Commodore Amiga

Commodore Amiga

The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a...

Sqrxz 4

Commodore Amiga - 2016

"Kennedy Approach..."

"Kennedy Approach..."

Commodore Amiga - Released - 1988

The player assumes the role of a controller in a Terminal Radar Approach Control, giving instructions to aircraft so that they can safely land, as well as take off and enter their correct flight corridors. The purpose of the game is to manage the flights that are presented to the player without the flights being delayed or exiting/landing in the wrong location. The aircraft either come flying in on the screen and have preset exit or landing points or show up as wanting to take off with an exit point. It is the player's job to determine the route each aircraft flies and when they may land or take off. The aircraft cannot be too close to each other, so the player needs to make sure that they are passing each other on different flight levels or with sufficient distance (three grid dots north/south or east/west) between them. When an aircraft is in danger of crashing or is exiting at the wrong location or altitude, the aircraft will inform the air traffic controller. Aircraft do not change course/altitude unless the player tells them to. Incoming aircraft not given clearance to land, however, will go into a holding pattern and wait until given clearance. When necessary, the player can also give holding instructions to aircraft, as long as their course takes them over a VOR tower which is used as the holding fix. To start with, there are few flights at the same time, but at higher GS levels, there are many flights that need management at the same time. Also storms which the aircraft can not pass through show up and some aircraft have very little fuel and have to land fast or they will crash.

007: James Bond: The Stealth Affair

007: James Bond: The Stealth Affair

Commodore Amiga - Released - 1990

Operation Stealth, also known as James Bond 007: The Stealth Affair in the United States, is an adventure game from Delphine Software International, released in 1990. The game is mainly the work of Paul Cuisset (programming) and Jean Baudlot (sound). The game was released with the Bond license in the United States, although this led to some inconsistencies as the MI6 agent appeared to be taking his orders from the CIA. Operation Stealth mainly features a point-and-click style of gameplay reminiscent of many of the LucasArts adventures of the time, as well as a number of more action-oriented elements including an overhead viewed maze section and a scene in which Glames/Bond attempts to escape from an underwater cavern before he runs out of oxygen. The cracked Amiga version of the game featured a primitive synthesized voice that would perform all the dialogue in the game if 1MB or more RAM was installed. Unfortunately the crack featured a bug which meant that if the player attempted to click the mouse button in order to skip through the speech faster the game would freeze and have to be rebooted. For this reason many seasoned players would actually remove the memory expansion before playing the game for any extended period of time.

1 Across 2 Down

Commodore Amiga - Released - 1990

If you like crosswords, this one is really good. The game engine does not have any serious flaws but questionable is function to solve the crossword. All the fun is lost when you solve it and then do it on your own. For me it lacks some challenge mechanism, eg. Elapsed time of solving the crossword, high score table of the fastest solvers. Editor of creating your own crosswords also would be nice an add-on. Still, very good game (if you like such things).

10 Intelligent Strategy Games

Commodore Amiga - Released - 1993

A collection of ten classical board games. Each of them runs from a common menu. These games are Draughts, Go, Renju, 4-in-a-line, Othello, Gomoku, Backgammon, Chinese Chess, Chess, and Bridge

10×10

Commodore Amiga - Homebrew - 2015

Based on Tetris of course, but this time you can make rows as well as columns and there is no gravity involved.

1000 Miglia

1000 Miglia

Commodore Amiga - Released - 1991

Based around a classic motor car race from either side of the war, 1000 Miglia (literally '1000 miles') is an unusual racing game. You have to progress across Italy through a number of stages in your rickety 20s car. Keeping within time limits at each point is crucial to staying in the game. At the beginning of the game, you can choose the spare parts that you will take with yourself in case your car breaks down. You also choose a car and set up the skills for your two drivers; you can distribute points between Skill, Resistance and Mechanics, and choose the driver's favorite part of the race. Atmospheric conditions change throughout the race: sometimes the weather will be clear, sometimes you'll have to drive through rain or mist. During the race, your car will sometimes lose a wheel or need other repairs. If this happens, you'll lose a couple of minutes repairing it - as long as you have the appropriate spare part; if you don't have one, it's game over!

1000cc Turbo

1000cc Turbo

Commodore Amiga - Released - 1990

1000cc Turbo is inspired by Super Hang-On. It is a motorcycle racing game viewed from behind the bike. Road and enduro racing are featured among the 4 bikes offered. Race lengths can be between 1 and 9 laps, and you can race with either sound effects or music.

109

Commodore Amiga - Homebrew - 1991

109 is a shoot'em up made with SEUCK in which you fly a Messerschmitt 109 fighter in the Second World War.

1497: Five Years After

Commodore Amiga - Homebrew - 1996

1497: Five Years After is a Colonization/Civilization like strategy game, in which you are sent to explore and conquer the New World for your King. The game begins five years after the discovery of the New World. You are the captain of a cargo ship and your mission is to wipe out all the rivaling European powers from the New World.

17 + 4

Commodore Amiga - Released - 1991

17 + 4 is a card game (a variation of Blackjack), developed by HLC and published by Amiga Special, which was released in Germany in 1991.

1869

1869

Commodore Amiga - Released - 1993

1869 is a strategy and economics trading game developed by the Austrian company Max Design GesMBH and published by Flare Software for Amiga OCS/ECS/AGA series of computers in 1993. You cannot beat the feeling of power money brings, and there is plenty of money to be made in the A1200 version of 1869. It is the late 19th Century and the world is wracked with civil wars and international conflicts. In many ways, there has never been a more exciting time to launch a business venture. You play the owner of a fledgling shipping company and you have to use your skills as a tactician and businessman to exploit the various trading situations around the world. If you succeed then your business expands, but if you fail, you could end up losing more than just your livelihood. The A1200 version of this game does not actually seem to be that much different from the original version – you get the same brief animation sequences and humorous interludes. You even listen to the same irritatingly nautical chip music. However, 1869 can be best appreciated in multi-player mode with you and up to three other pals battling it out for the ultimate control of the high seas. If you're heavily into 19th century nautical history, or play on an Amiga with other enlightened beings, and the idea of pretending to be a hard-nosed, back-stabbing, scrupulous capitalist appeals to you, then go buy this game. Just be prepared to play like a real Thatcherite.

18th Hole

Commodore Amiga - Homebrew - 1993

Unlike other golf games you cannot hit over the trees, this means you have to negotiate your ball around the sometimes maze like courses!. Avoid bunkers and Water hazards. Precise shots can be taken from the fairway without disturbance to the power and direction of your ball.Hitting from the rough, may alter slightly the power and direction. Get to the green and sink the ball in the least amounts of shots.

1941 DX Dual Players

Commodore Amiga - Homebrew - 2011

A game based on the good old Arcade game 1941. A classic shoot 'em up game, where you see your plane from the top side and vertically down. Of course 1941 DX Dual Player introduces more features to the game to make it even more interesting. In this new version they have several changes and additions including an improved 2D engine, and many improvements.

1942

Commodore Amiga - Homebrew - 1991

1942 is a WWII shoot'em up made with SEUCK. You pilot your Green coloured plane and shoot a vast array of enemies, ranging from planes, submarines and various land enemies. some aiming specifically at you while others continuously shooting on a fixed pattern.

1943: The Battle of Midway

1943: The Battle of Midway

Commodore Amiga - Released - 1988

The most crucial and decisive battle of World War II is about to be fought... by you! Enemy forces are descending upon Midway Island. Enemy bombers, dive bombers, and zeroes are roaring over the island like a typhoon. The surrounding Pacific waters are teeming with enemy aircraft carriers. As the top gun of the Navy's most elite crew of fighter pilots, you must pilot your specially-outfitted P-38 into the very midst of the enemy squadron. Equipped with an array of secret weapons, only you can turn the tide against the formidable enemy fleet. The outcome of history's most fateful air/sea battle rests in your hands! Can you avenge Pearl Harbor?

1945 Remix '97

Commodore Amiga - Homebrew - July 4, 1997

1945 Remix '97 is a WWII-inspired shoot'em up made with SEUCK. According to the author John Wong of PinPoint Graphics, "this game was inspired by its arcade cousins, and motivated by the very poor conversion to the Amiga by an unmentioned company." You are the pilot of a WWII U.S. Navy P-38 Lightning. This fighter has been specially modified with more armour and weapons to assist you on your dangerous mission against the Japanese Navy and Air Force. You have a squadron of 5 airplanes at your command, and another squadron flown by another pilot is also available. Your mission: DESTROY the Japanese armada!

1990

Commodore Amiga - Released - 1990

1990 is a Strategy game, developed by Neudelsoft and published by Pielago Software, which was released in Europe in 1990.

1990: Die 1993'er Edition

1990: Die 1993'er Edition

Commodore Amiga - Released - 1993

This is a simulation of the German federal elections in 1990. They were the first after the fall of the Berlin wall and the reunification of the country. In addition to the election of a new parliament, elections in the five re-established states in the former territory of East Germany were also scheduled the same year.

1st Division Manager

1st Division Manager

Commodore Amiga - Released - 1992

1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as the player's name, the name of the player's club, current league position, a rating, and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone and by clicking on it and you will be able to make a phone call to either the transfer market (for buying and selling players) or the the bank (to get a loan). The third icon is a notebook and by clicking on it you will see tables from all four divisions. The last icon is the picture of a football pitch and by pressing it you will get to your next match. After choosing your squad you will see the highlights of the match from a top-down perspective. After the match you will get reports about players being injured, results in the other matches, and the finances for that week.

1st Person Pinball

1st Person Pinball

Commodore Amiga - Released - 1989

First Person Pinball is a solid but little-known early pinball game from Tynesoft. Although there is only one table, the game's highlight lies in the ability for up to four players to compete for the high score table, good graphics, and reasonable ball mechanics. Overall, a nice little early pinball title that looks great and plays well, although not in the same league as Macadam Bumper in terms of table design: the First Person Pinball table is quite generic. Great for the sake of completing pinball fans' collection, but doesn't really offer a lot of play value compared to other games.

20000 Leagues Under the Sea

20000 Leagues Under the Sea

Commodore Amiga - Released - 1988

The game is based on an 1870 novel by Jules Verne. On July 5th, 1867 the government decided to launch the famous ship the "Abraham Lincoln", which will leave on the trail of a sea monster. The great French professor Mr. Arronax will also take part in the expedition. The weeks passed without any sign of the monster's presence in the area, when, one day, 300 miles from the shores of Queen Charlotte's Island... three members of the expedition set out on board the Nautilus, a submarine navigated by Captain Nemo. The player takes Anorax's role to find out more. Most of the game is spent on the Nautilus, which consists of three rooms: the living room, the control room and the library. There the player can manipulate objects and talk to people to receive hints what to do next and the state of the Nautilus. With the map, he influences the route. Sometimes the player leaves the submarine to explore other locations, and respectively solves puzzles to receive more hints or to solve action sequences, e.g., fighting against a shark. The game is played in real-time, which means the key to success is being in the right location at the right time. This also results in various possibilities to render the game unwinnable, and causes waiting times. For the same reason, the player also needs to watch Nemo's mood. If he angers Nemo, e.g., by manipulating the ship instruments, he locks the player into his room and valuable time passes. The game is played completely in point & click and has no function to save progress.

3001: O'Connors Fight

Commodore Amiga - Released - 1990

In 3001: O'Connors Fight, the player takes the role of John O'Connor, one of six space lords which fight for dominance over the space empire. The main playing menu consists of two parts: the space map with all planets (either in animated 3D or a top-down view) and the menu with up to four commands. The basic gist is that the lords need to visit owned planets in order to adjust their production focus: space ships are used to defend planets and fuel is required to move them around the empire. More planets are acquired by attacking them. The result is calculated automatically and is based on the amount of defending respectively attacking troops. A special case comes into effect when a space lord is currently on the attacked planet: the winner of the fight instantly receives all the loser's planets. A lord is permanently removed from the game after the second personal defeat; the goal is to unite all planets under O'Connor's rule. Sometimes there is an action sequence in which the player has to move the space ship (by clicking on cursor keys) in order to avoid obstacles.

3D Construction Kit

3D Construction Kit

Commodore Amiga - Released - June 1, 1991

3D Construction Kit (US, Canada and Israel release title: Virtual Reality Studio), also known as 3D Virtual Studio, is a utility for creating 3D worlds in Freescape. Incentive Software had released games using the Freescape engine before, but with 3D Construction Kit, the company took the concept to a whole new level, giving users the ability to create their own worlds and games. In 3D Construction Kit, interaction with the world is usually limited to a cursor controlled with the keyboard, offering the possibility of interaction with nearby objects. The kit has a very simple graphical user interface, allowing users to create and manipulate objects within the game's 3D environment. Primitives such as cubes, cuboids and pyramids can be easily created and edited to be scaled and placed on the 3D world. Colours can be selected for individual elements, making the free roaming worlds more varied and complex. The user-created virtual world is divided into areas, reducing the processing power required to render objects. The areas can be as large as the memory allows. Animations may also be added to the primitives, either by looping or simple moving attributes to objects, to create simple, although seemingly advanced, animations. In order to make games rather than worlds, 3D Construction Kit also allows for the addition of conditions, using the very simple-to-program Freescape Command Language (FCL). Sensors, animations and interactivity with the elements can be added with relative ease. Players are able to move around the virtual worlds by walking or flying. Elements such as proximity sensors triggering events, enemies making the player appear in another zone of the game when hit, and the ability to activate switches in order to open doors, make the worlds created with 3D Construction Kit come to life and add a level of uncertainty to the gameplay. The interface of the game is customisable; by adding a 320x200, 16-colour IFF screen created with any image editing program, the games created with this tool could be made to look more professional.

3D Galax

Commodore Amiga - Released - 1989

As the name implies, 3D Galax takes the Space Invaders/Galaxian concept into the third dimension. Seen from a first-person cockpit perspective and utilizing flat-shaded polygonal graphics, waves of aliens advance towards the player and must be destroyed with a laser cannon. Unlike in the originals, the aliens never shoot back: the only danger they pose is that of crashing into the player. If any aliens from a wave survive an attack run by not being destroyed before they pass the player, they will try again and again, until either the entire wave or the player is destroyed. The alien formations change every four waves, but not before a bonus stage involving navigating an asteroid field is passed.

3D Pool

3D Pool

Commodore Amiga - Released - 1989

3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included. There are seven skill levels to work through. A trick-shot mode is also included, with 20 pre-set shots. Prior to each match it is possible to bet on the outcome.

3D World Boxing

3D World Boxing

Commodore Amiga - Released - 1992

In this boxing game you can choose from dozens of boxers with different attributes in skill areas such as Power, Defence and Punishment. You can play a single match or an entire championship. Each match is presented by an announcer and a good looking girl, as in real matches. The boxers are represented with realistic graphics for the epoch as large on-screen characters. Realistic scoring is awarded for each round. There is only one type of punch available, although a 3D ring view results in realistic movement, and head-lock situations can occur.

3D World Soccer

3D World Soccer

Commodore Amiga - Released - 1992

3D World Soccer is a football game with national teams, featuring digitized sprites on a three-dimensional pitch. Unlike Simulmondo's earlier I Play: 3-D Soccer, the player controls any member of the team, except for the goalkeeper. The camera is loosely centered on the ball, slightly zooming in or out depending on the length of its trajectory. Control is partly direct, partly tactical: in general, the player can freely move the team member under control until the fire button is pressed, whereupon an icon above his head indicates what type of action he will perform, such as a pass, shot to goal or tackle. That action is generally automatic: for example, if a tackle is selected, the team member will try to follow the opponent with the ball and attempt a slide tackle when close enough. The game is single-player only. At halftime, the viewpoint changes so that the player always faces the other team's goal. The available game modes are single match, knockout tournament, and championship. The game can be saved to disk during tournaments.

3D World Tennis

3D World Tennis

Commodore Amiga - Released - 1992

This tennis simulation followed up Simulmundo's 3D World Boxing, while 3D World Soccer was the final game in the series. There is some sports management involved as the player you choose (from pre-built selection or from your own creation) can improve his skills (forehand, backhand, serve, volley, etc.) as he wins matches and prize money and moves up in the rankings. There's 4 different play options: Singles Match, Singles Tournament, Grand Slam, and ATP Tour. You must be qualified to play for the last two options based on your current ranking. Beating opponents ranked higher will move your own ranking higher more quickly. The playing view is directly from behind the player but as you approach the net it is scaled to always be appropriate for what the player would see from that vantage point. The players are viewed in large well-animated forms and even the backgrounds of crowd scenes are also animated. At the bottom of the screen there are player's photos and ability bar graphs as well as a small overhead view of the player's positions on the court.

3D-Motorrad

Commodore Amiga - Released - June 1, 1992

This is one of only a handful of Amiga games with anaglyph 3D display. Requires Red/Blue type 3-D glasses. Published in both Amiga Mania no. 3, Jun 1992 and by Amigo! magazine. It is a 3D Racing game for one player created by Armin Harich.

4 Get It

4 Get It

Commodore Amiga - Released - 1992

4-Get-It is a puzzle game, developed by Silverfox and published by TTR Development Inc, which was released in Europe in 1992. This is as vigorously playable as anything I've laid hands on lately. The concept is very straightforward: Manipulate tiles so that matching ones wind up side-by-side (They then vanish). Clear the play-field without stranding any tiles, and move on to the next. It's a simple little game at heart, but 4-Get-It uses the Amiga's special gifts to their fullest extent. TTR is on to something wonderful here, and I hope to see more from them.

4 Lynx 4

Commodore Amiga - Homebrew - 1997

Based on the Connect 4 board game, this is a game by Amphru Destiny for up to 4 players. This version has a scoring system built into it. The grid is made up of different shapes, and when a player gets four in a row, they are awarded score depending on which shapes make up the four in a row. It also has an anti-gravity feature which can lead to some interesting play.

40 Thieves

Commodore Amiga - Homebrew - 1994

This game is called 40 thieves and is played with two packs of cards.The aim of this solitaire game is to place all 8 suits into piles, in order, at the top of the screen starting with the aces. At the start of a game you will have 40 cards dealt out, and you can deal more by clicking on the pack. A card can be picked up if it is on top of a pile. These can be moved onto cards which are of the same suit and the next highest value (e.g. 4 spades onto 5 spades) Or onto a top pile if it is of a lower value. (e.g. 4 spades onto 3 spades) Cards cannot be removed from the top piles. Only 1 card can be moved at once.

4-D Boxing

4-D Boxing

Commodore Amiga - Released - 1991

4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them. You progress through the game by taking on a succession of increasingly difficult fighters, and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.

4D Sports Driving

4D Sports Driving

Commodore Amiga - Released - 1992

4D Sports Driving is a 3D car racing simulation. The game contains a variety of cars, courses, and opponents to choose from. The game provides unusual stunt objects including loops, corkscrews and jumps. It is possible to watch races in instant replay from different camera angles. A track editor is included as well.

4th & Inches

4th & Inches

Commodore Amiga - Released - 1988

Like other sports games by Bob Whitehead, 4th & Inches was hailed upon release, combining the action of previous titles with the new feature of strategic play calling. For the first time in a computer football game, players could choose from a number of plays. The player initially designated a formation, and then selected one of five plays based on the formation. These plays included a great number of offensive strategies, including draws, curls, sweeps and long bombs, among others. Defensive tactics equally were varied, with the player being able to choose a defensive formation based on what they thought the opponent would attempt. The game required the player to select a position to control before the play began while on offense, but were not able to switch control during the action. Because there was a limited area of the field in view at any one time, it occasionally prevented the player from seeing important parts of the play develop. Rather than scrolling smoothly when the player being controlled would reach the edge of the screen, as modern football simulations do, it re-drew the visible section of the field entirely, placing the controlled player in a new position on the screen. While on defense, the player being controlled could not be changed either, but would be automatically selected as the player closest to the offensive ball carrier on each screen redraw.

4th & Inches Team Construction Disk

4th & Inches Team Construction Disk

Commodore Amiga - DLC - 1988

4th & Inches Team Construction Disk requires the 4th & Inches Game Disk. With the companion disk, create any team and any type of player for your game. With 4th & Inches Team Construction Disk, you can create the ultimate player and the ultimate team. Assign all the stats, sizes and playing characteristics of each of your 4th & Inches players. Pit real-life pros against a team made up of your friends. Name your team, choose the jersey color and then save it to disk. The possibilities are endless. Available options are, Option I - Select Visitors and Option II - Select Home, allow you to choose/modify any of the six teams that are provided on the disk, or you may create your own team by selecting Blanks. Option III - Save Visitors and Option IV - Save Home, allow you to save your create or modified teams to any formatted disk. Option V - Modify Visitors and Option VI - Modify Home, are selected after you have chosen a team to modify. You can change the team's name or the jersey color. You can also alter the first string and second string players. You can even change the player's name, height, and weight. It also allows you to specify a player's experience, for example, Rookie, Leader, 2nd year. Select a player's attribute. Choose that player's available skill from a chart provided in the manual. Option VII - Team Disk Directory displays a list of all the original and newly-created teams. Option VIII - Delete Team displays the teams as well. From this list, you can select a team to delete, except for the original teams that cannot be erased. Option IX Play 4th & Inches is selected when you are ready to play with your newly created or modified teams. Once selected, it will prompt you to insert 4th & Inches diskette. 4th & Inches loads the game and will feature the Visitors and Home teams that you created. Option X - Quit will exit and save whatever modifications you have made. The manual provided supports the IBM, Tandy and Commodore Amiga.

4-Way Lynx

Commodore Amiga - Homebrew - 1990

4-Way Lynx is a puzzle game similar to games like PipeMania made in AMOS for the Amiga. The game was coded by Andreas Andreou and the SFX and music was by Luke Miller. The game was a freeware/public domain game.

4x4 Off-Road Racing

4x4 Off-Road Racing

Commodore Amiga - Released - 1988

As well as recreating off road racing, this game has considerable capability to upgrade your vehicle. There are four choices of vehicle on offer, each of which has its own weight/top-speed/build strength and so on, and thus is suited to different circuits. You can also buy upgrades and repairs, including carrying some spares. There are four completely different types of course, each taking place on a different surface - Mud, Ice, Desert and Mountains. Each of these is littered with hazards, which can either be painstakingly avoided, or driven through (with the resultant risk of damage).

5 Intelligent Strategy Games

5 Intelligent Strategy Games

Commodore Amiga - Released - 1991

With 5 Intelligent Strategy Games Oxford Softworks gives you the following 5 board/card games: Backgammon Chess Bridge Go Draughts

5. Kolonne

Commodore Amiga - Homebrew - 1992

5. Kolonne (or 5 Kolonne as both are used in-game) is a shoot 'em up made with SEUCK in which you control your squad of three German soldiers through the enemy lines in WWII.

5.4.3.2.1.0

Commodore Amiga - Homebrew - 1998

Little car racers with the ability to make your own tracks originally released as mailware, a type of freeware where you had to send a postcard or email to Oliver Lux for rights to use it, now considered freeware. Released as part of the Amiga Classics 2 compilation.

50 Great Games

50 Great Games

Commodore Amiga - Released - 1991

50 Great Games is a compilation of 50 games which are mostly either closely based on arcade games or board/card game translations. Games Include: • 3D Toc Toc Toc • Alien Fight • Battle • Black Box • Black Jack • Block Attack • Blop Blox • Breakout 3D • Chess • Chinese Challenge • Colour Game • East Corner • Faster Brain • Find Your Way • Five in a Row • Four in a Row • Frantic Freddy • Frog Man • Fun Factory • Get It • Go • H-Ball • Letter Game • Mazeman • Mazetrap • Maze Walker • Mosaic • Mousewalk • Othella • Paranoids • Pipegame • Plop Plop • Racetrack • Ristinolla • Shift It • Snake • Space Poker • Space Raiders • Stuck • Suicide Chess • Super Memory • Take the Money • Thirty One • Triclops • Trix • Trooper Command • Turbo Maze • Yaka • Zonx

500 c.c MotoManager

500 c.c MotoManager

Commodore Amiga - Released - 1991

In this game the player manages a 500cc motorcycling team, starting with a certain budget of around $4,000,000. The gameplay includes the economical and technical management, motorcycle riding simulation on the famous circuits such as Phillip Island, etc., and management of the racer actions during the race. In adjustment phase you should select one of 20 racers from around the world (USA, UK, Italy, France, Australia, Japan, Germany) to enlist and select one of 14 motorcycles (Honda, Yamaha, Suzuki, Kawasaki, Cagiva, Gilera) to buy. The enlistment bonus price of racers differs based on their position and skills described by four parameters: Power, Ability, Reaction, and Courage. The price of bike differs based on its parts described by five parameters: Power, Speed, Handyness, Resistance, and Adherence. Starting with the bad racers you will eventually progress to a professionals. In simulation phase you should accelerate/decelerate the bike, shift the gears, correctly go into bends, and finish the lap as fast as possible to get a better starting position. In management phase you should keep an eye on the race progress and messages from the commentator, give guidelines to the racer on when to accelerate/decelerate, examine the bike's state, and win the race to earn the points and prize. 'Single track' and 'Championship' modes are allowed as well as gameplay for 1-2 players. In 2 players mode each player takes part in the game sequentially.

5k Invaders!

Commodore Amiga - Homebrew - February 9, 1997

5k Invaders! is both a programming demonstration and a fully featured space invaders clone, featuring sound effects and 25 levels. Name is a reference to the fact the game is only 5576 bytes in size ie you could fit over a hundred of them to a single amiga floppy.

5th Gear

5th Gear

Commodore Amiga - Released - 1990

The player controls a white car that travels up (and then down) a tricky landscape filled with water, bumps, trees, and enemy vehicles. Cash is earned by completing levels, with an initial $10,000 available. These funds are spent at garages to buy extra fuel, repair the car's armour, and put add-ons for the car. These include a turbo-jump (allowing the car to get airborne unassisted, rather than relying on jumps) and waterproofing.

688 Attack Sub

688 Attack Sub

Commodore Amiga - Released - 1990

An early submarine game with ten missions which can be played with both American and Soviet attack submarines. The game focuses on realism with several stations the player can use (sonar, weapons, navigation, helm, radio and periscope) but most duties can be delegated to crew members. The graphics are mostly close-up views of the control panels but in some occasions they feature digitized images of surface ships and crew.

6tris

Commodore Amiga - Homebrew - 1994

"Tetris wasn't invented; it was discovered". Originally released in 1994 and updated two years later as 6tris++, the game is a tetris clone that features some unique features, most notably multiple six player modes. You can either play six separate games simultaneously or battle it out in two different game modes; in "all against all"-mode whenever you get two lines or more, they are passed to all the other players and in "Against Locals", the rows are passed to the players next to you.

7 Colors

7 Colors

Commodore Amiga - Released - 1991

The color chosen is locked for the opponent for one turn; drawing lines from one border of the field to another fills all the space in between. In addition, boards come in various diamond sizes, color textures and with obstacle stones. A (generous) time limit exerts soft pressure. In the wake of Alexey Pajitnov's block-busting Tetris, Infogrames licensed another Russian mathematician's concept for a game of logics and dexterity: Two players start from opposite ends of a board, filled with rectangles of seven different colors, and take turns in picking one of these colors. All diamonds of that color bordering on the player's territory are annexed, expanding the borders. Whoever first controls more than half of the terrain wins.

7 dní a 7 nocí

Commodore Amiga - Released - 1994

7 dni a 7 noci ("7 Days and 7 Nights") is an erotic Czech adventure. You walk around town talking to people, picking up objects, and solving puzzles. The game is inspired and very similar to Sierra classic Leisure Suit Larry. The story revolves around Venca Záhyb (Wenzel Ziegler in German, and Waszek Fałda in Polish) who one day receives a special job order from well-known millionaire Jonathan Smiht (parody for surname Smith). His orders: to protect his seven daughters from potential suitors. However, after a night spent in a pub with one Fanda Kořen who bets him one "lubr" that he can not claim all seven for himself, Venca's duties take on a whole new meaning. He has one day with each daughter in which to win her heart. However, each woman will pose a unique challenge for Venca to overcome.

89: La Revolution Francaise

89: La Revolution Francaise

Commodore Amiga - Released - 1989

89: La Revolution Francaise is a four player historical education game, developed by Nicolas Gohin, Didier Quentin and David Alonso, and published by Legend, which was released in Europe in 1989. It focuses on the history of the French Revolution.

9 Lives

9 Lives

Commodore Amiga - Released - 1990

Claudette the cat has been kidnapped by scientists aiming to use her for experiments. Bob Cat can't allow this, and sets off to save her. 9 Lives is a platform game taking in four levels. The lengths of jumps are variable, depending on how long the joystick is pushed down for. Bonus items to be collected include rotor blades, to allow flight. Bob cannot kill his enemies, but can temporarily stun them, by hurling his ball of string at them. Contact with enemies or hazards causes an energy bar to decrease - a life is lost once it reaches zero. As the title suggests, this can happen eight times before a ninth death ends the game.

A Day at the Races

Commodore Amiga - Homebrew - 1994

A Day at the races is a horse race business sim. You can take loans from the bank, buy and sell horses from the stables, train your horses and finally participate in the races where you can bet on yourself when you're confident enough. You'll then see an animation of the horses battling it out. You can also take loans on the bank, but they will require you to pay it back after awhile. Game is over if you run out of money.

A Mind Forever Voyaging

A Mind Forever Voyaging

Commodore Amiga - Released - January 1, 1986

A Mind Forever Voyaging is a text-based interactive fiction game. The player reads descriptions which detail the surroundings and communicates with the game by typing in commands. Most of the time is spent in simulation mode where the player repeatedly visits the town of Rockvil and needs to record situations of everyday or special activities going on. If the player has recorded enough, the game progresses and the simulation ten years ahead can be visited. However, the recording device has no unlimited capacity - when full, the player needs to exit the simulation and let the recordings review by the project leader. Then the current simulation can be simply started again from the start to find new situations - the same applies when dying.

A Prehistoric Tale

A Prehistoric Tale

Commodore Amiga - Released - 1990

Play the role of a time traveler whose job is to rescue dinosaur eggs from an unsafe environment so they can have a chance to evolve into mammals. Your progress will be impeded by those dinosaurs that have time to hatch. Fortunately, these beasts are afraid of mice which you can set loose in certain locations. A Prehistoric Tale is a non-scrolling 2-D platformer. Kill enemies by jumping on them. Alternately, hatched dinosaurs can be temporarily caged by jumping over them. This game is essentially a remake of Dino Eggs for the Commodore 64.

A Question of Sport

A Question of Sport

Commodore Amiga - Released - January 1, 1989

This is the game of the long running BBC quiz show of the same name. Two teams of three battle against each other by answering sports questions. 2 Points are awarded for answering your question correctly. If you answer incorrectly the opposing team get a chance to answer it but for only 1 point. There are 6 rounds including picture board, what happened next and a quickfire buzzers round.

A.G.E.

A.G.E.

Commodore Amiga - Released - 1991

A.G.E. is a follow-up to Galactic Empire. Like its predecessor, it is a first-person space exploration game rendered in 3D. As you pilot your spacecraft around the planets and stars, engaging in space combat and conversation with other characters, you unravel the Conquer the Universe plot. The game is similar to Elite in that you are relatively free to travel to wherever you please.

A.M.C.: Astro Marine Corps

A.M.C.: Astro Marine Corps

Commodore Amiga - Released - 1990

AMC is a 2D game with horizontal scrolling in 2 phases (typical of Spanish games), in the same style as Gryzor. In the first phase, one plays a commando that is sent on the planet DENDAR to trap the ship of the Death Bringers, the bearers of death. There are 11 different enemies to meet you, and Krauer, the Death Bringers leader who protects the ship and is 4 meters tall. The game starts with a single shot, then the weapon is expanded over the game, we pick up weapons more and more powerful. Note that the contents of the crates sent from the sky by the Astro Marine can be changed by the Death Bringers, so you can die suffocated by green carnivorous plants. Phase 2 of the game takes you to the Death Bringers ship that drops you on their planet, and you have to exterminate them in a limited time, and contains 13 different enemies and the end boss, Great King Alien.

A-10 Tank Killer

A-10 Tank Killer

Commodore Amiga - Released - 1990

This simulation puts you in the cockpit of the A-10 Thunderbolt II, which is also known as the "Warthog". As the game's name implies, it is used mainly to hunt enemy tanks, but also for destroying roads and bridges You are armed with 30mm Avenger cannon which can fire around 70 times a second. Multiple camera angles are featured. Landing is automated and an accelerated time function is on offer. Characters have full AI to act without your involvement, and will communicate with you in-flight. Actions in one mission affect another - something you failed to destroy in one mission can attack you later.

A320 Airbus

A320 Airbus

Commodore Amiga - Released - 1991

If you want to fly a modern passenger jet then this is the sort of game for you. This is a serious simulation of flying which was developed in corporation with Lufthansa and Deutsche Airbus. The flying area includes most of Western Europe with about 80 airports. During gameplay you have to fly a specified route and navigate yourself by using the supplied map. There is also a training mode available.

A320 Airbus Vol. 2

A320 Airbus Vol. 2

Commodore Amiga - Released - 1995

A320 Airbus Vol. 2 is the second main game in the Airbus series following the first two that were split up based on the territory to cover. This flight simulator improves the original game by more authentic navigation systems, improved flight and control. Also, some improvements in usability in preparing a flight are included. Four new areas are added in Europe: Italy, Spain, Portugal and the Canaries. These four areas add 29 new airports and 200 new radio beacons. The game includes a duty mode starting as a rookie to become a chief pilot. Evaluation is based on various factors such as the runaway landing angle or the conservation of reserve fuel. In the training mode the weather parameters can be set manually, but in duty mode they are selected randomly and need to be taken into account when setting the flight path. Players also need to tap in the coordinates to set up the navigational system. The package includes a pilot's manual and approach charts.

A320 Airbus: Edition Europa

A320 Airbus: Edition Europa

Commodore Amiga - Released - 1993

If you want to fly a modern passenger jet then this is the sort of game for you. This is a serious simulation of flying which was developed in corporation with Lufthansa and Deutsche Airbus. The flying area includes most of Western Europe with about 80 airports. During gameplay you have to fly a specified route and navigate yourself by using the supplied map. There is also a training mode available.

A320 Airbus: Edition USA

A320 Airbus: Edition USA

Commodore Amiga - Released - 1993

A320 Airbus: Edition USA is the successor to A320 Airbus which focuses on a realistic simulation of flying. The main difference is a new flying area which covers the USA between the Western and Northeastern coasts with about 240 airports. Additionally the flight physics are improved. During gameplay the player has to fly specified routes and navigate himself by using the supplied map. There is also a training mode available.

A3D Defence

Commodore Amiga - Homebrew - 1998

An old idea in 3D mode where you cn swivel 360 degrees, track up and down, anticipate and try to shoot down attacking jets with missiles.

A500 Volley

Commodore Amiga - Homebrew - July 12, 2022

A one or two player beach volleyball game by tukinem with graphics by Don Rafito and released in 2022 and has already had some code revisions for faster code and better customization in the latest version.

AAARGH!

AAARGH!

Commodore Amiga - Released - April 11, 1988

What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy, Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally win the game.

Aardvark

Commodore Amiga - Homebrew - 1994

A clone of the arcade classic, Anteater for the Commodore Amiga. It was developed by Andy Chandler and released into the public domain in 1994.

Aardvarks

Commodore Amiga - Released - 1994

Aardvarks is a Lemmings clone that also pays tribute to the TV series The Raccoons and Doctor Who. As in Lemmings, the goal in each level is to guide a number of small creatures that fall onto the level from a mid-air entrypoint (in this case, a UFO) over to the exit point. To do this you will need to assign some of the creatures skills (exploding, blocking, building, horizontal digging and vertical digging) that allow them to alter the terrain, bypass obstacles and avoid danger. Otherwise, the creatures will walk continuously forward until they either fall off an edge, or hit a wall and start walking back the other way.

Abandoned Places 2

Abandoned Places 2

Commodore Amiga - Released - 1993

In this dungeon-crawling RPG you must assemble a team of four brave fighters to launch an attack on Pendugmalhe, and save the kingdom of Kalynthia. The main gameplay is influenced by Dungeon Master, but features sections in the open air battling bears as well as the dungeons. In the real-time combat sections you must choose weapons and spells instantaneously, using the mouse-based interface. You will find many villages along the way, and you can gain clues and buy supplies at these. The game's difficulty is pitched at experienced role-players; ideally those with an experienced party from the first game to load in.

Abandoned Places: A Time for Heroes

Abandoned Places: A Time for Heroes

Commodore Amiga - Released - 1992

In this RPG, you play the role of four heroes whose mission is to save their world, Kalynthia, from the evil arch mage Bronagh. Most of the time, while exploring the over world, the game is shown in a 2D top-down view. It gives you much freedom: there's more to do than just stick to the main quest. Towns have a static interface where you reach the wished location by pressing the according symbol. e.g. a church for healing up or a sage for hints. During dungeon crawls the game switches to a 3D view and plays similar to Dungeon Master. As usual for this kind of games you see the dungeon in a small windows while your characters are shown on the right hand side of the screen. Dungeon sequences are completely in real-time. This includes combat which basically consists of clicking on a character's weapon or magic spell and then clicking on the monster. After every usage of a weapon/spell you have to wait a certain time until you can use it again.

ABC Monday Night Football

ABC Monday Night Football

Commodore Amiga - Released - 1990

ABC Sports and Data East team up to take you to the gridiron! Strap on your helmet, put that black stuff under your eyes and prepare yourself for football, Frank Gifford style! Features AFB voice synthesis technology. You can change receivers on the fly, throw maddening blitz plays at the QB, and stare blankly at the buxom cheerleaders. It all adds up the same.... it's football.

Abduction

Abduction

Commodore Amiga - Released - 1998

World leaders gathered together to discuss ways in which to prevent Earth from being destroyed by the effects of heavy pollution. An organization was formed (EGB-5) which launched a Research & Development station into space. The complex was equipped with the best technology and personnel available. The complex hides a sinister secret in that EGB-5 has struck up a deal with aliens: the aliens provide their advanced knowledge and in return EGB-5 help them obtain samples from Earth - plants, animals, humans - covering up for them when necessary. The deal was an amicable one until EGB-5 discovered the aliens had a secret project: the construction of a cyborg which will be cloned, sent to Earth and used to wipe out the current occupants enabling the aliens to settle there. EGB-5 agree the alien base must be destroyed, but face a problem in that they don't know how to access it. They decide the only solution is to set up a suitable person as an abductee in the hope that when they discover what is going on they will do something about it. They choose Travis Connor: Head of R&D at Sin-Tech, Earth!

Above Top Secret

Commodore Amiga - Released - 1997

Above Top Secret is a quiz game, developed by Psyche and published by F1 Licenceware, which was released in 1997.

Abra Cadabra

Abra Cadabra

Commodore Amiga - 1991

Abra Cadabra is another part in Once Upon A Time series and interactive book for kids similar to another part in the series Baba Yaga. Some time have passed since the dragon brought a child to one of the four houses in the kingdom. Child has grown and became a brave guy. One night his parents went out of home for some reason, and evil wizard Satanicus stole the very precious item of your parents. To do not make your parents upset, you decide to return this item. During the 7 chapters you'll switch between three modes of the game: 1) Searching an object in first-person view via point and click; 2) Move through the forest, jumping, ducking, and using a weapon in third-person side view; 3) Fighting with the one of big bosses in first-person view via point and click. Three difficulty levels are available. Finishing the game, player may replay the game starting from the one of four certain game parts. The game is available in English, Spanish, German, Italian, and French languages.

Abu Simbel Profanation: The Full Adventure

Commodore Amiga - Homebrew - 2021

Prepare to scream profanity at your keyboard because one of the "most difficult games of Spanish Software History" is yet again getting a conversion to the Amiga thanks to S0Y who has used the Amiga game creation software of Redpill. Abu Simbel Profanation was the third in the Johnny Jones Saga and was released in 1985 for Spectrum, Amstrad CPC and MSX. The game was developed by Victor Ruiz and released by Dinamic Software in Spain (and Gremlin Graphics throughout the rest of Europe).

Abuse

Commodore Amiga - Released - 1998

It is the unimaginably distant year 2009. You are Nick Vrenna, falsely locked inside a high security prison. The genetic experiments conducted in the prison, combined with a full-scale riot that took place recently, caused all guards and inmates to be transformed into insane, aggressive mutants. Your job is to escape while stopping the genetic plague from transforming the whole world. Abuse is a side-scrolling platformer with a lot of shooting. It's a nonlinear game, as the levels often have a few exits that lead to different areas. Your character is a cyborg equipped with various weapons; initially, you only have a weak laser rifle with unlimited ammo, but you can find more powerful guns later on, such as grenade launchers, flamethrowers or lightsabers. You move through a building complex, fighting any enemies you might encounter on the way. The enemies are mostly the mutants, but also the defense systems (such as stationary missile launchers). While you move with the keyboard, you can aim with your mouse, so you can shoot at any angle no matter what direction you are running. On your way, you'll find elevators, teleporters, cracked walls that can be destroyed and more. Apart from ammo and health, you can also find upgrades which have a number of beneficial effect - increasing your running speed, for example.

Abu-Simbel Profanation

Commodore Amiga - Homebrew - 1998

The protagonist, Johny Jones, have been mutated by the curse of Abu Simbel, becoming a strange creature that only conserves his enormous nose of his old appearance. In order to get rid of the curse he is forced to travel to Egypt to the pyramid where is the tomb of Abu Simbel, and where it must arrive after discovered the keys that will lead him to this place. If he obtains it, he will recover his normal appearance. As logical, the pyramid is filled of traps and strange creatures who will suppose a serious obstacle for our pretensions, and the only weapon is our skill to be jump from a side to another one without falling in the claws of our enemies, or the traps that are in all places. He can do long or short jumps, according to the situation in which one is.

Abyss

Abyss

Commodore Amiga - Released - 1991

Abyss is a Puzzle game, developed by Synthicat and published by Free Spirit Software, which was released in Europe in 1991. In this parallax side-scrolling arcade-puzzler you’re in control of a little ball, that explores various mazes in search of the exit. Avoid enemy balls trying to bounce you of the maze, avoid trapdoors and other traps on your way finding the exit to the next level. The 4 levels of the game are filled with puzzles and enemies like killer drones. Various shaped blocks can slow you down, push you to the edges of the surface - falling down lets you loose 1 of your 10 lives. Those blocks can also re-direct you or push you in a specific direction. Other blocks works like doors - open and close perodically. By finding specific switches, you can use those to get access to areas that were unreachable without such an switch.

ABZoo

ABZoo

Commodore Amiga - Released - 1989

ABZoo is Educational game, developed by Excalibur Computing & Learning and published by Indi, which was released in 1989.

Academy

Academy

Commodore Amiga - Released - 1988

Pete Cooke's follow-up to the previous space shooter-explorer takes things away from the Tau Ceti setting. Players take the role of a student at an academy for advanced piloting. There they need to solve 20 simulated missions on a wide range of planets. The self-contained missions mean that the game uses the Tau Ceti structure and theme, without the causality of previous decisions having an effect on later choices. This reduces the complexity of management. Although players can customize the ships, including giving them names of your choice, the game comes with supplied ones include a variety that should suit many different circumstances. Whichever vehicle is chosen, players will control it from a 1st person perspective and a series of controls. All ships skim over the surface of the planet and feature weapons. Most missions will involve destroying rogue robots enemies. Players will have to dock with buildings to refuel or move on to a different planet.

Access Denied

Commodore Amiga - Released - 1996

You're a future hacker (it's 2054). You work for a corrupt organisation called 'The Company', who tell you to do hacker-type things on the 'net (colled Globe Net in the year 2054). If you do the things they tell you to do you get some money and the chance to do more things. The one mission included with Access Denied involves you tracking down a floppy disk which contains a logic bomb, that you need to set off, in the source code of a programme which has been designed to fight all viruses. This then involves you taking text-only cab rides to Cyber pubs and Cyberbanks, text-only interaction with a few people before logging on to Globe Net and doing various bits of simple detective work to hunt down passwords and other bits that enable you to proceed further. And that's the basic problem. Just when you think you're starting to get somewhere and are actually having a kinda text-only bit 'o fun you discover you've done what you're supposed to do and the game comes to a complete stop. The hardest part of Access Denied, and in fact the only reason why it takes that long to play is because there are screens and screens and screens of text to be read. It's not innovative or full of amazing visuals (ahem) or anything, but it's better than your average PD offering in this vein.

Accordion

Accordion

Commodore Amiga - Released - 1990

Accordion is a solitaire card game. Cards are dealt face up one at a time and the aim of the game is to condense all cards into a single pile. To build piles, cards are moved from the left to a card or a pile on the right. Piles can be moved one or two cards to the left if the card on the left is of the same suit or if the card on the left is the same number. The game begins with four cards dealt and the player can then choose to make a move or deal another card. If there are no legal moves that can be made from dealt cards, more cards will automatically be dealt.

Ace Ball

Commodore Amiga - Released - 1995

Ace Ball is a split-screen Pong variant, presented in the third person point of view. The player may compete with human or CPU. The objective is to make your opponent miss by proper controlling of the paddle and using left and right walls reflections. The point is gained each time when the ball reaches the bottom line. Six points give victory. The game features four difficulty levels.

Ace the Space-Case

Commodore Amiga - Released - 1994

Grand Master Design was a pseudonym for Scott Hayne which he used to develop two platformers for Amiga; Sound The Space Cadet and its sequel, Ace the Space-Case that he sold directly as a shareware.

ACE: Battle Over The Sea

Commodore Amiga - October 31, 2022

A classic vertical shoot em up made by DarkGiver  for the Amiga Blitz Basic Game Jam You're piloting an unidentified strong and well armed turboprop plane with swiss colours (but who looks like a modernized F6F Hellcat...) in an alternate history world.

Ack-Ack

Commodore Amiga - Homebrew - 1993

Ack-Ack is a WWII shooter where your object is to use your anti-aircraft gun to shoot down all the attacking planes before they manage to drop a bomb on you.

Acorralado

Commodore Amiga - Homebrew - 2018

This game pays homage to Sylvester Stallone's movie,First Blood. In it you have five levels where you fight baddies with your "Rambo knife", hop over objects and pick up ham to replenish your health.

ACSYS

Commodore Amiga - Unreleased

ACSYS: Autonomous Cybernetic System is an unreleased Amiga platformer shoot'em up game.

Act of War

Commodore Amiga - Released - September 3, 1992

Act of War is a turn-based, tactical squad combat game that shares a number of similarities with the later X-COM series. The game is played over a series of missions and can be played as a co--op with a friend. It also features a level editor. The missions are complex and vary a lot. For example in the mission "Escape", the year is 2165. Three squad members have been found quilty of a number of crimes and sent to a futuristic space prison what they now must escape from. One of them managed to sneak in a plastic explosive. while the other two are stuck in their cells. So, if the first squad member can break out, obtain a gun, free his comrades, teleport onto a nearby shuttle, kill the crew and destroy the targeting computer with a grenade, they might just have a chance.

Act Out

Commodore Amiga - Released - 1987

The original twisted-by-90-degrees Breakout concept involves controlling a bat at the left side of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the right side of the screen. Tricky, but decent Breakout clone.

Action Cat

Commodore Amiga - Released - 1995

In Action Cat, the player takes the role of a humanoid cat which has to destroy a toothpaste factory. It it full of defensive mechanics and enemies and therefore it is fortunate that the protagonist is armed and can jump. The scrolling levels are shown from the side and have usually maze-like structures. The goal of each level is to find the exit which requires to solve simple puzzles (using switches and finding keys) in order to open new ways to explore. Of course it is also important to stay alive: hits reduce the protagonist's energy bar which eventually results in a life loss - more are earned by gaining enough points. Helpful are the various power-ups which can be collected on the way, e.g. energy refills, better weapons or bombs.

Action Fighter

Action Fighter

Commodore Amiga - Released - 1989

This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility. By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be able to transform into a high tech plane. This is the final stage of one of the five missions. Only the high tech plane can guide you to your destination in which your main target is hiding. There is also time limit in which you have to complete the mission. It is advisable to transform into the high tech plane as fast as it is possible. Picking up flags gives you bonus points with 10,000 points gaining you an extra life.

Action Stations!

Action Stations!

Commodore Amiga - Released - 1991

Action Stations is a Naval Surface Combat Tactical Simulation covering the years 1922-1945. The game treats thoroughly in detail smoke, starshells, flares, searchlights, radar, shore batteries, stack gasses, aircraft recce and spotting, burning oil slicks, capsized hulks, weather and more. Ship classes go from PT Boats to Battleships and represent the U.S., German, British, Italian, French, Japanese, Dutch and Russian Fleets. Many "design only" classes included. In addition to 30 packaged scenarios, the build scenario feature allows you to generate an infinite number of new situations.

Adam is Me

Commodore Amiga - Homebrew - 2021

'Adam is me' is a conversion of the puzzle game, Baba Is You for the Amiga: by moving and joining tiles on the playing field, on which nouns and verbs are noted, the rules of the respective level are changed in such a way that the game character can finish the section.

Addictaball

Commodore Amiga - Released - 1988

Addictaball is a Breakout clone with a twist. Players control a paddle to break down a wall of different block by bouncing a ball against them, but instead of removing them to clear a level, players need to make a path for the paddle to pass through. As time goes on, the bricks move lower down the screen so the path needs to be created as long as there is an opportunity. The game is over when the bricks hit the paddle. There are different kinds of power-ups, weapons, a thruster to move over the screen, and a barrier at the bottom of the screen that prevents the ball from disappearing, but it degrades over time. There are also some vehicles at the bottom of the screen that can be hit. Cooperative games for two players are supported.

ADI Junior Helps With Counting 6/7 Years

ADI Junior Helps With Counting 6/7 Years

Commodore Amiga - Released - 1994

Counting with ADI Junior 6-7 is aimed at second year infants and leads to the Key Stage 1 Standard Assessment Tests (SATs) which are taken by all UK children at the age of 7. This disc takes them into the exciting theme of a fairground. The games they play help them not only with counting and number work, but also assist with pattern matching and spatial skills so necessary to a true understanding of math work. The average child would expect to succeed at Level 2 of the SATs. This program reinforces and develops the work begun in Counting with ADI Junior 4-5, but has some more challenging games to cater for the brighter, more advanced child who is expected to succeed at Level 3.

Adidas Championship Football

Commodore Amiga - Released - 1990

Adidas Championship Tie Break

Adidas Championship Tie Break

Commodore Amiga - Released - January 1, 1990

This tennis simulation uses a top-down scrolling perspective. You are not in control of the player's motion, but once he gets close to the ball, shot selection is down to you. Standard shots plus topspin, lobs and stop volleys are available, by pushing the joystick in the right direction as you aim the shot. The game supports up to 16 players in singles matches on a variety of court surfaces. It includes all of the major world tournaments - the four Grand Slam events at Melbourne, Roland Garros, Wimbledon and New York, plus the Davis Cup and Masters events. An early attempt at TV-style coverage is offered.

Adrenalynn

Adrenalynn

Commodore Amiga - Released - 1991

Adrenalynn is a futuristic, action-oriented sports game. Artificial Intelligence took over Earth and the winner of the "Adrenalynn" championship may decide humanity's future. So naturally the player participates with the goal to win the major league (there are overall three with increasing difficulties). The game itself is a bit like indoor soccer with four athletes (armed with guns) and on a smaller playing field with bumpers. A match lasts 120 seconds and there are various power-ups to collect. Each player only takes control over a single athlete. The sportsmen show up on the screen as balls.

ADS: Advanced Destroyer Simulator

ADS: Advanced Destroyer Simulator

Commodore Amiga - Released - 1991

Advanced Destroyer Simulator (ADS) is a naval combat simulation set in World War 2. It was the first naval simulation to use real-time filled 3D graphics. Its style and mechanics are reminiscent of Epyx's Destroyer (1986). ADS simulates the H.M.S. Onslaught, a British destroyer of the O-class fitted with three cannon turrets, four torpedo tubes on port and starboard respectively, and a sonar to detect and track submarines. In ADS, the Onslaught is not part of a flotilla.

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