Commodore Amiga

Commodore Amiga

The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a...

007: James Bond: The Stealth Affair

007: James Bond: The Stealth Affair

Commodore Amiga - Released - 1990

Operation Stealth, also known as James Bond 007: The Stealth Affair in the United States, is an adventure game from Delphine Software International, released in 1990. The game is mainly the work of Paul Cuisset (programming) and Jean Baudlot (sound). The game was released with the Bond license in the United States, although this led to some inconsistencies as the MI6 agent appeared to be taking his orders from the CIA. Operation Stealth mainly features a point-and-click style of gameplay reminiscent of many of the LucasArts adventures of the time, as well as a number of more...

1 Across 2 Down

Commodore Amiga - Released - 1990

If you like crosswords, this one is really good. The game engine does not have any serious flaws but questionable is function to solve the crossword. All the fun is lost when you solve it and then do it on your own. For me it lacks some challenge mechanism, eg. Elapsed time of solving the crossword, high score table of the fastest solvers. Editor of creating your own crosswords also would be nice an add-on. Still, very good game (if you like such things).

10 BASIC Games

Commodore Amiga - Released - 1986

Collection of 10 games written in AmigaBASIC: • Avalange • Othello • Jigsaw Puzzle • Bee Hive • Tug-A-War • 3D Maze • UFO Invasion • Star Trek • Four in a Row • Rope Walking

10 Intelligent Strategy Games

Commodore Amiga - Released - 1993

A collection of ten classical board games. Each of them runs from a common menu. These games are Draughts, Go, Renju, 4-in-a-line, Othello, Gomoku, Backgammon, Chinese Chess, Chess, and Bridge

10 Little Robots

Commodore Amiga - Released - 1987

Ten Little Robots is an educational game for preschoolers. It teaches math and computer use and consists of five activities that all involve robots: • The Robot Story: An interactive rhyme where the story is read out and the player has to fill in how many robots are still remaining. • Letter Match: The game shows a letter and the player has to locate it on the keyboard and press it. • Count The Robots: A number of robots are shown and the player has to count them and enter the right number. • Robot Addition: The player has to answer simple addition problems by entering the right...

10×10

Commodore Amiga - 2015

1000 Miglia

1000 Miglia

Commodore Amiga - Released - 1991

Based around a classic motor car race from either side of the war, 1000 Miglia (literally '1000 miles') is an unusual racing game. You have to progress across Italy through a number of stages in your rickety 20s car. Keeping within time limits at each point is crucial to staying in the game. At the beginning of the game, you can choose the spare parts that you will take with yourself in case your car breaks down. You also choose a car and set up the skills for your two drivers; you can distribute points between Skill, Resistance and Mechanics, and choose the driver's favorite part of the...

1000cc Turbo

1000cc Turbo

Commodore Amiga - Released - 1990

1000cc Turbo is inspired by Super Hang-On. It is a motorcycle racing game viewed from behind the bike. Road and enduro racing are featured among the 4 bikes offered. Race lengths can be between 1 and 9 laps, and you can race with either sound effects or music.

109

Commodore Amiga - Homebrew - 1991

109 is a shoot'em up made with SEUCK in which you fly a Messerschmitt 109 fighter in the Second World War.

1497: Five Years After

Commodore Amiga - Homebrew - 1996

1497: Five Years After is a Colonization/Civilization like strategy game, in which you are sent to explore and conquer the New World for your King. The game begins five years after the discovery of the New World. You are the captain of a cargo ship and your mission is to wipe out all the rivaling European powers from the New World.

17 + 4

Commodore Amiga - Released - 1991

17 + 4 is a Card game (a variation of Blackjack), developed by HLC and published by Amiga Special, which was released in Europe in 1991.

1869

1869

Commodore Amiga - Released - 1993

1869 is a strategy and economics trading game developed by the Austrian company Max Design GesMBH and published by Flare Software for Amiga OCS/ECS/AGA series of computers in 1993. You cannot beat the feeling of power money brings, and there is plenty of money to be made in the A1200 version of 1869. It is the late 19th Century and the world is wracked with civil wars and international conflicts. In many ways, there has never been a more exciting time to launch a business venture. You play the owner of a fledgling shipping company and you have to use your skills as a tactician and...

18th Hole

Commodore Amiga - Homebrew - 1993

Unlike other golf games you cannot hit over the trees, this means you have to negotiate your ball around the sometimes maze like courses!. Avoid bunkers and Water hazards. Precise shots can be taken from the fairway without disturbance to the power and direction of your ball.Hitting from the rough, may alter slightly the power and direction. Get to the green and sink the ball in the least amounts of shots.

1942

Commodore Amiga - Homebrew - 1991

1942 is a WWII shoot'em up made with SEUCK. You pilot your Green coloured plane and shoot a vast array of enemies, ranging from planes, submarines and various land enemies. some aiming specifically at you while others continuously shooting on a fixed pattern.

1943: The Battle of Midway

1943: The Battle of Midway

Commodore Amiga - Released - 1988

The most crucial and decisive battle of World War II is about to be fought... by you! Enemy forces are descending upon Midway Island. Enemy bombers, dive bombers, and zeroes are roaring over the island like a typhoon. The surrounding Pacific waters are teeming with enemy aircraft carriers. As the top gun of the Navy's most elite crew of fighter pilots, you must pilot your specially-outfitted P-38 into the very midst of the enemy squadron. Equipped with an array of secret weapons, only you can turn the tide against the formidable enemy fleet. The outcome of history's most fateful air/sea battle...

1945 Remix '97

Commodore Amiga - Homebrew - July 4, 1997

1945 Remix '97 is a WWII-inspired shoot'em up made with SEUCK. According to the author John Wong of PinPoint Graphics, "this game was inspired by its arcade cousins, and motivated by the very poor conversion to the Amiga by an unmentioned company." You are the pilot of a WWII U.S. Navy P-38 Lightning. This fighter has been specially modified with more armour and weapons to assist you on your dangerous mission against the Japanese Navy and Air Force. You have a squadron of 5 airplanes at your command, and another squadron flown by another pilot is also available. Your mission: DESTROY the...

1990

Commodore Amiga - Released - 1990

1990 is a Strategy game, developed by Neudelsoft and published by Pielago Software, which was released in Europe in 1990.

1990: Die 1993'er Edition

1990: Die 1993'er Edition

Commodore Amiga - Released - 1993

This is a simulation of the German federal elections in 1990. They were the first after the fall of the Berlin wall and the reunification of the country. In addition to the election of a new parliament, elections in the five re-established states in the former territory of East Germany were also scheduled the same year.

1st Division Manager

1st Division Manager

Commodore Amiga - Released - 1992

1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as the player's name, the name of the player's club, current league position, a rating, and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone and by...

1st Person Pinball

1st Person Pinball

Commodore Amiga - Released - 1989

First Person Pinball is a solid but little-known early pinball game from Tynesoft. Although there is only one table, the game's highlight lies in the ability for up to four players to compete for the high score table, good graphics, and reasonable ball mechanics. Overall, a nice little early pinball title that looks great and plays well, although not in the same league as Macadam Bumper in terms of table design: the First Person Pinball table is quite generic. Great for the sake of completing pinball fans' collection, but doesn't really offer a lot of play value compared to other games.

20000 Leagues Under the Sea

20000 Leagues Under the Sea

Commodore Amiga - Released - 1988

The game is based on an 1870 novel by Jules Verne. On July 5th, 1867 the government decided to launch the famous ship the "Abraham Lincoln", which will leave on the trail of a sea monster. The great French professor Mr. Arronax will also take part in the expedition. The weeks passed without any sign of the monster's presence in the area, when, one day, 300 miles from the shores of Queen Charlotte's Island... three members of the expedition set out on board the Nautilus, a submarine navigated by Captain Nemo. The player takes Anorax's role to find out more. Most of the game is spent on...

3001: O'Connors Fight

Commodore Amiga - Released - 1990

In 3001: O'Connors Fight, the player takes the role of John O'Connor, one of six space lords which fight for dominance over the space empire. The main playing menu consists of two parts: the space map with all planets (either in animated 3D or a top-down view) and the menu with up to four commands. The basic gist is that the lords need to visit owned planets in order to adjust their production focus: space ships are used to defend planets and fuel is required to move them around the empire. More planets are acquired by attacking them. The result is calculated automatically and is based on...

3D Construction Kit

3D Construction Kit

Commodore Amiga - Released - June 1, 1991

3D Construction Kit (US, Canada and Israel release title: Virtual Reality Studio), also known as 3D Virtual Studio, is a utility for creating 3D worlds in Freescape. Incentive Software had released games using the Freescape engine before, but with 3D Construction Kit, the company took the concept to a whole new level, giving users the ability to create their own worlds and games. In 3D Construction Kit, interaction with the world is usually limited to a cursor controlled with the keyboard, offering the possibility of interaction with nearby objects. The kit has a very simple graphical user...

3D Galax

Commodore Amiga - Released - 1989

As the name implies, 3D Galax takes the Space Invaders/Galaxian concept into the third dimension. Seen from a first-person cockpit perspective and utilizing flat-shaded polygonal graphics, waves of aliens advance towards the player and must be destroyed with a laser cannon. Unlike in the originals, the aliens never shoot back: the only danger they pose is that of crashing into the player. If any aliens from a wave survive an attack run by not being destroyed before they pass the player, they will try again and again, until either the entire wave or the player is destroyed. The alien formations...

3D Pool

3D Pool

Commodore Amiga - Released - 1989

3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included. There are seven skill levels to work through. A trick-shot mode is also included, with 20...

3D World Boxing

3D World Boxing

Commodore Amiga - Released - 1992

3D World Boxing is an average boxing game that looks better than it plays. Choosing from dozens of boxers available, you can either play a single match or an entire championship.

3D World Soccer

3D World Soccer

Commodore Amiga - Released - 1992

3D World Soccer is a Sports game, developed and published by Simulmondo, which was released in 1992.

3D World Tennis

3D World Tennis

Commodore Amiga - Released - 1992

Score as many points as possible through the consecutive sets while attempting to prevent your opponent from doing the same.

4 Lynx 4

Commodore Amiga - 1997

4-D Boxing

4-D Boxing

Commodore Amiga - Released - 1991

4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them. You progress through the game by taking on a succession of increasingly difficult fighters, and...

4D Sports Driving

4D Sports Driving

Commodore Amiga - Released - 1992

4D Sports Driving is a 3D car racing simulation. The game contains a variety of cars, courses, and opponents to choose from. The game provides unusual stunt objects including loops, corkscrews and jumps. It is possible to watch races in instant replay from different camera angles. A track editor is included as well.

4-Get-It

Commodore Amiga - Released - 1992

4-Get-It is an Puzzle game, developed by Silverfox and published by TTR Development Inc, which was released in Europe in 1992. This is as vigorously playable as anything I've laid hands on lately. The concept is very straightforward: Manipulate tiles so that matching ones wind up side-by-side (They then vanish). Clear the play-field without stranding any tiles, and move on to the next. It's a simple little game at heart, but 4-Get-It uses the Amiga's special gifts to their fullest extent. TTR is on to something wonderful here, and I hope to see more from them.

4th & Inches

4th & Inches

Commodore Amiga - Released - 1987

Like other sports games by Bob Whitehead, 4th & Inches was hailed upon release, combining the action of previous titles with the new feature of strategic play calling. For the first time in a computer football game, players could choose from a number of plays. The player initially designated a formation, and then selected one of five plays based on the formation. These plays included a great number of offensive strategies, including draws, curls, sweeps and long bombs, among others. Defensive tactics equally were varied, with the player being able to choose a defensive formation based on what...

4th & Inches Team Construction Disk

4th & Inches Team Construction Disk

Commodore Amiga - DLC - 1988

4th & Inches Team Construction Disk requires the 4th & Inches Game Disk. With the companion disk, create any team and any type of player for your game. With 4th & Inches Team Construction Disk, you can create the ultimate player and the ultimate team. Assign all the stats, sizes and playing characteristics of each of your 4th & Inches players. Pit real-life pros against a team made up of your friends. Name your team, choose the jersey color and then save it to disk. The possibilities are endless. Available options are, Option I - Select Visitors and Option II - Select Home, allow you to...

4-Way Lynx

Commodore Amiga - Homebrew - 1990

4-Way Lynx is a puzzle pipe game made in AMOS for the Amiga. Coded by Andreas Andreou and Music by Luke Miller. Only released as Public Domain.

4x4 Off-Road Racing

4x4 Off-Road Racing

Commodore Amiga - Released - 1988

As well as recreating off road racing, this game has considerable capability to upgrade your vehicle. There are four choices of vehicle on offer, each of which has its own weight/top-speed/build strength and so on, and thus is suited to different circuits. You can also buy upgrades and repairs, including carrying some spares. There are four completely different types of course, each taking place on a different surface - Mud, Ice, Desert and Mountains. Each of these is littered with hazards, which can either be painstakingly avoided, or driven through (with the resultant risk of damage).

5 Intelligent Strategy Games

5 Intelligent Strategy Games

Commodore Amiga - Released - 1991

With 5 Intelligent Strategy Games Oxford Softworks gives you the following 5 board/card games: Backgammon Chess Bridge Go Draughts

5. Kolonne

Commodore Amiga - Homebrew - 1992

5. Kolonne (or 5 Kolonne as both are used in-game) is a shoot 'em up made with SEUCK in which you control your squad of three German soldiers through the enemy lines in WWII.

50 Great Games

50 Great Games

Commodore Amiga - Released - 1991

50 Great Games is a compilation of 50 games which are mostly either closely based on arcade games or board/card game translations. Games Include: • 3D Toc Toc Toc • Alien Fight • Battle • Black Box • Black Jack • Block Attack • Blop Blox • Breakout 3D • Chess • Chinese Challenge • Colour Game • East Corner • Faster Brain • Find Your Way • Five in a Row • Four in a Row • Frantic Freddy • Frog Man • Fun Factory • Get It • Go • H-Ball • Letter Game • Mazeman • Mazetrap • Maze Walker • Mosaic • Mousewalk •...

500 c.c MotoManager

500 c.c MotoManager

Commodore Amiga - Released - 1991

In this game the player manages a 500cc motorcycling team, starting with a certain budget of around $4,000,000. The gameplay includes the economical and technical management, motorcycle riding simulation on the famous circuits such as Phillip Island, etc., and management of the racer actions during the race. In adjustment phase you should select one of 20 racers from around the world (USA, UK, Italy, France, Australia, Japan, Germany) to enlist and select one of 14 motorcycles (Honda, Yamaha, Suzuki, Kawasaki, Cagiva, Gilera) to buy. The enlistment bonus price of racers differs based on...

5k Invaders!

Commodore Amiga - Homebrew - February 9, 1997

5k Invaders! is both a programming demonstration and a fully featured space invaders clone, featuring sound effects and 25 levels. Name is a reference to the fact the game is only 5576 bytes in size ie you could fit over a hundred of them to a single amiga floppy.

5th Gear

5th Gear

Commodore Amiga - Released - 1990

The player controls a white car that travels up (and then down) a tricky landscape filled with water, bumps, trees, and enemy vehicles. Cash is earned by completing levels, with an initial $10,000 available. These funds are spent at garages to buy extra fuel, repair the car's armour, and put add-ons for the car. These include a turbo-jump (allowing the car to get airborne unassisted, rather than relying on jumps) and waterproofing.

688 Attack Sub

688 Attack Sub

Commodore Amiga - Released - 1990

An early submarine game with ten missions which can be played with both American and Soviet attack submarines. The game focuses on realism with several stations the player can use (sonar, weapons, navigation, helm, radio and periscope) but most duties can be delegated to crew members. The graphics are mostly close-up views of the control panels but in some occasions they feature digitized images of surface ships and crew.

6tris

Commodore Amiga - Homebrew - 1994

"Tetris wasn't invented; it was discovered". Originally released in 1994 and updated two years later as 6tris++, the game is a tetris clone that features some unique features, most notably multiple six player modes. You can either play six separate games simultaneously or battle it out in two different game modes; in "all against all"-mode whenever you get two lines or more, they are passed to all the other players and in "Against Locals", the rows are passed to the players next to you.

7 Colors

7 Colors

Commodore Amiga - Released - 1991

The color chosen is locked for the opponent for one turn; drawing lines from one border of the field to another fills all the space in between. In addition, boards come in various diamond sizes, color textures and with obstacle stones. A (generous) time limit exerts soft pressure. In the wake of Alexey Pajitnov's block-busting Tetris, Infogrames licensed another Russian mathematician's concept for a game of logics and dexterity: Two players start from opposite ends of a board, filled with rectangles of seven different colors, and take turns in picking one of these colors. All diamonds of...

7 dní a 7 nocí

Commodore Amiga - Released - 1994

7 dni a 7 noci ("7 Days and 7 Nights") is an erotic Czech adventure. You walk around town talking to people, picking up objects, and solving puzzles. The game is inspired and very similar to Sierra classic Leisure Suit Larry. The story revolves around Venca Záhyb (Wenzel Ziegler in German, and Waszek Fałda in Polish) who one day receives a special job order from well-known millionaire Jonathan Smiht (parody for surname Smith). His orders: to protect his seven daughters from potential suitors. However, after a night spent in a pub with one Fanda Kořen who bets him one "lubr" that he can not...

89: La Revolution Francaise

89: La Revolution Francaise

Commodore Amiga - Released - 1989

89: La Revolution Francaise is a Miscellaneous game, developed and published by Legend, which was released in Europe in 1989.

9 Lives

9 Lives

Commodore Amiga - Released - 1990

Claudette the cat has been kidnapped by scientists aiming to use her for experiments. Bob Cat can't allow this, and sets off to save her. 9 Lives is a platform game taking in four levels. The lengths of jumps are variable, depending on how long the joystick is pushed down for. Bonus items to be collected include rotor blades, to allow flight. Bob cannot kill his enemies, but can temporarily stun them, by hurling his ball of string at them. Contact with enemies or hazards causes an energy bar to decrease - a life is lost once it reaches zero. As the title suggests, this can happen eight...

A.G.E.

A.G.E.

Commodore Amiga - Released - 1991

A.G.E. is a follow-up to Galactic Empire. Like its predecessor, it is a first-person space exploration game rendered in 3D. As you pilot your spacecraft around the planets and stars, engaging in space combat and conversation with other characters, you unravel the Conquer the Universe plot. The game is similar to Elite in that you are relatively free to travel to wherever you please.

A.M.C.: Astro Marine Corps

A.M.C.: Astro Marine Corps

Commodore Amiga - Released - 1990

AMC is a 2D game with horizontal scrolling in 2 phases (typical of Spanish games), in the same style as Gryzor. In the first phase, one plays a commando that is sent on the planet DENDAR to trap the ship of the Death Bringers, the bearers of death. There are 11 different enemies to meet you, and Krauer, the Death Bringers leader who protects the ship and is 4 meters tall. The game starts with a single shot, then the weapon is expanded over the game, we pick up weapons more and more powerful. Note that the contents of the crates sent from the sky by the Astro Marine can be changed by the...

A-10 Tank Killer

A-10 Tank Killer

Commodore Amiga - Released - 1990

This simulation puts you in the cockpit of the A-10 Thunderbolt II, which is also known as the "Warthog". As the game's name implies, it is used mainly to hunt enemy tanks, but also for destroying roads and bridges You are armed with 30mm Avenger cannon which can fire around 70 times a second. Multiple camera angles are featured. Landing is automated and an accelerated time function is on offer. Characters have full AI to act without your involvement, and will communicate with you in-flight. Actions in one mission affect another - something you failed to destroy in one mission can attack...

A320 Airbus

A320 Airbus

Commodore Amiga - Released - 1991

If you want to fly a modern passenger jet then this is the sort of game for you. This is a serious simulation of flying which was developed in corporation with Lufthansa and Deutsche Airbus. The flying area includes most of Western Europe with about 80 airports. During gameplay you have to fly a specified route and navigate yourself by using the supplied map. There is also a training mode available.

A320 Airbus Vol. 2

A320 Airbus Vol. 2

Commodore Amiga - Released - 1995

A320 Airbus Vol. 2 is the second main game in the Airbus series following the first two that were split up based on the territory to cover. This flight simulator improves the original game by more authentic navigation systems, improved flight and control. Also, some improvements in usability in preparing a flight are included. Four new areas are added in Europe: Italy, Spain, Portugal and the Canaries. These four areas add 29 new airports and 200 new radio beacons. The game includes a duty mode starting as a rookie to become a chief pilot. Evaluation is based on various factors such as the...

A320 Airbus: Edition Europa

A320 Airbus: Edition Europa

Commodore Amiga - Released - 1993

If you want to fly a modern passenger jet then this is the sort of game for you. This is a serious simulation of flying which was developed in corporation with Lufthansa and Deutsche Airbus. The flying area includes most of Western Europe with about 80 airports. During gameplay you have to fly a specified route and navigate yourself by using the supplied map. There is also a training mode available.

A320 Airbus: Edition USA

A320 Airbus: Edition USA

Commodore Amiga - Released - 1993

A320 Airbus: Edition USA is the successor to A320 Airbus which focuses on a realistic simulation of flying. The main difference is a new flying area which covers the USA between the Western and Northeastern coasts with about 240 airports. Additionally the flight physics are improved. During gameplay the player has to fly specified routes and navigate himself by using the supplied map. There is also a training mode available.

A3D defence

Commodore Amiga - 1998

AAARGH!

AAARGH!

Commodore Amiga - Released - April 11, 1988

What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy, Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally...

Aardvark (Andy Chandler)

Commodore Amiga - 1994

Aardvarks

Commodore Amiga - Released - 1994

Aardvarks is a Lemmings clone that also pays tribute to the TV series The Raccoons and Doctor Who. As in Lemmings, the goal in each level is to guide a number of small creatures that fall onto the level from a mid-air entrypoint (in this case, a UFO) over to the exit point. To do this you will need to assign some of the creatures skills (exploding, blocking, building, horizontal digging and vertical digging) that allow them to alter the terrain, bypass obstacles and avoid danger. Otherwise, the creatures will walk continuously forward until they either fall off an edge, or hit a wall and...

Abandoned Places 2

Abandoned Places 2

Commodore Amiga - Released - 1993

In this dungeon-crawling RPG you must assemble a team of four brave fighters to launch an attack on Pendugmalhe, and save the kingdom of Kalynthia. The main gameplay is influenced by Dungeon Master, but features sections in the open air battling bears as well as the dungeons. In the real-time combat sections you must choose weapons and spells instantaneously, using the mouse-based interface. You will find many villages along the way, and you can gain clues and buy supplies at these. The game's difficulty is pitched at experienced role-players; ideally those with an experienced party from...

Abandoned Places: A Time for Heroes

Abandoned Places: A Time for Heroes

Commodore Amiga - Released - 1992

In this RPG, you play the role of four heroes whose mission is to save their world, Kalynthia, from the evil arch mage Bronagh. Most of the time, while exploring the over world, the game is shown in a 2D top-down view. It gives you much freedom: there's more to do than just stick to the main quest. Towns have a static interface where you reach the wished location by pressing the according symbol. e.g. a church for healing up or a sage for hints. During dungeon crawls the game switches to a 3D view and plays similar to Dungeon Master. As usual for this kind of games you see the dungeon in a...

ABC Monday Night Football

ABC Monday Night Football

Commodore Amiga - Released - 1990

ABC Sports and Data East team up to take you to the gridiron! Strap on your helmet, put that black stuff under your eyes and prepare yourself for football, Frank Gifford style! Features AFB voice synthesis technology. You can change receivers on the fly, throw maddening blitz plays at the QB, and stare blankly at the buxom cheerleaders. It all adds up the same.... it's football.

Abduction

Abduction

Commodore Amiga - Released - 1998

World leaders gathered together to discuss ways in which to prevent Earth from being destroyed by the effects of heavy pollution. An organization was formed (EGB-5) which launched a Research & Development station into space. The complex was equipped with the best technology and personnel available. The complex hides a sinister secret in that EGB-5 has struck up a deal with aliens: the aliens provide their advanced knowledge and in return EGB-5 help them obtain samples from Earth - plants, animals, humans - covering up for them when necessary. The deal was an amicable one until EGB-5 discovered...

Above Top Secret

Commodore Amiga - Released - 1997

Above Top Secret is a Quiz game, developed by Psyche and published by F1 Licenceware, which was released in 1997.

Abra Cadabra

Abra Cadabra

Commodore Amiga - 1991

Abra Cadabra is another part in Once Upon A Time series and interactive book for kids similar to another part in the series Baba Yaga. Some time have passed since the dragon brought a child to one of the four houses in the kingdom. Child has grown and became a brave guy. One night his parents went out of home for some reason, and evil wizard Satanicus stole the very precious item of your parents. To do not make your parents upset, you decide to return this item. During the 7 chapters you'll switch between three modes of the game: 1) Searching an object in first-person view via point and...

Abu Simbel Profanation

Commodore Amiga - Homebrew - 1998

The protagonist, Johny Jones, have been mutated by the curse of Abu Simbel, becoming a strange creature that only conserves his enormous nose of his old appearance. In order to get rid of the curse he is forced to travel to Egypt to the pyramid where is the tomb of Abu Simbel, and where it must arrive after discovered the keys that will lead him to this place. If he obtains it, he will recover his normal appearance. As logical, the pyramid is filled of traps and strange creatures who will suppose a serious obstacle for our pretensions, and the only weapon is our skill to be jump from a side to...

Abu Simbel Profanation the full adventure

Commodore Amiga - 2021

Prepare to scream profanity at your keyboard because one of the "most difficult games of Spanish Software History" is yet again getting a conversion to the Amiga thanks to S0Y who has used the Amiga game creation software of Redpill. Abu Simbel Profanation was the third in the Johnny Jones Saga and was released in 1985 for Spectrum, Amstrad CPC and MSX. The game was developed by Victor Ruiz and released by Dinamic Software in Spain (and Gremlin Graphics throughout the rest of Europe).

Abyss

Abyss

Commodore Amiga - Released - 1991

Abyss is a Puzzle game, developed by Synthicat and published by Free Spirit Software, which was released in Europe in 1991. In this parallax side-scrolling arcade-puzzler you’re in control of a little ball, that explores various mazes in search of the exit. Avoid enemy balls trying to bounce you of the maze, avoid trapdoors and other traps on your way finding the exit to the next level. The 4 levels of the game are filled with puzzles and enemies like killer drones. Various shaped blocks can slow you down, push you to the edges of the surface - falling down lets you loose 1 of your 10...

ABZoo

ABZoo

Commodore Amiga - Released - 1989

ABZoo is Educational game, developed by Excalibur Computing & Learning and published by Indi, which was released in 1989.

Academy

Academy

Commodore Amiga - Released - 1988

Pete Cooke's follow-up to the previous space shooter-explorer takes things away from the Tau Ceti setting. Players take the role of a student at an academy for advanced piloting. There they need to solve 20 simulated missions on a wide range of planets. The self-contained missions mean that the game uses the Tau Ceti structure and theme, without the causality of previous decisions having an effect on later choices. This reduces the complexity of management. Although players can customize the ships, including giving them names of your choice, the game comes with supplied ones include a...

Access Denied

Commodore Amiga - Released - 1996

You're a future hacker (it's 2054). You work for a corrupt organisation called 'The Company', who tell you to do hacker-type things on the 'net (colled Globe Net in the year 2054). If you do the things they tell you to do you get some money and the chance to do more things. The one mission included with Access Denied involves you tracking down a floppy disk which contains a logic bomb, that you need to set off, in the source code of a programme which has been designed to fight all viruses. This then involves you taking text-only cab rides to Cyber pubs and Cyberbanks, text-only interaction...

Accordion

Accordion

Commodore Amiga - Released - 1990

Accordion is a solitaire card game. Cards are dealt face up one at a time and the aim of the game is to condense all cards into a single pile. To build piles, cards are moved from the left to a card or a pile on the right. Piles can be moved one or two cards to the left if the card on the left is of the same suit or if the card on the left is the same number. The game begins with four cards dealt and the player can then choose to make a move or deal another card. If there are no legal moves that can be made from dealt cards, more cards will automatically be dealt.

Ace Ball

Commodore Amiga - Released - 1995

Ace Ball is a split-screen Pong variant, presented in the third person point of view. The player may compete with human or CPU. The objective is to make your opponent miss by proper controlling of the paddle and using left and right walls reflections. The point is gained each time when the ball reaches the bottom line. Six points give victory. The game features four difficulty levels.

Ace the Space-Case

Commodore Amiga - Homebrew - 1994

Grand Master Design was a pseudonym for Scott Hayne which he used to develop two platformers for Amiga; Sound The Space Cadet and its sequel, Ace the Space-Case that he sold directly as a shareware.

Ack-Ack

Commodore Amiga - Homebrew - 1993

Ack-Ack is a WWII shooter where your object is to use your anti-aircraft gun to shoot down all the attacking planes before they manage to drop a bomb on you.

Acorralado

Commodore Amiga - Homebrew - 2018

This game pays homage to Sylvester Stallone's movie,First Blood. In it you have five levels where you fight baddies with your "Rambo knife", hop over objects and pick up ham to replenish your health.

ACSYS

Commodore Amiga - Unreleased

ACSYS: Autonomous Cybernetic System is an unreleased Amiga platformer shoot'em up game.

Act of War

Commodore Amiga - Released - September 3, 1992

Act of War is a turn-based, tactical squad combat game that shares a number of similarities with the later X-COM series. The game is played over a series of missions and can be played as a co--op with a friend. It also features a level editor. The missions are complex and vary a lot. For example in the mission "Escape", the year is 2165. Three squad members have been found quilty of a number of crimes and sent to a futuristic space prison what they now must escape from. One of them managed to sneak in a plastic explosive. while the other two are stuck in their cells. So, if the first...

Act Out

Commodore Amiga - Released - 1987

The original twisted-by-90-degrees Breakout concept involves controlling a bat at the left side of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the right side of the screen. Tricky, but decent Breakout clone.

Action Cat

Commodore Amiga - Released - 1995

In Action Cat, the player takes the role of a humanoid cat which has to destroy a toothpaste factory. It it full of defensive mechanics and enemies and therefore it is fortunate that the protagonist is armed and can jump. The scrolling levels are shown from the side and have usually maze-like structures. The goal of each level is to find the exit which requires to solve simple puzzles (using switches and finding keys) in order to open new ways to explore. Of course it is also important to stay alive: hits reduce the protagonist's energy bar which eventually results in a life loss - more are...

Action Fighter

Action Fighter

Commodore Amiga - Released - 1989

This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility. By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be...

Action Stations!

Action Stations!

Commodore Amiga - Released - 1991

Action Stations is a Naval Surface Combat Tactical Simulation covering the years 1922-1945. The game treats thoroughly in detail smoke, starshells, flares, searchlights, radar, shore batteries, stack gasses, aircraft recce and spotting, burning oil slicks, capsized hulks, weather and more. Ship classes go from PT Boats to Battleships and represent the U.S., German, British, Italian, French, Japanese, Dutch and Russian Fleets. Many "design only" classes included. In addition to 30 packaged scenarios, the build scenario feature allows you to generate an infinite number of new situations.

The Addams Family

The Addams Family

Commodore Amiga - Released - 1992

The Addams Family is a platform game based on the characters and settings from the movie (which, in turn, is based on the famous 1960's television series, which in turn is based on Charles Addams cartoon of the same name, which was featured in the magazine, The New Yorker, in the 30's). The game takes place towards the end of the movie: the Addams Family has been evicted from their home by a court order issued by a backstabbing attorney (there's one for the books), Tully Alford. Even worse, the other Addamses: Morticia, Pugsley, Wednesday, Granny and Lurch have gone missing. As Gomez,...

Addictaball

Commodore Amiga - Released - 1988

Addictaball is a Breakout clone with a twist. Players control a paddle to break down a wall of different block by bouncing a ball against them, but instead of removing them to clear a level, players need to make a path for the paddle to pass through. As time goes on, the bricks move lower down the screen so the path needs to be created as long as there is an opportunity. The game is over when the bricks hit the paddle. There are different kinds of power-ups, weapons, a thruster to move over the screen, and a barrier at the bottom of the screen that prevents the ball from disappearing, but...

ADI Junior Helps With Counting (6-7)

ADI Junior Helps With Counting (6-7)

Commodore Amiga - Released - 1994

Counting with ADI Junior 6-7 is aimed at second year infants and leads to the Key Stage 1 Standard Assessment Tests (SATs) which are taken by all UK children at the age of 7. This disc takes them into the exciting theme of a fairground. The games they play help them not only with counting and number work, but also assist with pattern matching and spatial skills so necessary to a true understanding of math work. The average child would expect to succeed at Level 2 of the SATs. This program reinforces and develops the work begun in Counting with ADI Junior 4-5, but has some more challenging...

Adrenalynn

Adrenalynn

Commodore Amiga - Released - 1991

Adrenalynn is a futuristic, action-oriented sports game. Artificial Intelligence took over Earth and the winner of the "Adrenalynn" championship may decide humanity's future. So naturally the player participates with the goal to win the major league (there are overall three with increasing difficulties). The game itself is a bit like indoor soccer with four athletes (armed with guns) and on a smaller playing field with bumpers. A match lasts 120 seconds and there are various power-ups to collect. Each player only takes control over a single athlete. The sportsmen show up on the screen as...

ADS: Advanced Destroyer Simulator

ADS: Advanced Destroyer Simulator

Commodore Amiga - Released - 1991

Advanced Destroyer Simulator (ADS) is a naval combat simulation set in World War 2. It was the first naval simulation to use real-time filled 3D graphics. Its style and mechanics are reminiscent of Epyx's Destroyer (1986). ADS simulates the H.M.S. Onslaught, a British destroyer of the O-class fitted with three cannon turrets, four torpedo tubes on port and starboard respectively, and a sonar to detect and track submarines. In ADS, the Onslaught is not part of a flotilla.

Advanced Dungeons & Dragons: Curse of the Azure Bonds

Advanced Dungeons & Dragons: Curse of the Azure Bonds

Commodore Amiga - Released - 1990

Outside of the town of Tilverton, the party of heroes has been ambushed, captured and cursed with five azure markings called "bonds". These bonds have dangerous magical powers that can take control of the heroes at the most inopportune times. They must now search for the source of the bonds, and free themselves from the curse. The second in the Gold Box series of role-playing games, Curse of the Azure Bonds is a sequel to Pool of Radiance. The gameplay is nearly identical to that of the predecessor and other Gold Box games. Following the AD&D rules of role-playing, the player creates a...

Advanced Dungeons & Dragons: DragonStrike

Advanced Dungeons & Dragons: DragonStrike

Commodore Amiga - Released - 1990

A dragon flight simulator set in the AD&D world of Dragonlance. Fly dragons through the War of the Lance. When you successfully complete a mission, you can advance in rank, gain magical items and hit points or get a better dragon. The 20 missions include intercepting enemy dragons, destroying enemy ships and protecting the forces of good.

Advanced Fruit Machine Simulator

Advanced Fruit Machine Simulator

Commodore Amiga - Released - 1991

It's not a mega thrilling 3D shooter, but it does what it says on the box! This game was released on nearly every popular computer at the time, but it's good to see that it hasn't lost the fun on the port to the Amiga. It is a game for 1 - 4 players. Each player is given £1.50 stake money which is represented as a series of coins. These coins are fed into the machine by pressing the appropriate action key, zero feeds in £1 for example. Once the machine has been fed all the player has to do is spin the reels and see what happens. When a winning combination appears the game offers the chance...

Advanced Ski Simulator

Advanced Ski Simulator

Commodore Amiga - Released - 1989

1989 saw the release of Professional Ski Simulator (also known as Advanced Ski Simulator) on the Amiga system. A simulation, sports game created by Codemasters and distributed by Codemasters. If you like snowboarding / skiing, download, install and enjoy Professional Ski Simulator!

Advantage Tennis

Advantage Tennis

Commodore Amiga - Released - 1991

Advantage Tennis is a tennis simulation played with 2D characters in a 3D simulated court. The camera zooms and pans in to follow the action. There are training, season and exhibition modes. The season mode allows playing against a variety of competitors and in different courts around the world.

Adventure (Graham Nelson)

Commodore Amiga - Homebrew - 1994

Another conversion of of Will Crowther's and Don Woods' ADVENTURE, the first text adventure game about exploring the Mammoth Cave, a curious microcosm of American history, originally developed on university mainframes. This port is faily close to the original. The puzzles, items and places of Woods' original 350-point version are exactly those here.

Adventure (Tony Belding)

Commodore Amiga - Homebrew - 1992

Another conversion of of Will Crowther's and Don Woods' ADVENTURE, the first text adventure game about exploring the Mammoth Cave, a curious microcosm of American history, originally developed on university mainframes.

Adventure Construction Set

Adventure Construction Set

Commodore Amiga - Released - 1986

Despite its title, Adventure Construction Set is an editor that allows players to create their own role-playing scenarios. It is possible to customize a tile-set, maps, and objects to create RPGs reminiscent of the early Ultima games. Seven small 'toolkits' to build from include Sci/Fi, Spy, and Medieval setting templates, plus two complete games are included as a demonstration: Rivers of Light is based on Sumerian mythology and contains 140 rooms and Land of Aventuria consists of seven mini adventures with different settings, e.g. an adaption of Alice in Wonderland or a Nazi castle.

Adventure in Humongous Cave

Commodore Amiga - Homebrew - December 3, 1992

Adventure was the very first text adventure. It was started by Will Crowther, who wrote a Fortran simulation of the Bedquilt cave system. Don Woods added magic and puzzles, and in 1977 Adventure was released to the world. Presented here is a version very close to the original + five other ports with various levels of modifications and extensions. The game also features a convenient interface and comes with a digital manual, including a walkthrough.

The Adventure of Norris

Commodore Amiga - Homebrew - 1991

This is a very tough game with nice graphics, but the game is totally ruined by its controls. Our old pal Norris has a nasty habit of jumping uncontrollably too far then bleeds to death at the slightest thing. Could have been good if you were able to trust the controls more. Object of the game: Collect all the keys, treasure, etc.

Adventures in Math

Adventures in Math

Commodore Amiga - Released - 1991

Adventures in Math is an educational game that teaches basic math concepts and covers kindergarten, first and second grade levels. Grade level can be chosen before starting a game and affects what activities the player will come across. The game takes place in a jungle that the player gets to explore by choosing different trails to follow. The aim is to earn points by finding animals and completing math challenges. When starting out the player gets a target score which has to be reached within a certain number of turns. Failing with math challenges leads to points being lost. Points can also...

The Adventures of Joe Bloggs

Commodore Amiga - 2000

The Adventures of Maddog Williams in the Dungeons of Duridian

The Adventures of Maddog Williams in the Dungeons of Duridian

Commodore Amiga - Released - 1991

The player takes the role of Maddog Williams who wants to rescue the beautiful Princess Leoria and free her father King Thaylor. He also needs to vanquish the Evil Serak and restore peace to the lands of Duridian. The Adventures of Maddog Williams in the Dungeons of Duridian is primarily an adventure game. Similarly to Sierra adventures, the player directly controls the movements of Maddog and types in text commands to perform an action. As usual he explores his surroundings, collects items and uses them to solve puzzles. There are also a few action-based sequences in the game. If the...

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