Amstrad CPC

Amstrad CPC

The Amstrad CPC (short for Colour Personal Computer) is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX...

002 Agent Double

Amstrad CPC

The cold war between the East-West blocks, where espionage reigns supreme, is in full swing. You, 002, double agent, are sent by your government to the enemy embassy to reconstruct the floppy disk that handles the computer from the global thermo-nuclear war. For this mission you have been exposed to the DELTA rays that give you magnetic power as well as the ability to pass through certain walls that eventually become impenetrable. Do not trust anyone and especially not to the ANIMATORS who seek your destruction. Choose your camp: KGB or FBI. Defeat the enemy spies who play at the same...

007: Licence to Kill

007: Licence to Kill

Amstrad CPC - December 25, 1989

A "James Bond" action/arcade game based on the movie with the same name. Your aim is to avenge the death of Felix Leiter, who was killed by the drug baron Sanchez.

007: Live and Let Die

007: Live and Let Die

Amstrad CPC - 1988

You are James Bond 007 and you must stop Mr. Big from delivering heroin for free. You control a boat that can destroy enemy boats and can go up to 100 MPH. You must dodge or destroy enemy boats and must dodge defensive gun fire

007: The Living Daylights

007: The Living Daylights

Amstrad CPC - January 1, 1987

This side scroller featured eight levels of gameplay centered around the Timothy Dalton movie of the same name. Beginning with a "training" mission in Gibraltar, Bond then assisted General Koskov's defection to the West, rescued a Bond girl, fought off a

007: The Spy Who Loved Me

007: The Spy Who Loved Me

Amstrad CPC - 1990

You are James Bond and with your sidekick Agent XXX who's name is Anya Amasova must stop Karl Stromberg. You must use your skills to end Karl Stromberg's goal of world domination and start a war between east and west. Gameplay-wise it is similar to Live and Let Die except you control your famous Lotus Espirit that can turn into things like a boat and submarine. Your Lotus Espirit is equipped with the usual gadgetry such as a Laser, Missiles, and many other things.

1000 Bornes

1000 Bornes

Amstrad CPC - December 25, 1985

1000 Bornes is a licensed computer conversion of the card game Mille Bornes that can be played by one player against an AI opponent. The game uses keyboard controls where a cursor is used to select the cards that should be played. Like the original card game the player has seven cards and can use one in each turn. There are three options in each turn: to the play a card, to discard a card or to do a coup fourré. The objective of the game is to reach 5000 points which is earned by competing in races where each race is 700 kilometres. Driving ahead is done by playing distance cards but they...

1001 B.C.: A Mediterranean Odyssey

1001 B.C.: A Mediterranean Odyssey

Amstrad CPC - January 1, 1986

Découvrez un monde fabuleux : celui des poèmes d’Homère. Le réalisme de l’aventure, qui se déroule en temps réel, a été poussé très loin : illustration particulièrement soignée, animations, bruitages, mais aussi interventions inattendues de vos compagnons de voyage, tout contribue à vous projeter dans la légende, parmi les monstres et les dieux antiques dont vous déjouerez les énigmes. Le plus sophistiqué des jeux d’aventures pour CPC.

10th Frame

10th Frame

Amstrad CPC - 1986

The scorecard for the current player was displayed above the lane. The player could move left or right on the lane before starting the run-up by holding fire. A target cursor could also be moved, by pushing up and then moving it left or right (pressing down returned control to moving the onscreen player's position). Once the fire button was held, a power meter similar to Leaderboard's was employed. The speed of the shot was determined by how long the button was held down. A small zone at the top determined if the player made an error, exaggerating any spin. When the meter started to descend on...

11 a side soccer

Amstrad CPC - December 13, 1989

"11-A-Side Soccer" was also available in the following game packs/box sets: 4 Soccer Simulators (1989)

180

180

Amstrad CPC - January 1, 1986

The player competes in 501 darts against other darts players waiting in a championship tournament with normal darts rules applying, subtracting your score from 501 to zero whilst finishing on a double. Beginning at the quarter finals, the player must win a best of three match to advance through the tournament. Win another match in the semi final stage to advance to the final and face the World Champion Jammy Jim. In the final match however, the player needs to win just one leg against him to win the tournament. Players can also compete against another human player or play Round the Clock,...

1815

1815

Amstrad CPC - January 1, 1985

Il s'agit enfin d'un véritable WAR GAME de haut niveau. Basé sur les campagnes napoléoniennes, il reflète fidèlement toutes les possibilités offertes au stratège pour vaincre l'armée ennemie. Le terrain est représenté sur l'écran avec son relief, les villes, les unités des deux armées : infanterie, cavalerie, artillerie, poste de commandement. L'ordinateur sert d'arbitre et gère tous les paramètres. Idéal pour les débutants qui pourront découvrir tout l'art du WAR GAME et pour les joueurs avertis qui pourront s'affronter sur un nouveau plateau de jeu. Enfin ce logiciel offre la possibilité de...

1942

1942

Amstrad CPC - January 1, 1986

Durant la guerre du Pacifique, un pilote de P-38 américain surnommé Super Ace est chargé d'atteindre Tokyo afin de détruire la flotte aérienne japonaise.

1943: The Battle of Midway

1943: The Battle of Midway

Amstrad CPC - 1987

The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed. As in 1942, players...

1st Division Manager

1st Division Manager

Amstrad CPC - 1992

1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as the player's name, the name of the player's club, current league position, a rating, and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone and by...

2 Player Soccer Squad

2 Player Soccer Squad

Amstrad CPC - 1991

Most football management games written for 64K/48K computers concentrated their memory space on providing as many features as possible for a lone player. As the title implies, this game is an exception - 2 players each take control of a club, taking it in turns to make their managerial decisions and play their matches. For an extra competitive edge, they can include their own name among the players (which are otherwise made up of the real players of the day). The game uses a fictional 20-team superleague, with English and Scottish clubs, as well as a knock-out cup. You can buy or sell...

2 Player Super League

2 Player Super League

Amstrad CPC - January 1, 1989

20 000 Avant J.C.

Amstrad CPC - January 1, 1987

20 000 Lieues sous les mers

20 000 Lieues sous les mers

Amstrad CPC - January 1, 1988

LE MONSTRE DES EAUX A ENCORE FRAPPÉ ! L' « ABRAHAM LINCOLN » PART À LA DECOUVÉRTE DU MONSTRE MARIN. Le gouvernement a décidé le départ du célèbre navire « Abraham Lincoln », commandé par Monsieur Farragut, qui partira à la recherche de l'animal marin. Le grand professeur français, Monsieur Aronnax, se joindra à l'expédition.

2088

2088

Amstrad CPC - December 25, 1988

2088 is a 2D top-down shooter set in the future. The player controls the gunfighter, and starts in the centre of the screen. He must catch the green things, and destroy enemies, for example saucers, exploding pods or space snakes. The game is played on a small stage. Laser bolts are outside the arena, and the player must avoid their shots. After passing the arena, the player gets in a spaceship and flies through the field of meteorites

2112 AD

2112 AD

Amstrad CPC - December 25, 1986

The old city of London in the year 2112 is now one giant complex containing a computer which now runs Britain, controlling law, production, finances and other tasks required to run a country. Problem is, Hackers have messed with the programming and now the computer has become a Dictator and the people of Britain have become oppressed by the machine servants the computer has given power to. The hope is for someone to enter the complex and find nine pieces of a Switching Code and placed inside the computer in the right order to hopefully make the computer think more sensibly. You have been...

A 320

A 320

Amstrad CPC

A320 Airbus is a flight simulator personal computer game released in 1991 in which the player pilots an Airbus A320. The game was developed over three years, with cooperation from Lufthansa, Deutsche Airbus and Jeppesen. Originally the game was written by Rainer Bopf on Amiga[1] and converted to the Atari ST by Christian Jungen.[2] Last known version of the game is 1.44.[1] In 1993 Thalion published two data disks which could be played as a separate game. They were based on the latest version of the game engine. They focused on different flying areas. Europe Edition[3] covered the area of...

3D Boxing

3D Boxing

Amstrad CPC - December 25, 1985

3D Boxing is a boxing game for one or two players. The full game involves fighting against each over fifteen rounds to win the coveted AMSOFT belt. There are six opponents each with their own characteristics and names. Mad Joe for example moves around a lot but doesn't throw many punches while Jef is a champion with a killer punch who doesn't move much at all. The game is keyboard or joystick controlled and the same keys / joystick movements are used for movement and for throwing punches. For example a joystick movement diagonally up and right (single player keyboard equivalent W) will...

3D Construction Kit

3D Construction Kit

Amstrad CPC

This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created. A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key in placed into it, for example). You can also include enemies which must be shot. At any moment you can enter the gameworld to test it.

3D Fight

3D Fight

Amstrad CPC

3D Grand Prix

3D Grand Prix

Amstrad CPC - December 25, 1985

3D Grand Prix is a Formula 1 racing game that uses a first person perspective from the driver's seat. The game contains eight race tracks that are based on real life circuits such as Zanduoort, Silverstone and Anderstorp. The first race is at Silverstone in the BBC version and at Zanduoort in the Amstrad version. To advance to the next race it is necessary to finish in a top four position in the BBC version and a top three position in the Amstrad version. Each race consists of three laps. The game can be played with keyboard or joystick and uses manual transmission. In the cockpit the player...

3D Invaders

3D Invaders

Amstrad CPC - December 25, 1984

Space Invaders have taken on a 3-Dimensional effect, so you can now step into the future with this exciting arcade game of 3-D Invaders. Your task is to prevent the encroaching aliens from bombing your laser base. Use the cursor keys or joystick to move your base. Make sure you are positioned on a horizontal line directly underneath your target before using the space bar or joystick to fire. You are able to move in two directions at once while firing, but remember, there are 8 colour invader screens of increasing difficulty, so go on, test your skill.

3D Light Cycle

Amstrad CPC

3-D Maze

Amstrad CPC

3-D Monster Chase

3-D Monster Chase

Amstrad CPC - December 25, 1985

3-D Monster Chase is 1st person perspective maze game where the aim is to collect seven keys as well as defuse bombs while avoiding monsters. The maze is made up of three floors which can be moved between by lifts and each key must be found in order. Once you find key one you then have to take it back to your starting position which then places a bomb in the maze. The bomb needs to be defused in a period of time before it explodes or you lose one of three lives. Once the bomb has been defused then you must find key one again before you can find key two and this is the sequence the keys must be...

3D Pool

3D Pool

Amstrad CPC - 1989

3D Pool for the BBC Microcomputer was programmed by Nick Pelling (Orlando). It is known as 3D Pool on the box cover and as Maltese Joe Barbara's 3D Pool in the game's title screen. It is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot...

3D Quasars

3D Quasars

Amstrad CPC - 1985

After the Proxima War was won in the far reaches of space, Federation members have now gone back to their planets to defend them. You planet is now under attack from the enemy after they used nuclear photons to break through the Quasar Defence System. In your Taranula C1 Patrol Ship, you must fly over the surface of your planet and destroy the enemy crafts. The game is viewed from a 3rd person perspective behind your craft flying into the screen. You are able to move left or right and blast the various waves of enemy with your gun. If you touch an enemy craft then you lose one of four lives.

3D Snakes

Amstrad CPC

3D Snakes II

Amstrad CPC - December 25, 1987

3D Snooker

3D Snooker

Amstrad CPC - 1990

The game was designed as a snooker simulation with accurate modelling of the physics of snooker, there's a lengthy section within the game's help text describing how the game physics was done. The game is played with just three controls which are entirely mouse operated. The strength of the shot is controlled by dragging the cue left to right along the bottom of the screen. The further to the right the cue tip is the softer the shot. In the lower right of the screen is a representation of the cue ball with a cross-hair mark on it. This is used to control the position in which the cue...

3D Starfighter

3D Starfighter

Amstrad CPC - December 25, 1987

3D Starfighter is a 3D shoot-'em-up where you must using a set of cross hairs shoot the rapidly approaching enemy craft, before they career into you and drain your shields. Use your lasers sparingly, for they also drain your energy. The player is in the role a special agent whose mission is to deliver the Complete Hostile Alien Obliteration System (CHAOS) weapon to the population of a distant planet overrun by hostile aliens. Clear each space zone of hostiles before you encounter the ultimate goal to destroy the enemy Battlestar.

3D Starstrike

3D Starstrike

Amstrad CPC - December 25, 1985

Based on the extremely successful Star Wars arcade cabinet, 3D Starstrike was pretty accurate for what was a very complex game at the time. Unlike many of the other 3D games being released at the time, accuracy and strategy were jettisoned in favour of old fashioned, blasting fun. Still plays a good game now and stands up well against the official Star Wars release on the CPC despite being released almost three years before it!

3D Stunt Rider

3D Stunt Rider

Amstrad CPC - December 25, 1985

3D Stunt Rider is a single player game. The objective in this game is to jump a motorcycle over a number of double decker London buses in an attempt to set a world record. The player has one minute to make their jump. In that minute they must complete the following stages of the jump: The Approach - which involves accelerating through the gears and steer towards the middle of the ramp. This becomes more difficult at higher levels when side winds blow the bike off course In the Air - the flight is viewed from a side-on perspective and the player can alter their flight by 'leaning' forwards...

3D Sub

3D Sub

Amstrad CPC - 1985

3D Time Trek

3D Time Trek

Amstrad CPC - 1985

3D Time Trek is a 1st person perspective 3D space game. You look out of your cockpit into the dark depths of space. If you come across an alien, a crosshair appears allowing you to aim and fire on it. As well as viewing out your cockpit you can also see your energy levels, shield levels and your condition.

3D Virtual Chess

Amstrad CPC

3D Voice Chess

3D Voice Chess

Amstrad CPC

3-D Voice Chess

3-D Voice Chess

Amstrad CPC - 1985

3DC

3DC

Amstrad CPC - December 25, 1987

Stranded on the sea bed, you have to find and construct parts of a submarine which will take you to safety. Beware the dangers of the deep, and remember the old saying, "An eel is a friend for life". Only the most quick-witted and agile of mariners will avoid the grisly fate of Davy Jones' Locker.

4 Aces

Amstrad CPC

4 Soccer Simulator

4 Soccer Simulator

Amstrad CPC - December 13, 1989

4 Soccer Simulators is a soccer game that includes 4 independent sub-games: 11-A-Side Soccer is a simulation of the default soccer rules. As the name implies, there are eleven players per team. Indoor Soccer is played with five players per team. There are less rules than in outdoor soccer, such as the absence of the corner kick. Street Soccer is played in the streets, with very few rules. Soccer Skills is a training game in which the player can practice penalties, sprints, corners, goalie skills, etc... All games except Soccer Skills support up to four players (two per team) and can...

4x4 Off-Road Racing

4x4 Off-Road Racing

Amstrad CPC - 1988

As well as recreating off road racing, this game has considerable capability to upgrade your vehicle. There are four choices of vehicle on offer, each of which has its own weight/top-speed/build strength and so on, and thus is suited to different circuits. You can also buy upgrades and repairs, including carrying some spares. There are four completely different types of course, each taking place on a different surface - Mud, Ice, Desert and Mountains. Each of these is littered with hazards, which can either be painstakingly avoided, or driven through (with the resultant risk of damage).

5 Estrellas

Amstrad CPC

7 Card Stud

Amstrad CPC - December 25, 1986

720°

720°

Amstrad CPC - 1988

THE GAME The player controls a skateboarder. The object of the game is to perform stunts accumulating points for which skate park tickets are obtained. In the parks you compete to gain medals and cash. Cash may be used to purchase better equipment(e.g. boards, shoes, pads, protective helmets) which improves the performance of the player. Select keyboard or joystick and then press key 1 for three credits. You can then skate around "Skate City" visiting the four shops and four parks. There are four parks in "Skate City" each of which may be visited only once on each level of the game. The parks...

750cc Grand Prix

750cc Grand Prix

Amstrad CPC - December 25, 1989

750cc Grand Prix is a video game originally developed by Ken Murfitt of Scope Soft and published by Codemasters in 1989 for the Amstrad CPC. It was later ported for ZX Spectrum in 1991 by WASP (Lyndon Sharp, Chris Graham and Damon Redmond).[1][

A.M.C.: Astro Marine Corps

A.M.C.: Astro Marine Corps

Amstrad CPC - Released - 1989

A.M.C.: Astro Marine Corps is a sideways scrolling shooter in which you control a member of the Astro Marine Corps who has to blast his way through the various alien infested levels. You have three lives and each life has an energy bar which is depleted by contact with aliens and can be replenished by picking up the 'E' powerup. Other powerups include three way fire and an overhead shield. There are various instant death hazards you must avoid such as a plant which smothers you and a dragon which devours you and spits out your bones.

AAARGH!

AAARGH!

Amstrad CPC - 1988

What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy, Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally...

Abracadabra

Abracadabra

Amstrad CPC - 1988

A knight called Clus d'Eledorf falls in love with princess Violeta. The jealous witch Saligia, herself in love with Clus, puts a curse on the lovers: the knight has to remain haunting the castle Burgenfels as a ghost, while the princess is forever lost in the woods. Abracadabra is a Spanish text-adventure made with P.A.W. (Professional Adventure Writer), a popular Spectrum program. The parser is similar to the Infocom one: it supports most of the standard features of it at the time (chain commands, pronouns, adverbs, prepositions and adjectives, for example). The game is divided in two...

Absurdity

Amstrad CPC - December 26, 1985

You are resolved to penetrate the body of an AIDS incubator to save it. But to do this, you have to become very small, and it costs money! And as the government is irresponsible, this money must be robbed. Where to find money? In banks for example! So you will have to first blow up the bank vault, equipped with a stethoscope and a blowtorch.

Abu Simbel Profanation

Abu Simbel Profanation

Amstrad CPC - January 1, 1986

The protagonist, Johny Jones, have been mutated by the curse of Abu Simbel, becoming a strange creature that only conserves his enormous nose of his old appearance. In order to get rid of the curse he is forced to travel to Egypt to the pyramid where is the tomb of Abu Simbel, and where it must arrive after discovered the keys that will lead him to this place. If he obtains it, he will recover his normal appearance. As logical, the pyramid is filled of traps and strange creatures who will suppose a serious obstacle for our pretensions, and the only weapon is our skill to be jump from a...

Academy: Tau Ceti II

Academy: Tau Ceti II

Amstrad CPC - 1987

Pete Cooke's follow-up to the previous space shooter-explorer takes things away from the Tau Ceti setting. Players take the role of a student at an academy for advanced piloting. There they need to solve 20 simulated missions on a wide range of planets. The self-contained missions mean that the game uses the Tau Ceti structure and theme, without the causality of previous decisions having an effect on later choices. This reduces the complexity of management. Although players can customize the ships, including giving them names of your choice, the game comes with supplied ones include a...

ACE 2

ACE 2

Amstrad CPC - 1987

A follow-up to ACE. Similar to its predecessor, ACE 2 is an oldie head-to-head air combat flight sim set in modern days of aviation. The game has a very strong arcade feel, as all the missions you fly are nondescript or generic. Your plane is also a generic, hypothetical modern fighter, and the goal is to fly different sorties to kill enemy aircraft. Very similar to ACE, except that you can now play a 2-player hotseat game, or solo competition against the computer, in split-screen mode.

Ace of Aces

Ace of Aces

Amstrad CPC - December 26, 1986

Ace of Aces is a combat flight simulator developed by Artech Digital Entertainment in 1986. The game takes place during World War II and the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains.

ACE: Air Combat Emulator

ACE: Air Combat Emulator

Amstrad CPC - Released - December 13, 1986

A huge enemy fleet has invaded the southern shore of the U.S. Dozens of tanks and helicopter gun-ships are rolling over Tampa, Florida and through Atlanta, Georgia. Squadrons of enemy fighters are swarming through the air over South Carolina and are heading for Washington, D.C. For the first time in more than 100 years, a foreign power is invading our proud land! You are the only remaining fighter pilot, and you have the last three ACE Mark 2.1 Multi-Role All-Weather-All-Terain (AWAT) combat aircraft. Each is housed in one of our three remaining air bases. You must fly sorties from our...

Acro Jet

Acro Jet

Amstrad CPC - 1987

Acrojet contains ten acrobatic events which can be played by up to four players and at four different levels of difficulty. In all ten events you fly a BD5J Acrojet over a series of obstacles: In the Pylon Race you have to fly around pylons and land safely. In the Slalom Race you have to fly a 'figure 8'. In the next event, the Ribbon Cut you have to break two ribbons. In the Inverted Ribbon Cut you perform the same stunt but flying the plane upside down. In the Ribbon Roll there are two ribbons in a row and you have to fly under one and complete a full roll followed by flying under the...

Action Fighter

Action Fighter

Amstrad CPC - 1989

This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility. By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be...

Action Force

Action Force

Amstrad CPC - 1988

COBRA have attacked the small island of Botsneda. While in the pursuing chaos the inhabitants left behind some top secret documents that if found by COBRA will cause a breach of security. Instead of an all out attack from the island protectors, they send in the only suitable vehicle for the terrain; an All Weather and Environment (AWE) buggy. Problem is this has nothing to defend itself with. Enter stage left, Wild Bill in a Dragonfly Helicopter. His mission is to protect the AWE against enemy aircraft from destroying it. Also he must lift bridge parts and lower them down over gaps to stop...

Action Service

Action Service

Amstrad CPC - 1988

Lace up those boots soldier, and get ready for five levels of challenging action in this boot camp simulator. As make your way through various levels you'll be given points for doing the right thing and deducted points for any missteps. You can record your attempts and review them, to spot your mistakes and learn from them. Level one is the Physical course, which requires you to jump over walls, jump trenches and crawl under barbwire. Level two is the Risk course. This one will have you planting dynamite and throwing grenades. Level three has the player going hand-to-hand in the Combat...

Activator

Activator

Amstrad CPC - December 26, 1986

Activator is a side-view flick-screen maze game, where you control an Activator Pod sent into the Space Port Antari found on the edge of the Sol Galaxy. An unknown power source has rendered any carbon based life-forms and their equipment inactive, and as the last of the power has emptied, a distress signal was sent out, and you have picked it up and found the Space Port's location from it. You are the Commander of a Federation Patrol and Space Port Protection Craft and when you have got close enough to Antari you have sent the Activator Pod inside. The Pod's aim, under your control, is to find...

The Addams Family

The Addams Family

Amstrad CPC - 1992

The Addams Family is a platform game based on the 1991 movie of the same name released by Ocean Software in 1992. The game was released for the Sega Mega Drive / Genesis, Super NES, Amiga and Atari ST. Ocean released several other versions of the game for other platforms, featuring different levels and gameplay. One version was released for the Sega Master System, Nintendo Entertainment System and Sega Game Gear, with the latter ported by Acclaim Entertainment. A third title was developed for the Game Boy, and a fourth was produced for the Amstrad CPC, Commodore 64 and ZX Spectrum home...

Adidas Championship Football

Adidas Championship Football

Amstrad CPC - 1990

Adidas Championship Football is a soccer game with 24 national teams. The only playing mode is a championship which mimics the World Cup with randomly drawn groups. A second player can control a second team. The playing perspective is top-down with a scrolling field. The control method is an expanded dribbling method known from the Kick Off series. To make a shot, the player needs to hold down the button for a certain amount of time (this determines the power of the shot) and only then play the ball. The angle can be changed by tapping the button.

Admiral Graf Spee

Admiral Graf Spee

Amstrad CPC - 1984

In this early naval simulation the player assumes the role of the captain of the Admiral Graf Spee, one of the fastest ships in the German side during World War II. Your mission is to patrol the South Atlantic and disrupt allied transport routes as much as possible. Enemy vessels appear as blinking dots in the map, and once the Graf Spee is in the area you have to match the course and speed of the enemy as closely as possible. After a while, the enemy, which can range from easy prey such as cargo ships to hard as nails battleships, will become within range and you will be able to engage. After...

ADS: Advanced Destroyer Simulator

ADS: Advanced Destroyer Simulator

Amstrad CPC - 1990

Advanced Destroyer Simulator (ADS) is a naval combat simulation set in World War 2. It was the first naval simulation to use real-time filled 3D graphics. Its style and mechanics are reminiscent of Epyx's Destroyer (1986). ADS simulates the H.M.S. Onslaught, a British destroyer of the O-class fitted with three cannon turrets, four torpedo tubes on port and starboard respectively, and a sonar to detect and track submarines. In ADS, the Onslaught is not part of a flotilla. There's no campaign, gameplay is mission-based and set in three scenarios (two in the CPC version) with five mission...

Advanced Lawnmowing Simulator

Amstrad CPC - December 26, 2010

A Lawnmower Simulator!

Advanced Pinball Simulator

Advanced Pinball Simulator

Amstrad CPC - 1988

Part of Codemasters' original budget-price range, this pinball game aimed to put fast & furious action first. The table design features extra flippers on both sides, which are at the bases of sections of features. The best scores can be achieved by repeatedly bashing away at sections of blocks. The essential theme of the table is of magic and wizardry, with the targets to be lit including the word 'MAGIC' as well as a weather potion and a magic cottage. Trapdoors must be shot open to get their bonuses, then shot shut again to prevent the ball being lost in them. Extra balls are offered...

Adventure A

Adventure A

Amstrad CPC - December 13, 1985

This game is the first in Artic's Adventure series. You play the role of a spaceship pilot in the future who has been marooned on a hostile alien planet and must find his spaceship and fix it to escape. To hinder your progress are fiendish puzzles and a handful of alien NPCs . The interface is purely text driven and there are no illustrations of the rooms that you are in. The text parser uses simple Verb/Noun for commands.

Adventure B

Adventure B

Amstrad CPC - December 13, 1985

Starting off in a South American Jungle, near an as yet undisturbed Inca temple, your aim is to enter the structure and go treasure hunting. Inside the temple is lots of such treasure (each worth a certain point value), but also traps to catch the greedy. You will encounter a Sacrificial Chamber, a Fire Room and a Pool. Gather as much treasure as possible and return to the jungle clearing to finish the adventure. The game features a simple 'Verb Noun' command interface, and no graphics of any description. Instructions such as 'break door with rock' have to be split into two commands.

Adventure Quest

Adventure Quest

Amstrad CPC - 1984

The sequel to Colossal Adventure is an interactive fiction game with a VERB NOUN interface. The fantasy setting takes a clear influence from Lord of the Rings. After centuries of harmony, Middle Earth has hit problems due to a cataclysmic sequence of events - a crop failure leading to animals turning violent, and then an attack from a mysterious enemy to the north. The evil Demon Lord Alagiarept is discovered to be responsible, and as such the Wizards are given a week to beat him, before Middle Earth must surrender. You play a rookie magician with Meditation, Mysticism and Moneymaking...

The Adventures of Bond ...Basildon Bond

The Adventures of Bond ...Basildon Bond

Amstrad CPC - 1986

The player controls Basildon Bond, whose task is to collect a series of codes within five hours, under orders from 'P', who had his codename changed to 'B' to confuse the KGB. To unlock these codes, Basildon must piece together several jokes, which are found in various rooms inside a television studio. Once Basildon has collected a joke, they must be entered in the main computer. Collecting the jokes is not an easy task for Basildon. For one thing, to use certain objects, some other object must be collected first. For another, moving TV cameras roam around in some rooms, and if Basildon...

African Trail Simulator

African Trail Simulator

Amstrad CPC - 1990

Take to the desert on your off-road bike as you negotiate all the stages of the African trail. Before you start each stage, you must select three items of equipment to take with you. But make that decision carefully as it may well be crucial. You meet other riders who will try knock you off your bike. Further, you have to gauge your speed correctly and try to perform wheelies while riding over hills. Don't fall off your bike!

After Burner

After Burner

Amstrad CPC - 1988

After Burner (アフターバーナー Afutā Bānā?) is a 1987 combat flight simulator arcade game by Sega AM2.[1] It is one of the first games designed by Yu Suzuki. The player flew an F-14 using a specialized joystick (with moving seat, in some installations), and the game spawned several sequels.

After Shock

After Shock

Amstrad CPC - 1986

An earthquake has caused devastation in the city, destroying buildings and killing many of its civilians. Although the earthquake was expected, it was thought that it would only be a minor one with minimum damage and not for decades to come, how wrong the experts were. Once the dust has settled it is realised that the nuclear power plant on the outskirts of the city is in a critical condition with the cooling-system needing repair. As the designer of the system, it is your job to get from your office in the heart of the city, make your way through the damaged streets and get inside the plant...

After the War

After the War

Amstrad CPC - September 1, 1989

Año 2.019, Manhattan. Después de una guerra nuclear. De entre las cenizas surge un héroe, Jonathan Rogers, más conocido como «Jungle Rogers», el dueño de la jungla de asfalto. Su única posibilidad de supervivencia es alcanzar la plataforma de lanzamiento XV-238, situada en la base de control del esquizofrénico asesino profesor McJerin, y escapar a las colonias exteriores. Su camino no va a ser fácil. Tiene que atravesar las peligrosas calles de Manhattan infectadas de desahuciados supervivientes que, en lo desesperado de la situación, se han convertido en ladrones y antropófagos. Después...

Aftermath

Aftermath

Amstrad CPC - January 1, 1988

Aftermath is a clone of the arcade game Missile Command. The gameplay is very similar in which you must protect the six bases on the bottom of the screen by firing at the missiles heading towards them from your hub. You have a limited supply of ammunition to fire and if your hub is destroyed by a missile you can no longer fire until the level is complete should your bases survive. If all six bases are destroyed the game is over.

Afteroids

Afteroids

Amstrad CPC - 1988

You control a spaceship that floats around. You have to blast all the meteors and other objects that bounce in the area. However, shooting the meteors will cause them to fragment into several smaller meteors.

Agatha's Folly

Amstrad CPC

As soon as you crossed the door of your new home, you felt uncomfortable ... Who tried to write this message up the stairs? Did the neighbors say about the former owners is true? Why was the real estate agent so nervous? Why is this cellar so obscure? What is this sudden noise next to you ??? Find the secret of the madness of Agathe ... Before he finds you, you!

Agent Orange

Agent Orange

Amstrad CPC - 1986

Eight planets have been infected by a strange weed planted by an alien life form. The weed is sucking the life out of the planet and needs to be destroyed. You control a ship with Agent Orange on board which when planted will kill the weed. When you land on a planet you can see the killer weed growing. Alien fighters try and stop you sowing Agent Orange. Any fighter destroyed leave behind a seed. Collect the seeds but be careful as carrying too many seeds cause your ship to crash. Agent Orange is a horizontally scrolling top down view shoot-em-up. You can move the screen left and right. The...

Agent X II: The Mad Prof's Back!

Agent X II: The Mad Prof's Back!

Amstrad CPC - 1987

With Agent X having been a success in both critical and commercial terms, a sequel was inevitable. The Mad Professor's cunning plan this time is to infect everybody with acne, thus causing the economy to crumble (and not just the economy for Valentine's cards). As with the original, the game is split into distinct sections - as with the original these are each loaded one at a time. The first section is a horizontally-scrolling shoot 'em up, where Agent X flies freely and must collect powerful weapons to be able to get through. This is followed by some platform action, which involves...

Airballs

Amstrad CPC - December 13, 1989

Airborne Ranger

Airborne Ranger

Amstrad CPC - 1988

In this action/simulation game by Microprose the player takes the role of an U.S. Army airborne ranger. These Airborne rangers are dropped behind enemy lines by parachute to perform all kinds of dangerous missions. Gameplay consists of 3 phases: Reading the mission briefing and outfitting 3 supply pods with machine gun ammo, time bombs, first-aid kits, grenades & LAW rockets depending on this briefing. Flying over the mission map in a V-22 Osprey plane to drop your 3 supply pods and parachuting out of the plane yourself. Performing the actual missions and reaching the pick-up point before...

Airwolf

Airwolf

Amstrad CPC - June 1, 1985

The game of the TV show is viewed from the side and puts you in command of an attack helicopter. Your task is to rescue 5 scientists from an underground lair by destroying its layer of protection and then getting to the core. Moving onto a screen at a time you must shoot out anything and everything in your path, including lots of regenerating static targets. Realistic gravity takes effect, so you can't simply hover in a set position.

Airwolf II

Airwolf II

Amstrad CPC - December 13, 1987

Airwolf II is a direct sequel to Airwolf, however this side-scrolling shooter's story has even less in common with the popular TV series, as now Stringfellow Hawke has to pilot his ultra-modern helicopter to combat alien invasion, finding new weapons (lasers, missiles) on the way. First released in 1987 as a part of compilations, for Amstrad CPC, Commodore 16 & Commodore Plus/4, Commodore 64 and ZX Spectrum.

Aladdin's Cave

Aladdin's Cave

Amstrad CPC - 1985

Alex Higgins' World Pool

Alex Higgins' World Pool

Amstrad CPC - 1985

Alex Higgins World Pool is a game from Amsoft/Gem Software. There's also a slightly different variant of the game: Alex Higgins World Snooker. On Germany was called : Pool Billard and the disc version is included on : Super Sport I. Compatible with Amstrad SSA-1 Speech Synthesizer.

Alex Higgins' World Snooker

Alex Higgins' World Snooker

Amstrad CPC - 1985

Presented by the name of snooker's World Champion Alex Higgins, the game is a snooker simulator with top-down view of the table. In the beginning of the game, the player places the cue ball in fixed position on the table. To give it a direction, the cue ball's image is placed in the desired destination's position. Adjusting the force and spin, the player gives a movement to the cue ball. The coloured and/or numbered balls should be put in pockets in a predefined order according to the rules of snooker. The one with the most points at the end of a game wins. The packs of red balls come in...

Ali Candil y el Tesoro de Sierra Morena

Ali Candil y el Tesoro de Sierra Morena

Amstrad CPC - December 13, 1986

Alien

Alien

Amstrad CPC - 1985

"In space no-one can hear you scream." That tagline from the movie is apt for this strategy adaptation that follows the plotline of the first movie in the franchise. The action starts after the chestburster scene which unleashes an alien organism into their enclosed spaceship. The remaining crew members must attempt to destroy it while the traitorous android tries to protect the alien. There are 3 decks to search with 35 different rooms which are connected by ducts which the alien can use to sneak up on people. You can herd the alien into an airlock to blast it out into space, or set the...

Alien 8

Alien 8

Amstrad CPC

Alien 8 is an action-adventure video game developed and published by Ultimate Play The Game. It was released for the ZX Spectrum, BBC Micro, Amstrad CPC and MSX in 1985.[a] The game is a spiritual successor to the best-selling Knight Lore, which was lauded by critics for its isometric graphics. In the game, the player takes control of a robot, Alien 8, whose job is to ensure that all of the cryogenically frozen passengers on board a starship remain viable during the ship's voyage. The game was written by Chris Stamper, and graphics were designed by Tim Stamper. Alien 8 uses the same image...

Alien Break-In

Alien Break-In

Amstrad CPC - 1985

Space shooter with elements of Space Invaders, Galaga and Galaxians.

Alien Highway: Encounter 2

Alien Highway: Encounter 2

Amstrad CPC - 1986

Alien Intervention

Alien Intervention

Amstrad CPC - October 1, 1997

Alien Storm

Alien Storm

Amstrad CPC - 1991

The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks. When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task,...

Alien Syndrome

Alien Syndrome

Amstrad CPC

Alien Syndrome is a scrolling shooter arcade conversion. Your job is to run around and rescue all the captives and make it to the escape hatch before the time bomb explodes. Then face the mother alien at the end of the level. You can play as a single player or two people, taking turns (Player 2 starts the game after Player 1 dies and vice versa).

Aliens: The Computer Game

Aliens: The Computer Game

Amstrad CPC

Electric Dreams' game based on the 1986 film Aliens is a first-person strategy game somewhat similar to Space Hulk. The player controls six characters from a remote terminal, guiding them through a 255-room complex in search of the Alien Queen. Each character has a helmet camera and a smart gun, each controlled by the player acting in the role of overall operational commander. The player can switch to any character at any time, and must consider coordinating their movements and finding a safe location before switching to the next character. Characters occupy one room at a time, and can pan...

Alive

Amstrad CPC - 1991

Alive is an adventure game on Amstrad CPC. Different puzzles to solve and various pitfalls to avoid are on the program to hope to survive.

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