Nintendo R&D1

3D Classics: Excitebike

3D Classics: Excitebike

Nintendo 3DS - Released - June 6, 2011

The original Excitebike game returns, re-mastered with Nintendo's 3D technology and available exclusively via Nintendo eShop! Tackle perilous obstacle courses alone or face off against rival bikers as you compete in white-knuckle motocross races that pit you against the clock. Make good time, and you might get a chance to race in a legendary Excitebike rally. Or if you feel the need for customized speed, create your own tracks to race on using the intuitive Course Editor feature that now lets you save up to 32 dream courses of your own design! Get ready for the ride of your life - with 3D Classics: Excitebike, and rediscover an old favorite enhanced to a new dimension!

3D Classics: Kid Icarus

Nintendo 3DS - Released - December 19, 2011

Relive Pit’s first adventure in the 3D Classics: Kid Icarus game as you venture from the depths of the underworld up to the heights of the sky palace. The evil goddess Medusa has stolen the Three Sacred Treasures and imprisoned the goddess of light, Palutena, in an evil plot to control all. Play in 2D or 3D as Pit, a young angel who has been entrusted with a magical bow and arrow. Fight against hordes of enemies that swoop from above and below. Secure the Three Sacred Treasures from their evil guardians, equip them and face Medusa in the final battle. Are you the stuff of legend? Restore peace to Angel Land and prove your worth.

Alleyway

Alleyway

Nintendo Game Boy - Released - April 21, 1989

Interstellar ping-pong with a deadly energy ball! Your spaceship is at the gate of the Alleyway. Use your vessel to repel the energy ball. Atomize space grids with your return shots. Destroy the entire field and move on to even more challenging targets. You're in command in the Alleyway!

Ball

Ball

Nintendo Game & Watch - Released - April 28, 1980

Ball (originally known as Toss-Up in North America) is a Game & Watch game released as a part of the Silver series on April 28, 1980. It was the first Game & Watch game. It is a single-screen single-player Game & Watch. In Game A, the player tosses two balls in the air. As the balls fall, the player must catch and toss them up again. One point is earned for each successful catch. A dropped ball will display a broken ball and end the game. The object is to continuously catch the balls that fall and throw them back up. In Game B, the player must juggle three balls, and each successful catch rewards ten points instead of one. The highest possible score a user can obtain is 9,999 for Game A and 9,990 for Game B, due to 9,999 not being a multiple of 10. Input: Left button (controls character's arms as well as the hours on the clock), right button (controls character's arm as well as the minutes on the clock), Game A button, Game B button, Time button (displays time), ACL (allows user to change the time displayed).

Balloon Fight

Balloon Fight

Arcade - Released - 1984

In Balloon Fight you need to fly around with the aid of two balloons and try to pop your opponent's balloons before they pop yours. Landing on top of your opponents will cause their balloons to pop and they will use a parachute to fall to safety. You then have to destroy the fallen opponents by running into them before they can blow a new balloon and rejoin the battle. Should both of your balloons get popped, you will fall into the water below and lose a life. There is also a second game variation called "balloon trip" where you need to collect as many balloons as possible while avoiding the ocean floor and lightnings that form maze-like walls.

Balloon Fight

Balloon Fight

Nintendo Entertainment System - Released - January 22, 1985

You'll need lightning-fast reactions to win this battle in the sky! Take to the skies! It's BALLOON FIGHT. You'll score lots of points and have loads of fun when you burst enemy balloons and send their parachutes crashing into the sea. But beware. These hot-air invaders have an amazing ability to land safely, blow up another balloon and come back stronger than before! What's more, if you fly too low you'll be devoured by man-eating sharks! Challenge them alone if you think you're up to it, or team up with a friend. Either way, you'll have the time of your life fighting off your opponents in the sky and avoiding those hungry sharks below in BALLOON FIGHT!

Balloon Fight

Nintendo Famicom Disk System - Unreleased

Like several other early Famicom games, there were plans to re-release Balloon Fight for the Famicom Disk System. However, this version was never released. Although several other Disk System versions of Famicom games were closer to their Vs. System counterparts, the Disk version of Balloon Fight would have been just an updated revision of the home version. Although the game was never advertised or displayed publicly, the leaked prototype has a handful of differences from the original: - In Balloon Trip mode, the glitch which caused the ranking to start from 47 instead of 50 has been fixed. - The sounds made by the Balloon Birds no longer has a randomized pitch, and is always at a very high pitch. This may be unintentional. - A high pitched trill sound is added to the sound of the Balloon Fish coming out of the water. - The "game over" jingle no longer has the noise burst at the very last note. Although it seems this version was meant to fix bugs in the game, it did not fix everything. The vertical speed conservation, player 2 disadvantage, and underwater travel glitches all remain in the game. It is possible that they were not caught, hadn't had a fix implemented before development ended, or were simply not deemed important enough to fix. There are also no changes to the game graphically, so anomalies like the reversed colors in the turning/skidding sprite remain.

Balloon Fight (Crystal Screen)

Balloon Fight (Crystal Screen)

Nintendo Game & Watch - Released - November 19, 1986

Balloon Fight is a Game & Watch game released as a part of the Crystal Screen series on November 19, 1986. It was later released as a part of the New Wide Screen series on March 8, 1988. It is a single-screen single-player Game & Watch. Balloon Man is controlled with the d-pad and the eject button. The eject button will send him up in the air. When the button is not pressed, he'll go downwards. The left and right buttons control the direction he goes. The game scrolls from left to right and the goal is to collect the balloons that are scattered in the stages. After collecting 25 balloons in a stage, you'll progress to the next stage. Between each stage is a blinking platform that will warp you to a bonus phase if you press up or down on the d-pad. During the bonus phase, you are asked to collect as many balloons as you can within the given time limit. There are 16 unique phases, though in each phase they repeat their basic design until you beat the level. Some levels have areas where balloon or spark placement is randomly generated. After every 8 stages, you'll enter a boss phase. During these stages, your goal is to dodge all of the Sparks that the boss throws at you. If you do so successfully, you can nab him and put him into prison. The goal of the game is to both beat it and acquire as many points as you can. It should be noted that if the player wants to start automatically at phase 17, then they should hold down the eject button when pressing the game button.

Balloon Fight (New Wide Screen)

Balloon Fight (New Wide Screen)

Nintendo Game & Watch - Released - March 8, 1988

Balloon Fight is a Game & Watch game released as a part of the Crystal Screen series on November 19, 1986. It was later released as a part of the New Wide Screen series on March 8, 1988. It is a single-screen single-player Game & Watch. Balloon Man is controlled with the d-pad and the eject button. The eject button will send him up in the air. When the button is not pressed, he'll go downwards. The left and right buttons control the direction he goes. The game scrolls from left to right and the goal is to collect the balloons that are scattered in the stages. After collecting 25 balloons in a stage, you'll progress to the next stage. Between each stage is a blinking platform that will warp you to a bonus phase if you press up or down on the d-pad. During the bonus phase, you are asked to collect as many balloons as you can within the given time limit. There are 16 unique phases, though in each phase they repeat their basic design until you beat the level. Some levels have areas where balloon or spark placement is randomly generated. After every 8 stages, you'll enter a boss phase. During these stages, your goal is to dodge all of the Sparks that the boss throws at you. If you do so successfully, you can nab him and put him into prison. The goal of the game is to both beat it and acquire as many points as you can. It should be noted that if the player wants to start automatically at phase 17, then they should hold down the eject button when pressing the game button.

Balloon Fight GB

Balloon Fight GB

Nintendo Game Boy Color - Released - July 31, 2000

Take to the skies in a balloon to save your younger brother. In the little town of Pencilvania, there lived a brother and sister who loved to play with balloons. Alice and her younger brother Jim would spend countless days filling the skies with their balloons. One day, Jim filled all of his balloons and tied them together to make a beautiful balloon rainbow across the sky. But suddenly, a strong wind came and carried Jim away. As Alice, you must save your brother from peril. Float through eight different stages as you follow Jim's trail of balloons. Collect as many balloons as possible to earn bonuses. Test your piloting skills to avoid enemies, or let go of your balloons to face enemies on the ground. In "Balloon Trip" mode, compete for the highest score and move up the ranks. Take a big gulp of courage and give Alice a hand as she searches for her missing brother.

Baseball

Arcade - Released - 1985

PlayChoice-10 is an arcade machine that can consist of as many as 10 different games previously available only on the Nintendo Entertainment System (NES) home console. The games for this system are in the modular form of circuit boards that are plugged into one of the ten open slots on the PlayChoice-10's motherboard. Baseball is a game where the player can pitch, hit, field, and run just like in a real baseball game. The player can choose between USA and Japan modes, two different teams, and among a line-up of unique players. In the 1-player game, the player is against the computer, and the in the 2-player game, their friend is their opponent.

Baseball

Baseball

Nintendo Entertainment System - Released - December 7, 1983

Baseball is a simple baseball video game made by Nintendo in 1983 for the Nintendo Family Computer, making it one of the first games released for the Famicom. It was later one of the NES's 18 launch titles when it was released in 1985 in the United States. As in real baseball, the object of the game is to score the most runs. Up to two players are supported. Each player can select from one of six teams. Although there is no difference between them other than uniform color, they are meant to represent the six members of the Japanese Central League.

Black Jack

Black Jack

Nintendo Game & Watch - Released - February 15, 1985

Black Jack is a Game & Watch game released as part of the Multi-Screen series on February 15, 1985. It is a vertical multi-screen single-player Game & Watch. Black Jack was the last Game & Watch video game to be released in Japan. All games released after Black Jack were released only in other countries, despite being made in Japan. In Game A, play Blackjack against the computer dealer according to the usual rules. The dealer gives you the cards and you make your bet using the buttons. The maximum displayed score is $9,999. GAME B is a number matching game in which you have to form profitable combinations of numbers as quickly as possible.

Bomb Sweeper

Bomb Sweeper

Nintendo Game & Watch - Released - June 15, 1987

Bomb Sweeper is a Game & Watch game released as part of the Multi-Screen series on June 15, 1987. It is a vertical multi-screen single-player Game & Watch. It opens like a compact, with an upper and lower screen. The game was never released in Japan. Using the D-pad to move John Solver, you must reach at least one of the bombs hidden in the walls to clear the screen and receive a bonus for the time remaining. The only obstacles in your path are the walls, which you must either manoeuvre around or push them along provided there is no obstruction in the way. Some levels are a test of speed; others are a test of logic and intelligence. Game A consists of a set sequence of maze layouts. These range from a maze requiring no wall-pushing to mazes where you must carefully choose which walls to move to reach the bombs. There is a constant 40-second time limit to each level. Every 10 levels you will enter a scrolling maze where you must avoid getting squashed by the advancing walls until you reach the bomb at the end. Whilst the generous time limit means you can rack up a very high score on this mode, the levels do get more and more devious and testing as you progress. This mode is for the logically minded player. Game B consists of a number of maze layouts, each level is chosen at random from the set. The levels are generally very straightforward and good players can complete each one in 2–4 seconds. The time limit begins at 40 seconds but steadily reduces as you progress, until you are left with just 4 seconds for each level. However, this mode is potentially never-ending, thus the highest scores are possible. However, as there is no pause button, there is no rest and your reactions will be tested. This mode is definitely for the quick-thinking player.

Boxing

Boxing

Nintendo Game & Watch - Released - July 31, 1984

Boxing is a Micro VS. Game & Watch game released in 1984 by Nintendo. In America, the game was originally known as Punch-Out!! (named after the popular franchise), though when the game was included in Game & Watch Gallery 4 they changed the name back to Boxing. The model number for the game was BX-301. Within the box of the game was the unit, LR44 batteries, and a caution leaflet. In the game you'll box another character. The game is seen from a 2D perspective, and your character is always on the right. The only difference between Boxing and Punch-Out!! were the names and the box. The American box had artwork that was made specifically for it.

Classic NES Series: Metroid

Classic NES Series: Metroid

Nintendo Game Boy Advance - Released - October 25, 2004

The original Metroid game makes its way to the Game Boy Advance as part of the Classic NES Series. As Samus Aran, your mission is to keep space pirates from destroying the galaxy with their Metroids. To do this, you must penetrate Zebes, the pirates' home planet, while collecting special items to attack enemies in new ways. Metroid offers side-scrolling action that tests your dexterity and brings you back to classic '80s gaming.

Clu Clu Land

Clu Clu Land

Nintendo Entertainment System - Released - November 22, 1984

Are you clever enough to unravel the mystery of Clu Clu Land? The evil Sea Urchin has hidden all the gold in Clu Clu Land in an underground mystery maze. It's up to you to find the gold before time runs out! But beware. The Sea Urchin will do everything in his power to stop you. He'll set up traps to trick you, like inviting you into his house where you'll be swallowed alive! Or bounce you against the Rubber Trap and land you flat on your back! But if you, or you and a friend, can control the Sea Urchin by stunning him with electric shockwaves, you just might find out where he's hidden the gold and move on to an exciting bonus round!

Computer Othello

Computer Othello

Arcade - Released - 1978

Nintendo's first electronic video game, sold under the brand of "Nintendo Leisure System." An arcade version of Othello, the 19th Century board game also known as "Reversi." Rather than black and white pieces, you place noughts and crosses on the game board. Place your pieces to trap the computer opponent's pieces, turning them into your pieces. When no more pieces can be played, the player with the most pieces on the board is the winner. In 1980, Nintendo would release a home version of Computer Othello; the rare Computer TV Game CTG-HC10.

Devil World

Devil World

Nintendo Entertainment System - Released - October 5, 1984

Lost in the maze of Devil World, Tamagon the Dragon has to steer clear of the Devil, his nasty co-Devils, and his treacherous helpers, Medaman, the Fried-Eggman and Bon-Bon, and ward off their attacks by breathing fire. After each round, the maze scrolls up, down, right or left. The Devil decides the direction and points with his finger. As you guide Tamagon through the maze, you also have to avoid being sandwiched between the walls.

Donkey Kong

Donkey Kong

Nintendo Game & Watch - Released - June 3, 1982

Donkey Kong is a Game & Watch game released as a part of the Multi Screen series on June 3, 1982. It is a dual-screen single-player Game & Watch with an orange body. It opens like a compact, with an upper and lower screen. This game was also the first Game & Watch to feature a directional pad.

Donkey Kong Circus

Donkey Kong Circus

Nintendo Game & Watch - Released - September 6, 1984

One of the few Game & Watch units to feature full color, Donkey Kong Circus is a remake of the second Mickey Mouse Game & Watch game, which was released worldwide seven months earlier Donkey Kong balances on a barrel while juggling pineapples and avoiding the flaming torches. Mario watches his performance. If Donkey Kong loses a pineapple, Mario would laugh at him. If Donkey Kong manages to grasp a fireball, he will flail.

Donkey Kong II

Donkey Kong II

Nintendo Game & Watch - Released - March 7, 1983

Donkey Kong II is a Game & Watch game released as a part of the Multi Screen series on March 7, 1983. It is a dual-screen single-player Game & Watch with a brown body. It opens like a compact, with an upper and lower screen. Hirokazu Tanaka composed the game music.

Donkey Kong Jr. (Panorama Screen)

Donkey Kong Jr. (Panorama Screen)

Nintendo Game & Watch - Released - October 7, 1983

Donkey Kong Jr. is a New Wide Screen, Tabletop, and Panorama Game & Watch game initially released in 1982. The Tabletop and Panorama versions are pretty much the same game, though the New Wide Screen version is different. The model numbers for the game are DJ-101, CJ-71, and CJ-93 for the New Wide Screen, Tabletop, and Panorama version, respectively. DJ stands for Donkey Kong Jr. while CJ stands for Color Jr. Nintendo manufactured 1,000,000 copies of the New Wide Screen version worldwide, though they only made 250,000 copies each of the other two.

Dr. Mario

Dr. Mario

Nintendo Game Boy - Released - December 31, 1990

It's Dr. Mario for an intense new challenge! Mario throws multi-shaded vitamin capsules into a bottle that contains an ugly variety of nasty viruses. You can move, shift or spin the capsules as they fall. Arrange them to align with other capsules on top of a virus. If you can get 4 or more of the same shade in a row, POOF! They disappear! Destroy all of the viruses in the bottle and you progress to the next round where things get even more difficult. Dr. Mario, with germs that are fun to catch.

Egg

Egg

Nintendo Game & Watch - Released - October 9, 1981

Zeke Wolf must catch chicken eggs sliding down a conveyor belt. Each egg gives the player one point, and if the player can get 200 and 500 points, all misses are erased. As the game progresses, the eggs will slide down faster. To play, the player has to use the Control Pad to move.

Excitebike

Excitebike

NEC PC-8801 - Released - October 1, 1985

Hudson Soft's conversion of the Famicom / NES Excitebike, designed for the PC-8801. Race by yourself against the clock or compete with other motocross riders on 5 tracks full of long straights, large jumps and obstacles to win the Excitebike championship. Create your own tracks by placing jumps and obstacles of all different sizes and shapes on the track and choosing how many laps each race will have, then race against the clock or other riders to see how your track fares in competition.

Excitebike

Excitebike

Nintendo Entertainment System - Released - November 30, 1984

Design your own motocross course for a different racing challenge every time! This thrilling Nintendo Programmable game lets you vary the obstacles, change the sequence of events, and increase the racing challenge time and time again! You'll start out in a Nintendo designed preliminary race, and move through a series of increasingly difficult challenge races! You'll face crazy curves, hairpin turns, daredevil jumps, and some very fierce motocross competition, as you race your bike towards the checkered flag. This thrilling test of driving strategy and skill will keep you riveted to the screen for hours!

Famicom Bunko: Hajimari No Mori

Super Nintendo Entertainment System - DLC - July 1, 1999

In this text-based adventure you control an elementary school boy staying at his grandfather's house in a rural village for the summer. There he befriends a young girl, and they go on many adventures in the mysterious forest near his grandfather's house. Gameplay is similar to the Shin Onigashima games. Actions are chosen from a command menu. Some commands must be chosen within a time limit. This game was available exclusively as a download for the Nintendo Power cartridge.

Famicom Detective Club: The Girl Who Stands Behind

Famicom Detective Club: The Girl Who Stands Behind

Nintendo Switch - Released - May 14, 2021

Discover a piece of Nintendo history Originally released for the Family Computer Disk System in Japan, the Famicom Detective Club series is finally available with English text for the first time. The graphics, music, and sound effects of the original game have been faithfully upgraded for the Nintendo Switch™ system. You can also choose the original 8-bit soundtrack. Plus, enjoy all-new voice acting in Japanese.

Famicom Detective Club: The Missing Heir

Famicom Detective Club: The Missing Heir

Nintendo Switch - Released - May 14, 2021

Solve a murder mystery surrounding a wealthy Japanese family. Hunt for clues, talk to suspects, and explore the Japanese countryside after tragedy strikes the wealthy Ayashiro family. Filled with suspense, this tale follows an amnesia-stricken detective trying to unravel his own past amidst the horrors of a harrowing murder investigation. Play at home, on the go, or in your favorite reading nook—only on the Nintendo Switch™ system. Play Famicom Detective Club in English for the first time. Originally released in Japan only, the Famicom Detective Club™: The Missing Heir game has been localized with English text and modernized for Nintendo Switch. While the graphics, music, and sound effects have been recreated, players can choose the original 8-bit soundtrack. Discover a piece of Nintendo history with the Famicom Detective Club series of games.

Famicom Mini: Famicom Tantei Club: Kieta Koukeisha: ZenKouhen

Famicom Mini: Famicom Tantei Club: Kieta Koukeisha: ZenKouhen

Nintendo Game Boy Advance - Released - August 10, 2004

Famicom Mini: Famicom Tantei Club - Kieta Koukeisha Zenkouhen is a Miscellaneous game, published by Nintendo, which was released in Japan in 2004. Famicom Tantei Club: Kieta Koukeisha is a text adventure game. The protagonist is found on the ground near a cliff by a man named Amachi. The protagonist can't remember anything, and finds that he has amnesia. After some rest, he returns to the cliff and meets a young girl, who informs him that he is an assistant detective investigating the death of someone named Kiku Ayashiro. He heads over to the Ayashiro estate, learning that in the village there is a saying that the dead will come back to anyone who attempts to steal the Ayashiro family's fortune. As he keeps investigating, he learns that there may be a connection between this legend and the serial killings in the village. The game has a horror movie-like atmosphere. Actions are controlled by selecting text commands like interrogate, examine, or move. The Famicom Disk System version comes on two disks released on different dates. All later releases have both parts in one release.

Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo - Kouhen

Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo - Kouhen

Nintendo Famicom Disk System - Released - June 30, 1989

Ushiro ni Tatsu Shojo is the successor of and a prequel to Famicom Tantei Club: Kieta Kokeisha, and is the second game of the Famicom Tantei Club series. Its scenario was written by Nagihiro Asama, based on the concept by Yoshio Sakamoto.Kenji Yamamoto composed the game music. The popularity of Part I: Kieta Kokeisha prompted the release of this sequel, which employed the similar graphic-adventure gameplay. The game was re-released on the Nintendo Power cartridge rewriting service for the Super Famicom in 1998 with improved graphics and sound. The objective is to solve two cases; the murder of a schoolgirl investigating her school's ghost story, and an older murder nearing legal expiration. Like the previous game in the series, the game progresses as the player chooses from a set of commands displayed on a menu. These commands are used to interact with other characters and the game's environment, examine clues, or review facts. The results of choosing each command are displayed in the text.

Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo: Zenpen

Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo: Zenpen

Nintendo Famicom Disk System - Released - May 23, 1989

Ushiro ni Tatsu Shojo is the successor of and a prequel to Famicom Tantei Club: Kieta Kokeisha, and is the second game of the Famicom Tantei Club series. Its scenario was written by Nagihiro Asama, based on the concept by Yoshio Sakamoto.Kenji Yamamoto composed the game music. The popularity of Part I: Kieta Kokeisha prompted the release of this sequel, which employed the similar graphic-adventure gameplay. The game was re-released on the Nintendo Power cartridge rewriting service for the Super Famicom in 1998 with improved graphics and sound. The objective is to solve two cases; the murder of a schoolgirl investigating her school's ghost story, and an older murder nearing legal expiration. Like the previous game in the series, the game progresses as the player chooses from a set of commands displayed on a menu. These commands are used to interact with other characters and the game's environment, examine clues, or review facts. The results of choosing each command are displayed in the text.

Famicom Tantei Club: Kieta Koukeisha: Kouhen

Famicom Tantei Club: Kieta Koukeisha: Kouhen

Nintendo Famicom Disk System - Released - June 14, 1988

Famicom Tantei Club: Kieta Koukeisha is a text adventure game. The protagonist is found on the ground near a cliff by a man named Amachi. The protagonist can't remember anything, and finds that he has amnesia. After some rest, he returns to the cliff and meets a young girl, who informs him that he is an assistant detective investigating the death of someone named Kiku Ayashiro. He heads over to the Ayashiro estate, learning that in the village there is a saying that the dead will come back to anyone who attempts to steal the Ayashiro family's fortune. As he keeps investigating, he learns that there may be a connection between this legend and the serial killings in the village. The game has a horror movie-like atmosphere. Actions are controlled by selecting text commands like interrogate, examine, or move. The Famicom Disk System version comes on two disks released on different dates. All later releases have both parts in one release.

Famicom Tantei Club: Kieta Koukeisha: Zenpen

Famicom Tantei Club: Kieta Koukeisha: Zenpen

Nintendo Famicom Disk System - Released - April 27, 1988

Famicom Tantei Club: Kieta Koukeisha is a text adventure game. The protagonist is found on the ground near a cliff by a man named Amachi. The protagonist can't remember anything, and finds that he has amnesia. After some rest, he returns to the cliff and meets a young girl, who informs him that he is an assistant detective investigating the death of someone named Kiku Ayashiro. He heads over to the Ayashiro estate, learning that in the village there is a saying that the dead will come back to anyone who attempts to steal the Ayashiro family's fortune. As he keeps investigating, he learns that there may be a connection between this legend and the serial killings in the village. The game has a horror movie-like atmosphere. Actions are controlled by selecting text commands like interrogate, examine, or move. The Famicom Disk System version comes on two disks released on different dates. All later releases have both parts in one release.

Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi

Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi

Nintendo Entertainment System - Released - April 20, 1990

Marth is prince of Altea and a direct descendant of Anri, the warrior who slew the shadow dragon Medeus. However, after an attack from the neighboring kingdom of Dolhr, Marth is forced to become an exile in the neighboring nation of Talis. His sister Ellis is taken hostage after his father is killed battling the evil priest Gharnef. With the help of the Altean knight Jagen, the Talisian Princess Caeda, and others, Marth embarks on a quest to find the sacred sword known as Falchion and the Fire Emblem that will allow him to wield it. Only then will he be able to confront Gharnef and the resurrected Medeus, win the kingdom of Altea back, and rescue his sister.

Game Boy Camera Gold

Nintendo Game Boy - Released - 1998

The Game Boy Camera line has was released in five different standard colors of models: blue, green, red, yellow, and clear purple (Japan only). this is a limited edition gold themed for The Legend of Zelda: Ocarina of Time, which contains unique stamps, and was available only in the United States through a mail-order offer from Nintendo Power. it is theorize that there are only 2000 in circulation.

Game Boy Gallery

Game Boy Gallery

Nintendo Game Boy - Released - April 27, 1995

The original Game & Watch introduced millions of people to the world of Nintendo. Now Nintendo has put five of these classic titles onto one Game Boy cartridge to ensure maximum fun and frustration for players of all ages! BALL - You would like to work for a circus. Before being offered the job, you have to show you can juggle. To make the job easier, the circus provides you with some arm extensions. You start off juggling slowly but you need to get faster to impress your new employer. VERMIN - So you couldn't juggle. No problem. The local pest control company need a new employee. Moles are taking over the town and it's your job to hit the moles on the head as they surface. Be careful, the more you hit them, the angrier and faster they become. FLAGMAN - The previous job got under your feet so you try something more memorable. You are working at the local boating lake and your job is to hold up flags to let people know that their time is up. The school holidays have started and the lake is filling up. MANHOLE - Having left the boating lake, you take a job with the local council. All the manhole covers have been stolen and it is your job to block the manholes yourself, so that the public are not injured. The rush hour has started and the flow of pedestrians is increasing all the time. CEMENT FACTORY - You have now had four jobs, this is your last chance. You get a job on a building site. Unfortunately the automatic cement mixers are not working and the lorries are waiting for the cement. Your job is to control the mixers manually. As the cement falls you must flick the switches to send the cement down the chutes and onto the lorries. Be quick though, as the next bag of cement is on its way

Hikari Shinwa: Palthena no Kagami

Hikari Shinwa: Palthena no Kagami

Nintendo Famicom Disk System - Released - December 18, 1986

In a time where humans and gods coexisted in harmony, the kingdom of Angel Land was ruled by two goddesses, Palutena the Goddess of Light and Medusa the Goddess of Darkness. While Palutena administered the light and helped the mortals cultivate their crops, Medusa despised the mortals and used the darkness to destroy their crops and turn the mortals into stone. Enraged, Palutena transformed Medusa into a hideous monster and banished her into the dark Underworld. But Medusa would not go quietly. She assembled an army of monsters and evil spirits of the underworld to conquer Palutena's home, the Palace in the Sky. War erupted and Medusa's minions overwhelmed Palutena's army, eventually imprisoning the Goddess of Light. Medusa then seized the Three Sacred Treasures—the Mirror Shield, the Arrow of Light, and the Wings of Pegasus—and gave them to her most powerful minions. Defeated and imprisoned, Palutena's only hope was to seek the help of Pit, a young angel trapped in the Underworld. Using the last of her strength, she sent Pit a magical bow. Thus, Pit set out on a quest to escape the Underworld, retrieve the Sacred Treasures that would help him defeat Medusa, and rescue Palutena and restore peace to Angel Land. The original Famicom Disk System versions feature save slots, unlike the North American version which uses a password system (known in-game as "Sacred Words"). As with Metroid, the FDS version of Kid Icarus also features higher-quality music and sound effects that take advantage of the system's additional sound channels.

Ice Climber

Ice Climber

Nintendo Famicom Disk System - Released - November 18, 1988

The plot is simple: the Condor has stolen the food supply from the neighboring village and takes it to his nest on the mountain nearby. So it's up to Nana and Popo to climb up the ice-covered top of the mountain to get the vegetables back from Condor. You'll do this by hopping up platforms while avoiding various enemies and obstacles before your time runs out. Interestingly the Famicom Disk System port is actually based on the arcade version Vs. Ice Climber and differs from the console version in ways such as an animated title screen, stage select menu, 16 additional mountains, occasional blizzard and wind effects, more enemy characters, and bonus multiplier items.

Joy Mech Fight

Joy Mech Fight

Nintendo Entertainment System - Released - May 21, 1993

One of the last Famicom games before the shift to the Super Famicom, Joy Mech Fight brings the full fighting game experience to the NES with top-notch controls, visuals and audio! Players can enjoy a single player campaign and fight against the computer, or go head-to-head in a two-player versus mode.

Kaeru no tame ni Kane wa Naru

Kaeru no tame ni Kane wa Naru

Nintendo Game Boy - Released - September 4, 1992

In a land far away, the two princes—Richard (of the Custard Kingdom) and the game's main protagonist (prince of the Sablé Kingdom)—have shared a friendly rivalry since they were small children. They often compete, although it usually ends in a tie or close win. In Fencing however, Prince Richard is always the victor. One day a messenger arrives from a small neighboring kingdom, warning the princes that the evil King Delarin has invaded the Mille-Feuille Kingdom and captured the beautiful princess Tiramisu. In yet another boastful attempt to best the Sablé Prince, Richard grabs a boat and rushes towards the kingdom. The Sablé Prince is left trying to catch up. While on his journey, he and Richard (and many others) are transformed into frogs in an attempt to reveal the true happenings in this kingdom.

Kid Icarus

Kid Icarus

Nintendo Entertainment System - Released - July 1, 1987

Far away in a kingdom called "Angel Land," the evil goddess Medusa has stolen the Three Sacred Treasures and imprisoned the goddess of light, Palutena. As Kid Icarus, your mission is to find the treasures, destroy Medusa and rescue Palutena from the depths of the Palace in the Sky. To find the treasures you'll travel through ruins collecting weapons and storing power for use in combat against creatures of Medusa's army. Use your bow and arrow to ward off gatekeepers of the Underworld, Overworld and Skyworld as you strive towards your battle against Medusa. Will you survive to restore Palutena's light and return it to "Angel Land?" Only you know!

Kid Icarus: Of Myths and Monsters

Kid Icarus: Of Myths and Monsters

Nintendo Game Boy - Released - November 5, 1991

A lighthearted adventure with mythical challenges. The "8-bit Summer" series continues with this classic action game from 1991. Angel Land is up to its halos in woes as mythical monsters are running rampant. Pit, the original Kid Icarus, must save the realm again. Armed with his trusty bow, he'll zap the bad guys and find the Three Sacred Treasures hidden by Palutena. Only after this grueling training will he be strong enough to take on the dark forces behind Angel Land's troubles. Pit will encounter old friends and new enemies - from helpful Centurions to the dreaded Eggplant Wizard - as he journeys from the depths of the underworld to the towers of the sky palace. Find hammers to shatter special walls and reveal helpful items. Collect hearts by fighting off Pit's foes. Train hard and battle harder. Pit's challenges make the labors of Hercules look like a walk in the park.

Kung Fu

Arcade - 1985

Kung-Fu Master is a side-scrolling beat 'em up game produced by Irem as arcade game in 1984 and distributed by Data East in North America. The game was initially released in Japan under the title of Spartan X[a] as a tie-in based on the Jackie Chan film Wheels on Meals (which was also distributed under the name Spartan X in Japan); however, the game has no bearing on the plot of the film outside the names of the main protagonist and his girlfriend, allowing Irem to export the game without the license by simply changing the title. The players control Thomas, the titular Kung-Fu Master, as he fights his way through the five levels of the Devil's Temple in order to rescue his girlfriend Sylvia from the mysterious crime boss Mr. X. Kung-Fu Master is regarded as the first beat 'em up video game. It had a NES port titled Kung Fu, which sold 3.5 million cartridges. The arcade game also inspired a 1988 French film of the same name.

Mario Artist: Polygon Studio

Mario Artist: Polygon Studio

Nintendo 64DD - Released - August 29, 2000

Mario Artist: Polygon Studio is an art program allowing players to construct their own 3D models and add colors and textures to them. These objects can then be inserted into pre-made movies and animations. Another notable feature is a series of microgames, believed to be the inspiration for the WarioWare series, as it includes many almost identical games. Other games allow the player to use their 3D models.

Mario Paint

Mario Paint

Super Nintendo Entertainment System - Released - July 14, 1992

Mario Paint lets you draw, paint, animate and compose music! Creation! Imagination is your only limit with an amazing variety of drawing tools. Animation! Add exciting dimension by creating moving animation with up to 9 frame sequences. Orchestration! Compose your own songs by selecting from over 15 different musical sounds and the entire scale of notes. Coordination! Increase your Super NES Mouse dexterity by playing Gnat Attack, the clever fly swatter game included inside.

Mario the Juggler

Mario the Juggler

Nintendo Game & Watch - Released - October 16, 1991

Mario the Juggler is a game for the Game & Watch that was released in 1991. It is the last Game & Watch handheld. In the game, you control Mario as he juggles various objects around. The game resembles the very first Game & Watch game, simply known as Ball.

Mario's Bombs Away (Panorama Screen)

Mario's Bombs Away (Panorama Screen)

Nintendo Game & Watch - Released - November 10, 1983

Mario's Bombs Away is a Game & Watch game released as a part of the Panorama series on November 13, 1983. It is a single-screen single-player Game & Watch. It features an unlit color LCD screen that faces downward in order to expose the translucent rear to an external light source, such as daylight. Hirokazu Tanaka composed the game music. The player character is a military-clad Mario who delivers bombs from left to right, and must keep them away from flaming oil spills and enemy torches. Action is viewed in a mirror that reflects the screen.

Mario's Cement Factory (New Wide Screen)

Mario's Cement Factory (New Wide Screen)

Nintendo Game & Watch - Released - June 16, 1983

There are two drivers, each in a truck under a container. Mario earns a point each time he empties a load of cement from the upper hopper and two points each time he empties a load from the lower hopper. Each container can hold only three loads of cement. Allowing the containers to overflow causes cement to spill down onto the workers, hurting them and giving Mario one miss. Falling off an elevator platform also earns a miss, as well as touching the very top of the screen and getting crushed by an elevator platform, or touching the very bottom and getting shocked by the floor of the elevator. In all versions of the game, there is an area on the lowermost portion of the elevator that Mario can use to save himself from touching the very bottom and getting shocked. On the Table Top version, there is a similar area on the uppermost portion of the elevator. This does not appear on any other version of the game. If Mario gets 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, all misses will be cleared instead. When he receives three misses, the game is over.

Metroid

Metroid

Nintendo Entertainment System - Released - August 15, 1987

It's you against the evil Mother Brain in the thrilling battle of Metroid! You're inside the fortress planet Zebes. The planet of endless secret passageways where the Metroid are multiplying. Left alone the Metroid are harmless. But in the wrong hands they could destroy the galaxy. It's up to you to prevent the Mother Brain that controls Zebes from using the Metroid for evil purposes. But that won't be easy. You'll have to use your spacesuit to absorb valuable energy for your search to gain the use of power items like the Ice Beam, Wave Beam, High Jump Boots and Varia. If you survive, it will be you and your acquired powers against the Mother Brain.

Metroid

Metroid

Nintendo Famicom Disk System - Released - August 6, 1986

In the future, the Galactic Federation and the pirates of planet Zebes are at war. Pirates have stolen an unknown life-form, recently discovered on the planet SR388. The life-form, designated "Metroid", is in a state of suspended animation and, according to analysis, was the cause of the complete destruction of SR388. If the Metroid ever got loose, the alien could destroy countless other systems. It is up to the space bounty hunter Samus Aran to land on Zebes and find her way through the perilous terrains of Brinstar and Norfair, destroy the Pirates, as well as their alien enforcers, Ridley and Kraid, and rid the planet of the alien life form before the pirates complete their plans of world destruction. Using the cybernetic enhancements of her Power Suit, Samus can use a range of weapons and defenses to destroy the enemy. She can also absorb enemies powers into her Power Suit to increase her defense and chance of survival. Using her weapons and special abilities, she must find her way to the central chamber of Tourian and destroy the Mother Brain, the mysterious leader behind the Space Pirates.

Metroid Fusion

Metroid Fusion

Nintendo Game Boy Advance - Released - November 1, 2002

Samus Aran returns in an all-new Metroid adventure! While lending mission support on planet SR388, interstellar bounty hunter Samus Aran is attacked by an X parasite, an organism with the ability to mimic the abilities of any creature it infects. Near death, Samus is saved by a vaccine made from the DNA of the last Metroid -- the X parasite's only natural predator. When the X spread to a research station in orbit around SR388, a weakened Samus is forced to exterminate them all ... or die trying.

Metroid II: Return of Samus

Metroid II: Return of Samus

Nintendo Game Boy - Released - November 1, 1991

Space Hunter Samus Aran returns to battle a planet crawling with evil creatures bent on universal domincation in this bigger than ever sequel to the NES classic, Metroid. Take control! Guide Samus through cavernous corridors, ancient ruins and alien traps. On the mysterious planet of the Metroid, you'll find artifacts of a lost civilization that grant amazing powers. Cut through creatures in a buzz-saw blur! Roll through hidden tunnels and climb sheer walls! A battery back-up allows you to save your progress as you fight to the heart of the planet and search for the merciless Metroid leaders. If you are a cunning explorer, you'll earn the best of several super endings. Enter this exciting Metroid sequel and experience the thrills of Game boy like never before!

Pinball

Pinball

Nintendo Entertainment System - Released - February 2, 1984

Be a pinball wizard, right in your own home! Bank off bumpers, flip double flippers - even win a bonus round - in Nintendo's lightning-fast PINBALL! You'll have the time of your life as you flip from upper to lower game screens, rack up points to beat your opponent, and, if you're lucky, progress to the bonus round where you'll save the falling maiden in this video version of the real thing!

Radar Mission

Radar Mission

Nintendo Game Boy - Released - February 8, 1991

Radar Mission is a Nintendo Game Boy title developed and released in 1990 in Japan and 1991 in North America by Nintendo. It was one of the earliest Game Boy titles, and was the first military-based game released for the Game Boy.

Radar Scope

Radar Scope

Arcade - Released - October 8, 1980

In Radar Scope, Earth is being attacked by Gamma Raiders, and it's your job as Captain to destroy their ships. Your scope appears at the bottom of the screen and can move from left to right. The Gamma Raider fleet is at the top of the screen, hovering back and forth. At this distance, your shots can only destroy the closest ships when they hover forward. Soon, the ships will swoop down and attack your scope, and this is your chance to destroy them. A damage meter is provided at the bottom of the screen.

Snoopy Concert

Snoopy Concert

Super Nintendo Entertainment System - Released - May 19, 1995

Everybody's favorite dog, Snoopy, is having a concert today! And all his human friends are invited. But there's one problem - not everybody is prepared! They have to either get their stuff together, or go someplace to buy something for the show, or so on... Will Snoopy be able to solve this logistical nightmare and get everybody ready for the big concert? Snoopy Concert has a single player controlling Snoopy with the Super NES Mouse going around town doing good deeds for his friends from the comic strip Peanuts. Each of the four characters not ready for the concert have their own little problems: Rerun has to get to the theater while avoiding obstacles in his stroller's way, Linus must pick a flower for Lydia, Schroeder must find his music, and Charlie Brown is missing his baseball gear and needs it in time for the season opener. To resolve them, Snoopy must perform various tasks using the mouse, like do a little detective work, or win a race, or direct a character to the right place. Once everything is set for the character, their sub-game is cleared and they will be seated for Snoopy's concert.

Snoopy Tennis

Snoopy Tennis

Nintendo Game & Watch - Released - April 28, 1982

Snoopy Tennis is a Game & Watch video game released in 1982 by Nintendo. The game was very successful, perhaps due to the Snoopy label, with Nintendo producing an estimated 1,200,000 worldwide. In the game, you control Snoopy, moving him up and down to make him hit the oncoming tennis balls with your racket. It was released on the Wide Screen format. A version of the game was released as a keychain title under the miniclassics label. The control button leaflet, which was only present in this game's box and Fire Attack's, showcases various characters from the Peanuts franchise. Unsurprisingly, due to licensing issues, the game was not released in any of the Game & Watch video games, though it was mentioned in Super Smash Bros. Brawl for the Wii.

Space Fever

Space Fever

Arcade - Released - June 1, 1979

Space Fever is Nintendo's own (unauthorised, hence no copyright notices on-screen) clone of Taito's Space Invaders. In order not to come off as a blatant pirate copy, it introduces a range of Nintendo-specific touches: Taito's aquatic-themed aliens are replaced by chickens, cats and dogs (or pigs?) The "heartbeat" backdrop sound is replaced by a more intricate beat. The bonus UFO scores lower and flashes in seven colours. There are 12 instead of 11 columns of aliens. Three modes of play are available: A: The aliens move not in one, but in two blocks which split up and join together again. B: The game start with just one row of aliens, but as they move downwards, new rows are added from behind. C: Basically the same gameplay as Taito's original.

Space Fever High Splitter

Space Fever High Splitter

Arcade - Released - August 1, 1979

Space Fever High Splitter is another of Nintendo's takes on the "Space Invaders" franchise only with a twist : if you don't quite hit the alien in the middle the invaders will split into two smaller invaders.

Space Firebird

Space Firebird

Arcade - Released - July 1, 1980

Space Firebird was produced by Nintendo in 1980. It was also licensed to Sega/Gremlin as well. Shoot the birds as they attack, dodge missiles and if it gets too much press the warp button to get out of trouble. In Space Firebird, your ship has wandered into an asteroid field full of creatures called Space Firebirds. They are not friendly, and they immediately attack. There are three kinds of Space Firebird: Gulls take one hit to destroy, Eagles two, and the Mighty Emperors require four. They fire back, their shots sometimes exploding in all directions. They also move around in looping formations, potentially hitting you and making them harder to shoot.

Space Launcher

Space Launcher

Arcade - Released - November 1, 1979

Space Launcher was produced by Nintendo in 1979. A space-themed game where the player controls a ship at the bottom of the screen which must fire at attacking enemy ships and destroy them. In Space Launcher, your job is to navigate an unarmed mining vessel to the moon to gather ore. Along the way, you must dodge space junk and hostile aliens, who will shoot at you. When you get close to the alien ships, a shield will appear around you, protecting you and destroying ships you come into contact with, but you are still prone to enemy fire. You must enter one of four docking stations, each having a score that is constantly changing. Then you must return to Earth.

Super Mario Land

Super Mario Land

Nintendo Game Boy - Released - April 21, 1989

Join Mario in a world of strange creatures! Ancient ruins, giant crabs, Koopa Troopas, flying stone heads and hungry sharks await you in this brand new world of adventure. Travel over land, in the air, and underwater. Mario runs, jumps and bounces his way to fortune and glory on his mission to save Princess! A beautiful kingdom on ancient ruins, tempestuous waters, and brand new challenges makes Super Mario Land the best ever!

Super Mario Land 2: 6 Golden Coins

Super Mario Land 2: 6 Golden Coins

Nintendo Game Boy - Released - October 21, 1992

In his greatest Game Boy adventure, Mario faces off against his evil rival Wario, who has captured Mario Land and turned it into his private playground. To toss Wario off his ill-gotten throne, Mario must search all-new worlds for the six golden coins that unlock the gate to Mario's castle. A mob of monsters, old and new, seek to stop him. Along the way, through 6 zones, Mario can nab Power Mushrooms, Super Stars and Fire Flowers for extra power. And if he eats the Magic Carrot, he'll turn into a high-flying hare. The battery pack saves your game in progress in this biggest Game Boy Mario adventure yet.

Super Metroid

Super Metroid

Super Nintendo Entertainment System - Released - March 19, 1994

Take on a legion of Space Pirates and a new Metroid force as you forge into the covert underworld of Planet Zebes! It’s up to you and Samus to recapture the long-surviving Metroid hatchling before evil hands unleash its energy. An army of ominous creatures are poised for battle at every turn of Zebes’ twisted, threatening passageways… including the menacing Ridley and the great lizard Kraid. Knock down enemies with a killer somersault and swing on an electric beam through narrow passageways! They’re no match for you and Samus… but wait! It seems the Mother Brain has returned…

Tennis

Tennis

Nintendo Famicom Disk System - Released - February 21, 1986

The game features single-player and two-player modes for singles and doubles matches, with either competitive or cooperative gameplay. A computerized opponent's artificial intelligence can be set to one of five difficulty levels. Mario referees the matches.

Tetris 2

Tetris 2

Super Nintendo Entertainment System - Released - August 8, 1994

The mesmerizing fun of Tetris returns - and the challenge escalates to new heights! Test your dexterity, tease your brain and rack up points with Tetris 2. Your split-second decisions lead you to a new dimension in puzzle-solving action! Play alone or challenge a friend in simultaneous split-screen action. A tougher Tetris with more shapes, more components, 30 levels - and unlimited solutions! If you loved the international game sensation Tetris, you'll be wild for the newest dimension in puzzle fun: Tetris 2!

Trade & Battle: Card Hero

Trade & Battle: Card Hero

Nintendo Game Boy Color - Released - February 21, 2000

Trade & Battle: Card Hero is a card battle role-playing game and the first game in Card Hero series. The player controls Hiro, a school boy who is just learning the game of cards, but dreams of becoming a master of this game by collecting different cards and beating all the opponents in town. Card duels are played according to rules that involve monster cards (basic attacking power) and magic cards (special cards with various effects). To win a card duel the player must defeat the opponent's Master card. There are three rulesets: Junior, Senior, and Pro which affect the complexity and difficulty of the duels. The game supports two-player battles and trading via Gameboy link cable.

Urban Champion

Urban Champion

Nintendo Entertainment System - Released - November 14, 1984

Duke it out with the computer or take on a friend in a battle of brute strength and wits in Urban Champion. You and your opponent each start with 200 stamina points. Flower pots falling from the building above will cause you to lose five stamina points, and you'll lose even more for being punched or kicked. When you've managed to get your opponent's stamina points down to zero, you've won the round. A round can also be won by pushing your opponent off of the screen. Also, if time runs out the losing fighter will be taken away by a cop car, or a player can lose by falling into an open manhole. A match has been won after you've defeated your opponent three times. After winning, you will be declared the Urban Champion.

Virus

Arcade - 1990

Vs. Dr. Mario

Vs. Dr. Mario

Arcade - Released - 1990

A playable and addictive Tetris-inspired puzzle in which players must match and rotate coloured pills (thrown in the play - shown as a bottle - by Nintendo's legendary plumber, 'Mario') with the aim of killing all of the germs that litter the play area. Each germ is either yellow, red, or blue in colour and each of the pill capsules Mario throws are made up of one or two of these colours. Players must manipulate the coloured pills to a germ of the same colour and try to form a chain. One or more squares of the same colour will remove both the pills and any adjacent like-coloured germ. Four like-coloured pill sections stacked on the same color germ will rid your bottle of that germ. The number of germs and speed of Mario increases with each level.

Vs. Duck Hunt

Vs. Duck Hunt

Arcade - Released - 1985

Duck Hunt is a shooting simulation where the player goes out with his faithful dogs to hunt ducks. It requires the use of the Zapper light gun. In game modes A and B, players view a swampland from a first-person perspective. The dog scares the ducks out of the swamp, one at a time in mode A or two at a time in mode B. The ducks go flying around in the air and the player has three shots and a limited amount of time to shoot the ducks before they fly away. Each round only allows a limited number of misses in order to move on successfully. As the rounds progress, the ducks begin flying faster and faster, and fewer misses are allowed. In game mode A, a second player can control the movement of the duck using a controller plugged into port 2. Mode C features target practice on clay pigeons rather than ducks. The perspective and rules here are the same, with only three shots to destroy two clay pigeons before they disappear off the horizon. Destroy enough clay pigeons to move on to the next, tougher round.

Vs. Excitebike

Vs. Excitebike

Arcade - Released - 1984

Vs. Excitebike was produced by Nintendo in 1984. A dirt bike game. The player navigates a bike over hills and around competitors. The game starts with a qualifying race, where the player is the only bike on the track. The player must navigate over hills, jumps, hay bails, and other obstacles in a set amount of time to qualify for the next race. The course scrolls right to left and the view is from a slightly elevated angle to allow for 3-D. The player moves up and down left to right on the track with the joystick. Moving the stick left is like pulling up on the handlebars, producing a wheelie. Moving the stick right or left in the air will change the attitude of the bike, controlling what angle it will be at during landing. Ideally, this should match the angle of the ground during landing. Button B controls turbo. The engine will overheat if this is kept on too long. At this time, the player should use normal acceleration with button A. There are arrows on the track that will cool off the engine when the player runs over them. If the player qualifies, the next race will be the same track with competitors. If the player places in the top five, the next race will be a qualifier on another track and so on. Landing wrong, too big of a wheelie, running over a hay bail while not in a wheelie, or colliding with a competitor will cause a crash. There is no limit to the number of crashes, but it costs time. Overheating the engine will also just cost time. The game is over when the player fails to qualify.

Vs. Excitebike

Vs. Excitebike

Nintendo Famicom Disk System - Released - December 9, 1988

VS. Excitebike, not to be confused with the Nintendo VS UniSystem arcade game of the same name, is an enhanced Famicom Disk System version of the Nintendo Entertainment System game Excitebike. The main difference is the addition of a new mode called Vs. Excite. In Vs. Excite, two players race against each other. There is another mode called Original Excite, which is based on the main mode of the arcade version of the game, with some color palette differences. Thanks to the re-writable disk format, players can also save their tracks internally, without the need of the Famicom Data Recorder. Finally, all the music has been replaced.

Vs. Mach Rider

Arcade - Released - 1985

Mach Rider is a motorcycle combat game set in a post-apocalyptic future. Players, represented by Mach Rider, must make their way across ten sectors to reach the city before it gets taken over by the enemy. Aggressive drivers try to force players off the road; obstacles, such as rocks, and the road's many turns also can cause players to veer off course. The player must travel a certain distance before time runs out.

Vs. Tennis

Vs. Tennis

Arcade - Released - January 18, 1984

The debut title for Nintendo's Vs. System, "VS. TENNIS" is a sports game released by Nintendo in 1984. This game supports up to 4 players. Enjoy singles for one-on-one matches, or doubles for cooperative play. Effective use of shots and lobs is the key to a victory!

Vs. Wrecking Crew

Vs. Wrecking Crew

Arcade - Released - December 31, 1985

Wrecking Crew is a platform action game for one or two players. Players control Mario and Luigi, who need to demolish various buildings. After each wall in the building has been destroyed, players move on to the next (and more difficult) building. Many of the buildings have a puzzle element to them; players may need to find the path to reach all of the walls without the heroes getting trapped at a dead end. Wandering throughout the buildings are dangerous creatures and the construction foreman, all of whom will stop Mario and Luigi from completing their task. The game features 100 levels. A construction set is included, allowing players to create and play their own buildings.

Wario Land II

Wario Land II

Nintendo Game Boy - Released - March 9, 1998

Seeking revenge on Wario after he stole their treasure in Wario Land: Super Mario Land 3, special agents from the Black Sugar Gang of Kitchen Island sneak into Wario's newly built castle, steal back the treasure, and leave the castle and the surrounding area a mess. As Wario, you must clean the place up and take back what you now call your own. In a change from the original Wario Land, Wario is now immortal, to a certain point. Instead of dying when hit by an enemy, Wario loses the coins he collected along his travels in each level. And he can also turn into other Warios. For example, if he is hit by a bee, Wario puffs up into a giant ball of air, and floats up to the top of the level. Only when hit by a sharp object will he return to normal. There are other types, like Fire Wario and Zombie Wario, and each can have its advantages, like getting to other areas otherwise unreachable, or they can halt your progress.

Wario Land II

Wario Land II

Nintendo Game Boy Color - Released - February 10, 1999

What kind of no-good ruffians would break into my castle and steal my treasures?! It's that rotten Captain Syrup and that Black Sugar Gang! I'm looking out for bad guys and scavenging for coins as I track down my treasures. If I don't get them all the first time, that's OK. I can go back again and again until I find them all. Captain Syrup doesn't stand a chance against me!

Wario Land: Super Mario Land 3

Wario Land: Super Mario Land 3

Nintendo Game Boy - Released - January 21, 1994

Hey! Things are really cookin' on Kitchen Island! Wario's got a scheme to steal the pirates' treasure so he can have his very own castle! You help Wario get the treasure by smashing into the the magic pots! Each pot changes him into Dragon Wario, Bull Wario, or Jet Wario! With each change comes new powers! Dozens of enemies try to stop Wario, but you have the power to beat them! Be the bad guy! Explore the many exciting levels of Kitchen Island! Battery-backed memory saves your progress for many hours of fun!

Wario no Mori: Futatabi

Nintendo Satellaview - Released - April 23, 1995

Wario's Woods is a falling block game where the objective is to clear the playing field of monsters by using bombs, arranging them into rows of matching colors. Unlike other puzzle games such as Tetris, where the player directly manipulates the game pieces, the player controls Toad, who moves around the playing field and arranges them after they have fallen. This game is a pseudo-sequel to the earlier-broadcast Wario's Woods.

WarioWare, Inc.: Mega Party Game$!

WarioWare, Inc.: Mega Party Game$!

Nintendo GameCube - Released - April 6, 2004

Following the almost universally acclaimed short-attention-span action of the Game Boy Advance's WarioWare, Inc.: Mega Microgame$! comes this party-game adaptation for GameCube. Many of the mini-games featured in the handheld original have been converted for four-player competition on the console. Gamers strive to be the quickest teeth-brushers, the most precise nose pickers, the best free-throwers, the most accurate apple shooters, the most skillful paper-airplane pilots, and the victors in countless other quick contests that take no more than a few seconds to complete. As in the GBA original, a wide variety of activities combine with a simple, unifying theme, for an experience designed to appeal instantly to anyone who played video games in the days before 3D graphics and complicated storylines. Half the fun is in not knowing which five-second challenge will pop up next, or what the player will be required to do in it. Even when players aren't in control of the active character, some of the mini-games allow them to participate in a more passive fashion, adding to the group-oriented strategy.

Wrecking Crew

Wrecking Crew

Nintendo Entertainment System - Released - June 18, 1985

This amazing Nintendo Programmable game lets you design your own building, place obstacles wherever you want them, and then blow everything to smithereens! You can play the game as designed by Nintendo, or you can be the game designer and build a different maze of barriers to tear down every time. You'll have hours of fun demolishing monsters like Gotchawrench and Eggplant Man, and blowing up a building you built yourself, in this off-the-wall demolition game!

X

X

Nintendo Game Boy - Released - May 29, 1992

In X the player pilots a space tank sent to another planet to defend the earth from an alien invasion. There are ten missions with different objective ranging from restoring power to a power plant, to 'seek and destroy' missions. The player can guide the tank freely across the over world, but there are enemy patrols that will open fire. The alternative is going though underground tunnels, where there are spots to replenish the tank and its weapons. The player only has a limited amount of time for each mission, and shielding for the tank. If either runs out, the game is over.

X

X

Super Nintendo Entertainment System - Unreleased - 1991

X, also called Lunar Chase or Eclipse, was never officially released for the Super Nintendo. Its Game Boy version was called one of the four most influential Game Boy games ever created, as it was the first 3D game for a portable system.

Zelda

Zelda

Nintendo Game & Watch - Released - August 26, 1989

The Zelda Game & Watch (model number ZL-65) is a multi-screen Game & Watch system developed by Nintendo and released in North America in 1989. Its gameplay was heavily inspired by Nintendo Entertainment System game Zelda II: Adventure of Link, and it featured an original story described on the manual. Unlike the other LCD games, this was made by Nintendo and appeared on a Nintendo platform. The handheld console would be Nintendo's penultimate release before the release of the Game Boy (the last being Mario The Juggler). Players control Link and fight through labyrinth chambers on the Game & Watch's lower screen. In the labyrinth chambers, Link faces Poe-like Ghosts, up to four Stalfoses, and a Moblin-like Goblin mini-boss. Stalfoses and Ghosts cannot be defeated and must be dodged and blocked with the shield respectively. The Goblin must be killed in order to complete the lower-screen labyrinth. Once the Labyrinth is complete, stairs appear and the action shifts to the Dragon's Lair in the upper screen. Here Link battles a dragon on the right hand side of the screen while avoiding its fire and tail attacks. The left hand side of the screen displays the dungeon map and items such as the Tomahawk item—unique to this game—that Link gains while fighting the dragon. Upon defeating the dragon, the game starts again with quicker enemies and retaining the player's high score. This Game & Watch game also features a continue button that allows players to continue the game in the event of the player's death.

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