Commodore 128

Commodore 128

The Commodore 128, also known as the C128, C-128, C=128, or occasionally CBM 128, is the last 8-bit home computer that was commercially released by Commodore Business Machines (CBM). Introduced in January 1985 at the CES in Las Vegas, it appeared...

128Crush

Commodore 128 - Homebrew

An Arkanoid\Breakout clone, compiled with Abacus Software's BASIC 128 v1.00 and presented in 40 columns. In this version the paddle is on the left side of the screen.

Adventure Games 128

Commodore 128 - Released

A collection of German language adventure games including: John Bend (A James Bond style adventure games) Seewoelfe Mystika Das Ding Pelon Koenig Art Grave Moewe Kolumbus Lost Info Tag Danach Geston Wappen

Backgammon 128

Commodore 128 - Homebrew - 1989

Backgammon 128 is a game for the Commodore 128 in 80 column mode

Battle Blox

Commodore 128 - Homebrew - 2007

Battle Blox by Hydrophilic (2007) is a Tertris like game but instead of interlocking shapes, you match colors. The neat thing about this game is you can play against another human player. Full source code is included in the archive.

Beyond Zork: The Coconut of Quendor

Beyond Zork: The Coconut of Quendor

Commodore 128 - Released - 1987

Aimlessly wandering through the Southlands of Quendor, the hero of the game encounters the Implementors, powerful beings who warn him of a terrible danger: the Coconut of Quendor, the very embodiment of Magic, has been stolen by terrifying monsters known as Ur-Grue, said to be the spirits of fallen Implementors. The task is clear, but by no means easy: locate the Ur-Grue and return the Coconut of Quendor to its rightful owners! Beyond Zork: The Coconut of Quendor introduces a somewhat different gameplay system compared to the previous text adventures of the Zork series. Text-based...

Block Drop 128

Commodore 128 - Homebrew - February 4, 1990

Block Drop 128 is a Tetris like game for the Commodore 128 (80 Columns)

Boulder Dash Heavy 01

Commodore 128 - Homebrew - 1988

20 Caves of action as created by Hartmut.

Brett Games 128

Commodore 128 - Homebrew - 1987

A 40/80 column compilation of games in both German and English. Including: Tele-Muhle (40 Column board game) Monopoly (40 Column board game) Delibera (40 Column strategy game) Mamkomania (40 Column board game anti-monopoly) Spiel Des Lebens (40 Column) Texas Oil (40 Column simulation) Solitaire (40 Column card game) 3D Muehle (40 Column) Backgammon (80 Column board game)

Bucket Wars 128

Commodore 128 - Homebrew - February 11, 2020

Protovision member Oziphantom won the C128 coding competition 2019 over at pyrofers – and now also made a #C64 version of the little game with graphics from Robin Levy that you can download for free. It is optimized for the VDC mode of the C128. Bucket Wars is a small, Tactics RPG. Move you units on the grid, and attack the enemy. To win get your lord in to the centre of the opposing fort and kill the enemy lord on the way. Some units can more further than others. Each unit has something they are good at attacking, and some they are weak to. Hold down fire on a unit to get a menu, or to...

Bureaucracy

Bureaucracy

Commodore 128 - Released - February 12, 1987

Bureaucracy is a text adventure game that describes the misadventures of a person who has recently moved to a new apartment and begins to fall victim to various bureaucratic procedures that always go wrong. He can't receive his mail, access his bank account, or generally lead a normal life; all his activities are impeded by needless and confusing hurdles. In order to retrieve the lost mail and put his life back on track, the protagonist will have to meet exotic characters and perform various tasks while being constantly threatened by various bureaucratic occurrences. The gameplay involves...

BurgerWhop!

Commodore 128 - Homebrew - August 23, 1988

BurgerWhop! was one of the few games ever written for the Commodore-128 in 80-column mode. The game play closely mimics the look and feel of the Intellivision version of Burger Time copyright 1982 by Data East, where the player controls a chef who attempts to build giant hamburgers by navigating around a maze of planks and ladders. The chef is being chased by other members of the food world that are trying to stop him. The chef can temporarily freeze those nasties by throwing pepper at them to make them sneeze, or he can squish them under a falling burger part. Bonus items appear at times to...

Chess 128

Commodore 128 - Homebrew - April 19, 1993

Chess 128 for the Commodore 128 in 80 column mode. More fun for chess enthusiasts!

Crypt/80

Commodore 128 - Homebrew - 1987

An adaption of the C-64 game for the 80 column screen. Enter the monster infested rooms, retrieve the treasure, and escape.

Das Schwert Skar

Das Schwert Skar

Commodore 128 - Released - 1989

The Skar Sword: Skar lends elemental power to whoever wields it. It makes him invincible and immortal and it is very well hidden. If you want to find it you must face the dangers and defy the long dangerous road.

Demon Dungeon

Commodore 128 - Homebrew

Explore a dark dungeon with only a small torch, retrieve 10 treasure chests before your time runs out. Avoid goblins.

Dice Poker

Commodore 128 - Homebrew - 1986

Dice Poker is a 1 to 4 player game that combines the strategy of draw poker with the luck of a dice throw. In a 1 player game, you do not play against the computer as the object is to better your score by strategy rather than luck. A lucky throw does not always insure a victory as strategy must be employed as well. The same logic holds true for the 2 to 4 player games.

Dominoes 128

Commodore 128 - Homebrew - 1989

Released in "80 Column Games" and "Games 128 Collection", this computer version of Dominoes has 3 levels of difficulty.

Dragon's Tower

Commodore 128 - Homebrew - 1990

A PD attempt at a Dragon's Lair clone on the Commodore 128.

Dropzone 128

Commodore 128 - Released - 1984

Dropzone by Arena Graphics is a defender like game for the Commodore 128 (40 Columns)

Eggs Away/40

Commodore 128 - Homebrew

A 40 column game where you catch falling eggs in a basket. Catch the eggs in the basket. Eggs speed up every 60 eggs. The game might require North American firmware. Compiled with Abacus Software's BASIC 128 v1.00. Use joystick in port 2.

Elite

Elite

Commodore 128 - Released - 1985

Elite is a free-form space trading and combat simulation, commonly considered the progenitor of this sub-genre. The player initially controls a character referred to as "Commander Jameson", starting at Lave Station with 100 credits and a lightly armed trading ship called Cobra Mark III. Most of the game consists of traveling to various star systems, trading with their inhabitants, gaining money and reputation. Money can also be gained by other means beside trading; these include undertaking military missions, bounty hunting, asteroid mining, and even piracy. As the player character earns...

The Fighter

Commodore 128 - Homebrew

What do you get when you cross an RPG with a Fighting game - The Fighter. The Fighter is a very easy game to learn. You are given a menu of fighting moves and all you have to do is choose the move you want to use. What makes this game really fun and interesting is that as you go down the list, each one is more powerful but conversely less likely to hit. For instance, racking your enemy would effect him more than a punch but it is a more difficult move to pull off. Has 3 skill levels to play!

Frantic Freddie II

Commodore 128 - Released - May 1, 2019

Frantic Freddie II for the Commodore 128 (40 Columns) is a game in which you collect the pots of gold resting on the platforms, as well as optional bonus items which scroll through the playing area by navigating telegraph poles to get to the various platforms. Note - Requires Z64K Emulator or a real C128

Fun Pak 128

Fun Pak 128

Commodore 128 - Released - 1989

Contained 8 fun packed games for the Commodore 128. Bloodstar by John Ryan: A desperate international race to colonize the rest of the solar system in this strategy game. Mazamorf by Leonard Morris: If you like Pac-Man, you'll be doubly challenged to avoid these voracious meanies. And all the while you'll be trying to make your way out of a maddeningly different kind of maze. Cubix 2 and Cubix 3 by Leonard Morris: Think you qualify for MENSA membership, then this will put your special awareness to the test. Death Quadrant by Charles Orcutt: In the outer reaches of the universe you'll...

Galactic Empire

Commodore 128 - Homebrew - 1986

With 80 columns to use it became much easier to show the galactic expanse before you. As Fleet Admiral of a newly commissioned starship armada you send your ships from the home planet to explore the unknown resources of the stars. The planets circling those stars may be barren or they may have industrial capacity and will resist your colonization attempts. It is up to you whether to conquer and colonize those worlds, and convert them to producing new ships for continued expansion, and to bring the entire galaxy under your control. Galaxy can be played by as many as 10 players who compete...

Galactic Invasion 128

Commodore 128 - Homebrew - 1990

Galactic Invasion (v10) by Bob Dodson, converted from Paul Kellam's C64 version. This strategy game is about controlling the most planets by the end of the game. Up to 10 players can hot seat a game.

Games 128

Commodore 128 - Homebrew - April 13, 1994

A game and tool compilation for the Commodore 128 including these games: Dominoes 80 Landslide 80 Stock Broker Blackjack High Rollers 1000 Miles All these for the Commodore 128

Ghost 128

Commodore 128 - Homebrew

Ghost by Elwood Software is a simple game for the Commodore 128 where you must defend a monastery from ghosts.

Ghost 128

Commodore 128 - Homebrew

Ghost by Elwood Software is a simple game for the Commodore 128 where you must defend a monastery from ghosts.

Gold 1987: System 25000

Commodore 128 - Released - 1987

A white-hat hacker-esque text adventure where the aim is to close down the Southbank to prevent a stock market crash.

Graham Gooch's Test Cricket

Graham Gooch's Test Cricket

Commodore 128 - Released - 1986

Time to get your bat and pads, put on the whites and have a game of cricket. In this computer version of the game, you have the choice of length of game (40, 50, 60 overs or two innings), how many players (one or two), skill level (one to nine) and whether you want to play a simulation or arcade version. You then choose your eleven players for each team: wicket-keepers, slip catchers and bowlers. The main game is viewed showing a small part of the field from behind the bowler at an elevated angle. Also shown: the batters, wicket-keeper and slip catcher. In simulation mode you control the...

Hungry Hawk

Commodore 128 - Homebrew

You are a hawk named Harry Hawk trying to catch hopping rabbits,but watch out for hot air balloons, vicious eagles and the electric fence! All Harry Hawk wants to do is catch rabbits, but his is not an easy life. In the sky killer eagles and balloons make flying hazardous. In the grass below is a hidden electric fence. Also if he misses 5 rabbits in a row, he will starve.

Invaders 128

Commodore 128 - Homebrew - 1987

Space invaders for the Commodore 128 in 128 Mode.

Invasion 3: Astra

Commodore 128 - Released - 1989

Originally released in 1989 as Astra Intruders then in 1992 under Invasion 3: Astra, this shooter was specifically written for the Commodore 128 and its VDC chip and was released by Echo Magnetic Media.

Kikstart: Off-Road Simulator

Kikstart: Off-Road Simulator

Commodore 128 - Released - 1986

Between the original Kikstart and its more well-known follow-up came an expanded version of the game, only for Commodore's still-new C128 computer. The new version made use of the larger RAM capacity by tripling the range of levels in the game. Whereas the first Kikstart only has 8 levels to choose from, Kikstart 128 has three sets of 8 levels. You can choose to play three levels in one go, or select the "grand slam" mode to challenge an entire set of eight at once. The gameplay is the same, in that you have to ride your off-road motorbike across a range of obstacles without falling off,...

KISS 128

Commodore 128 - Homebrew - 1986

KISS 128 for the Commodore 128 (40 Columns) is a party game almost certainly written by a teenager. The idea is to get 10 to 20 males / females and randomly have them kiss each other on various parts of the body. NOT X-Rated. Note: Use Dload to get this running instead of normal Load

Klondike Jones

Commodore 128 - Released

An 80 Column Commodore 128 game where you play the solitaire game of Klondike. Published in Loadstar 128 and part of the Loadstar Compleat collection.

The Last V8

The Last V8

Commodore 128 - Released - 1986

The Commodore 128 version of The Last V8 takes place in the same post-apocalyptic landscape as the more basic original. You must drive your car back to your base in time while avoiding collisions with dangerous objects. The C128 version, making use of its larger memory size and more capacious floppy disk, contains more levels with a slightly more open layout and more advanced mission objectives. The first mission, for instance, revolves around picking up fuel canisters inside a secret base, instead of the original version's plain objectives of survival and punctuality. The steering...

LogiTrumps VS

Commodore 128 - Homebrew - March 21, 2020

LogiTrumps is a trump card game with retro computers. It’s like we used to play it in the 80's. Each player (you and the computer) gets the same number of cards. Each card represents a retro computer and has several values like year, memory and colours. Each card has its strengths and weaknesses. If a computer has a lot of memory or colours, he usually is not that old and therefor would likely lose in the year category. Usually the higher value wins. The year category is the only category where the lower value wins. The player who gets all cards first wins the game. Released at the...

Madlib 128

Commodore 128 - Homebrew - 1980

Mad Lib 128 by Joseph Rose (AKA Harry Potter) is a phrasal template word game where one player prompts others for a list of words to substitute for blanks in a story, before reading the – often comical or nonsensical – story aloud. The game is frequently played as a party game or as a pastime. Contains eight stories.

Mah-Jong 128

Commodore 128 - Homebrew - November 29, 1989

A C128 BASIC 7 versin of "Shanghai" on the 40 column screen. Can be played with either the 1351 mouse, or a joystick.

Mike's Maze

Commodore 128 - Homebrew

A game where you must make your way safely out of the maze, seen in bird's eye view. Mike's Maze is a maze game for the Commodore 128 in 40 columns that resulted from a discussion of random numbers. The file is only 12 blocks long; however, you won't believe the fun you can have as a result of those 12 nicely coded blocks! The game displays a large maze on the screen. You are the black dot located at the bottom right of the display. The object is to reach the end of the maze. Due to the complexity of some of these mazes, you may find that quite a challenge in itself. Additionally, if you...

Millifoot 128

Commodore 128 - Homebrew - 1988

Millifoot 80 by L.K. Snyder, released in 1988. This action game for the Commodore 128 is an 80 column clone of the classic Atari game called Centipede.

A Mind Forever Voyaging

A Mind Forever Voyaging

Commodore 128 - Released - September 13, 1985

"If you can look into the seeds of time, and say which grain will grow and which will not..." -Shakespeare IT'S 2031. The world is on the brink of chaos. In the United States of North America, spiraling crime and unemployment rates, decayed school systems and massive government regulations have led to a lazy, contentious society. To reverse this critical situation, government and industry leaders have developed a Plan combining the economic freedom and strong moral values of the 1950's with the technological advancements of the 21st century. Will the Plan ensure peace and prosperity? Or...

Mythos 1

Mythos 1

Commodore 128 - Released - 1985

OH! Thello 128

Commodore 128 - Homebrew

OH! Thello 128 Is a homebrewed version of the classic board game Othello/Reversi for the DCommodore 128 running in 80 column mode. It was developed by Digital Daze Electronics. You can actually change the controls during gameplay.

Phazer

Commodore 128 - Homebrew

You are Captain of an interstellar freighter. As you gain experience, shown through amount of money your make, you gain power in the interstellar cargo carrying world, shown through your business rank. Your goal is to become the president of a cargo-carrying monopoly.

The Prince's Quest

Commodore 128 - Homebrew - 1989

A role playing game created by Michael J. Castor for the Commodore 128 in 1989.

Qix

Qix

Commodore 128 - Released - 1989

In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have...

Quick Eyes 128

Commodore 128 - Homebrew - May 7, 2008

Quick Eyes 128 v1.2 (5-7-2008) - This is a simple but fun game for the Commodore 128 in which you have to see how fast you can spot the correct number of colored squares on the screen.

QWAK 128

Commodore 128 - Homebrew

The object of the game is to guide a green duck through eighty levels. Fruit and gems can be collected for points, and enemies are eliminated with projectile egg weapons. Progress through the game is earned by collecting gold and silver keys. There are a variety of power-ups also available, including 'chocolate egg' weapons and extra shots.

RockFall 128

Commodore 128 - Homebrew

A PAL port of Boulderdash to C128 80 columns

The Rocky Horror Picture Show

The Rocky Horror Picture Show

Commodore 128 - Released - 1985

The Rocky Horror Show is a video game, based on the musical of the same name, where you get to control either Brad or Janet in your quest to explore the strange interior over at the Frankenstein place. It's a bit of a mind flip but if you are careful you'll do the time warp, again! Play as either Brad or Janet to rescue the other, in this computer adaptation of the hit Broadway Musical The Rocky Horror Picture Show. Search the castle for pieces of the Medusa machine to free your partner from stone and escape the castle before it blasts off. Each one must be taken to the De-Medusa...

Science Fiction Classics

Science Fiction Classics

Commodore 128 - Released - October 13, 1987

A text adventure compilation for the Commodore 128 containing: A Mind Forever Voyaging Planetfall The Hitchhiker's Guide to the Galaxy

Sea Wolf 128/40

Commodore 128 - Homebrew

SEA WOLF128/40 My version of the old cartridge game for the C64;I added depth charges to mine to make it more interesting

SeaHunt 128/40

Commodore 128 - Homebrew

SEAHUNT128/40 Dive to the sea floor, pick up the diamonds, swim back up to the ship but always watch out for sharks!

Smash

Commodore 128 - Homebrew

A simple breakout type game for the 80 column screen.

Snake (J & F Publishing)

Commodore 128 - Released - 1996

A Solitaire game published in Loadstar #141.

The Sorcerer's Apprentice

The Sorcerer's Apprentice

Commodore 128 - Released - 1983

Phoenix combined an action game on one side of the tape, with a text adventure on the other. You needed to perform sufficiently well in the action game in order to get a password to begin the adventure game. Often the two games were very loosely related.

Space Hit 128

Commodore 128 - Homebrew

Space Hit 128 for the Commodore 128 (80 Columns) is an action game in which you have to dodge asteroids with your space ship.

Tempest 128

Commodore 128 - Homebrew

Players must guide their horseshoe-shaped craft around the edges of 3-D geometric shapes. Enemies at the far end of the playing field move toward the player, and must be shot before they reach the edge. Players can also deploy their "Super-Zapper" once per level to clear the screen of enemies. Each level is a different shape, and progressive levels add new enemy types and more of them, requiring ever-faster reflexes. 1. Be sure the CAPS LOCK (ASCII/DIN) key is not pressed before loading the game! (Really weird, huh?) 2. Insert the disk and just type RUN"*" (or press Shift + Run/Stop) ......

Tetris 128

Commodore 128 - Homebrew - April 8, 1991

Tetris blocks game in 80 columns. An excellent 80 column game of Tetris. The best one so far!

Thai Boxing

Thai Boxing

Commodore 128 - Released - 1986

Thai Boxing is a one-on-one fighting game shown from an isometric perspective (viewed from the side on the Amiga, Atari ST and C16 versions). Different joystick combinations let your fighter perform high, middle or low attacking moves as well as dodge or block his opponent's attacks. Fighters receive scores for successful attacks. The more difficult or effective the attack, the higher the score. Unless one fighter is knocked out, the fighter who has the highest score at the end of three rounds wins. Although the game is shown from an isometric perspective, it is not possible to move in three...

Trinity

Trinity

Commodore 128 - Released - May 9, 1986

Trinity is a text adventure game, its events beginning in the near future. The player character finds himself trapped in the London Kensington Gardens, as hordes of nannies mysteriously block the exit. To make matters worse, a Soviet nuclear missile is about to fall. The protagonist finds a strange door and steps through it. The bizarre location outside of space and time contains other doors, each leading to a site where a historical or a fictional nuclear explosion has taken place. The player has to interact with the environment and solve puzzles to change the course of history before...

Ultima V: Warriors of Destiny

Ultima V: Warriors of Destiny

Commodore 128 - Released - June 15, 1988

Enter the realm of Britannia: a world rich in history, adventure, and intrigue. Lord British, the benevolent ruler of Britannia, has been lost on an expedition to explore the vast reaches of a newly discovered underworld. Panic erupts in Britannia when the sole survivor of the expedition returns with dread tales of their fate. To restore peace, the trusted but ambitious subject, Blackthorne seizes control of Britannia. His fanatical devotion to order ultimately transforms him into a self-righteous tyrant. Now, Britannia's destiny depends on your ability to discover the fate of Lord British...

Ultimate Risk

Commodore 128 - Homebrew

The ultimate battle experience. Made in both 40 Column and 80 Column versions for the 128, this is a version of the classic strategy and luck board game. Made by Gerard Petereit aka Zippy2 who created this version as most versions didn't allow for intelligent computer attacks or troop placement.

Unicron II

Commodore 128 - Homebrew - 1991

An 80 column all-text adventure game. Labeled a "Frobozz Magic Text Adventure".

Uniquest

Commodore 128 - Homebrew

UniQuest text adventure in 80 columns. Quest of the Unicorn: Your friend, the Last Unicorn, has been kidnapped and taken to the 'heart of the Unicorn's Realm'. Your mission is plain and simple - to find him and rescue him from a terrible fate. Be careful or you, yourself, will suffer that same fate. Explore the entire realm in search but be careful, for the Unicorn's kidnapper is extremely powerful and his monsters are hiding around every corner. With 7 cities, an array of dungeons, an immense forest, 88 types of weapons and armor and 110 monster types, this game is sure to insure excitement!

Volley for Two

Commodore 128 - Homebrew - October 10, 2020

Volley For Two is an action packed physics based volleyball game for the Commodore 128. It is inspired by the old DOS game Arcade Volleyball from 1987. The game was developed during 15 months in 2019-2020. Two human players play one-on-one against each other in volleyball with mostly standard rules The game supports two monitors. The 40 column output will show the gameplay and the 80 column output will show a score board. Both NTSC and PAL are supported, with equal gameplay.

World at War

Commodore 128 - Homebrew

World At War - risk type game

WormQuest

Commodore 128 - Homebrew

Guide the ever-growing worm through various rooms. Joystick port 2, in 80 columns.

The Wreck of the S.S. Copernicus

Commodore 128 - Released

Published in issue #5 of Loadstar 128. It's a text adventure game, but it has an interface that makes it easier to keep track of your inventory and your movements.

Wumpus

Commodore 128 - Homebrew - 1995

An 80 Column graphic adventure in German based off the "Hunt the Wumpus" type games. The player can move around a cave system of rooms and must try to hunt the Wumpus monster with arrows. The player can fire five arrows into rooms to try to hit the Wumpus and move between the various rooms. The arrows will fly around corners and can possibly hit the player again. The player can also be attacked by bats and fall into pit traps. Several versions of this were released.

Yahtzee

Commodore 128 - Homebrew - November 4, 1985

Graphical Yahtzee for the 128 in Dutch\German, based on the classic board game.

Zapped 128

Commodore 128 - Homebrew

Zapped for the Commodore 128 (40 Columns) is a game similar to Hangman where one person comes up with a word and the other tries to guess it; a little less morbid.

Zork: The Undiscovered Underground

Zork: The Undiscovered Underground

Commodore 128 - Released - August 28, 1987

This was a free game released by Activision to celebrate and promote their newest game, at the time, Zork: Grand Inquisitor. It is a text only adventure done in the style on the original Zork games. The year in 1066. You're a private, 7th class, in the Inquisition Guard. After getting relieved of your post at the Port Foozle Inquisition Gift Kiosk, you see the Pastor of Disaster, the Minister of Sinister, the Grand Inquisitor. It looks like he has a job for you. Yes, you. After asking about other, ANY other, guards to go instead, you have your orders. Sigh. Very well. Archaeologists have...

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