AtariAge

2003 AtariAge Holiday Cart

Atari 2600 - Homebrew - 2003

The 2003 Holiday GreetingCart was part of a promotion in the AtariAge Store during the 2003 holiday sale. The Holiday GreetingCart is an Atari 2600 cartridge with a unique, holiday-themed label created by artist Dave Exton. When plugged into an Atari 2600, the cartridge displays a rendition of the same image, courtesy of Interleaved ChronoColour(tm) technology. These carts were individually numbered and there were only two ways of getting one: By placing an order of $50 or more in the AtariAge Store, or by participating in the 2003 AtariAge Holiday GreetingCart Contest and winning one for free!

2005 MiniGame MultiCart

2005 MiniGame MultiCart

Atari 2600 - Homebrew - 2005

This cartridge contains seven entries from the 2005 Minigame Competition with an onscreen menu for selecting the games. The games are: * HUNCHY * JETMAN * NIGHTRIDER * ZIRCONIUM * ROCKET COMMAND * M-4 * MARBLE JUMPER

A Roach in Space

A Roach in Space

Atari 2600 - Homebrew - 2019

A Roach in Space is a top-down space shooter similar to Space Invaders or Galaga. The premise is that you are a roach who was sent to space as part of an experiment. Your ship was trapped in a cosmic ray storm and exploded. You lost two of your legs but survived, and gained the ability to fly in space and shoot energy blasts from your antennae. Your mission is to return to Earth, avoiding the aliens who are trying to kill you. The game features a life bar, power-ups, and many different types of enemies, including 4 mid-bosses and one final boss.

Aardvark

Atari 2600 - Homebrew - 2019

Welcome to Nature! Welcome to nature! Guide Oscar the Aardvark in his quest for tasty ant eggs and the most delicious ants hidden deep below ground. But be careful with your tongue, you could get an unexpected bite!

Adventure II

Adventure II

Atari 5200 - Homebrew - May 7, 2007

This homebrew Atari 5200 cartridge is a direct, yet unofficial sequel to the Atari 2600 action role-playing classic Adventure. The player controls an unnamed knight on a quest to return the stolen chalice to the Seashore Kingdom's Castle. Like the original, Adventure II is played from top-down perspective, with player roaming the large game world.. The player character can carry one item at a time which are used to solve puzzles. While the main player graphic remains a square, the world of Adventure II is far larger and more robust than the original. The game's 32k cartridge features 4 distinct kingdoms, complete with unique inhabitants, items and secrets.

Amoeba Jump

Amoeba Jump

Atari 2600 - Homebrew - June 29, 2018

Amoebas To The Rescue! Amoebas have a bad reputation, which is totally unfair. Almost all of these single-celled creatures just like to eat bacteria, not brains! Did you know that amoebas don’t have a fixed body-shape and move around by changing the shape of their pseudopods, which they also use to gather food? In this game you play as Mr. Amoeba, a friendly microbe who enjoys eating bacteria pretty much indiscriminately. However, you first have to jump up the platforms and earn 1,000 points before those delicious bacteria start appearing. Mr. Amoeba has two pseudopods on his head, which he uses both for jumping and eating bacteria. How to Play Amoeba Jump is a vertical jumping game where your objective is to guide the amoeba up a never-ending series of platforms without falling. The higher you get, the higher your score will be. There are three different platform types: Yellow - these are the basic, stable platforms White - these are unstable platforms that disappear after you bounce off them once Blue - these platforms are harder to hit because they move back and forth Jumping on red or green mushroom push-buttons will give you a short boost and some bonus points, but best of all: it makes the little amoeba rejoice! When your score gets beyond 1,000 points, little white oval-shaped bacteria start appearing on the platforms, which can be eaten by the amoeba. Each bacteria holds one of the six letters of the word A-M-O-E-B-A. Collect all six and the single next time you jump on a spring, you will get a super boost. The screen wraps around, which means that the amoeba can leave one side of the screen and immediately reappear on the opposite side. You’re going to need this to reach some platforms!

Anguna

Anguna

Atari 2600 - Homebrew - 2016

Anguna is a top-down Zelda-like fantasy action-adventure game for the Atari 2600, written by Nathan Tolbert. Anguna is loosely based on the original version of Anguna written for the Gameboy Advance in 2008. Development for the Atari 2600 version began in mid-2014. When you begin the game, you find yourself in a dungeon equipped with nothing but a sword. You must battle enemies, explore to escape your prison, and eventually find the evil Goblin King. As the game progresses, you'll find useful items (bow and arrow, lantern, winged boots, dynamite, etc.) as well as attack and defense powerups. As you defeat enemies, you will gain experience. After gaining enough experience, you level will advance, and your maximum health will increase. As you explore the world, you will uncover many secrets. Defeating all the enemies in a room may uncover a hidden item or open hidden doors. Some walls are fake – occasionally you can walk through what appears to be a solid wall. Use your map for clues and try to explore every room! Some rooms are dark: you won't be able to see very far until you find the lantern. There are six keys scattered throughout the world. Each can be used to open doors corresponding to the color of the key. To view your inventory, status, and world map, switch the Color/BW switch to BW. The status screen will be shown. On this screen, you can view your current health, attack and defense power, experience points, inventory, and current password. Anguna uses a password system and optionally an AtariVox/SaveKey to save your progress.

Apple Snaffle

Atari 7800 - Homebrew - August 3, 2010

A homebrew game announced to coincide with the Atari 7800's 25th birthday, and released through AtariAge on cartridge. Gameplay is similar to Dig Dug / Mr. Do, and really takes advantage of the 7800's capabilites.

Armor Attack II

Armor Attack II

Atari 7800 - Homebrew - 2013

Armor Attack II is a continuation of the exciting and addicting arcade game made by Cinematronics in 1980. Like the original, this is a one or two player battle-action game where your jeeps (equipped with rocket launchers) defend war torn landscapes with 16 different terrains that are randomly chosen at the beginning of each level. The play field is a top view of cities with road and building areas defined. Players (jeeps) and enemies (tanks) can only maneuver on the roads, however the enemy helicopter can go over buildings and roads. No shots by anything can go through buildings, as they are only valid over road areas. Debris left by tanks is sometimes destructive, so make sure to shoot them from a safe distance! The object is to accumulate the maximum number of points possible. In a two player game, both players play simultaneously and neither player can shoot the other. The player(s) must avoid being shot or run over by the enemy tanks, and avoid being shot by the helicopter. If a player shoots a helicopter, the bonus level is incremented by 10 points. When the fifth helicopter is destroyed an extra jeep is awarded to the player who shot the helicopter the fifth time. (Bonus Levels: +10, +20, +30, +40, extra jeep and reset to zero). The player's turn is over when he/she gets shot by the tank or helicopter. In a two player game, the level does not reset and the player does not return (if he/she has any lives left) until both players are shot. If a player shoots a tank once, there is a time limit to shoot the turret. If a player does not then shoot the turret, it will explode automatically and no points will be awarded. Skill Levels Each Skill Level starts the player at different points in the game (including the player's score): Easy: On the 'Easy' Skill level, there are fewer tanks, they don't shoot as often, move much slower, the turrets follow you very slowly, and the helicopter doesn't shoot often. Normal: The 'Normal' skill level is for players who are familiar with the game and features a good balance of difficulty and challenge. Hard: On the 'Hard' skill level, there are many more tanks required to complete a level, they shoot much more often, move quickly, the turrets follow you immediately, and the helicopter shoots much more often as well. If you are able to get through a few of the more difficult levels, a second helicopter is brought out to further hinder you.

Assembloids 2600

Assembloids 2600

Atari 2600 - Homebrew - 2017

Assembloids 2600 is a fast paced reaction puzzler based on the 2010 game Quartet. The playfield consists of 5 windows, arranged in a plus shape. Parts of creatures in different colours appear in the central one, and then have to be moved to one of the four other windows using the joystick. If a window already has the space of that part occupied the player will lose a life. A life is also lost if the player takes too long to move the part. When a full creature is assembled the player is awarded points. The more uniformly coloured the creature is the higher the point gain. If the player manages to clear all the windows and extra life is awarded. The game gets faster as it goes on, losing a life will slow it down a bit, but upon doing well again it goes back to getting faster pretty quick. There are a number of difficulty settings available, which have an impact on how fast the game gets and how quickly the speed picks up.

AStar

AStar

Atari 2600 - Homebrew - June 10, 2006

AStar is a new puzzle game for the Atari 2600 by Aaron Curtis, whose first homebrew endeavor was the highly popular Fall Down. AStar is inspired by an old calculator game called DStar. The basic idea is to collect all the items (cherries on the first level), but it's not as easy as it may seem at first! You can only move in a straight line until you hit something. You can then change your direction and again move forward until you hit a wall. You also have control of a small block to that you can use to help you navigate the level. The number of moves you've made is shown at the bottom of the screen. Each level has a minimum number of moves required to complete it, and if you go over this the display will change color. Completing every level in the minimum number of moves (no easy task!) wins the game! Includes cartridge and full-color manual. Available in NTSC and PAL television formats, please specify above when ordering.

Asteroids Deluxe

Asteroids Deluxe

Atari 7800 - Homebrew - 2007

...It seems as though you've been here before - but this time, it's much worse! The Asteroids are faster, the enemy ships are much more skilled marksmen than your first time through this galaxy...and what's this odd hexagon-shaped craft I keep hearing about? Asteroids plunge at you! Trapped in a gigantic cloud of asteroids, your struggling spaceship hurls towards its doom. You'll have to pulverize all the asteroids with your photon cannon to save your ship and your life! Rubble from an exploding asteroid bounces off your ship's hull. A glowing blur flashes across your viewing screen. So that's where the rubble came from! The asteroid was blasted by an Alien Robot Saucer! Alien Robot Saucers are also trapped in the asteroid cloud. And they fire at you! You know that the metal in your ship's hull will register on their target finders before the asteroids do. The saucers could be a worse danger than the asteroids! More rubble strikes your ship. Its hull rings like a bell. If you don't get busy, that could be your death knell! Robert DeCrescenzo brings another classic Atari arcade game to the Atari 7800: Asteroids Deluxe! If you're a fan of the original arcade game Asteroids or its sequel, Asteroids Deluxe, you'll want to grab your joystick and start blasting! Asteroids Deluxe brings new graphics and gameplay elements into play, such as the Killer Satellite that when shot breaks into smaller pieces that take direct aim for your ship! There are also two new game variations: Competition Asteroids where you compete against another player for points (and your shots destroy the other player!), and Team Asteroids where you and another player share reserve ships and don't need to worry about friendly fire. Asteroids Deluxe for the 7800 is an extensively modified version of the original Atari 7800 game Asteroids.

Astro Blaster

Astro Blaster

Atari 7800 - Homebrew - 2014

Astro Blaster is an Atari 7800 port of the arcade game of the same name, created by Robert DeCrescenzo, who has many excellent arcade conversions under his belt. In Astro Blaster, one or two players must advance through squadrons of alien ships in an attempt to dock with the mother ship. Players move their ship left or right and shoot at attacking squadrons. A special warp button allows the player to slow down the alien space ships and their laser fire, while maintaining his/her own ship and laser fire at normal speed. As players enter each new sector they encounter a different number of alien squadrons. Players must destroy all ships in each squadron to pass through the sector. One squadron of rockets is extremely difficult to destroy, but players can pass through this squadron by hitting a few enemy ships. Once a player has destroyed all the squadrons in that sector, he/she enters an asteroid belt. The player must maneuver and shoot his way through the asteroids to reach the mother ship. If fuel is critically low when the player enters the asteroids belt, he/she can receive extra fuel by shooting the red fireballs interspersed among the asteroids. After passing through the asteroid belt, the player's ship docks with the mother ship and refuels.

Astro Fighter

Astro Fighter

Atari 7800 - Homebrew - 2015

Astro Fighter is a two-dimensional, space shoot 'em up arcade game released in 1980. It was developed and published by Data East in Japan and was published outside of Japan by Gremlin/Sega. Programmer Robert DeCrescenzo has now brought Astro Fighter to life on the Atari 7800! Astro Fighter is a one or two player game of space adventure. Two players may take turns, competing for the high score. The player's warship faces meteor showers interspersed with four lines of enemy defense forces in an effort to reach the 'Master' and destroy it. Besides the challenges of fighting ability, the player's warship has an expendable supply of fuel that must last through the fight with the 'Master'.

Astro Invader

Astro Invader

ColecoVision - Homebrew - 2005

You are Earth's last hope! It's a war between your laser base defense and the incoming hordes of Astro Invaders. Dodge the incoming invaders and their deadly impact explosions! Take out the flying saucers before they land and run off with your women! It's a relentless battle to the very end when you bring home the arcade thrill of Astro Invader!

AstroStorm

AstroStorm

Atari Jaguar - Homebrew - October 20, 2017

AstroStorm is a new game by SporadicSoft for the Atari Jaguar. It's primarily a target based shoot 'em up where you must blast away all the rocks before your shield runs out. In Campaign and Skirmish modes, after every two levels you must also fly to your next location. AstroStorm features a campaign story with 40 levels, skirmish mode with random levels, arcade modes for quick pick up and play, a mix of gameplay styles between shooting and space flying, powerups you can activate at strategic moments, separate scoreboards for each game type, and more!

Avalanche

Atari 2600 - Homebrew - 2019

Emergency! A call has just come in and an impending avalanche is about to destroy the local town. Rush to the scene and maneuver the shields to stop the crushing boulders and be the hero! The inspiration for the classic Atari game Kaboom!, Avalanche features the same type of frenetic game play and precise control using the Atari paddle controllers. Do you have the skills to stop the Avalanche and become a legend?

AVCStec Challenge

AVCStec Challenge

Atari 2600 - Homebrew - 2006

This game is based on the first two screens of the Commodore 64 version of Aztec Challenge. On the first screen, you are running the Gauntlet. Your character runs towards the horizon, from which a pyramid arises as you go, while spears shoot from left or right. You must jump or duck the spears by pushing up or down on the joystick. After you clear the Gauntlet, you must run up the Stairs of the pyramid while the priests throw stones down at you. You must push left or right to avoid these stones hitting you. Using the left difficulty switch, you can select to play one level after another of the Gauntlet or play level one of Gauntlet followed by level one of Stairs then level two and so on. The right difficulty switch selects music or sounds.

b*nQ

b*nQ

Atari 7800 - Homebrew - 2007

If you've ever played the 1982 arcade game Q*bert, then you're already familiar with b*nQ. Ken Siders has created a faithful reproduction of the popular arcade game for the Atari 7800 ProSystem. This is Ken Siders' second Atari 7800 homebrew written from the ground up. His first was Beef Drop, which is one of the most accurate ports of the arcade game Burgertime to any classic gaming system. The object of b*nQ is to score as many points as possible by jumping on cubes, jumping on green objects, and luring the Snake to his death. When all of the cubes have been changed to the “change to” color, you will advance to the next round. After every four rounds you will advance to the next level. Later levels require jumping on cubes multiple times and the cubes will change in different color sequences, increasing the challenge of advancing to the next round. b*nQ supports one or two players, so you can play alone or with a friend. You can select from one of four difficulty levels: Easy, Normal, Adept, and Expert, for greater challenges as you become better at the game. You can also choose whether your joystick operates in "rotated" mode (where you rotate the joystick 45 degrees) or operate it in "normal" mode where you use your joystick's diagonals to move b*nQ around the pyramid. The label design for b*nQ was created by Darrin Rose, who won the b*nQ Label Contest held on AtariAge in November 2007. Not only does Darrin's winning design grace the label, but Darrin also created the b*nQ manual, which features more original artwork created just for the game.

Baby Pac-Man

Atari 7800 - Homebrew - 2019

Baby Pac-Man is the first complete home port of the 1982 Bally / Midway Video and Pinball hybrid game. While there have been may hacks to existing Pac-Man games to include the mazes from this game, there was never an actual home port with the more aggressive AI for the monsters, pinball section (on screen), or the new rules for energizers / tunnel speed. You must guide Baby Pac-Man through the multiple mazes, and avoid the most aggressive (downright nasty) monsters that ever existed in a Pac-Man game. Drop off the bottom of the maze to the pinball section, and you can earn energizers (you don't start with any), speed through the side tunnels to quickly outrun the monsters, and to advance the fruit level. You can also earn an 'extra life' through the pinball section by lighting all of the middle arrows. You have the added option of playing the pinball section only, the video section only, or the entire game as it existed in the arcades. There is also the option of using the more 'classic' monster AI (including no 'quick reversals') for slightly easier game play. It's the best of both worlds!

Backfire

Atari 2600 - Homebrew - 2003

The year is 2947. Earth is being invaded by the evil K’caj clan from the Yenrut galaxy. You are Galactic Commander Frank Drexor. The United States Space Guard has commissioned you with the task of defending the most important sector of the galaxy from the invaders. K’caj technology is much more advanced than the technology of Earth. Some of the ships have tractor beams. Others are equipped with subspace energy disruptors. These disruptors create energy barriers that will actually cause the shots from your cannons to reflect back at you! If your mission is a failure, the K’caj will gain control of this vital sector of space, allowing them to maneuver their troops and equipment much more efficiently and gain a larger foothold in the battle for the planet. This would certainly spell disaster for the citizens of Earth. Their fate is in your hands!

Balloon Trip

Balloon Trip

Atari 2600 - Homebrew - 2018

You're floating high above the majestic ocean, held aloft by balloons as you gaze your surroundings. But this is no ordinary, leisurely flight! Your goal in Balloon Trip is to collect as many balloons as possible, all the while avoiding electric sparks that will pop your balloons and bring a tragic end to your journey! And if the sparks didn't provide enough danger for you, the water below is also treacherous, full of aggressive fish that will leap into the air to pull you into the murky depths below! So be sure you keep an adequate distance between you and the water, as you don't want to become fish food! Balloon Trip is a one player game using a joystick plugged into the left controller jack. Pressing the fire button allows you to flap upwards. You'll need to press the button repeatedly in order to ascend. Pressing either left or right on the joystick will allow you to flap towards the respective direction.

Bee-Ball

Bee-Ball

Atari 2600 - Homebrew - December 14, 2007

In the animal kingdom, bees are widely known as efficient workers. But there's an interesting fact that we as humans don't know--bees enjoy having fun! Every year bees from many places gather in one spot to play in a competitive tournament of Bee-Ball! This unique insect game is a mix of tennis and volleyball where bees hit a honey ball over a net using a racquet. A bee judge watches over the match and serves new balls as needed. If the ball touches the floor or flies out of bounds, a point is scored. Avoid fouling the ball out, use your dexterity to block your opponent's shots, slam the ball to score, learn new tactics to outwit your opponent, and you could be the next Bee-Ball champion! In the competitive sport of Bee-Ball, you must score 10 points against your opponent to win a match. You can swing at the ball to send it flying over to the net or block when your opponent is trying to get the ball past you. If the ball is about to fly over your head, you can head butt the ball in an attempt to prevent a point from being scored against you! Points are scored if the ball touches the floor or the ball flies out of bounds, but in order to score you must first successfully serve. Bee-Ball supports single and two player play modes. In single-player mode, you compete against a challenging AI computer opponent. In two-player mode you can compete head-to-head against a friend!

Beef Drop

Beef Drop

Atari 5200 - Homebrew - January 1, 2004

This game is a homebrew attempt to bring a better version of the coin-op game BurgerTime to the Atari 8-bit computer and any version to the Atari 5200 and Atari 7800. The game play is the same as the coin-op game. You, the chef, must make burgers by walking on the parts so they drop down to plates below. You are pursued by Mr. Yolk (a fried egg), Mr. Dill (a pickle slice) and Frank (a hot dog). If you are cornered, you can throw pepper on the food to stop it for a short time. If you can catch them in some burger parts, you get bonus points. Occasionally, a bonus item, like an ice cream cone, will appear and you can collect it for points.

Bentley Bear's Crystal Quest

Bentley Bear's Crystal Quest

Atari 7800 - 2013

Bentley Bear defeated Berthilda within her Crystal Castle realm, but she vowed to get her revenge on Bentley. After nearly 30 years of planning and scheming, Berthilda was able to steal the five 'Crystals Of Life' that kept the balance of good and evil in check. Now it is up to Bentley to retrieve those jewels and restore the balance of power to the world. Berthilda has hidden all five Crystals in separate parts of the world and guards them fiercely. As Bentley, you will run into many of your old foes from the Castle days... as well as some new ones. Navigate unforgiving terrain from at least five different environments in your relentless Quest to find the Crystals and defeat Berthilda once and for all.

Blinky Goes Up

Blinky Goes Up

Atari 2600 - Homebrew - 2012

Avoid the ground! One day Blinky finds himself at the bottom of a dark dungeon and there's only one way out... up! Blinky Goes Up is an original platform game for the Atari 2600 by Jan Hermanns. Your goal is to ascend through each level in this vertical scrolling platformer, collecting every gold nugget along the way. You'll receive an extra life for every four told nuggets you collect. And you may need them, as there are villains working to block your path: Tooby, Bolly, and Shooty. To compound matters, if you fall or jump from a platform and don't land on another, you'll lose a life! There are two techniques you can use to increase the odds of your escape! The faster you run, the longer your jumps. And second, there are packages where you need to perform an airwalk: just run over the edge of any platform and press fire while Blinky is falling--he'll perform a jump then! Good luck!

BLiP Football

BLiP Football

Atari 2600 - Homebrew - 2006

Did you grow up playing those handheld electronic football games? Initially released in 1977 (the same year as the Atari VCS), these portable football games became wildly popular, eventually spawning many variants. Thanks to 2600 programmers David Galloway and Bob Montgomery, you can now enjoy this classic handheld football game on the 2600 in the form of BLiP Football. Faithfully mimicked in appearance, audio and gameplay, BLiP Football recreates the experience of playing the original electronic football. In BLiP Football you control a running back and must get by the defenders trying to stop your progress! You can see nine yards of the playing field at any time--when you go beyond one edge of the field, your player wraps around to the opposite edge, showing another nine yard segment of the field. The game is comprised of four 15-second quarters. On the fourth down you can optionally kick the ball instead of running it. In addition to the default "classic mode" display (which shows red players against a black field), you can switch to an enhanced, more colorful display by pressing the SELECT switch during gameplay. BLiP Football is a two-player game, with the game controller swapped back and forth between possessions.

Boulder Dash

Boulder Dash

Atari 2600 - Homebrew - 2012

Following the recent release of their amazing Boulder Dash® playable demo, programmers Andrew Davie and Thomas Jentzsch, in association with publishers AtariAge and First Star Software, Inc, are very excited to announce that the original game in the Boulder Dash® series, Boulder Dash® Volume 1, will be available for purchase, exclusively from the AtariAge Store, in time for Christmas 2011! Andrew Davie and Thomas Jentzsch have been working on this Atari 2600 port of Boulder Dash® for almost a decade. Together these two Atari 2600 veterans have used their insight and sophisticated knowledge about the Atari console to bring to life a faithful rendering of the classic, action-puzzle game (first released on the Atari 8-bit computer platform in 1984) from First Star Software, Inc. Game-play, sounds, and graphics have been faithfully reproduced, culminating in a game for the Atari 2600 unlike any previously seen.

Brawn and Brains

Atari Jaguar - Homebrew - 2020

Brawn and Brains is a collection of three unique Atari Jaguar games, each from a different Jaguar developer. This collection features Dragonkeep (Lawrence Staveley), Tiles (Rik Day), and Do the Same (Matmook/Jagware)

Brik

Brik

Atari 2600 - Homebrew - 2014

Brik is a version of the classic brick breaking genre of games for your Atari console, featuring multiple unique levels, bonuses and enemies. The object of the game is to use the bat at the bottom of the screen to keep the ball in play as you knock out bricks to score points. Using the joystick controller you can move the bat left or right. Pressing the fire button launches the ball towards the bricks. Move the bat left or right to keep the ball in play. If the ball passes the bat you will lose a life and the ball will be reset on the bat ready to start again. If you lose all four lives the game is over. Brik Each level is patrolled by an enemy. If the ball hits the enemy the enemy is destroyed, but the ball's angle will change and speed will temporarily be increased. Destroying a brick sometimes reveals a bonus hidden underneath it, which will then fall towards the bottom of the screen. These bonuses can be collected by your bat. Brik also includes Brik 180, a new twist on the classic brick breaking genre, featuring unique levels, dual bats, and a rotated play area. Brik 180 differs from similar games by the use of two bats, one at the left side of the screen and another at the right side. The player controls both bats simultaneously, requiring great skill and fast reactions. Brik includes game cartridge and eight-page, full-color manual. Brik supports both NTSC and PAL television formats.

Candy Catcher

Candy Catcher

Atari 2600 - Homebrew - 2011

Catch Candy however you have to beware the robot that comes and tries to hit you! Here is how scoring is going to work: You catch a piece of candy : + 10 points You jump and crush the robot : + 15 points You miss a piece of candy and it hits the ground : - 1 point You get hit by a piece of candy : - 5 points The robot grabs a piece of candy : - 10 points (Basically random luck on the robots part but forces you to take more challenging moves!) The robot hits you = Game Over.

Castle Crisis

Castle Crisis

Atari 5200 - Homebrew - April 25, 2004

This is a self-published game by Bryan Edewaard that is a version of the Atari coin-op game Warlords. The game is designed to look and play as much like the coin-op version as possible. Use your shield to deflect fireballs away from your castle and towards your opponents. You can also capture fireballs and launch them at your opponents with even greater force.

Castle Crisis

Atari 800 - Homebrew - 2004

This is a self-published game by Bryan Edewaard that is a version of the Atari coin-op game Warlords. The game is designed to look and play as much like the coin-op version as possible. Use your shield to deflect fireballs away from your castle and towards your opponents. You can also capture fireballs and launch them at your opponents with even greater force.

Cave In

Cave In

Atari 2600 - Homebrew - 2010

The objective of Cave In is to find the three pieces of a crown somewhere within the maze of caverns. Your Indiana Jones-like avatar searches through many brick-lined rooms looking for three keys that will open up the locked rooms. There is an enemy (scorpion, hawk, wolf, etc,) to be dealt with in almost every room, and they can drain your strength if you come into contact with them. There are three difficulty settings: normal, intermediate and fast. Only the first version starts you off with a revolver to defend yourself and has static key locations. I was able to find the three keys in the normal version, but still was only able to open two doors. Once you open a door and kill the enemy in these rooms, it triggers a booby trap of falling bricks that must be avoided. The crown pieces are guarded by a boss figure. It doesn’t appear that the rooms have to be done in any specific order, so I am stumped as to what it takes. I have not gotten very far in the harder versions. I got caught up in trying to solve the normal version. Among the many graphic features: a transport room, medicine packs for slight replenishment, a sinkhole for fully restoring health, a shield for some protection, lava rooms with walls that are harmful, a dark maze that is visible only by torchlight, a rail car that you can ride across a room (if you avoid the falling rocks), and a rolling boulder. I was able to get in and out of the dark room from the top, but I never found another exit. Somehow (at least I think so), I found an additional room and also a way into the dark room from the bottom. There is also another hidden room that can be found by falling through a hole that must have some significance. The graphics are quite nice and extensive for the system and all walls shake when you touch them for a little drama. The sound is OK. The challenge involved in trying to solve the game is addictive and makes for good replay value. Cave In is a 32K cartridge. It is AtariAge’s first Atari 2600 homebrew that they have published with additional on­board RAM, doubling the amount of RAM available to the game! This memory in Cave In uses the same SARA "SuperChip" technology Atari developed for some of their more advanced games, including Crystal Castles, Jr. Pac-Man, and Stargate. The programmer, Steve Engelhardt, utilized the programming language Batari BASIC (and some assembly language routines) to create the game.

Chetiry

Atari 2600 - Homebrew - 2012

The Soviet Union is crumbling, and so the most brilliant scientific minds have hatched a final master plan of world domination to save the republic. Their plan is the construction of a gigantic infernal machine, superior to all other weaponry. For the plan to succeed, vast quantities of steel beams are required. But the proletariat have become drunk on the smell of freedom and will only produce small twisted shapes of metal. Your job is to combine these feeble parts into large sturdy beams, so that the diabolical plan can be realized. Chetiry is a new puzzle game for the Atari 2600 console. The objective is to combine falling shapes of 4 squares (tetrominoes) into continuous horizontal lines of 10 squares, which will remove them from the grid. "Chetiry" is a loose translation of the Russian word "Four".

Chunkout 2600

Chunkout 2600

Atari 2600 - Homebrew - 2009

In Chunkout, you take on the dangerous role of Commander Brock Starblaze as he attacks the defenses of the legendary Xotec homeworld. Using your precision Atari Joystick, you will help him guide the CX-40 Voidstar's Photon Laser Device to take apart the Xotec Pulsar fields particle by particle. It won't be easy. The Pulsar fields get harder the farther in you go. Your Z2PA Advanced Calculation Computer will show you a view of the Pulsar field at the atomic level. Each block is a single particle in the overall field. Particles come in several colors, and these tend to be grouped into larger groups of the same color, due to the subatomic structure of the Xotec fields. The Scientific types are calling them 'Microconglomerate Quantum Phase Packets', but our R&D boys just call them 'chunks'. Each chunk of the Pulsar Field can be burned away with a nanosecond pulse of the Voidstar's Photon Laser. One pulse destroys all connecting particles of the same color. As you burn away chunks of the field, the other particles will rearrange themselves. Particles of similar color will form larger chunks, and that is the key to success. Skillful use of the Photon Laser will allow you to combine, and then eliminate all of the particles in the current Pulsar Field, and then it's further down into the Xotec defenses as you systematically burrow through the Pulsar Fields. Reach the homeworld, and the war is over. The further in you go, the tougher things get. The inner defenses of the Xotec homeworld are very tricky. Scans show that the particle distribution becomes very difficult, and the chunks get continually smaller, forcing you to use all of your abilities to combine them in to big enough chunks. No one ever said this would be a cake walk.

Climber 5

Climber 5

Atari 2600 - Homebrew - 2004

Climber 5 is a port by Dennis Debro of an Atari 8-bit computer game that originally appeared in COMPUTE! magazine back in 1987. In Climber you play the role of a baseball player. The baseball has been hit to the upper rafters of a building under construction. Your job is to climb the ladders and retrieve the ball. Of course, there are obstacles along the way that you need to avoid or you lose a life and must start over at the bottom right corner. Once you successfully retrieve the ball, the level changes and becomes more difficult. You can view a screenshot from the original Atari 8-bit version (which you can see here) and can read the original COMPUTE! article here. AtariAge and Dennis Debro sponsored a Climber 5 Label Contest. The winning label created by Jason Dvorak adorns all copies of Climber 5 sold. You can purchase a copy of Climber 5, complete with a full-color, 16-page manual (which itself features a four page comic), in the AtariAge Store.

Colony 7

Colony 7

Atari 2600 - Homebrew - December 14, 2007

Colony 7 is an arcade shoot 'em up published by Taito in 1981. It contains elements of both Taito's own Space Invaders and Atari's Missile Command. Colony 7 was the inspiration for the successful Atari 2600 game Atlantis from Imagic.

Combat: Redux

Atari 2600 - ROM Hack - February 27, 2004

Ask anyone what games they played on their Atari 2600 when they were younger, and invariably Combat will be included among the titles listed. For many years, Combat was the pack-in game that came with every Atari 2600 sold, and even today it's tough to avoid stumbling among Combat cartridges when you're looking for 2600 games. The premise in Combat is fairly simple. You and a friend battle one another in tanks, bi-planes and jet-fighters to see who can score the most points in a fixed amount of time. The original version of Combat supports many game variations, but few unique playfields. Zach Matley has created a new version of Combat, dubbed Combat Redux, that allows for 28 unique playfields. This new version of Combat supports seven groups of four playfields each: seven open mazes, seven easy mazes, seven complex mazes, and seven cloud designs. The first three groups are for tank games, and the last group is for jet-fighter and bi-plane games.

Conquest of Mars

Conquest of Mars

Atari 2600 - Homebrew - 2006

In the year 4014, the planet Earth and the planet Mars are locked in a century-long war. The Martians have devised a plan to destroy Earth using a power from their latest weapon: the Destructo-Bomb!! The Martian forces have managed to construct five bombs and have placed them deep inside the Martian caverns, awaiting the final command from their leader to attack!!! Do you have the skill to navigate to the depths of the Martian caverns, activate the Destructo-Bombs and escape before they explode? Good Luck!

Crazy Balloon

Crazy Balloon

Atari 2600 - Homebrew - 2005

Crazy Balloon is a game of strategy and skill. The object is to maneuver a delicate balloon to safety through mazes filled with dangerous obstacles.

Crazy Brix

Crazy Brix

Atari 7800 - Homebrew

Break through 32 levels of Brix that will challenge and frustrate you. You start the game with three Deflectors and lose one each time you allow both balls to escape off the bottom of the screen. Keep both in play for as long as possible to rack up the big points!

Crazy Otto

Crazy Otto

Atari 7800 - Homebrew - 2013

Crazy Otto was developed as an enhancement kit for Pac-man cabinets by General Computer Corporation (GCC). GCC also created an upgrade kit for Missile Command titled Super Missile Command, for which they were sued by Atari, but the suit was dropped and the two companies entered into a business arrangement. GCC went on to develop the arcade games Fight and Quantum for Atari, as well as games for the Atari 2600, 5200 and 7800 game consoles. As a drop-in upgrade for Pac-Man, Crazy Otto brought many changes to the game, although basic gameplay remained the same. Most notable is the main character (Crazy Otto) had legs and blue eyes. The monsters also have feet, as well as animated antennae. Other changes included new mazes, music, sound effects, and bonus fruit. Otto and his female counterpart were featured in three new intermissions, the last of which shows the arrival of baby Crazy Otto, "Junior". In October 1981 Crazy Otto was licensed to Midway, who had the rights to produce Pac-Man in North America. The only changes between Crazy Otto and Pac-Man are the visual representation of characters and various text strings. The decision was made to use the female character as the protagonist, and the game was renamed to Ms. Pac-Man. Ms. Pac-Man went on to become the most successful American-produced arcade game, selling 115,000 cabinets.

Crazy Valet

Crazy Valet

Atari 2600 - Homebrew - 2000

Programmed and published by one Brian Prescott, Crazy Valet is a puzzle game where the objective is to remove your car from a crowded parking lot, but in order to do so you need to first move cars that are in your way. Featuring 80 unique and challenging levels.

Dark Mage

Dark Mage

Atari 2600 - Homebrew - April 19, 2003

In Dark Mage, you play the role of a jester banished from your kingdom and your goal is to find and return the king's black rose. As in most text adventures you explore the game world by moving through the four compass directions, find and use items and talk with characters you encounter along the way. This is all accomplished with relative ease through the use of the joystick controller, there's no typing here!

Deepstone Catacomb

Deepstone Catacomb

Atari 2600 - Homebrew - 2021

Deepstone Catacomb is a dungeon exploration game. The evil Dark Lord Kram, along with his army of Undead Soldiers and three ferocious Dragons, has kidnapped Princess Robyn and caged her twenty-six floors down into the very dark underworld of the Catacomb. You must rescue the Princess and defeat the Dark Lord. In each level, your goal is to explore the entire floor, clear the many rooms and corridors of enemies, collect the items left behind, and find the ladder down to the next level. You cannot go back up once you have gone down. You must defeat the three Dragons and the Dark Lord before you will be able to rescue Princess Robyn.

Defender Arcade

Atari 2600 - Homebrew - 2006

Defender Arcade is a significantly improved version the original Defender produced by Atari. This version is actually based on Atari's later release of Stargate, which was a far better effort than Defender. Talented homebrew author Bob DeCrescenzo made many changes to the game to bring Defender fans a 2600 version that is much truer to the arcade classic compared to Atari's initial release of the game.

Defender of the Crown

Defender of the Crown

Atari Jaguar - Homebrew - November 19, 2018

Defender of the Crown puts the player in the role of one of four Saxon knights in medieval England, in a time where the land is in turmoil as the King is dead and his crown was stolen. The Saxons and the Normans blame each other and fight for control of England. After a short introduction by Robin of Locksley himself, the game starts with a single castle and 10 soldiers at your command. From there, you have to build your army, take control of additional territories and fight and defeat the three Norman lords - and sometimes your Saxon friends as well. In addition to the basic 'build your army and conquer your opponents' the game offers several events and options that can be used to fine tune your play style: You may engage in a jousting contest where you have to knock your opponent off his horse, gaining either fame or land, or you can go raid a castle for loot or the hand of a princess, joining your houses and territories.

Downfall

Downfall

Atari Jaguar - Homebrew - 2011

The object of Downfall is to guide your character through a never-ending chasm on a series of platforms, carefully avoiding rising above or dropping below the area of the screen.

Downfall +

Atari Jaguar - Homebrew - 2014

Draconian

Atari 2600 - Homebrew - 2014

Draconian is a space shooter that is heavily inspired by the 1981 Namco arcade classic Bosconian. This game was developed by Darrel Spice, Jr. and published by AtariAge in 2014.

Dragon's Cache

Dragon's Cache

Atari 7800 - Homebrew - 2021

And so the day came when the Dragon of Embers, born of fire and stone, faced against the Dragon of Storms, scion of the wind and seas. Both had discovered the same cache of unclaimed treasure, its origins forgotten to time. Monarchs among their kind, with greed to match their power, the conflict would promise to be an epic one...both had mastered their elements, but they also knew that for all their might, their practice in the Game of Crystals would determine the victor. For when dragons battle over a hoard, these fearsome beasts will not rely on strength, but rather on skill and subtlety to claim as much of the wealth as they can. These inscrutable wyrms align gemstones according to mystic laws, hoping to cause immense cascades of energy and harnessing the power contained within. In this contest the quick and clever can trap the rash and arrogant, and dragons possess every one these qualities! In Dragon’s Cache you must match gems in lines of three or more as they fall in order to score and try to keep ahead of the tide of innumerable rubies, sapphires, diamonds, and quartzes! A puzzle game rewarding speed and strategy, Dragon’s Cache offers a variety of modes of play - race the clock or a friend for points, or try to reach a high score. Go into battle mode to unleash the energy contained within the rows and columns of jewels against your friends and rivals!

Dragon's Descent

Dragon's Descent

Atari 7800 - Homebrew - 2022

In a time forgotten by all save the oldest of wyrms, a cruel dragon by the name of Molobros achieved heights of greed reviled even by his avaricious kin. Gemstones in particular were prized by him, second only to the power he hoarded and the lives he consumed. His enemies did not defeat him by strength in battle, but ensnared him in a trap built to imprison a god: the Labyrinth. When unleashed, the Labyrinth surrounded this greatest of dragons, feeding on the boundless hate and ambition of Molobros. Corridors and chambers acted as chains, and grew like wicks of flame even as he tried to escape. ThThe maze encompassed and fused with the dragon s body, then his treasure, then his mind and wicked dreams. ThThe dragon s treasure scattered throughout the twisting passages, and his power seeped into the very walls. Monsters appeared within, extensions of his bound wrath. Molobros could not escape, but the Labyrinth still posed a danger to the wary and a lure to the greedy. In the ages since, the Labyrinth has served as a prison and a prize. Tales tell of the dead and enslaved guarding the interior, and despite this you will join the many who still brave the mazes within in search of power, or wealth, or freedom...or Molobros himself.

Duck Attack!

Duck Attack!

Atari 2600 - Homebrew - 2010

Duck Attack! is an action-adventure video game developed for the Atari 2600 video game console. It was created by Will Nicholes and released by AtariAge in July 2010 at the Classic Gaming Expo in Las Vegas. A mad scientist has created mutant, fire-breathing ducks that lay radioactive plutonium eggs. The player must collect the eggs to prevent the scientist from using them to build a doomsday device, while avoiding the ducks and other obstacles.

Dungeon

Dungeon

Atari 2600 - Homebrew - 2009

The princess has been kidnapped and you must rescue her! Kill the demon who commands the forces of darkness and his legions that dwell in the sprawling Dungeon beneath the mountaintop castle. To aid you in your quest you will be equipped with a sword, shield and the tattered remains of an old map left behind by other brave adventurers...those who have never returned from the Dungeon to tell their tales. Dungeon is a turn-based assault in a dark and dangerous multi-level labyrinth! Along the way you'll encounter a variety of creatures hell-bent on your destruction. Aiding you in your quest is your spell book, chests containing magical items, and many wonders hidden in the dark depths of the dungeon. Can you rescue the princess and make it out alive, or will you be the dungeon's latest permanent resident?

Dungeon II: Solstice

Atari 2600 - Homebrew - 2019

Winter Solstice. The shortest day of the year. The symbolic death and rebirth of nature. This year however, something sinister has occurred. The Crow, a mysterious race of half-man, half-bird necromancers has stolen the sacred bough of mistletoe from the ancient stone triangle. It is the mystic key to keeping nature in balance. Without it there will be no new dawn and the world will remain in darkness, thus amplifying the power of the Crow.

Dungeon Stalker

Atari 7800 - Homebrew

Everyone knows "The Dungeon," the last subterranean vestige of a long collapsed and long forgotten castle. The children of your village have always loved to scare each other with songs of skeletal warriors, a thousand years dead, that stalk its silent corridors. As children become adults and traditions grow, it has become the custom for boys on the verge of manhood to prove their worth, venturing into the darkness to retrieve some small trinket. Usually it's just a few old coins picked up near the entrance, along with a hastily concocted story of bravery and derring-do. As your seventeenth birthday approached, it was clear that it was never going to be a straightforward cash grab for you. As eldest daughter of the chieftain, you always had a lot more to prove; always the best shot, the best sword, the fastest rider and the bravest warrior. That's why you're down here; shivering, terrified and pointing a loaded arrow at anything that moves. And things are moving in the darkness. At first it was just the bats, but as you venture deeper, the unmistakable sound of footsteps echoes in the gloom - bone footsteps. The children's songs were right - the dead do stalk these halls! Welcome to Dungeon Stalker. Get ready for an exciting arcade-style adventure; fighting monsters and collecting treasure as you journey ever deeper into the Dungeon!

Elevators Amiss

Elevators Amiss

Atari 2600 - Homebrew - 2007

Maria likes her job cleaning rooms in the Irata Hotel. It isn't the nicest hotel - sometimes the elevators don't work so she has to take the stairs, and the guests that stay there aren't big tippers. But, all in all, it's a nice job; a quiet job. But not today! Not only are the elevators out of order - they are out of control! Maria has to finish her rooms by the end of her shift if she wants to keep her job, but if she isn't careful she'll end up smashed by an unruly elevator!

Encaved

Encaved

Atari 2600 - Homebrew - 2007

Darkness. Your head aches. Where are you? What happened to you? Then you remember the steady beep of a technical device. You start groping for the source of the tone and find a PDA laying near your legs. You grab it and watch its display. You stare at the screen and can't tell what the numbers stand for. You stand up and move a step to the right and come to know that the small dot on the screen represents your position. You continue walking, but a wall abruptly stops your movement. You are in a giant maze and the PDA screen shows the map of this big dark surrounding! While examining the electronic device in your hands you find a button and a small stick. Your curiosity and raising panic results in pushing the button instantly. You are still standing in complete darkness, but the screen shows something like a spotlight. It seems to be produced by a radar spot scanning the caves. Moving the small stick while the button is pressed moves the spotlight around the maze on screen. You spot ways and walls on screen and decide to follow the lanes and hope to find an exit somewhere... unfortunately you come to know that the numbers in the top right corner of the screen are counting down and you feel that it can't be any good if this timer reaches zero. Encaved is Simon Quernhorst's fourth Atari 2600 homebrew game! The game starts with the screen showing a black maze within border lines. Your position is represented by the small cursor in the left down corner. Moving the joystick starts the countdown timer and you player moves through the maze. You can't move further when you run into walls. Pressing the fire button lightens the spotlight on your screen. You can move the spotlight around with your joystick while you keep the fire button pressed. A box is hidden somewhere in each maze. Locate it with your spotlight and collect it with your player to gain more time. As soon as you found an exit and moved through it with your player, you receive the remaining time as points. If you know the maze very well already and manage to navigate through it without switching the spotlight on, you score double points. After having escaped a maze a door closes behind you and you come to know that the next maze is already awaiting your exploration...

Epic Adventure

Epic Adventure

Atari 2600 - Homebrew - 2012

After many years of peace, the nightmares recapture your mind. Vivid visions of death and chaos across the realm soon haunt your waking thoughts. You start to wonder if the crafting of evil is at work. Rumors of beast sightings have begun to weave their way in from the villages. Villagers say that Orcs, Trolls, and a frightful winged creature have overrun the outlying regions, and that an "allseeing eye" controls these fiends. Many have been sent to investigate these rumors, but none have returned. It's been many months since the Chalice disappeared-though only taken by common thieves, there is but one "thief" who could harness the power of the Chalice and cause this much death and destruction-the Evil Magician! In a moment of clarity, you know what you must do. You go to gather up what few items you need to aid you in your perilous journey, but you quickly realize that they have all gone missing! Stepping outside the castle gate, a familiar feeling comes over you-you are very much alone... As in your previous adventures, your mission is to recapture the Golden Chalice and return it to your castle gate. Your quest will once again be an arduous one, as the Chalice is now protected by Orcs, a Cave Troll, and a Winged Dragon. If you manage to best these creatures, you'll have to seize the Chalice from the Evil Magician himself. But before you can actually see the Chalice, you must first snuff out the shadowing magic of the Dragon, as the Chalice will only appear once the Dragon has been slayed. The Chalice is rumored to be hidden in one of three places - the Evil Magician's Castle, the Dragon's Castle, or the Troll's Cave. You have many items to help you on your quest - unfortunately these too have been stolen and hidden throughout the kingdom.

Escape 2042: The Truth Defenders

Escape 2042: The Truth Defenders

Atari Jaguar - Homebrew - October 20, 2017

Discover a futuristic fast-paced platformer game in pixel art. The game takes place in three different environments (prison, desert, forest) and is interspersed with 2 mini-games, including a reversed “Shoot’em Up” and an original rappelling game! Avoid the security cameras, collect grenades to get rid of your enemies, exercise your working memory by hacking the computers of the prison to unlock the doors or to disactivate the safety systems.

Euchre

Euchre

Atari 2600 - Homebrew - July 13, 2001

Euchre is an adaptation of the card game of the same name that is popular in the midwestern and northeast United States. See http://www.pagat.com/euchre/euchre.html for a description of the card game. (The North American Euchre rules will be used.) Euchre is available in both NTSC and PAL formats, both of which are included in the zip file containing the binaries.

Evil Magician Returns II

Evil Magician Returns II

Atari 2600 - Homebrew

The Adventure Continues! On your first Adventure, you slayed the Evil Magician's three dragons and rescued the Enchanted Chalice, bringing peace to your Kingdom. Enraged, the Evil Magician has reclaimed the chalice and vowed to avenge the loss of his beloved dragons. Joining the pursuit is his vile apprentice, and it’s also rumored that he has created an even more hideous creature to guard the chalice this time around. As in your last Adventure, the object of the game is to recapture the Enchanted Chalice and return it to the Gold Castle walls. Once again, this will not be an easy quest. The Evil Magician (red wizard) and his apprentice (grey wizard) can cast spells that weaken and slow you. Their touch is deadly, but all hope is not lost. They are vulnerable to attack by the Fire Staff— swords will not help you in this Adventure. The Evil Magician will succumb to two hits from the staff and his apprentice needs only one well-placed fireball. They may not stay deceased for long however— the wizards can use their resurrection spells to revive each other. There are four castles in your Kingdom: the Gold Castle, the White Castle, the Red Castle, and the Grey Castle. Your home castle, the Gold Castle, is already open, but the other castles need to be opened with the proper Key. Inside the castles are multiple rooms, some of which are dark and can only be explored by torchlight. The castles are separated by the familiar labyrinths, but the Evil Magician has made sure that your old pathways will just lead to dead-ends. Scattered throughout the kingdom are certain items to help you in your search for the Enchanted Chalice. To pick up an item, simply touch it, but remember that you can only carry one item at a time. To open any castle, touch the castle gate while in possession of the proper key. The white castle key will open up the White Castle, the red dragon key will open up the Red Castle, and the grey skull key will open up the Grey Castle. Along your journeys you will find various items to assist in your quest (such as various keys, the Fire Staff and Enchanted Chalice), as well as enemies who will attempt to thwart your quest (the Bat, Apprentice, Evil Magician and Chalice Guardian). Good luck!

FailSafe

FailSafe

Atari 7800 - Homebrew - 2009

The War Continues... After the successful elimination of the terrorists and their missile silo complexes, we have heard through various sources that they have relocated, and have doubled their security! Once again you must invade enemy territory and prevent the missile launching aimed at Washington D.C. and stop the terrorists once and for all! In FailSafe you must make your way through five different terrains in search of the Depot where you will pick up Fail-Safe clues. One letter in the code, in its correct position, appears in the center of your fuel gauge. The sixth terrain is the most dangerous of all - the missile silo is heavily guarded by all enemies, including a mine field! If you make your way past that, you will have to enter the four-digit hexadecimal code to stop the launch and save the world. Do that, and you will start over in a more difficult environment. Otherwise...

Fall Down

Fall Down

Atari 2600 - Homebrew - 2005

Fall Down pits the ever-opposed forces of RED and BLUE* against each other in an ultimate battle to capture scrolling platforms! The first player to fall past a platform captures it and scores a point. Taking time to collect power-ups can give some advantage, but taking too long only results in death at the top of the screen. Watch out, because as you progress, the platforms slowly accelerate! Fall Down includes both two-player and single-player modes against a highly effective computer opponent. Game modes include: Human vs. AI Human vs. AI, easy mode Human vs. AI, pass-by mode Human vs. AI, invisibility mode Single Player Human vs. Human Human vs. Human, pass-by mode Human vs. Human, invisibility mode In pass-by mode, the players don't bounce off each other as in the default mode. In invisibility mode background alternates colors, making one of the players invisible. Easy mode makes the computer opponent fairly dumb. Fall Down is one of the first homebrew games to support Richard Hutchinson's AtariVox. Fall Down uses the AtariVox to save your high score for each game mode, as well as for some in-game speech ("Red Wins! New High Score!"). When you power off your Atari 2600 and come back later to play Fall Down, your high scores will be restored! Fall Down can be purchased in cartridge form from the AtariAge Store. * BLUE couldn't make it for the PAL version, but his side-kick BLUEISH GREEN was more than ready to take up the fight!

Fantasy World Dizzy

Fantasy World Dizzy

Atari Jaguar - Homebrew - 2019

Dizzy & Daisy strolled through the enchanted forest without a care in the world... But suddenly the Evil King's trolls seized poor Daisy! She was sent to the Wizards Weird's Tallest Tower, while Dizzy was dragged away and thrown into the deepest, darkest, dankest of the King's Dungeons in the bowels of Fantasy World. Dizzy was frightened! Who knew what fate awaited him...and he still hadn't done this week's homework! But then he remembered that he had a fresh green apple that he had planned to give to his teacher to escape detention, and he cheered up. And there was some bread and water on the table! A cunning plan began to brew in his mind...

FlapPing

FlapPing

Atari 2600 - Homebrew - 2005

"The future of gaming can be summed up in two words -- Pong and Joust." ...with these prophetic words on rec.games.video.classic, "Otter" planted the seeds for the game you see before you now. FlapPing, at its core, is an oldschool Pong Deathmatch... but with a "Flap" button. Each player flaps furiously to prevent the opponent from getting a ball past and scoring a point--first to 10 points win (3 points in a "poorlords" game). FlapPing features two primary game variations, a "classic pong" mode which resembles the classic Pong arcade game, and "poorlords", where each player must defend a wall in a manner similar to the arcade game Warlords. You can play another human, or take on all the AI might of your Atari 2600. The Pterodactyl of Joust also makes an appearance in FlapPing, adding an unpredictable element to the gameplay! FlapPing is descended from JoustPong, the name Kirk Israel originally chose for his original homebrew game. Unfortunately, this name stepped on the Pong trademark owned by Atari, and in early 2005 he renamed the game top FlapPing so it could once again be sold in the AtariAge Store, complete with a new label and manual designed by Dave Exton.

Flappy

Flappy

Atari 2600 - Homebrew - 2014

Flappy is a homebrewed demake of Flappy Bird for the Atari 2600/VCS. It was developed in 2014 by Michael Hass and published by AtariAge.

Four-Play

Atari 2600 - Homebrew - November 2, 2006

Four-Play is a classic board game that has finally made its way to the Atari 2600. Four-Play has easy to learn rules, but don't expect to become a master as easily! Red and Blue take turns dropping marbles into an upright board. The first player to align four marbles horizontally, vertically, or diagonally wins! Pit your wits against the computer A.I. at four difficulty levels, or play against a friend in two-player mode.

Frenzy

Frenzy

Atari 7800 - Homebrew - 2013

Trapped in a bizarre, alien high-tech structure and surrounded by robots, your Humanoid moves from cell to cell as you face a band of deadly mechanical monsters. Odd marching skeletons clunk toward you. Robotic tanks trundle into position. Face your enemy and fire, or be doomed by their fatal touch! Eliminate all automatons and proceed to the next assembly. Stay alert! Your enemies now fire deadly blasts. In Berzerk, all walls absorb shots from you or the robots. In Frenzy, some cell walls ricochet the blasts--both yours and the robots--so watch where you fire! Worst of all is Evil Otto, the bouncing menace who passes through walls and destroys any creature on contact. It's a bizarre battle for survival as Evil Otto bounces toward you! Will you make it? Atari 7800 veteran Bob Decrescenzo brings arcade classics Frenzy and Berzerk home to the 7800, complete with all the details you'll find in the arcade games. Both games are reproduced with careful attention to detail to match their arcade counterparts as closely as possible. The original speech from the arcade that helped make both games so memorable is also included! For a new challenge, there are two-player cooperative and competitive gameplay modes. In cooperative modes, both players try to achieve a single high score and share six lives. In two-player competitive mode, each player has their own set of scores and lives. In competitive mode, you even get points for shooting your opponent!

Froggie

Atari 7800 - Homebrew - 2016

Funky Fish

Funky Fish

Atari 2600 - Homebrew - June 17, 2003

Monsters have taken over the ocean and enlisted the creatures of the sea as their guardians. You are FUNKY FISH, and it's up to you to rid the waters of the armies of evil! Shoot small enemies with your bubble cannon to turn them into fruit, then steal the monster's energy! But don't get too confident, the next wave is faster and nestled amid an ocean bed of obstacles! One wrong move and you're sunk! Are you fish enough to save the ocean? Funky Fish is a port of the 1981 arcade game by Sun Electronics. It was programmed by UA Ltd., the same company that programmed all the games for the Emerson Arcadia 2001. It's unknown why this game (and the other UA prototypes) was never released commercially. Trivia Development and release UA Limited created Pleiades, Funky Fish and Cat Trax, among others, for the Arcadia 2001. They ported these three to the Atari 2600 but decided against releasing them. The ROMs were discovered in the early 90s and have been released on cartridge by AtariAge.com.

Galactopus!

Galactopus!

Atari 2600 - Homebrew - 2015

Haverchuck was in the middle of another graveyard shift in the sub-sub-sub-sub-basement of the Alien Trespass Advance Reconnaissance Initiative monitoring the the long-range solar sonar when he heard the klaxon from the Thermo-Kwik™ alerting him that his baked potato was ready. He leapt to his feet not noticing his slightly defective self-tying bootlace had wrapped itself around his chair leg. He fell hard, hitting his head on the edge of the instrument panel and blacking out. At that moment a dim red light below the solar sonar illuminated, signaling the arrival of an alien intruder.

Galagon

Atari 2600 - Homebrew - 2019

Galagon brings the hit arcade game to the Atari 2600! Champ Games continues their excellent track record of bringing remarkable arcade ports to the Atari 2600. Their previous titles include Wizard of Wor Arcade, Mappy, Super Cobra Arcade, Scramble, Lady Bug, and Conquest of Mars. Galagon features one and two player modes (including two-player co-op and challenge modes), several skill levels, the ability to enable auto-fire independently for each player, pause functionality, AtariVox support to save high scores, and QuadTari support to allow two-players and AtariVox use at the same time.

Gate Racer

Gate Racer

Atari 2600 - Homebrew - 2013

Gate Racer II

Atari 2600 - Homebrew

Gingerbread Man: One Tough Cookie

Gingerbread Man: One Tough Cookie

Atari 2600 - Homebrew - 2005

Unrefined sugar, flour, ginger and heat have combined magically to produce consciousness and mobility in a delicious culinary confection. You, a Gingerbread Man, find yourself baking in a gas-fired oven, and you must find a way out! Gingerbread Man is based loosely on the popular children’s story of the same name. And although this game is appropriate for children, it’s not child’s play! In Gingerbread Man you must fight your way through 20 levels consisting of five unique game-play screens, facing a variety of obstacles and challenges in order to survive! In the first level you begin in a hot oven where you must escape before being cooked alive! Once you break free from the oven, you find yourself in the dining room where you need to collect all of the balloons and float up to the roof through the chimney. Now that you're on the roof you must build a bridge to a nearby tree while fighting off cats and birds that want you for a tasty treat! Once in the tree, you need to evade all the dangerous creatures in the forest (will you ever get a break?) And if you do escape the forest, you enter a cave where you must fight off your most fearsome enemy yet! Once you defeat the boss, to your dismay you are captured again and put back in the oven too cook some more, and this time the heat has been turned up! Will you ever escape? Can you battle through 19 levels to have your chance to out-fox the final boss and win your freedom? Gingerbread Man includes three game variations: Selection 1 is the default. Selection 2 is expert mode. Selection 3 is a special mode for children.

Go Fish!

Go Fish!

Atari 2600 - Homebrew - 2005

Go Fish! is an original game loosely based on the Intellivision game Shark! Shark! - you are a wee fish and, to survive, you must eat other, smaller fish to grow. But watch out for the shark, as he's also on the hunt for food and you could be his next meal! Go Fish! features extensive, continuously-playing music (with an option to turn it off for those who'd rather do their fishing in quiet), as well as a two-player battle mode.

GoSub

GoSub

Atari 2600 - Homebrew - 2007

You are a submarine driver in search of sunken treasure off the coast of Cape Chammawingiwakauguflidplitargoknotz. Your job: Get the treasure chests and be rich! But there are dangers: it seems the treasures are well protected because there's walls. Don't hit the walls! GoSub is a new Atari 2600 homebrew game by Chris Read. You pilot a submarine and must navigate a perilous maze to reach the exit. Touching the walls will destroy your submarine, so you must pilot your craft with great skill! And as if the narrow passages were not enough danger, in the maze lurks a monser octopus determined to crush your sub with its mighty grip! Can you escape with your life and your wits?

Grandma's Revenge

Atari 2600 - Homebrew - 2007

You've probably heard about the incident where Grandma had a run-in with a reindeer many a Christmas ago. Well, it's not a legend, and now that Gramdma's out of the hospital she wants her revenge! No sooner than she was able to rise out of her wheelchair, she made her way to the parking lot, stole the fastest vehicle she laid her eyes on, and as she sped off was heard muttering, "I'll have my revenge you red-nosed varmit!"

Gunfight

Gunfight

Atari 2600 - Homebrew - 2001

It's shoot-out time and you've got to be faster than your opponent or the computer. Move, dodge, or hide behind a covered wagon or cactus. But whatever you do, don't waste your time because your opponent is shooting back. Take your position, aim, and fire before he gets you... Gunfight is the first release from Manuel Rotschkar and is heavily inspired by the 1975 Midway arcade game Gun Fight. Gunfight features eight-way movement with the following gameplay modes: Standard Duel: The first player to score 7 points wins Sixshooter Duel: The first player to score 7 points wins Escape Scenario: The left player wins when scoring _once_! The right player wins when surviving 99 time units. Target Shooting: The first player to score 77 points wins. Hitting a target scores 1 point. Hitting the opponent scores 5 points.

Halo 2600

Halo 2600

Atari 2600 - Homebrew - July 31, 2010

The year is 2552. Planet Earth still exists, but overpopulation has forced many of her former residents to colonize other worlds. After contact with an outer colony was lost, a battlegroup was sent to investigate and was almost completely destroyed; only one badly damaged ship returned to tell of a seemingly unstoppable alien warship that had effortlessly annihilated their forces. This was humankind's first encounter with a group of aliens they eventually came to know as the Covenant, a collective of alien races bent on wiping out humanity. A desperate plan is set in motion: board a Covenant vessel and learn the location of the Covenant home world. But before the mission begins, Covenant forces strike and annihilate the attack force. The Covenant are now on Earth's doorstep. One ship escapes and makes a blind jump into deep space, hoping to lead the Covenant away from Earth. The ship crashes on Halo--an artificial ring world that is actually a weapon capable of destroying all life in the galaxy should it fall into the hands of the Covenant. You are the Master Chief--all that remains of a classified military project to build a series of genetically enhanced super- soldiers. You are humanity's last and best hope against the Covenant--but you're woefully out-matched, and survival is not guaranteed. Can you battle your way through the massive world that is Halo, defeat the Covenant, and save humanity? Halo 2600 is an original homebrew game created by Ed Fries for the Atari 2600. Ed Fries once worked as the VP of Game Publishing for Microsoft's Xbox division and was instrumental in bringing Bungie Studios into the Microsoft studio family). AtariAge worked with Ed Fries to produce Halo 2600 in physical cartridge form, and a limited run was produced for the 2010 Classic Gaming Expo. After the Classic Gaming Expo, additional cartridges were produced using a different label to differentiate the two releases. In the game, Halo players control Master Chief in a non-scrolling exploration game with rooms to explore and a variety of enemies to shoot. The Chief faces a variety of enemies across 64 playfields, and must find hidden keys to unlock the game's force-fields in order to reach the final boss encounter. But first, he needs a weapon...

Hunchy 2

Hunchy 2

Atari 2600 - Homebrew - 2005

Hunchy II is a sequel to the 1982 classic arcade game Hunch Back which is loosely based on the novel "The Hunchback of Notre Dame" (1831) by Victor Hugo. Your task is to guide the hunchbacked Quasimodo in his quest to rescue the gypsy girl Esmeralda from the cathedral of Notre Dame. To succeed, you must collect all of the bells in each cathedral room. You must also avoid any incoming missiles and the fearsome cathedral guards. Hunchy II contains 14 levels of increasing difficulty.

Incoming!

Incoming!

Atari 2600 - Homebrew - 2008

In a world wracked with internecine tanks-falling-out-of-the-sky-in-the-desert warfare, you are the elitest of the elite, the crackest of the crack, the creamiest of the crop. Inexplicably falling yet again onto a mountainside undamaged, you open the hatch of your main battle tank to look out on the serene desert landscape turned warzone. As the early morning sun glints off the barrel, you begin to wonder whether it's all worth it...whether it will ever end...and whether you will ever see your family again. Suddenly the stillness of the morning is shattered by a shrill whistling sound from high above which gets louder by the second. You swing the hatch shut, turn to your crewmates, and shout that all too familiar refrain: 'Incoming!' 'Incoming!' is an artillery shooting game that can be played between two players, or between one player and the computer. The game is played in rounds. Each round of the game features two tanks, one red and one green, squaring off against one another across a side-view 2-dimensional battlefield. The object is to destroy the other player's tank by lobbing shells across the board and hitting him. Players alternate firing at one another until one player hits the other, at which point that player wins the round and the next round begins. The first player to score a predetermined number of rounds wins the game.

Intellidiscs

Intellidiscs

Atari 5200 - Homebrew

Welcome to the Game Grid! No one has ever escaped from its confines, and now you find yourself here, relentlessly attacked by waves of enemy warriors. Armed with a deadly disc, fight off your attackers while avoiding their own discs! Jam open doors to create escape routes, but be wary of the giant Identifier! You may never escape, but try to claim the high score before you fall!

Jammed

Jammed

Atari 2600 - Homebrew - December 12, 2002

You want to steal your dream car. But first you must get those other clunkers out of the way. Jammed is a shifting-pieces puzzle similar to the board game Rush Hour where you are trying to move the white rectangles out of the way so the yellow car has a clear path to the exit. Place the circle cursor onto the end of a white or yellow car and if it changes from a pink circle with a minus sign to a blue circle with an arrow, you can press the button to move the car. Try to free the yellow car in the fewest moves.

Jeepers Creepers

Jeepers Creepers

ColecoVision - Homebrew - 2007

It's Halloween Night and your girlfriend has been kidnapped by an evil wizard who wants to lum her into his undead bride. ! Armed with an unlimited supply of axes, you set out the rescue her, but you'll have to face hordes of skeletons, ghosts and green-skined monsters. ! You must kill them all in order to progress towards the wizard's castle. ! Can you save your love ? This is one halloween night you'll never forget. !

Jeff Minter Classics

Jeff Minter Classics

Atari Jaguar - Homebrew

Jeff Minter Classics: For the first time on the Atari Jaguar, experience Jeff Minter's classic games "Llamatron 2112" and "Revenge of the Mutant Camels". Both games have been brought to the platform with the full blessing of Jeff Minter himself and are contained on a single cartridge. Llamatron 2112: You play the part of a totally hard laser-spitting llama. Your mission is to collect all the tiny sheep, llamas, camels and goats you see on each wave. Standing in your way are great herds of unintelligent but numerous Grunt enemies, plus a veritable menagerie of nasty creeps which fire at you, dodge your fire, emit fire hydrants, try to ram you, murder your llamas and shoot your ass off with lasers. Kill them deadly. Not everything can be killed, and some enemies take more than one shot to destroy. Your ultimate objective - destroy the Ozric Tentacle of level 99 and get to Herd Heaven on level 100. Revenge of the Mutant Camels: You are a rather threadbare-looking camel. If you are playing CPU Assist or Two-Player, you are accompanied by a large shaggy goat creature called an Ancipital. You are the Good Guys. Your mission is simple: stay alive through 42 zones of 7km each. These zones are populated by rampant telephone kiosks, skiing kangaroos, butch Greenham Common Peace Women, manic Minters, flying sheep and all the usual nonsense. These are the Bad Guys. They try to kill you off and you, naturally, and in keeping with the traditionally calm, rational, and thoughtful nature of videogames, get to waste them with lots of spectacularly destructive weaponry.

Jr. Pac-Man

Jr. Pac-Man

Atari 7800 - Homebrew - 2009

I may be young, but I'm no baby! I'm a star just like my folks, Pac-Man and Ms. Pac-Man. And I've got twice their energy! Come play with me! We'll race around giant playgrounds. We'll chase down magic candy and run from ghostly bullies who'll tickle me to death if they catch me. My playgrounds are full of challenging mazes with corners and alleys to hide in. I run faster than a speeding roller skate, ducking behind barriers, dodging those mean bullies. I can even race from one side of a playground to the other. That's a lot of ground to cover! But I've got to play a lot harder than my folks to live up to the Pac-Man family name. That's why this is a whole new game! Jr. Pac-Man is another classic arcade game faithfully brought to life on the Atari 7800 by programming wizard Bob DeCrescenzo. Jr. Pac-Man follows the popular Pac-Man and Ms. Pac-Man arcade hits, bringing new features such as a large, side-scrolling maze and bonus items that not only move about the maze but also destroy power pills they come into contact with! Bob DeCrescenzo's 7800 rendition of the game is even complete with the intermissions from the arcade. This fast-paced, frenetic Pac-Man experience is not to be missed!

Jump VCS

Jump VCS

Atari 2600 - Homebrew - 2014

Jump VCS is an endless runner style game for your Atari 2600 console, featuring multiple stages of increasing difficulty and collectible bonuses. Guide your player across the rooftops and ledges of the city whilst jumping over the gaps between buildings and avoiding obstacles. Timing, skill and a steady nerve are what's required to succeed at Jump VCS.

Juno First

Juno First

Atari 2600 - Homebrew - 2009

There is no one left. No attack fleet. No reinforcements. Just you and a handful of reserve ships. Enemy forces are threatening the Juno colony--Earth's last defense post. You must fend off wave after wave of enemy ships, skimming dangerously above the planet's force field. How long can you hold them off? You must persevere--whoever controls Earth, must take Juno first! This is the Final War - the Last Battle. Transcending time and space, the outcome determines the fate of our Earth! Juno First is an Atari 2600 version of the 1983 Konami arcade game of the same name. The objective of the game is very simple: destroy the aliens, capture enemy astronauts, and survive for as long as possible! Includes cartridge and full-color manual. Available in NTSC and PAL60 television formats, please specify above when ordering. AtariVox Enhanced An AtariVox, AtariVox+, or SaveKey can be used with this game to store the high score table. If you have an AtariVox or AtariVox+ connected, you will pick up enemy communications over your radio. Some of it may be useful, but some of those aliens can be downright rude!

K.C. Munchkin

K.C. Munchkin

Atari 7800 - Homebrew - 2014

K.C. Munchkin is an Atari 7800 port of one of the better known games on the Odyssey 2 console. K.C. Munchkin is a maze game similar to Pac-Man, in which you must navigate your Munchkin through a maze to eat all twelve Munchies, all while evading the Munchers. If you eat the special Munchie (which flashes different colors), the Munchers turn purple, allowing you to eat them. K.C. Munchkin was released for the Odyssey 2 a year before Atari was able to release Pac-Man for the 2600. However, Atari had the exclusive home console rights to Pac-Man and sued Philips to force them to cease production of K.C. Munchkin. Although Atari wasn't initially successful, they did ultimately win on appeal, and Philips was forced to halt sales of the game.

K.O. Cruiser

K.O. Cruiser

Atari 2600 - Unlicensed - 2009

K.O. Cruiser is a first-person boxing game that matches you against six different boxers with different strengths, weaknesses and styles. Do you have what it takes to be the champ? Is the Gold Belt within your reach? Let’s find out! You'll face six different opponents in K.O. Cruiser, each with his unique traits and special moves: Tomato Ken, K.C. Nova, Russ Tick, Major Concussion, Wally B, Rod Ickle You move your boxer with the joystick controller to move around the ring, throw punches, and guard against punches. You can also quickly dodge left or right to avoid an incoming punch from your opponent. If you're knocked down, you can attempt to get back up and into the fight by quickly tapping the joystick fire button. K.O. Cruiser features three levels of difficulty so you can continue to be challenged after you've mastered your opponents on easier levels!

Klax

Klax

Atari 5200 - Homebrew - 2003

Klax features a conveyor belt at the top of the screen. It constantly rolls toward the playing area, delivering a steady supply of blocks. The player controls a small device which sits at the interface between the conveyor belt and the playing area, and can be moved left and right to catch the blocks and either deposit them in the playing area or push them back up the conveyor belt. The device can hold up to five blocks. A block which is not caught and placed in the playing area or pushed back up the belt is considered a drop. The blocks are solid colours, but there is also a flashing block which can be used as a wildcard on any colour.

Klax

Klax

Atari 7800 - Homebrew - January 1, 2002

Klax was one of those titles finished by Atari for the 7800, but never commercially released. Lee Krueger of ResQsoft Productions is selling copies of Klax, complete with a box, manual, and supplement which includes an exclusive interview the programmer, tips and tricks about Klax and his other Atari creations.

Knight Guy in Low Res World: Castle Days

Knight Guy in Low Res World: Castle Days

Atari 7800 - Released - 2021

Your pet has been kidnapped (petnapped?) by an evil dragon. Go to the depths of the evil castle and rescue your best friend! Are you brave enough? Once you start the game, your objective is to break through multiple rooms plagued with all sorts of perils until you reach room 99, where the evil dragon keeps your pet captive. You start the game with three lives, but you will increase that amount every time you find a potion. If you find all the potions, you will have a maximum of eight lives. Also, you will find hearts that recover your health, but these do not increase your max lives counter. Every time an enemy or an obstacle touches you, you will lose a life. If you fall through the bottom of the screen, you will also lose a life. You will also have to race against time: you'll have to exit the castle with your pet in one hour or you'll be kiled by the castle curse. The challenge is not only to rescue your beloved pet, but also do so in the shortest time possible. The best knights should be able to also find the four secrets hidden in the castle. In some rooms, avoiding the obstacles is enough to reach the exit to the next room. But the evil dragon is not the only inhabitant of Evil Castle, so before you can face the final boss, you will have to face his minions: The Castle Guardians. These guardians will do everything in their power to foil your attempts to reach the dragon! Do you have what it takes to conquer the evil guardians, find your pet, and escape the castle in time? Good luck!

Koffi: Yellow Kopter

Koffi: Yellow Kopter

Atari 5200 - Homebrew - February 24, 2003

Koffi is a little kopter so when the emergencies came, the big kopters wouldn't let him go. But now he has heard that Pyro the thundercloud is using lightning to start fires in the forest. The fire needs to be put out, the animals need saving. Koffi wasn't allowed to help the big kopters but he can't just ignore this until they return. You, as Koffi, must gather water from the raindrops or snowflakes and destroy Pyro. You destroy him by bumping into him but watch out for his lightning. After Pyro is gone, you must hover close to the fire then press your button to release water to put out. If you don't have enough water, grab more raindrops or snowflakes but don't delay or the fire will rage out of control. You can get bonus points by shoving the animal under the trees off the screen. The forest areas are mountain valley, coniferous forest and windy vines, where you have to watch that you are not blown into lightning. After you clear the three forest areas, you must face Pyro's mom, and she is not happy that you beat up on her son. You kill her the same way as her son but she throws longer and faster lightning and there is an angry cloud moving up and down and slowly towards you. Once she is dead, you restart mountain valley at a harder level.

L.E.M.

L.E.M.

Atari 2600 - Homebrew - March 14, 2010

In the 1960s the United States National Aeronautics and Space Administration (NASA) launched the Apollo program with the goal of landing a man on the Moon before the end of the decade. This goal was first accomplished during the Apollo 11 mission on July 20, 1969 when astronauts Neil Armstrong and Buzz Aldrin landed, while Michael Collins remained in lunar orbit. The L.E.M. (Lunar Excursion Module) was the lander portion of the Apollo spacecraft and was built by Grumman. Along with the Command Module, the L.E.M. was launched into space atop a Saturn V rocket. In space, the two craft docked and traveled to the Moon. Once in orbit of the Moon, the craft separated and the L.E.M. ferried two astronauts to the Moon’s surface. When the astronauts completed their mission on the Moon, the craft separated from its landing struts and returned to space to connect with the Command Module for the trip back to Earth. The L.E.M. was a well built craft that never failed in any mission assigned to it. Can you keep its record untarnished?

Last Strike

Last Strike

Atari Jaguar - Homebrew - 2018

Last Strike is a fun shooter with both horizontal and vertical scrolling levels. You must defeat the enemies you encounter while traversing each level, rescuing any stranded humans you encounter along the way. And you'll want to rescue the humans, as you earn credits that you can later use in the shop to upgrade your ship! Some of the upgrades include the Megabomb, Twin Shot, Rear Shot, Shield, Extra Life, and Speedup. At the end of each level, you'll encounter an enemy boss that you must destroy in order to proceed to the next level!

Lead

Lead

Atari 2600 - Homebrew - January 1, 2008

Lead is a fast paced Atari 2600 shooter that will keep you on your toes! There are four types of stages: "Fire", in which you must shoot enemies down. "Dodge" where you must dodge asteroids plummeting towards you. "Scramble" where you must avoid sentinels. And "Catch" stages where you must catch satellites. There are Smart Bombs and Power-ups you can capture to help you in your goal to stay alive!

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