Epoch

Alice no Paint Adventure

Alice no Paint Adventure

Super Nintendo Entertainment System - Released - September 15, 1995

There is a story mode, a painting mode, and midway-style games. Story mode comes in interactive mode (with passwords) or as a short movie that can be watched in less than an hour. Although the game is directed towards children, literacy in both Japanese and English is required in order to properly enjoy the story mode and to fully understand the rules. The three arcade games present in the game include painting the roses red, whacking characters from the story, matching creatures like in the card game Concentration. The painting mode can be likened to an extremely simplified version of Mario Paint. There is only one eraser tool and paintings cannot be saved into memory or printed on a printer. Only 16 colors can be used on canvases that feature the film's characters; the full 256-color spectrum is reserved for the blank canvas. While the blank canvas allows for total creativity for older children, the "character canvases" are good for teaching hand-to-eye coordination with very young children. During the interactive adventure, the Queen of Hearts divides a magic globe into three different colored miniature globes. As a result, all the color in Wonderland turns into monochrome and Alice must find the globes in order to restore color to Wonderland. Additional content was unlocked by scanning barcodes with Barcode Battler II connected via a "Barcode Battler II Interface". The Super NES Mouse is also supported as a method to play the game.

Chibi Maruko-chan: Go Chounai Minna de Game Da yo!

Chibi Maruko-chan: Go Chounai Minna de Game Da yo!

Nintendo Game Boy Color - Released - August 10, 2001

Chibi Maruko-Chan: Harikiri 365-Nichi no Maki

Chibi Maruko-Chan: Harikiri 365-Nichi no Maki

Super Nintendo Entertainment System - Released - December 13, 1991

Chibi Maruko-Chan: Harikiri 365-Nichi no Maki ("Chibi Maruko's Volume of 365 Days") is a virtual board game adaptation of the Chibi Maruko-Chan "slice of life" manga. The goal is to move along a board of 28-31 spaces that represent a month, finding helpful items and either gaining or losing money depending on what is found after each roll. The first player to pass the finish line gets a 100 yen bonus, but players that keep rolling low numbers might find themselves with more money in the long run if they're particularly fortunate. Games can be set from 1 month up to an entire 12 months, with the eventual winner decided by the total amount of money earned.

Conveni Wars Barcode Battler Senki: Super Senshi Shutsugeki Seyo!

Conveni Wars Barcode Battler Senki: Super Senshi Shutsugeki Seyo!

Super Nintendo Entertainment System - Released - May 14, 1993

Conveni Wars Barcode Battler Senki: Super Senshi Shutsugeki Seyo! ("Chronicles of the Convenience Store Wars Barcode Battlers: Roll Out, Super Soldier!") is a strategy RPG that is built to work with their Barcode Battler handheld device: a machine that scans barcodes and creates soldiers/monsters with their own individual stats from the data. Versions of Conveni Wars Barcode Battler Senki were bundled with an adapter device that allowed the Super Famicom to read the Barcode Battler's output and add the creatures it generated to the hero's army in-game. The game also provided default characters for players without the Barcode Battler device (which was sold separately, unlike the adapter). The game is a spiritual sequel to Epoch's Barcode World, which provided the same symbiosis between the Barcode Battler and the Famicom. Many of Epoch's later Super Famicom games would have some degree of connectivity with the Barcode Battler, usually providing optional enhanced functions if the right codes are scanned.

Donald Duck no Mahou no Boushi

Donald Duck no Mahou no Boushi

Super Nintendo Entertainment System - Released - August 11, 1995

Donald gets transported into a world of dreams through the use of a Magic Cap, and must stop the evil Magician Pete to save this unknown land.

Doraemon 2: Animal Planet Densetsu

Doraemon 2: Animal Planet Densetsu

Nintendo Game Boy - Released - December 19, 1992

Doraemon 2: Animal Wakusei Densetsu is an Action game, developed by Agenda and published by Epoch, which was released in Japan in 1992.

Doraemon 2: Nobita no Toys Land Daibouken

Doraemon 2: Nobita no Toys Land Daibouken

Super Nintendo Entertainment System - Released - December 17, 1993

A platformer game that features the Doraemon license, from the anime and manga about a schoolboy, his friends and a robotic cat from the future packed with gadgets. Like its predecessor, Doraemon: Nobita to Yousei no Kuni, it features overworld areas that lets the player explore and talk to NPCs for hints before finding the means to unlock the next action stage, which play out like a regular side-scrolling 2D platformer. In these action stages, Doraemon must reach the end of the stage and occasionally fight a boss. He has an array of weapons which fire in different directions, with certain set-ups useful for specific encounters.

Doraemon 3: Nobita to Toki no Hougyoku

Doraemon 3: Nobita to Toki no Hougyoku

Super Nintendo Entertainment System - Released - December 16, 1994

Doraemon 3: Nobita to Toki no Hougyoku ("Doraemon 3: Nobita and the Jewel of Time") is a 2D platformer for the Super Famicom featuring Doraemon and his human friends. The player can switch between Doraemon, Nobita, and eventually their other friends, each of which has their own special abilities as well as various strengths and weaknesses in terms of jump height and speed. The plot takes them through history via Doraemon's time machine, starting with the prehistoric era and moving forward through time. Doraemon 3 was published by Epoch, like the first two, but the developer changed from SAS Sakata to an uncredited company. The graphics and gameplay are a little different from its two predecessors as a result. AIM (which later became Fortyfive) was discovered to have contributed to the sound design.

Doraemon 4: Nobita to Tsuki no Oukoku

Doraemon 4: Nobita to Tsuki no Oukoku

Super Nintendo Entertainment System - Released - December 15, 1995

The game is based on the popular manga series Doraemon. Doraemon is a blue cat robot who came from the future to protect a Japanese boy named Nobita. Nobita always gets himself in all kinds of troubles, so his grandson in the future decided to help him by sending Doraemon to keep an eye on him. One day, Nobita and Doraemon are looking at the beautiful moon, when suddenly a strange light engulfs them. They learn that something terrible has happened in the Moon Kingdom. Now they must travel to the moon and discover what is going on. This is a platform action game that is somewhat similar to Super Mario World. You travel on a world map and enter various platform locations. Before each level, you can choose to play as either Doraemon, Nobita, or other four available characters. You can jump on enemies' heads or shoot at them with various weapons to eliminate them. There are many items and upgrades scattered around the levels, and sometimes it is possible to power-up by using two characters simultaneously.

Doraemon Dokodemo Walker

Doraemon Dokodemo Walker

Nintendo Game Boy Advance - Released - March 29, 2002

Doraemon Kimi to Pet no Monogatari

Doraemon Kimi to Pet no Monogatari

Nintendo Game Boy Color - Released - March 16, 2001

Doraemon Memories: Nobi Dai no Omoi Izaru Daibouken

Doraemon Memories: Nobi Dai no Omoi Izaru Daibouken

Nintendo Game Boy Color - Released - March 10, 2000

Doraemon Memories: Nobi Dai no Omoi Izaru Daibouken is an Action game, developed by SAS Sakata and published by Epoch, which was released in Japan in 2000.

Doraemon no Game Boy de Asobouyo Deluxe 10

Doraemon no Game Boy de Asobouyo Deluxe 10

Nintendo Game Boy - Released - November 27, 1998

Doraemon no Game Boy de Asobouyo: Deluxe 10 is an Action game, developed by Wizard and published by Epoch, which was released in Japan in 1998.

Doraemon no Study Boy: Gakushuu Kanji Game

Doraemon no Study Boy: Gakushuu Kanji Game

Nintendo Game Boy Color - Released - January 12, 2001

Doraemon no Study Boy: Kuku Game

Doraemon no Study Boy: Kuku Game

Nintendo Game Boy Color - December 20, 2000

Doraemon: Midori no Wakusei Doki Doki Daikyuushuutsu!

Doraemon: Midori no Wakusei Doki Doki Daikyuushuutsu!

Nintendo Game Boy Advance - Released - April 27, 2001

Doraemon: Midori no Wakusei Doki Doki Daikyuushuutsu! is an Action game, developed by Mobile 21 and published by Epoch, which was released in Japan in 2001.

Doraemon: Minna de Asobō! Minidorando

Doraemon: Minna de Asobō! Minidorando

Nintendo GameCube - Released - July 18, 2003

Doraemon Minna de Yuubou! is an Action game, developed by Agenda and published by Epoch, which was released in Japan in 2003.

Doraemon: Nobita to Yousei no Kuni

Doraemon: Nobita to Yousei no Kuni

Super Nintendo Entertainment System - Released - February 19, 1993

Doraemon: Nobita to Yousei no Kuni (roughly "Doraemon: Nobita and the Land of Fairies") is an adventure game with action sequences for the Super Famicom. It's the first of four Super Famicom Doraemon games, featuring the titular robotic cat who depends on various gadgets to fight enemies and rescue his young human friends. Doraemon must find his friends across town with the help of a friendly fairy, and this involves exploring a large town until he finds a gateway to an action level (usually a trigger event must happen, at which point Doraemon can travel to a blinking part of his mini-map). In these action levels, Doraemon jumps and fights his way through platformer stages.

Doraemon: Nobitaito Fukkatsu no hoshi

Doraemon: Nobitaito Fukkatsu no hoshi

Sony Playstation - Released - February 16, 1996

Doraemon is a Japanese manga series created by Fujiko F. Fujio which later became an anime series and Asian franchise. The series is about a robotic cat named Doraemon, who travels back in time from the 22nd century to aid a schoolboy, Nobita Nobi. Doraemon is sent back in time by a young boy named Sewashi Nobi to improve the circumstances of his great grandfather, Nobita so that his descendants may enjoy a better future. In the original time-line, Nobita experienced nothing but misery and misfortune manifested in the form of poor marks and grades, physical disasters, and bullying throughout his life. This culminates in the burning down of a future business he set up which leaves his family line beset with financial problems. In order to alter history and better the Nobi family's fortunes, Sewashi sent him a robot called Doraemon. Doraemon - Nobitaito Fukkatsu no Hoshi is the first Doraemon game that was released for PSX. In this game the characters travel in a spaceship to another planet. The game is the usual platform game in which you can control all the characters: Doraemon, Nobita, Shizuka, Takeshi & Suneo.

Doraemon: Taiketsu HimitsuDougu!!

Doraemon: Taiketsu HimitsuDougu!!

Nintendo Game Boy - Released - March 1, 1991

Doraemon: Taiketsu Himitsu Dogu!! is an Action game, developed by SAS Sakata and published by Epoch, which was released in Japan in 1991.

Dracula

Dracula

Nintendo Game & Watch - Released - 1982

You are a treasure hunter seeking the treasure hidden in a coffin in Dracula's castle. But watch out — dangers lie ahead! You must escape the Wolfman, break down a wall to enter the Underground Labyrinth and evade a Vampire Bat as you try to collect all the diamonds. In Dracula's Castle, there are four coffins. Chose carefully — only one coffin contains the treasure. If you open the wrong one, you'll find Dracula inside instead of the treasure.

Dragon Slayer Gaiden

Dragon Slayer Gaiden

Nintendo Game Boy - Released - June 3, 1992

A spin-off from the successful Dragon Slayer series by Falcom, Dragon Slayer Gaiden casts you once again as the nameless knight who must clear dozens of dungeons and save the land from the ever-present dragons. Gameplay differs somewhat from the original Dragon Slayer in that there are now outdoors areas, as well as npcs that send you on specific quests. Combat is still real-time, but a new attack button brings the game closer to other action-rpgs like Zelda.

Dragon Slayer: Eiyuu Densetsu

Dragon Slayer: Eiyuu Densetsu

Super Nintendo Entertainment System - Released - February 14, 1992

Unlike the previous Dragon Slayer games, which were all side-scrolling action RPGs, The Legend of Heroes is a far more straightforward turn-based RPG of the Dragon Quest mold. It allowed for a party of up to four characters and had a few modern upgrades, such as allowing the player to distribute stats after a level up, target separate monsters and restart a battle if their party gets wiped out. It received one direct sequel, Dragon Slayer: The Legend of Heroes II, before the series would drop the Dragon Slayer prefix and continue as a separate Falcom property.

Dragon Slayer: Eiyuu Densetsu II

Dragon Slayer: Eiyuu Densetsu II

Super Nintendo Entertainment System - Released - June 4, 1993

Years have passed since prince Selios, the hero of the first game, defeated the demon god Agunija in the ultimate battle. Peace returned to the land of Iseruhasa. Selios married his sweetheart Dina, and they had a child, whom they gave the name Atlas. At the age of fifteen, Atlas was already a strong warrior, thanks to the lessons of his teacher Lowel. Everything seemed peaceful in the country, until two warriors spotted strange creatures near the capital city. Those were... men in space suits! Of course, the warriors could not have known this and believed them to be monsters. Do the mysterious strangers have peaceful intentions, or are they a new threat to the kingdom? The second Dragon Slayer is very similar to the first game, graphically and gameplay-wise. The only major difference is the fact that the enemies are now completely visible on screen before battles, so that the player can avoid fighting them if he wants to. Otherwise, it is a traditional Japanese RPG with turn-based combat viewed from first-person perspective. The Genesis version has once again updated graphics.

Electronic Football

Electronic Football

Nintendo Game & Watch - Released - 1980

Famicom Yakyuu Ban

Famicom Yakyuu Ban

Nintendo Entertainment System - Released - December 15, 1989

Famicom Yakyuu Ban is a baseball game for the Famicom (NES), developed by SAS Sakata and published by Epoch in late 1989, and is the first Epoch-released game for a system they did not make themselves. It is based nominally on Epoch's Yakyuu Ban series of physical baseball toys, which used pinball mechanics to simulate batting.

J.League Excite Stage '95

J.League Excite Stage '95

Super Nintendo Entertainment System - Released - April 28, 1995

J-League Excite Stage '95 is a Super Famicom soccer game and the follow-up to J-League Excite Stage '94, best known in North America as Capcom's Soccer Shootout and in Europe as Soccer Shootout. As with the other games in the series, the pitch is depicted horizontally with the camera focused on the ball in the center. It features an Exhibition mode, a League mode and a Tournament mode. It also includes two practice modes and a separate penalty shootout mode. Up to four players can play the game, taking on different combinations of control over the two teams: 1 vs. CPU, 1 vs. 1, 2 vs. CPU, 1 vs. 2 and 2 vs. 2. Publisher Epoch also incorporated some Barcode Battler compatibility, a common feature for their Super Famicom games produced in the mid-90s. The game features every team in the 1995 season of J-League, which increased from 12 to 14 teams since the previous season.

J.League Excite Stage '96

J.League Excite Stage '96

Super Nintendo Entertainment System - Released - April 26, 1996

The third of A-Max's Excite Stage games to be released on the Super Famicom, and also the last. However, the series would persist on the Nintendo Game Boy Color and Sony PlayStation. The game focuses on the 1996 season of the J-League with its sixteen teams, with options to recreate the league or play exhibition matches or tournaments with any of the sixteen. Like its predecessors, the game uses a horizontal perspective of the pitch that is slightly angled to make it easier to determine the distance between players. It creates this effect through the Super Famicom's Mode 7 scaling technology.

J.League Excite Stage GB

J.League Excite Stage GB

Nintendo Game Boy Color - August 13, 1999

J.League Excite Stage Tactics

J.League Excite Stage Tactics

Nintendo Game Boy Color - July 20, 2001

Lupin Sansei: Densetsu No Hihou O Oe!

Lupin Sansei: Densetsu No Hihou O Oe!

Super Nintendo Entertainment System - Released - December 27, 1994

Lupin, Jigen, and Goemon are at their Manhattan hideout plotting their next caper, when suddenly a large masked man bursts in. The man is escorted by a woman who proceeds to tell Lupin and the others that Fujiko has been kidnapped and is being held prisoner at one of the skyscrapers downtown. In order to get her back they must find the fountain of youth. When the two leave, Lupin decides to go and rescue Fujiko himself and sets off to save her. When arrives he discovers that the building is crawling with police, all under the command of Zenigata... so Lupin must enter through the building's ventilation to find Fujiko.

Macross 7: Ginga no Heart o Furuwasero!!

Macross 7: Ginga no Heart o Furuwasero!!

Nintendo Game Boy Color - Released - 2000

Macross 7 -Ginga No Heart Wo Furuwasero!! is an Action Shooting + Rhythm Game for the Game Boy Color developed by Gamates with I-System Tokyo and published by Epoch. The game was released in Japan in the year 2000. The Macross 7 fleet has run into what appears to be an inhabitable planet. Reconnaisance units were sent to investigate, but none of them returned. Meanwhile, Basara of Fire Bomber decides to launch, seeking a new audience for his passionate songs. Suspecting that the planet is not what it seems, Mylene, Ray, Veffidas, Gamurin, Captain Max & Mayor Millia decide to follow him.

Milky Princess

Milky Princess

Epoch Super Cassette Vision - Released - July 1, 1985

Oha Suta Yama-chan & Raymond

Oha Suta Yama-chan & Raymond

Nintendo Game Boy Color - Released - March 12, 1999

Oha Suta Yama-chan & Raymond is an Action game, published by Epoch, which was released in Japan in 1999.

Panel no Ninja Kesamaru

Panel no Ninja Kesamaru

Nintendo Game Boy - Released - May 2, 1992

Panel no Ninja Kesamaru is a Puzzle game, developed by SAS Sakata and published by Epoch, which was released in Japan in 1992.

Parasol Henbee

Parasol Henbee

Nintendo Entertainment System - Released - February 15, 1991

This game is based on the Anime series of the same name and was released only in Japan for the Nintendo Famicom.

Parasol Henbee

Parasol Henbee

Nintendo Game Boy - Released - November 16, 1990

Parasol Henbee is an Action game, developed by SAS Sakata and published by Epoch, which was released in Japan in 1990.

Pocket Pro Yakyuu

Pocket Pro Yakyuu

Nintendo Game Boy Color - March 10, 2000

Pop & Chips

Pop & Chips

Epoch Super Cassette Vision - October 1, 1985

Punch Boy

Punch Boy

Epoch Super Cassette Vision - September 1, 1984

Sansupyuta

Sansupyuta

Epoch Super Cassette Vision - Released - 1985

St. Andrews: Eikou to Rekishi no Old Course

St. Andrews: Eikou to Rekishi no Old Course

Super Nintendo Entertainment System - Released - September 15, 1995

Featuring an isometric view with somewhat detailed graphics, St. Andrews: Eikou to Rekishi no Old Course is a golf video game licensed by St Andrews Links Trust that takes place in the Old Course at St Andrews (also known as the "home of golf"), located in Scotland. Modes presented include tournament, match play, stroke, training, player, and option. The tournament mode is divided into four days. Each day has 18 holes. Before each shot the player has to choose the adequate golf club and stance. Paying attention to the wind direction is also essential so that the ball will not fall into some undesirable obstacle. The player mode features the replay where it is possible to review up to four hole in one that the player saved throughout the gameplay.

Star Speeder

Star Speeder

Epoch Super Cassette Vision - Released - December 1, 1985

Super Baseball

Super Baseball

Epoch Super Cassette Vision - September 1, 1984

Super Golf

Super Golf

Epoch Super Cassette Vision - July 1, 1984

Sylvanian Families 2: Irozuku Mori no Fantasy

Sylvanian Families 2: Irozuku Mori no Fantasy

Nintendo Game Boy Color - December 22, 2000

Sylvanian Families 3: Hoshifuru Yoru no Sunatokei

Sylvanian Families 3: Hoshifuru Yoru no Sunatokei

Nintendo Game Boy Color - Released - December 21, 2001

Sylvanian Families 3: Hoshifuru Yoru no Sunatokei is a Role-Playing game, published by Epoch, which was released in Japan in 2001.

Sylvanian Families 4: Meguru Kisetsu no Tapestry

Sylvanian Families 4: Meguru Kisetsu no Tapestry

Nintendo Game Boy Advance - Released - December 6, 2002

Sylvania Families 4: Meguru Kisetsu no Tapestry is a Role-Playing game, published by Epoch, which was released in Japan in 2002.

Sylvanian Families: Fashion Designer ni Naritai! Kurumi-risu no Onnanoko

Sylvanian Families: Fashion Designer ni Naritai! Kurumi-risu no Onnanoko

Nintendo Game Boy Advance - Released - December 2, 2004

Sylvania Families: Fashion Designer ni Naritai! Kurumi Risu no Onna no Ko is a Role-Playing game, published by Epoch, which was released in Japan in 2004.

Sylvanian Families: Yousei no Stick to Fushigi no Ki: Marron-inu no Onnanoko

Sylvanian Families: Yousei no Stick to Fushigi no Ki: Marron-inu no Onnanoko

Nintendo Game Boy Advance - Released - December 5, 2003

Sylvania Family: Yosei no Stick to Fushigi no Ki - Maron Inu no Onna no Ko is a Role-Playing game, published by Epoch, which was released in Japan in 2003.

Sylvanian Melodies: Mori no Nakama to Odori Mashi!

Sylvanian Melodies: Mori no Nakama to Odori Mashi!

Nintendo Game Boy Color - Released - March 17, 2000

Sylvania Melody: Mori no Nakama to Odori Mashi! is an rhythm music game for the Game Boy Color based on the Sylvanian Families toy line.

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