Parker Brothers

007 James Bond

007 James Bond

Sega SG-1000 - Released - 1983

In 007 James Bond you control James Bond in his multi purpose craft. This craft can travel on both land and sea, can jump over danger, or fire at enemies on the many different levels. Each horizontally scrolling level in the game is loosely based on a different James Bond movie. The levels included are Diamonds Are Forever, The Spy Who Loved Me, Moonraker, and For Your Eyes Only. Each level has a variety of enemies trying to destroy you, and a unique goal that must be accomplished to continue on. If you can complete all the missions, you win the game! Good luck, Mr. Bond.

Amidar

Amidar

Atari 2600 - Released - 1982

As a paintbush, run over the borders of each rectangle to color them in in order to complete the level, while avoiding enemies. You can force them to jump to help you if they get in your way up to 3 times per level or life span. As the player progresses from level to level the number of enemies and their speed increases.

Astro Chase

Astro Chase

Atari 5200 - Released - January 1, 1982

As pilot of a spaceship, your job is to save the planet Earth! Eight mega mines are slowly homing in, and you need to destroy them all before they reach Earth. Trying to stop you are a variety of flying saucers which will constantly be chasing you around the planet. Your ship is equipped with lasers which can be used to destroy enemy saucers and the mega mines. Located throughout the space around Earth are eight shield depots; if you fly through one of these, you will temporarily become invincible. Your spaceship also has a limited energy supply; if you get too low on energy, it can be resupplied at one of the generators located in the four corners of the play area. When all of the mega mines have been destroyed, you will move on to the next, faster chase!

Astro Chase

Astro Chase

Atari 800 - Released - 1982

Astro Chase is a scrolling shoot 'em up game originally released by First Star Software in 1982 for the Atari 8-bit family. The company later licensed certain platform rights to Parker Brothers for release on several home computers, and to Exidy for use with their Max-A-Flex arcade cabinet. Gameplay takes place on a 2D scrolling map of space around Earth, which the player has to defend from an alien force. The primary target is a number of Mega-Mines, which approach the Earth and must be destroyed. The game is level-based (there are 36), and after all the Mega-Mines are destroyed the game progresses to the next level where players encounter a growing variety of enemy attack ships, with different speeds and offensive capabilities. An animated cut-scene is played every four levels.

Boggle Plus

Boggle Plus

Nintendo Game Boy - Released - February 1, 1992

Race the built-in timer in FIVE variations of the classic hidden word game - anytime, anywhere. Play alone, against another human or against one of the eight computer opponents, and select the game you want - then GO! The computer automatically searches its 35,000+ word dictionary as you try to beat the 3-minute timer. There are five different games, including three NEW variations that let you choose your level of difficulty. Basic BOGGLE game: Form words by linking adjoining letters no the 4x4 grid. Then try a BIG BOGGLE game on the 5x5 letter grid. Categories: Search the grid to locate "Three sports" - like "tennis," "fencing" and "soccer." Anagram: Unscramble words of from 3 to 9 letters. Use All: Try to use all 25 letters by making word after word to wipe the slate clean!

Chess (Parker Brothers)

Chess (Parker Brothers)

Atari 800 - Released - 1983

The traditional chessboard joins the computer keyboard in this innovative Chess program designed fo the tournament player, the beginner, and everyone in between! Compete on any of 8 different skill levels, each with a variety of user friendly features. Play either side in a single game.

Clue

Clue

Super Nintendo Entertainment System - Released - July 1, 1992

Who killed Mr. Boddy? Was it Colonel Mustard, in the Kitchen, with the Lead Pipe? All the deductive fun of the classic mystery game comes to life with hundreds of animated vignettes, crisp graphics, bright colors, and refined sound effects and music of advanced 16-bit technology. Playing alone or with up to five human or computer opponents, you'll solve a new CLUE mystery every time you play, as you choose one of five "ranks" and work up from Amateur to Detective. So enter Mr. Boddy's mansion and start collecting evidence from the animated vignettes that show Suspects skulking through Rooms and leaving fingerprints on Weapons. When you've collected enough clues, make your Accusation of Whodunit? Where? With which Weapon? If you're right, you'll see the murder reenacted before your very eyes!

Clue

Clue

Sega Genesis - Released - December 1, 1992

Based on the board game Clue. A murder has taken place in a mansion. You play as one of the 6 suspects in this case. You have to find out who committed the crime, and with what weapon and where in the mansion it took place in. There are 5 levels of difficulty which basically give you less information the harder up the level.

Frogger

Frogger

Texas Instruments TI 99/4A - Released - 1983

Your task in this arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made. The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away from their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level.

Frogger

Frogger

Commodore VIC-20 - Released - July 1, 1983

Your task in this arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made. The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away from their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level.

Frogger

Frogger

Atari 2600 - Released - 1981

Your task in this arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made. The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away from their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level. The game was originally going to be titled Highway Crossing Frog, but the executives at Sega felt it did not capture the true nature of the game and was changed simply to Frogger.

Frogger

Frogger

Magnavox Odyssey 2 - Released - 1982

Your task in this arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made. The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away from their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level.

Frogger

Frogger

ColecoVision - Released - November 1, 1983

Your task in this arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made. The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away from their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level.

Frogger

Frogger

Atari 5200 - Released - 1983

Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.

Frogger

Frogger

Philips Videopac+ - Released - January 1, 1983

Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made. The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away form their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level.

Frogger

Frogger

Mattel Intellivision - Released - November 1, 1983

Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made. The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away from their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level.

Frogger (Parker Brothers)

Frogger (Parker Brothers)

Commodore 64 - Released - 1983

Your task in this arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made. The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away from their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level. Of the nearly a dozen Frogger versions put out for the Commodore 64, the two primary versions of this game were the Parker Brothers version that had better box graphics and marketing and the Sierra Online version, which is generally considered to have superior game graphics and play.

Frogger II: Threeedeep!

Frogger II: Threeedeep!

Atari 800 - Released - 1984

In Frogger II: ThreeeDeep!, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached each of the homes on all screens.

Frogger II: ThreeeDeep!

Frogger II: ThreeeDeep!

Commodore 64 - Released - 1984

In Frogger II: ThreeeDeep!, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached each of the homes on all screens.

Frogger II: Threeedeep!

Frogger II: Threeedeep!

ColecoVision - Released - October 1, 1984

Frogger II: ThreeeDeep! is a console and computer game released in 1984. The game is a sequel to the original Frogger from 1981, and features similar gameplay. The goal of Frogger II: ThreeeDeep! is to maneuver each frog to a berth at the top of the screen. Once all of the berths are filled the player progresses to the next level. Unlike its predecessor, the game features three consecutive screens for each level rather than one screen per level, with berths at the top of each of the three screens that need to be filled.

Frogger II: Threeedeep!

Frogger II: Threeedeep!

Atari 5200 - Released - 1984

In Frogger II, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached each of the homes on all screens.

Frogger II: Threeedeep!

Frogger II: Threeedeep!

Atari 2600 - Released - 1984

In Frogger II, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached each of the homes on all screens. Trivia Title Frogger II has been released on an numerous console and computer platforms, but the spelling hasn't been consistent from release to release. The PC version uses the spelling Three Deep, compared to other platforms which use the spelling ThreeeDeep!.

G.I. Joe: Cobra Strike

G.I. Joe: Cobra Strike

Atari 2600 - Released - 1983

In the single-player mode, the player controls a G.I. Joe training camp on the bottom of the screen protected by a barrier and armed with two laser cannons. In this mode the goal is to keep the giant Cobra-operated robot snake from destroying the shield and thus the training camp by hitting it eight times. The Cobra robot shoots venom and laser beams. In two-player cooperative mode control of the G.I. Joe training game is split between two players as they work to destroy the Cobra robot. In the two-player competition mode one player controls the Cobra robot and another player controls the training camp. Cobra Strike was the first video game to use the G.I. Joe license. The U.K. version of the game was renamed Action Man: Action Force. Synopsis: "The Action Force training camp is under siege from a giant Cobra Combat Machine built by the evil Baron Ironblood. As the Cobra looms over the camp the Action Force recruits run to shelter from its vaporizing venom and piercing laser beams. Man your positions! Defend the camp! Use missile attack cannons and atomic-powered energy shields to fight the deadly Cobra." Alternate Titles "Action Force " -- European title

Gyruss

Gyruss

Atari 2600 - Released - 1984

The entire solar system is being attacked by the vicious Gyrusians, and it's up to you to save the day! You will need to fly your spaceship to each of the nine planets and then clear three stages of enemies to rid that planet of the Gyrusians. You start the game with a single cannon, but can gain a double cannon after shooting a power up satellite. After clearing each planet, there is another bonus stage where additional weapons and bonus points can be collected. Gyruss is an arcade action shooter, however instead of piloting your spaceship horizontally or vertically, you move in a circle around the perimeter of the screen. The NES version of Gyruss adds to the original arcade version additional music, additional weapons, new enemies, and a large boss at the end of each level. The gameplay is similar to that of Galaga but presented in a forced 3D perspective, with the player's ship facing 'into' the screen and able to move around the perimeter of an implicit circle. The scrolling starfield of earlier space shooter games is arranged to fit the 3D perspective, with the stars coming into view at the centre of the screen and flying outward, giving the impression of the player's ship moving through space.

Gyruss

Gyruss

ColecoVision - Released - 1984

Gyruss is a shoot 'em up arcade game. The game was ported from Konami's 1981 arcade version to ColecoVision by Parker Brothers in 1984. The gameplay is similar to that of Galaga but presented in a forced 3D perspective, with the player's ship facing 'into' the screen and able to move around the perimeter of an implicit circle. The scrolling starfield of earlier space shooter games is arranged to fit the 3D perspective, with the stars coming into view at the centre of the screen and flying outward, giving the impression of the player's ship moving through space.

Gyruss

Gyruss

Atari 5200 - Released - 1984

Three billion miles is a long way from home. But there's no shorter route from outer Neptune to Earth. As if that weren't enough...it's got to be a shoot-out all the way. You alone in your rapid-firing spaceship, swirling in a circular flight pattern...orbiting to the right...arcing to the left...trying to mow down wave after wave of enemy plane formations, rocketing meteors and run-away satellites. Stops at Uranus, Saturn, Jupiter, and Mars will mark your progression towards Earth. Each one's a short visit, though. Then it's off again to the next planet--and the next wave of enemies. Reach Earth in one piece and maybe you'll think twice about leaving home. Then again...maybe not!

Gyruss

Gyruss

Atari 800 - Released - 1984

The gameplay is very similar to that of Galaga but with an added twist: the game is presented in a forced 3D perspective, with the player's ship facing 'into' the screen and able to move around the perimeter of an implicit circle - essentially, Gyruss was Galaga mapped onto a Tempest-like cylinder. This gameplay style is called a tube shooter, and Gyruss is one of the very few examples that exist. The familiar scrolling star field of earlier space shooter games was arranged to fit the 3D perspective, with the stars coming into view at the center of the screen and flying outward, giving the impression of the player's ship moving very fast through space.

Gyruss

Gyruss

Commodore 64 - Released - 1984

The gameplay is very similar to that of Galaga but with an added twist: the game is presented in a forced 3D perspective, with the player's ship facing 'into' the screen and able to move around the perimeter of an implicit circle - essentially, Gyruss was Galaga mapped onto a Tempest-like cylinder. This gameplay style is called a tube shooter, and Gyruss is one of the very few examples that exist. The familiar scrolling starfield of earlier space shooter games was arranged to fit the 3D perspective, with the stars coming into view at the centre of the screen and flying outward, giving the impression of the player's ship moving very fast through space.

Heavy Shreddin'

Heavy Shreddin'

Nintendo Entertainment System - Released - June 1, 1990

Part skiing, part skateboarding, part surfing...it's snowboarding, the radical winter sport that's taking the country by storm! Speed down the slopes at up to 50 mph on a single board -- without poles! The HEAVY SHREDDIN' Video Game puts you there. To survive your runs and ride the half-pipe, you'll need to master stunts like mule-kicks, hand-plants, mid-air 360s and rocket-tweaking toe grabs. But keep your eyes on where you're headed, because there are obstacles out there, ready to rip you up. So come on all you shredders, get on board! "The realism of HEAVY SHREDDIN' is uncanny.... Nintendo and snowboarding freaks everywhere will be addicted to this game." -- Wily Asher, Senior Editor, International Snowboard Magazine

James Bond 007

James Bond 007

Atari 2600 - Released - 1983

James Bond 007 is a 1983 side-scrolling video game developed and published by Parker Brothers for the Atari 2600, Atari 5200, Atari 8-bit computers, Commodore 64, ColecoVision and distributed in Japan by Tsukuda Original for the Sega SG-1000. It is the first video game to be based on the James Bond film series. Players control British spy James Bond in his multi-purpose vehicle that can travel both land and sea. Players can shoot lasers upward towards aerial opponents or bullets downwards at other enemies. They must also jump over obstacles and dodge enemy attacks. There are four missions, each based on a Bond movie. The missions are: Diamonds Are Forever, Moonraker, For Your Eyes Only, and The Spy Who Loved Me. Before each mission begins, the game displays its name, lives remaining, the vehicle, and a message from M stating, "Good luck, Mr. Bond." Each mission has a specific goal, with various checkpoints throughout. When a player's last life is lost, M bids James goodbye, and the final score is shown. At the end of the game, the player also received a double-0 rating based on the difficulty of play (novice or agent), and how well the player did. If played at the novice difficulty, the maximum rating was 005, at agent difficulty, the maximum rating was 007.

James Bond 007

James Bond 007

Atari 5200 - Released - November 2, 1984

When it comes to fast-paced action and intrigue, nobody does it better than Bond. James Bond. But you can try when you reenact scenes from four great James Bond movie classics. 007's specially designed vehicle will take you on the ride of your life--over land, in the air, and under the sea! Through it all you must avoid obstacles, avert enemies, and accomplish four different missions!

James Bond 007

James Bond 007

Atari 800 - Released - 1984

In James Bond 007 you control James Bond in his multi purpose craft. This craft can travel on both land and sea, can jump over danger, or fire at enemies on the many different levels. Each horizontally scrolling level in the game is loosely based on a different James Bond movie. The levels included are Diamonds Are Forever, The Spy Who Loved Me, Moonraker, and For Your Eyes Only. Each level has a variety of enemies trying to destroy you, and a unique goal that must be accomplished to continue on (for example, you may have to land on a hidden oil rig to stop Seraffino, or find Stromberg's undersea laboratory and destroy it). If you can complete all the missions, you win the game! Good luck, Mr. Bond.

James Bond 007

James Bond 007

Commodore 64 - Released - 1984

In James Bond 007 you control James Bond in his multi purpose craft. This craft can travel on both land and sea, can jump over danger, or fire at enemies on the many different levels. Each horizontally scrolling level in the game is loosely based on a different James Bond movie. The levels included are Diamonds Are Forever, The Spy Who Loved Me, Moonraker, and For Your Eyes Only. Each level has a variety of enemies trying to destroy you, and a unique goal that must be accomplished to continue on (for example, you may have to land on a hidden oil rig to stop Seraffino, or find Stromberg's undersea laboratory and destroy it). If you can complete all the missions, you win the game! Good luck, Mr. Bond.

James Bond 007

James Bond 007

ColecoVision - Released - 1984

james Bond 007 is a 1983 side-scrolling video game developed and published by Parker Brothers for the Atari 2600, Atari 5200, Atari 8-bit computers, Commodore 64, ColecoVision and distributed in Japan by Tsukuda Original for the Sega SG-1000.

King's Quest: Quest for the Crown

King's Quest: Quest for the Crown

Sega Master System - Released - 1989

There's plenty of action, adventure and danger in this animated video game based on one of the best-selling computer games... In days of old, you and the gallant Sir Graham must rescue King Edward and his beleaguered kingdom of Daventry. Your mission: To travel the kingdom, unearthing clues and challenging adversaries to locate the King's Magic Mirror, Protective Shield and Chest of Gold. Use your knowledge and skills to make the right choices and solve the riddles, while defying ogres and others along the way. But keep Sir Graham away from the many pitfalls or he'll die—and you'll lose the game! There's endless challenge and entertainment in your battle to inherit the kingdom of Daventry!

McDonald's Pac-Mac

Atari 800 - 1983

Monopoly

Monopoly

Nintendo Game Boy - Released - December 1, 1991

Rich Uncle Pennybags is your animated Master of Ceremonies as Depression-era Atlantic City comes to life - from the rolling lawns of Park Place to the lowly backyards of Baltic Avenue! Perform all the wheeling and dealing feats that have made the MONOPOLY game the most popular in the world.

Monopoly

Monopoly

Nintendo Entertainment System - Released - May 1, 1991

This special MONOPOLY game brings to life all the wheeling, dealing, money-making fun of the world's most popular board game - and adds the fast action, hands-on excitement of the NES! There's visual entertainment with the animated Rich Uncle Pennybags and Community Chest and Chance Cards, and the speedy sports car and other tokens that zoom around the board. Now listen for voice enhancements such as the "jailer" who kicks Rich Uncle Pennybags out of Jail, and the digitized sound of the train whistles on the Railroad spaces. Like a real estate big shot, you let computer "accounting" keep track of your cash, assets, properties, houses and hotels. You can play with real, live real estate moguls, or take on the computer opponents, who might be beginners - or savvy big-time traders! The MONOPOLY game everyone grows up with, plus the NES... all in all, it's a real sweet deal!

Monopoly

Monopoly

Sega Genesis - Released - September 1, 1992

Play MONOPOLY - the most popular board game ever - on your Sega system! Detailed graphics in full color animation... plus sound, music and speech... all pull you onto the board and into the action. The system handles all the banking - for super-fast deals! See the status, with tokens, houses and hotels on properties - so you know what you're running into as you move around the board! "SOLD!" Players bid against one another as the auctioneer runs the property sales. Animation and sound expand the fun of the classic game of wheeling and dealing!

Monopoly (USA)

Monopoly (USA)

Super Nintendo Entertainment System - Released - September 1, 1992

Buy Park Place! Sell Marvin Gardens! Build Hotels! Collect Rents! Go to Jail! With advanced 16-bit technology, your in the middle of the wheeling and dealing action on an animated board that makes the classic real estate game come to life! Action-filled vignettes show the scene as you buy, sell build and collect from your opponents. The system handles all the accounting for fast action and quick deals. Play a random game or speed things up with a pre-set scenario. Whether you play alone or challenge human or computer players, your goal is to acquire the most wealth--and drive your opponents to financial ruin!

Montezuma's Revenge

Montezuma's Revenge

Atari 2600 - Released - 1984

PANAMA JOE, That’s what they call him ‘round these parts; though no one knows his real name or where he comes from. But one thing’s for sure, PANAMA JOE’s a daredevil from the word “go!” No risk’s too great if the reward’s large enough. Winning. That’s what’s the most important to him. And more times than not, that’s exactly what he does. Because he’s tough, clever – resourceful. And sometimes, downright pig-headed! Though occasionally (ah-hum), he’s been known to get in over his head. Luckily, he’s got a knack for getting himself out of hot water as quickly as he gets into it! Let’s hope MONTEZUMA’S REVENGE is one of those times. When you enter the treasure room, keep pushing against the right side (where you came in) until the music stops – you won’t fall through the floor. You’ll then be able to collect as many treasures as you wish, but the curse is you can’t exit this room. Other versions with a different title: Montesuma Montezuma Montezuma Revenge Montezumas Revenge

Montezuma's Revenge

Montezuma's Revenge

Commodore 64 - Released - June 30, 1984

The player controls a on-screen character called Panama Joe, moving him from room to room in the labyrinthine underground of the 16th century Aztec temple of emperor Montezuma II, filled with enemies, obstacles, traps, and dangers. The objective is to score points by gathering jewels along the way. Panama Joe must find keys to open doors, collect and use equipment such as torches, swords, amulets, etc. without losing his life. Obstacles are laser gates, conveyor belts, disappearing floors and fire pits.

Montezuma's Revenge

Montezuma's Revenge

Atari 800 - Released - 1984

The player controls a on-screen character called Panama Joe, moving him from room to room in the labyrinthine underground of the 16th century Aztec temple of emperor Montezuma II, filled with enemies, obstacles, traps, and dangers. The objective is to score points by gathering jewels along the way. Panama Joe must find keys to open doors, collect and use equipment such as torches, swords, amulets, etc. without losing his life. Obstacles are laser gates, conveyor belts, disappearing floors and fire pits.

Montezuma's Revenge

Montezuma's Revenge

Apple II - Released - 1984

You play as a treasure hunter named Panama Joe, whose goal is to find an ancient treasure hidden by Aztec warrior deep inside catacombs. But beware, the catacombs are a large maze inhabited by monsters. Bouncing and rolling skulls, dancing spiders, disappearing and re-appearing chains and tons of fire await you. You'll have to find many keys and unlock doors in order to reach your goal. Panama Joe can jump and climb ladders, but doesn't have much to offer in terms of combat. That's why the monsters in the game should be avoided: a collision with an enemy leads to a premature death. He will also find amulets which make him invulnerable for a short time. Except for the Master System version, they are activated directly when picked up. There are two ports with significant changes: Panama Joe for ZX Spectrum and the Atari 2600 version.

Montezuma's Revenge

Montezuma's Revenge

Atari 5200 - Released - July 1, 1984

The player controls a on-screen character called Panama Joe, moving him from room to room in the labyrinthine underground of the 16th century Aztec temple of emperor Montezuma II, filled with enemies, obstacles, traps, and dangers. The objective is to score points by gathering jewels along the way. Panama Joe must find keys to open doors, collect and use equipment such as torches, swords, amulets, etc. without losing his life. Obstacles are laser gates, conveyor belts, disappearing floors and fire pits.

Montezuma's Revenge

Montezuma's Revenge

ColecoVision - Released - 1984

You play as a treasure hunter named Panama Joe, whose goal is to find an ancient treasure hidden by Aztec warrior deep inside catacombs. But beware, the catacombs are a large maze inhabited by monsters. Bouncing and rolling skulls, dancing spiders, disappearing and re-appearing chains and tons of fire await you. You'll have to find many keys and unlock doors in order to reach your goal. Panama Joe can jump and climb ladders, but doesn't have much to offer in terms of combat. That's why the monsters in the game should be avoided: a collision with an enemy leads to a premature death. He will also find amulets which make him invulnerable for a short time. Except for the Master System version, they are activated directly when picked up.

Montezuma's Revenge Featuring Panama Joe

Montezuma's Revenge Featuring Panama Joe

Sega Master System - Released - 1989

PANAMA JOE is a cunning daredevil—tough, clever, and fast on his feet. If the reward's large enough, he'll risk everything. Winning, that's all that counts! Once you start this game, you are PANAMA JOE. In 11 graduated levels of gameplay, you race against perils and time through the 100-room mazes of Emperor Montezuma's death-dealing pyramids. Your goal: to collect a fortune in hidden Aztec loot, rack up points—and stay alive! This state-of-the-art video game provides heart-pounding action and adventure, as you climb ladders, slide down poles, and grab special tools to escape the dangers that await you. Beware of the deadly spiders, rolling skulls, and floors that mysteriously vanish, dropping you into a fiery pit. React in a flash, or you'll lose one of PANAMA JOE'S six lives. Lose 'em all, and you lose the game! No sweat, right? Because you thrive on danger and adventure, and you're ready for anything. Just be sure to keep a cool head—and don't be blinded by greed when you discover Montezuma's fabulous treasures! So grab a torch and enter the first pyramid. But keep your eyes and ears open... or you could be the next victim of MONTEZUMA'S REVENGE!

Mr Do!'s Castle

Mr Do!'s Castle

Atari 800 - 1984

Mr. Do!'s Castle is an action platform game which has you in a castle consisting of several floors, each of which contain a variety of blocks. You control Mr. Do! the clown who has a hammer which can be used to knock out the blocks in the floor. Wandering throughout the castle are deadly unicorns which are constantly trying to catch you. Your goal is to earn as many points as possible and to progress through the increasingly difficult castles. There are two ways to complete a castle; you can either destroy all of the deadly unicorns by crushing them with blocks, or you can knock out all of the blocks which have a cherry symbol on them. In addition to the cherry blocks, there are three blocks with a key. If all three key blocks are knocked out, the door on the roof of the castle unlocks. If you make it to the door, all of the unicorns will temporarily become harmless and will contain a letter. If you hit a letter unicorn, you will earn a letter in the word EXTRA. Spell the complete word, and you will earn an extra life. The last type of block you'll encounter has a skull on it. If you knock out two skull blocks, all of the blocks between them will also be knocked out and replaced with a bridge. As the castles progress, the castle layout will become trickier and the unicorns become faster and more numerous.

Mr. Do!'s Castle

Mr. Do!'s Castle

Commodore 64 - Released - 1984

Mr. Do!'s Castle is an action platform game which has you in a castle consisting of several floors, each of which contain a variety of blocks. You control Mr. Do! the clown who has a hammer which can be used to knock out the blocks in the floor. Wandering throughout the castle are deadly unicorns which are constantly trying to catch you. Your goal is to earn as many points as possible and to progress through the increasingly difficult castles. There are two ways to complete a castle; you can either destroy all of the deadly unicorns by crushing them with blocks, or you can knock out all of the blocks which have a cherry symbol on them. In addition to the cherry blocks, there are three blocks with a key. If all three key blocks are knocked out, the door on the roof of the castle unlocks. If you make it to the door, all of the unicorns will temporarily become harmless and will contain a letter. If you hit a letter unicorn, you will earn a letter in the word EXTRA. Spell the complete word, and you will earn an extra life. The last type of block you'll encounter has a skull on it. If you knock out two skull blocks, all of the blocks between them will also be knocked out and replaced with a bridge. As the castles progress, the castle layout will become trickier and the unicorns become faster and more numerous.

Mr. Do!'s Castle

Mr. Do!'s Castle

Atari 5200 - Released - 1984

Mr. Do's Castle is an arcade game created by Universal in September 1983. The Asian title of the game is Mr. Do! versus Unicorns. Though marketed as a sequel to the original Mr. Do! released one year earlier, the game bears a far closer resemblance to Space Panic. It is the second of the Mr. Do series of video games, although it wasn't intended to be. It began life as a game called "Knights vs. Unicorns", but the U.S. division of Universal persuaded the Japanese arm to modify the graphics into a Mr. Do! game, taking into account the first game's popularity.

Mr. Do!'s Castle

Mr. Do!'s Castle

ColecoVision - Released - 1984

The object of Mr. Do's Castle is to score as many points as possible by collecting cherries and defeating unicorn-like monsters. The game takes place in a castle filled with platforms and ladders, some of which can be flipped from one platform to another. The player controls Mr. Do as he collects cherries by using a hammer to knock out blocks that contain them from the various platforms. Empty holes left by the knocked-out blocks serve as traps for the monsters - if a monster falls into a hole, the player can then defeat it by causing a block above the monster to fall on top of it. If the player takes too long to complete a level, the monsters transform into faster, more difficult forms that occasionally multiply. The game advances to the next level when all cherries on the level have been collected or all enemies have been defeated. The player loses a life if Mr. Do is caught by a monster, and the game ends when the player runs out of lives. The game is an example of the trap-em-up genre, which also includes games like Heiankyo Alien, Lode Runner, Boomer's Adventure in Asmik World, and Space Panic. As in Mr. Do!, the player can earn an extra life by collecting all of the letters from the word "EXTRA". Regular monsters can be changed into monsters bearing the EXTRA letters by collecting all three keys distributed around the playfield and then picking up a magic shield from the top floor. Monsters in this state are easier to defeat than normal; a simple hammer strike will do the job. After a brief interval, they change back into their normal forms. The game also offers a bonus credit for collecting a rare diamond that appears on the playfield at random intervals. The cherry blocks are absent from Mr. Do Vs. Unicorns and early revisions of Mr. Do's Castle. Instead, blocks that are not keys or skulls at the start of a stage will be fill blocks (those left behind when unicorns fall into holes and are left alone for a time). Because of this, there are only three ways to complete a level in this version, versus the four ways to complete levels in Mr. Do's Castle. In addition, in these early revisions, the fill blocks change colors every two stages.

Mr. Do!'s Castle

Mr. Do!'s Castle

Atari 2600 - Released - 1984

Mr. Do!'s Castle is an action platform game which has you in a castle consisting of several floors, each of which contain a variety of blocks. You control Mr. Do! the clown who has a hammer which can be used to knock out the blocks in the floor. Wandering throughout the castle are deadly unicorns which are constantly trying to catch you. Your goal is to earn as many points as possible and to progress through the increasingly difficult castles. There are two ways to complete a castle; you can either destroy all of the deadly unicorns by crushing them with blocks, or you can knock out all of the blocks which have a cherry symbol on them. In addition to the cherry blocks, there are three blocks with a key. If all three key blocks are knocked out, the door on the roof of the castle unlocks. If you make it to the door, all of the unicorns will temporarily become harmless and will contain a letter. If you hit a letter unicorn, you will earn a letter in the word EXTRA. Spell the complete word, and you will earn an extra life. The last type of block you'll encounter has a skull on it. If you knock out two skull blocks, all of the blocks between them will also be knocked out and replaced with a bridge. As the castles progress, the castle layout will become trickier and the unicorns become faster and more numerous.

Orbit

Orbit

ColecoVision - Unreleased - 1983

Popeye

Popeye

Atari 800 - Released - December 6, 1983

As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen!

Popeye

Popeye

Texas Instruments TI 99/4A - Released - 1984

As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen!

Popeye

Popeye

Magnavox Odyssey 2 - Released - 1983

Put yourself in Popeye's place. You've got a daffy girlfriend who goes by the name of Olive Oyl. Right now, she's got you running in circles, chasing hearts and notes all over the place. Then, there's that blubber-brain, Brutus, who's out to get you. While you're dashing around, he's taking shots to knock you overboard. And if that's not bad enough - you've got that nasty 'ol biddy, the Sea Hag, pelting you with bottles. Now you'd think with all this going on, you could rely on your spinach. NO CHANCE! It's there one second - gone the next! So go ahead, put yourself in Popeye's place - if you think you can handle all the action!

Popeye

Popeye

Atari 5200 - Released - 1984

As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen!

Popeye

Popeye

ColecoVision - Released - 1983

As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen!

Popeye

Popeye

Philips Videopac+ - Released - 1982

As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise, Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen!

Popeye

Popeye

Atari 2600 - Released - 1983

As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen! Other versions with a different title: Marinheiro X Bandido.

Popeye

Popeye

Mattel Intellivision - Released - August 1, 1983

Popeye is a conversion of the arcade action/platform game. As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen!

Popeye (1983)

Popeye (1983)

Commodore 64 - Released - 1983

As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen!

Q*bert

Q*bert

Commodore 64 - Released - 1984

Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.

Q*bert

Q*bert

ColecoVision - Released - 1983

Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.

Q*bert

Q*bert

MS-DOS - Released - 1984

Q*bert is a popular arcade game. The goal is to change all of the tiles on a pyramid to the target color. To do this you guide Q*bert around the pyramid, and every tile he hops on will change color. On early levels, a single hop will change the tile to the desired color, but on later levels you may need to hop on a tile multiple times or even avoid hopping on a tile multiple times! Trying to stop Q*bert are many different creatures which wander around the board, including Coily the snake, Slick and Sam, and falling balls. On the edge of the board are floating discs; if Q*bert jumps on one of these discs when the snake is in pursuit, the snake will fall off the board while Q*bert is safely transported to the top.

Q*bert

Q*bert

Atari 5200 - Released - 1983

Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.

Q*bert

Q*bert

Mattel Intellivision - Released - April 1, 1983

All the action and excitement of the popular arcade game are here! Hop Q*bert up and down a pyramid of cubes, changing colors on each of the cube tops. When they're all the same color, Q*bert moves to a new - and more difficult - pyramid. But strange characters want to stop Q*bert from his fanciful mission. You'll have to do some fast hopping in this quick and "quasy" game! 1 or 2 players.

Q*bert

Q*bert

Philips Videopac+ - Released - January 1, 1983

The objective of the game is to change all the colors of the squares while avoiding enemies. As the game advances, the player must change the colors twice. A new enemy also appears and changes the squares back to their previous color.

Q*bert

Q*bert

Magnavox Odyssey 2 - Released - 1983

Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.

Q*bert

Q*bert

Atari 2600 - Released - 1983

Q*bert is a popular arcade game. The goal is to change all of the tiles on a pyramid to the target color. To do this you guide Q*bert around the pyramid, and every tile he hops on will change color. On early levels, a single hop will change the tile to the desired color, but on later levels you may need to hop on a tile multiple times or even avoid hopping on a tile multiple times! Trying to stop Q*bert are many different creatures which wander around the board, including Coily the snake, Slick and Sam, and falling balls. On the edge of the board are floating discs; if Q*bert jumps on one of these discs when the snake is in pursuit, the snake will fall off the board while Q*bert is safely transported to the top. Other versions with a different title: - O Pulador Q'Bert - Pirâmide - Q Bert - Q'Bert - Q, Bert - Q-Ber - Q-Bert - Q. Bert - Qbert - Tipo Horácio

Q*bert

Q*bert

Atari 800 - Released - 1983

Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.

Q*bert's Qubes

Q*bert's Qubes

ColecoVision - Released - 1984

Q*Bert's Qubes is the sequel to the game Q*Bert and features similar gameplay, but is now in three dimensions. Once again your goal is to change multicolored blocks to a target color, but now you must make sure all three visible sides of the blocks match the target color. You control Q*Bert on the playfield of blocks; Q*Bert changes the colors by jumping to a block which will cause it to rotate in the direction of his jump. Unlike the original game, you don't need to change the colors of the whole playfield, but rather need to form straight line(s) of the target colors, and when you do you can move on to the next round. Of course, to make this task more challenging are a variety of creatures (including a giant rat!) that chase you around the playfield. Each creature is a different color, and if it lands on a block where the top face is the same color then the creature falls off of the playfield, but if Q*Bert gets caught by a creature then a life is lost! As the game progresses, more creatures chase Q*Bert and additional colors are added to the playfield making it tougher to find the target color. There are no longer any discs on the sides of the playfield to carry you to safety, so make sure you don't jump off the edge! To help out, a green ball may appear from time to time; if you catch this, all the enemies become frozen temporarily.

Q*bert's Qubes

Q*bert's Qubes

Atari 2600 - Released - 1983

Q*Bert's Qubes is the sequel to the game Q*Bert and features similar gameplay, but is now in three dimensions. Once again your goal is to change multicolored blocks to a target color, but now you must make sure all three visible sides of the blocks match the target color. You control Q*Bert on the playfield of blocks; Q*Bert changes the colors by jumping to a block which will cause it to rotate in the direction of his jump. Unlike the original game, you don't need to change the colors of the whole playfield, but rather need to form straight line(s) of the target colors, and when you do you can move on to the next round. Of course, to make this task more challenging are a variety of creatures (including a giant rat!) that chase you around the playfield. Each creature is a different color, and if it lands on a block where the top face is the same color then the creature falls off of the playfield, but if Q*Bert gets caught by a creature then a life is lost! As the game progresses, more creatures chase Q*Bert and additional colors are added to the playfield making it tougher to find the target color. There are no longer any discs on the sides of the playfield to carry you to safety, so make sure you don't jump off the edge! To help out, a green ball may appear from time to time; if you catch this, all the enemies become frozen temporarily.

Reactor

Reactor

Atari 2600 - Released - 1982

Reactor is a conversion of the arcade game. You control a space ship inside a nuclear reactor which you are trying to stop from melting down! The reactor core at the center of the screen is surrounded by a deadly kill wall. Roaming throughout the available space are positrons, neutrinos, and photons, all of which will be trying to knock your ship into the wall. To survive you will need to knock all of these attacking particles into the kill wall to destroy them. As each level progresses, the reactor core will slowly grow in size, making less and less room to maneuver in. Eventually the reactor core will melt down; to prevent this, you need to destroy all of the particles before time runs out! To help out, you start the game with a limited number of decoys. When a decoy is placed on the screen, all of the particles will be attracted to it instead of your ship. If you place the decoy close enough to the kill wall, this will make it easier to destroy the particles. Also inside the reactor are two sets of control rods (located on the left and right sides of the screen); If you destroy an entire set of rods by knocking the particles into them, the reactor core will shrink down in size, giving you more time for your battle. If you destroy both sets of rods, you earn an extra decoy.

Risk

Atari 800 - 1983

Risk: Parker Brothers' World Conquest Game

Risk: Parker Brothers' World Conquest Game

Sega Genesis - Released - April 2, 1994

You're the General, so defend your countries, capture new territories, occupy vast continents... and keep building your armies so you can conquer the world! - Fast Setup: Touch one button and the computer deploys your troops. - Computer Intelligence: Battle your friends or the A.I. of 6 computer enemies. - Fast Play: Pick the classic attack or a computer fight to the finish. - Arcade Competition: Where your skill determines the outcome of the attack! - Battlefield Sound Effects and Music: Bringing the battlefield to life!

Sky Skipper

Sky Skipper

Atari 2600 - Released - 1983

It's a high-flying, action-packed adventure! You're the pilot chosen for this most unusual mission: to rescue the animals held captuve by the dangerous gorilla. But it won't be easy. You'll have to pilot your plane through all kinds of flying hazards. To make matters worse, you only have a limited amount of fuel to accomplish your mission. Can you save the animals in time?

Spider-Man

Spider-Man

Atari 2600 - Released - January 1, 1982

The Green Goblin has set a super bomb at the top of a high voltage tower located on the top of a skyscaper! As Spider-Man, you need to scale the building and defuse the bomb. Use your web to climb the building, but be careful of Green Goblin's villians which appear in the windows trying to stop you. If your web line goes too close to a villain, it will be cut and Spider-Man will fall. If you're careful, you can swing back and forth to capture the villains for bonus points. When you reach the top of the building, it's time to climb up the high voltage tower which is booby trapped with bombs. The bomb can be defused or avoided to get to the top, but just make sure you aren't too close to one that explodes! Once you arrive at the top of the tower, Green Goblin himself will be protecting the super bomb he has planted there. If you can sneak past Green Goblin and defuse the super bomb, the level is complete and you then move on to the next, more challenging level.

Star Wars: Jedi Arena

Star Wars: Jedi Arena

Atari 2600 - Released - January 1, 1983

In Jedi Arena, you have to face an opponent in the arena to see who is the true Jedi master. Wandering throughout the arena is a seeker which is capable of firing laser bolts. To be victorious you need to destroy your opponents shield by having the seeker fire laser bolts at it. You are armed only with a light saber which is used to control the direction of the laser bolts you fire, as well as block incoming fire from your opponent. The first player to break through the other players shield wins a point, and the first player to 3 points wins the match! Several game options are included which control the speed of the seeker, or even make the seeker invisible.

Star Wars: Return of the Jedi: Death Star Battle

Star Wars: Return of the Jedi: Death Star Battle

Atari 5200 - Released - 1983

Death Star Battle is loosely based on the events of the film Star Wars Episode VI: Return of the Jedi. Your task is to destroy the Death Star before its construction is finished. You start the task outside the shield perimeter of the Death Star. There you'll have to combat different imperial vessels and avoid the death ray while waiting for an opportunity to slip through one of the random openings in the energy shield. After reaching the Death Star you must reduce its structure up to the point where you can hit the core. In the following destruction of the station you must avoid collision with Death Star debris.

Star Wars: Return of the Jedi: Death Star Battle

Star Wars: Return of the Jedi: Death Star Battle

Atari 2600 - Released - January 1, 1983

Death Star Battle is loosely based on the events of the film Star Wars Episode VI: Return of the Jedi. Your task is to destroy the Death Star before its construction is finished. You start the task outside the shield perimeter of the Death Star. There you'll have to combat different imperial vessels and avoid the death ray while waiting for an opportunity to slip through one of the random openings in the energy shield. After reaching the Death Star you must reduce its structure up to the point where you can hit the core. In the following destruction of the station you must avoid collision with Death Star debris.

Star Wars: Return of the Jedi: Death Star Battle

Star Wars: Return of the Jedi: Death Star Battle

Atari 800 - Released - 1983

Death Star Battle is loosely based on the events of the film Star Wars Episode VI: Return of the Jedi. Your task is to destroy the Death Star before its construction is finished. You start the task outside the shield perimeter of the Death Star. There you'll have to combat different imperial vessels and avoid the death ray while waiting for an opportunity to slip through one of the random openings in the energy shield. After reaching the Death Star you must reduce its structure up to the point where you can hit the core. In the following destruction of the station you must avoid collision with Death Star debris. After completion the game will restart with increased difficulty (faster enemies, faster Death Star build up, etc). Overall difficulty can also be adjusted before starting the game.

Star Wars: Return of the Jedi: Ewok Adventure

Star Wars: Return of the Jedi: Ewok Adventure

Atari 2600 - Unreleased - January 1, 1997

You take the role of an EWOK in this thrilling game based on scenes from RETURN OF THE JEDI. Now a member of the Rebel cause, you must hang glide' over dangerous territory in order to reach the Imperial shield generator: Your mission: to blow it apart! But as you swoop through the forest, IMPERIAL STORMTROOPERS, ATST's and BIKER SCOUTS will try to shoot you down. Hurl rocks at the enemy as you avoid their fire and close in on the shield generator: 1 or 2 players

Star Wars: The Arcade Game

Star Wars: The Arcade Game

ColecoVision - Released - 1984

Star Wars is a first-person shooter based around the final scenes of the original Star Wars film. It first appeared for arcade coin-operated machines and was subsequently converted to other gaming platforms. You take on the role of Luke Skywalker, aiming to destroy the Death Star. In the first phase you have to pass swarms of TIE Fighters, including dogfighting the one piloted by Darth Vader himself. In the second phase the station's surface is protected by laser towers, third involves attacking its weakest spot - the unprotected exhaust port - with proton torpedos. Your X-Wing starts with six shields, but more can be awarded for good performance. Complete the game and it loops back around at ever-increasing difficulty. The game uses vector graphics, which allow lots of action at high speed on comparatively slow systems.

Star Wars: The Arcade Game

Star Wars: The Arcade Game

Atari 800 - Released - July 1, 1984

Remember the exhilaration you felt near the end of Star Wars when Luke Skywalker destroyed the Death Star? With Star Wars: The Arcade Game for the Atari 5200, you can enjoy the experience all over again, but this time you get to take Skywalker's place at the helm of the X-wing Fighter! Your spaceship, which you see as though you were sitting in its cockpit, is equipped with a maximum of nine energy shields. Each time you run into an obstacle (fireball, tower or catwalk) you will lose a shield, but you can earn extra shields by destroying the Death Star. If you get hit when your shield count is zero, the game will end. Prior to taking a shot at the Death Star, you must battle wave after wave of Imperial TIE Fighter patrol ships that are swarming around the artificial planet. You must destroy the entire fleet while shooting at and avoiding a barrage of fireballs. Next, you must fly through a maze of laser towers that stretch from the Death Star up into the blackness of outer space. The fireballs make a return engagement, and you can shoot the tops off the towers for bonus points.

Star Wars: The Arcade Game

Star Wars: The Arcade Game

Atari 2600 - Released - 1983

Star Wars is a first-person shooter based around the final scenes of the original Star Wars film. It first appeared for arcade coin-operated machines and was subsequently converted to other gaming platforms. You take on the role of Luke Skywalker, aiming to destroy the Death Star. In the first phase you have to pass swarms of TIE Fighters, including dogfighting the one piloted by Darth Vader himself. In the second phase the station's surface is protected by laser towers, third involves attacking its weakest spot - the unprotected exhaust port - with proton torpedos. Your X-Wing starts with six shields, but more can be awarded for good performance. Complete the game and it loops back around at ever-increasing difficulty. The game uses vector graphics, which allow lots of action at high speed on comparatively slow systems.

Star Wars: The Arcade Game

Star Wars: The Arcade Game

Atari 5200 - Released - 1984

Remember the exhilaration you felt near the end of Star Wars when Luke Skywalker destroyed the Death Star? With Star Wars: The Arcade Game for the Atari 5200, you can enjoy the experience all over again, but this time you get to take Skywalker's place at the helm of the X-wing Fighter! Your spaceship, which you see as though you were sitting in its cockpit, is equipped with a maximum of nine energy shields. Each time you run into an obstacle (fireball, tower or catwalk) you will lose a shield, but you can earn extra shields by destroying the Death Star. If you get hit when your shield count is zero, the game will end. Prior to taking a shot at the Death Star, you must battle wave after wave of Imperial TIE Fighter patrol ships that are swarming around the artificial planet. You must destroy the entire fleet while shooting at and avoiding a barrage of fireballs. Next, you must fly through a maze of laser towers that stretch from the Death Star up into the blackness of outer space. The fireballs make a return engagement, and you can shoot the tops off the towers for bonus points.

Star Wars: The Arcade Game

Star Wars: The Arcade Game

Commodore 64 - Released - 1984

Visually very similar to the Domark/Tengen/Brøderbund version, the Parker Brothers cartridge release is considered distinct, though it features much the same game elements. Star Wars is a first-person rail shooter and attempts to recreate the color vector graphics of the Atari arcade games. Assuming the role of Luke Skywalker ("Red Five"), the player pilots an X-wing fighter from a first-person perspective. The player does not have to destroy every TIE Fighter and gun turret in order to advance through the game; instead, the player must survive for a set length of time, either avoiding or destroying enemies and the shots they fire. The player begins with six shields, one of which is lost for every collision with an enemy or projectile. If the player loses all shields and is hit again, the game ends. Each wave of the game consists of three attack phases, culminating in the destruction of the Death Star.

Star Wars: The Empire Strikes Back

Star Wars: The Empire Strikes Back

Atari 2600 - Released - January 1, 1982

Star Wars: The Empire Strikes Back recreates a scene from the movie of the same name. You are on the icy planet of Hoth, and Imperial Walkers are closing in on the rebel power generator. As the pilot of a snowspeeder, you need to take out as many of the walkers as you can. The walkers are heavily armoured, and it will take a lot of fire power to destroy one! The game is played on a large, scrolling screen with a radar screen at the bottom to help keep track of where the enemy is located. If a walker reaches the power generator, or you run out of snowspeeders the game is over. Good luck, and may the force be with you!

Star Wars: The Empire Strikes Back

Star Wars: The Empire Strikes Back

Mattel Intellivision - Released - January 1, 1983

Star Wars: The Empire Strikes Back recreates a scene from the movie of the same name. You are on the icy planet of Hoth, and Imperial Walkers are closing in on the rebel power generator. As the pilot of a snowspeeder, you need to take out as many of the walkers as you can. The walkers are heavily armoured, and it will take a lot of fire power to destroy one! The game is played on a large, scrolling screen with a radar screen at the bottom to help keep track of where the enemy is located. If a walker reaches the power generator, or you run out of snowspeeders the game is over. Good luck, and may the force be with you!

Strawberry Shortcake: Musical Match-ups

Strawberry Shortcake: Musical Match-ups

Atari 2600 - Released - 1983

Strawberry Shortcake Musical Match-Ups is a puzzle game where you try to straighten out mixed up Strawberryland characters within a given time limit. When the game begins, a mixed up character will appear on the screen and you need to change the head, body, and legs until they are all from a single character. If a complete character is correctly formed, the character will perform a dance and you will hear their musical theme; if an incomplete character is formed, the musical theme heard will be partially from each of the characters you did create. Several levels of difficulty are included which dictate the time limit and which character needs to be created. In the easier levels, the character you must create will be indicated by text at the bottom of the screen. In the more difficult levels, you must create a character based on the theme song that plays.

Super Cobra

Super Cobra

Atari 2600 - Released - 1983

Super Cobra is a side-scrolling shooter based on the arcade game. You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a limited amount of fuel. Throughout the landscapes are fuel tanks; if one of these is shot or bombed, you will be awarded extra fuel. As the levels progress, the enemies become more aggressive, fuel becomes more scarce, and the landscape becomes trickier to navigate.

Super Cobra

Super Cobra

Philips Videopac+ - January 1, 1983

You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a limited amount of fuel. Throughout the landscapes are fuel tanks; if one of these is shot or bombed, you will be awarded extra fuel. As the levels progress, the enemies become more aggressive, fuel becomes more scarce, and the landscape becomes trickier to navigate.

Super Cobra

Super Cobra

Mattel Intellivision - Released - January 1, 1983

Super Cobra is a side-scrolling shooter based on the arcade game. You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a limited amount of fuel. Throughout the landscapes are fuel tanks; if one of these is shot or bombed, you will be awarded extra fuel. As the levels progress, the enemies become more aggressive, fuel becomes more scarce, and the landscape becomes trickier to navigate.

Super Cobra

Super Cobra

ColecoVision - Released - 1983

Super Cobra is a side-scrolling shooter based on the arcade game. The port for the Colecovision version was developed by Parker Brothers in 1983. You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a limited amount of fuel. Throughout the landscapes are fuel tanks; if one of these is shot or bombed, you will be awarded extra fuel. As the levels progress, the enemies become more aggressive, fuel becomes more scarce, and the landscape becomes trickier to navigate.

Super Cobra

Super Cobra

Atari 800 - Released - 1983

Super Cobra is a side-scrolling shooter based on the arcade game. You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful.

Super Cobra

Super Cobra

Atari 5200 - Released - February 4, 1983

The player controls a helicopter and has to guide it across a scrolling terrain, battling obstacles along the way. The player uses a joystick to accelerate, decelerate, move up, and move down. The ship uses a laser and bomb to destroy defenders, tanks, and UFO's while infiletrating 10 Super Cobra defense systems. The ship has a limited fuel supply, which is depleted over time. More fuel can be acquired by destroying fuel tanks in the game. The game is divided into ten sections, plus a finale, each with a different style of terrain and different obstacles. Players navigate through ten levels and a base, where they must safely make it through the level and safely remove the booty. The levels are described as follows, Player must maneuver the chopper over mountainous terrain against fast and slow firing rockets. Chopper faces Arcing missiles over a mountain terrain. Smart Bombs flying in groups of four over mountainous terrain. Rockets appear, but do not fire. Single Smart Bombs over mountainous terrain. Again, Rockets appear, but do not fire. Chopper flies through a cavern-like terrain against falling mines. Rapidly firing, roving tanks over mountainous terrain. Rockets appear, but do not fire. Maneuver through a field of meteors which explode when hit with bombs or 3 times with laser, plus a single, green, shadow meteor directly in front of chopper which explodes when hit five times with laser. Rockets appear but do not fire. Chopper flies over mountainous terrain against rapidly firing UFOs. Tanks and rockets appear, but do not fire. Chopper faces arcing missiles over tall buildings. Firing rockets in a building maze. Base: Player must maneuver the chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away. There is no intermission between each section; the game simply scrolls into the new terrain. If the player destroys the booty on the final level, they must start back at the beginning of the level.

Super Cobra

Super Cobra

Magnavox Odyssey 2 - Released - 1983

You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a limited amount of fuel. Throughout the landscapes are fuel tanks; if one of these is shot or bombed, you will be awarded extra fuel. As the levels progress, the enemies become more aggressive, fuel becomes more scarce, and the landscape becomes trickier to navigate.

The Lord of the Rings: Journey to Rivendell

The Lord of the Rings: Journey to Rivendell

Atari 2600 - Unreleased - 1983

The Lord of the Rings: Journey to Rivendell has been the subject of speculation for many years by Atari collectors. Now one of the most sought-after Atari 2600 prototypes is finally available. What's the story, you ask? Way back in 1983 Parker Brothers featured this game in one of their catalogs. Video game and Tolkien fans alike were excited by this announcement, but the wait would be in vain. Lord of the Rings was never released, and Parker Brothers reportedly informed people that called and asked for the game that it was sold out in an attempt to cover up for the fact that it was never published.

Trivial Pursuit Interactive Multimedia Game

Trivial Pursuit Interactive Multimedia Game

Windows 3.X - Released - 1994

This is the first multimedia version of the classic Parker Brothers board game. It uses photos, animations, videos & voice clips to pose over 2000 questions and answers to Trivial Pursuit questions. In the Classic Game, up to 6 players roll an on-screen die and move their 'pie-dish' marker around the spoke-and-wheel game board, just like the board game. The square you land on is color coded to one of six trivia categories: People & Places, Sports & Leisure, History, Arts & Entertainment, Science & Nature, and Wild Card. Answering the trivia question correctly lets you take another turn. Further, if you are on the 'prize' square at the end of each spoke (1 spoke end for each category color), the correct answer grants you a colored pie piece in your pie-dish marker for that category. Once you have all 6 pie pieces in your dish, you need to head back to the hub for a final random question to win the game. In the Fast Game, up to 6 players can forgo the die-rolling and board movement. It's a race to answer correctly a question from each category first! Categories are randomly selected in this mode.

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