Construction and Management Simulation

"Kennedy Approach..."

"Kennedy Approach..."

Commodore Amiga - Released - 1988

The player assumes the role of a controller in a Terminal Radar Approach Control, giving instructions to aircraft so that they can safely land, as well as take off and enter their correct flight corridors. The purpose of the game is to manage the flights that are presented to the player without the flights being delayed or exiting/landing in the wrong location. The aircraft either come flying in on the screen and have preset exit or landing points or show up as wanting to take off with an exit point. It is the player's job to determine the route each aircraft flies and when they may land or take off. The aircraft cannot be too close to each other, so the player needs to make sure that they are passing each other on different flight levels or with sufficient distance (three grid dots north/south or east/west) between them. When an aircraft is in danger of crashing or is exiting at the wrong location or altitude, the aircraft will inform the air traffic controller. Aircraft do not change course/altitude unless the player tells them to. Incoming aircraft not given clearance to land, however, will go into a holding pattern and wait until given clearance. When necessary, the player can also give holding instructions to aircraft, as long as their course takes them over a VOR tower which is used as the holding fix. To start with, there are few flights at the same time, but at higher GS levels, there are many flights that need management at the same time. Also storms which the aircraft can not pass through show up and some aircraft have very little fuel and have to land fast or they will crash.

[ R.U.M.A ]

Windows - Released - November 5, 2016

Welcome to Random Unstable Matter Acquisition, [R.U.M.A], where YOU have been selected to pioneer our latest technology in deep space resource collection. Of course, you won't be alone, our trusty little invention, the [R.U.M.A.D], will be on hand to help see you through thick and thin! However, you must bare in mind, this is no easy task. Once inside the Random Unstable Matter Acquisition Chamber, [R.U.M.A.C], you'll be put through a rigorous test of dexterity, spatial awareness, and multitasking in your efforts to combine and deposit as many Random Unstable Matter Particles, [R.U.M.P](s), as you can! Oh, and one last tip, don't forget to not breath!

1 Line Space Trader

Sinclair ZX Spectrum - Homebrew - 2007

1 Line Space Trader is a text based space trading game coded in a single line of basic code (hence the name) for the Sinclair ZX Spectrum, The game was inspired by the space trading portion of the popular 1980s space combat/space trading simulation, Elite. The game was developed by Digital Prawn (a coder based in the UK) and Einar Saukas (a Brazilian based coder) and released into the public domain in 2007.

1602 A.D.

1602 A.D.

Windows - Released - September 24, 1998

A Whole New World! It is the year 1602 and you find yourself in command of a sailing vessel, navigating the waters of the uncharted island world of Anker. You have aboard your ship no more than an handful of trusty followers and a limited supply of food and building materials. You are here to begin a new life. As you select which island to settle, your future is already sealed, for each one has its own special characteristics. Your goal is to create a whole new world. Explore, construct, settle, trade and defend - that is the challenge that lies before you! ANNO 1602 A.D. takes you into the world of construction strategy games. Build a realistic, living world for yourself according to your own ideas; your chosen strategy will decide the development and destiny of your towns and villages. Prove your diplomatic skills in your dealings with natives, your comrades and pirates too. Start by building up farms, plantations and small workshops to produce, then use your business acumen and begin to generate trade with your fellow players. But beware, for with riches and prosperity also comes envy and anger! Train soldiers and build defensive structures to protect your property and wealth, or perhaps it may be wise to put your negotiation skills to use outside of business? So as you can see, there's plenty to do in the world of ANNO 1602 A.D. - exactly what is for you to decide. ANNO 1602 A.D. includes Anno 1602: Creation of a New World and its expansion Anno 1602: New Islands, New Adventures. - A unique blend of two exciting genres: part empire builder, part real time strategy - Demanding scenarios each with differing difficulty levels - More than 30 different occupation types - More than 90 building types - More than 700 islands with unqiue, differing landscapes

1849

1849

Windows - August 5, 2014

1849 is a city construction / city management game like Anno 1602: Creation of a New World, playing during the gold rush time in California. The task of the player is to design cities, create production as well as trade processes to satisfy the needs of the workers. The game contains a campaign as well as a sandbox mode in which several parameters (e.g. rainfall, resources) can be modified. There are more than 50 different resources, which are needed by the complex cities, that have to be managed. The whole artwork of the game is inspired by the Gold Country California.

1869

1869

Commodore Amiga - Released - 1993

1869 is a strategy and economics trading game developed by the Austrian company Max Design GesMBH and published by Flare Software for Amiga OCS/ECS/AGA series of computers in 1993. You cannot beat the feeling of power money brings, and there is plenty of money to be made in the A1200 version of 1869. It is the late 19th Century and the world is wracked with civil wars and international conflicts. In many ways, there has never been a more exciting time to launch a business venture. You play the owner of a fledgling shipping company and you have to use your skills as a tactician and businessman to exploit the various trading situations around the world. If you succeed then your business expands, but if you fail, you could end up losing more than just your livelihood. The A1200 version of this game does not actually seem to be that much different from the original version – you get the same brief animation sequences and humorous interludes. You even listen to the same irritatingly nautical chip music. However, 1869 can be best appreciated in multi-player mode with you and up to three other pals battling it out for the ultimate control of the high seas. If you're heavily into 19th century nautical history, or play on an Amiga with other enlightened beings, and the idea of pretending to be a hard-nosed, back-stabbing, scrupulous capitalist appeals to you, then go buy this game. Just be prepared to play like a real Thatcherite.

1980

Windows - Released - August 31, 2020

Welcome to the 1980s! This is a city which just started to develop, and you're in charge of this small urban village. How will the city's future be tied to this place? Manage your land, construct new buildings, explore the stories, and find out the ultimate fate of this urban village!

1984: A Game of Government Management

1984: A Game of Government Management

BBC Microcomputer System - Released - 1984

A Game of Government Management is a financial management game which gives you the chance to be the Chancellor of the Exchequer for the United Kingdom in the 1980's. Starting in 1984 with the real economy figures from 1982/83, you must try to survive in office for as long as possible trying to keep the books balanced and making more money for the country without upsetting too many people. Your first screen shows you the Government Balance Sheet with the figures balanced and over the next year you will attempt to keep it balanced. As you play over your first year you will be presented with various screens and these either show you the stats for various sectors or others will ask you various questions about adjusting figures like the Minimum Lending Rate or the percentage in wage increases for various sectors. Other sectors or departments you will have to juggle the figures for include investments, Industrial Levy, funding, foreign aid and Industrial Grants. You will also have a cabinet meeting that asks you a question on various incidents that are happening at the time. Once you have completed your first year, you will be shown various graphs and given a performance rating. Then it's on to 1985 and hopefully many years after that.

1st Division Manager

1st Division Manager

Commodore Amiga - Released - 1992

1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as the player's name, the name of the player's club, current league position, a rating, and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone and by clicking on it and you will be able to make a phone call to either the transfer market (for buying and selling players) or the the bank (to get a loan). The third icon is a notebook and by clicking on it you will see tables from all four divisions. The last icon is the picture of a football pitch and by pressing it you will get to your next match. After choosing your squad you will see the highlights of the match from a top-down perspective. After the match you will get reports about players being injured, results in the other matches, and the finances for that week.

1st Division Manager

1st Division Manager

Commodore 64 - Released - 1993

1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as the player's name, the name of the player's club, current league position, a rating, and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone and by clicking on it and you will be able to make a phone call to either the transfer market (for buying and selling players) or the the bank (to get a loan). The third icon is a notebook and by clicking on it you will see tables from all four divisions. The last icon is the picture of a football pitch and by pressing it you will get to your next match. After choosing your squad you will see the highlights of the match from a top-down perspective. After the match you will get reports about players being injured, results in the other matches, and the finances for that week.

1st Division Manager

1st Division Manager

Amstrad CPC - Released - 1992

1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as the player's name, the name of the player's club, current league position, a rating, and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone and by clicking on it and you will be able to make a phone call to either the transfer market (for buying and selling players) or the the bank (to get a loan). The third icon is a notebook and by clicking on it you will see tables from all four divisions. The last icon is the picture of a football pitch and by pressing it you will get to your next match. After choosing your squad you will see the highlights of the match from a top-down perspective. After the match you will get reports about players being injured, results in the other matches, and the finances for that week.

2 Player Soccer Squad

2 Player Soccer Squad

Commodore 64 - Released - 1991

Most football management games written for 64K/48K computers concentrated their memory space on providing as many features as possible for a lone player. As the title implies, this game is an exception - 2 players each take control of a club, taking it in turns to make their managerial decisions and play their matches. For an extra competitive edge, they can include their own name among the players (which are otherwise made up of the real players of the day). The game uses a fictional 20-team superleague, with English and Scottish clubs, as well as a knock-out cup. You can buy or sell players, who have ability ratings out of 15, and swap your squad of 19 around to choose 11 starters plus 2 substitutes. Match scores are listed along with goalscorers, although the scorers update more quickly than the scores. You are kept up to date with financial changes after each match.

2 Player Soccer Squad

2 Player Soccer Squad

Amstrad CPC - Released - 1991

Most football management games written for 64K/48K computers concentrated their memory space on providing as many features as possible for a lone player. As the title implies, this game is an exception - 2 players each take control of a club, taking it in turns to make their managerial decisions and play their matches. For an extra competitive edge, they can include their own name among the players (which are otherwise made up of the real players of the day). The game uses a fictional 20-team superleague, with English and Scottish clubs, as well as a knock-out cup. You can buy or sell players, who have ability ratings out of 15, and swap your squad of 19 around to choose 11 starters plus 2 substitutes. Match scores are listed along with goalscorers, although the scorers update more quickly than the scores. You are kept up to date with financial changes after each match.

2 Player Soccer Squad

2 Player Soccer Squad

Sinclair ZX Spectrum - Released - March 10, 1991

Most football management games written for 64K/48K computers concentrated their memory space on providing as many features as possible for a lone player. As the title implies, this game is an exception - 2 players each take control of a club, taking it in turns to make their managerial decisions and play their matches. For an extra competitive edge, they can include their own name among the players (which are otherwise made up of the real players of the day). The game uses a fictional 20-team superleague, with English and Scottish clubs, as well as a knock-out cup. You can buy or sell players, who have ability ratings out of 15, and swap your squad of 19 around to choose 11 starters plus 2 substitutes. Match scores are listed along with goalscorers, although the scorers update more quickly than the scores. You are kept up to date with financial changes after each match.

2 Player Super League

2 Player Super League

Commodore 64 - Released - 1991

A scaled-down, two player variant of Cult's British Super League titled Two Player Super League. This soccer management game is mostly text based.

2:1 Bar

2:1 Bar

Atari ST - Released - 1990

Includes: System 8 - The Pools Predicator, Turf-Form - Beat the Bookie!.

20 Minute Metropolis

20 Minute Metropolis

Windows - Released - September 3, 2020

Construct the infrastructure to rebuild civilization. Set up supply lines, mine skyscrapers for plastics, and find a place to process all the poop your people will generate. You have twenty minutes.

200 Games for CD32

200 Games for CD32

Commodore Amiga CD32 - Unlicensed - 1993

200 classic Amiga games including Another World, Lemmings, Pang, Shadow of the Beast, Turrican and more!!

3D Construction Kit

3D Construction Kit

Acorn Archimedes - Released - 1992

3D Construction Kit, also known as 3D Virtual Studio, is a utility for creating 3D worlds in Freescape. This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created. A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key in placed into it, for example). You can also include enemies which must be shot. At any moment you can enter the gameworld to test it.

3D Construction Kit 2.0

3D Construction Kit 2.0

MS-DOS - Released - November 10, 1992

3D Construction Kit 2 (3DCK2) is a great sequel to Incentive/Domark's 3D Construction Kit, released a year earlier. As with the first title, 3DCK2 isn't really a game but a powerful application that lets you create 3D action/adventure games. The engine is powered by Freescape, Incentive's acclaimed game engine that anyone who has played '80s classics Castle Master or Driller, or any other Incentive game is familiar with. 3DCK2 allows you to create a 3D world by building objects, then positioning them accordingly. For example, a house can be made up of a cube with a pyramid-shaped roof. Add a door and windows, and you've got your own virtual bungalow. You can also inspect your work from any angle, at any time, by simply walking or flying around the area it's in. With enough time and patience, you can actually design an entire town, complete with the insides of every building. But a 3D game isn't a game if it's just a pastiche of different virtual environments, and here is what makes 3DCK2 much more superior than simple 3D applications. As in the first Kit, 3DCK2 lets you write the entire game using a special language which can be accessed on the Conditions menu. The language is similar to BASIC, but customized to 3D games. You can control things, enter doors, pick up objects, display messages, and write complicated routines and characteristics for each object to your heart's content. When you are done, you can then save your game with the compiler provided. This allows the game to function separately from the program so you can give copies to your friends. And it'll be just like a real Freescape game, with a plot, goals and missions, whatever you want - they won't be able to edit or alter anything. Overall, 3DCK2 improves upon the first release with many more options, a much more user-friendly interface, and most importantly, sharp 256-color VGA graphics. If you ever want to create your own 3D game, you'd be amazed at what this small 1992 application can do.

3-D Ultra Lionel Train Town Deluxe

3-D Ultra Lionel Train Town Deluxe

Windows - Released - September 30, 2000

3-D Ultra Lionel Train Town Deluxe is a stand-alone reissue of 3D Ultra Train Town, which was voted "2000 Family Game of the Year" by the Academy of Interactive Arts and Sciences. This "Deluxe" release enhances the previous game by adding 50 new missions and a new track creation system. Design your own ultimate railroad system, then jump into your world and interact with every aspect of your creation. Take on the role of conductor and deliver passengers, food, animals and other goods to their destination. Or, hop aboard and ride the rails as a passenger. Play with over 30 authentic models from Lionel's own line of miniature locomotives that span the ages of steam through diesel. Design your track layouts using a multitude of interlocking straights, curves, crisscrosses and intersecting slant pieces. Get help coupling track pieces by using the "Smart Track" option. Make your creation real by adding buildings, trees, bridges, tunnels and other automated objects (like a working crane or a rotating dumper). Using the Layout Editor, choose your locale - from the backyard, kitchen, basement, miniature animated town, a dinosaur farm or even the North Pole or the Moon! Finished projects can be played as well as posted on the Internet for others to download. The beginning tutorials outline the basic play functions (driving trains, moving from track to track, and managing loads). Then you are presented with a series of puzzle scenarios in five "job bins" with varied difficulty that can be played in any order, or skipped altogether if found to be too challenging. Finishing all of the jobs in a bin unlocks bonus tasks with a special animation reward.

5-in-1 Pack: Monument Builders: Destination USA

5-in-1 Pack: Monument Builders: Destination USA

Windows - Released - December 20, 2016

Build the most famous monuments of United States of America in this bundle of 5 time management games !

A Game of Thrones: Genesis

A Game of Thrones: Genesis

Windows - Released - September 29, 2011

A Game of Thrones: Genesis is a real-time strategy game and acts as a prequel to the novel series A Song of Fire and Ice. During the campaign the player lives through the years -740 to 299. The player does not build up the settlement, but begins with one - territorial gain is achieved by politics. With the help of ambassadors the player and the AI try to achieve contracts with other cities and rulers. Possible actions include weddings, spying, assassins or secret contract - possibly while another house has an official contract with the partner. However, every action influences the piece meter - when it runs out, war begins. Then the game becomes a traditional real-time strategy game in which units with different advantages and disadvantages fight against each other.

A III

A III

NEC TurboGrafx-CD - Released - June 11, 1993

AKA Take the A-Train III Play the part of the head of a railroad company, with the aim of creating a railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for a chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses. The main money earners are passenger trains, that can be scheduled to pick up passengers at the times of day when the demand is high. However, in the long term you need the city to develop. This requires setting up trains that transport resources to where they are needed. These resources are used to build houses, and other buildings, increasing the number of passengers for commuter trains. As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. The player may also build own businesses, the success of which will depend on the local population, the presence of competing businesses, and even the changes of the seasons, among other factors. The stock market is also another way of making money. The player may also watch the seasons come and go, with snow visible in winter, and fireworks displays celebrating the New Year.

A Kingdom for Keflings

A Kingdom for Keflings

Microsoft Xbox 360 - Released - September 12, 2009

Build your own Medieval world in A Kingdom for Keflings, a city-building game from NinjaBee. Play as a giant to help the tiny Keflings build up and beautify their Kingdom. Start out small, unlocking new blueprints, buildings and tasks as you work towards designing and building a Kefling castle. Create your own private world, or construct a kingdom with your friends online!

A Kingdom for Keflings

A Kingdom for Keflings

Windows - March 30, 2010

Build your own Medieval world in A Kingdom for Keflings, a city-building game from NinjaBee. Play as a giant to help the tiny Keflings build up and beautify their Kingdom. Start out small, unlocking new blueprints, buildings and tasks as you work towards designing and building a Kefling castle. Create your own private world, or construct a kingdom with your friends online!

A Line in the Sand

A Line in the Sand

MS-DOS - Released - 1992

A Line the Sand is a conversion of the board war game by TSR of the same name. It depicts a variety of conflicts in the Middle East, including the Gulf War and hypothetical conflicts involving nations like Iran, Israel and Saudi Arabia. Gameplay is turn-based, with each side being able to deploy a variety of land, air and sea units. Each side can be played by either a human or a computer player. In addition to the basic mode, in which only military forces are used, there is also a diplomatic mode where players have to make a variety of diplomatic decisions in order to reach certain goals.

A Ressha de Ikō

Sharp MZ-2500 - Released - 1987

A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.

A Ressha de Ikou

A Ressha de Ikou

Nintendo Entertainment System - Released - August 21, 1991

A Ressha de Ikou is a simulation construction game. The title translates to "Let's Take the A-Train". Players must use the resources available to them in order to create a bustling railway center and increase their profits as they go.

A Ressha de Ikou

A Ressha de Ikou

NEC PC-8801 - Released - 1986

A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.

A Ressha de Ikou

A Ressha de Ikou

NEC PC-9801 - Released - 1994

A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.

A Ressha De Ikou

A Ressha De Ikou

Microsoft MSX2 - Released - 1989

A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.

A Ressha de Ikou

A Ressha de Ikou

Fujitsu FM-7 - Released - 1985

A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.

A Ressha de Ikou

A Ressha de Ikou

Sharp X1 - Released - 1986

A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.

A Ressha de Ikou 4: Evolution

A Ressha de Ikou 4: Evolution

Sony Playstation - Released - December 3, 1994

A.IV. Evolution is an updated console-only port of Take the A-Train IV, the fourth main entry in Artdink's long-running railroad management simulation series. It is largely a straight port of the original PC title, but the interface and graphics have been redesigned for the console format. The most significant new feature of this version is the ability to ride the trains and view the player's city in a full 3D polygon view, which would become a staple of later entries. The game was later released internationally with a number of additions as A.IV Evolution Global.

A Ressha de Ikou II

A Ressha de Ikou II

Sharp X68000 - Released - September 10, 1988

Play the part of the head of a railroad company, with the aim of creating a railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for a chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses.

A Ressha de Ikou II

A Ressha de Ikou II

NEC PC-9801 - Released - July 9, 1988

In a goal-oriented approach, your task as a railroad tycoon is to build a trans-continental track that connects New York with California in the US scenario, England with Turkey on the (considerably more challenging) Europe map. With transportation service limited to passengers only and scheduling options minimized, creating smoothly running train lines is comparatively easy – just make sure that trains don’t collide on the single-track lines. The main focus is on efficient track building using the A-Train, which you control directly. A limited supply of rails and geographical barriers such as rivers with few pre-constructed bridges make careful planning essential. Optional cargo trains help distributing building materials to the station closest to your A-Train. In a unique feature, days pass in an accelerated real-time day/night cycle, with track-building only possible during daylight and changes to train schedules and switches only allowed at night.

A Ressha de Ikou II: Gentei Okaidokuban

A Ressha de Ikou II: Gentei Okaidokuban

Sharp X68000 - Released - April 13, 1990

This is the limited edition release of A Ressha de Ikou II, which includes the Shin Map data disk that was originally released and sold separately. Play the part of the head of a railroad company, with the aim of creating a railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for a chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses.

A Ressha de Ikou III

A Ressha de Ikou III

Fujitsu FM Towns Marty - Released - 1991

A Ressha de Ikou III (Take the A-Train III) is the third game in the A-Train series. It was originally developed and published by Japanese game developer Artdink for Japan. It was originally released in December 1990 for the NEC PC-9801, FM Towns Marty, Sharp X68000, and PC Engine (TurboGrafx-16). The game puts players in command of a railway company. There are no rival companies; the player controls the only one in the city and the game is resultingly fairly open-ended. A-Train III is the first game in the series to make use of near-isometric dimetric projection to present the city, similar to Maxis's later SimCity 2000. There are two types of transport that the player's company can take: passengers or building materials. The former is more likely to be profitable, but building materials allow the city to grow. Wherever the building materials are delivered, they can be taken and used to construct buildings for the city. These start with houses, but eventually, as an area grows, roads, and shops and other buildings are built. These can provide extra revenue for a passenger service, but also allowing the city to develop and grow can be seen as a goal in itself. As well as the buildings built by the computer, in response to the materials being present, the player can construct their own buildings, such as ski resorts and hotels, and make profits from them if the conditions are right, and if these areas are populated enough.

A Ressha de Ikou III

A Ressha de Ikou III

NEC PC-9801 - Released - December 14, 1990

Play the part of the head of a railroad company, with the aim of creating a railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for a chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses. The main money earners are passenger trains, that can be scheduled to pick up passengers at the times of day when the demand is high. However, in the long term you need the city to develop. This requires setting up trains that transport resources to where they are needed. These resources are used to build houses, and other buildings, increasing the number of passengers for commuter trains. As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. The player may also build own businesses, the success of which will depend on the local population, the presence of competing businesses, and even the changes of the seasons, among other factors. The stock market is also another way of making money. The player may also watch the seasons come and go, with snow visible in winter, and fireworks displays celebrating the New Year.

A Ressha de Ikou III

A Ressha de Ikou III

Sharp X68000 - Released - April 24, 1991

You'll start with a bit of bare land and a small bank loan, then establish transportation systems, buy and sell land and businesses, and even invest in the stock market. If all goes well, you'll be rich and powerful. Then you can hop a train and take a first-person 3-D joy ride through your empire. If all doesn't go well... well. You'll have to find out for yourself. Trains, power and money - what more could you want?

A Ressha de Ikou III Map Construction

A Ressha de Ikou III Map Construction

NEC PC-9801 - Released - April 12, 1991

The A-Train Construction Set add-on for Maxis’ railroad management simulation A-Train is a map editor that allows modification of existing savegames and creation of new landscapes from scratch. The editor comes with six sample scenarios. Apart from that, it adds no new content to the game.

A Ressha de Ikou IV

A Ressha de Ikou IV

Fujitsu FM Towns Marty - Released - 1993

A-Ressha de Ikou IV is a Strategy game, developed and published by Artdink, which was released in Japan in 1993.

A Ressha de Ikou IV

A Ressha de Ikou IV

NEC PC-9801 - Released - 1994

A Ressha de Ikou IV Map Construction + Power Up Kit

A Ressha de Ikou IV Map Construction + Power Up Kit

NEC PC-9801 - Released - April 15, 1994

A-Ressha de Ikou 4 Map Construction + Power Up Kit is a Strategy game, developed and published by Artdink, which was released in Japan in 1994.

A Ressha de Ikou MD

A Ressha de Ikou MD

Sega Genesis - Released - April 10, 1992

A Ressha de Ikou MD is a real-time railroad simulation game, and part of the A-Train series from Artdink. Based on the first two games in the series, in each scenario the player must use the resources at hand to build a railroad connecting from one end of a map to the other. During the day, the titular "A-Train" can be controlled, by which the player can build tracks and stations. During the night, train schedules can be modified. As the player builds, development will spring up around the tracks and stations, bringing in income by which more tracks and stations can be built. The game offers a total of five different scenarios of increasing difficulty, ranging from a practice scenario for beginners to very difficult scenarios for experienced players. There are also three different game speed settings available.

A Ressha de Ikou Z: Mezase! Tairiku Oudan

A Ressha de Ikou Z: Mezase! Tairiku Oudan

Sony Playstation - Released - May 4, 1999

A Ressha de Ikou Z - Mezase! tairiku oudan (ak A-Train Z) was released in May 1999 for the Playstation 1 console and it was re-released on the PSP in June 2006. The version Z features 3D view of the city and trains, different trains, rails and cities. The goal is to make the biggest train empire and the game ends when the player run out of money.

A World of Keflings

A World of Keflings

Microsoft Xbox 360 - Released - December 22, 2010

Welcome to our world! Embark on a giant kingdom-building adventure! Journey to exotic lands and help your new, tiny Kefling friends along the way. Play as your Xbox LIVE Avatar and help Keflings harvest resources to create and customize beautiful cities filled with fountains, workshops, castles, and more! Complete quests! Compose music! Build a robot, rescue the princess, make friends with a dragon, and help a creepy witch get even creepier in this exciting, friendly, city-building adventure! Play with local or online friends on the Xbox 360.

A320 Airbus: Edition USA

A320 Airbus: Edition USA

Atari ST - Released - 1991

If you want to fly a modern passenger jet then this is the sort of game for you. This is a serious simulation of flying which was developed in corporation with Lufthansa and Deutsche Airbus. The flying area includes most of Western Europe with about 80 airports. During gameplay you have to fly a specified route and navigate yourself by using the supplied map. There is also a training mode available.

A5: A Ressha de Ikou 5

A5: A Ressha de Ikou 5

Sony Playstation - Released - December 4, 1997

Take The A Train 5: A5 is a train simulation, urban development and railway company management game, making full use of five different types of transportation. Create your own city. The "optional tours" have evolved from the window mode in A Train 4, you will be able to cruise the city riding in all vehicles that are located on the map. Drive your train through the valley and buildings , view the skyline from air by helicopter at night.

ABRISS

ABRISS

Windows - Released - April 14, 2022

ABRISS is an atmospheric physics-destruction building game. Build structures from parts to let them crash into your targets. Unlock new parts, destroy more, witness entropy at its worst in digital-brutalist cityscapes. Build to destroy.

Absolute Baseball

Nintendo DS - Released - June 9, 2010

Become the manager of a baseball team and lead it to the championship! Become the manager of a baseball team and lead it to the championship! This is a baseball simulation and role-playing game. You, as club manager, make all of the decisions for your team, such as selecting the starting lineup, switching pitchers, batters, and runners, giving your players pitching, fielding, and batting orders, and so on. Earn points as you play games throughout the season, and use them to increase your players’ abilities to build them into the team that will respond to your strategy and make it to the top. In addition to regular league games, there are inter-league games, playoffs, and the championship series.

Actraiser: Renaissance

Actraiser: Renaissance

Windows - Released - September 23, 2021

Actraiser combines 2D platforming action (Realm Acts) with a City-building simulation (Realm Management) in the ultimate battle between good and evil! Featuring the soundtrack that sent shockwaves through the gaming world when it was first released, composed by the legendary Yuzo Koshiro - now remastered! Help humanity flourish by playing as the Lord of Light and their loyal angel in a world beset by evil. NEW FEATURES • Remastered 2D graphics present the game in beautiful HD • 15 new music tracks, as well as re-arranged original tracks by Actraiser composer Yuzo Koshiro! • New stories, expanded action and realm management gameplay, additional action stages, an all-new realm, and a new, powerful boss! • Auto-save and difficulty levels GAME SYSTEM Realm Acts: Strategically cast powerful fire, ice, and other magic in these 2D action stages. Humans return to reclaim the realm after you conquer these stages, allowing you to begin cultivating your settlements. New magic that was not available in the original game has been added along with the ability to dodge. Players can also attack with upward and downward motions for a more dynamic action experience. You will need every new trick in your arsenal to defeat stronger bosses at the end of the new action stages. Realm Management: Help humanity flourish by cultivating your settlements and offering guidance. Use your miraculous powers to summon lightning and trigger earthquakes to remove obstacles such as trees and boulders that impede the growth of your chosen. Play as the Lord of Light's angel and use your mighty bow and arrows to drive back the evil monsters that prey on your people. Protect your settlements from enemy raids in real-time strategic battles. The placement of your forts and timing of your miracles is key to achieving victory in these engagements. Experience all-new tales of humanity's struggles to overcome their flaws and failings as they learn to love one another and together grow stronger. Altogether, these new scenarios amount to more than twice the story present in the original. Explore the vast new realm and enjoy building your settlements for longer than ever before! MUSIC The original Actraiser composer, Yuzo Koshiro, has re-arranged all of the iconic original tracks and added 15 new tracks as well. Players can listen to the original music or switch to the re-arranged versions while playing the game. Tired from protecting and raising your villagers? Then just sit back, relax, and enjoy the tunes. © 1990, 2021 QUINTET/SQUARE ENIX CO., LTD. All Rights Reserved. © YUZO KOSHIRO

ADS: Advanced Destroyer Simulator

ADS: Advanced Destroyer Simulator

Amstrad CPC - Released - 1990

Advanced Destroyer Simulator (ADS) is a naval combat simulation set in World War 2. It was the first naval simulation to use real-time filled 3D graphics. Its style and mechanics are reminiscent of Epyx's Destroyer (1986). ADS simulates the H.M.S. Onslaught, a British destroyer of the O-class fitted with three cannon turrets, four torpedo tubes on port and starboard respectively, and a sonar to detect and track submarines. In ADS, the Onslaught is not part of a flotilla. There's no campaign, gameplay is mission-based and set in three scenarios (two in the CPC version) with five mission each: The Mediterranean around Sicily, the English Channel between UK and France, and the North Sea coast of Norway. Objectives include seek-and-destroy assignments, patrols, convoy escorts, submarine hunts and blockade runs. Each scenario also offers an open “Delta” option where you cruise and hunt without specific objectives. You navigate the destroyer manually, in real-time and from a first person perspective, though with the help of a scenario map. ADS simulates ship combat as a close-quarter exchange of torpedoes and cannon fire. In proximity to enemy land bases, Stuka fighters can attack and must be shot down with the cannons. Submarines are tracked with the sonar and can only be attacked once they surface. Enemy vessels include freighters, tankers, torpedo boats, destroyers and cruisers. Most missions are time critical; in the course of the mission, it may be necessary to dock in allied ports for repairs, to refuel and restock on ammunition.

Advanced Air Traffic Controller

Advanced Air Traffic Controller

Atari 800 - Released - 1981

Advanced Air Traffic Controller is an air traffic controller simulation developed by David Mannering and published by Creative Computing Software in 1981.

Advanced Soccer Simulator

Advanced Soccer Simulator

Sinclair ZX Spectrum - Released - 1989

Advanced Soccer Simulator is a football/soccer management game for up to eight players. You choose from one of 80 teams from England and Scotland which are split into four divisions consisting of 20 teams each. Each team has a squad of up to 16 players. You begin in Division 4 and your aim is to finish in the top 3 and earn promotion. A season consists of 38 league matches plus matches in the League Cup and F.A. Cup. You can make adjustments to your playing squad and even buy or sell players in the transfer market. Each match is presented with highlights which shows all the scoring chances of the game.

AdVenture Capitalist

Sony Playstation 4 - Released - August 16, 2016

AdVenture Capitalist - the game you play while playing other, better games! AdVenture Capitalist is the world’s greatest capitalism simulator. Start with a humble lemonade stand, and squeeze your way to total fiscal domination! Earn ridiculous sums of cash, diversify your investments, and attract smarmy Angel Investors to give your businesses a boost!

AdVenture Capitalist

AdVenture Capitalist

Windows - Released - March 30, 2015

AdVenture Capitalist - the game you play while playing other, better games! AdVenture Capitalist is the world’s greatest capitalism simulator. Start with a humble lemonade stand, and squeeze your way to total fiscal domination! Earn ridiculous sums of cash, diversify your investments, and attract smarmy Angel Investors to give your businesses a boost!

Adventure Construction Set

Adventure Construction Set

MS-DOS - Released - 1987

Despite its title, Adventure Construction Set is an editor that allows players to create their own role-playing scenarios. It is possible to customize a tile-set, maps, and objects to create RPGs reminiscent of the early Ultima games. Seven small 'toolkits' to build from include Sci/Fi, Spy, and Medieval setting templates, plus two complete games are included as a demonstration: Rivers of Light is based on Sumerian mythology and contains 140 rooms and Land of Aventuria consists of seven mini adventures with different settings, e.g. an adaption of Alice in Wonderland or a Nazi castle.

Adventure Park

Adventure Park

Windows - November 8, 2013

Create your own theme park just the way you want it. Let your imagination run wild! Attract visitors to your park with all kinds of different and unusual attractions. Your revenue and the reactions of your visitors help you to expand your park and make it even more attractive. Turn your park into the best and most exciting theme park of all time!

Aerobiz

Aerobiz

Super Nintendo Entertainment System - Released - April 5, 1992

You're ambitious and you strive for excellence. Your goal is to create a global airline network. You know travelers depend on your airline to get them where they want to go. Now convince them your airline is the best way to fly! A clean safety record, ad campaigns and special services will distinguish you from the rest. As your network expands, establish hub offices and invest in a hotel chain. Tourism will boost income and win passengers away from your competitors. Be aggressive and maintain superiority in the skies.

Aerobiz

Aerobiz

Sega Genesis - Released - 1992

You're ambitious and you strive for excellence. Your goal is to create a global airline network. You know travelers depend on your airline to get them where they want to go. Now convince them your airline is the best way to fly! A clean safety record, ad campaigns and special services will distinguish you from the rest. As your network expands, establish hub offices and invest in a hotel chain. Tourism will boost income and win passengers away from your competitors. Be aggressive and maintain superiority in the skies. Airlines are your business! • 1-4 Player Competition • Buy and sell aircraft • Expand around the globe • Realistic business strategy

Aerobiz Supersonic

Aerobiz Supersonic

Super Nintendo Entertainment System - Released - April 2, 1993

It's the beginning of the 21st century and competition in the airline industry is heating up. As a young, ambitious CEO, it's up to you to make sure your airline is a survivor and not just another casualty. To succeed, you will have to make some tough decisions including where to fly, which planes to purchase and how to attract visitors to the cities you service. Your goal: to differentiate your airline from the rest while still turning a profit. In Aerobiz Supersonic, fashion a powerful fleet of aircraft from more than 50 possible choices, organize routes to 89 global destinations and invest your profits in a variety of new services including amusement parks, ski resorts and airport shuttle services. And don't forget, as CEO you're still responsible for things like plane maintenance, advertising and handling those periodic emergencies such as a plane crash or employee strike. Get ready to make some tough decisions! If you make the right ones, your planes will dominate the skies of the 21st century.

Aerobiz Supersonic

Aerobiz Supersonic

Sega Genesis - Released - February 18, 1994

It's the beginning of the 21st century and competition in the airline industry is heating up. As a young, ambitious CEO, it's up to you to make sure your airline is a survivor and not just another casualty. To succeed, you will have to make some tough decisions including where to fly, which planes to purchase and how to attract visitors to the cities you service. Your goal: to differentiate your airline from the rest while still turning a profit. In Aerobiz Supersonic, fashion a powerful fleet of aircraft from more than 50 possible choices, organize routes to 89 global destinations and invest your profits in a variety of new services including amusement parks, ski resorts and airport shuttle services. And don't forget, as CEO you're still responsible for things like plane maintenance, advertising and handling those periodic emergencies such as a plane crash or employee strike. Get ready to make some tough decisions! If you make the right ones, your planes will dominate the skies of the 21st century.

After the Collapse

Windows - Released - October 8, 2018

After The Collapse is a 2D top-down base building game set in a post-apocalyptic world featuring urban environments. Your task will be to manage a band of survivors and protect them against raiders, mutants and environmental threats. To do so, you will have to build a base, research new technologies, and scavenge for resources. Thanks to its urban and semi-urban environments, After The Collapse has a strong focus on scavenging, repairing and reusing existing structures and technologies. You will send scouts to explore the ruined city, repair and maintain outposts while trading with other factions to survive. Contrary to most games in this genre, After The Collapse, on top of being a fairly complete base-builder, allows you to interact with the world outside of your base. You can send expeditions to loot ruined buildings or to take control of production centers. Other factions have the same goals as you, and your paths will inevitably cross.

Afterlife

Afterlife

MS-DOS - Released - 1996

Afterlife is a humorous strategy game similar to SimCity where the afterlife is subject to market-based economy. The player has to make it work by managing heaven and hell simultaneously. In both hell and heaven the player constructs zones which deal with one of the seven capital sins respectively the corresponding virtues. Through the gates new souls arrive regularly which were sinful or virtues in one specific aspect. These go to the appropriate zones to receive their gifts or punishment - but only if the player constructed a street system. If there is no place left they wander through hell/heaven which is of course bad for business. After some time they get sent back to the home planet. These souls are the source of the player's income. Of course these facilities also need personnel. These can be either hired or trained by building special training facilities. There are also additional things the player has to keep in mind, e.g. the satisfaction of each soul and the energy supply. Every buildings has to be micro-managed by adjusting their settings but there is also the possibility to use a tool which does it automatically - for a price. Random disasters like "Birds of Paradise" (excrement rain down on the facilities) break the economic circle and challenge the player to repair the damage. Besides the free playing mode there are also five scenarios where the player has to solve certain tasks.

Afterlife

Afterlife

Windows - 1996

Afterlife is is a humorous strategy game similar to SimCity where the afterlife is subject to market-based economy. The player has to make it work by managing heaven and hell simultaneously. In both hell and heaven the player constructs zones which deal with one of the seven capital sins respectively the corresponding virtues. Through the gates new souls arrive regularly which were sinful or virtues in one specific aspect. These go to the appropriate zones to receive their gifts or punishment - but only if the player constructed a street system. If there is no place left they wander through hell/heaven which is of course bad for business. After some time they get sent back to the home planet. These souls are the source of the player's income. Of course these facilities also need personnel. These can be either hired or trained by building special training facilities. There are also additional things the player has to keep in mind, e.g. the satisfaction of each soul and the energy supply. Every buildings has to be micro-managed by adjusting their settings but there is also the possibility to use a tool which does it automatically - for a price. Random disasters like "Birds of Paradise" (excrement rain down on the facilities) break the economic circle and challenge the player to repair the damage. Besides the free playing mode there are also five scenarios where the player has to solve certain tasks.

Against the Storm

Against the Storm

Windows - Released - October 18, 2021

A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.

Age of Empires (Demo Version)

Windows - Released - October 3, 1997

The public trial version of Ensemble Studios' Age of Empires features an exclusive campaign, Reign of the Hittites. A branch of the Indo-European migration into Asia Minor, the historical Hittites eventually rose above the bloody power struggle within the ranks of their own royalty to build a superpower of the ancient world that would rival the mighty Egyptian Empire. Over the course of five scenarios, the campaign roughly follows the history of the Hittite kingdom from its humble beginnings, culminating with the Battle of Kadesh, which is is possibly the earliest well-documented large-scale battle of antiquity. The technology tree is limited to the Bronze Age in the trial version. In addition, the trial version contains another campaign called Armies at War, A Combat Showcase, the purpose of which is to demonstrate large, spectacular battles that are possible within the game. This campaign consists of a single Egyptian scenario called The Bronze Age Art of War, which does not follow any particular real historical event. Instead, the player's objective is to overpower enemy Greek forces with the army that is given at the beginning of the scenario, and then destroy the Greek Government Centre. Settlement construction and reinforcements are not available. The trial version of Age of Empires supports multiplayer games and includes one 8-player scenario, Multiplayer Rumble. Also supplied are the full electronic manual for the game, as well as printable technology tree tables for all twelve civilizations that are playable in the retail version.

Age of Empires III: Definitive Edition

Age of Empires III: Definitive Edition

Windows - Released - October 15, 2020

Age of Empires III: Definitive Edition completes the celebration of one of the most beloved real-time strategy franchises in definitive form with enhanced features and modernized gameplay. Command mighty civilizations from across Europe and the Americas or jump to the battlefields of Asia in stunning 4K Ultra HD graphics and with a fully remastered soundtrack. Now featuring two new game modes: Historical Battles and The Art of War Challenge Missions, including all previously released expansions and all 14 civilizations, plus two brand new civilizations – the Swedes and Inca. Head online to challenge other players with updated online multiplayer with cross network play and enjoy modern gaming features including spectator modes and mod support. Complete your collection with this final chapter in the Age of Empires Definitive Edition journey.

Age of Gladiators

Windows - Released - February 25, 2016

Age of Gladiators is a single-player strategy/business management sim set at the height of the bloody gladiatorial games in ancient Rome. Hire scouts to scour the provinces for potential prospects – once you have recruited your gladiators, you will need to manage their morale and personality while equipping them for battle in the arenas. Recruit support staff, upgrade your stables, partake in side missions, and manage the wealth and reputation of your business as it grows each day. As your fighters win battles and increase in level, it will be up to you to decide how to focus their abilities by spending attribute and expertise points. Compete, trade, and interact with other in-game bosses as you work your way up from the starting provinces in Africa to the grand coliseum of Rome herself!

Age of Gladiators II: Death League

Windows - Released - September 21, 2017

Age of Gladiators II: Death League is a single-player strategy game set in 3000AD; a violent and unpredictable future where the gladiatorial games have surged in popularity throughout the known galaxy. Hire scouts to scour the planets for potential prospects – once you have recruited your gladiators through the draft, scouting, missions, trades, or waiver wire acquisitions, you will need to manage their morale and personality while equipping them for battle on the harsh combat environments of various worlds. Recruit support staff, upgrade your headquarters, collect bounties, research technologies, build your headquarters, partake in side missions, and manage the wealth and reputation of your empire as it grows each day. As your fighters win battles and increase in level, it will be up to you to decide how to focus their abilities by spending attribute, weapons, and expertise points. Compete, trade, and interact with other in-game owners as you fight through fifty-nine grueling, regular season battles in order to reach the playoffs, vying for the chance to etch your name for all eternity on the coveted Blood League championship trophy. Build your story. Build your empire. Features: - Eight different species with their own specific combat bonuses and abilities. - Control your gladiators with the new 3D isometric combat system, where fights can have hundreds of different outcomes. Utilize dozens of different combat styles and abilities –employ unique species abilities, combat stims that increase physical stats, and special equipment such as force fields, weapon jammers, armor shredders, nano-leeches, and more. - Construct a headquarters to your exact specifications in order to maximize the efficiency of your operation. Medical bays, training centers, cloning tanks, cybernetics labs, weapons ranges, equipment workshops, and more. - Gladiators are born with their own dynamically generated physical attributes (twelve in total), weapon specialties, and personalities. It is up to you to draft the best prospects from the academy, make astute trades with competing owners, or hire scouts to scour for fringe fighters on nine different worlds. - As your gladiators level up, they gain points to spend on their attributes, weapons training, and expertise. Expertise allows you to build and customize your fighter according to their appropriate strengths. Weapons training allows you to specialize your gladiator with a specific weapon (pistol, carbine, or rifle for ranged sharpshooters, or 1-handed sword, 2-handed sword, or axe for melee brawlers). The physicality of your gladiators will increase or decrease with age, depending on if they are in their prime or declining. - Track the progress of your recently-drafted gladiators in the Rookie League, carefully developing and preparing them for their eventual promotion to the deadly Blood League. You could have the next unstoppable superstar in your farm system! - Clone dead fighters back to life or fit them with cybernetics if they are grievously wounded. - Be sure the check the bounty board. An opposing gladiator in the arena may have a price on their head, yielding millions of credits in payouts if they are killed in battle. - Manage your gladiators carefully – their morale, greed, injuries, fatigue, weapons training, and more must be taken into account before sending them to battle. - As your gladiators gain glory from battle, they will become more widely recognized and adored by the crowds. Win enough battles and they may even get voted into the Blood League hall of fame after they retire (or die). - Become a mogul outside of the arena. Purchase property for fame or businesses through which to further increase the efficiency of your operation. - Purchase, recruit, draft, trade, or claim fighters off the waiver wire. - Rob credit shipments, kidnap enemy fighters, assassinate your debt holders and more with the proactive mission system. Increase the odds of success by sending reliable gladiators on the mission as well. Lawfully aligned gladiators will only partake lawful missions, while criminally-inclined gladiators will assist in unlawful activities. - Engage in five different branches of research: combat, medical, weapons, armor, and scouting. - Search for deals on weapons, armor, combat stims, special equipment, and credit loans on the marketplace. - Hire staff such as scouts, doctors, trainers, weapons techs, and armor techs to help your gladiators achieve victory. Assign your superstars or promising prospects to trainers for individual grooming; or accelerate the healing of your wounded by providing them expert medical care from your hotshot doctor. - Strive to become the wealthiest individual in the known galaxy. There are quick and underhanded ways to make money, but your reputation and fighter’s morale may suffer as a result. - Receive taunting messages from opposing bosses as well as various other messages from your fighters, staff members, and different characters as you progress through the game. - Rename your gladiators in order to increase your attachment toward them. - Bet for or against your gladiator based on the odds generated by bookmakers in-game. - Fight purses and betting is based on the hype associated with each match. The greater the hype, the more lucrative the fight purse and betting market will be - but the opposition will also be tougher. - Each game is dynamically generated and different each time. - Play as many seasons as you want. Build your story. Build your empire.

Age of Gladiators II: Rome

Windows - Released - August 21, 2018

Age of Gladiators II: Rome is a single-player strategy game set in the twilight of the ancient Roman Republic; a violent and unpredictable time when gladiatorial games were nearing the height of their popularity. Hire scouts to scour the continent for potential prospects – once you have recruited your gladiators, you will need to manage their morale and personality while equipping them for battle. Recruit support staff, upgrade your gladiator school, collect bounties, research technologies, partake in side missions, and manage the wealth and reputation of your ludus as it grows each day. As your fighters win battles and increase in level, it will be up to you to decide how to focus their abilities by spending attribute, weapons, and expertise points. Compete, trade, and interact with other in-game owners as you advance through various cities of the empire before achieving enough fame to compete in the grand coliseum of Rome herself. Build your story. Build your empire. Features: - Control your gladiators with the new 3D isometric turn-based combat system, where fights can have hundreds of different outcomes. Utilize different combat styles and abilities – employ unique ethnic abilities, salves that increase physical stats, and special equipment such as bandages, stim salts, and more. - Construct a ludus to your exact specifications in order to maximize the efficiency of your operation. Hospitals, sparring mats, barracks, armories, workshops, and more. - Gladiators are born with their own dynamically generated physical attributes, classes, and personalities. It is up to you to shape your gladiator into the most proficient killing machine possible. - As your gladiators level up, they gain points to spend on their attributes, weapons training, and expertise. Expertise allows you to build and customize your fighter according to their appropriate strengths. Weapons training allows you to specialize your gladiator with a specific weapon. The physicality of your gladiators will increase or decrease with age, depending on if they are in their prime or declining. - Hire trainers to help your gladiators level faster, doctors to keep them healthy, scouts to find new fighters, and blacksmiths to improve weapons and armor. - Manage your gladiators carefully – their morale, greed, injuries, fatigue, weapons training, and more must be taken into account before sending them to battle. - As your gladiators gain glory from battle, they will become more widely recognized and adored by the crowds. Win enough battles and they may even get voted into the pantheon of heroes after they retire (or die). - Become a mogul outside of the arena. Purchase property for fame or businesses through which to further increase your fame across the empire. - Rob caravans, guard wealthy land owners, assassinate your debt holders and more with the proactive mission system. Increase the odds of success by sending reliable gladiators on the mission as well. Lawfully aligned gladiators will only partake lawful missions, while criminally-inclined gladiators will assist in unlawful activities. - Engage in five different branches of research: combat, medical, weapons, armor, and scouting. - Search for deals on weapons, armor, special equipment, and loans on the marketplace. - Strive to become the wealthiest individual in the Roman empire. There are quick and underhanded ways to make money, but your reputation and fighter’s morale may suffer as a result. - Receive taunting messages from opposing bosses as well as various other messages from your fighters, staff members, and different characters as you progress through the game. - Rename your gladiators in order to increase your attachment toward them. - Bet for or against your gladiator based on the odds generated by bookmakers in-game. - Fight purses and betting is based on the hype associated with each match. The greater the hype, the more lucrative the fight purse and betting market will be. - Each game is dynamically generated and different each time. Other The Age of Gladiators series is a twist on sports front office games like Out Of The Park Baseball or the Football Manager series. To continue the analogy, it was designed for people more interested in the strategy behind building up teams and players as a general manager rather than running the games tactically as coach. As well, the strategy element should appeal to fans of Paradox and other franchises in that genre.

Agricultural Simulator 2011: Extended Edition

Agricultural Simulator 2011: Extended Edition

Windows - February 23, 2011

In a charming mountain area, you take the role of a classic farmer with all the necessary tasks like cattle breeding, growing grain and other resources, and dealing with products from your farm. Your fields can be cultivated with machines from CLAAS and even your animals have to be taken care of. The complete Agricultural Simulator allows you to ride many genuine CLAAS tractors. Choose between many different models of tractors, combines, extensions and hangers. Sell your products and invest in better equipment. More powerful machines will help you farm bigger areas. As striving farmer, you have to invest carefully to maximize the crop. Don’t kick over the traces or you won’t be able to upgrade your farm and buy more land. Choose the right seed from different types of grains like barley, rye, or wheat or decide to grow canola or corn. The harvest can be used as animal food, new seed as well as product to be sold on the market. Always have an eye on the market prices so you don’t come out with losses after all the work. Get another main pillar and breed cattle: cows, horses, sheep, hen, and geese. You may even have game animals on your farm and sell them profitably as food. If everything works well, the animals will prosper and you can sell their offspring on the market. Take care of proper feeding, daily care of the stables, and your animals well-being. Hire workers to balance your workload and invest in their further education. The career mode in Agricultural Simulator guarantees a lot of fun. Playing cooperative mode allows you to manage your farm either online or offline with your friends. New features in the Extended Edition: Optimized and faster engine for higher performance Vehicle models, physics and movement have been reworked and improved New visual effects and graphic options Configurable day and night sky Improved 3D map More streets, a gas station and a new village have been added New places to sell your products Multiplayer mode now has chat Support for Joysticks and Gamepads Improved AI traffic New helper system Fully configurable keyboard control

Agricultural Simulator 2013

Agricultural Simulator 2013

Windows - Released - June 7, 2013

Starting on a small property you start a career as a successful farmer and time by time, you earn new fields, tractors, machines, and animals. You also can specialize in an area such as livestock or grain marketing, or just focus on all aspects of agricultural farming. Learn to live as a farmer with the forces of nature to assess the weather conditions and to respond optimally to increase the yield of their fields, providing the animals what they need. Rapid and effective support is provided by the numerous volunteers who can do the work on your farm. For the first time these helpers work independently and support you with the field work and even during transport. Overall, you have more than 100 original tractors and agricultural machinery such as combine harvesters, forage harvesters, attachments, and trailers available, all from the famous manufacturers you know from real life or television. You can buy equipment from Challenger, Fendt, Massey Ferguson and Valtra and turn your land into a blooming field. Of course, all machines are controlled by you and operated by hand. Agricultural Simulator 2013 now has a comprehensive and realistic pollution model, which looks good, and makes this game even more realistic. Maintenance is an important point to keep your equipment in good condition and thus be able to keep your farm running. You need to pay attention to your vehicle because of course for a farmer the tractor is most precious. Not only does the dynamic growth at your fields, or just driving around look good; it feels natural and that’s why Agricultural Simulator 2013 is your best farming simulator choice!

Agricultural Simulator: Historical Farming

Agricultural Simulator: Historical Farming

Windows - May 25, 2012

Enjoy being a farmer between 1950 and 1970 in the „Agricultural Simulator Historical Farming“. The game takes you to the good old days and you will experience the charming farming of the 60s and 70s. Fans of nostalgia and history will be glad to work with original designed machines and to till a field with well known Oldtimer Tractors. With the new feature – the dynamic ground Agrar Simulator – Historical Farming presents the first real furrows which will be left when working at the fields with strong machines. The furrows will have impact on the driving behavior of the tractors and guarantee pure realism. It is up to the player to decide in which region he would like to cultivate his farm. There are two amazing scenarios – idyllic highlands, valleys and woods in the alp-region or the fascinating Toscana region with measured climate. * Experience the charming farming in between 1950 and 1970 * Original drafted Oldtimer tractors of well known brands like John Deere, Lanz Bulldog etc. * Pure Realism due to features like the dynamic ground with furrows. * Two different scenarios – Toskana and the nothern Alp-Region

AI War II

AI War II

Windows - Released - October 15, 2018

Face off against a more advanced version of the original AI, who once again has captured the entire galaxy leaving you only a tiny planet to yourself. Then strike out and find a way to cleverly outwit it nonetheless. All the new capturables, larger fleets, and hacking abilities are sure to help. (You're going to need it.) Or immerse yourself in a far more complicated galactic struggle involving the nanocaust, macrophages, dyson spheres, and more. Other factions each have their own goals, rules, units, and entirely unique economies. Make the scenario complicated enough and it can become "World War XV is in progress, you're in a tiny farm in the middle of it, nobody likes you, but if you can just kill that one giant angry enemy leader this will all be over." If that sounds over the top -- and frankly that bit is wearying to us to imagine even though some people seek it out -- then take a break and maybe hack the all-consuming computer virus to be your ally, and convince the star-sized alien hives to watch your back as you take on a suddenly-less-arrogant AI.

AI War: Fleet Command

AI War: Fleet Command

Windows - Released - June 2, 2009

"You are outgunned. You are massively outnumbered. You must win." These are your orders. Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown. This inattention is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. These are the forces you will command. The AI subcommanders will fight you to the death when they see you -- but your glimmer of opportunity comes from quietly subduing those subcommanders without alerting central processing to the danger until it's too late. You do have a few things going in your favor. Your ships are much faster. You have safe AI routines to automate defenses and mining outposts. You have production techniques that can churn out fully-outfitted unmanned fighters in seconds. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must somehow reach and destroy the heavily-guarded AI cores. Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save what remains of humanity. But draw too much attention to yourself, and the full might of the AI overlords will come crashing down.

AIII S.V.: A-Ressha de Ikou 3: Super Version

AIII S.V.: A-Ressha de Ikou 3: Super Version

Super Nintendo Entertainment System - Released - September 29, 1995

Play the part of the head of a railroad company, with the aim of creating a railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for a chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses. The main money earners are passenger trains, that can be scheduled to pick up passengers at the times of day when the demand is high. However, in the long term you need the city to develop. This requires setting up trains that transport resources to where they are needed. These resources are used to build houses, and other buildings, increasing the number of passengers for commuter trains. As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. The player may also build own businesses, the success of which will depend on the local population, the presence of competing businesses, and even the changes of the seasons, among other factors. The stock market is also another way of making money. The player may also watch the seasons come and go, with snow visible in winter, and fireworks displays celebrating the New Year.

Air Bucks

Air Bucks

Atari ST - Released - 1992

Air Bucks is a business simulation game which tries to capture the ins and outs of the airline industry without bogging the player down with details. It starts in 1946 and the goal is to build up a successful airline with a small starting budget. There are many details in the game, e.g. the player can buy rights to airports, arrange seats on the planes to carry more or less first class passengers, decide on the quality of in-flight food or entertainment, and more.

Air Bucks v.1.2

Air Bucks v.1.2

Commodore Amiga - Released - 1993

Air Bucks is a business simulation game which tries to capture the ins and outs of the airline industry without bogging the player down with details. It starts in 1946 and the goal is to build up a successful airline with a small starting budget. There are many details in the game, e.g. the player can buy rights to airports, arrange seats on the planes to carry more or less first class passengers, decide on the quality of in-flight food or entertainment, and more. The game features "special events" similar to Sid Meier's Railroad Tycoon, which require quick changes in the plane operations to accommodate them. Other important industry-specific activities include designing global routes and paying for landing rights, tinkering with plane layouts and determining fares for each leg. All those decisions are made inside various menu screens. Competition consists of up to three human or AI controlled opponents and the world map is randomly generated with every new game.

Air Management '96

Air Management '96

Sega Saturn - Released - March 22, 1996

Air Management '96 is a sequel/remake to the other games in the Air Management series. Like previous titles, the game is an airline management simulation however graphics and interface have been updated to 3D. Players take control of an airline as it's CEO, and must first select the name, tail logo and home airport of their airline. The game is turn-based between each airline. Each airline has four "board members" who can be assigned to perform various tasks, which take varying length to accomplish. These tasks include buying aircraft, bidding for slots at an airport, buying facilities at an airport and marketing a PR campaign in a region. Once the player has purchased aircraft, they must further make planning of the route between two airports with available slots. Once a route is setup, the player is able to manage how many planes fly the route daily and the number of passengers they carry, as well as ticket price. The game is played over one of two scenarios, each representing a different era. The game is over when any airline reaches the target money amount.

Air Management '96

Air Management '96

Sony Playstation - Released - March 22, 1996

Air Management '96 is a sequel/remake to the other games in the Air Management series. Like previous titles, the game is an airline management simulation however graphics and interface have been updated to 3D. Players take control of an airline as it's CEO, and must first select the name, tail logo and home airport of their airline. The game is turn-based between each airline. Each airline has four "board members" who can be assigned to perform various tasks, which take varying length to accomplish. These tasks include buying aircraft, bidding for slots at an airport, buying facilities at an airport and marketing a PR campaign in a region. Once the player has purchased aircraft, they must further make planning of the route between two airports with available slots. Once a route is setup, the player is able to manage how many planes fly the route daily and the number of passengers they carry, as well as ticket price. The game is played over one of two scenarios, each representing a different era. The game is over when any airline reaches the target money amount.

Air Management II: Koukuuou o Mezase

Air Management II: Koukuuou o Mezase

NEC PC-9801 - Released - October 1, 1993

You have just been elected as the CEO of a brand new airline company that must compete against 3 other airlines for global dominance. Set up new routes, buy businesses, and manage all your resources including planes, cashflow, and company representatives. The basic premise of the game is the same as that of the original Aerobiz, but this time you have more planes to choose from, more city airports spanned over 7 different global regions, and 4 different time period scenarios complete with historically accurate political relationships and events. Do you have what it takes to make your company fly high? Or will it crash and burn?

Air Management: Oozora ni Kakeru

Air Management: Oozora ni Kakeru

Fujitsu FM Towns Marty - Released - 1992

You are the CEO of an airline company. Your goal is to become the most successful airline in the world by connecting all 22 cities with air routes, maintain a profit, and meet the required quota of passengers. If you cannot turn a profit for a year or meet the victory conditions in 32 years you lose. Some strategic decisions you must make include negotiating for open air routes, purchasing or selling aircraft, invest in branch offices and hotels, advertise your airline and set budgets. You must also pay attention to statistics like quarterly and annual sales reports, as well as city data. World events also affect your airline, from natural disasters to war and even the Olympic games, all of which will affect how many passengers you get. All the planes in the game are based on real-life aircraft, such as the Boeing 747 and the Concorde.

Air Management: Oozora ni Kakeru

Air Management: Oozora ni Kakeru

Sharp X68000 - Released - November 20, 1992

You are the CEO of an airline company. Your goal is to become the most successful airline in the world by connecting all 22 cities with air routes, maintain a profit, and meet the required quota of passengers. If you cannot turn a profit for a year or meet the victory conditions in 32 years you lose. Some strategic decisions you must make include negotiating for open air routes, purchasing or selling aircraft, invest in branch offices and hotels, advertise your airline and set budgets. You must also pay attention to statistics like quarterly and annual sales reports, as well as city data. World events also affect your airline, from natural disasters to war and even the Olympic games, all of which will affect how many passengers you get. All the planes in the game are based on real-life aircraft, such as the Boeing 747 and the Concorde.

Air Traffic Chaos

Air Traffic Chaos

Nintendo DS - Released - September 8, 2008

Air Traffic Chaos is an air traffic controller simulation video game developed and published by Majesco Games for the Nintendo DS handheld video game console. It has previously been released in Japan under the name ???????? (I Am An Air Traffic Controller), and later in Europe under the title Air Traffic Controller by DS. A video game demo was made available before its release for the Wii's Nintendo Channel. Air Traffic Chaos involves the player taking control of an airport control tower for a period. During this period the player needs to achieve a certain score based on orders given to planes and safe take offs and landings. The game has a total of 15 challenges. The airports in Air Traffic Chaos are all 5 international and domestic Japanese airports. They are: Fukuoka Airport Kansai International Airport Chubu Centrair International Airport Tokyo International Airport New Chitose Airport These each have 3 stages ranging from easy, medium and expert difficulty. Each stage increases in difficulty and brings with it a longer shift with more aircraft to safely land and depart. There is no multiplayer gaming but the player can share his/her results and badges records with up to 7 other players through the ATC Library.

Air Traffic Control

Air Traffic Control

Sinclair ZX Spectrum - Released - 1984

Take control of air traffic over central Italy's sky. Place up to eight flights and guide them to a safe landing. The game takes place in the Lazio region where you can choose between two Roman airports, Fiumicino (FCO) and Ciampino (CIA). The aim is to control the airport's airspace and the player should amongst other things assign flights ID's and have them alter speed, altitude and direction to keep them from crashing into each other.

Air Traffic Controller

Air Traffic Controller

Apple II - Released - 1980

This simulation puts you in the role of an air traffic controller in charge of an 15x25 mile airspace (with 2 airports and 10 entry/exit fixes). The player has to process 26 aircraft entering/leaving the area within a 16-99 minutes time frame (adjustable setting, affects difficulty), with radar display updated real-time every 15s. Commands are given via simple keyboard input.

Air Traffic Controller

Exidy Sorcerer - Released - 1980

This simulation puts you in the role of an air traffic controller in charge of an 15x25 mile airspace (with 2 airports and 10 entry/exit fixes). The player has to process 26 aircraft entering/leaving the area within a 16-99 minutes time frame (adjustable setting, affects difficulty), with radar display updated real-time every 15s. Commands are given via simple keyboard input.

Air Trax

MS-DOS - Released - 1983

Air Trax is an air traffic control tower simulation game very very similar to Air Traffic Controller. This is an ASCII text based air traffic control simulation where planes need to be guided to land safely before they run out of fuel or crash. However this game seriously complicates things with the inclusion of three different types of aircraft: jets, small craft, and super sonic jets. Players can also earn a salary.

Airline

Airline

TRS-80 Color Computer - Released - 1983

Airline is a business strategy game for 1 - 4 players. Game play allows for 1 - 4 human or computer opponents. The winning goal is to maximize funds during a play session, with a pre-specified turns of turns. The game is played on board in a 6 x 6 grid, with each section representing a major US city. During each round, a player can either purchase an airport, a plane, or skip the turn. Different locations and planes are worth different profit margins. Once two or more airports are purchased, the player can station planes in different locations. Planes available in increasing cost are: Prop, Airbus, DC-10, 747, and Concord. The player will then gather fares from their connecting flights, allowing them to further expand their aviation network.

Airline

Airline

Oric Atmos - Released - 1983

Airline is an economic strategy game, with the player taking the role of a Chairman for L-AIR, an air company whose business starts off with £3 million. He has 7 years to increase his net assets to £30 million. The player can charter, buy or sell aircraft, as well as managing staffing, maintenance and insurance. Situations in game (like hijacks, air crashes and sabotage) and costs (of fuel and aircraft, tax demands etc.) are realistic. The graphics are simplified, made ​​up almost entirely of tables and texts.

Airline

Airline

Acorn Electron - Released - 1983

Airline is an economic strategy game, with the player taking the role of a Chairman for L-AIR, an air company whose business starts off with £3 million. He has 7 years to increase his net assets to £30 million. The player can charter, buy or sell aircraft, as well as managing staffing, maintenance and insurance. Situations in-game (like hijacks, air crashes and sabotage) and costs (of fuel and aircrafts, tax demands etc.) are realistic.The graphics are simplified, made up almost entirely of tables and texts.

Airline

Airline

BBC Microcomputer System - Released - 1983

Airline is an economic strategy game, with the player taking the role of a Chairman for L-AIR, an air company whose business starts off with £3 million. He has 7 years to increase his net assets to £30 million. The player can charter, buy or sell aircraft, as well as managing staffing, maintenance and insurance. Situations in-game (like hijacks, air crashes and sabotage) and costs (of fuel and aircrafts, tax demands etc.) are realistic.The graphics are simplified, made up almost entirely of tables and texts.

Airline (Adventure International)

Airline (Adventure International)

Atari 800 - Released - 1982

Airline is a business strategy game for 1 - 4 players. Game play allows for 1 - 4 human or computer opponents. The winning goal is to maximize funds during a play session, with a pre-specified turns of turns. The game is played on board in a 6 x 6 grid, with each section representing a major US city. During each round, a player can either purchase an airport, a plane, or skip the turn. Different locations and planes are worth different profit margins. Once two or more airports are purchased, the player can station planes in different locations. Planes available in increasing cost are: Prop, Airbus, DC-10, 747, and Concord. The player will then gather fares from their connecting flights, allowing them to further expand their aviation network. The 1986 German game from Ariolasoft is essentially the same game, but an enhanced version released four years after this, although only in Germany.

Airline Tycoon 2

Airline Tycoon 2

Windows - Released - October 24, 2011

A decade after the best-selling Airline Tycoon comes the long awaited sequel to the legendary tongue-in-cheek economic simulation that puts players in the role of CEO of an international airline! Airline Tycoon 2 will challenge players to run a modern airline, design unique airplanes and grow a run-down carrier into a globally recognized company that passengers practically beg to fly. Airports worldwide are waiting to be explored, but beware– your rivals never rest! Crafty opponents are also working to dominate the skies... and they won’t let anything stand in the way of their goals!

Airline Tycoon Deluxe

Airline Tycoon Deluxe

Windows - Released - August 1, 1998

Airline Tycoon Deluxe is the fourth incarnation in the Airline Tycoon series. It contains all the content from the previous games: Airline Tycoon, Airline Tycoon First Class and Airline Tycoon Evolution, but adds 20 new airports as well as features such as accepting cargo from remote estates. It is a comic-styled simulation where you manage an airline, competing against other tycoons. Players have to buy new planes or repair old ones from a museum, keep the customers happy and the planes in good shape, and apply for bank loans. You also need to design and decorate the airport facilities, use security measures against opponents or sabotage other planes yourself, along with full maintenance of the stock market listing, route plans, order books and marketing. The game supports network games for up to four players and new planes can shared over the internet.

Airline Tycoon: Evolution

Airline Tycoon: Evolution

Windows - September 17, 2002

With Airline Tycoon Evolution you manage your own airline company and try to get ahead of your nasty adversaries. To help you do this, you have all the means available to a modern airline company at your disposal. Buy the aircraft which are already on the market or try your hand as an aircraft constructor. Land some orders and plan your fleet of aircraft in such a way that you are also in a position to offer profitable flights on the bitterly contested global routes network. In the struggle for your share price you alone must decide whether to build up a cut-price airline or to put all your energy into an airline with luxuriously kitted-out aircraft. The right advertising will not be an insignificant factor in the question of whether you can push through your ticket prices or whether you will have to adapt to what the market dictates. If all your efforts are in vain, you should get hold of some information, because knowledge is power. Find out what your passengers think, and hire the right advisers, who will be only too pleased to help you: for a fat reward, that is. Airline Tycoon Evolution is the continuation of the Airline Tycoon and Airline Tycoon – First Class games, which have been a worldwide success. Features • High-resolution, fun cartoon graphics and highly detailed animation. • User-friendly and entertaining: holds back on too many dry statistics • Level of passenger satisfaction is shown with the help of animation • Contains adventure, building add-ons and infotainment elements • Total of 30 different missions, in addition free play is possible • You can construct your own aircraft and use them in the game • You can exchange your own aircraft with those of other players over the Internet • The new security features mean you can act to prevent sabotage • Networking support for up to 4 players enables players to sabotage one another directly.

Airlines

Airlines

MS-DOS - Released - 1994

Here you have an typical mid-nineties economic simulation which, you guessed it, simulates a airline company. At the start of the game you own 100% of a stock corporation with a few million dollars capital. With this money you buy airplanes, which differ in statistics like range, price or room. On a world map you define routes, ticket prices and load (passengers or commodities) and send them on the flight. The rest is handled by the game itself and the only thing you have to do is buying new planes, sell parts of your stock due to financial difficulties, watch your balance sheet and handle a few random events like strikes or oil crises. Due to the nature of the game you'll spend all your time either on the world map or in front of statistics.

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