Mastertronic Added Dimension

180 (Mastertronic)

180 (Mastertronic)

Sinclair ZX Spectrum - Released - 1986

The player competes in 501 darts against other darts players waiting in a championship tournament with normal darts rules applying, subtracting your score from 501 to zero whilst finishing on a double. Beginning at the quarter finals, the player must win a best of three match to advance through the tournament. Win another match in the semi final stage to advance to the final and face the World Champion Jammy Jim. In the final match however, the player needs to win just one leg against him to win the tournament. Players can also compete against another human player or play Round the Clock,...

Amaurote

Amaurote

Sinclair ZX Spectrum - Released - 1987

Your task in this isometrically viewed game is to clear the city of Amaurote of the many bugs and insects which have invaded it. You are supplied with an Arachnus 4 ship and 5 million units of cash. There are 3 different types of ants - drones, queens and scouts, each representing their real function in the natural world, so queen bees are the most lethal opponents as they generate new ants. Money must be spend on buying improved weaponry (including that needed to destroy the Queen Bees) and repairing the ship throughout the 2500 screens Amaurote is depicted in. As your main weapons are...

Angle Ball

Angle Ball

Amstrad CPC - Released - 1987

Angleball is a variation on Pool, using a hexagonal table with 6 pockets and 6 sides. The ball can rebound off these at unusual angles, making the outcomes of shots harder to predict. The basic objective is to pot all the balls, while failing to pot a ball in 3 shots will lose you the frame unless your opponent also fails to do this. The game can be played by one or two players, with the one-player game consisting of a sequence of 20 different table layouts, each requiring its own style to win. Two-player games can take place on any of these layouts or one of your own design using the...

Angle Ball

Angle Ball

Sinclair ZX Spectrum - Released - 1987

Angleball is a variation on Pool, using a hexagonal table with 6 pockets and 6 sides. The ball can rebound off these at unusual angles, making the outcomes of shots harder to predict. The basic objective is to pot all the balls, while failing to pot a ball in 3 shots will lose you the frame unless your opponent also fails to do this. The game can be played by one or two players, with the one-player game consisting of a sequence of 20 different table layouts, each requiring its own style to win. Two-player games can take place on any of these layouts or one of your own design using the...

Ball Crazy

Ball Crazy

Sinclair ZX Spectrum - Released - 1987

Erik the ball must bounce around the screen in this action game. The screens have several ledges, each of which changes colour when Erik touches it. The goal is to change them all to a specified colour, while avoiding the Chasers which try to stop him (despite the name, their movement paths are random). This must be done 4 times on each of the 8 levels, as a new layer of bricks are added above the old ones once they're finished. Several bonus items are around to make the task easier. - invincibility, extra lives, automatic layer completion, and bonus points.

Captain Zapp

Captain Zapp

Commodore 64 - Released - 1986

From the famous comic strip comes this multi-load action game. Flash has 3 distinct tasks to face, travelling through a desolate forest in the first, shooting or avoiding minions and avoiding the holes. The top half of the screen displays the action, while the bottom half displays a map. The Cave of Barin is his target, with the aim of taking on Barin in combat using an array of punches and kicks. After this, Flash mounts a motorcycle and rides towards Ming, with guards to fend off and energy gates to pass through in order to replenish before finally taking Ming out.

Con-Quest

Con-Quest

Sinclair ZX Spectrum - Released - 1986

You are Oscar and you have just brought a new castle to call home, but as you explore the rooms you discover you are not alone. Demon Grell and his minions have also made the castle their home and they are determined to take your soul and make you walk through the fires of hell. In this flick-screen arcade adventure viewed from the side at an elevated angle, you must explore every room looking for objects to aid you in your quest to rid your home of the demons. As you explore you must avoid the demons as a touch will drain your soul and if it empties then it is game over but potions can be...

Five-a-Side Soccer

Five-a-Side Soccer

Amstrad CPC - Released - 1988

A very simplistic version of indoor soccer played against the computer or another player.

Flash Gordon

Flash Gordon

Sinclair ZX Spectrum - Released - 1987

From the famous comic strip comes this multi-load action game. Flash has 3 distinct tasks to face, travelling through a desolate forest in the first, shooting or avoiding minions and avoiding the holes. The top half of the screen displays the action, while the bottom half displays a map. The Cave of Barin is his target, with the aim of taking on Barin in combat using an array of punches and kicks. After this, Flash mounts a motorcycle and rides towards Ming, with guards to fend off and energy gates to pass through in order to replenish before finally taking Ming out.

Grand Prix Tennis

Grand Prix Tennis

Sinclair ZX Spectrum - Released - 1988

Lawn Tennis (re-released as "Grand Prix Tennis" by MAD) allows you to play against the computer or another player in a five set game of tennis. The court is shown on the whole screen at an isometric angle and all the rules and scoring follows the actual game of tennis closely. There are five skill levels that can be selected at the start of the game (one - five).

Hero of the Golden Talisman

Hero of the Golden Talisman

Amstrad CPC - Released - 1986

The town of the game's hero is under a curse from an evil wizard. He has stolen the Golden Talisman that had protected the city in the past. Broken into five pieces, the Talisman is hidden in a labyrinth filled with monsters. Now the hero has to find all five pieces of the Talisman and destroy the evil wizard in order to restore peace to the city. The labyrinth is explored from a side scrolling perspective. It is composed of 64 rooms spread over five levels. Each room is 8 screens large, providing a total of 512 screens to explore. The goal of each level is to find a piece of the Talisman...

How to be a Hero

How to be a Hero

Sinclair ZX Spectrum - Released - 1987

This Gauntlet-inspired arcade adventure has three separate challenges, each of which can be loaded from the main screen. All are viewed from above, and involve shooting enemies (contact with whom drains your energy). Your health is represented by gradually-withering pineapples, which are recharged by eating food. The first is set in Egypt - you are locked inside a treasure-packed temple, and must escape through seven locked doors, each of which has its own key. The second sees you on a doomed spaceship, needing to collect security passes and circuit board pieces. The third is in a city full...

Manic Miner

Manic Miner

Commodore 64 - Released - July 1, 1983

In each of the twenty caverns are several flashing objects, which the player must collect before Willy's oxygen supply runs out. Once the player has collected the objects in one cavern, they must then go to the now-flashing portal, which will take them to the next cavern. The player must avoid enemies (listed in the cassette inlay) as "...Poisonous Pansies, Spiders, Slime, and Manic Mining Robots...", which move backwards and forwards along a predefined length at constant speeds. Willy can also be killed by falling too far, so players must time the precision of jumps and other movements to...

Motos

Motos

Sinclair ZX Spectrum - Released - 1987

The object of the games is to clear all the screens of the invading Space Nasties by manoeuvring your ship across the solar base and "bumping off" those you're unfortunate enough to encounter. The Bad Guys take many forms, and they're a hostile lot who don't like being knocked around any more than you will. As you will discover some are a lot easier to get rid of than others, due to their greater mass. However, collecting the power pills you come across will provide the extra energy you need.

Motos

Motos

Commodore 64 - Released - 1987

The object of the games is to clear all the screens of the invading Space Nasties by maneuvering your ship across the solar base and "bumping off" those you're unfortunate enough to encounter. The Bad Guys take many forms, and they're a hostile lot who don't like being knocked around any more than you will. As you will discover some are a lot easier to get rid of than others, due to their greater mass. However, collecting the power pills you come across will provide the extra energy you need.

Octoplex

Octoplex

Amstrad CPC - Released - 1989

The Octoplex is a molecular prison used by the wizard Zolt to imprison anyone who has made him angry. You have been unfortunate enough to get on the wrong side of Zolt and so you have been sent to the prison but to make matters worse, he has turned you into some sort of hideous creature as well. Instead of accepting your lot and spending your remaining days trapped here, you have decided to escape. The only way to escape is to progress over various levels and fill the paths that make up each maze which are viewed from above and a small part of the level is shown on the screen and scrolls in...

Octoplex

Octoplex

Commodore 64 - Released - 1989

The Octoplex is a molecular prison used by the wizard Zolt to imprison anyone who has made him angry. You have been unfortunate enough to get on the wrong side of Zolt and so you have been sent to the prison but to make matters worse, he has turned you into some sort of hideous creature as well. Instead of accepting your lot and spending your remaining days trapped here, you have decided to escape. The only way to escape is to progress over various levels and fill the paths that make up each maze which are viewed from above and a small part of the level is shown on the screen and scrolls in...

On Cue

On Cue

Commodore 64 - Released - 1987

On Cue is a game allowing you to play either a game of 8-Ball Pool or Snooker against a friend or the computer which has various skill levels. The game is viewed from above with the whole table shown on the screen. The rules of both games are closely followed and the winner in snooker is the player with the most points while in pool it is the first person to pot their balls and the black ball. To pot the ball in both games is to first position a cross where you want the white ball to go, a press of the fire button then allows you to adjust spin. Press the fire button again and a power bar...

Plexar

Plexar

Sinclair ZX Spectrum - Released - 1987

Before being wiped out by a virus, the Miracle Engineers build a network of stunning roadways linking the 16 islands of Plexar. Many have tried to work out how to use these; none have returned alive - could you be the one? There are two types of road to be negotiated to reach each of the control towers, one of which is constantly moving and the other is fully controllable. Both play in a similar manner to Trailblazer, with a 3D view as you guide the ball across different types of squares (differentiated via shading rather than colors, as the graphics are monochromatic to avoid the...

Revenge II

Revenge II

Commodore 64 - Released - January 1, 1987

"Jeff Minter's third camel-themed game (after Attack and Revenge) is again a horizontally scrolling shoot 'em up, taking place over 100 levels. 6,000 years ago, mankind fought the forces of Zzyax, using mutated forms of common animals. Now, the Zzyaxians are back, and the 90-foot camels must defend a planet no longer accustomed to warfare. The Zzyaxian hordes consist of typical Minter zaniness. Postboxes and letters, Pacman ghosts and microchips are all out to get you. The game allows you to fire in any direction, by moving the joystick while holding down the fire button. Additionally, you...

Spellbound

Spellbound

Sinclair ZX Spectrum - Released - 1985

Spellbound is a computer game that was designed and programmed by David Jones with music by Rob Hubbard and released in 1985 for the ZX Spectrum and Amstrad CPC (also with Ed Hickman) home computers. Versions for the Commodore 64 (with Richard Darling) and the Atari 8-bit computers (with Adrian Sheppard) and an enhanced 128K Spectrum version with music and additional graphics were all released in 1986. It is the second game in the Magic Knight series and was published by Mastertronic as part of their Mastertronic Added Dimension label. Magic Knight is transported to a castle with a...

Star Wars: Droids

Star Wars: Droids

Sinclair ZX Spectrum - Released - 1988

Star Wars: Droids is based on the Star Wars Saturday morning animated series that ran from 1985-1986. The series followed the adventures of the droid duo C-3PO and R2-D2. In this platformer title with puzzle elements, the droids find themselves prisoners of the Fromm Gang, and must escape a series of traps and hostile droids and traps, including seekers, droid maintenance crews and various droid guards. Threepio and Artoo must make their way through the Fromm Gang's prison, a mining level and a research level in order to escape their captors and be reunited with their master, Thall...

Stormbringer

Stormbringer

Sinclair ZX Spectrum - Released - 1987

Stormbringer is a computer game written by David Jones and released in 1987 by Mastertronic on the Mastertronic Added Dimension label. It was originally released on the ZX Spectrum, Commodore 64, Amstrad CPC and MSX. A version for the Atari ST was published in 1988. It is the fourth and final game in the Magic Knight series. The in-game music is by David Whittaker. Magic Knight finally returns home, having obtained a second-hand time-machine from the Tyme Guardians at the end of Knight Tyme. However, there has been an accident whilst travelling back and there are now two Magic Knights - the...

Strike

Strike

Sinclair ZX Spectrum - Released - 1987

Strike is a game that allows you to play 10 pin bowling against a friend or a computer player (skill level 1-4). The game follows the rules of bowling where you have to knock down 10 pins at the end of the lane with two shots unless you get a strike on the first throw. You play over 10 rounds and the winner is the player with the highest score. The game has an isometric view showing the player at the start of the lane. To throw the ball you first have to position your bowler by moving his feet left or right. When you are happy with your position you press up and hold down the fire button....

Terminus

Terminus

Sinclair ZX Spectrum - Released - 1986

Throughout the known universe, a lifestyle of constant education and minimal pleasure is being enforced by the System. The Wanglers are the main group of rebels to this, and their leader Brains has been imprisoned in the empire's compound. A team of four Wanglers, each with distinct characteristics with affect gameplay - the flying Mobod and Xann, climbing expert Magno, and the bouncing Spex - come to the rescue The compound is split into 512 screens, and you can switch between the four characters when you come to a teleport. Each has limited battery power for the special suits which...

UCM: Ultimate Combat Mission

UCM: Ultimate Combat Mission

Sinclair ZX Spectrum - Released - 1987

You are Warmonger and with your fellow inmate, Mandroid (played by a 2nd player at the same time) you plan to escape this maximum security prison orbiting Earth. As the prisons on Earth are full, Space Stations were built to house criminals like yourself. You have managed to arm yourself with a gun (Mandroid, a laser) and so you attempt to get past waves of guards coming towards you by avoiding or shooting them. If you can get to the end of the prison there will be a Space Shuttle waiting to take you to freedom. Occasionally a guard will appear carrying a rocket launcher which you can take if...

ZUB

ZUB

Commodore 64 - Released - 1986

Zub is a cartoon platform game, the first title developed by the brothers Ste Pickford and John Pickford as a team. In a humorous twist, every creature in the game is named Zub, including the main character. The player controls Zub, an alien warrior that received a mission from his Emperor Zub of the Zub galactic empire: to retrieve the Green Eye of Zub, a powerful artifact. Zub must ride the intergalactic elevators to reach other planets and continue the search for the Eye. The worlds are very empty, featuring a few platforms and sparsely populated by dangerous monsters called Zubs. Zub...

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