Construction and Management Simulation

 Moonbase: Lunar Colony Simulator

Moonbase: Lunar Colony Simulator

MS-DOS - Released - 1990

Moonbase, the Lunar Colony Simulator puts the player in command of a base on the moon. You have to supply the oxygen, water, power, heat and shelter for the entire colony. Starting with a virgin lunar plain rich in minerals and elements (but alien to everything human), you establish your shelters and life support facilities while keeping an eye on your population, supplies, and support levels from earth. You succeed only if your city becomes self-sufficient.

 WK Voetbal Avontuur '98

WK Voetbal Avontuur '98

Windows - Released - 1997

Simulation game where you are the coach of the Dutch national soccer team in the World Championship of 1998. Next to managing your team you will have to engage with the press and multiple prominent Dutch figures of the time.

"Kennedy Approach..."

"Kennedy Approach..."

Commodore Amiga - Released - 1988

The player assumes the role of a controller in a Terminal Radar Approach Control, giving instructions to aircraft so that they can safely land, as well as take off and enter their correct flight corridors. The purpose of the game is to manage the flights that are presented to the player without the flights being delayed or exiting/landing in the wrong location. The aircraft either come flying in on the screen and have preset exit or landing points or show up as wanting to take off with an exit point. It is the player's job to determine the route each aircraft flies and when they may land or take off. The aircraft cannot be too close to each other, so the player needs to make sure that they are passing each other on different flight levels or with sufficient distance (three grid dots north/south or east/west) between them. When an aircraft is in danger of crashing or is exiting at the wrong location or altitude, the aircraft will inform the air traffic controller. Aircraft do not change course/altitude unless the player tells them to. Incoming aircraft not given clearance to land, however, will go into a holding pattern and wait until given clearance. When necessary, the player can also give holding instructions to aircraft, as long as their course takes them over a VOR tower which is used as the holding fix. To start with, there are few flights at the same time, but at higher GS levels, there are many flights that need management at the same time. Also storms which the aircraft can not pass through show up and some aircraft have very little fuel and have to land fast or they will crash.

[ R.U.M.A ]

Windows - Released - November 5, 2016

Welcome to Random Unstable Matter Acquisition, [R.U.M.A], where YOU have been selected to pioneer our latest technology in deep space resource collection. Of course, you won't be alone, your trusty [R.U.M.A.D] will be on hand to help see you through. Oh, and one last tip, don't forget to not breath!

1 Line Space Trader

Sinclair ZX Spectrum - Homebrew - 2007

1 Line Space Trader is a text based space trading game coded in a single line of basic code (hence the name) for the Sinclair ZX Spectrum, The game was inspired by the space trading portion of the popular 1980s space combat/space trading simulation, Elite. The game was developed by Digital Prawn (a coder based in the UK) and Einar Saukas (a Brazilian based coder) and released into the public domain in 2007.

10 Computer Hits: Volume Five

10 Computer Hits: Volume Five

Amstrad CPC - Released - 1989

The final installment in the 10 Computer Hits series of compilations saw Beau Jolly attempt a rebrand with a completely different set of packaging but the same philosophy of repackaging games from other software houses in a single collection - the variety of publishers, however, was much less than it had been in previous editions. Games included were: * Dark Sceptre (Firebird Software) * Tarzan (Martech Games) * Catch 23 (Martech Games) * Mystery of the Nile (Firebird Software) * Endurance (CRL Group) * Mega-Apocalypse (Martech Games) * Ninja Hamster (CRL Group) * Activator (Cascade Games) * The Boggit (CRL Group) * Enlightenment: Druid II (Firebird Software)

10 Pack

10 Pack

Amstrad CPC - Released - 1990

Compilation of ten games made up of: * Street Fighter * H.A.T.E. * Super Scramble Simulator * Gary Lineker's Hot-Shot! * Butcher Hill * Skate Crazy * Footballer of the Year 2 * Side Arms * Road Runner * Dark Fusion

1602 A.D.

1602 A.D.

Windows - Released - September 24, 1998

A Whole New World! It is the year 1602 and you find yourself in command of a sailing vessel, navigating the waters of the uncharted island world of Anker. You have aboard your ship no more than an handful of trusty followers and a limited supply of food and building materials. You are here to begin a new life. As you select which island to settle, your future is already sealed, for each one has its own special characteristics. Your goal is to create a whole new world. Explore, construct, settle, trade and defend - that is the challenge that lies before you! ANNO 1602 A.D. takes you into the world of construction strategy games. Build a realistic, living world for yourself according to your own ideas; your chosen strategy will decide the development and destiny of your towns and villages. Prove your diplomatic skills in your dealings with natives, your comrades and pirates too. Start by building up farms, plantations and small workshops to produce, then use your business acumen and begin to generate trade with your fellow players. But beware, for with riches and prosperity also comes envy and anger! Train soldiers and build defensive structures to protect your property and wealth, or perhaps it may be wise to put your negotiation skills to use outside of business? So as you can see, there's plenty to do in the world of ANNO 1602 A.D. - exactly what is for you to decide. ANNO 1602 A.D. includes Anno 1602: Creation of a New World and its expansion Anno 1602: New Islands, New Adventures. - A unique blend of two exciting genres: part empire builder, part real time strategy - Demanding scenarios each with differing difficulty levels - More than 30 different occupation types - More than 90 building types - More than 700 islands with unqiue, differing landscapes

1849

1849

Windows - Released - August 5, 2014

1849 is a city management game set during the California Gold Rush. Your task is to build towns, populate them with workers, and make sure that they are housed, fed, and entertained. You’ll have to manage and coordinate extensive production and trade networks to make sure your towns thrive.

1869

1869

Commodore Amiga - Released - 1993

1869 is a strategy and economics trading game developed by the Austrian company Max Design GesMBH and published by Flare Software for Amiga OCS/ECS/AGA series of computers in 1993. You cannot beat the feeling of power money brings, and there is plenty of money to be made in the A1200 version of 1869. It is the late 19th Century and the world is wracked with civil wars and international conflicts. In many ways, there has never been a more exciting time to launch a business venture. You play the owner of a fledgling shipping company and you have to use your skills as a tactician and businessman to exploit the various trading situations around the world. If you succeed then your business expands, but if you fail, you could end up losing more than just your livelihood. The A1200 version of this game does not actually seem to be that much different from the original version – you get the same brief animation sequences and humorous interludes. You even listen to the same irritatingly nautical chip music. However, 1869 can be best appreciated in multi-player mode with you and up to three other pals battling it out for the ultimate control of the high seas. If you're heavily into 19th century nautical history, or play on an Amiga with other enlightened beings, and the idea of pretending to be a hard-nosed, back-stabbing, scrupulous capitalist appeals to you, then go buy this game. Just be prepared to play like a real Thatcherite.

1980

Windows - Released - August 31, 2020

Welcome to the 1980s! This is a city which just started to develop, and you're in charge of this small urban village. How will the city's future be tied to this place? Manage your land, construct new buildings, explore the stories, and find out the ultimate fate of this urban village!

1984: A Game of Government Management

1984: A Game of Government Management

BBC Microcomputer System - Released - 1984

A Game of Government Management is a financial management game which gives you the chance to be the Chancellor of the Exchequer for the United Kingdom in the 1980's. Starting in 1984 with the real economy figures from 1982/83, you must try to survive in office for as long as possible trying to keep the books balanced and making more money for the country without upsetting too many people. Your first screen shows you the Government Balance Sheet with the figures balanced and over the next year you will attempt to keep it balanced. As you play over your first year you will be presented with various screens and these either show you the stats for various sectors or others will ask you various questions about adjusting figures like the Minimum Lending Rate or the percentage in wage increases for various sectors. Other sectors or departments you will have to juggle the figures for include investments, Industrial Levy, funding, foreign aid and Industrial Grants. You will also have a cabinet meeting that asks you a question on various incidents that are happening at the time. Once you have completed your first year, you will be shown various graphs and given a performance rating. Then it's on to 1985 and hopefully many years after that.

1st Division Manager

1st Division Manager

Commodore 64 - Released - 1993

1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as the player's name, the name of the player's club, current league position, a rating, and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone and by clicking on it and you will be able to make a phone call to either the transfer market (for buying and selling players) or the the bank (to get a loan). The third icon is a notebook and by clicking on it you will see tables from all four divisions. The last icon is the picture of a football pitch and by pressing it you will get to your next match. After choosing your squad you will see the highlights of the match from a top-down perspective. After the match you will get reports about players being injured, results in the other matches, and the finances for that week.

1st Division Manager

1st Division Manager

Amstrad CPC - Released - 1992

1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as the player's name, the name of the player's club, current league position, a rating, and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone and by clicking on it and you will be able to make a phone call to either the transfer market (for buying and selling players) or the the bank (to get a loan). The third icon is a notebook and by clicking on it you will see tables from all four divisions. The last icon is the picture of a football pitch and by pressing it you will get to your next match. After choosing your squad you will see the highlights of the match from a top-down perspective. After the match you will get reports about players being injured, results in the other matches, and the finances for that week.

1st Division Manager

1st Division Manager

Commodore Amiga - Released - 1992

1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as the player's name, the name of the player's club, current league position, a rating, and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone and by clicking on it and you will be able to make a phone call to either the transfer market (for buying and selling players) or the the bank (to get a loan). The third icon is a notebook and by clicking on it you will see tables from all four divisions. The last icon is the picture of a football pitch and by pressing it you will get to your next match. After choosing your squad you will see the highlights of the match from a top-down perspective. After the match you will get reports about players being injured, results in the other matches, and the finances for that week.

2 Player Soccer Squad

2 Player Soccer Squad

Amstrad CPC - Released - 1991

Most football management games written for 64K/48K computers concentrated their memory space on providing as many features as possible for a lone player. As the title implies, this game is an exception - 2 players each take control of a club, taking it in turns to make their managerial decisions and play their matches. For an extra competitive edge, they can include their own name among the players (which are otherwise made up of the real players of the day). The game uses a fictional 20-team superleague, with English and Scottish clubs, as well as a knock-out cup. You can buy or sell players, who have ability ratings out of 15, and swap your squad of 19 around to choose 11 starters plus 2 substitutes. Match scores are listed along with goalscorers, although the scorers update more quickly than the scores. You are kept up to date with financial changes after each match.

2 Player Soccer Squad

2 Player Soccer Squad

Sinclair ZX Spectrum - Released - March 10, 1991

Most football management games written for 64K/48K computers concentrated their memory space on providing as many features as possible for a lone player. As the title implies, this game is an exception - 2 players each take control of a club, taking it in turns to make their managerial decisions and play their matches. For an extra competitive edge, they can include their own name among the players (which are otherwise made up of the real players of the day). The game uses a fictional 20-team superleague, with English and Scottish clubs, as well as a knock-out cup. You can buy or sell players, who have ability ratings out of 15, and swap your squad of 19 around to choose 11 starters plus 2 substitutes. Match scores are listed along with goalscorers, although the scorers update more quickly than the scores. You are kept up to date with financial changes after each match.

2 Player Soccer Squad

2 Player Soccer Squad

Commodore 64 - Released - 1991

Most football management games written for 64K/48K computers concentrated their memory space on providing as many features as possible for a lone player. As the title implies, this game is an exception - 2 players each take control of a club, taking it in turns to make their managerial decisions and play their matches. For an extra competitive edge, they can include their own name among the players (which are otherwise made up of the real players of the day). The game uses a fictional 20-team superleague, with English and Scottish clubs, as well as a knock-out cup. You can buy or sell players, who have ability ratings out of 15, and swap your squad of 19 around to choose 11 starters plus 2 substitutes. Match scores are listed along with goalscorers, although the scorers update more quickly than the scores. You are kept up to date with financial changes after each match.

2 Player Super League

2 Player Super League

Commodore 64 - Released - 1991

A scaled-down, two player variant of Cult's British Super League titled Two Player Super League. This soccer management game is mostly text based.

2:1 Bar

2:1 Bar

Atari ST - Released - 1990

Includes: System 8 - The Pools Predicator, Turf-Form - Beat the Bookie!.

20 Minute Metropolis

20 Minute Metropolis

Windows - Released - September 3, 2020

Construct the infrastructure to rebuild civilization. Set up supply lines, mine skyscrapers for plastics, and find a place to process all the poop your people will generate. You have twenty minutes.

200 Games for CD32

200 Games for CD32

Commodore Amiga CD32 - Unlicensed - 1993

200 classic Amiga games including Another World, Lemmings, Pang, Shadow of the Beast, Turrican and more!!

3D Construction Kit

3D Construction Kit

Acorn Archimedes - Released - 1992

3D Construction Kit, also known as 3D Virtual Studio, is a utility for creating 3D worlds in Freescape. This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created. A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key in placed into it, for example). You can also include enemies which must be shot. At any moment you can enter the gameworld to test it.

3D Construction Kit 2.0

3D Construction Kit 2.0

MS-DOS - Released - November 10, 1992

3D Construction Kit 2 (3DCK2) is a great sequel to Incentive/Domark's 3D Construction Kit, released a year earlier. As with the first title, 3DCK2 isn't really a game but a powerful application that lets you create 3D action/adventure games. The engine is powered by Freescape, Incentive's acclaimed game engine that anyone who has played '80s classics Castle Master or Driller, or any other Incentive game is familiar with. 3DCK2 allows you to create a 3D world by building objects, then positioning them accordingly. For example, a house can be made up of a cube with a pyramid-shaped roof. Add a door and windows, and you've got your own virtual bungalow. You can also inspect your work from any angle, at any time, by simply walking or flying around the area it's in. With enough time and patience, you can actually design an entire town, complete with the insides of every building. But a 3D game isn't a game if it's just a pastiche of different virtual environments, and here is what makes 3DCK2 much more superior than simple 3D applications. As in the first Kit, 3DCK2 lets you write the entire game using a special language which can be accessed on the Conditions menu. The language is similar to BASIC, but customized to 3D games. You can control things, enter doors, pick up objects, display messages, and write complicated routines and characteristics for each object to your heart's content. When you are done, you can then save your game with the compiler provided. This allows the game to function separately from the program so you can give copies to your friends. And it'll be just like a real Freescape game, with a plot, goals and missions, whatever you want - they won't be able to edit or alter anything. Overall, 3DCK2 improves upon the first release with many more options, a much more user-friendly interface, and most importantly, sharp 256-color VGA graphics. If you ever want to create your own 3D game, you'd be amazed at what this small 1992 application can do.

3-D Ultra Lionel Train Town Deluxe

3-D Ultra Lionel Train Town Deluxe

Windows - Released - September 30, 2000

3-D Ultra Lionel Train Town Deluxe is a stand-alone reissue of 3D Ultra Train Town, which was voted "2000 Family Game of the Year" by the Academy of Interactive Arts and Sciences. This "Deluxe" release enhances the previous game by adding 50 new missions and a new track creation system. Design your own ultimate railroad system, then jump into your world and interact with every aspect of your creation. Take on the role of conductor and deliver passengers, food, animals and other goods to their destination. Or, hop aboard and ride the rails as a passenger. Play with over 30 authentic models from Lionel's own line of miniature locomotives that span the ages of steam through diesel. Design your track layouts using a multitude of interlocking straights, curves, crisscrosses and intersecting slant pieces. Get help coupling track pieces by using the "Smart Track" option. Make your creation real by adding buildings, trees, bridges, tunnels and other automated objects (like a working crane or a rotating dumper). Using the Layout Editor, choose your locale - from the backyard, kitchen, basement, miniature animated town, a dinosaur farm or even the North Pole or the Moon! Finished projects can be played as well as posted on the Internet for others to download. The beginning tutorials outline the basic play functions (driving trains, moving from track to track, and managing loads). Then you are presented with a series of puzzle scenarios in five "job bins" with varied difficulty that can be played in any order, or skipped altogether if found to be too challenging. Finishing all of the jobs in a bin unlocks bonus tasks with a special animation reward.

5 Computer Hits

5 Computer Hits

BBC Microcomputer System - Released - 1987

A compilation of 5 games on cassette all of which were originally released as stand-alone titles. Most games are single player. Blagger: platformer by Ross Goodley. Bug Eyes II: platformer by Kevin Blake and Jason Sobell. Croaker: platformer by Chris Butler. Millionaire: business management simulation by Steve Benfield and John Hunt. Swag: 1 to 2 player gallery shooter by Dave Herbert.

5-A-Side Soccer

BBC Microcomputer System - Released - 1991

A very sophisticated but simple to use soccer manager. In addition to the matches played, you can earn money by answering quiz questions correctly or lose for wrong answers. Before each match, you can select footballers increasing your chances of winning. After all matches have been played, points are counted in the statistics table.

5-in-1 Pack: Monument Builders: Destination USA

5-in-1 Pack: Monument Builders: Destination USA

Windows - Released - December 20, 2016

Build the most famous monuments of United States of America in this bundle of 5 time management games !

A Day at the Races

Commodore Amiga - Homebrew - 1994

A Day at the races is a horse race business sim. You can take loans from the bank, buy and sell horses from the stables, train your horses and finally participate in the races where you can bet on yourself when you're confident enough. You'll then see an animation of the horses battling it out. You can also take loans on the bank, but they will require you to pay it back after awhile. Game is over if you run out of money.

A Game of Thrones: Genesis

A Game of Thrones: Genesis

Windows - Released - September 29, 2011

Immerse yourself into the battles and intrigues between the Houses that shaped the Kingdom of Westeros and keep your spot on the Iron Throne by any means.

A III

A III

NEC TurboGrafx-CD - Released - June 11, 1993

AKA Take the A-Train III Play the part of the head of a railroad company, with the aim of creating a railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for a chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses. The main money earners are passenger trains, that can be scheduled to pick up passengers at the times of day when the demand is high. However, in the long term you need the city to develop. This requires setting up trains that transport resources to where they are needed. These resources are used to build houses, and other buildings, increasing the number of passengers for commuter trains. As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. The player may also build own businesses, the success of which will depend on the local population, the presence of competing businesses, and even the changes of the seasons, among other factors. The stock market is also another way of making money. The player may also watch the seasons come and go, with snow visible in winter, and fireworks displays celebrating the New Year.

A Kingdom for Keflings

A Kingdom for Keflings

Windows - Released - March 24, 2010

Build your own Medieval world in A Kingdom for Keflings, a city-building game from NinjaBee. Play as a giant to help the tiny Keflings build up and beautify their Kingdom. Start out small, unlocking new blueprints, buildings and tasks as you work towards designing and building a Kefling castle. Create your own private world, or construct a kingdom with your friends online!

A Kingdom for Keflings

A Kingdom for Keflings

Microsoft Xbox 360 - Released - September 12, 2009

Build your own Medieval world in A Kingdom for Keflings, a city-building game from NinjaBee. Play as a giant to help the tiny Keflings build up and beautify their Kingdom. Start out small, unlocking new blueprints, buildings and tasks as you work towards designing and building a Kefling castle. Create your own private world, or construct a kingdom with your friends online!

A Line in the Sand

A Line in the Sand

MS-DOS - Released - 1992

A Line the Sand is a conversion of the board war game by TSR of the same name. It depicts a variety of conflicts in the Middle East, including the Gulf War and hypothetical conflicts involving nations like Iran, Israel and Saudi Arabia. Gameplay is turn-based, with each side being able to deploy a variety of land, air and sea units. Each side can be played by either a human or a computer player. In addition to the basic mode, in which only military forces are used, there is also a diplomatic mode where players have to make a variety of diplomatic decisions in order to reach certain goals.

A Ressha de Ikō

Sharp MZ-2500 - Released - 1987

A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.

A Ressha de Ikou

A Ressha de Ikou

NEC PC-8801 - Released - 1986

A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.

A Ressha de Ikou

A Ressha de Ikou

Fujitsu FM-7 - Released - 1985

A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.

A Ressha de Ikou

A Ressha de Ikou

NEC PC-9801 - Released - 1994

A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.

A Ressha de Ikou

A Ressha de Ikou

Sharp X1 - Released - 1986

A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.

A Ressha de Ikou

A Ressha de Ikou

Nintendo Entertainment System - Released - August 21, 1991

A Ressha de Ikou is a simulation construction game. The title translates to "Let's Take the A-Train". Players must use the resources available to them in order to create a bustling railway center and increase their profits as they go.

A Ressha De Ikou

A Ressha De Ikou

Microsoft MSX2 - Released - 1989

A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.

A Ressha de Ikou 4: Evolution

A Ressha de Ikou 4: Evolution

Sony Playstation - Released - December 3, 1994

A.IV. Evolution is an updated console-only port of Take the A-Train IV, the fourth main entry in Artdink's long-running railroad management simulation series. It is largely a straight port of the original PC title, but the interface and graphics have been redesigned for the console format. The most significant new feature of this version is the ability to ride the trains and view the player's city in a full 3D polygon view, which would become a staple of later entries. The game was later released internationally with a number of additions as A.IV Evolution Global.

A Ressha de Ikou II

A Ressha de Ikou II

NEC PC-9801 - Released - July 9, 1988

In a goal-oriented approach, your task as a railroad tycoon is to build a trans-continental track that connects New York with California in the US scenario, England with Turkey on the (considerably more challenging) Europe map. With transportation service limited to passengers only and scheduling options minimized, creating smoothly running train lines is comparatively easy – just make sure that trains don’t collide on the single-track lines. The main focus is on efficient track building using the A-Train, which you control directly. A limited supply of rails and geographical barriers such as rivers with few pre-constructed bridges make careful planning essential. Optional cargo trains help distributing building materials to the station closest to your A-Train. In a unique feature, days pass in an accelerated real-time day/night cycle, with track-building only possible during daylight and changes to train schedules and switches only allowed at night.

A Ressha de Ikou II

A Ressha de Ikou II

Sharp X68000 - Released - September 10, 1988

Play the part of the head of a railroad company, with the aim of creating a railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for a chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses.

A Ressha de Ikou II: Gentei Okaidokuban

A Ressha de Ikou II: Gentei Okaidokuban

Sharp X68000 - Released - April 13, 1990

This is the limited edition release of A Ressha de Ikou II, which includes the Shin Map data disk that was originally released and sold separately. Play the part of the head of a railroad company, with the aim of creating a railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for a chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses.

A Ressha de Ikou III

A Ressha de Ikou III

Sharp X68000 - Released - April 24, 1991

You'll start with a bit of bare land and a small bank loan, then establish transportation systems, buy and sell land and businesses, and even invest in the stock market. If all goes well, you'll be rich and powerful. Then you can hop a train and take a first-person 3-D joy ride through your empire. If all doesn't go well... well. You'll have to find out for yourself. Trains, power and money - what more could you want?

A Ressha de Ikou III

A Ressha de Ikou III

NEC PC-9801 - Released - December 14, 1990

Play the part of the head of a railroad company, with the aim of creating a railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for a chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses. The main money earners are passenger trains, that can be scheduled to pick up passengers at the times of day when the demand is high. However, in the long term you need the city to develop. This requires setting up trains that transport resources to where they are needed. These resources are used to build houses, and other buildings, increasing the number of passengers for commuter trains. As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. The player may also build own businesses, the success of which will depend on the local population, the presence of competing businesses, and even the changes of the seasons, among other factors. The stock market is also another way of making money. The player may also watch the seasons come and go, with snow visible in winter, and fireworks displays celebrating the New Year.

A Ressha de Ikou III

A Ressha de Ikou III

Fujitsu FM Towns Marty - Released - 1991

A Ressha de Ikou III (Take the A-Train III) is the third game in the A-Train series. It was originally developed and published by Japanese game developer Artdink for Japan. It was originally released in December 1990 for the NEC PC-9801, FM Towns Marty, Sharp X68000, and PC Engine (TurboGrafx-16). The game puts players in command of a railway company. There are no rival companies; the player controls the only one in the city and the game is resultingly fairly open-ended. A-Train III is the first game in the series to make use of near-isometric dimetric projection to present the city, similar to Maxis's later SimCity 2000. There are two types of transport that the player's company can take: passengers or building materials. The former is more likely to be profitable, but building materials allow the city to grow. Wherever the building materials are delivered, they can be taken and used to construct buildings for the city. These start with houses, but eventually, as an area grows, roads, and shops and other buildings are built. These can provide extra revenue for a passenger service, but also allowing the city to develop and grow can be seen as a goal in itself. As well as the buildings built by the computer, in response to the materials being present, the player can construct their own buildings, such as ski resorts and hotels, and make profits from them if the conditions are right, and if these areas are populated enough.

A Ressha de Ikou III Map Construction

A Ressha de Ikou III Map Construction

NEC PC-9801 - Released - April 12, 1991

The A-Train Construction Set add-on for Maxis’ railroad management simulation A-Train is a map editor that allows modification of existing savegames and creation of new landscapes from scratch. The editor comes with six sample scenarios. Apart from that, it adds no new content to the game.

A Ressha de Ikou IV

A Ressha de Ikou IV

Fujitsu FM Towns Marty - Released - 1993

A-Ressha de Ikou IV is a Strategy game, developed and published by Artdink, which was released in Japan in 1993.

A Ressha de Ikou IV

A Ressha de Ikou IV

NEC PC-9801 - Released - 1994

A Ressha de Ikou IV Map Construction + Power Up Kit

A Ressha de Ikou IV Map Construction + Power Up Kit

NEC PC-9801 - Released - April 15, 1994

A-Ressha de Ikou 4 Map Construction + Power Up Kit is a Strategy game, developed and published by Artdink, which was released in Japan in 1994.

A Ressha de Ikou MD

A Ressha de Ikou MD

Sega Genesis - Released - April 10, 1992

A Ressha de Ikou MD is a real-time railroad simulation game, and part of the A-Train series from Artdink. Based on the first two games in the series, in each scenario the player must use the resources at hand to build a railroad connecting from one end of a map to the other. During the day, the titular "A-Train" can be controlled, by which the player can build tracks and stations. During the night, train schedules can be modified. As the player builds, development will spring up around the tracks and stations, bringing in income by which more tracks and stations can be built. The game offers a total of five different scenarios of increasing difficulty, ranging from a practice scenario for beginners to very difficult scenarios for experienced players. There are also three different game speed settings available.

A Ressha de Ikou Z: Mezase! Tairiku Oudan

A Ressha de Ikou Z: Mezase! Tairiku Oudan

Sony Playstation - Released - May 4, 1999

A Ressha de Ikou Z - Mezase! tairiku oudan (ak A-Train Z) was released in May 1999 for the Playstation 1 console and it was re-released on the PSP in June 2006. The version Z features 3D view of the city and trains, different trains, rails and cities. The goal is to make the biggest train empire and the game ends when the player run out of money.

A World of Keflings

A World of Keflings

Microsoft Xbox 360 - Released - December 22, 2010

Welcome to our world! Embark on a giant kingdom-building adventure! Journey to exotic lands and help your new, tiny Kefling friends along the way. Play as your Xbox LIVE Avatar and help Keflings harvest resources to create and customize beautiful cities filled with fountains, workshops, castles, and more! Complete quests! Compose music! Build a robot, rescue the princess, make friends with a dragon, and help a creepy witch get even creepier in this exciting, friendly, city-building adventure! Play with local or online friends on the Xbox 360.

A320 Airbus: Edition USA

A320 Airbus: Edition USA

Atari ST - Released - 1991

If you want to fly a modern passenger jet then this is the sort of game for you. This is a serious simulation of flying which was developed in corporation with Lufthansa and Deutsche Airbus. The flying area includes most of Western Europe with about 80 airports. During gameplay you have to fly a specified route and navigate yourself by using the supplied map. There is also a training mode available.

A5: A Ressha de Ikou 5

A5: A Ressha de Ikou 5

Sony Playstation - Released - December 4, 1997

Take The A Train 5: A5 is a train simulation, urban development and railway company management game, making full use of five different types of transportation. Create your own city. The "optional tours" have evolved from the window mode in A Train 4, you will be able to cruise the city riding in all vehicles that are located on the map. Drive your train through the valley and buildings , view the skyline from air by helicopter at night.

ABRISS

ABRISS

Windows - Released - April 14, 2022

ABRISS is an atmospheric physics-destruction building game. Build structures from parts to let them crash into your targets. Unlock new parts, destroy more, witness entropy at its worst in digital-brutalist cityscapes. Build to destroy.

Absolute Baseball

Nintendo DS - Released - June 9, 2010

Become the manager of a baseball team and lead it to the championship! Become the manager of a baseball team and lead it to the championship! This is a baseball simulation and role-playing game. You, as club manager, make all of the decisions for your team, such as selecting the starting lineup, switching pitchers, batters, and runners, giving your players pitching, fielding, and batting orders, and so on. Earn points as you play games throughout the season, and use them to increase your players’ abilities to build them into the team that will respond to your strategy and make it to the top. In addition to regular league games, there are inter-league games, playoffs, and the championship series.

Actraiser: Renaissance

Actraiser: Renaissance

Windows - Released - September 23, 2021

Heaven, earth and mankind - Create and destroy everything according to your will! Experience the revival of the '90s classic hit "Actraiser"

ADS: Advanced Destroyer Simulator

ADS: Advanced Destroyer Simulator

Amstrad CPC - Released - 1990

Advanced Destroyer Simulator (ADS) is a naval combat simulation set in World War 2. It was the first naval simulation to use real-time filled 3D graphics. Its style and mechanics are reminiscent of Epyx's Destroyer (1986). ADS simulates the H.M.S. Onslaught, a British destroyer of the O-class fitted with three cannon turrets, four torpedo tubes on port and starboard respectively, and a sonar to detect and track submarines. In ADS, the Onslaught is not part of a flotilla. There's no campaign, gameplay is mission-based and set in three scenarios (two in the CPC version) with five mission each: The Mediterranean around Sicily, the English Channel between UK and France, and the North Sea coast of Norway. Objectives include seek-and-destroy assignments, patrols, convoy escorts, submarine hunts and blockade runs. Each scenario also offers an open “Delta” option where you cruise and hunt without specific objectives. You navigate the destroyer manually, in real-time and from a first person perspective, though with the help of a scenario map. ADS simulates ship combat as a close-quarter exchange of torpedoes and cannon fire. In proximity to enemy land bases, Stuka fighters can attack and must be shot down with the cannons. Submarines are tracked with the sonar and can only be attacked once they surface. Enemy vessels include freighters, tankers, torpedo boats, destroyers and cruisers. Most missions are time critical; in the course of the mission, it may be necessary to dock in allied ports for repairs, to refuel and restock on ammunition.

Advanced Air Traffic Controller

Advanced Air Traffic Controller

Atari 800 - Released - 1981

Advanced Air Traffic Controller is an air traffic controller simulation developed by David Mannering and published by Creative Computing Software in 1981.

Advanced Soccer Simulator

Advanced Soccer Simulator

Sinclair ZX Spectrum - Released - 1989

Advanced Soccer Simulator is a football/soccer management game for up to eight players. You choose from one of 80 teams from England and Scotland which are split into four divisions consisting of 20 teams each. Each team has a squad of up to 16 players. You begin in Division 4 and your aim is to finish in the top 3 and earn promotion. A season consists of 38 league matches plus matches in the League Cup and F.A. Cup. You can make adjustments to your playing squad and even buy or sell players in the transfer market. Each match is presented with highlights which shows all the scoring chances of the game.

AdVenture Capitalist

AdVenture Capitalist

Sony Playstation 4 - Released - August 16, 2016

AdVenture Capitalist - the game you play while playing other, better games! AdVenture Capitalist is the world’s greatest capitalism simulator. Start with a humble lemonade stand, and squeeze your way to total fiscal domination! Earn ridiculous sums of cash, diversify your investments, and attract smarmy Angel Investors to give your businesses a boost!

AdVenture Capitalist

AdVenture Capitalist

Windows - Released - March 30, 2015

Welcome, eager young investor, to AdVenture Capitalist! Arguably the world's greatest Capitalism simulator!

Adventure Construction Set

Adventure Construction Set

MS-DOS - Released - 1987

Despite its title, Adventure Construction Set is an editor that allows players to create their own role-playing scenarios. It is possible to customize a tile-set, maps, and objects to create RPGs reminiscent of the early Ultima games. Seven small 'toolkits' to build from include Sci/Fi, Spy, and Medieval setting templates, plus two complete games are included as a demonstration: Rivers of Light is based on Sumerian mythology and contains 140 rooms and Land of Aventuria consists of seven mini adventures with different settings, e.g. an adaption of Alice in Wonderland or a Nazi castle.

Adventure Park

Adventure Park

Windows - November 8, 2013

Create your own theme park just the way you want it. Let your imagination run wild! Attract visitors to your park with all kinds of different and unusual attractions. Your revenue and the reactions of your visitors help you to expand your park and make it even more attractive. Turn your park into the best and most exciting theme park of all time!

Aerobiz

Aerobiz

Super Nintendo Entertainment System - Released - April 5, 1992

You're ambitious and you strive for excellence. Your goal is to create a global airline network. You know travelers depend on your airline to get them where they want to go. Now convince them your airline is the best way to fly! A clean safety record, ad campaigns and special services will distinguish you from the rest. As your network expands, establish hub offices and invest in a hotel chain. Tourism will boost income and win passengers away from your competitors. Be aggressive and maintain superiority in the skies.

Aerobiz

Aerobiz

Sega Genesis - Released - 1992

You're ambitious and you strive for excellence. Your goal is to create a global airline network. You know travelers depend on your airline to get them where they want to go. Now convince them your airline is the best way to fly! A clean safety record, ad campaigns and special services will distinguish you from the rest. As your network expands, establish hub offices and invest in a hotel chain. Tourism will boost income and win passengers away from your competitors. Be aggressive and maintain superiority in the skies. Airlines are your business! • 1-4 Player Competition • Buy and sell aircraft • Expand around the globe • Realistic business strategy

Aerobiz Supersonic

Aerobiz Supersonic

Super Nintendo Entertainment System - Released - April 2, 1993

It's the beginning of the 21st century and competition in the airline industry is heating up. As a young, ambitious CEO, it's up to you to make sure your airline is a survivor and not just another casualty. To succeed, you will have to make some tough decisions including where to fly, which planes to purchase and how to attract visitors to the cities you service. Your goal: to differentiate your airline from the rest while still turning a profit. In Aerobiz Supersonic, fashion a powerful fleet of aircraft from more than 50 possible choices, organize routes to 89 global destinations and invest your profits in a variety of new services including amusement parks, ski resorts and airport shuttle services. And don't forget, as CEO you're still responsible for things like plane maintenance, advertising and handling those periodic emergencies such as a plane crash or employee strike. Get ready to make some tough decisions! If you make the right ones, your planes will dominate the skies of the 21st century.

Aerobiz Supersonic

Aerobiz Supersonic

Sega Genesis - Released - February 18, 1994

It's the beginning of the 21st century and competition in the airline industry is heating up. As a young, ambitious CEO, it's up to you to make sure your airline is a survivor and not just another casualty. To succeed, you will have to make some tough decisions including where to fly, which planes to purchase and how to attract visitors to the cities you service. Your goal: to differentiate your airline from the rest while still turning a profit. In Aerobiz Supersonic, fashion a powerful fleet of aircraft from more than 50 possible choices, organize routes to 89 global destinations and invest your profits in a variety of new services including amusement parks, ski resorts and airport shuttle services. And don't forget, as CEO you're still responsible for things like plane maintenance, advertising and handling those periodic emergencies such as a plane crash or employee strike. Get ready to make some tough decisions! If you make the right ones, your planes will dominate the skies of the 21st century.

After the Collapse

Windows - Released - October 8, 2018

ATC is a base building game set in a post-apocalyptic world featuring urban environments. Build a base across several layers with dozens of survivors. Fight other factions for the control of the remaining production centers and explore the world to find long forgotten resources and technologies.

Afterlife

Afterlife

MS-DOS - Released - 1996

Afterlife is a humorous strategy game similar to SimCity where the afterlife is subject to market-based economy. The player has to make it work by managing heaven and hell simultaneously. In both hell and heaven the player constructs zones which deal with one of the seven capital sins respectively the corresponding virtues. Through the gates new souls arrive regularly which were sinful or virtues in one specific aspect. These go to the appropriate zones to receive their gifts or punishment - but only if the player constructed a street system. If there is no place left they wander through hell/heaven which is of course bad for business. After some time they get sent back to the home planet. These souls are the source of the player's income. Of course these facilities also need personnel. These can be either hired or trained by building special training facilities. There are also additional things the player has to keep in mind, e.g. the satisfaction of each soul and the energy supply. Every buildings has to be micro-managed by adjusting their settings but there is also the possibility to use a tool which does it automatically - for a price. Random disasters like "Birds of Paradise" (excrement rain down on the facilities) break the economic circle and challenge the player to repair the damage. Besides the free playing mode there are also five scenarios where the player has to solve certain tasks.

Afterlife

Afterlife

Windows - Released - November 16, 2018

Be permeated by the adrenaline-pumping gameplay worthy of the most famous shooters and survive the rise of madness! Experience the chaos and human perversion firsthand. This adventure will take you from the dark streets of DreamCity to the higher floors of the corporations that control it.

Against the Storm

Against the Storm

Windows - Released - October 18, 2021

A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.

Age of Empires (Demo Version)

Windows - Released - October 3, 1997

The public trial version of Ensemble Studios' Age of Empires features an exclusive campaign, Reign of the Hittites. A branch of the Indo-European migration into Asia Minor, the historical Hittites eventually rose above the bloody power struggle within the ranks of their own royalty to build a superpower of the ancient world that would rival the mighty Egyptian Empire. Over the course of five scenarios, the campaign roughly follows the history of the Hittite kingdom from its humble beginnings, culminating with the Battle of Kadesh, which is is possibly the earliest well-documented large-scale battle of antiquity. The technology tree is limited to the Bronze Age in the trial version. In addition, the trial version contains another campaign called Armies at War, A Combat Showcase, the purpose of which is to demonstrate large, spectacular battles that are possible within the game. This campaign consists of a single Egyptian scenario called The Bronze Age Art of War, which does not follow any particular real historical event. Instead, the player's objective is to overpower enemy Greek forces with the army that is given at the beginning of the scenario, and then destroy the Greek Government Centre. Settlement construction and reinforcements are not available. The trial version of Age of Empires supports multiplayer games and includes one 8-player scenario, Multiplayer Rumble. Also supplied are the full electronic manual for the game, as well as printable technology tree tables for all twelve civilizations that are playable in the retail version.

Age of Empires III: Definitive Edition

Age of Empires III: Definitive Edition

Windows - Released - October 15, 2020

Age of Empires III: Definitive Edition features brand new Civilizations, Co-Op Historical Battles, stunning 4K Ultra HD graphics along with enhanced features and modernized gameplay. Regular updates keep the game fresh with new features, events and additional content.

Age of Gladiators

Windows - Released - February 25, 2016

Age of Gladiators is a single-player strategy/management sim set at the height of the bloody gladiatorial games in ancient Rome. As your fighters increase in level, it will be up to you to decide how to forge their attributes and abilities.

Age of Gladiators II: Death League

Windows - Released - September 21, 2017

Age of Gladiators II: Death League is a single-player strategy game set in the futuristic 3000AD, during the rebirth of the violent and hyper-competitive gladiatorial games. Manage your franchise while forging the attributes and abilities of your warriors. Build your story. Build your empire.

Age of Gladiators II: Rome

Windows - Released - August 21, 2018

Age of Gladiators II: Rome is a single-player strategy/management sim set at the height of the bloody gladiatorial games in ancient Rome. As your fighters increase in level, it will be up to you to decide how to forge their attributes and abilities. Build your story. Build your empire.

Agricultural Simulator 2011: Extended Edition

Agricultural Simulator 2011: Extended Edition

Windows - Released - February 23, 2011

Assume the role of a farmer to make and manage your land. Invest in CLAAS machinery, crops, livestock, and other improvements.

Agricultural Simulator 2013

Agricultural Simulator 2013

Windows - Released - June 7, 2013

Best In Farming!An idyllic farming environment surrounded by inviting & untilled mountain panoramas set in the beautiful landscapes of Tuscany, The Alps and USA await all fans of the Agricultural Simulator series.

Agricultural Simulator: Historical Farming

Agricultural Simulator: Historical Farming

Windows - Released - May 25, 2012

Enjoy being a farmer between 1950 and 1970 in the Agricultural Simulator – Historical Farming. The game takes you to the good old days and you will experience the charming farming of the 60's and 70's. Fans of nostalgia and history will be glad to work with original designed machines and to till a field with well known Old-timer Tractors.

AI War: Fleet Command

AI War: Fleet Command

Windows - Released - June 2, 2009

"You are outgunned. You are massively outnumbered. You must win." These are your orders. Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their...

AIII S.V.: A-Ressha de Ikou 3: Super Version

AIII S.V.: A-Ressha de Ikou 3: Super Version

Super Nintendo Entertainment System - Released - September 29, 1995

Play the part of the head of a railroad company, with the aim of creating a railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for a chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses. The main money earners are passenger trains, that can be scheduled to pick up passengers at the times of day when the demand is high. However, in the long term you need the city to develop. This requires setting up trains that transport resources to where they are needed. These resources are used to build houses, and other buildings, increasing the number of passengers for commuter trains. As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. The player may also build own businesses, the success of which will depend on the local population, the presence of competing businesses, and even the changes of the seasons, among other factors. The stock market is also another way of making money. The player may also watch the seasons come and go, with snow visible in winter, and fireworks displays celebrating the New Year.

Air Bucks

Air Bucks

Atari ST - Released - 1992

Air Bucks is a business simulation game which tries to capture the ins and outs of the airline industry without bogging the player down with details. It starts in 1946 and the goal is to build up a successful airline with a small starting budget. There are many details in the game, e.g. the player can buy rights to airports, arrange seats on the planes to carry more or less first class passengers, decide on the quality of in-flight food or entertainment, and more.

Air Bucks v.1.2

Air Bucks v.1.2

Commodore Amiga - Released - 1993

Air Bucks is a business simulation game which tries to capture the ins and outs of the airline industry without bogging the player down with details. It starts in 1946 and the goal is to build up a successful airline with a small starting budget. There are many details in the game, e.g. the player can buy rights to airports, arrange seats on the planes to carry more or less first class passengers, decide on the quality of in-flight food or entertainment, and more. The game features "special events" similar to Sid Meier's Railroad Tycoon, which require quick changes in the plane operations to accommodate them. Other important industry-specific activities include designing global routes and paying for landing rights, tinkering with plane layouts and determining fares for each leg. All those decisions are made inside various menu screens. Competition consists of up to three human or AI controlled opponents and the world map is randomly generated with every new game.

Air Management '96

Air Management '96

Sega Saturn - Released - March 22, 1996

Air Management '96 is a sequel/remake to the other games in the Air Management series. Like previous titles, the game is an airline management simulation however graphics and interface have been updated to 3D. Players take control of an airline as it's CEO, and must first select the name, tail logo and home airport of their airline. The game is turn-based between each airline. Each airline has four "board members" who can be assigned to perform various tasks, which take varying length to accomplish. These tasks include buying aircraft, bidding for slots at an airport, buying facilities at an airport and marketing a PR campaign in a region. Once the player has purchased aircraft, they must further make planning of the route between two airports with available slots. Once a route is setup, the player is able to manage how many planes fly the route daily and the number of passengers they carry, as well as ticket price. The game is played over one of two scenarios, each representing a different era. The game is over when any airline reaches the target money amount.

Air Management '96

Air Management '96

Sony Playstation - Released - March 22, 1996

Air Management '96 is a sequel/remake to the other games in the Air Management series. Like previous titles, the game is an airline management simulation however graphics and interface have been updated to 3D. Players take control of an airline as it's CEO, and must first select the name, tail logo and home airport of their airline. The game is turn-based between each airline. Each airline has four "board members" who can be assigned to perform various tasks, which take varying length to accomplish. These tasks include buying aircraft, bidding for slots at an airport, buying facilities at an airport and marketing a PR campaign in a region. Once the player has purchased aircraft, they must further make planning of the route between two airports with available slots. Once a route is setup, the player is able to manage how many planes fly the route daily and the number of passengers they carry, as well as ticket price. The game is played over one of two scenarios, each representing a different era. The game is over when any airline reaches the target money amount.

Air Management II: Koukuuou o Mezase

Air Management II: Koukuuou o Mezase

NEC PC-9801 - Released - October 1, 1993

You have just been elected as the CEO of a brand new airline company that must compete against 3 other airlines for global dominance. Set up new routes, buy businesses, and manage all your resources including planes, cashflow, and company representatives. The basic premise of the game is the same as that of the original Aerobiz, but this time you have more planes to choose from, more city airports spanned over 7 different global regions, and 4 different time period scenarios complete with historically accurate political relationships and events. Do you have what it takes to make your company fly high? Or will it crash and burn?

Air Management: Oozora ni Kakeru

Air Management: Oozora ni Kakeru

Fujitsu FM Towns Marty - Released - 1992

You are the CEO of an airline company. Your goal is to become the most successful airline in the world by connecting all 22 cities with air routes, maintain a profit, and meet the required quota of passengers. If you cannot turn a profit for a year or meet the victory conditions in 32 years you lose. Some strategic decisions you must make include negotiating for open air routes, purchasing or selling aircraft, invest in branch offices and hotels, advertise your airline and set budgets. You must also pay attention to statistics like quarterly and annual sales reports, as well as city data. World events also affect your airline, from natural disasters to war and even the Olympic games, all of which will affect how many passengers you get. All the planes in the game are based on real-life aircraft, such as the Boeing 747 and the Concorde.

Air Management: Oozora ni Kakeru

Air Management: Oozora ni Kakeru

Sharp X68000 - Released - November 20, 1992

You are the CEO of an airline company. Your goal is to become the most successful airline in the world by connecting all 22 cities with air routes, maintain a profit, and meet the required quota of passengers. If you cannot turn a profit for a year or meet the victory conditions in 32 years you lose. Some strategic decisions you must make include negotiating for open air routes, purchasing or selling aircraft, invest in branch offices and hotels, advertise your airline and set budgets. You must also pay attention to statistics like quarterly and annual sales reports, as well as city data. World events also affect your airline, from natural disasters to war and even the Olympic games, all of which will affect how many passengers you get. All the planes in the game are based on real-life aircraft, such as the Boeing 747 and the Concorde.

Air Traffic Chaos

Air Traffic Chaos

Nintendo DS - Released - September 8, 2008

Air Traffic Chaos is an air traffic controller simulation video game developed and published by Majesco Games for the Nintendo DS handheld video game console. It has previously been released in Japan under the name ???????? (I Am An Air Traffic Controller), and later in Europe under the title Air Traffic Controller by DS. A video game demo was made available before its release for the Wii's Nintendo Channel. Air Traffic Chaos involves the player taking control of an airport control tower for a period. During this period the player needs to achieve a certain score based on orders given to planes and safe take offs and landings. The game has a total of 15 challenges. The airports in Air Traffic Chaos are all 5 international and domestic Japanese airports. They are: Fukuoka Airport Kansai International Airport Chubu Centrair International Airport Tokyo International Airport New Chitose Airport These each have 3 stages ranging from easy, medium and expert difficulty. Each stage increases in difficulty and brings with it a longer shift with more aircraft to safely land and depart. There is no multiplayer gaming but the player can share his/her results and badges records with up to 7 other players through the ATC Library.

Air Traffic Control

Air Traffic Control

Sinclair ZX Spectrum - Released - 1984

Take control of air traffic over central Italy's sky. Place up to eight flights and guide them to a safe landing. The game takes place in the Lazio region where you can choose between two Roman airports, Fiumicino (FCO) and Ciampino (CIA). The aim is to control the airport's airspace and the player should amongst other things assign flights ID's and have them alter speed, altitude and direction to keep them from crashing into each other.

Air Traffic Controller

Exidy Sorcerer - Released - 1980

This simulation puts you in the role of an air traffic controller in charge of an 15x25 mile airspace (with 2 airports and 10 entry/exit fixes). The player has to process 26 aircraft entering/leaving the area within a 16-99 minutes time frame (adjustable setting, affects difficulty), with radar display updated real-time every 15s. Commands are given via simple keyboard input.

Air Traffic Controller

Air Traffic Controller

Apple II - Released - 1980

This simulation puts you in the role of an air traffic controller in charge of an 15x25 mile airspace (with 2 airports and 10 entry/exit fixes). The player has to process 26 aircraft entering/leaving the area within a 16-99 minutes time frame (adjustable setting, affects difficulty), with radar display updated real-time every 15s. Commands are given via simple keyboard input.

Air Trax

MS-DOS - Released - 1983

Air Trax is an air traffic control tower simulation game very very similar to Air Traffic Controller. This is an ASCII text based air traffic control simulation where planes need to be guided to land safely before they run out of fuel or crash. However this game seriously complicates things with the inclusion of three different types of aircraft: jets, small craft, and super sonic jets. Players can also earn a salary.

Airline

Airline

Acorn Electron - Released - 1983

Airline is an economic strategy game, with the player taking the role of a Chairman for L-AIR, an air company whose business starts off with £3 million. He has 7 years to increase his net assets to £30 million. The player can charter, buy or sell aircraft, as well as managing staffing, maintenance and insurance. Situations in-game (like hijacks, air crashes and sabotage) and costs (of fuel and aircrafts, tax demands etc.) are realistic.The graphics are simplified, made up almost entirely of tables and texts.

Airline

Airline

BBC Microcomputer System - Released - 1983

Airline is an economic strategy game, with the player taking the role of a Chairman for L-AIR, an air company whose business starts off with £3 million. He has 7 years to increase his net assets to £30 million. The player can charter, buy or sell aircraft, as well as managing staffing, maintenance and insurance. Situations in-game (like hijacks, air crashes and sabotage) and costs (of fuel and aircrafts, tax demands etc.) are realistic.The graphics are simplified, made up almost entirely of tables and texts.

Airline

Airline

TRS-80 Color Computer - Released - 1983

Airline is a business strategy game for 1 - 4 players. Game play allows for 1 - 4 human or computer opponents. The winning goal is to maximize funds during a play session, with a pre-specified turns of turns. The game is played on board in a 6 x 6 grid, with each section representing a major US city. During each round, a player can either purchase an airport, a plane, or skip the turn. Different locations and planes are worth different profit margins. Once two or more airports are purchased, the player can station planes in different locations. Planes available in increasing cost are: Prop, Airbus, DC-10, 747, and Concord. The player will then gather fares from their connecting flights, allowing them to further expand their aviation network.

Scroll to Top