Jaleco

64th. Street: A Detective Story

64th. Street: A Detective Story

Arcade - Released - 1991

64th Street: A Detective Story is a 2D beat'em up game, similar to Final Fight. The game has two heroes to choose from: Rick Anderson, a 35-year old professional private detective and Rick's 19-year old pupil Allen Tombs. A rich man hired them to rescue his daughter, who was kidnapped by an evil corporation. The gameplay is typical of the genre, the player goes right (in a limited way also up and down) and fights against groups of enemies (and standard, strong, tough boss at the end of the level). The heroes use different fighting styles, and can use various objects.

A Boy and His Blob: Trouble on Blobolonia

A Boy and His Blob: Trouble on Blobolonia

Nintendo Entertainment System - Released - 1990

In this unique Platform/Puzzle game you take control of a boy who has to help a blob getting to his home planet. It isn't a conventional platformer, as the boy cannot jump or attack enemies. Instead, the Blob can be fed with different kinds of jellybeans, which will transform him into various objects. He can be used as a ladder, a bridge or a trampoline, turned into an umbrella to slow down the boy's fall or shield him from falling objects, into a bubble to let the boy swim and breathe underwater, a blow torch to burn certain obstacles or even a bird which enables him to follow the boy everywhere. There's total of 12 different shapes the blob can take on, all of which can be used to freely explore the game world.

Aeroboto

Aeroboto

Arcade - Released - 1984

Aeroboto (Formation Z in Japan) is a side-scrolling shoot 'em up video game initially released in arcades in 1984 by Jaleco. The arcade release was distributed by Williams and known as Aeroboto outside of Japan. It was later ported to the MSX and to the Famicom, the latter being included as part of Jaleco Collection Vol. 1 for the PlayStation. More recently, the Famicom version of the game was made downloadable via the Wii's Virtual Console download service in Japan. Gameplay: Taking place in the year 2701, the player controls a robot which can transform into an aero fighter on a mission to stop an alien super weapon from reaching the Earth. The robot may move forwards, backwards and jump, and the aero fighter may travel anywhere on screen but has limited fuel in which to do so. A combination of the two must be used to avoid obstacles, as well as to destroy any on-screen enemies for extra points.

Alien 8

Alien 8

Microsoft MSX - Released - 1987

Alien 8 is an action-adventure video game developed and published by Ultimate Play The Game. It was released for the ZX Spectrum, BBC Micro, Amstrad CPC and MSX in 1985. The game is a spiritual successor to the best-selling Knight Lore, which was lauded by critics for its isometric graphics. In the game, the player takes control of a robot, Alien 8, whose job is to ensure that all of the cryogenically frozen passengers on board a starship remain viable during the ship's voyage.

Alien Command

Alien Command

Arcade - Released - 1994

An elctro-mechanical shooting game released by Jaleco in 1994.

Argus

Argus

Arcade - Released - 1986

A vertical scrolling shoot 'em up. Fire guns and drop bombs on the enemies in this deep space battle. Pickup assorted power-ups. The screen also scrolls left and right if your ship nears the edges of the screen. Argus is a standard vertical shooting game like Raptor: Call of the Shadows or Tyrian; this game bears a strong resemblance to Terra Cresta, an arcade game. There is no story, this game is a straight arcade-action shooter. The game scrolls upward as waves of enemies attempt to impede your progress, shooting slow and fast moving bullets at your ship. Armed with air-to-air and air-to-ground missiles, blast your way forward while looking for bonuses. Crudely drawn buildings must be shot or avoided since it is possible to crash into them. While moving forward the game allows your ship to move as far left or right as necessary. Finally, at the end of each level you will have to destroy a large enemy.

Argus

Argus

Nintendo Entertainment System - Released - April 17, 1986

Argus is a vertical shooter by Jaleco and conversion of an arcade game originally released in 1986. The players takes control of a space-fighter equipped with a front laser gun and ground bombs. Although the game features power-ups, they follow an unusual and unique formula - tiles on the ground must be destroyed in order to upgrade the main weapon or trigger special events. However, three of these tiles must be destroyed to activate such power-ups - B creates a temporary barrier around the ship,P upgrades the primary weapon and L gives the player an extra bonus at the end of each stage. Another interesting twist to the game is the Uoru armor; a shadow sometimes appear on the ground and if the player aligns his own shadow with it, then the ship transforms into a powerful robot for a short amount of time. Each stage ends with the same boss battle; a large Mega Argus fortress with a slow flashing core at its center, and the only way to destroy this pernicious mothership is to bomb its core when it is fully exposed. After the boss is taken care of, the player must successfully land on a runway and be cautious not to crash the ship. Argus features nine levels and includes a two-player alternating option.

Arm Champs II v2.6

Arm Champs II v2.6

Arcade - Released - 1992

Astyanax

Astyanax

Arcade - Released - December 21, 1989

Astyanax, known in Japan as The Lord of King, is a side-scrolling action game developed by Aicom released for the arcades by Jaleco. The hero sets out to slay the evil wizard terrorizing the land. He is armed with an ax and also has a magic lightning spell that can be powered-up two times. Magic upgrades and health potions can be found in small stone pillars. The player needs to beat monsters in a number of locales, jumping across pits and fighting bosses at the end of stages. Two-player co-op is supported, with the second player being palette-swap of Player 1.

Astyanax

Astyanax

Nintendo Entertainment System - Released - December 21, 1989

Astyanax is a side-scrolling platform game. The controls are fairly simple: the A Button makes Astyanax jump, the B Button will attack with an axe called Bash, and a combination of up and attack will perform a special magic attack. The game also contains a few role-playing elements, such as weapons upgrades. It had a unique feature (for the time) of a bar that grows between attacks; the length of the bar determines how much damage Astyanax will do with his next attack. If one attacks rapidly, one's hits will do little damage, much unlike most games where a rapid succession of hits would all be equally damaging. A very similar system would be used in Secret of Mana some years later.

Avenging Spirit

Avenging Spirit

Nintendo Game Boy - Released - November 6, 1992

You have been deep sixed by gangsters and turned into a ghost. To make matters worse, the mob has kidnapped your moll and for ransom, they want the secret of ghost energy. To rescue her and get even with the mob, you must inhabit any one of 20 different creatures and search for your girlfriend on 6 dangerous levels. So grab a body, any body, make a beeline to the big rescue, and rescue your doll face.

Avenging Spirit

Avenging Spirit

Arcade - Released - 1991

Avenging Spirit © 1991 Jaleco. Avenging Spirit (also released in Japan under the name Phantasm) is a scrolling platform shoot-em-up in which game's hero is ambushed by a criminal syndicate, who kidnap his girlfriend and shoot him dead. The hero's spirit is summoned by his girlfriend's father and given a mission to save her from the mysterious syndicate that now holds her hostage. Only then can he rest in peace. At the start of the game players choose to possess one of four enemy characters to begin their quest. When the possessed body is killed, providing there is a living enemy nearby (other than that of a boss) the player can possess them and continue playing. Each time this is done, it costs the player 'spirit energy'. Should the hero die when there are no enemies close by for the player to possess; the game is over. The hero must fight his way through six stages to infiltrate the syndicate's base, collecting a key on stages 2, 5, and 6 as he progresses. If he has all three keys upon reaching the final leg of Stage 6, the hero can unlock the girl's cell, possess her and help her to fight her way out of the base. If not, he must abandon her and face the syndicate's leader alone. Once the syndicate's leader is defeated the base blows up, so with the latter option, the girl is not saved.

Bakusou Kyoudai Let's & Go!!: Eternal Wings

Bakusou Kyoudai Let's & Go!!: Eternal Wings

Sony Playstation - Released - July 30, 1998

Bakusou Kyodai Let's and Go!! Eternal Wings (or Racing Brothers Let's and Go!! Eternal Wings) is a 3-D anime-racing game on PSX and based also on the popular anime show Bakusou Kyodai Let's and Go!! MAX. The game is based on the anime cartoon about 4dw Mini racers, and the main characters Retsu and Go. othre characters are also availible with different cars and stats. The game can be customized with a wide range of parts that affect the cars performance. players can choose from motor type or even what batteries to use.

Bases Loaded

Bases Loaded

Nintendo Entertainment System - Released - June 26, 1987

Pitch, hit and run like the pros! Here's voice, action and graphics so real, you'll believe you're in the lineup. The characters look like real baseball players, not cartoons. The action moves at the same pace as a real game. Sounds real, too! The crack of the bat, the calls of the ump, the roar of the crowd when you score. Play against the computer or a friend. Pick your team from 12 different lineups. It's tough. Each team has 30 players - 12 pitchers and 18 fielders. Each ballplayer has his own style. The trick: learn all 360 players! Control and play any position. Whether pitching or at bat, control every aspect of the game. Throw a fastball, high outside or a slider. Swing for the fences. Hit and run, bunt, steal or call for a pinch hitter. Win the Pennant by storing your wins and losses. Sign autographs later.

Bases Loaded

Bases Loaded

Nintendo Game Boy - Released - March 15, 1990

The East and the West square off for nine innings of hard hitting baseball in Bases Loaded for the Nintendo Game Boy. Experience the action as pitchers battle it out against a lineup of heavy hitters using fast, slow, curving and special pitches. Each player brings their own unique stats and abilities to the game as you work your way through progressively more challenging teams. This portable version of Bases Loaded is loosely based on the title for the original NES. In this scaled down version Major League teams are replaced with two teams representing the East and West Coast Divisions. With two Game Boy units and a Video Link cable players can go head to head - although each player will also need their own game cartridge. Single players can enjoy a quick pickup game by selecting an unofficial game of 1 to 9 innings. An official game will allow a victorious team to move on to consecutive matches against progressively more challenging teams, a feature that substitutes for the traditional 'Season Mode' of most baseball titles. But you'll have to do this in a single sitting as no battery save option was included. Play in USA or Japan mode for a subtle change in the gameplay or learn how to best utilize the strengths of the East and West teams. Pitchers are rated 1 to 5 and batters get a rating for both running speed and hitting ability.

Bases Loaded 3

Bases Loaded 3

Nintendo Entertainment System - Released - July 27, 1990

The game is the third installment of the Bases Loaded series. The series spanned three generations of consoles and eight total installments. The original Bases Loaded title was a arcade game that Jaleco ported to the NES. Only the original Bases Loaded was an acrade game; the rest of the series were exclusive to their particular consoles. There are four video games in the Bases Loaded NES series, Bases Loaded II: Second Season, Bases Loaded 3 and Bases Loaded 4. There was also a Game Boy version of Bases Loaded. The series continued onto the SNES platform with Super Bases Loaded, Super Bases Loaded 2, and Super Bases Loaded 3. The final entry to the series was Bases Loaded '96: Double Header, released for the fifth generation consoles Sega Saturn and PlayStation.

Bases Loaded 4

Bases Loaded 4

Nintendo Entertainment System - Released - November 21, 1991

Bases Loaded 4 was Jaleco's last 8-bit entry in the long-running baseball series. The game featured slightly more elaborate animations than its predecessor, and much larger fielders. Removed was the goal to play a flawless game; instead the game featured more traditional modes, including exhibition games and full season play. Geared more toward faced-paced arcade gameplay than simulation, Bases Loaded 4 was not licensed by Major League Baseball or the Major League Baseball Players' Association. Therefore, it did not feature real American (or Japanese, for that matter) teams or players.

Bases Loaded '96: Double Header

Bases Loaded '96: Double Header

Sony Playstation - Released - November 22, 1995

BASES LOADED '96: Double Header was the first baseball game to appear on the PlayStation. All of the players from Major League Baseball over 700 in all are here thanks to the license from the MLBPA. If you want to jump right into the action, put your team on the field in an exhibition game or a championship series. For those who are interested in testing their mettle against every other team in the league, play a season with 13, 26, 52, or 162 games. While going through the ups and downs of the season, take on the manager's role and decide who sits and who plays. You can also fill in the weaknesses of your team through trades. With all of the management options and real-world players, BASES LOADED '96 brings all of the action of professional baseball home.

Bases Loaded '96: Double Header

Bases Loaded '96: Double Header

Sega Saturn - Released - November 22, 1995

This baseball game features real MLBPA players from the 1994 baseball season. The teams they actually played for are only represented by the cities the actual teams are from. The game has an Exhibition mode, a Regular Season mode, and a Championship Game mode. The Regular Season mode lets the player choose to play either a 13, 26, 52, or 162 game season, while the Championship Game mode lets the player play either a 3, 5, or 7 game championship game series against an opposing team. The game also allows baseball players to be traded to other teams, and it also allows the player to select to play in 1 of 7 different MLB ballparks, plus one extra ballpark designed by Jaleco. Gameplay options include turning automatic fielding on or off. When on the field, batting makes use of a behind the batter view, while pitching makes use of a behind the pitcher view. Pitching is kept simple by the player being only able to control where the pitch goes, while batting only involves timing the swing to make contact with the pitched ball.

Bases Loaded II: Second Season

Bases Loaded II: Second Season

Nintendo Entertainment System - Released - August 10, 1988

The game is the second installment of the Bases Loaded series. The series spanned three generations of consoles and eight total installments. The original Bases Loaded title was an arcade game that Jalelco ported to the NES. Only the original Bases Loaded was an acrade game; the rest of the series were exclusive to their particular consoles. There are four video games in the Bases Loaded NES series, Bases Loaded II: Second Season, Bases Loaded 3 and Bases Loaded 4. There was also a Game Boy version of Bases Loaded. The series continued onto the SNES platform with Super Bases Loaded, Super Bases Loaded 2, and Super Bases Loaded 3. The final entry to the series was Bases Loaded '96: Double Header, released for the fifth generation consoles Sega Saturn and PlayStation.

Battle Unit Zeoth

Battle Unit Zeoth

Nintendo Game Boy - Released - December 21, 1990

Battle Unit Zeoth is a 2D futuristic side-scrolling shooter. Humanity is in danger - a race of alien robots known as the "Grein" invaded the Solar System. They lost and fled, but left behind an underground base with self-replicating Grein machines. Two years after the invasion aliens attack again. However, the humans have made a special mech, Zeoth, designed for combat. Player controls Zeoth who can move to the right and shoot enemies. The odd-numbered stages are horizontal scrolling stages and the even-numbered stages are a simple "platform" stages. Each stage ends in a boss fight. Zeoth can fly with a jetpack (but the player must tap a button to resist gravity) and can fire in four directions (right, left, down and up). The basic weapons can be improved. The mech can take some damage before being destroyed and has just one life, however, there are unlimited continues.

Best Bout Boxing

Best Bout Boxing

Arcade - Released - 1994

Best Bout Boxing is a 2D versus boxing game where you participate in a boxing tournament for the right to challenge the reigning World champion. The game offers seven boxers from around the world to choose from, each with their own moves. They are: Jose Hum Dinger from Mexico, Biff Vulgue from Australia, Carolde First from Great Britain, Jyoji Horiuchi from Japan, Kim Hi-Soo from South Korea, Thamalatt Zip from Thailand and Grute Smith from the USA. You fight each of the other fighters before battling World champion Draef Varona from Russia. You can win with a K.O. or a technical K.O. (empty life bar). If the time runs out before one of the boxers life bar is empty another round follows. You can play solo or against a friend.

Big Challenge! Dogfight Spirit

Big Challenge! Dogfight Spirit

Nintendo Famicom Disk System - Released - October 21, 1988

Big Challenge! Dogfight Spirit is a vertical scrolling shoot 'em up in which the player controls a blue helicopter fighting against waves of enemy vehicles and ground turrets. Each mission takes the helicopter to a different part of the world, each with a distinctive if chromatically plain visual style. The game's power-ups, available by destroying smaller supply trucks driving across the screen, change the helicopter's weapons but do not make them stronger. It's even possible to collect the weaker original weapon again if the player is too careless. These range from a stronger forward-firing cannon (or laser) to guns that spread fire forwards and to the sides of the helicopter. You can beat it more than once with enemies taking more hits on subsequent playthroughs.

Big Challenge! Go! Go! Bowling

Big Challenge! Go! Go! Bowling

Nintendo Famicom Disk System - Released - June 23, 1989

Big Challenge! Go! Go! Bowling is the fourth and final game in the diverse Big Challenge series of Jaleco Famicom Disk System games, and the very last FDS game from Jaleco themselves. Go! Go! Bowling is a straightforward simulation of ten-pin bowling, the goal of which is to knock down as many pins in as few throws as possible.

Big Challenge! Gun Fighter

Big Challenge! Gun Fighter

Nintendo Famicom Disk System - Released - March 28, 1989

Big Challenge! Gun Fighter is the third in Jaleco's Big Challenge! series of Famicom Disk System games. The player is a cowboy who must make their way across a Wild West town while shooting or avoiding the various enemies, which include rooftop gunmen, boxers and other ne'er-do-wells. The player can find additional ammo and health refills after defeating enemies, as well as money which can be spent at the start of each level on various items.

Big Challenge! Juudou Senshuken

Big Challenge! Juudou Senshuken

Nintendo Famicom Disk System - Released - August 10, 1988

Big Challenge! Judo Senshuken (lit. Big Challenge! Judo Championship) is a Judo-themed competitive sports game developed for the Famicom Disk System and published by Jaleco Entertainment in 1988. It is the first title in Jaleco's "Big Challenge!" series. The object of the game is to defeat the opponent using legal Judo moves. This involves a lot of grapples, pins and throws. Defeating one opponent allows the player to work their way up the tournament ranks to progressively tougher foes.

Big Run

Big Run

Arcade - Released - 1989

Take part in the gruelling Dakar rally, driving high speed through a variety of landscapes, from countryside to desert. Your car has 2 gears. You will have to beat the clock on each of the six stages, and run high enough up the racing order, to qualify for the next stage. When you use a continue, the time is reset but your position is not, making it relatively easy to complete a stage after coming close with one credit.

Big Striker

Big Striker

Arcade - Released - 1992

The game view is isometric, with scrolling in all directions and field oriented horizontally. Playability remembers some previous games, but there are also some innovations, including using a third button to make fake to avoid opponent markers. With the first button in the possession of the ball, passes to the comrades: according to the pressure time you can decide the height and length of the passage itself; it is also possible to make flight passes; during non-possession the ball is slipped in order to steal the ball to the opponent. With the second button, if you are away from the opposing goal, you kick the ball long and high as if you want to sweep it away from the area, while in the proximity of the opponent's penalty area an angle can be made into an angle; If you use that button on a high ball or bounce you make a first shot that varies depending on the height of the ball from the ground (inverted, semi-kicked, shot before, head-to-head). With the third button in possession of the ball you make a fake (bicycle, cuauhtemiña or double step) making the player at that moment invulnerable to the attacks on slipped by the opponents; it should be noted that after performing a fake time it is necessary to make a new one. When you are near the opposing area below, you will see a side view of your own bench with the teammates who encourage the team; if at that time it is located on one of the two bands, the bench on the bench has the word "centering", thus proposing to the player to make a cross in the area. The selectable teams are eight and the levels are seven. As a cliché for time games there are no reserve divisions. Different meteorological situations such as rain show up.

Bio Senshi Dan: Increaser Tono Tatakai

Bio Senshi Dan: Increaser Tono Tatakai

Nintendo Entertainment System - Released - September 22, 1987

The year is 2081. The Earth has become a devastated planet, overrun by monsters, controlled by a mysterious entity known as Increaser. The only hope to save the beloved Earth lies with you, a young warrior named Dan. You are sent in a time machine to the year 1999, when the monster invasion was beginning. Your task is to find your way through monster-infested labyrinths and to defeat the Increaser – whatever he (or it) is. The game is an action platformer with more emphasis on exploration than on "jump & run" gameplay. You don't die immediately if a monster touches you, but have a life bar that gets gradually depleted as you are hit. Defeated enemies bring you energy points, which you can spend to buy upgrades. You start with a sword, but later obtain other weapons as well. The game's structure is not entirely linear; many areas have different doors leading to different places. Bashi Bazook: Morphoid Masher was going to be the North American name, but it was never released. The idea fell through due to its similarity to Xexyz and the game remained in Japan. However, the game was completed, and ROMs of the game are widely circulated on the Internet.

Bishoujo Janshi Suchie-Pai

Bishoujo Janshi Suchie-Pai

Super Nintendo Entertainment System - Released - July 30, 1993

At the Game Center "You&Me", clerk Misaki Kyoko is a beginner of mahjong. However, with the Suchie pendant, developed by her father, she transforms into a "Suchie-Pai" a professional skilled mahjong fighter. Fight today for love, justice and peace!

Blue Print

Blue Print

Arcade - Released - 1982

Your girlfriend Daisy is in trouble! Ollie Org is chasing her across the top of the screen, and you need to come to the rescue. To stop Ollie before time runs out, you need to construct a machine. The blue print for the machine is at the bottom of the screen, so all you need to do is locate the parts which are hidden in the numerous houses in a maze like town. When you locate a part, drag it back and place it on the blue print. When all parts have been located, press the start button and the machine is ready to go! To make your task more difficult, there are several obstacles that get in the way. If you enter a house which doesn't contain a part, you will instead be stuck with a bomb. You will need to hurry and diffuse any bombs in the bomb pit before they explode! From time to time, a flower pot will fall from above and then hop off the screen. Get hit by a flower pot, and you lose a life. You also need to be careful of Fuzzy Wuzzy, who wanders around the neighborhood randomly. An encounter with Fuzzy Wuzzy will also be deadly! Hiding in the bomb pit is Sneaky Pete; while he isn't deadly, he will occasionally appear and press the start button before your machine is complete. If this happens, you will need to drag Pete back to the bomb pit and reassemble all of the machine parts.

Bombs Away (Prototype)

Arcade - Released - 1988

A vertical scrolling shooter developed by Jaleco in 1988.

BRAHMA Force: The Assault on Beltlogger 9

BRAHMA Force: The Assault on Beltlogger 9

Sony Playstation - Released - March 31, 1997

BRAHMA Force: The Assault on Beltlogger 9 challenges players to get inside a Bipedal Robotic Assault Heavy Mechanized Armor vehicle and blast their way through 22 levels in order to defend mankind. Players will experience a number of environments ranging from docking areas and residential zones to prisons and the heart of the space station itself. Beltlogger 9, a space station on the edge of a deadly black hole, has lost contact with command. An inspection team has been sent in to investigate the incident. As the vessels drop towards the unresponding space station, a host of strange incidents occur. As a member of the rescue crew, you'll find and equip your mechanized robot with up to 18 different weapons including lasers, machine guns, missiles, and powerful rocket launchers. Find optional units like infra-red vision and power enhancement units tucked away in hidden areas. The game features a versatile first-person engine allowing players to jump over obstacles and enemies.

Brawl Brothers

Brawl Brothers

Super Nintendo Entertainment System - Released - December 22, 1992

The Brawl Brothers are two guys, not actually brothers, named Rick and Doug (or, Hack and Slash, respectively) who run a self-defense gym in Bayside City. Three of the gym's best fighters are also characters in this game: there is Lord J., a karate and judo master; Kazan, a ninja; and Wendy, a pro wrestler. You choose which two characters you want to control, and Dieter, the psycho bad guy who's got his secret Air Fortress outside the city, kidnaps the other three. Dieter wants these fighters so he can clone them and develop his own army for evil purposes, and it is up to whatever two characters you choose to fight your way through these clones to reach Dieter.

Break In

Break In

Microsoft MSX - 1987

You have to prevent a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. Some bricks are protecting a key that open the wall to the next level. With this key collected, the player goes to the next level, where another pattern of bricks protecting one more key appears.

Builder's Block

Builder's Block

Sony Playstation - Released - July 12, 2000

Builder's Block is a puzzle game in which you must construct buildings and then eliminate them for points. Although a certain color can only eliminate itself, the object of this game is to match colored blocks together to form buildings. Once you have made a building, you can eliminate it by shooting a block on the corner of it. The larger the building, the more benefits you'll reap when you destroy it! The game can be played three different ways: Puzzle mode, Battle mode, and Arcade mode. In the Puzzle mode, you must travel to one of seven different courses and construct specific size buildings. You must not destroy the buildings in this mode. The object is to build cities for the specific course or region you're in and make the cities grow.

Butasan

Butasan

Arcade - Released - December 1, 1987

Butasan (ぶたさん) (also known as Mr. Pig and Pig and Bombers) is a 1987 arcade game developed by NMK and Jaleco. The player controls a pig and the aim of the game is to blow up other pigs by throwing bombs at them. The bombs are randomly spawned across the map and can be picked up and thrown at the other pigs. The bombs are given a number between 5 and 30; when the bomb is thrown it takes that number of seconds to explode. Bombs which directly hit pigs explode on contact. Various power ups are available throughout the game such as gas that makes all other characters fall asleep. A bonus sub-game involves random pigs popping out of holes, and the player must knock them back down the hole with their own pig, in a similar mode of gameplay to Whack-a-mole.

Chameleon

Chameleon

Arcade - Released - 1983

A colorful platform game where the player controls a chameleon that loves eating eggs produced by the antagonist, who is a giant hen. There are also other chickens to contend with, which can kill you if they touch any part of your body aside from your tongue, which can kill them. Also there are bombs you can use to kill chickens as well.

Check Man

Check Man

Arcade - Released - 1982

You control a man who must walk over blocks to get the time bombs. The screen is broken up into 14 x 13 tiles or checks. When the player passes over the tiles, they disappear so each tile can only be walked over once per level. Some tiles are taken up by skull and crossbones which kill the player if walked into. The skulls turn to time bombs one at a time and the player must walk over them to defuse them before they explode. They must avoid the skulls and make sure they do not block off a possible future route by circling it. Some tiles are also flags which can be collected for bonus points. When all skulls have turned to bombs and been defused, the level is complete and begins again at a harder level. As the game develops, stomping boots are introduced that move around the playing area. These are also deadly to the player.

Cheesy

Cheesy

Sony Playstation - Released - November 15, 1996

It has mine carts rattling past experimental monster lunatics on chilli fire-breathing chilli peppers stepping on dangerous blobs of... er... Danger with power hungry evil no holds barred super intense dangerous blobs oh done that and scientist, one, very nasty. And Cheesy. A mouse. Right in the middle. The game Cheesy stars a mouse that has been captured by a mad scientist and locked in a cage. Being denied his freedom he waits for his oportunity to escape. One day a minature alien UFO comes flying along and bumps into the cage, hence knocking it over and allowing Cheesy to escape. That is where you come in. You control Cheesy the mouse, who must gather all the ingredients of a teleportation spell to escape the castle. Along the way Cheesy aquires a gun and can blast his enemies Contra style, as well as stomping them on the noggin. He must jump over flaming bunsen burners, spilled chemicals, avoid nasties like spiders, flying creatures and giant rolling eyeballs (science experiments gone wrong). The levels include action platforming, a mine cart ride, being chased by a UFO in the library, a flying dragon; leaf surfing in the sewer, being squashed in the kitchen, escaping the creatures in the lab, riding on top of the UFO while dodging objects(way cool!), to climbing up a fiery furnace. Some boses include a giant spider, a steaming tea pot (tea time anyone?), a fire breathing dragon, to Mr. Chem the mad scientist himself. This is not just your cute typical mascot game, it is a very challenging game with a variety of levels, perspectives, good graphics, movie like story between levels, old school gameplay, excellent music, and of course good control. Give Cheesy a chance, help him collect the cheese and escape the castle, to reaveal a shocking ending, does Cheesy really escape or does he get caught in a mousetrap? Find out get the game!!!

Chimera Beast

Arcade - Unreleased - 1993

Chimera Beast takes place on a planet which is described as distant and Earth-like. The planet is overrun by animals known as eaters, capable of eating other creatures and acquiring their abilities or characteristics. The player controls one of these eaters and progresses through the game by means of the Food chain, consuming microscopic organisms in the first stage, fish in the second, and so on. There are two possible endings: one in which the player is able to stop the eaters from escaping the planet, and one in which the eaters do escape and, we are told, will eventually make their way to Earth. The chief innovation of Chimera Beast is its power-up system; The eater enhances itself by eating other creatures and assuming their abilities and defenses. Consuming a crustacean might give the player's eater a hard protective shell, for example, while an insectoid creature might offer a poisonous tail instead. The game even includes the ability to use cancer as a weapon.

Choplifter

Choplifter

Nintendo Entertainment System - Released - June 26, 1986

In Choplifter, the player assumes the role of a combat helicopter pilot. The player attempts to save hostages being held in prisoner of war camps in territory ruled by the evil Bungeling Empire. The player must collect the hostages and transport them safely to the nearby friendly base, all the while fighting off hostile tanks and other enemy combatants. According to the back story, the helicopter parts were smuggled into the country described as "mail sorting equipment." In 1986, ports of the arcade version back to home versions were developed for the Nintendo Entertainment System and Sega Master System. These versions include some game play and scoring changes of their own, but use the environments, music, and approximate score play of the arcade remake.

Cisco Heat

Cisco Heat

Arcade - Released - 1990

In this racing game, the players get to race in police cars instead of the usual racing cars driven by speed freaks (like in the Crazy Cars series). Break the law instead of upholding it, while racing through the streets of San Francisco (Cisco for short, hence the name). Take in the Golden gate Bridge, China Town and the Twin Peaks. Avoid collisions with trams, other cars (driven by annoying citizens), buildings and road blockades etc., while trying to reach the next checkpoint before the time runs out! Use your horn to alert other road-users of your presence.

City Connection

City Connection

Nintendo Entertainment System - Released - May 1, 1988

Your mission: Race your speed demon car from New York to Tokyo in record time. With the cops and the enemy on your tail. They ambush you at every turn, pushing you off the road, leaping into your path. You outsmart them, firing an arsenal of oil cans you've collected in the road, knocking them out and racking up more points. Cover every stretch of the highway in order to hit the next city. You can make it. Or can you?

City Connection

City Connection

Microsoft MSX - Released - 1986

In City Connection you must drive along on roads, painting them a different color. When you have all the roads painted, you go on to the next level. Cops are frequent along the roads, but oil cans will quickly stop them in their tracks. Avoid cats and spikes, and collect balloons to warp to further levels.

Cruisin

Cruisin

Arcade - Released - 1985

In Cruisin you must drive along on roads, painting them a different color. When you have all the roads painted, you go on to the next level. Cops are frequent along the roads, but oil cans will quickly stop them in their tracks. Avoid cats and spikes, and collect balloons to warp to further levels.

Cybattler

Cybattler

Arcade - Released - April 1, 1993

Cybattler is a up-scrolling shoot 'em up game where you take control of the mecha CYX-0017 BLANCHE that can shoot and slash with its plasma sword in all direction in a space themed environment. As you make progress you have to fight of various space crafts in varying sizes, other mechas and bosses. As well as evading destructible rocks.

Cyberball

Cyberball

Nintendo Entertainment System - Released - 1991

Cyberball is football of the future, a game played by cyborg robots whose goal is to outmaim, as well as outscore, their opponents. But when the smoke clears, and the battlefield is swept clean of severed limbs, Cyberball demands more talent, strategy and sheer guts than any ordinary video game football title you've ever played. Featuring 5 levels of play: play as a rookie, then power your way through 4 advanced levels. Over 100 offensive plays: keep 12 defensive formations honest. Choice of 4 teams, each with unique strengths and weaknesses.

D-Day

D-Day

Microsoft MSX - 1984

You are in control of a battleship. You have to shoot enemy ships and destroy enemy bunkers while avoiding enemy fighters.

D-day (Jaleco)

D-day (Jaleco)

Arcade - 1984

D-Day was produced by Jaleco in 1984. A vertical shooter from Jaleco where you control a battleship that moves on the ocean.

Denjirou Sensei no Fushigi na Jikkenshitsu

Denjirou Sensei no Fushigi na Jikkenshitsu

Nintendo DS - Released - July 17, 2008

Denjirou Sensei no Fushigi na Jikkenshitsu is an Adventure game, developed and published by Jaleco Entertainment, which was released in Japan in 2008.

Desert War

Desert War

Arcade - Released - 1995

A vertically scrolling helicopter battle game where the mission is to rescue the prisoners of war from enemy battlefields.

Dingo

Arcade - Released - 1983

Big Ted the koala is so fond of fruit that he has cultivated an enormous melon patch in the jungle. But unfortunately the patch has been invaded by a pack of evil dingoes that love nothing more than stomping on poor Ted's melons and creating a lot of havoc in the process. Big Ted has to harvest the fruit as fast as he can to save them from the invading marauders.

Dirty Racing

Dirty Racing

Nintendo Game Boy - Released - January 8, 1993

Top-down racing game with anime-inspired character designs.

Dragon Seeds

Dragon Seeds

Sony Playstation - Released - September 30, 1998

Enter the world of Dragon Seeds! As a Dragonsage you will need to genetically engineer, and train (essentially "ranch") your dragons for armed combat. Plus, you can use memory card data from any game to create high powered dragons. Dragon Seeds features a simple, RPG-like battle interface, tons of weapons and shields, and a two-player mode.

Dream 9 Final

Arcade - Released - 1992

Dream 9 Final is a casino game published in 1992 by Excellent System, re-edited in 1993 by Jaleco.

Dream Audition

Dream Audition

Sony Playstation 2 - Released - August 3, 2000

Dream Audition is an Action game, developed and published by Jaleco Entertainment, which was released in Japan in 2000.

Dream Audition 2

Dream Audition 2

Sony Playstation 2 - Released - December 14, 2000

Dream Audition 2 is an music game, published by Jaleco Entertainment, which was released in Japan in 2000.

Druid: Kyoufu no Tobira

Druid: Kyoufu no Tobira

Nintendo Famicom Disk System - Released - March 3, 1988

Druid is an action game inspired by the arcade hit Gauntlet. As the eponymous hero, your job is to destroy four magic skulls hidden over eight levels. The game is presented in a top-down view. The druid walks around the terrain seeking out the staircase that leads to the next level. On the way, he is harassed by hordes of monsters that come out of every direction and attack him, decreasing his health. To defend himself, the druid can use the spells of water, fire or electricity to toss projectiles. However, these magical weapons have limited ammo. The druid also has three other magical spells at his disposal - an invisibility spell which prevents the monsters from automatically approaching him, a golem spell which summons a helpful golem (which can be controlled by a second player), and a skull spell which destroys all on-screen enemies. The druid also carries around keys which open locked doors. But all these have very limited supplies. On his way, the druid finds many shops. Each such shop contains some keys or charges for the druid's spells, but the druid can only pick one item from each shop. The druid can also come across a pentagram on the ground which will restore his lost health.

Dynamic Shoot Kyousou

Dynamic Shoot Kyousou

Arcade - Released - 1988

Dynamic Shooting is an arcade sports game by Jaleco in 1988. Take up the role as a goal-hungry striker. Run through defenders and shoot past the goalie to score goals. This game use the likeness of a famous player for the 4 selectable characters. Michel Platini - France Roberto Baggio - Italy Ruud Gullit - Netherlands Diego Maradona - Argentina

E.D.F. Earth Defense Force

E.D.F. Earth Defense Force

Arcade - Released - 1991

The graphics will dazzle you, the speed will astound you... but if you don't think fast and shoot faster, you won't have a chance against the alien firestorm. Because in EARTH DEFENSE FORCE, the best defense is always a great offense. So get ready to hit first and hit fast!

Earth Defense Force

Earth Defense Force

Super Nintendo Entertainment System - Released - October 25, 1991

A SUPER SAGA OF 23RD CENTURY SATELLITE WARFARE! The graphics will dozzle you, the speed will astound you... but if you don't think fast and shoot faster, you won't have a chance against the alien firestorm. Because in EARTH DEFENSE FORCE, the best defense is always a great offense. So get ready to hit first and hit fast in the hardest-hitting adventure to hit the Super NES screen!

Esper Boukentai

Esper Boukentai

Nintendo Entertainment System - Released - October 13, 1987

Esper Boukentai is an exploration game which uses Jaleco's arcade game Psychic 5 as the basis for the story and the cast of characters which you use throughout the game. Each character possesses different attributes, including their jumping ability, their ability to hover in mid-air, and their strength. As in the arcade, some characters must be rescued in order to make them playable. This game boasts over 50 household items which serve as animated enemies throughout each level.

Exerion

Exerion

Nintendo Entertainment System - Released - February 11, 1985

This is a shoot-em-up game with parallax effects in the background. It does have a simulation of inertia in the control of the ship. There are dozens of enemies and two types of shooting: slow and fast. Two weapon systems: one slow double-shot cannon and one fast single-shot cannon. With each enemy hit by the slow cannon you get one shot added to the fast cannon ammunition supply. A challenge stage follows each stage in which you can build up your fast-shot bullet supply.

Exerion

Exerion

Arcade - Released - 1983

This is a shoot-em-up game with parallax effects in the background. It does have a simulation of inertia in the control of the ship. There are dozens of enemies and two types of shooting: slow and fast. Two weapon systems: one slow double-shot cannon and one fast single-shot cannon. With each enemy hit by the slow cannon you get one shot added to the fast cannon ammunition supply. A challenge stage follows each stage in which you can build up your fast-shot bullet supply.

F1 Grand Prix Star II

F1 Grand Prix Star II

Arcade - Released - 1993

F1 Grand Prix Star II is a racing/driving video game for Arcade, created and published by Jaleco in 1993. it is the sequel to their 1991 game Grand Prix Star.

F-1 Super Battle

F-1 Super Battle

Arcade - Released - 1994

F-1 Super Battle was produced by Jaleco in 1994. COlorful F-1 racing game made by Jaleco around 1994. Choose between 3 race courses: Belgium , France , USA. Belgium is the hardest track while the USA is the easiest. Race against 7 other cars as you try to reach each checkpoint on your way to completing 3 laps. Face challenges such as hair pin turns and rain. F-1 Super Battle is basically a Grand Prix Star game in all but name and system board.

Field Combat

Field Combat

Arcade - Released - 1985

Players are assigned the role as the field commander of the blue colored forces who are in a battle against the red colored forces. Players take control of the Genesis, a flying saucer shaped craft, that can fire missiles, capture enemy units with a tractor beam, and deploy allied units onto the field. The game's battlefield is viewed from a top down perspective. The Genesis has a target reticle that is always placed a certain distance in front of the craft. Players have to maneuver this cross-hair over any target they want to shoot or capture. The Genesis can also deploy up to six allied units at any one time to help out on the battlefield. Deployable units include soldiers, Hel-99A (tanks), FL-880 (mobile cannons), Kieths (mechanized infantry), and Louis (copters). The enemy's forces also consist of the same units, and both the Genesis and the enemy's Flying Crane craft can abduct enemy forces and add them to their side. At the end of each battlefield is an exit that is defended by enemy turrets which most be destroyed in order to leave the battlefield. The game contains six distinct battlefields that loop back to the beginning when conquered, however the enemies will be more numerous and aggressive on the second time around.

Field Combat

Field Combat

Nintendo Entertainment System - Released - July 9, 1985

Field Combat is a 1985 video game in which the player fights as a single commanding officer in a generic futuristic battlefield. The Family Computer version of Field Combat was later released for the Wii's Virtual Console service exclusively in Japan on June 12, 2007. The object of the game is to make it all the way to the end of the battlefield using the Genesis; a warship that can fire off missiles. While the player controls the blue forces, the player must defeat the Red forces without dying in the process by either avoiding or shooting helicopters, infantrymen, and tanks. An interesting characteristic of the game is that it is possible to ask for reinforcements from an army, which the player possesses, by pressing both the A and B buttons at the same time. Whenever the player runs out of units to aid him in battle, he can use his special weapon to "absorb" the enemies and add them to his army. The game used Richard Wagner's Ride of the Valkyries as its background music. There is also an enemy UFO like spaceship that, when in battlefield, attempts to grab and escape with a player friendly unit (if there is any on the battlefield).It will also engage into air-to-air battle with a friendly helicopter (if there is any).

Formation Z

Formation Z

Nintendo Entertainment System - Released - April 4, 1985

Taking place in the year 2701, the player controls a robot which can transform into an aero fighter on a mission to stop an alien super weapon from reaching the Earth. The robot may move forwards, backwards and jump, and the aero fighter may travel anywhere on screen but has limited fuel in which to do so. A combination of the two must be used to avoid obstacles, as well as to destroy any on-screen enemies for extra points.

Fortified Zone

Fortified Zone

Nintendo Game Boy - Released - February 26, 1991

He has the offense. She has the defense. Together they have a chance, in the ... FORTIFIED ZONE - He has the guts. She has the guile. - But in battle, you're on your own. - Blast through the front lines. - Blow their artillery away. - It takes teamwork to win in the Fortified Zone. Fortified Zone was ahead of its time in allowing the player to switch between characters during game play. Each character has their own strengths and weaknesses: Masato (the male mercenary) uses all the special weapons, but cannot jump. Mizuki (the female mercenary) can jump, but cannot use the special weapons. A top-down shoot-'em-up, the game had four multi-room levels, titled 'Field', 'Jungle', 'Caves' and 'Complex'. At the end of each level the player faces a 'boss' character: a cannon installation, a supertank, a dragon, a bulldozer and a large assault vehicle as the final boss. Items that can be picked up in gameplay include medical packs, flamethrowers, hand grenades, rocket launchers, 3-way machine guns and chain guns.

Fuuun Shourin Ken

Fuuun Shourin Ken

Nintendo Famicom Disk System - Released - April 17, 1987

In Fuuun Shourin Ken, you control a rising martial artist who strives to defeat other great fighters. To do so, you must utilize a wide array of attacks to defeat your opponent before they knock you out first. You will compete in six different scenes against 13 different opponents. The game follows in the vein of Yie Ar Kung-Fu, and predates the original Street Fighter by only a couple of months. It features similar concepts such as a distinction between punch and kick attacks, relative directions, and a health bar for each fighter, depicted as a series of paper fans.

Fuuun Shourin Ken: Ankoku no Maou

Fuuun Shourin Ken: Ankoku no Maou

Nintendo Famicom Disk System - Released - April 22, 1988

Fuuun Shourin Ken: Ankoku no Maou is the sequel to Fuuun Shourin Ken, which was published almost exactly one year prior. Like its predecessor, it features concepts such as a distinction between punch and kick attacks, relative directions, and a health bar for each fighter. Ankoku no Maou combined the one on one fighting aspect of the game with a visual novel presentation that allowed you to select your next opponent. It also altered the control scheme to something slightly more conventional. All punch attacks are performed with B button while all kick attacks are performed with A button. Pressing both buttons allowed for special actions like leaps and jumping attacks, and blocking was performed by pressing up on the control pad. In addition to all this, the game also supported the Famicom 3-D System which enabled players to perceive depth in the game by wearing a specially designed headset which placed shutters over either eye extremely rapidly.

Game Tengoku: The Game Paradise!

Game Tengoku: The Game Paradise!

Sega Saturn - Released - June 6, 1997

Game Tengoku is a conversion of the coin-op game of the same name. The game is a vertical scrolling comical shooter similar to Konami's Parodius series and Hudson's Star Parodier.

Ganbare Jajamaru Saisho wa Goo

Arcade - Released - 1990

Ganbare Jajamaru Saisho wa Goo (Ganbare Jajamaru Hop Step & Jump) is a strange little fighting game released by Jaleco in 1990.

Ganso JaJaMaru-kun

Ganso JaJaMaru-kun

WonderSwan - Released - April 15, 1999

Ganso Jajamaru-kun is a remake of the NES platformer Ninja Jajamaru-kun. It includes new levels and bosses that stretch the gameplay in novel ways. Lord Namazu Dayuu has kidnapped Jajamaru-kun's beloved Princess Sakura. This piratical lord is no laughing matter, despite his sadistically gleeful disposition, he possess an army of creatures drawn from Japanese folklore to prevent you from reuniting with your princess ever again.

Ginga NinkyouDen

Ginga NinkyouDen

Arcade - Released - 1987

Ginga NinkyouDen was produced by Jaleco in 1987. Fight through enemies to rescue your kidnapped girlfriend.

Goal!

Goal!

Nintendo Game Boy - Released - July 23, 1993

IT'S A WHOLE NEW WORLD OF SOCCER ACTION! The shots. The passes. Sharp graphics and sophisticated strategies. If you're goal is to beat the best in the world at their own game, get into GOAL! for Game Boy. And get ready for the challenge of your life! - Super competition: choose from international field of 16 teams - 3 super modes: Match Play (1-or-2- player), Super Cup (1-player in round-robin tournament), and Penalty Kick Shootout - 3 super perspectives, including a full field view that shows the positions of all players - Super moves... kick, block, head, bicycle kick, pass, or steal - Super strategy: choose from 4 defensive formations

Goal!

Goal!

Super Nintendo Entertainment System - Released - April 24, 1992

Goal! is a soccer game featuring an Exhibition mode and a Super Cup mode. In the Exhibition mode the player gets to choose from 24 different international teams and play the computer or another player in a single soccer match. The Super Cup mode lets the player select a team and play against the three other teams in the group on their road to winning the Super Cup. Before a soccer game starts, players get to choose a formation and set the game options. Options include turning on or off offsides, fouls, radar (a minimap showing where the players are positioned on the field), and whether to make the goal kick automatic or not. Players can also set the amount of time the each half of the game will last from as low as 1 minute to all the way up to 45 minutes.

Goal!

Goal!

Nintendo Entertainment System - Released - December 22, 1988

The game has four modes: World Cup, Tournament, Shoot Competition, and Vs. Mode. The object of the game is the same as in real football; one team must score more goals than the other to win.

Goal! Two

Goal! Two

Nintendo Entertainment System - Released - November 1, 1992

Get ready for the ultimate rematch! It's too real! Too fast! Too good to be anything less than the best soccer game ever created for the NES! It's GOAL! TWO, the long-awaited sequel to the original title that set the standard for world class soccer simulation. It's living proof that you can never get too much of a great thing!

Goblin Commander: Unleash the Horde

Goblin Commander: Unleash the Horde

Sony Playstation 2 - Released - November 11, 2003

Set in a fantasy world, the story follows the tale of a civil war between goblin clans after their creator and master is killed. The gameplay is a combination of real-time strategy and light action where players gather resources and build up their horde of goblins while also being able to take direct control of certain units.

Goblin Commander: Unleash the Horde

Goblin Commander: Unleash the Horde

Microsoft Xbox - Released - November 11, 2003

Set in a fantasy world, the story follows the tale of a civil war between goblin clans after their creator and master is killed. The gameplay is a combination of real-time strategy and light action where players gather resources and build up their horde of goblins while also being able to take direct control of certain units.

Grand Prix Star

Grand Prix Star

Arcade - Released - 1991

Grand Prix Star is a Racing game with great graphics for the time, developed and published by Jaleco Entertainment, which was released in 1991.

Grasspin

Arcade - 1983

Grasspin is an Action game, developed and published by Jaleco Entertainment, which was released in Japan in 1983

Gratia: Second Earth

Gratia: Second Earth

Arcade - Released - 1996

Gratia offers a particular perspective where the ground fills the entire screen. This graphic bias is important, since your ship has, in addition to the primary fire, an air-ground laser. This air-to-air / air-to-ground armament, all in all very classic, is here highlighted: there are permanently on all the screen two types of enemies for which it is necessary to use two different types of weapons. The game is rather enjoyable to play without reaching peaks, and will probably appeal to lovers of Darius which it is quite clearly inspired. His great strength however is his graphics: once past the surprise of this visualization "scroll-side with ground above", we find ourselves in front of a game with colorful decorations, fine and varied sprites, and some well felt zoom effects. No complaints on this point, it's all good. A good game, certainly not very relaxing, but enjoyable, at least to admire all the scenery.

GT 24

GT 24

Sega Saturn - Released - May 28, 1998

GT24 is an arcade-style racing game and a modified port of the 1996 arcade game Super GT 24h. It features one new track for a total of three in both regular and reverse configurations, two new vehicles for a total of six, and five different pit crews. Three game modes are included: Time Trial, Grand Prix, and a 24-hour Endurance race mode (which can be configured as 12, 24, or 48 minutes real time) that includes a full day/night cycle that changes as the race progresses.

GUNbare! Game Tengoku: The Game Paradise 2

GUNbare! Game Tengoku: The Game Paradise 2

Sony Playstation - Released - March 19, 1998

The evil scientist Genius Yamada is trying to take over the world of video games. Yuki Ito, part-time bunny girl at the "You and Me" arcade, enlists the help of a variety of Jaleco game characters to travel through the game world and put a stop to his nefarious plans. The playable characters include: Jeynus Starmine, pilot of the Fighter-EX from Exerion Seria, pilot of the ship from Plus Alpha Pig, from Okkotoshi Puzzle Tonjan!? Z-DYNE MK II, the successor to the mech from Formation Z Miki and Misato, two young girls piloting the radar ship Genesis 3 from Field Combat Sakura, the younger sister of Momoko from Momoko 120% Clairs, a young girl driving the car from City Connection The game itself is a comical scrolling shooter reminiscent of Konami's Parodius series. The most unique aspect of the game is its two-player mode, in which one player uses a regular controller and plays the game as a regular shooter, and the other player uses a Guncon and plays the game as a light-gun shooter.

Gunbird

Gunbird

Arcade - Released - 1994

Gunbird is a vertically scrolling shoot 'em up developed by Psikyo. It hit the Japanese arcade in 1994 and was followed by a Japanese release to the Saturn and the Playstation in the following year. The game is set in a fantasy setting with steampunk elements. Lush forests and medieval castles meet steam trains and mech robots. Instead of piloting the genre-traditional space ships, Gunbird lets the player chose between five different characters (Ash, Marion, Valnus, Yuan Nang and Tetsu) who traverse the game world on broomstick, jet packs and pedal-powered helicopters on a quest to find the pieces of a magic mirror across seven stages. Unorthodox vehicles aside, the gameplay follows traditional genre standards. The main goal is to dodge all bullets that fill the screen while collecting power-ups to make the character stronger. Gunbird features one power-up that incrementally increases the firepower of the standard weapon (P-items) as well as additional ammo for the screen-clearing special ability (B-items). Standard weapon and special ability differ from character to character. Where some characters excel in high firepower in a straight line others allow for a wider spread of bullets or additional homing missiles.

Gunfright

Gunfright

Microsoft MSX - Released - 1985

The player takes the part of the "meanest and fastest Gun Totin'Bunch of Rootin' Tootin' Gun Slingers which ever did hit the Wild West", Sheriff Quickdraw. In the beginning of the game in a first person view the player has to be quick on the draw to shoot bags of money that fall down the screen, to collect a "bounty" that will be used to buy supplies and cover possible fines during the game. The main game then takes place in an isometric scrolling play-field that is similar to previous Ultimate Filmation titles. The objective is to collect a bounty by finding and eliminating wanted criminals that are harassing the town. Innocent bystanders will point to the direction of the criminal, shooting them will result in a fine reducing your score. A horse can be obtained to speed up the chase. Once the wanted criminal is encountered, the game again switches to a first person cross hair view, where the first to draw will be the winner. Taking out the criminal will give you a reward that helps you with future expenditures as the cost of ammo and horses changes as the game goes along. Your final tally will become your score at the game's end.

HammerLock Wrestling

HammerLock Wrestling

Super Nintendo Entertainment System - Released - September 30, 1994

Plug in Hammerlock and get a look at in-your-face, action-packed wrestling like you've never seen it before: up close. How close? Jaleco's exclusive ringside perspective brings the action right under your eyelids. In addition to the main screen, you get two ringside screens. See your opponent's hand pull back for a punch so you can time your dodge perfectly. Then watch the close-up screen explode to twice its regular size as you grab his legs and throw him into a spine splintering suplex. See it all like it's just inches away - closer than you've ever seen it before. - 12 wrestlers and over 60 joint-wrenching moves! - Up to 4 players can compete in tag team matches AT THE SAME TIME! - Tournament, tag team, and exhibition matches for a wide variety of fun. - Different arenas, out-of-the-ring fighting, referee calls, and all the other thrills of a real wrestling match!

Hayaoshi Quiz Ouza Ketteisen: The King Of Quiz

Arcade - Released - 1993

A 3 player Quiz game in Japanese.

Hayaoshi Quiz: Ouza Ketteisen

Hayaoshi Quiz: Ouza Ketteisen

Nintendo Game Boy - Released - July 31, 1998

A quiz game with some neat features. For instance, at the title screen, press Up, Up, Left, Left, A, B, Down, Start. A new option will appear.

Hero Shuugou!! Pinball Party

Hero Shuugou!! Pinball Party

Nintendo Game Boy - Released - January 12, 1990

Hero Shuugou!! Pinball Party is an Action game, published by Jaleco Entertainment, which was released in Japan in 1990.

Hoops

Hoops

Nintendo Entertainment System - Released - November 22, 1988

Gym rats, beware! HOOPS takes you out to the asphault, where basketball is a half-court game of fast hands, faster moves and slam-jam-thank-you-Sam dunks! The legends of the Playground are all here: Mr. Doc, Jammer, Legs, Bomber, Wiz, eight players in all. You can pit them one-on-one or two-on-two. You pick the court - Eastern or Western - and you pick the rules, too. You can play against the computer or one other player. Or you can even team up with another player against the computer. You can block shots, make steals, pass off or go strong to the hoop - in fact, you control just about everything in this ultra-realistic rendition of the playground game. Except, of course, the final score. But win or lose, you know you've been in a game after you've played a game of HOOPS!

Idol Janshi Suchie-Pai II

Arcade - Released - 1994

The third installment in the Suchie-Pai series of mahjong games. More beautiful girls are ready to be your opponent in a game of strip mahjong. A girl named Shiho Katagiri has been kidnapped, and it's up to Suchie-Pai to save her. Suchie-Pai will need to beat several opponents in mahjong in order to progress. The strip scenes are animated this time. You are also joined by some of your opponents, who can transform into heroes themselves.

Idol Janshi Suchie-Pai II Limited

Idol Janshi Suchie-Pai II Limited

Sony Playstation - Released - September 20, 1996

Idol Janshi Suchie-Pai is a series of mahjong video games that have been released on a variety of systems including arcade, PC, and video game consoles. The first game in the series was on the Super Famicom in 1993 as Bishoujo Janshi Suchie-Pai and was renamed Idol Janshi Suchi-Pai for its subsequent releases. This game is notable for Kenichi Sonoda doing the character designs. There is also an anime OVA that is based on the game. Once every century, the legendary mahjong dials called the "Legendary Pai" show themselves to the world, and if you collect them all it will grant you any wish. They show up in the form of evil monsters and you must defeat all 10 to obtain this chance. So, a Bunny Alien, A Maid-Dominatrix, A Cyborg, A girl form the world of magic and a transforming super hero all must fight these monsters along with themselves to grant the wish that they want to come true. Idol Janshi Suchie-Pai II Limited is the sequel to Idol Janshi Suchie Pai and is also a conversion of an arcade machine (this time of the year 1994) and is a *Mahjong game with censored art (many are replaced with just swimsuit shots). The main characters that can be choose in the story mode are 4. This was the second Suchie-Pai game to appear on the Playstation. It was supposed to come out at the same time as the uncensored Saturn version but came out several months later. For a "family" machine, it still had the stripping scenes as scene on the Saturn version. However, the scenes did not show any nudity. Most of the scenes were the same with minor changes except for Yuki. In the Saturn version, her scene took place in the classroom. But in this version, it took place in the gym. This time there is an autoplay feature. Suchie-Pai series' best feature Hisatsu Suchie Stick!! When in tenpai situation (just 1 more correct tile to win), You can use special attack (requires 1 Suchie Stick item) to win instantly. The tile you need just pops up and you win. Instead of the story mode the game also featured the Free taisen (VS) mode character selection; In this mode the player can select/fight character unavailable from scenario mode and starts with 1 of each special attack items. The CD2 features the vs mode, an unlockable mode and interview with one of the voice actress. The CD3 features 2 interviews with other 2 voice actress and the CG Gallery that can be view playing the story mode in CD1 and saving in a memory card. There is also a "special pack" of this game (same catalogue number) which comes in a cardboard slipcase and includes a 1997 calendar.

Idol Janshi Suchie-Pai III

Idol Janshi Suchie-Pai III

Sega Naomi - Released - 1999

Idol Janshi Suchie-Pai III is a mahjong game developed by Jaleco for the Sega NAOMI arcade platform. It is part of Jaleco's long-running Idol Janshi Suchie-Pai series of games. The game also saw releases on the PC, PlayStation Portable and Nintendo DS

Idol Janshi Suchie-Pai Limited

Idol Janshi Suchie-Pai Limited

Sony Playstation - Released - March 24, 1995

Idol Janshi Suchie-Pai Limited is an arcade follow-up to the Super Famicom game Bishōjo Janshi Suchie-Pai that was later ported to several home systems. Like the original, it features Misaki Kyoko's alter ego, the super heroine Suchie-Pai, as she plays mahjong against various young, attractive female opponents. However, this game contains stripping. The PlayStation version is a censored port and doesn't feature the adult content.

Idol Janshi Suchie-Pai Special

Idol Janshi Suchie-Pai Special

Arcade - 1993

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