Gremlin Graphics Software

10 Great Games 3

10 Great Games 3

Commodore 64 - Released - 1988

Gremlin's third compilation of ten games differs from the first and second in that the games featured were not originally by Gremlin themselves apart from Re-Bounder: • 10th Frame • Firelord • Rana Rama • Leader Board • Iridis Alpha • Re-Bounder • Alleykat • Eagles • Last Mission • Fighter Pilot

10 Great Games II

10 Great Games II

Commodore 64 - Released - 1988

10 Great Games II is a compilation containing the following ten games: • Auf Wiedersehen Monty • Basil the Great Mouse Detective • Bulldog • ConvoyRaider • Death Wish 3 • Jack the Nipper in Coconut Capers • MASK • Re-Bounder • Samurai Trilogy • Thing Bounces Back

3D Galax

3D Galax

Atari ST - Released - 1987

As the name implies, 3D Galax takes the Space Invaders/Galaxian concept into the third dimension. Seen from a first-person cockpit perspective and utilizing flat-shaded polygonal graphics, waves of aliens advance towards the player and must be destroyed with a laser cannon. Unlike in the originals, the aliens never shoot back: the only danger they pose is that of crashing into the player. If any aliens from a wave survive an attack run by not being destroyed before they pass the player, they will try again and again, until either the entire wave or the player is destroyed. The alien formations change every four waves, but not before a bonus stage involving navigating an asteroid field is passed.

3D Galax

Commodore Amiga - Released - 1989

As the name implies, 3D Galax takes the Space Invaders/Galaxian concept into the third dimension. Seen from a first-person cockpit perspective and utilizing flat-shaded polygonal graphics, waves of aliens advance towards the player and must be destroyed with a laser cannon. Unlike in the originals, the aliens never shoot back: the only danger they pose is that of crashing into the player. If any aliens from a wave survive an attack run by not being destroyed before they pass the player, they will try again and again, until either the entire wave or the player is destroyed. The alien formations change every four waves, but not before a bonus stage involving navigating an asteroid field is passed.

4 Crash Smashes

4 Crash Smashes

Sinclair ZX Spectrum - Released - 1986

Compilation with four games: Alien 8 Dun Darach Night Gunner Spy Hunter

Abu Simbel Profanation

Abu Simbel Profanation

Sinclair ZX Spectrum - Released - 1985

The protagonist, Johny Jones, have been mutated by the curse of Abu Simbel, becoming a strange creature that only conserves his enormous nose of his old appearance. In order to get rid of the curse he is forced to travel to Egypt to the pyramid where is the tomb of Abu Simbel, and where it must arrive after discovered the keys that will lead him to this place. If he obtains it, he will recover his normal appearance. As logical, the pyramid is filled of traps and strange creatures who will suppose a serious obstacle for our pretensions, and the only weapon is our skill to be jump from a side to another one without falling in the claws of our enemies, or the traps that are in all places. He can do long or short jumps, according to the situation in which one is.

Alien Evolution

Alien Evolution

Sinclair ZX Spectrum - Released - 1987

We are in a time after a nuclear holocaust, and the face of the earth and its very hostile site unable to support the existence of human life. Long ago, the survivors retreated about underground complexes, and now, after many years of exhaustive research they have created a android, CYBORG 64, which can be the solution to your problems. These problems are based on the fact that a race of strange aliens have left Earth, they have installed in it and no longer want to leave. Although CYBORG will continue to exterminate the first aliens will have to fight next with another wave of them, which will emerge from lso remnants of lso first. This process will continue during four different evolution of the aliens, each one smarter than the previous one. CYBORG will have to face five times the number of the first enemies, which he defeated at the beginning of his struggles. You see lso problemitas... You need a lot of skill and nerves of steel to help CYBORG in his fight. It's played looking down to the surface of the planet; there are transporters that will take you from one place to another. You will have to choose your weapons carefully, since some only kill a certain type of alien. Sometimes it may be useful to catch one or more aliens. This can be done by moving the blocks through the screen.

Alternative World Games

Alternative World Games

Sinclair ZX Spectrum - Released - 1987

Alternative World Games is a multiple-sports game developed in 1987 by Gremlin Interactive for several popular European home computers, including the Commodore 64, Amstrad CPC, and Sinclair ZX Spectrum. Just as its name suggests, it is an alternative take on competitive sports in the vein of Summer Games, Winter Games, and Track & Field. The game features eight different events; sack racing, plate balancing, river jumping, boot throwing, pole climbing, running up a wall, pillow fighting, and pogo jumping. All of the events feature background containing famous Roman and Greek ruins.

Alternative World Games

Alternative World Games

Amstrad CPC - Released - 1987

Alternative World Games Is a series of mini games based around the theme of an Olympiad for the non-sporting minded. It is intended to be a spoof on all serious sporting simulations. There are eight games in this compilation, some are one player and some are two player. The minimum number of players names that can be entered is two, the game setup insists that a second player is named because thee are two player games. The maximum number of names that can be entered is six. The game menu selection screen has been designed to look like a bank of nine TV screens. Each TV is displaying a sporting channel name. The player selects the channels to be played and presses 'Fire'. This causes an animation to commence on the appropriate TV. The player can select either one or all eight games. Channel nine is used to allow the player to select between competition and practice modes. At the end of each game the scores are displayed. After the last game has been played the game displays the medal table, there can be a long wait while the game reads to the end of the tape to find this program. When the selected game(s) have been played the medal table is displayed and the gaming session is over. If further game-play is desired, e.g. for a rematch, then the whole game must be reloaded and the player selection process has to be repeated. The eight games are; The Sack Race This race takes place in Mexico. The objective is to be the first across the finish line. Speed is achieved by pressing left / right alternately while using the up / down keys to steer around open man-hole covers which are the obstacles in this event. Players can play against each other or the computer. The Pile Of Plates This race takes place in Pisa, Italy. Each player takes it in turn to compete. before starting the up / down keys are used to set the number of plates to be carried. Once set the same keys are used to determine the speed at which the character moves, too fast and plates will fall. A countdown timer starting at 100 is used to ensure that the race is completed in a reasonable time. When the characters are moving the left / right keys can be used to move the characters arms to counteract the wobble. Points are scored for speed of completion, number of plates carried and points are lost for plates dropped, thus a player who carries eight plates across successfully will score more points than a player who started with 30 and finished with 14. Boot Throwing This event takes place in Italy by the Colosseum. Each player has three turns to see who can throw the boot the furthest. There is a choice of a throwing the boot empty, which means it's lighter so the player has longer to build up speed, or a boot full of water, which is heavier but takes more effort. The player uses the left / right action keys to make the character swing the boot around in a circle. A power indicator shows how much speed has built up, swing for too long however and your character will get tired and lose that turn. At an appropriate point in the swing the player presses 'FIRE'. When all players have thrown the furthest throw wins. River Jump Each player has three attempts to pole-jump the river. The character starts with their pole up in the air. When the 'FIRE' key is pressed the character automatically starts to run, the player has no control over the speed. However, the pole is heavy and will tend to droop, if it hits the ground while the character is still running then they will fall over. To be successful the character must approach the river with the pole in a (near) horizontal position, if this achieved the character will automatically dip their pole into the river and the player must hit 'FIRE' again to make them release their grip on the pole and, hopefully, land on the other side. Pole Climbing This takes place in a castle courtyard and it is a two player game. Players can play each other or they can play against the computer. It is a time limited game where the object is to climb to the top of the pole, collect a bottler of champagne, and safely slide back down inside 5 minutes. The player makes their character climb by repeatedly pressing a specific sequence of up / fire / down. For every failed sequence the character slides down the pole, too many slides and the character will fall off., Descending too quickly with the champagne will cause the player to drop the bottle and fail. Run Up The Wall This game takes place in Venice. Players take it in turns to have three runs at the wall. As they reach the wall they must jump, this causes the character to run up the wall. A further action key is required to place the hat on the wall and, if all keys are pressed done correctly, the character's hat will stick to the wall and the highest hat wins. The player does not, however, start with a hat. In their run up to the wall they must time their approach so that they are beneath a passing parrot who drops one hat per run. A jump without a hat does not score. Pillow Fight This game is set in Venice, Italy. It is a two player game which starts with the players pairing off against each other or against the computer. The two characters are on board a gondola and must bash each other with pillows until time expires or one falls in the water. There are specific key combinations for right / left / overhead strikes and blocks. Points are scored for successful strikes. The player who falls into the water loses. Each player fights only once, the player with the highest number of points wins Pogo Stick This game is set in Greece among the ruins of a ancient temple. It is a timed event. each player takes turns to pogo around the ruins popping balloons. Points are scored for each balloon burst and the course must be completed in nine minutes, fifty-nine seconds.

Artura

Artura

Sinclair ZX Spectrum - Released - 1988

Artura is a side-scrolling platform game. The game semi-utilizes the mythology of King Arthur in that you play as Artura, son of the Pendragon. Your goal is rescue Nimue, apprentice to Merdyn, from your evil half-sister Morgause. You will battle numerous horrible creatures such as spiders and bats with your axe and avoid deadly traps while attempting to gain access to Morgause's castle. You will also search for 6 runes, which contain spells, that you must find in order to free Nimue. Artura contains 4 maze-like levels that are so complicated that poster sized map of the levels is included with the game.

Artura

Artura

Amstrad CPC - Released - 1988

Artura is a side-scrolling platform game. The game semi-utilizes the mythology of King Arthur in that you play as Artura, son of the Pendragon. Your goal is rescue Nimue, apprentice to Merdyn, from your evil half-sister Morgause. You will battle numerous horrible creatures such as spiders and bats with your axe and avoid deadly traps while attempting to gain access to Morgause's castle. You will also search for 6 runes, which contain spells, that you must find in order to free Nimue. Artura contains 4 maze-like levels that are so complicated that poster sized map of the levels is included with the game.

Artura

Artura

Atari ST - Released - 1988

Artura is a side-scrolling platform game. The game semi-utilizes the mythology of King Arthur in that you play as Artura, son of the Pendragon. Your goal is rescue Nimue, apprentice to Merdyn, from your evil half-sister Morgause. You will battle numerous horrible creatures such as spiders and bats with your axe and avoid deadly traps while attempting to gain access to Morgause's castle. You will also search for 6 runes, which contain spells, that you must find in order to free Nimue. Artura contains 4 maze-like levels that are so complicated that poster sized map of the levels is included with the game.

Artura

Artura

Commodore 64 - Released - 1988

Artura is a side-scrolling platform game. The game semi-utilizes the mythology of King Arthur in that you play as Artura, son of the Pendragon. Your goal is rescue Nimue, apprentice to Merdyn, from your evil half-sister Morgause. You will battle numerous horrible creatures such as spiders and bats with your axe and avoid deadly traps while attempting to gain access to Morgause's castle. You will also search for 6 runes, which contain spells, that you must find in order to free Nimue. Artura contains 4 maze-like levels that are so complicated that poster sized map of the levels is included with the game. Published in Commodore Force #05 (May 1993) - Reel Action #9.

Artura

Artura

Commodore Amiga - Released - 1989

Artura is a side-scrolling platform game. The game semi-utilizes the mythology of King Arthur in that you play as Artura, son of the Pendragon. Your goal is rescue Nimue, apprentice to Merdyn, from your evil half-sister Morgause. You will battle numerous horrible creatures such as spiders and bats with your axe and avoid deadly traps while attempting to gain access to Morgause's castle. You will also search for 6 runes, which contain spells, that you must find in order to free Nimue. Artura contains 4 maze-like levels that are so complicated that poster sized map of the levels is included with the game.

Auf Wiedersehen Monty

Auf Wiedersehen Monty

Amstrad CPC - Released - 1987

This is Monty's fourth game, and the structure is similar to the previous three. It's platform and ladders based, with 80 screens each representing some area of Europe - the Eiffel Tower and the Leaning Tower of Pisa are among the identifiable landmarks. There are different ways of travelling through the levels - some bouncy platforms coupled with a new super-leap move allow for big progress to be made, while Monty can also suspend from the ceilings and dodge his way across. Monty can now fall without being hurt, although landing on water can cause multiple lives to be lost in quick succession. Collecting wine bottles makes Monty drunk and he will stumble around randomly until he recovers by becoming sober again. There are many items to collect - the most important are Eurocheques for money and airplane tickets. Once on a plane you must fight off the encroaching Intermole planes for extra points.

Auf Wiedersehen Monty

Auf Wiedersehen Monty

Sinclair ZX Spectrum - Released - 1987

The player controls Monty as he travels around Europe collecting money in order to buy a Greek island - Montos, where he can safely retire. Gameplay is in the style of a flick-screen platform game, similar to many such games of the 1980s such as Technician Ted and Jet Set Willy. Some screens (such as those representing the Eiffel Tower and the Pyrenees) bear some relation to their real-life counterparts but most are just typical platform game screens. Auf Wiedersehen Monty contains many interesting features and peculiarities for the player to discover. Examples include being suddenly attacked by a bull's head in Spain after collecting a red cape (presumably a reference to bullfighting), a car being dropped in one of two places on entering a screen representing Düsseldorf in West Germany, a chef's hat found in Sweden (a reference to the Swedish Chef of Muppets fame; also, the two rooms representing Sweden are subtitled Bjorn and Borg), and a record in Luxembourg that when collected makes Monty breakdance to the game's title music (this may be a reference to Radio Luxembourg). It is possible to get to areas of the game more quickly by flying from an airport using air tickets which can be collected throughout the game. Some parts of the game can only be reached in this manner. As well as money, there are other miscellaneous objects to collect in the game for points. This was important as you need a certain number of points to get to Montos. These are often particular to the country Monty is visiting (such as berets in France). Bottles of wine or a glass of beer in West Germany cause Monty to briefly become drunk and his control to become slightly erratic leading to a reversal of controls, repeated jumping or Monty climbing any ladders or drainpipes he encounters.

Auf Wiedersehen Monty

Auf Wiedersehen Monty

Commodore Plus 4 - Released - 1987

This is Monty's fourth game, and the structure is similar to the previous three. It's platform and ladders based, with 80 screens each representing some area of Europe - the Eiffel Tower and the Leaning Tower of Pisa are among the identifiable landmarks. There are different ways of travelling through the levels - some bouncy platforms coupled with a new super-leap move allow for big progress to be made, while Monty can also suspend from the ceilings and dodge his way across. Monty can now fall without being hurt, although landing on water can cause multiple lives to be lost in quick succession. There are many items to collect - the most important are Eurocheques for money and airplane tickets. Once on a plane you must fight off the encroaching Intermole planes for extra points.

Auf Wiedersehen Monty

Auf Wiedersehen Monty

Commodore 64 - Released - July 15, 1987

The player controls Monty as he travels around Europe collecting money in order to buy a Greek island - Montos, where he can safely retire. Gameplay is in the style of a flick-screen platform game, similar to many such games of the 1980s such as Technician Ted and Jet Set Willy. Some screens (such as those representing the Eiffel Tower and the Pyrenees) bear some relation to their real-life counterparts.

Auf Wiedersehen Monty

Auf Wiedersehen Monty

Microsoft MSX - Released - 1987

Auf Wiedersehen Monty (German for "Goodbye Monty") is a computer game for the ZX Spectrum, Commodore 64, Amstrad CPC, MSX and Commodore 16. Released in 1987, it is the fourth of the Monty series, following Monty is Innocent, Monty on the Run and the successful original Wanted: Monty Mole. It was written by Peter Harrap and Shaun Hollingworth with music by Rob Hubbard and Ben Daglish. The player controls Monty as he travels around Europe collecting money in order to buy a Greek island - Montos, where he can safely retire. Gameplay is in the style of a flick-screen platform game, similar to many such games of the 1980s such as Technician Ted and Jet Set Willy. Some screens (such as those representing the Eiffel Tower and the Pyrenees) bear some relation to their real-life counterparts but most are just typical platform game screens.

Avenger: The Way of the Tiger

Avenger: The Way of the Tiger

Microsoft MSX - Released - 1986

In the sequel to The Way of the Tiger, Yaemon the Grand Master of Flame is the villain of the piece. He has killed your foster-father Naijish and stolen the Scrolls of Kettsuin. Your quest to recover the scroll and avenge your father's death is viewed from above and superficially resembles Gauntlet. You start outside the Quench Heart Keep, and must initially find enough keys in the grounds and connected buildings to penetrate it, and then kill each of the 3 guards. There are other prey including spiders to fend off - these know how to home in on you. You are armed with a limited number of Shuikch to shoot from distance; after these are gone you are reliant on your bare hand, although more can be collected. Pressing the 1 key summons an energy recharge from the God Kwon, but only a limited number of times.

Avenger: The Way of the Tiger

Avenger: The Way of the Tiger

Amstrad CPC - Released - January 1, 1986

In the sequel to The Way of the Tiger, Yaemon the Grand Master of Flame is the villain of the piece. He has killed your foster-father Naijish and stolen the Scrolls of Kettsuin. Your quest to recover the scroll and avenge your father's death is viewed from above and superficially resembles Gauntlet. You start outside the Quench Heart Keep, and must initially find enough keys in the grounds and connected buildings to penetrate it, and then kill each of the 3 guards. There are other prey including spiders to fend off - these know how to home in on you. You are armed with a limited number of Shuikch to shoot from distance; after these are gone you are reliant on your bare hand, although more can be collected. Pressing the 1 key summons an energy recharge from the God Kwon, but only a limited number of times.

Avenger: The Way of the Tiger

Avenger: The Way of the Tiger

Sinclair ZX Spectrum - Released - 1986

In the sequel to The Way of the Tiger, Yaemon the Grand Master of Flame is the villain of the piece. He has killed your foster-father Naijish and stolen the Scrolls of Kettsuin. Your quest to recover the scroll and avenge your father's death is viewed from above and superficially resembles Gauntlet. You start outside the Quench Heart Keep, and must initially find enough keys in the grounds and connected buildings to penetrate it, and then kill each of the 3 guards. There are other prey including spiders to fend off - these know how to home in on you. You are armed with a limited number of Shuikch to shoot from distance; after these are gone you are reliant on your bare hand, although more can be collected. Pressing the 1 key summons an energy recharge from the God Kwon, but only a limited number of times

Avenger: The Way of the Tiger

Avenger: The Way of the Tiger

Commodore 64 - Released - 1987

In the sequel to The Way of the Tiger, Yaemon the Grand Master of Flame is the villain of the piece. He has killed your foster-father Naijish and stolen the Scrolls of Kettsuin. Your quest to recover the scroll and avenge your father's death is viewed from above and superficially resembles Gauntlet. You start outside the Quench Heart Keep, and must initially find enough keys in the grounds and connected buildings to penetrate it, and then kill each of the 3 guards. There are other prey including spiders to fend off - these know how to home in on you. You are armed with a limited number of Shuikch to shoot from distance; after these are gone you are reliant on your bare hand, although more can be collected. Pressing the 1 key summons an energy recharge from the God Kwon, but only a limited number of times.

Axel's Magic Hammer

Axel's Magic Hammer

Commodore Amiga - Released - 1989

Standard platform game where you control a boy with a magic hammer which he uses to batter the various nasties which stand in his way. The hammer can also be used to smash blocks which hide power ups. Power ups give you powers such as the bicycle helmet which allows you to smash the blocks by jumping into them with your head from below. This game is like every platform game you have ever played with the hammer being the focus and the wielder but a wielder.

Axel's Magic Hammer

Axel's Magic Hammer

Atari ST - Released - 1989

Use the power of 'Axel's Magic Hammer' As you travel 8 mystical lands covering 200 screens. Smash your way through 8 levels of hammer havoc as you battle against 30 alien lifeforms hell bent on your destruction.

Basil the Great Mouse Detective

Basil the Great Mouse Detective

Amstrad CPC - Released - 1987

Based on the 1986 Walt Disney animated movie, the story revolves around a mouse named Basil who lives in the basement of the famous Sherlock Holmes residence 221B Baker Street. Basil's friend Dr. Dawson has been kidnapped by the villainous Professor Ratigan and he must search through London for clues that will lead him to the fiend's lair. The game is a colorful platform adventure through 3 locales: London's shops and docks, the sewers and finally the den of Ratigan. In each area, 5 clues must be found by exploring objects such bags and sacks, cans, jars and chests found in each screen with Basil's magnifying glass. He must pick up clues to fill 5 pockets in his coat and then he will be able to determine if some are fake (as Ratigan has scattered 8 fake clues among each locale). Fake ones must be dropped until all 5 real clues are found then you get a clue to the level exit to go to the next locale. If you can't find the exit, each clue can give a hint as to what direction you should go in. Your energy runs down as you go through the multi-level platform screens and encounter Rattigan's goons but some objects will contain cheese which restores energy or mousetraps which when laid in path of the goons will make them harmless (though they take up a pocket until used).

Basil the Great Mouse Detective

Basil the Great Mouse Detective

Commodore 64 - Released - March 1, 1987

Based on the 1986 Walt Disney animated movie, the story revolves around a mouse named Basil who lives in the basement of the famous Sherlock Holmes residence 221B Baker Street. Basil's friend Dr. Dawson has been kidnapped by the villainous Professor Ratigan and he must search through London for clues that will lead him to the fiend's lair. The game is a colorful platform adventure through 3 locales: London's shops and docks, the sewers and finally the den of Ratigan. In each area, 5 clues must be found by exploring objects such bags and sacks, cans, jars and chests found in each screen with Basil's magnifying glass. He must pick up clues to fill 5 pockets in his coat and then he will be able to determine if some are fake (as Ratigan has scattered 8 fake clues among each locale). Fake ones must be dropped until all 5 real clues are found then you get a clue to the level exit to go to the next locale. If you can't find the exit, each clue can give a hint as to what direction you should go in. Your energy runs down as you go through the multi-level platform screens and encounter Rattigan's goons but some objects will contain cheese which restores energy or mousetraps which when laid in path of the goons will make them harmless (though they take up a pocket until used).

Basil the Great Mouse Detective

Basil the Great Mouse Detective

Sinclair ZX Spectrum - Released - 1987

"BASIL THE GREAT MOUSE DETECTIVE", who lives in the basement of 221B Baker Street (Sherlock Holmes' famous London address) is the greatest detective in all Mousedom. Basil is attempting to solve a case which has led to the kidnapping of his chubby friend, Dr Dawson, by the evil Professor Ratigan, criminal mastermind of London's rodent underworld. The mysterious case leads Basil from London's seedy waterfront district through the backwaters of London's sewers and finally to the sinister clutches of the notorious Professor Ratigan.

Basil the Great Mouse Detective

Basil the Great Mouse Detective

Atari 800 - Released - 1987

Based on the 1986 Walt Disney animated movie, the story revolves around a mouse named Basil who lives in the basement of the famous Sherlock Holmes residence 221B Baker Street. Basil's friend Dr. Dawson has been kidnapped by the villainous Professor Ratigan and he must search through London for clues that will lead him to the fiend's lair. The game is a colorful platform adventure through 3 locales: London's shops and docks, the sewers and finally the den of Ratigan. In each area, 5 clues must be found by exploring objects such bags and sacks, cans, jars and chests found in each screen with Basil's magnifying glass. He must pick up clues to fill 5 pockets in his coat and then he will be able to determine if some are fake (as Ratigan has scattered 8 fake clues among each locale). Fake ones must be dropped until all 5 real clues are found then you get a clue to the level exit to go to the next locale. If you can't find the exit, each clue can give a hint as to what direction you should go in. Your energy runs down as you go through the multi-level platform screens and encounter Rattigan's goons but some objects will contain cheese which restores energy or mousetraps which when laid in path of the goons will make them harmless (though they take up a pocket until used).

Blood Brothers

Blood Brothers

Amstrad CPC - Released - 1988

After their parents were killed and their village burnt to the ground on the planet Sylonia, Hark and Kren have sworn revenge on the people responsible, space convicts The Scorpions. Over time the friends have designed and made Skywalk Jet Bikes and various weapons, and are now ready to travel to The Scorpion's planet Scorpia and destroy the convicts. After becoming Blood Brothers they must explore the surface of the planet with their Jet-Bikes to find mine shafts which must be negotiated to find the convicts and kill them. One brother explores the mines, while the other finds the entrances. Blood Brothers is a combination of two games, a platform and flying game. The platform section is flick screen where you must avoid obstacles and shoot the baddies. The flying section sees you behind the Jet Bike flying into the screen. You must fly into the gaps in the walls looking for mine sections. You can't control the speed of the bike. You and a friend can control one of the brothers or you can control both by switching between the two. One brother is controlled by a joystick and the other by the keyboard.

Blood Brothers

Blood Brothers

Commodore 64 - Released - 1988

After their parents were killed and their village burnt to the ground on the planet Sylonia, Hark and Kren have sworn revenge on the people responsible, space convicts The Scorpions. Over time the friends have designed and made Skywalk Jet Bikes and various weapons, and are now ready to travel to The Scorpion's planet Scorpia and destroy the convicts. After becoming Blood Brothers they must explore the surface of the planet with their Jet-Bikes to find mine shafts which must be negotiated to find the convicts and kill them. One brother explores the mines, while the other finds the entrances. Blood Brothers is a combination of two games, a platform and flying game. The platform section is flick screen where you must avoid obstacles and shoot the baddies. The flying section sees you behind the Jet Bike flying into the screen. You must fly into the gaps in the walls looking for mine sections. You can't control the speed of the bike. You and a friend can control one of the brothers or you can control both by switching between the two. One brother is controlled by a joystick and the other by the keyboard.

Blood Brothers

Blood Brothers

Sinclair ZX Spectrum - Released - 1988

After their parents were killed and their village burnt to the ground on the planet Sylonia, Hark and Kren have sworn revenge on the people responsible, space convicts The Scorpions. Over time the friends have designed and made Skywalk Jet Bikes and various weapons, and are now ready to travel to The Scorpion's planet Scorpia and destroy the convicts. After becoming Blood Brothers they must explore the surface of the planet with their Jet-Bikes to find mine shafts which must be negotiated to find the convicts and kill them. One brother explores the mines, while the other finds the entrances. Blood Brothers is a combination of two games, a platform and flying game. The platform section is flick screen where you must avoid obstacles and shoot the baddies. The flying section sees you behind the Jet Bike flying into the screen. You must fly into the gaps in the walls looking for mine sections. You can't control the speed of the bike. You and a friend can control one of the brothers or you can control both by switching between the two. One brother is controlled by a joystick and the other by the keyboard.

Blood Valley

Blood Valley

Amstrad CPC - Released - 1987

A loose adaptation of the 1986 pair of fantasy gamebooks, this game gives a solo player the opportunity to control the actions of The Quarry (player's pick of barbarian, priest or thief), a slave who is once a year selected to run free temporarily, before being run down in the valley of Gad, hunted by its cruel ruler the Archveult, and tortured to death. Survival is possible only through escaping the valley or slaying the hunter. (A second player has the option of controlling the pursuing Archveult simultaneously in splitscreen mode.) The duel the game sets up is only the last of many threats -- the game imposes countless re-spawning enemies in the players' paths, needing to be endlessly slain with a tap of the attack button (and their random loot gathered with a tap of a different button) while remaining always on the move and attempting to achieve a shopping list of incremental objectives necessary for greater success, "helpfully" listed on the screen at all times in most versions.

Blood Valley

Blood Valley

Commodore 64 - Released - 1988

A loose adaptation of the 1986 pair of fantasy gamebooks, this game gives a solo player the opportunity to control the actions of The Quarry (player's pick of barbarian, priest or thief), a slave who is once a year selected to run free temporarily, before being run down in the valley of Gad, hunted by its cruel ruler the Archveult, and tortured to death. Survival is possible only through escaping the valley or slaying the hunter. (A second player has the option of controlling the pursuing Archveult simultaneously in splitscreen mode.) The duel the game sets up is only the last of many threats -- the game imposes countless re-spawning enemies in the players' paths, needing to be endlessly slain with a tap of the attack button (and their random loot gathered with a tap of a different button) while remaining always on the move and attempting to achieve a shopping list of incremental objectives necessary for greater success, "helpfully" listed on the screen at all times in most versions.

Blood Valley

Blood Valley

Sinclair ZX Spectrum - Released - 1987

A loose adaptation of the 1986 pair of fantasy gamebooks, this game gives a solo player the opportunity to control the actions of The Quarry (player's pick of barbarian, priest or thief), a slave who is once a year selected to run free temporarily, before being run down in the valley of Gad, hunted by its cruel ruler the Archveult, and tortured to death. Survival is possible only through escaping the valley or slaying the hunter. (A second player has the option of controlling the pursuing Archveult simultaneously in splitscreen mode.) The duel the game sets up is only the last of many threats -- the game imposes countless re-spawning enemies in the players' paths, needing to be endlessly slain with a tap of the attack button (and their random loot gathered with a tap of a different button) while remaining always on the move and attempting to achieve a shopping list of incremental objectives necessary for greater success, "helpfully" listed on the screen at all times in most versions.

Bounder

Bounder

Commodore 64 - Released - 1985

Bounder is a 1985 action game developed and published by Gremlin Graphics in which the player navigates a variety of courses as a bouncing tennis ball. Courses are composed of numerous tiles, which are suspended high above ground. The ball must be bounced past walls and over enemies; coming into contact with either, or plummeting over the edge of the course, results in the loss of one of the player's seven lives. Courses feature power squares, which push the tennis ball forward and allow longer jumps. These must be utilized to complete the course. Power squares are also used to enable the tennis ball to reach mystery spaces, tiles with question marks, which contain extra lives and bonus jumps which are used on bonus screens. Mystery spaces can also destroy the tennis ball, resulting in the loss of a life, through instant destruction or by freezing the ball in place while a missile flies across the play area and explodes.

Bounder

Bounder

Microsoft MSX - Released - 1985

Bounder is an action game developed and published by Gremlin Graphics in 1985. The player controls a tennis ball which is used to navigate courses, composed of numerous tiles, which are suspended high above ground. The ball must be bounced past walls and over enemies; coming into contact with either, or plummeting over the edge of the course, results in the loss of one of the player's seven lives. Courses feature power squares, which push the tennis ball forward and allow longer jumps, these must be utilized to complete the course. Power squares are also used to enable the tennis ball to reach mystery spaces, tiles with question marks, which contain extra lives and bonus jumps which are used on bonus screens. Mystery spaces can also destroy the tennis ball, resulting in the loss of a life, through instant destruction or by freezing the ball in place while a missile flies across the play area and explodes. The bonus screen is accessed every time a course is completed, it consists of mystery spaces which increase the player's score when bounced on for the player to receive. 40 bounces are allowed on each bonus screen, though this figure can be increased by the player uncovering more from mystery squares during the preceding course. Once all bounces are used or all of the mystery spaces are bounced on, play moves to the next course. Bouncing on all mystery spaces awards the player 10,000 points as well as an extra life.

Bounder

Bounder

Sinclair ZX Spectrum - Released - 1985

In Bounder, the player controls a tennis ball that constantly bounces on the screen. The player has to move the ball around between two bounces so it lands on friendly areas like grass or the main hexagonal-patterned floor. If it lands on hazardous areas like spikes and sand, or hits the enemies which move around, one of the seven lives the player starts with is lost. There are beneficial squares though - arrows which keep the ball in the air longer or teleports which clear part of the game. The 174 screens are divided into 10 levels - at the end of each of these there's a bonus screen.

Bounder

Bounder

Amstrad CPC - Released - 1986

In Bounder, the player controls a tennis ball that constantly bounces on the screen. The player has to move the ball around between two bounces so it lands on friendly areas like grass or the main hexagonal-patterned floor. If it lands hazardous areas like spikes and sand, or hits the enemies which move around, one of the seven lives the player starts with is lost. There are beneficial squares though - arrows which keep the ball in the air longer or teleports which clear part of the game. The 174 screens are divided into 10 levels - at the end of each of these there's a bonus screen.

Bounder on the Rebound

Commodore 64 - Released - 1986

An updated version of the original Bounder game, with a few bugs fixed (but retaining the cheat modes of the original). Like the original you control a tennis ball that constantly bounces on the screen. The player has to move the ball around between two bounces so it lands on friendly areas like grass or the main hexagonal-patterned floor. If it lands on hazardous areas like spikes and sand, or hits the enemies which move around, one of the seven lives the player starts with is lost. There are beneficial squares though - arrows which keep the ball in the air longer or teleports which clear part of the game. This was officially released by Gremlin in the 10 Great Games compilation.

Bulldog

Bulldog

Commodore 64 - Released - 1987

Bulldog is a vertically scrolling shooter. Piloting a small ship, your goal is to blast your way through enemy defenses to destroy the mother ship. Your enemy, the POLON's, have heavily reinforced the path you must take: on each level you may encounter up to seven types of firing installations as well as various walls which will block your progress. Crash into a wall or get hit by enemy fire and you lose a ship; the game ends when all of your reserve ships have been lost. At the end of each level you will face a mothership; to destroy this you will need to take out all of the guns and other installations located on the ship after which you continue on to the next, more difficult level. Your ship is equipped with lasers to destroy obstacles, and additional powerups can be located along the way. Extra speed, extra firepower, repeat fire, bombs, and other bonuses can be picked up to help you out.

Butcher Hill

Butcher Hill

Commodore 64 - Released - July 1, 1989

Intelligence reports suggest that POWs have been captured and are being held hostage at the guerilla outpost on Butcher Hill. The game is divided into three sections. In the first section, players steer their dinghy along a river while avoiding mines and other obstacles. If the dinghy comes into contact with any mine, it explodes. However, when the player has collected ammo, the mines can be destroyed. Coming into contact with rocks causes the dinghy to bounce out of the water for a short distance. When a jetty appears, pressing the fire button allows the player to land and start the next section.

Butcher Hill

Butcher Hill

Amstrad CPC - Released - 1989

Butcher Hill is an action game developed and published by Gremlin Graphics in 1989. In this game, the player controls a team of 5 soldiers who have to survive in the jungle and kill as many enemies as possible. In the first part, the player’s team is in a boat on a river with lots of rocks, mines and enemy fighters trying to sink it. If there is at least one remaining soldier at the end of the first part, the player enters the second part, a simulated 3D view of the jungle, shooting enemy soldiers and evading mines.

Butcher Hill

Butcher Hill

Sinclair ZX Spectrum - Released - 1989

Intelligence reports suggest that POWs have been captured and are being held hostage at the guerilla outpost on Butcher Hill. The game is divided into three sections. In the first section, players steer their dinghy along a river while avoiding mines and other obstacles. If the dinghy comes into contact with any mine, it explodes. However, when the player has collected ammo, the mines can be destroyed. Coming into contact with rocks causes the dinghy to bounce out of the water for a short distance. When a jetty appears, pressing the fire button allows the player to land and start the next section. The second section has the player finding their way through dense jungle whose path lead to the enemy camp at the base of Butcher Hill. Stopping you from proceeding are soldiers that have orders to shoot you on sight. Mines are also scattered around the jungle floor and must be avoided. If players were able to obtain a compass in the first section, their current direction will be displayed at the right of the control panel. Shooting all the soldiers in the jungle gives the player extra ammunition and stamina. In the final section, players need to destroy the enemy camp by blowing up huts with bullets or grenades. While they are doing that, they must also be on the lookout for any soldiers that tries to leave the camp to bring back more soldiers.

Butcher Hill

Butcher Hill

Commodore Amiga - Released - 1989

Intelligence reports suggest that POWs have been captured and are being held hostage at the guerilla outpost on Butcher Hill. The game is divided into three sections. Section One - The River: Travel along the river in your inflatable dinghy to one of the three jetties. Your progress will be hampered by natural obstacles such as twists in the river, boulders and reeds. You must also avoid floating mines and a barrage of gunfire from the enemy aircraft. Section Two - The Jungle: Leaving your dinghy behind you venture into the jungle with only your compass and the knowledge that the enemy village is to the North East. As you make your way through the dense vegetation, you come across clearings where the enemy forces have set up supply depots. Section Three - The Village: You have battled your way along the river and through the dense jungle to the enemy village which is in the shadow of Butcher Hill. Use your machine gun and grenades to eliminate the enemy soldiers who will be running towards you.

Butcher Hill

Butcher Hill

Atari ST - Released - 1989

Intelligence reports suggest that POWs have been captured and are being held hostage at the guerilla outpost on Butcher Hill. The game is divided into three sections. In the first section, players steer their dinghy along a river while avoiding mines and other obstacles. If the dinghy comes into contact with any mine, it explodes. However, when the player has collected ammo, the mines can be destroyed. Coming into contact with rocks causes the dinghy to bounce out of the water for a short distance. When a jetty appears, pressing the fire button allows the player to land and start the next section. The second section has the player finding their way through dense jungle whose path lead to the enemy camp at the base of Butcher Hill. Stopping you from proceeding are soldiers that have orders to shoot you on sight. Mines are also scattered around the jungle floor and must be avoided. If players were able to obtain a compass in the first section, their current direction will be displayed at the right of the control panel. Shooting all the soldiers in the jungle gives the player extra ammunition and stamina. In the final section, players need to destroy the enemy camp by blowing up huts with bullets or grenades. While they are doing that, they must also be on the lookout for any soldiers that tries to leave the camp to bring back more soldiers.

Chrome

Chrome

Commodore Amiga - Released - 1991

This game is hidden in the game Switchblade 2 and is activated by typing "CHROME" on the title screen. An OCS Amiga is recommended! Has smaller graphics issues on real A500 with ECS Agnus. The standalone game including all 20 levels is also available on CU Amiga Disk 35 (June 1992 issue) along with Dux, the hidden game from Lotus 2.

Coil Cop

Coil Cop

Commodore 64 - Released - 1987

The star of Thing on a Spring returns in this sequel. The evil Toy Goblin is up to his old tricks, with his giant toy factory producing thousands of evil toys. In order to shut down the factory, Thing must travel through the factory's 11 different levels and collect the tape, floppy disk, listing paper and ROM chip scattered throughout. The levels are filled with slopes, conveyor belts, interconnected pipework (years before Sonic the Hedgehog), and lots of foes to avoid. Question mark times have variable effects: stepping onto them reveals bonus points, objects, or a large weight that squashes Thing flat. As Thing takes damage from enemies or weights, his oil level is reduced. When Thing runs out of oil, he becomes rusted and the game ends. To move between levels, Thing must enter the pipework through a vent and bounce around the pipes to find an exit.

Combo Racer

Combo Racer

Commodore Amiga - Released - 1990

This racing game comes with a novelty - instead of the more conventional vehicles, it sets you riding a sidecar in a game with realistic and arcade elements. The circuits are based on real ones, although the opposition (of which there are 9) are known simply by first names such as David and Paul. The display appears to use real 3D, with some fairly terrifying directional changes, although it doesn't tilt as you turn. A full map of your position relative to your rivals is presented at the top of the screen. Crashes cause gradual engine damage, reducing your initial 140mph top speed by a slight amount each time - you'll also lose time as you rejoin. Before each race you must set a qualifying lap, which allows you multiple attempts. The game has a built-in track editor.

Combo Racer

Combo Racer

Atari ST - Released - 1990

This racing game comes with a novelty - instead of the more conventional vehicles, it sets you riding a sidecar in a game with realistic and arcade elements. The circuits are based on real ones, although the opposition (of which there are 9) are known simply by first names such as David and Paul. The display appears to use real 3D, with some fairly terrifying directional changes, although it doesn't tilt as you turn. A full map of your position relative to your rivals is presented at the top of the screen. Crashes cause gradual engine damage, reducing your initial 140mph top speed by a slight amount each time - you'll also lose time as you rejoin. Before each race you must set a qualifying lap, which allows you multiple attempts. The game has a built-in track editor.

Compendium

Compendium

Amstrad CPC - Released - 1987

Compendiums have been around for a long time. Few Christmas'went by without one turning up amongst the presents They usually looked cheap and were played with a few times and then put m a cupboard and forgotten about. Now you can play some of those old games in a slightly modified form on your computer. Up to four people can take part in the game with each player being represented by a member of the Wink family There are four games in the box: Ludo, Snakes and Hazards, Shove-a-Sledge and Tiddly Drinks. Ludo and Snakes and Hazards are the standard games with only minor differences. In both games the pieces used are Ralph. Victoria, Tiny Tim and Sniffer. The differences being that if you bump into one of other any other character on the board your turn will end and the next players begins. In Snakes and Hazards there are also some objects that stop your movement because your piece likes it, Sniffer the dog likes lampposts and bones for example. In Shove-a-Sledge you push Tiny Tim on a sledge and try to make him stop in each of ten different zones in the snow. The first player to stop him in all ten zones wins the game. In Tiddly Drinks the family is in the local pub. Dad is out on a drinking spree and you have to catch the glasses that he throws into the air - after draining them of the contents. The winner is the one that caught most glasses by closing time.

Convoy Raider

Convoy Raider

Commodore 64 - Released - 1987

Your country is at war and as a Captain of a Battleship you must patrol an inner sea to find and destroy aircraft, missiles, ships and submarines. The main playing screen gives you various options and these include three radars, a map screen, status screen and three types of mini-game icons. The three radars are to track either aircraft, ships or submarines and these are represented by a white dot when they are within range. The map screen has two maps, one a map of the whole area and the other one showing a closer look at your location. On this screen you can control the speed of your ship and steer it with black dots showing the enemy forces. The status screen shows a profile of your ship and any damage is shown as red and if the whole ship is red then it is damaged and the game is over. When an attack is imminent then a gauge besides one of the mini-game icons turns yellow before turning red and that game can be played. If an aircraft is attacking then the game has you controlling a gun to shoot down the planes viewed from a 1st person perspective. You can move the gun left or right and move it up or down to hit the planes before they drop bombs on your ship. This screen is also used for any missile attack. If any convoy's of ships are attacking then you must fire a missile at the convoy by first lining up a sight that keeps moving while a timer counts down. When the time reaches zero and the sight is red then it will hit a ship but if it doesn't turn red then you have missed. The final game is when a submarine is attacking and the game switches to a 3D side view showing above and below the water. You control a helicopter above the water while the submarine is below. You can move the helicopter left or right, and in and out of the screen. A cursor of the left of the screen moves up and down and when fire is pressed this drops a depth charge which also stops the cursor and this shows the depth your depth charge will explode.

Convoy Raider

Convoy Raider

Sinclair ZX Spectrum - Released - 1987

Your country is at war and as a Captain of a Battleship you must patrol an inner sea to find and destroy aircraft, missiles, ships and submarines. The main playing screen gives you various options and these include three radars, a map screen, status screen and three types of mini-game icons. The three radars are to track either aircraft, ships or submarines and these are represented by a white dot when they are within range. The map screen has two maps, one a map of the whole area and the other one showing a closer look at your location. On this screen you can control the speed of your ship and steer it with black dots showing the enemy forces. The status screen shows a profile of your ship and any damage is shown as red and if the whole ship is red then it is damaged and the game is over. When an attack is imminent then a gauge besides one of the mini-game icons turns yellow before turning red and that game can be played. If an aircraft is attacking then the game has you controlling a gun to shoot down the planes viewed from a 1st person perspective. You can move the gun left or right and move it up or down to hit the planes before they drop bombs on your ship. This screen is also used for any missile attack. If any convoy's of ships are attacking then you must fire a missile at the convoy by first lining up a sight that keeps moving while a timer counts down. When the time reaches zero and the sight is red then it will hit a ship but if it doesn't turn red then you have missed. The final game is when a submarine is attacking and the game switches to a 3D side view showing above and below the water. You control a helicopter above the water while the submarine is below. You can move the helicopter left or right, and in and out of the screen. A cursor of the left of the screen moves up and down and when fire is pressed this drops a depth charge which also stops the cursor and this shows the depth your depth charge will explode.

Convoy Raider

Convoy Raider

Amstrad CPC - Released - 1987

Your country is at war and as a Captain of a Battleship you must patrol an inner sea to find and destroy aircraft, missiles, ships and submarines. The main playing screen gives you various options and these include three radars, a map screen, status screen and three types of mini-game icons. The three radars are to track either aircraft, ships or submarines and these are represented by a white dot when they are within range. The map screen has two maps, one a map of the whole area and the other one showing a closer look at your location. On this screen you can control the speed of your ship and steer it with black dots showing the enemy forces. The status screen shows a profile of your ship and any damage is shown as red and if the whole ship is red then it is damaged and the game is over. When an attack is imminent then a gauge besides one of the mini-game icons turns yellow before turning red and that game can be played. If an aircraft is attacking then the game has you controlling a gun to shoot down the planes viewed from a 1st person perspective. You can move the gun left or right and move it up or down to hit the planes before they drop bombs on your ship. This screen is also used for any missile attack. If any convoy's of ships are attacking then you must fire a missile at the convoy by first lining up a sight that keeps moving while a timer counts down. When the time reaches zero and the sight is red then it will hit a ship but if it doesn't turn red then you have missed. The final game is when a submarine is attacking and the game switches to a 3D side view showing above and below the water. You control a helicopter above the water while the submarine is below. You can move the helicopter left or right, and in and out of the screen. A cursor of the left of the screen moves up and down and when fire is pressed this drops a depth charge which also stops the cursor and this shows the depth your depth charge will explode.

Cosmic Causeway: Trailblazer II

Cosmic Causeway: Trailblazer II

Commodore 64 - Released - July 1, 1987

On many levels there are enemies to be shot, by holding the joystick forward. At the end of certain levels are large enemy dragons, inspired by the game Space Harrier, which must be destroyed before the time runs out. Other hazards include large yellow walls with doors that open and close. A timer ticks down constantly, and only stops when the player reaches the grey tiles that mark the end of a level. Remaining time is carried over to the next level, and a bonus score awarded based on the number of seconds left. (The timer is reset after each dragon level). There are 24 levels in total. At the end of the game a rating is awarded, from Hilarious to Superblazer for completing the game. Published in Commodore Zone Issue #15, Commodore Format 1992/11 (Issue #26) / part of the "Mega Pack".

Cybernoid: The Fighting Machine

Cybernoid: The Fighting Machine

Commodore 64 - Released - July 1, 1988

There are three asteroids, hidden among thousands, where various minerals and precious gems were stored. It was believed the riches would be safe there, until the Zoggians discovered them! Now you have to fly an experimental spacefighter, the Cybernoid, into battle to recover the asteroids. The Cybernoid is equipped with standard laser blasters, missiles, and the ability to pick up other weapons along the way. Cybernoid is an arcade style action game for one player. You can choose from three different skill levels; easy, hard and lethal. On some versions two different sound modes are also available, a basic music and sound effects mode, and a super sound effects mode with no music. Each room you explore is equipped with a time bomb. The bomb will explode taking you with it should you take too long to get past all the obstacles on the screen. You start the game with nine ships, and more can be earned by collecting enough points during the game.

Dark Fusion

Dark Fusion

Amstrad CPC - Released - 1989

Dark Fusion is a single player side scrolling space based shoot-em-up. The 'Dark Fusion' of the title refers to a game element where, after completing part of the game the player, who is a member of the elite Corps of Guardian Warriors, must choose whether to fuse themselves with there vanquished foe or continue with only their mortal powers. There are four levels in the game and each level is divided into three zones - Combat zone, Alien zone, and the Flight zone. In the Combat zone the player starts out as a warrior in a space suit. Scrolling to the right there are numerous aliens that have to be shot / bypassed in order to reach the end of the level. Some aliens as they perish leave behind power ups which are essential to progressing through the game. The player must enter and kill all the aliens in two Alien Zones in order to complete the Combat zone, then they must fight their way to the Flight Zone fusion pod to become a space ship and fly through to the next level.

Dark Fusion

Dark Fusion

Sinclair ZX Spectrum - Released - 1988

Dark Fusion is a single player side scrolling space based shoot-em-up. The 'Dark Fusion' of the title refers to a game element where, after completing part of the game the player, who is a member of the elite Corps of Guardian Warriors, must choose whether to fuse themselves with there vanquished foe or continue with only their mortal powers. There are four levels in the game and each level is divided into three zones - Combat zone, Alien zone, and the Flight zone. In the Combat zone the player starts out as a warrior in a space suit. Scrolling to the right there are numerous aliens that have to be shot / bypassed in order to reach the end of the level. Some aliens as they perish leave behind power ups which are essential to progressing through the game. The player must enter and kill all the aliens in two Alien Zones in order to complete the Combat zone, then they must fight their way to the Flight Zone fusion pod to become a space ship and fly through to the next level.

Dark Fusion

Dark Fusion

Commodore 64 - Released - 1989

Dark Fusion is a single player side scrolling space based shoot-em-up. The 'Dark Fusion' of the title refers to a game element where, after completing part of the game the player, who is a member of the elite Corps of Guardian Warriors, must choose whether to fuse themselves with there vanquished foe or continue with only their mortal powers. There are four levels in the game and each level is divided into three zones - Combat zone, Alien zone, and the Flight zone. In the Combat zone the player starts out as a warrior in a space suit. Scrolling to the right there are numerous aliens that have to be shot / bypassed in order to reach the end of the level. Some aliens as they perish leave behind power ups which are essential to progressing through the game. The player must enter and kill all the aliens in two Alien Zones in order to complete the Combat zone, then they must fight their way to the Flight Zone fusion pod to become a space ship and fly through to the next level.

Dark Fusion

Dark Fusion

Commodore Amiga - Released - 1989

Dark Fusion is a single player side scrolling space based shoot-em-up. The 'Dark Fusion' of the title refers to a game element where, after completing part of the game the player, who is a member of the elite Corps of Guardian Warriors, must choose whether to fuse themselves with there vanquished foe or continue with only their mortal powers. There are four levels in the game and each level is divided into three zones - Combat zone, Alien zone, and the Flight zone. In the Combat zone the player starts out as a warrior in a space suit. Scrolling to the right there are numerous aliens that have to be shot / bypassed in order to reach the end of the level. Some aliens as they perish leave behind power ups which are essential to progressing through the game. The player must enter and kill all the aliens in two Alien Zones in order to complete the Combat zone, then they must fight their way to the Flight Zone fusion pod to become a space ship and fly through to the next level.

Death Wish 3

Death Wish 3

Amstrad CPC - Released - 1987

The actor Charles Bronson played the iconic role of vigilante Paul Kersey in 5 movies where he takes the law into his own hands when he doesn't get justice and criminals get off. This game is based on Death Wish 3 which came out in 1985. A friend of Kersey in New York has been killed and he takes to the streets to help the police lay waste to gangs that are brutalizing and rioting in the city. He has a bulletproof vest that will protect him from several shots and can wield 4 guns: the 475 Wildey Magnum, shotgun, machine gun, and rocket launcher. Avoid shooting grannies on the streets, mean street-walkers and the police who occasionally will help you take out the baddies. If you start shooting policemen, they will turn on you too. The upper half of the screen shows you the side-view of the street or building you are in. The lower half shows your score, high score, injury meter, a scrolling police report so you can know where crime is taking place, a compass direction, a map which will also show you where weapons and bosses are located, and which weapon you are holding and the ammo left. When you enter a building, you can fire out the window for higher points but beware of enemies that may come up behind you.

Death Wish 3

Death Wish 3

Commodore 64 - Released - 1987

The actor Charles Bronson played the iconic role of vigilante Paul Kersey in 5 movies where he takes the law into his own hands when he doesn't get justice and criminals get off. This game is based on Death Wish 3 which came out in 1985. A friend of Kersey in New York has been killed and he takes to the streets to help the police lay waste to gangs that are brutalizing and rioting in the city. He has a bulletproof vest that will protect him from several shots and can wield 4 guns: the 475 Wildey Magnum, shotgun, machine gun, and rocket launcher. Avoid shooting grannies on the streets, mean street-walkers and the police who occasionally will help you take out the baddies. If you start shooting policemen, they will turn on you too. The upper half of the screen shows you the side-view of the street or building you are in. The lower half shows your score, high score, injury meter, a scrolling police report so you can know where crime is taking place, a compass direction, a map which will also show you where weapons and bosses are located, and which weapon you are holding and the ammo left. When you enter a building, you can fire out the window for higher points but beware of enemies that may come up behind you.

Death Wish 3

Death Wish 3

Microsoft MSX - Released - 1987

The actor Charles Bronson played the iconic role of vigilante Paul Kersey in 5 movies where he takes the law into his own hands when he doesn't get justice and criminals get off. This game is based on Death Wish 3 which came out in 1985. A friend of Kersey in New York has been killed and he takes to the streets to help the police lay waste to gangs that are brutalizing and rioting in the city. He has a bulletproof vest that will protect him from several shots and can wield 4 guns: the 475 Wildey Magnum, shotgun, machine gun, and rocket launcher. Avoid shooting grannies on the streets, mean street-walkers and the police who occasionally will help you take out the baddies. If you start shooting policemen, they will turn on you too. The upper half of the screen shows you the side-view of the street or building you are in. The lower half shows your score, high score, injury meter, a scrolling police report so you can know where crime is taking place, a compass direction, a map which will also show you where weapons and bosses are located, and which weapon you are holding and the ammo left. When you enter a building, you can fire out the window for higher points but beware of enemies that may come up behind you.

Death Wish 3

Death Wish 3

Sinclair ZX Spectrum - Released - 1987

The actor Charles Bronson played the iconic role of vigilante Paul Kersey in 5 movies where he takes the law into his own hands when he doesn't get justice and criminals get off. This game is based on Death Wish 3 which came out in 1985. A friend of Kersey in New York has been killed and he takes to the streets to help the police lay waste to gangs that are brutalizing and rioting in the city. He has a bulletproof vest that will protect him from several shots and can wield 4 guns: the 475 Wildey Magnum, shotgun, machine gun, and rocket launcher. Avoid shooting grannies on the streets, mean street-walkers and the police who occasionally will help you take out the baddies. If you start shooting policemen, they will turn on you too. The upper half of the screen shows you the side-view of the street or building you are in. The lower half shows your score, high score, injury meter, a scrolling police report so you can know where crime is taking place, a compass direction, a map which will also show you where weapons and bosses are located, and which weapon you are holding and the ammo left. When you enter a building, you can fire out the window for higher points but beware of enemies that may come up behind you.

Deflektor

Deflektor

Sinclair ZX Spectrum - Released - December 9, 1987

Deflektor is a puzzle game developed by Vortex Software and published by Gremlin Graphics in 1987. In this game, the player has to rotate mirrors to deflect a beam in order to destroy all the cells of each level. There are also other devices the player has to be careful not to touch with the beam for too much time because otherwise the system will overload.

Deflektor

Deflektor

Amstrad CPC - Released - 1987

There's plenty of reflection in this game, in both senses of the word. That's because this strategic puzzler involves using mirrors to direct a beam of light across a succession of 60 screens. Each mirror has 16 different angles it can be set at, each of which will send the beam around the screen in different ways. Before the exit is activated, all the mines on a screen must be cleared by running the beam over them. There are other devices built into the levels, including teleports and random angle-changers, as well as hazards to avoid (they cause the beam to overheat) and droids which go around moving the mirrors' directions.

Deflektor

Deflektor

Commodore Amiga - Released - 1988

There's plenty of reflection in this game, in both senses of the word. That's because this strategic puzzler involves using mirrors to direct a beam of light across a succession of 60 screens. Each mirror has 16 different angles it can be set at, each of which will send the beam around the screen in different ways. Before the exit is activated, all the mines on a screen must be cleared by running the beam over them. There are other devices built into the levels, including teleports and random angle-changers, as well as hazards to avoid (they cause the beam to overheat) and droids which go around moving the mirrors' directions. The game was followed by a sequel in called Mindbender.

Deflektor

Deflektor

Commodore 64 - Released - 1988

There's plenty of reflection in this game, in both senses of the word. That's because this strategic puzzler involves using mirrors to direct a beam of light across a succession of 60 screens. Each mirror has 16 different angles it can be set at, each of which will send the beam around the screen in different ways. Before the exit is activated, all the mines on a screen must be cleared by running the beam over them. There are other devices built into the levels, including teleports and random angle-changers, as well as hazards to avoid (they cause the beam to overheat) and droids which go around moving the mirrors' directions.

Deflektor

Deflektor

Atari ST - Released - 1988

There's plenty of reflection in this game, in both senses of the word. That's because this strategic puzzler involves using mirrors to direct a beam of light across a succession of 60 screens. Each mirror has 16 different angles it can be set at, each of which will send the beam around the screen in different ways. Before the exit is activated, all the mines on a screen must be cleared by running the beam over them. There are other devices built into the levels, including teleports and random angle-changers, as well as hazards to avoid (they cause the beam to overheat) and droids which go around moving the mirrors' directions.

Demolition Mission: The Alleykat Space Racer

Demolition Mission: The Alleykat Space Racer

Commodore 64 - Released - 1986

Alleykat (Demolition Mission: The Alleykat Space Racer in North America) is a vertically-scrolling racer with elements of a shoot-em up game. The player, a speeder pilot, strives to become the Alleykat Champion by competing in eight space stadiums scattered around the galaxy. Different races like demolition derbies, time-trials, endurance epics and others feature all kinds of obstacles like rocks, pillars, bridges and hard walls, and several types of enemies race along. The game also features a cooperative two-player-mode.

Desert Strike: Return to the Gulf

Desert Strike: Return to the Gulf

MS-DOS - Released - 1994

The first game in the Strike series. A year after the Gulf War, a self-styled general named Kilbaba takes over an Arab Emirate and threatens to start World War III against his western enemy, the United States. The whole world holds its breath as the President has chosen you to destroy Kilbaba and his terrorist army before he launches a nuclear attack on the world! You must fly a specially designed AH-64A Apache on a series of missions to rescue missing-in-action characters, destroy power plants, blow apart SCUD missiles, etc. to take out the enemy defense while trying to find out Kilbaba's plans.

Desolator

Desolator

Microsoft MSX - Released - 1986

Desolator is best described as Defender without the little men. What is still there is the fast horizontally scrolling landscape, the green aliens (also known as the Gargoans), the radar and, to a certain extent, the rescue objectives. For lack of humans to rescue, you must instead capture the "Energiser"; an object which certain enemies will try to steal. The game has, just like other Defender-like games, several types of enemies, from the rather dumb basic aliens, to stationary objects with high firepower, and quick hunters which might crash into you. Each level has a specific objective, though it is usually finished by killing everything that moves. As a last-ditch effort, you can activate the "desolator", which is a fancy name for a smart bomb device, killing everything on-screen.

Disposable Hero

Disposable Hero

Commodore Amiga CD32 - Released - 1994

This horizontally scrolling R-Type-influenced shoot 'em up features 5 levels to blast through, with bosses at the end of each level as well as tough mini-bosses as you go through it. There are four difficulty levels, with the easiest acting as a trainer, as you can't reach the final level or complete the game properly with it. You can customize exactly how loud the music and sound effects are relative to each other, and there lots of subtle visual effects, such as a smoke haze coming off your ship as it incurs gradual damage. The game's power-up system is worthy of note. Rather than simply picking up new weapons, or all-purpose tokens which can be traded in at the press of a button, you collect blueprints for a total of 32 different weapons as well as upgrades to the maximum amount of power your ship can unleash at a time. Once you reach a power-up bay (which are depicted as blue domes at the base of the level), you can add or remove weapons so as to maximize your attack capabilities.

Disposable Hero

Disposable Hero

Commodore Amiga - Released - December 1, 1993

This horizontally scrolling R-Type-influenced shoot 'em up features 5 levels to blast through, with bosses at the end of each level as well as tough mini-bosses as you go through it. There are four difficulty levels, with the easiest acting as a trainer, as you can't reach the final level or complete the game properly with it. You can customize exactly how loud the music and sound effects are relative to each other, and there lots of subtle visual effects, such as a smoke haze coming off your ship as it incurs gradual damage.

Dive Bomber

Dive Bomber

Atari ST - Released - 1988

In World War 2, the Bismarck battleship has been dominant thus far. Armed with torpedoes and a machine gun, can you destroy the Bismarck with a well-aimed torpedo and turn the tide of WW2 in the Allies' favour? Find out is this flight simulation and strategy game. How you complete the task is largely up to you. You will need to deal with the plane's instruments, to take off, and plan which areas of the sky you patrol in the search for the Bismarck. There are four distinct instrument panels to control engineer, navigator and gunner functions as well as the main flight controls. Statistics on how much of each enemy's fleet you destroy are kept.

Dive Bomber (Epyx, Inc.)

Dive Bomber (Epyx, Inc.)

Commodore 64 - Released - 1988

In World War 2, the Bismarck battleship has been dominant thus far. Armed with torpedoes and a machine gun, can you destroy the Bismarck with a well-aimed torpedo and turn the tide of WW2 in the Allies' favour? Find out is this flight simulation and strategy game. How you complete the task is largely up to you. You will need to deal with the plane's instruments, to take off, and plan which areas of the sky you patrol in the search for the Bismarck. There are four distinct instrument panels to control engineer, navigator and gunner functions as well as the main flight controls. Statistics on how much of each enemy's fleet you destroy are kept.

Dork's Dilemma

Dork's Dilemma

Commodore Plus 4 - Released - 1985

You are Dork and you have crashed your spaceship and knocked yourself out on an unknown planet. Waking up, you realise that the planets occupants, Zobwats have stripped your spaceship clean and hidden the parts in an underground kingdom. Each piece is placed in the middle of various single screens with exits on the walls and you must kill a certain amount of Zobwats to get each piece. To kill the Zobwats you must drop a Time Bomb and it will explode after a couple of seconds so you need to make sure you are not in its blast range. After the bomb explodes it takes a few seconds for you to be able to use another one. If you are hit by the blast range or hit a Zobwat then you lose one of three lives. Once all Zobwats are destroyed then the piece appears on the right of the screen in a jigsaw grid and you move to an exit to find another piece of your ship using a map on the right side of the screen. At any time you can go to the jigsaw grid to rearrange the pieces in their correct place.

Dropzone

Dropzone

Commodore 64 - Released - 1984

Dropzone is basically a Defender variant, closely recreating the gameplay of the original Defender with its speedy scrolling and frantic gameplay. The player controls a spaceman with a jet-pack, flying across a barren landscape whose skies are inhabited by a number of different aliens, from the simple Planter to the slowly advancing Blunder Storm or the quick, aggressive Nemesite. Planters and Nemesites will try to pickup the small men walking on the surface, who must then be rescued. The player has to shoot down the alien, while avoiding to hit the man. Sometimes, the aliens will carry an android, which is similar to the human but deadly. Care must be taken so as to not pick up the androids. All men must be transported to a surface base, where they are put in safety - this is the Dropzone.

Dux

Commodore Amiga - Released - 1991

Dux is a simple shooting gallery game spiced up with a certain duck flavour, obviously inspired by UPL's Carnival. You have a gun mounted at the bottom of the screen. Above are three rows of targets moving around. The targets consist of rabbits, owls, duck and boxes with numbers. You move your gun left and right in order to hit the targets, and you earn more scores for hitting those on the higher rows. You have a limited amount of bullets, but hitting the numbered boxes add more to your arsenal. While the rabbits and owls require just one hit, the ducks will change colours several times before being eliminated. When only five targets remain, the screen changes colour and they must be hit before they leave the screen forever. As you progress, the speed is elevated.

Exolon

Exolon

Commodore 64 - Released - 1987

This action game combines shoot 'em up and platform elements, as you control a flying man who can gain an exoskeletal suit for extra protection (hence the name). Your task is to progress from left to right in each level, either along the ground or by using the arrangement of platforms. Most of the baddies can be avoided rather than shot, and this is often easier, especially as you can duck or jump to avoid them. As well as a standard gun (activated by tapping fire) you also have a limited number of missiles to take out installations (activated by holding down fire, which makes autofire facilities useless). The scrolling is flick-screen, perhaps as the game was designed for the C64, and the Amiga version was identical to the ST's.

Federation Quest 1: B.S.S. Jane Seymour

Federation Quest 1: B.S.S. Jane Seymour

Atari ST - Released - 1990

In this sci-fi RPG you are sent to a fleet of spaceships which have been invaded by aliens who escaped during a routine mission. This involves walking around and fighting off any aliens you encounter, while collecting keys for the doors. A toxic coolant must be handled carefully if this is to be achieved. 6 programmable robots can help with repair chores The game's control system has a direction pad for moving and inventory mapping.

First Class with the Shoe People

First Class with the Shoe People

Atari ST - Released - 1991

First Class with the Shoe People is an educational game based on the TV cartoon The Shoe People. It consists of a basic drawing program and five mini games. Those either have a difficulty selection or become harder over time. Trampy Visits His Friends: Trampy stumbles on various objects and the player has to type in their names. Sgt. Major Sorts It Out: The major dropped the contents of a few shelves on the floor and the player has to sort them back in. Each shelve represents a certain shape, e.g. round. The Great Alphabet Robbery: The player has to help the policemen to catch Sneaker who stole the alphabet's letters. This is accomplished by solving word puzzles. Wellington Goes to the Park: The player has to balance out a seesaw by adding the correct amount of certain shapes. Focuses on teaching recognizing numbers and simple summation. Charlie's Big Day: The clown performs a number of tricks and the player has to remember them in the correct order.

First Class with the Shoe People

First Class with the Shoe People

Commodore 64 - Released - 1991

First Class with the Shoe People is an educational game based on the TV cartoon The Shoe People. It consists of a basic drawing program and five mini games. Those either have a difficulty selection or become harder over time. Trampy Visits His Friends: Trampy stumbles on various objects and the player has to type in their names. Sgt. Major Sorts It Out: The major dropped the contents of a few shelves on the floor and the player has to sort them back in. Each shelve represents a certain shape, e.g. round. The Great Alphabet Robbery: The player has to help the policemen to catch Sneaker who stole the alphabet's letters. This is accomplished by solving word puzzles. Wellington Goes to the Park: The player has to balance out a seesaw by adding the correct amount of certain shapes. Focuses on teaching recognizing numbers and simple summation. Charlie's Big Day: The clown performs a number of tricks and the player has to remember them in the correct order.

First Class with the Shoe People

First Class with the Shoe People

Commodore Amiga - Released - 1991

First Class with the Shoe People is an educational game based on the TV cartoon The Shoe People. It consists of a basic drawing program and five mini games. Those either have a difficulty selection or become harder over time. - Trampy Visits His Friends: Trampy stumbles on various objects and the player has to type in their names. - Sgt. Major Sorts It Out: The major dropped the contents of a few shelves on the floor and the player has to sort them back in. Each shelve represents a certain shape, e.g. round. - The Great Alphabet Robbery: The player has to help the policemen to catch Sneaker who stole the alphabet's letters. This is accomplished by solving word puzzles. - Wellington Goes to the Park: The player has to balance out a seesaw by adding the correct amount of certain shapes. Focuses on teaching recognizing numbers and simple summation. - Charlie's Big Day: The clown performs a number of tricks and the player has to remember them in the correct order.

First Class with the Shoe People

First Class with the Shoe People

Amstrad CPC - Released - 1991

First Class with the Shoe People is an educational game based on the TV cartoon The Shoe People. It consists of a basic drawing program and five mini games. Those either have a difficulty selection or become harder over time. - Trampy Visits His Friends: Trampy stumbles on various objects and the player has to type in their names. - Sgt. Major Sorts It Out: The major dropped the contents of a few shelves on the floor and the player has to sort them back in. Each shelve represents a certain shape, e.g. round. - The Great Alphabet Robbery: The player has to help the policemen to catch Sneaker who stole the alphabet's letters. This is accomplished by solving word puzzles. Wellington Goes to the Park: The player has to balance out a seesaw by adding the correct amount of certain shapes. Focuses on teaching recognizing numbers and simple summation. - Charlie's Big Day: The clown performs a number of tricks and the player has to remember them in the correct order.

Flight Ace

Flight Ace

Sinclair ZX Spectrum - Released - 1988

Flight Ace is a compilation of six games: Air Traffic Control ACE Spitfire '40 Strike Force Harrier Tomahawk ATF

FOFT: Federation of Free Traders

FOFT: Federation of Free Traders

Atari ST - Released - 1989

Federation of Free Traders is a space simulation/exploration game that is quite similar to an earlier title, Elite. The player is able to zoom around in space while trading goods, undertake missions, or simply explore the galaxy (which consists of over 8 million planets). There is a significant amount of playable options in FOFT and a considerable attention is paid to detail. For instance, if the player becomes tired of roaming through outer space they skim a planet or two (which plays in a similar fashion to David Braben's other game, Virus). During the docking sequence players can create their own programs for automated functions, using a built-in BASIC like language called SIMPLE.

FOFT: Federation of Free Traders

FOFT: Federation of Free Traders

Commodore Amiga - Released - 1989

Federation of Free Traders is a space simulation/exploration game that is quite similar to an earlier title, Elite. The player is able to zoom around in space while trading goods, undertake missions, or simply explore the galaxy (which consists of over 8 million planets). There is a significant amount of playable options in FOFT and a considerable attention is paid to detail. For instance, if the player becomes tired of roaming through outer space they skim a planet or two (which plays in a similar fashion to David Braben's other game, Virus). During the docking sequence players can create their own programs for automated functions, using a built-in BASIC like language called SIMPLE.

Footballer of the Year

Footballer of the Year

Commodore 64 - Released - 1986

Footballer of the Year sees you taking total control of the career of an aspiring striker with a Division 4 team, with the Footballer of the Year award the ultimate goal. You start with a small amount of money, which is used to buy goal cards; each of these sets you up a chance in a match. Up to three can be played in each game, making Hat-Tricks a possibility. The action sequence is viewed from a 1st person perspective with the ball at the bottom of the screen and you either get a shot at goal or a penalty kick. If you have the chance to shoot at goal, you have the ball at your feet and you can move left or right before shooting. Defenders will come at you so you must move and shoot as quick as possible hoping the shot isn't blocked or saved by the keeper. The penalty attempt sees you trying to place the ball past the keeper. Fail to score enough goals and you may lose your place in the team; do especially well and you may gain a transfer up the league.

Footballer of the Year

Footballer of the Year

Sinclair ZX Spectrum - Released - 1986

Footballer of the Year sees you taking total control of the career of an aspiring striker with a Division 4 team, with the Footballer of the Year award the ultimate goal. You start with a small amount of money, which is used to buy goal cards; each of these sets you up a chance in a match. Up to three can be played in each game, making Hat-Tricks a possibility. The action sequence is viewed from a 1st person perspective with the ball at the bottom of the screen and you either get a shot at goal or a penalty kick. If you have the chance to shoot at goal, you have the ball at your feet and you can move left or right before shooting. Defenders will come at you so you must move and shoot as quick as possible hoping the shot isn't blocked or saved by the keeper. The penalty attempt sees you trying to place the ball past the keeper. Fail to score enough goals and you may lose your place in the team; do especially well and you may gain a transfer up the league.

Footballer of the Year

Footballer of the Year

Commodore Plus 4 - Released - 1986

Footballer of the Year sees you taking total control of the career of an aspiring striker with a Division 4 team, with the Footballer of the Year award the ultimate goal. You start with a small amount of money, which is used to buy goal cards; each of these sets you up a chance in a match. Up to three can be played in each game, making Hat-Tricks a possibility. The action sequence is viewed from a 1st person perspective with the ball at the bottom of the screen and you either get a shot at goal or a penalty kick. If you have the chance to shoot at goal, you have the ball at your feet and you can move left or right before shooting. Defenders will come at you so you must move and shoot as quick as possible hoping the shot isn't blocked or saved by the keeper. The penalty attempt sees you trying to place the ball past the keeper. Fail to score enough goals and you may lose your place in the team; do especially well and you may gain a transfer up the league. There is no arcade sequence for the C16 or the BBC Micro version, you just get text asking if you want to shoot to the left or right with text describing the outcome.

Footballer of the Year

Footballer of the Year

BBC Microcomputer System - Released - 1986

In Footballer of the Year you take control of the career of an aspiring striker with a Division 4 team, with the Footballer of the Year award the ultimate goal. You start with a small amount of money, which is used to buy goal cards; each of these sets you up a chance in a match. Up to three can be played in each game, making Hat-Tricks a possibility.

Footballer of the Year

Footballer of the Year

Microsoft MSX - Released - 1986

Footballer of the Year sees you taking total control of the career of an aspiring striker with a Division 4 team, with the Footballer of the Year award the ultimate goal. You start with a small amount of money, which is used to buy goal cards; each of these sets you up a chance in a match. Up to three can be played in each game, making Hat-Tricks a possibility. The action sequence is viewed from a 1st person perspective with the ball at the bottom of the screen and you either get a shot at goal or a penalty kick. If you have the chance to shoot at goal, you have the ball at your feet and you can move left or right before shooting. Defenders will come at you so you must move and shoot as quick as possible hoping the shot isn't blocked or saved by the keeper. The penalty attempt sees you trying to place the ball past the keeper. Fail to score enough goals and you may lose your place in the team; do especially well and you may gain a transfer up the league.

Footballer of the Year

Footballer of the Year

Atari 800 - 1986

Footballer of the Year sees you taking total control of the career of an aspiring striker with a Division 4 team, with the Footballer of the Year award the ultimate goal. You start with a small amount of money, which is used to buy goal cards; each of these sets you up a chance in a match. Up to three can be played in each game, making Hat-Tricks a possibility. The action sequence is viewed from a 1st person perspective with the ball at the bottom of the screen and you either get a shot at goal or a penalty kick. If you have the chance to shoot at goal, you have the ball at your feet and you can move left or right before shooting. Defenders will come at you so you must move and shoot as quick as possible hoping the shot isn't blocked or saved by the keeper. The penalty attempt sees you trying to place the ball past the keeper. Fail to score enough goals and you may lose your place in the team; do especially well and you may gain a transfer up the league. There is no arcade sequence for the C16 or the BBC Micro version, you just get text asking if you want to shoot to the left or right with text describing the outcome.

Footballer of the Year

Footballer of the Year

Amstrad CPC - Released - 1986

Footballer of the Year sees you taking total control of the career of an aspiring striker with a Division 4 team, with the Footballer of the Year award the ultimate goal. You start with a small amount of money, which is used to buy goal cards; each of these sets you up a chance in a match. Up to three can be played in each game, making Hat-Tricks a possibility. The action sequence is viewed from a 1st person perspective with the ball at the bottom of the screen and you either get a shot at goal or a penalty kick. If you have the chance to shoot at goal, you have the ball at your feet and you can move left or right before shooting. Defenders will come at you so you must move and shoot as quick as possible hoping the shot isn't blocked or saved by the keeper. The penalty attempt sees you trying to place the ball past the keeper. Fail to score enough goals and you may lose your place in the team; do especially well and you may gain a transfer up the league. There is no arcade sequence for the C16 or the BBC Micro version, you just get text asking if you want to shoot to the left or right with text describing the outcome.

Footballer of the Year 2

Footballer of the Year 2

Atari ST - 1989

Fed up with football (soccer) management games, with all the match strategies, financial turmoil and prima donna players? This game offers a unique twist, leaving you ‘managing’ the career of a single player, involving matches and transfers. You start with 10 ‘goal cards’ - up to 3 can be played in each match, each of them giving you a shooting chance, at which point arcade action skill comes in. The action sequences involve studying a move plan on the chalkboard, then getting into the right position to execute the final shot. Fail to score enough goals and you may lose your place in the team; do especially well and you may gain a transfer up the league. The better you perform, the higher your wages are, the more chance you have of a big-money transfer and international call-up, and the less chance you have of being dropped from the team. There’s also a trivia section, which asks increasingly difficult questions allowing you to go double or nothing on knowing the answers - up to £8000 a time can be won on this.

Footballer of the Year 2

Footballer of the Year 2

Sinclair ZX Spectrum - Released - 1989

Fed up with football (soccer) management games, with all the match strategies, financial turmoil and prima donna players? This game offers a unique twist, leaving you 'managing' the career of a single player, involving matches and transfers. You start with 10 'goal cards' - up to 3 can be played in each match, each of them giving you a shooting chance, at which point arcade action skill comes in. The action sequences involve studying a move plan on the chalkboard, then getting into the right position to execute the final shot. Fail to score enough goals and you may lose your place in the team; do especially well and you may gain a transfer up the league. The better you perform, the higher your wages are, the more chance you have of a big-money transfer and international call-up, and the less chance you have of being dropped from the team. There's also a trivia section, which asks increasingly difficult questions allowing you to go double or nothing on knowing the answers - up to £8000 a time can be won on this.

Footballer of the Year 2

Footballer of the Year 2

Amstrad CPC - Released - 1989

Fed up with football (soccer) management games, with all the match strategies, financial turmoil and prima donna players? This game offers a unique twist, leaving you 'managing' the career of a single player, involving matches and transfers. You start with 10 'goal cards' - up to 3 can be played in each match, each of them giving you a shooting chance, at which point arcade action skill comes in. The action sequences involve studying a move plan on the chalkboard, then getting into the right position to execute the final shot. Fail to score enough goals and you may lose your place in the team; do especially well and you may gain a transfer up the league. The better you perform, the higher your wages are, the more chance you have of a big-money transfer and international call-up, and the less chance you have of being dropped from the team. There's also a trivia section, which asks increasingly difficult questions allowing you to go double or nothing on knowing the answers - up to £8000 a time can be won on this.

Footballer of the Year 2

Footballer of the Year 2

Commodore 64 - Released - 1989

Fed up with football (soccer) management games, with all the match strategies, financial turmoil and prima donna players? This game offers a unique twist, leaving you 'managing' the career of a single player, involving matches and transfers. You start with 10 'goal cards' - up to 3 can be played in each match, each of them giving you a shooting chance, at which point arcade action skill comes in. The action sequences involve studying a move plan on the chalkboard, then getting into the right position to execute the final shot. Fail to score enough goals and you may lose your place in the team; do especially well and you may gain a transfer up the league. The better you perform, the higher your wages are, the more chance you have of a big-money transfer and international call-up, and the less chance you have of being dropped from the team. There's also a trivia section, which asks increasingly difficult questions allowing you to go double or nothing on knowing the answers - up to £8000 a time can be won on this.

Footballer of the Year 2

Footballer of the Year 2

Commodore Amiga - Released - 1989

Fed up with football (soccer) management games, with all the match strategies, financial turmoil and prima donna players? This game offers a unique twist, leaving you ‘managing’ the career of a single player, involving matches and transfers. You start with 10 ‘goal cards’ - up to 3 can be played in each match, each of them giving you a shooting chance, at which point arcade action skill comes in. The action sequences involve studying a move plan on the chalkboard, then getting into the right position to execute the final shot. Fail to score enough goals and you may lose your place in the team; do especially well and you may gain a transfer up the league. The better you perform, the higher your wages are, the more chance you have of a big-money transfer and international call-up, and the less chance you have of being dropped from the team. There’s also a trivia section, which asks increasingly difficult questions allowing you to go double or nothing on knowing the answers - up to £8000 a time can be won on this.

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