Amsoft

3D Boxing

3D Boxing

Amstrad CPC - Released - December 25, 1985

3D Boxing is a boxing game for one or two players. The full game involves fighting against each over fifteen rounds to win the coveted AMSOFT belt. There are six opponents each with their own characteristics and names. Mad Joe for example moves around a lot but doesn't throw many punches while Jef is a champion with a killer punch who doesn't move much at all. The game is keyboard or joystick controlled and the same keys / joystick movements are used for movement and for throwing punches. For example a joystick movement diagonally up and right (single player keyboard equivalent W) will...

3D Grand Prix

3D Grand Prix

Amstrad CPC - Released - December 25, 1985

3D Grand Prix is a Formula 1 racing game that uses a first person perspective from the driver's seat. The game contains eight race tracks that are based on real life circuits such as Zandvoort, Silverstone and Anderstorp. The first race is at Silverstone in the BBC version and at Zandvoort in the Amstrad version. To advance to the next race it is necessary to finish in a top four position in the BBC version and a top three position in the Amstrad version. Each race consists of three laps. The game can be played with keyboard or joystick and uses manual transmission. In the cockpit the player...

3D Invaders

3D Invaders

Amstrad CPC - Released - December 25, 1984

Space Invaders have taken on a 3-Dimensional effect, so you can now step into the future with this exciting arcade game of 3-D Invaders. Your task is to prevent the encroaching aliens from bombing your laser base. Use the cursor keys or joystick to move your base. Make sure you are positioned on a horizontal line directly underneath your target before using the space bar or joystick to fire. You are able to move in two directions at once while firing, but remember, there are 8 colour invader screens of increasing difficulty, so go on, test your skill.

3D Stunt Rider

3D Stunt Rider

Amstrad CPC - Released - December 25, 1985

3D Stunt Rider is a single player game. The objective in this game is to jump a motorcycle over a number of double decker London buses in an attempt to set a world record. The player has one minute to make their jump. In that minute they must complete the following stages of the jump: The Approach - which involves accelerating through the gears and steer towards the middle of the ramp. This becomes more difficult at higher levels when side winds blow the bike off course In the Air - the flight is viewed from a side-on perspective and the player can alter their flight by 'leaning' forwards...

Admiral Graf Spee

Admiral Graf Spee

Amstrad CPC - Released - 1984

In this early naval simulation the player assumes the role of the captain of the Admiral Graf Spee, one of the fastest ships in the German side during World War II. Your mission is to patrol the South Atlantic and disrupt allied transport routes as much as possible. Enemy vessels appear as blinking dots in the map, and once the Graf Spee is in the area you have to match the course and speed of the enemy as closely as possible. After a while, the enemy, which can range from easy prey such as cargo ships to hard as nails battleships, will become within range and you will be able to engage. After...

Airwolf

Airwolf

Amstrad CPC - Released - June 1, 1985

The game of the TV show is viewed from the side and puts you in command of an attack helicopter. Your task is to rescue 5 scientists from an underground lair by destroying its layer of protection and then getting to the core. Moving onto a screen at a time you must shoot out anything and everything in your path, including lots of regenerating static targets. Realistic gravity takes effect, so you can't simply hover in a set position.

Alex Higgins' World Pool

Alex Higgins' World Pool

Amstrad CPC - Released - 1985

Alex Higgins World Pool is a game from Amsoft/Gem Software. There's also a slightly different variant of the game: Alex Higgins World Snooker. On Germany was called : Pool Billard and the disc version is included on : Super Sport I. Compatible with Amstrad SSA-1 Speech Synthesizer.

Alex Higgins' World Snooker

Alex Higgins' World Snooker

Amstrad CPC - Released - 1985

Presented by the name of snooker's World Champion Alex Higgins, the game is a snooker simulator with top-down view of the table. In the beginning of the game, the player places the cue ball in fixed position on the table. To give it a direction, the cue ball's image is placed in the desired destination's position. Adjusting the force and spin, the player gives a movement to the cue ball. The coloured and/or numbered balls should be put in pockets in a predefined order according to the rules of snooker. The one with the most points at the end of a game wins. The packs of red balls come in...

Alien

Alien

Amstrad CPC - Released - 1985

"In space no-one can hear you scream." That tagline from the movie is apt for this strategy adaptation that follows the plotline of the first movie in the franchise. The action starts after the chestburster scene which unleashes an alien organism into their enclosed spaceship. The remaining crew members must attempt to destroy it while the traitorous android tries to protect the alien. There are 3 decks to search with 35 different rooms which are connected by ducts which the alien can use to sneak up on people. You can herd the alien into an airlock to blast it out into space, or set the...

Alien Break-In

Alien Break-In

Amstrad CPC - Released - 1985

An early mix of Galaxian and Space Invaders. Motherships appear in the sky releasing alien invaders that swarm around dropping slow-moving bombs. Pods are also dropped, and if they land, they form into crab-like mutants that crawl along the ground towards you. Luckily, you are able to create holes in the ground to trap and kill these mutants. Well that's the good news, because you can only dig these holes five times in total – so only good shots need apply here! This game has no progression as such; no levels or stages, just a single screen of endless minions. It's easy at first, but once many...

Amsgolf

Amsgolf

Amstrad CPC - Released - 1984

Both the first golf and the first sports game released on the CPC, Amsgolf is as basic as they come but thanks to its chunky colourful graphics and 'unique' control system it's one that will linger in the memory. This exciting new computer simulation of an 18 hole golf course will enable you to improve your skill level of the game, in otehr words, lower your handicap. The main object of the game is to play the course of 18 holes in as few strokes as possible thus improving your handicap. The game assumes a right handed player. A stroke is played each time the ball is hit. The course...

Amsoccer

Amsoccer

Amstrad CPC - Released - 1986

Football like you've never played it before. And not in a good way. IJK's only foray on to the CPC and it's little wonder... Take control of Amstrad Rovers as they look to defeat their biggest rivals - IJK United. If you've got a friend willing to take on the mantlel, they can take responsibility for IJK and you can settle your differences on the pitch! 1 or 2 Player Arcade Football action.

Animal Vegetable Mineral

Animal Vegetable Mineral

Amstrad CPC - Released - 1984

Animal Vegetable Mineral is a version of an 'after dinner' game in which players have to guess a mystery object by asking questions to which the answer is either Yes or No. In this game the player thinks of an object and the game tries to guess it. The game comes with a very limited range of items, 'knowing' just two objects in each category. When the player submits an item the game does not have in its database the player is asked how the new item differs from the best answer the game could give. This information is then stored and so the game's repertoire grows. The game allows the...

Assault on Port Stanley

Assault on Port Stanley

Amstrad CPC - 1985

Assault On Port Stanley takes place during the Falkland Wars and the player takes the role of an S.A.S. commander and has to liberate Port Stanley from the Argentinian occupants. The task at hand is to break through the enemy blockade and pick up troops from a sabotage mission behind enemy lines. The game is split into three stages. The game starts with the player being aboard a warship that is slowly approaching land. This section works similarly to the battle station sequence of Beach-Head. The player takes control of the ship's cannon from a first person perspective and has to shot down...

Astro Attack

Astro Attack

Amstrad CPC - Released - 1984

Your space fighter has been teleported into the grid: an arena where the alien Rigonites destroy captured vessels for their amusement. Fortunately you are not defenceless, and possess a photon blaster capable of obliterating their vessels. But you must destroy each wave of enemies before their "Matter Zapper" weapon has become fully charged, or you are doomed. Astro Attack is a top-down space shoot-em-up on a grid, similar to the earlier arcade game Targ . There are a total of 40 levels of increasing difficulty, with each wave of enemies being more deadly and numerous. The starting wave has...

Atom Smasher

Atom Smasher

Amstrad CPC - 1984

Atom Smasher is a single screen shoot 'em up with multi directional movement that takes place in a nuclear reactor during a meltdown. In the middle of the screen are some neutrons and a single proton which one electron moves around. To delay the meltdown the player has to shoot the proton but avoid the electron since that will speed up the meltdown for a short time. For each proton that is shot, an extra electron is released. As the game goes on molten debris will start building up from the sides of the screen and if it reaches the nucleus the game ends. It is possible to destroy debris by...

Beach-Head

Beach-Head

Amstrad CPC - Released - 1985

A dictator took the control of a fortress on the island of Kuhn-Lin. The player's mission is to storm the island and recapture it. This takes place over the course of six different sequences. The first sequence is Aerial Reconnaissance, where the fleet must be moved directly past the enemy or into a hidden passage to trigger another, optional stage. In this Hidden Passage sequence, the player will have to maneuver around mines and torpedoes. Successfully completing it gives a surprise advantage in the following General Quarters sequence, where the player controls anti-aircraft guns shooting...

Blagger

Blagger

Amstrad CPC - Released - 1985

In this game, players control Rodger the Dodger (aka: Blagger), a burglar whose task is to collect a series of keys in a certain location, then use them to open the safe. There are 30 levels to be completed. Blagger must perform these tasks under a time limit while avoiding hazards such as cacti, cars, aliens, mad hatters, giant mouths, and chinamen. Blagger has no weapon to shoot these, but must rely on his jumping skills. He loses a life if he comes into contact with a hazard or falls long distances, or if he runs out of time. As usual, the game ends when all lives are lost. If Blagger...

Braxx Bluff

Braxx Bluff

Amstrad CPC - Released - 1985

As a Life Corps volunteer, you have been sent to the planet Prolon, following a distress call from the team of explorers currently charting the region. First of all, you must safely land your ship on the landing strip, by paying attention to the angle the craft descends at, and keeping it in line with the smooth terrain. Once this has been accomplished, you must walk around the planet searching for their life pod, and take it back to the ship. This must be done within a time limit, as the pod's life support system is failing. In both these sections you will score more points if your...

Bridge-It

Bridge-It

Amstrad CPC - Released - 1984

Bridge-It is a single player puzzle game which can be played by keyboard of joystick. The game is quite simple. There are two houses connected by a walkway. On the walkway are a series of four bridges. People walk between these houses and, unless the bridges are closed they will fall, lemming like, into the water below. However the bridges do not stay closed for more than a second or two so timing and fast reflexes are crucial. The player can start the game at any of its nine levels of difficulty, the game at each level is identical but the period between each walker is reduced. The...

Classic Adventure

Classic Adventure

Amstrad CPC - Released - 1984

Classic Adventure is a reworking of the 1978 Will Crowther and Don Woods text adventure game Colossal Cave Adventure which has spawned so many copies and variants over the years. The game was originally released as Adventure 1 by Abersoft in 1982 on the ZX Spectrum. It was later re-named Classic Adventure and published by Melbourne House on multiple platforms. This game is very true to the original, it starts with the classic opening: 'You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a...

Classic Racing

Classic Racing

Amstrad CPC - Released - 1985

Codename Mat

Codename Mat

Amstrad CPC

Mission: Alien Termination involves all the knowledge of science, space combat and military tactics being implanted into the strong, agile and future-proof body of a 13-year-old boy. You play Mat, at the helm of the USS Centurion prototype fighter, and have the task for saving the world. The game's basic space combat component is fast and smooth, with raging battles resembling Star Raiders. However, in addition to this you must plan your course carefully, both during and between fights. You also have the option of taking on command duties, directing all the other ships in the force.

Crazy Golf

Crazy Golf

Amstrad CPC - Released - 1984

Nine holes of chaotic top-viewed ricochets and hazards make up this early Crazy Golf game. They can be skipped for a score of 12 if you get stuck. There are no moving hazards, so gameplay is essentially a golf-themed precise positioning puzzle. Furthering this aspect, it does not matter what pace the ball is at when it reaches the hole (it never rebounds out of it) and that rebounds are always at precise 90-degree angles without taking pace out of the ball. Sixteen shot angles and sixteen shot paces are available. The first hole is simply a row of vertically-placed barriers with only small...

Cubit

Cubit

Amstrad CPC - Released - 1984

Noughts and Crosses (tic-tac-toe to North Americans) is brought into three dimensions as you play either a friend or the computer to be the first to line up four tiles in a row. Of course, as well as stopping your opponent making lines on one level, you've also got to keep an eye on them making lines that cross all four levels, if you see what I mean. However, this is easier said than done when you're playing the computer – maybe the human brain just isn't capable of visualizing the lines in 3D. It's probably better to play with a friend, although the controls are awkward; you have to press...

Cyrus II Chess: 3D Chess

Cyrus II Chess: 3D Chess

Amstrad CPC - Released - 1985

Cyrus II Chess is a chess program, it is the sequel to the acclaimed Cyrus which was released in 1982. This game has most of the features of the earlier game. The board can be viewed in top-down mode or in a 3D isometric mode with the player being able to switch between the two by pressing the ESC key. There are twelve skill levels, level 1 - 9 affect the time the player has to make their move from just 2 seconds per move at level 1 through to a maximum of 3 minutes at level 8. The other three skill levels are Adaptive where Cyrus plays at the same rate as its opponent, Infinite where Cyrus...

Detective

Detective

Amstrad CPC - Released - 1984

Doors of Doom

Doors of Doom

Amstrad CPC - Released - 1985

The Doors of Doom, is an arcade adventure with the most detailed graphics scenery yet seen on the Amstrad. The program is designed in such a way, that it allows you to choose the scenery file that it will use, in the game.

Dragon's Gold

Dragon's Gold

Amstrad CPC - Released - 1985

Having heard tales of tremendous riches hidden in an old castle and guarded by a wicked dragon, you set off towards the castle armed with only a simple magic missile spell and carry an empty chest. You enter th efront door and find your-self in a dusty room, dropping the chest you search the rest of the castle for the treasure. You must run through the six rooms, pick up some of the gold in the last room and return to the first room where you must place the gold in the chest. This scores 1000 points. You also score points for killing the various monsters. Good Luck!

Electro Freddy

Electro Freddy

Amstrad CPC - 1984

The villain in this game is Uncle Claude of Sincrum Research. He wants to increase the prices of his products and that means potential job losses. You, as Electro Freddy, have to stop him by getting the goods out of the warehouse to the shops. The warehouse is a single screen with a conveyor belt running along the bottom and twelve of one product scattered around the room. You have to push the objects down to the belt while avoiding the bespectacled Claude, who shoots spectrums and the oracs that occasionally fall down the screen. There are fifteen levels of four types of screen, two of...

Fantastic Voyage

Fantastic Voyage

Amstrad CPC - Released - 1984

Based on the classic 1966 science-fiction movie of the same name, this has you playing a miniaturized scientist that is injected into a human body in order to prevent the patient from dying. You must shoot various bacteria, cholesterol blockages and viruses before the patient's temperature becomes critical. You must also collect 8 pieces of your shattered submarine which acts as a surgical scalpel when reassembled. Your own energy must be monitored as you travel through the body and can be replenished by finding red blood cells.

Frank N Stein

Frank N Stein

Amstrad CPC

Mr. Stein is keen to build monsters, using the bones he has throughout his mansion. Each time he must collect the parts required, in the correct order, by navigating away around the platforms. He can only jump while on spring spaces; other landscape features include ice and slime to affect movement, and fireman's poles. Enemies moving around on preset paths include spiders, tanks and lobsters. Once all parts are connected Frank must activate the switch on the monster's case. This takes you onto a screen in which you must reach the top right, avoiding the balls the monster throws down at...

Fruit Machine

Fruit Machine

Amstrad CPC - Released - 1984

Fruit Machine is a slot machine simulator for one person. The player starts with a stake of £5.00 and plays with stakes of £0.10 per spin. There is a single win-line and prizes are awarded when a spin leaves two or three matching symbols on it. There is a feature win which occurs when three stars are in view whether they are on a win line or not, and cash wins can be exchanged for nudges so that the player can build a better winning line. The game automatically holds winning and potential winning lines, though these choices may be altered by the player. Winnings may be gambled with...

Fu-Kung in Las Vegas

Fu-Kung in Las Vegas

Amstrad CPC

Fu Kung is supposedly an American marshal responsible for tracking down dishonest casinos. A simplistic drawing with a small Chinese who must avoid pistons and bumps.

The Galactic Plague

The Galactic Plague

Amstrad CPC - 1984

The Galactic Plague is an alien shoot up in the vein of Space Invaders. In this version each screen has between 4 and 20 alien craft of differing variety. Each variety of alien moves in a different pattern but always down and usually at a rate of knots, dropping bombs as they do so (often just one enemy can blanket the screen in bombs, almost inevitably causing the demise of the player). The ship controlled by the player is confined to moving along the bottom of the screen. The secret of progressing in the game was therefore learning the patterns of the aliens and learning where to place the...

Gems Of Stradus

Gems Of Stradus

Amstrad CPC - 1985

Glen Hoddle Soccer

Glen Hoddle Soccer

Amstrad CPC - Released - 1985

Tottenham midfielder Glenn Hoddle got his own game with this Amstrad exclusive football game. The game is played from a sideline perspective, graphically similar to Commodore's Cup Final. The control method is a bit different from other football games, in the way that you simply press the fire button to select the player closest to the ball. Only single matches can be played, no cup or league competitions exist. There's three different skill levels available in the game.

Golden Path

Golden Path

Amstrad CPC - 1986

Grand Prix Driver

Grand Prix Driver

Amstrad CPC - Released - 1984

Grand Prix Driver is a Racing game, developed by Britannia Software and published by Amsoft, which was released in Europe in 1984.

Haunted Hedges

Haunted Hedges

Amstrad CPC - Released - 1985

You have entered the spirit world and are forced into the greatest test of a spirit's spirit there ever was. Ghostly hedges glow all around in a confusing maze from which there is no escape. Strewn everywhere are gold coins - these must be the reward you were always told you would get in heaven. But they never said you would have to fight for it! Your arrival stirs the guardians - beings whose only purpose is to protect their domain from intruders. They seek you out as you gather the ghostly coins. Your only means of defence lies with the demon ice-axes lying in corners of the maze. If you can...

Home Runner

Home Runner

Amstrad CPC - Released - 1984

The goal of the game is to get the man run from the base of the screen to his house (located in the part from the top right). To achieve this, he will have to avoid being bitten by the giant spiders that They voraciously try to reach you. They start at the top of the screen and They descend through holes, filling them in their path. But To do this, another hole will appear on the same level. While all this happens, a BONUS counter is decreasing, so so, when you get home, you'll have the remaining bonuses. The faster you get it, the more points you earn.

Hunter Killer

Hunter Killer

Amstrad CPC - 1984

Hunter Killer is a submarine simulation game set in the North Sea off the German / Danish Helegoland coast during the Second World War. You are the commander of a British 'S' type submarine on a mission to find an enemy submarine in the area and sink it. The coast is heavily mined, so sailing in too close, may result in hitting a mine or running aground. Going outside the area will expose you to destroyers that are hunting for you. Aircraft patrol the area, so staying on the surface can be fatal. The game has three views, Control Room, Periscope and Chart Room. In the control room the...

Jammin

Jammin

Amstrad CPC - Released - 1985

A simple but fun little arcade game, ported from the Commodore 64 by Taskset. In search for the perfect big band sound your task is to guide the maestro 'Rankin Rodney' through the passages of the intrument dumping ground in order to create the perfect tones. Beware! Your job may seem simple, but bum notes and distortion will tirelessly attempt to block your way. Conduct yourself carefully!

Jet Boot Jack

Jet Boot Jack

Amstrad CPC - Released - 1984

Music notes have escaped throughout the world, and Jet-Boot Jack must collect them up. There are ten levels, the first five of which can be played from the main menu. Gameplay is platform-based, and largely involves progressing down the levels, using holes and moving platforms. Enemies hover over the holes, but these can be disabled by toggling the right switches. There are also timing-based hazards such as arrows emerging from walls and lazer beams - contact with any of these costs one of your five lives. You also lose a life if you run out of energy. Some levels vary the format by requiring...

The Key Factor

The Key Factor

Amstrad CPC - Released - 1985

The Key Factor is an arcade game combined with a typing tutor. The player's task is to defend his planet from a force of alien invaders. Aliens appear at the top of the screen and slowly descend towards the bottom. Beneath every row of aliens are different letters, number or other keys. These are the player's guns and are shot when the corresponding key is pressed. The keys are protected by barriers that are weakened every time they are hit by aliens. If a barrier is completely destroyed the alien will reach the key which will lead to a game over for the player. The game consists of six levels...

L'Apprenti Sorcier.

L'Apprenti Sorcier.

Amstrad CPC - Released - 1985

The Lords of Midnight

The Lords of Midnight

Amstrad CPC - Released - October 5, 1984

The Lords of Midnight is an award winning adventure video game, written by Mike Singleton, and released in 1984 for the ZX Spectrum. Very well received from the beginning, it was soon converted for the Amstrad CPC and Commodore 64. The game featured an innovative 3-D effect that Singleton called landscaping, which served to bring the player into the game much more than usual. Lords of Midnight is often named with Elite as among the top role playing games of the 1980s.

Macrocosmica

Macrocosmica

Amstrad CPC - 1986

There s only one way to describe this game -Elite without the vector graphics but witha lot more trading. It forsakes the.3D space laser action in favour of a more complicated trading game where success is in staying alive and making money is tougher than borrowing a fiver from the art deépartment. The game begins by giving you a choice of three skill levels: difficult., impossible and suicidal get the idea? These aren't far from the truth but fear not. with a bit of experience and know-how it is possible to make profits . After creating the universe in which the game takes place (irs...

Map Rally

Map Rally

Amstrad CPC - Released - 1984

An educational game that uses a road rally to teach understanding co-ordinates and compass points.

Masterchess

Masterchess

Amstrad CPC - Released - 1984

A chess game developed by Microgene and published by Amsoft in 1984. Masterchess is a chess program entirely written in Z80 machine code. Ten degrees of difficulty are possible, the highest will anticipate up to ten moves in advance.

Mayhem

Mayhem

Amstrad CPC - Released - 1985

Mr. Wong's Loopy Laundry

Mr. Wong's Loopy Laundry

Amstrad CPC - Released - 1984

Mr. Wong's Loopy Laundry is a platform game with static scenarios. Each scenario corresponds to a different level with increased difficulty and is divided by floors connected by ladders. Mr. Wong, the character the player will incarnate, is the owner of this laundry and his job consists in picking and putting all the scattered pieces of clothing in the laundry chute, accessed through the upper right corner of the scenario. He has to repeat this process for each piece of clothing because he has no washing basket to carry them all at once. To make more difficult his job there are many...

Mutant Monty

Mutant Monty

Amstrad CPC - Released - 1984

You are Monty and you are about to attempt to fulfill your life's ambitions, become rich and be a hero. You have the opportunity to rescue a Princess while collecting gold nuggets on the way. The game consists of 40 single screen rooms viewed from above at an elevated angle, and to leave each room you must collect all the gold nuggets scattered around within a time limit, and once all the gold is collected then you can leave by the opened door. Moving around each room are various creatures and if you touch any, then you lose one of five lives, and failing also to complete the room within the...

Oh Mummy

Oh Mummy

Amstrad CPC - Released - 1984

Oh Mummy is a computer game for the Amstrad CPC models of home computer. It was developed by Gem Software and published by Amsoft in 1984. It was often included in the free bundles of software that came with the computer. The gameplay is similar to that of the 1981 arcade game Amidar

The Prize

The Prize

Amstrad CPC - Released - 1985

Punchy

Punchy

Amstrad CPC - Released - 1984

Punchy is set, as the name might suggest, in a theater setting. It is an adaptation of "Punch & Judy": you are the hunchback Bobby, your goal is to make your way across sixteen theater stages to rescue the beautiful Judy from the Punch. Each stage is filled with the typical hazards of a traditional play, like crocodiles, custard pies and rotten tomatoes, as well as the pits that must be crossed via moving platforms. You'll sometimes have the chance to catch a sausage flying around in the air as you move along. Even though it is a rather early game, the Spectrum version features some...

Pyjamarama

Pyjamarama

Amstrad CPC - Released - 1985

Wally Week has become trapped inside one of his own nightmares, and is in danger of failing to wake up from it in time for work. Only you can save him from the inevitable sack, by finding the key that can be used to bring your alarm clock to life. The world inside his head is large and varied, with escalators, lifts and locked doors used to navigate it. Only two objects can be carried at a time, but some must be used in tandem, and others only become active when you walk over them while carrying one or two items they require to become active. As this is a nightmare world, not everything...

Qabbalah

Qabbalah

Amstrad CPC - Released - 1986

Qabbalah is a single person arcade adventure game. Qabbalah is an ancient Hebrew doctrine that explains the relationship between that which is unchanging and eternal and that which is mortal and finite. Part of this teaching is a belief that by tracing the paths of the Tree Of Life it is possible to once again become one with the Godhead. That belief is used as the basis for this game. The player controls a character, or acolyte, who is sending their spirit out to follow pathways along the Tree Of Life. The ultimate objective of the game is to guide the acolyte along a predetermined path...

Quack a Jack

Quack a Jack

Amstrad CPC - Released - 1984

Quack a Jack is a variant of the arcade game Check Man that is loosely based on a fantasy role playing game called Fandonia. The player controls a duck called Red Jack who is also a pirate that now has been trapped in the dungeons of a palace. The duck moves over a grid which is meant to represent flagstones which disappear after being walked on and has to reach terraductile eggs before they hatch. If one hatch a bird will appear and kill the duck. In addition to moving around the grid it also possible to move a full row of flagstones and all objects on it left and right. There are sixteen...

Roland Ahoy!

Roland Ahoy!

Amstrad CPC - Released - 1984

Roland Ahoy! allows player navigating a pirate ship on a map of the ocean in order to reach the Golden Harbour and the Treasure Cave, while avoiding the sea monster and other numerous deadly obstacles, such as mines, spiders or fire balls. Before reaching the Golden Harbour it is necessary sailing to Powder Quay and collect cannon balls in order to destroy the boom protecting harbour entrance. All land missions are played on a 2D platform board, where Roland must avoid various traps collect the items (treasure, ammunition) and return safely to the ship. Roland has 4 lives. After loosing a...

Roland Goes Digging

Roland Goes Digging

Amstrad CPC - Released - 1984

Just as when Microdeal's mascot Cuthbert Goes Digging, when Amsoft's mascot Roland starts digging, he does it in a Space Panic clone. The story goes that Roland works at a building site that has been invaded by plant aliens that consume all air, and Roland seizes the opportunity to gain a princely bonus by eradicating the aliens. In a fashion similar to Lode Runner, Roland must climb the platforms, dig holes for the aliens to fall into, and then hit them on the head with his shovel to put them out of action. If a hole isn't wide enough, the alien will climb out of it, and will now be nearly...

Roland in Space

Roland in Space

Amstrad CPC - Released - 1985

Roland in Space is a 2D scrolling platform game where you play a lord of time who must travel to seven different planets and collect the 158 components of the ARNOLD super-weapon. Once complete, this weapon will allow Roland to defeat the evil Maestro and save the universe. The game is a direct sequel to Roland in Time and has similar game-play and mechanics. The player can choose which of the seven worlds they wish to explore from the planet screen. Roland then appears from out of his phone-box like space-ship on the selected planet and can start collecting weapon pieces, represented by...

Roland in the Caves

Roland in the Caves

Amstrad CPC - Released - 1984

You are far ahead in time, the year 2464 AD and your Space Time Machine has landed on an alien planet, and being of an inquisitive nature, you decide to explore it. You have been gifted with a special kind of power that aids you when you are exploring strange planets. You are able to mutate into the alien beings' form. On this mysterious planet of Ivorus, the beings are minute and flea-like with amazing jumping powers. However, during your exploration, you take an unexpected trip and fall down and down and down through a deep and dark pot hole into a strange cave. All around you are...

Roland on the Ropes

Roland on the Ropes

Amstrad CPC - Released - 1984

You are Roland, an intrepid archaeologist, interested in visiting the pyramid of Tootiecarmoon looking for a new experience, and in search of treasures and great adventures. The game consists of 6 levels, on which you must obtain treasures and - of course - a map that allows you to leave the labyrinthine pyramid alive. You must avoid dangerous acid drops, mummies, spiders, vampires, etc. In order to defend yourself from those disagreeable enemies you have at your disposition a gun (with limited bullets), but some enemies are immune to guns, and you must jump or avoid them.

The Scout Steps Out

The Scout Steps Out

Amstrad CPC - Released - 1985

Quite successful grasphisms, a good dozen of tables, a lot of difficulties, funny music: the recipe for a good game. In this game, you must be the example of your troop. Gathered in front of the camp, all your comrades are watching you leave to carry out your good deeds (BA for the elders). You must wash the windows of a boarding school, collect mushrooms while avoiding those that are poisoned, collect samples of marine life in order to study them later in class, master the electronics to be able to repair the camp radio . And that's not all, you will have other missions. But be careful, do...

Snooker

Snooker

Amstrad CPC - Released - 1984

Snooker allows you to play a game of Snooker on your own or against a friend following the rules of the game. Before you start a game you can select one or two players (The C64 version allows you to watch the computer play) and if you want a 10 ball or 15 ball game. When you play an actual game the whole table is shown on screen and is viewed from above. To take a shot you position a cross to where you want to hit the ball and when your happy with your position you hold down the fire button and a power bar grows. As the bar is growing you can adjust the spin of the ball. When the bar reaches...

Sorcery+

Sorcery+

Amstrad CPC - Released - January 1, 1986

The player embodies a magician whose goal is to find and deliver 8 colleagues who were captured by a necromancer. The environment, represented in profile, is made up of about forty paintings interconnected by doors (one place can give access to four other places), which makes it complex to explore. To carry out his quest, he must discover the usefulness of the many objects found along the way and get rid of the enemies that threaten him. The player only has a few minutes to complete the mission, which requires reflexes, sense of direction, memory, and tactical sense.

Space Hawks

Space Hawks

Amstrad CPC - Released - 1984

Space Hawks is a galactic shoot'em up in the style of Galaxian. As in Galaxian, the player's space ship can only move along the horizontal axis. When an alien is killed, the player must avoid the debris of the alien. At advanced levels the player must also be careful with space mines that move around the game screen. Eight waves of aliens must be destroyed to complete the adventure. Before starting the game, the user can select the difficulty (among 8 levels), and the number of players (1 or 2).

Spanner Man

Spanner Man

Amstrad CPC - Released - 1984

This is a very good little arcade game, by Gem Software, who seemed to do the better games for Amsoft. Every screen has pipes and platforms and ladders and nasty rats. The pipes start to leak and you have to use your trusty spanner to stop them. As the water leaks out, it starts to fill up the screen from below, if the water gets too high then it covers some of the platforms and pipes. This means to fix those pipes you have to hold your breath, once under water a counter starts counting down from 99, once it reaches 0, you drown (it resets when you come up for air). And if that wasn't bad...

Splat

Splat

Amstrad CPC - Released - 1985

A spider must be guided safely through a maze, eating all the patches of grass. The screen scrolls in four directions, and the walls of the level are in a different pattern on each level, and must always be avoided for fear of losing a life. The main thing making life harder is that the level is always scrolling in random directions, and contact with the wall at the edge of the screen costs you a life. As a result, careful planning is required to ensure that you don't get trapped into a corner. There are seven levels of increasing difficulty to get through.

Spy Hunter

Spy Hunter

Amstrad CPC - Released - 1986

Originating in the arcades, Spy Hunter is a driving action game played from an overhead point of view. Your car is equipped with machine guns to help you get past the numerous enemies out on the road (be careful not to shoot any civilians, though!) Occasionally you will come across a weapons van, and if you drive into the back of the van your car becomes equipped with a second weapon (such as smoke screen, oil slick, or missiles). At several points the road splits and you can enter a boathouse which transforms your car into a boat temporarily. If you drive far enough the seasons change as well...

Star Commando

Star Commando

Amstrad CPC - Released - 1984

Earn your Star-Badge by cleaning the Galaxy of hostile forces like Cosmic Kamikazes, Galactic Pirates and hazards like Space Minefields and Meteor Storms. Fantastic 3-D persective.

Sultan's Maze

Sultan's Maze

Amstrad CPC - 1984

The legend goes that once upon a time a sultan was visiting the maze in Hampton Court. There he was robbed his jewels by a group of thieves, and his brave bodyguard entered the maze to recover them, only to be murdered by the thieves on his way back. In present day, the player is an adventurer who accepts the mission to explore the maze and recover the jewels. The maze is shown in a 1st person view, and the player has to navigate it in order to find the jewels and take them outside. Apart from getting lost and exhaustion, other dangers await him, especially in the shape the ghost of the...

Whirlinurd

Whirlinurd

Commodore 64 - Released - 1985

Nurds are always hungry and Naples Yerty, Hooseby Nurd, Hamish Pupkin and Melvin Lugby are no exception and require feeding so they must explore 50 levels to find four pieces of food on each level. You control one of the Nurds and three other friends can take control of the other Nurds with a joystick. The game is a platform game which scrolls in all directions when you move. There are various nasties and obstacles on each level which need to be avoided or you lose one of three lives. As well being able to jump, Nurds have a special feature, rotor blades fitted to their head which enables them...

Whirlinurd

Whirlinurd

Atari 800 - Released - 1985

Nurds are always hungry and Naples Yerty, Hooseby Nurd, Hamish Pupkin and Melvin Lugby are no exception and require feeding so they must explore 50 levels to find four pieces of food on each level. You control one of the Nurds and three other friends can take control of the other Nurds with a joystick. The game is a platform game which scrolls in all directions when you move. There are various nasties and obstacles on each level which need to be avoided or you lose one of three lives. As well being able to jump, Nurds have a special feature, rotor blades fitted to their head which enables them...

Xanagrams

Xanagrams

Amstrad CPC - Released - 1984

Xanagams is a single player educational word game that is something like a cross between cross-words and scrabble. The game consists of a series of interlinked words in a crossword style grid. The player is supplied with all the letters that comprise these words and the object of the game is to place the letters correctly onto the play area to complete the words. Points are awarded for correctly placing a letter and are lost for either placing a letter incorrectly or asking the game to reveal what the correct letter in a given location is. There are three levels of difficulty which are...

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