003.
Nintendo Game Boy Color - October 4, 2002
Nintendo Game Boy Color - January 12, 2001
Nintendo Game Boy Color - July 18, 2003
Nintendo Game Boy Color - July 23, 1999
Doraemon: Aruke Aruke Labyrinth is an Action game, published by Epoch, which was released in Japan in 1999.
Nintendo Entertainment System - Released - September 14, 1990
Doraemon: Giga Zombie no Gyakushū (ドラえもん ギガゾンビの逆襲 Doraemon Giga Zonbii no Gyakushū?, lit. Giga Zombie's Counter Attack) or known as Doraemon: The Revenge of Giga Zombie in English is a game released only in Japan by Epoch for the Famicom console in 1990. The second video game outing for the popular Japanese children's character is a Final Fantasy style role-playing game. The player takes the role of Doraemon the robot cat and leads him on an adventure through time to stop the evil Giga Zombie.
Nintendo 64 - Released - March 21, 1997
Doraemon: Nobita to Mittsu no Seireisek (Doraemon: Nobita and the Three Fairy Spirit Stones) is a 3D platform action game. The game is based on the Japanese manga Doraemon. The game received mixed to negative reviews. The game was mostly criticized for its poor gameplay, and similarities to Super Mario 64 (which was released a year before this game).
Super Nintendo Entertainment System - February 19, 1993
Doraemon: Nobita to Yousei no Kuni (roughly "Doraemon: Nobita and the Land of Fairies") is an adventure game with action sequences for the Super Famicom. It's the first of four Super Famicom Doraemon games, featuring the titular robotic cat who depends on various gadgets to fight enemies and rescue his young human friends. Doraemon must find his friends across town with the help of a friendly fairy, and this involves exploring a large town until he finds a gateway to an action level (usually a trigger event must happen, at which point Doraemon can travel to a blinking part of his mini-map)....
Nintendo Game Boy - June 3, 1992
A spin-off from the successful Dragon Slayer series by Falcom, Dragon Slayer Gaiden casts you once again as the nameless knight who must clear dozens of dungeons and save the land from the ever-present dragons. Gameplay differs somewhat from the original Dragon Slayer in that there are now outdoors areas, as well as npcs that send you on specific quests. Combat is still real-time, but a new attack button brings the game closer to other action-rpgs like Zelda.
Super Nintendo Entertainment System - February 14, 1992
Unlike the previous Dragon Slayer games, which were all side-scrolling action RPGs, The Legend of Heroes is a far more straightforward turn-based RPG of the Dragon Quest mold. It allowed for a party of up to four characters and had a few modern upgrades, such as allowing the player to distribute stats after a level up, target separate monsters and restart a battle if their party gets wiped out. It received one direct sequel, Dragon Slayer: The Legend of Heroes II, before the series would drop the Dragon Slayer prefix and continue as a separate Falcom property.
Super Nintendo Entertainment System - June 4, 1993
Dragon Slayer: Eiyuu Densetsu II is a Role-Playing game, developed by Falcom and published by Epoch, which was released in Japan in 1993.
Nintendo Entertainment System - December 15, 1989
Famicom Yakyuuban is a Sports game, developed by SAS Sakata and published by Epoch, which was released in Japan in 1989.
Sony Playstation - Released - August 24, 2000
J.League Excite Stage is a series of Japan-exclusive soccer video games developed by A-Max and published by Epoch. The series was based on the J.League, and started with J.League Excite Stage '94. After two more titles for the Super Famicom, which were extremely successful, the series was later ported to the Game Boy Color and PlayStation, but without causing impact. International Soccer - Excite Stage 2000 features 24 national teams and 12 U-23 national teams, and these game modes: - Exhibition - World 2000 - World U-23 - Challenge - Training - P.K.
Nintendo Game Boy Advance - Released - December 14, 2001
Kido Tenshi: Angelic Layer is an RPG based on CLAMP's anime and manga series of the same name. The story is a retelling of the anime series, though much of the exposition is abridged for the game. It centers on a 12-year-old girl named Misaki Suzuhara who comes to Tokyo to attend an exclusive middle school. Upon first arriving in Tokyo, she sees a crowd gathered around a large outdoor TV screen. It seems there is some kind of fighting match going on, and Misaki is captivated by the amazing fighting skill of Athena, a champion fighter.
Super Nintendo Entertainment System - December 27, 1994
Lupin, Jigen, and Goemon are at their Manhattan hideout plotting their next caper, when suddenly a large masked man bursts in. The man is escorted by a woman who proceeds to tell Lupin and the others that Fujiko has been kidnapped and is being held prisoner at one of the skyscrapers downtown. In order to get her back they must find the fountain of youth. When the two leave, Lupin decides to go and rescue Fujiko himself and sets off to save her. When arrives he discovers that the building is crawling with police, all under the command of Zenigata... so Lupin must enter through the building's...
Nintendo Game Boy - May 2, 1992
Panel no Ninja Kesamaru is a Puzzle game, developed by SAS Sakata and published by Epoch, which was released in Japan in 1992.
Nintendo Entertainment System - February 15, 1991
This game is based on the Anime series of the same name and was released only in Japan for the Nintendo Famicom.
Nintendo Game Boy Color - December 22, 2000
Nintendo Game Boy Color - Released - October 15, 1999
The first game based on Epoch's Sylvanian Families toy line.