Martech Games

Blastermind!

Blastermind!

Sinclair ZX Spectrum - Released - 1983

Brian Jacks Superstar Challenge

Brian Jacks Superstar Challenge

Commodore 64 - Released - 1985

This is a multi-event sports game licensed by British judoka and 1972 Olympic bronze medallist Brian Jacks and loosely based on the BBC sports programme Superstars. In this game you compete against Brian in eight different events and you score points in these events based on your performance. The events are Running, Archery, Cycling, Football, Swimming, Squat Thrusts, Canoeing and Arm Dips. There is no qualification time/score to beat and you compete in all events regardless of performance. The game plays in a number of levels and should you score more points than Brian you win the level and move onto the next one where the process is repeated. Afterwards the scores from each level are combined for a total score, should Brian score more points than you at the end of any level then you will lose the challenge. The Commodore 64 version allows a two-player option to play against a friend.

Brian Jacks Superstar Challenge

Brian Jacks Superstar Challenge

Sinclair ZX Spectrum - Released - 1985

This is a multi-event sports game licensed by British judoka and 1972 Olympic bronze medallist Brian Jacks and loosely based on the BBC sports programme Superstars. In this game you compete against Brian in eight different events and you score points in these events based on your performance. The events are Running, Archery, Cycling, Football, Swimming, Squat Thrusts, Canoeing and Arm Dips. There is no qualification time/score to beat and you compete in all events regardless of performance. The game plays in a number of levels and should you score more points than Brian you win the level and move onto the next one where the process is repeated. Afterwards the scores from each level are combined for a total score, should Brian score more points than you at the end of any level then you will lose the challenge. The Amstrad and ZX Spectrum versions are split into two sides of four events each. The Running, Archery, Cycling and Football events are in side A and after you've competed in those events you are given a choice of starting again or loading side B, which contains Swimming, Squat Thrusts, Canoeing and Arm Dips. The Commodore 64 version allows a two-player option to play against a friend.

Brian Jacks Superstar Challenge

Brian Jacks Superstar Challenge

Amstrad CPC - Released - 1985

This is a multi-event sports game licensed by British judoka and 1972 Olympic bronze medallist Brian Jacks and loosely based on the BBC sports programme Superstars. In this game you compete against Brian in eight different events and you score points in these events based on your performance. The events are Running, Archery, Cycling, Football, Swimming, Squat Thrusts, Canoeing and Arm Dips. There is no qualification time/score to beat and you compete in all events regardless of performance. The game plays in a number of levels and should you score more points than Brian you win the level and move onto the next one where the process is repeated. Afterwards the scores from each level are combined for a total score, should Brian score more points than you at the end of any level then you will lose the challenge. The Amstrad version is split into two sides of four events each. The Running, Archery, Cycling and Football events are in side A and after you've competed in those events you are given a choice of starting again or loading side B, which contains Swimming, Squat Thrusts, Canoeing and Arm Dips.

Brian Jacks Superstar Challenge

Brian Jacks Superstar Challenge

BBC Microcomputer System - Released - 1985

This is a multi-event sports game licensed by British judoka and 1972 Olympic bronze medallist Brian Jacks and loosely based on the BBC sports programme Superstars. In this game you compete against Brian in eight different events and you score points in these events based on your performance. The events are Running, Archery, Cycling, Football, Swimming, Squat Thrusts, Canoeing and Arm Dips. There is no qualification time/score to beat, and you compete in all events regardless of performance. The game plays in a number of levels and should you score more points than Brian you win the level and move onto the next one where the process is repeated. Afterwards the scores from each level are combined for a total score, should Brian score more points than you at the end of any level then you will lose the challenge. Also released as part of 10 Computer Hits 3 (Beau Jolly)

Catch 23

Catch 23

Atari ST - Released - 1987

The CK23 is a plane that can take off and land like an ordinary plane, but can fly into space and orbit the earth for weeks on end. When it's ready it can swoop back to the earth destroying all in it's path. It's Development site is on a highly guarded mountainous deserted island surrounded by minefields, electric fences and numerous vehicle and foot patrols. The major problem is that it belongs to your enemy. You have been parachuted in (where you land is down to the wind) to enter the heart of the development complex, take the blueprints to the plane and set a time delay detonator in the nuclear reactor. You have eight hours till sunrise to complete your mission. Armed with your gun and explosives you travel on foot but can take a shuttle between villages to explore the island. Although the residents of the island have been evacuated there is a resistance movement which consists of 17 scientists who each are hiding in buildings on their own. They communicate with computer terminals and have a plan to wreck the development complex. You must search the buildings in each village to find these people who will assist you in your mission. Catch 23 is a 3D game viewed from a 1st person perspective showing the outlines of the buildings. You can use a joystick or keyboard to control your character to move about and complete other tasks.

Cosmic Shock Absorber

Cosmic Shock Absorber

Amstrad CPC - Released - 1986

You are Cosmic Shock Absorber, Saviour of the Universe (hopefully!). Time and Space is falling apart (again?). Cocooned safely in the cockpit of your CZ Neutrozapper fighter (only four repayments left) it is your job to blast your way through the different dimensions of chaos to the source of life itself, the Interstellar Lake of Protozoic Slime. If you make it, the Universe may survive, and most people will pay your bills. However, the call from the President couldn't have come at a worse time. The CZ Neutrozapper is badly in need of a service. As you attempt to blast your way to survival, various circuit boards will have a nasty habit of blowing. Unfortunately, with no one else to help you, you will have to leave the blasting to carry out a speedy repair job, and for your sake, it had better be speedy. But ... wait a minute ... it's worse than that. In the rush to get into the thick of the action - you forgot the "How to Repair Circuit Boards using the Phasering Iron Manual". Oh No - Cosmic Catastrophe!!!! Can Earth possibly survive?

Cosmic Shock Absorber

Cosmic Shock Absorber

Microsoft MSX - Released - 1986

Cosmic Shock Absorber is an Action game, developed and published by Martech, which was released in Europe in 1986

Eddie Kidd Jump Challenge

Eddie Kidd Jump Challenge

Commodore 64 - Released - 1984

Eddie Kidd Jump Challenge is a 1985 vehicle simulation game released for the Commodore 64, MSX, ZX Spectrum, Acorn Electron and BBC Micro, licensed by British stunt performer, Eddie Kidd. Licensed around stunt legend Eddie Kidd, this game gives you the chance to recreate his death-defying feats. You start off attempting to jump oil barrels on a bicycle, with the bigger feats of jumping a motorbike over cars come later. You get no speedometer to help you judge speeds, but you can learn to gauge exactly how the bike handles and what it can do. You can position the start of your run-up, with wind needing to be factored in as an affect on the distance. Wheelies can be practices on the approach ramp. The further on you land, the better the score.

Geoff Capes Strongman

Geoff Capes Strongman

Commodore 64 - Released - 1986

At a time when multi-event sports simulations were all the rage, this one was licensed by the successful shot-putter and strongman Geoff Capes. There are six events on offer, which represent standard strongman tasks such as truck-pulling, a tug of war and wrestling. Each must be completed within a time limit; points are awarded based on how much time is left. The game's control method and design philosophy distinguishes between each of the 8 main muscles Geoff uses. After a joystick-waggling challenge to raise as much strength as possible, you can choose which muscles to assign it to, which adds an element of strategy and memory-testing. During each event, the 8 muscles are displayed on either side of the screen, and as one comes into use it will flash. Controlling a cursor, you must click on this as quickly as possible to achieve maximum effect. Any energy unused on each muscle is kept over for future events.

Geoff Capes Strongman

Geoff Capes Strongman

Sinclair ZX Spectrum - Released - 1985

At a time when multi-event sports simulations were all the rage, this one was licensed by the successful shot-putter and strongman Geoff Capes. There are six events on offer, which represent standard strongman tasks such as truck-pulling, a tug of war and wrestling. Each must be completed within a time limit; points are awarded based on how much time is left. The game's control method and design philosophy distinguishes between each of the 8 main muscles Geoff uses. After a joystick-waggling challenge to raise as much strength as possible, you can choose which muscles to assign it to, which adds an element of strategy and memory-testing. During each event, the 8 muscles are displayed on either side of the screen, and as one comes into use it will flash. Controlling a cursor, you must click on this as quickly as possible to achieve maximum effect. Any energy unused on each muscle is kept over for future events.

Geoff Capes Strongman

Geoff Capes Strongman

Amstrad CPC - Released - 1985

At a time when multi-event sports simulations were all the rage, this one was licensed by the successful shot-putter and strongman Geoff Capes. There are six events on offer, which represent standard strongman tasks such as truck-pulling, a tug of war and wrestling. Each must be completed within a time limit; points are awarded based on how much time is left. The game's control method and design philosophy distinguishes between each of the 8 main muscles Geoff uses. After a joystick-waggling challenge to raise as much strength as possible, you can choose which muscles to assign it to, which adds an element of strategy and memory-testing. During each event, the 8 muscles are displayed on either side of the screen, and as one comes into use it will flash. Controlling a cursor, you must click on this as quickly as possible to achieve maximum effect. Any energy unused on each muscle is kept over for future events.

Global Commander

Global Commander

Commodore Amiga - Released - 1988

Armageddon Man (Global Commander in North Amerca) casts you as the Supreme Commander of a future barely balanced Earth. The Earth has been split into 16 separate nuclear capable countries, such as the Black African Republic, Japan and European Unite, and it's your job to make sure it doesn't become lifeless. The game is controlled by a point and click interface where you can check messages, deploy satellites and troops, send food to the regions which need it, and spy on nations. You will regularly get messages that a country is deploying forces or increasing its diplomatic presence in another nation, and can show support or criticism for these. Be aware that these decisions have consequences - the 16 nations all have feelings of importance and would not want to be sidelined.

Hellfire Attack

Hellfire Attack

Commodore 64 - Released - 1988

Your SuperCobra assault helicopter is the most advanced of its kind, oozing with missiles and full of power, ready to blow everything in its path into the weeds. All it needs now is a capable pilot; hopefully you can fit the bill. The action is spread over day and night levels, across different types of terrain. On each level you must destroy a set number of aircraft to move onto the next level - otherwise the level loops back to the start. Extra lives can be collected throughout, and your plane is armed with smart bombs to use when the action is especially hectic.

Hellfire Attack

Hellfire Attack

Sinclair ZX Spectrum - Released - 1989

Your SuperCobra assault helicopter is the most advanced of its kind, oozing with missiles and full of power, ready to blow everything in its path into the weeds. All it needs now is a capable pilot; hopefully you can fit the bill. The action is spread over day and night levels, across different types of terrain. On each level you must destroy a set number of aircraft to move onto the next level - otherwise the level loops back to the start. Extra lives can be collected throughout, and your plane is armed with smart bombs to use when the action is especially hectic.

Mega-Apocalypse

Mega-Apocalypse

Commodore 64 - Released - September 1, 1987

It is the sequel to Crazy Comets. The game involves repetitively shooting planets and moons as they grow in size and threaten to collide with the player's space ship. The game is noted for its Rob Hubbard music, fast paced action and 2 player co-op game play. It is a very strange universe really - isnĀ“t it? All those millions of planets and moons and stars and comets swirling about in the vastness of space. Imagine what fun it would be to explore - to boldly go where no boldly goer had boldly gone before - unless they happened to live there. Latest research from the Institute of Advanced Research (I.A.R.) indicated that there are quite a lot of planets with things living on them. Some of these things are pretty intelligent like us really. Other of these things are really stupid, like whelks, for example. Anyway, to cut a long story short, you have been selected to explore the universe, boldly seeking out strange and exciting new worlds. If you find any, your instructions are quite clear. BLAST THE LIVING DAYLIGHTS OUT OF THEM!!

Nemesis the Warlock

Nemesis the Warlock

Amstrad CPC - Released - 1987

2000AD hero Nemesis must defeat the evil Torquemada, the Grand Master of Termight, and the hordes of Terminators he has dispatched. The game is set on a succession of 30 single-screen levels comprising of networks of platforms. You are armed with a gun (with limited ammunition) and a sword, and must kill a set amount of Terminators on each level. Terminators follow a set pattern, so you can work out which ledges they will reach next. Dead Terminators remain on the screen - when you are not doing well, Torquemada can sometimes turn these into vicious scythe-wielding zombies.

Nigel Mansell's Grand Prix

Nigel Mansell's Grand Prix

Commodore Amiga - Released - 1988

Nigel Mansell's first licensed computer game recreates all 16 Formula 1 circuits of the time, viewed from behind the car but with a full cockpit-type view below. This is important because the game is very much a simulation rather than an action game. Before each race you have to do three qualifying laps, and only make the grid if you are fast enough to meet the pre-defined qualifying limit. The races can be between 5 and 20 laps, or at full length if you prefer - fortunately a half-finished season can be saved to cassette or disk. F1 cars of this era have turbo boosts, and this is available in the game to provide a quick blast of extra speed, which is useful for overtaking but can cause the turbo or the engine itself to be overstressed, as well as using fuel more quickly (pitstops are for tires but not fuel, again in keeping with the era's real Formula 1 rules).

Samantha Fox Strip Poker

Samantha Fox Strip Poker

Commodore 64 - Released - August 1, 1986

Will you be able to tell if Sam is bluffing? Sensational pin-up and TV personality Samantha Fox is waiting to challenge you to the most exciting game of poker you will ever play. Will you be able to keep your eyes on the card long enough to beat her? Featuring Video Digitised Pictures. Will you be able to keep your cool when the stakes are high?

Samantha Fox Strip Poker

Samantha Fox Strip Poker

Sinclair ZX Spectrum - Released - 1986

In this game, you play 5-card or 7-card stud poker, depending on the system. You are playing against Samantha Fox, a well known model and singer in the UK. The game is strip poker so, the more you win, the less she wears.

Samantha Fox Strip Poker

Samantha Fox Strip Poker

Microsoft MSX - Released - 1986

Sensational pin-up and TV personality Samantha Fox is waiting to challenge you to the most exciting game of poker you will ever play. Will you be able to keep your eyes on the cards long enough to beat her? Take on up to three opponents, each with their own playing personalities and ability. But watch out! Incredibly, your opponents are able to analyze your play - and will try to turn it to their advantage. The Cassette tape's Side 2 has a "normal" (none adult) 7 Card Stud Poker game.

Samantha Fox Strip Poker

Samantha Fox Strip Poker

Amstrad CPC - Released - January 1, 1986

In this game, you play 5-card or 7-card stud poker, depending on the system. You are playing against Samantha Fox, a well known model and singer in the UK. The game is strip poker so, the more you win, the less she wears.

Shoot-Out

Shoot-Out

Sinclair ZX Spectrum - Released - 1989

Shoot-out is a traditional arcade western shooter and it takes place in the desert landscape of Gulch Creek. Each level is composed by two distinct scenarios. The player will play as Quick Hand Luke. In the first scenario Quick Hand Luke will practice his targeting skills and has to hit a specific number of cans. The scenario is static and the player stands on a fixed point of it. If he misses a single can, the game is over. In the next scenario and according to each level, Quick Hand Luke will enter in a part of Gulch Creek. Although the player's location is fixed, he can move to the right and left of the scenario. The endings of it are the boundaries of the town, peaceful and filled with Indian tents. As soon as the player enters the town, several outlaws may be hiding behind the windows of the buildings as much as the townsfolk. A single shot is enough to kill one of them and the player's ammunition is unlimited. The player as to kill a specific number of targets which will proportionally increase according to the more advanced levels. The process of aiming is constantly in movement adding more difficulty and giving more realism to the game.

Slaine: From 2000 AD

Slaine: From 2000 AD

Sinclair ZX Spectrum - Released - 1987

Slaine, the psychopathic nice guy, is out with his faithful friend Ukko to lop a few heads from evil bodies in this licence based on the character from the comic 2000AD. Slaine is a very unusual game, a sort of freeform hybrid somewhere in the marshy ground between arcade game and graphic adventure. The system used to create this effect is called Reflex, an original concept involving the real time selection of text with a free floating cursor. The cursor in this case is a gory, severed hand, which points to your selection in the 'thoughts' window, snatching at the thoughts before they float out of Slaine's warped mind.

Slaine: From 2000 AD

Slaine: From 2000 AD

Commodore 64 - Released - 1987

The last of the evil Drune Wizards who have been ruling Lyonesse is dead. Don't get the champagne out yet though, because his evil power lives on until his name (which, as with all the Drunes, is a closely-guarded secret) is said. The only person who knows it is his daughter, who is trapped in Small Sky Tower. This, coupled with the fact that she's reputedly beautiful, is all the incentive Slaine needs to track her down. The game system is unusual - known as REFLEX, it is menu-based, but these menus appear and disappear in real-time, meaning that the game has a constant aspect of pressure and time-sensitivity. You must collect and examine objects, map your way through Lyonesse, and use your mighty sword where needed. Slaine must keep an eye on his Warp rating, which drops in unsuccessful combat but is replenished either by physical (eating food) or mental (the high of winning a battle, or having a run of time without one) factors, and has a big effect on his performance.

Tarzan

Tarzan

Amstrad CPC - Released - 1986

According to African legend, a human baby was abandoned in the forest. Found and brought up by a she-ape named Kala, he grew to learn the ways of the jungle and the language of the beasts. Years later, as John Clayton, Lord of Greystoke, he was brought back to England to claim his rightful inheritance. However, he occasionally returns to the wild to become Tarzan, Lord of the Jungle. Now is one of those occasions. Tarzan has returned to the jungle with his wife, Lady Jane Greystoke, but their holiday came to an end when Usanga, evil chief of the Wamabo, kidnaps Jane to force Tarzan into retrieving the seven gemstones that were stolen from his tribal shrine. These gemstones are believed to be the Eyes of the Rainbow, representing each color of the spectrum. Tarzan has been given three days to find the gemstones, otherwise Jane will be eaten by the tribal pet, Sheeta the Panther. After consulting his information sources, Tarzan learns that the Eyes of the Rainbow have been scattered around the dense jungle by a family of pesky chimps. Tarzan's quest involves navigating dark caves, crevasses, swamps, and treacherous quicksand. Objects, such as the rope and torch, need to be found if Tarzan wants to find each gemstone. Throughout the quest, hazards such asheadhunters, lions, snakes, spiders, quicksands, and pits are encountered. If Tarzan comes into contact with any of these hazards, he becomes stunned for an hour and the on-screen timer shrinks accordingly. Fortunately, he can punch creatures, allowing him to escape them. If Tarzan manages to find all seven gemstones within the time limit and deliver them to Usanga, Jane will be released. If not, she will become nothing more than another bowl of jungle soup.

The Armageddon Man

The Armageddon Man

Amstrad CPC - Released - 1987

Armageddon Man casts you as the Supreme Commander of a future barely balanced Earth. The Earth has been split into 16 separate nuclear capable countries, such as the Black African Republic, Japan and European Unite, and it's your job to make sure it doesn't become lifeless. The game is controlled by a point and click interface where you can check messages, deploy satellites and troops, send food to the regions which need it, and spy on nations. You will regularly get messages that a country is deploying forces or increasing its diplomatic presence in another nation, and can show support or criticism for these. Be aware that these decisions have consequences - the 16 nations all have feelings of importance and would not want to be sidelined.

The Fury

The Fury

Amstrad CPC - Released - 1988

The Fury is a racing game set in the year 2045 on the artificial planet Devs. The player must qualify in each race through different objectives. Qualifications of races range from speed trials to killing young unqualified racers. Completing these tasks rewards the player money, which can be spent on new vehicles, weapons, repairs, fuel, and escape pods.

The Fury

The Fury

Sinclair ZX Spectrum - Released - 1988

The Fury is a racing game set in the year 2045 on the artificial planet Devs. The player must qualify in each race through different objectives. Qualifications of races range from speed trials to killing young unqualified racers. Completing these tasks rewards the player money, which can be spent on new vehicles, weapons, repairs, fuel, and escape pods.

The Odyssey of Hope

Sinclair ZX Spectrum - Released - 1984

Enter the magnificent and dangerous world of Ancient Greek Legend in this amazing hi-res graphic adventure. Sail treacherous seas and cross dangerous landscapes inhabited by the incredible creatures of old. Hope has been stolen from Pandora's Box and the Gods on Mount Olympus are angry.

The Planets

The Planets

Sinclair ZX Spectrum - Released - 1986

The Planets is an exploration-based sci-fi game combining the genres of simulation and puzzle-solving. It's made up of two separate parts which complement each other during gameplay. The first is the main game and takes place aboard a mother ship which can travel between the planets of the Solar System; monitoring the flight of a surface spaceship on a planet's atmosphere; and commanding an exploring robot on some locations of a planet where a puzzle has to be deciphered. The second is a puzzle-solving game with different levels of difficulty.

Uchi Mata

Uchi Mata

Amstrad CPC - Released - 1987

Uchi Mata is a unique tournament-based Judo fighting game in which you play as a judoka in the ultimate tournament. The game is played from a non-scrolling side view. You control your fighter and attempt to get within striking distance of your opponent, however you don't attack directly with your attack button. Instead, your attack command puts you in a fighting stance that allows you to input a series of directional moves. That, combined with the correct feet placement of both fighters (which can be seen in a helpful window) allows you to unleash specific throws and offensive maneuvers that form the basis of the combat in the game. A stamina and health bar also keep your attacks in check, as you may need to rest and build up your strength in order to perform effective attacks.

Uchi Mata

Uchi Mata

Commodore 64 - Released - 1986

Uchi Mata is a very realistic and contemporary realisation of the Japanese fighting sport Judo, which nowaday serves for self-defence. Since the 20th century this sport has become known and famous world-wide, so that today many international sports Judo tournaments are carried out. Since 1956 there are Judo World Championships. Since 1964 Judo is an Olympic discipline (with disruption). A Judo match is carried out on a judo mat between 2 persons. Hereby blows and kicks are forbidden. It is allowed to use clever fighting techniques to hold the opponent at bay or throw him on the mat.

Uchi Mata

Uchi Mata

Sinclair ZX Spectrum - Released - 1987

Uchi Mata is a unique tournament-based Judo fighting game in which you play as a judoka in the ultimate tournament. The game is played from a non-scrolling side view. You control your fighter and attempt to get within striking distance of your opponent, however you don't attack directly with your attack button. Instead, your attack command puts you in a fighting stance that allows you to input a series of directional moves. That, combined with the correct feet placement of both fighters (which can be seen in a helpful window) allows you to unleash specific throws and offensive maneuvers that form the basis of the combat in the game. A stamina and health bar also keep your attacks in check, as you may need to rest and build up your strength in order to perform effective attacks.

Vixen

Vixen

Commodore Amiga - Released - 1988

The planet Granath has been under seige for as long as the sky has met with the horizon, and for as long as the mountains have rolled into the distance. For Granath, a world in a parallel universe many eons away, has been at the mercy of the dinosaurs. For millions of years they roamed the planet's surface and its massive underground caves in search of their prey. They have destroyed all but a few of the mammals, and all of the humans. Or have they? For a powerful lone female figure still stalks and battles with the reptiles. The cataclysmic catastrophe that hit the scaled beasts on Earth many millions of years ago has not happened here. It is a different world - very different. VIXEN, found abandoned as a child and raised by the wily foxes, has magic powers bestowed on her by the Fox Sages. With her ability to metamophosize into a fox and her Magic Whip in hand, she is fierce, brave and a match for any of her foes.

Vixen

Vixen

Enterprise - 1988

The Vixen is the last human on the planet Granath, which is now ruled by a race of dinosaurs. She has been raised by foxes, and intends to follow through on a promise she made to her elders to wipe the dinosaurs out and restore the planet to humanity. Each level must be completed within a time limit, by progressing from left to right. She is armed with a whip, a useful weapon for attacking the denizens of dinosaurs on each level. Lots of bonus items can also be whipped to activate them - bonus lives and extra time for example. Tokens to turn into a fox can also be collected - enough of these takes you into a bonus level set underground.

Vixen

Vixen

Atari ST - Released - 1988

The planet Granath has been under seige for as long as the sky has met with the horizon, and for as long as the mountains have rolled into the distance. For Granath, a world in a parallel universe many eons away, has been at the mercy of the dinosaurs. For millions of years they roamed the planet's surface and its massive underground caves in search of their prey. They have destroyed all but a few of the mammals, and all of the humans. Or have they? For a powerful lone female figure still stalks and battles with the reptiles. The cataclysmic catastrophe that hit the scaled beasts on Earth many millions of years ago has not happened here. It is a different world - very different. VIXEN, found abandoned as a child and raised by the wily foxes, has magic powers bestowed on her by the Fox Sages. With her ability to metamophosize into a fox and her Magic Whip in hand, she is fierce, brave and a match for any of her foes.

Vixen

Vixen

Commodore 64 - Released - 1988

The Vixen is the last human on the planet Granath, which is now ruled by a race of dinosaurs. She has been raised by foxes, and intends to follow through on a promise she made to her elders to wipe them out and restore the planet to humanity. Each level must be completed within a time limit, but progressing from left to right. She is armed with a whip, a useful weapon for attacking the denizens of dinosaurs on each level. Lots of bonus items can also be whipped to activate them - bonus lives and extra time for example. Tokens to turn into a fox can also be collected - enough of these takes you into a bonus level set underground.

Vixen

Vixen

Amstrad CPC - Released - 1988

The Vixen is the last human on the planet Granath, which is now ruled by a race of dinosaurs. She has been raised by foxes, and intends to follow through on a promise she made to her elders to wipe them out and restore the planet to humanity. Each level must be completed within a time limit, but progressing from left to right. She is armed with a whip, a useful weapon for attacking the denizens of dinosaurs on each level. Lots of bonus items can also be whipped to activate them - bonus lives and extra time for example. Tokens to turn into a fox can also be collected - enough of these takes you into a bonus level set underground.

W.A.R

W.A.R

Commodore 64 - Released - 1986

The planet Earth is on the verge of being invaded by a group of aliens whose objective is the conquest of other planets. They are approaching Earth in a fleet of twenty cylinders containing cities, fields, factories, power stations, military bases, and shoe shops. As the aliens launch their attack on Earth, a pilot, controlled by the player, has been sent to destroy each cylinder one by one within a certain amount of time. Once the pilot has done enough damage to the cylinder, the pilot then proceeds to the escape portal. This escape portal has a security system which consists of five rows of colored squares that scrolls from right to left. For a successful hack, the player must line up two arrows that point to a square, and fire at the square whose color matches the border of the screen. If the player fails the hack, then they have to destroy the cylinder again. If successful, the player proceeds to the next cylinder where their task becomes more difficult.

W.A.R

W.A.R

Amstrad CPC - Released - December 1, 1987

A huge chain of cylinders are heading to Earth to conquer us from an advanced and warlike alien race. Inside each cylinders are cities, fields, factories, power stations and military bases, everything an invading force needs to colonise another planet. Several attempts have been made to destroy this chain but all have failed, until now. You are Earth's last hope as you fly your craft above the surface of the cylinders in attempt to stop them but Droidans patrol the cylinders and will try to destroy you over eight levels. You are armed with a gun and you can either blast or avoid the waves of Droidans but if you are hit by one then you lose one of five lives. Although advertised with the Commodore 64 version, this is just a vertical shooter where the screen scrolls constantly upwards, instead of playing like a Uridium clone. A joystick or keyboard can be used to control your craft.

Zoids (Electric Dreams)

Zoids (Electric Dreams)

Commodore 64 - Released - 1986

In this game you are a visiting Earthman, caught in the war between ancient enemies. After you crashed, you joined your rescuers in their war for survival. You are the blue side; your enemies are colored red. You control a gigantic battle-robot, called a Zoid, to attack and defeat other Zoids. The action takes place from within the cockpit. You have to learn a new way of looking at the world, as your only contact with outside is through the instrument panels of the Zoid. This is not intuitive--it takes some reading, some experimentation, and lots of practice. What you see on the screen while playing is the cockpit control panels. The computer displays your health and the health of your battle robot both visually and audibly. You see your heartbeat and the bot has a similar heartbeat. You also hear you heartbeats, and these tell you how your combined overall health is. Other features of the cockpit include a radar-style map that shows your Zoid in relation to the world around you. The map includes terrain features, and anything your instruments pick up is put on the map. All your game controls are displayed around the map, the railgun, shields, jamming, missiles, and general information panels.

Zoids: The Battle Begins

Zoids: The Battle Begins

Sinclair ZX Spectrum - Released - 1985

In this game you are a visiting Earthman, caught in the war between ancient enemies. After you crashed, you joined your rescuers in their war for survival. You are the blue side; your enemies are colored red. You control a gigantic battle-robot, called a Zoid, to attack and defeat other Zoids. The action takes place from within the cockpit. You have to learn a new way of looking at the world, as your only contact with outside is through the instrument panels of the Zoid. This is not intuitive--it takes some reading, some experimentation, and lots of practice. What you see on the screen while playing is the cockpit control panels. The computer displays your health and the health of your battle robot both visually and audibly. You see your heartbeat and the bot has a similar heartbeat. You also hear you heartbeats, and these tell you how your combined overall health is. Other features of the cockpit include a radar-style map that shows your Zoid in relation to the world around you. The map includes terrain features, and anything your instruments pick up is put on the map. All your game controls are displayed around the map, the railgun, shields, jamming, missiles, and general information panels.

Zoids: The Battle Begins

Zoids: The Battle Begins

Amstrad CPC - Released - 1986

Players control a human who has fused with a machine known as a Spiderzoid; this human has been tasked with reclaiming the six parts of a large machine named Zoidzilla. These parts have been captured by the enemy Red Zoids, each part reclaimed will boost the power of the player's Spiderzoid.

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