Commodore Amiga

Commodore Amiga

The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a...

1 Across 2 Down

Commodore Amiga - Released - 1990

If you like crosswords, this one is really good. The game engine does not have any serious flaws but questionable is function to solve the crossword. All the fun is lost when you solve it and then do it on your own. For me it lacks some challenge mechanism, eg. Elapsed time of solving the crossword, high score table of the fastest solvers. Editor of creating your own crosswords also would be nice an add-on. Still, very good game (if you like such things).

1000 Miglia

1000 Miglia

Commodore Amiga - Released - 1991

Based around a classic motor car race from either side of the war, 1000 Miglia (literally '1000 miles') is an unusual racing game. You have to progress across Italy through a number of stages in your rickety 20s car. Keeping within time limits at each point is crucial to staying in the game. At the beginning of the game, you can choose the spare parts that you will take with yourself in case your car breaks down. You also choose a car and set up the skills for your two drivers; you can distribute points between Skill, Resistance and Mechanics, and choose the driver's favorite part of the...

1000cc Turbo

1000cc Turbo

Commodore Amiga - Released - 1990

1000cc Turbo is inspired by Super Hang-On. It is a motorcycle racing game viewed from behind the bike. Road and enduro racing are featured among the 4 bikes offered. Race lengths can be between 1 and 9 laps, and you can race with either sound effects or music.

1497: Five Years After

Commodore Amiga - Homebrew - 1996

1497: Five Years After is a Colonization/Civilization like strategy game, in which you are sent to explore and conquer the New World for your King. The game begins five years after the discovery of the New World. You are the captain of a cargo ship and your mission is to wipe out all the rivaling European powers from the New World.

17 + 4

Commodore Amiga - Released - 1991

17 + 4 is a Card game, developed by HLC and published by Amiga Special, which was released in Europe in 1991.

1869

1869

Commodore Amiga - Released - 1993

1869 is a strategy and economics trading game developed by the Austrian company Max Design GesMBH and published by Flare Software for Amiga OCS/ECS/AGA series of computers in 1993. You cannot beat the feeling of power money brings, and there is plenty of money to be made in the A1200 version of 1869. It is the late 19th Century and the world is wracked with civil wars and international conflicts. In many ways, there has never been a more exciting time to launch a business venture. You play the owner of a fledgling shipping company and you have to use your skills as a tactician and...

1943: The Battle of Midway

1943: The Battle of Midway

Commodore Amiga - Released - 1989

The most crucial and decisive battle of World War II is about to be fought... by you! Enemy forces are descending upon Midway Island. Enemy bombers, dive bombers, and zeroes are roaring over the island like a typhoon. The surrounding Pacific waters are teeming with enemy aircraft carriers. As the top gun of the Navy's most elite crew of fighter pilots, you must pilot your specially-outfitted P-38 into the very midst of the enemy squadron. Equipped with an array of secret weapons, only you can turn the tide against the formidable enemy fleet. The outcome of history's most fateful air/sea battle...

1990

Commodore Amiga - Released - 1990

1990 is a Strategy game, developed by Neudelsoft and published by Pielago Software, which was released in Europe in 1990.

1990: Die 1993'er Edition

1990: Die 1993'er Edition

Commodore Amiga - Released - 1993

This is a simulation of the German federal elections in 1990. They were the first after the fall of the Berlin wall and the reunification of the country. In addition to the election of a new parliament, elections in the five re-established states in the former territory of East Germany were also scheduled the same year.

1st Division Manager

1st Division Manager

Commodore Amiga - Released - 1992

1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as the player's name, the name of the player's club, current league position, a rating, and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone and by...

1st Person Pinball

1st Person Pinball

Commodore Amiga - Released - 1989

First Person Pinball is a solid but little-known early pinball game from Tynesoft. Although there is only one table, the game's highlight lies in the ability for up to four players to compete for the high score table, good graphics, and reasonable ball mechanics. Overall, a nice little early pinball title that looks great and plays well, although not in the same league as Macadam Bumper in terms of table design: the First Person Pinball table is quite generic. Great for the sake of completing pinball fans' collection, but doesn't really offer a lot of play value compared to other games.

20000 Leagues Under the Sea

20000 Leagues Under the Sea

Commodore Amiga - Released - 1988

The game is based on an 1870 novel by Jules Verne. On July 5th, 1867 the government decided to launch the famous ship the "Abraham Lincoln", which will leave on the trail of a sea monster. The great French professor Mr. Arronax will also take part in the expedition. The weeks passed without any sign of the monster's presence in the area, when, one day, 300 miles from the shores of Queen Charlotte's Island... three members of the expedition set out on board the Nautilus, a submarine navigated by Captain Nemo. The player takes Anorax's role to find out more. Most of the game is spent on...

3001: O'Connors Fight

Commodore Amiga - Released - 1990

In 3001: O'Connors Fight, the player takes the role of John O'Connor, one of six space lords which fight for dominance over the space empire. The main playing menu consists of two parts: the space map with all planets (either in animated 3D or a top-down view) and the menu with up to four commands. The basic gist is that the lords need to visit owned planets in order to adjust their production focus: space ships are used to defend planets and fuel is required to move them around the empire. More planets are acquired by attacking them. The result is calculated automatically and is based on...

3D Construction Kit

3D Construction Kit

Commodore Amiga - Released - June 1, 1991

3D Construction Kit (US, Canada and Israel release title: Virtual Reality Studio[4]), also known as 3D Virtual Studio, is a utility for creating 3D worlds in Freescape. Developed by Incentive Software and published by Domark, it was released in 1991 on multiple platforms. The game originally retailed for £24.99 for the 8-bit version, and £49.99 for 16-bit version, in the United Kingdom. A sequel, 3D Construction Kit II, was released in 1992, but only available on Amiga, Atari ST or IBM PC (DOS). Incentive Software had released games using the Freescape engine before, but with 3D...

3D Galax

Commodore Amiga - Released - 1989

As the name implies, 3D Galax takes the Space Invaders/Galaxian concept into the third dimension. Seen from a first-person cockpit perspective and utilizing flat-shaded polygonal graphics, waves of aliens advance towards the player and must be destroyed with a laser cannon. Unlike in the originals, the aliens never shoot back: the only danger they pose is that of crashing into the player. If any aliens from a wave survive an attack run by not being destroyed before they pass the player, they will try again and again, until either the entire wave or the player is destroyed. The alien formations...

3D Pool

3D Pool

Commodore Amiga - Released - 1989

3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included. There are seven skill levels to work through. A trick-shot mode is also included, with 20...

3D World Boxing

3D World Boxing

Commodore Amiga - Released - 1992

3D World Boxing is an average boxing game that looks better than it plays. Choosing from dozens of boxers available, you can either play a single match or an entire championship.

3D World Soccer

3D World Soccer

Commodore Amiga - Released - 1992

3D World Soccer is a Sports game, developed and published by Simulmondo, which was released in 1992.

3D World Tennis

3D World Tennis

Commodore Amiga - Released - 1992

Score as many points as possible through the consecutive sets while attempting to prevent your opponent from doing the same.

4D Sports Boxing

4D Sports Boxing

Commodore Amiga - Released - 1991

4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them. You progress through the game by taking on a succession of increasingly difficult fighters, and...

4D Sports Driving

4D Sports Driving

Commodore Amiga - Released - 1992

4D Sports Driving is a 3D car racing simulation. The game contains a variety of cars, courses, and opponents to choose from. The game provides unusual stunt objects including loops, corkscrews and jumps. It is possible to watch races in instant replay from different camera angles. A track editor is included as well.

4-Get-It

Commodore Amiga - Released - 1992

4-Get-It is an Puzzle game, developed by Silverfox and published by TTR Development Inc, which was released in Europe in 1992. This is as vigorously playable as anything I've laid hands on lately. The concept is very straightforward: Manipulate tiles so that matching ones wind up side-by-side (They then vanish). Clear the play-field without stranding any tiles, and move on to the next. It's a simple little game at heart, but 4-Get-It uses the Amiga's special gifts to their fullest extent. TTR is on to something wonderful here, and I hope to see more from them.

4th & Inches

4th & Inches

Commodore Amiga - Released - 1987

Like other sports games by Bob Whitehead, 4th & Inches was hailed upon release, combining the action of previous titles with the new feature of strategic play calling. For the first time in a computer football game, players could choose from a number of plays. The player initially designated a formation, and then selected one of five plays based on the formation. These plays included a great number of offensive strategies, including draws, curls, sweeps and long bombs, among others. Defensive tactics equally were varied, with the player being able to choose a defensive formation based on what...

4th & Inches Team Construction Disk

4th & Inches Team Construction Disk

Commodore Amiga - DLC - 1988

4th & Inches Team Construction Disk requires the 4th & Inches Game Disk. With the companion disk, create any team and any type of player for your game. With 4th & Inches Team Construction Disk, you can create the ultimate player and the ultimate team. Assign all the stats, sizes and playing characteristics of each of your 4th & Inches players. Pit real-life pros against a team made up of your friends. Name your team, choose the jersey color and then save it to disk. The possibilities are endless. Available options are, Option I - Select Visitors and Option II - Select Home, allow you to...

4x4 Off-Road Racing

4x4 Off-Road Racing

Commodore Amiga - Released - 1988

As well as recreating off road racing, this game has considerable capability to upgrade your vehicle. There are four choices of vehicle on offer, each of which has its own weight/top-speed/build strength and so on, and thus is suited to different circuits. You can also buy upgrades and repairs, including carrying some spares. There are four completely different types of course, each taking place on a different surface - Mud, Ice, Desert and Mountains. Each of these is littered with hazards, which can either be painstakingly avoided, or driven through (with the resultant risk of damage).

500 c.c MotoManager

500 c.c MotoManager

Commodore Amiga - Released - 1991

In this game the player manages a 500cc motorcycling team, starting with a certain budget of around $4,000,000. The gameplay includes the economical and technical management, motorcycle riding simulation on the famous circuits such as Phillip Island, etc., and management of the racer actions during the race. In adjustment phase you should select one of 20 racers from around the world (USA, UK, Italy, France, Australia, Japan, Germany) to enlist and select one of 14 motorcycles (Honda, Yamaha, Suzuki, Kawasaki, Cagiva, Gilera) to buy. The enlistment bonus price of racers differs based on...

5th Gear

5th Gear

Commodore Amiga - Released - 1990

The player controls a white car that travels up (and then down) a tricky landscape filled with water, bumps, trees, and enemy vehicles. Cash is earned by completing levels, with an initial $10,000 available. These funds are spent at garages to buy extra fuel, repair the car's armour, and put add-ons for the car. These include a turbo-jump (allowing the car to get airborne unassisted, rather than relying on jumps) and waterproofing.

688 Attack Sub

688 Attack Sub

Commodore Amiga - Released - 1993

An early submarine game with ten missions which can be played with both American and Soviet attack submarines. The game focuses on realism with several stations the player can use (sonar, weapons, navigation, helm, radio and periscope) but most duties can be delegated to crew members. The graphics are mostly close-up views of the control panels but in some occasions they feature digitized images of surface ships and crew.

7 Colors

7 Colors

Commodore Amiga - Released - 1991

The color chosen is locked for the opponent for one turn; drawing lines from one border of the field to another fills all the space in between. In addition, boards come in various diamond sizes, color textures and with obstacle stones. A (generous) time limit exerts soft pressure. In the wake of Alexey Pajitnov's block-busting Tetris, Infogrames licensed another Russian mathematician's concept for a game of logics and dexterity: Two players start from opposite ends of a board, filled with rectangles of seven different colors, and take turns in picking one of these colors. All diamonds of...

89: La Revolution Francaise

Commodore Amiga - Released - 1989

89: La Revolution Francaise is a Miscellaneous game, developed and published by Legend, which was released in Europe in 1989.

9 Lives

9 Lives

Commodore Amiga - Released - 1990

Claudette the cat has been kidnapped by scientists aiming to use her for experiments. Bob Cat can't allow this, and sets off to save her. 9 Lives is a platform game taking in four levels. The lengths of jumps are variable, depending on how long the joystick is pushed down for. Bonus items to be collected include rotor blades, to allow flight. Bob cannot kill his enemies, but can temporarily stun them, by hurling his ball of string at them. Contact with enemies or hazards causes an energy bar to decrease - a life is lost once it reaches zero. As the title suggests, this can happen eight...

A.G.E.

A.G.E.

Commodore Amiga - Released - 1991

A.G.E. is a follow-up to Galactic Empire. Like its predecessor, it is a first-person space exploration game rendered in 3D. As you pilot your spacecraft around the planets and stars, engaging in space combat and conversation with other characters, you unravel the Conquer the Universe plot. The game is similar to Elite in that you are relatively free to travel to wherever you please.

A.M.C.: Astro Marine Corps

A.M.C.: Astro Marine Corps

Commodore Amiga - Released - 1990

AMC is a 2D game with horizontal scrolling in 2 phases (typical of Spanish games), in the same style as Gryzor. In the first phase, one plays a commando that is sent on the planet DENDAR to trap the ship of the Death Bringers, the bearers of death. There are 11 different enemies to meet you, and Krauer, the Death Bringers leader who protects the ship and is 4 meters tall. The game starts with a single shot, then the weapon is expanded over the game, we pick up weapons more and more powerful. Note that the contents of the crates sent from the sky by the Astro Marine can be changed by the...

A-10 Tank Killer

A-10 Tank Killer

Commodore Amiga - Released - 1990

This simulation puts you in the cockpit of the A-10 Thunderbolt II, which is also known as the "Warthog". As the game's name implies, it is used mainly to hunt enemy tanks, but also for destroying roads and bridges You are armed with 30mm Avenger cannon which can fire around 70 times a second. Multiple camera angles are featured. Landing is automated and an accelerated time function is on offer. Characters have full AI to act without your involvement, and will communicate with you in-flight. Actions in one mission affect another - something you failed to destroy in one mission can attack...

A320 Airbus

A320 Airbus

Commodore Amiga - Released - 1991

If you want to fly a modern passenger jet then this is the sort of game for you. This is a serious simulation of flying which was developed in corporation with Lufthansa and Deutsche Airbus. The flying area includes most of Western Europe with about 80 airports. During gameplay you have to fly a specified route and navigate yourself by using the supplied map. There is also a training mode available.

A320 Airbus Vol. 2

A320 Airbus Vol. 2

Commodore Amiga - Released - 1995

A320 Airbus Vol. 2 is the second main game in the Airbus series following the first two that were split up based on the territory to cover. This flight simulator improves the original game by more authentic navigation systems, improved flight and control. Also, some improvements in usability in preparing a flight are included. Four new areas are added in Europe: Italy, Spain, Portugal and the Canaries. These four areas add 29 new airports and 200 new radio beacons. The game includes a duty mode starting as a rookie to become a chief pilot. Evaluation is based on various factors such as the...

A320 Airbus: Edition Europa

A320 Airbus: Edition Europa

Commodore Amiga - Released - 1993

If you want to fly a modern passenger jet then this is the sort of game for you. This is a serious simulation of flying which was developed in corporation with Lufthansa and Deutsche Airbus. The flying area includes most of Western Europe with about 80 airports. During gameplay you have to fly a specified route and navigate yourself by using the supplied map. There is also a training mode available.

A320 Airbus: Edition USA

A320 Airbus: Edition USA

Commodore Amiga - Released - 1993

A320 Airbus: Edition USA is the successor to A320 Airbus which focuses on a realistic simulation of flying. The main difference is a new flying area which covers the USA between the Western and Northeastern coasts with about 240 airports. Additionally the flight physics are improved. During gameplay the player has to fly specified routes and navigate himself by using the supplied map. There is also a training mode available.

AAARGH!

AAARGH!

Commodore Amiga - Released - April 11, 1988

What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy, Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally...

Abandoned Places 2

Abandoned Places 2

Commodore Amiga - Released - 1993

In this dungeon-crawling RPG you must assemble a team of four brave fighters to launch an attack on Pendugmalhe, and save the kingdom of Kalynthia. The main gameplay is influenced by Dungeon Master, but features sections in the open air battling bears as well as the dungeons. In the real-time combat sections you must choose weapons and spells instantaneously, using the mouse-based interface. You will find many villages along the way, and you can gain clues and buy supplies at these. The game's difficulty is pitched at experienced role-players; ideally those with an experienced party from...

Abandoned Places: A Time for Heroes

Abandoned Places: A Time for Heroes

Commodore Amiga - Released - 1992

In this RPG, you play the role of four heroes whose mission is to save their world, Kalynthia, from the evil arch mage Bronagh. Most of the time, while exploring the over world, the game is shown in a 2D top-down view. It gives you much freedom: there's more to do than just stick to the main quest. Towns have a static interface where you reach the wished location by pressing the according symbol. e.g. a church for healing up or a sage for hints. During dungeon crawls the game switches to a 3D view and plays similar to Dungeon Master. As usual for this kind of games you see the dungeon in a...

ABC Monday Night Football

ABC Monday Night Football

Commodore Amiga - Released - 1990

ABC Sports and Data East team up to take you to the gridiron! Strap on your helmet, put that black stuff under your eyes and prepare yourself for football, Frank Gifford style! Features AFB voice synthesis technology. You can change receivers on the fly, throw maddening blitz plays at the QB, and stare blankly at the buxom cheerleaders. It all adds up the same.... it's football.

Abduction

Abduction

Commodore Amiga - Released - 1998

World leaders gathered together to discuss ways in which to prevent Earth from being destroyed by the effects of heavy pollution. An organization was formed (EGB-5) which launched a Research & Development station into space. The complex was equipped with the best technology and personnel available. The complex hides a sinister secret in that EGB-5 has struck up a deal with aliens: the aliens provide their advanced knowledge and in return EGB-5 help them obtain samples from Earth - plants, animals, humans - covering up for them when necessary. The deal was an amicable one until EGB-5 discovered...

Above Top Secret

Commodore Amiga - Released - 1997

Above Top Secret is a Quiz game, developed by Psyche and published by F1 Licenceware, which was released in 1997.

Abyss

Abyss

Commodore Amiga - Released - 1991

Abyss is a Puzzle game, developed by Synthicat and published by Free Spirit Software, which was released in Europe in 1991. In this parallax side-scrolling arcade-puzzler you’re in control of a little ball, that explores various mazes in search of the exit. Avoid enemy balls trying to bounce you of the maze, avoid trapdoors and other traps on your way finding the exit to the next level. The 4 levels of the game are filled with puzzles and enemies like killer drones. Various shaped blocks can slow you down, push you to the edges of the surface - falling down lets you loose 1 of your 10...

ABZoo

ABZoo

Commodore Amiga - Released - 1989

ABZoo is Educational game, developed by Excalibur Computing & Learning and published by Indi, which was released in 1989.

Academy: Tau Ceti II

Academy: Tau Ceti II

Commodore Amiga - Released - 1988

Pete Cooke's follow-up to the previous space shooter-explorer takes things away from the Tau Ceti setting. Players take the role of a student at an academy for advanced piloting. There they need to solve 20 simulated missions on a wide range of planets. The self-contained missions mean that the game uses the Tau Ceti structure and theme, without the causality of previous decisions having an effect on later choices. This reduces the complexity of management. Although players can customize the ships, including giving them names of your choice, the game comes with supplied ones include a...

Access Denied

Commodore Amiga - Released - 1996

You're a future hacker (it's 2054). You work for a corrupt organisation called 'The Company', who tell you to do hacker-type things on the 'net (colled Globe Net in the year 2054). If you do the things they tell you to do you get some money and the chance to do more things. The one mission included with Access Denied involves you tracking down a floppy disk which contains a logic bomb, that you need to set off, in the source code of a programme which has been designed to fight all viruses. This then involves you taking text-only cab rides to Cyber pubs and Cyberbanks, text-only interaction...

Accordion

Accordion

Commodore Amiga - Released - 1990

Accordion is a solitaire card game. Cards are dealt face up one at a time and the aim of the game is to condense all cards into a single pile. To build piles, cards are moved from the left to a card or a pile on the right. Piles can be moved one or two cards to the left if the card on the left is of the same suit or if the card on the left is the same number. The game begins with four cards dealt and the player can then choose to make a move or deal another card. If there are no legal moves that can be made from dealt cards, more cards will automatically be dealt.

Ace Ball

Commodore Amiga - Released - 1995

Ace Ball is a split-screen Pong variant, presented in the third person point of view. The player may compete with human or CPU. The objective is to make your opponent miss by proper controlling of the paddle and using left and right walls reflections. The point is gained each time when the ball reaches the bottom line. Six points give victory. The game features four difficulty levels.

ACSYS

ACSYS

Commodore Amiga - Unreleased

ACSYS: Autonomous Cybernetic System is an Amiga platformer shoot'em up game

Act Out

Commodore Amiga - Released - 1987

The original twisted-by-90-degrees Breakout concept involves controlling a bat at the left side of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the right side of the screen. Tricky, but decent Breakout clone.

Action Cat

Commodore Amiga - Released - 1995

In Action Cat, the player takes the role of a humanoid cat which has to destroy a toothpaste factory. It it full of defensive mechanics and enemies and therefore it is fortunate that the protagonist is armed and can jump. The scrolling levels are shown from the side and have usually maze-like structures. The goal of each level is to find the exit which requires to solve simple puzzles (using switches and finding keys) in order to open new ways to explore. Of course it is also important to stay alive: hits reduce the protagonist's energy bar which eventually results in a life loss - more are...

Action Fighter

Action Fighter

Commodore Amiga - Released - 1989

This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility. By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be...

Action Stations!

Action Stations!

Commodore Amiga - Released - 1991

Action Stations is a Naval Surface Combat Tactical Simulation covering the years 1922-1945. The game treats thoroughly in detail smoke, starshells, flares, searchlights, radar, shore batteries, stack gasses, aircraft recce and spotting, burning oil slicks, capsized hulks, weather and more. Ship classes go from PT Boats to Battleships and represent the U.S., German, British, Italian, French, Japanese, Dutch and Russian Fleets. Many "design only" classes included. In addition to 30 packaged scenarios, the build scenario feature allows you to generate an infinite number of new situations.

AD&D Curse of the Azure Bonds

AD&D Curse of the Azure Bonds

Commodore Amiga - Released - 1990

Outside of the town of Tilverton, the party of heroes has been ambushed, captured and cursed with five azure markings called "bonds". These bonds have dangerous magical powers that can take control of the heroes at the most inopportune times. They must now search for the source of the bonds, and free themselves from the curse. The second in the Gold Box series of role-playing games, Curse of the Azure Bonds is a sequel to Pool of Radiance. The gameplay is nearly identical to that of the predecessor and other Gold Box games. Following the AD&D rules of role-playing, the player creates a...

AD&D Death Knights of Krynn

AD&D Death Knights of Krynn

Commodore Amiga - Released - October 1, 1991

Death Knights of Krynn is the 2nd volume of the Dragonlance epic and is the sequel to Champions of Krynn. Characters from that game may be imported to this game. This time the party faces an undead threat that turns former friends into fierce enemies and infests Krynn with hordes of decaying monsters. The party must find the origin of these nightmarish undead creatures and eliminate it in order to save Krynn from turning into a land of undead. Like Champions of Krynn, Death Knights of Krynn introduces a different and unique character selection with the availability of the...

AD&D Dragons of Flame

AD&D Dragons of Flame

Commodore Amiga - Released - 1989

Dragons of Flame is a Role-Playing game, developed by U.S. Gold and published by SSI, which was released in 1989. SSI continue their series of AD&D releases with Dragons of Flame, an action game (like Heroes of the Lance, the first release) set in a mythical world. It's 300 years since the gods abandoned the people of Krynn and as a result, Takhisis, the Queen of Darkness, has awakened some dragons and created an army of Draconians. Once her armies are victorious, she'll be able to rule the land. All that can stop her is a bunch of companions – led by your very own self. The character...

The Addams Family

The Addams Family

Commodore Amiga - Released - 1992

The Addams Family is a platform game based on the characters and settings from the movie (which, in turn, is based on the famous 1960's television series, which in turn is based on Charles Addams cartoon of the same name, which was featured in the magazine, The New Yorker, in the 30's). The game takes place towards the end of the movie: the Addams Family has been evicted from their home by a court order issued by a backstabbing attorney (there's one for the books), Tully Alford. Even worse, the other Addamses: Morticia, Pugsley, Wednesday, Granny and Lurch have gone missing. As Gomez,...

Adrenalynn

Adrenalynn

Commodore Amiga - Released - 1991

Adrenalynn is a futuristic, action-oriented sports game. Artificial Intelligence took over Earth and the winner of the "Adrenalynn" championship may decide humanity's future. So naturally the player participates with the goal to win the major league (there are overall three with increasing difficulties). The game itself is a bit like indoor soccer with four athletes (armed with guns) and on a smaller playing field with bumpers. A match lasts 120 seconds and there are various power-ups to collect. Each player only takes control over a single athlete. The sportsmen show up on the screen as...

ADS: Advanced Destroyer Simulator

ADS: Advanced Destroyer Simulator

Commodore Amiga - Released - 1991

Advanced Destroyer Simulator (ADS) is a naval combat simulation set in World War 2. It was the first naval simulation to use real-time filled 3D graphics. Its style and mechanics are reminiscent of Epyx's Destroyer (1986). ADS simulates the H.M.S. Onslaught, a British destroyer of the O-class fitted with three cannon turrets, four torpedo tubes on port and starboard respectively, and a sonar to detect and track submarines. In ADS, the Onslaught is not part of a flotilla.

Advanced Dungeons & Dragons: Champions of Krynn

Advanced Dungeons & Dragons: Champions of Krynn

Commodore Amiga - Released - 1990

The War of the Lance is over, the dragon armies have been defeated. But evil has not left Krynn. In northeastern Ansalon, outposts of the Knights of Solamnia remain to guard the fragile peace. Your party of adventurers is hired to carry out missions for the Knights. On your first mission, you stumble upon Draconians, long believed to have left the area. What are their plans? On your travels you have to face dangers in many dungeons and towns and might even meet some of the legendary Heroes of the Lance. Champions of Krynn is the first of SSI's "gold box" games set in the AD&D world of...

Advanced Dungeons & Dragons: Gateway to the Savage Frontier

Advanced Dungeons & Dragons: Gateway to the Savage Frontier

Commodore Amiga - Released - 1991

The party of adventurers has just escorted a caravan from the dwarven-ruled citadel Adbar to the city of Yartar. Now it's time to relax - the heroes head to the nearest tavern for food and drinks. However, somebody slips a drug into their food, and they all pass out. Upon awakening, they discover that they have been robbed of nearly all their possessions. The heroes must now begin everything from scratch. Investigating the matter, they unravel a much bigger and more sinister plot, which involves the evil organization Zhentarim and their plans for conquering the land. Gateway to the Savage...

Advanced Dungeons & Dragons: Hillsfar

Advanced Dungeons & Dragons: Hillsfar

Commodore Amiga - Released - 1989

Players start their game by creating a character. The game provides three choices: players may select a pre-made character, create their own, or import characters from previous Strategic Simulations Dungeons & Dragons computer games, such as Pool of Radiance and Curse of the Azure Bonds. When creating a character, players may determine the character's race (dwarf, elf, human or gnome), character class (cleric, fighter, magic-user or thief), and alignment. Various characteristics of the new character, such as strength and intelligence, are assigned a random value by the computer. There...

Advanced Dungeons & Dragons: Pool of Radiance

Advanced Dungeons & Dragons: Pool of Radiance

Commodore Amiga - 1990

Pool of Radiance is the first adaptation of the Advanced Dungeons & Dragons role-playing system in a computer game format. In the beginning of the game the player can use a pre-made party of six characters or create each of them from scratch. Six races (human, elf, dwarf, gnome, halfling, and half-elf) and four classes (fighter, cleric, wizard, and thief) are available. The player can tweak the attributes of the characters and assign a moral alignment to each one.

Advanced Dungeons & Dragons: Pools of Darkness

Advanced Dungeons & Dragons: Pools of Darkness

Commodore Amiga - 1992

Pools of Darkness is the fourth of Gold Box series of classic-style AD&D-based role-playing games. The gameplay is quite similar to other games of this type. At the start of the game, the player creates a party of characters (up to 6). Classic AD&D races (dwarf, elf, half-elf, gnome, etc.), character classes (fighter, paladin, monk, wizard, etc.), alignments (Good/Evil and Lawful/Chaotic axis), and statistics (strength, intelligence, wisdom, etc.) are there for the player to choose and adjust. Once the party is created, the player begins the exploration of the city of Phlan. Upon exiting the...

Advanced Fruit Machine Simulator

Advanced Fruit Machine Simulator

Commodore Amiga - Released - 1991

It's not a mega thrilling 3D shooter, but it does what it says on the box! This game was released on nearly every popular computer at the time, but it's good to see that it hasn't lost the fun on the port to the Amiga. It is a game for 1 - 4 players. Each player is given £1.50 stake money which is represented as a series of coins. These coins are fed into the machine by pressing the appropriate action key, zero feeds in £1 for example. Once the machine has been fed all the player has to do is spin the reels and see what happens. When a winning combination appears the game offers the chance...

Advanced Ski Simulator

Advanced Ski Simulator

Commodore Amiga - Released - 1989

1989 saw the release of Professional Ski Simulator (also known as Advanced Ski Simulator) on the Amiga system. A simulation, sports game created by Codemasters and distributed by Codemasters. If you like snowboarding / skiing, download, install and enjoy Professional Ski Simulator!

Advantage Tennis

Advantage Tennis

Commodore Amiga - Released - 1991

Advantage Tennis is a tennis simulation played with 2D characters in a 3D simulated court. The camera zooms and pans in to follow the action. There are training, season and exhibition modes. The season mode allows playing against a variety of competitors and in different courts around the world.

Adventure Construction Set

Adventure Construction Set

Commodore Amiga - Released - 1986

Despite its title, Adventure Construction Set is an editor that allows players to create their own role-playing scenarios. It is possible to customize a tile-set, maps, and objects to create RPGs reminiscent of the early Ultima games. Seven small 'toolkits' to build from include Sci/Fi, Spy, and Medieval setting templates, plus two complete games are included as a demonstration: Rivers of Light is based on Sumerian mythology and contains 140 rooms and Land of Aventuria consists of seven mini adventures with different settings, e.g. an adaption of Alice in Wonderland or a Nazi castle.

The Adventure of Norris

Commodore Amiga - Homebrew - 1991

This is a very tough game with nice graphics, but the game is totally ruined by its controls. Our old pal Norris has a nasty habit of jumping uncontrollably too far then bleeds to death at the slightest thing. Could have been good if you were able to trust the controls more. Object of the game: Collect all the keys, treasure, etc.

The Adventures of Maddog Williams in the Dungeons of Duridian

The Adventures of Maddog Williams in the Dungeons of Duridian

Commodore Amiga - Released - 1991

The player takes the role of Maddog Williams who wants to rescue the beautiful Princess Leoria and free her father King Thaylor. He also needs to vanquish the Evil Serak and restore peace to the lands of Duridian. The Adventures of Maddog Williams in the Dungeons of Duridian is primarily an adventure game. Similarly to Sierra adventures, the player directly controls the movements of Maddog and types in text commands to perform an action. As usual he explores his surroundings, collects items and uses them to solve puzzles. There are also a few action-based sequences in the game. If the...

The Adventures of Quik & Silva

The Adventures of Quik & Silva

Commodore Amiga - Released - 1991

The Adventures of Quik and Silva is a platform game where you control a pair of small droids. You have to guide your heroes through the level by avoiding the miscellany of monsters who stand in your way. Power ups come in the form of 'P' symbols which give extra spreading power to your bullets. Extra lives and other goodies come from bouncing into the X platforms spread throughout the levels, but many of them are difficult to get at.

The Adventures of Robin Hood

The Adventures of Robin Hood

Commodore Amiga - Released - 1991

In Robin Hood you must perform many heroic deeds to change the public impression of you from "villain" to "hero." To he ultimate aim is to retake your castle, which is captured in the intro sequence. This involves bringing together your band of merry men, and killing the Sheriff and his guards. There are around 6 extra items you can find in the game, most of which aren't essential but make the game a lot easier. The whole interface is similar to Populous: you don't direct Robin directly but with icons which are placed around the screen.

The Adventures of Willy Beamish

The Adventures of Willy Beamish

Commodore Amiga - Released - 1992

Willy Beamish is a kid who likes to goof off and have fun. Naturally all the grown-ups get in the way by making him go to school, making him clean his room, etc. But now that's school's out for the summer, Willy is determined to have a good time and maybe even have his pet frog win the frog jumping contest. However Willy has a habit of getting into trouble, and naturally that means it will be a challenge to get out of it. The Adventures of Willy Beamish is a point-and-click graphical adventure. You play Willy Beamish, an eight year-old kid who is just trying to get through life without...

Adventures Through Time: The Scavenger Hunt

Commodore Amiga - Released - 1989

Adventures Through Time is a sci-fi adventure game where you take on the role of Douglas Walker Jr., a.k.a. “Buck”, the young son of a time-traveller. The game begins in your bedroom early in the morning, some time in the year 2059. Your father has left you home alone for the day while he goes out to a convention, and unknown to him, you and a group of your friends have something planned: you are going to hijack his time machine and use it for a scavenger hunt -- one that will make history. The game interface is a hybrid of graphic adventure and text adventure: the top half of the screen...

Aerial Racers

Commodore Amiga - Homebrew - 1996

This is one of the games that came with Amiga Forever, which I highly recommend. I'd define it as slow, sluggish and unresponsive, which is a shame, as the game is an obvious homage to Racing Destruction Set. There is a large number of user-created tracks included, and you can make your own. You can even adjust the gravity (on top of the default "earth" mode, the gravity on tracks can be that of any of the other planets, the moon or the sun). If they had gotten the controls right, this could have been something to write home about.

African Raiders-01

African Raiders-01

Commodore Amiga - Released - 1989

The game tries to represent the African part of 11th Paris-Dakar rally route, which in the game takes place in Tunisia, Algeria, Niger, Burkina Faso, Mali, and Senegal in 1988-1989. Controlling his(her) car in third-person 'behind the car' view, player should drive through the marked path in Sahara. When player loses his(her) way, he(she) may be in the sands alone and start to skid. In this situation he(she) may switch between 4x4 and 4x2 modes of the car. These modes have own opportunities and misses. The speed is limited to 87 in 4x4 mode and limited by car's parameters in 4x2 mode. But...

Afrika Korps

Afrika Korps

Commodore Amiga - Released - 1991

Afrika Korps is a turn-based wargame which simulates the activities of Deutsches Afrika Korps (DAK) in North Africa during 1941-43 years of World War II. The gameplay is shown on a scrolling map which represents Libya and Egypt, by turns. Taking charge of either Allied or Axis forces, players should plan the attack on the enemy. Supplies, flanking forces, artillery support, and back-up should be considered. Controlling the units, players may switch between strategical and more detailed tactical view of the map. The mouse is used to scroll around the map, while the keyboard is used to carry...

After Burner

After Burner

Commodore Amiga - Released - 1989

After Burner is an aircraft shooter. The goal is simple: use your F-14 Tomcat and shoot as many enemies as you can. This aircraft has two weapons: lock-on missiles and Vulcan cannons (basically machine guns). In some versions there is an option to let the cannons shoot automatically all the time. The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish...

After Burner (Activision)

After Burner (Activision)

Commodore Amiga - Released - 1988

After Burner is an aircraft shooter. The goal is simple: use your F-14 Tomcat and shoot as many enemies as you can. This aircraft has two weapons: lock-on missiles and Vulcan cannons (basically machine guns). In some versions there is an option to let the cannons shoot automatically all the time. The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish...

After the War

After the War

Commodore Amiga - Released - 1989

Year 2019, Manhattan. After a nuclear war. Out of the ashes comes a hero, Jonathan Rogers, better known as "Jungle Rogers", the owner of the asphalt jungle. The only chance of survival is to reach the airdrop platform XV-238, located in the control base of the schizophrenic assassin professor McJerin, and to escape to outer colonies. There is no easy way to do this. The game is a side-scrolling shoot 'em up, with thugs coming at you constantly, and a few moves to use on them. You must cross the dangerous streets of Manhattan, which have become over-run by feral thieves. Later you await...

Age of Sail

Commodore Amiga - Released - 1987

The Age of Sail that the title refers to is a period during the late eighteenth and early nineteenth centuries when tall sailing ships dominated the world's navies. Age of Sail is a real time combat game. You control a tall ship and engage in cannon battles with enemy fleets. Gameplay centers around tactical decisions like selection of ordinance for the cannons, using the wind and maneuvering into position to fire at the enemy. In the campaign mode you start as an Ensign for one of four countries - Britain, Spain, France or the United States - and work your way up through the ranks. There are...

Agent Czesio

Agent Czesio

Commodore Amiga - 1994

Agent Czesio is a simple platform game. As a special cleaning agent the player must collect all the objects scattered throughout the mansion. Contact with obstacles or fall from the high takes one energy point. Each captured item adds one point of energy. There are no power ups, energy boosters or weapons available. The game is all about good bypassing and timing jumps while avoiding obstacles.

Agony

Agony

Commodore Amiga - Released - 1992

This horizontally-scrolling shoot 'em up features six long levels, all with detailed and mellow background graphics, aiming for a less hectic feel than contemporaries such as Project X. As a magician's apprentice, you have been turned into an owl to give you the best chance of destroying the many dark creatures to be faced, and thus discovering the secret of cosmic strength. These dark creatures include piranhas, giant ants and mosquitoes. Extra weapons and invincibility periods can be collected. The technical details include 3 layers of multi-directional parallax scrolling, background...

Air Bucks

Air Bucks

Commodore Amiga - Released - 1992

Air Bucks was one of the first business simulation games dealing with running an airline. It involves purchasing land rights for cities around the globe. In 1993, an enhanced version titled Air Bucks v1.2 was released for the Amiga.

Air Bucks v1.2

Air Bucks v1.2

Commodore Amiga - Released - 1993

Air Bucks is a business simulation game which tries to capture the ins and outs of the airline industry without bogging the player down with details. It starts in 1946 and the goal is to build up a successful airline with a small starting budget. There are many details in the game, e.g. the player can buy rights to airports, arrange seats on the planes to carry more or less first class passengers, decide on the quality of in-flight food or entertainment, and more. The game features "special events" similar to Sid Meier's Railroad Tycoon, which require quick changes in the plane operations...

Air Force Commander

Air Force Commander

Commodore Amiga - Released - 1993

In Air Force Commander the player takes command of a Middle Eastern country's air force to gain air superiority over the enemy. Like the title suggests this game focuses solely on aircraft and rocket bases. The main part of the game is spent on the overhead map where the player gives orders to his units, e.g. attacking ground targets and scouting or intercepting enemy forces. Different map views show information like targets in range, flight movements in the monitored zones or civil facilities. Another important aspect of the game is resource management: every base and unit cost resources. If...

Air Strike USA

Air Strike USA

Commodore Amiga - Released - 1990

Airstrike USA (ATF II: Advanced Tactical Fighter II in Europe) is an arcade action flight game, where you fly the ATF (Advanced Tactical Fighter) on various missions around the world. Missions include destroying enemy submarines, radars, aircraft, bases etc. In the game you watch your ATF from behind with an very simplified instrument panel at the bottom of the screen.

Air Supply

Air Supply

Commodore Amiga - Released - 1990

Air Supply is a vertically scrolling shooter. Besides shooting enemies (mostly small but numerous), the player has to drop supply units on especially marked places. However, the number of carried packages is limited and therefore the aircraft has to land on airports to stock up on them; it is also possible to turn in order to reach missed spots. After those duties are carried out, the player proceeds with destroying the enemy's fort, playing a horizontally scrolling bonus level and starting the next of overall ten stages. Flying around constantly drains fuel which can be filled by picking up...

Air Support

Air Support

Commodore Amiga - Released - 1992

Strategy based war game set in the future "where wars are fought in virtual reality". What this means is that you control your forces via a top-down map (like in the popular Battle Isle) but you can switch to a 1st person 3D wireframe perspective of your units for "special missions". The game boasted "incredibly realistic virtual 3D" which meant having to don the 3D glasses that came with the game during the wireframe 3D sections.

Air Warrior

Air Warrior

Commodore Amiga - Released - 1990

Air Warrior is a Simulation game, developed by Kesmai and published by On-Line, which was released in 1990. How many PD flight simulators have you ever come across? None. Air Warrior is a different sort of flight simulator, aimed at those who prefer dogfights to final approaches. The planes available range from the lowly World War I Spad to the rather good Super Sabre of the 1950s. Tank, jeeps and trucks can also be driven around the battle area. There is more to it than choosing a plane and roaring off the runway. Air Warrior runs in two different modes: practise and online. In practise...

Airball

Airball

Commodore Amiga - Released - 1989

You have been turned into a ball of air with a slow leak by an evil wizard. You must find the Spellbook and the ingredients for the spell. Without these, you will never turn back into a human again. These items have to be collected in the maze which consists of 150 isometric rooms. These can be explored freely but sometimes you need to have special objects to proceed, e.g. a candle in dark rooms. The dangers consist mostly of sharp objects which can cause your ball to burst. Additionally you are on a timer because your balloon loses air constantly. But it can be refilled by using pumps...

Airborne Ranger

Airborne Ranger

Commodore Amiga - Released - 1989

In this action/simulation game by Microprose the player takes the role of an U.S. Army airborne ranger. These Airborne rangers are dropped behind enemy lines by parachute to perform all kinds of dangerous missions. Gameplay consists of 3 phases: Reading the mission briefing and outfitting 3 supply pods with machine gun ammo, time bombs, first-aid kits, grenades & LAW rockets depending on this briefing. Flying over the mission map in a V-22 Osprey plane to drop your 3 supply pods and parachuting out of the plane yourself. Performing the actual missions and reaching the pick-up...

Airport

Airport

Commodore Amiga - Released - 1990

Airport is a flight controller simulation. The player has to control the whole air traffic of an airport. The normal part are incoming and outgoing planes which should not crash, but there are also special cases like bad weather or emergencies. The game is completely played on an overhead map on which the player gives the orders, gets warnings about incoming flights and can view additional information about every plane (e.g. the route). Every 15 minutes the game rewards points and ranks (or demotions) depending on the player's performance. The game features eight airports with varying...

Akira

Akira

Commodore Amiga - Released - 1994

Akira is a side-scrolling action game based on the anime film of the same title. In the first few levels you have to guide the main character Kaneda through an obstruction filled road on his motorcycle. Obstacles come in the form of roadblocks, holes in the road, which must be jumped with the use of a ramp, and a variety of characters on the road who throw bombs at you. The roadblocks can only be cleared by grenades which you pick up by knocking over traffic cones. You must also make it to the end of the level without running out of fuel. After the motorcycle levels there are five...

Aladdin

Aladdin

Commodore Amiga - Released - 1994

The game from Virgin based on the 1992 animated Disney film is a side-scrolling platformer. The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. He can defend himself with his sword or by throwing apples. Next to apples, Aladdin can also collect gems which can be traded for lives and continues with a...

Aladdin's Magic Lamp

Commodore Amiga - Released - 1989

Sideways scrolling shoot em up, where you control a genie in a magic lamp to blast your way through the waves of enemies. Destroy all the baddies in a wave to get a power-up. As you progress through the game the enemies you meet get more and more bizarre and increasingly dangerous. You are given 5 lamps as lives at the start of the game and you will need to use them sparingly.

Albedo

Albedo

Commodore Amiga - Released - 1988

Albedo is a planet, and on this planet a man called Dick is holding a tournament and for those who master all the levels, a secret will be shared. The player's avatar has a nice spacesuit, as well as magnetic shoes. These are handy, as they allow the player to run not only on the floor, but also on the walls and the roof. An alternative to running is a jump, which let you drift (and turn) until you reach the other side of the screen. Your only gun is shooting some kind of laser, presented as a line, which is reflected from the walls. There are four basic levels which has to be mastered,...

Alcatraz

Alcatraz

Commodore Amiga - Released - 1992

A drug baron took over Alcatraz prison and now the player takes the role of an U.S. Navy Seal to break in and neutralize him. He has two hours to complete his objectives in three buildings and needs to survive two different playing styles: side-scrolling fighting on the streets and first-person shooting inside. Outside, the goal is to reach the building in which the objectives have to be completed. Of course the baron's thugs are not too pleased and try to kill the hero - so he has to shoot back with a many different weapons, e.g. flamethrowers, machine guns, bombs, and other destructive or...

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