Amstrad CPC

Amstrad CPC

The Amstrad Colour Personal Computer, better known as the Amstrad CPC, is a series of 8-bit home computers designed by Amstrad. The first models were released in April 1984 in Europe at a retail price ranging from £199 to £299, depending on the...

"History in the Making": The First Three Years

"History in the Making": The First Three Years

Amstrad CPC - Released - 1988

A celebration of U.S. Gold's first three years in the business, History in the Making was a lavish package of 15 games and included a number of early hits that encapsulated the early ethos of U.S. Gold (to import the best titles from the U.S.A.) and some of their latter arcade conversions. The inclusion of Spy Hunter was, at the time, an exclusive - the game having never been officially released on the CPC before. The included games are: * Leaderboard * Impossible Mission * Super Cycle * Bruce Lee * Beach-Head * Beach-Head II * Raid!!! * Spy Hunter * Infiltrator * Gauntlet * Road Runner * World Games * The Goonies * Kung-Fu Master * Express Raider

002 Agent Double

002 Agent Double

Amstrad CPC - Released - 1990

The cold war between the East-West blocks, where espionage reigns supreme, is in full swing. You, 002, double agent, are sent by your government to the enemy embassy to reconstruct the floppy disk that handles the computer from the global thermo-nuclear war. For this mission you have been exposed to the DELTA rays that give you magnetic power as well as the ability to pass through certain walls that eventually become impenetrable. Do not trust anyone and especially not to the ANIMATORS who seek your destruction. Choose your camp: KGB or FBI. Defeat the enemy spies who play at the same time as you in the 100 pieces of this game whose plan evolves according to your course. Animation of the game by speech synthesis.

007 Im Dienste Seiner Majestaet

007 Im Dienste Seiner Majestaet

Amstrad CPC - Released - 1986

You are agent 007 and must prevent doctor Z from causing harm with his super computer capable of triggering US intercontinental missiles in this basic text adventure. Based loosely (very loosely...) on the George Lazenby starring movie "On Her Majesty's Secret Service", the game was given away free as a bonus programme with the February 1986 edition of computerised magazine 'Databox' produced in Germany by CPC Schneider International.

10 Computer Hits

10 Computer Hits

Amstrad CPC - Released - 1985

10 Computer Hits is the first in what would prove to be a lucrative series of compilations for Beau Jolly. Although published on all of the main 8-bit formats of the time, the content of the compilations varied from machine to machine by virtue of Beau Jolly's policy of picking up cheap licences from publishers who generally didn't have enough material (or funds) of their own to publish a compilation of their own. The compilation was also notable for being one of the first to be advertised on British televison. Games included were: * Chuckie Egg (A 'n' F) * Pinball Wizard (CP Software) * Killer Gorilla (Micropower) * Heroes of Karn (Interceptor) * Special Operations (Lothlorien) * Flight Path 737 (Anirog) * Ghouls (Micropower) * Defend or Die (Alligata) * The Covenant (PSS) * Jack and the Beanstalk (Thor) While most of these were older titles when the compilation was released, The Covenant was still viewed as fairly new (having been released only two months earlier).

10 Computer Hits 2

10 Computer Hits 2

Amstrad CPC - Released - 1986

10 Computer Hits 2 is the second in the Computer Hits series of compilations and once again sees Beau Jolly scooping up the licence for a number of games from different software houses and publishing as a single collection. Games included were: * 3D Starstrike (Realtime Games) * Super Pipeline II (Taskset) * Technician Ted (Hewson) * Android 2 (Vortex) * Mutant Monty (Artic) * Codename Mat (Micromega) * Moon Buggy (Anirog) * World Cup (Artic) * Gauntlet (Micropower) * Fantasia Diamond (Hewson)

10 Computer Hits 3

10 Computer Hits 3

Amstrad CPC - Released - 1987

10 Computer Hits 3 is the third installment in the popular line of Computer Hits compilations. Settling into a familiar pattern, Beau Jolly have published a range of games from different software houses across different genres. Games included were: * Herbert's Dummy Run (Mikro-Gen) * Hi-Rise (Bubble Bus) * On the Run (Design Design) * The Devil's Crown (Probe) * Wriggler (Romantic Robot) * Dynamite Dan (Mirrorsoft) * Elidon (Orpheus) * Juggernaut (CRL) * Geoff Capes Strongman (Martech) * Cauldron (Palace)

10 Computer Hits 4

10 Computer Hits 4

Amstrad CPC - Released - 1988

The 10 Computer Hits series rolls on with this, its penultimate release. By this point a number of software houses were releasing their own back catalogue collections making it harder for Beau Jolly to scoop up cheap licences to repackage the games in these packs. With the market becoming more crowded, Beau Jolly felt the need to increase the number of games available on the packs but rather than dilute their brand, they offered two 'free' games, increasing the overall number of titles to 12 for this edition. Games included were: * Bride of Frankenstein (39 Steps) * Spindizzy (Electric Dreams) * Pulsator (Martech) * Sacred Armour of Antiriad (Palace) * Revolution (Vortex) * Triaxos (39 Steps) * Deactivators (Reaktor) * Uchi Mata (Martech) * City Slicker (Hewson) * Starquake (Bubble Bus) * Elektra Glide (English Software) * Dandy (Electric Dreams)

10 Computer Hits: Volume Five

10 Computer Hits: Volume Five

Amstrad CPC - Released - 1989

The final installment in the 10 Computer Hits series of compilations saw Beau Jolly attempt a rebrand with a completely different set of packaging but the same philosophy of repackaging games from other software houses in a single collection - the variety of publishers, however, was much less than it had been in previous editions. Games included were: * Dark Sceptre (Firebird) * Tarzan (Martech) * Catch 23 (Martech) * Mystery of the Nile (Firebird) * Endurance (CRL) * Mega-Apocalypse (Martech) * Ninja Hamster (CRL) * Activator (Cascade) * The Boggit (CRL) * Enlightenment: Druid II (Firebird)

10 Great Games 3

10 Great Games 3

Amstrad CPC - Released - 1989

10 Great Games 3 is the final part of a series of three compilation packs from Gremlin for the Amstrad CPC, this time published under their Star Games label. Games included were: * 10th Frame * Firelord * Ranarama * Fighter Pilot * Leaderboard * Rocco * Survivor * Impossaball * City Slicker * Dragontorc

10 Great Games II

10 Great Games II

Amstrad CPC - Released - 1988

10 Great Games II is the second in a series of three compilation packs from Gremlin for the Amstrad CPC. Games included were: * Death Wish III * Auf Wiedersehen Monty * The Duct * Convoy Raider * Samurai Trilogy * Jack the Nipper II * Basil the Great Mouse Detective * Thing Bounces Back * The Final Matrix * Mask

10 Mega Games: Volume One

10 Mega Games: Volume One

Amstrad CPC - Released - 1989

Compilation of games made up of: * Hercules: Slayer of the Damned * Blood Brothers * North Star * Blood Valley * Cybernoid * Mask Two * Deflektor * Triaxos * Masters of the Universe * Tour de Force

10 Pack

10 Pack

Amstrad CPC - Released - 1990

Compilation of ten games made up of: * Street Fighter * H.A.T.E. * Super Scramble Simulator * Gary Lineker's Hot-Shot! * Butcher Hill * Skate Crazy * Footballer of the Year 2 * Side Arms * Road Runner * Dark Fusion

100% Dynamite

100% Dynamite

Amstrad CPC - Released - 1990

Compilation of four games, made up of: * WEC Le Mans * After Burner * Double Dragon * The Last Ninja 2

1000 Bornes

1000 Bornes

Amstrad CPC - Released - December 25, 1985

1000 Bornes is a licensed computer conversion of the card game Mille Bornes that can be played by one player against an AI opponent. The game uses keyboard controls where a cursor is used to select the cards that should be played. Like the original card game the player has seven cards and can use one in each turn. There are three options in each turn: to the play a card, to discard a card or to do a coup fourré. The objective of the game is to reach 5000 points which is earned by competing in races where each race is 700 kilometres. Driving ahead is done by playing distance cards but they can only be played if a green lights card has been played first. To prevent a player from moving it's possible to play a hazard such as flat tire or out of gas. To start moving again the player needs to play the corresponding remedy card. There are also safety cards that give immunity to hazard cards.

1001 B.C.: A Mediterranean Odyssey

1001 B.C.: A Mediterranean Odyssey

Amstrad CPC - Released - January 1, 1986

Discover a fabulous world: that of Homer's poems.The realism of the adventure, which takes place in real time, was pushed very far: particularly neat illustration, animations, sounds, but also unexpected interventions of your travelling companions, all contributes to project yourself in the legend, among the monsters And the ancient gods whose puzzles you make. The most sophisticated adventure games for CPC.

10th Frame

10th Frame

Amstrad CPC - Released - 1986

10th Frame is a ten-pin bowling simulation game created by Access Software in 1986, as a follow-up to the hugely successful Leaderboard golf game. Up to eight players could take part in open bowling or a tournament. There was a choice of 3 different difficulty levels—Kids (in which the ball always went straight), Amateur, and Professional. The scorecard for the current player was displayed above the lane. The player could move left or right on the lane before starting the run-up by holding fire. A target cursor could also be moved, by pushing up and then moving it left or right (pressing down returned control to moving the onscreen player's position). Once the fire button was held, a power meter similar to Leaderboard's was employed. The speed of the shot was determined by how long the button was held down. A small zone at the top determined if the player made an error, exaggerating any spin. When the meter started to descend on the right, it was stopped in the hook zone to determine how much hook/spin was applied - from straight at the top of the zone, to full hook at the bottom. Play was completed after the usual ten frames and any bonus balls. The animation used a similar sprite system to Leaderboard, and the falling pin physics were handled well.

11-A Side Soccer

11-A Side Soccer

Amstrad CPC - Released - December 13, 1989

Originally published as part of the '4 Soccer Simulators' compilation (and later re-released as part of the 'Quattro Skills' compilation), 11-A-Side Soccer was the most traditional version of football released on the compilation and allowed up to four players to play simultaneously (with two teams of two players each).

12 Lost Souls

Amstrad CPC - Released - 1987

Rescue twelve lost souls. Some versions of this 1987 game from Len Townsend have a set of bugs that stop you from saving the last soul, there are updated versions with fixes to make it fully playable.

123

123

Amstrad CPC - Released - 1988

123 is a compilation of three sports related titles published by Silverbird - two of the games were originally budget titles from Silverbird's parent label, Firebird, while the third was a Melbourne House release before being reissued by Firebird too. Games included are: * Rock 'n' Wrestle * BMX Kidz * Ninja Master

180

180

Amstrad CPC - Released - January 1, 1986

The player competes in 501 darts against other darts players waiting in a championship tournament with normal darts rules applying, subtracting your score from 501 to zero whilst finishing on a double. Beginning at the quarter-finals, the player must win a best of three match to advance through the tournament. Win another match in the semi-final stage to advance to the final and face the World Champion, Jammy Jim. In the final match, however, the player needs to win just one leg against him to win the tournament. Players can also compete against another human player or play Round the Clock, throwing darts around the dartboard from 20 to 1 within a time limit.

1815

1815

Amstrad CPC - Released - January 1, 1985

1815 is a French-language strategic war game. It takes place during the Napoleonic Wars in 1815. The display of the game is a 2D view from above. There's a green field with obstacles like trees and rivers. There are 2 opponents: the greens and the blacks. Each opponent starts with 25 units from 6 different types. The goal is to destroy all the opponent's units.

18th Century Invaders

Amstrad CPC - Homebrew - 2018

Placing 41st (from 41 entries) in the 2018 CPC Retro Dev competition, 18th Century Invaders is a space invaders clone that has replaced the aliens with Napoleonic era soldiers and the backdrop of space with the fields of Waterloo. Using your lone musketman, you must take down the invading forces.

1942

1942

Amstrad CPC - Released - 1986

1942... you and daring fighter pilot "Super Ace" are engaged in realistic, thrilling and challenging high-flying battles with the enemy. Over land, on the sea and in the air, your own skill and dexterity... combined with Super Ace's flying mastery, duel enemy pilots in fighter and bomber craft. 1942... it's airplanes taking off and landing on ocean-going aircraft carriers... disrupting enemy formations ready to attack... intercepting enemy air-warriors you must defeat by "blasting 'em out of the sky." Will it be victory? Or defeat? It's in your skillful hands!

1943: The Battle of Midway

1943: The Battle of Midway

Amstrad CPC - Released - 1988

The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed. As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.

1st Division Manager

1st Division Manager

Amstrad CPC - Released - 1992

1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as the player's name, the name of the player's club, current league position, a rating, and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone and by clicking on it and you will be able to make a phone call to either the transfer market (for buying and selling players) or the the bank (to get a loan). The third icon is a notebook and by clicking on it you will see tables from all four divisions. The last icon is the picture of a football pitch and by pressing it you will get to your next match. After choosing your squad you will see the highlights of the match from a top-down perspective. After the match you will get reports about players being injured, results in the other matches, and the finances for that week.

2 Player Soccer Squad

2 Player Soccer Squad

Amstrad CPC - Released - 1991

Most football management games written for 64K/48K computers concentrated their memory space on providing as many features as possible for a lone player. As the title implies, this game is an exception - 2 players each take control of a club, taking it in turns to make their managerial decisions and play their matches. For an extra competitive edge, they can include their own name among the players (which are otherwise made up of the real players of the day). The game uses a fictional 20-team superleague, with English and Scottish clubs, as well as a knock-out cup. You can buy or sell players, who have ability ratings out of 15, and swap your squad of 19 around to choose 11 starters plus 2 substitutes. Match scores are listed along with goalscorers, although the scorers update more quickly than the scores. You are kept up to date with financial changes after each match.

2 Player Super League

2 Player Super League

Amstrad CPC - Released - January 1, 1989

This game is one for die-hard football management fans only. It relies on text and statistics that display your team's welfare, ability, skill and position in the league. Matches can be played – or rather, a text table informs you of the score at half time and full time.

20000 Lieues sous les mers

20000 Lieues sous les mers

Amstrad CPC - Released - January 1, 1988

THE MONSTER OF WATERS HAS STILL HIT! "ABRAHAM LINCOLN" IS DISCOVERING THE MARINE MONSTER. The government has decided the departure of the famous ship "Abraham Lincoln", ordered by Mr. Farragut, who will leave in search of the marine animal. The great French teacher, Monsieur Aronnax, will join the expedition.

2048

Amstrad CPC - Homebrew - 2014

2048 is played on a plain 4×4 grid, with numbered tiles that slide when a player moves them. Every turn, a new tile randomly appears in an empty spot on the board with a value of either 2 or 4. Tiles slide as far as possible in the chosen direction until they are stopped by either another tile or the edge of the grid. If two tiles of the same number collide while moving, they will merge into a tile with the total value of the two tiles that collided. The resulting tile cannot merge with another tile again in the same move. If a move causes three consecutive tiles of the same value to slide together, only the two tiles farthest along the direction of motion will combine. If all four spaces in a row or column are filled with tiles of the same value, a move parallel to that row/column will combine the first two and last two. The user's score starts at zero, and is increased whenever two tiles combine, by the value of the new tile. The game is won when a tile with a value of 2048 appears on the board. Players can continue beyond that to reach higher scores. When the player has no legal moves (there are no empty spaces and no adjacent tiles with the same value), the game ends.

2088

2088

Amstrad CPC - Released - December 25, 1988

2088 is a 2D top-down shooter set in the future. The player controls the gunfighter, and starts in the centre of the screen. He must catch the green things, and destroy enemies, for example saucers, exploding pods or space snakes. The game is played on a small stage. Laser bolts are outside the arena, and the player must avoid their shots. After passing the arena, the player gets in a spaceship and flies through the field of meteorites

2112 AD

2112 AD

Amstrad CPC - Released - December 25, 1986

The old city of London in the year 2112 is now one giant complex containing a computer which now runs Britain, controlling law, production, finances and other tasks required to run a country. Problem is, Hackers have messed with the programming and now the computer has become a Dictator and the people of Britain have become oppressed by the machine servants the computer has given power to. The hope is for someone to enter the complex and find nine pieces of a Switching Code and placed inside the computer in the right order to hopefully make the computer think more sensibly. You have been chosen to under go this mission in this side view flick screen arcade adventure. You start in the centre of the complex where the pieces of the Switching Code must be inserted and along with your Robo-Hound called Poddy, you must explore the complex for the pieces of the Switching Code. In the bottom right of the screen are various icons and these allow you to interact with your surroundings as well as give orders to Poddy. You move your hero or Poddy around each screen and you are able to pick, use or drop items, pass items to each other and use keys. Keys are needed to open doors and machinery moving around the complex need to be avoided. There are various statuses that be shown for each character and you can save your game and load it for later play.

3~D Voice Chess

3~D Voice Chess

Amstrad CPC - Released - 1985

3-D Voice Chess is a version of the strategic board game that sees two players battle to take control of the other player's king. The chess pieces are divided into two different colored sets: white and black. The players of the sets are referred to as White and Black, respectively. Each set consists of sixteen pieces: one king, one queen, two rooks, two bishops, two knights, and eight pawns. Each type of piece can move differently and understanding the differences are key to overcoming your opponent. 3-D Voice Chess sees a single player take on a computerised opponent and gives you the choice of playing as white or black. The computer has seven skill levels which will impact on the response times. Skill levels range from "Beginner" to "Correspondance" with an average response time of 8 seconds stretching to 24 hours at the maximum skill level. Not surprisingly, there's also a save function so you can keep your games ongoing As the name suggests, you also have the option of having speech output so if you have a compatible peripheral attached (or emulated!) the computer will read back the moves as they are made.

3D Ballhunter

Amstrad CPC - Released - 1989

3D Ballhunter is a simple arcade game. Differently colored balls keep flying towards you. Catch the dark balls in your basket while avoiding the white ones.

3D Boxing

3D Boxing

Amstrad CPC - Released - December 25, 1985

3D Boxing is a boxing game for one or two players. The full game involves fighting against each over fifteen rounds to win the coveted AMSOFT belt. There are six opponents, each with their own characteristics and names. Mad Joe for example moves around a lot but doesn't throw many punches, while Jef is a champion with a killer punch who doesn't move much at all. The game is keyboard or joystick controlled, and the same keys / joystick movements are used for movement and for throwing punches. For example, a joystick movement diagonally up and right (single player keyboard equivalent W) will move the fighter in that direction, while the same movement with the FIRE button pressed will initiate a jab to the head. This game is compatible with the AMSTRAD SSA-1 Speech Synthesizer.

3D Construction Kit

3D Construction Kit

Amstrad CPC - Released - 1991

This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created. A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key in placed into it, for example). You can also include enemies which must be shot. At any moment you can enter the gameworld to test it.

3D Fight

3D Fight

Amstrad CPC - Released - 1985

3D Fight for Amstrad CPC is a shoot'em up. Aboard your intergalactic battleship, you are confronted by successive waves of heavily armed enemies on the edge of an unknown planet. You will have to defeat them despite meteorites, AAA fire and suicide bombers.

3D Grand Prix

3D Grand Prix

Amstrad CPC - Released - December 25, 1985

3D Grand Prix is a Formula 1 racing game that uses a first person perspective from the driver's seat. The game contains eight race tracks that are based on real life circuits such as Silverstone and Anderstorp. The first race takes place at Zandvoort in the Netherlands, to advance to the next race you must finish in a top three position. Each race consists of three laps. The game can be played with keyboard or joystick and uses manual transmission. In the cockpit the player can see driving information including rev counter, temperature gauge and speed while the wing mirrors show opponents advancing from behind.

3D Invaders

3D Invaders

Amstrad CPC - Released - December 25, 1984

Space Invaders have taken on a 3-Dimensional effect, so you can now step into the future with this exciting arcade game of 3-D Invaders. Your task is to prevent the encroaching aliens from bombing your laser base. Use the cursor keys or joystick to move your base. Make sure you are positioned on a horizontal line directly underneath your target before using the space bar or joystick to fire. You are able to move in two directions at once while firing, but remember, there are 8 colour invader screens of increasing difficulty, so go on, test your skill.

3D Light Cycle

3D Light Cycle

Amstrad CPC - Released - 1988

A Tron-style light cycle game using pseudo 3D graphics

3-D Maze

3-D Maze

Amstrad CPC - Released - 1984

Released exclusively as part of the Cascade 50 games collections (Cassette 50 and Disc 50). This games tasks you with escaping from a randomly drawn 3D Maze where there is only one way out each time.

3-D Monster Chase

3-D Monster Chase

Amstrad CPC - Released - December 25, 1985

3-D Monster Chase is 1st person perspective maze game where the aim is to collect seven keys as well as defuse bombs while avoiding monsters. The maze is made up of three floors which can be moved between by lifts and each key must be found in order. Once you find key one you then have to take it back to your starting position which then places a bomb in the maze. The bomb needs to be defused in a period of time before it explodes or you lose one of three lives. Once the bomb has been defused then you must find key one again before you can find key two and this is the sequence the keys must be collected for all seven keys. As you search the maze, monsters start to appear and a monster keeps appearing after a period of time. If you are caught by a monster then a life is lost but you are armed with a limited amount of grenades to throw. There are five skill levels (1-5) with one being the easiest.

3D Morpion

Amstrad CPC - Released - 1985

3D Morpion is a French 3D Tic Tac Toe game, which basic code was published in 1985 in Hebdogiciel Mag HS1.

3-D Pinball

3-D Pinball

Amstrad CPC - Released - 1991

A standard pinball table is featured in this simulation, but with the original addition of a tilted view of the table, giving an illusion of 3D. As with any table, the aim is to get a high score, and this is done by hitting particular targets repeatedly. There are bonus ramps, bumpers, lights to be hit to increase your bonus count (which can be toggled using the left and right flipper keys). There is no 'pin' between the flippers, and no apparent tilt feature, meaning that luck plays a bigger part than in most pinball games. The ball is always launched at a standard speed on each of your five lives.

3D Pool

3D Pool

Amstrad CPC - Released - 1989

One of the earliest 3D cue-sports games, 3D Pool features a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included. A trick-shot mode is also included, with 20 pre-set shots. Called Maltese Joe's Pool Challenge on the title screen.

3D Quasars

3D Quasars

Amstrad CPC - Released - 1985

After the Proxima War was won in the far reaches of space, Federation members have now gone back to their planets to defend them. You planet is now under attack from the enemy after they used nuclear photons to break through the Quasar Defence System. In your Taranula C1 Patrol Ship, you must fly over the surface of your planet and destroy the enemy crafts. The game is viewed from a 3rd person perspective behind your craft flying into the screen. You are able to move left or right and blast the various waves of enemy with your gun. If you touch an enemy craft then you lose one of four lives.

3D Snakes

Amstrad CPC - Released - 1987

Platforms suspended in space are the setting for this snake hunt. It is to be hoped that your hand will not tremble because the sphere you are leading is ready to make the leap into the void. A captivating game and very well done (note the pixel displacement near the ball, good hunting!

3D Snakes II

Amstrad CPC - Released - December 25, 1987

3D Snooker

3D Snooker

Amstrad CPC - Released - 1990

The game was designed as a snooker simulation with accurate modelling of the physics of snooker, there's a lengthy section within the game's help text describing how the game physics were done. The game is played with just three controls, which are entirely mouse operated. The strength of the shot is controlled by dragging the cue left to right along the bottom of the screen. The further to the right the cue tip is the softer the shot. In the lower right of the screen is a representation of the cue ball with a cross-hair mark on it. This is used to control the position in which the cue strikes the cue ball and thus controls 'side' and 'backspin'. The ball is aimed by positioning a cross-hair cursor in the desired direction and clicking the mouse button. The game has in-game help text that opens in a new window, sound effects, a boss key, and the computer opponent has three skill levels. It also has a function which allows the player to undo a shot and another whereby the player can position the balls to practice trick shots. There is no high score feature, no end of game statistics, and no player aids such as sighting lines.

3D Starfighter

3D Starfighter

Amstrad CPC - Released - December 25, 1987

3D Starfighter is a 3D shoot-'em-up where you must, using a set of cross-hairs shoot the rapidly approaching enemy craft, before they career into you and drain your shields. Use your lasers sparingly, for they also drain your energy. The player is in the role of a special agent whose mission is to deliver the Complete Hostile Alien Obliteration System (CHAOS) weapon to the population of a distant planet overrun by hostile aliens. Clear each space zone of hostiles before you encounter the ultimate goal, to destroy the enemy Battlestar.

3D Starstrike

3D Starstrike

Amstrad CPC - Released - December 25, 1985

Based on the extremely successful Star Wars arcade cabinet, 3D Starstrike was pretty accurate for what was a very complex game at the time. Unlike many of the other 3D games being released at the time, accuracy and strategy were jettisoned in favour of old-fashioned, blasting fun. Still plays a good game now and stands up well against the official Star Wars release on the CPC despite being released almost three years before it!

3D Stunt Rider

3D Stunt Rider

Amstrad CPC - Released - December 25, 1985

3D Stunt Rider is a single player game. The objective in this game is to jump a motorcycle over a number of double-decker London buses in an attempt to set a world record. The player has one minute to make their jump. In that minute, they must complete the following stages of the jump: The Approach - which involves accelerating through the gears and steer towards the middle of the ramp. This becomes more difficult at higher levels when side winds blow the bike off course In the Air - the flight is viewed from a side-on perspective and the player can alter their flight by 'leaning' forwards or backwards Landing - the final phase, success here depends upon the angle of approach Points for a successful jump are awarded with a 1000 bonus for a successful landing. The game is controlled via the keyboard or via the joystick

3D Sub

3D Sub

Amstrad CPC - Released - 1985

Captain Novann, your mission is not easy: destroy the maximum of enemy submarines, to win the Microchips they own; And above all bring the Microchips to the secret vault, the success of your mission depends on it!

3D Time Trek

3D Time Trek

Amstrad CPC - Released - 1985

You are a survivor of the planet Corillian after space pirates launched a devastating raid. You now seek revenge on those responsible, to destroy them and their galactic tyranny. You are searching for them in your super powerful starship with computers and sensors to seek those murderous pirates. You search the galaxy using a map. Once on part of your map you can send out a sensor. The results will tell you if there are aliens or planets out there. Finish searching that area, bring up your map and search elsewhere. Moving to another part puts you in warp speed. You can check on your battle computer, move energy into your shields and bring up any damage you have. 3D Time Trek is a 1st person perspective 3D space game. You look out of your cockpit into the dark depths of space. If you come across an alien, a crosshair appears allowing you to aim and fire on it. As well as viewing out your cockpit you can also see your energy levels, shield levels and your condition.

3DC

3DC

Amstrad CPC - Released - 1987

3DC is an isometric action adventure where the player is stranded on the bottom of the ocean with the objective of finding parts of a submarine, then constructing it in order to escape. Oxygen is of limited supply and various objects are strewn about to be used to solve the various puzzles. Eric the eel can be called to your aid and controlled to be able to fit into crevices too small for the diver's bulk, but watch out for the octopuses who will steal your oxygen tanks.

4 Aces

4 Aces

Amstrad CPC - Released - 1987

4 Aces is a 1987 compilation pack from Digital Integration Ltd. This compilation includes the following four games: 1. Fighter Pilot 2. Night Gunner 3. Tomahawk 4. TT Racer

4 Amtix Accolades

4 Amtix Accolades

Amstrad CPC - Released - 1986

Part of a group of compilations that bore the logo and name of Newsfield's popular 8-bit gaming magazines (Crash, Zzap and Amtix) - 4 Amtix Accolades, like its name suggests, is a collection of four of the games that received an Accolade in the magazine - a prize handed out to some of the highest scoring and innovative games reviewed by the team. Included games are: * Bounder (Gremlin) * Starquake (Bubble Bus) * Monty on the Run (Gremlin) * Sweevo's World (Gargoyle)

4 in 1 Hit Pak

4 in 1 Hit Pak

Amstrad CPC - Released - 1986

This compilation is almost identical to Best of Elite Volume 1 and includes the same games, but the layout of the games on the disc is different, and it does not use any protection system. The pack includes the next games: Airwolf Bombjack Commando Frank Bruno's Boxing and additional boxers Airwolf The game of the TV show is viewed from the side and puts you in command of an attack helicopter. Your task is to rescue 5 scientists from an underground lair by destroying its layer of protection and then getting to the core. Moving onto a screen at a time you must shoot out anything and everything in your path, including lots of regenerating static targets. Realistic gravity takes effect, so you can't simply hover in a set position. Bombjack In Bomb Jack, the player controls Jack, who must collect all the bombs in order to complete the current round and go onto the next one. This sounds easy, right? Wrong! Making Jack's task difficult are numerous enemies such as birds, mummies, turtles, and orbs. In each round, collecting a number of bombs results in a bonus coin appearing, and collecting this coin will make the player's score increase 2 to 4 times. More often than not, the "power ball" appears, and when you collect this, you can defeat enemies and have more time to collect all the bombs. There is also the "E" coin, which gives Jack one additional life, but rarely does this coin appear. The more you progress through the game, the more difficult it becomes, as enemies travel more quickly to get you. Commando Several levels await your super-tough Commando in this vertical scrolling game. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill from distance and thus avoid some enemy shots. Frank Bruno's Boxing and additional boxers Former boxing World Champion Frank Bruno, famed for his catchphrase "you know what I mean, Harry?" and more recently his heroic battle with depression, put his name to this boxing game which replicates Super Punch-Out!!. As Frank, you must take on tough boxers to win the title of Champion of the World. The action is viewed from right behind Frank in 3D, meaning that you can see and feel the full impact of punches. A full range of moves is provided, with the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard. Each punch weakens your opponent's strength, although going long enough without being hit can see this begin to recover. A rain of blows can produce a quick knockout, but in general you must hit him many times, and then with a knockout blow, to see him go down. Most of your opponents have a special move which must be avoided, or you will be floored instantly.

4 Soccer Simulators

4 Soccer Simulators

Amstrad CPC - Released - December 13, 1989

4 Soccer Simulators is a soccer game that includes 4 independent sub-games: 11-A-Side Soccer is a simulation of the default soccer rules. As the name implies, there are eleven players per team. Indoor Soccer is played with five players per team. There are less rules than in outdoor soccer, such as the absence of the corner kick. Street Soccer is played in the streets, with very few rules. Soccer Skills is a training game in which the player can practice penalties, sprints, corners, goalie skills, etc... All games except Soccer Skills support up to four players (two per team) and can be played against the computer in three difficulty levels.

4 to 4: Back to the Future

4 to 4: Back to the Future

Amstrad CPC - Homebrew - 2015

Marty has a strange dream in which Master Yoda challenges him to master 50 puzzles that require him to slide blocks in to target spaces, all under the supervision of C-3PO. If Marty succeeds, he'll win a date with Wonder Woman. Can you help him? This sokoban game was an entry in the 2015 CPC Retro Dev Competition.

4x4 Off-Road Racing

4x4 Off-Road Racing

Amstrad CPC - Released - 1988

Put yourself and your driving skills against the clock and computer controlled opponents to challenge for the Victor's Cup. 4x4 Off-Road Racing is a test of speed and survival. Customise your vehicle and prepare to race over some of the world's toughest terrain. Four of the roughest, toughest courses give you the ultimate driving challenge: the Georgian mud flats, the Michigan Winter Wreck-off, the Death Valley Trek or the Baja Challenge. Snow, ice, mud and desert all combine to make 4x4 Off-Road Racing the most hazardous road game yet. It'll make the Grand Prix look like child's play. As well as re-creating off-road racing across different areas of the United States, this game offers a flexible approach to how you play thanks to the upgrades available for your various choices of vehicle. There are vehicles on offer, each of which has its own weight/top-speed/build strength and so on, with each better suited for different types of drivers on each of the different circuits. You can also carry out repairs and keep some spare equipment on hand.

5 Estrellas

5 Estrellas

Amstrad CPC - Released - 1989

A game collection consisting of these "Five Star" games: -Fred -Sir Fred -El Misterio del Nilo -Afteroids -Humphrey

500cc Grand Prix

500cc Grand Prix

Amstrad CPC - Released - 1986

500 cc Grand Prix is a motorbike simulator viewed from behind your bike. It lets you ride on 12 circuits all around the world. You can play either alone or against a friend (with an unusual vertically-split screen), and in addition to the championship mode (9 laps with 6 competitors) there's a training mode (just 2 laps with 2 competitors). You can chose to race on any circuit at a time or go for the world championship mode where you race on the circuits in order.

6 Computer Hits

6 Computer Hits

Amstrad CPC - Released - 1985

Released simultaneously with '10 Computer Hits', this disc version sees the number of games cut down from its cassette cousin but, rather curiously also includes a couple of, at the time exclusives: 3D Starstrike & Gauntlet (although both would go on to appear on '10 Computer Hits 2', the following year). Games included were: * 3D Starstrike (Realtime Software) * Chuckie Egg (A 'n' F) * Gauntlet (Micropower) * The Covenant (PSS) * Jack and the Beanstalk (Thor) * Killer Gorilla (Micropower)

6 Computer Hits 2

6 Computer Hits 2

Amstrad CPC - Released - 1986

The second installment in the 6 Computer Hits series once again sees Beau Jolly scooping up the licence for a number of games from different software houses and publishing as a single collection, based squarely on the '10 Computer Hits 2' cassette compilation that they released simultaneously with this title, this release was once again a disc exclusive. Games included were: * Android 2 (Vortex) * World Cup (Artic) * Moon Buggy (Anirog) * Technician Ted (Hewson) * Super Pipeline II (Taskset) * Codename Mat (Micromega)

6 Super Hits pour Amstrad

6 Super Hits pour Amstrad

Amstrad CPC - Released - 1987

6 Super Hits pour Amstrad is a six game compilation pack that was only released in France for the Amstrad CPC line of computers. It was published in 1987 by Ocean Software. It consists of the following games which were all previously released by Ocean individually: • Galivan • Knight Rider • Miami Vice • Short Circuit • Street Hawk • Top Gun

720°

720°

Amstrad CPC - Released - 1988

THE GAME The player controls a skateboarder. The object of the game is to perform stunts accumulating points for which skate park tickets are obtained. In the parks you compete to gain medals and cash. Cash may be used to purchase better equipment(e.g. boards, shoes, pads, protective helmets) which improves the performance of the player. Select keyboard or joystick and then press key 1 for three credits. You can then skate around "Skate City" visiting the four shops and four parks. There are four parks in "Skate City" each of which may be visited only once on each level of the game. The parks are Downhill, Jump, Ramp and Slalom. The locations of these are indicated on a map which appears on the screen if you pass over a "map" square. Activating the joystick continues the game, these are pointed to by "D" markers - Downhill, "J"-Jump, "R" - Ramp, "S" - Slalom. Tickets are used as the parks are visited (under the T on the screen). Extra tickets are awarded at 5,000, 15,000, 25,000, 35,000 etc. points. Medals are awarded for good performance in the parks, with cash prizes and bonus points. After visiting each park a status sheet is displayed indicating medals awarded. High score and remaining credits also. When in the vicinity of a shop an icon to the right of the screen flashes alternately with the price. These icons represent helmets, shoes, skateboard and pads. The level of equipment is indicated alongside the appropriate icon. Approaching the counter at the correct place either results in a "SALE" or "NO SALE" message. Bonus points are awarded for remaining cash at the end of the game. If the player does not enter a park within the time limit displayed on the bar timer, he is pursued by killer bees. These become more dangerous if the player does not enter a park quickly, transforming into various objects. Extra points may be gained by passing over certain hidden locations. Dollar bills on the road may be collected. The player should avoid contact with other characters appearing on the screen.

750cc Grand Prix

750cc Grand Prix

Amstrad CPC - Released - December 25, 1989

750cc Grand Prix is an arcade-style racing game with the theme of Grand Prix motorcycle racing. There are six British tracks, including Silverstone, Thruxton and Brands Hatch. The player must finish in the top three in each race to progress, competing against up to seven other computer-controlled riders.

A 320

A 320

Amstrad CPC - Released - 1988

You've parked your car near the entrance of airport terminal. The day looks good. Your flight is in a few hours, so you have time to get ready to take-off... In the game you are a regular pilot of "A 320" airbus, who will be involved suddenly in terrorist action organized by air pirates. The plot is divided in three parts: two point-and-click adventure phases set in airport and on terrorist's island and simplified flight simulator phase between them. During the real-time adventure phase in airport, you should move between locations, interact with people and objects to gain information on radio channels, frequency, number of route, time of take-off, which vary in each seance of gameplay. After sitting in cockpit the game is turned in the flight sim. You should perform take-off, activate the radio, and receive a first radio transmission from pirates, who will inform you on actions you should perform or airbus will be blown up. Finally they direct your airbus with passengers to the pirate's island, where you should land it. During the real-time adventure phase on the island you should find the pirate's house, get inside it, and defeat pirate's mastermind with a gun. The overall gameplay is flown in first-person view, when player should move the cursor on the screen to move to certain location, collect, use or interact with items as well as talk with persons. The persons are real actors originally, but digitized slightly as well as overall environment. The game is flown in real-time and special part of screen shows the current position (parallel in time to yours) of some terrorist, who you can't see until reaching a certain point of the game. The game is played by one person and originally made in French.

A Midsummer Day's Dream

Amstrad CPC - Released - 1994

You are sitting on a grassy bank alongside a small stream trying to come up with a new idea for an adventure when a small red dragon about a foot high, scuttles past through the long grass. It peers anxiously at a cheap Japanese digital wrist-watch and mumbles something about being late for a Convention. As you've had no luck with a new idea for your adventure, you decide to follow it. The dragon coughs quietly to itself and sets fire to the field in the process, then it sets off in the direction of the woods.

A Prelude to Chaos

A Prelude to Chaos

Amstrad CPC - Homebrew - 2016

The nefarious Cyborg Queen has sent her minions to prepare the way for her arrival. It is up to Amy to collect the Power Jewels and disable the machines throughout the village in an attempt to slow down the Cyborg Queen's plans.

A Question of Scruples: The Computer Edition

A Question of Scruples: The Computer Edition

Amstrad CPC - Released - 1987

This computer game is based on the popular adult board game. Three to ten people can play, any of which can be computer controlled. Before the game starts the human players determine their personality by giving scores to certain attributes. The computer's personalities are pre-determined. You can choose a picture of a face. Each player has three to five dilemma cards and a single answer card. The responses are limited to yes or no. The objective of the game is to get rid of all your dilemma cards. You select an opponent to answer a card. If the players answer and your answer card match then they are both discarded. You are given a new answer card. Your strategy is to pick a person you know will give the answer you are looking for. If the answer doesn't match, the player is challenged. The remaining players vote on whether the answer given is true to their character or not. The winner of the challenge gives a dilemma card to the loser. The graphics are limited to just showing the questions, your cards and the other players faces.

A Question of Sport

A Question of Sport

Amstrad CPC - Released - December 13, 1988

This is the game of the long running BBC quiz show of the same name. Two teams of three battle against each other by answering sports questions. 2 Points are awarded for answering your question correctly. If you answer incorrectly the opposing team get a chance to answer it but for only 1 point. There are 6 rounds including picture board, what happened next and a quickfire buzzers round. Contestants are displayed as digitized faces and each contestant specialises in a certain sport. Team captains get to choose which sport they wish to specialise in from a choice of ten. There are 5 question blocks so that if questions start to repeat you can load the next one to extend gameplay life. After the last round the scores are totted up and the winner is the team with the most points.

A View to a Kill: The Computer Game

A View to a Kill: The Computer Game

Amstrad CPC - Released - December 26, 1985

You are James Bond and you must stop Max Zorin from destroying Silicon Valley and dominating the microchip market. This game will take you to Paris and San Francisco. In Paris you will need to chase Mayday in your vehicle as she parachutes down to her extraction point. In San Francisco, you will get to go to City Hall and go to an abandoned mine where you must disarm a bomb. If the bomb is not disarmed a huge earthquake will occur and Silicon Valley will be flooded.

A.M.C.

A.M.C.

Amstrad CPC - Released - 1989

A.M.C.: Astro Marine Corps is a sideways scrolling shooter in which you control a member of the Astro Marine Corps who has to blast his way through the various alien infested levels. You have three lives and each life has an energy bar which is depleted by contact with aliens and can be replenished by picking up the 'E' powerup. Other powerups include three-way fire and an overhead shield. There are various instant death hazards you must avoid, such as a plant which smothers you and a dragon which devours you and spits out your bones.

AAARGH!

AAARGH!

Amstrad CPC - Released - 1989

What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy, Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally win the game.

Abadlend

Amstrad CPC - Released - 1985

Abadland (Abadlend) is a french sailing ship simulation for Amstrad CPC from Damstar.

Abracadabra

Abracadabra

Amstrad CPC - Released - 1988

A knight called Clus d'Eledorf falls in love with princess Violeta. The jealous witch Saligia, herself in love with Clus, puts a curse on the lovers: the knight has to remain haunting the castle Burgenfels as a ghost, while the princess is forever lost in the woods. Abracadabra is a Spanish text-adventure made with P.A.W. (Professional Adventure Writer), a popular Spectrum program. The parser is similar to the Infocom one: it supports most of the standard features of it at the time (chain commands, pronouns, adverbs, prepositions and adjectives, for example). The game is divided in two sections, with the second one loaded after the first is completed: In the first one, Clus has to break the curse and escape his prison. While in spectral form, the knight is destroyed if he leaves the castle. He can, however, roam freely through its halls to collect its objects and speak with its inhabitants. Burgenfels is a labyrinth with secret doors. In the second load, a reincarnated Clus has to find princess Violeta, his lost love, in the Greenwald forest.

Absurdity

Absurdity

Amstrad CPC - Released - December 26, 1985

You are resolved to penetrate the body of an AIDS incubator to save it. But to do this, you have to become very small, and it costs money! And as the government is irresponsible, this money must be robbed. Where to find money? In banks for example! So you will have to first blow up the bank vault, equipped with a stethoscope and a blowtorch.

Abu Simbel Profanation

Abu Simbel Profanation

Amstrad CPC - Released - January 1, 1986

The protagonist, Johny Jones, have been mutated by the curse of Abu Simbel, becoming a strange creature that only conserves his enormous nose of his old appearance. In order to get rid of the curse he is forced to travel to Egypt to the pyramid where is the tomb of Abu Simbel, and where it must arrive after discovered the keys that will lead him to this place. If he obtains it, he will recover his normal appearance. As logical, the pyramid is filled of traps and strange creatures who will suppose a serious obstacle for our pretensions, and the only weapon is our skill to be jump from a side to another one without falling in the claws of our enemies, or the traps that are in all places. He can do long or short jumps, according to the situation in which one is.

Academy: Tau Ceti II

Academy: Tau Ceti II

Amstrad CPC - Released - 1987

Pete Cooke's follow-up to the previous space shooter-explorer takes things away from the Tau Ceti setting. Players take the role of a student at an academy for advanced piloting. There they need to solve 20 simulated missions on a wide range of planets. The self-contained missions mean that the game uses the Tau Ceti structure and theme, without the causality of previous decisions having an effect on later choices. This reduces the complexity of management. Although players can customize the ships, including giving them names of your choice, the game comes with supplied ones include a variety that should suit many different circumstances. Whichever vehicle is chosen, players will control it from a 1st person perspective and a series of controls. All ships skim over the surface of the planet and feature weapons. Most missions will involve destroying rogue robots enemies. Players will have to dock with buildings to refuel or move on to a different planet.

ACE 2

ACE 2

Amstrad CPC - Released - 1987

A follow-up to ACE. Similar to its predecessor, ACE 2 is an oldie head-to-head air combat flight sim set in modern days of aviation. The game has a very strong arcade feel, as all the missions you fly are nondescript or generic. Your plane is also a generic, hypothetical modern fighter, and the goal is to fly different sorties to kill enemy aircraft. Very similar to ACE, except that you can now play a 2-player hotseat game, or solo competition against the computer, in split-screen mode.

Ace of Aces

Ace of Aces

Amstrad CPC - Released - 1987

Ace of Aces is a combat flight simulator developed by Artech Digital Entertainment in 1986 and converted to the CPC by Paragon Programming in 1987. The game takes place during World War II and the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains.

ACE: Air Combat Emulator

ACE: Air Combat Emulator

Amstrad CPC - Released - December 13, 1986

A huge enemy fleet has invaded the southern shore of the U.S. Dozens of tanks and helicopter gun-ships are rolling over Tampa, Florida and through Atlanta, Georgia. Squadrons of enemy fighters are swarming through the air over South Carolina and are heading for Washington, D.C. For the first time in more than 100 years, a foreign power is invading our proud land! You are the only remaining fighter pilot, and you have the last three ACE Mark 2.1 Multi-Role All-Weather-All-Terain (AWAT) combat aircraft. Each is housed in one of our three remaining air bases. You must fly sorties from our bases, and attack and destroy the numerically superior enemy air and ground forces. Only then can you attempt to destroy their nearly invincible navy. Good Luck! The future of the free world hangs in the balance...

Acolyte

Amstrad CPC - Homebrew - 1989

This game puts you in the shoes of an unfortunate little fellow by the name of "Glut". He has been robbed of his human form by the evil wizard "Borderon" and locked inside a castle. You must try to escape by collecting valuable gems which are scattered throughout the many rooms of the castle. Collecting gems will magically fill a glass phial. When the phial is full it will be exchanged for a golden key. The key fits a chest which is hidden somewhere within the castle and when unlocked, pieces of a magical locking mechanism are revealed The locking mechanism must be taken to the main entrance and fitted to the huge oak door than can be found there. Once this is achieved, you are presented with a blown up display of the locking mechanism. It is promptly scrambled before your eyes and you must then shuffle it to restore the lock in order that the door will open Good luck...

AcroJet

AcroJet

Amstrad CPC - Released - 1987

Acrojet contains ten acrobatic events which can be played by up to four players and at four different levels of difficulty. In all ten events you fly a BD5J Acrojet over a series of obstacles: In the Pylon Race you have to fly around pylons and land safely. In the Slalom Race you have to fly a 'figure 8'. In the next event, the Ribbon Cut you have to break two ribbons. In the Inverted Ribbon Cut you perform the same stunt but flying the plane upside down. In the Ribbon Roll there are two ribbons in a row and you have to fly under one and complete a full roll followed by flying under the second ribbon. In the Under Ribbon Race you perform a slalom by flying in sequence under three ribbons. In the Under Ribbon Loop you fly under a ribbon followed by a loop and passing over the same ribbon upside down. In the Spot Landing event you have to fly up to 2,000 feet and land on the runway as close as possible to a marked spot. In the Flame-Out Landing event you perform the same stunt but then without the engines running. The tenth and last event, the Cuban Eight, you have to make a half-loop over a ribbon, followed by a half-role, a half loop and flying under the first ribbon again. Some game parameters can be set. You can decide how the weather conditions are going to be. An instrument panel at the bottom of the screen contains several read-outs, like a altitude meter, a compass, an artificial horizon and a vertical velocity meter.

Action Fighter

Action Fighter

Amstrad CPC - Released - 1989

This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility. By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be able to transform into a high tech plane. This is the final stage of one of the five missions. Only the high tech plane can guide you to your destination in which your main target is hiding. There is also time limit in which you have to complete the mission. It is advisable to transform into the high tech plane as fast as it is possible. Picking up flags gives you bonus points with 10,000 points gaining you an extra life.

Action Force: International Heroes

Action Force: International Heroes

Amstrad CPC - Released - 1988

COBRA have attacked the small island of Botsneda. While in the pursuing chaos the inhabitants left behind some top secret documents that if found by COBRA will cause a breach of security. Instead of an all out attack from the island protectors, they send in the only suitable vehicle for the terrain; an All Weather and Environment (AWE) buggy. Problem is this has nothing to defend itself with. Enter stage left, Wild Bill in a Dragonfly Helicopter. His mission is to protect the AWE against enemy aircraft from destroying it. Also he must lift bridge parts and lower them down over gaps to stop the AWE from killing itself. The game is viewed from the side letting you become Wild Bill to control the Dragonfly while you watch the buggy trundle on to certain death. The AWE has 100 hit points while you have 200. The terrain and certain bombs can kill you and the AWE instantly. At the end of a level you receive a message before moving on to another landscape. Good luck William. You'll need it.

Action Service

Action Service

Amstrad CPC - Released - 1988

Lace up those boots soldier, and get ready for five levels of challenging action in this boot camp simulator. As make your way through various levels you'll be given points for doing the right thing and deducted points for any missteps. You can record your attempts and review them, to spot your mistakes and learn from them. Level one is the Physical course, which requires you to jump over walls, jump trenches and crawl under barbwire. Level two is the Risk course. This one will have you planting dynamite and throwing grenades. Level three has the player going hand-to-hand in the Combat course. The fourth level combines the previous three levels into one, and finally, the fifth level is a custom "Cobra" course that throws random elements from all the courses at the player. To give the game replay value, there is a course construction set so that you can make your own levels. The Atari ST and Amiga versions contain digitized sound.

Activator

Activator

Amstrad CPC - Released - December 26, 1986

Activator is a side-view flick-screen maze game, where you control an Activator Pod sent into the Space Port Antari found on the edge of the Sol Galaxy. An unknown power source has rendered any carbon based life-forms and their equipment inactive, and as the last of the power has emptied, a distress signal was sent out, and you have picked it up and found the Space Port's location from it. You are the Commander of a Federation Patrol and Space Port Protection Craft and when you have got close enough to Antari you have sent the Activator Pod inside. The Pod's aim, under your control, is to find fuel-rods to activate the power and place them in Room 97. You can carry only three items at a time and other items you need to be aware of are bullets and key-passes. The bullets allow you to shoot and destroy the various aliens roaming the corridors of Antari and if you touch one then you lose part of a power gauge. When the gauge empties, then you lose one of nine lives. The key-passes allow you to go through doors, but both are labelled with letters from A to G and can only be used if the letters match.

Adidas Championship Football

Adidas Championship Football

Amstrad CPC - Released - 1990

Adidas Championship Football is a soccer game with 24 national teams. The only playing mode is a championship which mimics the World Cup with randomly drawn groups. A second player can control a second team. The playing perspective is top-down with a scrolling field. The control method is an expanded dribbling method known from the Kick Off series. To make a shot, the player needs to hold down the button for a certain amount of time (this determines the power of the shot) and only then play the ball. The angle can be changed by tapping the button.

Adidas Championship Tie Break

Adidas Championship Tie Break

Amstrad CPC - Released - 1990

This tennis simulation uses a top-down scrolling perspective. You are not in control of the player's motion, but once he gets close to the ball, shot selection is down to you. Standard shots plus topspin, lobs and stop volleys are available, by pushing the joystick in the right direction as you aim the shot. The game supports up to 16 players in singles matches on a variety of court surfaces. It includes all of the major world tournaments - the four Grand Slam events at Melbourne, Roland Garros, Wimbledon and New York, plus the Davis Cup and Masters events. An early attempt at TV-style coverage is offered.

Adiós a la Casta: Episode 1

Adiós a la Casta: Episode 1

Amstrad CPC - Homebrew - 2015

Guide Purple Pigtail in her quest to win the election and cleanse the country of corruption and bullshit! Fight your way against Mariano, Espe, Pantuflo, Marhuender, Pdr and the other candidates! Convince the undecided, go down to the sewers and storm the skies! Collect the votes of the different parties scattered around the map. When you get a certain number of votes you will be able to enter the houses of the undecided to collect their votes. The more votes you get, the easier the confrontation with the final boss will be. Be careful with the enemies, if they touch you you will lose energy, you will also lose energy if you fall from very high or if you get into the water of the sewers. Keep in mind that some enemies shoot and others won't die from your shots.

Adiós a la Casta: Episode: 2 De Buen Rollo

Adiós a la Casta: Episode: 2 De Buen Rollo

Amstrad CPC - Homebrew - 2016

Purple Pigtail's quest to win the Spanish popular vote continues in more running, jumping, platform action! As in Episode 1, the enemies are clones of Purple Pigtail's main political rivals. Any resemblance to the real thing is purely coincidental. You will also find genetically modified animals to attack Purple Pigtail.

Admiral Graf Spee

Admiral Graf Spee

Amstrad CPC - Released - 1984

In this early naval simulation the player assumes the role of the captain of the Admiral Graf Spee, one of the fastest ships in the German side during World War II. Your mission is to patrol the South Atlantic and disrupt allied transport routes as much as possible. Enemy vessels appear as blinking dots in the map, and once the Graf Spee is in the area you have to match the course and speed of the enemy as closely as possible. After a while, the enemy, which can range from easy prey such as cargo ships to hard as nails battleships, will become within range and you will be able to engage. After several successful engagements the Altmark supply ship will appear to replenish your fuel and ammo and carry out small repairs on your ship. Depending on the player's skill, several endings are available. The high brass are willing to let you retire with full honors if you sank enough enemy ships for them, but the allied side will do anything they can to sink your ship. And if things take a turn for the worse you can always emulate the historical fate of the ship.

ADS: Advanced Destroyer Simulator

ADS: Advanced Destroyer Simulator

Amstrad CPC - Released - 1990

Advanced Destroyer Simulator (ADS) is a naval combat simulation set in World War 2. It was the first naval simulation to use real-time filled 3D graphics. Its style and mechanics are reminiscent of Epyx's Destroyer (1986). ADS simulates the H.M.S. Onslaught, a British destroyer of the O-class fitted with three cannon turrets, four torpedo tubes on port and starboard respectively, and a sonar to detect and track submarines. In ADS, the Onslaught is not part of a flotilla. There's no campaign, gameplay is mission-based and set in three scenarios (two in the CPC version) with five mission each: The Mediterranean around Sicily, the English Channel between UK and France, and the North Sea coast of Norway. Objectives include seek-and-destroy assignments, patrols, convoy escorts, submarine hunts and blockade runs. Each scenario also offers an open “Delta” option where you cruise and hunt without specific objectives. You navigate the destroyer manually, in real-time and from a first person perspective, though with the help of a scenario map. ADS simulates ship combat as a close-quarter exchange of torpedoes and cannon fire. In proximity to enemy land bases, Stuka fighters can attack and must be shot down with the cannons. Submarines are tracked with the sonar and can only be attacked once they surface. Enemy vessels include freighters, tankers, torpedo boats, destroyers and cruisers. Most missions are time critical; in the course of the mission, it may be necessary to dock in allied ports for repairs, to refuel and restock on ammunition.

Adult One

Amstrad CPC - Released

Adult One is a text adventure. You find yourself in a pub. You realize there's nothing really exciting, so go on looking for better options.

Adult Two

Amstrad CPC - Released - 1990

The second of Adult Adventures, the first being, Adult One (Can I Cheat Death?). Your task is to get back inside your house after your girlfriend has locked you out, as you are sure that once inside you can use your charms to win her over. (Adults Only).

Advanced Lawnmowing Simulator

Amstrad CPC - Homebrew - December 26, 2010

A Lawnmower Simulator! An unofficial clone of an old ZX Spectrum game of the same name that was released as an April Fool's joke in Your Sinclair magazine's April 1988 cover tape.

Advanced Pinball Simulator

Advanced Pinball Simulator

Amstrad CPC - Released - 1988

Part of Codemasters' original budget-price range, this pinball game aimed to put fast & furious action first. The table design features extra flippers on both sides, which are at the bases of sections of features. The best scores can be achieved by repeatedly bashing away at sections of blocks. The essential theme of the table is of magic and wizardry, with the targets to be lit including the word 'MAGIC' as well as a weather potion and a magic cottage. Trapdoors must be shot open to get their bonuses, then shot shut again to prevent the ball being lost in them. Extra balls are offered every 10,000 points.

Adventure Quest

Adventure Quest

Amstrad CPC - Released - 1984

The sequel to Colossal Adventure is an interactive fiction game with a VERB NOUN interface. The fantasy setting takes a clear influence from Lord of the Rings. After centuries of harmony, Middle Earth has hit problems due to a cataclysmic sequence of events - a crop failure leading to animals turning violent, and then an attack from a mysterious enemy to the north. The evil Demon Lord Alagiarept is discovered to be responsible, and as such the Wizards are given a week to beat him, before Middle Earth must surrender. You play a rookie magician with Meditation, Mysticism and Moneymaking skills. While the main war goes on, you attempt a much bolder mission - locate the four Stones-of-the-Elements and the Medallion of Life to enter Alagiarept's Dark Tower and kill him. Your quest will take you through Beaches, Moors and Rocky Outcrops, as well as more specific locations such as the Pillar in the Desert, the Cave of the Sun-Dial and the Mills of God. Wolves, skeletal hands, sharks and octopuses must be dealt with.

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