Mattel Electronics

ABPA Backgammon

ABPA Backgammon

Mattel Intellivision - Released - October 16, 1980

A real battle of wits and strategy! It's you against the computer in this test of imagination, skill, and luck! Designed to help improve beginner and intermediate skills as well as providing a real test for the champion player! Here's a game you can win if you're good, and improve your play and sharpen your skills whether you win or lose!

Advanced Dungeons & Dragons

Advanced Dungeons & Dragons

Mattel Aquarius - Released - 1982

An OMINOUS CASTLE awaits you in the land of Tarmin...filled with treasures, magical items...and horrifying monsters. Out of sheer courage and curiosity you force yourself in, not knowing that your days are numbered... With just a bow, a shield, a quiver or arrows, a sack of flour, and an empty pack you move through ENDLESS DUNGEONS and CORRIDORS, haunted by swiftley appearing DEMONS. Somewhere the DRAGON KING awaits you. You fight your way through sinister doors, hidden doors, and strange ladders that take you underground...as you collect TREASURES, SHIELDS, and WEAPONS. You encouter PHYSICAL and SPIRITUAL OBJECTS which may build your character, play dangerous tricks on you, or weaken your body entirely. You must therefore be wise and cautious as well as bold and strong! Know what to collect, and when to fight! Your ultimate goal is to DESTROY the DRAGON KING, fo there's no returning home otherwise. And you are completely ALONE! You can carry a maximum of 8 items (6 in your pack and 2 in your hands) at any time. Items can be swapped around for effective use. Keep track of treasures in your possession and of your physical and spiritual strength by checking the 4-way scoring display as you move ahead...and make sure you SLAY the DRAGON KING!

Advanced Dungeons & Dragons Cartridge

Advanced Dungeons & Dragons Cartridge

Mattel Intellivision - Released - August 16, 1982

Journey into a land of treasure, adventure and dark, dark danger. Lead a 3-man expedition through winding mountain caverns, in search of tools and arrows. Within the caverns, deadly monsters lie in wait. Slay the monsters, overcome the obstacles of a hostile land, and enter the legendary Cloudy Mountain. Here you'll find the Crown of Kings...and the deadliest terror of all, the Winged Dragon.

Advanced Dungeons & Dragons: Treasure of Tarmin Cartridge

Advanced Dungeons & Dragons: Treasure of Tarmin Cartridge

Mattel Intellivision - Released - January 1, 1983

The search for treasure leads to high adventure, as you wind through an underground maze of corridors, gates, hidden doors, ladders and rooms. Inside the maze are weapons, magical items, spiritual books,...and the Tarmin treasure! But beware. Within these walls also lurk deadly monsters and horrifying beasts...including the repulsive Minotaur...just waiting for you! The flashing white dot in the map of the ancient castle tells you where you are and how to get to the Tarmin treasure! Conquering your way through ever-deeper beast-infested labyrinths, can only lead to the ultimate confrontation - the Minotaur! A world of challenge for 1 player vs. the computer 4 skill levels. 3-way scoring keeps track of your spiritual and weapon strength. Treasure score keeps track of your wealth. Monsters and other dreadful creatures keep your heart pounding. Stay alert! Endless choices to make: which corridor to take, which room to explore, which objects to picks up. Multi-purpose keys and buttons plus colorful symbols add to the challenge and entertainment.

Adventures of TRON

Adventures of TRON

Atari 2600 - Released - 1982

Adventures of TRON is based on the motion picture TRON from Walt Disney Productions. The game was released in Europe after the Walt Disney license expired as "Adventures on GX-12". The game environment consists of 4 floors, each with flying "bits" as well as enemy MCP attackers. The objective of the game is to control TRON (you) in a maze of platforms and elevators while trying to intercept the flying bits (intercepting bits on higher floors are awarded higher points). Dodge enemy MCP attackers by jumping, using elevators and hitching a ride on the Silver Sailor. Capturing all 7 "bits" will take you to the next level, with added speed and difficulty.

Air Raiders

Air Raiders

Atari 2600 - Released - December 31, 1982

The goal of this game is to shoot as many enemies as possible (only visible from the side) while avoiding being shot down by flak cannons (which can cause a drop by up to 15 altitude) and to land safely again before the fuel runs out. If more than ten enemies have been shot, it is possible to take off again with an ammo equal to the number of enemies being hit.

Alien Quest

Mattel Aquarius - 1983

The Alien attack has begun, the safety of the planet depends upon you. Your space ship is protected by an energy shield and equipped with a powerful laser gun. Go and crash all the invaders. May the force be with you.

Armor Ambush

Armor Ambush

Atari 2600 - Released - 1982

Armor Ambush (Armor Battle on the Intellivision) is a two player game, where each player is in command of two tanks (one at a time), and they must try to destroy each other. (Similar in some ways to Atari's own game, Combat.) The battlefields constantly change, so no battle is ever the same. Tanks move at average speed on grass, fast on roads, slow through trees, and slowest through water. Tanks will explode after three direct hits. The Harder game mode adds ricochet shots.

Armor Battle

Armor Battle

Mattel Intellivision - Released - August 25, 1980

It's armored conflict and you command the spearhead! Combat missions galore in this computerized tank battle! Maneuver two tanks through hundreds of different terrains! Battles are waged with a full complement of simulated sound effects to add to the realism! All-out tank combat! You and your opponent are rival commanders. Each of you must maneuver, lay mines, go for tactical surprise! A two player game...you and your opponent each have two tanks per battle. You play your tactics on over hundreds of different battlefield maps! Assess the battlefield, avoid mines, and move quickly over roads or slowly through fields or water. Knock out both of your opponent's tanks and win the battle! Complement of simulated sound and visual effects such as explosions, gunfire, tank engines, much more!

Astroblast

Astroblast

Atari 2600 - Released - January 1, 1982

In Astroblast, the player controls a laser cannon at the bottom of the screen; the goal is to earn as many points as possible by destroying the various incoming meteors, bombs, and other objects. Points are earned for destroying objects, while points are lost for letting them get past the player. Meteors are the most common item needed to defend against. They come in various sizes and colors, and some even split into two smaller meteors when shot. Mixed in with the meteors are white spinning bombs. While letting a meteor get past, the player will only lower the score; the player have to shoot the spinners. If one gets past, the player will lose a life. On the more difficult levels, UFOs and guided missiles will also appear occasionally and attempt to destroy the player's cannon. If trapped in a hopeless situation, the cannon may enter hyperspace and be instantly transported to a different location on the screen. Just be careful, sometimes the player may be transported to a situation worse than the one the player left! The game ends when all of laser canons have been destroyed.

Astrosmash

Astrosmash

Mattel Aquarius - Released - 1981

Astrosmash resembles a cross between the early arcade games Space Invaders and Asteroids. The player controls a laser cannon that can scroll left or right along a flat plane in order to target falling objects, such as large or small meteors, large or small spinning bombs, and guided missiles, as well as a UFO that crosses the screen from time to time at higher levels. Low hills and stars are seen in the background. Unlike in Space Invaders, the player does not face direct enemy fire, cannot hide beneath bunkers, and the game does not end when targets hit the ground.

Astrosmash

Astrosmash

Mattel Intellivision - Released - October 15, 1981

You're in command of a battery of laser guns. You have unlimited ammo and a lot of targets! You can roll up big scores by hitting a spectacular barrage of falling rocks, bombs, guided missiles and attacking UFOs. It's fast moving, action-packed excitement every minute! If you're good enough, you can get your score up in the millions, and the higher you go, the faster they come! Here comes trouble! Rocks, spinning bombs, laser-seeking guided missiles, and more! Fire at will! It's you against the computer as you try to shoot down everything in sight! The sights and sounds of battle add excitement, as you try to roll up the biggest score! Marksmanship and fast reflexes earn you more lasers - with an unlimited supply of ammo! Lots of variety and increasing challenge as your score goes higher!

Auto Racing

Auto Racing

Mattel Intellivision - Released - October 3, 1980

Grand Prix action awaits you at every turn. Choose from 5 different courses, 5 different cars. Then take the controls. Zoom down straightaways, clip curves, make a fast break around hairpin turns. You're the driver. The race is on! Choose a course and choose a car. Race alone against the clock for 5 thrilling laps... or race two cars, side-by-side. Hug those curves - don't let your competition run you off the road! Take on an opponent in a race for points - or compete solo against the clock 5 different courses vary in length and number of turns. Study the maps, then "take the wheel." "Time Trial" clock displays your lap times in a solo race Sound effects simulate a real race - tires squeal, motor accelerates. Crash! Off the road are trees, houses, water obstacles... hit them and pay the consequences.

B-17 Bomber

B-17 Bomber

Mattel Intellivision - Released - July 23, 1982

Europe, 1943. You control a B-17 Flying Fortress. Your mission: select a "target of opportunity," fly to it, drop your bombs and return safely to base. Enemy fighters try to shoot you down- and flak bursts in the sky as you start your bomb run. The voices of your crew announce approaching fighter planes and targets, as you play pilot, machine runner, bombardier and navigator. Keep 'em flying! - One player against the computer. - Targets include factories, refineries, warships, airstrips and antiaircraft batteries. And they're all defended! - Realistic battle sounds include voices of your fellow crew members, telling you what's going on. - Cockpit gauges indicate speed, altitude, course and fuel. - You select the payload... navigate the plane... fire the guns... drop the bombs!

Ben 10

Ben 10

Mattel HyperScan - Released - 2006

Ben 10 was the 2nd game for the HyperScan Console, based on the hit Cartoon Network animated series of the same name. You play as Ben and have to use your "Power cards" to change into other playable Characters. Each of the characters have there own unique powers and abilities.

Bomb Squad

Bomb Squad

Mattel Intellivision - Released - August 1, 1982

The terrorist Boris has placed a bomb in the city! As a member of the bomb squad, it is the player's job to disarm the bomb before it explodes. Start the game with a view of the code number display which is damaged. In order to find the code which disarms the bomb, the player has to repair the various circuits in order to fix the display. By selecting a square on the code number display, the player will be brought to the corresponding circuit which can be repaired using cutters, pliers, and soldering iron. The player's partner, Frank, will guide through the repairs by telling the player what needs to be done, in what order repairs should be performed, and by helping the player position the tools. Depending on the circuit, the player may need to cut out parts or replace parts (spare parts are located at the top of the screen). If the player use an incorrect replacement part, or perform the repairs in the wrong order, the player will lose time or even cause the bomb to explode. On the more difficult skill levels, circuit parts may even overheat and cause a fire; luckily, the player also have a fire extinguisher with you to deal with this situation! When enough circuits have been repaired, the player can decipher the code, enter it into the computer, and the bomb will be disarmed (an incorrect guess will cause it to explode, however). The player may choose to have a one, two, or three digit code to guess and several difficulty levels are available.

Boxing

Boxing

Mattel Intellivision - Released - October 21, 1981

Slip into the powerfully muscled body of the fighter of your choice. Maybe you'll go for a power slugger, or an agile defender. Or a completely unpredictable fighter. Pick from 6 fighters playing head to head or against the computer. There's the bell! Remember that your fighter is using up precious energy. And each punch he takes has its toll. So use your brains as well as your brawn -- and keep your warrior in shape to go 15 rounds.

Bump 'n' Jump

Bump 'n' Jump

Mattel Intellivision - Released - December 1, 1983

You're on the road, surrounded by a pack of cars. Anything goes! Bump 'em...bash 'em...crash 'em off the road...before they bump you into the weeds! Jump over waterways and jump on cars to smash 'em. Watch out for obstacles in your way. Keep driving! Chalk up points for every car that crashes! Get bonus points for making it to the end of a roadway. Go for the highest score! Play alone or challenge a friend! Speed through 32 different roadways. Each one's harder than the last. Curves, narrows, water and obstacles toughen each course. Start with 5 cars. Get another when your score hits 20,000! Computer-controlled cars are out to make you crash and burn! The higher your score, the more aggressive they get!

Bump 'n' Jump

Bump 'n' Jump

Atari 2600 - Released - 1983

Bump 'N' Jump is an action racing game played from a top down point of view. As you race through the treacherous and ever changing roadways, the numerous enemy cars will be trying to bump you off the road. You need to make sure you bump the cars out of the way before you get bumped and crash into the sides yourself! Your car also has the ability to jump quite high if you have enough speed. This is useful to jump over enemy cars if there are too many in the way, and must also be used to jump gaps in the roadway and other highway obstacles. As the levels progress, the road becomes narrower with more obstacles in the way, and the other cars increase in number and in aggressiveness.

BurgerTime

BurgerTime

Atari 2600 - Released - 1982

You play as Chef Pepper and your goal is to make giant hamburgers while evil eggs, sausages and pickles chase you around the game area. To properly make a hamburger you must assemble all of the ingredients together, dropping them from higher up onto the the burger area below. To actually do this you have to let Chef Pepper step all over the burger ingredients. As soon as an ingredient (a piece of lettuce for instance) has been stepped on, it will fall to the next level below. Falling food will squish any enemy following you and will also"bump" any other ingredient bellow it farther down. Also, as an emergency defense against the enemy food, you can collect pepper shakers which will allow you to puff out a small pepper cloud which will momentarily stun enemies, allowing you to walk past them.

BurgerTime

BurgerTime

Apple II - Released - 1983

You play as Chef Pepper and your goal is to make giant hamburgers while evil eggs, sausages and pickles chase you around the game area. To properly make a hamburger you must assemble all of the ingredients together, dropping them from higher up onto the burger area below. To actually do this you have to let Chef Pepper step over every burger ingredient. As soon as an ingredient (a piece of lettuce for instance) has been stepped on, it will fall to the level below. Falling food will squish any enemy following you and will also "bump" any other ingredient below it farther down. Also, as an emergency defense against the enemy food, you can collect pepper shakers which will allow you to puff out a small pepper cloud that will momentarily stun enemies, allowing you to walk past them. Higher levels result in new level design, faster enemies and more ingredients to assemble.

BurgerTime

BurgerTime

Mattel Intellivision - Released - January 1, 1983

Your chef is battling for his life in the fast-paced world of fast food. He scurries up ladders and across planks in a frantic effort to build delicious hamburgers. Horrible hot dogs, evil eggs, and perilous pickles constantly try to surround and trap him. Dust those nasties with a pinch of pepper and stop them in their tracks. Gulp some coffee or gobble some fries and you store some extra pepper. Get through the seventh maze and you are a certified burger-maniac. Pickles, eggs, and hot dogs relentlessly chase your chef through the maze. Be smart and be quick but most of all, carry plenty of pepper. Give nasties a ride on a falling bun to score the big points. Watch out though! These nasties never die. 1 or 2 can play. Three kinds of nasties - pickles, eggs, and hot dogs - get quicker the longer you survive. You start with 5 Chefs. Get another for each 10,000 points you score. Score points by dropping buns, lettuce, tomatoes, and patties. Rack up the big points by squashing the nasties or better yet giving them a ride down on a falling ingredient. Seven mazes requiring inventive strategies to master. A visual feast for the computer game gourmet!

BurgerTime

BurgerTime

MS-DOS - 1983

You play as Chef Pepper and your goal is to make giant hamburgers while evil eggs, sausages and pickles chase you around the game area. To properly make a hamburger you must assemble all of the ingredients together, dropping them from higher up onto the burger area below. To actually do this you have to let Chef Pepper step over every burger ingredient. As soon as an ingredient (a piece of lettuce for instance) has been stepped on, it will fall to the level below. Falling food will squish any enemy following you and will also "bump" any other ingredient below it farther down. Also, as an emergency defense against the enemy food, you can collect pepper shakers which will allow you to puff out a small pepper cloud that will momentarily stun enemies, allowing you to walk past them. Higher levels result in new level design, faster enemies and more ingredients to assemble.

Buzz Bombers

Buzz Bombers

Mattel Intellivision - Released - July 1, 1983

Buzz Bombers is an arcade action game similar to Centipede. You control a can of bug spray at the bottom of the screen, and you need to defend yourself from the swarms of incoming bees. The bees start at the top of the screen, and fly their way back and forth, slowly heading towards the bottom of the screen. If they reach the ground, they will pollinate the flowers there which causes them to grow and will restrict movement of your spray can. When you shoot a bee, it will turn into a honeycomb. The honeycombs will cause the bees to head towards the ground even faster, since they will turn around when one is in their way. Your spray can is able to shoot the honeycombs, but if you leave them in place a hummingbird will fly around and eat the honey from them. The more honey the hummingbird eats, the more points you get. The game ends when all of your spray cans are destroyed by growing flowers.

Checkers

Checkers

Mattel Intellivision - Released - September 17, 1980

Challenge Tradition! Beat a friend electronically for practice. Then go for it against the Ultimate Checker Player - a Wiley computer who asks and gives no quarter. - Two ways to play, vs. a friend or the ultimate competitor, the canny computer. - HI and LO skill levels when playing the computer. Added difficulty... added excitement. - "Bail Out" button - COMPUTER SUGGESTS MOVE, when you're stumped against the computer. - Simulated sound effects - BELLS, BUZZERS, A BRONX CHEER and a VICTORY TUNE. - No time limit on moves! - CLEAR button that lets you change your move!

Cute Cubes

Mattel Aquarius - 1983

You remember the old plastic hand held games, where you push plastic around till everything is in order? Wll now it's computerised and boy is it cute. The computer randomly mixes up the letters in any degree of difficulty and you have to unscramble them. If you watch carefully at the beginning you can follow the computer making the moves and then copy it and put everything back in its place. Simple fun? Not likely, it might be cute cubes to the computer, but to you it's fiendish, fickle, frustrating, futile, fruitful, fabulous fun.

Dungeons & Dragons

Dungeons & Dragons

Nintendo Game & Watch - Released - 1981

A fun little adventure in the dungeon! Find the magic arrow, avoid the traps and get that dragon!

Football 2

Football 2

Nintendo Game & Watch - Released - 1978

Football 2 is a sequel to Football. It builds upon the gameplay established by the first game with some additional options such as running backwards and passing. Aside from the two difficulties that the original game also had it's also possible to go to hidden third and fourth difficulties by holding the pass button while selecting the difficulty. The original version uses an LED display, the later re-release uses an LCD display.

Frog Bog

Frog Bog

Mattel Intellivision - Released - May 25, 1982

You control one of two frogs sitting on a lily pad in a bog. The object of the game is to eat as many flies as you can in the three minute time limit. Your frog can jump back and forth between the two lily pads in order to catch the flies that go by overhead. When jumping, be careful not to fall in the water or your frog will have to swim back to the lily pad which can waste time. The game can be played during the day, or at night making it more difficult to see the flies. At the end of the time limit, whichever player has eaten more flies wins! One player can compete against a computer controlled frog, or two players against each other.

Frogs and Flies

Frogs and Flies

Atari 2600 - Released - 1982

You control one of two frogs sitting on a lily pad in a bog. The object of the game is to eat as many flies as you can in the three minute time limit. Your frog can jump back and forth between the two lily pads in order to catch the flies that go by overhead. When jumping, be careful not to fall in the water or your frog will have to swim back to the lily pad, which can waste time. In the Intellivision version, the game can be played during the day, or at night, making it more difficult to see the flies. In the Atari 2600 version, the game is only played during the day and, when the sun goes down, the game is over. At the end of the time limit, whichever player has eaten more flies wins! One player can compete against a computer controlled frog, or two players against each other.

Hockey

Hockey

Nintendo Game & Watch - Released - 1978

Horse Racing

Horse Racing

Mattel Intellivision - Released - October 3, 1980

This game is for 1 up to 6 players. When the game begins, you can place the bets, for the winner or for the first and second place. Then you can choose if an horse must be driven by a player or by the CPU. Only the third and the fourth horse can be driven by the players. There are 3 types of terrain: turf, mud or dry. When the race begins, the horses are speedier at the beginning, slower toward the end. They are different for speed at the starting gate, stamina, speed at the straight line, and for speed with different conditions of the race terrain. You (and the CPU too!) have the whip and the coax to spur a horse, and these tools could be useful to win a race even with a more tired horse.

Hover Force

Hover Force

Mattel Intellivision - Released - January 1, 1986

Terrorist forces have taken over the island city of New Seeburg. They are equipped with heavily armed combat helicopters, so the only way to fight'em is in the air. The player drives the top secret JAF-3000 helicopter, and must blow up enemies with the laser cannons and put out fires with the water cannons. There is a radar screen too, that shows all the damages made by the terrorists, the fires extinguished and the enemies shut down. The terrorists hits can damage the engine, the navigation system, the cannons and the radar. The player can return to home base (Force Island) for repairs and refuelling, but only two times per mission (the 3rd time after eliminating all the fiends). The game, for 1 player, ends if the copter crashes.

Hypnotic Lights

Mattel Intellivision - Unreleased - 1981

A puzzle game -- move rows and columns of squares to line up matching colors. While experimenting with Intellivision graphics, someone in the Design & Development department came up with a kaleidoscopic effect using sequenced GRAM. VP of Applications Software Gabriel Baum liked the effect, dubbed Hypnotic Lights, and asked programmer Steve Roney (Space Spartans) to work it into a game. Steve's reaction was pretty much: yeah, right, what game? Marketing had a suggestion: something sort of kind of like a Rubik's Cube. That's what Steve sort of kind of gave them. But while Steve continued to tinker with it when not working on higher priority games (including B-17 Bomber, Aquarius Utopia and Space Shuttle), Hypnotic Lights was never elevated to "official" status.

Kool-Aid Man

Kool-Aid Man

Atari 2600 - Released - 1983

When the troublemaking Thirsties enact their plan of draining water out of the local swimming pool with their drinking straws, it's up to Kool-Aid Man to stop them! Kool-Aid man must gather up Kool-Aid soft drink mix in order to catch and put a stop to the Thirsties' scheme. The three ingredients are Water (W), Sugar (S), and Kool-Aid (K). If the Thirsties touch Kool-Aid Man, he gets bounced around the yard, losing time, and the pool gets drained further. If the Thirsties succeed in draining the pool, it's "Game Over" for Kool-Aid Man. If Kool-Aid Man succeeds, then he wins and goes on to the next level of difficulty. Oh Yeah! Have the TV Type switch on B&W. During a game you need to be at the top of the screen when the timer is at 40 seconds. At that moment, hit Select and you'll turn into the letters JT (for Jane Terjung) and all the Thirsties will turn into ST (for Stephen Tatsumi). If you turn into Kool-Aid Man, you'll be a large JT.

Kool-Aid Man

Kool-Aid Man

Mattel Intellivision - Released - January 1, 1983

The children initially move together through the house, but if one of the children is attacked by a roaming Thirsty, the children separate, and are now controlled one at a time. If a child is attacked twice, that child is out of the game. If both children are attacked twice, the game is over. Once all ingredients for Kool-Aid (sugar, Kool-Aid, and a pitcher) are placed near the kitchen sink, Kool-Aid Man appears and is now controlled by the player! Use Kool-Aid Man to collect roaming fruit and to destroy the Thirsties. Once the Thirsties have been defeated, the round is over, and the game starts over with a higher difficulty level (unless "kiddy mode" was selected at game start-up.)

Las Vegas Poker & Blackjack

Las Vegas Poker & Blackjack

Mattel Intellivision - Released - December 1, 1979

Las Vegas Poker & Blackjack is a computerized version of different types of Poker and Blackjack, including 7-Card Stud and 5-Card Draw. The player inputs how much "money" that is available to bet with. There is one and two-player games, and Las Vegas Poker & Blackjack includes a dealer to play against. Developed by John Brooks for APh Technological Consulting and published by Mattel Electronics

Las Vegas Roulette

Las Vegas Roulette

Mattel Intellivision - Released - October 3, 1980

Implements Las Vegas style roulette game. Most of the screen consists of the standard Las Vegas roulette betting table, and a moving strip on the top with wheel numbers on it represents the roulette wheel. Place your bets on the betting table, and spin the wheel. The game calculates your wins and losses.

Lock 'n' Chase

Lock 'n' Chase

Mattel Intellivision - Released - July 9, 1982

Lock 'n' Chase is an arcade action game similar to Pac-Man. You play a thief who is trapped in a maze like vault. To get out, you need to collect all of the gold dots located in the maze. Your task won't be easy, since there are four police officers in the vault who are constantly trying to catch you! Located throughout the maze are numerous doors. As you run through the maze, you have the ability to temporarily close a door in an attempt to block the police. You can only close two doors at a time, and any closed doors automatically open again after a short amount of time. When all of the gold in the maze has been collected, the exit to the vault will open and you can escape and move on to the next, more difficult vault. Occasionally a bonus item will appear in the maze, such as a cash bag, crown, or briefcase, which can be collected to earn even more points.

Lock 'n' Chase

Lock 'n' Chase

Apple II - Released - June 19, 1981

Lock 'n' Chase is an arcade action game similar to Pac-Man. You play a thief who is trapped in a maze like vault. To get out, you need to collect all of the gold dots located in the maze. Your task won't be easy, since there are four police officers in the vault who are constantly trying to catch you! Located throughout the maze are numerous doors. As you run through the maze, you have the ability to temporarily close a door in an attempt to block the police. You can only close two doors at a time, and any closed doors automatically open again after a short amount of time. When all of the gold in the maze has been collected, the exit to the vault will open and you can escape and move on to the next, more difficult vault. Occasionally a bonus item will appear in the maze, such as a cash bag, crown, or briefcase, which can be collected to earn even more points.

Loco Motion

Loco Motion

Mattel Intellivision - Released - January 1, 1983

Loco-Motion is a puzzle-style arcade game in which a train is riding on a grid of movable track pieces. The goal is to guide the train through the train stations located around the edge of the playfield. An empty section in the grid allows the player to shift adjacent track pieces into that section to alter the train's path, and a tracing light shows the path the train is taking as it moves. An accelerator button moves the train more quickly on its path, and a panic button will switch the piece of track the train is on with a random track piece on the grid.

Look Alive! Football

Look Alive! Football

Nintendo Game & Watch - Released - 1980

Look Alive! Football allows the player to play from a simulated 'first person' view of the game. You are the football player at the bottom of the screen.

Mad Mould

Mattel Aquarius - 1983

You are surrounded by horrible, infectious, mad mould. It follows you wherever you go. The only way out is to destroy it before destroys you.

Major League Baseball

Major League Baseball

Mattel Intellivision - Released - September 4, 1980

Major League Baseball is an action baseball game for two players. The game follows most professional baseball rules and allows you to control all of the players on the team. You can throw a variety of pitches (from curve balls to fast balls), steal bases, tag players out, bunt, try for a home run, and in the event of a tie the game goes into extra innings! Several difficulty levels are available which control the game speed and whether or not stealing bases is allowed.

Marvel Heroes

Marvel Heroes

Mattel HyperScan - Released - 2006

Marvel Heroes was the 4th game for the HyperScan Console, it is a 2D Action/Platformer set in the Marvel Universe.

Masters of the Universe: The Power of He-Man

Masters of the Universe: The Power of He-Man

Mattel Intellivision - Released - December 1, 1983

In Masters of the Universe, you control He-Man as he battles Skeletor in two different types of arcade action scenes. In the first part of the game, you control the Wind Raider flying towards Castle Grayskull. You have a limited amount of fuel with which to reach your destination, plus numerous fireballs will be flying around the screen trying to stop you and Skeletor will be running along the ground. The Wind Raider is equipped with bombs and guns which can be used to defend yourself from the fireballs, and also can earn bonus points if you can hit Skeletor. The second part of the game takes place on foot. When you've landed near the castle, He-Man needs to pursue Skeletor. Skeletor will be firing numerous lightning bolts which can be blocked with a shield. There is a time limit here, and you must get past all of the screens and catch Skeletor before time runs out. If you are successful, the game will repeat at a tougher skill level.

Masters of the Universe: The Power of He-Man

Masters of the Universe: The Power of He-Man

Atari 2600 - Released - 1983

In Masters of the Universe: The Power of He-Man, control He-Man as he battles Skeletor in two different types of arcade action scenes. In the first part of the game, the He-Man controls the Wind Raider flying towards Castle Grayskull. The Wind Raider has a limited amount of fuel to reach the intended destination. Additionally, numerous fireballs will be flying around the screen trying to stop the Wind Raider, with Skeletor running along on the ground. The Wind Raider is equipped with bombs and guns which can be used to defend He-Man from the fireballs, while also earning bonus points if Skeletor is hit. The second part of the game takes place on foot. When the He-Man lands near the castle, he needs to pursue Skeletor. Skeletor will be firing numerous lightning bolts which can be blocked with a shield. There is a time limit here and the He-Man must get past all of the screens and catch Skeletor before time runs out. If the player is successful, the game will repeat at a tougher skill level.

Mattel Electronics: Auto Race

Mattel Electronics: Auto Race

Nintendo Game & Watch - Released - 1976

Mattel Electronics: Auto Race is the first in the line of many Mattel Electronics games, and is credited with being the first handheld game that was entirely digital The player's car is represented by a bright blip (a vertical dash sign) on the bottom of the screen. The player must make it to the top of the screen 4 times (4 laps) to win, but, while making it towards the top, the player must swerve past other cars using the switch at the bottom of the system to toggle between three lanes. If hit by a car, the player's vehicle keeps moving back towards the bottom of the screen until it gets out of the other car's way. The goal is to beat the game before the 99 seconds (as high as the two-digit timer can show) given are up, and to get the shortest time possible. The player's car has four "gears" and the faster the gear, the faster the other cars come at it.

Mattel Electronics: Baseball

Mattel Electronics: Baseball

Nintendo Game & Watch - Released - 1978

It's the original electronic handheld baseball game, a classic for a new generation. Designed for one or two players, this electronic ball game lets kids compete against each other and the computer.

Mattel Electronics: Football

Mattel Electronics: Football

Nintendo Game & Watch - Released - 1977

Have tons of fun and keep hands occupied at home or on-the-go with this Football Electronic Game. It is appropriate for kids and adults and is reminiscent of the 70's game sensation. This electronic handheld football game features improved sound effects for a more enhanced user experience. Get ready to run, kick and move forward or sideways to avoid tacklers in this exciting game. The Mattel classic football game features one-player or two-player games with two different play modes for versatility in playing alone or with a friend. The game is white with a screen designed like a football field on the top including lines to feel like one is really there. Underneath are the control buttons, including red and white arrow buttons, blue buttons and a black one for simple use. The blue buttons allow for different functions, such as kicking. The black button lets the user choose one or two players.

Mattel Electronics: Missile Attack

Mattel Electronics: Missile Attack

Nintendo Game & Watch - Released - 1977

Missile attack, later rebranded as Battlestar Galactica: Space Alert is a dedicated handheld action game in which the player must fight incoming missiles (Cylon Raiders in the re-release). To win the player must intercept 20 of them. The player can move to three positions and fire counter missiles (laser torpedoes in the re-release). In practice it comes down that red dots will come down the playfield and the player must move his or her red dot in its path and press the fire button which launches another red dot upwards. If it hits the enemy is intercepted.

Melody Blaster

Melody Blaster

Mattel Intellivision - Released - January 1, 1983

The musical version of the popular video game, Astrosmash. And a fun, new way to learn musical notation. As musical notes fall from the sky in the pattern of a popular song, you must play the right keys to shoot them down. The faster you shoot down the notes, the faster you're learning to play your favorite songs! Requires ECS Music Synthesizer

Mind Strike

Mind Strike

Mattel Intellivision - Released - January 1, 1982

What a romp! A mind-jolter that can be played slow, using alternating turns, or fast, with both players simultaneously hooked to the ultimate goal of conquering each other's CASTLE! Playing it slow, it's called MIND STRIKE, and requires quite a bit of strategic thinking. Playing it fast it's called SPEED STRIKE, and it's a dazzler that blends action with strategy! Choose up to 50 playing boards or design your own. Program the computer opponent's skill level (to your or his advantage). Engage in tantalizing confrontations. Combine your pieces for greater strength or split them apart to move farther. Make it as wild or as absorbing as your mind allows it to be!

Mission-X

Mission-X

Mattel Intellivision - Released - September 1, 1983

Mission X is a vertically scrolling shooter played from a top down point of view.You are pilot of a World War II plane on a mission to destroy as many enemy targets as possible. Your missions will be flown over land and sea, and can take place during the day or at night. Try to earn as many points as you can by dropping bombs on the land targets which include bridges, tanks, trains, boats, and more. The enemy will be trying their best to stop you, and will send out large numbers of tanks, anti-aircraft missiles, and planes to try to destroy you!

Motocross

Motocross

Mattel Intellivision - Released - June 1, 1983

Motocross is a bike racing game for one player against the clock, one player against the computer, or two players. Included are three different racetracks of varying lengths, each with many twists, turns, and even some jumps. Be careful when racing, or you could skid off the track on a sharp turn or crash after a poorly timed jump! You can also use the track editor to create your own track to race on. For each race, you can choose anywhere from one to ten laps to be completed.

Mr. BASIC Meets Bits 'N Bytes

Mr. BASIC Meets Bits 'N Bytes

Mattel Intellivision - Released - August 1, 1983

An introduction to computers and BASIC programming through the fun of a video game. Control "Mr. BASIC" and capture the "Bits" and "Bytes" in one of three exciting games. Learn to write simple programs on the Computer Keyboard. Or, use the hand controllers just for fun. These programs use our unique color-coded graphics system to make learning programming as easy as a game.

NASL Soccer

NASL Soccer

Mattel Intellivision - Released - September 4, 1980

NASL Soccer is an action soccer game for two players. The game follows typical soccer rules; attempt to score more goals than your opponent in the two 45 minute periods (this is in simulated time). You control one player on your team at a time while the computer takes control of the rest. The game allows you to dribble and pass, and features throw ins, corner kicks, goal kicks, and in the event of a tie the game goes in to overtime! Several skill levels are available which control the speed of the game.

NBA Basketball

NBA Basketball

Mattel Intellivision - Released - August 25, 1980

NBA Basketball is an early, very basic basketball game. While officially licensed by the NBA, the game contains no team names or players to speak of. There are only two teams, a Home team and a Visitor team. The Home team is red and the Visitor team is green.

NFL Football

NFL Football

Mattel Intellivision - Released - August 27, 1980

NFL Football contains almost all the elements of a real football game. The game consists of four quarters, fifteen minutes each. There are four difficulty levels; high school, college, semi-pro, and pro. There are nine different plays to call, including running plays, field goals, passing plays, and punting. The only thing that's not realistic about NFL Football is the teams only have five players on offense and on defense.

NHL Hockey

NHL Hockey

Mattel Intellivision - Released - 1979

NHL Hockey is a two-player, action hockey game for the Intellivision. Players control their team's puck handler, while the CPU controls all other team members, including the goalie. The players can either shoot the puck quickly or pass it slowly, and can also trip other players (at the risk of a penalty if they do not have the puck.) Stealing the puck and intercepting shots are also possible during gameplay. NHL Hockey features 4 different speed settings, selectable at the beginning of the game.

Night Stalker

Night Stalker

Mattel Intellivision - Released - May 16, 1982

Robots, bats, and spiders chase you around a maze in Night Stalker, which boasts similar gameplay, if some what slower, to the arcade smash Berzerk. Players must pick up a gun that is randomly placed in the maze. The gun provides the player with a certain number of shots. Once depleted, the gun is again placed in a random part of the maze.

Night Stalker

Night Stalker

Mattel Aquarius - Released - 1983

Robots, bats, and spiders chase you around a maze in Night Stalker, which boasts similar gameplay, if some what slower, to the arcade smash Berzerk. Players must pick up a gun that is randomly placed in the maze. The gun provides the player with a certain number of shots. Once depleted, the gun is again placed in a random part of the maze.

Night Stalker

Night Stalker

Apple II - Released - 1983

Robots, bats, and spiders chase you around a maze in Night Stalker, which boasts similar gameplay, if some what slower, to the arcade smash Berzerk. Players must pick up a gun that is randomly placed in the maze. The gun provides the player with a certain number of shots. Once depleted, the gun is again placed in a random part of the maze.

Night Stalker

Night Stalker

MS-DOS - Released - 1983

Robots, bats, and spiders chase you around a maze in Night Stalker, which boasts similar gameplay, if some what slower, to the arcade smash Berzerk. Players must pick up a gun that is randomly placed in the maze. The gun provides the player with a certain number of shots. Once depleted, the gun is again placed in a random part of the maze.

PBA Bowling

PBA Bowling

Mattel Intellivision - Released - 1980

This is a game of skill that requires you to knock down pins as in real bowling. Play alone or with up to three friends. Two game are available: standard bowling and pick-up spares. Pick-up spares sets the pins in a variety of ways to let you practice difficult shots. Options allow you to select 1 of 10 conditions of alley slickness and the weight of your ball. Players can also choose to be a right or left handed bowler. While trying to knock down the pins you will need to control the curve and loft of the ball.

PGA Golf

PGA Golf

Mattel Intellivision - Released - November 5, 1980

PGA Golf is a golf game played from an overhead point of view. Up to four players can compete on a nine hole, par 38 course containing a variety of terrain (greens, fairway, rough, water, and sand) as well as numerous trees. Each player has nine clubs (3 woods, 4 irons, a wedge, and a putter) and is able hook, slice, and control the power of each shot. You will receive penalty strokes for balls that land out of bounds and in the water, and of course the lowest score at the end of the round wins!

Pinball

Pinball

Mattel Intellivision - Released - October 1, 1983

Pinball is a pinball simulation for one or two players. You begin the game with five balls, and need to score as many points as possible by hitting the ball into the various bumpers and targets on the pinball table. The pinball table consists of three different screens, each with a different layout and level of difficulty. To advance from one screen to the next, you need to use a single ball to hit several targets and then get the ball into a white cup that appears. If you are on the second or third screen and the ball falls off the bottom, you will be back to the lower screen; if the ball falls off the bottom screen you will lose that ball. The game ends when all five balls have been lost.

Reversi

Reversi

Mattel Intellivision - Released - May 11, 1982

Reversi is a computerized version of the board game Othello. During the game, two players take turns placing game pieces on the board in an attempt to trap pieces of their opponents color. Any trapped pieces will then be reversed in color. When the board becomes completely filled up, whomever has the most pieces of his own color on the board wins. The game can be played by two players, or one player against the computer. There are three skill levels the computer can use, and three different board sizes are available, 6 by 6, 8 by 8, and 10 by 10.

Royal Dealer

Royal Dealer

Mattel Intellivision - Released - July 1, 1982

Royal Dealer is a collection of four card games: Hearts, Rummy, Gin Rummy and Crazy Eights. You can play against three computer opponents. On any of the card games you sit at the front of the table with the cards facing you. Depending on your selection before the game up to three female computer players will appear on the left top and right of the table. The interface provides instructions on how to play the game.

Santa's Helper

Santa's Helper

Mattel Intellivision - Released - November 1, 1983

Find and gather all the toys and gifts. Find the elf for extra points. Get all the gifts and join Santa in his sleigh. Drop gifts down chimneys as they scroll past below the sleigh.

Scooby Doo's Maze Chase

Scooby Doo's Maze Chase

Mattel Intellivision - Released - January 1, 1983

You control Scooby as he chases ghosts through a maze while himself being chased by the skull & crossbones. If three ghosts are caught within a time-limit, the skull will disappear and a submarine sandwich appears. When eaten, it gives you a magic bone which when dropped in the path of the skull will momentarily freeze it in place. When Scooby is caught by the skull, the difficulty will go down. There's 10 mazes in all, but with the keyboard addon for Intellivision you can also make your own mazes.

Sea Battle

Sea Battle

Mattel Intellivision - Released - October 3, 1980

Sea Battle is a strategic game for two players only. Each player controls a fleet of ships including Submarines, Destroyers, and Battleships. The goal is to engage and sink enemy ships. The winner is the player who commands the troop transport ship into the opponent's harbor. There are two phases in Sea Battle; the strategy phase, and the combat phase. The strategy phase includes maneuvering your fleet into different strategic positions on the map, laying mines, and repair fleets. Opponents engage in ship-to-ship warfare in the combat phase, triggered by the ENGAGE button. Each of the different types of ships has there own strengths and weaknesses, such as weapon range and maneuverability.

Shark! Shark!

Shark! Shark!

Mattel Intellivision - Released - December 6, 1982

In Shark! Shark! you control a fish! Your goal is to earn as many points as possible while staying alive. Swimming in the ocean with you are other fish of various sizes, lobsters, crabs, jellyfish, and a very fast shark. You are able to eat any fish that is smaller in size than you are, and any fish that is larger will eat you! The shark can also be killed if you nibble at its tail several times, but careful for the shark can turn quickly. Each time you eat a fish or nibble on the sharks tail, points are earned. Each time you score 1000 points, your fish will grow larger in size allowing you to eat even more of the fish on the screen. Several different game speeds are included, and one or two players can play.

Sharp Shot

Sharp Shot

Mattel Intellivision - Released - October 28, 1982

Originally designed for a call-in TV game show so the single button action can be activated by yelling into the telephone. Sharp Shot is a collection of 4 single-button action games: • Touchdown Passing - Play as the quarterback and pass the ball to your receiving end waiting at the goal. Be careful not to let the opposing team intercept the pass! Touchdown Passing offers gameplay for one player or 2 players alternating turns. • Space Gunner - Squadrons of enemy alien ships fly through your cross hairs. Time your shots right and blast as many ships as you can! Space Gunner offers gameplay for one player or 2 simultaneous players. • Submarine - Fire torpedoes from your sub to sink as many enemy ships as you can within 60 seconds. Submarine offers gameplay for one player or 2 players alternating turns. • Maze Shoot - Use your bow and arrow to fend monsters off of your piles of treasures located at different points in a maze. Shoot at corners to ricochet your shots down different corridors of the maze. Maze Shoot offers gameplay for one player or 2 simultaneous players. The goal of each game is to score as many points as possible within 60 seconds.

Snafu

Snafu

Mattel Intellivision - Released - October 15, 1981

Snafu is an arcade action game similar to the Atari game Surround. You control a constantly moving and growing wall; the goal is to trap all of your opponents before you become trapped yourself. If you crash into the borders of the screen, into another players wall, or your own wall, you are out for that round. The last player left standing wins the round! Several game options are available which allow or forbid diagonal movement, set obstacles in the playfield, allow a players wall to disappear or remain on the screen after they crash, control the speed of movement, and select the number of rounds to play. The game can be played by one or two human players, and optionally two additional computer players can be added for up to four players on the screen at a time.

Soccer

Soccer

Nintendo Game & Watch - Released - 1978

Soccer 2

Soccer 2

Nintendo Game & Watch - Released - 1979

Space Armada

Space Armada

Mattel Intellivision - Released - October 15, 1981

Space Armada is a clone of the game Space Invaders. Rows of bomb dropping aliens are invading your home planet, and you need to protect it! You control a laser gun at the bottom of the screen; your goal is to earn as many points as possible by destroying the waves of attacking aliens at the top of the screen. The aliens march steadily downward, and if they reach the ground or you run out of laser guns, the game is over. When all aliens in a wave are destroyed, you move on to the next, more challenging round. From time to time, a flying saucer will pass by at the top of the screen which can be shot for bonus points.

Space Attack

Space Attack

Atari 2600 - Released - 1982

Space Attack is a 1982 retitled Atari 2600 release of Space Battle originally released on the Intellivision system in 1979. Five alien fleets of different sizes are attacking your mothership, and it's up to you to defend it using your three squadrons. Alien ships will dodge your attacks and will attack you with photon blasts. There are two game modes; Radar Mode, which is more strategy, and Battle Mode, which is all out action.

Space Battle

Space Battle

Mattel Intellivision - Released - August 25, 1980

Space Battle is a one player game that pits you against the computer. Six alien fleets of different sizes are attacking your mothership, and it's up to you to defend it using your three squadrons. Alien ships will dodge your attacks and will attack you with photon blasts.

Space Hawk

Space Hawk

Mattel Intellivision - Released - April 19, 1982

Space Hawk is an arcade action game feature gameplay similar to Asteroids. You are an astronaut stuck in deep space. You are equipped with a jetpack to help move around, and a laser gun to destroy enemies. Your main enemy is a white space hawk which wanders around the screen, leaving a trail of deadly bubbles behind him. Try to score as many points as you can be, destroying both the space hawk and the bubbles, both of which are constantly trying to get you. In case of emergencies, you have the ability to enter hyperspace, which will temporarily bring you away from danger. Hyperspace ability is limited, however, so be sure to conserve if you can!

Space Spartans

Space Spartans

Mattel Intellivision - Released - June 29, 1982

The game has two screens. When it begins, a female voice welcomes you as the commander of the star ship. You have three star bases to defend while alien ships surround you. Then you choose a space sector where you enter in to the battle section. Your ship has 5 systems (Battle Computer, Impulse Drive, Hyper Drive, Tracking Computer and Shields): if your ship is hit you can repair the damage at a star base. Repairs during battles are allowed, but they are slower, use ship's energy and can't repair destroyed ship systems. The game ends when you run out of energy and/or your ship is destroyed. The ship is destroyed when all the systems are destroyed, or if Hyper Drive blows the ship up (50% chance of this occurring if you use Hyper Drive when destroyed).

Space Speller

Space Speller

Mattel Aquarius - 1983

SPACE SPELLER by Mattel Electronics is a one player educational game designed to make learning to spell fun - practice spelling while piloting your spacecraft. Catch the right words, defend your base and watch your scrore grow. SPACE SPELLER is designed not only to help teach spelling but also to improve hand-eye motor coordination. Use the built-in words or enter words from your weekly spelling lessons. You pilot a space ship and capture the correct letters, but watch out for the letter stealing comet which will swoop down and grab a letter when you least expect it.

Spider-Man

Spider-Man

Mattel HyperScan - Released - 2006

Spider-Man for the Hyperscan was a Toy's R Us exclusive , and the rarest game known to have come out for the Hyperscan. It was the 5th and final game for the HyperScan Console, it is 2D Action/Platformer.

Spina the Bee

Spina the Bee

Mattel Intellivision - Unreleased - 1983

Summer time and there is need to pollinate the roses and sunflowers! You have been ordered by the queen of the hive to collect pollen. Careful on your journey though. You will have to brave a harsh environment that contains spiders, dragon flies, water puddles and rain drops. Succeed and you will return to the bee hive to collect your reward and rating by the queen.

Star Strike

Star Strike

Atari 2600 - Released - 1982

Star Strike was clearly inspired by the Death Star battle sequence in the movie Star Wars. You fly a space craft into the enemy launch trench. Your mission: to destroy the alien station before Earth passes directly over the launch trench. You must evade the alien ships that are defending the launch trench while being sure to bomb the red "Hot Targets". The very first red target that is missed when the Earth is directly in the middle of the launch trench becomes a missile. The missile is launched and destroys Earth.

Star Strike

Star Strike

Mattel Intellivision - Released - December 22, 1981

Star Strike was clearly inspired by the Death Star battle sequence in the movie Star Wars. You fly a space craft into the enemy launch trench. Your mission: to destroy the alien station before Earth passes directly over the launch trench. You must evade the alien ships that are defending the launch trench while being sure to bomb the red "Hot Targets". The very first red target that is missed when the Earth is directly in the middle of the launch trench becomes a missile. The missile is launched and destroys Earth.

Sub Chase

Sub Chase

Nintendo Game & Watch - 1978

Sub Chase is a portable electronic game released by Mattel Electronics brand in 1978. Apparently, this device was created in the likeness of the then popular series of portable electronic games Game & Watch from Nintendo.

Sub Hunt

Sub Hunt

Mattel Intellivision - Released - May 6, 1982

In Sub Hunt you control a group of four submarines one at a time. The goal is to destroy six convoys which will be attempting to cross the stretch of sea you are guarding. You can aim and fire torpedoes using a periscope view, have your submarine dive and surface, and adjust your speed. An overhead display allows you to strategically move your submarines in the position of your choice. There are five difficulty levels to choose from.

Super Masters of the Universe II

Super Masters of the Universe II

Mattel Intellivision - Unreleased - May 1, 1984

With the success of Masters of the Universe: The Power of He-Man, Marketing scheduled a sequel, using fancy new Intellivision effects. Asked recently to describe his half of the game, Ray shrugged and replied "He-Man ran around fighting guys." M Network versions were also scheduled for Atari 2600 and Colecovision, but little or no work was done on either.

Tennis

Tennis

Mattel Intellivision - Released - December 10, 1980

Tennis is a singles tennis game for two players. The game follows standard tennis rules, and allows you to hit both forehand and backhand shots to any location on the court. Whether serving or volleying, you have the choice of hitting the ball hard or soft, and you may hit either a lob or a regular ground stroke. The game allows you to set the difficulty by selecting one of four different speeds.

The Electric Company Math Fun

The Electric Company Math Fun

Mattel Intellivision - Released - December 1, 1979

Math fun is an educational game which can be played by one or two players. Each player controls a gorilla which is wandering through the jungle. As the gorilla walks on, it will encounter a creature which has a math problem with it. You need to enter in the correct answer to the problem as quickly as possible. If you get the answer correct, your gorilla may continue on. If you get the answer wrong, then your gorilla must jump into the river. Your gorilla is unable to leave the river and continue on until you answer another math problem correctly. The goal is to correctly answer as many of the problems as you can in the shortest amount of time. The game includes eighteen different levels of difficulty which can be set individually for each player.

The Electric Company Word Fun

The Electric Company Word Fun

Mattel Intellivision - Released - November 5, 1980

Word Fun was developed in conjuction with the Children's Television Workshop, and features three different word based educational games. The games are: Crosswords, letter hunt and Word Rockets.

The Jetsons' Ways with Words

The Jetsons' Ways with Words

Mattel Intellivision - Released - January 1, 1983

Learn spelling and reading in Hanna-Barbera's "Jetsons" universe! Fly George Jetson's spacecraft around a network of platforms to collect up letters that form a word. The letters drift around the network, and will even try to get away from your spaceship when you get close. When you touch the right letter in the right order, you earn points, but touch a letter that doesn't belong and you lose them. If you collect letters out of order you don't earn as many points. On the higher levels you also have to dodge robots and satellites, which cost more points if you hit them.

Torment

Mattel Aquarius - 1983

This is a game that requires skill, strategy and a restless mind. On the right hand side of the screen the computer generates a random color pattern. You are dealt color blocks which, with your cursor, you place in position to match the computer pattern. You can select the skill level and you can check your score. Waiting for the next block to arrive, what color will it be, where can I fit it in? You must fit the block into the grid, even if it knocks one out of the other side. Torment, a game for the restless minds.

Triple Action

Triple Action

Mattel Intellivision - Released - October 15, 1981

Three games in one! Triple Action features three uniquely different arcade games: Racing Cars - Race side-by-side down the highway against an opponent, dodging standard traffic as you go. First one to 100 miles wins! Battle Tanks - Get in a tank and fight another player, hiding behind cover as you go. Choose between long-range or short-range bullets, or the ability for the bullets to bounce off objects for a true strategic challenge. Biplanes - Get into the cockpit of a biplane, fighting another player with either short or long range bullets. Hit the balloon for an extra point, but don't stall! First to 15 wins.

Tron: Deadly Discs

Tron: Deadly Discs

Mattel Intellivision - Released - August 29, 1982

Based on the movie from Walt Disney, you play a man trapped in a computer world who must keep moving to avoid being hurt. Enemies will come at you three at a time, and will throw discs at you. You must keep moving to avoid them while also firing discs right back at them. There are different doors you can enter that will teleport you to another part of the room, giving you a chance to catch the enemies off guard. There are two skill levels, and the higher your score, the harder the game becomes. Do good, and your enemies will move faster, become more accurate, and the discs will go much faster.

Tron: Deadly Discs

Tron: Deadly Discs

Atari 2600 - Released - 1982

Based on the movie from Walt Disney, you play a man trapped in a computer world who must keep moving to avoid being hurt. Enemies will come at you three at a time, and will throw discs at you. You must keep moving to avoid them while also firing discs right back at them. There are different doors you can enter that will teleport you to another part of the room, giving you a chance to catch the enemies off guard. There are two skill levels, and the higher your score, the harder the game becomes. Do good, and your enemies will move faster, become more accurate, and the discs will go much faster.

Tron: Maze-a-Tron

Tron: Maze-a-Tron

Mattel Intellivision - Released - October 6, 1982

You play the role of Flynn, who's been zapped into the circuits of the Master Control Program (MCP). The MCP has plans for world domination, and only Flynn can stop it. The ultimate goal of Maze-A-Tron is to disable the MCP. Maze-A-Tron is played in rounds; Circuit Maze and the Master Control Program. You go around the maze and collect energy for your shields, which can be used to protect Flynn from some enemies. You also collect zeroes that are used to clear RAM. When you proceed to the Master Control Program, the MCP works to fix the RAM you cleared. Your goal here is to fire a Bit-Gun at pairs of BIT streams and BIT stacks before they hit the top of the screen.

Tron: Solar Sailer

Tron: Solar Sailer

Mattel Intellivision - Released - July 1, 1983

TRON: Solar Sailer is a 1-player game with 2 stages of gameplay. In stage one, the player is given an access code to write down, and then is to guide the solar sailer down tracks in the computer world with the goal of reaching Track 0, where the MCP is located. As the player traverses the tracks, tanks attempt to shoot the sailer and recognizers attempted to move the sailer farther away from Track 0. I/O beams teleport the player closer to the MCP if they can properly enter the access code given to them at the beginning of the game. Moving down a track and shooting at enemies depletes energy from the track; switching tracks restores energy to full. If energy fully depletes before the player switches tracks, the sailer stops moving and the game is over. Energy levels can be monitored by the amount of "energy bugs" on the grid surrounding the track, with more bugs meaning more track energy. An audible warning also announces when track energy is low.

Scroll to Top