Magnavox Odyssey 2

The Magnavox Odyssey², known in Europe as the Philips Videopac G7000, in Brazil as the Philips Odyssey, in the United States as the Magnavox Odyssey² and the Philips Odyssey², and also by many other names, is a home video game console released in...

4 in 1 Row

4 in 1 Row

Magnavox Odyssey 2

4 in 1 Row is a translation of the Connect Four board game. Two players (Pussycat and Hounddog) take turns dropping colored (red or green) discs in an eight-column six-row grid. The object is to place 4 discs in a row, either vertically, horizontally or diagonally. An strategic indicator number on the right side of the screen, besides each name, will show the chances of each player to get four discs in a row. The higher the number, the higher the chances. If the number reads 125 it means the player is just one move away from winning. The strategic indicator can be turned off by pressing...

Alien Invaders - Plus

Alien Invaders - Plus

Magnavox Odyssey 2 - 1980

This is a Space Invaders variant with a twist. Eight robots with laser cannons and protected by a shield wall are advancing in the player's sector, and with his laser cannon he has to destroy them. The shield wall is indestructible, but the robots and the cannons aren't. They'll go from side to side of the screen in an alternate movement shooting down. Three high density molecular laser shields are placed in defense of the laser cannon. Each one of them houses an extra cannon. Instead of a passing flying saucer as seen in Space Invaders, the player has to face the Merciless Monstroth, which...

Alpine Skiing

Alpine Skiing

Magnavox Odyssey 2 - 1979

One or two players can choose among three kinds of skiing competitions to play: Slalom, Giant Slalom and Down Hill. In the Slalom event, players must ski through 55 gates. The winner is the fastest player to conclude two runs down the courses. If a player misses a gate, the timing stops and the counter registers the numbers of violations. The winner then is the player with the lesser number of violations. The Giant Slalom event follows the same rules to the slalom, but is longer than the slalom, with gates farther apart. In the Down Hill event, the winner is the player to achieve the...

AMOK!

AMOK!

Magnavox Odyssey 2 - 1998

AMOK! was the first Odyssey² new release about 15 years after the console was discontinued. It is inspired by Berzerk. The player is trapped in a spaceship and is armed with a laser pistol, which can fire in all 8 directions. Each stage is a maze with one or more exits, and the player has to try to exit them while avoiding to touch its walls and get killed. Besides the danger of the walls, the player will face the berzerk robot sentinels, which can move about and shoot, but that can also be killed if they touch the walls. After a while, the Smileybot will appear and try to kill the player....

Armored Encounter + Sub Chase

Armored Encounter + Sub Chase

Magnavox Odyssey 2 - 1978

Armored Encounter! is a clone of Atari's Combat. Two players control tanks and try to shoot each other the most in a time limit of three minutes. Each tank has 20 rounds of ammunition. The last three rounds will change color, warning the player the ammunition is low. This game offers 12 variations, selected by the alphanumeric keys. Sub Chase! features a Hawk hunter-killer jet against a Shark missile-launching submarine. One player controls the jet, which scrolls left, and the other controls the submarine, which scrolls right. While neutral ships sail on the water surface, the players have...

Atlantis

Atlantis

Magnavox Odyssey 2 - 1982

The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the...

Attack of the Timelord

Attack of the Timelord

Magnavox Odyssey 2 - 1982

The player has just attracted the attention of Spyrus the Deathless, the Timelord of Chaos, and his only defense is his Time Machine's laser cannon. The Timelord will now send his fleet of Time Ships to destroy the player. In this space shooter the player controls the Time Machine horizontally with the directional stick and shoots its laser with the action button. The Timelord's Time Ships have four kinds of weapons to assault the player, and they will be introduced in the game's first four levels. In the first level, the Time Ships will shoot missiles, which travel in straight lines...

Baseball

Baseball

Magnavox Odyssey 2 - 1978

Baseball! follows basically the official rules of the real game. The three numbers on the scoreboard at the lower left side of the screen indicate Balls, Strikes and Outs, in that order. Players on defense can control the outfielders with the joystick. During the pitch, the joystick will control the ball's curve. Once the batter hits the ball, the defense has to try to catch it. A ball caught on the fly is an automatic out. If it isn't caught, the outfielders have to catch it and send them to the fielders using the action and the directional stick to the desired direction. A ball not...

Blockout + Breakdown

Blockout + Breakdown

Magnavox Odyssey 2 - 1980

Two variations of Breakout are available in this title. In Blockout!, the object is to blast through the blocks in the shortest amount of time. There are four colored lines of blocks, and each line has an electronic demon. The electronic demons can replace removed blocks when charged. They'll be charged by touching either sides of the screen. After placing a block, they'll lose the charge, and if they try to cross a gap uncharged, they'll fall and reappear after a penalty time. In two players mode, the second player controls the electronic demons as they try to prevent the first player...

Bowling + Basketball

Bowling + Basketball

Magnavox Odyssey 2 - 1978

Two titles are available in this cart: Bowling!: one to four players take turns in this game. The alley is shown from a top down view and the ball moves back and forth at the foul line. The players have to press the action button to release the ball and can add an effect to it by pressing left or right on the right hand controller. Each player gets two balls per frame, except in the case of a strike. A strike scores 30 points, a spare 15 points and an open play scores one point for each pin hit. There are two game modes, League Night (selected by pressing "1"), with a slower swinging ball,...

Calculator

Calculator

Magnavox Odyssey 2

Casino Slot Machine

Casino Slot Machine

Magnavox Odyssey 2 - January 1, 1978

Press the 0 (zero) key on the alpha-numeric keyboard. Tell the computer how many people are playing by pressing 1, 2, 3 or 4 on the keyboard. The right hand control activates all the slot machine functions and is used by each player in turn. The arrow will be pointing to the betting figure at the bottom of the slot machine. It will be set at $0.10 at the beginning of each player's first turn. You can increase your bet to $0.25 or $1.00 by pushing the joystick of the right hand control forward. To decrease your bet, pull the joystick towards you. You can place bets that winning...

Catch the Ball / Noughts and Crosses

Catch the Ball / Noughts and Crosses

Magnavox Odyssey 2

Two titles are available in this cart: Catch the Ball puts one or two players in the role of a circus clown who has to catch a while ball which comes rolling down a maze of obstacles. The clown has to try to follow the ball as it falls its unpredictable path. A time limit of three "game minutes" is counted down and the player with more balls caught by the end of the time wins. The joystick is used to move the clown left or right and the "action" button accelerates his movements. There are 6 possible variations, with the players taking turns after each ball caught, taking turns after each miss...

Chinese Logic

Chinese Logic

Magnavox Odyssey 2

In Chinese Logic the player has to move a sequence of numbers (9 to 0) from the point A of a pattern of lines to point D (or B in the variations). The numbers must be placed in point D in the same descending order. There are two other points to which the numbers can be moved, B and C. If one or more numbers are parked in one of the points, the player can only additionally move to that point numbers which are lower than the last one already parked. The numbers can be moved one by one only and to do so the player has to type the letter of origin and then type the destiny letter. Moves can be...

Clay Pigeon

Clay Pigeon

Magnavox Odyssey 2 - January 1, 1982

As the name implies, Clay Pigeon! is a clay pigeon shooting game. At the left corner, a trap launches targets toward the shooter. The player controls the shooter which stands in the right corner of the screen. In order to proceed to the next level, the player has to hit at least eight of the ten plates thrown. While he's shooting, some ducks will appear flying over his head. They'll drop "bombs" over him, and if he doesn't avoid them, he'll be stunned for some time. If he fails to shoot the minimum plates necessary, an eagle will appear and attack him. He needs to shoot the eagle twice to...

Comando Noturno

Comando Noturno

Magnavox Odyssey 2 - January 1, 1982

Comando Noturno! (Night Commando!) is a combat flight simulator. The player controls a fighter plane on a night mission, and his task is to take off, destroy the target, avoid enemy attack and return to base. The plane is controlled both with the joystick and the keyboard. With the joystick, the player controls the plane's direction (up, down, left or right) and weapon (with the action button). With the keyboard, he controls the several plane's instruments. The game is seen from the plane's cockpit in a first person perspective. There's a main display, which will show (by player's...

Computer Golf

Computer Golf

Magnavox Odyssey 2 - January 1, 1978

Press 1, 2, 3, or 4 on the alpha-numeric keyboard to correspond with the number of players. The first hole and an electronic golfer will appear on the screen. The number at the top right of the screen indicates the hole being played. The player's scores will appear at the top left of screen in order of play. The first player's score will be farthest left. The fourth player's score will be at the farthest right. If you are playing on a color TV, the color of your score will match the color of your electronic golfer. Once the ball is on the green (the lighter geometric segment of the...

Computer Intro

Computer Intro

Magnavox Odyssey 2 - January 1, 1978

Computer Intro! is the Odyssey 2 cartridge to introduce users to the joys and pains of machine and assembly-language programming. Since the Odyssey 2 has a full membrane keyboard it's well suited for the data entry associated with entering computer programs. You may enter programs using their version of assembler or machine language. Some basic architecture notes: - Program and data space is 99 steps. - Mathematical operations are in BSD. - The computer has sixteen registers and an accumulator that can hold eight bits of data. - Display output is limited to a single line of eleven...

Demon Attack

Demon Attack

Magnavox Odyssey 2 - January 1, 1982

Demon Attack is an arcade action game with gameplay similar to Phoenix. You control a laser canon at the bottom of the screen, and need to destroy wave after wave of brightly colored demons. The demons bounce around the screen in bizarre patterns, and try to destroy your canon with bombs or lasers. When you shoot a demon, it will be replaced with another or will split into two smaller demons depending on which wave you are playing. When the required number of demons for the current round is finally destroyed, you can move on to the next, more difficult round.

Depth Charge / Marksman

Depth Charge / Marksman

Magnavox Odyssey 2

Two titles are available in this cart: Depth Charge is a single-player BattleShip variant. The player controls a cannon in a top-down view trying to destroy 7 submarines hidden in the area of water shown on screen. The area is a 8x8 grid, and the player controls a white cross-hair over it with the joystick. Pressing the action button will shoot the cannon. If a submarine is hidden in that particular area, a blue square will appear, marking it. If there are no submarines, the game will warn the player with a sound and that area will continue unmarked. There are submarines of 4 different sizes,...

Dynasty

Dynasty

Magnavox Odyssey 2 - January 1, 1979

Press 0 on the alpha-numeric keyboard if you are playing on color TV. Press 2 if you are playing on Black and White TV. The game is played on an 8 x 8 matrix. Four "armies" in two different colors are at the center. A flashing question mark at the right hand side of the screen is asking if the "armies" of that color are to be played by a person or the computer. Press "yes" on the alpha-numeric keyboard for person. Press "no" for computer. If you have entered "yes," a second symbol will appear followed by a flashing question mark. If you wish that color played by a person, press...

Electronic Table Soccer

Electronic Table Soccer

Magnavox Odyssey 2 - January 1, 1980

Press 1 on the alpha-numeric keyboard. A full size tournament soccer table appears on your screen. The scoring rack is at the bottom. The left hand control controls the goalkeeper at the left side of the screen and the other members of the team who wear the same colors. The right hand control controls the goalkeeper at the right side of the screen as well as the other members of the team. You can play against another player or the computer. Press the action button or move the joystick of the hand control to tell the computer how many people are in the game. If one of the hand...

Flipper Game

Flipper Game

Magnavox Odyssey 2

Football!

Football!

Magnavox Odyssey 2 - January 1, 1978

Press 1 on the alpha-numeric keyboard for COLLEGIATE level game! (normal speed). Press 2 on the alpha-numeric keyboard for PRO level game! (High speed). (It is recommended that you start at the COLLEGIATE LEVEL). The referee's whistle blows and the teams will appear in their huddles. The ball is on the thirty yard line. The scoreboard is at the top of the screen. A digital clock is at the center. It automatically counts down the seconds for a three minute game and only operates during the plays. Digital readouts at either side of the screen show the score for their respective teams....

Freedom Fighters

Freedom Fighters

Magnavox Odyssey 2 - January 1, 1982

Press 1 on the alpha-numeric keyboard. You are now on the flight deck of your Earth Federation starship. Your craft is displayed at the center of your TV screen. Player 1 is the pilot. Player 2 is the co-pilot. Player 1 uses the left hand control which directs your starship's conventional space drive system. Your ship will travel in the direction you move the joystick. Press the action button to fire your laser cannon. Player 2 uses the right hand control which activates your ship's hyperspace drive system. Move the joystick to the right or left depending on the direction you wish...

Great Wall Street Fortune Hunt

Great Wall Street Fortune Hunt

Magnavox Odyssey 2 - January 1, 1982

THE GREAT WALL STREET FORTUNE HUNT is an authentic computerized model of the real investment world. The opportunities for investment in the game represent the thousands of alternatives available on the various exchanges. You'll find conservative blue chips like IBM (International Business Machines Corporation) and high risk high flyers like WOW (Wildcat Oil Western). You'll find the fast food industry represented by McDonald's Corporation and high technology manufacturers represented by Texas Instruments. Each of the companies available for investment not only represents itself but other...

Hockey / Soccer

Hockey / Soccer

Magnavox Odyssey 2 - January 1, 1979

HOCKEY! Press any key on the alpha-numeric keyboard. Ice Hockey and Soccer games will alternately be displayed on the screen. To start a Hockey game, move the joy stick of either hand control in any direction when Hockey appears on the screen. The period in play and a digital timer will appear at the bottom of the screen. There are three five minute periods to each game. The timer will automatically reset at the end of each period. The game is over at the end of three periods. There are six players on each team. Five of the players can race after the puck to any part of the...

Invaders from Hyperspace

Invaders from Hyperspace

Magnavox Odyssey 2 - January 1, 1978

Press 1 on the alpha-numeric keyboard. You have just arrived at your post in the Battle Control Central at the heart of the United Planets Interstellar Galactic Empire.Your TV screen is monitoring activity in the twin solar systems of Terien and Lorien forty-three billion light years away. Two remote controlled robot battle cruisers also appear on your screen. The right hand control maneuvers the lighter colored space ship at the right hand side of the screen. The left hand control activates the darker colored space ship at the left of the screen. Push the joy stick forward to gain...

I've Got Your Number

I've Got Your Number

Magnavox Odyssey 2 - January 1, 1979

Press 1 on the alpha-numeric keyboard. The screen will display a giant electronic blackboard filled with orbiting numbers and symbols. Player 1 appears at the left side of the screen. Player 2 appears at the right side of the screen. Each player stands on a scoring box which will automatically count up each correct answer. The left hand control unit activates the left hand player on the screen. The right hand control unit activates the player at the right hand of the screen. Push the joy stick away from you to walk your player toward the top of the screen. Pull the joy stick toward...

K.C. Munchkin

K.C. Munchkin

Magnavox Odyssey 2 - 1981

A top-down maze puzzle game with a concept similar to Pac-Man. The player controls a "Munchkin" whose goal is to eat all of "munchies" on the screen, all the while being chased by three "Munchers" who are trying to eat him. By eating a glowing munchie, all of the Munchers will turn purple and can be hunted down for a limited time, successfully doing so results in a score bonus. Once a Muncher has been "munched out" (term used in the manual), it will return to the center of the maze to recharge for a short time before setting out for revenge once again. As players eat more and more...

K.C.'s Krazy Chase

K.C.'s Krazy Chase

Magnavox Odyssey 2 - 1982

In this sequel to K.C. Munchkin!, our hero confronts the dreaded tree-eating Dratapillars of Venus! The player controls K.C. in a top-down maze. K.C. must defeat Dratrapillar, a multicolored centipede, by eating each of its round segments from the rear, avoiding to touch its head. K.C. must also avoid Dratapillar's assistants, the Drats. When K.C. eats one of Dratapillar's segments, the Drats turn white and stop chasing K.C., who can catch them, making them spin. After a while, the Drats will stop spinning and will return to the chase. The maze is also populated by ever-growing trees that...

Keyboard Creations

Keyboard Creations

Magnavox Odyssey 2 - 1981

Keyboard Creations! lets the player type in a main message which will continually scroll across the screen. The game also lets the player set up an "alarm" message which can pop up every 30 seconds. The player can also set a digital clock to keep track of time. The instruction manual suggests the following games that can be played: Movie Madness!: 1 player names a movie and it's up to the other player to type in as many people that are associated with that movie. The main objective is to fill in as many characters (up to 99) of the main message as possible within an agreed amount of...

Labyrinth Game / Supermind

Labyrinth Game / Supermind

Magnavox Odyssey 2 - January 1, 1982

Two titles are available in this cart: A Labyrinth Game is exactly what the title defines. The player has to move a pawn from the left side of a labyrinth to the exit on the right side. Each match consists in a series of 10 and the labyrinth always changes when starting a new game. The pawn is controlled with the joystick and the "action" makes it move faster. There are 16 possible variations, including stationary and moving patterns and exits, for one player, two players or one player against the computer (a "Cat and Mouse" game where the computer plays a pawn which tries to catch the...

Las Vegas Blackjack

Las Vegas Blackjack

Magnavox Odyssey 2 - 1978

One or two players can play against the computer in this Blackjack game. Each player starts with $1000. After placing their bets (through the keyboard), the dealer shuffles the cards and deals two face-up cards for each player and one face-up card and one face-down card to himself. He then asks the players to hit more cards or not (up to five). After each player has been dealt a full hand, the dealer reveals his face-down card. He'll take a hit if he has a total of 16 or less. Blackjack or five cards without a bust pays double. The nearest to 21 hands pays even. No money is paid if there...

Matchmaker / Buzzword / Logix

Matchmaker / Buzzword / Logix

Magnavox Odyssey 2 - January 1, 1978

MATCHMAKER! (One or two players) One Player version. Press 1. A matrix containing twenty letters will appear on the screen. Press any two letters between A and T on the alpha-numeric keyboard. Each of those two letters on the screen will be replaced by a symbol. Each symbol has a matching symbol somewhere in the matrix. If the symbols revealed do not match, they will be replaced by their letters. If they do match, they will stay on the screen. Try to remember the symbols and their location on the screen; then press two more letters. Two more symbols will be revealed. The...

Math-A-Magic / Echo

Math-A-Magic / Echo

Magnavox Odyssey 2 - January 1, 1978

MATH-A-MAGIC! (one or more players) Press 1 on the alpha-numeric keyboard for conventional math problems. The computer will ask if you want to add, subtract, multiply or divide. Press the appropriate symbol on the alpha-numeric keyboard. The computer will then ask you to select a skill level from 1 to 3. The higher the number, the harder the problem. Press the skill level desired on the alpha-numeric keyboard. The first problem will appear on the screen. If the problem is displayed on a horizontal format, enter the solution from left to right. A. 7 + 8 = ? A. 7 + 8 = 1 A....

Mission Impossible / Programmed Trip

Mission Impossible / Programmed Trip

Magnavox Odyssey 2

Two titles are available in this cart: Mission Impossible is an action game. The player must protect a cargo ship (white craft) which travels on a lay lines from bounty hunters (red crafts), which will destroy the cargo ship if they cross its way. As the cargo ship moves along the lay lines, the player must place NGR bots (green X symbols) at the lay line intersections to change traffic; the player has 7 NGR bots and can replace them. When any ships reaches an NGR bot, it will turn right if traveling vertically or turn toward the bottom of the screen when traveling horizontally. Red...

Monkeyshines

Monkeyshines

Magnavox Odyssey 2 - January 1, 1981

MONKEY TAG! (1 or 2 players) Press 0 on the numeric section of the Odyssey2 keyboard. The screen will display four computer-controlled monkeys in a matrix of monkey bars. Two men appear at the lower right and left of the screen. They are activated by the hand controls. The object of the game is to tag as many monkeys as you can with your man - without getting tagged back. The left hand control maneuvers the man at the lower left of the screen. The right hand control activates the man at the lower right of the screen. Push the joystick to the right to make your man go to the...

Mr. Roboto!

Mr. Roboto!

Magnavox Odyssey 2

Prototype It´s the year 8048 and mankind has been anhialated. The computers and machines that were built to help man have become smart enough to rule over – and eventually destroy – all civilization. Now, the once united machines have fractured, and the machines have begun to battle with each other. Two factions remain. Each side has a CPU master and 6 robot warrior servants. The CPUs can´t move, so the robots are sent out to do the dirty work. The goal: shutdown the opposing side´s CPU. Many obstacles are in place to prevent this: the other robots, energy surges, firewalls, viruses, and...

Neutron Star

Neutron Star

Magnavox Odyssey 2

In Neutron Star the player controls a spaceship trying to defend a system of satellites from being hit by planet fragments cast by an explosion. The boulders must be collected by placing them in transport platform in front of the ship. Once the boulder is coupled, the player must move the ship toward a neutron star in the left edge of the screen. The neutron star exerts a magnetic force which will draw the ship into it. The ship must be moved carefully as it displays momentum. If the ship is drawn by the neutron star, it will be destroyed. Once close enough, the boulder can be released (by...

Nimble Numbers Ned

Nimble Numbers Ned

Magnavox Odyssey 2 - January 1, 1982

Nimble Numbers Ned was one of the three games specifically designed to use the resources of the Voice. It is a math game where the objective is to make Nimble Numbers Ned jump over 100 numbered stones, avoiding his barrels of fun. To do so, the player has to run through one of the three minigames. At the start of the game, the computer will ask "which drill?" to what the player has to answer entering a number on the keyboard (1, 2, or 3). At the start of each drill, the computer will ask "how good you are?", to what the player has to answer with a number for the skill level (from 1 to 5). The...

Out of this World / Helicopter Rescue

Out of this World / Helicopter Rescue

Magnavox Odyssey 2 - January 1, 1979

OUT OF THIS WORLD! (One or two players) Press 3 on the alpha-numeric keyboard. The mother ship at the top of the screen is in lunar orbit. The landers immediately start their descent to the moon's surface. Fire your retro rockets to achieve a soft landing by pressing the action button. The numbers at the lower right and lower left of the screen represent the quantums of energy units in each lander's fuel receptors. These energy units are expressed in megajoules. Each lander will start its mission with 50 megajoules of energy. If a soft landing is achieved for the first...

P.T. Barnum's Acrobats

P.T. Barnum's Acrobats

Magnavox Odyssey 2 - January 1, 1982

P.T. BARNUM'S ACROBATS! (1 or 2 players at a time) SINGLE PLAYER VERSIONS Press 0 on the numeric section of the keyboard. You are under the Big Top at the Ringling Bros. Barnum and Bailey Circus! One of the acrobats is standing on the platform at the left side of the screen. His partner is on the teeter board at the center of the screen. Three rows of balloons are dancing back and forth high above their heads. Use the joystick of the right hand control to move the teeter board from side to side. Use the action button to make the acrobat jump from the platform. If he lands...

Pachinko

Pachinko

Magnavox Odyssey 2 - January 1, 1980

Press 1 on the alpha-numeric keyboard. A giant Pachinko game appears on your TV. You and your opponent are at the lower part of the screen. The digital readout scoreboard will appear at the bottom of the screen when play begins. The left hand control maneuvers the player at the left. The right hand control maneuvers the player at the right. Push the joystick left to go left. Push it right to go right. You can play another person or the computer. To signal the computer you're in the game, press the action button or move the joystick of your hand control in any direction. If the...

Pick Axe Pete!

Pick Axe Pete!

Magnavox Odyssey 2

Pick Axe Pete is in the Misty Mountain Mine, trying to strike it rich. The player controls Pick Axe Pete in a platformed mine. Three doors leading to deeper parts of the mine are displayed, and from them, gold bearing rocks will burst in random intervals. Pete must strike the rocks with his pick, which will break every once in a while. When it happens, Pete must avoid the falling rocks, by jumping over or crawling under them. If two rocks collide, they will uncover a new pick for Pete, which will remain onscreen for a limited amount of time. Also, keys to the other levels of the mine will...

Pinball

Pinball

Magnavox Odyssey 2

Pinball!, as the name implies, is a pinball game for one or two players. There are two game "formats". The main format has a table with 7 bumpers and two sockets, with two flippers at the bottom center. Holes at the bottom sides of the table are opened when the bumpers in the second line from bottom to top are hit. At first, hitting the bumpers adds 75 points to the score, but as the bumpers change colors when hit, the amount of points scored increase. The bumpers start red, then change to green, orange, dark blue, pink, light blue, white, black and then red again. The table can also be nudged...

Planet Lander!

Planet Lander!

Magnavox Odyssey 2

Prototype Press 0 on the alpha-numeric keyboard. The computer will display a message screen, telling you to GET READY. The moving arrows tell you to press the action button to continue. The left hand controller is your navigation. Push the joystick left or right to rotate the lander in that direction. Press the action button to ignite the engines. The X and Y gauges show your horizontal and vertical speeds. A red number means too fast. Green means OK. The object of the game is to land successfully on as many planets as possible, before fuel runs out. A successful landing is when...

Pocket Billiards

Pocket Billiards

Magnavox Odyssey 2 - January 1, 1978

Press 1 on the alpha-numeric keyboard. You are in the spacious, oak paneled game room of your baronial country retreat. A full size electronic pocket billiard table appears on your screen. The computer will ask you if you wish to play Eight Ball or Rotation by displaying the names of these games alternatively at the bottom of the screen. Tell the computer which game to rack up by moving the joy stick of either hand control in any direction while the name of the game is on the screen. The game of Eight Ball is played with two black balls. The first player to sink either one of the...

Pong

Pong

Magnavox Odyssey 2

Prototype First press ‘RESET’ The text “SELECT GAME” will appear on the screen. Next press ‘0’ (zero) to ‘9’ or ‘Space.’ Each number or the space key will start a different version of Pong! Squash (Practice) Key 0: 1 player, low ball speed Key 1: 1 player, high ball speed Squash (left controller, blue, goes first) Key 2: 2 players - low ball speed Key 3: 2 players - high ball speed Tennis (right controller, red, goes first) Key 4: 2 players - low ball speed Key 5: 2 players - high ball speed Pong Classic (Squash) Key 6: 1 Player Key 7: 2 players - (left controller...

Power Lords

Power Lords

Magnavox Odyssey 2 - January 1, 1983

Power Lords is a game released for the Odyssey 2. It is based on the toy line from the 1980s that bears this name. To start the game, press 1 on the keyboard. You have just arrived at Volcan Rock - an artificial planetoid defended by a laser-eyed space serpent and other minions of the evil Extra-Terrestrial Alliance! Use the joystick of the right hand control to fly the space sled. Press the action button to fire your lasers. Warning! Your space sled can be destroyed by falling lava, rocks, contact with the space serpent's body or a blast from it laser eyes. Gryptogg, Raygoth...

Puzzle Piece Panic!

Puzzle Piece Panic!

Magnavox Odyssey 2

Puzzle Piece Panic! is a Tetris clone. Falling tetrad pieces must be arranged inside a well to form horizontal lines. When a complete line is formed, it is removed from screen. Pieces can be moved horizontally, rotated by pressing the action button (and up for opposite rotation) and accelerated by pressing down. The game has 4 possible variations: A: pieces above the removed line collapse; the goal is to outlast; the game increases one difficulty level for each 10 lines removed; B: pieces above the removed line collapse; the goal is to remove 25 lines; the game doesn't increase the...

The Quest for the Rings

The Quest for the Rings

Magnavox Odyssey 2 - January 1, 1981

The players control four different types of heroes: the Warrior, who is armed with a sword; the Wizard, who can stun foes with his magic spells; the Phantom, who can walk through walls; and Changeling, who can turn invisible. They both embark on a quest against the nefarious minions of the Ringmaster, fighting against orcs, dragons, tarantulas, and vampiric pterodactyls in search for ten rings.

Secret of the Pharaohs

Secret of the Pharaohs

Magnavox Odyssey 2

Secret of the Pharaohs is a puzzle game for two players. Each player has to find the correct position of stones in the Pharaoh's pyramids. The screen is horizontally divided in the half, and the pyramids have four blocks in the lower layer (or higher for the top player), three in the middle and one at the top (or bottom for the top player). Each block has two possible positions for placing the stones, and after the players place them, a number will appear above (for the up player) or below (for the down player), showing how many of them are correctly placed. Players must then relocate the...

Showdown in 2100 AD

Showdown in 2100 AD

Magnavox Odyssey 2 - January 1, 1979

Press 1 on the alpha-numeric keyboard. An authentic acre of the old west will appear on your screen - along with two android gunfighters. The left hand control activates the gunfighter on the left - the right hand control activates the gunfighter on the right. Push the joy stick forward. Your gunfighter will swagger to the top of the screen. Pull the joy stick toward you to walk him to the bottom. Push right to go right. Push left to go left. Press the action button to activate your gunfighter to draw and fire. Each gunfighter has six bullets in his revolver. The number of...

SID the Spellbinder

SID the Spellbinder

Magnavox Odyssey 2

Press 0 on the numeric section of the keyboard. The Voice will ask you to "SELECT SKILL." Choose 1 or 2. Press 1 for the first skill level. Press 2 for the second skill level. (If you don't press either, the computer will automatically deliver skill level 2 after about 15 seconds.) The Voice will immediately announce: "MONSTER ATTACK! OPEN FIRE!" Sure enough! Giant Sid the Spellbinder snakes across the screen. Your only defense is a missile launcher at the bottom of the screen. Use the joystick of either hand control to move your missile launcher to the right or left. Press the...

Smithereens

Smithereens

Magnavox Odyssey 2 - January 1, 1981

Press 1 on the numeric section of the Odyssey2 keyboard. You have just arrived in days of old when knights were bold. Football has yet to be invented - and castle crumbling is one of the most popular national sports. The left hand control activates the soldier and catapult at the left side of your screen. The right hand control activates the catapult at the right side of the screen. To launch a boulder, move the joystick in any direction and release it. The longer you hold it back, the farther the boulder will travel. If you hit your opponent's catapult, he will move it out of...

Speedway / Spin-Out / Crypto-Logic

Speedway / Spin-Out / Crypto-Logic

Magnavox Odyssey 2 - January 1, 1978

This compilation features three different games: Speedway -- a top-down driving game where you must pass as many cars as possible within a limited time. Spinout -- a top-down driving game where you and another player must drive around the track completing a certain number of laps ahead of the opponent. Crypto-Logic -- an anagram-style word-guessing game where one player inputs a word that gets scrambled and the other player must guess what that word is.

Take the Money and Run

Take the Money and Run

Magnavox Odyssey 2 - January 1, 1978

Press 1 on the alpha-numeric keyboard. You are now trapped in the Land of Keynesium. You and your opponent are represented by the animated figures which appear at the lower right and the lower left of the maze entrance. The net worth of each figure is directly below it. Each player starts off with $500,000. Two Keynesian robots are in the center of the screen atop the maze entrance. Every maze is a game within a game. You and your opponent are playing against the robots which represent different factors of the economy. But you are also playing against each other. You will be changing...

Thunderball

Thunderball

Magnavox Odyssey 2 - January 1, 1979

For a normal ball action game, press 1, 2, 3 or 4 on the alpha-numeric keyboard for one, two, three or four players. For a slow motion game, press 5 for one player, press 6 for two players, press 7 for three players and press 8 for four players. Players 1 and 3 take turns using the right hand control unit. Players 2 and 4 alternate using the left hand control unit. To shoot, pull the joy stick back and release. The longer you hold the joy stick back, the greater the velocity of the ball. Audio beeps will indicate holding time. Push the action button to activate the flippers. Push the...

Turtles

Turtles

Magnavox Odyssey 2 - January 1, 1982

You are a mother turtle who's looking through hotel rooms for her baby turtles. In the maze there are question mark boxes that you must check out to see whether one of your baby turtles is there. But watch out for the beetles in the maze, especially if one of the boxes hides a beetle, because they can cost you a life. Collect beetle bombs and use them to stun the beetles temporarily while you make your escape. Get all your baby turtles and you will move on to the next floor, where the turtle hunt begins anew.

Tutankham

Tutankham

Magnavox Odyssey 2

Prototype Tutankham is an arcade action game played from a top down point of view. You are an explorer in King Tut's tomb on a mission to retrieve as many of the valuable treasures as you can find. In addition to the treasures, you will also find a key in each of the chambers. This is needed in order to unlock the entrance to the next, more difficult chamber. Be careful, for the tomb is guarded by many dangerous creatures! Cobras, bats, scorpions, and more all appear in the maze and will cause you to lose a life if you're caught! To defend yourself you are armed with a laser gun which you...

Type & Tell

Type & Tell

Magnavox Odyssey 2 - January 1, 1982

Type & Tell! lets the player type in a word or a message and then have the words spoken back to them by utilizing the Odyssey 2's voice module. The instruction manual suggests the following games that can be played: Garble! - Players take turns typing in one letter at a time, The idea is to form sentences by just using the sounds the individual letters make. Sound Waves! - Players type in random letters trying to create sounds that sound like something that could be heard in real life. Super Star! - Players can use the sounds or dialogue the game makes in their own home movie or...

UFO!

UFO!

Magnavox Odyssey 2 - January 1, 1981

The game features similar gameplay to that of Atari's Asteroids. The player command an Earth Federation Cruiser, patrolling an area of space that is teeming with X-shaped UFOs. Some of these will merge and form Hunter-Killer UFOs that go after your ship. Your ship is armed with a laser and a force field that gives you some protection. Occasionally, a Light-Speed Starship will come on the scene, first to blast away at your shield, then to blast away at your ship.

Verkehrsspiele 1

Verkehrsspiele 1

Magnavox Odyssey 2

Verkehrsspiele 2

Verkehrsspiele 2

Magnavox Odyssey 2

Volleyball

Volleyball

Magnavox Odyssey 2 - January 1, 1979

Volleyball is one of six add-on games released for the Odyssey in 1972. It comes with game card #7, which makes the center line from Table Tennis deflect the ball. The center line is positioned at the bottom of the screen, representing the net. Players try letting the ball hit the floor on their opponent's side, changing its trajectory by using the English knobs. The ball disappears from the screen if it touches the net.

War of Nerves

War of Nerves

Magnavox Odyssey 2 - January 1, 1979

This is some sort of a capture the flag game. Instead of a flag, the object is to capture the enemy general. Two armies share the screen, the Army of Northwestonia in the upper left corner and the Army of Southeasternia in the lower right corner. The players control the general of the army with the joystick. The robots in each army are controlled by the computer, and their mission is to capture the enemy general. The robots are armed with stunning guns, and will try to stun the enemy robots. The more robots are stunned, the faster the remaining robots will move. A general can repair his...

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