Release Date calendar
2016
Platform joystick
Commodore Amiga
Game Type type
Homebrew
Max Players players
1
Overview

Super Robin is a new Amiga game created by AmigaPD using the Reality Game Creator Software. The game has a total of 31 short levels made up of different zones. The object of the game is quite simple, collect all the fruit and then head to the exit to the far right of the level. Some fruit is also contained in blocks which have to be hit from below using your characters head. Enemies can be avoided by jumping over them or running away. There are teleporter doors – to access these push up on your joystick and press fire when in front of the door. There are also switches – to activate these push up on your joystick and then press fire. When you get to the end of the level you sometimes have the option for two exits – the bottom door option will take you to a bonus level. Erik Hogan created the menu select screen for CD32 version. Simone Bernacchia has provided the in game music for the full game version – the other music provided for the different zones under the practice option have been taken from the Assassins Public Domain disk. The Dylan Demo option on the menu takes you to a demo of ‘Dizzy Adventure Clone’, also created using the Reality Adventure skeleton disk.

Alternate Names

No information available

Wikipedia

No information available

Cooperative

No

ESRB

Not Rated

Genres
Action
Developers
amigapd
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