Apple Mac OS

Apple Mac OS

Mac OS is a series of graphical user interface–based operating systems developed by Apple Inc. for their Macintosh line of computer systems. The original operating system was first introduced in 1984 as being integral to the original Macintosh, and...

10000000

10000000

Apple Mac OS - January 15, 2013

10000000 ("Ten million") is a hybrid puzzle-role-playing game developed by Luca Redwood under the company name Eightyeight Games, released initially for iOS devices in August 2012, and later for Microsoft Windows and Mac OS X computers via Steam in January 2013, and to Android and Linux systems in March 2013. The game puts the player in control of an unnamed adventurer trapped in a dungeon. To escape, the player must earn 10,000,000 points in a single run through the dungeon. While in the dungeon, the character moves forward on their own, facing monsters and collecting treasure, but their progress is set by the player as they slide rows or columns of icons to match three similar ones, generating melee and magic attacks, loot, keys, and other resources. These resources can be used to level up the character, which can impact how the sliding puzzle is played and its results on the dungeon run.

1893: A World's Fair Mystery

1893: A World's Fair Mystery

Apple Mac OS - Released - April 24, 2003

1893: A World's Fair Mystery is a historical mystery text-based adventure game using very detailed factual information regarding the famous 1893 World's Fair. Chicago historian Peter Nepstad was the one-person creator and researcher of the game. You play a detective who is looking into a diamond theft but eventually come upon kidnapping and murder as well which seem to be linked to a grander plot. There are 500 historical photographs used throughout the game, and numerous locations throughout the fair which will take many hours to discover and explore. If you get stuck, there are a visitor's guide to the fair, a map of the grounds and in-game hints if you can find them.

3 in Three

3 in Three

Apple Mac OS - Released - 1990

3 in Three takes you on a madcap journey inside your Macintosh when a freak power surge zaps the number 3 off a petty cash report and abandons her in a land where numbers don't count and the letters spell disaster! A tour de force of animation and sound, 3 in Three is an interactive treasure hunt, an unfolding trail of word puzzles, logic dilemmas, and sinister brain twisters, over eighty in all. When all the pieces fall into place, an animated grand finale await those who help the 3 find true happiness!

3D Brick Bash!

Apple Mac OS - Released - 1993

3d Brick Bash! is a 3D version of breakout for Macintosh.

3D Paddle Bash!

Apple Mac OS - Homebrew - 1993

3D Paddle Bash! is pong in 3D, where you pass the ball back and forth - hoping you can score more than your opponent.

4-D Boxing

4-D Boxing

Apple Mac OS - Released - 1991

4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them. You progress through the game by taking on a succession of increasingly difficult fighters, and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.

4th & Inches

4th & Inches

Apple Mac OS - Released - 1989

4th & Inches is an action/strategy football game for one or two players. You control the action during the variety of plays that can be called, choose when to take timeouts, and select which players on your team will be on the field. There are two teams (the All-Pros and the Champs) and you can see each players statistics to determine how fast or strong he will be.

A Mind Forever Voyaging

A Mind Forever Voyaging

Apple Mac OS - Released - 1985

The year is 2031 and the world is near the brink of economic collapse. To avoid this, the president comes up with a plan to stop the disaster - but before applying it, the long-term impacts on the world need to be validated. This is done with a simulation visited by the computer project PRISM, designed to be a true AI. The game starts when PRISM awakes from a simulation of his own, human life and is told that he is in fact the world's first sentient machine. At this point, the player takes control over PRISM.

A-10 Attack!

A-10 Attack!

Apple Mac OS - Released - 1995

A-10 Attack! is an air combat flight simulator. The game features the A-10 Thunderbolt II aircraft, affectionately known as the "Warthog," with a very comprehensive and realistic flight model for its day. In addition to a detailed cockpit and fast 3D polygonal graphics, A-10 Attack! features a map overview where the player can command a small squadron of aircraft including F-16's, F-15's, and C-5 Galaxy transport aircraft. The scenario is a fictional invasion of West Germany by Soviet forces and because of that the actual combat missions take place over Germany (the training missions are set in a desert arena). A wide variety of weapons are available for air-air and air-ground combat, including Sidewinder, Hellfire, Maverick and HARM missiles and free-fall, laser-guided and cluster bombs. Created by Eric Parker, writer of Hellcats Over the Pacific, the game offered features never previously seen in air combat simulations for the Macintosh.

A-10 Cuba!

A-10 Cuba!

Apple Mac OS - Released - 1996

A-10 Cuba!, the sequel to A-10 Attack!, is a military air combat simulator featuring the Fairchild-Republic A-10 Thunderbolt II ground attack aircraft, otherwise known as the "Warthog." Like its predecessor, it is a highly realistic simulator with a 3D polygonal graphics engine. New features include more detailed graphics and 12 missions set in an expansive, intricate model of Cuba. Four additional multiplayer-only environments allow up to eight players to compete on a LAN. The game provides a detailed 2D cockpit with clickable buttons and switches. A wide variety of weapons are available for air-air and air-ground combat, including Sidewinder, Hellfire, Maverick and HARM missiles and free-fall, laser-guided, and cluster bombs. Rockets and the Warthog's famous GAU-8 Avenger gatling gun round out the arsenal. Physics, damage and avionics are simulated in great detail. The Macintosh version also includes a mission editor.

Abuse

Abuse

Apple Mac OS - Released - 1996

It is the unimaginably distant year 2009. You are Nick Vrenna, falsely locked inside a high security prison. The genetic experiments conducted in the prison, combined with a full-scale riot that took place recently, caused all guards and inmates to be transformed into insane, aggressive mutants. Your job is to escape while stopping the genetic plague from transforming the whole world. Abuse is a side-scrolling platformer with a lot of shooting. It's a nonlinear game, as the levels often have a few exits that lead to different areas. Your character is a cyborg equipped with various weapons; initially, you only have a weak laser rifle with unlimited ammo, but you can find more powerful guns later on, such as grenade launchers, flamethrowers or lightsabers. You move through a building complex, fighting any enemies you might encounter on the way. The enemies are mostly the mutants, but also the defense systems (such as stationary missile launchers). While you move with the keyboard, you can aim with your mouse, so you can shoot at any angle no matter what direction you are running. On your way, you'll find elevators, teleporters, cracked walls that can be destroyed and more. Apart from ammo and health, you can also find upgrades which have a number of beneficial effect - increasing your running speed, for example.

Achtung Spitfire

Achtung Spitfire

Apple Mac OS - Released - 1997

Achtung Spitfire is the sequel to Over the Reich. It is a turn based Strategy/Simulation game which covers aviation history from 1939 to 1945 and includes the R.A.F., the Luftwaffe, and the French Armee de l'Air and has different campaigns for each air force. The game shares the same interface and flight engine of its predecessor, so anyone that has played Over the Reich is familiarized with this game. The game itself consists of commanding a series of pilots which you can manage to achieve the mission goal. It also regards the technical evolutions during the war, which means you have different types of planes at your disposal as the game progresses. After you have chosen the right pilots it's time to intercept, attack enemies or defend your own allies. The game is turn based but you have limited autonomy each time you play according to your plane's speed and torque.

Advanced Dungeons & Dragons: Collector's Edition

Advanced Dungeons & Dragons: Collector's Edition

Apple Mac OS - Released - 1994

A CD-ROM collection of all five of SSI's Gold Box AD&D adventures that appeared on Macintosh. (The PC version had nine adventures.)

Advanced Dungeons & Dragons: Curse of the Azure Bonds

Advanced Dungeons & Dragons: Curse of the Azure Bonds

Apple Mac OS - Released - 1990

Outside of the town of Tilverton, the party of heroes has been ambushed, captured and cursed with five azure markings called "bonds". These bonds have dangerous magical powers that can take control of the heroes at the most inopportune times. They must now search for the source of the bonds, and free themselves from the curse. The second in the Gold Box series of role-playing games, Curse of the Azure Bonds is a sequel to Pool of Radiance. The gameplay is nearly identical to that of the predecessor and other Gold Box games. Following the AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Two new character classes (Paladin and Ranger) are added to the four basic AD&D classes Fighter, Thief, Mage, and Cleric, which were available in Pool of Radiance. Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. There is also an overview "world map" that allows instant traveling between cities.

Advanced Dungeons & Dragons: Pool of Radiance

Advanced Dungeons & Dragons: Pool of Radiance

Apple Mac OS - Released - 1989

Located on the northern shore of the Moonsea in Forgotten Realms, Phlan was once a flourishing trade city. However, lately monsters began settling in it, gradually turning whole districts into ruins. Only New Phlan remained under human control, but its inhabitants are afraid to venture into the monster-infested areas. In order to clean the nearby Barren River and rebuild Phlan, local authorities spread rumors about alleged riches hidden somewhere in the city. A party of adventurers, attracted by these news, sails towards Phlan and accepts the quest. Pool of Radiance is the first adaptation of the Advanced Dungeons & Dragons role-playing system in a computer game format. In the beginning of the game the player can use a pre-made party of six characters or create each of them from scratch. Six races (human, elf, dwarf, gnome, halfling, and half-elf) and four classes (fighter, cleric, wizard, and thief) are available. The player can tweak the attributes of the characters and assign a moral alignment to each one. Exploration of the town and hostile areas (dungeons) is viewed from a first-person perspective in a pseudo-3D world. Enemy encounters are random and take place on separate isometric combat screens, where player-controlled party and enemies take turns fighting each other. Experience points are awarded for defeating enemies, and characters level up after having accumulated set amounts. Fighters gain more attacks, thieves become proficient in backstabbing, while clerics and wizards can memorize more spells to cast before they need to rest. Non-human characters can also "multi-class" (learn the abilities of another class) when leveling up.

Advanced Dungeons & Dragons: Secret of the Silver Blades

Advanced Dungeons & Dragons: Secret of the Silver Blades

Apple Mac OS - Released - 1991

The heroes from Pool of Radiance and Curse of the Azure Bonds return once again. This time, they arrive naked via a magical well inside a frozen town wishing for heroes to help them. The party once again attempts to save a town under siege (once re-equipped) and struggles to learn the secret of the Silver Blades... The gameplay is quite similar to that of the previous Gold Box games. Following the AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. Unlike the previous games, there is no "world map" traveling in Secret of the Silver Blades. All the exploration takes place in the 3D world.

Adventure at the Chateau d'Or

Adventure at the Chateau d'Or

Apple Mac OS - Released - April 2, 2001

A beautiful princess has chosen you to solve the mystery of a castle named "Chateau d'Or" - "The Golden Castle". Once there, you encounter a count whose tricky questions you have to answer in order to find a treasure. Similar to Myst the environment is presented through pre-rendered stills and when you click on an exit you proceed to the next still - there is no fluent movement. The puzzles are mostly the usual logic puzzles, e.g. color or symbol matching, and history quizzes. Adventure at the Chateau d'Or is a 3D adventure game with 3 different difficulty levels which can be set separately for both puzzle types (logic puzzles and knowledge). There is also a map feature to reach places faster.

After Dark Games

After Dark Games

Apple Mac OS - Released - 1998

After Dark Games is a spin-off from the successful After Dark screensaver collections. It features the following eleven original games: Hula Girl: A "timed" game of sorts (the screen moves upward and you can't leave the visible area), Hula Girl features none other than a girl with a hula hoop. Grab the cola, cupcakes, ice cream, and hula-hoops while avoiding spiders, broccoli, frogs, and mean sisters. Each platform you land on grabs you one point, but watch your yukk-o-meter! Fish Shtick: Unscramble the letters before the clock reaches 0! Collect as many points as you can and get a high score! One point for four-letter words, two for 5-letter words, three for 6-letter words, etc. Roof Rats: Get everyone off the roof and leave yourself with as few rooms remaining as possible. Eliminate rooms by putting two-or-more of the same colour together and double-clicking. Each person has their own number of floors that they can jump off of. The grannie has to be on ground level, the rat can jump off of 1 floor, the dog - 2 floors, the pogo-boy - 3 floors, the boxing kangaroo - 4 floors, the buff man - 5 floors. Solitaire: No twists here, just a simple game of Klondike. Roger Dodger: You control a glowing orb that needs to collect power-ups (green) and then make its way to the pulsing green gateway. Avoid red things; they'll kill you! Zapper: Standard trivia; yes-or-no questions. Every time you get three-in-a-row correct and your time will increase, as well as the jackpot (third) point level. Mowin' Maniac: Can you say Pac-Man? That's all this game is: a variant with a lawnmower theme. Bad Dog 911: Using six letters, create as many words as you can before time runs out! Every "real" word will move the scaffolding closer to you, but the clock is ticking! When it's half-past and you haven't gotten the scaffolding yet, you die! Toaster Run: Ah, the little toaster that was the first in a series of infamous screen savers. Now the little toaster is on a mission to gather all the toys and put the child in bed. Hitting an object causes the toaster to lose power; bread increases it. Watch out for the TV! The static really hurts! Foggy Boxes: Dots in disguise. Unfortunately, you can only play against the computer. MooShu: The classic game of MahJongg, carried all the way from China! Select two tiles of matching design that are free on either the left or right and they disappear! Win by removing all the tiles.

Age of Empires

Age of Empires

Apple Mac OS - Released - 1999

In Age of Empires, players are able to manage a tribe with their mouse. Command them to build houses, docks, farms, and temples. The player advances their civilization through time by learning new skills. The game allows the player to advance through the Ages: The Paleolithic (old Stone Age), the Neolithic (new Stone Age, or the Tool Age), the Bronze Age, and the Iron Age. If the player would rather get away from the historical aspect, the game offers a random terrain generator and a custom scenario builder. The game has four resources: food, obtained by either hunting, foraging, fishing, or farming; wood, which must be logged by hand; stone, which must be mined; and gold, which can either be mined or obtained through trade with other players. As a real-time war game, Age of Empires naturally revolves around gathering resources and producing units.

Age of Empires II: Gold Edition

Age of Empires II: Gold Edition

Apple Mac OS - Released - 2001

In Age of Empires II: The Age of Kings, the player takes control of one of thirteen civilizations, including the Chinese, Goths, Britons, and Vikings, among others. The player starts with a handful of villagers, through expansion and careful handling of the economy, the player can advance up to the point where powerful war machines and well trained masses of troops will be the player's to make and control. There are three distinct ways to play, one of which the object is to hunt and kill the other player(s) king, however there are a lot of options for each, anywhere from what type of map to start on (including coastal, gold rush, arabia, and rivers) to what the maximum amount of units are allowed. This compilation includes: Age of Empires II: The Age of Kings Age of Empires II: The Conquerors

Age of Empires III

Age of Empires III

Apple Mac OS - Released - November 24, 2006

Age of Empires III is the third installment in the series of real-time strategy games. The main idea of the gameplay remains unchanged: with the limited amount of resources and a handful of settlers, you must think about the expansion of your colony. Besides the strong economic thread, you should also think about the development of your army. Like in the previous games your people start in an early part of humanity's history and progress to new ages (up to the industrial age) with better weapons and other possibilities. The game offers you a complex single-player campaign that is divided into 24 missions and three acts. You take the role of Morgan Black and his family which struggle against a mysterious European cult. You can also challenge yourself in the multiplayer mode where you can command one of the eight European powers (from French to Russian). A new addition to the game mechanics is the home city in Europe which regularly sends supplies or military reinforcements. It is persistent and after multiplayer successes you gain the ability to upgrade it through a tech tree.

Air Warrior

Air Warrior

Apple Mac OS - Released - 1988

Air Warrior was a multiplayer on-line air-combat simulator launched by Kesmai in 1988. It was hosted on GEnie and used that service as a server for client software running on a variety of personal computers available in that era. It underwent continual improvement through its decade-long lifetime with Kesmai, appearing on new platforms and host services. Electronic Arts purchased Air Warrior in 1999, and became provider of the game, but it was discontinued in 2001. Air Warrior was one of the first massive online games, hosting hundreds of users during busy periods. It inspired WarBirds, which in turn inspired Aces High. Today there are a number of similar games, like WarThunder, most of them based on a freemium model.

Airborne!

Airborne!

Apple Mac OS - Released - March 11, 1984

From a technology standpoint, Airborne! was a somewhat pioneering game as it was the first Mac game to use digitized sound (most notably for the symphonic rendition of "Ride of the Valkyries" during the opening screen), but gameplay-wise, it's essentially an adaptation of Paratrooper. You control a single person who, using both an antiaircraft gun and a mortar gun, must ward off waves of helicopters (and occasionally other aircraft) dropping paratroopers to come and blow up your gun station.

ALeX-WORLD

ALeX-WORLD

Apple Mac OS - Released - 1993

This is a Japanese point and click adventure/interactive movie, set in the future. You are being framed for a murder and must clear your name with the help of your robot companion.

Alice: An Interactive Museum

Alice: An Interactive Museum

Apple Mac OS - Released - 1991

The player searches through a museum of twelve rooms for a deck of 53 cards, upon which are clues which will lead to the last room and the end game. Those cards are hidden among artwork inspired by Lewis Carroll's Alice novels - to find them the player has to solve puzzles of varying complexity. The art is very interactive, but those hot spots are not marked when touching them with the mouse. Finding them might result in bizarre results like turning the room upside-down. This game knows no save feature and doesn't track how many cards are found. The player needs to write down the clues he already found until he can puzzle together how to find the exit.

Alternate Reality: The City

Alternate Reality: The City

Apple Mac OS - Released - 1987

In Alternate Reality: The City, you are one of many people who have been abducted from earth by aliens and transported to an alternate dimension where you are dumped in a strange, yet familiar city. Your quest is to explore the city, and find the clues that will lead you to your captors and help you get back home. In addition to standard first-person RPG features of that era, like skills, stats, experience points and a repertoire of shops and places to visit, the game offers moral evaluation of your character, and depending on your actions you become good or evil, and that affects how the environment reacts to you. Encounters are not necessarily just resolved with the turn-based combat system, but you can also try to trick, charm or bribe opponents. The storyline is non-linear, for example allowing you to take a job in order to enhance a particular skill or just to pass away time.

Apache Strike

Apple Mac OS - Released - December 1, 1987

The year is 1997. You're piloting an AH-64 Apache helicopter through enemy city streets on search and destroy mission. Your target: the Strategic Defense Computer (SDC). You must weave your way in and out of skyscraper corridors. That's the easy part; but enemy helicopters and tanks dog your path -- you must destroy or be destroyed. If you root out the SDC in all three cities, you can save the world from complete nuclear destruction.

Aquazone Deluxe

Aquazone Deluxe

Apple Mac OS - Released - 1998

Aquazone Deluxe is an updated version of the original Aquazone. The game plays and looks the same but it has more content with a total of six different fish species. There are also new plants, accessories and backdrops to add to the tank. The program also includes an utility that can be used to create custom animated accessories.

Arkanoid

Arkanoid

Apple Mac OS - Released - 1988

The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.

Armikrog

Armikrog

Apple Mac OS - Released - August 18, 2015

From the creators of the Earthworm Jim and The Neverhood games, comes a ground breaking stop motion clay animated adventure game called Armikrog. Based on characters created by Doug TenNapel, the game follows the adventures of a space explorer named Tommynaut and his blind alien talking dog named Beak-Beak as they crash land on a weird planet and end up locked in a mysterious fortress called Armikrog. The game is being created using classic sculpting, set building and clay & puppet fabrication methods combined with stop-motion animation. Voiceover talent, including well-known actors Jon Heder (Napoeon Dynamite), Rob Paulsen (Pinky and the Brain) and Michael J. Nelson (Mystery Science Theater 3000) bring Armikrog’s characters to life with tongue-in-cheek humor enhanced by the original soundtrack from American songwriter and record producer Terry Taylor.

Arthur: The Quest for Excalibur

Arthur: The Quest for Excalibur

Apple Mac OS - July 1, 1989

In this Infocom Graphic Interactive Fiction, you play the role of Arthur in search of the Excalibur sword, stolen by the evil King Lot. To aid you in your quest, you are assisted by Merlin who grants you the power to transform yourself into a variety of animals.

Assassin's Creed: Brotherhood

Assassin's Creed: Brotherhood

Apple Mac OS - March 22, 2011

Assassin's Creed: Brotherhood is a 2010 historical action-adventure open world stealth video game developed by Ubisoft Montreal and published by Ubisoft. It is the third major installment in the Assassin's Creed series, a direct sequel to 2009's Assassin's Creed II, and the second chapter in the 'Ezio trilogy'. The game was first released on the PlayStation 3 and Xbox 360 in November and December 2010, and was later made available on Microsoft Windows in March and June 2011. The story is set in a fictional history of real world events set in two time periods, the 16th and 21st centuries. The main portion of Assassin's Creed: Brotherhood takes place immediately after the plot of Assassin's Creed II, featuring 16th-century Assassin Ezio Auditore da Firenze in Italy and his quest to restore the Assassin order, and destroy his enemies: the Borgia family. Intersecting with these historical events are the modern day activities of series protagonist Desmond Miles, who relives his ancestor Ezio's memories to find a way to fight against the Assassins' enemies, the Templars, and to prevent the 2012 apocalypse. Assassin's Creed: Brotherhood is set in an open world and presented from the third-person perspective with a primary focus on using Desmond and Ezio's combat and stealth abilities to eliminate targets and explore the environment. Ezio is able to freely explore 16th-century Rome to complete side missions away from the primary storyline. The game introduced a multiplayer component to the series, portrayed as a Templar training program. The game received critical acclaim along with multiple awards including a BAFTA award for Best Action Game. It was followed in November 2011 by Assassin's Creed: Revelations, a direct sequel that served as a conclusion to Ezio's story and continued the story of Desmond Miles.

Astérix: Caesar's Challenge

Astérix: Caesar's Challenge

Apple Mac OS - Released - 1995

This interactive board game offers action and adventure as Asterix and his friends journey around the Roman Empire on a challenge from Caesar while learning about different countries' history and culture. You can play as various characters including Asterix, Obelix, Impedimenta, Panacea, Justforkix and Geriatrix. You have to collect souvenirs from various places as proof you've been there, and then get back to your village in time or else Caesar will win. It allows for up to 4 players or you can play against the computer. The game track has 54 squares that can be landed on which represent countries, challenges, prisons, magic potions, traps, rest, and meeting character opportunities. The druid Getafix is host and will hand out magic potion flasks to players (except Obelix who, as fans of the comics know, fell into a potion when he was very young). You can acquire some interesting gadgets from the druid-spy Dubbelosix, that will help you move more quickly. To win the recquired souvenir items, you have to either answer the questions asked in the country squares or buy them from the Phoenician merchant Ekonomikrisis with sestertii won in challenge squares. The scoundrel Tortuous Convolvulus will also try to impede the players progress, so look out.

Asteroids

Asteroids

Apple Mac OS - Released - 2000

You are an employee of the Astro-Mining Corporation. Your mission is to simply go to an assigned area of space and clear the area of asteroids and the occassional debris. The game consists of five zones, each with a different background and some with special features. Each zone has 15 levels. In addition to the standard asteroids, there are also mined asteroids that explode; indestructible asteroids that are, well, indestructible; fireball comets; crystal asteroids that regenerate; alien egg asteroids containing deadly baby space worms; and ancient energy asteroids that shoot back! And there's plenty of enemies in addition to the asteroids, such as Standard and Super Saucers, Asteroids Tugs, Fuel Transports, Hexes, Nuke Drivers, and Vulturoids.

Astro Chase 3D

Astro Chase 3D

Apple Mac OS - Released - 1994

Astro Chase 3D is a space shooter which transfers most gameplay mechanics of its predecessor Astro Chase into a first-person perspective. In the future, aliens try to destroy Earth by sending Mega Mines toward the planet. Now the player needs to use the Ultraship and destroy those mines before they reach Earth!

AstroRock

AstroRock

Apple Mac OS - Released - 1996

AstroRock is a 1996 asteroids clone with a Rock & Roll theme. This was followed up a couple of years later with AstroRock 2000.

AstroRock 2000

Apple Mac OS - Released - 1998

The righteous tunes of Rock n Roll are once again threatened by the uptight aliens from the Bee-Gee cluster! Jump into your newly suped up Fender-Astrocaster Annihilator 10000 and give those mutant aliens a little attitude. But watch your tailside! They've brought some all new fiendish aliens with them, and the're not any cooler than the last bunch. It's fast paced arcade action on the edge of your sanity when you shoot as fast as you can pull the trigger! Feel the awesome new rock tunes slapping through your speakers in countless levels of alien assault! Let these aliens know that no one messes with Rock n Roll...Nobody! Features: 3D rendered sprites fast action tons of pickups a barrage of sound effects a 14 song kick-ass soundtrack more attitude than Axle Rose! So many guns, so little time!

A-Train

A-Train

Apple Mac OS - Released - December 14, 1990

Take the A-Train III (known internationally as A-Train) is the third game in the A-Train series. It was originally developed and published by Japanese game developer Artdink for Japan, and was later published by Maxis for the United States. It was originally released in December 1990 for the NEC PC-9801, FM Towns Marty, Sharp X68000, and PC Engine (TurboGrafx-16). The US version was released in October 1992 on DOS and Amiga. Later, the Japanese version was re-released in March 2000 for Windows 95 and 98. Artdink ported the A-Train III along with the editor to Windows 95, and published both titles as a package as the 3rd ARTDINK BEST CHOICE title in Japan

AutoDuel

AutoDuel

Apple Mac OS - Released - 1988

Autoduel is a hybrid game based on Steve Jackson Games board game Car Wars. It incorporates elements of role-playing, driving and action-based combat. The game is set in a futuristic version of USA, where gangs and vigilantes rule the wilderness, and people's only protection are armored cars with mounted weaponry. The player is cast in the role of an average person who must at first earn enough money to buy an own car, and then perform courier missions throughout the country.

Avara

Apple Mac OS - Released - September 17, 1996

Avara is a 3D-rendered, flat-shaded networked battle arena game in which players control walking robot mechs. The robots are armed with lasers, missiles, and grenades, and protected by shields. Up to six players can battle simultaneously, using built-in level maps or add-on maps created by players and downloaded from the net. Three different mech configurations are available, varying in speed and loadout. There are also some single player scenarios for solo exploration. Action is either viewed first-person, from inside the mech, or third-person, from a flying drone that is player controllable.

Bad Piggies

Bad Piggies

Apple Mac OS

Bad Piggies is a puzzle video game and a spin-off to Angry Birds. Unlike previous games in the series, in this entry the player controls the pigs, building devices that travel on land and air to find pieces of a map to find the Angry Birds' eggs The objective of the game is to build a contraption that transports the pig from a starting point to the finish line, usually indicated by a map. Such contraptions are made of wood and iron as well as other objects such as wheels, soda bottles, umbrellas (to increase air resistance), motors, fans, TNT, and balloons.

Balance of Power: The 1990 Edition

Balance of Power: The 1990 Edition

Apple Mac OS - Released - 1988

The objective is the same as in the original Balance of Power: use your military, covert, and industrial forces to make your country the most prestigious in the world while avoiding nuclear war. However, it is now 1989, and the Communist Block is crumbling... Chris Crawford, who rarely ever made a sequel to a computer game, was besieged by mails asking him to update his classic from a few years before to reflect the new state of the world. Russia was falling, the Iron Curtain was shattering, and smaller countries were beginning to assert their own regional power with more freedom from the bipolar world of the Cold War. The result was the 1990 Edition. This game featured an updated database, but the most significant new features were: The multipolar level, where small countries could go to war with their neighbors on their own. Of course, you could help them out (or encourage them!) by sending in military aid. 18 more countries, bringing the total to 80. A "Crisis Advisory Board" of four people, who would give you advice during international crises. The nice thing about being a Superpower is that the little countries do whatever you tell them, but you still have to watch out for your main rivals (USSR or the US)!

Balance of the Planet

Apple Mac OS - Released - 1990

Balance of the Planet is an environmental management simulation. It is the successor to Balance of Power.

Bandit Kings of Ancient China

Apple Mac OS - Released - 1989

In the 12th century, the Emperor Hui Zhong is faced with an internal rebellion led by Imperial Minister Gao Qiu. The Song Dynasty comes to an end, and Gao Qiu became the new ruler. You take the role of an exiled ruler, and you must build your stats up to be able to challenge- and destroy- Gao Qiu and restore Hui Zhong to the throne. The game is a military strategy game, like most of Koei's games, but instead of conquering a country, the goal is to depose the despotic ruler of China. You start out lowly, and have to work your way up by conquering smaller prefectures, forming alliances, and fighting small battles. You have to earn the right to attack Gao Qiu's home prefecture, though- he is off limits until you are powerful.

Batman: Arkham Asylum

Batman: Arkham Asylum

Apple Mac OS - Released - August 25, 2009

From Giantbomb: "Batman: Arkham Asylum is based on the iconic caped crusader from the DC Comics line-up, developed by Rocksteady Studios and published by Eidos Interactive alongside Warner Bros. Interactive Entertainment Inc. Players take control of Batman himself as he fights his way through the familiar and notorious Arkham Aslyum psychiatric hospital to defeat his old nemesis, the Joker. Along the way players grapple with the recently released inmates of Arkham: thugs, ferals and familiar villains."

Battle Chess

Battle Chess

Apple Mac OS - Released - 1989

Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels. Multi-player support can be extended to modem and/or serial port play.

Battle Chess: Enhanced CD-ROM

Battle Chess: Enhanced CD-ROM

Apple Mac OS - Released - 1993

This version of Battle Chess, while retaining the gameplay of the original release, features improved 256-color SVGA graphics as well as new visual effects and animations. In addition, it has a symphonic soundtrack in redbook (CD audio) format.

Bejeweled 3

Bejeweled 3

Apple Mac OS - December 7, 2010

The biggest, brightest Bejeweled ever! Discover all-new ways to play the world's #1 puzzle game. Find your perfect match with 8 breathtaking game modes that meet all your moods ease into Classic Bejeweled for cascades of fun, journey through 40 challenging Quest puzzles, charge into the electrifying Lightning for non-stop action, and tailor your experience in Zen for a revolutionary new way to relax.

Beyond Dark Castle

Beyond Dark Castle

Apple Mac OS - Released - 1987

This sequel to Dark Castle has our formerly nameless hero now known as Prince Duncan continuing his adventures after he toppled the Black Knight's throne and was dropped by a gargoyle in Trouble 3. With Merlin's help, Prince Duncan finds his way behind the Black Knight's throne where there is a fireplace and mantle. At the start of each new game, Duncan tries to take a torch on the wall beside the fireplace, and the entire wall spins around to reveal a large Ante Room containing 5 pedestals for holding orbs. Your mission is to collect all 5 orbs to open a gate to lead you to a final duel with The Black Knight. This game has similar gameplay and 15 new levels - five of which scroll as opposed to the static screens of the past. These 5 are: Swamp, Black Forest, East Labyrinth, West Labyrinth, and Black Knight's Showdown & The Final Battle. There are different enemies and items such as multiple keys and a helicopter pack which lets you fly in the Swamp and Black Forest levels. You must pick up Gas to use it also. The game map is larger with longer levels. Different elements present include weapons-based fighting, mazes, bombs which are used to destroy enemies or walls, and a health system. Some enemies will decrease your health when hitting you instead of killing you outright. Elixirs will protect your health but it will also deplete slowly over time and can be restored by picking up food or leaving the level. There is now the option to save your game but it must be done from one of the computers in the castle's Computer Room. There's also a new practice mode to try out levels. When playing in Advanced mode, there's a different ending to the game than normal

Beyond Zork

Beyond Zork

Apple Mac OS - Released - 1987

You’re on the threshold of a whole new experience, for ahead of you is the extraordinary anthology of the Great Underground Empire. Once you step through the door to Zork, you leave the world of arcade games and trite fantasies behind and enter the dimension of your imagination. Every plot, every puzzle, every personality has been honed and perfected to make your experience uniquely realistic and involving. The Zork saga is text adventuring at its finest. Welcome to the Underground. Your greatest challenge lies ahead – and downwards.

Bill Elliott's NASCAR Challenge

Apple Mac OS - Released - 1992

The signature of former champion Bill Elliott adorns one of the first few NASCAR racing games. There are six tracks, including favorites such as Watkins Glen and Talladega. The game is played through an in car view. Aerodynamic modifications and the drafting effect are incorporated. It features a practice mode as well as full races. Many brand name cars from Pontiac and Ford, fully customizable. Track details are flat shaded polygons. Instant replays are controlled by a VCR-style system.

Bitfighter

Bitfighter

Apple Mac OS - February 13, 2014

Bitfighter is a fast-paced team-based outer-space multi-player combat game. There are many game modes and unique maps. Players can (and do) create maps by using the built-in map editor. Space exploration for warfare, construction, and beyond! It's fast, fun, and frenetic.

Blade

Blade

Apple Mac OS - Released - 1992

You are Blade, Point Lancer of the Guardian Legion, a genetically tailored army, serving as earth's ultimate defense and attack force. After years of training, it came the time for hibernation, a necessity to keep the Legion in eternal vigilance. With all your knowledge, you entered the stasis chamber, hoping never to be awakened for your designed purpose. Your vision comes slowly clear from the haze of the years, more than you imagined. You step from the chamber. You are no longer in the Legion Base, but on a grassy knoll in the middle of a strange alien forest. In the midst of the scattered remains of humanity you find a stasis container. Disabling the field, to your relief and surprise the box contains your set of Micron Blades and Reflex Exoskeleton battle armor. Your mission – discover the fate of the Guardian Legion and defeat the oppressors of humanity.

Block Out

Block Out

Apple Mac OS - Released - 1989

Blockout is a Tetris variant with an added twist: it's in 3D. The player can rotate the blocks in 3D in order to fit them into the pit they are being guided into. Advanced users can play this game with odd three-dimensional pieces, or change the size of the pit, for depth of between 6 and 18 piles, and width and length of between 3 and 7.

Border Zone

Border Zone

Apple Mac OS - Released - 1987

It is the 1980's, and the Cold War between the Western Bloc (led by the USA) and the Eastern Bloc (led by the Soviet Union) is at its peak. The town of Ostnitz is located on the border between the fictional Eastern Bloc nation of Frobnia and the equally fictional neutral Litzenburg. The US ambassador is about to arrive in Ostnitz in order to deliver a speech on the occasion of the local Constitution Day. However, a plot to assassinate the ambassador, hence escalating the tension between the super-powers, is soon revealed. Border Zone is a text adventure game in which the player controls three different protagonists throughout three chapters: an American businessman and two special agents - a Western and an Eastern one. Besides the traditional text-based exploration and puzzle-solving, the game has real-time elements: time passes even if the player does not interact with the game. Some stealth-oriented sequences rely on these elements, timing being crucial to advance.

Borrowed Time

Borrowed Time

Apple Mac OS - Released - 1986

Borrowed Time is set in mid-1930's. The player assumes the role of a private investigator named Sam Harlow, who has to solve the kidnapping of his ex-wife Rita Sweeney. At the beginning, he runs away from two thugs, who want to kill him for an unknown reason. They fail, and he begins to search the town for clues, asking its inhabitants for information. But if the player makes a wrong move, Sam dies - killers come from nowhere and murder him... The player has to type in combinations of verbs and nouns to make an action. Locations are described in text form and presented by pictures, the latter often providing additional information not contained in the text description.

Botanicula

Botanicula

Apple Mac OS - April 19, 2012

Botanicula is a point-and-click adventure game developed by Amanita Design. The game was released on April 19, 2012, for Microsoft Windows, OS X and Linux. The game was later ported to iOS and Android.[4][5][6] Botanicula is helping the World Land Trust to protect hundreds of acres of rainforest

Boule & Bill: A la Rescousse!

Boule & Bill: A la Rescousse!

Apple Mac OS - Released - October 21, 2005

Boule & Bill "à la rescousse" is a game inspired by the eponymous comics series. First, let's make things clear: Bill is the dog, and Boule is the young boy. The story so far : Boule's best friend, Pouf, has disappeared. Not surprisingly, Boule & Bill will will have to investigate and find clues by traveling all around the world to find out where Pouf is, and bring him back home. Each country visited (Belgium, of course, but also Kenya, USA, and so on) is a pretext for playing a mini-game. In the end, find out why Pouf disappeared. He just became a treasure seeker ! The CD-ROM can be enhanced by online content.

Boule et Bill: Au Voleur!!!

Boule et Bill: Au Voleur!!!

Apple Mac OS - Released - 2003

During the night, a thief quietly broke into the neighbors' house and stole all their jewelry! But he was surprised by an alarm and fled at full speed. In his escape, his bag opened and the jewels started to scatter everywhere... The thief then threw the bag into a house with an open window and went into hiding. He will come back tomorrow to pick up his bag and pick up the fallen jewelry... The house with an open window is that of Bill and Boule, the inseparable ones, and your mission is to find all the jewels to return them to the neighbours. It's going to be hard ! Very difficult ! You will also have to make the maximum effort to stop the thief and there, be careful. He too will try to find all the jewels he stole during the night and he won't hesitate to take back all the ones you've already recovered! For children from 7 years old. Investigation/action game.

Braid

Braid

Apple Mac OS - May 20, 2009

Braid is a puzzle game disguised as a 2D platformer. The player controls Tim during his search for a princess he has known and lost. Although the objective appears to be rather straightforward at first, the meaning and the motives become much more implicit and are interwoven with the mechanics during the course of the game. From a main hub, Tim can eventually access six worlds that consist of different areas. The start of each world reveals a part of the Tim's background and emotions, rather than progressing a storyline. The second to the sixth world can be entirely explored without solving all the puzzles. Difficult situations can be ignored and revisited later. When all worlds have been completed, the first one becomes available and brings closure to the story. The game's concept is entirely based around time manipulation. Tim cannot die permanently as the player can rewind time at any moment and usually for any length, even all the way back when an area was entered. While rewinding, the music is synchronized in a similar fashion. Rather than a gimmick, rewinding is an essential element to solve the puzzles. The different worlds give a spin to the mechanic by introducing clones as the player collaborates in a parallel reality with a past version of himself, time can be affected through the movement direction, and Tim can create a circular area to cause time dilation. Certain items, enemies and parts of the scenery are immune to time manipulation or behave in a very different way. Puzzles require close examination of the environment and the behaviour of different items and enemies. As such, the game is entirely about solving the puzzle theoretically by applying the game mechanics and then using trial and error to executive it and discover possible flaws in the proposed logic. This also brings limited replayability to the game. A world is solved by collecting the puzzle pieces. These need to be arranged and eventually show a picture related to the game's story. There is no filler in the level design, meaning that every platform, item or game element (except for a few enemies) has a specific purpose to solve a puzzle. Fast times can be tracked in a separate speedrun mode. The later released Windows and Macintosh versions are identical, but come with a level editor.

Brataccas

Brataccas

Apple Mac OS - Released - 1986

Brataccas is a game that combines exploration, puzzle-solving and combat. You play a character named Kyne, a man who has a price on his head. You must search the mining asteroid, Brattacus, to gather proof of a government plot against you and to try to stay alive. Surveillance cameras are watching you, so take any chance to disable them. Brataccas is a place where greed and corruption rule the day. The residents are treacherous, and while they can be bribed they are not above murder, so the player has to be careful.

Brawlhalla

Brawlhalla

Apple Mac OS

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Every match is an epic test of skill, speed, and strength, and every victory brings additional glory and bragging rights to the winners. These slugfests are salted with powerful weapons and gadgets. Fighters scramble to grab swords, axes, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brimstone

Brimstone

Apple Mac OS - Released - 1985

This real time all-text tale puts you in the role of Sir Gawain, a knight of the Round Table. It takes place in a dream that traps you in the underworld of Ulro, where you must learn five magic words in order to escape. The most unusual aspect of this game is probably the perspective: the story is described in the third person, with Gawain referred to by name, unlike most other text adventures that use the second person, referring to your character as 'he'. The hardbound book that comes with the game includes a novella-length introduction to the plot, which is identified as the first chapters of the story, into which you jump when you commence game play.

Caesar

Caesar

Apple Mac OS - Released - 1993

The first in the strategy series set in the Roman Empire’s peak era starts off with you as ruler of a small province, although if you’re successful you will get tougher assignments. You must build the city, placing crucial features such as housing estates, roads, policing, water supply, social events and the like. You’re not restricted to one city – you can build another area, linked by roads, once you’ve got the first one running smoothly. You have slaves at your disposal to build and maintain everything.

Caesar II

Caesar II

Apple Mac OS - Released - 1996

Caesar II is set in the time of ancient Rome, and lets you try to be the next Caesar. You start with one province and have to build an efficient city. To do this you'll have to manage the water supply properly, make sure the city is policed well, and provide adequate education, entertainment, baths, and temples (which also hold your money and can be robbed if you don't have enough protection). At some point, possibly more then once, you'll have to defend your province from invading tribes that don't really want you there. You also have to connect all the little villages in the province with roads and make some industry, like stone mining, grapes, etc. for which you can then create markets in your city. When you have achieved the necessary requirements, you'll be able to start all over again in a new and more challenging province. Do well enough and you can become the new Caesar.

Caesar III

Caesar III

Apple Mac OS - Released - 1999

Caesar III is a city building game, in which you place building and lay out zones. You are in charge of a small province, and hope to make it as peaceful and prosperous as possible, following the advice of your citizens to make it work. The game also features defending your city, by forming an army. and for trade, but you never leave your city. You must pay attention to the Gods, who can inflict disasters if not satisfied. As the game progresses, new technologies become available, which you must allow for. It is about people and systems. Each building that you build requires you to hire people; people that you see walking the streets of your town. The marketplace needs saleswomen, and buyers. You see the buyers walk to your granary to buy food, which they then bring back to granary. The sales lady walks up the street selling food to the houses she finds, which allows them to evolve to better housing, which pay higher taxes. The people in this game make the difference. Instead of a police station having a radius of effectiveness, it sends out a police officer who can only fight crime and fires he sees. The need to rely on randomly walking citizens means placement of buildings is as significant as in Serf City/The Settlers.

Caesars Palace

Caesars Palace

Apple Mac OS - Released - 1993

An upgraded version of the NES version, Caesars Palace for Macintosh features Blackjack, Baccarat, Poker (Paigow, 7 and 5 Stud, and Draw), Roulette, Craps, Slot Machines (Fortunes of Gold, Mighty Gladiators, and Seven Hills of Rome), Video Poker, Joker's Wild, Video Keno, and Video 21. The player can switch between games at any time, can save or load a game, can play with up to four friends (or computer players; four different levels of AI are included) in games where it makes sense, can customize the games, and can view examples of professional play.

Caper in the Castro

Apple Mac OS - Released - 1989

Caper in the Castro is a murder mystery video game developed by C.M. Ralph and released in 1989. It is the earliest known computer game to focus on LGBT themes. The game was originally released for Mac computers and distributed freely on bulletin board systems as charityware to raise money for the AIDS epidemic.

Capitalist Pig

Capitalist Pig

Apple Mac OS - Released - 1992

Captain Blood

Captain Blood

Apple Mac OS - Released - 1988

Bob Morlock is a game designer who has just developed a new sci-fi video game set in outer space and alien worlds. While testing the product Morlock inexplicably finds himself in the spaceship within the game. A hyperspace accident clones him thirty times. Each of the clones departs, taking with him a portion of a vital fluid that sustains Morlock's life. Assuming the persona of the brave Captain Blood, the programmer tracks down and disintegrated twenty-five clones, spending 800 years to achieve that goal. However, five clones still remain, hidden somewhere in the depths of the galaxy. Captain Blood must find these clones and destroy them before he loses his own life. Captain Blood is an open-ended first-person adventure game. Much of the game consists of traveling to various planets and communicating with the aliens there to gather clues concerning the clones' whereabouts. The player commands a biological ship called Ark, and must launch probes onto planet surfaces, successfully navigating them through the landscape to locate an alien. The Ark can also scan planets and sometimes teleport aliens to different locations. Conversations with the aliens are conducted via the so-called UPCOM interface. Over 150 icons are available to represent different concepts. Since each alien speaks his own language, the player must input various combinations of the icons to be able to understand the alien and communicate with him. Successfully concluding conversations may offer clues or unlock other planets. The protagonist's health deteriorates over the time, which affects the game's interface by making it more difficult to control. These symptoms may be reverted by disintegrating a clone.

Carrier Command

Carrier Command

Apple Mac OS - Released - 1990

Carrier Command is a cross between a vehicle simulation game and a real-time strategy game where players control a robotic aircraft carrier. The carrier is not based on any real-life aircraft carrier but has been designed specifically for the game. The game is set in the near future, where a team of scientists have developed two robotic aircraft carriers to colonise an archipelago of sixty-four islands. Unfortunately, the more advanced carrier falls into the hands of a terrorist organization, and they plan to conquer the archipelago for their own evil ends. It is the player's job to use the less advanced carrier to colonise the islands and destroy the enemy carrier.

Carriers at War II

Carriers at War II

Apple Mac OS - Released - 1993

Carriers at War II: Fleet Carrier Operations in Southeast Asia 1936-1946, is the follow up to Strategic Studies Group's 1991 game Carriers at War. The game covers 10 crucial years in the development of air/naval warfare which includes scenarios for the Java Sea, Port Darwin, Leyte Gulf and Okinawa.

Castle Crashers

Castle Crashers

Apple Mac OS - September 26, 2012

Castle Crashers is a 2D beat 'em up video game independently developed by The Behemoth and published by Microsoft Game Studios. It features music created by members of Newgrounds. The Xbox 360 version was released on August 27, 2008 via Xbox Live Arcade as part of the Xbox Live Summer of Arcade. The PlayStation 3 version was released in North America on August 31, 2010 and November 3, 2010 in Europe via the PlayStation Network. A Microsoft Windows version, exclusive to Steam, was announced on August 16, 2012.[2] The game is set in a fictional medieval universe in which a dark wizard steals a mystical gem and captures four princesses. Four knights are charged by the king to rescue the princesses, recover the jewel, and bring the wizard to justice. On June 15, 2015, The Behemoth announced a remastered version of the game for Xbox One.[4] Castle Crashers was well received by critics on all platforms on which it was released. The Xbox 360 version holds a score of 82.73% at GameRankings and 82/100 at Metacritic, while the PlayStation 3 version averages 88.67% and 85/100 at the same sites. The PC version holds a score of 7.9 on Metacritic, indicating generally favorable reviews. The game was a commercial success, and the Xbox 360 version has sold over 2.6 million copies alone as of year-end 2011. The PlayStation 3 version has also done well, moving over 181,000 units as of December 2010.

Castle Explorer

Castle Explorer

Apple Mac OS - Released - 1996

A medieval learning adventure featuring the acclaimed illustrations of Stephen Biesty. What was it like to live, work, eat, sleep, fight, and play in the mighty feudal fortresses that loomed over the landscape of 14th-century Europe? Find out by completing a dangerous secret mission inside the stone walls of Baron Mortimer's castle. Meet live-action characters and explore brilliantly rendered 3D environments as you strive to complete your quest - and escape the dungeon.

Castle of Dr. Brain

Castle of Dr. Brain

Apple Mac OS - Released - 1991

Castle of Dr. Brain is an educational video game released in 1991 by Sierra On-Line. It is a puzzle adventure game. The object of the game is to successfully navigate the puzzles Dr. Brain has set up in order to become the mad scientist's assistant, a position Dr. Brain had advertised in the local classified section. To enter the castle, the player must play a game of memory at the front gate. Inside, the player must solve puzzles within the hallways and rooms of the castle. There are also three mazes in which the player must guide an elevator between and among different floors. Many of the puzzles require skill in mathematics and logic, but the game requires knowledge in a broad range of subjects. One puzzle requires the player to solve a cryptogram, and the penultimate level deals primarily with astronomy. In a rather surreal level, the player must put together a jigsaw puzzle which, when completed, becomes a room through which the player passes to go to the next level. Castle of Dr. Brain features a point-and-click mode of gameplay and three levels of difficulty, which the player can change at any time. The player can also change the pointer from a hand, which will interact with puzzles, to an eye, which will give information about an object, occasionally leading to clues to help solve puzzles. Typically, pointing the hand or the eye at an object that isn't a puzzle will give a joke about it. The game also features Hint Coins, which the player earns by solving puzzles and can use for assistance on puzzles they are having difficulty with.

Castles: Siege & Conquest

Castles: Siege & Conquest

Apple Mac OS - Released - 1994

Also known as Castles II: Siege & Conquest on other computers, there are two versions, one that was published on 3.5" floppy disks, and a CD-ROM version with extra movies. Can you survive the drama of medieval diplomacy, treachery and power? To win, you must defeat native militias, subjugate the land with castles, feed and maintain the people, forge diplomatic alliances, appease the church and unite the land.

Championship Star League Baseball

Championship Star League Baseball

Apple Mac OS - Released - 1985

Championship Star League lets you play arcade-style baseball against a human or the Mac. In a nod to realism, starting pitchers are subject to fatigue.

ChipWits

ChipWits

Apple Mac OS - Released - 1984

Chipwits is an educational game focused on programming a small robot named Chipwit. Chipwit is a small robot which must be programmed to perform tasks. The player has no direct control over the robot during its explorations. The robot must navigate a number of semi-randomized mazes, attempting to pick up desirable, while avoiding the other items that flourish through the maze in order to maximize their score. The player programs the Chipwit by creating Action Commands, which tell the robot what to do. These Action Commands contain an Operator which include look, sing, smell, and move, and an Argument such as what to look for or how far to move. Each Action Command can be either true or false, which leads the Chipwit's programming to a different Action Command. On each level, the player has a limited number of cycles to try to maximize their score, with more difficult levels contains dangers such as Electro-Crabs , Bouncers, and Bombs. There are a total of 12 different levels of various challenges. The player is rewarded for the minimal CPU cycles required to complete the task, with the goal being to make the most efficient Chipwit. The Chipwit must also pick up fuel to allow it to complete its task. Gameplay allows real-time debugging of the Chipwit's programming, so the player can look for errors or inefficiencies.

Chocolatier

Chocolatier

Apple Mac OS - Released - May 1, 2007

Buy a chocolate factory and get to making your own luxury sweets! Chocolatier is a whimsical historical business simulation of chocolate making in the late 1800's. Players have the choice of rescuing a dying chocolate empire in story mode, or building from scratch in free play mode. Gameplay is comprised of two parts, a strategic portion where players make business decisions about purchases, quest for new recipes, and travel the globe; and a minigame portion where newly-discovered chocolates are created.

Chocolatier 2: Secret Ingredients

Chocolatier 2: Secret Ingredients

Apple Mac OS - Released - November 20, 2007

Several years ago, you helped Evangeline Baumeister to save her family's chocolate business. Now, it is the 1920's but the Baumeisters have not kept up with innovations and the business is in dire straights again. Help Alexandra Tangye, Evangeline's granddaughter, update and recover the family business. As in the first Chocolatier, you will run a chocolate factory business. This time, in addition to chocolate squares, you can make sauces, truffles, pralines and more. Travel the globe looking for ingredients and recipes. Be sure to buy at the best rates you can to stretch every dollar. Once you have your ingredients, head to the factory to mix up some chocolate. This is done in a mini-game where you launch the ingredients towards the correct compartments on the machine. Do this as quickly and accurately as you can to get your output levels high. Later recipes will be more complex, making this task harder. Once the chocolate is made, it is time to sell it for a profit. As the game progresses, you can also buy other factories to increase your production and profits.

Chop Suey

Chop Suey

Apple Mac OS

This colorful interactive storybook was designed for girls aged 7-12 but can be enjoyed by almost anyone. Two little girls, Lily and June Bugg, explore the small town of Cortland, Ohio with narration by National Public Radio's David Sedaris. You can click anywhere on the map of the town to explore buildings, houses and roads. The girls eat too much chop suey at the Ping Ping Palace then daydream while staring at the clouds which turn into different shapes. You use the mouse to explore all areas of the screen. When everything has been looked at, the cursor will turn into a moon shape. Follow the pointing finger to yet another activity. You can also visit your favorite aunt's bedroom with the black dog Mud Pup and try on her clothes and makeup where items tell of her past life as a Rockette on Broadway. The girls pretend they are angels and fly to New York. You can also visit the room of Aunt Vera's son Dooner who has grafitti on the walls, a diary you can read, and magazines and records spread throughout. You can also go on a picnic with Aunt Vera and her boyfriend Ned. They also visit a Bingo Hall where the game can be played. They visit Madame Mystery, a fortune teller, who can answer yes-or-no questions. Visiting a carnival will allow you to play various games like Dunk The Clown, and Games Of Luck while at the Big Top you can see Queen Kong and the Mutant Creatures Side Show.

Citadel: Adventure of the Crystal Keep

Citadel: Adventure of the Crystal Keep

Apple Mac OS - Released - 1989

The player must find and rescue Lady Synd, who has been imprisoned in a citadel by the wizard Nequilar.

CivCraft: Legends of Ellaria

CivCraft: Legends of Ellaria

Apple Mac OS

In a new game genre, CivCraft - Legends of Ellaria, creates an experience of playing in both First Person Shooter and Real Time Strategy modes in one game. As the king of a clan from Marra, a world too evaporated to support its inhabitants, you go on a quest to conquer new lands in the much richer world of Ellaria and locate RifstStone, the resource that is the base of all magic. However, with you in Ellaria are three other clans fighting over the same pool of RifstStone. And, in addition, your clan's arrival has awoken an ancient evil dark force which you will have overcome as well. Build, fight and conquer your way in this new innovative game that allows you to control an open world, shape your terrain and craft your own weapons. The game's website is civcraftgame.com, and it also has a forum: civcraftgame.com/Community.aspx

Civilization II: Multiplayer Gold Edition

Civilization II: Multiplayer Gold Edition

Apple Mac OS - Released - 1999

This compilation includes the contents of the following games on one single disc: Sid Meier's Civilization II (base game) Sid Meier's Civilization II Scenarios: Conflicts in Civilization (scenario pack) Civilization II: Fantastic Worlds (scenario pack) This release includes multiplayer capabilities. Sid Meier's Civilization II is an empire-building turn-based strategy game. The game starts at the Old Stone Age in 4000 BC. Your tribe begins with a Settlers unit and has no knowledge about the surrounding area. As you found new cities and explore the surroundings, you may find hostile barbarians, villages, and other competing cultures. Once you have discovered another culture, you can adopt a policy of co-existence by signing a permanent peace treaty with that culture; you can even form a military alliance. But for those who like to conquer, you will find great satisfaction in deploying more than 50 different military units and crush your enemies. However, military is not the only aspect of this game. You will also need to concentrate on trade, science development, and make your people happy in order to avoid civil disorders. Throughout the game, you need to research technological advances, one after another, closely following the development of human civilization. To stay ahead in the science race is one thing that could lead to success. In your long reign, you can set your cities to build Wonders of the World, which are huge projects that require tremendous amount of labor and resources. Owners of these Wonders enjoy everlasting glories and benefits. You can choose from six different types of government: Despotism, Monarchy, Fundamentalism, Republic, Communism and Democracy. Each of these government type has its distinct advantages and disadvantages. They represent how your empire will operate and have profound influence on your empire.

Civilization: Call to Power

Civilization: Call to Power

Apple Mac OS - Released - 2000

Civilization: Call to Power is a turn-based empire building game. The players start a civilization in the stone age and lead them to the future through science, diplomacy, war, trade, and other actions. Eventually, the player will be building colonies in space and cities in the ocean if the player can survive.

Close Combat

Close Combat

Apple Mac OS - Released - 1996

Close Combat is the first installment of Microsoft's Close Combat series that bases its power more on a strategy, then on real-time battling. You're placed as the battlefield commander as you command your troops in Normandy. Choose either to play as Axis or an Allies.

Close Combat: A Bridge Too Far

Close Combat: A Bridge Too Far

Apple Mac OS - Released - 1997

You're the commander of the allied forces at Operation Market Garden. You can play as either the Germans or the Allies. You play on the battlefield in real-time. The battlefield is bloody and realistic, with scary screams of man down as you watch a man get his head blown off, (the games played in a topdown view,) and the ratta-tat-tat of the German machine-guns. Real machine gun sounds. The Close Combat series have always been realistic because of the AI. Your men will run away if the Germans do a rush or something like that, and they'll be unresponsive if you make them do something stupid (like rushing tanks), and if they start to move into gunfire, under your command of course, they'll go back to the start, or away from the enemy.

Closure

Closure

Apple Mac OS - September 7, 2012

Closure is a puzzle/platformer title that centers around the concept of light. Through each of the many levels, the goal is to reach the door at the end. Lighting is a key gameplay mechanic, as only platforms and walls illuminated by lightbulbs, or orbs of light the player can carry can actually be touched by the player. The player has to make use of the light source and light orbs in order to get through the area without falling off the bottom.

Colin McRae: DiRT 2

Colin McRae: DiRT 2

Apple Mac OS - August 1, 2011

Colin McRae: Dirt 2 (known as Dirt 2 in the Americas and stylised, DiRT 2)[6] is a rally racing game released in September 2009, and is the sequel to Colin McRae: Dirt. It was developed and published for the Mac OS X in September 2011 by Feral Interactive. This is the first game in the McRae series since McRae's death in 2007. It was announced on 19 November 2008 and features Ken Block, Travis Pastrana, Tanner Foust, and Dave Mirra. The game includes many new race-events, including stadium events. Along with the player, an RV travels from one event to another, and serves as "headquarters" for the player. It features a roster of contemporary off-road events, taking players to diverse and challenging real-world environments. The game takes place across four continents: Asia, Europe, Africa and North America. The game includes five different event types: Rally, Rallycross, "Trailblazer", "Land Rush" and "Raid". The World Tour mode sees players competing in multi-car and solo races at new locations, and also includes a new multiplayer mode. The sequel Dirt 3 was released on 24 May 2011.

Color Dark Castle

Apple Mac OS - Released - 1994

This is the color remake of the original Dark Castle. While it's a remake, it also includes some new things and changes not found in the original, such as a new lower difficulty setting, a static door room instead of the random one in the original game, some slight changes to some of the rooms and a new "secret level" to discover. This game also features a save function, something that was missing in the older version.

Command & Conquer

Command & Conquer

Apple Mac OS - Released - December 18, 1996

Command & Conquer develops ideas from Westwood's previous game Dune 2, forming a real-time strategy (RTS) game. The control system involves selecting units with the mouse and then directing them, while the opponents make their moves without waiting for a "turn" to end. The game focuses on a war between two organizations, The Brotherhood of Nod and the Global Defense Initiative. The player can take control of either side for more than 15 missions. Both have different units and structures, including artillery, tanks and light infantry. In most missions, a base needs to be built first in order to build new units and structures. Most important are the harvesters, which collect Tiberium and deliver it to a refinery, where it's converted into money, thus funding the construction of a base and an army. The game also features FMV mission briefings and victory cutscenes.

Command H.Q.

Command H.Q.

Apple Mac OS - Released - 1992

A one-on-one, real time strategy war game. Conquer the world or fight smaller battles. Choose your time period/scenario (1918, 1942, 1986, 2023, or ????); the later the date the more advanced the game. The 1918 games provide only land and sea units. 1942 adds air units and carriers. 1986 and beyond add nukes, satellites, oil considerations, and foreign aid. You can create custom layouts (scenarios). Games can also be saved to "film" so you can watch them again. You can even watch the game up to a certain point and then start playing it. As for opponents, you can play five different levels of computer opponent or a friend on another computer. Two person play requires a modem or serial link.

Conquest of the New World

Conquest of the New World

Apple Mac OS - Released - March 31, 1996

Conquest Of The New World is a game much similar to Civilization in some ways. You start the game with your ship. You will have to make landfall with your units and get contact with the natives. You can either attack them or start to trade with them similar to things like in Civilization or Colonization. The control of your units is a new way of controlling. You drag an arrow from your unit to where you want it to move and moves automatically.

Corruption

Corruption

Apple Mac OS - Released - 1988

Corruption is one of Magnetic Scrolls' interactive fiction games. The player takes control of a stockbroker on the fast track to riches. Suddenly, there are attempts on his life, with the words 'insider dealings' floating around. The hero is framed for a crime he didn't commit, and must prove his innocence before it is too late. The game is a text adventure with graphics; the player inputs verb commands to interact with the environment and advance the story. The gameplay focuses on realistic investigation and information-gathering rather than puzzle-solving.

Cosmic Osmo and the Worlds Beyond the Mackerel

Cosmic Osmo and the Worlds Beyond the Mackerel

Apple Mac OS - Released - June 21, 1990

Cosmic Osmo is a point-and-click graphical adventure game for kids made by Cyan which would later make the hugely successful Myst series. This is an open-ended exploring game where you can click on various elements on screen to trigger events, and clicking on doors or the edge of the screen will move you to another location. You first enter an animated spaceship which later is used to travel between different planets. Shortcuts also exist to other places in small spots like a mouse hole or a water drain. There is no way to die or get hurt in the game and you can't lose either. It was made originally on Macintosh using Hypercard, a combined software and run-time environment that mixes database capabilities with a graphical, flexible, user-modifiable interface. The game was one of the first on CD-Rom but a floppy disk version with fewer planets and no background music was also available. In 2008, it was ported to Windows exclusively on Gametap.

Crazy Cars

Crazy Cars

Apple Mac OS - Released - 1988

Starting Titus' racing series of third-person perspective racing games, Crazy Cars encompasses the American Cross Country Prestige Cars Race. This takes in several parts of the USA, in several powerful cars. Initially you have a Porsche 911 Turbo in your hands, but this can later be upgraded to a Lamborghini and then a Ferrari. There are other cars on the road, which you must avoid contact with. Bumps and divots in the road throws the car off course, as does contact with any of the roadside barriers. Each race must be completed within the time limit.

Crazy Cars II

Crazy Cars II

Apple Mac OS - Released - 1990

You have discovered evidence that a rogue group of police officers are involved in a stolen car racket. To stop them profiting form their dubious actions you must get across America as quickly as possible. This is made a little easier by the fact that your turbocharged Ferrari F40 can do over 300 MPH. There are many forks in the road, with arrows at the top of the screen indicating which route is quicker. Any high-speed contact causes the car to blow up, but you have an infinite supply of these, and the only real penalty is the lost time. There are lots of road blocks to swerve around. The police are after you - pay attention to the sirens and stay out of their way.

Creatures

Creatures

Apple Mac OS - Released - 1996

Creatures is a biological simulation. You start with six eggs of Norns, cute little creatures who live in an imaginary world. Your task is to give them knowledge about the world they live in, learn them how to speak, how to use toys, an elevator, how to eat etc. They will eventually grow older, reproduce themselves and die. The game uses its own genetics system, as well as biochemical and neurological calculations to determine the evolution of Norns and the way their DNA would develop in their descendants.

Creepy Castle

Creepy Castle

Apple Mac OS - Released - 1991

Creepy Castle is a horror fighting game where the player controls a character who has to rescue a girl who has been kidnapped by a scientist. There are four locations to choose from: the woods, the graveyard, the castle, and the dungeon. The game is entirely in black and white. The character has three lives and each location is based on the same concept. Travel from screen to screen, while fighting the location's basic monsters until you meet a boss character. Actions include punches, kicks and throws. Each level also has a flying enemy. When it is killed, it drops a talisman that destroy everything on the screen. There are also other weapons to use, such as knives, stakes, rocks, an axe, a gun with silver bullets and more. To unlock powers or weapons, enemies sometimes need to be defeated with a specific action. There is always a special weapon that can be used against the boss, and food restores health. Some of the enemies are werewolves, raven, ghouls, buzzards, spiders, skeletons, vampires and bats. To beat the scientist in the dungeon level, the previous bosses need to be defeated first. All three of them leave behind a special power (strength, accuracy, and agility), and the combination of them is needed to take on the final boss.

Critter Crunch

Critter Crunch

Apple Mac OS - September 11, 2012

Critter Crunch is a puzzle game about Biggs, a creature that has a long, stretching tongue, enabling it to grab other creatures from afar, with an unending hunger. Biggs has to grab the creatures with his tongue and spit them out at larger creatures, which can eat them. If there is an even larger creature above those two creatures, the larger creature will swallow them up immediately, resulting in something called a food chain, which gives the player more points. When a smaller creature hits another, larger, creature, the larger one swallows. After two creatures, the larger ones will eventually explode. If you make one creature eat another and give the larger one to an even larger one, the larger one will explode. Biggs also has a son, Smalls. He must provide for his son by barfing. In cooperative mode, the second player plays as Smalls. The speed of coming creatures increases by stage, and if the creatures reach the bottom, where Biggs and Smalls are staged, it'll be a game-over. In single-player mode, filling up the hunger meter will clear a stage. In the first stages, creatures range from normal sizes and types: small, medium, and large. Later on, they start to range from things like bombs, which explode on combo-impact. As stages vary, background environments change as well--from lush forest environments to dark caves. Multiplayer modes, which include cooperative and competitive, are endless, and adventures and puzzles have an ending. The goal is to finish up the creatures or beat a high score before the creatures reach the bottom of the screen, resulting in a game-over.

Scroll to Top