Commodore 64

Commodore 64

The Commodore 64 is an 8-bit home computer introduced in January 1982 by Commodore International. It is listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold...

$1,000,000

Commodore 64 - Homebrew - 2003

The $100,000 Pyramid

The $100,000 Pyramid

Commodore 64 - 1988

This is an early adaptation of the popular TV game show The $100,000 Pyramid. The objective is to reach the top of the pyramid by winning successive rounds. Each round consists of selecting a category from the pyramid. Each category consists of a list of words that share some common thread like "things that are red". One player then tries to give the other player clues to guess the word without saying the word itself. There is also a single player mode that does not resemble the show very much where you have to type in single word clues.

...sein letzter Trick

Commodore 64 - June 6, 1987

This is a German text adventure. The title is "His Last Trick" in English. It was a game included in "64'er Software Extra Nr.09: Abenteuer-Spiele - Volume 2" It's a gangster thriller.

0 and X

Commodore 64 - 1986

0 and x is a 3D version of Tic-Tac-Toe or Noughts and Crosses, where you have to make a row of X's in a vertical, horizontal or diagonal line before the computer makes a row. Instead of making a row off three on a 3 x 3 grid you now have to make a row off four on a 4 x 4 grid on four boards so as well as watching for a line on one board, you have to watch out for a row that appears in the same place on all four boards.

0° Nord

0° Nord

Commodore 64 - May 31, 1985

In English title is, "0° North" An old book from your friend's dusty bookcase has done it to you. It tells of the adventures of the Northern Philosopher Scott. Not only does he have to pay for his researches, but he also tells of a valuable treasure that he left there in the eternal ice. - Legend, or truth? Fascinated, you get more documentation about Scott's expedition, and the log book leaves no doubt: the treasure exists! Determined to defy all dangers, to meet the everlasting ice, the snow storms, you take the risk to pass the adventure in the snow, find the way to the North...

007 Car Chase

007 Car Chase

Commodore 64 - June 6, 1985

Players control a car that must drive on the road along with other cars. To deal with them, the car is equipped with a smoke screen and weapons which players can use to kill them. From time to time, a helicopter flies overhead and will launch missiles and torpedoes at the player, but they can be destroyed with missiles which their car is also equipped with. If the player's car comes into contact with enemy fire or collides with other cars, the player loses a life.

1 x 1 Kampf

Commodore 64

1,000 Kung-Fu Maniacs

1,000 Kung-Fu Maniacs

Commodore 64 - 2011

1,000 Kung-Fu Maniacs is a sideways scrolling action game featuring multiple levels of kick-ass Ninja ACTION! Take control of the Master of Awesome on his quest to find a stolen toy robot in the Ninja riddled city of Blapsville. Fight your way through various locations including the Blapsville Ninja Country Club, Lawyer Street in downtown Blapsville, Clown Street - where you will find the dreaded Mime University ('sworn to evil'), McTerror Restaurant (do you want fries with that?), Miller Street (watch out for Ninjas hiding in the shadows) and TV Street (where Pox Studios is located) - and...

10 Pin

Commodore 64 - 1986

10 Pin is a simple bowling game. By pressing a single key you choose if the ball is thrown straight, left or right and then you choose the starting point of the ball throw. Depending on your choices the ball will throw over pins and the next round begins. Two players can play alternate in throwing balls.

10... Knockout!

Commodore 64 - 1985

It's time you become World Boxing Champion. To become champion you need to fight and defeat 8 fighters. The game is viewed from the side showing your two fighters, referee and the crowd. To control your boxer you use the joystick. Moving it left and right moves your boxer left and right. Pushing up throws a punch to the head, pulling down throws a body punch. Pressing the fire button defends your head. Every time you hit your opposition you get a point, likewise for him. Hit him enough and you knock him out. The referee counts to 10 and it's fight over.

100 Mile Race

Commodore 64 - 1986

100% Dynamite

100% Dynamite

Commodore 64 - 1990

100% Dynamite is a collection of four games, including three arcade conversions: After Burner Double Dragon Last Ninja 2: Back with a Vengeance WEC Le Mans

1000 Miglia: Volume I: 1927-1933

1000 Miglia: Volume I: 1927-1933

Commodore 64 - 1992

Based around a classic motor car race from either side of the war, 1000 Miglia (literally '1000 miles') is an unusual racing game. You have to progress across Italy through a number of stages in your rickety 20s car. Keeping within time limits at each point is crucial to staying in the game. At the beginning of the game, you can choose the spare parts that you will take with yourself in case your car breaks down. You also choose a car and set up the skills for your two drivers; you can distribute points between Skill, Resistance and Mechanics, and choose the driver's favorite part of the...

1000 Miler

Commodore 64 - 1987

1000 Miler is based on the french card games called Mille Bornes. Two players compete against each other to reach 1000 miles before the other. Each player gets seven cards, which can be miles cards for getting closer to your goal or positive or negative cards. Negative cards can be played to cause a flat tire for your opponent, letting him have a crash or other effects. The positive cards can be used to negate the effects of negative cards the opponent played on you. The winning player gets a little winning animation.

1000 Miles

Commodore 64

10000 Meters

Commodore 64 - 2001

100m Slith

Commodore 64

10-Pin Bowling

Commodore 64 - 1984

It's time to go down your local alley and have a game of bowling. The game is viewed from behind your bowler at a slight elevated angle. Before you bowl you can move your bowler left or right to get the perfect position. There is an option to choose which angle to bowl by pressing the + or - key and also which hand you want by pressing R or L. To bowl the ball when you are happy, you move the joystick forward and press the fire button to release the ball. You can't release the ball while not running. Don't go forward too far or it's a foul. The usual scoring is worked out by the computer....

10th Frame

10th Frame

Commodore 64 - Released - 1986

10th Frame is a ten-pin bowling simulation game created by Access Software in 1986, as a follow-up to the hugely successful Leaderboard golf game. Up to eight players could take part in open bowling or a tournament. There was a choice of 3 different difficulty levels—Kids (in which the ball always went straight), Amateur, and Professional. The scorecard for the current player was displayed above the lane. The player could move left or right on the lane before starting the run-up by holding fire. A target cursor could also be moved, by pushing up and then moving it left or right (pressing...

1-3-5-7

Commodore 64 - 1991

The 14-15 Puzzle

Commodore 64 - Released - 1991

A sliding number puzzle game programmed in 1991 by Brian Boese for Loadstar and Softdisk Publishing

15 Solitaire

Commodore 64 - 1994

The 15-Puzzle

Commodore 64 - 1987

180

180

Commodore 64 - Released - 1985

180 is a darts simulation game and it follows the traditional darts rules where you compete against an opponent to see who scores the 501 points first on a best out of three sets. If you play against the computer in a Championship knockout competition the computer will randomly select the players out of eight different opponents. Each player has his own characteristics and style of play as their 'favorite doubles' they like to throw. Regardless against whom you play they will become better as you progress towards the final. A practice mode helps you to become familiar and more skillful...

19 Part One: Boot Camp

19 Part One: Boot Camp

Commodore 64 - September 7, 1988

IN 1965 VIETNAM SEEMED LIKE JUST ANOTHER FOREIGN WAR ... BUT IT WASN'T ... Imagine it's 1965 and you're 19... an American kid in an American town. Your family and friends. College. Girl friends. The people and things you know. Comfortable... And then one morning your world is shattered. You're young... You're content... You're comfortable... but you're drafted. At the start of 1965 there were 23,000 United States service personnel in Vietnam. By December there were 184,000 and the figure was still rising. To each and every one, Vietnam was a turning point in their life and each would...

1941: The Secret Confilct

Commodore 64 - Homebrew - 2014

This SHMUP is a well-made 1942ish SEUCK game made in 2014 by Gibranx, and the music is by Richard Bayliss of TND. You have the option of playing 2 player co-op with a friend

1942

1942

Commodore 64 - 1986

1942 is set in the Pacific theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a plane dubbed the "Super Ace" (but its appearance is clearly that of a Lockheed P-38 Lightning). The player has to shoot down enemy planes; to avoid enemy fire, the player can perform a roll or "loop-the-loop".

1943: The Battle of Midway

1943: The Battle of Midway

Commodore 64 - 1988

The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed. As in 1942, players...

1985: The Day After

1985: The Day After

Commodore 64 - Released - 1985

The control of Big Brother (referring to George Orwell's novel 1984, hence the game's title) has been overthrown, and mankind is self-reliant again. The first task in achieving this is to find the required quantity of energy pods. Big Brother stored them on caverns under the surface of four planets, and it's your job to go and find them. You will have to negotiate through tight sections, using rotational controls where left and right changes the ship's direction and up and down change its speed. When you find a pod you must engage the ship's tractor beam to claim it.

The 1991 World Cup Knockout

Commodore 64 - 1991

1994 (Ten Years After)

1994 (Ten Years After)

Commodore 64 - 1983

You are Smiffy, a person locked in the world of George Orwell's "1984." The book's totalitarian-spying concept is updated for the early-eighties, when the game was produced. Instead of humans monitoring other humans through the television screen, everything is controlled by a Central Computer. Smiffy decides to turn the computer off, and your adventure begins. The game is a platform game. In Orwell's book, gigantic buildings dominated the landscape, and whole worlds could be hidden inside them. One of these buildings holds the Central Computer, and the game platforms are the corridors...

1st Division Manager

1st Division Manager

Commodore 64 - 1993

1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as the player's name, the name of the player's club, current league position, a rating, and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone and by...

2 Worms War

Commodore 64 - Homebrew - June 6, 2001

2,000 Kung-Fu Maniacs

Commodore 64 - Released - 2011

The sequel to 1,000 Kung-Fu Maniacs! and sample of "Shoot Em Up Destruction Set 2" this straight forward Action Shooter was a fun sideways scrolling action game featuring multiple levels of kick-ass Ninja ACTION! As the game's tag line says, Prepare for awesome!

20 Tons

Commodore 64 - Released - 1985

A Boulder Dash clone released in 1985 by Argus Press Software (APS)/64 Tape Computing and programmed by Chris Newcombe.

2112 - The Battle for Planet Earth

Commodore 64 - Released - 1992

221 B Baker St.

221 B Baker St.

Commodore 64 - Released - 1986

Up to four players compete against each other to solve various mysteries in and around Victorian London. Each player can assume the role of one of four characters from the Sherlock Holmes books—Sherlock Holmes, Dr. Watson, Irene Adler or Inspector Lestrade—and can select from 30 different adventures. Case file for each mystery are provided in the manual and give the particulars of the case, including key clues and suspects. To solve the case, players roll dice to move among 15 different locales throughout London, collecting the clues necessary to unravel the mystery. Each player also visits...

23 Matches

Commodore 64 - 1978

23 Matches

Commodore 64 - 1981

2604

Commodore 64 - 2001

2-9 Spot Keno

Commodore 64 - Released - 1984

A computerized Keno game designed by Larry Hatch and published by Reston Publishing Company, Inc. as a type-in in their book "25 Advanced Games for the Commodore 64".

2-D Cube

Commodore 64

2D Tennis Game

Commodore 64 - 1987

2D "Tennis" game was originally released in Germany by CW-Publikationen Verlags GmbH/RUN in 1986 under the name Finaltag. The English conversion was done by Wicked Software in 1987. It is 2 player only. As for the game itself, it's much more of a Pong clone than an actual Tennis game.

2K-Fighter

Commodore 64 - Released - 1992

2K-Fighter is a vertical shoot-em-up where you scroll up the screen to blast a wave of baddies. Once the wave is destroyed, you then scroll up the screen to face the next wave of baddies. If you are hit then you go back to the first wave. The joystick is used to control your ship. The game was given away free with the December 92 issue of 64'er.

2K-Ishido

Commodore 64 - Released - 1992

3 D Maze

Commodore 64 - Released - 1986

3 D OXO

Commodore 64 - Released - 1986

3 D OXO is based on the classic pen and paper game Noughts and Crosses. Instead of playing on one 3x3 grid though, the game has you trying to make a line of X's on a 4x4 cube. The aim is to beat the computer by placing X's and making a vertical, horizontal or diagonal line on the surface or through the cube. Each side of the cube is shown on the screen and the keyboard is used to place your X's.

3 Deep Space

3 Deep Space

Commodore 64 - Released - 1983

To return back to Earth if your ship is beyond the Starfields of Orion there is an avenue of beacons placed by the Elders of Earth to guide ships towards and through a Stargate. Unfortunately, Earth's enemies, the Andromedan's have launched a huge Starfleet to enter the Stargate and invade Earth. You have been tasked to guard the entrance of the Stargate to destroy as many of the Starfleet as you can and above all, stop any Dragon Class Starcruisers containing their Battle Commanders from making it through. 3 Deep Space is a side view shooter with the whole game shown on the screen and you...

3 Dimension Maze

Commodore 64 - 1985

3 in 1 College & Pro Football

3 in 1 College & Pro Football

Commodore 64 - 1985

3D Beee

3D Beee

Commodore 64 - 1984

Your city is under siege by giant bees, so in your helicopter armed with a S.W.A.T. Bug Blaster it is up to you to shoot or avoid the bees while searching for the Queen over various levels. 3D Beee is a horizontal side view scrolling shooter where the screen scrolls when you move either left or right. As you fly your helicopter you can blast the bees in the air or you can land and climb on top of a building. Here you fire a gun upwards to hit the bees but you have limited ammo, but in various places in the city are ammo trucks and if landed besides increases your ammo. If you hit a bee or a...

3-D Breakout

Commodore 64 - 1987

3-D Breakout is based on the classic game Breakout where you have to deflect a ball with a paddle and destroy a collection of bricks. Instead of deflecting the ball vertically, this version has you sitting behind the paddle deflecting the ball into the screen to destroy a wall of bricks in the distance. If you let the ball pass the paddle then you lose a life, lose all lives and it's game over.

3D Construction Kit

3D Construction Kit

Commodore 64 - Released - 1991

This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created. A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key in placed into it, for example). You can also include enemies which must be shot. At any moment you can enter the gameworld to test it.

3D Cubert 64

Commodore 64 - 1984

3-D Glooper

3-D Glooper

Commodore 64 - Released - 1983

3-D Glooper is a version of Pac-Man where you must move about a maze-like city eating blue blocks while trying to avoid the baddies called Gloopers that roam it. You can only escape once all the blocks are gone. Occasionally a red block will appear which for a short time allows you to eat the Gloopers. The game is viewed from a first person perspective. As well as the main playing area the number of lives, High Score, Score, and a timer can be seen at the top of the screen. Pressing F1 also brings up a map showing the location of any Gloopers and blue blocks left to eat at the top of the...

3D Golf

Commodore 64 - 1986

3D Golf, not to be confused with the Hole in One series from HAL which shares its UK title, is a golf game with one 18-holes course. To perform a shot, the player chooses the kind of club, the strength and the direction. It is important to consider the wind direction. When near the hole, the game displays an additional, smaller window with the hole and ball position for better aiming. Besides playing the full course alone, there are a training and two-player mode available.

3D Hypermaths

3D Hypermaths

Commodore 64 - Released - 1984

3D Hypermaths is an educational action game that teaches children, 8 years and older, maths with a selection of addition, subtraction, multiplication and division, with various levels of difficulty. The child controls a spacecraft, moving left or right, looking behind it which is flying into the screen down a tunnel to escape a Black Hole over various levels. The child must give the answer to a maths problem and if the correct answer is given then they receive a letter making up the word HYPER, but if the wrong answer is given then they lose part of their shield which is made up of ten parts....

3-D Labyrinth

3-D Labyrinth

Commodore 64 - 1984

3D Lunattack

3D Lunattack

Commodore 64 - Released - 1985

The war on the Seiddab rages on, and you now take part in an attack on their moon base. You fly a hovercraft a bit above the moon's surface, and must shoot down the enemy's DAB tanks. After that ring of defense is penetrated, you must dodge your way through a space minefield above a mountain range, and then a missile firing range before reach the Seiddab's command base. Unlike its predecessor, 3D Seiddab Attack, you are now flying, and can make more adventurous maneuvers.

3-D Maze

Commodore 64 - 1983

3-D Maze

Commodore 64 - Released - 1985

3-D Noughts & Crosses

Commodore 64 - 1983

3-D Pinball

3-D Pinball

Commodore 64 - 1990

A standard pinball table is featured in this simulation, but with the original addition of a tilted view of the table, giving an illusion of 3D. As with any table, the aim is to get a high score, and this is done by hitting particular targets repeatedly. There are bonus ramps, bumpers, lights to be hit to increase your bonus count (which can be toggled using the left and right flipper keys). There is no 'pin' between the flippers, and no apparent tilt feature, meaning that luck plays a bigger part than in most pinball games. The ball is always launched at a standard speed on each of your five...

3D Pool

3D Pool

Commodore 64 - 1989

Sharkey's 3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included. There are seven skill levels to work through. A trick-shot mode is also included,...

3D Reversi

Commodore 64 - 1987

3D Scacchi Simulator

Commodore 64 - Released - 1991

The game is another computer simulation of the board game chess. This installment allows the player to use two screens to control the items on the board: one screen is for typing the moves in and another is for examining the board to see the current disposition. Different options allow player to rotate the board, adjust the colors, change the level of opponent, suggest the next move, replay the moves, or simply play the game automatically.

3-D Simulator

Commodore 64 - 1985

3-D Skramble

3-D Skramble

Commodore 64 - 1984

3-D Skramble is based on the arcade game Scramble where you must fly over the surface of a planet avoiding, shooting or dropping bombs on various enemies. As you fly you must also keep an eye on your fuel gauge which decreases. If it reaches zero then you lose a life. You can keep topping up the gauge by bombing fuel canisters on the ground. Instead of viewing the game from the side as the planet surface horizontally scrolls like in the original Scramble, 3-D Skramble has a scrolling isometric view like Zaxxon. As well as the main playing area and the fuel gauge, you can also see the number...

3D Speed Duel

3D Speed Duel

Commodore 64 - 1984

3D Speed Duel is a driving game where you must try to score more points than your computer opponent. To do this you must overtake as many cars as you can within a set number of laps. Touching the side of the road or other cars loses you a limited amount of cars and less cars to overtake. It is game over when laps are completed or you run out of cars. Before the race you can adjust various options. You can choose an easy or hard track which has five tracks to choose from in each one, the other drivers speed which there are also five to choose from and lastly you can choose how many laps from...

3-D Speedway

3-D Speedway

Commodore 64 - 1988

3D Stock Cars II

3D Stock Cars II

Commodore 64 - 1991

3D Stock Cars II is a game based on the arcade game Super Sprint where you must race other drivers around various tracks to become champion. You can select to race against up to three other drivers (a championship with just you driving is possible) who can be either human or computer controlled. The computer drivers can also have their skill level adjusted from 1 to 15. The Championship is raced over 18 tracks but you can also select how many tracks and which tracks to compete on.

3D Tank Assault

Commodore 64 - 1984

3D Tanx

3D Tanx

Commodore 64 - 1983

3D Tanx is the action game that let's you operate classic military tank. Standing in the front of seemingly deserted bridge the main and only task is to stop every enemy tank that's crossing over. You can move left and right (with the tank), up and down (with the gun turret) and fire explosive shells. Aiming of the gun turret and timing of the shot is critical for success because enemy tanks are moving in four distant lines. Also remember that direct hit to the turret is deadly for enemy (as well for you) whilst the tank hit to the hull is immobilised but still able to shoot on you.

3D Tic Tac Toe

Commodore 64 - 1984

3-D Tic Tac Toe

Commodore 64 - 1987

3-D Tic Tac Toe

Commodore 64 - 1985

3-D Tic-Tac-Toe

3-D Tic-Tac-Toe

Commodore 64 - 1984

3D Time Trek

3D Time Trek

Commodore 64 - 1983

You are a survivor of the planet Corillian after space pirates launched a devastating raid. You now seek revenge on those responsible, to destroy them and their galactic tyranny. You are searching for them in your super powerful starship with computers and sensors to seek those murderous pirates. You search the galaxy using a map. Once on part of your map you can send out a sensor. The results will tell you if there are aliens or planets out there. Finish searching that area, bring up your map and search elsewhere. Moving to another part puts you in warp speed. You can check on your battle...

3D Tunnel

3D Tunnel

Commodore 64 - 1984

3D Tunnel is a first-person shooter where you must move down a constantly moving tunnel, which moves in multiple directions, over various phases to escape. As you move through the tunnel you must shoot a certain amount of various creatures including bats, frogs and rats, that come towards you, to move to the next phase. If you hit the walls then you lose one of the ten initial lives, and when they are gone then it is game over. The last phase has no shooting, you just have to avoid various underground trains that hurtle towards you. You are able to practise any phase and there are three speeds...

3D-64 Man

3D-64 Man

Commodore 64 - 1983

Here's your chance to play Pac-Man in 3D. You view the action from the eyes of Pac Man in a 3D maze. On the screen as well is your score, lives, an overhead view of the maze and how many pills you have to collect. Be careful what's around the corner. It could be a ghost.

3D-Roam

Commodore 64 - 1984

A snake clone published by Handic Software, and the graphics and programming were done by Arne Fernlund. This game is a little different than your standard snake clone however, as you are in outer space and have to contend with all sorts of baddies trying to kill you. Very Trippy graphics reminiscent of Jeff Minter's games. If you press F1 to start the game, it would make the graphics flash and glow which allows you to play the game with 3D Glasses.

3E Zulen Los Peirs

Commodore 64

3-Reel Slots

Commodore 64 - 1984

A slot machine game written in BASIC by Larry Hatch for the C64. Originally a type-in from the book "25 Advanced Games for the Commodore 64" / no definite name, called "BANDIT" in the book, and published by Reston Publishing Company, Inc.

4 by 4

Commodore 64 - 1998

4 Fathoms

Commodore 64 - 1987

4 Games for Children

Commodore 64 - 1983

4 Soccer Simulators

4 Soccer Simulators

Commodore 64 - 1988

4 Soccer Simulators is a soccer game that includes 4 independent sub-games: 11-A-Side Soccer is a simulation of the default soccer rules. As the name implies, there are eleven players per team. Indoor Soccer is played with five players per team. There are less rules than in outdoor soccer, such as the absence of the corner kick. Street Soccer is played in the streets, with very few rules. Soccer Skills is a training game in which the player can practice penalties, sprints, corners, goalie skills, etc... All games except Soccer Skills support up to four players (two per team) and can be...

4. Times Revlex

Commodore 64 - 1992

'43: One Year After

'43: One Year After

Commodore 64 - 1986

'43 - One Year After is a vertical-scrolling shooter heavily inspired by 1942 (even a carrier take-off sequence is included). The player flies a Lockheed P-38 Lightning over the island-dotted Pacific during the World War 2, fighting against Japanese aircraft. You may collect powerups and perform defensive loop maneuver to avoid enemy fire (up to 3 times) - you have only three lives left. Player's progress is tracked on a map.

4th & Inches

4th & Inches

Commodore 64 - 1987

4th & Inches is an action/strategy football game for one or two players. You control the action during the variety of plays that can be called, choose when to take timeouts, and select which players on your team will be on the field. There are two teams (the All-Pros and the Champs) and you can see each players statistics to determine how fast or strong he will be.

4x4 Off-Road Racing

4x4 Off-Road Racing

Commodore 64 - 1988

In 4x4 Off-Road Racing you need logical reasoning and driving skills. Before you start you can choose between several cars, which vary by weight and power. There are many routes to choose from where the "hard-core" race is then carried out. Before it finally comes to the start, you have to choose from a pool of provided tools and extras for your car. E.g. your car can be equipped with a bigger tank, bigger tyres and a cable winch to get easier through the race. The tank allows you to fuel more gas, to make less stopovers. The "A/T tyres" help you, to get safely through the quicksand and the...

5 eme Axe / 5th Axis

5 eme Axe / 5th Axis

Commodore 64 - 1985

The year is 2140. Working from his artificial satellite orbiting around Saturn and helped by his faithful army of cyborgs, Professor Gern B. Dick has successfully designed a time-travelling machine. As a way of testing his new invention, he travels to different time periods to collect iconic historical items. Suddenly the machine malfunctions and explodes, scattering parts (called Anachronons) in 10 different locations and time periods. As a side effect, it appears that the destruction of the machine also distorted the space-time continuum and the existence of the very Universe is now at...

5 Weeks In A Balloon

Commodore 64 - 1987

50 Mission Crush

50 Mission Crush

Commodore 64 - 1984

50 Mission Crush is a simulation game that puts you into the cockpit of a B-17 Flying Fortress bomber during WWII. You are part of the 8th Air Force 306th Bomber Group and you must try to survive 50 missions (in real life the average lifespan of a crew member was 18.33 missions) in your B-17 (named the Impatient Virgin) over France and Germany. As pilot you will have full control of your bomber and 10 crew members, each of which plays a different role in your mission. After each mission providing you have survived you will be evaluated and awarded points based on mission difficulty,...

500 c.c MotoManager

500 c.c MotoManager

Commodore 64 - 1991

In this game the player manages a 500cc motorcycling team, starting with a certain budget of around $4,000,000. The gameplay includes the economical and technical management, motorcycle riding simulation on the famous circuits such as Phillip Island, etc., and management of the racer actions during the race. In adjustment phase you should select one of 20 racers from around the world (USA, UK, Italy, France, Australia, Japan, Germany) to enlist and select one of 14 motorcycles (Honda, Yamaha, Suzuki, Kawasaki, Cagiva, Gilera) to buy. The enlistment bonus price of racers differs based on...

5-Pin Bowling

Commodore 64 - 1984

It's time to go down your local alley and have a game of bowling. The game is viewed from behind your bowler at a slight elevated angle. Before you bowl you can move your bowler left or right to get the perfect position. There is an option to choose which angle to bowl by pressing the + or - key and also which hand you want by pressing R or L. To bowl the ball when you are happy, you move the joystick forward and press the fire button to release the ball. You can't release the ball while not running. Don't go forward too far or it's a foul. The usual scoring is worked out by the computer....

5th Gear

5th Gear

Commodore 64 - 1988

The aim is to drive from the beginning of the track to the end while avoiding obstacles and eliminating (with your machine gun) other vehicles. The tracks are not roads, but maze-like obstacle courses in the wilderness. It is part maze solving, part combat, part racing against the clock. 5th Gear is a computer game for the Amiga, Atari ST and Commodore 64, released on the Rack-It budget label. The original Commodore 64 version was programmed by Jeroen Leijten, with music by Theo and Renier Hongens. It was largely inspired by previous arcade games Steer and Go and Spy Hunter.

64 Breakout

Commodore 64 - Released - 1984

The Commodore version of the classic 1976 Atari classic, in some ways slightly more visually appealing than the original as it is easier to determine exactly how many bricks you have left to hit.

64 Dragonmaster

Commodore 64 - 1983

64 Mastermind: A Game of Logic

Commodore 64 - 1994

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