Amsoft

3D Boxing

3D Boxing

Amstrad CPC - Released - December 25, 1985

3D Boxing is a boxing game for one or two players. The full game involves fighting against each over fifteen rounds to win the coveted AMSOFT belt. There are six opponents each with their own characteristics and names. Mad Joe for example moves around a lot but doesn't throw many punches while Jef is a champion with a killer punch who doesn't move much at all. The game is keyboard or joystick controlled and the same keys / joystick movements are used for movement and for throwing punches. For example a joystick movement diagonally up and right (single player keyboard equivalent W) will...

3D Grand Prix

3D Grand Prix

Amstrad CPC - Released - December 25, 1985

3D Grand Prix is a Formula 1 racing game that uses a first person perspective from the driver's seat. The game contains eight race tracks that are based on real life circuits such as Zanduoort, Silverstone and Anderstorp. The first race is at Silverstone in the BBC version and at Zanduoort in the Amstrad version. To advance to the next race it is necessary to finish in a top four position in the BBC version and a top three position in the Amstrad version. Each race consists of three laps. The game can be played with keyboard or joystick and uses manual transmission. In the cockpit the player...

3D Invaders

3D Invaders

Amstrad CPC - Released - December 25, 1984

Space Invaders have taken on a 3-Dimensional effect, so you can now step into the future with this exciting arcade game of 3-D Invaders. Your task is to prevent the encroaching aliens from bombing your laser base. Use the cursor keys or joystick to move your base. Make sure you are positioned on a horizontal line directly underneath your target before using the space bar or joystick to fire. You are able to move in two directions at once while firing, but remember, there are 8 colour invader screens of increasing difficulty, so go on, test your skill.

3D Stunt Rider

3D Stunt Rider

Amstrad CPC - Released - December 25, 1985

3D Stunt Rider is a single player game. The objective in this game is to jump a motorcycle over a number of double decker London buses in an attempt to set a world record. The player has one minute to make their jump. In that minute they must complete the following stages of the jump: The Approach - which involves accelerating through the gears and steer towards the middle of the ramp. This becomes more difficult at higher levels when side winds blow the bike off course In the Air - the flight is viewed from a side-on perspective and the player can alter their flight by 'leaning' forwards...

Admiral Graf Spee

Admiral Graf Spee

Amstrad CPC - Released - 1984

In this early naval simulation the player assumes the role of the captain of the Admiral Graf Spee, one of the fastest ships in the German side during World War II. Your mission is to patrol the South Atlantic and disrupt allied transport routes as much as possible. Enemy vessels appear as blinking dots in the map, and once the Graf Spee is in the area you have to match the course and speed of the enemy as closely as possible. After a while, the enemy, which can range from easy prey such as cargo ships to hard as nails battleships, will become within range and you will be able to engage. After...

Airwolf

Airwolf

Amstrad CPC - June 1, 1985

The game of the TV show is viewed from the side and puts you in command of an attack helicopter. Your task is to rescue 5 scientists from an underground lair by destroying its layer of protection and then getting to the core. Moving onto a screen at a time you must shoot out anything and everything in your path, including lots of regenerating static targets. Realistic gravity takes effect, so you can't simply hover in a set position.

Alex Higgins' World Snooker

Alex Higgins' World Snooker

Amstrad CPC - Released - 1985

Presented by the name of snooker's World Champion Alex Higgins, the game is a snooker simulator with top-down view of the table. In the beginning of the game, the player places the cue ball in fixed position on the table. To give it a direction, the cue ball's image is placed in the desired destination's position. Adjusting the force and spin, the player gives a movement to the cue ball. The coloured and/or numbered balls should be put in pockets in a predefined order according to the rules of snooker. The one with the most points at the end of a game wins. The packs of red balls come in...

Alien Break-In

Alien Break-In

Amstrad CPC - 1985

Space shooter with elements of Space Invaders, Galaga and Galaxians.

Amsgolf

Amsgolf

Amstrad CPC - Released - 1984

Both the first golf and the first sports game released on the CPC, Amsgolf is as basic as they come but thanks to its chunky colourful graphics and 'unique' control system it's one that will linger in the memory. This exciting new computer simulation of an 18 hole golf course will enable you to improve your skill level of the game, in otehr words, lower your handicap. The main object of the game is to play the course of 18 holes in as few strokes as possible thus improving your handicap. The game assumes a right handed player. A stroke is played each time the ball is hit. The course...

Animal Vegetable Mineral

Animal Vegetable Mineral

Amstrad CPC - 1984

Animal Vegetable Mineral is a version of an 'after dinner' game in which players have to guess a mystery object by asking questions to which the answer is either Yes or No. In this game the player thinks of an object and the game tries to guess it. The game comes with a very limited range of items, 'knowing' just two objects in each category. When the player submits an item the game does not have in its database the player is asked how the new item differs from the best answer the game could give. This information is then stored and so the game's repertoire grows. The game allows the...

Assault on Port Stanley

Assault on Port Stanley

Amstrad CPC - 1985

Assault On Port Stanley takes place during the Falkland Wars and the player takes the role of an S.A.S. commander and has to liberate Port Stanley from the Argentinian occupants. The task at hand is to break through the enemy blockade and pick up troops from a sabotage mission behind enemy lines. The game is split into three stages. The game starts with the player being aboard a warship that is slowly approaching land. This section works similarly to the battle station sequence of Beach-Head. The player takes control of the ship's cannon from a first person perspective and has to shot down...

Atom Smasher

Atom Smasher

Amstrad CPC - 1984

Atom Smasher is a single screen shoot 'em up with multi directional movement that takes place in a nuclear reactor during a meltdown. In the middle of the screen are some neutrons and a single proton which one electron moves around. To delay the meltdown the player has to shoot the proton but avoid the electron since that will speed up the meltdown for a short time. For each proton that is shot, an extra electron is released. As the game goes on molten debris will start building up from the sides of the screen and if it reaches the nucleus the game ends. It is possible to destroy debris by...

Blagger

Blagger

Amstrad CPC

In this game, players control Rodger the Dodger (aka: Blagger), a burglar whose task is to collect a series of keys in a certain location, then use them to open the safe. There are 30 levels to be completed. Blagger must perform these tasks under a time limit while avoiding hazards such as cacti, cars, aliens, mad hatters, giant mouths, and chinamen. Blagger has no weapon to shoot these, but must rely on his jumping skills. He loses a life if he comes into contact with a hazard or falls long distances, or if he runs out of time. As usual, the game ends when all lives are lost. If Blagger...

Cyrus II Chess

Cyrus II Chess

Amstrad CPC

Cyrus II Chess is a chess program, it is the sequel to the acclaimed Cyrus which was released in 1982. This game has most of the features of the earlier game. The board can be viewed in top-down mode or in a 3D isometric mode with the player being able to switch between the two by pressing the ESC key. There are twelve skill levels, level 1 - 9 affect the time the player has to make their move from just 2 seconds per move at level 1 through to a maximum of 3 minutes at level 8. The other three skill levels are Adaptive where Cyrus plays at the same rate as its opponent, Infinite where Cyrus...

Fruit Machine

Fruit Machine

Amstrad CPC - Released - 1984

Fruit Machine is a slot machine simulator for one person. The player starts with a stake of £5.00 and plays with stakes of £0.10 per spin. There is a single win-line and prizes are awarded when a spin leaves two or three matching symbols on it. There is a feature win which occurs when three stars are in view whether they are on a win line or not, and cash wins can be exchanged for nudges so that the player can build a better winning line. The game automatically holds winning and potential winning lines, though these choices may be altered by the player. Winnings may be gambled with...

Oh Mummy

Oh Mummy

Amstrad CPC - 1984

Oh Mummy is a computer game for the Amstrad CPC models of home computer. It was developed by Gem Software and published by Amsoft in 1984. It was often included in the free bundles of software that came with the computer. The gameplay is similar to that of the 1981 arcade game Amidar

Roland Goes Digging

Roland Goes Digging

Amstrad CPC - Released - 1984

Just as when Microdeal's mascot Cuthbert Goes Digging, when Amsoft's mascot Roland starts digging, he does it in a Space Panic clone. The story goes that Roland works at a building site that has been invaded by plant aliens that consume all air, and Roland seizes the opportunity to gain a princely bonus by eradicating the aliens. In a fashion similar to Lode Runner, Roland must climb the platforms, dig holes for the aliens to fall into, and then hit them on the head with his shovel to put them out of action. If a hole isn't wide enough, the alien will climb out of it, and will now be nearly...

Roland in Space

Roland in Space

Amstrad CPC - Released - 1985

A sequel to Roland In Time. Again, a more colorful clone of the Miner Willy games with homages to Doctor Who.

Roland in the Caves

Roland in the Caves

Amstrad CPC - Released - 1984

You are far ahead in time, the year 2464 AD and your Space Time Machine has landed on an alien planet, and being of an inquisitive nature, you decide to explore it. You have been gifted with a special kind of power that aids you when you are exploring strange planets. You are able to mutate into the alien beings' form. On this mysterious planet of Ivorus, the beings are minute and flea-like with amazing jumping powers. However, during your exploration, you take an unexpected trip and fall down and down and down through a deep and dark pot hole into a strange cave. All around you are...

Roland on the Ropes

Roland on the Ropes

Amstrad CPC - Released - 1984

You are Fred, an intrepid archaeologist, interested in visiting the pyramid of Tootiecarmoon looking for a new experience, and in search of treasures and great adventures. The game consists of 6 levels, on which you must obtain treasures and - of course - a map that allows you to leave the labyrinthine pyramid alive. You must avoid dangerous acid drops, mummies, spiders, vampires, etc. In order to defend yourself from those disagreeable enemies you have at your disposition a gun (with limited bullets), but some enemies are immune to guns, and you must jump or avoid them.

Snooker

Amstrad CPC

Snooker allows you to play a game of Snooker on your own or against a friend following the rules of the game. Before you start a game you can select one or two players (The C64 version allows you to watch the computer play) and if you want a 10 ball or 15 ball game. When you play an actual game the whole table is shown on screen and is viewed from above. To take a shot you position a cross to where you want to hit the ball and when your happy with your position you hold down the fire button and a power bar grows. As the bar is growing you can adjust the spin of the ball. When the bar reaches...

Sorcery+

Sorcery+

Amstrad CPC - Released - January 1, 1986

The player embodies a magician whose goal is to find and deliver 8 colleagues who were captured by a necromancer. The environment, represented in profile, is made up of about forty paintings interconnected by doors (one place can give access to four other places), which makes it complex to explore. To carry out his quest, he must discover the usefulness of the many objects found along the way and get rid of the enemies that threaten him. The player only has a few minutes to complete the mission, which requires reflexes, sense of direction, memory, and tactical sense.

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