Commodore 128

Commodore 128

The Commodore 128, also known as the C128, C-128, C=128, or occasionally CBM 128, is the last 8-bit home computer that was commercially released by Commodore Business Machines (CBM). Introduced in January 1985 at the CES in Las Vegas, it appeared...

1000 Miles 128

Commodore 128 - Homebrew

1000 Miles for the Commodore 128 is an 80 column game based on the classic auto race card game from Mille Bornes.


Commodore 128 - Homebrew

An Arkanoid\Breakout clone, compiled with Abacus Software's BASIC 128 v1.00 and presented in 40 columns. In this version the paddle is on the left side of the screen.

3D Mühle

Commodore 128 - 1989

80 Column Games

Commodore 128 - Homebrew

80 Column Games (2nd Release) by Tim Dotson is a collection of games for the Commodore 128 in 80 column mode. Games included: Dominoes Landslide Stock Broker BlackJack High Rollers 1000 Miles And some disk utilities as a bonus

A Mind Forever Voyaging

A Mind Forever Voyaging

Commodore 128 - Released - September 13, 1985

"If you can look into the seeds of time, and say which grain will grow and which will not..." -Shakespeare IT'S 2031. The world is on the brink of chaos. In the United States of North America, spiraling crime and unemployment rates, decayed school systems and massive government regulations have led to a lazy, contentious society. To reverse this critical situation, government and industry leaders have developed a Plan combining the economic freedom and strong moral values of the 1950's with the technological advancements of the 21st century. Will the Plan ensure peace and prosperity? Or will it set the earth on a suicide course to destruction? As the world's first conscious, intelligent computer, only you can visit places that have never been seen before. Only you can view the future. And only you know what must be done to save humanity. A major departure for Infocom, A Mind Forever Voyaging is reminiscent of such classic works of science fiction as Brave New World and 1984. You'll spend less time solving puzzles, as you explore realistic worlds of the future

Adventure Games 128

Commodore 128 - Released

A collection of German language adventure games including: John Bend (A James Bond style adventure games) Seewoelfe Mystika Das Ding Pelon Koenig Art Grave Moewe Kolumbus Lost Info Tag Danach Geston Wappen

Akalabeth 128

Commodore 128 - Homebrew - March 31, 2022

A pure Commodore 128, pure BASIC 7.0 port of Lord British's "Akalabeth" to the Commodore 128 home computer. Akalabeth: World of Doom (1979) by Richard Garriott, ported to the Commodore 128 (VIC II/40 column mode) in pure MS BASIC 7.0 This is a single-file almost line-by-line conversion of the original Apple II source found here: There are already better conversions for the Commodore 64, but the purpose of this exercise was not to compete with them. Instead, noting the similarities between the two versions of BASIC, the goal was simply to create a conversion that was as close to the original code as possible. Controls had to be remapped due to the different keyboard layout: Move North/forward: cursor up OR 'O' Move East/turn right: cursor right OR 'L' Move West/turn left: cursor left OR 'K' Move South/backwards: cursor down OR ',' Attack: 'A' Stats: 'S' Enter: 'X' Pause: 'P' Pass: space bar OR escape

Alien 8

Commodore 128 - Homebrew - June 11, 2020

This is a puzzle solving game. You are on board a space ship that is heading towards a remote planet. The Cryonaughts, the name of the planets inhabitants have been frozen during the journey. You have to find 24 valves and the cryogenic chambers that they are to be plugged into before the ship reaches its destination. The ship contains many rooms filled with obstacles that you have to negotiate. There are several types of enemies such as Dalek-like mice and clockwork mice. Both should be avoided! You might need a valve to climb over some walls.

Alien Attack

Commodore 128 - Homebrew

Alien Attack by Terry Roper is a pretty neat side scrolling action game for the Commodore 128 in 40 column mode.

Alien Research Centre 3

Commodore 128 - Homebrew - November 28, 2021

A game very loosely based on Alien Research Centre 1 and 2 as a method of learning the PunyInform variant of Inform text adventure creation. Compiled to C128, with 80 column support from Z3 file by Lee Burt on November 28, 2021. A science fiction themed text adventure. So pet your snurl and kill the hograt!

Alien Storm

Commodore 128 - Homebrew - October 12, 2020

This game is a “remake” of the Space Invaders (スペースインベーダー) game developed by Tomohiro Nishikado and released in 1978. It was originally manufactured by Taito in Japan, and it was later licensed for United States by the Midway division of Bally. To play with a single player you need to press the “1” key. To play with two players, press the “2” key. To start playing you need to insert coins. Use the “C” key on the keyboard to add 1 credit. This makes it possible to play with one player. Otherwise, by pressing the C key again, it will be possible to have two credits and play with two players. The players take turns, the first player first, and when their lives are finished, the second player enters. The game mode is simple: the player controls a mobile cannon that moves horizontally on the bottom of the screen, and must take down one by one the aliens that slowly approach the Earth. The approaching stages of the aliens to the World follow a unique pattern, a wide and orderly zig-zag that leads them slowly, but surely, to reach the bottom of the screen. When they reach the bottom side, the invasion is complete and the game ends. To move the cannon you need to use the joystick or the keyboard. To move the cannon to the left push the joystick to left or press the “A” key. To move cannon to the right, move the joystick to the right or press the “D” key. To shoot you need to use the fire buttor or “space” key. The player defends the Earth by facing hordes of aliens that follow each other incessantly with his cannon (one wave is exterminated, another one falls immediately). In the upper area of the screen, some “Mystery Ships” scroll from time to time, ie bonus ships that, if shot down, allow the player to increase his score much faster. The game ends when the aliens reach the bottom of the screen or when the cannon is destroyed. The cannon can be destroyed by enemy fire. They are “rays” that are periodically launched by the aliens towards the cannon. The cannon is partially protected by some immobile defensive bunkers which are gradually destroyed by the projectiles of the aliens or by the shots fired by the player himself. The player has three movable cannons (three lives or more depending on the settings), after the destruction of which the game ends. The player has an unlimited number of bullets but he/she can only fire one shot at a time. As the aliens are destroyed, the remaining ones move faster across the screen. The soundtrack - composed only of a series of tones - follows the ever-increasing rhythm of the game.


Commodore 128 - Homebrew - May 28, 2022

An upgraded, isomorphic release of the late 1980's game for 8 bit machines which utilizes the hidden potential in the C128. It was released at Moonshine Dragons 2022. Your task in this isometrically viewed game is to clear the city of Amaurote of the many bugs and insects which have invaded it. You are supplied with an Arachnus 4 ship and 5 million units of cash. There are 3 different types of ants - drones, queens and scouts, each representing their real function in the natural world, so queen bees are the most lethal opponents as they generate new ants. Money must be spend on buying improved weaponry (including that needed to destroy the Queen Bees) and repairing the ship throughout the 2500 screens Amaurote is depicted in. As your main weapons are bombs, you need to consider their bounce and distance before firing, to avoid being caught up in stray explosions yourself.

Amoba C128

Commodore 128 - Released - 1993

A Tic-Tac-Toe style brain game from Rom Software on the 128.

Angle Racer 128

Commodore 128 - Homebrew - February 25, 2017

A racing party game created for and took second place in the WiLD Demo Competition at BCC Party #11 by Tale-X.



Commodore 128 - Released - August 3, 1987

Archer, a multilevel tribute to the arcade milestone called Venture. The first thing you'll always see is a large overview of the dungeon level you're on first, with the little green face representing you. Guide the Archer to the doors of each of the rooms in the dungeon while dodging Loog and Moog, two troll sentries you'd do well to avoid, because your arrows will never pierce their rough hide. Upon your first entry into any dungeon level , the floor will be littered with a sampling of diamonds which you can pick up as you go for bonus points, each diamond worth LEVELX50. Each dungeon has several different rooms, each possessing a different treasure. You must penetrate each room and collect the treasures before the doors to the staircase at the upper left will open, enabling you to descend to the next level. Each time you pick up a treasure, it will appear in the "booty" bracket at the bottom of the screen. Notice that when you reemerge into the large scale map, Loog and Moog have gathered up any diamonds remaining. The value of the treasures you collect depends on the level and type of menace in the room. Each dungeon creature you kill is worth LEVEL X 1000. You can elect just to collect treasure, or go for the points and try to clean out the rooms of monsters as you progress.

Attack of the PETSCII Robots

Attack of the PETSCII Robots

Commodore 128 - Homebrew - November 29, 2021

Petscii Robots has been ported to the Commodore 128 computer. It takes full advantage of the 128K to give you full-color bit-mapped graphics, a great soundtrack, and enhanced disk features. It includes 14 maps, a live map on the 80-column display for dual-monitor play, 3 difficulty levels, and support for keyboard controls or SNES controller. Robots have taken over human settlements across a number of planets and it is up to you to infiltrate and destroy all of the robots. To do this however, will require a bit of strategy and your first task will be to case out the game environment and search everything to locate weapons, health kits, and passcards. The weaker hoverbots can be taken out by using the basic pistol weapon or alternatively a well placed time bomb will sort them out as well. The rollerbots are a lot more aggressive and stronger and will require a bit more thought and stronger weapons, such as EMPs and plasma guns, to finish off - just take care to stay out of the explosion range when using a plasma gun. The Evilbots are the most deadly and toughest to defeat. If you get in close range of these without preparing beforehand then you better run for your life as these bots will home straight in on you with a couple of hits being enough to finish you off. Once you kill off all the robots on the planet, you can finish the game map by locating the final transporter. There are 9 different game maps on offer with the same objective and features but requiring different approaches to destroy all the bots - providing multiple hours of total game play. But note that there is no built in save or checkpoint system on offer so if you do die then you need to restart the game map from the beginning and do everything all over again.

Backgammon 128

Commodore 128 - Homebrew - 1989

Backgammon 128 is a game for the Commodore 128 in 80 column mode.

Battle Blox

Commodore 128 - Homebrew - 2007

Battle Blox by Hydrophilic (2007) is a Tertris like game but instead of interlocking shapes, you match colors. The neat thing about this game is you can play against another human player. Full source code is included in the archive.

Beyond Zork

Beyond Zork

Commodore 128 - Released - 1987

Aimlessly wandering through the Southlands of Quendor, the hero of the game encounters the Implementors, powerful beings who warn him of a terrible danger: the Coconut of Quendor, the very embodiment of Magic, has been stolen by terrifying monsters known as Ur-Grue, said to be the spirits of fallen Implementors. The task is clear, but by no means easy: locate the Ur-Grue and return the Coconut of Quendor to its rightful owners! Beyond Zork: The Coconut of Quendor introduces a somewhat different gameplay system compared to the previous text adventures of the Zork series. Text-based interaction and puzzle-solving are still present; however, role-playing elements have been added to the mix. The player character has six attributes assigned to him: endurance, strength, dexterity, intelligence, compassion, and luck. These can be determined by the player at the beginning of the game, randomly chosen by the game, or provided as part of a pre-generated character. The attributes affect the outcome of combat, which occurs in certain locations. They can also be raised or lowered during the game by gaining experience, drinking and eating certain items, wearing accessories, or in another fashion (sometimes humorous - for example, intelligence will be lowered by typing in swear words). Many locations and objects in the game are randomly generated.

Block Drop 128

Commodore 128 - Homebrew - February 4, 1990

Block Drop 128 is a Tetris like game for the Commodore 128 (80 Columns)

Boulder Dash Heavy 01

Commodore 128 - Homebrew - 1988

20 Caves of action as created by Hartmut.

BrainStorm 128

Commodore 128 - Homebrew - January 11, 2015

Welcome to Brainstorm128! This program will "learn" the vocabulary you feed it (Okay, so it *doesn't* learn--it merely stores words in a database) and attempt to randomize the words and display a useful sentence. It is menu- driven, so you don't have to remember complex keys and commands. Its func- tionality should be self-explanatory, so it shouldn't be hard to use. Keep in mind that, like fortune-tellers and AI progrms, this program is merely a TOY. This means that you can't expect good results all of the time.

Brett Games 128

Commodore 128 - Homebrew - 1987

A 40/80 column compilation of games in both German and English. Including: Tele-Muhle (40 Column board game) Monopoly (40 Column board game) Delibera (40 Column strategy game) Mamkomania (40 Column board game anti-monopoly) Spiel Des Lebens (40 Column) Texas Oil (40 Column simulation) Solitaire (40 Column card game) 3D Muehle (40 Column) Backgammon (80 Column board game)

Bucket Wars 128

Commodore 128 - Homebrew - February 11, 2020

Protovision member Oziphantom won the C128 coding competition 2019 over at pyrofers – and now also made a #C64 version of the little game with graphics from Robin Levy that you can download for free. It is optimized for the VDC mode of the C128. Bucket Wars is a small, Tactics RPG. Move you units on the grid, and attack the enemy. To win get your lord in to the centre of the opposing fort and kill the enemy lord on the way. Some units can more further than others. Each unit has something they are good at attacking, and some they are weak to. Hold down fire on a unit to get a menu, or to view their stats.



Commodore 128 - Released - February 12, 1987

Bureaucracy is a text adventure game that describes the misadventures of a person who has recently moved to a new apartment and begins to fall victim to various bureaucratic procedures that always go wrong. He can't receive his mail, access his bank account, or generally lead a normal life; all his activities are impeded by needless and confusing hurdles. In order to retrieve the lost mail and put his life back on track, the protagonist will have to meet exotic characters and perform various tasks while being constantly threatened by various bureaucratic occurrences. The gameplay involves typing commands composed out of verb and object combinations, used to interact with the game world and solve puzzles. In addition, a special "blood pressure" meter will gradually fill itself the more the protagonist is bothered by bureaucratic annoyances. Once this meter is completely full, the player character suffers an aneurysm, and the game ends.


Commodore 128 - Homebrew - August 23, 1988

BurgerWhop! was one of the few games ever written for the Commodore-128 in 80-column mode. The game play closely mimics the look and feel of the Intellivision version of Burger Time copyright 1982 by Data East, where the player controls a chef who attempts to build giant hamburgers by navigating around a maze of planks and ladders. The chef is being chased by other members of the food world that are trying to stop him. The chef can temporarily freeze those nasties by throwing pepper at them to make them sneeze, or he can squish them under a falling burger part. Bonus items appear at times to pick up for extra points, and giving one or more nasties a ride on top of a falling burger part quickly increases the score. BurgerWhop! uses color character-based graphics and custom character bitmaps with three tracks for music and sound effects.


Commodore 128 - Homebrew - February 6, 2022

This game is a computer recreation of the classic Dutch board game of Careers. Careers is a game where the players set their own victory conditions. A player may choose to pursue Fame, Happiness, Money, or a combination of all three. The limitation being that the total number of "points" earned in the 3 categories must total 60. eg. 60 Happiness, 0 Fame, 0 Money; 20 of each; or any other combination. The players endeavor to fulfill their goal by going through any number of different "occupation paths". All paths have some prerequisite for entry, and benefits accrue from going through any of the paths more than once. The different occupations are designed to be suited to different strategies, eg. Hollywood is good for fame points, while "Going to Sea" is good for happiness. In the end it is the player (or team of players) who gets to their pre-set goal first who will be the winner, and achieve everything they ever wanted in life.

Casino 128

Commodore 128 - Homebrew

Casino 128 for the Commodore 128 (40 Columns) includes Craps, Roulette, Blackjack and Slots Note: Use DLOAD instead of LOAD



Commodore 128 - Released - September 1, 1987

The Crimson Knight staggers you with a blow that knocks you nearly senseless, then batters you toward the edge of the pit. You cartwheel helplessly, almost losing your balance, then regain your equilibrium just in time to leap forward beneath another well-timed swing that would've plunged you to your death. Your green armor is dented in several places where you've been struck before, and you are weak from injury. If you can only make it to the mystic flame! You dodge around the opposite side of the pit, avoiding the thrusts of your opponent, finally reaching the flickering sacred fire in the comer of the dungeon, and you plunge your enchanted sword into its heart. In seconds your body is flooded with newfound strength, nourished by the magic blaze, and you turn in the firelight to face your enemy, who squares off for another round of blows....

Chess 128

Commodore 128 - Homebrew - April 19, 1993

Chess 128 for the Commodore 128 in 80 column mode. More fun for chess enthusiasts!


Commodore 128 - Homebrew - 2006

Though the government forbade it, the "company" secretly worked on cloning animals and plants to automatically control power equipment and machinery with artificial intelligence. The plants and animals got smart and now they are out to kill all humans. They have over run a mining colony they controlled. They have to be stopped from spreading across the solar system and killing other colonists. The government has refused to allow its' soldiers to get killed to clean up the "company's" mess. So, they have hired you to do their dirty work. Your mission, destroy as many Cloneimals as possible with the limited supplies allotted to you by the generous "company". You get a bonus for each Cloneimal destroyed because if the government comes in, the "company" gets charged for the dirty site cleanup. Your goal, make as much money as possible while staying alive

Clubhouse Turn

Commodore 128 - Homebrew

Clubhouse Turn 128 by Darrell G Shannon for the Commodore 128 (40 Columns) is a horse racing game. Note: Use DLOAD instead of LOAD

Colossal Cave Adventure

Commodore 128 - Homebrew - February 18, 2021

Colossal Cave Adventure, aka Adventure, the original 350 points version ported to Inform by Graham Nelson, based on Dave Baggett's TADS reconstruction Colossal Cave Revisited. Release 3 Serial number 951220. Ported to the Commodore 128 for 40/80 Column by Lee Burt aka Thanatos916. This was the first adventure game; the whole genre is named after it. Without it, Infocom would have been just another maker of business software, Sierra On-line would be primarily known for adaptations of coin-op video game. A detailed description of this game's history and significance can be found in Graham Nelson's "The Craft of Adventure". Ignoring the profound historical significance for a moment, it's a treasure hunt in a cave, like most of the early adventures (including Zork). It has a verb-noun parser, minimal detail, two big annoying mazes, magic words, nonsense puzzles, and occasional death without warning. None of this matters. Download it anyway. You cannot consider yourself a true adventurer until you've played this game.

Commodore 128 Dice

Commodore 128 - Homebrew - July 16, 2021

Just dice, one die or two. Roll them and you get an outcome. If you need a die or two you can have them. Boxcars or snake-eyes and every permutation in between.

Concentration 128

Concentration 128

Commodore 128 - Released - July 1, 1987

A strategy game created by Charles Arceneaux and published in July 1987 in Loadstart #037. At the beginning of the game, all the cards are turned face down. The first player flips one card over, then another. If the symbols on the cards match the player receives one point and the cards are taken out of play. However, if the cards don't match they are turned over again and the second player gets a turn. Play continues until all cards are taken out of play. This program uses 70 cards, each marked with one of 35 symbols. Can be played in both one and two player modes. The single player game is a game against time, beat your best matching time.

Connectris 128

Commodore 128 - Homebrew - August 5, 2002

An implementation of the game Connectris for the C128. It is a two-player game which combines the ell-known Connect Four game and the ever-popular Tetris. The two players, blue and red, take turns in dropping their "chips" into the play field. You can only select which column to place your chip in, it will always locate itself at the bottom-most free row. The player that first get four chips in a row, either horizontal, vertical or diagonal, WIN! The twist is that whenever the bottom-most row is completely filled, it gets removed from the game, and all chips are shifted one step downwards!

Cross Bomber 128

Commodore 128 - Homebrew

The game's goal is to destroy all buildings so that you can land on an empty road. The game is a clone of Air Attack (aka Blitz) game that was first developed on the Commodore Pet. The game is controlled by the single fire button (first joystick button for targets with joystick input and space key for targets with keyboard input). Your score depends on the number of building destroyed, the level reached and how fast you complete each single level. The game has 8 levels and it ends after the eighth level.

Cross Chase 128

Commodore 128 - Homebrew

Cross Chase by Fabrizio Caruso is an action game for the Commodore 128 built with the CROSS-LIB framework. This game comes in four versions; 40 & 80 column versions for the for both the 128 mode and the CPM mode. The game's goal is to lure the "ghosts" into the mines and possibly kill the "skull" by repeatedly using the gun. You have to avoid all enemies, the mines, all walls, rockets and chasing missiles. All flashing items have positive effects and can grant you some special powers. Discover the 10 items. If you use the gun against the skull and/or the missiles and rockets, you can unlock some special secret items. There are 20 different levels including 4 boss levels.


Commodore 128 - Homebrew - 1987

An adaption of the C-64 game for the 80 column screen. Enter the monster infested rooms, retrieve the treasure, and escape.

Dark Fortress

Dark Fortress

Commodore 128 - Released - January 5, 1987

A dual-screen two-player adventure game for the C128, published in Ahoy issue #37. This requires having both an 40 column AND an 80 column monitor connected to the same 128 machine, as well as 2 joysticks. This will allow each user to control their own character without the other user seeing. DaHc fortress is a menu-driven text game that is placed on a massive map of ShadowThorn Mountain. The object of the game is to find the three precious treasures in the game (DIAMOND, EMERALD, PEARL) and return them to the trophy case beneath the "Adventurer's Lounge" before the other player. The game is filled with monsters, magic, myths, and mayhem— enough to keep almost any dungeon explorer happy. There are complex puzzles to solve, creatures both friend and foe, and even an underworld beneath the Fortress.

Dark Fortress II

Dark Fortress II

Commodore 128 - Released - February 2, 1988

A text adventure, the sequel to the original Cleve Blakemore masterpiece, featuring two different players on separate monitors in 128 mode. Included in the February 1988 Ahoy! magazine. If you didn't have the disk subscription and were just reading it at your library or buying from a news stand you could order it separately.

Demolition Mission: The Alleykat Space Racer

Demolition Mission: The Alleykat Space Racer

Commodore 128 - Released - 1986

Demolition Mission - The Alleykat Space Racer was specifically designed for use with the Commodore 128 and had special features incorporated into the game for the C128. Demolition Mission automatically will detect a C128 and use the double speed CPU to provide extra bullets and longer Katerkillers." (Katerkillers being the caterpillar-like beings in the game) Alleykat is a vertically-scrolling racer with elements of a shoot-em up game. The player, a speeder pilot, strives to become the Alleykat Champion by competing in eight space stadiums scattered around the galaxy. Different races like demolition derbies, time-trials, endurance epics and others feature all kinds of obstacles like rocks, pillars, bridges and hard walls, and several types of enemies race along. The game also features a cooperative two-player-mode.

Demon Dungeon

Commodore 128 - Homebrew

Explore a dark dungeon with only a small torch, retrieve 10 treasure chests before your time runs out. Avoid goblins.

Dice Poker

Commodore 128 - Homebrew - 1986

Dice Poker is a 1 to 4 player game that combines the strategy of draw poker with the luck of a dice throw. In a 1 player game, you do not play against the computer as the object is to better your score by strategy rather than luck. A lucky throw does not always insure a victory as strategy must be employed as well. The same logic holds true for the 2 to 4 player games.

Dominoes 128

Commodore 128 - Homebrew - 1989

Released in "80 Column Games" and "Games 128 Collection", this computer version of Dominoes has 3 levels of difficulty.


Commodore 128 - Homebrew

Double 128 for the Commodore 128 (80 Columns) is a dice game for 2 to 5 players. The idea is to get as many points as possible without rolling dice with the same total as your previous role.

Dragon's Tower

Commodore 128 - Homebrew - 1990

A PD attempt at a Dragon's Lair clone on the Commodore 128.

Dropzone 128

Commodore 128 - Released - 1984

Dropzone by Arena Graphics is a defender like game for the Commodore 128 (40 Columns)

Eggs Away/40

Commodore 128 - Homebrew

A 40 column game where you catch falling eggs in a basket. Catch the eggs in the basket. Eggs speed up every 60 eggs. The game might require North American firmware. Compiled with Abacus Software's BASIC 128 v1.00. Use joystick in port 2.



Commodore 128 - Released - 1985

Elite is a free-form space trading and combat simulation, commonly considered the progenitor of this sub-genre. The player initially controls a character referred to as "Commander Jameson", starting at Lave Station with 100 credits and a lightly armed trading ship called Cobra Mark III. Most of the game consists of traveling to various star systems, trading with their inhabitants, gaining money and reputation. Money can also be gained by other means beside trading; these include undertaking military missions, bounty hunting, asteroid mining, and even piracy. As the player character earns money, he becomes able to upgrade his ships with enhancements such as better weapons, shields, increased cargo capacity, an automated docking system, etc. The game utilizes pseudo-3D wire-frame graphics; its world is viewed from a first-person perspective. It has no overarching story, though a race known as Thargoids play the role of antagonists: their ships will often attack the player-controlled ship, forcing the player to engage in space combat. Combat is action-oriented, taking place in the same environment as the exploration. The player must use various weapons the ship is equipped with, as well as manoeuvre the ship, trying to dodge enemy attacks. The player can also choose to attack neutral ships; doing so will decrease the protagonist's reputation, eventually attracting the attention of the galactic police. Elite is notable for its expansive game world, consisting of eight galaxies and 256 planets. The player is free to travel to any of these planets, provided his ship has enough fuel for the trip (the ship's fuel capacity is limited for a journey to the distance of seven light years). A 128 only, updated version released in 1998 added features such as an autopilot (as an alternative to the docking computer), the ability to sell ship equipment, an Identification Friend or Foe (IFF) system and special cargo contracts.



Commodore 128 - Released - October 5, 1987

This game is really bizarre and a heckuva lot of flin. It's like "Lord of the Rings" and "Monopoly" mixed together in one big smelting pot. It's also the.sort of game you'll only see in the pages of Ahoy!, because it's a real change of pace from "kill the monster, get the treasure" type adventure scenarios. You may find it an unsettling course in economics as well. I admit this game is a result of some reading I have been doing lately in that field. The setting for the game is a huge map of the world of Empire, a fantasy never- never land. This map contains the kingdoms of eight different warring factions, with you in the middle trying to profit from both sides and build up your own lands. The goal of the game is to acquire 100% of the Empire within one year. Each kingdom owns a separate portion of the Empire, and you will attempt to buy out their land shares with the profits you'll make wheeling and dealing in the various population centers.

Empire 128: Enhanced

Commodore 128 - Homebrew - August 13, 2017

An enhanced and updated version of the C128 Magazine type-in game by Cleve Blakemore, this version runs in 80 Column 128 mode. A strange crossover of a fantasy middle earth like setting and Monopoly, or an unsettling course in fantasy economics. You start on a screen with 8 different warring kingdoms. You will be in the middle of the war and attempt to profit from it. The goal is to use your increasing influence to take over 100% of the empire within a year, while trading in goods and building your fortune.

English Exercises

Commodore 128 - Homebrew - January 1, 1986

English Exercises for the Commodore 128 is an educational program that teaches English if you come from a German background.

Euclid's Game

Commodore 128 - Homebrew - April 23, 2019

The objective is to reduce either of two "piles of stones" to zero. Players alternate turns, and on each turn the active player may "choose" how many stones to remove from the larger pile. The available "choices" are always a multiple of the smaller pile. Try to go first if you can.

Eye of the Beholder C128

Commodore 128 - Homebrew - November 21, 2022

Eye of the Beholder unofficial version for C64/128. After 16 years, the legendary PC game arrives on the C64 and 128! With Commodore mouse support! This is a full unofficial port of the game Eye of the Beholder, ported from DOS. Consider this as fan art. Features: -quickstart game with a default party -flash and disk save option -open help screen by pressing “H” -show the map by pressing “M” -display a bestiary by pressing “B” … and additional features for C128 users: 2MHz support by pressing “F3” dual-screen for displaying the map in realtime

Frantic Freddie II

Commodore 128 - Homebrew - May 1, 2019

Frantic Freddie II for the Commodore 128 (40 Columns) is a game in which you collect the pots of gold resting on the platforms, as well as optional bonus items which scroll through the playing area by navigating telegraph poles to get to the various platforms. Note - Requires Z64K Emulator or a real C128

Fun Pak 128

Fun Pak 128

Commodore 128 - Released - 1989

Contained 8 fun packed games for the Commodore 128. Bloodstar by John Ryan: A desperate international race to colonize the rest of the solar system in this strategy game. Mazamorf by Leonard Morris: If you like Pac-Man, you'll be doubly challenged to avoid these voracious meanies. And all the while you'll be trying to make your way out of a maddeningly different kind of maze. Cubix 2 and Cubix 3 by Leonard Morris: Think you qualify for MENSA membership, then this will put your special awareness to the test. Death Quadrant by Charles Orcutt: In the outer reaches of the universe you'll need to blast the Asteroids to survive. Bye, Bye Brick by Charles Orcutt: Twice teh amount of bricks to break out of. Nighthawk 128 by Charles Orcutt: Get your trigger finger ready for this delightful challenge that will test your driving and shooting skills. Gwynell by Anton Trueenfels: A detailed 3-D maze adventure that takes you through level-upon-level of dungeon danger. There's always an encounter or twist just beyond the next door.

Galactic Cab Co.

Galactic Cab Co.

Commodore 128 - Released - June 1, 1987

Cab twelve! Get down to the Miner's Complex Cavern on the double. They have a bunch of workers changing shifts who need a ride up to the mothership! You groaned. The Miner's Industrial Complex Cavern was a dangerous, tricky labyrinth underneath the planet's surface that required nerves of steel to navigate. More than one cabby had bought the form trying to pick up fares on some of the more narrow platforms. But you knew the money was good, if you didn't get too greedy and overload the cab. Galactic Cab Co. is a very difficult "lunar lander" type game that takes place inside a massive cavern underneath the surface of a planet. The object of the game is to pick up as many people as possible and ferry them through the huge exit at the top. The cavern is enclosed by two steel doors, and the guards are very energy-conscious. They will only open the sliding doors when you have three or more passengers onboard your cab.

Galactic Empire

Commodore 128 - Homebrew - 1986

With 80 columns to use it became much easier to show the galactic expanse before you. As Fleet Admiral of a newly commissioned starship armada you send your ships from the home planet to explore the unknown resources of the stars. The planets circling those stars may be barren or they may have industrial capacity and will resist your colonization attempts. It is up to you whether to conquer and colonize those worlds, and convert them to producing new ships for continued expansion, and to bring the entire galaxy under your control. Galaxy can be played by as many as 10 players who compete against each other for control of dozens of star systems. If you are playing multiplayer, the person controlling the most planets at game end is the winner. The computer produces a different galaxy every game.

Games 128

Commodore 128 - Homebrew - April 13, 1994

A game and tool compilation for the Commodore 128 including these games: - Dominoes 80 - Landslide 80 - Stock Broker - Blackjack - High Rollers - 1000 Miles All these for the Commodore 128.

Ghost 128

Commodore 128 - Homebrew

Ghost by Elwood Software is a simple game for the Commodore 128 where you must defend a monastery from ghosts.

Gold 1987: System 25000

Commodore 128 - Released - 1987

A white-hat hacker-esque text adventure where the aim is to close down the Southbank to prevent a stock market crash.

Graham Gooch's Test Cricket

Graham Gooch's Test Cricket

Commodore 128 - Released - 1986

Time to get your bat and pads, put on the whites and have a game of cricket. In this computer version of the game, you have the choice of length of game (40, 50, 60 overs or two innings), how many players (one or two), skill level (one to nine) and whether you want to play a simulation or arcade version. You then choose your eleven players for each team: wicket-keepers, slip catchers and bowlers. The main game is viewed showing a small part of the field from behind the bowler at an elevated angle. Also shown: the batters, wicket-keeper and slip catcher. In simulation mode you control the direction of the ball when bowling. In arcade you can determine the speed as well. For the batter, in simulation mode you can play defensively or aggressively. In arcade mode you always play aggressively. If a ball is hit into the field then it shows a side view at an elevated angle of the fielders chasing the ball. The computer determines how many runs you get.

Grim Oak Manor

Grim Oak Manor

Commodore 128 - Released - April 4, 1988

Find your deceased uncle's will and call the bank to save the manor house. Created by Cleveland M. Blakemore and published for the C128 in the April 1988 version of Ahoy! magazine.


Commodore 128 - Homebrew - April 2, 2017

An unofficial port of the game for the C128 (Vic-II & VDC) by Rod & Emu. The player takes the part of the "meanest and fastest Gun Totin'Bunch of Rootin' Tootin' Gun Slingers which ever did hit the Wild West", Sheriff Quickdraw. In the beginning of the game in a first person view the player has to be quick on the draw to shoot bags of money that fall down the screen, to collect a "bounty" that will be used to buy supplies and cover possible fines during the game. The main game then takes place in an isometric scrolling play-field that is similar to previous Ultimate Filmation titles. The objective is to collect a bounty by finding and eliminating wanted criminals that are harassing the town. Innocent bystanders will point to the direction of the criminal, shooting them will result in a fine reducing your score. A horse can be obtained to speed up the chase. Once the wanted criminal is encountered, the game again switches to a first person cross hair view, where the first to draw will be the winner. Taking out the criminal will give you a reward that helps you with future expenditures as the cost of ammo and horses changes as the game goes along. Your final tally will become your score at the game's end.

Hearts 128

Commodore 128 - Homebrew - 1990

Hearts 128 by John Zielinsky is an 80 column Commodore 128 card game. Instructions for playing are built into the game.


Commodore 128 - Homebrew

Hexpluzzer 128 for the Commodore 128 (80 Columns) where, much like the 15 slide puzzles you must put the Hex digits in order. Note: User DLOAD instead of LOAD

Hibernated 1

Commodore 128 - Homebrew - December 15, 2018

Have you ever dreamed about a journey far beyond the known regions of the universe? Hibernated: Part I – This Place is Death is a Science-Fiction text adventure for the Commodore 64/128, ZX Spectrum 48k and Amstrad CPC. It is the first interactive story in an epic trilogy centered around Olivia Lund, who has been sent on an interplanetary exploration mission by the Terran Alliance. After being in hypersleep for more than 200 years and with more than 800 light-years being travelled, her ship, the Polaris-7, crosses paths with a gigantic alien vessel and is captured by a tractor beam. Olivia soon finds out that this may not be her only problem. There is no communication and there are no signs of life. The extraterrestrial spacecraft just continues to drift through the cosmic void, something it seems to be doing for thousands of years now. This is a tomb in-between the stars, which Olivia has to enter to extricate herself from this interstellar trap. Io, the navigation robot of the Polaris-7, is probably her only friend now. Far away from home and surrounded by death and decay, she found the answer to one of the greatest questions of mankind. Are we alone? The answer is: yes, out here, we are more alone than ever.

High Rollers

Commodore 128 - Homebrew

High Rollers 80 is a dice gambling game based on the TV game show of the same name for the Commodore 128 in 80 column mode.

Hose It Out Deluxe

Commodore 128 - Homebrew - November 28, 2020

Great 80 column screen C128 game, nice soundtrack. In truth just as the A10 WartHog is a plane built around a gun, this is a game built around a soundtrack. Intended to be something you played while listening to the music. So Hose it Out while you House it Out.

Hungry Hawk

Commodore 128 - Homebrew

You are a hawk named Harry Hawk trying to catch hopping rabbits,but watch out for hot air balloons, vicious eagles and the electric fence! All Harry Hawk wants to do is catch rabbits, but his is not an easy life. In the sky killer eagles and balloons make flying hazardous. In the grass below is a hidden electric fence. Also if he misses 5 rabbits in a row, he will starve.


Commodore 128 - Released - 1997

Hydra is a puzzle game for your Commodore 128, where you have to recreate the multi-limb “hydra” by rotating the puzzle blocks back to their proper positions. The game utilizes the 128's 80 column mode, and you have the option of playing the game using the keyboard, joystick or mouse. The game offers six different sizes of Hydra's and five puzzles to solve for each size. There's also five blank puzzles for you to design your own puzzles, with the built-in editor. The game-play is simple, but very challenging; especially if you're playing against the clock. You use the mouse, joystick, or keyboard to move the pointer to the tiles you want to re-position. Wit the mouse, you use the left and right mouse buttons to rotate the tile either clockwise or counter-clockwise. If you use the keyboard or joystick, you rotate the tiles clockwise with either the space bar or fire-button.

Invaders 128

Commodore 128 - Homebrew - 1987

Invaders 128 is a Space invaders clone for the Commodore 128 in 128 Mode. it was developed by Darrell Spice Jr. and published under his own label, SpiceWare in 1987.

Invasion 3: Astra

Commodore 128 - Released - 1989

Originally released in 1989 as Astra Intruders then in 1992 under Invasion 3: Astra, this shooter was specifically written for the Commodore 128 and its VDC chip and was released by Echo Magnetic Media.

Jungle Jake

Jungle Jake

Commodore 128 - Released - January 4, 1988

Jungle Jake is an arcade-style game for the C-128 ^B similar to Donkey Kong and other multilevel challenges. There are seven colorful screens of challenging play, accompanied by a variety of musical scores and hyper-nervous joystick action. You may play this one for a long time before you make it to screen 7. Control Jake, a safari explorer with the power to make Olympic-quality high jumps over obstacles. His mission is to save Clarinda from the evil baddies who have captured her and are boiling her for dinner in the upper left hand comer of the screen. Move Jake left or right to get to the vines at the end of each platform, so he can climb up to the next canopy. To leap over the many predators Jake will encounter during his adventure, push the fire button. To save Clarinda, leap to the edge of the pot she is in and touch her, avoiding the smoking coals beneath. The lovers will be temporarily reunited, but Clarinda will vanish from Jake's arms afterwards to appear on the next level.

Kikstart: Off-Road Simulator

Kikstart: Off-Road Simulator

Commodore 128 - Released - 1986

Between the original Kikstart and its more well-known follow-up came an expanded version of the game, only for Commodore's still-new C128 computer. The new version made use of the larger RAM capacity by tripling the range of levels in the game. Whereas the first Kikstart only has 8 levels to choose from, Kikstart 128 has three sets of 8 levels. You can choose to play three levels in one go, or select the "grand slam" mode to challenge an entire set of eight at once. The gameplay is the same, in that you have to ride your off-road motorbike across a range of obstacles without falling off, which will cost you time. The game is a split-screen affair for one or two players. The construction kit function of the later Kikstart 2 is missing from this C128-only affair, despite the games sharing the same name on the title screen.

King Size: 50 Games in One Pack

King Size: 50 Games in One Pack

Commodore 128 - Released - 1986

This Commodore 128 games compendium consists of 50 exciting games that will keep you busy for hours. These games are not protected and it is therefore possible to change the programs to make your own versions. Released in the UK and the Netherlands.

KISS 128

Commodore 128 - Homebrew - 1986

KISS 128 for the Commodore 128 (40 Columns) is a party game almost certainly written by a teenager. The idea is to get 10 to 20 males / females and randomly have them kiss each other on various parts of the body. NOT X-Rated. Note: Use Dload to get this running instead of normal Load

Klondike Jones

Commodore 128 - Released

An 80 Column Commodore 128 game where you play the solitaire game of Klondike. Published in Loadstar 128 and part of the Loadstar Compleat collection.

Knight Lore 128

Commodore 128 - Homebrew - July 7, 2019

In Knight Lore, the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve.

Knight's Quest

Commodore 128 - Released - 1991

An 80 Column screen mode C128 game published in Issue #12 of Loadstar 128 in 1991. The game is modeled on a typical RPG turn based game, but with a couple of twists. First of all, it can be played as a two-player game. Each player has their own character to play in the adventure. In Jon's game instructions, he kind of likens this idea to a two player board game; kind of like King Arthur meets Monopoly. There's also a real-time jousting “mini game” that you take part at certain times during your adventure.


Commodore 128 - Homebrew

Landslide 128 is an 80 column mode program based on a board game about U.S. Presidential elections, where players compete to become the president of the United States.

Leather Goddesses of Phobos: Solid Gold Edition

Commodore 128 - Released - December 13, 2018

The year is 1936, and suddenly the protagonist is abducted by the Leather Goddesses for the final testing in the plan which will enslave every man and woman on earth. These Leather Goddesses of Phobos are just finishing up their plans for the invasion of Earth. If the hero fails to escape and save humanity, the Leather Goddesses will turn the Earth into their pleasure dome. Leather Goddesses of Phobos is a text adventure with humorous overtones. The player uses standard commands in the text parser to observe his environment and pick up items. The game's 'naughtiness' level can be adjusted between Tame (G), Suggestive (PG), and Lewd (R).

LogiTrumps VS

Commodore 128 - Homebrew - March 21, 2020

LogiTrumps is a trump card game with retro computers. It’s like we used to play it in the 80's. Each player (you and the computer) gets the same number of cards. Each card represents a retro computer and has several values like year, memory and colours. Each card has its strengths and weaknesses. If a computer has a lot of memory or colours, he usually is not that old and therefor would likely lose in the year category. Usually the higher value wins. The year category is the only category where the lower value wins. The player who gets all cards first wins the game. Released at the Vintage Computing Carinthia $06. Supports both 40 and 80 Column.


Commodore 128 - Homebrew - August 8, 2021

The game is menu driven. For menu navigation, use the cursor keys (up, down, left, right) and press ENTER to select. Active choice has a white background in the main menu bar, yellow in the pull down menus. If the main menu bar shows no white hightlighted options, no menu choices are possible, the computer is busy executing game turn actions. Popups wait for a keypress, for this any key will work. Pawn selection is also performed using the cursor keys and ENTER. Joystick is also possible for the C128 version. The game uses the LUDO rules from the Dutch 'Mens Erger je Niet' variant as played by my family 30 years ago, so probably there are some 'house rules' interpretations that are not the same as the present official game manual, like what is allowed after a six is thrown depending on how many pawns are already on the board. Example: after throwing a six, moving the newly placed pawn with the next dice throw is obligatory, also if this would attack another pawn of the same player. Exception is if all pawns are on the board, moving the new pawn is in that case optional. As the game only allows valid moves, this should indicate itself.

Lunar Buggy

Lunar Buggy

Commodore 128 - Released - July 5, 1988

In the year 2009 A.D. it was discovered that a colony of extraterrestrials had established itself on the dark side of the moon. A Russian installation was attacked and totally obliterated in 2011 when it attempted to approach the alien base to make contact. Following that incident, a United Nations security resolution places the aliens' location off limits to all international teams until further notice, for fear of antagonizing the otherworldly visitors. You are a government agent assigned to a secret mission of the highest priority: to recover one of the greatest of all historical artifacts, the Apollo lunar buggy. If you can drive the vehicle over the treacherous lunar plain and past the alien forces, the buggy can be returned to the Smithsonian Museum for posterity. It seems like an impossible gamble, but you know it will be worth it if you can recover this national treasure.

Madlib 128

Commodore 128 - Homebrew - 1980

Mad Lib 128 by Joseph Rose (AKA Harry Potter) is a phrasal template word game where one player prompts others for a list of words to substitute for blanks in a story, before reading the – often comical or nonsensical – story aloud. The game is frequently played as a party game or as a pastime. Contains eight stories.

Maggot 128

Commodore 128 - Homebrew - 2002

Maggot by Peter Karlsson is a mini game for the Commodore 128 (40 column mode) released for the Minigame 2002 Compo. You are a worm (or maggot, in this case), and your aim is to eat as many targets as possible. Whenever you eat a target, the worm grows. If you run into the walls or yourself, the game is over. The game is controlled with the numbers on the numerical keypad: 8 for up, 4 for left, 6 for right and 2 for down. Any other key makes the worm stop, which means instant Game Over!

Magic Blocks

Commodore 128 - Released - 2018

Here's a challenging little puzzle game for your C128 where you have to strategically remove and place “magic blocks” to collect the objects and the key that unlocks the door to the next level. You collect the bubbles (or discs, or coins, or what ever they are) for points, and you must collect the key in order to unlock the door to the next level. However, keep an eye on the timer. If you run out of time, you lose a life and start all over from the beginning. You control the little magician Archimedes with the joystick. You press the fire button to collect blocks, one at a time. Then, use the fire button again to place the blocks in arrangements that allow you to climb and reach the different areas of the room. Blocks can be placed anywhere, one space left or right of the space your standing in, as long as there's nothing else occupying the same space.

Mah-Jong 128

Commodore 128 - Homebrew - November 29, 1989

A C128 BASIC 7 versin of "Shanghai" on the 40 column screen. Can be played with either the 1351 mouse, or a joystick.

Manic Miner 128

Commodore 128 - Homebrew - March 23, 2016

A C128 version of the classic Matthew Smith ZX Spectrum game of the same name. It was developed by Stefan Haubenthal of the VICE team and released on March 23, 2016.

Match Wits

Commodore 128 - Homebrew

Match 80 for the Commodore 128 is a neat little 80 column game that pits you against the computer at guessing a number between 1 and 100.

Math Challenge 128

Commodore 128 - Homebrew - December 25, 2019

An arithmetic game for two players. Use the joystick to move to the correct answer, the first player to 10 points wins, but if you answer incorrectly then your opponent gets the point!

Mike's Maze

Commodore 128 - Homebrew

A game where you must make your way safely out of the maze, seen in bird's eye view. Mike's Maze is a maze game for the Commodore 128 in 40 columns that resulted from a discussion of random numbers. The file is only 12 blocks long; however, you won't believe the fun you can have as a result of those 12 nicely coded blocks! The game displays a large maze on the screen. You are the black dot located at the bottom right of the display. The object is to reach the end of the maze. Due to the complexity of some of these mazes, you may find that quite a challenge in itself. Additionally, if you happen to touch the side of the maze you'll instantly be zapped back to the start of the maze. Finish the maze and you'll advance to an all new more challenging level. Published in Loadstar 128 #32

Millifoot 128

Commodore 128 - Homebrew - 1988

Millifoot 80 by L.K. Snyder, released in 1988. This action game for the Commodore 128 is an 80 column clone of the classic Atari game called Centipede.

Mini-Zork II

Commodore 128 - Homebrew - March 19, 2021

Infocom released Zork 1, 2 and 3 in the early 80s. They were all made to be playable on the home computers of the day using a disk drive. As some of you are aware, they also created a cut-down version of Zork 1, called Mini-Zork 1, which was just small enough to fit into memory on a C64, so that it could be distributed on tape. This game was sold for a while in the UK, and possibly in some other markets. It was also included on a cover-tape with the C64 magazine Zzap! 64 in 1990. A lesser known fact is that they created Mini-Zork 2 as well, a cut-down version or Zork 2, small enough to fit in the memory of a C64. For one reason or another, they abandonded the project when it was sort-of-completed and mostly working. 30+ years later, the source code of all their games emerged, including this project. Torbjörn Andersson has put in the work to fix all bugs he could find in this game. Before he started, it definitely wasn’t possible to play the game to completion. Now it is.

Mudfrog Math

Mudfrog Math

Commodore 128 - Released - June 4, 1990

Mudfrog Math by Cullen O'Day was released by Compute! in June 1990. This nice little math program for the Commodore 128 will help teach young children how to add and subtract.

Nightmare Theatre 128

Commodore 128 - Released - 1983

Nightmare Theatre for the Commodore 128 (40 Column) is a text adventure game. This version came from a Parsec, Inc. floppy. Let the nightmare begin: You find yourself falling asleep..everything goes black.

Norad 128

Commodore 128 - Homebrew

The scenario... You somehow obtain NORAD's classified number and a valid password. You enter the system under the pretense of LTC Robert S. Lewis but are granted limited access because your call is not traced back to your registered point of origin. You later fail to follow security clearance procedure alerting NORAD to a breech in security. DEFCON 4 is ordered as an internal security measure but is misinterpreted by the Soviets who also follow suit. It's downhill from there on out. Witness the events that lead up to the final confrontation...WWIII!

OH! Thello 128

Commodore 128 - Homebrew

OH! Thello 128 Is a homebrewed version of the classic board game Othello/Reversi for the DCommodore 128 running in 80 column mode. It was developed by Digital Daze Electronics. You can actually change the controls during gameplay.

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