Commodore Amiga

Commodore Amiga

The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a...

"Kennedy Approach..."

"Kennedy Approach..."

Commodore Amiga - Released - 1988

The player assumes the role of a controller in a Terminal Radar Approach Control, giving instructions to aircraft so that they can safely land, as well as take off and enter their correct flight corridors. The purpose of the game is to manage the flights that are presented to the player without the flights being delayed or exiting/landing in the wrong location. The aircraft either come flying in on the screen and have preset exit or landing points or show up as wanting to take off with an exit point. It is the player's job to determine the route each aircraft flies and when they may land or take off. The aircraft cannot be too close to each other, so the player needs to make sure that they are passing each other on different flight levels or with sufficient distance (three grid dots north/south or east/west) between them. When an aircraft is in danger of crashing or is exiting at the wrong location or altitude, the aircraft will inform the air traffic controller. Aircraft do not change course/altitude unless the player tells them to. Incoming aircraft not given clearance to land, however, will go into a holding pattern and wait until given clearance. When necessary, the player can also give holding instructions to aircraft, as long as their course takes them over a VOR tower which is used as the holding fix. To start with, there are few flights at the same time, but at higher GS levels, there are many flights that need management at the same time. Also storms which the aircraft can not pass through show up and some aircraft have very little fuel and have to land fast or they will crash.

007: James Bond: The Stealth Affair

007: James Bond: The Stealth Affair

Commodore Amiga - Released - 1990

Operation Stealth, also known as James Bond 007: The Stealth Affair in the United States, is an adventure game from Delphine Software International, released in 1990. The game is mainly the work of Paul Cuisset (programming) and Jean Baudlot (sound). The game was released with the Bond license in the United States, although this led to some inconsistencies as the MI6 agent appeared to be taking his orders from the CIA. Operation Stealth mainly features a point-and-click style of gameplay reminiscent of many of the LucasArts adventures of the time, as well as a number of more action-oriented elements including an overhead viewed maze section and a scene in which Glames/Bond attempts to escape from an underwater cavern before he runs out of oxygen. The cracked Amiga version of the game featured a primitive synthesized voice that would perform all the dialogue in the game if 1MB or more RAM was installed. Unfortunately the crack featured a bug which meant that if the player attempted to click the mouse button in order to skip through the speech faster the game would freeze and have to be rebooted. For this reason many seasoned players would actually remove the memory expansion before playing the game for any extended period of time.

0-99 (Skarbiec)

0-99 (Skarbiec)

Commodore Amiga - Released - 1994

Skarbiec is a set of three programs (Dysk - Soft, Videozaurus - Rex, Mini Syntetyzer) and one bonus game (0-99). The game 0-99 is a simple guesswork played on a board with 100 numbered fields (from 0 to 99). The players choose one of the numbers and receives a hint in the form of digitized phrase, such as "too much", "too low", "far too much". Number of attempts are the result of player - the lower the better.

0x0

Commodore Amiga - Homebrew - 1990

A strange Amos game by G. Albrow. You are first presented with a Tic-Tac-Toe board that you can shoot to choose XBlock or 0Pyramid. Simply win the game of naughts and crosses to win. But something else is going on here, see if you can figure it out.

1 Across 2 Down

1 Across 2 Down

Commodore Amiga - Released - 1990

If you like crosswords, this one is really good. The game engine does not have any serious flaws but questionable is function to solve the crossword. All the fun is lost when you solve it and then do it on your own. For me it lacks some challenge mechanism, eg. Elapsed time of solving the crossword, high score table of the fastest solvers. Editor of creating your own crosswords also would be nice an add-on. Still, very good game (if you like such things).

10 BASIC Games

Commodore Amiga - Released - 1986

Collection of 10 games written in AmigaBASIC: - Avalange - Othello - Jigsaw Puzzle - Bee Hive - Tug-A-War - 3D Maze - UFO Invasion - Star Trek - Four in a Row - Rope Walking

10 Intelligent Strategy Games

10 Intelligent Strategy Games

Commodore Amiga - Released - 1993

A collection of ten classical board games. Each of them runs from a common menu. These games are Draughts, Go, Renju, 4-in-a-line, Othello, Gomoku, Backgammon, Chinese Chess, Chess, and Bridge

10 Little Robots

10 Little Robots

Commodore Amiga - Released - 1987

Ten Little Robots is an educational game for preschoolers. It teaches math and computer use and consists of five activities that all involve robots: The Robot Story: An interactive rhyme where the story is read out and the player has to fill in how many robots are still remaining. Letter Match: The game shows a letter and the player has to locate it on the keyboard and press it. Count The Robots: A number of robots are shown and the player has to count them and enter the right number. Robot Addition: The player has to answer simple addition problems by entering the right sum. Robot Drawing (8-bit version only): A drawing game where the player moves a robot between paint pots of different colors and can freely draw on the screen. Robot Construction (16-bit version only): The player gets to build a robot by choosing from different parts. First, a body is chosen, and then heads, legs, and arms can be selected in any order.

10 Out Of 10 Dinosaurs

10 Out Of 10 Dinosaurs

Commodore Amiga - Released - 1993

For all ages of players. This package is the fun way to learn the truth about dinosaurs. The six games all have superb digitized graphics to make a whole area of history - dinosaurs - come alive. If you came face to face with a tyrannosaurus would you run away? Or are you safe because it's a vegetarian and wouldn't eat you? This, together with 100s of other interesting facts, can be discovered from this enthralling package. The six games - all with single and multi-player options - are educational fun for everyone.

10 Out Of 10 Early Essentials

10 Out Of 10 Early Essentials

Commodore Amiga - Released - 1993

For children under 7 years. Outstanding. All of the activities are not only very enjoyable but they're well thought through. It's one of the best multi-purpose infant packages I've seen in a long while. If you have young kids get it for the home. If you're a teacher, hammer on the head teacher's door and beg for money to buy a copy. At just £2595 you'll be hard pressed to find anything which even comes close to Early Essentials.

10 Out Of 10 English

10 Out Of 10 English

Commodore Amiga - Released - 1993

The INNOVATIVE 10 out of 10 Series. These highly acclaimed suites of programs are a revolutionary step forward in educational software. They ALL use a unique system of automatically recording children's progress as they play and learn. This is just one of the many features which sets the 10 out of 10 Series in a class of its own. Each package contains SIX expertly designed educational games covering TEN essential areas of a child's education. All packages cover a wide age range and subjects are available for all children from three to sixteen years of age. As children learn from the games their progress is automatically recorded in 36 Y specific challenges the National Curriculum Attainment Targets of these areas are optionally displayed on screen in subject-based packages. All the programs are designed in Britain to be fun for single players or groups and the assessment system can monitor the progress of up to 4000 children with no input from parent or teacher needed. Watch them, join in the fun or leave them and return later to check their progress. You're in control! For children 6 to 16 years. Allows progression from Junior school age right up to GSCE level.

10 Out Of 10 Essential Maths

10 Out Of 10 Essential Maths

Commodore Amiga - Released - 1994

The INNOVATIVE 10 out of 10 Series. These highly acclaimed suites of programs are a revolutionary step forward in educational software. They ALL use a unique system of automatically recording children's progress as they play and learn. This is just one of the many features which sets the 10 out of 10 Series in a class of its own. Each package contains SIX expertly designed educational games covering TEN essential areas of a child's education. All packages cover a wide age range and subjects are available for all children from three to sixteen years of age. As children learn from the games their progress is automatically recorded in 36 Y specific challenges the National Curriculum Attainment Targets of these areas are optionally displayed on screen in subject-based packages. All the programs are designed in Britain to be fun for single players or groups and the assessment system can monitor the progress of up to 4000 children with no input from parent or teacher needed. Watch them, join in the fun or leave them and return later to check their progress. You're in control! For ages 6 to 16! Includes Tables and Graphs, Algebra, Geometry, Statistics, Averages, Fractions and Percentages and much more!

10 Out Of 10 Essential Science

10 Out Of 10 Essential Science

Commodore Amiga - Released - 1995

The INNOVATIVE 10 out of 10 Series. These highly acclaimed suites of programs are a revolutionary step forward in educational software. They ALL use a unique system of automatically recording children's progress as they play and learn. This is just one of the many features which sets the 10 out of 10 Series in a class of its own. Each package contains SIX expertly designed educational games covering TEN essential areas of a child's education. All packages cover a wide age range and subjects are available for all children from three to sixteen years of age. As children learn from the games their progress is automatically recorded in 36 Y specific challenges the National Curriculum Attainment Targets of these areas are optionally displayed on screen in subject-based packages. All the programs are designed in Britain to be fun for single players or groups and the assessment system can monitor the progress of up to 4000 children with no input from parent or teacher needed. Watch them, join in the fun or leave them and return later to check their progress. You're in control! Ages 5 to 16. Contains lessons on Heat and Light, Liquids and Gasses, Magnetism and Electricity, Graphs and Charts, Measuring Instrumentation, Weather and the Environment and much more!

10 Out Of 10 French

10 Out Of 10 French

Commodore Amiga - Released - 1993

For children 6 to 16 years. This suite of six educational games will give fun and motivation to all children learning French. The package is designed with the Modern Languages National Curriculum firmly in mind and contains many challenges to reinforce facts stated in Attainment Targets 3 and 4. 10 out of 10 French is essential for children on Key stages 3 and 4, but the numerous parent and teacher customization options make the software suitable for all children- however young - who are learning the French language.

10 Out Of 10 Geography

10 Out Of 10 Geography

Commodore Amiga - Released - 1996

The INNOVATIVE 10 out of 10 Series. These highly acclaimed suites of programs are a revolutionary step forward in educational software. They ALL use a unique system of automatically recording children's progress as they play and learn. This is just one of the many features which sets the 10 out of 10 Series in a class of its own. Each package contains SIX expertly designed educational games covering TEN essential areas of a child's education. All packages cover a wide age range and subjects are available for all children from three to sixteen years of age. As children learn from the games their progress is automatically recorded in 36 Y specific challenges the National Curriculum Attainment Targets of these areas are optionally displayed on screen in subject-based packages. All the programs are designed in Britain to be fun for single players or groups and the assessment system can monitor the progress of up to 4000 children with no input from parent or teacher needed. Watch them, join in the fun or leave them and return later to check their progress. You're in control!

10 out of 10 German

10 out of 10 German

Commodore Amiga - Released - 1994

The INNOVATIVE 10 out of 10 Series. These highly acclaimed suites of programs are a revolutionary step forward in educational software. They ALL use a unique system of automatically recording children's progress as they play and learn. This is just one of the many features which sets the 10 out of 10 Series in a class of its own. Each package contains SIX expertly designed educational games covering TEN essential areas of a child's education. All packages cover a wide age range and subjects are available for all children from three to sixteen years of age. As children learn from the games their progress is automatically recorded in 36 Y specific challenges the National Curriculum Attainment Targets of these areas are optionally displayed on screen in subject-based packages. All the programs are designed in Britain to be fun for single players or groups and the assessment system can monitor the progress of up to 4000 children with no input from parent or teacher needed. Watch them, join in the fun or leave them and return later to check their progress. You're in control! For ages 8 to 18! Contains words, phrases, sentences, grammar, shopping, school, the family, travel, health and sports.

10 Out Of 10 Junior Essentials

10 Out Of 10 Junior Essentials

Commodore Amiga - Released - 1993

The INNOVATIVE 10 out of 10 Series These highly acclaimed suites of programs are a revolutionary step forward in educational software. They ALL use a unique system of automatically recording children's progress as they play and learn. This is just one of the many features which sets the 10 out of 10 Series in a class of its own. Each package contains SIX expertly designed educational games covering TEN essential areas of a child's education. All packages cover a wide age range and subjects are available for all children from three to sixteen years of age. As children learn from the games their progress is automatically recorded in 36 Y specific challenges the National Curriculum Attainment Targets of these areas are optionally displayed on screen in subject-based packages. All the programs are designed in Britain to be fun for single players or groups and the assessment system can monitor the progress of up to 4000 children with no input from parent or teacher needed. Watch them, join in the fun or leave them and return later to check their progress. You're in control!

10 Out Of 10 Maths Algebra

10 Out Of 10 Maths Algebra

Commodore Amiga - Released - 1993

The INNOVATIVE 10 out of 10 Series. These highly acclaimed suites of programs are a revolutionary step forward in educational software. They ALL use a unique system of automatically recording children's progress as they play and learn. This is just one of the many features which sets the 10 out of 10 Series in a class of its own. Each package contains SIX expertly designed educational games covering TEN essential areas of a child's education. All packages cover a wide age range and subjects are available for all children from three to sixteen years of age. As children learn from the games their progress is automatically recorded in 36 Y specific challenges the National Curriculum Attainment Targets of these areas are optionally displayed on screen in subject-based packages. All the programs are designed in Britain to be fun for single players or groups and the assessment system can monitor the progress of up to 4000 children with no input from parent or teacher needed. Watch them, join in the fun or leave them and return later to check their progress. You're in control! For children 6 to 16 years old. Covering many areas from Attainment Target 3 of the National Curriculum the 10 out of 10 Maths (Algebra) package is packed with subjects, levels and activities to challenge all children from Key Stage 1 right up to Key Stage 4. Following sequences, interpreting graphs, solving equations and numerous other algebraic skills have never been so much fun. This is the fun way to practice and become fast and proficient with the manipulations needed for high examination marks.

10 Out Of 10 Maths Number

10 Out Of 10 Maths Number

Commodore Amiga - Released - 1993

The INNOVATIVE 10 out of 10 Series. These highly acclaimed suites of programs are a revolutionary step forward in educational software. They ALL use a unique system of automatically recording children's progress as they play and learn. This is just one of the many features which sets the 10 out of 10 Series in a class of its own. Each package contains SIX expertly designed educational games covering TEN essential areas of a child's education. All packages cover a wide age range and subjects are available for all children from three to sixteen years of age. As children learn from the games their progress is automatically recorded in 36 Y specific challenges the National Curriculum Attainment Targets of these areas are optionally displayed on screen in subject-based packages. All the programs are designed in Britain to be fun for single players or groups and the assessment system can monitor the progress of up to 4000 children with no input from parent or teacher needed. Watch them, join in the fun or leave them and return later to check their progress. You're in control!

10 Out Of 10 Spelling & Punctuation

Commodore Amiga - Released - 1996

The INNOVATIVE 10 out of 10 Series. These highly acclaimed suites of programs are a revolutionary step forward in educational software. They ALL use a unique system of automatically recording children's progress as they play and learn. This is just one of the many features which sets the 10 out of 10 Series in a class of its own. Each package contains SIX expertly designed educational games covering TEN essential areas of a child's education. All packages cover a wide age range and subjects are available for all children from three to sixteen years of age. As children learn from the games their progress is automatically recorded in 36 Y specific challenges the National Curriculum Attainment Targets of these areas are optionally displayed on screen in subject-based packages. All the programs are designed in Britain to be fun for single players or groups and the assessment system can monitor the progress of up to 4000 children with no input from parent or teacher needed. Watch them, join in the fun or leave them and return later to check their progress. You're in control!

10 Out Of 10 Structured Spelling

10 Out Of 10 Structured Spelling

Commodore Amiga - Released - 1994

The INNOVATIVE 10 out of 10 Series. These highly acclaimed suites of programs are a revolutionary step forward in educational software. They ALL use a unique system of automatically recording children's progress as they play and learn. This is just one of the many features which sets the 10 out of 10 Series in a class of its own. Each package contains SIX expertly designed educational games covering TEN essential areas of a child's education. All packages cover a wide age range and subjects are available for all children from three to sixteen years of age. As children learn from the games their progress is automatically recorded in 36 Y specific challenges the National Curriculum Attainment Targets of these areas are optionally displayed on screen in subject-based packages. All the programs are designed in Britain to be fun for single players or groups and the assessment system can monitor the progress of up to 4000 children with no input from parent or teacher needed. Watch them, join in the fun or leave them and return later to check their progress. You're in control! Games combine learning and fun with such variations as Driller, Go-Kart, Keeper, Painter, Diver and AstroWord that make spelling entertaining and approachable.

10 Out Of 10 Tables

10 Out Of 10 Tables

Commodore Amiga - Released - 1997

Tables covers ALL these areas and more! Each of the six games covers these six areas in a different way ensuring that children can practice their tables in a fun, motivating way without any risk of boredom. LEVEL 1: The 2 times table up to 102 LEVEL 2: The 2, 5, and 10 times table LEVEL 2:All the tables up to 5x5 LEVEL 4: All the tabs up to 10x10 LEVELS: The 11 and 12 times table LEVEL: All the tables up to 12x12 This package is designed to ensure that children worldwide can recall their table skillfully In terms of the UK National Curriculum, the first two levels are designed to be in line with level 3 of the curriculum. The third covers the rest of the level 3 requirements of the curriculum and these three levels together cover the tables content of Key Stage 1. Level 4 of the package covers the requirements et Key Stage 2 Level 4 of the curriculum) and the final two levels are designed to ensure that all children have good

10 out of 10: Driving Test

10 out of 10: Driving Test

Commodore Amiga - Released - 1994

10×10

Commodore Amiga - Homebrew - 2015

Based on Tetris of course, but this time you can make rows as well as columns and there is no gravity involved.

1000 Miglia Volume I: 1927 to 1933

1000 Miglia Volume I: 1927 to 1933

Commodore Amiga - Released - 1991

Based around a classic motor car race from either side of the war, 1000 Miglia (literally '1000 miles') is an unusual racing game. You have to progress across Italy through a number of stages in your rickety 20s car. Keeping within time limits at each point is crucial to staying in the game. At the beginning of the game, you can choose the spare parts that you will take with yourself in case your car breaks down. You also choose a car and set up the skills for your two drivers; you can distribute points between Skill, Resistance and Mechanics, and choose the driver's favorite part of the race. Atmospheric conditions change throughout the race: sometimes the weather will be clear, sometimes you'll have to drive through rain or mist. During the race, your car will sometimes lose a wheel or need other repairs. If this happens, you'll lose a couple of minutes repairing it - as long as you have the appropriate spare part; if you don't have one, it's game over!

1000cc Turbo

1000cc Turbo

Commodore Amiga - Released - 1990

1000cc Turbo is inspired by Super Hang-On. It is a motorcycle racing game viewed from behind the bike. Road and enduro racing are featured among the 4 bikes offered. Race lengths can be between 1 and 9 laps, and you can race with either sound effects or music.

109

Commodore Amiga - Homebrew - 1991

109 is a shoot'em up made with SEUCK in which you fly a Messerschmitt 109 fighter in the Second World War.

1497: Five Years After

Commodore Amiga - Released - 1996

1497: Five Years After is a Colonization/Civilization like strategy game, in which you are sent to explore and conquer the New World for your King. The game begins five years after the discovery of the New World. You are the captain of a cargo ship and your mission is to wipe out all the rivaling European powers from the New World. Also published in the Amiga Classix Diamond Edition compilation.

17 + 4 (Amiga Special)

17 + 4 (Amiga Special)

Commodore Amiga - Released - 1991

17 + 4 is a card game (a variation of Blackjack), developed by HLC and published by Amiga Special, which was released in Germany in 1991. It was also released on the Kartenspiele game collection.

17 + 4 (OASE)

Commodore Amiga - Released - 1992

A German language shareware game of 17 + 4 (more commonly known in North America as black jack) for the Amiga. This version was developed by Gerald Borchert and published by OASE (Wolf) in 1992.

1869

1869

Commodore Amiga - Released - 1993

1869 is a strategy and economics trading game developed by the Austrian company Max Design GesMBH and published by Flare Software for Amiga OCS/ECS/AGA series of computers in 1993. You cannot beat the feeling of power money brings, and there is plenty of money to be made in the A1200 version of 1869. It is the late 19th Century and the world is wracked with civil wars and international conflicts. In many ways, there has never been a more exciting time to launch a business venture. You play the owner of a fledgling shipping company and you have to use your skills as a tactician and businessman to exploit the various trading situations around the world. If you succeed then your business expands, but if you fail, you could end up losing more than just your livelihood. The A1200 version of this game does not actually seem to be that much different from the original version – you get the same brief animation sequences and humorous interludes. You even listen to the same irritatingly nautical chip music. However, 1869 can be best appreciated in multi-player mode with you and up to three other pals battling it out for the ultimate control of the high seas. If you're heavily into 19th century nautical history, or play on an Amiga with other enlightened beings, and the idea of pretending to be a hard-nosed, back-stabbing, scrupulous capitalist appeals to you, then go buy this game. Just be prepared to play like a real Thatcherite.

18th Hole

Commodore Amiga - Released - 1993

Unlike other golf games you cannot hit over the trees, this means you have to negotiate your ball around the sometimes maze like courses!. Avoid bunkers and Water hazards. Precise shots can be taken from the fairway without disturbance to the power and direction of your ball.Hitting from the rough, may alter slightly the power and direction. Get to the green and sink the ball in the least amounts of shots.

1941 DX Dual Players

Commodore Amiga - Homebrew - 2011

A game based on the good old Arcade game 1941. A classic shoot 'em up game, where you see your plane from the top side and vertically down. Of course 1941 DX Dual Player introduces more features to the game to make it even more interesting. In this new version they have several changes and additions including an improved 2D engine, and many improvements.

1942

Commodore Amiga - Homebrew - 1991

1942 is a WWII shoot'em up made with SEUCK. You pilot your Green coloured plane and shoot a vast array of enemies, ranging from planes, submarines and various land enemies. some aiming specifically at you while others continuously shooting on a fixed pattern.

1943: The Battle of Midway

1943: The Battle of Midway

Commodore Amiga - Released - 1988

The most crucial and decisive battle of World War II is about to be fought... by you! Enemy forces are descending upon Midway Island. Enemy bombers, dive bombers, and zeroes are roaring over the island like a typhoon. The surrounding Pacific waters are teeming with enemy aircraft carriers. As the top gun of the Navy's most elite crew of fighter pilots, you must pilot your specially-outfitted P-38 into the very midst of the enemy squadron. Equipped with an array of secret weapons, only you can turn the tide against the formidable enemy fleet. The outcome of history's most fateful air/sea battle rests in your hands! Can you avenge Pearl Harbor?

1945 Remix '97

Commodore Amiga - Homebrew - July 4, 1997

1945 Remix '97 is a WWII-inspired shoot'em up made with SEUCK. According to the author John Wong of PinPoint Graphics, "this game was inspired by its arcade cousins, and motivated by the very poor conversion to the Amiga by an unmentioned company." You are the pilot of a WWII U.S. Navy P-38 Lightning. This fighter has been specially modified with more armour and weapons to assist you on your dangerous mission against the Japanese Navy and Air Force. You have a squadron of 5 airplanes at your command, and another squadron flown by another pilot is also available. Your mission: DESTROY the Japanese armada!

1990

1990

Commodore Amiga - Released - 1990

1990 is a Strategy game, developed by Neudelsoft and published by Pielago Software, which was released in Europe in 1990. This is a strategy game centered on the 1990 German federal election. It was significant because it was the first one conducted after the German reunification on October 3rd, 1990. Currency in this game is still Deutschmark (DM). The six political parties featured still exist, although The Republicans (REP) is pretty much defunct.

1990: Die 1993'er Edition

1990: Die 1993'er Edition

Commodore Amiga - Released - 1993

This is a simulation of the German federal elections in 1990. They were the first after the fall of the Berlin wall and the reunification of the country. In addition to the election of a new parliament, elections in the five re-established states in the former territory of East Germany were also scheduled the same year.

1st Division Manager

1st Division Manager

Commodore Amiga - Released - 1992

1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as the player's name, the name of the player's club, current league position, a rating, and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone and by clicking on it and you will be able to make a phone call to either the transfer market (for buying and selling players) or the the bank (to get a loan). The third icon is a notebook and by clicking on it you will see tables from all four divisions. The last icon is the picture of a football pitch and by pressing it you will get to your next match. After choosing your squad you will see the highlights of the match from a top-down perspective. After the match you will get reports about players being injured, results in the other matches, and the finances for that week.

1st Person Pinball

1st Person Pinball

Commodore Amiga - Released - 1989

First Person Pinball is a solid but little-known early pinball game from Tynesoft. Although there is only one table, the game's highlight lies in the ability for up to four players to compete for the high score table, good graphics, and reasonable ball mechanics. Overall, a nice little early pinball title that looks great and plays well, although not in the same league as Macadam Bumper in terms of table design: the First Person Pinball table is quite generic. Great for the sake of completing pinball fans' collection, but doesn't really offer a lot of play value compared to other games.

20000 Leagues Under the Sea

20000 Leagues Under the Sea

Commodore Amiga - Released - 1988

The game is based on an 1870 novel by Jules Verne. On July 5th, 1867 the government decided to launch the famous ship the "Abraham Lincoln", which will leave on the trail of a sea monster. The great French professor Mr. Arronax will also take part in the expedition. The weeks passed without any sign of the monster's presence in the area, when, one day, 300 miles from the shores of Queen Charlotte's Island... three members of the expedition set out on board the Nautilus, a submarine navigated by Captain Nemo. The player takes Anorax's role to find out more. Most of the game is spent on the Nautilus, which consists of three rooms: the living room, the control room and the library. There the player can manipulate objects and talk to people to receive hints what to do next and the state of the Nautilus. With the map, he influences the route. Sometimes the player leaves the submarine to explore other locations, and respectively solves puzzles to receive more hints or to solve action sequences, e.g., fighting against a shark. The game is played in real-time, which means the key to success is being in the right location at the right time. This also results in various possibilities to render the game unwinnable, and causes waiting times. For the same reason, the player also needs to watch Nemo's mood. If he angers Nemo, e.g., by manipulating the ship instruments, he locks the player into his room and valuable time passes. The game is played completely in point & click and has no function to save progress.

3001: O'Connors Fight

Commodore Amiga - Released - 1990

In 3001: O'Connors Fight, the player takes the role of John O'Connor, one of six space lords which fight for dominance over the space empire. The main playing menu consists of two parts: the space map with all planets (either in animated 3D or a top-down view) and the menu with up to four commands. The basic gist is that the lords need to visit owned planets in order to adjust their production focus: space ships are used to defend planets and fuel is required to move them around the empire. More planets are acquired by attacking them. The result is calculated automatically and is based on the amount of defending respectively attacking troops. A special case comes into effect when a space lord is currently on the attacked planet: the winner of the fight instantly receives all the loser's planets. A lord is permanently removed from the game after the second personal defeat; the goal is to unite all planets under O'Connor's rule. Sometimes there is an action sequence in which the player has to move the space ship (by clicking on cursor keys) in order to avoid obstacles.

3D Construction Kit

3D Construction Kit

Commodore Amiga - Released - June 1, 1991

3D Construction Kit (US, Canada and Israel release title: Virtual Reality Studio), also known as 3D Virtual Studio, is a utility for creating 3D worlds in Freescape. Incentive Software had released games using the Freescape engine before, but with 3D Construction Kit, the company took the concept to a whole new level, giving users the ability to create their own worlds and games. In 3D Construction Kit, interaction with the world is usually limited to a cursor controlled with the keyboard, offering the possibility of interaction with nearby objects. The kit has a very simple graphical user interface, allowing users to create and manipulate objects within the game's 3D environment. Primitives such as cubes, cuboids and pyramids can be easily created and edited to be scaled and placed on the 3D world. Colours can be selected for individual elements, making the free roaming worlds more varied and complex. The user-created virtual world is divided into areas, reducing the processing power required to render objects. The areas can be as large as the memory allows. Animations may also be added to the primitives, either by looping or simple moving attributes to objects, to create simple, although seemingly advanced, animations. In order to make games rather than worlds, 3D Construction Kit also allows for the addition of conditions, using the very simple-to-program Freescape Command Language (FCL). Sensors, animations and interactivity with the elements can be added with relative ease. Players are able to move around the virtual worlds by walking or flying. Elements such as proximity sensors triggering events, enemies making the player appear in another zone of the game when hit, and the ability to activate switches in order to open doors, make the worlds created with 3D Construction Kit come to life and add a level of uncertainty to the gameplay. The interface of the game is customisable; by adding a 320x200, 16-colour IFF screen created with any image editing program, the games created with this tool could be made to look more professional.

3D Galax

Commodore Amiga - Released - 1989

As the name implies, 3D Galax takes the Space Invaders/Galaxian concept into the third dimension. Seen from a first-person cockpit perspective and utilizing flat-shaded polygonal graphics, waves of aliens advance towards the player and must be destroyed with a laser cannon. Unlike in the originals, the aliens never shoot back: the only danger they pose is that of crashing into the player. If any aliens from a wave survive an attack run by not being destroyed before they pass the player, they will try again and again, until either the entire wave or the player is destroyed. The alien formations change every four waves, but not before a bonus stage involving navigating an asteroid field is passed.

3D Pool

3D Pool

Commodore Amiga - Released - 1989

3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included. There are seven skill levels to work through. A trick-shot mode is also included, with 20 pre-set shots. Prior to each match it is possible to bet on the outcome.

3D Space Battle

Commodore Amiga - Homebrew - 1998

3DSpaceBattle v1.1 by Giuseppe Perniola, written in Blitz Basic v2.1 This game is freeware; it requires an Amiga AGA. The aim of the game is simple: destroy your opponent's ship.

3D Tic Tac Toe

Commodore Amiga - Homebrew - 1990

This is 3D Tic-Tac-Toe by Ron Charlton in 1990 NOTE: This game is also known as Noughts and Crosses or Xs and Os in some countries You start the Game on a clean game board, and then you just simply click where you want your counter to go, after which, the computer will also place down their counter, and then you place yours, and this goes on until we have a winner, at which point, the game board will illuminate the winners line of counters You have 4 levels where you can place your counters, in order to make a line of 4 and then win the game, while this may sound easy, there is a computer opponent who will try and outwit you at every turn The object of this Game is to get a line of 4 in a row in any direction of your colours on the game board to win, before the computer Sadly there are no sound effects or music included in this Game, so you may want to put on some background music while playing

3D World Boxing

3D World Boxing

Commodore Amiga - Released - 1992

In this boxing game you can choose from dozens of boxers with different attributes in skill areas such as Power, Defence and Punishment. You can play a single match or an entire championship. Each match is presented by an announcer and a good looking girl, as in real matches. The boxers are represented with realistic graphics for the epoch as large on-screen characters. Realistic scoring is awarded for each round. There is only one type of punch available, although a 3D ring view results in realistic movement, and head-lock situations can occur.

3D World Soccer

3D World Soccer

Commodore Amiga - Released - 1992

3D World Soccer is a football game with national teams, featuring digitized sprites on a three-dimensional pitch. Unlike Simulmondo's earlier I Play: 3-D Soccer, the player controls any member of the team, except for the goalkeeper. The camera is loosely centered on the ball, slightly zooming in or out depending on the length of its trajectory. Control is partly direct, partly tactical: in general, the player can freely move the team member under control until the fire button is pressed, whereupon an icon above his head indicates what type of action he will perform, such as a pass, shot to goal or tackle. That action is generally automatic: for example, if a tackle is selected, the team member will try to follow the opponent with the ball and attempt a slide tackle when close enough. The game is single-player only. At halftime, the viewpoint changes so that the player always faces the other team's goal. The available game modes are single match, knockout tournament, and championship. The game can be saved to disk during tournaments.

3D World Tennis

3D World Tennis

Commodore Amiga - Released - 1992

This tennis simulation followed up Simulmundo's 3D World Boxing, while 3D World Soccer was the final game in the series. There is some sports management involved as the player you choose (from pre-built selection or from your own creation) can improve his skills (forehand, backhand, serve, volley, etc.) as he wins matches and prize money and moves up in the rankings. There's 4 different play options: Singles Match, Singles Tournament, Grand Slam, and ATP Tour. You must be qualified to play for the last two options based on your current ranking. Beating opponents ranked higher will move your own ranking higher more quickly. The playing view is directly from behind the player but as you approach the net it is scaled to always be appropriate for what the player would see from that vantage point. The players are viewed in large well-animated forms and even the backgrounds of crowd scenes are also animated. At the bottom of the screen there are player's photos and ability bar graphs as well as a small overhead view of the player's positions on the court.

3D-Motorrad

Commodore Amiga - Released - June 1, 1992

This is one of only a handful of Amiga games with anaglyph 3D display. Requires Red/Blue type 3-D glasses. Published in both Amiga Mania no. 3, Jun 1992 and by Amigo! magazine. It is a 3D Racing game for one player created by Armin Harich.

4 Get It

4 Get It

Commodore Amiga - Released - 1992

4-Get-It is a puzzle game, developed by Silverfox and published by TTR Development Inc, which was released in Europe in 1992. This is as vigorously playable as anything I've laid hands on lately. The concept is very straightforward: Manipulate tiles so that matching ones wind up side-by-side (They then vanish). Clear the play-field without stranding any tiles, and move on to the next. It's a simple little game at heart, but 4-Get-It uses the Amiga's special gifts to their fullest extent. TTR is on to something wonderful here, and I hope to see more from them.

4 Lynx 4

Commodore Amiga - Homebrew - 1997

Based on the Connect 4 board game, this is a game by Amphru Destiny for up to 4 players. This version has a scoring system built into it. The grid is made up of different shapes, and when a player gets four in a row, they are awarded score depending on which shapes make up the four in a row. It also has an anti-gravity feature which can lead to some interesting play.

40 Thieves

Commodore Amiga - Homebrew - 1994

This game is called 40 thieves and is played with two packs of cards.The aim of this solitaire game is to place all 8 suits into piles, in order, at the top of the screen starting with the aces. At the start of a game you will have 40 cards dealt out, and you can deal more by clicking on the pack. A card can be picked up if it is on top of a pile. These can be moved onto cards which are of the same suit and the next highest value (e.g. 4 spades onto 5 spades) Or onto a top pile if it is of a lower value. (e.g. 4 spades onto 3 spades) Cards cannot be removed from the top piles. Only 1 card can be moved at once.

4-D Boxing

4-D Boxing

Commodore Amiga - Released - 1991

4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them. You progress through the game by taking on a succession of increasingly difficult fighters, and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.

4D Sports Driving

4D Sports Driving

Commodore Amiga - Released - 1992

4D Sports Driving is a 3D car racing simulation. The game contains a variety of cars, courses, and opponents to choose from. The game provides unusual stunt objects including loops, corkscrews and jumps. It is possible to watch races in instant replay from different camera angles. A track editor is included as well.

4-SEG

4-SEG

Commodore Amiga - Released - 1991

A Tetris game clone created by Martin Kuhne nd published by Markt & Technik in 1991

4th & Inches

4th & Inches

Commodore Amiga - Released - 1988

Like other sports games by Bob Whitehead, 4th & Inches was hailed upon release, combining the action of previous titles with the new feature of strategic play calling. For the first time in a computer football game, players could choose from a number of plays. The player initially designated a formation, and then selected one of five plays based on the formation. These plays included a great number of offensive strategies, including draws, curls, sweeps and long bombs, among others. Defensive tactics equally were varied, with the player being able to choose a defensive formation based on what they thought the opponent would attempt. The game required the player to select a position to control before the play began while on offense, but were not able to switch control during the action. Because there was a limited area of the field in view at any one time, it occasionally prevented the player from seeing important parts of the play develop. Rather than scrolling smoothly when the player being controlled would reach the edge of the screen, as modern football simulations do, it re-drew the visible section of the field entirely, placing the controlled player in a new position on the screen. While on defense, the player being controlled could not be changed either, but would be automatically selected as the player closest to the offensive ball carrier on each screen redraw.

4th & Inches Team Construction Disk

4th & Inches Team Construction Disk

Commodore Amiga - DLC - 1988

4th & Inches Team Construction Disk requires the 4th & Inches Game Disk. With the companion disk, create any team and any type of player for your game. With 4th & Inches Team Construction Disk, you can create the ultimate player and the ultimate team. Assign all the stats, sizes and playing characteristics of each of your 4th & Inches players. Pit real-life pros against a team made up of your friends. Name your team, choose the jersey color and then save it to disk. The possibilities are endless. Available options are, Option I - Select Visitors and Option II - Select Home, allow you to choose/modify any of the six teams that are provided on the disk, or you may create your own team by selecting Blanks. Option III - Save Visitors and Option IV - Save Home, allow you to save your create or modified teams to any formatted disk. Option V - Modify Visitors and Option VI - Modify Home, are selected after you have chosen a team to modify. You can change the team's name or the jersey color. You can also alter the first string and second string players. You can even change the player's name, height, and weight. It also allows you to specify a player's experience, for example, Rookie, Leader, 2nd year. Select a player's attribute. Choose that player's available skill from a chart provided in the manual. Option VII - Team Disk Directory displays a list of all the original and newly-created teams. Option VIII - Delete Team displays the teams as well. From this list, you can select a team to delete, except for the original teams that cannot be erased. Option IX Play 4th & Inches is selected when you are ready to play with your newly created or modified teams. Once selected, it will prompt you to insert 4th & Inches diskette. 4th & Inches loads the game and will feature the Visitors and Home teams that you created. Option X - Quit will exit and save whatever modifications you have made. The manual provided supports the IBM, Tandy and Commodore Amiga.

4-Way Lynx

Commodore Amiga - Homebrew - 1990

4-Way Lynx is a puzzle game similar to games like PipeMania made in AMOS for the Amiga. The game was coded by Andreas Andreou and the SFX and music was by Luke Miller. The game was a freeware/public domain game.

4x4 Off-Road Racing

4x4 Off-Road Racing

Commodore Amiga - Released - 1988

As well as recreating off road racing, this game has considerable capability to upgrade your vehicle. There are four choices of vehicle on offer, each of which has its own weight/top-speed/build strength and so on, and thus is suited to different circuits. You can also buy upgrades and repairs, including carrying some spares. There are four completely different types of course, each taking place on a different surface - Mud, Ice, Desert and Mountains. Each of these is littered with hazards, which can either be painstakingly avoided, or driven through (with the resultant risk of damage).

5 Intelligent Strategy Games

5 Intelligent Strategy Games

Commodore Amiga - Released - 1991

With 5 Intelligent Strategy Games Oxford Softworks gives you the following 5 board/card games: Backgammon Chess Bridge Go Draughts

5. Kolonne

Commodore Amiga - Homebrew - 1992

5. Kolonne (or 5 Kolonne as both are used in-game) is a shoot 'em up made with SEUCK in which you control your squad of three German soldiers through the enemy lines in WWII.

5.4.3.2.1.0

Commodore Amiga - Homebrew - 1998

Little car racers with the ability to make your own tracks originally released as mailware, a type of freeware where you had to send a postcard or email to Oliver Lux for rights to use it, now considered freeware. Released as part of the Amiga Classics 2 compilation.

50 Great Games

50 Great Games

Commodore Amiga - Released - 1991

50 Great Games is a compilation of 50 games which are mostly either closely based on arcade games or board/card game translations. Games Include: • 3D Toc Toc Toc • Alien Fight • Battle • Black Box • Black Jack • Block Attack • Blop Blox • Breakout 3D • Chess • Chinese Challenge • Colour Game • East Corner • Faster Brain • Find Your Way • Five in a Row • Four in a Row • Frantic Freddy • Frog Man • Fun Factory • Get It • Go • H-Ball • Letter Game • Mazeman • Mazetrap • Maze Walker • Mosaic • Mousewalk • Othella • Paranoids • Pipegame • Plop Plop • Racetrack • Ristinolla • Shift It • Snake • Space Poker • Space Raiders • Stuck • Suicide Chess • Super Memory • Take the Money • Thirty One • Triclops • Trix • Trooper Command • Turbo Maze • Yaka • Zonx

500 c.c MotoManager

500 c.c MotoManager

Commodore Amiga - Released - 1991

In this game the player manages a 500cc motorcycling team, starting with a certain budget of around $4,000,000. The gameplay includes the economical and technical management, motorcycle riding simulation on the famous circuits such as Phillip Island, etc., and management of the racer actions during the race. In adjustment phase you should select one of 20 racers from around the world (USA, UK, Italy, France, Australia, Japan, Germany) to enlist and select one of 14 motorcycles (Honda, Yamaha, Suzuki, Kawasaki, Cagiva, Gilera) to buy. The enlistment bonus price of racers differs based on their position and skills described by four parameters: Power, Ability, Reaction, and Courage. The price of bike differs based on its parts described by five parameters: Power, Speed, Handyness, Resistance, and Adherence. Starting with the bad racers you will eventually progress to a professionals. In simulation phase you should accelerate/decelerate the bike, shift the gears, correctly go into bends, and finish the lap as fast as possible to get a better starting position. In management phase you should keep an eye on the race progress and messages from the commentator, give guidelines to the racer on when to accelerate/decelerate, examine the bike's state, and win the race to earn the points and prize. 'Single track' and 'Championship' modes are allowed as well as gameplay for 1-2 players. In 2 players mode each player takes part in the game sequentially.

5k Invaders!

Commodore Amiga - Homebrew - February 9, 1997

5k Invaders! is both a programming demonstration and a fully featured space invaders clone, featuring sound effects and 25 levels. Name is a reference to the fact the game is only 5576 bytes in size ie you could fit over a hundred of them to a single amiga floppy.

5th Gear

5th Gear

Commodore Amiga - Released - 1990

The player controls a white car that travels up (and then down) a tricky landscape filled with water, bumps, trees, and enemy vehicles. Cash is earned by completing levels, with an initial $10,000 available. These funds are spent at garages to buy extra fuel, repair the car's armour, and put add-ons for the car. These include a turbo-jump (allowing the car to get airborne unassisted, rather than relying on jumps) and waterproofing.

688 Attack Sub

688 Attack Sub

Commodore Amiga - Released - 1990

An early submarine game with ten missions which can be played with both American and Soviet attack submarines. The game focuses on realism with several stations the player can use (sonar, weapons, navigation, helm, radio and periscope) but most duties can be delegated to crew members. The graphics are mostly close-up views of the control panels but in some occasions they feature digitized images of surface ships and crew.

6tris

Commodore Amiga - Homebrew - 1994

"Tetris wasn't invented; it was discovered". Originally released in 1994 and updated two years later as 6tris++, the game is a tetris clone that features some unique features, most notably multiple six player modes. You can either play six separate games simultaneously or battle it out in two different game modes; in "all against all"-mode whenever you get two lines or more, they are passed to all the other players and in "Against Locals", the rows are passed to the players next to you.

7 Colors

7 Colors

Commodore Amiga - Released - 1991

The color chosen is locked for the opponent for one turn; drawing lines from one border of the field to another fills all the space in between. In addition, boards come in various diamond sizes, color textures and with obstacle stones. A (generous) time limit exerts soft pressure. In the wake of Alexey Pajitnov's block-busting Tetris, Infogrames licensed another Russian mathematician's concept for a game of logics and dexterity: Two players start from opposite ends of a board, filled with rectangles of seven different colors, and take turns in picking one of these colors. All diamonds of that color bordering on the player's territory are annexed, expanding the borders. Whoever first controls more than half of the terrain wins.

7 dní a 7 nocí

Commodore Amiga - Released - 1994

7 dni a 7 noci ("7 Days and 7 Nights") is an erotic Czech adventure. You walk around town talking to people, picking up objects, and solving puzzles. The game is inspired and very similar to Sierra classic Leisure Suit Larry. The story revolves around Venca Záhyb (Wenzel Ziegler in German, and Waszek Fałda in Polish) who one day receives a special job order from well-known millionaire Jonathan Smiht (parody for surname Smith). His orders: to protect his seven daughters from potential suitors. However, after a night spent in a pub with one Fanda Kořen who bets him one "lubr" that he can not claim all seven for himself, Venca's duties take on a whole new meaning. He has one day with each daughter in which to win her heart. However, each woman will pose a unique challenge for Venca to overcome.

89: La Revolution Francaise

89: La Revolution Francaise

Commodore Amiga - Released - 1989

89: La Revolution Francaise is a four player historical education game, developed by Nicolas Gohin, Didier Quentin and David Alonso, and published by Legend, which was released in Europe in 1989. It focuses on the history of the French Revolution.

9 Lives

9 Lives

Commodore Amiga - Released - 1990

Claudette the cat has been kidnapped by scientists aiming to use her for experiments. Bob Cat can't allow this, and sets off to save her. 9 Lives is a platform game taking in four levels. The lengths of jumps are variable, depending on how long the joystick is pushed down for. Bonus items to be collected include rotor blades, to allow flight. Bob cannot kill his enemies, but can temporarily stun them, by hurling his ball of string at them. Contact with enemies or hazards causes an energy bar to decrease - a life is lost once it reaches zero. As the title suggests, this can happen eight times before a ninth death ends the game.

A Day at the Races

Commodore Amiga - Homebrew - 1994

A Day at the races is a horse race business sim. You can take loans from the bank, buy and sell horses from the stables, train your horses and finally participate in the races where you can bet on yourself when you're confident enough. You'll then see an animation of the horses battling it out. You can also take loans on the bank, but they will require you to pay it back after awhile. Game is over if you run out of money.

A Matter Of Time

Commodore Amiga - Homebrew - 1994

A Matter of Time is an introductory text adventure in which you must search for a lost scientist accused of murdering a fellow colleague. This missing scientist has invented a time machine, and you must travel through time in search of him. The game has a simple choose your own adventure style command system and includes full Save\Load features.

A Mind Forever Voyaging

A Mind Forever Voyaging

Commodore Amiga - Released - January 1, 1986

A Mind Forever Voyaging is a text-based interactive fiction game. The player reads descriptions which detail the surroundings and communicates with the game by typing in commands. Most of the time is spent in simulation mode where the player repeatedly visits the town of Rockvil and needs to record situations of everyday or special activities going on. If the player has recorded enough, the game progresses and the simulation ten years ahead can be visited. However, the recording device has no unlimited capacity - when full, the player needs to exit the simulation and let the recordings review by the project leader. Then the current simulation can be simply started again from the start to find new situations - the same applies when dying.

A Mouse In The Dark

Commodore Amiga - Released - 1990

A Mouse In The Dark is an educational, action game sold to schools and learning programs as Licenceware starting in 1990 that encouraged critical thinking with sections like The Maze, Hidden Walls, Hidden Mouse and Hidden Walls and Mouse. You learn to navigate around obstacles that are not there and build a map in your mind.

A Night at the Top

Commodore Amiga - Homebrew - 1992

A noir setting text adventure created by Trygve Jensen. Released on the 17-bit disk #1810 PD disk and also on the 5-disk, Adventure Pack (P). The night was as dark as a pocket, with rain coming down in sheets and only an occasional flash of lightning to perk things up a bit. Three men are coming up the elevator. When they get to your door they will kill you. Think quickly and you may live. Or hesitate and die.... again and again and again.

A Prehistoric Tale

A Prehistoric Tale

Commodore Amiga - Released - 1990

Play the role of a time traveler whose job is to rescue dinosaur eggs from an unsafe environment so they can have a chance to evolve into mammals. Your progress will be impeded by those dinosaurs that have time to hatch. Fortunately, these beasts are afraid of mice which you can set loose in certain locations. A Prehistoric Tale is a non-scrolling 2-D platformer. Kill enemies by jumping on them. Alternately, hatched dinosaurs can be temporarily caged by jumping over them. This game is essentially a remake of Dino Eggs for the Commodore 64.

A Question of Sport

A Question of Sport

Commodore Amiga - Released - January 1, 1989

This is the game of the long running BBC quiz show of the same name. Two teams of three battle against each other by answering sports questions. 2 Points are awarded for answering your question correctly. If you answer incorrectly the opposing team get a chance to answer it but for only 1 point. There are 6 rounds including picture board, what happened next and a quickfire buzzers round.

A Stegasaur's Night Out

Commodore Amiga - Homebrew - 2000

Author Info: Quentin D. Thompson is the pseudonym of Ravi Philip Rajkumar, a medical student from India who writes text adventures in his spare time. Set in the Varicella universe in the aftermath of Primo Varicella's assassinating spree, A Stegosaur's Night Out is both an interesting followup to Adam Cadre's Varicella and an entertaining satire of the said game. The player character is...well...unusual. You're a toy. A plastic dinosaur toy. A TOY. Okay, okay, you're the plastic toy stegosaurus from Varicella, but let's not pretend that that makes it too much more appealing. I mean, come on: who really WANTS to be a toy? You'll just get picked up by some intolerable infant, kicked around, maybe have your ears chewed a bit, and then be tossed into the closet to mildew. What an intolerable existence! I wouldn't want it for my life - I don't want it in my text adventures. Rest assured, however, that this is no ordinary toy. It is a toy gifted with sentience, and possessed with a diabolical intent; namely, to assassinate the not-so-good Prince Charles of Piedmont. This is definitely the coolest toy ever. The goal of the player, then, is to make the stegosaurus' dreams come true. It shall not prove to be an easy task.

A Week In The Life

Commodore Amiga - Homebrew - 1997

A Frotz port of the text adventure game A Week In The Life -- An Interactive Self, created by Neil James Brown and ported to the Amiga in 1997.

A.G.E.

A.G.E.

Commodore Amiga - Released - 1991

A.G.E. is a follow-up to Galactic Empire. Like its predecessor, it is a first-person space exploration game rendered in 3D. As you pilot your spacecraft around the planets and stars, engaging in space combat and conversation with other characters, you unravel the Conquer the Universe plot. The game is similar to Elite in that you are relatively free to travel to wherever you please.

A.M.C.: Astro Marine Corps

A.M.C.: Astro Marine Corps

Commodore Amiga - Released - 1990

AMC is a 2D game with horizontal scrolling in 2 phases (typical of Spanish games), in the same style as Gryzor. In the first phase, one plays a commando that is sent on the planet DENDAR to trap the ship of the Death Bringers, the bearers of death. There are 11 different enemies to meet you, and Krauer, the Death Bringers leader who protects the ship and is 4 meters tall. The game starts with a single shot, then the weapon is expanded over the game, we pick up weapons more and more powerful. Note that the contents of the crates sent from the sky by the Astro Marine can be changed by the Death Bringers, so you can die suffocated by green carnivorous plants. Phase 2 of the game takes you to the Death Bringers ship that drops you on their planet, and you have to exterminate them in a limited time, and contains 13 different enemies and the end boss, Great King Alien.

A-10 Tank Killer

A-10 Tank Killer

Commodore Amiga - Released - 1990

This simulation puts you in the cockpit of the A-10 Thunderbolt II, which is also known as the "Warthog". As the game's name implies, it is used mainly to hunt enemy tanks, but also for destroying roads and bridges You are armed with 30mm Avenger cannon which can fire around 70 times a second. Multiple camera angles are featured. Landing is automated and an accelerated time function is on offer. Characters have full AI to act without your involvement, and will communicate with you in-flight. Actions in one mission affect another - something you failed to destroy in one mission can attack you later.

A320 Airbus

A320 Airbus

Commodore Amiga - Released - 1991

If you want to fly a modern passenger jet then this is the sort of game for you. This is a serious simulation of flying which was developed in corporation with Lufthansa and Deutsche Airbus. The flying area includes most of Western Europe with about 80 airports. During gameplay you have to fly a specified route and navigate yourself by using the supplied map. There is also a training mode available.

A320 Airbus Vol. 2

A320 Airbus Vol. 2

Commodore Amiga - Released - 1995

A320 Airbus Vol. 2 is the second main game in the Airbus series following the first two that were split up based on the territory to cover. This flight simulator improves the original game by more authentic navigation systems, improved flight and control. Also, some improvements in usability in preparing a flight are included. Four new areas are added in Europe: Italy, Spain, Portugal and the Canaries. These four areas add 29 new airports and 200 new radio beacons. The game includes a duty mode starting as a rookie to become a chief pilot. Evaluation is based on various factors such as the runaway landing angle or the conservation of reserve fuel. In the training mode the weather parameters can be set manually, but in duty mode they are selected randomly and need to be taken into account when setting the flight path. Players also need to tap in the coordinates to set up the navigational system. The package includes a pilot's manual and approach charts.

A320 Airbus: Edition Europa

A320 Airbus: Edition Europa

Commodore Amiga - Released - 1993

If you want to fly a modern passenger jet then this is the sort of game for you. This is a serious simulation of flying which was developed in corporation with Lufthansa and Deutsche Airbus. The flying area includes most of Western Europe with about 80 airports. During gameplay you have to fly a specified route and navigate yourself by using the supplied map. There is also a training mode available.

A320 Airbus: Edition USA

A320 Airbus: Edition USA

Commodore Amiga - Released - 1993

A320 Airbus: Edition USA is the successor to A320 Airbus which focuses on a realistic simulation of flying. The main difference is a new flying area which covers the USA between the Western and Northeastern coasts with about 240 airports. Additionally the flight physics are improved. During gameplay the player has to fly specified routes and navigate himself by using the supplied map. There is also a training mode available.

A3D Defence

Commodore Amiga - Homebrew - 1998

An old idea in 3D mode where you cn swivel 360 degrees, track up and down, anticipate and try to shoot down attacking jets with missiles.

A500 Volley

Commodore Amiga - Homebrew - July 12, 2022

A one or two player beach volleyball game by tukinem with graphics by Don Rafito and released in 2022 and has already had some code revisions for faster code and better customization in the latest version.

AAARGH!

AAARGH!

Commodore Amiga - Released - April 11, 1988

What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy, Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally win the game.

Aardrijkskunde Spelenderwijs

Commodore Amiga - Released - 1991

Geography Playfully is a topography practice program. Children practice their topographical knowledge in a playful way. The program is very user-friendly. You can get started right away without complicated instructions. A lot of attention has also been paid to the design.

Aardvark

Commodore Amiga - Homebrew - 1994

A clone of the arcade classic, Anteater for the Commodore Amiga. It was developed by Andy Chandler and released into the public domain in 1994.

Aardvarks

Commodore Amiga - Homebrew - 1994

Aardvarks is a Lemmings clone that also pays tribute to the TV series The Raccoons and Doctor Who. As in Lemmings, the goal in each level is to guide a number of small creatures that fall onto the level from a mid-air entrypoint (in this case, a UFO) over to the exit point. To do this you will need to assign some of the creatures skills (exploding, blocking, building, horizontal digging and vertical digging) that allow them to alter the terrain, bypass obstacles and avoid danger. Otherwise, the creatures will walk continuously forward until they either fall off an edge, or hit a wall and start walking back the other way.

Abandoned Places 2

Abandoned Places 2

Commodore Amiga - Released - 1993

In this dungeon-crawling RPG you must assemble a team of four brave fighters to launch an attack on Pendugmalhe, and save the kingdom of Kalynthia. The main gameplay is influenced by Dungeon Master, but features sections in the open air battling bears as well as the dungeons. In the real-time combat sections you must choose weapons and spells instantaneously, using the mouse-based interface. You will find many villages along the way, and you can gain clues and buy supplies at these. The game's difficulty is pitched at experienced role-players; ideally those with an experienced party from the first game to load in.

Abandoned Places: A Time for Heroes

Abandoned Places: A Time for Heroes

Commodore Amiga - Released - 1992

In this RPG, you play the role of four heroes whose mission is to save their world, Kalynthia, from the evil arch mage Bronagh. Most of the time, while exploring the over world, the game is shown in a 2D top-down view. It gives you much freedom: there's more to do than just stick to the main quest. Towns have a static interface where you reach the wished location by pressing the according symbol. e.g. a church for healing up or a sage for hints. During dungeon crawls the game switches to a 3D view and plays similar to Dungeon Master. As usual for this kind of games you see the dungeon in a small windows while your characters are shown on the right hand side of the screen. Dungeon sequences are completely in real-time. This includes combat which basically consists of clicking on a character's weapon or magic spell and then clicking on the monster. After every usage of a weapon/spell you have to wait a certain time until you can use it again.

Abbaye des Morts c64

Commodore Amiga - Homebrew - 2019

In the 13th century, the Catholic Church used it's soldiers to expel the members of the religious order of the Cathars from the Languedoc region of France. You, as Jean Raymond, have run from these soldiers and hidden in a Abbey. But it turns out the Abbey was built over catacombs of evil. Collect the twelve Cathar crosses to expel the evil from this building. A game designed to look and control like a ZX Spectrum game. It's gameplay is inspired by games like Manic Miner and Jet Set Willy. You must move through room after room to find and gather the twelve crosses. Red hearts will grant you extra lives and stone pillars with a cross near the top act as checkpoints. Ring bells or move switches to open further passages. Avoid anything that is moving as it's touch will lose you a life. Lose all your lives and the game is over.

ABC Chemii

ABC Chemii

Commodore Amiga - Released - 1995

Educational program for learning chemistry. In addition to a large amount of didactic material in text and graphic form, the player has at his disposal the periodic table of elements and a set of tests. The questions have three answers, one of which is correct. After completing the tests, the score is displayed.

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