Romik Software

3D Monster Chase

3D Monster Chase

Sinclair ZX Spectrum - Released - 1984

You are trapped within the three floors of a subterranean maze. Your task is to search for the missing keys whilst avoiding the monsters guarding them. Each time that you find a key and return to your starting point, a bomb is active, you have a limited time in which to defuse it. There are 5 skill levels, level 5 being the hardest. There are seven keys to be found. Key one has to be found first, then returned to your starting place. Immediately that is done the bomb starts ticking. If you do not find the bomb in time then you will lose a life, if you find the bomb in time, you will then...

3-D Monster Chase

3-D Monster Chase

Amstrad CPC - Released - December 25, 1985

3-D Monster Chase is 1st person perspective maze game where the aim is to collect seven keys as well as defuse bombs while avoiding monsters. The maze is made up of three floors which can be moved between by lifts and each key must be found in order. Once you find key one you then have to take it back to your starting position which then places a bomb in the maze. The bomb needs to be defused in a period of time before it explodes or you lose one of three lives. Once the bomb has been defused then you must find key one again before you can find key two and this is the sequence the keys must be...

Aliard's Tome

Aliard's Tome

Commodore 64 - Released - 1984

Years ago, a quest attempted by yourself, Malhek, in the Demon Dungeons of Cail had gone wrong and as you prepared to die you were rescued. The wizard Aliard had entered the Dungeons with his Tome of Magic Spells and managed to find you and take you back outside to safety. Problem is the Tome was dropped and lost and now years later with Aliard getting old and feeble, the Tome is needed to cast the Spell of Rebirth to save Aliard's life. As a thank you for your rescue you have vowed to enter the Dungeons once more to retrieve the book but the monsters and creatures are stronger and where there...

Animal Magic: Save the Baby

Animal Magic: Save the Baby

Commodore 64 - Released - 1984

While babysitting in the garden of a nursery, an Eagle has swooped down and taken the baby and it is now up to you to find and return the baby back to the nursery. You will have to explore various locations like deserts, mountains and forests, and you will also encounter various creatures and animals that are dangerous and will think of nothing about killing you. You have to try to get the animals to help you in your quest or get rid of them by any means. Animal Magic is a text adventure with some elements of graphics where the screen has text describing each location you visit with pictures...

Anter-Planter

Anter-Planter

Commodore 64 - Released - 1984

You are Pete and there you are happily watering your plants in your vegetable garden when your garden is invaded by a plague of ants, hellbent on eating everything your garden grows over various levels. Armed with a high-pressure hose fed from a back-pack your only hope is to drown the ants and seeing as it is also a hot day you have to keep the plants watered as well before they die. Anter-Planter is a single screen game where you must move around the garden with three plots, hitting as many ants as you can with your hose as a timer counts down. As the plants get smaller you must also hit...

Astroplaner

Astroplaner

Sinclair ZX Spectrum - Released - 1984

Zardon's interstellar armada has been detected approaching Earth. You need to maintain the industrial capacity by transporting mutants to the factory site before Zardon's mutant convertor kidnaps them to complete the mutation. Your mission is to transport mutants to the factory in your operating area, protecting them from the Zardon invaders. Your combat patrols are vital, defending the Earth's industrial base, ready for the day when we can finally eject these ruthless enemies from the solar System.

Blaze

Blaze

Commodore 64 - Released - 1984

The ultimate test for any Space-Cadet of the Fleet is to fly through the Blaze Zone in the Andromeda System. The zone is packed full of defences and aliens that need shooting to hopefully emerge on the other side. The game is a shooter where you move a spacecraft on the bottom of the single screen left or right, and the aim is to shoot the various items and aliens that appear on the screen. You have to shoot everything on the screen to move to the next one. If you touch anything then you lose one of five lives.

Caterpillar

Caterpillar

Commodore VIC-20 - Released - 1983

Caterpillar (not to be confused with Caterpilla from Ocean Software) is a single player Centipede clone. It was developed by and published by Romik Software in 1983.

Colour Clash

Colour Clash

Sinclair ZX Spectrum - Released - 1983

Colour Clash is based on Amidar, and named after the Spectrum ‘feature’ whereby moving colours don’t correctly fit the objects as they move. Through four stages (two competitive ones, alternated with bonus stages) the player must fight off an invasion of alien paint pots, and you only have a pot and a few grenades to fight back. The player is presented with a network of interconnected lines, and must move over every line. When a rectangle has been completely enclosed, it will change colour. During this phase you must avoid contact with the many alien pots, but have a limited number of...

Dicky's Diamonds

Dicky's Diamonds

Commodore 64 - Released - 1983

Dicky the Owl has had all his diamonds stolen by Stephen the Spider and he has hidden them. Stephen loves to look at diamonds so after building a web, he hangs one from the centre to admire it. This has given Dicky the opportunity to take them back by destroying every one of Stephen's webs that he builds and hangs a diamond on. To destroy a web, Dicky has to walk over every strand and turn it from white to black, but has to leave the centre strand till last to collect the diamond. If the web is destroyed and the centre strand was turned to black before the other strands then the diamond is...

Fool's Gold

Fool's Gold

Commodore 64 - Released - 1983

Fool's Gold is a text adventure. The game starts with the player lost and alone in the desert. Quite by chance they stumble stumble on an old mine shaft which is just waiting to be explored. This game boasts over one hundred and fifty rooms to explore, treasure to be found, and wild beasts to avoid and/or battle against. There are 150 points to be scored in this game, points are scored by taking objects back to the mine entrance.

Galactic Trooper

Galactic Trooper

Sinclair ZX Spectrum - Released - 1984

Galactic Trooper is a variant of the arcade game Astro Invader which is a shoot 'em up similar to Space Invaders. The player controls his gun along the bottom of the screen and has to shoot the aliens above him. The main difference from Space Invaders is that the aliens one at a time enter columns where they stay until the columns are full of aliens. Then they start descending towards the player before exploding when hitting the ground. In addition to these regular aliens there are landing crafts that appear at times and the main objective (except for getting the high score) of the game is to...

The Great Nordic War

The Great Nordic War

Commodore 64 - Released

See-Saw Scramble

Atari 800 - 1983

Shark Attack

Shark Attack

Sinclair ZX Spectrum - Released - 1983

Shark Attack is a single player arcade style game pitting the player, in the form of a scuba diver, against an array of four sharks which cannot be killed. Your diver is attempting to corral the sharks, using armor nets which he employs to isolate them, and by that action create larger and larger areas of the screen which are free of danger. This continues until there has been created a safe zone, constituting roughly 85% of the screen, allowing movement to the next level. This task is complicated by the necessity of avoiding the attacks which are triggered by close proximity to these...

Weetabix versus The Titchies

Weetabix versus The Titchies

Sinclair ZX Spectrum - Released - 1984

In the 1980s, breakfast cereal manufacturer, Weetabix created a British TV advertising campaign for their cereal, turning the Weetabix biscuits into characters called Dunk, Bixie, Crunch, Brains and Brian. This led to a computer game starring Dunk and his mission is to destroy all the Titchies who have set out to destroy the biscuits themselves. Based on Space Invaders, the game is a single screen shooter viewed from the side with Dunk on the bottom of the screen and the Titchies at the top in formation. The Titchies mainly stay in formation but will occasionally move about the screen...

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