Commodore 128

Commodore 128

The Commodore 128, also known as the C128, C-128, C=128, or occasionally CBM 128, is the last 8-bit home computer that was commercially released by Commodore Business Machines (CBM). Introduced in January 1985 at the CES in Las Vegas, it appeared...

1000 Miles 128

Commodore 128 - Homebrew

1000 Miles for the Commodore 128 is an 80 column game based on the classic auto race card game from Mille Bornes.

128Crush

Commodore 128 - Homebrew

An Arkanoid\Breakout clone, compiled with Abacus Software's BASIC 128 v1.00 and presented in 40 columns. In this version the paddle is on the left side of the screen.

80 Column Games

Commodore 128 - Homebrew

80 Column Games (2nd Release) by Tim Dotson is a collection of games for the Commodore 128 in 80 column mode. Games included: Dominoes Landslide Stock Broker BlackJack High Rollers 1000 Miles And some disk utilities as a bonus

Adventure Games 128

Commodore 128 - Released

A collection of German language adventure games including: John Bend (A James Bond style adventure games) Seewoelfe Mystika Das Ding Pelon Koenig Art Grave Moewe Kolumbus Lost Info Tag Danach Geston Wappen

Alien 8

Commodore 128 - Homebrew - June 11, 2020

This is a puzzle solving game. You are on board a space ship that is heading towards a remote planet. The Cryonaughts, the name of the planets inhabitants have been frozen during the journey. You have to find 24 valves and the cryogenic chambers that they are to be plugged into before the ship reaches its destination. The ship contains many rooms filled with obstacles that you have to negotiate. There are several types of enemies such as Dalek-like mice and clockwork mice. Both should be avoided! You might need a valve to climb over some walls.

Alien Attack

Commodore 128 - Homebrew

Alien Attack by Terry Roper is a pretty neat side scrolling action game for the Commodore 128 in 40 column mode.

Alien Research Centre 3

Commodore 128 - Homebrew - November 28, 2021

A game very loosely based on Alien Research Centre 1 and 2 as a method of learning the PunyInform variant of Inform text adventure creation. Compiled to C128, with 80 column support from Z3 file by Lee Burt on November 28, 2021. A science fiction themed text adventure. So pet your snurl and kill the hograt!

Alien Storm

Commodore 128 - Homebrew - October 12, 2020

This game is a “remake” of the Space Invaders (スペースインベーダー) game developed by Tomohiro Nishikado and released in 1978. It was originally manufactured by Taito in Japan, and it was later licensed for United States by the Midway division of Bally. To play with a single player you need to press the “1” key. To play with two players, press the “2” key. To start playing you need to insert coins. Use the “C” key on the keyboard to add 1 credit. This makes it possible to play with one player. Otherwise, by pressing the C key again, it will be possible to have two credits and play with two players....

Angle Racer 128

Commodore 128 - Homebrew - February 25, 2017

A racing party game created for and took second place in the WiLD Demo Competition at BCC Party #11 by Tale-X.

Archer

Archer

Commodore 128 - Released - August 3, 1987

Archer, a multilevel tribute to the arcade milestone called Venture. The first thing you'll always see is a large overview of the dungeon level you're on first, with the little green face representing you. Guide the Archer to the doors of each of the rooms in the dungeon while dodging Loog and Moog, two troll sentries you'd do well to avoid, because your arrows will never pierce their rough hide. Upon your first entry into any dungeon level , the floor will be littered with a sampling of diamonds which you can pick up as you go for bonus points, each diamond worth LEVELX50. Each...

Attack of the PETSCII Robots

Attack of the PETSCII Robots

Commodore 128 - Homebrew - November 29, 2021

Petscii Robots has been ported to the Commodore 128 computer. It takes full advantage of the 128K to give you full-color bit-mapped graphics, a great soundtrack, and enhanced disk features. It includes 14 maps, a live map on the 80-column display for dual-monitor play, 3 difficulty levels, and support for keyboard controls or SNES controller. Robots have taken over human settlements across a number of planets and it is up to you to infiltrate and destroy all of the robots. To do this however, will require a bit of strategy and your first task will be to case out the game environment...

Backgammon 128

Commodore 128 - Homebrew - 1989

Backgammon 128 is a game for the Commodore 128 in 80 column mode.

Battle Blox

Commodore 128 - Homebrew - 2007

Battle Blox by Hydrophilic (2007) is a Tertris like game but instead of interlocking shapes, you match colors. The neat thing about this game is you can play against another human player. Full source code is included in the archive.

Beyond Zork

Beyond Zork

Commodore 128 - Released - 1987

Aimlessly wandering through the Southlands of Quendor, the hero of the game encounters the Implementors, powerful beings who warn him of a terrible danger: the Coconut of Quendor, the very embodiment of Magic, has been stolen by terrifying monsters known as Ur-Grue, said to be the spirits of fallen Implementors. The task is clear, but by no means easy: locate the Ur-Grue and return the Coconut of Quendor to its rightful owners! Beyond Zork: The Coconut of Quendor introduces a somewhat different gameplay system compared to the previous text adventures of the Zork series. Text-based...

Blackjack 80

Commodore 128 - Homebrew

Blackjack 80 is a blackjack game for the Commodore 128 in 80 column mode.

Block Drop 128

Commodore 128 - Homebrew - February 4, 1990

Block Drop 128 is a Tetris like game for the Commodore 128 (80 Columns)

Boulder Dash Heavy 01

Commodore 128 - Homebrew - 1988

20 Caves of action as created by Hartmut.

BrainStorm 128

Commodore 128 - Homebrew - January 11, 2015

Welcome to Brainstorm128! This program will "learn" the vocabulary you feed it (Okay, so it *doesn't* learn--it merely stores words in a database) and attempt to randomize the words and display a useful sentence. It is menu- driven, so you don't have to remember complex keys and commands. Its func- tionality should be self-explanatory, so it shouldn't be hard to use. Keep in mind that, like fortune-tellers and AI progrms, this program is merely a TOY. This means that you can't expect good results all of the time.

Brett Games 128

Commodore 128 - Homebrew - 1987

A 40/80 column compilation of games in both German and English. Including: Tele-Muhle (40 Column board game) Monopoly (40 Column board game) Delibera (40 Column strategy game) Mamkomania (40 Column board game anti-monopoly) Spiel Des Lebens (40 Column) Texas Oil (40 Column simulation) Solitaire (40 Column card game) 3D Muehle (40 Column) Backgammon (80 Column board game)

Bucket Wars 128

Commodore 128 - Homebrew - February 11, 2020

Protovision member Oziphantom won the C128 coding competition 2019 over at pyrofers – and now also made a #C64 version of the little game with graphics from Robin Levy that you can download for free. It is optimized for the VDC mode of the C128. Bucket Wars is a small, Tactics RPG. Move you units on the grid, and attack the enemy. To win get your lord in to the centre of the opposing fort and kill the enemy lord on the way. Some units can more further than others. Each unit has something they are good at attacking, and some they are weak to. Hold down fire on a unit to get a menu, or to...

Bureaucracy

Bureaucracy

Commodore 128 - Released - February 12, 1987

Bureaucracy is a text adventure game that describes the misadventures of a person who has recently moved to a new apartment and begins to fall victim to various bureaucratic procedures that always go wrong. He can't receive his mail, access his bank account, or generally lead a normal life; all his activities are impeded by needless and confusing hurdles. In order to retrieve the lost mail and put his life back on track, the protagonist will have to meet exotic characters and perform various tasks while being constantly threatened by various bureaucratic occurrences. The gameplay involves...

BurgerWhop!

Commodore 128 - Homebrew - August 23, 1988

BurgerWhop! was one of the few games ever written for the Commodore-128 in 80-column mode. The game play closely mimics the look and feel of the Intellivision version of Burger Time copyright 1982 by Data East, where the player controls a chef who attempts to build giant hamburgers by navigating around a maze of planks and ladders. The chef is being chased by other members of the food world that are trying to stop him. The chef can temporarily freeze those nasties by throwing pepper at them to make them sneeze, or he can squish them under a falling burger part. Bonus items appear at times to...

Careers

Commodore 128 - Homebrew - February 6, 2022

This game is a computer recreation of the classic Dutch board game of Careers. Careers is a game where the players set their own victory conditions. A player may choose to pursue Fame, Happiness, Money, or a combination of all three. The limitation being that the total number of "points" earned in the 3 categories must total 60. eg. 60 Happiness, 0 Fame, 0 Money; 20 of each; or any other combination. The players endeavor to fulfill their goal by going through any number of different "occupation paths". All paths have some prerequisite for entry, and benefits accrue from going through any of...

Casino 128

Commodore 128 - Homebrew

Casino 128 for the Commodore 128 (40 Columns) includes Craps, Roulette, Blackjack and Slots Note: Use DLOAD instead of LOAD

Casino 128 (DUPLICATE entry, please mark for deletion)

Commodore 128 - Homebrew

Casino 128 for the Commodore 128 (40 Columns) includes Craps, Roulette, Blackjack and Slots Note: Use DLOAD instead of LOAD

Chainmail!

Chainmail!

Commodore 128 - Released - September 1, 1987

The Crimson Knight staggers you with a blow that knocks you nearly senseless, then batters you toward the edge of the pit. You cartwheel helplessly, almost losing your balance, then regain your equilibrium just in time to leap forward beneath another well-timed swing that would've plunged you to your death. Your green armor is dented in several places where you've been struck before, and you are weak from injury. If you can only make it to the mystic flame! You dodge around the opposite side of the pit, avoiding the thrusts of your opponent, finally reaching the flickering sacred fire in...

Chess 128

Commodore 128 - Homebrew - April 19, 1993

Chess 128 for the Commodore 128 in 80 column mode. More fun for chess enthusiasts!

Cloneimals

Commodore 128 - Homebrew - 2006

Though the government forbade it, the "company" secretly worked on cloning animals and plants to automatically control power equipment and machinery with artificial intelligence. The plants and animals got smart and now they are out to kill all humans. They have over run a mining colony they controlled. They have to be stopped from spreading across the solar system and killing other colonists. The government has refused to allow its' soldiers to get killed to clean up the "company's" mess. So, they have hired you to do their dirty work. Your mission, destroy as many Cloneimals...

Clubhouse Turn

Commodore 128 - Homebrew

Clubhouse Turn 128 by Darrell G Shannon for the Commodore 128 (40 Columns) is a horse racing game. Note: Use DLOAD instead of LOAD

Colossal Cave Adventure

Commodore 128 - Homebrew - February 18, 2021

Colossal Cave Adventure, aka Adventure, the original 350 points version ported to Inform by Graham Nelson, based on Dave Baggett's TADS reconstruction Colossal Cave Revisited. Release 3 Serial number 951220. Ported to the Commodore 128 for 40/80 Column by Lee Burt aka Thanatos916. This was the first adventure game; the whole genre is named after it. Without it, Infocom would have been just another maker of business software, Sierra On-line would be primarily known for adaptations of coin-op video game. A detailed description of this game's history and significance can be found in Graham...

Commodore 128 Dice

Commodore 128 - Homebrew - July 16, 2021

Just dice, one die or two. Roll them and you get an outcome. If you need a die or two you can have them. Boxcars or snake-eyes and every permutation in between.

Connectris 128

Commodore 128 - Homebrew - August 5, 2002

An implementation of the game Connectris for the C128. It is a two-player game which combines the ell-known Connect Four game and the ever-popular Tetris. The two players, blue and red, take turns in dropping their "chips" into the play field. You can only select which column to place your chip in, it will always locate itself at the bottom-most free row. The player that first get four chips in a row, either horizontal, vertical or diagonal, WIN! The twist is that whenever the bottom-most row is completely filled, it gets removed from the game, and all chips are shifted one step...

Cross Bomber 128

Commodore 128 - Homebrew

The game's goal is to destroy all buildings so that you can land on an empty road. The game is a clone of Air Attack (aka Blitz) game that was first developed on the Commodore Pet. The game is controlled by the single fire button (first joystick button for targets with joystick input and space key for targets with keyboard input). Your score depends on the number of building destroyed, the level reached and how fast you complete each single level. The game has 8 levels and it ends after the eighth level.

Cross Chase 128

Commodore 128 - Homebrew

Cross Chase by Fabrizio Caruso is an action game for the Commodore 128 built with the CROSS-LIB framework. This game comes in four versions; 40 & 80 column versions for the for both the 128 mode and the CPM mode. The game's goal is to lure the "ghosts" into the mines and possibly kill the "skull" by repeatedly using the gun. You have to avoid all enemies, the mines, all walls, rockets and chasing missiles. All flashing items have positive effects and can grant you some special powers. Discover the 10 items. If you use the gun against the skull and/or the missiles and rockets, you can...

Crypt/80

Commodore 128 - Homebrew - 1987

An adaption of the C-64 game for the 80 column screen. Enter the monster infested rooms, retrieve the treasure, and escape.

Dark Fortress

Dark Fortress

Commodore 128 - Released - January 5, 1987

A dual-screen two-player adventure game for the C128, published in Ahoy issue #37. This requires having both an 40 column AND an 80 column monitor connected to the same 128 machine, as well as 2 joysticks. This will allow each user to control their own character without the other user seeing. DaHc fortress is a menu-driven text game that is placed on a massive map of ShadowThorn Mountain. The object of the game is to find the three precious treasures in the game (DIAMOND, EMERALD, PEARL) and return them to the trophy case beneath the "Adventurer's Lounge" before the other player....

Dark Fortress II

Dark Fortress II

Commodore 128 - Released - February 2, 1988

A text adventure, the sequel to the original Cleve Blakemore masterpiece, featuring two different players on separate monitors in 128 mode. Included in the February 1988 Ahoy! magazine. If you didn't have the disk subscription and were just reading it at your library or buying from a news stand you could order it separately.

Demolition Mission: The Alleykat Space Racer

Demolition Mission: The Alleykat Space Racer

Commodore 128 - Released - 1986

Demolition Mission - The Alleykat Space Racer was specifically designed for use with the Commodore 128 and had special features incorporated into the game for the C128. Demolition Mission automatically will detect a C128 and use the double speed CPU to provide extra bullets and longer Katerkillers." (Katerkillers being the caterpillar-like beings in the game) Alleykat is a vertically-scrolling racer with elements of a shoot-em up game. The player, a speeder pilot, strives to become the Alleykat Champion by competing in eight space stadiums scattered around the galaxy. Different races...

Demon Dungeon

Commodore 128 - Homebrew

Explore a dark dungeon with only a small torch, retrieve 10 treasure chests before your time runs out. Avoid goblins.

Dice Poker

Commodore 128 - Homebrew - 1986

Dice Poker is a 1 to 4 player game that combines the strategy of draw poker with the luck of a dice throw. In a 1 player game, you do not play against the computer as the object is to better your score by strategy rather than luck. A lucky throw does not always insure a victory as strategy must be employed as well. The same logic holds true for the 2 to 4 player games.

Dominoes 128

Commodore 128 - Homebrew - 1989

Released in "80 Column Games" and "Games 128 Collection", this computer version of Dominoes has 3 levels of difficulty.

Double

Commodore 128 - Homebrew

Double 128 for the Commodore 128 (80 Columns) is a dice game for 2 to 5 players. The idea is to get as many points as possible without rolling dice with the same total as your previous role.

Dragon's Tower

Commodore 128 - Homebrew - 1990

A PD attempt at a Dragon's Lair clone on the Commodore 128.

Dropzone 128

Commodore 128 - Released - 1984

Dropzone by Arena Graphics is a defender like game for the Commodore 128 (40 Columns)

Eggs Away/40

Commodore 128 - Homebrew

A 40 column game where you catch falling eggs in a basket. Catch the eggs in the basket. Eggs speed up every 60 eggs. The game might require North American firmware. Compiled with Abacus Software's BASIC 128 v1.00. Use joystick in port 2.

Elite

Elite

Commodore 128 - Released - 1985

Elite is a free-form space trading and combat simulation, commonly considered the progenitor of this sub-genre. The player initially controls a character referred to as "Commander Jameson", starting at Lave Station with 100 credits and a lightly armed trading ship called Cobra Mark III. Most of the game consists of traveling to various star systems, trading with their inhabitants, gaining money and reputation. Money can also be gained by other means beside trading; these include undertaking military missions, bounty hunting, asteroid mining, and even piracy. As the player character earns...

Empire

Empire

Commodore 128 - Released - October 5, 1987

This game is really bizarre and a heckuva lot of flin. It's like "Lord of the Rings" and "Monopoly" mixed together in one big smelting pot. It's also the.sort of game you'll only see in the pages of Ahoy!, because it's a real change of pace from "kill the monster, get the treasure" type adventure scenarios. You may find it an unsettling course in economics as well. I admit this game is a result of some reading I have been doing lately in that field. The setting for the game is a huge map of the world of Empire, a fantasy never- never land. This map contains the kingdoms of eight different...

Empire 128: Enhanced

Commodore 128 - Homebrew - August 13, 2017

An enhanced and updated version of the C128 Magazine type-in game by Cleve Blakemore, this version runs in 80 Column 128 mode. A strange crossover of a fantasy middle earth like setting and Monopoly, or an unsettling course in fantasy economics. You start on a screen with 8 different warring kingdoms. You will be in the middle of the war and attempt to profit from it. The goal is to use your increasing influence to take over 100% of the empire within a year, while trading in goods and building your fortune.

English Exercises

Commodore 128 - Homebrew - January 1, 1986

English Exercises for the Commodore 128 is an educational program that teaches English if you come from a German background.

Euclid's Game

Commodore 128 - Homebrew - April 23, 2019

The objective is to reduce either of two "piles of stones" to zero. Players alternate turns, and on each turn the active player may "choose" how many stones to remove from the larger pile. The available "choices" are always a multiple of the smaller pile. Try to go first if you can.

The Fighter

Commodore 128 - Homebrew

What do you get when you cross an RPG with a Fighting game - The Fighter. The Fighter is a very easy game to learn. You are given a menu of fighting moves and all you have to do is choose the move you want to use. What makes this game really fun and interesting is that as you go down the list, each one is more powerful but conversely less likely to hit. For instance, racking your enemy would effect him more than a punch but it is a more difficult move to pull off. Has 3 skill levels to play!

Frantic Freddie II

Commodore 128 - Homebrew - May 1, 2019

Frantic Freddie II for the Commodore 128 (40 Columns) is a game in which you collect the pots of gold resting on the platforms, as well as optional bonus items which scroll through the playing area by navigating telegraph poles to get to the various platforms. Note - Requires Z64K Emulator or a real C128

Fun Pak 128

Fun Pak 128

Commodore 128 - Released - 1989

Contained 8 fun packed games for the Commodore 128. Bloodstar by John Ryan: A desperate international race to colonize the rest of the solar system in this strategy game. Mazamorf by Leonard Morris: If you like Pac-Man, you'll be doubly challenged to avoid these voracious meanies. And all the while you'll be trying to make your way out of a maddeningly different kind of maze. Cubix 2 and Cubix 3 by Leonard Morris: Think you qualify for MENSA membership, then this will put your special awareness to the test. Death Quadrant by Charles Orcutt: In the outer reaches of the universe you'll...

Galactic Cab Co.

Galactic Cab Co.

Commodore 128 - Released - June 1, 1987

Cab twelve! Get down to the Miner's Complex Cavern on the double. They have a bunch of workers changing shifts who need a ride up to the mothership! You groaned. The Miner's Industrial Complex Cavern was a dangerous, tricky labyrinth underneath the planet's surface that required nerves of steel to navigate. More than one cabby had bought the form trying to pick up fares on some of the more narrow platforms. But you knew the money was good, if you didn't get too greedy and overload the cab. Galactic Cab Co. is a very difficult "lunar lander" type game that takes place inside a massive cavern...

Galactic Empire

Commodore 128 - Homebrew - 1986

With 80 columns to use it became much easier to show the galactic expanse before you. As Fleet Admiral of a newly commissioned starship armada you send your ships from the home planet to explore the unknown resources of the stars. The planets circling those stars may be barren or they may have industrial capacity and will resist your colonization attempts. It is up to you whether to conquer and colonize those worlds, and convert them to producing new ships for continued expansion, and to bring the entire galaxy under your control. Galaxy can be played by as many as 10 players who compete...

Galactic Invasion 128

Commodore 128 - Homebrew - 1990

Galactic Invasion (v10) by Bob Dodson, converted from Paul Kellam's C64 version. This strategy game is about controlling the most planets by the end of the game. Up to 10 players can hot seat a game.

Games 128

Commodore 128 - Homebrew - April 13, 1994

A game and tool compilation for the Commodore 128 including these games: - Dominoes 80 - Landslide 80 - Stock Broker - Blackjack - High Rollers - 1000 Miles All these for the Commodore 128.

Ghost 128

Commodore 128 - Homebrew

Ghost by Elwood Software is a simple game for the Commodore 128 where you must defend a monastery from ghosts.

Gold 1987: System 25000

Commodore 128 - Released - 1987

A white-hat hacker-esque text adventure where the aim is to close down the Southbank to prevent a stock market crash.

Graham Gooch's Test Cricket

Graham Gooch's Test Cricket

Commodore 128 - Released - 1986

Time to get your bat and pads, put on the whites and have a game of cricket. In this computer version of the game, you have the choice of length of game (40, 50, 60 overs or two innings), how many players (one or two), skill level (one to nine) and whether you want to play a simulation or arcade version. You then choose your eleven players for each team: wicket-keepers, slip catchers and bowlers. The main game is viewed showing a small part of the field from behind the bowler at an elevated angle. Also shown: the batters, wicket-keeper and slip catcher. In simulation mode you control the...

Grim Oak Manor

Grim Oak Manor

Commodore 128 - Released - April 4, 1988

Find your deceased uncle's will and call the bank to save the manor house. Created by Cleveland M. Blakemore and published for the C128 in the April 1988 version of Ahoy! magazine.

Gunfright

Commodore 128 - Homebrew - April 2, 2017

An unofficial port of the game for the C128 (Vic-II & VDC) by Rod & Emu. The player takes the part of the "meanest and fastest Gun Totin'Bunch of Rootin' Tootin' Gun Slingers which ever did hit the Wild West", Sheriff Quickdraw. In the beginning of the game in a first person view the player has to be quick on the draw to shoot bags of money that fall down the screen, to collect a "bounty" that will be used to buy supplies and cover possible fines during the game. The main game then takes place in an isometric scrolling play-field that is similar to previous Ultimate Filmation titles....

Hearts 128

Commodore 128 - Homebrew - 1990

Hearts 128 by John Zielinsky is an 80 column Commodore 128 card game. Instructions for playing are built into the game.

Hexpluzzer

Commodore 128 - Homebrew

Hexpluzzer 128 for the Commodore 128 (80 Columns) where, much like the 15 slide puzzles you must put the Hex digits in order. Note: User DLOAD instead of LOAD

Hibernated 1

Commodore 128 - Homebrew - December 15, 2018

Have you ever dreamed about a journey far beyond the known regions of the universe? Hibernated: Part I – This Place is Death is a Science-Fiction text adventure for the Commodore 64/128, ZX Spectrum 48k and Amstrad CPC. It is the first interactive story in an epic trilogy centered around Olivia Lund, who has been sent on an interplanetary exploration mission by the Terran Alliance. After being in hypersleep for more than 200 years and with more than 800 light-years being travelled, her ship, the Polaris-7, crosses paths with a gigantic alien vessel and is captured by a tractor beam. Olivia...

High Rollers

Commodore 128 - Homebrew

High Rollers 80 is a dice gambling game based on the TV game show of the same name for the Commodore 128 in 80 column mode.

Hose It Out Deluxe

Commodore 128 - Homebrew - November 28, 2020

Great 80 column screen C128 game, nice soundtrack. In truth just as the A10 WartHog is a plane built around a gun, this is a game built around a soundtrack. Intended to be something you played while listening to the music. So Hose it Out while you House it Out.

Hungry Hawk

Commodore 128 - Homebrew

You are a hawk named Harry Hawk trying to catch hopping rabbits,but watch out for hot air balloons, vicious eagles and the electric fence! All Harry Hawk wants to do is catch rabbits, but his is not an easy life. In the sky killer eagles and balloons make flying hazardous. In the grass below is a hidden electric fence. Also if he misses 5 rabbits in a row, he will starve.

Hydra

Commodore 128 - Released - 1997

Hydra is a puzzle game for your Commodore 128, where you have to recreate the multi-limb “hydra” by rotating the puzzle blocks back to their proper positions. The game utilizes the 128's 80 column mode, and you have the option of playing the game using the keyboard, joystick or mouse. The game offers six different sizes of Hydra's and five puzzles to solve for each size. There's also five blank puzzles for you to design your own puzzles, with the built-in editor. The game-play is simple, but very challenging; especially if you're playing against the clock. You use the mouse, joystick, or...

The Innuh's Pyramid

Commodore 128 - Homebrew - September 20, 2018

Originally written in Italian as La Piramide di Iunnuh by Aristide Torrelli for the TI99/4a. In 2018, Davide Bucci rewrote it in C with an improved parser. Compiled versions are available for the Commodore PET, VIC-20, C64, C128 and Plus 4 and the Spectrum. All except the VIC-20 have longer room descriptions. He also translated it to English. The Innuh's pyramid was built three thousand years ago, somewhere in the desert. Ancient tales say it is full of treasures, but nobody who dared to try to reveal its secrets could come back to tell his adventure. I'll be your eyes and ears....

Invaders 128

Commodore 128 - Homebrew - 1987

Invaders 128 is a Space invaders clone for the Commodore 128 in 128 Mode. it was developed by Darrell Spice Jr. and published under his own label, SpiceWare in 1987.

Invasion 3: Astra

Commodore 128 - Released - 1989

Originally released in 1989 as Astra Intruders then in 1992 under Invasion 3: Astra, this shooter was specifically written for the Commodore 128 and its VDC chip and was released by Echo Magnetic Media.

Jungle Jake

Jungle Jake

Commodore 128 - Released - January 4, 1988

Jungle Jake is an arcade-style game for the C-128 ^B similar to Donkey Kong and other multilevel challenges. There are seven colorful screens of challenging play, accompanied by a variety of musical scores and hyper-nervous joystick action. You may play this one for a long time before you make it to screen 7. Control Jake, a safari explorer with the power to make Olympic-quality high jumps over obstacles. His mission is to save Clarinda from the evil baddies who have captured her and are boiling her for dinner in the upper left hand comer of the screen. Move Jake left or right to...

Kikstart: Off-Road Simulator

Kikstart: Off-Road Simulator

Commodore 128 - Released - 1986

Between the original Kikstart and its more well-known follow-up came an expanded version of the game, only for Commodore's still-new C128 computer. The new version made use of the larger RAM capacity by tripling the range of levels in the game. Whereas the first Kikstart only has 8 levels to choose from, Kikstart 128 has three sets of 8 levels. You can choose to play three levels in one go, or select the "grand slam" mode to challenge an entire set of eight at once. The gameplay is the same, in that you have to ride your off-road motorbike across a range of obstacles without falling off,...

King Size: 50 Games in One Pack

King Size: 50 Games in One Pack

Commodore 128 - Released - 1986

This Commodore 128 games compendium consists of 50 exciting games that will keep you busy for hours. These games are not protected and it is therefore possible to change the programs to make your own versions. Released in the UK and the Netherlands.

KISS 128

Commodore 128 - Homebrew - 1986

KISS 128 for the Commodore 128 (40 Columns) is a party game almost certainly written by a teenager. The idea is to get 10 to 20 males / females and randomly have them kiss each other on various parts of the body. NOT X-Rated. Note: Use Dload to get this running instead of normal Load

Klondike Jones

Commodore 128 - Released

An 80 Column Commodore 128 game where you play the solitaire game of Klondike. Published in Loadstar 128 and part of the Loadstar Compleat collection.

Knight Lore 128

Commodore 128 - Homebrew - July 7, 2019

In Knight Lore, the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve.

Knight's Quest

Commodore 128 - Released - 1991

An 80 Column screen mode C128 game published in Issue #12 of Loadstar 128 in 1991. The game is modeled on a typical RPG turn based game, but with a couple of twists. First of all, it can be played as a two-player game. Each player has their own character to play in the adventure. In Jon's game instructions, he kind of likens this idea to a two player board game; kind of like King Arthur meets Monopoly. There's also a real-time jousting “mini game” that you take part at certain times during your adventure.

Landslide

Commodore 128 - Homebrew

Landslide 128 is an 80 column mode program based on a board game about U.S. Presidential elections, where players compete to become the president of the United States.

The Last V8

The Last V8

Commodore 128 - Released - 1986

The Commodore 128 version of The Last V8 takes place in the same post-apocalyptic landscape as the more basic original. You must drive your car back to your base in time while avoiding collisions with dangerous objects. The C128 version, making use of its larger memory size and more capacious floppy disk, contains more levels with a slightly more open layout and more advanced mission objectives. The first mission, for instance, revolves around picking up fuel canisters inside a secret base, instead of the original version's plain objectives of survival and punctuality. The steering...

Leather Goddesses of Phobos: Solid Gold Edition

Commodore 128 - Released - December 13, 2018

The year is 1936, and suddenly the protagonist is abducted by the Leather Goddesses for the final testing in the plan which will enslave every man and woman on earth. These Leather Goddesses of Phobos are just finishing up their plans for the invasion of Earth. If the hero fails to escape and save humanity, the Leather Goddesses will turn the Earth into their pleasure dome. Leather Goddesses of Phobos is a text adventure with humorous overtones. The player uses standard commands in the text parser to observe his environment and pick up items. The game's 'naughtiness' level can be adjusted...

LogiTrumps VS

Commodore 128 - Homebrew - March 21, 2020

LogiTrumps is a trump card game with retro computers. It’s like we used to play it in the 80's. Each player (you and the computer) gets the same number of cards. Each card represents a retro computer and has several values like year, memory and colours. Each card has its strengths and weaknesses. If a computer has a lot of memory or colours, he usually is not that old and therefor would likely lose in the year category. Usually the higher value wins. The year category is the only category where the lower value wins. The player who gets all cards first wins the game. Released at the...

Ludo

Commodore 128 - Homebrew - August 8, 2021

The game is menu driven. For menu navigation, use the cursor keys (up, down, left, right) and press ENTER to select. Active choice has a white background in the main menu bar, yellow in the pull down menus. If the main menu bar shows no white hightlighted options, no menu choices are possible, the computer is busy executing game turn actions. Popups wait for a keypress, for this any key will work. Pawn selection is also performed using the cursor keys and ENTER. Joystick is also possible for the C128 version. The game uses the LUDO rules from the Dutch 'Mens Erger je Niet' variant as...

Lunar Buggy

Lunar Buggy

Commodore 128 - Released - July 5, 1988

In the year 2009 A.D. it was discovered that a colony of extraterrestrials had established itself on the dark side of the moon. A Russian installation was attacked and totally obliterated in 2011 when it attempted to approach the alien base to make contact. Following that incident, a United Nations security resolution places the aliens' location off limits to all international teams until further notice, for fear of antagonizing the otherworldly visitors. You are a government agent assigned to a secret mission of the highest priority: to recover one of the greatest of all historical...

Madlib 128

Commodore 128 - Homebrew - 1980

Mad Lib 128 by Joseph Rose (AKA Harry Potter) is a phrasal template word game where one player prompts others for a list of words to substitute for blanks in a story, before reading the – often comical or nonsensical – story aloud. The game is frequently played as a party game or as a pastime. Contains eight stories.

Maggot 128

Commodore 128 - Homebrew - 2002

Maggot by Peter Karlsson is a mini game for the Commodore 128 (40 column mode) released for the Minigame 2002 Compo. You are a worm (or maggot, in this case), and your aim is to eat as many targets as possible. Whenever you eat a target, the worm grows. If you run into the walls or yourself, the game is over. The game is controlled with the numbers on the numerical keypad: 8 for up, 4 for left, 6 for right and 2 for down. Any other key makes the worm stop, which means instant Game Over!

Magic Blocks

Commodore 128 - Released - 2018

Here's a challenging little puzzle game for your C128 where you have to strategically remove and place “magic blocks” to collect the objects and the key that unlocks the door to the next level. You collect the bubbles (or discs, or coins, or what ever they are) for points, and you must collect the key in order to unlock the door to the next level. However, keep an eye on the timer. If you run out of time, you lose a life and start all over from the beginning. You control the little magician Archimedes with the joystick. You press the fire button to collect blocks, one at a time. Then,...

Mah-Jong 128

Commodore 128 - Homebrew - November 29, 1989

A C128 BASIC 7 versin of "Shanghai" on the 40 column screen. Can be played with either the 1351 mouse, or a joystick.

Manic Miner 128

Commodore 128 - Homebrew - March 23, 2016

A C128 version of the classic Matthew Smith ZX Spectrum game of the same name. It was developed by Stefan Haubenthal of the VICE team and released on March 23, 2016.

Match Wits

Commodore 128 - Homebrew

Match 80 for the Commodore 128 is a neat little 80 column game that pits you against the computer at guessing a number between 1 and 100.

Math Challenge 128

Commodore 128 - Homebrew - December 25, 2019

An arithmetic game for two players. Use the joystick to move to the correct answer, the first player to 10 points wins, but if you answer incorrectly then your opponent gets the point!

Mike's Maze

Commodore 128 - Homebrew

A game where you must make your way safely out of the maze, seen in bird's eye view. Mike's Maze is a maze game for the Commodore 128 in 40 columns that resulted from a discussion of random numbers. The file is only 12 blocks long; however, you won't believe the fun you can have as a result of those 12 nicely coded blocks! The game displays a large maze on the screen. You are the black dot located at the bottom right of the display. The object is to reach the end of the maze. Due to the complexity of some of these mazes, you may find that quite a challenge in itself. Additionally, if you...

Millifoot 128

Commodore 128 - Homebrew - 1988

Millifoot 80 by L.K. Snyder, released in 1988. This action game for the Commodore 128 is an 80 column clone of the classic Atari game called Centipede.

A Mind Forever Voyaging

A Mind Forever Voyaging

Commodore 128 - Released - September 13, 1985

"If you can look into the seeds of time, and say which grain will grow and which will not..." -Shakespeare IT'S 2031. The world is on the brink of chaos. In the United States of North America, spiraling crime and unemployment rates, decayed school systems and massive government regulations have led to a lazy, contentious society. To reverse this critical situation, government and industry leaders have developed a Plan combining the economic freedom and strong moral values of the 1950's with the technological advancements of the 21st century. Will the Plan ensure peace and prosperity? Or...

Mini-Zork II

Commodore 128 - Homebrew - March 19, 2021

Infocom released Zork 1, 2 and 3 in the early 80s. They were all made to be playable on the home computers of the day using a disk drive. As some of you are aware, they also created a cut-down version of Zork 1, called Mini-Zork 1, which was just small enough to fit into memory on a C64, so that it could be distributed on tape. This game was sold for a while in the UK, and possibly in some other markets. It was also included on a cover-tape with the C64 magazine Zzap! 64 in 1990. A lesser known fact is that they created Mini-Zork 2 as well, a cut-down version or Zork 2, small enough to...

Mudfrog Math

Mudfrog Math

Commodore 128 - Released - June 4, 1990

Mudfrog Math by Cullen O'Day was released by Compute! in June 1990. This nice little math program for the Commodore 128 will help teach young children how to add and subtract.

Mythos 1

Mythos 1

Commodore 128 - Released - 1985

Nightmare Theatre 128

Commodore 128 - Released - 1983

Nightmare Theatre for the Commodore 128 (40 Column) is a text adventure game. This version came from a Parsec, Inc. floppy. Let the nightmare begin: You find yourself falling asleep..everything goes black.

Norad 128

Commodore 128 - Homebrew

The scenario... You somehow obtain NORAD's classified number and a valid password. You enter the system under the pretense of LTC Robert S. Lewis but are granted limited access because your call is not traced back to your registered point of origin. You later fail to follow security clearance procedure alerting NORAD to a breech in security. DEFCON 4 is ordered as an internal security measure but is misinterpreted by the Soviets who also follow suit. It's downhill from there on out. Witness the events that lead up to the final confrontation...WWIII!

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