Konami

100% Pascal Sensei: Kanpeki Paint Bombers

100% Pascal Sensei: Kanpeki Paint Bombers

Nintendo 3DS - Released - July 13, 2017

100% Pascal Sensei: Kanpeki Paint Bombers is a puzzle game, developed and published by Konami, which was released in Japan in 2017.

2 Disney Games: Disney Sports: Football & Disney Sports: Skateboarding

2 Disney Games: Disney Sports: Football & Disney Sports: Skateboarding

Nintendo Game Boy Advance - Released - 2003

'88 Games

'88 Games

Arcade - Released - 1988

'88 Games (known as "Hyper Sports Special" in Japan) is the third instalment in Konami's '"Track & Field" series. As the name implies, the player is to compete into the 1988 Olympic Summer Games through eight events: 100m Dash, Long Jump, 400m Relay, Skeet Shooting, 110m Hurdles, Archery, Javelin Throw and High Jump. The goal is to qualify for every final through a first round of event, then to win the gold medal in each of them. '88 Games was released in July 1988 in Japan.

A1 Spirit: The Way to Formula-1

A1 Spirit: The Way to Formula-1

Microsoft MSX - October 1, 1987

A special version of the original F-1 Spirit, A1 Spirit: The Way To Formula-1, was released as a pack-in with Panasonic's "Joy Handle" game controller. The chief differences is that it features futuristic vehicles instead of racing cars, different passwords (e.g. "PANASONIC" to see the ending demo), and some bugfixes.

Action Deka

Action Deka

Arcade - Released - 2008

Action Deka is a motion controlled arcade game released by Konami, with fighting and shooting attacks by a controller using the player's hand. The controller is a multi-function action controller, including shooting gun action, punching action, throwing action, and driving action. For shooting action, the players can move the controller forward as a gun and shoot enemies like any regular light gun game. For punching action, players can shake the controller for fast punches to beat down the enemies, and use specialized punches such as a straight jab or a hook.

Adrenalin Misfits

Adrenalin Misfits

Microsoft Xbox 360 - Released - November 4, 2010

This game requires a Kinect™ Sensor. A pick-up and play, simple and easy Kinect-only title! Using the latest technology of Kinect, experience total game immersion so you feel like you're actually riding on a real board! You play as a cool monster in Adrenalin Misfits. Race against 7 enemy monsters throughout 7 worlds! Beating enemy monsters allows you to play as them as you progress in the game. Of course, you can use your favorite avatar to ride a board! Winning in a tournament and clearing under various conditions will get you original boards! These new boards will enhance your speed, jumping, and techniques. There is a total of over 50 kinds of boards!

Adventure of Tokyo DisneySEA

Adventure of Tokyo DisneySEA

Sony Playstation 2 - Released - December 20, 2001

Adventure of TOKYO DisneySEA is a theme park action adventure game. It is based on the Tokyo DisneySea aquatic theme park that was opened on the fourth of September, 4 years ago. The game lets you experience the actual park, virtually, by exploring seven of the different Disney underwater environments. To make your way through each attraction you must solve puzzles and defeat bosses, some of which you will be familiar with from certain Disney shows and movies.

Aerobics Revolution

Aerobics Revolution

Sony Playstation 2 - Released - March 13, 2003

Aerobics Revolution is a Miscellaneous game, developed and published by Konami, which was released in Japan in 2003.

Ai Senshi Nicol

Ai Senshi Nicol

Nintendo Famicom Disk System - Released - April 24, 1987

Ai Senshi Nicol is a top down, action shooter. You play as titular character Nicol, as he fights through a horde of aliens to save his abducted girlfriend. Armed with only a blaster, he must fight his way through 7 levels to be reunited with his loved one. In order to progress, you must search each stage for three crystals. Once these are collected, you're shuttled off to the next area. Power-ups are scattered through each of the stages, some have permanent effects, such as increasing the power of your weapon, while others serve as temporary armor. Along the way, you'll be impeded by sub-bosses, traps, and bottomless pits that send you to the underworld.

Airforce Delta

Airforce Delta

Sega Dreamcast - Released - September 9, 1999

Players take control of a mercenary that has been contracted to complete a number of strategic military missions. Each mission completed earns the player money, and the more money that is accumulated, the more sophisticated aircraft the player can purchase. Players select from a myriad of fighters and take to the skies to defend a newly independent Republic of Laconia from its many enemies. The first mission involves a preemptive strike against numerous fighter planes that are planning to bomb the Laconian capital city of Naxos. The game centers around the Federated Republic of Dzavailar. Ethnic tension and religious debate have caused the Republic to split into independent states. The defenseless Republic of Laconia is in dire need of military support. Rebels from the former Federated Republic of Dzavailar have decided to reunite a territory long divided by ethnic conflict. After years of civil war, Laconia is the only republic left standing and has asked a mercenary defense organization, Airforce Delta, to help keep it from falling to the dreaded unification movement. As a commissioned lieutenant assigned to the Delta Squadron, the pilot is about to embark on a series of over 20 missions in very hostile territories.

AirForce Delta Storm

AirForce Delta Storm

Nintendo Game Boy Advance - Released - September 16, 2002

Strap into your cockpit and blast through the gut-wrenching world of flight combat. Your adrenaline pumps as machine gun fire pelts off your tail, you execute back-breaking barrel rolls and experience dog-fighting action. Take your pick of over 70 planes, including military fighters rendered from actual aircraft. With a full range of extreme missions to numb your senses, AirForce Delta Storm pushes your Game Boy Advance to the sky!

Ajax

Ajax

MS-DOS - Released - 1989

In this arcade shoot'em up, your mission is to infiltrate the alien fortress during eight levels, and to destroy the fortress and the alien. Sitting in Ajax H.Q., you must pilot the remote controlled drone ship to do this. The drone represents jet fighter (behind view) and helicopter gunship (top-down view). It may be moved on the screen, fire air-to-air and air-to-ground guns and pow bomb. Limitless hordes of mechanoid invaders, whose sole intent is the total domination of the Earth, will try to stop you. Exit from each level is guarded by the powerful boss, who you should eliminate. There are two versions of the arcade version (Typhoon in Europe and Ajax in Japan) which only differ in the order of the eight stages. The DOS and Sharp versions are based on Ajax while the Commodore 64, CPC (five levels) and ZX Spectrum (six levels) versions are based on Typhoon. The PlayStation 4 version includes both arcade versions.

Ajax

Ajax

Arcade - Released - 1987

The player has been issued an emergency order. He must save the earth from being conquered by enemy forces. He climbs into his helicopter and prepares for intense aerial combat. Shooting oncoming enemy aircrafts and bombing the enemies below, he tries to make his way through the different stages to reach the enemy base. When he finishes the first stage, he is transported to his next mission by ab aircraft carrier. He hops into his jet fighters, tanks, ships, helicopters, and aircraft carriers. The player must also be aware of unseen enemies and surprise attacks. Different kinds of power ups can be obtained throughout the game. These include: '3' 3-Way: Bullets fire forward, right, and left. 'L' Laser: Player can shoot double lasers. 'T' Triple: Missiles are fired that spread out three ways in front. 'V' Vulcan: Rapid bullets are fired in the directions controlled. 'B' Bomb: Air to ground missles which can be upgraded twice. 'O' Orbital: A small drone using the same weaponry as the helicopter which can be otained by clearing a special formation of little red fighters. There is an additional super weapon that destroys all the enemies on the screen at once. However, use of this weapon is limited. Ajax contains 2 different types of stages: 2-D and 3-D. In the 2-D stage, the player controls a helicopter. In the 3-D stage, the player commands a jet fighter. Ajax features some impressive graphics filled with rotation and scaling effects (some may get a little dizzy, though!), a solid soundtrack and excellent game control. Highly recommended for any shoot'em up enthusiast!

Akumajou Dracula

Akumajou Dracula

Sharp X68000 - Released - July 23, 1993

Akumajou Dracula is the name of the 1993 Castlevania game released in Japan on the Sharp X68000 home computer system. It is a remake of the original Akumajou Dracula game. This version received redesigned stages and added items taken from games released after the original. Roughly half the stages were directly remade from the original game, with the exclusive stages mostly taking elements from other games. This release is notable for its high difficulty level.

Akumajou Dracula

Akumajou Dracula

Nintendo Famicom Disk System - Released - September 26, 1986

Every hundred years, the dark vampire known as Dracula resurrects and terrorizes the land. A vampire hunter named Simon Belmont bravely ventures into the Count's mansion in order to defeat him. Along the way he'll have to defeat skeletons, bats, fishmen, medusa heads and other evil creatures. Castlevania is a side-scrolling platform action game. The player takes the role of Simon Belmont, who is able to jump and crack his whip directly in front of him. Power-ups can be obtained by defeating enemies or by whipping candles that appear in the castle. One such power-up increases the power and length of Simon's whip. Different weapons can be gathered which consume hearts when used, these hearts can also be collected from monsters and candles. Additionally, some walls will hide secrets such as the health-restorative turkey or the Double and Triple shot abilities for the weapons Simon has collected. At the end of each section of the castle is a boss, which must be defeated. Progression through the castle eventually leads to a confrontation with Count Dracula himself.

Akumajou Dracula II: Noroi no Fuuin

Akumajou Dracula II: Noroi no Fuuin

Nintendo Famicom Disk System - Released - August 28, 1987

The game's setting takes place seven years after the original Castlevania. The prologue begins when Simon visits his family's resting ground. His back is critically injured from his last encounter with Dracula in the previous game. He suddenly feels someone's presence, and turns to see a young woman standing within the mist. She tells him that a curse was placed upon him by Dracula during their last battle, and that he does not have long to live. The woman continues to say that the curse can be undone if he resurrects Dracula himself. She further explains that Dracula's body was split into five different parts after his defeat seven years ago, and Simon must recover these and bring them to the ruins of Dracula's castle. There, he must seal Dracula and defeat him. Before disappearing, the unknown woman says she cannot guarantee that this will destroy Dracula permanently. Dracula II - Noroi no Fuuin (Lit. "Dracula II: The Seal of the Curse") is an action-adventure game produced by Konami. It was originally released for the Family Computer Disk System in Japan in 1987, and for the NES in North America in 1988. It is the second Castlevania title released for the NES, following the original Castlevania. Set in 1698, seven years after the events of the first installment, the player once again assumes the role of vampire hunter Simon Belmont, who is on a journey to undo a curse placed on him by Dracula at the end of their previous encounter. Small differences exist between the Japanese version and the American version. Specifically the Japanese version takes advantage of the expanded FM processing capabilities of the FDS hardware to produce better sound, but it contains load scenes when entering or exiting any town or mansion. The FDS version also has three save slots instead of the NES password system.

Akumajou Dracula X: Chi no Rondo

Akumajou Dracula X: Chi no Rondo

NEC TurboGrafx-CD - Released - October 29, 1993

Castlevania: Rondo of Blood (Akumajou Dracula X: Chi no Rondo) is a 2-D side-scrolling platformer with a gothic horror theme. Released in 1993, this game features the ability to save a player's progress, advances the plot via full-screen cutscenes, and utilizes CD audio tracks instead of the PC Engine's HUCard, producing a higher quality of musical audio. Set in the year 1792, you play as Richter Belmont, a vampire hunter. The dark priest Shaft has kidnapped Annette Renard, Richter's main love interest, and taken her to Castlevania along with a handful of other female victims. Wielding an ancestral whip imbued with holy powers to crush darkness, Richter heads out into the night alone to rescue the victims and deal out some justice, Belmont style. The game is divided up into multiple stages, some hidden, where the goal is to reach the end of each and (usually) face a boss monster. Along the way you may collect hearts from candles to power one of 6 different subweapons; the dagger, holy water, axe, cross, grimoire, and stopwatch. Each subweapon has a specific style of use and special "Item Crash" attack, which allows for an expensive but devastating super attack. Numerous hidden secrets may be found during the adventure, opening up pathways to new stages or leading to one of the four victims to rescue; one of which becomes a playable character after being freed. The victims Richter is able to rescue will affect which of the multiple endings you will see. Even if a maiden is missed, however, the player can return to any unlocked level later and take another shot at discovering any secrets they may have missed via the main menu's stage select. Rondo of Blood has great looking graphics, serves up multiple endings, plenty of secrets to discover, offers a decent difficulty level, and a delivers a quality soundtrack.

Akumajou Dracula X: Gekka no Yasoukyoku

Akumajou Dracula X: Gekka no Yasoukyoku

Sega Saturn - Released - June 25, 1998

Akumajo Dracula X: Gekka no Yasokyoku is an entry in the Castlevania series released for the Sega Saturn exclusively in Japan in 1998. Western gamers know this game as Castlevania: Symphony of the Night - the name the PlayStation 1 version of the game and all successive re-releases. It is a direct sequel to Akumajo Dracula X: Chi no Rondo for the TurboGrafx-CD and the second and final Castlevania game to be released on a Sega system, following Castlevania: Bloodlines.

Akumajou Special: Boku Dracula-kun

Akumajou Special: Boku Dracula-kun

Nintendo Entertainment System - Released - October 19, 1990

Kid Dracula is an unusual side-scroller from Konami. It's a parody of the company's popular Castlevania series. Instead of playing as a member of the Belmont family, you play as young Kid Dracula. You have been woken up from your sleep by the evil demon Garamos, who's been wrecking havoc in Dracula's Castle. It's up to you to stop him by traveling across several different locations, including Dracula's Castle, New York, the Sea, and Egypt! Gameplay consists of very standard jump and shoot platform action. As you progress through the 8 levels, you gain the ability to perform spells, such as turning into a bat, and different special attacks, such as a spread / homing attack. You can also spend the coins you get when you defeat enemies in one of several mini-games that show up when you're between levels.

Amidar

Amidar

Casio PV-1000 - Released - January 1, 1982

Amidar is an arcade game programmed by Konami and published in 1981 by Stern. Its basic format is similar to that of Pac-Man: the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level.

Amidar

Amidar

Arcade - Released - 1981

Amidar is an arcade game programmed by Konami and published in 1981 by Stern. Its basic format is similar to that of Pac-Man: the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level.

Animal Yokochou: Doki Doki Kyuushutsu Daisakusen! no Maki

Animal Yokochou: Doki Doki Kyuushutsu Daisakusen! no Maki

Nintendo Game Boy Advance - Released - December 22, 2005

An action platformer based on the 2005 anime series of the original manga..

Animal Yokochou: Doki Doki Shinkyuu Shiken! no Kan

Animal Yokochou: Doki Doki Shinkyuu Shiken! no Kan

Nintendo Game Boy Advance - Released - January 1, 2006

Animal Yokochou: Doki*Doki Shinkyuu Shiken! no Kan is an Action game, developed and published by Konami, which was released in Japan in 2006.

Animaniacs

Animaniacs

Sega Genesis - Released - November 1, 1994

Animaniacs is a side-scrolling action/puzzle game based on the animated TV series of the same name. The Warner kids, Yakko, Wakko, and Dot have escaped the water tower again and are on a quest to retrieve movie memorabilia from the Warner Bros. studio lot. There are 4 stages, and in each stage the Warners must work together to get past obstacles and enemies. Yakko can push or pull boxes, Wakko can use his hammer to smash things, and Dot can blow kisses to charm simple minded foes.

Animaniacs

Animaniacs

Super Nintendo Entertainment System - Released - November 1, 1994

Help Yakko, Wakko, and Dot stop the movie madness caused by Pinky & The Brain's plan to take over the world! The Brain stole Hollywood's hottest new movie script. As the Warner Bros. CEO, I'm giving you (and the Animaniacs) the job of finding the script's missing scenes by searching through 7 Warner Bros.' movie sound stages filled with hilarious hi-jinks. Watch for Tinsel Town Traps and Movie Classic Power Ups scattered throughout the "Ocean of Door", "Adventure Kingdom", "Sci-Fi Scene" and "Fantastic Fantasy Zone".

Anime Champ

Anime Champ

Arcade - Released - 2000

Anime Champ is a multi-game arcade machine released as part of the Bishi Bashi series. It is an anime-themed quiz variant, featuring 5 (relatively obscure) anime series: Himitsu no Akko-chan, Ikkyū-san, Mahō Tsukai Sally, GeGeGe no Kitaro and Ōkami Shōnen Ken. The game play revolves around the three button configuration: players will face challenges that require quick response times, color correspondence and left/right and middle maneuvering.

Ant Nation

Ant Nation

Nintendo Wii - Released - July 13, 2009

Can YOU build the toughest Ant Nation? The beloved childhood pastime of lazy Sundays spent with a magnifying glass and an ant farm finally arrives in its most mischievous form via the WiiWare service! You must train your colony of Super Ants using a devilishly fun toolset. Zap, torch, and manipulate your ants to make them numerous enough and tough enough to survive a variety of increasingly difficult challenges! • Zap your ants with lasers, fry them with your trusty magnifying glass, send down lightning and much more to build them to be the strongest Ants on the block! • Send your ants into war against local bullies like spiders and ladybugs. Is your colony ready for the fight? • 100 missions keep you busy facing a smorgasbord of fun and wacky tasks. • Bonus mode features 20 additional challenges that allow you to get crazy with all your favorite weapons of ant destruction! • Use your Wii Remote controller to drop a virtual hammer on your ants, use your Wii Remote controller like a metal detector to find in-game gold and much more!

Antarctic Adventure

MS-DOS - Released - 1995

Antarctic Adventure, originally created and published by Konami, made appearances on many older video game systems, including the Colecovision, NES and MSX (among others). This is a recompiled version of the MSX game that does not require a separate emulator to play. Therefore it plays exactly like the classic game. The object is to guide your penguin to its home, avoiding obstacles and collecting bonuses (flags and fish) along the way. Smooth but unimpressive graphics will remind you of the video games of yesteryear!

Antarctic Adventure

Antarctic Adventure

ColecoVision - Released - 1984

As a penguin, you must travel around Antarctica, making your way between bases before time runs out. This sounds easy, right? Wrong. Hindering your progress will be ice crevices and leopard seals. You can jump over the crevices, but jumping over the leopard seals may be difficult. You can speed up or slow down the penguin to avoid both of these hazards. The bases include Australia, France, New Zealand, USA, Argentina, UK, and Japan. You can collect flags and eat fish for points. Collecting a flashing flag will allow you to wear a propeller that enable you to fly over those hazards.

Antarctic Adventure

Antarctic Adventure

Nintendo Entertainment System - Released - April 22, 1985

As a penguin, you must travel around Antarctica, making your way between bases before time runs out. This sounds easy, right? Wrong. Hindering your progress will be ice crevices and leopard seals. You can jump over the crevices, but jumping over the leopard seals may be difficult. You can speed up or slow down the penguin to avoid both of these hazards. The bases include Australia, France, New Zealand, USA, Argentina, UK, and Japan. You can collect flags and eat fish for points. Collecting a flashing flag will allow you to wear a propeller that enable you to fly over those hazards.

Antarctic Adventure

Antarctic Adventure

Microsoft MSX - December 1, 1983

The player takes the role of an Antarctic penguin, racing to disparate research stations owned by different countries in Antarctica. Penta must reach the next station before time runs out while avoiding sea lions and breaks in the ice. Throughout the levels, fish jump out of ice holes and can be caught for bonus points. The game, like many early video games, has no ending – when the player reaches the last station, the game starts from the first level again, but with increased difficulty.

Arcade Archives VS. CASTLEVANIA

Arcade Archives VS. CASTLEVANIA

Nintendo Switch - Released - October 17, 2019

Once again, the legends will be written in blood. To bring peace back to the world, you must defeat Count Dracula! "VS. CASTLEVANIA" is an action game released by KONAMI in 1987. The demonic Count Dracula has awakened from his 100 year slumber. Play as Simon, as he sets out for Dracula's castle of evil in order to defeat him. With the whip handed down through his family and a variety of weapons, control Simon to defeat the children of the night standing in his way. The "Arcade Archives" series has faithfully reproduced many classic Arcade masterpieces. Players can change various game settings such as game difficulty, and also reproduce the atmosphere of arcade display settings at that time. Players can also compete against each other from all over the world with their high scores. Please enjoy the masterpiece that built a generation for video games.

Arcade Archives: Contra

Arcade Archives: Contra

Sony Playstation 4 - Released - September 27, 2016

In the year 2631, a small meteorite has fallen into the Galuga archipelago, located 20km northeast off the coast of New Zealand. Two years later, a terrorist group known as Red Falcon has seized the island in preparation for an alien invasion. The earth's marines sent two members of their elite Contra unit, Bill Rizer and Lance Bean, to neutralize the terrorists. As either Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four different weapons, including the powerful spread shot.

Arcade Archives: Haunted Castle

Arcade Archives: Haunted Castle

Sony Playstation 4 - Released - September 14, 2017

Haunted Castle is a 2D arcade platform game, part of the Castlevania game universe. It's the first game in the series for arcade machines. The game's main hero is once again Simon Belmont. He wants to rescue his wife Selena from Dracula. The gameplay is simple - Simon goes from left to right and fights against various enemies - skeletons, zombies, bats, and others. Belmont has his trusty whip and can carry one sub-weapon, like bombs. Hearts are ammo, required to use any type of sub-weapon The game has 6 levels, every one ending with a boss fight.

Arumana no Kiseki

Arumana no Kiseki

Nintendo Famicom Disk System - Released - August 11, 1987

The Arumana, a legendary red jewel, has been stolen, and the villagers have all turned to stone. Now it's up to Kaito to retrieve the jewel and restore it to its rightful owners. The action takes place from a side-scrolling perspective. The protagonist must advance through six stages using his wits, his weapons, and his trusty grappling hook. The grappling hook is extremely indispensable as it is used to climb upwards to out-of-reach ledges. This skill is used frequently as it is required to advance through the often vertically oriented stages. Kaito begins with nothing more than a set of throwing knives, but along the way he can find bombs, pistols, bolas, screen clearing crystals, and mines. With some diligent searching, he can even find health extending necklaces and 1ups in the form of fedoras.

Ashita no Joe: Masseki ni Moe Agare!

Ashita no Joe: Masseki ni Moe Agare!

Nintendo Game Boy Advance - Released - 2003

Ashita no Joe: Masseki ni Moe Agare! is a Sports game, developed and published by Konami, which was released in Japan in 2003.

Ashita no Joe: Masshiro ni Moe Tsukiro!

Ashita no Joe: Masshiro ni Moe Tsukiro!

Sony Playstation 2 - Released - July 8, 2004

When darkness falls and thoughts turn to those of tragic heroes, one must give consideration to the tale of Ashita no Joe. From destitute beginnings in the Doya slums and bleak prospects to the top ranks of the boxing elite, Joe Yabuki became a hero to manga readers and college students across Japan during the tumultuous 70s.

Astérix

Astérix

Arcade - Released - 1992

Asterix is a horizontal-scrolling beat'em up arcade game released in 1992 by Konami. It is based on the French comic series Asterix and Obelix. The player fights as either Asterix the Gaul or his best friend, Obelix, as they take on the 'might' of the oppressive Roman Empire. Asterix includes a variety of humorous fighting moves, which are demonstrated in the game's attract mode. The artwork and feel of Asterix remains true to its French source material, and the game's many humorous touches (such as the way defeated Legionnaires crawl away) will be instantly familiar to fans of the comic-book and cartoon series. Bonus levels - such as the chariot race that awaits at the end of the first level - introduce different gameplay elements to provide a break from the fighting.

Astro Invader

Astro Invader

Arcade - Released - June 1, 1980

Using buttons to move left, right and fire, you attempt to ward off invading aliens and their flying saucers. The aliens are dropped off from a saucer and stored in multiple columns until a column is full, then the aliens in that column descend, one by one, and attack. Also, the saucers sometimes descend to attack; if they are not destroyed, one ship is lost. The player controls a small spaceship is at the bottom of the screen. Like most Space Invaders-type games of the period, the ship can move left and right (but not up or down), and can fire one bullet at a time. The ship may not fire again until its previous shot has detonated. Although all the screen colors are generated by the game's hardware as opposed to a screen overlay, there are varying bands of color dependent upon where the aliens are displayed vertically. At different heights, the aliens and their saucers are displayed in various colors. When a player's ship is destroyed, the entire display is drawn in red. This game was featured in a music video by Tom Petty and the Heartbreakers called You Got Lucky. Tom Petty knocks the machine over.

Athletic Land

Athletic Land

Microsoft MSX - May 1, 1984

On your mark! Get set! GO! Your physical prowess is tested to the limit all hazards. You can almost hear the wild shouts of the crowd ring in your ears as they urge you on to the goal line. Exciting fun for all ages!

Atsumare! Power Pro Kun no DS Koushien

Atsumare! Power Pro Kun no DS Koushien

Nintendo DS - Released - August 3, 2006

Atsumare! Power Pro Kun no DS Koushien is a baseball game with emphasis on plot and RPG elements. Players take control of high school baseball team in Japan, either as a player on the team or as a manager, and attempt to lead that team to the National High School Baseball Championship at Koshien Stadium.

Axelay

Axelay

Super Nintendo Entertainment System - Released - September 11, 1992

KISS YOUR AXELAY GOOD-BYE. You're stewed. Even though you've got the Axelay prototype combat stratafighter with the most sophisticated weaponry in the Illis solar system, the 3-D graphics and perspectives are so realistically shocking that you'll probably freak out and bury the ship in an asteroid. Nevertheless, you're the only remaining hope for a cluster of worlds bonded by one common goal - to suppress the ruthless onslaught brought forth by the Armada of Annihilation in a six level galactic blitzkrieg. The planets of the Illis solar system combined their technology to create a defense force like no other by engineering the D-117B, code name: Axelay. A fighter so advanced and costly; only one could be built.

Azure Dreams

Azure Dreams

Sony Playstation - Released - June 30, 1998

The huge Monster Tower stands near the village Monsbaiya. It is populated by vicious monsters, and few dare enter it. But the monsters in the tower lay eggs, and whoever takes possession of such an egg, can tame a monster which will come out of it, and those monsters, called "familiars", will help their tamers in times of danger. Some brave adventurers dared to enter the tower and to take the eggs. One of them was called Guy. He was killed in the monster tower. Now his son Koh is fifteen, and he is allowed to try his luck in the tower. The player controls Koh and his party of "familiars" in this dungeon crawling/monster taming RPG. Each floor of the tower is randomly generated when entered, including the layout, items, and traps within it, although the enemy monsters that appear are based on the current floor number. Movement and combat in the game is turn-based; first Koh moves, then allied familiars, then enemy monsters, but outside of combat enemy turns happen instantly. Because Koh's level is reset to 1 every time he enters the tower he has to depend on equipment, a sword and a buckler, and familiars. A familiar's MP will slowly deplete as it follows Koh, however, and they must be periodically fed with appropriate food or they will become unresponsive. As in most Mysterious Dungeon type games Koh will lose all items, even carefully upgraded equipment, if he is defeated in the tower, so fleeing the tower is always a valid strategy. Once back in town the player can hatch any found monster eggs into permanent familiars and sell off loot from the tower. This money can then be reinvested in the town to add new buildings, decorate Koh's house, unlock minigames, and to show up Koh's rival Ghosh, a rich pretty-boy who never lifted a finger to help Monsbaiya. As Koh restores the town he also meets new female love interests, who over the course of several dungeon trips can be befriended and eventually become close confidants. Koh's familiars retain levels earned in the dungeon, and by carefully merging familiars they can be upgraded with skills they otherwise could never acquire.

Azure Dreams

Azure Dreams

Nintendo Game Boy Color - Released - February 1, 2000

For years, the Monster Tower has beckoned to you and, today, on your fifteenth birthday, you have come of age. You can finally enter the Tower to discover what has happened to your father. Though beware: the tower changes every time you step foot into it. Do you follow in your father's footsteps, or live a peaceful life in the town of Monsbaiya? It's time to choose. Discover demon eggs and breed them to create new vicious monsters. Gain fortune and fame to help your family and town grow in prosperity. Journey to the top of the tower with an ever-changing layout of the floors. Search for more powerful monsters inside the tower with your monster familiars.

Badlands (Konami)

Badlands (Konami)

Arcade - Released - 1984

Badlands (バッドランズ) is a 1984 laserdisc video game developed and published for the arcades by Konami. In the vein of interactive movie games like Wild Gunman, Dragon's Lair, and Cliff Hanger, Badlands lets its players navigate through various animated sequences by pressing a single button at a precise moment (unlike Dragon's Lair, there is no joystick). Since the game is themed as an old West shooter, the function of the button is almost always to fire the main character's gun to fend off against attackers. If the player shoots too soon, he will be hanged for murder. Failing to fire in time, however, will result in being killed by the attack. As the player progresses, the timing becomes more precise.The game was very particular about firing at the right time, which made it very difficult and often unplayable. At one point Buck must shoot a snake and fire at the snake at the exact second to succeed. It is even possible for Buck to shoot himself in sequences where it shows him. Distributed by Centuri in the U.S., it was Konami's only laserdisc game.

Baseball Simulation: ID Pro Yakyuu

Baseball Simulation: ID Pro Yakyuu

Sony Playstation - Released - January 25, 2001

Baseball simulation - Id Puro Yakyuu is a baseball game released by Konami in 2001 in the game the player takes the role of the new coach of a baseball team, during each week the player can choose the different trainings that his players are going to do to improve their stats like running, weightlifting, passing, throwing, etc. During the matchs the player can choose the different strategies and try that his team will be the champion. The game features also a 2 player vs mode in which the players can use the teams with the stats that they have made in the story mode. The game features also real players data of the Japanese Professional Baseball League.

Bass Tsuri Shiyouze!: Tournament wa Senryaku da!

Bass Tsuri Shiyouze!: Tournament wa Senryaku da!

Nintendo Game Boy Advance - Released - December 5, 2002

Bass Tsuri Shiyouze!: Tournament wa Senryaku da! is a Sports game, published by Konami, which was released in Japan in 2002.

Batman Returns

Batman Returns

Super Nintendo Entertainment System - Released - February 26, 1993

The successful movie sequel Batman Returns spawned many different game adaptations. The SNES version presents the story of Batman's encounter with the Penguin and Catwoman as a side-scrolling beat'em'up, with one Batmobile driving sequence thrown in. There are two varieties of the beat'em'up levels. One plays like Final Fight and similar games: Batman can move in two dimensions, beating up his enemies with various punches, kicks, combos and special moves. Special gadgets to be used include the famous Batarang to take out enemies from a distance and "Test Tubes" filled with chemical explosives which will damage all enemies on the screen. In the second type of side-scrolling level, Batman can only move in one dimension, left or right. The Batarang is the standard weapon here, with punches only being used when the enemy gets close. Also in these levels, Batman can use a grappling hook to cross dangerous areas unharmed. Enemies in the beat'em'up levels usually belong to the Penguin's Red Triangle Circus Gang - clowns in all varieties: thin clowns, fat clowns, clowns on bikes, clowns armed with bazookas, and more. At the end of each level there is a boss fight, including several encounters with Catwoman and the Penguin. In the Batmobile driving level, the action is viewed from behind. Batman has to evade clowns on bikes and shoot them down when he gets the chance. At the end of the road, another boss fight awaits. Digitized images from the film illustrate the storyline.

Batman Returns

Batman Returns

Nintendo Entertainment System - Released - January 1, 1993

Frigid winter winds swept over an already chilled Gotham City. Random street crimes were running at an all-time high, despite the holidays. Down below, in the city's frozen sewers, Oswald Cobblepot, known as The Penguin, planned more mayhem and schemed the take over of the fightened metropolis. His loyal army of missle-packing Penguin Commandos and the bizarre Red Triangle Circus Gang are energized by the evil genius of the web-footed orphan. A desperate call to Batman goes up. Partner with Batman to salvage Gotham City from The Penguin's cold-hearted plot. Guide him in swift, life-like moves from dark alleys to rooftops in vivid scenes based on the hit movie, "Batman Returns." Control his combat style, and help conduct relentless interrogations of The Penguins many allies. Use the Batcave computer to input clues, analyze evidence, and review enemy bios. You're in charge of weapons, too. Stock Batman's Utility belt with enough heat to match the diverse fighting styles of The Penguin and cold-blooded, sewer-dwelling minions. Gotham City is in trouble.

Batman: The Animated Series

Batman: The Animated Series

Nintendo Game Boy - Released - November 12, 1993

FROM TV SCREEN TO GAME BOY SCREEN COMES HEROIC CRIME FIGHTING ADVENTURE. Everyone's tuning in to Batman - The Animated Series. Now, for the first time, this hit TV series becomes an intense video game adventure. The Dark Knight and his partner Robin fight Gotham City's most infamous fiends in five original episodes of sizzling crime fighting action. Batman's strategic use of the grappling hook is crucial for surviving the onslaught of evil enemies. And Robin relies on his hang-from-the-ceiling skills to escape certain doom. Both of our heroes possess fists of amazing strength and must try to find weapon power-ups scattered throughout the mayhem. Episode 1 - "The Joke's On You". That sinister villain planted a gift box containing a very unfunny surprise for the people of Gotham City. Crush The Joker's robot clowns and wipe that permanent smile off his face. Episode 2 - "The Chill of a Lifetime". Mr. Freeze has put the entire city on ice and you're next. His helper, a homicidal hayseed known as the Scarecrow also awaits you. Episode 3 - "The Green Menace". Poison Ivy's monster plant growth is turning Gotham City into a genuine concrete jungle. But before you yank her by the roots you'll have Catwoman and Red Claw to tangle with. Episode 4 - "Bank Robbing is a Gas". The Riddler and The Penguin have been knocking over banks by knocking out the people with sleeping gas. An army of robot dolls and penguins will try to keep you from getting in the way. Episode 5 - "The Joker's Last Laugh?" The Joker's back for revenge in Gotham City's Port Authority Building. It's the ultimate challenge that could put the Dark Knight's lights out forever.

Battlantis

Battlantis

Arcade - Released - 1987

Battlantis is a top view single screen shooter where you control a man who moves left or right at the bottom of the screen, shooting various humans and creatures that move or appear above your hero. The humans/creatures are in various formations, some just appear and others sometimes leave the formation and move down the screen. Occasionally a man with a cart moves across the screen and if shot allows you to collect a bonus. As you shoot the enemy to clear the screen, they will fire back and if you are hit by their weapon or allow them to reach the bottom of the screen, then you lose one of three lives. Once a screen is cleared, then you will face a boss who needs multiple hits to destroy him.

Battle Tryst

Battle Tryst

Arcade - Released - 1998

Battle Tryst is Konami's second 3D fighting game. It uses a 3-button control scheme similar to other popular 3D fighting games of the time such as Virtua Fighter or Dead or Alive. Its storyline presents the player's matches as being part of a deathmatch-oriented TV game show and, unusually for an arcade game of its time, presented its story with fully-animated cutscenes scripted by Ghost in the Shell's Mamoru Oshii.

beatmania

beatmania

Sony Playstation 2 - Released - March 28, 2006

The legendary rhythm game that started a craze in Japan makes its first outing in America! beatmania features over fifty songs from the classic beatmania and beatmania IIDX games, as well as a few originals. The game includes a special turntable controller with a scratchpad and seven keys. You have to press the seven buttons and move the scratchpad according to what appears on screen, and the better you do, the more points you'll get! This version of the game is different from other releases. Even though the game is called beatmania, it is closer both in appearance and play modes to beatmania IIDX.

beatmania

beatmania

Sony Playstation - Released - October 1, 1998

The player is a club DJ who must manipulate the controls according to the instructions on screen to win the praise of the audience. Each game consists of a set number of songs of various difficulties, and each song must attain a certain degree of satisfaction from the audience in order to progress to the next. The Beatmania Controller for Playstation by Konami (Sony ID: SLEH-00021) is used with it. It features a keyboard with five keys and a turntable-like platter.

beatmania 2nd MIX

beatmania 2nd MIX

Arcade - 1998

Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level.

beatmania 3rd MIX mini

beatmania 3rd MIX mini

Sony Playstation - Released - October 29, 1998

This append disc for Beatmania contains 5 songs from Beatmania Append 3rd Mix and came as a bonus disc with the purchase of the audio soundtrack CD for said game. It was never released on its own, unlike the rest of the Beatmania Append discs. It still needs one of the key discs (like Beatmania Arcade 2nd Mix) to start up however.

beatmania 4th MIX

Arcade - 1999

Beatmania 4th Mix is the 5th arcade release in the Beatmania series of games from Konami. Beatmania is a music game where the player takes on the role of a DJ. The gameplay involves the player selecting a song, with the player then having to match the notes by pressing the keys and scratching the turntable in time with the music. At the end of the song the player is rated based on their performance, and may only progress to the next song if they have rated well enough. The game controls consist of five rectangular keys that are arranged in a zig-zag pattern. They resemble the layout of the keys of a piano and are colour coded in the same fashion, with the lower row white and top row black. A turntable is to the right of the five keys, and is turned, or "scratched".

beatmania Da Da Da!!

beatmania Da Da Da!!

Sony Playstation 2 - Released - March 29, 2001

beatmania Da Da Da!! is a console adaptation of the PC rhythm typing tutor beatmania Da!!, which combines a typing tutor with the rhythm gameplay of Konami's popular beatmania series. As in regular beatmania, notes descend from the top of the screen toward a bar, timed to cross the bar in time with elements of the music. Each note has a letter above it, which must be typed on the keyboard at the proper time to play the music. At certain points in each song, notes with phrases will appear, and the full phrase must be typed before the note reaches the bar in order to play it. This version includes a total of 26 songs, and comes packaged with a USB keyboard.

beatmania featuring Dreams Come True

Arcade - Released - May 31, 2000

Much like Dancing Stage featuring DREAMS COME TRUE, beatmania featuring DREAMS COME TRUE's song list is composed of songs by the J-POP band DREAMS COME TRUE, along with some licensed and in-house remixes. Only arcade appearance of MONKeY LIVE mode, which acts like EXPERT mode from the other beatmania games, with the only exception of a short "MONKeY LIVE" section between songs, which lets you gain gauge back by scratching on the Free Zones. Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level.

beatmania GB2 Gotcha Mix

beatmania GB2 Gotcha Mix

Nintendo Game Boy Color - Released - November 25, 1999

BeatMania GB2 GotchaMix is an Action game, developed and published by Konami, which was released in Japan in 1999.

beatmania IIDX 10th Style

beatmania IIDX 10th Style

Arcade - Released - February 18, 2004

Beatmania IIDX tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song. The core gameplay remains the same in 10th Style. The previous flashing 7 difficulty level was replaced by a difficulty level of 8. In addition, an animated particle effect now occurs if a full combo is scored on a song. Also, now two players can set different modifiers. e-Amusement support was extended in 10th Style, now being able to sort songs in folders based on whether they have been cleared in various ways. These include Failed, Cleared, Easy Clear (for songs played with the Easy modifier), and Full Combo.

beatMania IIDX 10th Style

beatMania IIDX 10th Style

Sony Playstation 2 - Released - November 17, 2005

beatmania IIDX 10th style is one of the many titles in Konami's IIDX rhythm game series, featuring more than 80 tracks, primarily from the arcade version of the same title. As usual for the beatmania series, the player is given seven piano keys and a turntable, and must play along with the notes that scroll down the screen to play the music. All of the game modes from the previous title have returned: Arcade, Expert, Class, Beginner's, Free, Training, and Gallery.

beatmania IIDX 11 IIDX RED

beatmania IIDX 11 IIDX RED

Arcade - Released - October 28, 2004

Beatmania IIDX11: IIDXRED (with RED standing for "Revolutionary Energetic Diversification") is the 11th game in the beatmania IIDX series of music video games. It was released in arcades by Konami in 2004. The game features many new songs, some of which are unlocked over Konami's e-Amusement platform. As suggested by the title, IIDXRED's color scheme is red and black, and was one of the first versions to not use the word "style" to denote its version and have a legitimate theme (a pattern that would continue on later versions). Beatmania IIDX tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song. The core gameplay remains the same in IIDX RED. A new rating, a flashing 8 was added to the difficulty scale. The unused side of the screen during single-player play is now used to house a score graph, containing a real-time comparison of the current player against the high scores.

beatMania IIDX 11: IIDX Red

beatMania IIDX 11: IIDX Red

Sony Playstation 2 - Released - May 18, 2006

IIDX RED is one of the many titles in Konami's IIDX rhythm game series, featuring more than 80 tracks, primarily from the arcade version of the same title. As usual for the beatmania series, the player is given seven piano keys and a turntable, and must play along with the notes that scroll down the screen to play the music. All of the game modes from the previous title have returned: Arcade, Expert, Class, Beginner's, Free, Training, and Gallery. The game also includes support for Internet score ranking (now discontinued) and custom-made Arcade courses.

beatmania IIDX 12 HAPPY SKY

beatmania IIDX 12 HAPPY SKY

Arcade - Released - July 13, 2005

Beatmania IIDX 12: Happy Sky is the 12th game in the Beatmania IIDX series of music video games. It was released in arcades by Konami in 2005. The game features over 45 new songs, some of which are unlocked over Konami's e-Amusement platform. Happy Sky introduced several small but significant changes to the series, such as a new difficulty scale, and a new boss song. Beatmania IIDX tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song. The core gameplay remains the same in Happy Sky. Songs are now ranked on a 12-point rating scale, with the difficulties being renamed in the process as well. "LIGHT7/14" is now Normal and "7/14KEYS" is now Hyper. All songs have been readjusted to fit the new ranking scales. A new folder called "HARD CLEAR" has also been added to the song selection screen for songs cleared using the Hard mode modifier. Two new modifiers have been added, Hidden+ and Sudden+, which allow the user to adjust a lane cover over a specific portion of the screen. This had been popularly done with towels beforehand, acknowledged by Konami in the PS2 version of Gold, which offers a picture of a towel as one of the lane cover options.

beatMania IIDX 12: Happy Sky

beatMania IIDX 12: Happy Sky

Sony Playstation 2 - Released - December 14, 2006

HAPPY SKY is one of the many titles in Konami's IIDX rhythm game series, featuring more than 80 tracks, primarily from the arcade version of the same title. As usual for the beatmania series, the player is given seven piano keys and a turntable, and must play along with the notes that scroll down the screen to play the music. All of the game modes from the previous title have returned: Arcade, Expert, Class, Beginner's, Free, Training, and Gallery. The game also includes support for Internet score ranking (now discontinued) and custom-made Arcade courses.

beatMania IIDX 13: DistorteD

beatMania IIDX 13: DistorteD

Sony Playstation 2 - Released - August 30, 2007

DistorteD is one of the many titles in Konami's IIDX rhythm game series, featuring more than 80 tracks, primarily from the arcade version of the same title. As usual for the beatmania series, the player is given seven piano keys and a turntable, and must play along with the notes that scroll down the screen to play the music. All of the game modes from the previous title have returned: Arcade, Expert, Class, Beginner's, Free, Training, and Gallery. The game also includes support for Internet score ranking (now discontinued) and custom-made Arcade courses.

beatMania IIDX 14: Gold

beatMania IIDX 14: Gold

Sony Playstation 2 - Released - May 29, 2008

GOLD is one of the many titles in Konami's IIDX rhythm game series, featuring more than 90 tracks, primarily from the arcade version of the same title. As usual for the beatmania series, the player is given seven piano keys and a turntable, and must play along with the notes that scroll down the screen to play the music. All of the game modes from the previous title have returned: Arcade, Expert, Class, Beginner's, Free, Training, and Gallery. The game also includes support for Internet score ranking (now discontinued) and custom-made Arcade courses.

beatmania IIDX 15: DJ Troopers

beatmania IIDX 15: DJ Troopers

Sony Playstation 2 - Released - December 18, 2008

beatmania IIDX 15: DJ Troopers is an Action game, developed and published by Konami, which was released in Japan in 2008.

beatmania IIDX 16 EMPRESS + PREMIUM BEST

beatmania IIDX 16 EMPRESS + PREMIUM BEST

Sony Playstation 2 - Released - October 15, 2009

EMPRESS + PREMIUM BEST is one of the many titles in Konami's IIDX rhythm game series, and the last release for the PlayStation 2. Including both a conversion of the arcade release, and a "Premium Best" disc, it features a whopping 180+ tracks from the arcade versions of IIDX 16 EMPRESS and IIDX 17 SIRIUS, original tracks produced for the home release, and a deep selection of returning tracks from throughout the entire series. As usual for the beatmania series, the player is given seven piano keys and a turntable, and must play along with the notes that scroll down the screen to play the music. All of the game modes from the previous title have returned: Arcade, Expert, Class, Beginner's, Free, Training, and Gallery.

beatmania IIDX 17: Sirius

beatmania IIDX 17: Sirius

Taito Type X - October 21, 2009

Beatmania IIDX 17: Sirius is the 17th installment in Konami's Beatmania IIDX series of music video games. The main motif of Sirius's UI is astronomy, as the game is named after Sirius, known to be the brightest star in the night sky. Sirius adds two additional note types to the game, "charge notes", or Hold-me Notes which must be held for their duration, and the "back spin scratch", a type of scratching which must be spun on one direction continuously and spun again to the opposite side at the end of the note. Selected songs contained these features on the location test build. A new "party mode" consists of a story mode where players earn "fans" based on their performances. Another new mode, "League Mode" is a course whereas each song is selected based on the grade that they chose. From D grade to S grade. Songs chosen and the score that earns will convert to League points in the end. The selected songs number is ranged from 4 to 12. Score from this mode is also available to upgrade their own standards.

beatmania IIDX 20: Tricoro

beatmania IIDX 20: Tricoro

Taito Type X - Released - September 19, 2012

BeatmaniaIIDX 20 Tricoro is a music video game and the 20th installment of the Beatmania IIDX series of video games. Beatmania IIDX 20: Tricoro retains the basic game play since the start of the series, in which players hit notes that fall from top of the screen using either keys or turntables that need to be scratched, which will fill up the Groove Meter. To pass on, the player must have at least 80% of the Groove Meter at the end of the stage. Both the two new "innovations" introduced in Beatmania IIDX 17: Sirius (Charge Notes and Backspin Scratches) are retained.

beatmania IIDX 21: Spada

beatmania IIDX 21: Spada

Arcade - Released - November 13, 2013

Beatmania IIDX tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song. Beatmania IIDX 21: Spada still retains the same basic gameplay since the start of the series. Players are required to hit notes that fall from the top of the screen at the hit zone using keys or turntables which are required to be scratched. Hitting the notes correctly will fill up the Groove Meter, while failure to do so drains it. Players must attain at least 80% of the meter at the end of the song to pass. Two gameplay variations introduced in Beatmania IIDX 17: Sirius: Charge Note (notes required to be held) and Backspin Scratch (spin the turntable at one direction and spin it at the opposite direction at the end) are once again present. Players can now freely change between Single and Double Play during song select screen. The Results Screen has also been overhauled. The keypad used for inputting e-Amusement code can now be used to sort difficulty and music folders in-game.

beatmania IIDX 29 CastHour

Arcade - Released - October 13, 2021

Beatmania IIDX 29: CastHour is a music arcade game developed and published by Konami Amusement on October 13, 2021 in Japan. It is the 29th installment of the Beatmania IIDX series.

beatmania IIDX 30 RESIDENT

beatmania IIDX 30 RESIDENT

Arcade - Released - October 19, 2022

beatmania IIDX 30 RESIDENT is the 30th installment of Konami's popular beatmania IIDX series. It is the first beatmania game to run at Full HD 1080p. The themes for this release is Nightclubs and DJs; both themes reference the "RESIDENT" subtitle, which is derived from the term Resident DJ. The interface also has a sub-theme of genetic analysis, with references to DNA and RNA, as well as a double-helix shape on the chart difficulty meters. PREMIUM FREE mode can now be played on non-Japanese cabinets, with only the option to play for 10-minutes, at a default cost of two credits per session. V-Discs are given on coin-based PREMIUM FREE credits, similar to the V-Disc daily bonus perk from previous styles.

Beatmania IIDX 4th Style: New Songs Collection

Beatmania IIDX 4th Style: New Songs Collection

Sony Playstation 2 - August 30, 2001

BeatMania IIDX 5th Style: New Songs Collection is an Action game, developed and published by Konami, which was released in Japan in 2001.

BeatMania IIDX 5th Style: New Songs Collection

BeatMania IIDX 5th Style: New Songs Collection

Sony Playstation 2 - Released - August 30, 2001

BeatMania IIDX 5th Style: New Songs Collection is an Action game, developed and published by Konami, which was released in Japan in 2001.

Beatmania IIDX 6th Style: New Songs Collection

Beatmania IIDX 6th Style: New Songs Collection

Sony Playstation 2 - Released - July 18, 2002

BeatMania IIDX 6th Style: New Songs Collection is an Action game, developed and published by Konami, which was released in Japan in 2002.

BeatMania IIDX 8th Style

BeatMania IIDX 8th Style

Sony Playstation 2 - Released - November 18, 2004

BeatMania IIDX 8th Style is an Action game, developed and published by Konami, which was released in Japan in 2004.

beatmania IIDX 9th Style

beatmania IIDX 9th Style

Arcade - Released - June 25, 2003

Beatmania IIDX 9th Style is the ninth game in the beatmania IIDX series of music video games. It was released in arcades by Konami in 2003. The game features over 50 new songs, some of which can be unlocked using Konami's e-Amusement platform – which made its official debut on 9th Style. The interface used by 9th Style is more modern and crisper looking than previous styles, taking advantage of the better graphics capabilities of the new PC-based hardware which 9th Style now utilizes. The new hardware also eliminates the separate DVD player which was used on previous versions for background videos, as all the videos and data are now stored on the hard drive contained within the machine. 9th Style was the first version of IIDX to have support for Konami's new e-Amusement system, which can be used for the saving of stats and records to "entry cards". The entry cards were magnetic cards usually containing game artwork, inserted into a card reader mounted on the sides of the cabinet, and protected by a 4-digit pin. The cards could save stats and scores in between games, allowing new features such as the ability to sort songs by a player's previous performance on it (by letter grades, clear status, or full combos). When connected to the internet, scores could also be uploaded to the internet, but unlike future implementations, this was entirely optional. 9th Style did not require a network connection for full e-Amusement compatibility, and thus could be used while offline too.

beatmania IIDX Substream

Arcade - July 27, 1999

beatmania: THE FINAL

beatmania: THE FINAL

Arcade - Released - 2002

A rhythm video game developed and distributed by Japanese game developer Konami. It contributed largely to the boom of music games.

Beat'n Groovy

Beat'n Groovy

Microsoft Xbox 360 - Released - January 6, 2010

Try the FREE demo of BEAT’N GROOVY™ and let the energy of the music flow through you.

Bells & Whistles

Bells & Whistles

Arcade - Released - 1991

Another top-down shooter in the TwinBee series of "cute'em ups". Detana!! Introduces for the first time the characters behind the TwinBee & WinBee fighters, Pastel and Light, and chronicles their journey to save Princess Melora from an evil force that threatens the world. Nevertheless its still all about shooting the heck out of surreal and cute enemies through 6 stages of vertically-scrolling action. Power-ups and upgrades can be gained by shooting the colored bells that some enemies leave behind until they stay the color you want them to, with many combinations possible. A new charge-shot feature has been added to your basic arsenal, and the game features single and 2-player cooperative gameplay.

Biker Mice from Mars

Biker Mice from Mars

Super Nintendo Entertainment System - Released - December 2, 1994

The fish-faced Plutarkians have devastated Mars--the home planet of Throttle, Vinnie and Modo. These three rebel rodents escaped the mayhem and landed in Chicago, only to find that Limburger, the Plutarkian Leader, set Earth as his next target! No "rescue the kidnapped victim" No phony plots and no unbelievable story lines -- just hard core racing that'll get your blood pumpin' and make the sweat gush out of your pits! You can play in PRACTICE mode, try the MAIN RACE, or tackle the brutal BATTLE RACE. No "mission to save the Earth" Rev up your bike and get ready for some real heavy metal, "no holds barred" racing thrills. The cool 3-D perspective adds tension to every turn in the track. You never know what lies ahead of you -- or who is coming up from behind! Use turbo jumps, thundering wheelies and other powerful moves to win prize money. Take your cash to Charley's Race Shop to upgrade your bike and dominate all! And definitely no wimps! Take the role of one of the heroic Biker Mice -- or go the nasty route and pick the big cheese Limburger, the overlubed Greasepit or the diabolical Dr. Karbunkle. They all have different abilities, speeds, and oh yeah... WEAPONS! The streets aren't safe for long...

Bill Elliott's NASCAR Racing

Nintendo Game & Watch - Released - 1989

Bill Elliott knows what it takes to become a NASCAR® champ: guts, skill, and a hot car. Well, we've given you the wheels, and now it's time to see if you've got what it takes to be crowned king of the road. Of course, before you burn rubber you should remember that at over 200 mph, you're either good, or you're the pits. LADIES AND GENTLEMEN, START YOUR ENGINES. To get rolling, remove the plastic cover on the game screen, buckle your seatbelts and press the ON/START Switch. This will display the highest ranking finish from the last completed circuit. Then, check your supply of nerves, count down from 3 and press accelerate!

Bio Miracle Bokutte Upa

Bio Miracle Bokutte Upa

Nintendo Entertainment System - Released - February 26, 1993

Upa is the prince of a magical kingdom and the most recent in a line of brave fighters. One day, though, he broke an urn containing the spirit of Zai, an incredibly evil goatish demon who takes the life force of the kingdom's adults and kidnaps all the babies - except for Upa, who is given a magical rattle by a fairy who was trapped in the urn along with Zai. And so, in order to save his kingdom, Upa crawls into action.

Bio Miracle Bokutte Upa

Bio Miracle Bokutte Upa

Nintendo Famicom Disk System - Released - April 22, 1988

Upa is the prince of a magical kingdom and the most recent in a line of brave fighters. One day, though, he broke an urn containing the spirit of Zai, an incredibly evil goatish demon who takes the life force of the kingdom's adults and kidnaps all the babies - except for Upa, who is given a magical rattle by a fairy who was trapped in the urn along with Zai. And so, in order to save his kingdom, Upa crawls into action... In this game, you control a little baby. The baby crawls through imaginary worlds, made of candy, chocolate, toys, and other things a baby would dream of. It has to traverse those platform levels to defeat or avoid various enemies. The way the baby deals with the enemies is quite unusual: it inflates them. When inflated, the enemies lose control and begin to float, until they finally explode. The baby can use this to its advantage, riding the enemies while they are floating, kicking them to various directions, making them bounce off walls, using them as projectiles to hit other enemies, etc. Such strategies are necessary when dealing with the bosses you encounter. There are various items scattered through the levels, such as milk, which restores your health completely.

Bishi Bashi Championship Mini Game Senshuken

Arcade - Released - 1996

Bishi Bashi Championship Mini Game Senshuken was produced by Konami in 1996. This is a Puzzle game with various mini games.

Bishi Bashi Special 3: Step Champ

Bishi Bashi Special 3: Step Champ

Sony Playstation - Released - June 29, 2000

Bishi Bashi 3: Step Champ is a conversion of the arcade with the same name. This time around dancing and feet coordination is key to success as this outing is specially made to be played with Konami's Dance Dance Revolution dance mat. As usual with the Bishi Bashi games, it's full to the brim with random and rather off-beat mini-games that often times pokes fun at Konami's own franchises (such as Track & Field and Beatmania). Most of the mini-games are either of the button mashing variety (such as the mini-game in which the player has to throw a tantrum faster than his siblings to get a toy by stomping his feet on the ground repeatedly), but there are also games where the player has to time which button to press (one such game is very similar to Dance Dance Revolution). Up to three players can face off against one another to determine who is the ultimate Step Champ.

Black Panther

Black Panther

Arcade - Released - 1987

Black Panther is a horizontal beat'em up and platformer. The protagonist is a black panther with claws that can be used to slash. The other button is used to jump. The goal is to eliminate enemies or overcome obstacles at full speed. Time is limited but you can get more by enhancers and collect other power-ups. At the end of each level there is a final boss.

Blades of Steel

Nintendo Game & Watch - Released - 1989

Blades of Steel

Blades of Steel

Commodore Amiga - Released - 1990

It's a solid hockey game with 8 teams to choose from. If playing against a friend it's always an exhibition match and there are no difficulty levels. Playing the computer though there are three levels of difficulty and you can play either a single exhibition game or start a tournament. You control the highlighted player and if you pass the puck to another player you get to control that one. You'll also see the aiming arrow when close to opponents (or your own goal) in which case you can either score (if attacking) or try to block the shot (if defending). The game also includes fights and penalty shootouts. With fights you have to beat the crap out of the opponent and he'll get dragged of the ice into the penalty box by the referee and you'll have power play. With shootouts you'll get to see the goalie face to face (or be one - depending which team is on the shot). The game graphics are solid for the time with some vague details shown but with smooth animations. Tunes are less primitive and the controls are easy enough. All in all a nice and fun piece of sport gaming, but nothing that will really leave you breathless. You should still try it, especially if you can play against a human opponent, since the game can still provide a few hours fun.

Blades of Steel

Blades of Steel

Nintendo Game Boy - Released - 1991

Based on the arcade game, Blades Of Steel is a hockey arcade action game (gameplay doesn't require the need to worry about statistics or provide the ability to customize teams.) Two players can play against each other, or one player against the computer. In one player mode there are single game and tournament mode options. From time to time a fight may break out, which will provide a close up view of the two players. The player has control during the miniature fight game sequence, with the loser having to spend time in the penalty box. The referee will break up fights that go on too long, and calls a few penalties such as icing. Several short clips of digitized voices are also featured.

Blades of Steel

Blades of Steel

Nintendo Entertainment System - Released - December 1, 1988

Based on the arcade game, Blades Of Steel is a hockey arcade action game (gameplay doesn't require the need to worry about statistics or provide the ability to customize teams.) Two players can play against each other, or one player against the computer. In one player mode there are single game and tournament mode options. From time to time a fight may break out, which will provide a close up view of the two players. The player has control during the miniature fight game sequence, with the loser having to spend time in the penalty box. The referee will break up fights that go on too long, and calls a few penalties such as icing. Several short clips of digitized voices are also featured.

Blades of Steel

Blades of Steel

Arcade - Released - 1987

Blades Of Steel is a hockey arcade action game (gameplay doesn't require the need to worry about statistics or provide the ability to customize teams.) Two players can play against each other, or one player against the computer. In one player mode there are single game and tournament mode options. From time to time a fight may break out, which will provide a close up view of the two players. The player has control during the miniature fight game sequence, with the loser having to spend time in the penalty box. The referee will break up fights that go on too long, and calls a few penalties such as icing. Several short clips of digitized voices are also featured.

Block Hole

Block Hole

Arcade - 1989

Block Hole is a hybrid puzzle game/shoot 'em up developed by Konami which was released in 1989 as an arcade game, known as Quarth in Japan. Besides the arcade version, there were also ports of the game to the MSX2 (with a built-in SCC chip), Famicom, and Game Boy—home releases used the Quarth name worldwide (with the exception of the Game Boy Color release in Europe of Konami GB Collection Vol. 2, where the game was renamed to the generic title Block Game for unknown reasons). "Quarth" was released on the Konami Net i-mode service as Block Quarth, with an updated Block Quarth DX in 2001. It was released without the "DX" suffix in 2005, and was made globally available through Konami Net licensing on many i-mode services offered by mobile operators. In Europe, for example, it was available from O2 UK, O2 Ireland, and Telefónica Spain. In 2005, Konami also included the game in the Nintendo DS title Ganbare Goemon: Tōkai Dōchū Ōedo Tengu ri Kaeshi no Maki. An emulated version of the game was released in 2006 for PlayStation 2 in Japan as part of the Oretachi Geasen Zoku Sono-series.

Boktai 2: Solar Boy Django

Boktai 2: Solar Boy Django

Nintendo Game Boy Advance - Released - October 19, 2004

Boktai 2 continues the adventures of Django the Solar Boy as he sets out to rid the world of evil vampires and demons. The second installment in the franchise brings back the solar sensor technology, which incorporates natural sunlight into gameplay. Take advantage of natural sunlight through the built-in solar sensor on the Game Boy Advance cartridge to power up and fuse more than 60 weapons and items. Now you can head outdoors and battle enemies with more weapons, new characters, and a larger game environment.

Boktai: The Sun Is in Your Hand

Boktai: The Sun Is in Your Hand

Nintendo Game Boy Advance - Released - September 16, 2003

Solar Powered Fun! From the creator of the Metal Gear Solid series, comes Boktai The Sun is in Your Hand, the first game that requires players to step outside into the sunshine! Boktai uses breakthrough solar sensor technology, letting players harness the power of the sun to fight vampires! • First action game ever that uses sunlight during gameplay • Use stealth tactics and a customizable solar gun to fight vampires, mummies, and other sinister creatures • Real-time clock system changes the game environment depending on the time of day

Bombergirl

Bombergirl

Windows - Released - December 22, 2021

Bombergirl is a video game developed by Konami and released for Japanese arcades on August 30, 2018. A Microsoft Windows version, where users are charged per play, was announced in January 2021 alongside a open-beta test. It is a spin-off from the Bomberman series, and is played similarly to previous titles, with the most striking difference being the characters are all humanoid girls depicted in a bishoujo moé visual style. Eight players are split into two teams of four, who aim to destroy the other team's base by placing bombs and using character-specific abilities.

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