Superior Software

2002

2002

BBC Microcomputer System - Released - 1983

2002 is a shuttle docking simulator. You have to control yaw, pitch, roll and forward engines to a high degree of accuracy in order to control the ship and dock with the space station.

A Question of Sport

A Question of Sport

BBC Microcomputer System - Released - 1988

A Qusetion of Sport is a sports trivia game based on the long running BBC quiz show of the same name. It was developed by Elite Systems and published by Superior Software / Acornsoft. Two teams of three battle against each other by answering sports questions. 2 Points are awarded for answering your question correctly. If you answer incorrectly the opposing team get a chance to answer it but for only 1 point. There are 6 rounds including picture board, what happened next and a quickfire buzzers round. Contestants are displayed as digitized faces and each contestant specialises in a certain sport. Team captains get to choose which sport they wish to specialise in from a choice of ten. There are 5 question blocks so that if questions start to repeat you can load the next one to extend gameplay life. After the last round the scores are totted up and the winner is the team with the most points.

A Question of Sport

A Question of Sport

Acorn Electron - Released - 1988

This is the game of the long running BBC quiz show of the same name. Two teams of three battle against each other by answering sports questions. 2 Points are awarded for answering your question correctly. If you answer incorrectly the opposing team get a chance to answer it but for only 1 point. There are 6 rounds including picture board, what happened next and a quickfire buzzers round. Contestants are displayed as digitized faces and each contestant specialises in a certain sport. Team captains get to choose which sport they wish to specialise in from a choice of ten. There are 5 question blocks so that if questions start to repeat you can load the next one to extend gameplay life. After the last round the scores are totted up and the winner is the team with the most points.

Airlift

Airlift

BBC Microcomputer System - Released - 1984

In this game you control a helicopter, and have to rescue innocent civilians from a war zone, when their house is blown up by a tank, you must land and let the civilians board the chopper. Then you take off and land at the hospital.

Alien Dropout

Alien Dropout

BBC Microcomputer System - Released - 1982

Alien Dropout is a fixed screen shoot 'em up based on the arcade game Astro Invader. The objective of the game is to shoot the aliens out of their "boxes" before the "boxes" fill up. Once full, the aliens fly down relentlessly and explode as they hit the ground. The game features include six skill levels, rankings, hi-scores and increasing difficulty.

Alien Dropout

Alien Dropout

Acorn Electron - Released - 1982

Alien Dropout is a fixed screen shoot 'em up based on the arcade game Astro Invader. The objective of the game is to shoot the aliens out of their "boxes" before the "boxes" fill up. Once full, the aliens fly down relentlessly and explode as they hit the ground. The game features include six skill levels, rankings, hi-scores and increasing difficulty.

Around the World in 40 Screens

Around the World in 40 Screens

BBC Microcomputer System - Released - 1987

Around the World in 40 Screens is the first of three standalone expansion packs for Repton 3. As the title might indicate it includes 40 new levels made in the map editor that was included with the original game. The game features a world travelling theme and the levels are divided into five sets each representing a specific setting. America Arctic Orient Oceans Africa It was published by Superior Software for the BBC Microcomputer and Acorn Electron in 1987. It contains the Repton 3 main program, the Repton 3 map editor and the themed screen pack.

Around the World in 40 Screens

Around the World in 40 Screens

Acorn Electron - Released - 1987

Around the World in 40 Screens is the first of three standalone expansion packs for Repton 3. As the title might indicate it includes 40 new levels made in the map editor that was included with the original game. The game features a world travelling theme and the levels are divided into five sets each representing a specific setting. These are: America, Arctic, Orient, Oceans and Africa. The gameplay is the same as in Repton 3 but all objects have been replaced with objects related to the setting. Instead of diamonds, there are for example hamburgers in the American levels and fish in the Arctic levels. Boulders have been replaced by coconuts in African levels and snowmen in Arctic levels and so on. Enemies include Indians and bandits in the American levels, polar bears and penguins in the Arctic levels and octopuses and squids in the Ocean level. Repton himself has a different role in each setting. In America he is a sheriff while in the Arctic he is an eskimo and in the Orient he is a kung-fu master.

Ballistix

Ballistix

BBC Microcomputer System - Released - 1989

Ballistix was written by Peter Scott and published for the BBC Microcomputer by Superior Software in 1989. Ballistix is an arcade game in which you have to manipulate a ball in order to score a goal with your opponent. To do this, you will control an arrow that defines a direction, and pressing the fire key will launch a ball from this arrow in the direction the arrow points to; by launching balls at correct angles, you will manipulate the main ball and control the way it moves. Ballistix also keeps certain physics laws (namely gravity and friction), and will present you with varying obstacles in either one or two player mode.

Ballistix

Ballistix

Acorn Electron - Released - 1989

Ballistix is an arcade game in which you have to manipulate a ball in order to score a goal with your opponent. To do this, you will control an arrow that defines a direction, and pressing the fire key will launch a ball from this arrow in the direction the arrow points to; by launching balls at correct angles, you will manipulate the main ball and control the way it moves. Ballistix also keeps certain physics laws (namely gravity and friction), and will present you with varying obstacles in either one or two player mode. The game's cover art is a painting by Melvyn Grant called Steel Tsar. It was originally used as the cover for Michael Moorcock's 1981 novel The Steel Tsar, and also appeared on the 1987 reissue of Rocka Rolla, the first album by British heavy metal band Judas Priest.

Barbarian II: The Dungeon of Drax

Barbarian II: The Dungeon of Drax

Acorn Electron - Released - 1988

Barbarian II: The Dungeon of Drax is a video game first published in 1988 for various home computers. It was also released as Axe of Rage in North America. The game is the sequel to Barbarian: The Ultimate Warrior (Death Sword in North America), which was published in 1987. In Barbarian II, the player controls a princess or barbarian character, exploring the game world to locate and defeat an evil wizard. The game's plot is an extension of its predecessor, although the gameplay is different. While the first game offers two players the opportunity for virtual head-to-head combat, the second is solely a single-player adventure with fewer fighting moves.

Barbarian II: The Dungeon of Drax

Barbarian II: The Dungeon of Drax

BBC Microcomputer System - Released - 1988

Barbarian II: The Dungeon of Drax is a video game first published in 1988 for various home computers. It was also released as Axe of Rage in North America. The game is the sequel to Barbarian: The Ultimate Warrior (Death Sword in North America), which was published in 1987. In Barbarian II, the player controls a princess or barbarian character, exploring the game world to locate and defeat an evil wizard. The game's plot is an extension of its predecessor, although the gameplay is different. While the first game offers two players the opportunity for virtual head-to-head combat, the second is solely a single-player adventure with fewer fighting moves.

Barbarian: The Ultimate Warrior

Barbarian: The Ultimate Warrior

BBC Microcomputer System - Released - 1987

Barbarian: The Ultimate Warrior is a video game first released for Commodore 64 personal computers in 1987; the title was developed and published by Palace Software, and ported to other computers including the BBC Micro in the following months. The developers licensed the game to Epyx, who published it as Death Sword in the United States. Barbarian is a fighting game that gives players control over sword-wielding barbarians. In the game's two-player mode, players pit their characters against each other. Barbarian also has a single-player mode, in which the player's barbarian braves a series of challenges set by an evil wizard to rescue a princess.

Barbarian: The Ultimate Warrior

Barbarian: The Ultimate Warrior

Acorn Electron - Released - 1987

Barbarian: The Ultimate Warrior is a video game first released for Commodore 64 personal computers in 1987; the title was developed and published by Palace Software, and ported to other computers including the Acorn Electron in the following months. The developers licensed the game to Epyx, who published it as Death Sword in the United States. Barbarian is a fighting game that gives players control over sword-wielding barbarians. In the game's two-player mode, players pit their characters against each other. Barbarian also has a single-player mode, in which the player's barbarian braves a series of challenges set by an evil wizard to rescue a princess.

Baron

Acorn Electron - Released - 1989

Baron is a platform game with some puzzle solving elements.

Baron

Baron

BBC Microcomputer System - Released - 1989

The King, on hearing news that his old friend the wizard had been imprisoned by the evil Baron, sends an army forth to rescue him. The young Prince Jason was left behind, but eager to help, he took a short cut and landed in trouble inside the Baron's forbidding castle. The wizard can be rescued by finding four objects belonging to him (Book of Spells, Wand, Crystal Ball and Ring) and taking them to his cell. There are 133 screens with 49 objects. You can carry only two objects at a time and the objects can only be dropped on the coloured bases, You must also get past various animals and the guards.

Battle Tank

Battle Tank

BBC Microcomputer System - Released - 1983

You are a tank gunner and your task is to shoot the enemy tank before it shoots you. However, your mission does not finish there asthere will be other tanks. A scanner is displayed in the bottom right-hand corner of the screen. This shows the position of the enemy tank relative to you. You can then turn to get the tank in view. The next stage is to position the tank in the rectangular viewfinder by fine adjustments of your controls.

BMX on the Moon

BMX on the Moon

BBC Microcomputer System - Released - 1984

BMX on the Moon was programmed by Tim Tyler for the BBC Microcomputer. It was published by Superior Software in 1984. In this game you control a Moon Cycle which you use to patrol the surface of the Moon. You must avoid the rocks on the surface and also the monsters bouncing high in the low gravity. You should try to shoot down the spaceships which fly overhead dropping bombs. A further hazard is the flying bombs which are often just too high to shoot or jump over, and just too low to squeeze underneath.

Bone Cruncher

Bone Cruncher

Acorn Electron - Released - 1987

Bone Cruncher was released by Superior Software in 1987, with a re-release on their budget Blue Ribbon label in 1990. This game is a Boulder Dash variant. The levels are filled with dirt (which vanishes when Bono walks over it), monsters , and glooks (basically rocks with eyes). Monsters can only travel on ways without dirt and their touch is hazardous - some even eat up the skeletons. There are 25 skeletons to find in each level and specific steps have to worked out to reach them (e.g. using a glook to cut off a specific monster's path), giving the game a puzzle-solving character.

BoneCruncher

BoneCruncher

BBC Microcomputer System - Released - 1987

Developed by Martyn Howard and published by Superior Software in 1987 for the BBC Microcomputer. A Repton style game. The levels are filled with dirt (which vanishes when Bono walks over it), monsters and glooks (basically rocks with eyes). Monsters can only travel on ways without dirt and their touch is hazardous - some even eat up the skeletons. There are 25 skeletons to find in each level and specific steps have to be worked out to reach them (e.g. using a glook to cut off a specific monster's path) giving the game a puzzle-solving character. The game was also ported to Acorn Electron, Commodore 64, and Commodore Amiga.

Boris in the Underworld

Boris in the Underworld

BBC Microcomputer System - Released - 1994

Evil demons from the Underworld have ransacked Boris's home and carried off his valuables. Playing as Boris, you must journey to the Underworld and retrieve your possessions. Whenever you defeat a demon, one of your valuables will appear and you can collect it. Touching the walls of the Underworld results in instant death. Disks also appear and they cannot be destroyed.

Bug Blaster

Bug Blaster

Acorn Electron - Released - 1984

Shoot everything that moves to collect the points - centipedes, spiders, mushrooms, scorpions, dragonflies and snails. You initially have three lives, but gain an extra life for every 10,000 points. The game includes a loading screen and high score table.

By Fair Means or Foul

By Fair Means or Foul

Acorn Electron - Released - 1988

The objective of the game is to defeat each of the opposing boxers over 15 rounds or within five chances (lives). You can compete against another player or against the computer, and attempt to become the World Champion by defeating six opponents, each in turn more difficult to beat. Once you have become the World Champion, you then continue to defend your title against tough opponents. Apart from foul moves, there are also of course the standard legal moves, including punches and blocks. It will be noticed that a knock-out does not normally indicate the end of a bout, simply the end of a round exhausting all of the boxer's energy. This energy is then restored at the beginning of the next round. If two players become too close, they will automatically go into a hold position and cross sides of the ring. On repetition of this move, a player runs the risk of forfeiting a chance (life).

By Fair Means or Foul

By Fair Means or Foul

Amstrad CPC - Released - 1988

The game can be played either as a two-player versus game or single-player against the computer. The objective of the one player game is to attempt to become the World Champion by defeating six opponents. The opponents become progressively more difficult to beat. The player can then continue to defend their title against difficult opponents. The game features a wide range of moves including fair moves (punches, jabs, uppercuts) and foul moves (kicks, knees, head butts, groin punches) as well as blocks and dodging moves. Foul moves can be made when the referee is not looking but lead to a loss of 'chance' (or life) if seen. Indicators on screen let the player know when the referee is likely to notice foul moves. Successful hits reduce the opponent's energy bar. When the energy bar reaches zero, the player is knocked out but this just ends the round. The player with the lowest energy at the end of the round loses a 'chance'. As the game is played, members of the audience make comments which are shown on screen as speech bubbles.

By Fair Means or Foul

By Fair Means or Foul

BBC Microcomputer System - Released - 1988

All fights take place to realistic WBA rules, as you aim to rise the rankings and fight for the title. The crowd frequently shout encouragement and insults, which are displayed using speech bubbles. You need to wait until the referee is not looking in order to perform illegal moves such as kicks and groin punches. Fights last 15 rounds, and a knockout ends that round, not the entire fight.

By Fair Means or Foul

By Fair Means or Foul

Sinclair ZX Spectrum - Released - 1989

On ST and Amiga features a full range of jabs, uppercuts and weaves. All fights take place to realistic WBA rules, as you aim to rise the rankings and fight for the title. The crowd frequently shout encouragement and insults, which are displayed using speech bubbles. The 8-bit game is a little different, featuring illegal moves such as kicks and groin punches. There is a referee, so you'll have to wait for him to look away before using those moves. Fights last 15 rounds, and a knockout ends that round, not the entire fight.

Camelot

Camelot

BBC Microcomputer System - Released - 1990

Camelot is an 8-bit computer game written by Tony Oakden and published in the UK in 1989/90 for the BBC Micro and Acorn Electron. The game was first published by Superior Software and Acornsoft as part of the Play it Again Sam 9 compilation in 1989 and was subsequently re-published as a standalone title in 1990 by Superior Software and Blue Ribbon. The game is very similar to Oakden's previous game Quest which itself has some elements in common with an earlier BBC/Electron title, Citadel. Camelot is also a platform adventure game set in a large flip-screen castle and the player also has a set amount of energy which runs down when in contact with enemy sprites or hazards. The game does have a time limit, but extra time is gained by openening doors and solving puzzles, so the player must work out a logical sequence of puzzle-solving such that the clock does not run down to zero.

Camelot

Camelot

Acorn Electron - Released - February 1, 1989

Camelot is an 8-bit computer game written by Tony Oakden and published in the UK in 1989/90 for the BBC Micro and Acorn Electron. The game was first published by Superior Software and Acornsoft as part of the Play it Again Sam 9 compilation in 1989 and was subsequently re-published as a standalone title in 1990 by Superior Software and Blue Ribbon. In Camelot, the player assumes the role of a deposed king, trying to prove his worthiness for the throne. The main goal of the game is to collect 3000 points by recovering bags of gold scattered around the flip-screen castle the game is set in. Killing enemies also increases the score, though in less amounts. The game consists of shooting, platform and some puzzle elements. Fighting various creatures, like witches and demons, is preferably done by shooting fireballs at them, of which there is a finite amount at the player's disposal. In addition to enemies, various hazards, like pools of water, may additionally drain the player's energy and thus need to be avoided. It's possible to pick up and carry up to 5 different objects. Collecting a key for example can give access to a different area. The protagonist's only life is lost when either all of his energy gets drained or the time limit runs out, both however, may be replenished through the course of the game.

Centibug

Centibug

Acorn Electron - Released - 1984

Released under the names Centibug and Centipede (same game), Superior's version allows shooting through the mushrooms rather than wiping them out

Centipede

Centipede

BBC Microcomputer System - Released - 1982

Superior Software's conversion of the Atari game. The BBC Micro conversion was by Richard Hanson. You have to shoot the sections of the centipede as it moves through the mushrooms, before it gets to the bottom of the screen and touches your ship. The game was originally released as Centibug, but was re-released and re-named after Superior Software got the license for the official port of Centipede.

Citadel

Citadel

Acorn Electron - Released - February 1, 1985

Citadel is a computer game developed for the BBC Micro and released by Superior Software in 1985. It was also ported to the Acorn Electron. A platform game with some puzzle solving elements, the game's plot involves finding five crystals hidden in various locations in a large castle,[1] together with areas outside it (including a wasteland, a pyramid, a sea and an island) and returning them to their rightful place. Upon returning the crystals, the player must teleport to a separate set of locations to complete the game. Once the game is completed, the player is left free to roam the castle in order to achieve the maximum possible score if they have not done so already. The only way to see the final congratulatory message is to reach 99 points. Citadel was unusual at the time for playing synthesized speech before loading the main game (in part to advertise Superior Software's "Speech!" programme package), as well as having other special effects advanced for the time, such as splashing water sounds.

Citadel

Citadel

BBC Microcomputer System - Released - 1985

Citadel changed Superior Software's fortunes quite substantially. It was an excellent graphical adventure and puzzle game. With over a hundred different screens, good graphics and great gameplay, Citadel was destined to be a classic. The object of the game was to escape the great Citadel. You achieved this by solving various puzzles, opening doors with colour coded keys, and generally being brainy. It's still very playable.

Citadel 2

Citadel 2

BBC Microcomputer System - Released - 1993

Symo, the game's author, originally named it The Fort, but it was changed to Citadel 2 by Steve Hansen of Superior Software who released it on the Play It Again Sam 18 disc in 1993. The game took approximately four years of part-time effort to write, yet the author received £100 plus a copy of the compilation for his efforts. This was due to the declining BBC Micro scene; Play It Again Sam 18 was in fact Superior Software's last release for the BBC Microcomputer.

Codename Droid

Codename Droid

BBC Microcomputer System - Released - 1987

This was a sequel to Stryker's Run. Using better graphics, and a multi-level environment, Codename Droid added new features such as item manipulation, flying jet-pacs, and end of level bosses. This game was one of the last decent, original Superior releases (if you exclude Exile) to be released for the BBC. It was around this time that the Atari ST and Commodore Amiga began taking over the games scene, and the BBC was becoming long in the tooth and it's days were sadly numbered.

Codename Droid

Codename Droid

Acorn Electron - Released - 1987

Codename Droid: Stryker's Run - Part 2 is a multi-directional scrolling platform game where only a small part of the whole complex is shown. The joystick is used to control Stryker. In this sequel to Stryker's Run you once again play the role of John Stryker whose mission it is to land on the Planet Volga, navigate the underground complex and find and fly their latest spacecraft codenamed Z11. The complex is split into four zones which are split into a further three sectors. Each sector is full of Volgan soldiers and each must be avoided or killed to get further into the complex. You are armed with a gun and also you have a wrist computer terminal which gives you stats and can recharge your suit and gun when energy cells are collected. There are objects scattered around and can be picked up and used to help you on your way like mines, micro-maps and a jet-pack which needs fuel collecting to keep using it. The most important thing to collect are sets of plutonium rods where four must be collected to fly the ship. Also security passcards are needed to operate the lifts. Mines are exchanged when they are used.

Colditz Adventure

Colditz Adventure

BBC Microcomputer System - Released - 1983

An adventure game in which you play a prisoner of war who must escape from the famous prison Colditz.

Conqueror

Conqueror

Acorn Archimedes - Released - 1988

In Conqueror, you are in command of one or more tanks on a battlefield against a set of computer-controlled opponents. Each battle level gives you greater numbers and more powerful tanks against increasingly menacing opponents with up to fifteen tanks on each side. In each game you can choose between either having American and British, German or Russian forces, against one of the other two. Each Power has four types of tank - one light, two medium and one heavy - all based on geniune Second World War machines. Conqueror is played in real time on a three-dimensional scrolling landscape with trees, houses and rivers (similar to Zarch). Arcade game: The first game consists of a series of battles with your group of tanks against the computer-driven ones. The first combination at level zero is an Amencan Chaffee - fast and light - against a Panzer III which is less powerful. Attrition game: You have a standard set of tanks - two light, two medium and a heavy - but the computer starts off with an inferior selection. In each successive battle, the computer's selection becomes more and more potent. Strategy game: In this you can choose the tanks you require from a fixed budget, and the computer does likewise. When you win a battle the budget increases. Within this game there are other options such as use of spotter planes and artillery fire which can be bought at the cost of some tank power. At all levels you can choose between manual or automatic tank strategy, In the former you control where the tanks on your side go; in the latter this is controlled by the computer but you can override it. Tactical control is via the map, you select a tank and click the position you want it to move to.

Cosmic Camouflage

Cosmic Camouflage

BBC Microcomputer System - Released - 1988

This game did not get a standalone release. It was only released on the Play It Again Sam 4 compilation. Prior to this it was known as Space Blaster. The player controls a spaceship and must avoid or destroy asteroids. The ship can rotate, thrust and fire in the same way as the classic Asteroids. This version has different types of asteroids and enemies, and a limited-use camouflage function that lets the player pass through asteroids and enemies.

Cosmic Kidnap

Cosmic Kidnap

BBC Microcomputer System - Released - 1983

Cosmic Kidnap is a variant of the arcade shoot 'em up Cosmic Guerilla. The objective of the game is to prevent aliens from freeing three captives from a prison. As the aliens appear from the sides the player has to shoot them down before they start tearing down the prison. If they manage to reach a prisoner they attempt to take it away and if they succeed the player loses one life. Once all the attackers have been killed the game moves on to the next level. For the third level a bug creature will appear. It is smart enough to follow the player and drop bombs and only a hit on its outer extremities will kill it. The game ends when the player has lost all three lives.

Crazee Rider

Crazee Rider

Acorn Electron - Released - 1987

A behind-the-bike rally driving game with a variety of tracks and which allows you to knock other riders off their bikes.

Crazee Rider

Crazee Rider

BBC Microcomputer System - Released - 1987

Crazee Rider is the spiritual successor to Superior Software's Overdrive. Originally envisioned as a car racing game, it was turned into a motorcycle racer during development. Players need to race opponents over different tracks, starting out at the 60th position. To progress, the player has to end in the top six of the pack in a single lap. Compared to Overdrive, there are more opportunities to avoid opponents and tracks also have bends. Two keys are used to speed up or down, and two others to steer. For bonus points, it is possible to bump into the sides of other opponents. This does not slow them down, it only provides points. Driving straight into them from the back slows down the player's motorcycle significantly. This also happens when the curb is hit while taking corners at a high speed. A mini-map of the track is shown near the top of the screen, along with the score. The current position and the speed is shown at the bottom. The BBC Micro release contains a standard and an enhanced version. The enhanced version uses different colours, has more variety in the clothing of opponents, and contains a music track.

Crazy Painter

Crazy Painter

BBC Microcomputer System - Released - 1984

Crazy Painter is a clone of Amidar. It initially had the same name, but was renamed to avoid legal difficulties before its release by Superior. The player controls a creature and needs to paint levels divided into rectangles of various sizes. They are painted by moving over the bordering edges, colouring them. When a rectangle is traced entirely, it is filled with a colour. Meanwhile, enemies that roam the edges need to be avoided. There is also a limited amount of jumps used to get out of tricky situations. The character has a number of lives and the game keeps tracks of the score.

Cribbage (Superior Software)

Cribbage (Superior Software)

BBC Microcomputer System - Released - 1983

A computer version of the pub card game Cribbage in which you play against the computer.

Cyborg Warriors

Cyborg Warriors

BBC Microcomputer System - Released - 1991

Cyborg Warriors did not get a standalone release. It was only released on the Play It Again Sam 15 compilation. It is a classic 2D side-scrolling shoot 'em up where you control a cyborg and fly through a variety of levels swarmed by alien enemies. Your main goal is to shoot everything that moves towards you and you must at all costs avoid any physical contact with them. Apart from the flying enemy forces there are some ground-to-air missile pods around. You must collect tokens that will give you more powerful weapons. Additionally, the game offers a two-players mode!

Darts (Superior Software)

Darts (Superior Software)

BBC Microcomputer System - Released - 1984

Darts is a computer version of the popular pub game. This version was developed by Malcolm Smith and published by Superior Software in 1984. This version is also 2 player only.

Deathstar

Deathstar

Acorn Electron - Released - 1985

This game was originally published by Superior Software, with a re-release on their Blue Ribbon budget label. DeathStar is a clone of Sinistar with identical gameplay. Players command a ship in space with the backdrop scrolling endlessly in all directions. The space ship always moves forward and it can be rotated left or right in turns of 22.5 degrees, making up sixteen directions in total. There are two additional actions: shooting regular bullets and launching a starbomb. To win a level and move on to a next zone, the player has to defeat a large space craft called DeathStar. When the Deathstar is blown up, a warp drive is activated to move on to the next zone: Worker Zone, the Warrior Zone, the Planetoid Zone and finally the Void Zone. Between each zone there is a bonus screen. The player starts with three lives. There is a radar image near the top of the screen where the various objects and opponents are shown as dots: the player's ship (white), warriors (blue), workers (red), Deathstar (white).

Deathstar

Deathstar

BBC Microcomputer System - Released - 1985

DeathStar is a clone of the arcade classic, Sinistar with identical gameplay. Players command a ship in space, with the backdrop scrolling endlessly in all directions. The spaceship always moves forward, and it can be rotated left or right in turns of 22.5 degrees, making up sixteen directions in total. There are two additional actions: shooting regular bullets and launching a starbomb. To win a level and move on to a next zone, the player has to defeat a large spacecraft called DeathStar.

Ego: Repton 4

Ego: Repton 4

Acorn Archimedes - Released - 1992

EGO: Repton 4 should not be confused with the Repton 4 that was included in Repton Infinity. Gameplay wise it is quite different from previous releases in the Repton series. Although focus is still on puzzle solving the player controls Repton (or Ego as he is called here) from a top down perspective and the goal of each level is to collect puzzle pieces that have to be assembled into a picture of a famous person, building, painting etc. The player can only pick up one piece at a time and has to carry it to a frame in the middle of the level where it has to be placed at the right place. It's important to collect the pieces in the right order or else an empty place in the middle might be blocked by surrounding pieces. A piece can only be dropped at the right place and it is not possible to move pieces that have already been placed. The player also has to collect gems that are found all around the levels. The picture can not be completed unless all gems have been collected. Different obstacles exist too. Towers and trees might block the path and there are also holes to fall down into and androids to avoid. There are also transporters and conveyors that are needed to reach certain parts of the levels.

Elite

Elite

BBC Microcomputer System - Released - September 20, 1984

Elite is a space trading video game, written and developed by David Braben and Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. In the game the player can fly around the universe in his or her space ship. The player starts out with virtually no equipment and can trade goods between star systems to make a living. More money allows the player to buy better equipment. Meanwhile the player must be on the lookout for pirates. The tape versions of Elite were part of the original release, alongside the first BBC disk release. They differ from the disk version in that they don't feature missions and have less types of ships. There are two of these tape releases, for the Acorn Electron and the BBC Micro Model B. The Acorn Electron release also doesn't feature the alien Thargoids race or suns, and displays the entire game in video mode 4 (black and white), so no colour HUD is present.

Elixir

Elixir

BBC Microcomputer System - Released - 1987

Elixir was programmed by Christopher Hyde, John Llewellyn and Richard Williams, and released for both the BBC Microcomputer and the Acorn Electron. You play the character of a shrunken professor. You must navigate the laboratory's shelves in search of the elixir that will restore you to your normal self.

Exile

Exile

BBC Microcomputer System - Released - 1988

Exile is a single-player action-adventure video game originally published for the Acorn Electron and BBC Micro in 1988 by Superior Software and later ported to the Commodore 64, Amiga, CD32 and Atari ST, all published by Audiogenic. Exile's game physics engine qualifies it to be the first game to have a complete Newtonian motion model. At the time of its release it was considered to push the boundaries of what was possible on home computers, particularly on the 8-bit platforms. It remains probably the most complex game available for the BBC Micro. The game was designed and programmed by Peter Irvin (author of Starship Command, a space shoot-em-up with an innovative control system) and Jeremy Smith (author of Thrust, a game based on cave exploration with a simpler physics model). Note: The standard 32 kB BBC Model B version uses a specially defined screen resolution, smaller than full screen MODE 2. This is to free up video memory for game data - a common technique employed in complex BBC games. The simplified video hardware found in the Electron does not support this, so the additional machine-code data remains visible around the screen border.

Exile

Exile

Acorn Electron - Released - February 4, 1988

Exile is a single-player action-adventure video game originally published for the Acorn Electron and BBC Micro in 1988 by Superior Software and later ported to the Commodore 64, Amiga, CD32 and Atari ST, all published by Audiogenic. Exile's game physics engine qualifies it to be the first game to have a complete Newtonian motion model. At the time of its release it was considered to push the boundaries of what was possible on home computers, particularly on the 8-bit platforms. It remains probably the most complex game available for the BBC Micro. The game was designed and programmed by Peter Irvin (author of Starship Command, a space shoot-em-up with an innovative control system) and Jeremy Smith (author of Thrust, a game based on cave exploration with a simpler physics model). Note: The standard 32 kB BBC Model B version uses a specially defined screen resolution, smaller than full screen MODE 2. This is to free up video memory for game data - a common technique employed in complex BBC games. The simplified video hardware found in the Electron does not support this, so the additional machine-code data remains visible around the screen border.

Fairground

Fairground

BBC Microcomputer System - Released - 1983

A clone of Carnival, where you must shoot the fairground targets before the ducks reach the bottom row and devour your bullets.

Frogger

Frogger

BBC Microcomputer System - Released - 1983

Frogger (aka Froggy) is Superior's version of the classic frog crossing the road platformer.

Fruit Machine

Fruit Machine

BBC Microcomputer System - Released - 1982

Fruit Machine is a three wheel simulation of slot machine for one player with options such as hold, nudge, gamble, collect and so on.

Galaforce

Galaforce

BBC Microcomputer System - Released - 1986

This was Superior's answer to the Galaga type games which were rapidly sweeping across Video Arcades everywhere. Varied level design, good sound and reasonable graphics gave this shoot em' up some longevity. It was later re-released as a budget title by Blue Ribbon Software.

Galaforce 2

Galaforce 2

BBC Microcomputer System - Released - 1988

More of the same in this action packed sequel - loads more formations of aliens, and more aliens themselves, and it also includes some really well designed Bosses.

Galaxians

Galaxians

BBC Microcomputer System - Released - 1982

Galaxians (aka Galaxy Birds) is a variant of space invaders. The only difference is that the aliens move and fly towards you sometimes.

Gideon's Gamble

Gideon's Gamble

BBC Microcomputer System - Released - 1983

Gideon the pirate has buried his treasure on a far away island. Playing as Captain Hogwash, you have been chosen by King Nimblie III to find the island and recover Gideon's treasure.

Gnasher

Gnasher

BBC Microcomputer System - Released - 1983

Gnasher (aka Scoffer) is a fully featured version of Pac-Man with the usual dots, power-pills and roaming ghosts. Guide Gnasher around the maze eating the dots and avoiding the ghosts. Eating the power pills enables you to catch the ghosts; the ghosts' eyes then return to the central cage and the ghosts re-materialise. Once all the dots have been eaten, you move on to the next, more difficult, screen. Sound effects, bonus fruits, four ghosts, tunnels and all the usual features.

Gobbler

Gobbler

Tandy TRS-80 - Released - 1981

The player must try to eat all the dots in a large maze while avoiding ghosts. A power-up is present in each corner, which temporarily makes the ghosts susceptible to the player's attack. There are 4 levels of difficulty.

Grand Prix Construction Set

Grand Prix Construction Set

BBC Microcomputer System - Released - 1987

Grand Prix Construction Set is a motor-racing game with a difference: it allows you to design your own race circuits - using straights, fast bends, sharp bends, chicanes and hump back bridges. Or you can select one of the many pre-defined race tracks, which include most of the world's famous Grand Prix venues. Then race against another player, or against the computer - there are five skill levels to choose from.

Hopper

Hopper

BBC Microcomputer System - Released - 1983

for the BBC Microcomputer Model B Hop the frog across the busy motorway trying to avoid four lanes of fast-moving traffic. To get across the river to the frog's lair you must leap on to the logs and turtles' backs, but beware of the diving turtles, the crocodile and the snake. Complete with music and full sound effects, dragonfly, timer and table of high scores. Acornsoft Hopper is fully compatible with either keyboard or joysticks.

Hostages

Hostages

Acorn Archimedes - Released - 1990

Terrorists have overrun an embassy and hold the people inside as hostages. You control six counter-terrorists whose mission is to eliminate the terrorists. In the first part of the game, you have to bring three men into position so they can snipe the building. The second part involves entering the building with the other three men to kill the terrorists and rescue the hostages. Depending on how well you positioned your snipers, you can use them to assist you on that mission.

Hostages

Hostages

BBC Microcomputer System - Released - 1988

Terrorists have overrun an embassy and hold the people inside as hostages. You control six counter-terrorists whose mission is to eliminate the terrorists. In the first part of the game, you have to bring three men into position so they can snipe the building. The second part involves entering the building with the other three men to kill the terrorists and rescue the hostages. Depending on how well you positioned your snipers, you can use them to assist you on that mission.

Hunchback

Hunchback

BBC Microcomputer System - Released - 1984

Hunchback was converted to the BBC Micro by John Dyson. Help Quasimodo dodge fireballs and arrows while leaping over pits and pikemen, sometimes with the help of a swinging bell-pull rope, in hopes of rescuing his beloved Esmeralda from the top tower, all the while being slowly chased across the castle parapets by an invincible knight in full armour. Once you get the hang of any individual obstacle, the game starts throwing them at you in tandem, until toward the end you're tracking the swing of the rope, the thrust of the lance, the approach of the arrow and the advance of the knight all simultaneously.

Imogen

Imogen

Acorn Electron - Released - February 1, 1986

Imogen is a computer game released in 1986, originally only for the BBC Micro. It was written by Michael St Aubyn and published by Micro Power. It was reissued as the lead game of Superior Software / Acornsoft's Play It Again Sam 5 compilation in 1988 when it was also converted for the Acorn Electron. It is a platform game featuring puzzles.

Invaders

Invaders

BBC Microcomputer System - Released - 1982

A Space Invaders style game. Known as just Invaders on the game box, it's referred to as Space Invaders when in the game itself.

Jack and the Beanstalk

Jack and the Beanstalk

BBC Microcomputer System - Released - 1984

Jack must climb the beanstalk, avoiding the smoke, to take the giant's bags of gold and bring them to his house. The giant will chase him, but will not go down to the basement unless Jack has his gold. Jack will die if the giant reaches his home ground, so he must force him back by jumping for the axe and chopping down the beanstalk. Jack can also use a pickaxe to dig holes to kill the snails or slow the giant down. The beanstalk grows in the rain. When the sun comes out, so too do the caterpillars. Catch these, as well as harps and golden eggs to score points.

Karate Combat

Karate Combat

BBC Microcomputer System - Released - 1986

Karate Combat is a fighting game similar to other martial arts games of its time such as Karate Champ and International Karate. The game involves one-on-one fights against a sequence of sixteen computer opponents or against a second human player. Each bout of fighting lasts until one of the fighters has no energy left and points are scored by doing successful manoeuvres. The game can be played with keyboard or joystick and the player can do high and low kicks and punches, blocks, back sweeps and flying kicks. Extra points are given for accurately and correctly timing a move but using the same manoeuvre too often can lead to a penalty and a reduced energy level.

Kix

Kix

BBC Microcomputer System - Released - 1986

Kix was an exclusive release on The Superior Collection Volume 2. It did not get a standalone release. Kix is a clone of the 1981 arcade game Qix. At the start of each level, the playing field is a large, empty rectangle, containing the Kix, a stick-like entity that performs graceful but unpredictable motions within the confines of the rectangle. The objective is to fill at least 75% of the screen while avoiding the Kix. Other deadly enemies also move around the lines drawn on the rectangles so must be avoided.

Ladder Maze

Ladder Maze

BBC Microcomputer System - Released - 1983

Welcome to the domain of the Ladder Maze. Located somewhere within the curious corridors of the labyrinth lies your only hope of escape - the matter transmitter. The transmitter only operates if you have the key. Beware the force fields that might steal your key and re-distribute it. Fall down a deep pit and become lost forever in one of the corridors of darkness.

Last Ninja 2

Last Ninja 2

BBC Microcomputer System - Released - 1989

With the scrolls now in his possession, The Last Ninja begins training a new order of Ninja. During a training session he is mysteriously transported to XXth-century New York. The Evil Shogun has returned! Torn from his own time, The Last Ninja must defend himself once more with nothing more than the belief in his own abilities. Last Ninja 2: Back with a Vengeance is an action/adventure game where the player, controlling a powerful ninja, must fight his way through opponents while collecting necessary items. The game is split into various levels, each of them depicting a different locale and divided into several screens. The view is isometric and the ninja can move in four different dimensions (he can also walk backwards) and jump. Enemies, armed with fists and various ninja weapons, wander around the levels. The ninja must fight them either bare-handed or with the weaponry he finds along the way; in either case, he has a number of blows and attacks at his disposal, as well as the ability to block. There's a special weapon, shuriken, which are thrown in a straight line rather than used for melee combat; if they strike an enemy, they'll instantly kill or at least heavily damage him. There are items scattered around the levels, such as keys, rope, a map or hamburgers (which restore health when eaten). Collecting these items and using them in a proper place is necessary for completing the game.

Lost City

Lost City

BBC Microcomputer System - Released - 1983

A text adventure set in a valley in the wilderness. The objective is to find the Diamond of Zandor which is in a city hidden somewhere in the valley. Objects are scattered around to help you in your quest, including such unlikely things as a teddy bear and a workman's drill.

Master Break

Master Break

BBC Microcomputer System - Released - 1991

Master Break is a snooker themed quiz game that can be played by up to four players. In a single player game the aim is to get the highest break (up to a maximum of 147) while the multi player game is simply about getting the highest score. The player starts with a red ball question and the player has to answer by choosing one of three alternatives before time runs out. After that the player can choose between balls of different colours with different subjects. There are six categories of questions: Science and Nature, Pop Music, Geography, Sports and Pastimes, Art and History. Each player can pass up to three red questions. In a multi player game an "over pocket" sign might appear and answering wrong will then lead to a foul shot. Foul shots lead to the opponents being awarded points.

Missile Strike

Missile Strike

BBC Microcomputer System - Released - 1984

You are in control of the central laser base and your task is to safeguard the six neighbouring cities. Features include increasing difficulty, sound effects, aircraft, satellites, and homing missiles (on the more advanced screens).

Moon Mission

Moon Mission

BBC Microcomputer System - Released - 1984

Your mission is to rescue the six astronauts stranded on the moon by steering your spaceship through the meteors and space-mines.

Mr. Wiz

Mr. Wiz

BBC Microcomputer System - Released - 1984

A clone of Mr. Do, you must collect cherries from an overhead maze, avoiding the patrolling monsters or crushing them with boulders. The gremlins can be killed by dropping apples on them or by throwing the crystal ball. If the gremlins are trapped or very frustrated they may eat an apple or dig their own passage to get at you. 1,000 points can be gained by eating the magic mushroom, but beware... this is the home of the gremlins and makes them permanently furious! After use, the crystal ball takes time to recharge. When ready for use, the ball will flash. An extra wizard is awarded for every 10,000 points scored.

Mutant Spiders

Mutant Spiders

BBC Microcomputer System - Released - 1983

Hordes of dangerous three-legged mutant spiders are attacking the Off-World Colonies. Planet Earth has sent you to help rid space of this menace. Points will only be scores for destroying each wave within the time limit. The time remaining is indicated by the length of the horizontal strip across the top of the game screen.

Neutron

Neutron

BBC Microcomputer System - Released - 1984

A 3D version of the classic light cycles/tron game in which you navigate a grid and must avoid your own trail whilst forcing the computer to crash into something.

Overdrive

Overdrive

BBC Microcomputer System - Released - 1984

Overdrive is an arcade-style motor racing game which was written by Peter Johnson for the Acorn Electron and BBC Micro and released in 1984 by Superior Software. Overdrive is similar to Pole Position but only with straight tracks, without bends. The five tracks have different scenes such as fields, night, snow, desert and riverside. Starting at the end the player needs to finish among the top of the racing pack to progress. This is visualized through a bar at the top of the screen. For every car that is overtaken, the indicator moves to the right. The player needs to reach the blue part of the bar to move on. At the end bonus points are awarded for every car that was passed.

Overdrive

Overdrive

Acorn Electron - Released - February 1, 1984

The game was probably inspired by the hugely successful Namco/Atari arcade game Pole Position which was one of the most popular arcade games when Overdrive was being developed. Like Pole Position, Overdrive uses the "rear-view racer format" but there are no bends in the track. The aim of the game is to finish in the top 12 in order to qualify for the next track. There are five different tracks but as there are no bends, the only difference is the change in scenery (fields, night, snow, desert and riverside scenes) as well as a change in the grip.

Palace of Magic

Palace of Magic

BBC Microcomputer System - Released - 1987

A game along similar lines to Citadel. Using over a hundred individual sreens, this great platform adventure had you once again playing a guy who spends most of his time finding keys, solving puzzles, opening doors, and bribing wizards! This game was tougher than Citadel, with some downright frustrating screens and puzzles. The graphics are similar, but perhaps slightly better than Citadel, with better sprite resolution. The sound, like many of these games, is at best average.

Palace of Magic

Palace of Magic

Acorn Electron - Released - 1987

A game along similar lines to Citadel. Using over a hundred individual screens, this great platform adventure has you playing a guy who spends most of his time finding keys, solving puzzles, opening doors, and bribing wizards! This game was tougher than Citadel, with some downright frustrating screens and puzzles. The graphics are similar, but perhaps slightly better than Citadel, with better sprite resolution.

Percy Penguin

Percy Penguin

BBC Microcomputer System - Released - 1984

Percy Penguin, written by J.D. Llewellyn, is a game similar to Pengo. It features two levels of difficulty (normal and fast), each with 3 lives at the beginning. You command a little penguin on a board who has to win against enemies in the form of green balls. The penguin can push iceblock away to arrange the board or to crush monsters. There are two ways for wining a level: crushing every monster on the current board or collecting the three diamonds. At the end of a level, the time elapsed is used for score calculation. The penguin can be moved in four directions with a joystick or the keypads and the fire button is used to push the blocks.

Perplexity

Perplexity

BBC Microcomputer System - Released - 1990

Perplexity, created by Ian Collinson for the Acorn Electron and BBC Micro and published by Superior Software in 1990, is an isometric pseudo 3D maze game which graphically resembles the 1987 arcade game Pac-Mania (both the maze view and main characters) but while it does share some gameplay elements, the game is a much more calm and organised playing experience with the emphasis on puzzle-solving and as such has been described as a 3D version of Repton.

Pipeline

Pipeline

Acorn Electron - Released - 1988

Pipeline is an overhead view action role-playing game. The game is a fast four-way scrolling arcade adventure with a look similar to previous Superior hits Repton and Ravenskull, but with a higher frame rate. It is set on a mining platform above Io, the sulfur-rich moon of Jupiter. Pipeline was bundled with graphics and level design programs, allowing players to design their own game scenarios incorporating keys and doors, patrolling guards, explosions, throwable objects, moving walls, transport puzzles in the style of Sokoban, pipes, teleports and other simple kinds of puzzle logic.

Pipeline

Pipeline

BBC Microcomputer System - Released - 1988

Pipeline is a computer game for the BBC Micro and Acorn Electron, originally published by Superior Software in 1988. It is an overhead view action role-playing game. The game is a fast four-way scrolling arcade adventure with a look similar to previous Superior hits Repton and Ravenskull, but with a higher frame rate. It is set on a mining platform above Io, the sulfur-rich moon of Jupiter. Pipeline was bundled with graphics and level design programs, allowing players to design their own game scenarios incorporating keys and doors, patrolling guards, explosions, throwable objects, moving walls, transport puzzles in the style of Sokoban, pipes, teleports and other simple kinds of puzzle logic.

Play it again Sam

Play it again Sam

BBC Microcomputer System - Released - 1987

A compilation of 4 games: Citadel a single player arcade adventure. It was written by Michael Jakobsen and was originally released in 1985 by Superior Software. Ravenskull (aka Castle Ravenskull) a single player arcade adventure. It was written by Nicholas Chamberlain and Martin Edmondson and was originally released in 1986 by Superior Software. Stryker's Run a single player scrolling shooter. It was written by Chris Roberts and P Meller and was originally released in 1986 by Superior Software. Thrust a single player scrolling space shooter. It was written by Jeremy Smith and was originally released in 1986 by Superior Software. It was also released on the Beau Jolly label on both their 10 Computer Hits 4 and Five Star Games 2 compilations.

Play it again Sam 10

Play it again Sam 10

BBC Microcomputer System - Released - 1989

A compilation of 4 games: 3D Dotty a single player 3D take on the PacMan style game. It was written J L Harris and was originally released in 1987 by Blue Ribbon. Qwak! a single player platformer. It was written by Jamie Woodhouse and was first published in this compilation. Repton Thru Time a single player Boulder Dash type maze game. In essence it's an expanded version of Repton 3 containing 40 extra new screens. It was written by Matthew Atkinson and was originally released in 1988 by Superior/Blue Ribbon. Zalaga a 1 or 2 player space shooter in the vein of Galaga. It was written by Nick Pelling (aka Orlando) and was originally released in 1983 by Aardvark.

Play it again Sam 11

Play it again Sam 11

BBC Microcomputer System - Released - 1989

A compilation of 4 games: Barbarian: The Ultimate Warrior a 1 or 2 player fighting beat-em-up game. It was written by Peter Scott and Dylan and was originally released in 1987 by Superior/Acornsoft. Baron a single player arcade adventure. It was written by Angelo Sparacino and was first published in this compilation. Monsters a single player platformer. It was written by Tim Dobson and was originally released in 1982 by Acornsoft. Pipeline a single player scrolling maze game. It was written by Ian Holmes and William Reeve and was originally released in 1988 by Superior/Acornsoft.

Play it again Sam 12

Play it again Sam 12

BBC Microcomputer System - Released - 1990

A compilation of 4 games: Blagger a single player platformer. It was written by Ross Goodley and was originally released in 1983 by Alligata. By Fair Means or Foul (aka Pro Boxing Simulator) a 1 or 2 player boxing simulation. It was written by Michael & Terry Simpson and was originally released in 1988 by Superior/Acornsoft, with a 1990 budget release by Codemasters re-titled Pro Boxing Simulator. Skirmish (aka Joust) a 1 or 2 player platformer. It was written by Stuart Cheshire and was originally released in 1986 as Joust by Aardvark and in 1988 as Skirmish by GoDax. It's a clone of the 1982 arcade game Joust. The Last Ninja a single player beat-em-up game. It was written by Peter Scott and was originally released in 1988 by Superior/Acornsoft.

Play it again Sam 13

Play it again Sam 13

BBC Microcomputer System - Released - 1990

A compilation of 4 games: Barbarian II: The Dungeon of Drax a single player action fighting game. It was developed by Peter Scott and was originally released in 1989 by Superior/Acornsoft. Hyperball a single player Arkanoid/Breakout style game. It was developed by Steve Parkinson and was first published in this compilation. Pandemonium a single player arcade adventure. It was developed by Peter Scott and was originally released in 1986 by Top Ten as part of their Peter Scott Trilogy. Percy Penguin a single player maze puzzler. It was developed by John Llewellyn and was originally released in 1984 by Superior Software.

Play it again Sam 14

Play it again Sam 14

BBC Microcomputer System - Released - 1990

A compilation of 4 games: Ballistix a 1 or 2 player ball puzzle game. It was developed by Peter Scott and was originally released in 1989 by Superior/Acornsoft. Predator a single player scrolling shooter. It was developed by Peter Scott and was originally released in 1989 by Superior/Acornsoft. Star Port a single player arcade adventure game with between-level puzzle elements. It was developed by Tony Oakden and was first published in this compilation. Superior Soccer a 1 or 2 player football game. It was developed by Peter Scott and was originally released in 1989 by Superior/Acornsoft.

Play it again Sam 15

Play it again Sam 15

BBC Microcomputer System - Released - 1991

A compilation of 4 games: Cyborg Warriors a 1 or 2 player sideways scrolling shooter. It was developed by Tony Oakden and was first published in this compilation. Last Ninja 2 (aka The Last Ninja 2) a single player fighting game. It was developed by Peter Scott and was originally released in 1989 by Superior/Acornsoft. The Network a single player action cum puzzle adventure. It was developed by Peter Scott and was originally released in 1986 by Top Ten as part of their Peter Scott Trilogy. Ricochet a single player arcade adventure featuring Sprat the ball who is bounced about rather than moved in the traditional style. It was developed by Neil Davidson and David Williams and was originally released in 1989 by Superior/Acornsoft.

Play it again Sam 16

Play it again Sam 16

BBC Microcomputer System - Released - 1991

A compilation of 4 games: Hostages a single player action and strategy game. It was developed by Peter Scott and was originally released in 1990 by Superior/Acornsoft. Perplexity a single player 3D scrolling maze strategy game. It was developed by Ian Collinson and was originally released in 1989 by Superior/Acornsoft. Pipe Mania (aka Pipemania) a puzzle game for 1 or 2 players. It was developed by Dave Lawrence and was originally released in 1990 by Empire. Vertigo a single player control-the-ball game. It was developed by Ian Grimstead and first published in this compilation.

Play it again Sam 17

Play it again Sam 17

BBC Microcomputer System - Released - 1992

The 17th instalment of the Play it Again Sam compilation series includes the following four games: Master Break: A snooker style trivia quiz for 1 to 4 players. It was developed by Walter Mansell and was originally released in 1991 by Superior/Acornsoft. Summer Olympiad: A sports simulation for 1 to 4 players comprising Hurdles, Fencing, Skeet Shooting, Triple Jump and High Diving. It was developed by Kevin Blake and was originally released in 1988 by Tynesoft with a budget reissue by Micro Value. Tactic: A Tetris themed strategy game for 1 or 2 players. It was developed by Andrew Pepperell and was ported from the Eterna version for the Archimedes. Video's Revenge: A space shooter. It was developed by Toby Butler and was originally released in 1985 by Budgie/Alligata.

Play it again Sam 18

Play it again Sam 18

BBC Microcomputer System - Released - 1992

A compilation of 4 games: Citadel 2 (aka The Fort) a single player arcade adventure in the style of the original Citadel. It was developed by Simon Storr (Symo) and was first published in this compilation. E-Type a single player racing car simulation. It was developed by Gordon Key and was originally released in 1990 by the 4th Dimension. Holed Out!! a two 18 hole courses golf simulation for 1 to 4 players. It was developed by Gordon Key and was originally released in 1989 by the 4th Dimension. Nevryon an 8 level sideways scrolling space shooter. It was developed by Graeme Richardson and was originally released in 1990 by the 4th Dimension.

Play it Again Sam 2

Play it Again Sam 2

Acorn Archimedes - Released - 1993

A compilation of four previously released games: ArcPinball, Master Break, Repton 2 and Zarch.

Play it again Sam 2

Play it again Sam 2

BBC Microcomputer System - Released - 1988

A compilation of 4 games: Codename: Droid (aka Stryker's Run Part 2) a single player arcade adventure. It was written by Nicholas Chamberlain and Martin Edmondson and was originally released in 1987 by Superior Software. Crazee Rider a single player motorcycle racing game. It was written by Kevin Edwards and was originally released in 1987 by Superior Software. Galaforce a single player space shooter. It was written by Kevin Edwards and Martin Galway and was originally released in 1986 by Superior Software. It was also released on the Beau Jolly label on both their 10 Computer Hits 4 and Five Star Games 2 compilations. Repton 3 a single player scrolling maze strategy game. It was written by Matthew Atkinson and was originally released in 1986 by Superior Software.

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