Thalion Software

A Prehistoric Tale

A Prehistoric Tale

Atari ST - Released - 1990

Play the role of a time traveler whose job is to rescue dinosaur eggs from an unsafe environment so they can have a chance to evolve into mammals. Your progress will be impeded by those dinosaurs that have time to hatch. Fortunately, these beasts are afraid of mice which you can set loose in certain locations. A Prehistoric Tale is a non-scrolling 2-D platformer. Kill enemies by jumping on them. Alternately, hatched dinosaurs can be temporarily caged by jumping over them. This game is essentially a remake of Dino Eggs for the Commodore 64.

A Prehistoric Tale

A Prehistoric Tale

Commodore Amiga - Released - 1990

Play the role of a time traveler whose job is to rescue dinosaur eggs from an unsafe environment so they can have a chance to evolve into mammals. Your progress will be impeded by those dinosaurs that have time to hatch. Fortunately, these beasts are afraid of mice which you can set loose in certain locations. A Prehistoric Tale is a non-scrolling 2-D platformer. Kill enemies by jumping on them. Alternately, hatched dinosaurs can be temporarily caged by jumping over them. This game is essentially a remake of Dino Eggs for the Commodore 64.

A320 Airbus

A320 Airbus

Commodore Amiga - Released - 1991

If you want to fly a modern passenger jet then this is the sort of game for you. This is a serious simulation of flying which was developed in corporation with Lufthansa and Deutsche Airbus. The flying area includes most of Western Europe with about 80 airports. During gameplay you have to fly a specified route and navigate yourself by using the supplied map. There is also a training mode available.

A320 Airbus: Edition Europa

A320 Airbus: Edition Europa

MS-DOS - Released - 1993

If you want to fly a modern passenger jet then this is the sort of game for you. This is a serious simulation of flying which was developed in corporation with Lufthansa and Deutsche Airbus. The flying area includes most of Western Europe with about 80 airports. During gameplay you have to fly a specified route and navigate yourself by using the supplied map. There is also a training mode available.

A320 Airbus: Edition Europa

A320 Airbus: Edition Europa

Commodore Amiga - Released - 1993

If you want to fly a modern passenger jet then this is the sort of game for you. This is a serious simulation of flying which was developed in corporation with Lufthansa and Deutsche Airbus. The flying area includes most of Western Europe with about 80 airports. During gameplay you have to fly a specified route and navigate yourself by using the supplied map. There is also a training mode available.

A320 Airbus: Edition USA

A320 Airbus: Edition USA

Commodore Amiga - Released - 1993

A320 Airbus: Edition USA is the successor to A320 Airbus which focuses on a realistic simulation of flying. The main difference is a new flying area which covers the USA between the Western and Northeastern coasts with about 240 airports. Additionally the flight physics are improved. During gameplay the player has to fly specified routes and navigate himself by using the supplied map. There is also a training mode available.

A320 Airbus: Edition USA

A320 Airbus: Edition USA

Atari ST - Released - 1991

If you want to fly a modern passenger jet then this is the sort of game for you. This is a serious simulation of flying which was developed in corporation with Lufthansa and Deutsche Airbus. The flying area includes most of Western Europe with about 80 airports. During gameplay you have to fly a specified route and navigate yourself by using the supplied map. There is also a training mode available.

A320 Airbus: Edition USA

A320 Airbus: Edition USA

MS-DOS - Released - 1993

A320 Airbus: Edition USA is the successor to A320 Airbus: Edition Europa which focuses on a realistic simulation of flying. The main difference is a new flying area which covers the USA between the Western and Northeastern coasts with about 240 airports. Additionally the flight physics are improved. During gameplay the player has to fly specified routes and navigate himself by using the supplied map. There is also a training mode available.

Ambermoon

Ambermoon

Commodore Amiga - Released - 1993

Ambermoon is the second game in Thalion's never-finished Amber trilogy that was started out by Amberstar. The sequel is set more than half a century after the first game, the world of Lyramion just starting to recover from the destruction caused by the collapse of the red moon. The original protagonist is an old, dying man as the game starts out. He summons his grandchild and tells him about a vision he had, of an old friend who supposedly died more than forty years ago and warned him of a great evil rising again. He sends the youth on a quest to seek that old friend and find out what is behind that vision. Concerning gameplay, Ambermoon is similar to its predecessor. The player initially controls only the main character, having the choice between a male and a female protagonist with several portraits each, but otherwise unable to customize them at that point. During the course of the game, additional characters may be recruited in various places in Lyramion; up to six form an active party that participates in combat. All characters can train physical attributes by specific NPCs in various towns, while some can also buy, learn, and cast offensive, supportive, and healing magic spells.

Amberstar

Amberstar

Commodore Amiga - Released - 1992

A thousand years ago, a young Black Magician named Tar valiantly fought the demon lord Thornahuun, who was revealed to be his own father. However, Thornahuun managed to possess his son's soul and corrupt it. Tar declared himself Lord Tarbos and brought terror to the land of Lyramion, before being locked away in a secure prison on the world's red moon. Now, a sorcerer named Marmion is trying to release him, with the intention of spreading horror through the land. A lone adventurer from the town of Twinlake must gather thirteen pieces of a powerful artifact known as Amberstar to prevent that from happening. Amberstar is a role-playing game which uses a top-down view for overworld travel and most indoor locations, and switches to a first-person pseudo-3D perspective when exploring cities and dungeons. Initially the player creates a single protagonist with randomly assigned attributes and no class designation. During the course of the game, additional characters (up to six active party members) can be found in different cities and other locations and recruited. Some of these characters already belong to established classes and come with their own abilities. Guilds of various classes (fighter, paladin, ranger, mage, monk, and thief) can be visited, where the protagonist and his class-less companions (if any) can be promoted. Choice of classes affects attributes, character growth, imposes equipment restrictions, etc. When leveling up, characters can train in specific locations, increasing attributes of the player's choice. Enemy encounters may occur at specific points in the overworld, or by approaching a visible enemy in a dungeon. The view then switches to overhead, with the combatants displayed on a small grid next to a window graphically presenting the enemies. The fighting is turn-based and offers various defensive and offensive options, including tactical movement on the grid and 90 different spells. Although certain items must be procured and quests completed, the game is largely non-linear, and the player is free to roam the world of Lyramion from the onset. Besides traveling on foot, horses can be bought for safe crossing of shallow water, boats and rafts for sailing, and additional means of transportation as the game advances. The game features a multiple-topic conversation system with prominent NPCs, side quests to undertake, an auto-mapping feature in towns, a day-and-night cycle that may affect NPC movements and shop schedules, and usage of rations when camping to restore lost life points. Progress can be saved at any time, but there is only one save slot that is automatically overwritten.

Amberstar

Amberstar

MS-DOS - Released - January 1, 1992

A thousand years ago, a young Black Magician named Tar valiantly fought the demon lord Thornahuun, who was revealed to be his own father. However, Thornahuun managed to possess his son's soul and corrupt it. Tar declared himself Lord Tarbos and brought terror to the land of Lyramion, before being locked away in a secure prison on the world's red moon. Now, a sorcerer named Marmion is trying to release him, with the intention of spreading horror through the land. A lone adventurer from the town of Twinlake must gather thirteen pieces of a powerful artifact known as Amberstar to prevent that from happening. Amberstar is a role-playing game which uses a top-down view for overworld travel and most indoor locations, and switches to a first-person pseudo-3D perspective when exploring cities and dungeons. Initially the player creates a single protagonist with randomly assigned attributes and no class designation. During the course of the game, additional characters (up to six active party members) can be found in different cities and other locations and recruited. Some of these characters already belong to established classes and come with their own abilities. Guilds of various classes (fighter, paladin, ranger, mage, monk, and thief) can be visited, where the protagonist and his class-less companions (if any) can be promoted. Choice of classes affects attributes, character growth, imposes equipment restrictions, etc. When leveling up, characters can train in specific locations, increasing attributes of the player's choice. Enemy encounters may occur at specific points in the overworld, or by approaching a visible enemy in a dungeon. The view then switches to overhead, with the combatants displayed on a small grid next to a window graphically presenting the enemies. The fighting is turn-based and offers various defensive and offensive options, including tactical movement on the grid and 90 different spells. Although certain items must be procured and quests completed, the game is largely non-linear, and the player is free to roam the world of Lyramion from the onset. Besides traveling on foot, horses can be bought for safe crossing of shallow water, boats and rafts for sailing, and additional means of transportation as the game advances. The game features a multiple-topic conversation system with prominent NPCs, side quests to undertake, an auto-mapping feature in towns, a day-and-night cycle that may affect NPC movements and shop schedules, and usage of rations when camping to restore lost life points. Progress can be saved at any time, but there is only one save slot that is automatically overwritten.

Atomix

Atomix

Commodore 64 - Released - 1990

Atomix is a puzzle game. On each level, you are given a couple of atoms, and your task is to arrange them into a specific molecule. You see all the atoms available for you to move in a top-down view. Down below on the left side is a small preview of what you must get. That picture represents a molecular structure that you must recreate by moving atoms horizontally and/or vertically. Once you move an atom, it won't stop unless it hits an obstacle, like a wall, or another atom, therefore you must use walls and other atoms creatively. The game contains 30 levels, and you have a limited time for each level.

Atomix

Atomix

Commodore Amiga - Released - 1990

Atomix is a puzzle video game developed by Günter Krämer (as "Softtouch") and published by Thalion Software, released for the Commodore Amiga and other personal computers in late 1990. On each level, you are given a couple of atoms, and your task is to arrange them into a specific molecule. You see all the atoms available for you to move in a top-down view. Down below on the left side is a small preview of what you must get. That picture represents a molecular structure that you must recreate by moving atoms horizontally and/or vertically. Once you move an atom, it won't stop unless it hits an obstacle, like a wall, or another atom, therefore you must use walls and other atoms creatively. The game contains 30 levels, and you have a limited time for each level.

Dragonflight

Dragonflight

Commodore Amiga - Released - 1990

Dragonflight is a fantasy role-playing game primarily drawing inspiration from Ultima series. There is no character creation and the player is immediately put in control of the four protagonists as a party. Overworld travel and town navigation are displayed from a top-down perspective; house interiors are not shown graphically. Dungeons, on the other hand, are done in first-person pseudo-3D style, similarly to Dungeon Master. Game progression is non-linear, with the player able to travel to most locations from the onset. Monsters are sometimes encountered wandering the wilderness, and are also found at fixed locations in the dungeons. When combat initiates, the game switches to a side-scrolling view with a grid displayed above it. The player can move characters over the battle field, attack with melee or ranged weapons, and cast spells, all in a turn-based fashion. Experience points are awarded for vanquishing monsters. Characters can also learn magic by mixing reagents and choosing between the Black and the White schools. The game can be saved at any time on the overworld. There is no auto-mapping feature.

Enchanted Land

Enchanted Land

Commodore Amiga - Released - 1990

Enchanted Land is set in the peaceful land of Damiran. But as it is in video games, an evil wizard stops by and takes over. In this case, he broke the heart of wisdom and the only way to bring the story to a good end is to collect the pieces from the five levels of this game. The protagonist is the magician Kurgan who jumps through the multi-directional scrolling platform levels. A big boss stands at the end of each level, but defeating him is not enough to get access to the next: the hidden parts of the heart need to be found first. Besides platforming, there are are lot of enemies to fight. To do so, the magician has twelve weapons at his disposal which need a certain amount of energy to use. Just like the other two bars (jumping and life energy) it can be refilled by collecting crystals.

Ghost Battle

Ghost Battle

Commodore Amiga - Released - 1991

Ghost Battle is one of the earlier games by the German company Thalion Software. Spanning five short yet difficult worlds, the game borrows its visual style heavily from its better-known contemporaries like Shadow of the Beast and Ghosts 'n' Goblins. A simple arcade-style action game with some rudimentary adventuring and timing based puzzles thrown in, Ghost Battle casts you as a nameless hero on a quest to rescue his, yet again, nameless girlfriend from a nameless bad guy. Enemies have a horror look and feel to them - ghouls and disembodied heads for example. Initially our hero is armed with rocks, but extra weapons can be collected for specific tasks such as the bosses who end each level.

Lionheart

Lionheart

Commodore Amiga - Released - March 1, 1993

The Lionheart is a sacred symbol. It is the kingdom's holy relic, from which the king draws his power. When the Lionheart is stolen, the armies of the enemy begin to mobilise against the king and his people. As Valdyn aka "Lionheart", you will have to travel deep into the territory of your king's enemy to retrieve the stolen holy relic. WARNING: This game is inclined to unleash waves of enthusiasm. This is what the critics in the trade press say: "An absolute smash hit ... one of the best Amiga games of all time." AMIGA GAMES "In future, Lionheart will be the name for technical superiority, audio-visual perfection and sheer magnificence. What Thalion's development team has achieved with this title is simply superb." PLAY TIME "Without any doubt, Thalion's game will go down as one of the technically best action games in Amiga's history." AMIGA GAMES

Magic Lines

Magic Lines

Commodore Amiga - Released - 1990

In this puzzle game you should fill all empty vials with magical red substance resembling the blood. To do this you should move the tiles and combine the pipe system, manipulating the free cell of tiles mosaic like it is done in famous "Fifteen puzzle". Some tiles become immovable with the increase of level number. Some vials may change the direction of substance movement. Filling the vials will give increase your score. The time is running, and you should do your job quickly.

No Second Prize

No Second Prize

Commodore Amiga - Released - 1992

There is indeed no second prize in this race between 6 of the world’s toughest riders. First prize is the one remaining model of the greatest motorbike the world has ever seen, incidentally. The graphics are polygon based, with lots of roadside detail, and leaning into corners to maximise turn-in leads to the graphics to tilt appropriately. The control is mouse-based, allowing for slight adjustments to be made and ensuring that the controls are realistic but not impossible. As well as your five rivals, there are lots of Sunday riders on the roads, distinguished by having brown bikes, so make sure to avoid these. This was one of the first games to feature video-style replays, allowing you to find the exact moment you want to replay, from any part of the race, and view it at normal speed, double-speed, or freeze-frame. The camera angles on offer here include one that follows the bike, one that views the track from the side, and a TV-style chase view.

No Second Prize

No Second Prize

Atari ST - Released - 1992

There is indeed no second prize in this race between 6 of the world’s toughest riders. First prize is the one remaining model of the greatest motorbike the world has ever seen, incidentally. The graphics are polygon based, with lots of roadside detail, and leaning into corners to maximise turn-in leads to the graphics to tilt appropriately. The control is mouse-based, allowing for slight adjustments to be made and ensuring that the controls are realistic but not impossible. As well as your five rivals, there are lots of Sunday riders on the roads, distinguished by having brown bikes, so make sure to avoid these. This was one of the first games to feature video-style replays, allowing you to find the exact moment you want to replay, from any part of the race, and view it at normal speed, double-speed, or freeze-frame. The camera angles on offer here include one that follows the bike, one that views the track from the side, and a TV-style chase view.

Trex Warrior: 22nd Century Gladiator

Trex Warrior: 22nd Century Gladiator

Atari ST - Released - 1991

In the 22nd Century, Gladiator battles are highly important. You are Trex Veteran Riano Bolor, and you must fight up to 5 Planets with 30 sundry enemies. You fight in your world and if you win you are the champion of your world and journeys to the next battle to fight and win for the champion. If you win a battle you win credits to buy new equipment and weapons, which can also be sold on to pay towards improved kit. The degree of difficulty will higher and higher, as the enemies are increasingly skilled and well-equipped, and you must to plan your strategy to win the battle.

Trex Warrior: 22nd Century Gladiator

Trex Warrior: 22nd Century Gladiator

Commodore Amiga - Released - 1991

In the 22nd Century, Gladiator battles are highly important. You are Trex Veteran Riano Bolor, and you must fight up to 5 Planets with 30 sundry enemies. You fight in your world and if you win you are the champion of your world and journeys to the next battle to fight and win for the champion. If you win a battle you win credits to buy new equipment and weapons, which can also be sold on to pay towards improved kit. The degree of difficulty will higher and higher, as the enemies are increasingly skilled and well-equipped, and you must to plan your strategy to win the battle.

Warp

Warp

Commodore Amiga - Released - 1990

Destroy the energy stations in this action filled shoot-em-up. At the end of each completed level you must guide your craft throughthe warp tunnel, a 3D flight sequence, to reach the next, higher level. You will need strength planning and strategy in order to find the maps, energy dumps as well as a host of other features.

Wings of Death

Wings of Death

Atari ST - Released - 1990

Wings of Death is a vertically scrolling shoot 'em up originally released on the Atari ST and then ported to the Amiga. The plot is that the player, Sagyr is the victim of a spell by the evil witch queen Xandrilla that has transformed him into a bat. The player now must defeat the queen once and for all in order to be transformed back into a human being. Sagyr must battle through 7 levels of mayhem and in the process can transform into a total of 5 winged creatures in order to defeat his enemy.

Wings of Death

Atari 2600 - ROM Hack - 2005

In this hack of Seaquest, you are the Mighty Dragon Overlord of the Dragon Planet. The biggest and the baddest of all the Dragonkind, and you want to keep it that way. The only way to maintain your Reign is to collect the Power Sprites before the other Dragons get them.

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