Commodore 64

Commodore 64

The Commodore 64 is an 8-bit home computer introduced in January 1982 by Commodore International. It is listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold...

"Kennedy Approach..."

"Kennedy Approach..."

Commodore 64 - Released - January 1, 1985

The player assumes the role of a controller in a Terminal Radar Approach Control, giving instructions to aircraft so that they can safely land, as well as take off and enter their correct flight corridors. The purpose of the game is to manage the flights that are presented to the player without the flights being delayed or exiting/landing in the wrong location. The aircraft either come flying in on the screen and have preset exit or landing points or show up as wanting to take off with an exit point. It is the player's job to determine the route each aircraft flies and when they may land or take off. The aircraft cannot be too close to each other, so the player needs to make sure that they are passing each other on different flight levels or with sufficient distance (three grid dots north/south or east/west) between them. When an aircraft is in danger of crashing or is exiting at the wrong location or altitude, the aircraft will inform the air traffic controller. Aircraft do not change course/altitude unless the player tells them to. Incoming aircraft not given clearance to land, however, will go into a holding pattern and wait until given clearance. When necessary, the player can also give holding instructions to aircraft, as long as their course takes them over a VOR tower which is used as the holding fix. To start with, there are few flights at the same time, but at higher GS levels, there are many flights that need management at the same time. Also storms which the aircraft can not pass through show up and some aircraft have very little fuel and have to land fast or they will crash.

$1,000,000

Commodore 64 - Homebrew - 2003

Care to put your virtual money where your virtual mouth is? Make a series of pass/fail wagers and find just how difficult it can be to link a string of them together towards winning a million dollars!

...sein letzter Trick

...sein letzter Trick

Commodore 64 - Released - June 6, 1987

This is a German text adventure. The title is "His Last Trick" in English. It's a gangster thriller, set in Chicago in times of prohibition. Mafia boss Don Spazzatura has a speakeasy where they sold water instead of alcohol. Now it's time to take revenge. But be careful, because the people of Spazzatura are also on their tail. This was included in "64'er Software Extra Nr.09: Abenteuer-Spiele - Volume 2".

:10

Commodore 64 - Homebrew - 2016

This is a game developed by Australian based coder Barry Hart (aka Cout) for the 2016 C64 4KB Game Coding Competition. It was coded entirely in BASIC. The goal of the game is to press beat the high score by pressing a key (any key) before the clock runs out. The closer you press the key to the count of zero (the clock fades and disappears before the count of four, thus adding to the challenge) In this game, the LOWER the number of the score, the better.

0 & X

0 & X

Commodore 64 - Released - 1986

0 and x is a 3D version of Tic-Tac-Toe or Noughts and Crosses, where you have to make a row of X's in a vertical, horizontal or diagonal line before the computer makes a row. Instead of making a row off three on a 3 x 3 grid you now have to make a row off four on a 4 x 4 grid on four boards so as well as watching for a line on one board, you have to watch out for a row that appears in the same place on all four boards.

0° Nord

0° Nord

Commodore 64 - Released - May 31, 1985

0° Nord is a german text adventure game with graphics. As usual in this type of games you type in the commands that the character should perform instead of controlling the game directly. Special about this text parser is, that it wants to have the object first and then the verb. Most text parsers work the other way around. The story is about an old book that sparked your curiosity. It is about the north pole scientist Scott. But not only that he had to pay with his life for traveling to the north pole, but also that he left a treasure in the ice. Fascinated you collect more information about Scotts expedition which leads you to the conclusion that the treasure really exists. Now you really want to start your own expedition to the north pole, but already in your home city you run into the first problems which are not easy to solve.

000 White Dash

Commodore 64 - Homebrew - 2015

000 White Dash is a Boulder Dash clone developed by Thomas "Firefox" Schaub using Peter Liepa's Boulder Dash Construction Kit in 2015.

007 Car Chase

Commodore 64 - Released - June 6, 1985

Players control a car that must drive on the road along with other cars. To deal with them, the car is equipped with a smoke screen and weapons which players can use to kill them. From time to time, a helicopter flies overhead and will launch missiles and torpedoes at the player, but they can be destroyed with missiles which their car is also equipped with. If the player's car comes into contact with enemy fire or collides with other cars, the player loses a life.

007 Ja Tohtori Ei

Commodore 64 - Homebrew - 1983

007 Ja Tohtori Ei (which translates into 007 and Dr No) is a James Bond themed text adventure in the Finnish language. Written and released by Jari Saarhelo in 1983.

1 Block Snake

Commodore 64 - Homebrew - 2004

1 Block Sanke public domain snake game written in BASIC using only 1 block of memory iin 2004 by Diego Barzon.

1 x 1 Kampf

Commodore 64 - Homebrew - 2002

Tiger-Crew-Disk #104 (11/2002). This was a public domain educational maths game. It's actually a German language remake of another PD educational game called Combination Wars which came out in 1978.

1, 2, 3

Commodore 64

1, 2, 3 is a pinball game with three playfields one above the other. The ball can be sent into the next playfield and you attempt to keep it there using that playfields flippers. The higher playfields yield higher points.

1,000 Kung-Fu Maniacs

1,000 Kung-Fu Maniacs

Commodore 64 - Homebrew - 2011

1,000 Kung-Fu Maniacs is a sideways scrolling action game featuring multiple levels of kick-ass Ninja ACTION! Take control of the Master of Awesome on his quest to find a stolen toy robot in the Ninja riddled city of Blapsville. Fight your way through various locations including the Blapsville Ninja Country Club, Lawyer Street in downtown Blapsville, Clown Street - where you will find the dreaded Mime University ('sworn to evil'), McTerror Restaurant (do you want fries with that?), Miller Street (watch out for Ninjas hiding in the shadows) and TV Street (where Pox Studios is located) - and prepare yourself for an epic Boss showdown at the end of the game!

10 Great Games 3

10 Great Games 3

Commodore 64 - Released - 1988

Gremlin's third compilation of ten games differs from the first and second in that the games featured were not originally by Gremlin themselves apart from Re-Bounder: • 10th Frame • Firelord • Rana Rama • Leader Board • Iridis Alpha • Re-Bounder • Alleykat • Eagles • Last Mission • Fighter Pilot

10 Great Games II

10 Great Games II

Commodore 64 - Released - 1988

10 Great Games II is a compilation containing the following ten games: • Auf Wiedersehen Monty • Basil the Great Mouse Detective • Bulldog • ConvoyRaider • Death Wish 3 • Jack the Nipper in Coconut Capers • MASK • Re-Bounder • Samurai Trilogy • Thing Bounces Back

10 Little Robots

10 Little Robots

Commodore 64 - Released - 1983

Ten Little Robots is an educational game for preschoolers. It teaches math and computer use and consists of five activities that all involve robots: The Robot Story: An interactive rhyme where the story is read out and the player has to fill in how many robots are still remaining. Letter Match: The game shows a letter and the player has to locate it on the keyboard and press it. Count The Robots: A number of robots are shown and the player has to count them and enter the right number. Robot Addition: The player has to answer simple addition problems by entering the right sum. Robot Drawing (8-bit version only): A drawing game where the player moves a robot between paint pots of different colors and can freely draw on the screen. Robot Construction (16-bit version only): The player gets to build a robot by choosing from different parts. First a body is chosen and then heads, legs and arms can be selected in any order.

10 Pin

Commodore 64 - Released - 1986

10 Pin is a simple bowling game. By pressing a single key you choose if the ball is thrown straight, left or right and then you choose the starting point of the ball throw. Depending on your choices the ball will throw over pins and the next round begins. Two players can play alternate in throwing balls.

10 Run10: An Endless Runner Game

Commodore 64 - Homebrew - 2016

This is an endless running game in which you keep running and have to jump over obstacles in order to stay "alive" Was written in BASIC by jim_64 in 2016 as part of a BASIC game competition.

10...Knock Out!

10...Knock Out!

Commodore 64 - Released - 1985

Not to be confused with KnockOut! from Alligata Software, which is a 2 player boxing game, 10...Knock Out! is a Finnish boxing game for 1 player only, developed by Jann Julkunen & Juha Granberg and published by AmerSoft in 1985.

100 Meter Dash

Commodore 64 - Unreleased - 1999

Simple 2 player game where you use 1 & 2 and & keys to compete in a 100 meter dash. This Olympic game was unpublished.

100 Mile Race

100 Mile Race

Commodore 64 - Released - 1986

A stay on track/avoiding racing game coded by Randy Meyle, and published as a type-in for Commodore Microcomputers Magazine 1986/11-12 as well as the disk magazine Loadstar for issue #030.

100 Racchette

100 Racchette

Commodore 64 - Released - 1984

100 Racchette (100 Rackets) is an Italian language brain teaser/puzzle game published in Commodore Computer Club #08 (1984/01) The game has a maximum of 9 players (alternating turns).

100% Dynamite

100% Dynamite

Commodore 64 - Released - 1990

100% Dynamite is a collection of four games, including three arcade conversions: • After Burner (European version) • Double Dragon (Ocean Software version) • Last Ninja 2: Back with a Vengeance • WEC Le Mans

1000 Miglia: Volume I: 1927-1933

1000 Miglia: Volume I: 1927-1933

Commodore 64 - Released - 1992

Based around a classic motor car race from either side of the war, 1000 Miglia (literally '1000 miles') is an unusual racing game. You have to progress across Italy through a number of stages in your rickety 20s car. Keeping within time limits at each point is crucial to staying in the game. At the beginning of the game, you can choose the spare parts that you will take with yourself in case your car breaks down. You also choose a car and set up the skills for your two drivers; you can distribute points between Skill, Resistance and Mechanics, and choose the driver's favorite part of the race. Atmospheric conditions change throughout the race: sometimes the weather will be clear, sometimes you'll have to drive through rain or mist. During the race, your car will sometimes lose a wheel or need other repairs. If this happens, you'll lose a couple of minutes repairing it - as long as you have the appropriate spare part; if you don't have one, it's game over!

1000 Miler

1000 Miler

Commodore 64 - Released - 1987

1000 Miler is based on the French card games called Mille Bornes. Two players compete against each other to reach 1000 miles before the other. Each player gets seven cards, which can be miles cards for getting closer to your goal or positive or negative cards. Negative cards can be played to cause a flat tire for your opponent, letting him have a crash or other effects. The positive cards can be used to negate the effects of negative cards the opponent played on you. The winning player gets a little winning animation. Released in Loadstar #037.

1000 Miler v2.0

Commodore 64 - Released - 1991

1000 Miler v2.0 is based on the French card games called Mille Bornes. Two players compete against each other to reach 1000 miles before the other. Each player gets seven cards, which can be miles cards for getting closer to your goal or positive or negative cards. Negative cards can be played to cause a flat tire for your opponent, letting him have a crash or other effects. The positive cards can be used to negate the effects of negative cards the opponent played on you. The winning player gets a little winning animation. This version is an updated version of the original 1987 release with improved computer AI for single player games, and a few minor annoying bugs that were in the original were also removed. This version was released on Loadstar #88.

1000 Miles

Commodore 64 - Homebrew

Based on the Mille Bornes board game where you try to get your vehicle to go 1000 miles before your opponent can. You can give crashes, flat tires, out of gas and speed limits to your opponent, and they to you to try to slow you down, you can repairs you can get to fix these to continue on, but with miles lost in the process.

10000 Meters

Commodore 64 - Homebrew - 2001

An Olympic themed two player only head-to-head racing game where you compete in the 10,000 meter footrace.

100m Slith

Commodore 64 - Released - October 16, 1987

100 Meter Slither: Players take control over a worm and have to race by making rhythmic and fast joystick movements. But because the worm uses up his slime for movement, players occasionally have to slow down to avoid burning dry. Part of the Galactic Games release, a sports olympiad game set in space. It offers five disciplines, which can be either played separately or linked together as tournament.

105: One Oh Five

Commodore 64 - Homebrew - 2020

105: One Oh Five is a blackjack variant for the C64. It was developed by Hugo van Galen and released into the public domain in 2020.

10k

Commodore 64 - Homebrew - 2009

10k is a German language turn-based dice game created by Moritz Weissbrich for the 2nd 4k BASIC Compo in 2009. It has up to 255 players.

10-Pin Bowling

10-Pin Bowling

Commodore 64 - Released - 1984

It's time to go down your local alley and have a game of bowling. The game is viewed from behind your bowler at a slight elevated angle. Before you bowl you can move your bowler left or right to get the perfect position. There is an option to choose which angle to bowl by pressing the + or - key and also which hand you want by pressing R or L. To bowl the ball when you are happy, you move the joystick forward and press the fire button to release the ball. You can't release the ball while not running. Don't go forward too far or it's a foul. The usual scoring is worked out by the computer. Here's to scoring 300.

10PRINT Racer Revamp

Commodore 64 - Homebrew - September 15, 2020

Simply keep yourself on the track and don't hit the sides or outcroppings. Score increases based on your speed and time on the course. Coded by Spike78 and released in September of 2020.

10tex

Commodore 64 - Homebrew - 2021

10tex is a simple western style "crosshair" shooter for the Commodore 64. It was coded entirely in BASIC by Back to the 8 Bit for the ASCII BASIC Game 2021 Compo.

10th Frame: Pro Bowling Simulator

10th Frame: Pro Bowling Simulator

Commodore 64 - Released - 1986

10th Frame is a ten-pin bowling simulation game created by Access Software in 1986, as a follow-up to the hugely successful Leaderboard golf game. Up to eight players could take part in open bowling or a tournament. There was a choice of 3 different difficulty levels—Kids (in which the ball always went straight), Amateur, and Professional. The scorecard for the current player was displayed above the lane. The player could move left or right on the lane before starting the run-up by holding fire. A target cursor could also be moved, by pushing up and then moving it left or right (pressing down returned control to moving the onscreen player's position). Once the fire button was held, a power meter similar to Leaderboard's was employed. The speed of the shot was determined by how long the button was held down. A small zone at the top determined if the player made an error, exaggerating any spin. When the meter started to descend on the right, it was stopped in the hook zone to determine how much hook/spin was applied - from straight at the top of the zone, to full hook at the bottom. Play was completed after the usual ten frames and any bonus balls. The animation used a similar sprite system to Leaderboard, and the falling pin physics were handled well.

10x10!

Commodore 64 - Homebrew - February 20, 2020

Complete rows or columns using the Tetris-style blocks to clear them. You score one point per square filled, and can clear multiple columns or rows in one move to score bonuses. When no moves are possible, the game ends. Getting a high score will involve careful planning to make sure you don't leave yourself with a block that cannot be placed! This game is based on a mobile game called 1010. However, the developer added a number of extra Tetris pieces that aren't in the mobile version, which increases the difficulty and gives more variety to the gameplay. Developed by Nick "Arlasoft" Sherman and released on his itch.io page on February 20, 2020.

1-2-3...

Commodore 64 - Homebrew - 2000

1-2-3... is a public domain text adventure developed by Chris Mudd for the 2000 Interactive Fiction Competition.

1337 Karate: Premium Deluxe Pro

Commodore 64 - Homebrew - April 21, 2019

5th in the Revision 2019 Game competition. A Karate fighting game for head to head competition. Super 1337! Y0u r34lly 5h0uld 7ry 17!

1-3-5-7

1-3-5-7

Commodore 64 - Released - 1991

Players take turns removing pieces from the board. Remove as many as you like as long as those pieces are taken from one row only. You may remove pieces from any row, and you must atke at least one piece. The planer you removes the last piece loses the game. Released in COMPUTE!'s Gazette 1991/11.

1-3-5-7 (Remake)

Commodore 64 - Homebrew - 2004

The traditional Nim-game (aka Marienbad-game) consists of four rows of 1, 3, 5 and 7 matchsticks (or any other objects). Two players take any number of matchsticks from one row alternately. The one, who takes the last matchstick loses.

15 Pietnastka

Commodore 64 - Released - 1994

15 Piętnastka is a simple puzzle-solving game. The game is controlled with cursor keys or a joystick. The task requires putting the number blocks in the correct order (from 1 to 15) as soon as possible by shifting blocks to the free space. The game has no time or moves limit.

15 Solitaire

Commodore 64 - Released - 1994

You want to find a pile of cards of the same suit that add up to 15, so they'll then be removed, but you can't use 10 or face cards, which have to be removed all at once. Published in COMPUTE!'s Gazette 1994/07, which was a "Disk Only" release and not part of any magazine. Published in COMPUTE!'s Gazette 1994/07.

162 Police in Action

Commodore 64 - Homebrew - 2016

162 Police are in action. As one of the 162 police officers you must rid the city of criminal gangs. Simply by shooting at them. Can you put an end to the big crime wave, and restore peace and justice back to the community? Your job is to protect and serve the public, after all. Developed by Roberto Ricioppo using the Shoot 'em Up Construction Kit in 2016.

17+4

17+4

Commodore 64 - Released - 1991

17+4 (or 17 und 4) is the German name for the English card game blackjack. This version was developed in 1991 by Manfred Scholz and published in the January '92 issue of 64'er magazine.

1789

Commodore 64 - Released - 1986

A French language only graphic text adventure based on the French Revolution coded by Vincent Balvet and Yves Laurisse and published by Ludia in 1986.

18 Uhren

18 Uhren

Commodore 64 - Released - 1990

A two player only German language puzzle game. 18 Uhren (18 Clocks) was coded by Günter Kramer and published on Commodore Disk #39.

180

180

Commodore 64 - Released - 1986

180 (Pub Darts in North America) is a darts simulation game and it follows the traditional darts rules where you compete against an opponent to see who scores the 501 points first on a best out of three sets. If you play against the computer in a Championship knockout competition the computer will randomly select the players out of eight different opponents. Each player has his own characteristics and style of play as their 'favorite doubles' they like to throw. Regardless against whom you play they will become better as you progress towards the final. A practice mode helps you to become familiar and more skillful at throwing the darts.

19 Part One: Boot Camp

19 Part One: Boot Camp

Commodore 64 - Released - September 7, 1988

IN 1965 VIETNAM SEEMED LIKE JUST ANOTHER FOREIGN WAR ... BUT IT WASN'T ... Imagine it's 1965 and you're 19... an American kid in an American town. Your family and friends. College. Girl friends. The people and things you know. Comfortable... And then one morning your world is shattered. You're young... You're content... You're comfortable... but you're drafted. At the start of 1965 there were 23,000 United States service personnel in Vietnam. By December there were 184,000 and the figure was still rising. To each and every one, Vietnam was a turning point in their life and each would deal with it in a different way. In 19 Part 1 - Boot Camp we take you through the rigours of basic training. The preparation for war. Never allowed to rest, your drill sergeant will take you through a series of exercises each assessing different characteristics. Coordination, Stamina, Morale. And if you survive...

1916

Commodore 64 - Released

1916 is a single player Spanish language World War I war strategy game for the Commodore 64. It was developed and released by Bosoft Software. However, the year of release is currently unknown.

1917

Commodore 64 - Homebrew - 2016

1917 is an arcade game set in Lenin's time. The player's task is to perform a series of tasks that will eventually lead to a communist revolution. As Lenin, the player must avoid or kill numerous assassins (with a gun with unlimited ammo) and mechanical traps.

1941 and 1/2

Commodore 64 - Homebrew - June 29, 2020

A Game for TheC64Maxi/C64Mini/Commodore 64 or a Good C64 Emulator. Single-player fun arcade like shoot 'em' up. Fly your plane and shoot the other planes and boats. Fly into the balloons for bonus points. Made by TheReaperUK using SEUCK.

1941: The Secret Conflict

Commodore 64 - Homebrew - 2014

This SHMUP is a well-made 1942ish SEUCK game made in 2014 by Gibranx, and the music is by Richard Bayliss of TND. You have the option of playing 2 player co-op with a friend.

1942

1942

Commodore 64 - Released - 1986

1942 is set in the Pacific theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a plane dubbed the "Super Ace" (but its appearance is clearly that of a Lockheed P-38 Lightning). The player has to shoot down enemy planes; to avoid enemy fire, the player can perform a roll or "loop-the-loop".

1943: The Battle of Midway

1943: The Battle of Midway

Commodore 64 - Released - 1988

The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed. As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.

1944

Commodore 64 - Homebrew - 1989

1989 public domain shooter made by Rene using Chris Yates' Shoot 'Em Up Construction Kit (SEUCK).

1948

Commodore 64 - Homebrew

A game created by a guy known only as Sovereign using Chris Yates' Shoot em Up Construction Kit that follows in the traditional 1942ish SHMUP style.

1985: The Day After

1985: The Day After

Commodore 64 - Released - 1985

The control of Big Brother (referring to George Orwell's novel 1984, hence the game's title) has been overthrown, and mankind is self-reliant again. The first task in achieving this is to find the required quantity of energy pods. Big Brother stored them on caverns under the surface of four planets, and it's your job to go and find them. You will have to negotiate through tight sections, using rotational controls where left and right changes the ship's direction and up and down change its speed. When you find a pod you must engage the ship's tractor beam to claim it.

1994 (Ten Years After)

1994 (Ten Years After)

Commodore 64 - Released - 1983

You are Smiffy, a person locked in the world of George Orwell's "1984." The book's totalitarian-spying concept is updated for the early-eighties, when the game was produced. Instead of humans monitoring other humans through the television screen, everything is controlled by a Central Computer. Smiffy decides to turn the computer off, and your adventure begins. The game is a platform game. In Orwell's book, gigantic buildings dominated the landscape, and whole worlds could be hidden inside them. One of these buildings holds the Central Computer, and the game platforms are the corridors inside the building. You jump over monsters, duck flying objects, and work your way ever upward. Moving through the levels, you work toward the computer. This game came out in 1983-84, when people were looking at Orwell's book, and seeing that his predictions were not perfect. Some felt that he had got his date wrong. This game plays on that idea, by moving the date back another ten years.

1k-Mini-Bdash

Commodore 64 - Homebrew - 2008

1k-mini-bdash is a clone of Boulder Dash, crammed into 1024 bytes. Like in the original, you have to collect diamonds while avoiding falling boulders and deadly fireflies; to exit a level, you have to collect at least a specific amount of diamonds. According to the author, there are 1024 different levels in the game. It was created by Simon Stelling in 2008 for the Minigame Competition 2008 - 1K Category / 1024 Bytes Game Compo 2nd Edition.

1nvader

1nvader

Commodore 64 - Homebrew - 2019

1nvader is very simple yet challenging space shooter developed by Darren Foulds in 2019 for the Commodore 64. It's similar to Space Invaders except you have only one alien invader to kill. However, as a result of this, the single invader is made harder to kill than the invaders in the typical Space Invaders clone, making the game a bit more challenging. Released as part of the Single Button Games Collection by BOBR Games.

1st Division Manager

1st Division Manager

Commodore 64 - Released - 1993

1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as the player's name, the name of the player's club, current league position, a rating, and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone and by clicking on it and you will be able to make a phone call to either the transfer market (for buying and selling players) or the the bank (to get a loan). The third icon is a notebook and by clicking on it you will see tables from all four divisions. The last icon is the picture of a football pitch and by pressing it you will get to your next match. After choosing your squad you will see the highlights of the match from a top-down perspective. After the match you will get reports about players being injured, results in the other matches, and the finances for that week.

2 Player Soccer Squad

2 Player Soccer Squad

Commodore 64 - Released - 1991

Most football management games written for 64K/48K computers concentrated their memory space on providing as many features as possible for a lone player. As the title implies, this game is an exception - 2 players each take control of a club, taking it in turns to make their managerial decisions and play their matches. For an extra competitive edge, they can include their own name among the players (which are otherwise made up of the real players of the day). The game uses a fictional 20-team superleague, with English and Scottish clubs, as well as a knock-out cup. You can buy or sell players, who have ability ratings out of 15, and swap your squad of 19 around to choose 11 starters plus 2 substitutes. Match scores are listed along with goalscorers, although the scorers update more quickly than the scores. You are kept up to date with financial changes after each match.

2 Player Super League

2 Player Super League

Commodore 64 - Released - 1991

A scaled-down, two player variant of Cult's British Super League titled Two Player Super League. This soccer management game is mostly text based.

2 Worms War

Commodore 64 - Homebrew - June 6, 2001

Race to get the coins before your opponent, wait too long and they will teleport away. Released as part of the Commodore 64 Crap Game Compo 2001 (C64CGC) and created by Christian Schiller in 2001.

2,000 Kung-Fu Maniacs

2,000 Kung-Fu Maniacs

Commodore 64 - Homebrew - 2011

The sequel to 1,000 Kung-Fu Maniacs! and sample of "Shoot Em Up Destruction Set 2" this straight forward Action Shooter was a fun sideways scrolling action game featuring multiple levels of kick-ass Ninja ACTION! Once again you must battle assorted adversaries in various unusual locations - like on-stage at the "Lord of the Bland"concert (featuring a familiar-looking river-dancing baddie!), the International Arms Fair, a corrupt art gallery (with baddies that put the "poo" into "poodle"!) and even at the "Happy Moose Megamart!" Various weapons can be picked up along the way to help you combat the Kung-Fu Maniacs and other assorted foes that you will encounter on your epic quest! As the game's tag line says, Prepare for awesome!

20 Tons

20 Tons

Commodore 64 - Released - 1985

A Boulder Dash clone released in 1985 by Argus Press Software (APS)/64 Tape Computing and programmed by Chris Newcombe.

20,000 Meilen unter dem Meer

20,000 Meilen unter dem Meer

Commodore 64 - Released - 1988

This German language text adventure game is based on the 1870 novel by Jules Verne. You must find the location of the Nautilus and bring back proof of its existence.

20000 Beghe Sotto i Mari

20000 Beghe Sotto i Mari

Commodore 64 - Released - April 5, 1985

20000 Beghe Sotto i Mari translates to "20000 quarrels at the bottom of the sea". You play as a treasure-hunting scuba diver that is constantly threatened by marine life. You can either shoot them with your harpoon or avoid them entirely while collecting the valuables literally floating around.

2010

Commodore 64 - Homebrew

A vertically scrolling SEUCK based shoot em up, looks like Xevious, but without bombs. Created using the SEUCK by Steen Cato Helnersen aka Wolf Man.

2048 (Johan van den Brande)

Commodore 64 - Homebrew - 2014

2048 is a conversion of the popular puzzle game of the same name for the Commodore 64. This version was developed by Johan van den Brande and released into the public domain in 2014.

2048 (Per Anders Bäckström)

Commodore 64 - Homebrew - 2014

A well-made version of the popular puzzle game of the same name made by Per Anders Bäckström (a member of TRIAD) This version was released for free in 2014.

21

Commodore 64 - Released

This is a computerized version of the card game 21 (also known as Blackjack). It was developed by Scott Hossner. The year of release and publisher is currently unknown.

21: Blackjack

21: Blackjack

Commodore 64 - Released - 1983

A text based blackjack game developed in BASIC by Timothy Orr Knight, and Darren LaBatt, and published as a type in by Howard W. Sams & Co., Inc. in their book "Commodore 64 BASIC Programs".

2112: The Battle for Planet Earth

Commodore 64 - Homebrew - 1992

in the year 2112, a meteor swarm crosses the earths orbit, automated defense systems have been constructed long before, but their aiming systems have been damaged by meteoric dust. A repairman on duty must take control of the various laser batteries orbiting the planet ... you! Aim well ... miss once, and a major city will be WIPED OUT and the game will end. One player, one chance, one life! Are you up to it?

221 B Baker St.

221 B Baker St.

Commodore 64 - Released - 1986

Based on the board game of the same name, 221 B Baker St. pits up to four players against each other in a race to solve mysteries set in Victorian London. After picking a character (Sherlock Holmes, Dr. Watson, Irene Adler, or Inspector Lestrade), players select one of the thirty available mysteries and read its case file in the game's manual. The case file presents the particulars of the case, mentions the people involved, and explains what the players need to deduce to win the game. Solving the mysteries entails moving around London (the game board) via a roll of the dice, entering locales to collect clues, and then piecing the clues together. Among the fifteen locations available are a pub, a park, and a bank, and each location is brought to life with voice synthesis. Each location will have a clue, but not all clues will be useful. Before solving the case, players must visit Scotland Yard for a badge. Players might also want to use a badge to lock a location with a useful clue, requiring other players to detour to the locksmith. Once a player believes they have solved the case, they must return to Baker Street and answer a quiz. If the player is incorrect, the other players can continue.

23 Matches (Creative Computing Software)

23 Matches (Creative Computing Software)

Commodore 64 - Released - 1978

Published in BASIC Computer Games - Microcomputer Edition. In the game of 23 matches, you start with 23 matche3s lying on a table. On each turn you make take 1, 2 or 3 matches. you alternate moves with the computer and the one who has to take the last match loses. The easiest way to devise a winning strategy is to start a the end of the game. Since you wish to leave the last match to your opponent, you would like to have either 4, 3 or 2 on your last turn so you can take away 3, 2 or 1 and leave one. Consequently, you would like to leave your opponent with 5 on his next to last turn so no matter what his move you are lift with 4, 3, or 2. Work this backwards to the beginning and you find the game can be effectively be won on the first move. Fortunately, the computer gives you the first move, so if you play wisely, you can win. This version of 23 Matches was originally writeen by Bob Albrecht of People's Computer Company.

23 Matches (Tab Books)

23 Matches (Tab Books)

Commodore 64 - Released - 1981

The player and computer take turns removing 1, 3 or 3 matches from a pile. The player foced to take the last match loses. Found in 67 Ready-to-Run Programs in BASIC.

2438: The Return

Commodore 64 - Homebrew - June 8, 2020

Welcome to the Year 2438, The Year the "Invaders" Return. A Shoot 'Em' Up Construction Kit Game for your C64, 1 or 2 Players created by TheReaperUK with music by Andrew Fisher.

25 Dollar

Commodore 64 - Homebrew - 1998

25 Dollar is a public domain game developed in 1998 by "Wusel" It is a breakout clone, but instead of bricks you have to remove dollar signs.

2604

Commodore 64 - Homebrew - 2001

Tonight, in New York City, you are "Reginald Halvers", carrying identification papers and a sealed white envelope. Your mission: to attend the Langley post-dinner New Year's Eve party in apartment 2604 where you will exchange the envelope for a prototype microchip. The elevator has just deposited you on the twenty-sixth floor. Go!

2-9 Spot Keno

2-9 Spot Keno

Commodore 64 - Released - 1984

A computerized Keno game designed by Larry Hatch and published by Reston Publishing Company, Inc. as a type-in in their book "25 Advanced Games for the Commodore 64".

2-D Cube

Commodore 64 - Released

2-D Cube is a Mastermind clone with "thus far" unknown origin.

2D Tennis Game

2D Tennis Game

Commodore 64 - Released - 1987

2D "Tennis" game was originally released in Germany by CW-Publikationen Verlags GmbH/RUN in 1986 under the name Finaltag. The English conversion was done by Wicked Software in 1987. It is 2 player only. As for the game itself, it's much more of a Pong clone than an actual Tennis game.

2K Game-Creator

Commodore 64 - Released - 1993

2K Game-Creator is a German language game construction kit/engine for the Commodore 64. It was developed by Sven Forstmann and published in 64'er Sonderheft 94.

2K Sweeper of Mines

Commodore 64 - Homebrew - 2001

A public domain Minesweeper clone made by Chill in 2001 for the Minigame Competition 2001 - 2K Category.

2K-Fighter

2K-Fighter

Commodore 64 - Released - 1992

2K-Fighter is a vertical shoot-em-up where you scroll up the screen to blast a wave of baddies. Once the wave is destroyed, you then scroll up the screen to face the next wave of baddies. If you are hit then you go back to the first wave. The joystick is used to control your ship. The game was given away free with the December 92 issue of 64'er.

2K-Ishido

2K-Ishido

Commodore 64 - Released - 1992

2K-Ishido is a puzzle game which was developed by Andreas Schommer and published in 64'er 1992/10.

2onOne: L.A. SWAT / Panther

2onOne: L.A. SWAT / Panther

Commodore 64 - Released - 1988

Atari 800 XL/Commodore 64 flippy disk. This compilation contains two shoot-em-ups: • L.A. Swat • Panther

2Pac [Preview]

Commodore 64 - Unreleased - 2000

This is a preview of an unfinished 2 player pacman clone.

2tron

Commodore 64 - Homebrew - 2009

A 2-player only tron light cycles game developed by Colt Seavers in 2009 for the 4k BASIC Compo.

3 D Maze

3 D Maze

Commodore 64 - Released - 1986

Explore the 3D maze in a forerunner of the first person shooter. Released as part of the 75 Spill Datatronic compilation.

3 D OXO

3 D OXO

Commodore 64 - Released - 1986

3 D OXO is based on the classic pen and paper game Noughts and Crosses. Instead of playing on one 3x3 grid though, the game has you trying to make a line of X's on a 4x4 cube. The aim is to beat the computer by placing X's and making a vertical, horizontal or diagonal line on the surface or through the cube. Each side of the cube is shown on the screen and the keyboard is used to place your X's. This was published in the "75 Spill Datatronic" compilation.

3 Days in Carpathia

Commodore 64 - Unreleased

“3 Days” was originally to be the sequel to the popular “Valkyrie 17” game by George Stone and The Ramjam Corp. The game was to be a text adventure, which was written using “The Biro”. Featuring character set screens, livened up with moving sprites (Including a dodo which fixated on you as its mother when it hatched), the game was shaping up well. All words in the adventure were in Carpathian, until you found a dictionary in the game. Promising indeed, though it is unknown why it was never released, or even how far exactly it got. Its unlikely that it was finished, due to sources revealed below. Ram Jam were never too popular after the dire “Explorer” game they released for Electric Dreams, but with the guy mentioned next, maybe they were finally onto something…

3 Deep Space

3 Deep Space

Commodore 64 - Released - 1983

To return back to Earth if your ship is beyond the Starfields of Orion there is an avenue of beacons placed by the Elders of Earth to guide ships towards and through a Stargate. Unfortunately, Earth's enemies, the Andromedan's have launched a huge Starfleet to enter the Stargate and invade Earth. You have been tasked to guard the entrance of the Stargate to destroy as many of the Starfleet as you can and above all, stop any Dragon Class Starcruisers containing their Battle Commanders from making it through. 3 Deep Space is a side view shooter with the whole game shown on the screen and you must blast as many ships as you can who move down the screen towards your craft at the bottom. If you touch any ships or allow a Dragon Class Starcruiser past yourself then it is game over. The main selling point of the game was that it was in 3D and used 3D glasses provided with the game. As well as moving left and right along the screen, you could actually move in and out of the screen as well. The enemy ships moved down the screen at different depths of the screen as well.

3 Dimension Maze

Commodore 64 - Released

Navigate a maze in a first person perspective.

3 Dimensional Maze

3 Dimensional Maze

Commodore 64 - Released - 1985

A 3D maze escape game published in Commodore Computing International v02-12 (May 1984).

3 in 1 College & Pro Football

3 in 1 College & Pro Football

Commodore 64 - Released - 1985

3 in 1 College & Pro Football is a text-based American football simulator. An all-strategy football simulator done entirely in text. Players can use existing teams, draft players from existing teams, or create their own from scratch. Gameplay involves selecting offensive and defensive plays for teams, and watching a text-based readout of the action. A text-based scorecard and timer help inform the player at all times. While the game contains real team and player names, they are not licensed.

3 in einer Reihe

Commodore 64 - Homebrew - 1995

Tic Tac Toe/Noughts & Crosses in German.

3 Line Slot Machine

Commodore 64 - Homebrew - 1988

3 Line Slot Machine is a public domain casino slot machine game for the Commodore 64. It was developed by Carl M. Lockman and released in 1988.

3 Wild Balls

Commodore 64 - Released - 1987

3 Wild Balls is a Finnish language Pinball, where you play 3 balls at the same time.

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