Sega AM2

18 Wheeler: American Pro Trucker

18 Wheeler: American Pro Trucker

Arcade - Released - July 26, 2000

A truck driving game from Sega. Race another trucker across the country, carrying cargo and trying to beat the clock. The main purpose is to make it to the finish line with your cargo within a given time. Players choose one of several trucks, each rated in speed, handling, etc. They then race from point to point across the country, hauling cargo (more difficult cargo will increase your pay for that leg of the journey) while avoiding innocent traffic (blare the horn to get drivers out of your way) and trying to outrun a reckless computer opponent (or player two in linked matches). Good performances are rewarded with bonus stages that require players to maneuver the truck in tight alleyways and park the truck in a limited amount of time.

18 Wheeler: American Pro Trucker

18 Wheeler: American Pro Trucker

Sega Dreamcast - Released - May 25, 2001

The main purpose of the game is to make it to the finish line with the truck's cargo. Players are given a set amount of time, but can ram into special vans that will add three seconds to the timer. There are several characters to choose from, each with a unique truck and attributes. The game starts out in Key West and players travel across the United States, ending in San Francisco. After Stage 1, the game gives the player a choice of trailer. One trailer is harder to haul, but provides a bigger payoff while the other choice is easier to haul but provides a smaller payoff. Money is deducted from the total when the trailer is hit. Players can sound the truck's horn to make other cars on the road yield and slipstream behind large vehicles to gain a momentary speed boost. In addition to the time limit, players also compete with the "Lizard Tail", a rival trucker. Crossing the finish line before the Lizard Tail yields additional money. In between levels, players can park the truck in a mini game to earn more cash.

18 Wheeler: American Pro Trucker

18 Wheeler: American Pro Trucker

Sega Naomi - Released - July 26, 2000

18 Wheeler: American Pro Trucker (also known as just 18 Wheeler) is an arcade game developed by Sega AM2 and distributed by Sega. The game was first released in arcades in 2000, then ported to the Dreamcast in 2001. It was later released for the PlayStation 2 in 2001 and Nintendo GameCube in 2002 by Acclaim Entertainment. Sega followed up on the success of 18 Wheeler with a sequel, The King of Route 66, which was released in the arcades around 2002 and ported to the PlayStation 2. This was one of the final arcade video games ports to be on the Dreamcast after its discontinuation before Sega became a third party developer.

3D Out Run

3D Out Run

Nintendo 3DS - Released - March 12, 2015

3D third-person racing game. The player controls a car, a Ferrari Testarossa Spider, from a rear third-person perspective. In contrast to other third-person racing games at the time where the camera is some distance above the horizon to see into the distance, Out Run places the camera near the ground, directly behind the car, simulating a Ferrari driver's perspective view and limiting the player's view into the distance.The road also curves and dips,which, combined with the low perspective, increases the challenge by making it difficult to see what is on the other side of a hill. The player must race to the end of each stage as fast as possible against a time limit while avoiding traffic. At the end of each stage, the player is presented with a fork in the road where the player must choose one of two stages. The left route presents an easier stage, while the right offers a greater challenge. Passing through checkpoints awards the player with extra time. Once the timer reaches zero or the player completes the race, the game ends. In addition to the nonlinear gameplay, Out Run also offered the choice of music to listen to while driving, represented as radio stations.

Aero Elite: Combat Academy

Aero Elite: Combat Academy

Sony Playstation 2 - Released - July 11, 2002

Aero Elite: Combat Academy is the fourth game in the AeroWing series and is considered a true flight sim game as the planes react as their real world counterparts. There are 60 authentic aircraft to pilot including the Harrier, A-10 Warthog, the Mirage 2000 and the infamous Mig 29 along with helicopters as well. There are 12 different missions areas that are used and features the new "Scramble Mode" where the player is instructed to intercept a random intruder and identify and land or attack if instructed. There are multiple missions to participate in including interceptions of enemy squadrons and even mastering aerial stunt maneuvers.

After Burner Climax

After Burner Climax

Sony Playstation 3 - Released - April 22, 2010

After Burner Climax introduces two new flyable aircraft to the series: the F/A-18E Super Hornet and F-15E Strike Eagle. The iconic F-14 Tomcat from previous games has been replaced with the F-14D Super Tomcat. The player selects the aircraft at the start screen. While choosing their plane, the player can use the throttle to choose between four different paintjobs for each of the three planes. These paint jobs consist of a "Standard" scheme, "Camouflage" scheme, "Special" scheme, and "Low Visibility" scheme. After choosing their plane, the player can also choose to listen to After Burner Climax's music or the original soundtrack from After Burner II by holding the throttle back and hitting the missile button.

After Burner Climax

After Burner Climax

Microsoft Xbox 360 - Released - April 21, 2010

Take to the skies and experience blazing speeds in the world’s fastest fighter jets! The classic arcade game After Burner has now returned for a new generation of gamers. After Burner Climax is fast and frantic action, putting you in the cockpit of the world’s fastest fighter plane. Dodge planes, rockets, and bullets while trying to target multiple on-screen enemy aircraft. Built for all skill levels, everyone will be able to take to the air and blaze through a branching storyline and over 20 stages. Unlock achievements along the way to unlock exclusive Avatar Awards using your experience and expertise.

After Burner Climax

After Burner Climax

Android - Released - March 30, 2013

After Burner: Climax is a combat flight video game developed and published by Sega. The game is a part of the After Burner series. After Burner Climax introduces two new flyable aircraft to the series: the F/A-18E Super Hornet and F-15E Strike Eagle. The iconic F-14 Tomcat from previous games has been replaced with the F-14D Super Tomcat. The player selects the aircraft at the start screen. While choosing their plane, the player can use the throttle to choose between four different paintjobs for each of the three planes. These paint jobs consist of a "Standard" scheme, "Camouflage" scheme, "Special" scheme, and "Low Visibility" scheme. After choosing their plane, the player can also choose to listen to After Burner: Climax's music or the original soundtrack from After Burner II by holding the throttle back and hitting the missile button.

After Burner II

After Burner II

Arcade - Released - November 3, 1987

After Burner II is an updated re-release of After Burner. Besides extra levels, a few new enemies, a few touches at the soundtrack and more disposable missiles, the biggest addition is the ability to slow down or speed up manually. The rest of the gameplay remains identical.

After Burner: Climax

After Burner: Climax

Arcade - Released - June 12, 2006

After Burner Climax is a sequel to the long-running After Burner series. Just like the previous games players command an aircraft from a third-person view, engaging enemies, dodging enemy fire and rockets and navigating through canyons and narrow passages. Gameplay requires quick reflexes and is arcade-like in design. The iconic F-14 Super Tomcat of the previous games has been replaced by a F-14D Super Tomcat with the addition of two new aircraft, F/A-18E Super Hornet and F-15E Strike Eagle. In the standard EX arcade mode there is a branching mission path with various objectives. Sometimes enemies need to be engaged, while other times friendly fighters help along, stealth must be used, or a specific target needs to be pursued and taken out. There are two main weapons: regular cannon fire for close distances and rockets that can only be used when they are locked on. There is also a Climax gauge that can be activated when it is full. Time slows down and multiple enemies can be targeted. As soon as the aircraft leaves the Climax mode, all selected targets are engaged with rockets at once. Cannon fire is unlimited, and rockets as well, as long as the player does not use them constantly. At the same time enemy rockets need to be dodged by moving up, down, left or right, or doing barrel rolls. Just like the previous game in the series there is a limited amount of manoeuvrability without complete freedom. It is however possible to move the speed of the aircraft. During the games players can unlock many EX options to further customize the arcade mode, as well as make available different paint schemes: Standard, Camouflage, Special and Low Visibility. There is also a secondary scoring mode with an unlimited amount of credits.

Arabian Fight

Arabian Fight

Arcade - Released - 1991

The corrupt Sheikh Sazabiss has abducted Princess Lurana, and he is utilizing every unscrupulous means of power he has at his disposal to achieve his ultimate ambition of conquering the world. The quartet of warriors; brave Sinbat (not a misspelling of "Sinbad"), courageous Ramaya, fearless Goldor and valiant Datta, now bravely come face-to-face with Sheikh Sazabiss. As they battle to save Princess Lurana, the foursome encounter opponent after opponent. Freely using magic, their most prized possession, they journey to the infamous castle of Sazabiss to save Princess Lurana from the pirate ship and release planet Earth from the hands of Sheikh Sazabiss.

Beach Spikers

Beach Spikers

Arcade - Released - 2001

Beach Spikers was produced by Sega in 2002. Beach Spikers is an action beach volleyball game for one to four players. Several modes of gameplay are included: arcade (a conversion of the arcade game), world tour (the player creates a team, develops a relationship with their partner to increase her ability, and aims to be the world champs), vs mode (play against other players or the cpu) and a tutorial mode. Several mini-games are also featured, such as beach countdown where teams play volleyball with a bomb and hope it doesn't explode on their side of the net, and beach flags where the player needs to capture a flag before their opponent. Beach Spikers comes with a number of predefined teams, or the player can create their own team from a variety of female athletes. Each character can be customized in appearance as well, from hair and skin color to uniform.

Beach Spikers

Beach Spikers

Sega Naomi 2 - Released - 2001

Based on the sport of beach volleyball, the game revolves around two-on-two matches where a volleyball is hit back and forth over a net until one side allows the ball to touch the ground. Similar to Sega's Virtua sports games, most of the gameplay in Beach Spikers is based around the concept of "charging" the strength of moves, judged by how long the button is held prior to release at the point of which the move is executed. There is a button for setting (passing) and a button for rallying (sending the ball over the net) which, combined with how long the button is held to determine strength, is the basis for the way the entire game is played. There are two modes to choose from: Arcade Mode and World Tour mode. Arcade mode is a basic progression through a series of AI opponents, and in the multiplayer portion of Arcade Mode, it is head-to-head matches for up to four human players. In World Tour mode, the player take a user-created team through a tournament, earning points as you go that allow you to increase the stats of your players and also unlock special teams and players, including one based on the character Ulala from Sega's Space Channel 5 series.

Beach Spikers: Virtua Beach Volleyball

Beach Spikers: Virtua Beach Volleyball

Nintendo GameCube - Released - August 12, 2002

Beach Spikers is an action beach volleyball game for one to four players. Several modes of gameplay are included: arcade (a conversion of the arcade game), world tour (the player creates a team, develops a relationship with their partner to increase her ability, and aims to be the world champs), vs mode (play against other players or the CPU) and a tutorial mode. Several mini-games are also featured, such as beach countdown where teams play volleyball with a bomb and hope it doesn't explode on their side of the net, and beach flags where the player needs to capture a flag before their opponent. Beach Spikers comes with a number of predefined teams, or the player can create their own team from a variety of female athletes. Each character can be customized in appearance as well, from hair and skin color to uniform.

Border Break Scramble

Border Break Scramble

Arcade - Released - April 17, 2014

Border Break Scramble is a sequel/update to Border Break Union.

Burning Rival

Burning Rival

Arcade - Released - 1993

The game takes place in a fictional city located in central Canada known as "Destiny City," a midsized American metropolis. Once every few years, strong fighters gather here and hold a violent, secret no-holds-barred fighting spree. This year, too, a group of extraordinary fighters gathered, sick of fighting by the rules. Some coveted the titled of "World's Strongest," while others dreamt of acquiring vast wealth. Things in Destiny City heated up before the tournament began.

Burning Rival

Burning Rival

Sega System 32

Burning Rival (バーニングライバル) is a 1993 fighting arcade game developed by Sega AM2 and published by Sega. It was released exclusively in Japan in July 1993. It was also the first fighting game developed by Sega AM2. Virtua Fighter and Shenmue creator Yu Suzuki was involved as a producer. It is noted for its distinct 2D graphics and animations, developed by Zero-One. It was created during the fighting game trend of the 1990s that was popularized by Capcom's Street Fighter II.

Charge 'n Blast

Charge 'n Blast

Sega Dreamcast - Released - February 7, 2001

Charge 'N Blast is a shooting game where you play as one of three marines who have to rid the earth of alien scum. The gameplay is similar to Cabal, you move left and right dodging enemies while charging up you weapons to blast them away. There are three different marines you can choose from, each with their own set of weapons. As usual there is the balanced character (Johnny Rock), a weaker but faster one (Pamela Hewitt) and a slower but stronger one (Nicholas Woods). You can choose to play in one player mode, time attack or two player mode. The missions are broken up into small areas where you have to kill all enemies before moving on to the next area. Each mission ends with a boss character such as a giant insect or a Godzilla-like monster. Use the X, Y or B buttons to choose a weapon, press A to charge and shoot and aim with analog stick. There are different types of weapons that can be used on the different types of enemies. For example the single missiles for far away targets and torpedoes for underwater enemies. You can fire your weapon continuously, but this doesn't do as much damage compared to a fully charged shot. Charging each shot means you have to aim a little more carefully, but you'll especially need this in the later levels. You can dodge enemies with the L and R buttons.

Cyber Troopers Virtual-On: Oratorio Tangram

Cyber Troopers Virtual-On: Oratorio Tangram

Microsoft Xbox 360 - Released - April 29, 2009

The arcade classic Cyber Troopers Virtual-On: Oratorio Tangram comes to Xbox LIVE Arcade! Keeping the classic mech fighting style, Virtual-On returns enhanced with intense HD graphics and a thrilling 1-on-1 online multiplayer battle mode. The game is set in the distant future where a mysterious gate has been discovered and has been used to create massive battle suits known as Virtuaroids. There are nine plants linked to the gate. Their owner has mysteriously disappeared and has given two rival corporations ownership of the factories. They are now battling for control over all the plants. Fight as a giant Virturoid in a one-on-one battle to the death. There are 11 different Virtuaroids each with a different array of weapons and skills. Players duel across a wide range of environments ranging from space stations to undersea bases.

Daytona USA

Daytona USA

Microsoft Xbox 360 - Released - October 26, 2011

It’s time to get revved up with Daytona USA! Based on the classic arcade title, Daytona USA features enhanced graphics, tracks for all skill levels, and the original, hit soundtrack! Save your quarters - we’re bringing the arcade straight to your living room with steering wheel and multiplayer support. Challenge your friends with up to eight player online races or the whole world via Xbox LIVE leaderboards!

Daytona USA

Daytona USA

Arcade - Released - March 1, 1994

The player is put behind the wheel of a stock car (known as the Hornet), with the choice of three tracks as well as an automatic or manual transmission. The player's objectives are to outrun the competing cars, and complete the race before time runs out. This game will certainly go down in history as a classic. Few games have realized such a transmission of visceral thrill and emotional competitiveness to the extent that Daytona has. The force-feedback steering is amazingly responsive and adds incredibly to the gameplay, allowing players to feel the road, and the bumps and impacts of other cars. The stunning graphics suck the player right in, even the smallest detail (like yachts bobbing independently in the water) was paid considerable attention. The games superb physics model allows for depth and complexity that, in my opinion, has rarely been matched. To me, this game allows the player to refine his skills, and inject his own style and finesse into the gameplay, in a manner that brings to mind the feeling of becoming an expert Asteroids or Star Wars player. Daytona does it right in just about every possible way. Arguably the greatest racing game ever made. The American twin is the most common model, and has a sturdy cabinet, aside from a tendency for the seat-rails to be damaged. The twin is truly that, each "half" contains it's own Sega/Martin-Marietta Model2 board set, monitor, speakers, controls, seat, etc. Only the coin-box is shared. The deluxe featured a beautiful molded plastic race car body, and a 50" projection television monitor. The Japanese twin features an open metal "U" rail where the U.S. version has solid wood lower sides, a 29 inch monitor without monitor glass, better seats and a better seat-adjust knob, and rug flooring, rather than the corrugated rubber of the U.S. model. 4 twins, or 8 deluxe games can be linked by means of fibre-optic cable to enable up to 8 players to compete within the same race.

Daytona USA

Daytona USA

Sega Model 2 - Released - 1994

Daytona USA (デイトナUSA) is a Sega Model 2 arcade racing game developed by Sega AM2. It was initially given a limited release in Japan in 1993 to gauge public reaction to the new model hardware before its full, international release the following March. It is loosely based on the NASCAR racing event at the Daytona International Speedway, located in real life in Daytona Beach, Florida in the United States of America. Daytona USA and all of its sequels and rereleases (except Sega Racing Classic, in which case someone else already held the arcade license) have been officially sponsored by the International Speedway Corporation.

Daytona USA

Daytona USA

Sony Playstation 3 - Released - October 25, 2011

Eighteen years after it first came out in arcades this 2011 version is the first arcade-perfect home release of Daytona USA. All three tracks from the original arcade version are available using their original arcade assets in full 1080p resolution. Players choose from either manual or automatic transmission, four different camera views, and either the original downsampled arcade soundtrack or the redbook audio version of the Saturn release. Lap numbers (Normal, Championship, and Endurance), tire grip, and leaderboard supported time trials can also be selected. New to this version is a challenge mode that teaches each corner of the tracks with 30 challenges and a karaoke mode for the game's songs. Finishing races unlocks the ability to rewind and re-do bad turns from the in-game menu. This version is also the first conversion to support full 8-player multiplayer races online.

Daytona USA

Daytona USA

Sega Saturn - Released - April 1, 1995

Sega's premier stock car racing game comes to the Dreamcast with DAYTONA USA. All of the cars and tracks from every game in the DAYTONA series are included, resulting in the most complete DAYTONA racer ever seen. There are a number of playing modes as well. Take on the challenges of competing in a Single Race, try to beat your friends in the Two-Player mode, or for the ultimate challenge you can race through the Championship mode and unlock hidden items. In every mode, you can customize your vehicle including its looks, handling, speed, and many other options. Now you can race stock cars with people from around the world from the comfort of your living room with DAYTONA USA.

Daytona USA 2: Battle on the Edge

Daytona USA 2: Battle on the Edge

Sega Model 3 - Released - May 1, 1998

Daytona USA 2: Battle on the Edge is an arcade racing game released by Sega in 1998 as a follow-up to the extremely successful Daytona USA. The game featured vastly superior graphics, utilizing the Sega Model 3 hardware. The majority of Daytona USA 2 cabinets were released as deluxe models (with far fewer Twin Cabinets), which could be linked together for up to 16 players using network multiplayer mode. A notable change from the original is the ability to select a car and corresponding driver, each with varying capabilities for varying levels of player experience. Just like before, the game has three courses – a Beginner course with 8 laps, an Advanced course with 4 laps, and a long Expert course with 2 laps. The 'time lap' mode also returns, and is accessed in the same manner – by holding down start at the transmission select screen. Like the original game, mirrored versions of the tracks can also be played by holding down the Start button when selecting the course. It is recommended, however, that the player has had mastery of the course beforehand. By request, an arcade operator could put the game on Grand Prix or Endurance mode to increase the number of laps in a game. Finishing a race in the top 3 in any course allows the player to view an "ending" and see the game credits.

Daytona USA 2: Battle on the Edge

Daytona USA 2: Battle on the Edge

Arcade - Released - May 1, 1998

Daytona USA 2: Battle on the Edge is an arcade racing game released by Sega in 1998 as a follow-up to the extremely successful Daytona USA. The game featured vastly superior graphics, utilizing the Sega Model 3 hardware. The majority of Daytona USA 2 cabinets were released as deluxe models (with far fewer Twin Cabinets), which could be linked together for up to 16 players using network multiplayer mode. A notable change from the original is the ability to select a car and corresponding driver, each with varying capabilities for varying levels of player experience. Just like before, the game has three courses – a Beginner course with 8 laps, an Advanced course with 4 laps, and a long Expert course with 2 laps. The 'time lap' mode also returns, and is accessed in the same manner – by holding down start at the transmission select screen. Like the original game, mirrored versions of the tracks can also be played by holding down the Start button when selecting the course. It is recommended, however, that the player has had mastery of the course beforehand. By request, an arcade operator could put the game on Grand Prix or Endurance mode to increase the number of laps in a game. Finishing a race in the top 3 in any course allows the player to view an "ending" and see the game credits.

Daytona USA 2: Power Edition

Daytona USA 2: Power Edition

Sega Model 3 - Released - 1998

In late 1998, a few months after the release of Battle on the Edge, Sega released an updated version, known as Daytona USA 2: Power Edition. Changes in this game include the environment of the beginner course; the dome and natural scenery that encircle the track in the regular release are removed and is changed to a "NASCAR Oval" look however, the course layout remains the same. Also included is the "Challenge" course option, which combines the three courses altogether. Along with slightly revamped handling physics, the beginner car's livery is altered. Added to Power Edition is the Hornet Classic car, the player car from Daytona USA with an altered design. The opponent cars' AI is also more aggressive in this version, with another change being to one corner in the advanced course to balance out the difficulty. Before this change, many experts considered this corner the most difficult in the game

Daytona USA: Championship Circuit Edition

Daytona USA: Championship Circuit Edition

Sega Saturn - November 25, 1996

Daytona USA Championship Circuit Edition drives home the excitement of speedway racing more than ever before! Slick new full-screen graphics and two brand new extra circuits await as you select any one of eight turbo-charged cars to race in. Split-screen 2-player mode and a host of options including ghost car ensure that Daytona USA Championship Circuit Edition will set the pace in the race to the finish line.

Daytona USA: Championship Circuit NetLink Edition

Daytona USA: Championship Circuit NetLink Edition

Sega Saturn - February 16, 1998

Daytona USA is a Sega Model 2 arcade racing game developed by Sega AM2. It was initially given a limited release in Japan in 1993 to gauge public reaction to the new model hardware before its full, international release the following March. It is loosely based on the NASCAR racing event at the Daytona International Speedway, located in real life in Daytona Beach, Florida in the United States of America. Daytona USA and all of its sequels and re-releases (except Sega Racing Classic, in which case someone else already held the arcade license) have been officially sponsored by the International Speedway Corporation. Daytona USA: Championship Circuit NetLink Edition is the rarest and most valuable of all Sega Saturn titles as it was only available through Sega's online store for a limited time. It is indistinguishable from the Daytona USA: Championship Circuit Edition with only two exceptions: a black-and-white NetLink booklet and NetLink being included within the title on the CD.

Daytona USA: Special Edition

Daytona USA: Special Edition

Arcade - Released - 1996

An incredibly popular racing game. The first game to come out on Sega Model 2 hardware, worth mentioning above and beyond anything else due to the fact that it is the number one grossing game of all time. Daytona also caused and still causes a problem in the arcade industry, Sega had come up with such a 'killer app' that no other game from them or any other company since has matched it in terms of profitability, leading to the phrase heard from most site operators, 'It's no Daytona'. This game contains statues of Sonic the Hedgehog and Jeffrey from "Virtua Fighter". Daytona USA was re-released in 1996 in arcades as Daytona USA: Special Edition, designed as a smaller, more affordable sit-down cabinet. Additionally, using the systems network feature up to 8 units can be combined for multi-player racing.

Desert Tank

Desert Tank

Sega Model 2 - Released - 1994

Desert Tank (デザートタンク) is a third-person shooter arcade game released for the Sega Model 2 in 1994. In it, the player controls a tank and blows things up. The game was developed by Sega AM2 and produced by Yu Suzuki. It was developed in cooperation with Martin Marietta, a military contractor, and aimed to be realistic. It has never been brought to home consoles.

Digital Dance Mix Vol. 1 Namie Amuro

Digital Dance Mix Vol. 1 Namie Amuro

Sega Saturn - Released - January 10, 1997

Digital Dance Mix is a rhythm based game featuring songs by Namie Amuro, a j-pop singer. There are three different features this game includes. Digital Dance is focused on stage dancing where the player has full control of the camera and can select the song, a costume for the 3D character modeled after Namie Amuro, and the stage and background where the character will be dancing. Sing It focuses on singing part featuring the same songs where the player needs to match lyrics with the song. The setup for character and stage works the same way as in Digital Dance. The third and last thing on the menu is called Presents where the game presents four mini-games. Beside mini-games the player can also do the general sound setup and check Namie's discography by clicking on the profile button. Four mini-games are included: Chase The Dance: the player need to press the right button to match dance to the song in question Sweet 16 Cards: a memory card game where the player has to match card pairs showing the same dance pose Door My Sunshine: a puzzle game where the player has to build the door using puzzle tiles A Walk in the Maze: the player navigates a character through the maze toward the designated goal area

Dynamite Düx

Dynamite Düx

Arcade - Released - 1988

Side-scrolling beat 'em ups in which you must rescue a trapped female friend are nothing unusual. Where this one stands out, however, is the setting of your character as a duck called Bin, and with motion having a clear waddling appearance. The enemies to fight are all from the animal kingdom, but somewhat warped - crocodiles with boxing moves and cows armed with rocket packs for example. Bin has six levels to clear before he can rescue Lucy from Archaca's clutches.

Emergency Call Ambulance

Emergency Call Ambulance

Arcade - Released - October 1, 1999

Emergency Call Ambulance is an arcade game released in October of 1999 by Sega. It is a single-player game, and the controls are made up of a steering wheel, gearshift, and gas and brake pedals. The game has been noted for being exceptionally hard, mainly in the cases after the first victim. There are two forms of gameplay: Automatic Transmission and Manual Transmission.

Emergency Call Ambulance

Emergency Call Ambulance

Sega Model 3 - Released - October 1, 1999

Emergency Call Ambulance is an arcade game released in October of 1999 by Sega. It is a single-player game, and the controls are made up of a steering wheel, gearshift, and gas and brake pedals. The game has been noted for being exceptionally hard, mainly in the cases after the first victim. There are two forms of gameplay: Automatic Transmission and Manual Transmission.

F355 Challenge 2: International Course Edition

F355 Challenge 2: International Course Edition

Sega Naomi - Released - January 1, 2001

F355 Challenge 2: International Course Edition is the sequel to F355 Challenge. It was released for Sega NAOMI arcade hardware in 2001 and has not seen any home ports. As the name suggests, it uses digitised versions of real-life courses from around the world, all of which were featured in the home port of the first game.

F355 Challenge: Passione Rossa

F355 Challenge: Passione Rossa

Sega Dreamcast - Released - August 3, 2000

F355 Challenge is a racing simulation arcade video game based on the actual race car and Ferrari event. It was developed by the AM2 division of Sega for the Sega Naomi Multiboard arcade system board under the direction of Yu Suzuki, and was later ported to the Dreamcast and PlayStation 2 video game consoles under the names F355 Challenge: Passione Rossa and Ferrari F355 Challenge respectively for both American and European releases. The only model of car featured in the game is the Ferrari F355 Challenge model. The game was considered the most accurate simulation of the F355 possible up until that time. Some versions of the arcade cabinet are noteworthy for having three screens, allowing the player to look through the side windows as they would in a real car. The three-screen cabinet version also features an H-shaped gear stick and three foot pedals, and presents a tough challenge to any player who decides to use them. The cabinet itself is composed of four NAOMI units: one for each of the three screens and one to sync them all. The game also allows the player to use an automatic transmission or paddle-shift the gears. It also uses a real-time "Magic Weather" system similar to Shenmue. The Dreamcast version has link cable play for direct competition, however as of Jan. 2006, the online servers for F355 Challenge are now offline, and the website has gone offline. The game features an original soundtrack featuring Genki Hitomi and Minoru Niihara that mimics the style of 1980s hard rock/heavy metal which is integrated into a radio station format during gameplay. The radio DJ (and the announcer) goes by the name of Alan J (the Voice, born 14 July 1959). Yu Suzuki is a keen Ferrari enthusiast who allegedly used data from his own Ferrari 355 at certain tracks to implant in the game during its development.

Fate/Grand Order Arcade

Fate/Grand Order Arcade

Arcade - Released - July 26, 2018

Fate/Grand Order Arcade is an arcade fighting game based on the setting of Fate/Grand Order, planned by DELiGHTWORKS/LASENGLE, developed and published by Sega, and licensed by TYPE-MOON. It was released in select Japanese arcades on July 26, 2018. The plot of Arcade, despite initially appearing to take place within the same continuity as Fate/Grand Order, takes place in its own world. Outside of loading screen summaries, the game lacked an actual story for much of its first three years, only getting dialogue as of the Sixth Singularity. Due its nature as an arcade title, Fate/Grand Order Arcade can only be played at select locations. It has two game modes: a single-player mode called Grand Order; a mode similar to Grand Order for the purposes of grinding called Chaldea; a multiplayer mode called Grail War. Each game session is started by scanning a previously purchased Arcade Game IC Card to the machine to load save data. Next, the player purchases a set amount of Game Points ( GP) for 1 credit, either 300 GP or 900 GP, to begin the game. GP is consumed as the game progresses. After registering their Master name and gender, players are given a tutorial of the game's controls. After the tutorial is complete, a physical card of Mash Kyrielight is issued.

Ferrari F355 Challenge

Ferrari F355 Challenge

Sega Naomi - Released - July 1, 1999

Get behind the wheel of one of the most world's most prestigious cars - the F355 Ferrari. F355 features a number of game modes: the Arcade mode which is the same as the checkpoint arcade version; Championship mode where you race a total of 6 races for the combined highest score; Single play which is the same as Arcade mode but with no time limit; Versus play with a two player split screen; and Network Race where you can connect to the Internet and race a time attack against other players ghost cars. The courses that are available to race on are Motegi, short and long versions of Suzuka, Monza, Sugo, Long Beach, Atlanta Motor Speedway, Nurburgring (GP track), Laguna Seca, Sepang, and Fiorano (Ferrari's test track). The game features 3 levels of difficulty. There are also four Assist functions - Stability Control for cornering, Traction Control from the engine to the tires, Anti Lock Brake System to keep the tires from locking during braking and Intelligent Brake System for braking before corners so beginners can concentrate on steering. You can also connect to the Internet and register your driver data.

Fighters Megamix

Fighters Megamix

Sega Saturn - Released - December 21, 1996

AM2's ultimate 3D fighting experience smashes onto the Saturn, with 32 characters from Virtua Fighter, Fighting Vipers, VF Kids, Sonic Fighters, Virtua Cop 2 and more! Secret characters, new weapons and new moves including many from VF3. The biggest and best beat-'em-up EVER!

Fighting Vipers

Fighting Vipers

Sony Playstation 3 - Released - November 27, 2012

Fight with flair in the return of Fighting Vipers, the classic arcade game from AM2 that was later playable on the Sega Saturn. Choose one of nine zany characters--including Grace the roller blader and Raxel the metal guitarist-- and break your opponent's costume-based armor to maximize damage. Take advantage of all-new online modes to battle friends across the world. Features include: Arcade perfect with all-new online modes All 9 original characters, each with their own unique costume and hobby Enclosed arenas, enabling special wall attacks Online versus mode for head-to-head matches Online Room match mode for up to 6 players

Fighting Vipers

Fighting Vipers

Sega Saturn - Released - August 30, 1996

Electric fences. Barb wire cages. No-mercy skate punks. Axe-wielding rockers. Rollerbladers who take the term seriously... Fighting Vipers is street fighting in its rawest form. Furious, wall-to-wall combat brought to life with a visual intensity and relentless game play so superior, so brutal beyond comparison, nothing can prepare you for what you've got coming. NOTHING!

Fighting Vipers

Fighting Vipers

Sega Model 2 - Released - 1995

Fighting Vipers (ファイティングバイパーズ) is a 3D fighting game developed by Sega AM2 for the Sega Model 2B CRX in 1995. It was ported the same year to the Sega Saturn with significantly reduced graphics.

Fighting Vipers

Fighting Vipers

Arcade - Released - November 1, 1995

Electric fences. Barb wire cages. No-mercy skate punks. Axe-wielding rockers. Rollerbladers who take the term seriously... Fighting Vipers is street fighting in its rawest form. Furious, wall-to-wall combat brought to life with a visual intensity and relentless game play so superior, so brutal beyond comparison, nothing can prepare you for what you've got coming. NOTHING!

Fighting Vipers 2

Arcade - Released - April 1, 1998

The sequel to the innovative Fighting Vipers has arrived and is set to ignite the world of beat 'em ups once again. Revenge has conquered your mind and aggression has poisoned your blood as you take control of a band of 'Vipers', each boasting distinct weapons in a fight to remove dictatorship from the city's Mayor. Fighting Vipers 2 is sure to put your pulse into overload!

Fighting Vipers 2

Fighting Vipers 2

Sega Model 3 - Released - April 1, 1998

The sequel to the innovative Fighting Vipers has arrived and is set to ignite the world of beat 'em ups once again. Revenge has conquered your mind and aggression has poisoned your blood as you take control of a band of 'Vipers', each boasting distinct weapons in a fight to remove dictatorship from the city's Mayor. Fighting Vipers 2 is sure to put your pulse into overload!

Ghost Squad

Ghost Squad

Nintendo Wii - Released - November 20, 2007

One of the first light gun games to arrive on the Wii, Ghost Squad will take full advantage of the unique controls of the Wii Remote. Three dangerous missions bring a new gameplay experience every time with multiple levels, alternate routes, changing daylight, a variety of player choices and secret weapons and costumes to unlock. Alone or with up to three squad mates, players will rescue hostages, apprehend suspects and deactivate bombs as they eliminate terrorist threats around the world. Unlock 25 different tactical weapons including sniper and assault rifles, submachine guns, hand guns, and more.

Ghost Squad: Evolution

Ghost Squad: Evolution

Arcade - Released - 2007

Ghost Squad Evolution is the arcade followup to the original Ghost Squad. It was developed and published by Sega and released in 2007. The game uses the Sega Lindburgh system. In Ghost Squad: Evolution the player is a member of Alpha Unit, or members of the “Ghost Squad”, an unofficial unit of the anti-terrorist group, Multi-Operation-Program (M.O.P.). Non-playable characters include fellow M.O.P. members consisting of the Commander, who provides radio backup and pertinent advice to the player. Along with the Bravo and Charlie Unit who assist the player in suppressing the terrorist threat. The rifle can be set from single shot, to 3 burst shot to automatic fire. As well as a special effects to suit the situation Night Vision, Flash Light for the mounted gun, and scope for sniper rifle. The gun also features an action button which is used to pull off special moves like hand-to-hand combat. As well as recoil effects on every shot fired.

GP Rider

GP Rider

Arcade - 1990

GP Rider is an arcade like motorcycle racing game that players can race in all the tracks of all the 15 tracks of the 1989 Motorcycle Grand Prix. There is also an extra Arcade track for the player to race on. There are 3 modes of play that are Arcade, Tournament, and Grand Prix. In Arcade the player races on only 1 track that is named Arcade. In Tournament players get to choose any number of tracks to race, from 0 (which defaults to the Arcade track) to all 15 available tracks. Grand Prix is where the player races in all 15 tracks in order of the 1989 season. All races regardless of the mode played in the same way. The game is played on a split screen even if only one player is playing. A CPU character named Wayne controls the bike on the top screen if there is no other player playing. Wayne races like a real player would, having both good and bad races and occasionally making mistakes. The race is made up of a Qualify to determine gird position and then the Race where the player races 15 other races (including Wayne) over a predefined number of laps depending on track length. The track can raced in ether the wet or the dry (only dry in Arcade mode) and the weather can change from the Qualify to the Race. The races take place on flat roads with straights and curves simulating the layout of the real track. On the bike there is a fuel gage that simply counts down the seconds left of fuel and is automatically refilled at the completion of each lap. If the player doesn’t complete the lap before time runs out then the player will “Out of Fuel” and end the race in the placed down with other non-finishers. At the end of each race (accept in Arcade mode) the player will get points depending on there position before going onto the next race. The player sets up the bike with some basic set ups that are all available from the start. In Arcade mode the player has the options of an Automatic or Manual gearbox with either High Gearing (better top speed) or Low Gearing (better acceleration). In Tournament and Grand Prix modes the options are extended to Engine type of Lean, Medium, and Thirsty which progressively adds speed while cutting the time available per lap. There is gearing that works the same as Arcade mode, and a tyre type of wet and dry depending on the weather.

GP Rider

GP Rider

Sega Master System - Released - 1993

The hottest in motorcycle racing games! Show your stuff on mind-boggling courses against the top riders and machines in the world!

GP Rider

GP Rider

Sega Game Gear - Released - April 22, 1994

This portable version is different from other console versions in terms of graphics while the gameplay is still the same. The player takes control of a professional motorcycle rider in 15 different courses around the world, go up against over a dozen different opponents in an attempt to win the race and advance to the next level. Players must avoid from hitting other riders to keep from wrecking their bike. If a player bumps another racer from behind, they can run off to the side of the road or lose control and send their rider flying through the air. There are four different game modes to choose from such as Exhibition and Grand Prix. Two friends can also go head-to-head using the Link Cable.

KanColle Arcade

KanColle Arcade

Arcade - Released - April 26, 2016

KanColle Arcade is an arcade adaptation of the web-based Free-to-Play game Kantai Collection, also known as KanColle. The game was repeatedly postponed several times from first announcement in February 2015. KanColle is about organizing fleetships, which are represented as girls, to fight various enemies. The arcade version is an evolved version of the game, with actual physical cards. The cabinet has naval themed controls in the wheel and throttle, as well as a button to fire. The ships are divided into multiple types such as Destroyer, Battleships and Aircraft Carriers, and you equip different weapons such as torpedoes or short range rapid fire guns. You also have stats for each ship such as how well they can traverse the sea and take down enemies and collect resources. You go through different missions and setting up the right fleet with the right formation is how to clear the mission in the best possible way. The game starts deploying the ships and then starts traveling the vague paths that you set them to, based on hints on the map. After battle, you get more points to customize your ship and weapons, as well as equip items to use on battle.

Out Run

Out Run

Arcade - Released - September 20, 1986

You drive a Ferrari Testarossa through various stages each with a checkpoint at the end of the stage that must be reached within the time limit. The player can choose which route to take through the game. The driver also has a choice of three different themes to listen to while driving. Out Run was a critical and commercial success. It is notable for its innovative hardware (including a moving cabinet), pioneering graphics and music, a choice in both soundtrack and route, and its strong theme of luxury and relaxation.

Out Run (Mega-Tech)

Out Run (Mega-Tech)

Arcade

The Mega-Tech System is an arcade cabinet released by Sega in 1989, and Western counterpart to the Mega 6. It was based on the Sega Mega Drive home console, and was designed similarly to Nintendo's PlayChoice-10: players chose games from a menu of eight titles, with credits buying more play time (usually 1 minute per credit) rather than extra lives or continues; reaching a game over screen does not end the play session, and players can start over or choose a different game as long as there was some play time remaining. The Mega-Tech was not released in North America, though did see use in Asia and the PAL regions. You drive a Ferrari Testarossa through various stages each with a checkpoint at the end of the stage that must be reached within the time limit. The player can choose which route to take through the game. The driver also has a choice of three different themes to listen to while driving. Out Run was a critical and commercial success. It is notable for its innovative hardware (including a moving cabinet), pioneering graphics and music, a choice in both soundtrack and route, and its strong theme of luxury and relaxation.

OutRun 2

OutRun 2

Microsoft Xbox - Released - June 25, 2004

Arcade style racing action meets challenge based skills driving. Driving between different zones to reach the finish point with choices of which route to take along the way means you can select the difficulty along the way. This is the sequel to the original arcade classic and has a very similar style graphically and gameplay.

OutRun 2

OutRun 2

Arcade - Released - December 1, 2003

OutRun 2 is a Sega Chihiro arcade driving game developed by Sega-AM2 and manufactured by Sega. First released to Japanese and United States arcades in December 2003. Gameplay is similar to the original OutRun, but with a number of new mechanics; Ridge Racer-style drifting and slipstreaming is the most obvious. A variety of Ferraris were introduced (courtesy of an official Ferrari license), a new set of 15 European-themed routes to drive through were developed, and the classic OutRun music was revisited and joined by new songs. A new "Heart Attack" mode was added where you have to fulfill various small challenges as you drive.

Outtrigger

Outtrigger

Sega Dreamcast - Released - July 24, 2001

In response to a series of terrorist attacks a private enterprise has created 'Interforce'. Recruits have been handpicked from the world's military forces to begin a training program designed to transform them into the ultimate counter-terrorism weapon. Have you got what it takes to become a member?

Propeller Arena

Propeller Arena

Sega Dreamcast - Unreleased

Propeller Arena: Aviation Battle Championship is a video game for the Dreamcast console. It was originally titled Propeller Head Online and was on display at E3 on May 19, 2001, with an expected release date of 9/19/2001. It was developed, completed and trademarked by Sega AM2 in August, but the game never officially released and was cancelled just days after the September 11 attacks, citing both similarities in game packaging and design to the events of that day, as well as the Dreamcast's declining market share, resulting in projected low sales numbers. Hopes of a port to another console never materialized. However, a disk image of the game was eventually leaked, and became a popular download on many peer-to-peer networks.

Quest of D

Arcade - Released - 2004

Quest of D is an arcade game developed by Sega AM2 and published by Sega on the Chihiro arcade board. It is the fifth trading card arcade game by Sega, following World Club Champion Football, Mushiking: The King of Beetles, The Key of Avalon and Love and Berry: Dress up and Dance!. It is an action-role playing game in a dark fantasy setting and is online enabled similar to previous AM2 titles Virtua Fighter 4 and Sega Network Taisen Mahjong MJ.

Quest of D Ver 3.0: Oukoku no Syugosya

Arcade - Released - 2007

Quest of D: The Battle Kingdom

Arcade - Released - 2007

Rad Mobile

Rad Mobile

Arcade - Released - April 26, 1991

Rad Mobile is a first person perspective racer and had the player engage into a non-stop road race across the USA while avoiding traffic and police cars under the time limit. The only player controlled car is a Ferrari 330 P4 type prototype racing against computer controlled opponents driving generic cars. The player would race with fifteen other rivals across the track, all attempting to prevent the player from winning. During some of the courses the player would have the opportunity to activate different controls, which include headlights for night driving and windshield wipers during rainstorms. If the player does not activate these controls when prompted, effects such as a restricted view of the road or a wet windshield will occur.

Rad Mobile

Rad Mobile

Sega System 32 - Released - 1991

Rad Mobile is a first person perspective racer and had the player engage into a non-stop road race across the USA while avoiding traffic and police cars under the time limit. The only player controlled car is a Ferrari 330 P4 type prototype racing against computer controlled opponents driving generic cars. The player would race with fifteen other rivals across the track, all attempting to prevent the player from winning. During some of the courses the player would have the opportunity to activate different controls, which include headlights for night driving and windshield wipers during rainstorms. If the player does not activate these controls when prompted, effects such as a restricted view of the road or a wet windshield will occur.

Rad Rally

Rad Rally

Sega System 32

Sega followed up on the success of Rad Mobile by making a sequel, Rad Rally for the arcades in 1991, which included several gameplay changes.

Rad Rally

Rad Rally

Arcade - Released - November 1, 1991

Sega followed up on the success of Rad Mobile by making a sequel, Rad Rally for the arcades in 1991, which included several gameplay changes.

R-Tuned: Ultimate Street Racing

R-Tuned: Ultimate Street Racing

Arcade - Released - October 23, 2008

R-Tuned : Ultimate Street Racing is an arcade racing game released by Sega on 23 October 2008 in Asia and North America, and on 17 April 2009 in Europe. The game focuses on the import scene and illegal street racing. The game runs on the Sega Lindbergh platform, and uses Virtua Fighter 5's character model engine. Players can save their progress and records by using IC cards. There are boost buttons on the steering wheel, players can use unlimited boosts to speed up during the game. There are 2 modes of the game : Battle mode : players try to get highest points during the race Time attack : players try to finish the course with the fastest time There are total 20 cars. The cars can be tuned up to higher levels for better performance. Also, comic graphic stickers and neon tubes can be added to the cars.

Scud Race

Arcade - December 1, 1996

Model 3 step 1.5 racing game by Sega with four gorgeous track designs. Four selectable cars including the Ferrari F40, Dodge Viper, Porsche 911, and McLarren F1. SCUD Race, "Sport Car Ultimate Drive" or otherwise known as Sega Super GT in North America, is an arcade racing game released by Sega in 1996. It is the first racing game to be using the Sega Model 3 hardware.

Scud Race

Scud Race

Sega Model 3 - Released - 1996

Model 3 step 1.5 racing game by Sega with four gorgeous track designs. Four selectable cars including the Ferrari F40, Dodge Viper, Porsche 911, and McLarren F1. SCUD Race, "Sport Car Ultimate Drive" or otherwise known as Sega Super GT in North America, is an arcade racing game released by Sega in 1996. It is the first racing game to be using the Sega Model 3 hardware.

Scud Race Deluxe

Arcade - Released - 1996

Scud Race, known as Sega Super GT in North America, and Scud Race in Europe/Japan, is a 1996 racing game developed by Sega AM2 for Sega Model 3. "Scud" stands for "Sport Car Ultimate Drive". Scud Race came in either Twin or Deluxe cabinets, which can be linked together for up to eight players for the twin or 4 players for the deluxe cabinet (2 simultaneous). The Deluxe cabinet features a larger 50-inch projector screen, enhanced control placement and the "Direct Rolling Motorized System" allowing the player seat to roll left or right during gameplay. Other than the cabinet design, the gameplay for the Deluxe and Twin models is essentially the same. Scud Race follows the same basic gameplay rules as Daytona USA, as both games share the same game engine. It it is a racing game in which the player competes against several dozen computer controlled cars in an attempt to finish first. As an "arcade style" racer, much of the "realism" is taken out of the equation in order to provide the user with a fast paced, entertaining experience - cars do not handle like they would in reality, but rather how users would want these cars to handle.

Scud Race Plus

Scud Race Plus

Arcade - Released - 1997

Scud Race Plus (スカッドレース プラス) is an update to Scud Race and was released for Sega Model 3 arcade hardware in 1997. It is a bizarre and somewhat rare update to the game, being released exclusively in Japan. Despite this, it is possible to change the region of Scud Race Plus, and if switched to US it will create Sega Super GT Plus. Scud Race Plus is very much the same game as Scud Race, but some features are added. New track Super Beginner Reverse course: Holding Start on the track select screen. Time attack mode: Holding Start on the transmission select screen. Extra cars: New track only. Holding Start while making a selection on the car select screen.

Scud Race Plus

Scud Race Plus

Sega Model 3 - Released - 1997

Scud Race Plus is an update to Scud Race and was released for Sega Model 3 arcade hardware in 1997. It is a bizarre and somewhat rare update to the game, being released exclusively in Japan. Despite this, it is possible to change the region of Scud Race Plus, and if switched to US it will create Sega Super GT Plus.

Scud Race Twin

Scud Race Twin

Sega Model 3 - Released - 1996

Scud Race, known as Sega Super GT in North America, and Scud Race in Europe/Japan, is a 1996 racing game developed by Sega AM2 for Sega Model 3. "Scud" stands for "Sport Car Ultimate Drive". Scud Race came in either Twin or Deluxe cabinets, which can be linked together for up to eight players for the twin or 4 players for the deluxe cabinet (2 simultaneous). Other than the cabinet design, the gameplay for the Deluxe and Twin models is essentially the same. Scud Race follows the same basic gameplay rules as Daytona USA, as both games share the same game engine. It it is a racing game in which the player competes against several dozen computer controlled cars in an attempt to finish first. As an "arcade style" racer, much of the "realism" is taken out of the equation in order to provide the user with a fast paced, entertaining experience - cars do not handle like they would in reality, but rather how users would want these cars to handle.

Sega Ages 2500 Series Vol. 10: After Burner II

Sega Ages 2500 Series Vol. 10: After Burner II

Sony Playstation 2 - Released - March 25, 2004

After Burner II is an upgrade of the original 1988 arcade release of After Burner II, being presented entirely in 3D. Aside from this, it is essentially the same as before but with extra options such as unlimited continues. There is an "arranged" mode which lets you play as different planes, but it does not significantly affect gameplay.

Sega Ages 2500 Series Vol. 19: Fighting Vipers

Sega Ages 2500 Series Vol. 19: Fighting Vipers

Sony Playstation 2 - Released - April 28, 2005

Fighting Vipers is a port of the arcade version of Fighting Vipers, with various options similar to those of Sega Ages 2500 Series Vol. 16: Virtua Fighter 2. None of the extra features of the Sega Saturn version were included.

Sega Ages 2500 Series Vol. 20: Space Harrier II: Space Harrier Complete Collection

Sega Ages 2500 Series Vol. 20: Space Harrier II: Space Harrier Complete Collection

Sony Playstation 2 - Released - October 27, 2005

It comes with a number of options, such as resolution changes, filters and 2D/3D support for Space Harrier 3D (and the resources for making your own red/blue 3D glasses). Also included are scanned manuals, artwork, sheet music and a demonstration of a professional playing the game.

Sega Ages 2500 Series Vol. 8: Virtua Racing FlatOut

Sega Ages 2500 Series Vol. 8: Virtua Racing FlatOut

Sony Playstation 2 - February 26, 2004

This game is an upgrade of the original 1992 arcade release of Virtua Racing, sporting higher resolution graphics and slightly improved draw distances. It also contains three new tracks and four new vehicles, making a total of six and five, respectively. This content is completely separate from the previous Sega 32X and Sega Saturn versions of the game.

Sega Racing Classic

Sega Racing Classic

Arcade - Released - 2009

Sega Racing Classic is an arcade racing game released for Sega RingWide hardware in 2009. Despite its fairly generic name, it is actually a remake of Daytona USA running at a resolution of 1280x720 and with all references to the Daytona International Speedway removed.

Sega Rally 2 Championship

Sega Rally 2 Championship

Sega Model 3 - Released - February 28, 1998

Sega Rally 2 is the 1998 sequel to Sega's hit arcade game, Sega Rally Championship. This game, like it's predecessor, is based on Rally racing. Rally racing is unique in that races take place on both race tracks and off-road courses. The courses in this game reflect this nicely. Some take place in the desert or forest, others take place in cities. The cars in this game are all actual rally cars, with manufacturers from Europe and Japan both well represented. You do not get to see very many of them at one time, however, since rally races are typically time-based events. In this game, you are not competing directly against the other cars, you simply have to have the best time through the course. So, during any race you will usually see a handful of other cars on the track. The game was produced in three cabinet versions: 1) upright cabinet with 2 player alternating play. This unit does not have multiplayer network ability. 2) Deluxe (DX) version with a sit-down cabinet, an additional handbrake for hairpin turns, and a 50-inch projection screen display. The first released DX has slower cars and different paint on the Toyota and Ford, is a little less polished in graphical terms than the later twin version. The DX has ability for multiplayer network play for up to 4. 3) Twin version with dual sit-down cabinet, handbrake feature, two 29-inch CRTs and some minor improvements to gameplay, features, and sound beyond those of the upright and DX. The twin can display the www.segarally.com text, the DX does not even have the option, but has a nicer motif on the Ford Escort (white/orange). The Twin has ability for multiplayer network play for up to 4.

Sega Rally 2: Sega Rally Championship

Sega Rally 2: Sega Rally Championship

Sega Dreamcast - Released - October 31, 1999

Sega Rally 2 is the sequel to Sega's hit arcade game, Sega Rally. This game, like it's predecessor, is based on Rally racing. Rally racing is unique in that races take place on both race tracks and off-road courses. The courses in this game reflect this nicely. Some take place in the desert or forest, others take place in cities. The cars in this game are all actual rally cars, with manufacturers from Europe and Japan both well represented. You do not get to see very many of them at one time, however, since rally races are typically time-based events. In this game, you are not competing directly against the other cars, you simply have to have the best time through the course. So, during any race you will usually see a handful of other cars on the track. Sega Rally 2 contains several modes of play. The first mode is the simple arcade mode of play. Here, you race in 4 courses, one right after another. The second mode is the 10 year championship. In this mode you race on 16 courses, and can make modifications to your car between races. Finally, there is a 2-person split screen mode for head-to-head competition.

Sega Yonin Uchi Mahjong MJ

Sega Yonin Uchi Mahjong MJ

Sega Naomi - Released - 2002

A full-fledged four-player mahjong that allows four players to play against each other. It consists of 8 satellites where adults can relax in a luxurious atmosphere, and a large live monitor that makes the match more hot, such as real-time nationwide online matches, replays of past famous names, national rankings, and seat information. You can play with peace of mind with a monitor that uses a special filter that prevents your hands from being seen. Compatible with the network service "MJ.NET" using mobile phones, you can carefully refer to detailed match history and rankings anytime, anywhere. Furthermore, by using the "MJ MEMBER'S CARD", you can enjoy new ways to enjoy the network, such as setting nicknames, rank systems, and equipping items.

Shenmue

Shenmue

Sega Dreamcast - Released - November 6, 2000

On a November day when the snow turned to rain, Ryo Hazuki arrives home just in time to see his father killed by Lan Di, a man Ryo's father obviously knew very well. Ryo attempts to stop Lan Di, but is effortlessly beaten to within an inch of his life. After recovering from his injuries Ryo sets out to track down his father's murderer, as well as uncover his family's secrets and the mystery of the Phoenix and Dragon mirrors that Lan Di seeks. Project Berkley was the code name for Shenmue that was included as a bonus GD-ROM disc with the Virtua Fighter 3tb game for the Sega Dreamcast. This disc was only made for Japan. The video gave details about the Shenmue game and beta footage of what's to come at the time.

Shenmue II

Shenmue II

Sega Dreamcast - Released - September 6, 2001

"Across the sea, from a distant land in the East, he shall rise appear"...the epic adventure of Shenmue is re-borne once again as Ryo Hazuki arrives in Hong Kong on his continued mission to avenge his father's death and discover the truth behind the Phoenix Mirror. In a world almost three times bigger than the original, you will have to interact with many people and gain the knowledge you need through a variety of experiences, but beware who you trust. Full of emotional encounters, Shenmue II is a compelling and majestic production that will engulf your entire existence...

Shenmue II

Shenmue II

Microsoft Xbox - Released - October 28, 2002

Yu Suzuki's cinematic masterpiece returns with more spellbinding adventure and an even more immersive world. The epic continues as Ryo Hazuki arrives in Hong Kong on his quest to avenge his father's murder by the warlord Lan Di and unravel the mystery of the Phoenix mirror. Set in Hong Kong, Kowloon, and Guilin, you'll travel through breathtaking scenery, rich with mountainous wilderness, traditional Taoist temples, and stunning tropical landscapes. As you move through massive, highly-detailed 3D worlds, you'll interact with almost every facet of your environment as well as a whole new cast of characters. Originally released on Dreamcast in Europe and Japan, this Xbox edition marks the sequel's debut in the US and includes the Shenmue Movie chronicling the first episode in the series.

Shining Force: Cross Elysion

Shining Force: Cross Elysion

Arcade - Released - March 15, 2012

Shining Force Cross Elysion is an an update to Shining Force Cross Raid.

Shining Force: Cross Raid

Shining Force: Cross Raid

Arcade - Released - 2011

Shining Force Cross Raid (シャイニング・フォース クロスレイド) is an update to Shining Force Cross. It was not ported to any home systems. CPU : Intel Pentium E2160 CPU @ 1.8 GHz Graphics : A “nVidia GPU” 384MB of GDDR3 RAM and supports Shader Model 4.0 and 2x 1920×1200 displays. Audio : 5.1 ch HD Audio Memory : 1GB de DDR2 PC2-6400 RAM Network : Onboard Gigabit LAN, Compatible ALL.Net Storage : 32GB SSD drive for storage Operating System : Microsoft Windows Embedded Standard 2009

Shinseiki Evangelion

Shinseiki Evangelion

Sega Saturn - Released - March 1, 1996

A Japan-only release of a Neon Genesis Evangelion episode in the form of a video game. Following the story of the popular animé series, the game presents an episode of its own. The player controls Shinji Ikari, the main character of the series. A new Angel appears and attacks Unit-01. As a result, Shinji loses his memory. His friends decide he should fight Asuka in Unit-02, hoping his memory will be restored as a result of the battles. The game contains many cut-scenes made by Gainax, the creators of the TV series. Many scenes are taken directly from original Neon Genesis Evangelion episodes. The player gains control when they have to make decisions for Shinji (choose correct answers, etc.), and when fighting Angels. The player should figure out which attack the Angel is using, and press corresponding buttons to defend and to counterattack it.

Shinseiki Evangelion: 2nd Impression

Shinseiki Evangelion: 2nd Impression

Sega Saturn - Released - March 7, 1997

This is the second Neon Genesis Evangelion "interactive animé" for Saturn. The events of the game take place just after Episode 14 of the TV series. A new girl called Magumi arrives to the school where the hero of the series Shinji Ikari studies. The two start developing feelings for each other, when a new Angel attacks. The player controls Shinji through series of decisions (there are now three or four choices each time, as opposed to the prior game that had only two, and a branching story line) and through the fights. Much of the movie footage depicting combat is presented in 3D. The player selects moves from time to time; correct selections lead to the continuation of the movie - and hence, the game.

Sonic Championship

Sonic Championship

Sega Model 2 - Released - 1996

Sonic Championship is a 3D fighting game, featuring characters from the Sonic the Hedgehog franchise. The background story is that Doctor Eggman built the Death Egg II, a new version of his facility that appeared in previous games. Stopping him requires Chaos Emeralds, and various individuals including heroes like Sonic the Hedgehog and Miles "Tails" Prower participate in a fighting tournament to gather them. In total there are eight playable characters (nine in later console releases) and two bosses (Metal Sonic and Doctor Eggman). Gameplay is mostly typical for a versus fighter, it is a one-on-one fight on a best two out of three basis. Players use jumps, punches, kicks and special weapons. Bean the Dynamite for example, a duck-like character who makes his debut in the Sonic universe, uses bombs. Blocking is done by making use of a limited supply of barriers. The whole action is illustrated in a comical fashion though, like one would expect from a Sonic game. A round is won when a player managed to deplete an opponent's health, unless the timer runs out, in which case the character with the most energy left is the winner. Environments are 3D closed arenas, but the gameplay is mostly 2D, allowing limited sidestep maneuvers.

Sonic Championship

Sonic Championship

Arcade - Released - January 1, 1996

Sonic the Fighters, known as Sonic Championship on arcade versions in North America and Europe, is a fighting game developed by Sega AM2 for Sega's Model 2 arcade system. The game, which allows players to fight using characters from the Sonic the Hedgehog series, was released in arcades in Japan in May 1996 and North America in June 1996. The game was included in the compilation disc Sonic Gems Collection for PlayStation 2 and Nintendo GameCube in 2005. A HD port for Xbox Live Arcade and PlayStation Network was released in November 2012.

Sonic the Fighters

Sonic the Fighters

Microsoft Xbox 360 - Released - November 28, 2012

Join Sonic and friends in battle in this classic arcade game from AM2. Originally on consoles as part of the Sonic Gems collection, Sonic the Fighters is back with an all-new online mode, including both online versus and tournament play. In single player mode, choose from 10 playable characters and fight through 8 stages to stop Dr. Robotnik and Metal Sonic from unleashing the Death Egg II! Features include: True to its arcade form with all-new online modes, all 8 original characters and arenas, online versus mode for head-to-head matches, and an online room match mode for up to 6 players!

Super Hang-On

Super Hang-On

Sega Genesis - Released - October 6, 1989

Countdown to excitement, Hang-On's back with two awesome races that are guaranteed to rev your engine. Whether you're racing against time as you beat a path across four continents, or battling guts with an opponent on a specially designed circuit, there's no better thrill than the roar of your pipes as they beat a steady rhythm in sync with your fast-paced driving. Your driving's got to red-line to beat the pack. And there's more at stake than a checkered flag. There's money. The kind of money that can transform your bike from an ordinary machine into an unbeatable screaming machine. But that's not all. The glory of victory isn't lost here: during a grueling time trial it's you against the clock, racing for the sheer pleasure of it So grab your helmet, don your leathers, and get up your courage. It's time to burn some rubber and become king of the asphalt!

Sword of Vermilion

Sword of Vermilion

Sega Genesis - Released - December 16, 1989

Evil threatens the world of Vermilion. Armies of the evil Tsarkon march in conquest. All hearts look to you. From your beginnings in the humble village of Wyclif, you must search the world for the 8 rings of good. On the long road ahead you'll face treacherous governors and beasts ten times your size! You'll travel to 14 towns and battle through 14 first-person dungeons where every corner can mean death. Choose from dozens of swords and shields. Prepare to face the archmonsters, forked tails and hideous eyes of Tsarkon's minions. Talk with townspeople to learn the secrets of the caves. Be ready for hundreds of hours of adventure gameplay. Save up to three different games with battery backup. Over 30 spells and 20 special items - use them with care. At last, armed with the Sword of Vermilion, you're ready to meet Tsarkon in the final struggle!

The King of Route 66

The King of Route 66

Arcade - Released - 2002

The King of Route 66 is an arcade style 18-Wheeler driving game. The game takes place on the famous Route 66, a highway that runs through America from Illinois to California. This game features a story mode in which the Evil Tornado Corporation has taken over all the trucking jobs along Route 66. You play a hero trucker who challenges Tornado drivers all along the route and puts them in their place by getting your cargo to the destination first. This game mode, called the King of Route 66, plays mostly like a sequel to 18 Wheeler. The next game mode is called the Queen of Route 66. In this mode have to you race around open areas and collect gems before time runs out. There are other game modes as well. The Route 66 Challenge has you performing various stunts with your truck. The Rival Chase is a straightforward race similar to King mode. Vs. Battle is a two player mode.

Turbo Out Run

Turbo Out Run

Arcade - Released - 1989

Turbo OutRun is an arcade sequel to OutRun released in 1989. Though not the first sequel to OutRun, Turbo OutRun is considered to be the first "true" sequel, having been built by a similar team at Sega AM2 with the arcades in mind. Turbo OutRun has the player make a journey across the United States of America, from New York to Los Angeles. It is a more linear game than its predecessor, offering no forks in the road and therefore less of an incentive to play the game again after completion.

Turbo Outrun (Mega-Tech)

Turbo Outrun (Mega-Tech)

Arcade

The Mega-Tech System is an arcade cabinet released by Sega in 1989, and Western counterpart to the Mega 6. It was based on the Sega Mega Drive home console, and was designed similarly to Nintendo's PlayChoice-10: players chose games from a menu of eight titles, with credits buying more play time (usually 1 minute per credit) rather than extra lives or continues; reaching a game over screen does not end the play session, and players can start over or choose a different game as long as there was some play time remaining. The Mega-Tech was not released in North America, though did see use in Asia and the PAL regions. Turbo OutRun has the player make a journey across the United States of America, from New York to Los Angeles. It is a more linear game than its predecessor, offering no forks in the road and therefore less of an incentive to play the game again after completion.

US Shenmue

US Shenmue

Sega Dreamcast - Released - July 5, 2001

A special Japan-only edition of Shenmue in commemoration of the sale of more than 1 million units of the game. It is adapted from the North American release of Shenmue, containing English dialogue, loading screens, etc. It adds Japanese subtitles and notebook entries.

Virtua Cop

Virtua Cop

Arcade - Released - September 1, 1994

Players assume the role of police officers in a first-person perspective and use a light gun to shoot criminals and advance through the game, with penalties for shooting civilians. The players could also shoot powerups that grants him a weapon or a life. The weapon is lost if the player is hit, but not if he shoots a civilian. Virtua Cop was notable for its use of polygonal graphics, which were subsequently used in both House of the Dead and Time Crisis, instead of the two dimensional sprites that were popular for previous games in the same genre. It is also notable for being one of the first games to allow the player to shoot through glass. Its name derived from this graphical style, which was previously used in Virtua Fighter, Virtua Striker and Virtua Racing.

Virtua Cop

Virtua Cop

Sega Saturn - Released - November 24, 1995

You're a cop. Putting your life on the line is your job. Staying alive is your challenge. Split second decision making, timing and lightning fast reflexes are what it takes in this adrenaline pumping game of cat and mouse. Dirt bags pop out of virtually every hiding place with their guns aimed, cocked and ready to shoot - you!

Virtua Cop

Virtua Cop

Sega Model 2 - Released - 1994

Virtua Cop (バーチャコップ) is an arcade shooter game created by Sega AM2 for Sega Model 2 hardware in 1994. It is the first in the Virtua Cop series. It was one of the first light-gun games to take place in a 3D world, as the first light-gun shooter to use 3D polygons. Sega advertised it as the "world's first texture mapped, polygon action game".

Virtua Cop 2

Virtua Cop 2

Sega Model 2 - Released - 1995

Virtua Cop 2 (バーチャコップ2) is a light gun Sega Model 2A CRX game, released in 1995 and developed internally at Sega by their AM2 studio. It was ported to home systems on the Sega Saturn in 1996. It was released in PC in 1997 and Sega Dreamcast in 2000. It was later bundled with Virtua Cop in Virtua Cop: Elite Edition for PlayStation 2 in 2002.

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