Magnavox Odyssey 2

The Magnavox Odyssey 2 is a second generation (1976–1992) home video game console developed and distributed by Magnavox. It was released in February 1979 in North America at a retail price of $179. The console was also released in Europe (1979), and...

Alien Invaders: Plus!

Alien Invaders: Plus!

Magnavox Odyssey 2 - Released - January 1, 1980

ALIEN INVADERS - PLUS! Starring the Merciless Monstroths! These tentacled terrors from the stars command ruthless robot invasion forces as they come relentlessly closer to Earth. You're almost hopelessly outnumbered and outgunned. It will take strategy, dexterity and the most exquisite timing to even come close to winning this battle against overwhelming odds. This is -without question - one of the most challenging, exciting and demanding electronic games ever invented!

Alpine Skiing

Alpine Skiing

Magnavox Odyssey 2 - Released - December 1, 1979

ALPINE SKIING! This authentic electronic simulation of world class championship skiing is so realistic you can hear your skis cut through the powder as you traverse the slopes! It's all here! The Slalom—the Giant Slalom—and the soaring Downhill races! It's you against other skiers and a computerized timer that clocks you to 1/10th of a second! The excitement is endless— the computer generates over 195,000 different runs!

Amityville

Magnavox Odyssey 2 - Homebrew - October 31, 2016

Just in time for Halloween, the newest Odyssey² homebrew from author Rafael Cardoso takes you deep into the famed Amityville haunted house. Armed only with a flashlight, you bravely set foot in the scary structure in search of treasure. But beware: your search will bring you face to face with deadly giant spiders, bats and ghosts! How long can you hold out against them? Amityville! is a complicated game combining elements of Nightmare and the Atari classic Haunted House with a small dose of turn-based fighting. You'll definitely need to read the manual for this one!

AMOK!

AMOK!

Magnavox Odyssey 2 - Homebrew - 1998

AMOK! was the first Odyssey² new release about 15 years after the console was discontinued. It is inspired by the Stern arcade classic, Berzerk. The player is trapped in a spaceship and is armed with a laser pistol, which can fire in all 8 directions. Each stage is a maze with one or more exits, and the player has to try to exit them while avoiding to touch its walls and get killed. Besides the danger of the walls, the player will face the berzerk robot sentinels, which can move about and shoot, but that can also be killed if they touch the walls. After a while, the Smileybot will appear and try to kill the player. The Smileybot can pass through walls and cannot be killed by the player. The game features 12 stages of increasing difficulty. The player has 3 lives; dying will make the player restart the current level, with all berzerk robot sentinels being replaced. The game was developed by John Donzila who is well-known in the Vectrex homebrew community.

Armored Encounter / Sub Chase!

Armored Encounter / Sub Chase!

Magnavox Odyssey 2 - Released - December 1, 1978

Armored Encounter! is a clone of Atari's Combat. Two players control tanks and try to shoot each other the most in a time limit of three minutes. Each tank has 20 rounds of ammunition. The last three rounds will change color, warning the player the ammunition is low. This game offers 12 variations, selected by the alphanumeric keys. Sub Chase! features a Hawk hunter-killer jet against a Shark missile-launching submarine. One player controls the jet, which scrolls left, and the other controls the submarine, which scrolls right. While neutral ships sail on the water surface, the players have to shoot each other the most in a time limit of three minutes. Each hit on the enemy scores one point to the player and each hit on the neutral vessels subtracts one point. There are three game variations, selected by the numeric keys. The game was released in Europe for the Philips Videopac as Air-Sea War / Battle.

Atlantis

Atlantis

Magnavox Odyssey 2 - Released - January 1, 1983

The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the enemy craft will keep increasing in speed. The game ends when all remaining buildings in the city have been destroyed.

Attack of the Timelord!

Attack of the Timelord!

Magnavox Odyssey 2 - Released - January 1, 1982

The player has just attracted the attention of Spyrus the Deathless, the Timelord of Chaos, and his only defense is his Time Machine's laser cannon. The Timelord will now send his fleet of Time Ships to destroy the player. In this space shooter the player controls the Time Machine horizontally with the directional stick and shoots its laser with the action button. The Timelord's Time Ships have four kinds of weapons to assault the player, and they will be introduced in the game's first four levels. In the first level, the Time Ships will shoot missiles, which travel in straight lines toward the bottom of the screen. In the second level, the fleet will also use antimatter mines, which will follow the player's Time Machine movements. In the third level, the fleet will also use annihilators, weapons that will go straight to the bottom of the screen, and then try to hit the player from the sides. In the fourth level, the Timelord will also send Nucleonic Time killers, robot-piloted destroyers which can anticipate human actions. The game has 256 stages of progressively increasing difficulty, with faster and better armed enemies. Each level is beaten after all Time Ships are destroyed. The player scores 2 points for each missile destroyed, 4 points for each antimatter mine, 5 points for each Time Ship, 8 points for each annihilator and 16 points for each Time killer destroyed. The Timelord appears at the start of each level, but his transmission can be jammed by starting the game pressing 0 (zero). This way he'll not reappear each time the player destroys a fleet of his Time Ships.

Baseball!

Baseball!

Magnavox Odyssey 2 - Released - December 1, 1978

BASEBALL! This will take you out to the ball game in the purest sense! The pitcher can throw in-side and outside curves! An un-challengeable electronic umpire who will never need glasses calls the balls and strikes! The out-fielders can play to a batter's weakness. A batter can hit for a hole in the outfield. Singles! Doubles! Triples! Homers! Even sacrifice flies! It's all here! (Except for the hotdogs and peanuts!) On-screen digital readouts show balls. strikes and score! Full sync-sound action - from the crack of the bat to the cheers of the crowd! Two players.

Blockout!/Breakdown!

Blockout!/Breakdown!

Magnavox Odyssey 2 - Released - January 1, 1980

BLOCKOUT! You have ninety seconds to break through a fourth dimensional barricade—but you have to outwit electronic demons who have the power to stop you cold. BREAKDOWN! You have one minute to bust all the blocks on the screen—but you better be quick—because electronic demons keep put-ting them back. Challenge another player—or just try to beat the computer You can even watch the computer play itself! On-screen digital scoring and tim-ing! Full sync-sound action!

Bowling!/Basketball!

Bowling!/Basketball!

Magnavox Odyssey 2 - Released - December 1, 1978

BOWLING! A true electronics simulation! You go straight for the pins or hook from either side of the alley! But once you commit to the hook you're on the hook! There's no going back. Digital scoring! Sync-sound action! Two to four players. (Lanes change color to let you know when it's your turn.) BASKETBALL! For ultimate realism, there's even a built-in electronic gravity field! The electronic basketball bounces like a real basketball. If you don't get a clear shot into the basket, the ball hits the rim or the backboard and bounces back into the court! On-screen digital scoring and timer. Sync-sound action! Two players.

Calculator

Calculator

Magnavox Odyssey 2 - Released

Casino Slot Machine

Casino Slot Machine

Magnavox Odyssey 2 - Released - January 1, 1980

CASINO SLOT MACHINE! Lady Luck is alive and well and living inside this authentic computerized simulation of the latest nine window one arm bandits. Enter your bets into the computer and pull the handle. Free wheeling melons, bells, plums, cherries and the other traditional symbols spin by and fall into place one reel at a time. You can win (or lose) in five different directions on each turn. Fantastic party action! One to four ! people can play at a time. Full sync-sound action and the computer keeps track of the money!

Catch the Ball / Noughts and Crosses

Catch the Ball / Noughts and Crosses

Magnavox Odyssey 2 - Released - 1979

Two titles are available in this cart: Catch the Ball puts one or two players in the role of a circus clown who has to catch a while ball which comes rolling down a maze of obstacles. The clown has to try to follow the ball as it falls its unpredictable path. A time limit of three "game minutes" is counted down and the player with more balls caught by the end of the time wins. The joystick is used to move the clown left or right and the "action" button accelerates his movements. There are 6 possible variations, with the players taking turns after each ball caught, taking turns after each miss or in a single player mode, with the time limit on or off for each mode. Noughts and Crosses is also known as tic-tac-toe. Players move a "+" cursor over the 9 square matrix and place either blue noughts or red squares. The first to get three symbols in a straight line wins. If all six symbols have been placed and there's no winner, they can be removed by placing the cursor over and pressing the action button and then be replaced.

Chinese Logic

Chinese Logic

Magnavox Odyssey 2 - Released - 1980

In Chinese Logic the player has to move a sequence of numbers (9 to 0) from the point A of a pattern of lines to point D (or B in the variations). The numbers must be placed in point D in the same descending order. There are two other points to which the numbers can be moved, B and C. If one or more numbers are parked in one of the points, the player can only additionally move to that point numbers which are lower than the last one already parked. The numbers can be moved one by one only and to do so the player has to type the letter of origin and then type the destiny letter. Moves can be undone by pressing the "clear" key. The computer keeps track of the time elapsed and the number of moves made by the player, also showing the minimum amount of moves to solve the puzzle. There are 9 other possible variations, with the difference of having the way to point D blocked and different amounts of numbers to move. Those variations can be selected by pressing "reset" and the desired number, as follows: one figure - minimum number of moves: 1 two figures - minimum number of moves: 3 three figures - minimum number of moves: 7 four figures - minimum number of moves: 15 five figures - minimum number of moves: 31 six figures - minimum number of moves: 63 seven figures - minimum number of moves: 127 eight figures - minimum number of moves: 255 nine figures - minimum number of moves: 511

Clay Pigeon

Clay Pigeon

Magnavox Odyssey 2 - January 1, 1982

As the name implies, Clay Pigeon! is a clay pigeon shooting game. At the left corner, a trap launches targets toward the shooter. The player controls the shooter which stands in the right corner of the screen. In order to proceed to the next level, the player has to hit at least eight of the ten plates thrown. While he's shooting, some ducks will appear flying over his head. They'll drop "bombs" over him, and if he doesn't avoid them, he'll be stunned for some time. If he fails to shoot the minimum plates necessary, an eagle will appear and attack him. He needs to shoot the eagle twice to avoid its attack. If he fails, the game is over. The shooter has two shots per row; after those two shots, he has to reload the gun, by putting it down. He can be moved left and right, but if he exceeds the left mark, he'll fall to the ground, being subject to lose plates. The player earns five points per each plate, ten points per each duck and 100 points per eagle (50 per shot).

Comando Noturno

Comando Noturno

Magnavox Odyssey 2 - Released - January 1, 1982

Comando Noturno! (Night Commando!) is a combat flight simulator. The player controls a fighter plane on a night mission, and his task is to take off, destroy the target, avoid enemy attack and return to base. The plane is controlled both with the joystick and the keyboard. With the joystick, the player controls the plane's direction (up, down, left or right) and weapon (with the action button). With the keyboard, he controls the several plane's instruments. The game is seen from the plane's cockpit in a first person perspective. There's a main display, which will show (by player's request via keyboard) the plane's speed (M key), height (H), fuel (F), distance to target (T), distance to base (B), ammunition amount (W), weapon selected and friend/foe status. Above the main display, four lights can be seen, showing which weapon is selected: cannon (C), bomb (B), ground missile (G) and air missile (A). To the right, a direction and level indicator can be seen, and below it an infrared sensor. After taking off, the player must raise the landing gear (U) before the plane exceeds Mach 0.5 speed, or else the plane will be destroyed. Once in the air, after locating a target the player must identify (I) if it is a friendly or enemy aircraft. Shooting friendly airplanes or vehicles will terminate the mission. After destroying the targets, the player must land the plane. To do so, he needs to be at low speed, with the landing gear down and aligned to the ground. After touching the ground, the plane must hit the end of the runway as slow as possible. Failing to achieve these conditions will make the plane crash. The plane will be also destroyed if it gets hit by an enemy, hits the ground, or runs out of fuel.

Computer Golf

Computer Golf

Magnavox Odyssey 2 - Released - December 1, 1978

COMPUTER GOLF! A nine hole, par 36. electronic golf course for one to four players. Realistic electronic golfers hit long drives and fairway shots! They pitch and chip up to the green! Suddenly—the screen changes automatically to show a close-up of the green itself. Putt out—then go on to a new hole with a different layout and challenge! This is a remarkably complete electronic simulation. You really walk the course and have true control over back-swing, distance and direction. Hit into the trees and your electronic golfer will pound the ground with a club and spout some extremely colorful electronic language! Digital scoring! Sync-sound action!

Computer Intro!

Computer Intro!

Magnavox Odyssey 2 - Released - December 1, 1978

COMPUTER INTRO! This cartridge turns your Odyssey2 into an electronic teacher of computer theory and technology! You learn how to talk with a computer in an assembler language! You use the Odyssey2 alpha-numeric keyboard to write a computer program - and enter it into a microprocessor capable of making 100,000 electronic decisions every second! Then you actually run the program and see the exciting results on your television screen! Shut off the power and it erases everything automatically so you can start a new program any time you want!

Conquest of the World

Conquest of the World

Magnavox Odyssey 2 - Released - 1981

Cosmic Conflict

Cosmic Conflict

Magnavox Odyssey 2 - Released - December 1, 1978

COSMIC CONFLICT! You are the commander of the CENTURION, an Earth Federation star-ship guarding a remote corner of the galaxy. An alien invasion fleet from the planet. Badnewsia has penetrated the galaxy's outer-most defenses! If you do not destroy it, earth will be enslaved by the enemy hordes! Disintegrate enemy invasion transports with your laser blasters! Elude enemy star fighters warping in from hyperspace! This is a startlingly realistic simulation filled with remarkable special effects, out-of-this-world sounds, on-screen enemy proximity warnings, and actual messages from Star Command!

Demon Attack

Demon Attack

Magnavox Odyssey 2 - Released - January 1, 1983

Demon Attack is an arcade action game with gameplay similar to Phoenix. You control a laser canon at the bottom of the screen, and need to destroy wave after wave of brightly colored demons. The demons bounce around the screen in bizarre patterns, and try to destroy your canon with bombs or lasers. When you shoot a demon, it will be replaced with another or will split into two smaller demons depending on which wave you are playing. When the required number of demons for the current round is finally destroyed, you can move on to the next, more difficult round.

Depth Charge / Marksman

Depth Charge / Marksman

Magnavox Odyssey 2 - Released - 1979

Two titles are available in this cart: Depth Charge is a single-player BattleShip variant. The player controls a cannon in a top-down view trying to destroy 7 submarines hidden in the area of water shown on screen. The area is a 8x8 grid, and the player controls a white cross-hair over it with the joystick. Pressing the action button will shoot the cannon. If a submarine is hidden in that particular area, a blue square will appear, marking it. If there are no submarines, the game will warn the player with a sound and that area will continue unmarked. There are submarines of 4 different sizes, with there being 3 with one section each, 2 with 2 sections each, 1 with 3 sections and 1 with 4 sections. The game keeps track of the number of shots tried by the player, and the total is shown at the end of the game, when all submarines are destroyed. Marksman is a shooting gallery game. The player can choose between 2 game durations: 1 minute or 3 minutes. The game is played in a first person perspective, with the player seeing the rifle and the targets in front of it. A line of targets will scroll from right to left, bouncing up and down in front of the rifle and the player has to aim at them and shoot. There are 9 different targets which grant the player scores from 1 to 9 points each. When the player reaches 100 points, the targets start to move faster. The game ends when the time reaches 0:00 or when the player runs out of shots (starting with 24).

Duelo no Velho Oeste!

Duelo no Velho Oeste!

Magnavox Odyssey 2

It's really dramatic. Each gunslinger has only 6 bullets in his revolver. And whoever can eliminate the opponent for 10 times wins the battle. If you reach the trees or the top or bottom edge of the screen, they ricochet shots and can reach any of the gunslingers. When the ammunition ends, lean on a tree that has the same color as your gunslinger. There is hidden ammunition. But if you choose the machine as an opponent, be careful! You are dueling against a cold and impassive Android gunslinger!

Dynasty!

Dynasty!

Magnavox Odyssey 2 - Released - January 1, 1979

DYNASTY! The origins of Dynasty predates chess by more than a thousand years. This venerable ancestor is the ancient Chinese strategy game of Go, which was first played by the nobility. Dynasty is a computerized descendant of this legendary war game which was actually a required course in the Japanese military academy as late as 1600. Dynasty is deceptively easy to learn, but its infinite variations make it profoundly addictive. Play against the computer or another player. A digital timing handicapping system gives a newcomer a good chance to upset an experienced player.

Electronic Table Soccer!

Electronic Table Soccer!

Magnavox Odyssey 2 - Released - January 1, 1980

Press 1 on the alpha-numeric keyboard. A full size tournament soccer table appears on your screen. The scoring rack is at the bottom. The left hand control controls the goalkeeper at the left side of the screen and the other members of the team who wear the same colors. The right hand control controls the goalkeeper at the right side of the screen as well as the other members of the team. You can play against another player or the computer. Press the action button or move the joystick of the hand control to tell the computer how many people are in the game. If one of the hand controls is not activated, the computer will play that side and a "C" will appear on the scoring rack. If neither hand control is activated, the computer will play itself. Each joystick controls three sets of electronic lightning rods that maneuver the ranks of players. Push the joystick of the left hand control to the left to control the goalkeeper. When the joystick is in the center position, it will control the center file of three team members. When the joystick is in the far right position, it will control the file of two team members on the right side of your screen. For the right hand control, the reverse is true. The ball will come into play from the bottom of the screen. The ball will stop when it hits a player and the joystick is controlling the player's row. To kick, press the action button and simultaneously move the joystick in the direction you wish the ball to go. The ball will rebound off a player whose row is not under control of the joystick. When a goal is scored, a ring will slide along the scoring rack at the bottom of the screen. /=1 point. X=2 points. The game ends when one of the teams scores ten points. XXXXX=10 points. To play again, press the RESET key on the alpha-numeric keyboard and then press 1.

Football!

Football!

Magnavox Odyssey 2 - Released - December 1, 1978

FOOTBALL! All the proaction! You captain a team of realistic electronic superstars! Call the signals! Drop back into the pocket and pass—run for the yardage—or try for a field goal! There's a full complement of offensive and defensive play options including widely varying running and passing situations. Just about anything is possible including interceptions! Unique on-screen electronic sensors automate play action! The defensive linemen automatically follow the ball! On-screen digital read-outs count down the clock and show the score. Full sync-sound! An electronic crowd cheers! The whistle blows after each play! A triumphant bugle sounds "charge" after every touchdown! Odyssey2 football has everything except instant replays! You II never see the same thing twice! Two players.

Freedom Fighters!

Freedom Fighters!

Magnavox Odyssey 2 - Released - January 1, 1982

As a pilot of the Earth Federation, the player has to rescue prisoners in orbiting confinement crystals, while avoiding the Empire's Pulsar warships attacks. The starship is controlled using both joysticks. The left hand joystick controls the conventional space drive system. While in this drive system, the ship will move only to the limits of that specific screen. The right hand joystick controls the hyperspace drive system. When using this drive system, the ship will travel at a much higher speed, and it will side-scroll to the direction given. Flying toward the top or bottom of the screen will still make the ship travel to the position it is positioned toward. The action button in both joysticks controls the ship's laser cannon. The Empire's Pulsar warships attack releasing drone mines. Any contact with either the warships or the drone mines will disintegrate the player's ship. There are two possible variations to this game. In the attack mode, the laser cannon is active and the player score points as he destroys the enemy ships (5 points) or mines (1) and as he rescues the prisoners (20). In the evasion mode, the laser cannon is inactive, and the longer the player evades the Pulsar warships, the higher the score. Extra points (20) are given for each prisoner rescued. The game can be played by one or two players. In two players mode, player two acts as a copilot, controlling the ship's hyperspace drive and cannon.

Great Wall Street Fortune Hunt

Great Wall Street Fortune Hunt

Magnavox Odyssey 2 - January 1, 1982

THE GREAT WALL STREET FORTUNE HUNT is an authentic computerized model of the real investment world. The opportunities for investment in the game represent the thousands of alternatives available on the various exchanges. You'll find conservative blue chips like IBM (International Business Machines Corporation) and high risk high flyers like WOW (Wildcat Oil Western). You'll find the fast food industry represented by McDonald's Corporation and high technology manufacturers represented by Texas Instruments. Each of the companies available for investment not only represents itself but other similar companies as well. Therefore the Standard Oil Company (Indiana) also represents Shell, Mobil, Arco and the other large petroleum companies. Each of the investments has a different sensitivity to the news flashes which come across the TV screen. For example - some investments will go up at a time of world crisis and others will go down. The inherent sensitivity of each investment to the various categories of news is graphically displayed on the gameboard. Your ultimate objective is to anticipate investment fluctuations swiftly enough to take full advantage of the many buying and selling opportunities which will occur in a different way every time you play. The rules of The Great Wall Street Fortune Hunt are designed to replicate real life as closely as possible. You can play it at four levels. It is highly recommended that you feel thoroughly comfortable at one level before incorporating the next level as part of the game. Have fun! Make money!!!

Hockey! / Soccer!

Hockey! / Soccer!

Magnavox Odyssey 2 - Released - December 1, 1979

HOCKEY! You captain a full team of ice men. Battle for the puck at the face-off. Make an off-the-wall slap shot! Fake out the goalie and score! Unique on-screen electronic sensors automate play action! You control the stick man and goalie-the rest of the team automatically follows the puck! Realistic skating action! Digital time keeping! Automatic scoreboard. Full sync-sound! Two players! SOCCER! Use your head (and feet) to score in this computerized version of one of the most popular games in the world. Soccer is a national sport in England, Brazil, Russia and a hundred other countries from Albania to Zambia! Soccer is now the fastest growing major college sport in the U.S. and here comes all the action right to your own TV! On-screen digital scoring. Automatic time keeping and computerized play action. Full sync-sound! Two players!

Invaders from Hyperspace!

Invaders from Hyperspace!

Magnavox Odyssey 2 - Released - December 1, 1979

INVADERS FROM HYPERSPACE! Swarms of sinister alien space ships materialize and attack outpost solar systems in a remote corner of the United Planets Interstellar Galactic Empire. Science fiction turns science fact in this incredibly fast-moving and realistic war of the worlds. You'll need lightning reflexes and instantaneous strategic insights to protect all the planets in your two vulnerable solar systems from the invasion fleet! Digital scoring! Sync-sound action!

I've Got Your Number

I've Got Your Number

Magnavox Odyssey 2 - January 1, 1979

Press 1 on the alpha-numeric keyboard. The screen will display a giant electronic blackboard filled with orbiting numbers and symbols. Player 1 appears at the left side of the screen. Player 2 appears at the right side of the screen. Each player stands on a scoring box which will automatically count up each correct answer. The left hand control unit activates the left hand player on the screen. The right hand control unit activates the player at the right hand of the screen. Push the joy stick away from you to walk your player toward the top of the screen. Pull the joy stick toward you to walk your player to the bottom of the screen. Push the joy stick left to go left. Push it right to go right. An addition, subtraction or symbol problem will appear at the base of the screen. The answer will appear somewhere in the orbiting numbers and symbols. Each player races to the correct number or symbol with the electronic figure. When a player catches a correct answer, a point is scored and the solution is displayed at the bottom of the screen. A new problem will then be presented. If a player catches an incorrect answer, he is sent back to the starting position and the incorrect number or symbol is automatically removed from the screen. This process of elimination will eventually guide the players to the correct answer through a positive learning experience. The winner is the first player to score ten correct answers. The winner receives an electronic pat on the back and a musical salute. A new game will automatically start after each ten point round. Some correct answers will appear in the center of the orbits and will be more difficult to reach. Press the action button to lower the electronic figure's head to duck through the orbit without touching a wrong answer. This game is programmed so that it may be played by children who do not yet comprehend numbers. At the first level, a child may enter a matching symbol and it will score as a correct answer. The level of play will move up as the players grow more proficient.

K.C. Munchkin

K.C. Munchkin

Magnavox Odyssey 2 - Released - January 1, 1981

K.C. MUNCHKIN - The more MUNCHIES your MUNCHKIN munches, the harder it gets to keep your MUNCHKIN from getting munched up by one of the MUNCHERS! Skill levels increase automatically to create increased challenge as you play! The computer generates myriads of different mazes or you make up your own. There are even invisible mazes ready for when you turn pro. Advanced digital scoring with memory displays player's name and score as well as the current play's score. Sync-sound action. Any number can play.

K.C.'s Krazy Chase!

K.C.'s Krazy Chase!

Magnavox Odyssey 2 - Released - January 1, 1982

K.C.'s KRAZY CHASE! The chase is really crazy because while K.C. Munchkin is chasing one end of the dreaded Dratapillar - the other end is chasing him - and so are the dreaded Dratapillar's dreadful Drats! Skill levels automatically increase as you play. Choose from five different mazes - or use the keyboard to make up your own! Advanced digital scoring with memory displays high score! Full sync-sound action - plus speech is played through the Voice of Odyssey2. Any number can play.

Keyboard Creations

Keyboard Creations

Magnavox Odyssey 2 - Released - January 1, 1981

KEYBOARD CREATIONS! It turns your words into a light show that travels across your TV screen. There's a myriad of applications! You can make professional looking titles for your videotape recordings. (a special "date line" even includes a computerized digital clock that displays the actual time the recording was made.) It turns your TV set into a message center that can't be missed! KEYBOARD CREATIONS televises birthday, anniversary and holiday greetings at parties - and telecasts your own commercial messages for business! This immensely versatile cartridge even plays word games to make spelling practice fun for kids and to present totally unique challenges at the adult level. Full sync-sound action! Digital clock! Background color control!

Killer Bees!

Killer Bees!

Magnavox Odyssey 2 - Released - January 1, 1983

The Beebots from the insect civilization of BEM are invading the Earth, protected by swarms of Killer Bees, and it's up to a swarm of white bees to stop them. The player control the white bees swarm, trying to kill the Beebots by flying over them and stinging them. The longer the swarm flies over a Beebot, the slower it moves, until it finally stops and dies. When a Beebot dies, a grave marker will be raised in its place, making the movement of the remaining Beebots more difficult. The red Beebots move clockwise, the blue ones move counterclockwise. The Beebots are protected by swarms of Killer Bees. If a swarm of Killer Bees attacks the player's swarm, it will lose its bees gradually, until none are left and the game is over. The longer the Killer Bees stay on screen, the stronger they get. They'll change their colors gradually, from green (the less harmful) to blue and then finally to red (the most dangerous). The only defense the player has against the Killer Bees is the bug-zapping RoSHa Ray, released by pressing the action button. It is recharged each time a Beebot is killed, and it follows the white bees swarm vertical movement. Once all Beebots are killed, the round ends, and a new one starts with a new level of difficulty. There are 26 difficulty levels. The player scores one point per sting, ten points per zapped swarm and 100 points per Beebot killed. At the end of each round, a bonus is also given, consisting in ten points per each survivor bee, multiplied by the number of the round.

Labyrinth / Supermind

Labyrinth / Supermind

Magnavox Odyssey 2 - Released - January 1, 1982

Two titles are available in this cart: A Labyrinth Game is exactly what the title defines. The player has to move a pawn from the left side of a labyrinth to the exit on the right side. Each match consists in a series of 10 and the labyrinth always changes when starting a new game. The pawn is controlled with the joystick and the "action" makes it move faster. There are 16 possible variations, including stationary and moving patterns and exits, for one player, two players or one player against the computer (a "Cat and Mouse" game where the computer plays a pawn which tries to catch the player's pawn) Supermind is a code breaking game. Four question marks will be displayed, along with the number of symbols left to be entered (4 at the start). The player enters four symbols of choice and if they're correct but misplaced, a red number will appear in the right of the screen (with the number of correct symbols guessed). If the symbol is correct and placed in the right order, it will be displayed in white. The computer keeps track of the number of tries taken and the game ends when all symbols were discovered and placed in the right order.

Las Vegas Blackjack

Las Vegas Blackjack

Magnavox Odyssey 2 - Released - December 1, 1978

LAS VEGAS BLACKJACK! Step right up and place your bets! The computer starts you off with a thousand dollars and shuffles the cards! You can double-down or take insurance! You're playing by Las Vegas rules! The computer keeps track of your winnings and losses. Good luck! One or two players against the computerized dealer.

Matchmaker / Buzzword / Logix

Matchmaker / Buzzword / Logix

Magnavox Odyssey 2 - Released - December 1, 1978

MATCHMAKER! An innocent looking matrix filled with letters appears on the Screen. The first player presses a letter on the keyboard and a symbol appears in the box. He presses a second letter and a second symbol appears. If they match, the player scores! If they don't match it's the second player's turn. The trick is to remember what symbols have appeared in which boxes. Full sync-sound! Two players. LOGIX! This game of deductive reasoning would challenge the great detective himself! The computer secretly chooses five numbers and arranges them in a random sequence. You get to figure out what the numbers are and in which order they appear. The trick is to outwit the computer in the shortest number of tries. Full sync-sound! One or more players! BUZZWORD! An exciting electronic guessing game' The computer picks a secret word and telecasts dashes to indicate the number of letters. You guess the letters. If they're in the word, they appear in position on the screen. Wrong guesses are rewarded with a loud BUZZZZ and appear at the bottom of the screen. You have eight chances to win! Full sync-sound action! One or more players!

Math-A-Magic / Echo

Math-A-Magic / Echo

Magnavox Odyssey 2 - Released - December 1, 1978

MATH-A-MAGIC! (one or more players) Press 1 on the alpha-numeric keyboard for conventional math problems. The computer will ask if you want to add, subtract, multiply or divide. Press the appropriate symbol on the alpha-numeric keyboard. The computer will then ask you to select a skill level from 1 to 3. The higher the number, the harder the problem. Press the skill level desired on the alpha-numeric keyboard. The first problem will appear on the screen. If the problem is displayed on a horizontal format, enter the solution from left to right. A. 7 + 8 = ? A. 7 + 8 = 1 A. 7 + 8 = 15 If the problem is displayed in vertical form, enter the solution from right to left. You will be guided by a flashing question mark. Press the ENTER key. The computer will tell you if you've answered correctly. A right answer will automatically present you with another problem to solve. A wrong answer will give you one more try. (You can change your answer before pressing ENTER by pressing the CLEAR key.) If you give two incorrect answers to the same problem, the computer will tell you the correct answer and allow all the time you need to study the solution. You must press the ENTER key to display the next problem. A digital clock at the upper left of the screen will keep track of your time. A digital scoreboard will keep track of your correct answers. If more than one person is playing, the winner is the player solving ten problems in the least amount of time. The computer sings out a jingle for every 10 correct solutions given. To solve algebraic problems, push RESET and press 2 on the alpha-numeric keyboard. To practice addition and multiplication tables, push RESET and press 3 on the alpha-numeric keyboard. The computer will ask you if you wish to practice addition or multiplication. Press + or x on the alpha-numeric keyboard. The computer will then ask for the number you wish to practice. Press that number on the keyboard. ECHO! (One or more players) Press the RESET key on the alpha-numeric keyboard. SELECT GAME will appear on the screen. Press 4 on the alpha-numeric keyboard. Four numbers will appear on the lower part of the screen. A message from the computer will ask you to WAIT. It is the computer's turn first. It will light up one of the numbers on the screen and sound a tone. The computer will then signal it is YOUR TURN on the screen. Light up the same number displayed by the computer by pressing the corresponding number on the alpha-numeric keyboard. The computer will then light up two numbers in succession during the next WAIT cycle. When it's YOUR TURN, enter the same numbers into the keyboard in the same sequence. The computer will add one number to its challenge every time you successfully ECHO its challenge. If you make an error, the computer will repeat the challenge. It will even give you a third chance to succeed. But after the third error, the computer will declare GAME OVER on the screen. A digital read-out on the screen keeps track of your score. If more than one player is challenging the computer, the player with the highest score per round is the winner. To play again, press RESET and then press 4 on the alpha-numeric keyboard.

Mission Impossible / Programmed Trip

Mission Impossible / Programmed Trip

Magnavox Odyssey 2 - Released - 2006

Two titles are available in this cart: Mission Impossible and Programmed Trip. Both games were early 1980s Brazilian prototypes called Missão Impossível and Viagem Programada that were subsequently re-packaged and officially released in 2006 by Humanoid Games. Mission Impossible is an action game. The player must protect a cargo ship (white craft) which travels on a lay lines from bounty hunters (red crafts), which will destroy the cargo ship if they cross its way. As the cargo ship moves along the lay lines, the player must place NGR bots (green X symbols) at the lay line intersections to change traffic; the player has 7 NGR bots and can replace them. When any ships reaches an NGR bot, it will turn right if traveling vertically or turn toward the bottom of the screen when traveling horizontally. Red mushroom-shaped power ups, when picked up allow the cargo ship to destroy the bounty hunters; alternatively, bounty hunters can be simply directed to them and will be destroyed. White X marks will send the cargo ship back in the opposite way it was traveling; if hit by a bounty hunter, they will also send them back, but will be destroyed. Lilac squares are mines which will destroy any ship that passes over them. Finally, blue dots will give bounty hunters an extra life if taken by them. The player and the bounty hunters start with 15 lives each, the first to drop to zero loses. Programmed Trip is a turn based game which shares many elements from the previous game. As the name implies, the player has to program the trip of the cargo field so it passes over pickup points (colored + symbols) in a specific order: first lilac, then red, then blue. To do so, NGR bots can be placed to redirect the ship, and some fields may also have White X marks already placed. After all desired NGR bots are placed, the player can release the cargo ship by placing the cursor over the upper left corner and pressing the action button. When the cargo ship is released the player has 30 points. Passing over pickup points in the correct order adds 20 points to the score, while passing over them in the wrong order or hitting any other item (NGR bots or white X marks, for instance) subtracts 10 points from the score. The game is over either when the score reaches 0 or when all pickup points were reached in the right order (in which case they'll turn white).

Monkeyshines!

Monkeyshines!

Magnavox Odyssey 2 - Released - January 1, 1981

In Monkeyshines! one or two players will try to tag as many monkeys as they can while avoiding being tagged back. The players can move and jump over platforms where the monkeys are hanging and moving around. If a player catches a monkey, he has to press the "action" button to tag the monkey and throw it in any desired direction. Once tagged, the monkey will become red for a while and try to tag back the player. If the player is tagged, he's out of the game. The game ends when both player characters are tagged. The computer keeps track of how many monkeys were tagged. If more than 10 are tagged, the monkeys start to stay red for a longer period of time and it becomes harder for the players to avoid being tagged. The difficulty levels can be skipped without having to score points by pressing the "+" key once (for the second level) or twice (for the third). The main gameplay is called Monkey Tag! Additional variations can be played by the introduction of keyboard commands: Tailspin!: by pressing R the players randomize the platforms' position every few seconds. Pressing S will stop it; Shuteye!: by pressing I the platforms become invisible to the players. Pressing V makes them visible again; Monkey Chess!: in this variation, one of the players (or an additional one) can edit the playfield by adding or removing bars. To do so, the player types the coordinates of the desired vertical (number, letter) or horizontal (letter, number) bar and press "clear" to remove it or "enter" to add it.This way "ladders" and "cages" can be built to help the players; Bananas!: this variation consists in a combination of all the previous ones.

Mr. Roboto!

Mr. Roboto!

Magnavox Odyssey 2

Prototype It´s the year 8048 and mankind has been anhialated. The computers and machines that were built to help man have become smart enough to rule over – and eventually destroy – all civilization. Now, the once united machines have fractured, and the machines have begun to battle with each other. Two factions remain. Each side has a CPU master and 6 robot warrior servants. The CPUs can´t move, so the robots are sent out to do the dirty work. The goal: shutdown the opposing side´s CPU. Many obstacles are in place to prevent this: the other robots, energy surges, firewalls, viruses, and the CPU´s own laser defenses.

Neutron Star

Neutron Star

Magnavox Odyssey 2 - 1983

In Neutron Star the player controls a spaceship trying to defend a system of satellites from being hit by planet fragments cast by an explosion. The boulders must be collected by placing them in transport platform in front of the ship. Once the boulder is coupled, the player must move the ship toward a neutron star in the left edge of the screen. The neutron star exerts a magnetic force which will draw the ship into it. The ship must be moved carefully as it displays momentum. If the ship is drawn by the neutron star, it will be destroyed. Once close enough, the boulder can be released (by pressing the action button) and it will be drawn into the neutron star. The boulders can also be destroyed with rockets launched by the ship, but they are only available while the ship is not carrying any boulders. As the game progresses, more boulders will appear at the same time. The color of the boulders change as they increase in number: one boulder will be red, 2 will be yellow, 3 will be green, 4 will be blue and 5 will be purple. There are 16 satellites to be protected. If a boulder hits one of them, it will be destroyed. When 12 or more of them are destroyed, the magnetic power of the neutron star increases. The game is over when only 2 satellites are left. The game has 4 skill levels. Levels 1 and 2 have respectively slow and fast boulders. Levels 3 and 4 have respectively slow and fast boulders also, but the satellites will be destroyed for at a time.

Nimble Numbers Ned

Nimble Numbers Ned

Magnavox Odyssey 2 - January 1, 1982

Nimble Numbers Ned was one of the three games specifically designed to use the resources of the Voice. It is a math game where the objective is to make Nimble Numbers Ned jump over 100 numbered stones, avoiding his barrels of fun. To do so, the player has to run through one of the three minigames. At the start of the game, the computer will ask "which drill?" to what the player has to answer entering a number on the keyboard (1, 2, or 3). At the start of each drill, the computer will ask "how good you are?", to what the player has to answer with a number for the skill level (from 1 to 5). The games selected by the numbers are the following: Name the Shapes: in this mini game the player has to identify correctly shapes on the screen. As one shape blinks on the screen, the computer will say "this is a [name of the shape]". The player has then to answer "Y" or "N". Each correct answer in the first try gives the player a chance to jump the barrels. The higher the skill level, the more chances the player get. Multiplication Runthrough: this is a multiplication game with one and two place operations. The computer asks "what is XX x X?" and the player has to answer entering the numbers on the answer from right to left. As in the previous game, each correct answer gives an extra chance of jumping, depending on the skill level. Function Machine: in this game the player has to solve functions with unknown variables. The computer will ask questions such as "if the number is X, what is the number plus Y?", to which the player answers entering the numbers from right to left. Higher skill levels imply in more complex functions. As in the previous two games, correct answers grant the player extra chances to jump depending on the skill level. There's also a jumping practice game, selected by pressing 0. In this game, the player can train to jump the barrels, but the progress won't be saved.

Out of this World / Helicopter Rescue

Out of this World / Helicopter Rescue

Magnavox Odyssey 2 - Released - January 1, 1979

OUT OF THIS WORLD! (Odyssey2 Reentry Basic Interstellar Training Simulator) The mother ship orbits the planets as you and your opponent maneuver your space landers to the surface. Fire your thrusters intermittently to conserve your fuel. You'll need it to blast off and link up with the mother ship as it changes speed and direction. Three different electronic gravity fields simulate conditions on Jupiter, Mars, and the moon! Full sync-sound action! Digital scoring! One or two players! HELICOPTER RESCUE! This daring helicopter rescue mission is a race against time! You only have two minutes to save as many people as possible from impending disaster at the Doomsday Hotel. It takes precision flying to get your chopper into position and board the survivors. Sync-sound action! Digital scoring! On-screen digital timer! Realistic flight control! One or more players.

P.T. Barnum's Acrobats

P.T. Barnum's Acrobats

Magnavox Odyssey 2 - Released - January 1, 1982

P.T. BARNUM'S ACROBATS! (1 or 2 players at a time) SINGLE PLAYER VERSIONS Press 0 on the numeric section of the keyboard. You are under the Big Top at the Ringling Bros. Barnum and Bailey Circus! One of the acrobats is standing on the platform at the left side of the screen. His partner is on the teeter board at the center of the screen. Three rows of balloons are dancing back and forth high above their heads. Use the joystick of the right hand control to move the teeter board from side to side. Use the action button to make the acrobat jump from the platform. If he lands on the high end of the teeter board, the other acrobat will fly into the air. (The closer the first acrobat lands to the high end of the teeter board, the higher the second acrobat jumps. If he does not jump high enough to reach the first row of balloons, he will crash.) If the flying acrobat hits a balloon it will pop and give him a bouncing chance to pop some others. Keep moving the teeter board so he lands on the high end when he finally comes down. A complete game is a series of ten jumps. The number of jumps left in the game is displayed at the lower center of the screen. Scoring: BALLOONS IN BOTTOM ROW - 2 POINTS BALLOONS IN MIDDLE ROW - 4 POINTS BALLOONS IN TOP ROW - 6 POINTS Your score is displayed at the lower right corner of the screen. Bonus scoring: ALL BALLOONS IN BOTTOM ROW - 15 POINTS ALL BALLOONS IN MIDDLE ROW - 20 POINTS ALL BALLOONS IN TOP ROW - 25 POINTS When all of the balloons in a row have been popped, a full row of new balloons will appear automatically. If you score over 999 (Nothing is impossible!), the counter at the lower right of the screen will start again at 000. A line directly over it will indicate you are working on your second thousand points! To play again, press any key except SPACE or RESET! Pressing SPACE will display the best score in a series of games at the lower left corner of the screen. Pressing RESET will permit entry of game variations. SINGLE PLAYER GAME VARIATIONS Stationary shield under moving balloons. Press 3. A shield will appear below the bottom row of balloons at the center of the screen. If an acrobat hits it he will thud to earth faster than he can holler for HELLLLLLPPPPPP! Random shield with moving balloons. Press 6. A shield will appear and disappear at random times and random positions below the balloons. Stationary balloons. Press 9. Stationary balloons with a stationary shield. Press C. Stationary balloons with a random shield. Press F. TWO PLAYER GAMES AND VARIATIONS In the first version, players alternate turns every time an acrobat misses the high end of the teeter board. The scoring indicators signal which of the hand controls is activated. If the right scoring indicator is lighted, the right hand control is activated and vice versa. Moving balloons - no shield. Press 1. Moving balloons with a stationary shield. Press 4. Moving balloons with a random shield. Press 7. Stationary balloons - no shield. Press A. Stationary balloons with a stationary shield. Press D. Stationary balloons with a random shield. Press G. In the second version, players take turns after each jump. Moving balloons - no shield. Press 2. Moving balloons with stationary shield. Press 5. Moving balloons with random shield. Press 8. Stationary balloons - no shield. Press B. Stationary balloons with stationary shield. Press E. Stationary balloons with random shield. Press H. Press SPACE after a game is over to recall the high score in a series. Press any key except SPACE or RESET to play another game of the same variation again. To play a different game variation, press RESET and then the appropriate key. SINGLE PLAYER GAME VARIATIONS Press 0: Moving balloons - no shield Press 3: Stationary shield - moving balloons Press 6: Random shield - moving balloons Press 9: Stationary balloons Press C: Stationary balloons - stationary shield Press F: Stationary balloons - random shield TWO PLAYER GAMES AND VARIATIONS Version I - Players alternate turns every time an acrobat misses the high end of the teeter board. Press 1: Moving balloons - no shield Press 4: Moving balloons - stationary shield Press 7: Moving balloons - random shield Press A: Stationary balloons - no shield Press D: Stationary balloons - stationary shield Press G: Stationary balloons - random shield Version 2 - Players take turns after each jump. Press 2: Moving balloons - no shield Press 5: Moving balloons - stationary shield Press 8: Moving balloons - random shield Press B: Stationary balloons - no shield Press E: Stationary balloons - stationary shield Press H: Stationary balloons - random shield

Pachinko

Pachinko

Magnavox Odyssey 2 - Released - January 1, 1980

PACHINKO! A far out electronic evolution of one of the most popular games from the far east. This cross between a pinball machine and a slot machine is incredibly larger than life. You're right in the middle of the action playing against another person or the computer itself. If you don't like the odds, bounce your ball off the Magic Mountain and get a new set of numbers. But watch out for the robot Troubleshooter. He loves to scoop up your stray balls and send them careening down to your opponent! On-screen digital scoring! Full sync-sound action! One or two players.

Pick Axe Pete!

Pick Axe Pete!

Magnavox Odyssey 2 - Released - January 1, 1982

Pick Axe Pete is in the Misty Mountain Mine, trying to strike it rich. The player controls Pick Axe Pete in a platformed mine. Three doors leading to deeper parts of the mine are displayed, and from them, gold bearing rocks will burst in random intervals. Pete must strike the rocks with his pick, which will break every once in a while. When it happens, Pete must avoid the falling rocks, by jumping over or crawling under them. If two rocks collide, they will uncover a new pick for Pete, which will remain onscreen for a limited amount of time. Also, keys to the other levels of the mine will appear flying occasionally. If Pete catches one of them, he'll be able to unlock one of the doors, going to a deeper level. If he tries to get past through a door without a key, he'll get stuck and will be vulnerable. If a rock hits Pete, the game is over. Pete earns 1 point each rock evaded, 3 points for each piece of gold struck with a pick, 5 points for getting a new pick, 10 points for getting a key and 20 points for going through a door with a key.

Pinball

Pinball

Magnavox Odyssey 2

Pinball!, as the name implies, is a pinball game for one or two players. There are two game "formats". The main format has a table with 7 bumpers and two sockets, with two flippers at the bottom center. Holes at the bottom sides of the table are opened when the bumpers in the second line from bottom to top are hit. At first, hitting the bumpers adds 75 points to the score, but as the bumpers change colors when hit, the amount of points scored increase. The bumpers start red, then change to green, orange, dark blue, pink, light blue, white, black and then red again. The table can also be nudged by moving the joystick in the desired nudge direction. Each player has 5 balls to play. The second game mode allows players to design their own table by placing the 7 bumpers in any desired position. After placing all bumper, the game starts as usual.

Planet Lander!

Planet Lander!

Magnavox Odyssey 2

Prototype Press 0 on the alpha-numeric keyboard. The computer will display a message screen, telling you to GET READY. The moving arrows tell you to press the action button to continue. The left hand controller is your navigation. Push the joystick left or right to rotate the lander in that direction. Press the action button to ignite the engines. The X and Y gauges show your horizontal and vertical speeds. A red number means too fast. Green means OK. The object of the game is to land successfully on as many planets as possible, before fuel runs out. A successful landing is when you touch the landing pad in a vertical position, nose up, while the X and Y gauges are green. Your lander will crash if it touches any part of the planet's surface or if you touch the landing pad while either X or Y gauge is red, or if you are not vertical. If your lander goes off-screen, the game will continue, but fuel will be wasted. After you land, crash, or go off-screen, a status message will be displayed, as well as the current planet. If there are moving arrows at the bottom of the screen, press the action button to continue. Each new planet is more challenging with stronger gravity, and eventually, a smaller landing pad. The game ends when you crash the lander into the planet. To play again, push RESET and then press 0.

Pocket Billiards

Pocket Billiards

Magnavox Odyssey 2 - Released - January 1, 1980

POCKET BILLIARDS! Play Eight Ball or Rotation on an authentic computerized replica of a full size pool table. Your electronic cue can rotate a full 360 degrees to play the ball at any angle. You have full control to make a cannonball break shot that gives your opponent no break at all—or a delicate tap that sinks the ball into the corner pocket. Automatic racking. Computerized scoring. Full sync-sound action. Two players.

Pong

Pong

Magnavox Odyssey 2 - Unreleased

Prototype First press ‘RESET’ The text “SELECT GAME” will appear on the screen. Next press ‘0’ (zero) to ‘9’ or ‘Space.’ Each number or the space key will start a different version of Pong! Squash (Practice) Key 0: 1 player, low ball speed Key 1: 1 player, high ball speed Squash (left controller, blue, goes first) Key 2: 2 players - low ball speed Key 3: 2 players - high ball speed Tennis (right controller, red, goes first) Key 4: 2 players - low ball speed Key 5: 2 players - high ball speed Pong Classic (Squash) Key 6: 1 Player Key 7: 2 players - (left controller goes first) Pong Classic (Tennis) Key 8: 2 players - (right controller goes first) Pong-Analog (Squash) Key 9: 1 player Pong-Analog (Tennis) Space: 2 players - (right controller goes first) Pong - Games 0 though 5 System Screen These games start with a blue system screen, which displays four system parameters on three display lines. The first line on this screen shows the television type and language of the console, displayed as ‘SYS: (NTSC or PAL) / (EN or FR).’ NTSC or PAL refers to the television type the game is running on, and EN or FR is the system language, either English or French. The second line displays whether or not a Voice Module is detected. This is shown as ‘VOICE: (NO or YES).’ The last line, ‘GFX: (STD or PLUS),’ shows if the system is Standard or has Plus graphics capability. This detects a regular or G7400 game system. Note that this game does not have Plus graphics! You can skip the ‘System Screen’ by pressing the Action Button on the Right controller. Game Title Screen The second screen is the title screen, which shows the game title and systems that it was designed for (Odyssey2 and Philips). This screen can be skipped by pressing the Action button on the Left controller. Voice Games 0 through 5 are Voice enhanced. If you have the cartridge plugged into your system through the Voice, you will get various comments and words when a ball is hit or missed. Game Play In games 0 though 5, you can move your paddle in all eight joystick directions. Unlike some Pong games, you can move both horizontally and vertically. The Left joystick controls the blue paddle, while the Right joystick controls the red paddle. Press and hold the Action button during play to speed up the movement of your paddle. This can be very useful in the game with a high ball speed. During game play, you can change the ball speed by using the keyboard. Press ‘1’ for low ball speed, or ‘2’ for fast ball speed. End of Game The game ends when one of the players has reached a score of 40 points. The winner is the player with the highest score. In one player games, there is no winner, but you can try to beat the clock, getting a better time as you play. Press any key except ‘Reset’ to start a new round of Pong with the same settings. Press ‘RESET’ to select a different game. Classic Pong These games are based off of the Pong: AY-3-8500, which was a popular Pong chip made by GI and was used in a lot of Pong consoles. Game Play Options 6 through 8 are Classic Pong. These versions of Pong have no Voice, clock, color, startup screens, and have no horizontal movement of the paddles. In the two-player squash game (option 7), players ‘must’ take turns hitting the ball. When one player has hit the ball, he cannot touch it anymore until the other player has hit it. Ball speed can be changed by pressing ‘1’ for slow speed and ‘2’ for fast speed. Paddle speed can also be increased by holding down the Action button. End of Game Classic Pong games end when the score reaches 15. Pong-Analog These two games are based on the Pong: ES2201 style game, which was an early analog Pong game made by Philips. This game is also called ‘Telespiel.’ These games have no sound, score, and the players do not have the possibility to change the angle of the ball. There are six different horizontal ball speeds. Each time you press‘ 2’ the speed increases, up to six levels. Each time ‘1’ is pressed, the ball speed is decreased, until level one is reached. There is no automatic server. You have to press the Action button to serve the ball after it has left the play-field. The Action button will not increase the speed of the paddle. Since there is no score in Pong-Analog, these two games do not end!

Popeye

Popeye

Magnavox Odyssey 2 - Released - 1983

Put yourself in Popeye's place. You've got a daffy girlfriend who goes by the name of Olive Oyl. Right now, she's got you running in circles, chasing hearts and notes all over the place. Then, there's that blubber-brain, Brutus, who's out to get you. While you're dashing around, he's taking shots to knock you overboard. And if that's not bad enough - you've got that nasty 'ol biddy, the Sea Hag, pelting you with bottles. Now you'd think with all this going on, you could rely on your spinach. NO CHANCE! It's there one second - gone the next! So go ahead, put yourself in Popeye's place - if you think you can handle all the action!

Power Lords

Power Lords

Magnavox Odyssey 2 - January 1, 1983

Power Lords is a game released for the Odyssey 2. It is based on the toy line from the 1980s that bears this name. To start the game, press 1 on the keyboard. You have just arrived at Volcan Rock - an artificial planetoid defended by a laser-eyed space serpent and other minions of the evil Extra-Terrestrial Alliance! Use the joystick of the right hand control to fly the space sled. Press the action button to fire your lasers. Warning! Your space sled can be destroyed by falling lava, rocks, contact with the space serpent's body or a blast from it laser eyes. Gryptogg, Raygoth and Arkus of the Extra-Terrestrial Alliance, will periodically open doors in the volcano to fire a gravitational ray. The higher your score, the stronger the artificial gravity fields will become and the more likely you will be drawn to your doom. Direct hits of your lasers will stun the space serpent and destroy falling rocks. You can defeat the gravitational ray by blasting the door in the volcano. SCORING: - Blasting lava during volcanic eruption: 3 points - Stunning the space serpent: 15 points - Hitting an open door: 45 points - Destroying lava rock: 75 points - Surviving a volcanic eruption: 1000 points The score of your current game appears at the lower right of your screen. The high score in a series of games will appear at the lower left of your screen. Two question marks request the initials of the high scoring player. The high scoring player enters his or her initials through the keyboard. The high score and the high scoring player's initials will remain on the screen until a higher score is achieved in succeeding games. To start a new scoring round press RESET and then press 1.

Puzzle Piece Panic!

Puzzle Piece Panic!

Magnavox Odyssey 2

Puzzle Piece Panic! is a Tetris clone. Falling tetrad pieces must be arranged inside a well to form horizontal lines. When a complete line is formed, it is removed from screen. Pieces can be moved horizontally, rotated by pressing the action button (and up for opposite rotation) and accelerated by pressing down. The game has 4 possible variations: A: pieces above the removed line collapse; the goal is to outlast; the game increases one difficulty level for each 10 lines removed; B: pieces above the removed line collapse; the goal is to remove 25 lines; the game doesn't increase the difficulty level; C: pieces above the removed line don't collapse; the goal is to outlast; the game increases one difficulty level for each 10 lines removed; D: pieces above the removed line don't collapse; the goal is to remove 25 lines; the game doesn't increase the difficulty level; The game is the first to feature polyphonic music in Odyssey²'s history, which is played every time the game is won or lost.

Q*bert

Q*bert

Magnavox Odyssey 2 - Released - 1983

Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.

Secret of the Pharaohs

Secret of the Pharaohs

Magnavox Odyssey 2 - Released - 1981

Secret of the Pharaohs is a puzzle game for two players. Each player has to find the correct position of stones in the Pharaoh's pyramids. The screen is horizontally divided in the half, and the pyramids have four blocks in the lower layer (or higher for the top player), three in the middle and one at the top (or bottom for the top player). Each block has two possible positions for placing the stones, and after the players place them, a number will appear above (for the up player) or below (for the down player), showing how many of them are correctly placed. Players must then relocate the stones until all of them are placed correctly. When it is done, the higher (or lower) layer of blocks will be liberated. The player who first places all the stones correctly in all the layers wins.

Showdown in 2100 A.D.

Showdown in 2100 A.D.

Magnavox Odyssey 2 - Released - January 1, 1979

Press 1 on the alpha-numeric keyboard. An authentic acre of the old west will appear on your screen - along with two android gunfighters. The left hand control activates the gunfighter on the left - the right hand control activates the gunfighter on the right. Push the joy stick forward. Your gunfighter will swagger to the top of the screen. Pull the joy stick toward you to walk him to the bottom. Push right to go right. Push left to go left. Press the action button to activate your gunfighter to draw and fire. Each gunfighter has six bullets in his revolver. The number of bullets remaining in each six shooter is indicated by the ammunition counter at the base of the screen. The left hand gunfighter's score appears at the bottom left of the screen. The score of the right hand gunfighter appears at the bottom right corner of the screen. The first player to score ten hits wins the round. Ricochets off trees and the top and bottom edges of the screen count as hits. A gunfighter may shoot through the branches if he is positioned right up against the tree. But if he is even slightly away from the tree, the bullet will hit the tree trunk and ricochet back to him. Reloading. Each gunfighter has more ammunition hidden in the tree which matches the color of his outfit. Each gunfighter can reload at any time by touching the tree where his bullets are hidden. You can play SHOWDOWN alone and shoot it out with the computer. Use either hand control. The computer will automatically take control of the other gunfighter. If you activate the game without touching either of the hand controls - the computer will automatically assume control of both gunfighters and play itself. The computer will automatically reset itself for a new ten point SHOWDOWN at the end of each ten point series.

SID the Spellbinder

SID the Spellbinder

Magnavox Odyssey 2 - Released - December 1, 1982

Press 0 on the numeric section of the keyboard. The Voice will ask you to "SELECT SKILL." Choose 1 or 2. Press 1 for the first skill level. Press 2 for the second skill level. (If you don't press either, the computer will automatically deliver skill level 2 after about 15 seconds.) The Voice will immediately announce: "MONSTER ATTACK! OPEN FIRE!" Sure enough! Giant Sid the Spellbinder snakes across the screen. Your only defense is a missile launcher at the bottom of the screen. Use the joystick of either hand control to move your missile launcher to the right or left. Press the action button to fire a missile. Your ammunition supply is indicated by the number at the lower right hand corner of the screen. You get thirty missiles at skill level 1 and twenty missiles at skill level 2. If you do not completely destroy Sid the Spellbinder before it reaches the opening at the lower left and right sides of the screen, it will eat your reserve missile supply starting with the second turn. Sid the Spellbinder consumes five missiles for each of its segments that make it to the opening. Your score appears at the lower left hand corner of the screen. Every segment you hit is worth progressively more points. The first segment you hit is worth 1 point. The second is worth 2 points. The third is worth 3 points - and so on up through ten. If your score is less than 200, Sid the Spellbinder will squeeze its remaining segments together when it goes off the screen. When your score goes over 200, the game gets harder. The gaps will remain open and Sid the Spellbinder moves faster and faster. The spelling fun starts when you hit all ten segments of Sid the Spellbinder - or when it reaches the bottom of the screen. - eats some of your missiles - but leaves you with some in reserve. The Voice will ask you to spell a word. Type in the letters on the alphabet section of the keyboard. If you make a mistake in typing, press CLEAR. When you think you have typed in the correct spelling, press ENTER. You get 10 missiles for every word spelled correctly at skill level 1. You get 5 missiles for every word spelled correctly at skill level 2. You will get a chance to spells three words in each round of the game. If you don't spell a word correctly the first time, the computer will ask you to try again. If you don't spell the word correctly on the second try, the computer will spell it for you so you'll know how to spell it next time. After each series of three words, Sid the Spellbinder will attack and try to eat your missiles. The game ends when you have no missiles left. To start a new game, press RESET and then press 1 (for skill level 1) or press 2 (for skill level 2).

Smithereens

Smithereens

Magnavox Odyssey 2 - January 1, 1982

Press 1 on the numeric section of the Odyssey2 keyboard. You have just arrived in days of old when knights were bold. Football has yet to be invented - and castle crumbling is one of the most popular national sports. The left hand control activates the soldier and catapult at the left side of your screen. The right hand control activates the catapult at the right side of the screen. To launch a boulder, move the joystick in any direction and release it. The longer you hold it back, the farther the boulder will travel. If you hit your opponent's catapult, he will move it out of range to make the necessary repairs. You should make the most of this opportunity to intensify your bombardment. Every time a boulder strikes your opponent's castle, a section of it will disappear. If a boulder strikes your opponent's soldier, he will go to the nearest off-screen first aid station. You can wreak unmolested devastation until he returns. The winner of each battle receives the number of points scored during the battle multiplied by the number of the battle. Example: Player One scores 110 points during the third battle. Player One receives 330 points (110 x 3 = 300) The computer automatically adds the battle score to the total score of the winner. The loser gets no points. The winner of a battle is the player who still has part of his castle standing. There are ten battles to a war. Battle scores are displayed on the screen during each battle. Total scores are displayed at the end of each battle. They will remain on the screen until one of the action buttons is depressed to start a new battle in the series. The winner will celebrate with a fanfare of trumpets. The loser will display a white flag. Scoring: - EACH DIRECT HIT ON A CASTLE: 3 POINTS - DIRECT HIT ON A SOLDIER: 7 POINTS - DEMOLISHING A CATAPULT: 13 POINTS Soldiers and catapults returning from off screen cannot be destroyed until they have returned to their battle stations. To start a new game, press RESET and then press the key code (1, 2 or 3) for one of the three available catapult tension settings. (The higher the number, the faster the reaction time required.)

Speedway / Spin-Out / Crypto-Logic

Speedway / Spin-Out / Crypto-Logic

Magnavox Odyssey 2 - Released - December 1, 1978

SPEEDWAY! (One or more players.) You're racing a really mean machine against the clock and a high speed maze of cars driven by the coolest hotfoots in the world! SPIN-OUT! (One or more players.) Explosive off-the-wall race action around a hazardous enclosed track! Two different raceways! CRYPTO-LOGIC! (Two or more players.) Secret messages are scram-bled by random transposition ciphers that come out differently every time! You Have to out think the computers!

Super Cobra

Super Cobra

Magnavox Odyssey 2 - Released - 1983

You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a limited amount of fuel. Throughout the landscapes are fuel tanks; if one of these is shot or bombed, you will be awarded extra fuel. As the levels progress, the enemies become more aggressive, fuel becomes more scarce, and the landscape becomes trickier to navigate.

Take the Money and Run

Take the Money and Run

Magnavox Odyssey 2 - Released - December 1, 1978

TAKE THE MONEY AND RUN! Your Time Machine has crash-landed in the year 231,000 A.D. You are in the Land of Keynesium-an ultra-sophisticated civilization possessing enormous intellectual curiosity about economic life in the ancient days of the Twentieth Century. You do your best to describe how the Old Ones spent so much of their time chasing money in the run-around of the rat race. You introduce them to the concepts of profit and loss. You tell them about income, expenses, dividends, bear markets, bull markets, taxes and inflation. The Keynesians think you are putting them on-but they give you every opportunity to prove your wild tales. They construct the ultimate rat race-more than a trillion different mazes populated by robots representing the economic factors of a long ago time and place. They start you off with $500,000. If you can turn it into a million, you are free to return to your own time. Otherwise-you are doomed to wander through the trillion maze electronic labyrinth of Keynesium forever!

The Quest for the Rings

The Quest for the Rings

Magnavox Odyssey 2 - Released - January 1, 1981

THE QUEST FOR THE RINGS! Ten rings of power lie hidden within the Dark Lands of the evil Ringmaster. In gloomy dungeons, crystal caverns, molten infernos, and mysterious shifting halls. Each posing its own challenge, and it's own threat! Each ring is guarded by the treacherous minions of evil that lurk within these halls of doom. Menacing Ores and Firewraths, the loathsome Spydroth Tyrantulus, Doomwinged Bloodthursts, and hideous fire-breathing dragons! The Quest for the Rings is the first of a new Master Strategy Series from Odyssey. Applauded as a first by true game enthusiasts. Offering the combined fast pace and excitement of on-screen action with the intense strategy of gameboard competition!

Thunderball

Thunderball

Magnavox Odyssey 2 - Released - December 1, 1979

THUNDERBALL! A wildly realistic pinball game! Thunderball has all the action including thumper bumpers, digital scoring and unique Shifting Flippers you can move to cover additional area. For even more fun, stretch out the excitement by playing Thunderball in slow motion! This remarkable computerized pinball game does everything but collect your quarters!

Turtles

Turtles

Magnavox Odyssey 2 - Released - January 1, 1983

TURTLES! All the action and excitement of the superhit arcade game! The turtles need your help to find their baby turtles and carry them safely home. But you never know when your turtle is going to be bugged by a beetle. And the longer the beetles are on the screen the smarter and more dangerous they get! There are lots of reasons why TURTLES has been one of the most popular arcade games of all - and they're all here! Full sync-sound action with authentic arcade music when played through The Voice of Odyssey2 module. Advanced digital memory for high score in a series of games. For one or more players.

Tutankham

Tutankham

Magnavox Odyssey 2

Prototype Tutankham is an arcade action game played from a top down point of view. You are an explorer in King Tut's tomb on a mission to retrieve as many of the valuable treasures as you can find. In addition to the treasures, you will also find a key in each of the chambers. This is needed in order to unlock the entrance to the next, more difficult chamber. Be careful, for the tomb is guarded by many dangerous creatures! Cobras, bats, scorpions, and more all appear in the maze and will cause you to lose a life if you're caught! To defend yourself you are armed with a laser gun which you can fire left or right, but not up or down. In each of the mazes you are also give one "flash" which can be used to destroy all creatures currently on the screen.

Type & Tell

Type & Tell

Magnavox Odyssey 2 - January 1, 1982

Type & Tell! lets the player type in a word or a message and then have the words spoken back to them by utilizing the Odyssey 2's voice module. The instruction manual suggests the following games that can be played: Garble! - Players take turns typing in one letter at a time, The idea is to form sentences by just using the sounds the individual letters make. Sound Waves! - Players type in random letters trying to create sounds that sound like something that could be heard in real life. Super Star! - Players can use the sounds or dialogue the game makes in their own home movie or radio show. War of Words! - This game requires at least two players. Player take turns typing in words until a sentence is created by one of the players adding a period. Players then take turns inserting words into the sentence, while trying to keep it grammatically correct. The first player to extend the sentence exactly to the end of the available typing space is the winner. If a player extends the sentence beyond the end of that available space, they lose.

UFO!

UFO!

Magnavox Odyssey 2 - Released - January 1, 1981

UFO! You're in command of an Earth Federation robot-controlled battle cruiser. Your mission is to protect earth from endless swarms of Unidentified Flying Objects! You're armed with laser cannon and protected by an energized force field... but beware of what appear to be light-speed Starships armed with computer-guided missiles! Advanced digital scoring with memory displays high player's name and score as well as current players score. Sync-sound action. Any number can play.

Volleyball

Volleyball

Magnavox Odyssey 2 - Released - January 1, 1980

VOLLEYBALL! Regulation six player teams! Fast authentic action! The ball is served from out-side the court. You can only score points on your own serve. You can pass the ball between your own players and even spike a shot! Play against another player - or the computer itself! Digital scoring! Full sync-sound action! One or two players!

War of Nerves

War of Nerves

Magnavox Odyssey 2 - Released - December 1, 1979

WAR OF NERVES! A fast moving electronic strategy game! You lead your robot army through a forested maze across an electronic battlefield. Mission: out-maneuver the enemy forces and capture their general! But you have to think and act fast-or be captured yourself! Your android troops are armed with stun guns that they fire at will. The maze keeps changing after every encounter! Full sync-sound action including electronic bugle calls. Digital scoring!

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