Mattel Electronics

Advanced Dungeons & Dragons

Advanced Dungeons & Dragons

Mattel Aquarius - Released - 1982

An OMINOUS CASTLE awaits you in the land of Tarmin...filled with treasures, magical items...and horrifying monsters. Out of sheer courage and curiosity you force yourself in, not knowing that your days are numbered... With just a bow, a shield, a quiver or arrows, a sack of flour, and an empty pack you move through ENDLESS DUNGEONS and CORRIDORS, haunted by swiftley appearing DEMONS. Somewhere the DRAGON KING awaits you. You fight your way through sinister doors, hidden doors, and strange ladders that take you underground...as you collect TREASURES, SHIELDS, and WEAPONS. You encouter PHYSICAL and SPIRITUAL OBJECTS which may build your character, play dangerous tricks on you, or weaken your body entirely. You must therefore be wise and cautious as well as bold and strong! Know what to collect, and when to fight! Your ultimate goal is to DESTROY the DRAGON KING, fo there's no returning home otherwise. And you are completely ALONE! You can carry a maximum of 8 items (6 in your pack and 2 in your hands) at any time. Items can be swapped around for effective use. Keep track of treasures in your possession and of your physical and spiritual strength by checking the 4-way scoring display as you move ahead...and make sure you SLAY the DRAGON KING!

Alien Quest

Mattel Aquarius - 1983

The Alien attack has begun, the safety of the planet depends upon you. Your space ship is protected by an energy shield and equipped with a powerful laser gun. Go and crash all the invaders. May the force be with you.

Armor Battle

Armor Battle

Nintendo Game & Watch - Released - 1978

• Real battle competition • The skill of real play • The latest micro-electronics ARMOR BATTLE You are on a dangerous tank mission. To reach and destroy your assigned target, you must maneuver through a field filled with enemy mines. Although these are hidden, the mine detection equipment in your tank warns you of their presence by producing a buzzing sound. This is your signal to change course on route to your target. If you should stumble into a mine, your tank will be "destroyed" and returned to its original starting position. If you get through the minefield and successfully engage the target, the built-in computer will automatically set up another challenge with a new starting position, target location, and minefield.

Astrosmash

Astrosmash

Mattel Aquarius - Released - 1981

Astrosmash resembles a cross between the early arcade games Space Invaders and Asteroids. The player controls a laser cannon that can scroll left or right along a flat plane in order to target falling objects, such as large or small meteors, large or small spinning bombs, and guided missiles, as well as a UFO that crosses the screen from time to time at higher levels. Low hills and stars are seen in the background. Unlike in Space Invaders, the player does not face direct enemy fire, cannot hide beneath bunkers, and the game does not end when targets hit the ground.

Astrosmash

Astrosmash

Mattel Intellivision - Released - October 15, 1981

You're in command of a battery of laser guns. You have unlimited ammo and a lot of targets! You can roll up big scores by hitting a spectacular barrage of falling rocks, bombs, guided missiles and attacking UFOs. It's fast moving, action-packed excitement every minute! If you're good enough, you can get your score up in the millions, and the higher you go, the faster they come! Here comes trouble! Rocks, spinning bombs, laser-seeking guided missiles, and more! Fire at will! It's you against the computer as you try to shoot down everything in sight! The sights and sounds of battle add excitement, as you try to roll up the biggest score! Marksmanship and fast reflexes earn you more lasers - with an unlimited supply of ammo! Lots of variety and increasing challenge as your score goes higher!

B-17 Bomber

B-17 Bomber

Mattel Intellivision - Released - July 23, 1982

Europe, 1943. You control a B-17 Flying Fortress. Your mission: select a "target of opportunity," fly to it, drop your bombs and return safely to base. Enemy fighters try to shoot you down- and flak bursts in the sky as you start your bomb run. The voices of your crew announce approaching fighter planes and targets, as you play pilot, machine runner, bombardier and navigator. Keep 'em flying! - One player against the computer. - Targets include factories, refineries, warships, airstrips and antiaircraft batteries. And they're all defended! - Realistic battle sounds include voices of your fellow crew members, telling you what's going on. - Cockpit gauges indicate speed, altitude, course and fuel. - You select the payload... navigate the plane... fire the guns... drop the bombs!

Ben 10

Ben 10

Mattel HyperScan - Released - 2006

Ben 10 was the 2nd game for the HyperScan Console, based on the hit Cartoon Network animated series of the same name. You play as Ben and have to use your "Power cards" to change into other playable Characters. Each of the characters have there own unique powers and abilities.

Blow Out

Blow Out

Mattel Intellivision - Unreleased - 1984

[Unreleased 1984] Two roller-skating dancers drop darts from a scaffold onto rising balloons. An easy enough task, except these rude guys keep bumping into each other and knocking each other off the scaffold. When the music stops, that’s the signal for the next players to take the controllers. Programmers at Mattel Electronics came up with a series of casual games meant to be played at parties. The "Party Line" cartridge was shown at the 1984 CES but never produced

Bomb Squad

Bomb Squad

Mattel Intellivision - Released - August 1, 1982

The terrorist Boris has placed a bomb in the city! As a member of the bomb squad, it is the player's job to disarm the bomb before it explodes. Start the game with a view of the code number display which is damaged. In order to find the code which disarms the bomb, the player has to repair the various circuits in order to fix the display. By selecting a square on the code number display, the player will be brought to the corresponding circuit which can be repaired using cutters, pliers, and soldering iron. The player's partner, Frank, will guide through the repairs by telling the player what needs to be done, in what order repairs should be performed, and by helping the player position the tools. Depending on the circuit, the player may need to cut out parts or replace parts (spare parts are located at the top of the screen). If the player use an incorrect replacement part, or perform the repairs in the wrong order, the player will lose time or even cause the bomb to explode. On the more difficult skill levels, circuit parts may even overheat and cause a fire; luckily, the player also have a fire extinguisher with you to deal with this situation! When enough circuits have been repaired, the player can decipher the code, enter it into the computer, and the bomb will be disarmed (an incorrect guess will cause it to explode, however). The player may choose to have a one, two, or three digit code to guess and several difficulty levels are available.

Bump 'n' Jump

Bump 'n' Jump

Atari 2600 - Released - 1983

Bump 'N' Jump is an action racing game played from a top down point of view. As you race through the treacherous and ever changing roadways, the numerous enemy cars will be trying to bump you off the road. You need to make sure you bump the cars out of the way before you get bumped and crash into the sides yourself! Your car also has the ability to jump quite high if you have enough speed. This is useful to jump over enemy cars if there are too many in the way, and must also be used to jump gaps in the roadway and other highway obstacles. As the levels progress, the road becomes narrower with more obstacles in the way, and the other cars increase in number and in aggressiveness.

BurgerTime

BurgerTime

Apple II - Released - 1983

You play as Chef Pepper and your goal is to make giant hamburgers while evil eggs, sausages and pickles chase you around the game area. To properly make a hamburger you must assemble all of the ingredients together, dropping them from higher up onto the burger area below. To actually do this you have to let Chef Pepper step over every burger ingredient. As soon as an ingredient (a piece of lettuce for instance) has been stepped on, it will fall to the level below. Falling food will squish any enemy following you and will also "bump" any other ingredient below it farther down. Also, as an emergency defense against the enemy food, you can collect pepper shakers which will allow you to puff out a small pepper cloud that will momentarily stun enemies, allowing you to walk past them. Higher levels result in new level design, faster enemies and more ingredients to assemble.

BurgerTime

BurgerTime

Mattel Intellivision - Released - January 1, 1983

Your chef is battling for his life in the fast-paced world of fast food. He scurries up ladders and across planks in a frantic effort to build delicious hamburgers. Horrible hot dogs, evil eggs, and perilous pickles constantly try to surround and trap him. Dust those nasties with a pinch of pepper and stop them in their tracks. Gulp some coffee or gobble some fries and you store some extra pepper. Get through the seventh maze and you are a certified burger-maniac. Pickles, eggs, and hot dogs relentlessly chase your chef through the maze. Be smart and be quick but most of all, carry plenty of pepper. Give nasties a ride on a falling bun to score the big points. Watch out though! These nasties never die. 1 or 2 can play. Three kinds of nasties - pickles, eggs, and hot dogs - get quicker the longer you survive. You start with 5 Chefs. Get another for each 10,000 points you score. Score points by dropping buns, lettuce, tomatoes, and patties. Rack up the big points by squashing the nasties or better yet giving them a ride down on a falling ingredient. Seven mazes requiring inventive strategies to master. A visual feast for the computer game gourmet!

Cute Cubes

Mattel Aquarius - 1983

You remember the old plastic hand held games, where you push plastic around till everything is in order? Wll now it's computerised and boy is it cute. The computer randomly mixes up the letters in any degree of difficulty and you have to unscramble them. If you watch carefully at the beginning you can follow the computer making the moves and then copy it and put everything back in its place. Simple fun? Not likely, it might be cute cubes to the computer, but to you it's fiendish, fickle, frustrating, futile, fruitful, fabulous fun.

Dungeons & Dragons

Dungeons & Dragons

Nintendo Game & Watch - Released - 1981

A fun little adventure in the dungeon! Find the magic arrow, avoid the traps and get that dragon!

Football 2

Football 2

Nintendo Game & Watch - Released - 1978

Football 2 is a sequel to Football. It builds upon the gameplay established by the first game with some additional options such as running backwards and passing. Aside from the two difficulties that the original game also had it's also possible to go to hidden third and fourth difficulties by holding the pass button while selecting the difficulty. The original version uses an LED display, the later re-release uses an LCD display.

Game Factory

Game Factory

Mattel Intellivision - Unreleased - 1984

[Unreleased 1984 ECS] Now you can create your own video games without having to do all the work. Because our Game Maker comes with the graphics and game play already designed for you. You choose from a library of characters, backgrounds and gameplay, then create your own custom video game. You can even plug any regular Intellivision game cartridge into the system to borrow your favorite Intellivision characters! Requires the ECS Computer Adaptor.

Go for the Gold

Go for the Gold

Mattel Intellivision - 1998

[Unreleased 1984] An unreleased album cartridge of four previously released games with a 1984 Sarajevo Olympic license. Games would have included Skiing, Hockey, Boxing and Basketball. In 1998 its prototype menu screen was included on the Intellivision Lives! CD.

Grid Shock

Grid Shock

Mattel Intellivision - Unreleased - 1998

[Unfinished 1983] "An arcade game. Carom your shots against the moving wall to fill in the pattern on the back grid."

Hard Hat

Hard Hat

Mattel Intellivision - Unreleased - 1994

[Unreleased 1984] Place your workman on the floor where the center moving scaffold is. Run to the scaffold and your workman will jump from the building to the scaffold. Pick up a pane of glass and move it into place. Complete your building before your opponent does. If your opponent is getting ahead of you, do not fret; run over to his building and knock off his panes! Programmers at Mattel Electronics came up with a series of casual games meant to be played at parties. The "Party Line" cartridge was shown at the 1984 CES but never produced.

Hockey

Hockey

Nintendo Game & Watch - Released - 1978

Hypnotic Lights

Mattel Intellivision - Unreleased - 1981

A puzzle game -- move rows and columns of squares to line up matching colors. While experimenting with Intellivision graphics, someone in the Design & Development department came up with a kaleidoscopic effect using sequenced GRAM. VP of Applications Software Gabriel Baum liked the effect, dubbed Hypnotic Lights, and asked programmer Steve Roney (Space Spartans) to work it into a game. Steve's reaction was pretty much: yeah, right, what game? Marketing had a suggestion: something sort of kind of like a Rubik's Cube. That's what Steve sort of kind of gave them. But while Steve continued to tinker with it when not working on higher priority games (including B-17 Bomber, Aquarius Utopia and Space Shuttle), Hypnotic Lights was never elevated to "official" status.

King of the Mountain

King of the Mountain

Mattel Intellivision - Unreleased - 1998

[Unfinished 1983] Manage your supplies and make it to the top alive. The unfinished but playable version was released on the Intellivision Lives! CD in 1998 by Intellivision Productions.

Kool-Aid Man

Kool-Aid Man

Mattel Intellivision - Released - January 1, 1983

The children initially move together through the house, but if one of the children is attacked by a roaming Thirsty, the children separate, and are now controlled one at a time. If a child is attacked twice, that child is out of the game. If both children are attacked twice, the game is over. Once all ingredients for Kool-Aid (sugar, Kool-Aid, and a pitcher) are placed near the kitchen sink, Kool-Aid Man appears and is now controlled by the player! Use Kool-Aid Man to collect roaming fruit and to destroy the Thirsties. Once the Thirsties have been defeated, the round is over, and the game starts over with a higher difficulty level (unless "kiddy mode" was selected at game start-up.)

Lock 'n' Chase

Lock 'n' Chase

Mattel Intellivision - Released - July 9, 1982

Lock 'n' Chase is an arcade action game similar to Pac-Man. You play a thief who is trapped in a maze like vault. To get out, you need to collect all of the gold dots located in the maze. Your task won't be easy, since there are four police officers in the vault who are constantly trying to catch you! Located throughout the maze are numerous doors. As you run through the maze, you have the ability to temporarily close a door in an attempt to block the police. You can only close two doors at a time, and any closed doors automatically open again after a short amount of time. When all of the gold in the maze has been collected, the exit to the vault will open and you can escape and move on to the next, more difficult vault. Occasionally a bonus item will appear in the maze, such as a cash bag, crown, or briefcase, which can be collected to earn even more points.

Lock 'n' Chase

Lock 'n' Chase

Apple II - Released - June 19, 1981

Lock 'n' Chase is an arcade action game similar to Pac-Man. You play a thief who is trapped in a maze like vault. To get out, you need to collect all of the gold dots located in the maze. Your task won't be easy, since there are four police officers in the vault who are constantly trying to catch you! Located throughout the maze are numerous doors. As you run through the maze, you have the ability to temporarily close a door in an attempt to block the police. You can only close two doors at a time, and any closed doors automatically open again after a short amount of time. When all of the gold in the maze has been collected, the exit to the vault will open and you can escape and move on to the next, more difficult vault. Occasionally a bonus item will appear in the maze, such as a cash bag, crown, or briefcase, which can be collected to earn even more points.

Lock 'n' Chase

Lock 'n' Chase

Atari 2600 - Released - 1982

Lock 'n' Chase is an arcade action game similar to Pac-Man. You play a thief who is trapped in a maze like vault. To get out, you need to collect all of the gold dots located in the maze. Your task won't be easy, since there are four police officers in the vault who are constantly trying to catch you! Located throughout the maze are numerous doors. As you run through the maze, you have the ability to temporarily close a door in an attempt to block the police. You can only close two doors at a time, and any closed doors automatically open again after a short amount of time. When all of the gold in the maze has been collected, the exit to the vault will open and you can escape and move on to the next, more difficult vault. Occasionally a bonus item will appear in the maze, such as a cash bag, crown, or briefcase, which can be collected to earn even more points. You receive an extra thief every 20,000 points. This is not mentioned in the manual. Other versions with a different title: Great Escape Loch 'n Chase Lock 'n' Chase - Poursuite et Saisie Look 'K' Chase Pega Ladrão

Loco Motion

Loco Motion

Mattel Intellivision - Released - January 1, 1983

Loco-Motion is a puzzle-style arcade game in which a train is riding on a grid of movable track pieces. The goal is to guide the train through the train stations located around the edge of the playfield. An empty section in the grid allows the player to shift adjacent track pieces into that section to alter the train's path, and a tracing light shows the path the train is taking as it moves. An accelerator button moves the train more quickly on its path, and a panic button will switch the piece of track the train is on with a random track piece on the grid.

Look Alive! Football

Look Alive! Football

Nintendo Game & Watch - Released - 1980

Look Alive! Football allows the player to play from a simulated 'first person' view of the game. You are the football player at the bottom of the screen.

Mad Mould

Mattel Aquarius - 1983

You are surrounded by horrible, infectious, mad mould. It follows you wherever you go. The only way out is to destroy it before destroys you.

Magic Carousel

Magic Carousel

Mattel Intellivision - Unreleased - 1983

[Unreleased 1983 Intellivoice] A children's educational game for the Intellivoice. Identify animals on a carousel and follow Instructions given throughout the game. Score points by doing what the voices tell you. Unreleased until the Intellivision Rocks CD in 2001.

Marvel Heroes

Marvel Heroes

Mattel HyperScan - Released - 2006

Marvel Heroes was the 4th game for the HyperScan Console, it is a 2D Action/Platformer set in the Marvel Universe.

Masters of the Universe: The Power of He-Man

Masters of the Universe: The Power of He-Man

Mattel Intellivision - Released - December 1, 1983

In Masters of the Universe, you control He-Man as he battles Skeletor in two different types of arcade action scenes. In the first part of the game, you control the Wind Raider flying towards Castle Grayskull. You have a limited amount of fuel with which to reach your destination, plus numerous fireballs will be flying around the screen trying to stop you and Skeletor will be running along the ground. The Wind Raider is equipped with bombs and guns which can be used to defend yourself from the fireballs, and also can earn bonus points if you can hit Skeletor. The second part of the game takes place on foot. When you've landed near the castle, He-Man needs to pursue Skeletor. Skeletor will be firing numerous lightning bolts which can be blocked with a shield. There is a time limit here, and you must get past all of the screens and catch Skeletor before time runs out. If you are successful, the game will repeat at a tougher skill level.

Mattel Electronics: Auto Race

Mattel Electronics: Auto Race

Nintendo Game & Watch - Released - 1976

Mattel Electronics: Auto Race is the first in the line of many Mattel Electronics games, and is credited with being the first handheld game that was entirely digital The player's car is represented by a bright blip (a vertical dash sign) on the bottom of the screen. The player must make it to the top of the screen 4 times (4 laps) to win, but, while making it towards the top, the player must swerve past other cars using the switch at the bottom of the system to toggle between three lanes. If hit by a car, the player's vehicle keeps moving back towards the bottom of the screen until it gets out of the other car's way. The goal is to beat the game before the 99 seconds (as high as the two-digit timer can show) given are up, and to get the shortest time possible. The player's car has four "gears" and the faster the gear, the faster the other cars come at it.

Mattel Electronics: Baseball

Mattel Electronics: Baseball

Nintendo Game & Watch - Released - 1978

It's the original electronic handheld baseball game, a classic for a new generation. Designed for one or two players, this electronic ball game lets kids compete against each other and the computer.

Mattel Electronics: Football

Mattel Electronics: Football

Nintendo Game & Watch - Released - 1977

Have tons of fun and keep hands occupied at home or on-the-go with this Football Electronic Game. It is appropriate for kids and adults and is reminiscent of the 70's game sensation. This electronic handheld football game features improved sound effects for a more enhanced user experience. Get ready to run, kick and move forward or sideways to avoid tacklers in this exciting game. The Mattel classic football game features one-player or two-player games with two different play modes for versatility in playing alone or with a friend. The game is white with a screen designed like a football field on the top including lines to feel like one is really there. Underneath are the control buttons, including red and white arrow buttons, blue buttons and a black one for simple use. The blue buttons allow for different functions, such as kicking. The black button lets the user choose one or two players.

Mattel Electronics: Missile Attack

Mattel Electronics: Missile Attack

Nintendo Game & Watch - Released - 1977

Missile attack, later rebranded as Battlestar Galactica: Space Alert is a dedicated handheld action game in which the player must fight incoming missiles (Cylon Raiders in the re-release). To win the player must intercept 20 of them. The player can move to three positions and fire counter missiles (laser torpedoes in the re-release). In practice it comes down that red dots will come down the playfield and the player must move his or her red dot in its path and press the fire button which launches another red dot upwards. If it hits the enemy is intercepted.

Melody Blaster

Melody Blaster

Mattel Intellivision - Released - January 1, 1983

The musical version of the popular video game, Astrosmash. And a fun, new way to learn musical notation. As musical notes fall from the sky in the pattern of a popular song, you must play the right keys to shoot them down. The faster you shoot down the notes, the faster you're learning to play your favorite songs! Requires ECS Music Synthesizer

Mind Strike

Mind Strike

Mattel Intellivision - Released - January 1, 1982

What a romp! A mind-jolter that can be played slow, using alternating turns, or fast, with both players simultaneously hooked to the ultimate goal of conquering each other's CASTLE! Playing it slow, it's called MIND STRIKE, and requires quite a bit of strategic thinking. Playing it fast it's called SPEED STRIKE, and it's a dazzler that blends action with strategy! Choose up to 50 playing boards or design your own. Program the computer opponent's skill level (to your or his advantage). Engage in tantalizing confrontations. Combine your pieces for greater strength or split them apart to move farther. Make it as wild or as absorbing as your mind allows it to be!

Mission-X

Mission-X

Mattel Intellivision - Released - September 1, 1983

Mission X is a vertically scrolling shooter played from a top down point of view.You are pilot of a World War II plane on a mission to destroy as many enemy targets as possible. Your missions will be flown over land and sea, and can take place during the day or at night. Try to earn as many points as you can by dropping bombs on the land targets which include bridges, tanks, trains, boats, and more. The enemy will be trying their best to stop you, and will send out large numbers of tanks, anti-aircraft missiles, and planes to try to destroy you!

Motocross

Motocross

Mattel Intellivision - Released - June 1, 1983

Motocross is a bike racing game for one player against the clock, one player against the computer, or two players. Included are three different racetracks of varying lengths, each with many twists, turns, and even some jumps. Be careful when racing, or you could skid off the track on a sharp turn or crash after a poorly timed jump! You can also use the track editor to create your own track to race on. For each race, you can choose anywhere from one to ten laps to be completed.

Mr. BASIC Meets Bits 'N Bytes

Mr. BASIC Meets Bits 'N Bytes

Mattel Intellivision - Released - August 1, 1983

An introduction to computers and BASIC programming through the fun of a video game. Control "Mr. BASIC" and capture the "Bits" and "Bytes" in one of three exciting games. Learn to write simple programs on the Computer Keyboard. Or, use the hand controllers just for fun. These programs use our unique color-coded graphics system to make learning programming as easy as a game.

Night Stalker

Night Stalker

Mattel Intellivision - Released - May 16, 1982

Robots, bats, and spiders chase you around a maze in Night Stalker, which boasts similar gameplay, if some what slower, to the arcade smash Berzerk. Players must pick up a gun that is randomly placed in the maze. The gun provides the player with a certain number of shots. Once depleted, the gun is again placed in a random part of the maze.

Night Stalker

Night Stalker

MS-DOS - Released - 1983

Robots, bats, and spiders chase you around a maze in Night Stalker, which boasts similar gameplay, if some what slower, to the arcade smash Berzerk. Players must pick up a gun that is randomly placed in the maze. The gun provides the player with a certain number of shots. Once depleted, the gun is again placed in a random part of the maze.

Night Stalker

Night Stalker

Apple II - Released - 1983

Robots, bats, and spiders chase you around a maze in Night Stalker, which boasts similar gameplay, if some what slower, to the arcade smash Berzerk. Players must pick up a gun that is randomly placed in the maze. The gun provides the player with a certain number of shots. Once depleted, the gun is again placed in a random part of the maze.

Night Stalker

Night Stalker

Mattel Aquarius - Released - 1983

Robots, bats, and spiders chase you around a maze in Night Stalker, which boasts similar gameplay, if some what slower, to the arcade smash Berzerk. Players must pick up a gun that is randomly placed in the maze. The gun provides the player with a certain number of shots. Once depleted, the gun is again placed in a random part of the maze.

Number Jumble

Number Jumble

Mattel Intellivision - Unreleased - 1983

[Unreleased 1983] Cut across fire in a Time Sailer, cruise under water in a Submarine, fly through thin air in a Zeppelin, or roll across the Earth in a Tank -- but never stop firing at the dreadful creatures that beset you! Shoot them down with the fireballs you control and they'll turn into black numbers. When you shoot enough creatures, you get a chance to solve exciting mathematical equations...and score big points! Hurry, for every second counts! Have fun! 1 or 2 players. 1 little man under your control when the game starts, 4 more in reserve. 4 different environments to choose from! Simple to more complex equations. Both "scratch pad" and "solution" areas to work on. Choose from 48 skill levels. Transport Houses found in every environment to give you bonus multipliers. Progressive scoring setup, according to your skill level and speed in solving equations. Automatic transfer to a higher level once you've mastered the one you're on!

PBA Bowling

PBA Bowling

Mattel Intellivision - Released - 1980

This is a game of skill that requires you to knock down pins as in real bowling. Play alone or with up to three friends. Two game are available: standard bowling and pick-up spares. Pick-up spares sets the pins in a variety of ways to let you practice difficult shots. Options allow you to select 1 of 10 conditions of alley slickness and the weight of your ball. Players can also choose to be a right or left handed bowler. While trying to knock down the pins you will need to control the curve and loft of the ball.

Pinball

Pinball

Mattel Intellivision - Released - October 1, 1983

Pinball is a pinball simulation for one or two players. You begin the game with five balls, and need to score as many points as possible by hitting the ball into the various bumpers and targets on the pinball table. The pinball table consists of three different screens, each with a different layout and level of difficulty. To advance from one screen to the next, you need to use a single ball to hit several targets and then get the ball into a white cup that appears. If you are on the second or third screen and the ball falls off the bottom, you will be back to the lower screen; if the ball falls off the bottom screen you will lose that ball. The game ends when all five balls have been lost.

Rocky & Bullwinkle

Rocky & Bullwinkle

Mattel Intellivision - Homebrew - 2011

[Unreleased 1983] Math mode to this game. "Rocky and Bullwinkle must stop the evil Boris and Natasha from robbing a train full of priceless valuables. While Boris uses "Upsidasium" to float the valuables up to Natasha's waiting helicopter, Rocky must fly around and intercept them. When Rocky catches the valuables, he gives them to Bullwinkle for safe keeping."

Santa's Helper

Santa's Helper

Mattel Intellivision - Released - November 1, 1983

Find and gather all the toys and gifts. Find the elf for extra points. Get all the gifts and join Santa in his sleigh. Drop gifts down chimneys as they scroll past below the sleigh.

Scooby Doo's Maze Chase

Scooby Doo's Maze Chase

Mattel Intellivision - Released - January 1, 1983

You control Scooby as he chases ghosts through a maze while himself being chased by the skull & crossbones. If three ghosts are caught within a time-limit, the skull will disappear and a submarine sandwich appears. When eaten, it gives you a magic bone which when dropped in the path of the skull will momentarily freeze it in place. When Scooby is caught by the skull, the difficulty will go down. There's 10 mazes in all, but with the keyboard addon for Intellivision you can also make your own mazes.

Shark! Shark!

Shark! Shark!

Mattel Intellivision - Released - December 6, 1982

In Shark! Shark! you control a fish! Your goal is to earn as many points as possible while staying alive. Swimming in the ocean with you are other fish of various sizes, lobsters, crabs, jellyfish, and a very fast shark. You are able to eat any fish that is smaller in size than you are, and any fish that is larger will eat you! The shark can also be killed if you nibble at its tail several times, but careful for the shark can turn quickly. Each time you eat a fish or nibble on the sharks tail, points are earned. Each time you score 1000 points, your fish will grow larger in size allowing you to eat even more of the fish on the screen. Several different game speeds are included, and one or two players can play.

Snafu

Snafu

Mattel Intellivision - Released - October 15, 1981

Snafu is an arcade action game similar to the Atari game Surround. You control a constantly moving and growing wall; the goal is to trap all of your opponents before you become trapped yourself. If you crash into the borders of the screen, into another players wall, or your own wall, you are out for that round. The last player left standing wins the round! Several game options are available which allow or forbid diagonal movement, set obstacles in the playfield, allow a players wall to disappear or remain on the screen after they crash, control the speed of movement, and select the number of rounds to play. The game can be played by one or two human players, and optionally two additional computer players can be added for up to four players on the screen at a time.

Soccer

Soccer

Nintendo Game & Watch - Released - 1978

Soccer 2

Soccer 2

Nintendo Game & Watch - Released - 1979

Space Cadet

Space Cadet

Mattel Intellivision - Unreleased - 1984

[Unreleased 1984] "The looniest space battle ever. Each team is in command of a decrepit flying saucer that seems to work best as a battering ram. It's outer space demolition derby!" One team is from the ice planet, one from the fire planet. Each team controls a Space Cadet in a zippy little flying saucer. Bump into a sparkling asteroid to send it into the other team's planet. Team with the most hits against its enemy planet wins." A two player game but computer plays if no controller activity detected. Programmers at Mattel Electronics came up with a series of casual games meant to be played at parties. The "Party Line" cartridge was shown at the 1984 CES but never produced.

Space Hawk

Space Hawk

Mattel Intellivision - Released - April 19, 1982

Space Hawk is an arcade action game feature gameplay similar to Asteroids. You are an astronaut stuck in deep space. You are equipped with a jetpack to help move around, and a laser gun to destroy enemies. Your main enemy is a white space hawk which wanders around the screen, leaving a trail of deadly bubbles behind him. Try to score as many points as you can be, destroying both the space hawk and the bubbles, both of which are constantly trying to get you. In case of emergencies, you have the ability to enter hyperspace, which will temporarily bring you away from danger. Hyperspace ability is limited, however, so be sure to conserve if you can!

Space Spartans

Space Spartans

Mattel Intellivision - Released - June 29, 1982

The game has two screens. When it begins, a female voice welcomes you as the commander of the star ship. You have three star bases to defend while alien ships surround you. Then you choose a space sector where you enter in to the battle section. Your ship has 5 systems (Battle Computer, Impulse Drive, Hyper Drive, Tracking Computer and Shields): if your ship is hit you can repair the damage at a star base. Repairs during battles are allowed, but they are slower, use ship's energy and can't repair destroyed ship systems. The game ends when you run out of energy and/or your ship is destroyed. The ship is destroyed when all the systems are destroyed, or if Hyper Drive blows the ship up (50% chance of this occurring if you use Hyper Drive when destroyed).

Space Speller

Space Speller

Mattel Aquarius - 1983

SPACE SPELLER by Mattel Electronics is a one player educational game designed to make learning to spell fun - practice spelling while piloting your spacecraft. Catch the right words, defend your base and watch your scrore grow. SPACE SPELLER is designed not only to help teach spelling but also to improve hand-eye motor coordination. Use the built-in words or enter words from your weekly spelling lessons. You pilot a space ship and capture the correct letters, but watch out for the letter stealing comet which will swoop down and grab a letter when you least expect it.

Star Strike

Star Strike

Atari 2600 - Released - 1982

Star Strike was clearly inspired by the Death Star battle sequence in the movie Star Wars. You fly a space craft into the enemy launch trench. Your mission: to destroy the alien station before Earth passes directly over the launch trench. You must evade the alien ships that are defending the launch trench while being sure to bomb the red "Hot Targets". The very first red target that is missed when the Earth is directly in the middle of the launch trench becomes a missile. The missile is launched and destroys Earth.

Sub Chase

Sub Chase

Nintendo Game & Watch - 1978

Sub Chase is a portable electronic game released by Mattel Electronics brand in 1978. Apparently, this device was created in the likeness of the then popular series of portable electronic games Game & Watch from Nintendo.

Super NFL Football

Super NFL Football

Mattel Intellivision

[Unreleased 1983 ECS] A one or two player football game developed by Mattel Electronics. Requires the ECS Computer Adapter.

Takeover

Takeover

Mattel Intellivision - Unreleased - 1982

[Unreleased 1982] Takeover is a strategy game where the objective is to capture your opponent's capital city. This is accomplished by a coordinated effort of the armies, fleets, cities and roads at the player's disposal. The game is played with five different scenarios and randomly situated capital cities which form constraints to each player's basic strategy.

The Flintstones' Keyboard Fun

The Flintstones' Keyboard Fun

Mattel Intellivision - Unreleased - 1983

[Unreleased 1983 ECS] "It's fun to learn keyboard skills when The Flintstones and their friends are your teachers. Now everyone can enjoy the action of a colorful and exciting video game and develop useful keyboard skills at the same time! An easy way to put the whole family in touch with the computer age. Includes our unique curriculum guide."

The Jetsons' Ways with Words

The Jetsons' Ways with Words

Mattel Intellivision - Released - January 1, 1983

Learn spelling and reading in Hanna-Barbera's "Jetsons" universe! Fly George Jetson's spacecraft around a network of platforms to collect up letters that form a word. The letters drift around the network, and will even try to get away from your spaceship when you get close. When you touch the right letter in the right order, you earn points, but touch a letter that doesn't belong and you lose them. If you collect letters out of order you don't earn as many points. On the higher levels you also have to dodge robots and satellites, which cost more points if you hit them.

Thin Ice

Thin Ice

Mattel Intellivision - Released - August 1, 1986

Oh, no! Duncan is on the loose! Duncan is a penguin who loves to skate on thin ice, much to the dismay of the other penguins. As Duncan skates he weakens the ice; if he skates completely around another penguin -- KER-PLASH! -- the ice collapses and the penguin falls into the pond. Duncan has only two worries -- the seal who loves to bounce him on her nose, and the lumbering polar bears who like to bat him around. You control Duncan by pressing the hand controller DISC. Skate around the other penguins, dunking them in the pond. Avoid or dunk the seal and polar bears. Gobble shrimp cocktails for extra speed. Dunk all of the penguins, then take the Zamboni ice resurfacing machine out for a spin to fix up the pond -- more penguins show up and the game continues at the next level, harder than before!

Thunder Castle

Thunder Castle

Mattel Intellivision - Released - February 1, 1984

In this medieval fantasy game, players take control of a brave knight as he sets out on a quest of treasure hunting and survival. The quest takes the knight into three different realms of danger, each with its own challenges, and an ever changing maze of which they must navigate through. The quest is broken down into these challenges: Forest - The Knight must confront three dragons, each one more difficult than the last. Along the way, an enchanted bat will give him the strength to overcome the danger. Castle - The Knight must overcome six wizards, his only aid being a mouse that will generally try to avoid capture. Dungeon - A randomly appearing skull is the only defense against the nine demons that make up the sinister dungeons. Along the way, the items that the Knight will find may be of some help (or hinder) his quest to make it through the different areas. Challenge the areas again and again for the highest score possible!

Torment

Mattel Aquarius - 1983

This is a game that requires skill, strategy and a restless mind. On the right hand side of the screen the computer generates a random color pattern. You are dealt color blocks which, with your cursor, you place in position to match the computer pattern. You can select the skill level and you can check your score. Waiting for the next block to arrive, what color will it be, where can I fit it in? You must fit the block into the grid, even if it knocks one out of the other side. Torment, a game for the restless minds.

Tower of Doom

Tower of Doom

Mattel Intellivision - Released - March 1, 1987

Tower of Doom is a single-player, Dungeons & Dragons-inspired title created exclusively for the Intellivision. Choose from 10 different character classes, each with its own strengths. 7 different quests are available for play, with the harder quests featuring randomized maps and magic item effects. After choosing the quest to embark on, players will then control their character using a top-down view of the section of the dungeon they are in, the corridors and rooms being drawn on-screen as they explore them. Also to the player's disposal is a display of the character's inventory which can be utilized at any time, and an on-screen map of the entire dungeon. Encountering a creature will initiate a battle screen at which time players can fight the creature or attempt to bribe it with items they have discovered. Magic items and traps can also be found in the dungeon, each having unique effects on the player.

Tron: Deadly Discs

Tron: Deadly Discs

Mattel Intellivision - Released - August 29, 1982

Based on the movie from Walt Disney, you play a man trapped in a computer world who must keep moving to avoid being hurt. Enemies will come at you three at a time, and will throw discs at you. You must keep moving to avoid them while also firing discs right back at them. There are different doors you can enter that will teleport you to another part of the room, giving you a chance to catch the enemies off guard. There are two skill levels, and the higher your score, the harder the game becomes. Do good, and your enemies will move faster, become more accurate, and the discs will go much faster.

Tron: Maze-a-Tron

Tron: Maze-a-Tron

Mattel Intellivision - Released - October 6, 1982

You play the role of Flynn, who's been zapped into the circuits of the Master Control Program (MCP). The MCP has plans for world domination, and only Flynn can stop it. The ultimate goal of Maze-A-Tron is to disable the MCP. Maze-A-Tron is played in rounds; Circuit Maze and the Master Control Program. You go around the maze and collect energy for your shields, which can be used to protect Flynn from some enemies. You also collect zeroes that are used to clear RAM. When you proceed to the Master Control Program, the MCP works to fix the RAM you cleared. Your goal here is to fire a Bit-Gun at pairs of BIT streams and BIT stacks before they hit the top of the screen.

Tron: Solar Sailer

Tron: Solar Sailer

Mattel Intellivision - Released - July 1, 1983

TRON: Solar Sailer is a 1-player game with 2 stages of gameplay. In stage one, the player is given an access code to write down, and then is to guide the solar sailer down tracks in the computer world with the goal of reaching Track 0, where the MCP is located. As the player traverses the tracks, tanks attempt to shoot the sailer and recognizers attempted to move the sailer farther away from Track 0. I/O beams teleport the player closer to the MCP if they can properly enter the access code given to them at the beginning of the game. Moving down a track and shooting at enemies depletes energy from the track; switching tracks restores energy to full. If energy fully depletes before the player switches tracks, the sailer stops moving and the game is over. Energy levels can be monitored by the amount of "energy bugs" on the grid surrounding the track, with more bugs meaning more track energy. An audible warning also announces when track energy is low.

USCF Chess

USCF Chess

Mattel Intellivision - Released - November 23, 1982

Game features include taking back and redoing moves, rotating the game board 180 degrees, and setting up the chess board for special moves and instances. When playing against the CPU, players can also switch sides with the computer to make a move for the CPU. If the computer takes too long to make a move, the player may force the CPU to immediately make the best move it can think of, or cause the game to make an audible tone and pause before making the move.

Utopia

Utopia

Mattel Intellivision - Released - June 3, 1982

Utopia is a game played by two players on two continents. Players must build their island nation by building farms, housing, schools, hospitals, and factories and making other improvements while also competing against another player. Players are able to sabotage the other player as well, but they must also handle maintaining a fleet of PT boats to protect their fishing fleet, building forts to prevent rebellion, and dealing with the occasional hurricane.

Vectron

Vectron

Mattel Intellivision - Released - July 1, 1983

The object of Vectron is to construct an energy base, section by section. You add each section by moving your energy block in place and filling it with an energy blast. You must protect your energy block against Hungrees, G-spheres, splits, sweeps, and prizums who can destroy it. Shoot them down with energy blasts or neutralize them with special energy from an E-Pak. Don't run out of energy or you lose an energy block. There are three energy blocks per game. When they're gone, the game is over.

World Series Major League Baseball

World Series Major League Baseball

Mattel Intellivision - Released - 1983

World Series Major League Baseball is a baseball sports game that supports both ECS and Intellivoice (for play by play announcements). The game is based on real baseball player statistics (even though the names had been changed to fictional ones before the release) and offers baseball games using multiple cameras (including in-game split-screen), showing the game in a 3D display rather than side-scrolling fashion.

Yogi's Frustration

Yogi's Frustration

Mattel Intellivision

[Unreleased 1983] Ranger Smith puts Yogi to work on the Jellystone Park conveyer belt. Help BooBoo get picnic baskets of goodies up to Yogi to keep him working fast. For one or two players.

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