Electric Dreams Software

Aliens

Aliens

Sinclair ZX Spectrum - Released - 1986

The player controls six characters from a remote terminal, guiding them through a 255-room complex in search of the Alien Queen. Each character has a helmet camera and a smart gun, each controlled by the player acting in the role of overall operational commander. The player can switch to any character at any time, and must consider coordinating their movements and finding a safe location before switching to the next character. Characters occupy one room at a time, and can pan their view a full 360-degrees inside each room. Doors can be locked to halt Alien progress, or blasted open to get...

Aliens: The Computer Game

Aliens: The Computer Game

Amstrad CPC - Released - 1987

Electric Dreams' game based on the 1986 film Aliens is a first-person strategy game somewhat similar to Space Hulk. The player controls six characters from a remote terminal, guiding them through a 255-room complex in search of the Alien Queen. Each character has a helmet camera and a smart gun, each controlled by the player acting in the role of overall operational commander. The player can switch to any character at any time, and must consider coordinating their movements and finding a safe location before switching to the next character. Characters occupy one room at a time, and can pan...

Aliens: The Computer Game

Aliens: The Computer Game

Microsoft MSX - Released - 1987

Based on the science fiction thriller, Aliens the computer game takes you into confrontations with the most ruthless creatures ever to appear on the cinema screen. Your mission is to keep control of the base by any means, while keeping your crew members alive. You command six crew members from the Mobile Tactical Command Bay outside the base. You need to coordinate the actions of the six crew members. You are about to realize, Ripley was right after all...

Aliens: The Computer Game

Aliens: The Computer Game

Commodore 64 - Released - July 1, 1987

Electric Dreams' game based on the 1986 film Aliens is a first-person strategy game somewhat similar to Space Hulk. The player controls six characters from a remote terminal, guiding them through a 255-room complex in search of the Alien Queen. Each character has a helmet camera and a smart gun, each controlled by the player acting in the role of overall operational commander. The player can switch to any character at any time, and must consider coordinating their movements and finding a safe location before switching to the next character. Characters occupy one room at a time, and can pan...

Aliens: The Computer Game (US Version)

Aliens: The Computer Game (US Version)

Amstrad CPC - Released - 1987

Six separate game sequences create the movie experience! The unsuspecting colonial marines receive a briefing on the enemy to be faced. Guide your ship through a rough flight to LV-426. Hold off the hordes as your squad cuts its way out of the Operations Room. Fight the clock and the Alien's attack to rescue Newt before the complex explodes Ripley prepares for the final confrontation with the Alien Queen. The final confrontation, your ultimate enemy. the Alien Queen laces you at last Here’s your chance to relive all the excitement and action of the US version of Aliens....

Back to the Future

Back to the Future

Commodore 64 - Released - July 15, 1986

In the single mode game, the player controls Marty McFly through various stages set in 1955 in which he collects various clock icons in order to advance to the next level, and avoid the gradual vanishing of his future (indicated by a fading photograph at the bottom of the screen). If the photograph fades fully, Marty would lose a life as it would show him vanishing. Collecting 100 clocks restored the photograph to its full, unfaded status. Two power-ups can help improve Marty's control: bowling balls that can destroy enemies and a skateboard which can speed up gameplay. There are also three...

Back to the Future

Back to the Future

Sinclair ZX Spectrum - Released - 1985

Back to the Future is the name of a 1985 video game released by Electric Dreams Software for the ZX Spectrum, Commodore 64 and Amstrad CPC. The game is loosely based on the 1985 film of the same name. The game is a side view arcade adventure. The aim of the game is to get George McFly to spend as much time as possible with Lorraine Baines. The more time George and Lorraine spend together, the more they will fall in love, and thus more segments will be added to the family photograph in the bottom right corner. The photographs in the bottom right and left of the screen gradually disappear if...

Big Trouble in Little China

Big Trouble in Little China

Sinclair ZX Spectrum - Released - October 1, 1987

In this tie-in to the 1986 John Carpenter movie starring Kurt Russell, you must thwart the evil plans of Mandarin Lo Pan who has kidnapped two green-eyed girls in order to marry and sacrifice them in order to become mortal again. You play as 3 characters, one at a time, in this action platformer: - Jack Burton, a burly but bit dumb action hero who fights with fists and later with a "Bushmaster" gun. Ammo must be found to be able to keep using it. - Wang Chi, whose girlfriend along with Jack's has been kidnapped, uses Martial Arts and later a sword when found. More swords will be needed...

Big Trouble in Little China

Big Trouble in Little China

Amstrad CPC - 1987

In this tie-in to the 1986 John Carpenter movie starring Kurt Russell, you must thwart the evil plans of Mandarin Lo Pan who has kidnapped two green-eyed girls in order to marry and sacrifice them in order to become mortal again. You play as 3 characters, one at a time, in this action platformer: - Jack Burton, a burly but bit dumb action hero who fights with fists and later with a "Bushmaster" gun. Ammo must be found to be able to keep using it. - Wang Chi, whose girlfriend along with Jack's has been kidnapped, uses Martial Arts and later a sword when found. More swords will be needed...

Big Trouble in Little China

Big Trouble in Little China

Commodore 64 - Released - June 18, 1987

The villainous Mandarin Lo Pan is trying to appease a demon in order to secure a mortal body. To do this he must first marry a green eyed girl and then sacrifice her. Lo Pan's henchmen kidnap Gracie Law and Miao Yin, the girlfriends of Jack Burton and Wang Chi, who both have green eyes, and take the girls down into Lo Pan's underground empire beneath the streets of Chinatown in San Francisco. Jack Burton, Wang Chi and their friend Egg Shen have to fight their way through the streets of Chinatown and down into the sewers and rooms of the underground domain of the Mandarin.

Chameleon

Chameleon

Commodore 64 - Released - 1986

The universe is near from collapsing because an evil person found the source of the elements and exploits it without caring for the consequences. The player has to take the role of Chameleon to set thing right by passing five levels; the first four based on the four elements fire, water, earth and air. The exact requirements for finishing a level change slightly over the course of the game, but the basic idea is always the same. Each level is shown from the side and scrolls both left and right. The player has to find two things: the hidden exit and a certain amount of power points. There are...

Championship Sprint

Championship Sprint

Commodore 64 - 1988

This is the sequel to the coin-op hit Super Sprint. One or two players race the 8 new tracks which once again are shown from an overhead view of the racetrack. There are some obstacles, like the whirlwind or oil-slicks, which should keep you from going around the track too easily. But Championship Sprint is not only an update with 8 new tracks. The main improvement is a complete track editor. With this you have the freedom to construct unlimited tracks, with all kind of obstacles and you even can set options like number of laps and number of players.

Citadel

Citadel

Commodore 64 - Released - 1989

Citadel is a comparatively slow-paced shooter that emphasizes planning and careful movement over fast reflexes. On a planet that was thought to be uninhabited, an underground city complex has been discovered. The player's task is to explore this city with a remote-controlled hoverdrone, called Monitor, while trying to avoid its automatic defense systems. Monitor is controlled from a top-down perspective and can only be moved into four directions, holding down the fire-button enables it to shoot in eight directions. There are various stationary and moving enemies that activate when...

Dandy

Dandy

Sinclair ZX Spectrum - Released - 1986

Hack, thrash and pillage your way to oblivion in 15 dungeons that descend into the heat and darkness of men's souls. Sheba, raw onions and knackwurst, 240lbs of screaming blood lust. Thor, one Norwegian mother you don't mess with. Alone or together the challenge remains the same: grab the treasure and trash the droves of nasties that are bent hell-ways to trash you. Keep your energy up with any snacks you find and you may even come out alive. If you do and all the treasure has been collected you will be presented with a clue at the end of each set of dungeons. Collect the clues from all...

Dandy

Dandy

Commodore 64 - Released - 1986

Although directly licensed to John Palevich's earliest interpretation of top-view dungeon-based slashing, this game's features are closest to Gauntlet, the coin-op it inspired. You play either Sheba or Thor (both are active in a simultaneous 2-player game) as you move through 15 dungeons, with the aim of collecting all the available treasure. If this is done successfully, a code will be granted - put them all together at the end of the game. Foes are released in swarms through a control box. Once all these are dead you must destroy the box, to prevent respawning. The dungeons feature...

Deus Ex Machina

Deus Ex Machina

Commodore 64 - 1986

Deus Ex Machina is an unusual and experimental game by Mel Croucher. In 1987 all UK records of the Department of Health and Social Security, Police and State Security are then coordinated in a central data bank. The year after, passport, censorship operations and communications were integrated. By 1994, the computer controlled all defense and internal security. Tuesday evening, the machine rebelled ... Players take control and follow the life of a "defect", in the shape of a human body, that has formed inside the machine. It is taken through all stages of life, from cells to senility, with...

Explorer

Explorer

Commodore 64 - 1987

After attempting to simulate orienteering with The Forest, Graham Relph takes things a step further by creating a game-world with no fewer than 4 billion locations. These are drawn in considerable detail, and view-able from 2 different modes, as you fly (viewed from above) or walk (viewed panoramic-ally). The task is to locate 9 objects, and you do this by flying close enough to one that a beacon is activated, to which will direct you to it. You must then find a patch of clean land to land on, and then get close by walking to it. Occasionally you will encounter robotic bugs to kill.

Firetrack

Firetrack

Commodore 64 - Released - 1987

Pirates took possession over a part of space and founded eight colonies. The player's mission as Earth's delegate is to destroy them in this vertically scrolling shooter. Each level has to be crossed twice; the first time the goal is to destroy the reactor at the end of the level. Then the colony falls into darkness and the player tries to destroy as many buildings as possible during a second run. Some structures are marked; those give extra points or in some cases an extra life. Those are needed because the pirates are not in the mood to give in without a fight; contact with an enemy ship...

FireTrap

FireTrap

Sinclair ZX Spectrum - Released - 1987

Set your computer alight! Officially licensed from Data East, one of the hottest arcade games ever created is ready to burn its way onto your screen. FireTrap. If you've got cool hands, get ready to climb the burning skyscrapers and dodge the falling bricks, cars, glass and obstacles to rescue the people trapped inside. And watch out - it's a long fall to the street!

Hijack

Hijack

Sinclair ZX Spectrum - Released

You are the head of the US Government’s Hijack Division, and you are called into action when a group of terrorists hijack a vehicle. You have three potential ways to foil them – get enough money to bribe them, use political influence to over-rule them, or bring in military force. To achieve any of these tasks, you will need to work with the President, FBI and CIA agents, Military and Political Advisers, and other staff including the Secretary to keep you in contact with them. You have a time limit, which the President can attempt to extend with the hijackers if you request this. You control...

I, of the Mask

I, of the Mask

Sinclair ZX Spectrum - Released - 1985

Welcome to the Space Trials on Planet Newgamma III. This is your most important mission. Keep your translator on at all times - no confering during the qualifying bout, you know the consequences. Many of you will already be skilled or qualified pilots, fighters or strategists. But do not be too confident because here we only take the best, and when we say the best, we mean by OUR standards. For those not familiar with A4A PACK JET SUITS, the controls are not difficult. A few earth minutes running and it will become second nature. In low gravity, the effects of your suit are...

ISS: Incredible Shrinking Sphere

ISS: Incredible Shrinking Sphere

Commodore Amiga - 1989

The Incredible Shrinking Sphere of the title comes under your control in this isometric maze game which has similarities to Marble Madness and Spindizzy. The ball needs to be guided from the start of a level to the end, through 4 linked sections.

ISS: Incredible Shrinking Sphere

ISS: Incredible Shrinking Sphere

Commodore 64 - Released - 1989

The Incredible Shrinking Sphere of the title comes under your control in this isometric maze game which has similarities to Marble Madness and Spindizzy. The ball needs to be guided from the start of a level to the end, through 4 linked sections. Various functioning squares must be used to your advantage. Uniquely these include changes to the ball's size, as well as it's physics. Revolving squares randomly fire the ball off in another direction, and ramps shoot you in the current direction at high speed. Weapons can be collected, as can shields - both of which are required to avoid some of the...

Mermaid Madness

Mermaid Madness

Commodore 64 - Released - 1986

In Mermaid Madness the player takes the role of the weighty mermaid Myrtle who finally, after 112 years, found the man of her dreams: the diver Gordon. Unfortunately he is not very enthusiastic, flees into the water and jams himself under a ship. Myrtle's first priority is to save Gordon. The player navigates Myrtle through an underwater labyrinth (although there a few screens above ground) and collects items. Those items have to be used in another location to proceed. It is also important to avoid enemies because touching them reduces her life energy, which can be refilled by finding beer...

Mermaid Madness

Mermaid Madness

Sinclair ZX Spectrum - Released - 1986

Swim Myrtle down to rescue Gormless Gordon. You will need to avoid sea creatures that attack you if you touch them. You will need to drink stout to keep up your energy. There are also some useful objects which will need to be collected and used.

Prodigy

Prodigy

Commodore 64 - Released - 1986

The tyrannical Wardlock has created two humanoids within his mechanical world, for his own amusement. Solo the Synthelman must lead Nejo the baby out of this nightmare and to safety. There are four worlds to get through, Ice Zone, VegieZone, Tech Zone and Fire Zone. These are linked via teleports and all full of nasties to fend off and protect Nejo from. The Ice Zone contains oxygen bubbles which must be popped to keep you breathing well. Nejo needs feeding and taking to the showers regularly. The game is viewed isometrically and smoothly scrolls, unlike other isometric games of the day.

Riddler's Den

Riddler's Den

Sinclair ZX Spectrum - Released - 1985

Riddler's Den is similar to Ultimate's games such as SabreWulf or Atic Atac, twinning maze with puzzle-solving elements - and it also includes some RPG elements. Regarding the story, Trunkie, the Manlephant, has entered the Riddler's Den to complete the 1st part of his quest by finding the Golden Tusk and ultimately meet the Great Golden God Gregogo. To be successful in these tasks, Trunkie will have to decipher how to take advantage from the many objects he'll find in the way.

The Rocky Horror Picture Show

The Rocky Horror Picture Show

Commodore 128 - Released - 1985

The Rocky Horror Show is a video game, based on the musical of the same name, where you get to control either Brad or Janet in your quest to explore the strange interior over at the Frankenstein place. It's a bit of a mind flip but if you are careful you'll do the time warp, again! Play as either Brad or Janet to rescue the other, in this computer adaptation of the hit Broadway Musical The Rocky Horror Picture Show. Search the castle for pieces of the Medusa machine to free your partner from stone and escape the castle before it blasts off. Each one must be taken to the De-Medusa...

The Rocky Horror Show

The Rocky Horror Show

Apple II - Released - 1986

Play as either Brad or Janet to rescue the other, in this computer adaptation of the hit Broadway Musical The Rocky Horror Picture Show. Search the castle for pieces of the Medusa machine to free your partner from stone and escape the castle before it blasts off. Each one must be taken to the De-Medusa machine, only carrying one at a time. You must collect keys and disable force fields along the way. Other characters in the game will hinder your progress by stealing and hiding your clothes or other objects you may be carrying. Watch out for Riff-Raff or he'll shoot you with his laser...

The Rocky Horror Show

The Rocky Horror Show

Commodore 64 - Released - 1985

Play as either Brad or Janet to rescue the other, in this computer adaptation of the hit Broadway Musical The Rocky Horror Picture Show. Search the castle for pieces of the Medusa machine to free your partner from stone and escape the castle before it blasts off. Each one must be taken to the De-Medusa machine, only carrying one at a time. You must collect keys and disable force fields along the way. Other characters in the game will hinder your progress by stealing and hiding your clothes or other objects you may be carrying. Watch out for Riff-Raff or he'll shoot you with his laser...

R-Type

R-Type

Sinclair ZX Spectrum - Released - 1988

R-Type is set in the middle of 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The R- in the series title originally stood for "ray", as in a ray of light. It was a reference to the many different types of ray-like weapons in the first R-Type. This was later retconned in R-Type Final to refer...

R-Type

MS-DOS - Released - 1989

Spindizzy

Spindizzy

Apple II - September 10, 1986

Spindizzy is an isometric computer game released for several 8-bit home computer formats in 1986 by Electric Dreams Software. It features action and puzzle game elements. Players must navigate a series of screens to explore a landscape suspended in a dimensional space. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play the Game games that feature an isometric projection. The game was successful in the United Kingdom and was well received by the video game press. Reviewers praised its visuals and design, but criticized its audio. Similarities were drawn to Marble...

Star Raiders II

Star Raiders II

Commodore 64 - Released - 1987

The game was originally developed as part of a tie-in with the movie The Last Starfighter, which featured an arcade game of the same name as part of its plotline.

Super Hang-On

Super Hang-On

Commodore 64 - Released - 1988

This is a conversion of Sega's popular motorcycle racing arcade game. In this game you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert.

Super Hang-on

Super Hang-on

Sinclair ZX Spectrum - Released - 1987

Super Hang-On is a motorcycle racing arcade game released by Sega, and the sequel to the acclaimed Hang-On. A version of this game, in the full simulated-motorcycle cabinet used by the original Hang-On, was released in 1991 as Limited Edition Hang-On.

Super Sprint

Super Sprint

Commodore 64 - Released - 1987

Super Sprint is a racing game for one or two players, with the Arcade version allowing three players to race at the same time. Gameplay is from an overhead view of the racetrack. The racetracks start simple and gradually get more complicated, and may also feature obstacles ranging from traffic cones to tornadoes. Occasionally wrenches will appear in the roadway, and when collected they can be used after a race to power up your car with better tires, better acceleration or a higher top speed.

Titanic: The Recovery Mission

Titanic: The Recovery Mission

Commodore 64 - Released - 1986

You're the president of the Titanic Salvage Company and it's your job to recover any artifacts you can find from the wreck of the H.M.S. Titanic and ultimately raise the ship to the surface. The game combines both above and below water aspects. Above the water, you must manage the company, press conferences and finances. Below the water, you explore the Titanic and her many secrets by navigating T.S.1 (your underwater robot) through a maze-like environment while trying to find a way to raise the ship to the surface. Along the way, you'll find several hidden items that combine to create...

Wicked

Wicked

Commodore 64 - Released - 1989

In Wicked, a big evil has come to the world and the player has to drive it back. To do so, the twelve astrological signs (with three levels each) have to be purged. The basic idea is that portals spit out spores which can be either good or evil. The goal is to produce enough good spores to overrun and destroy all evil portals before the screen is filled with bad spores. The player has to manage the time resources because everything has to be done manually: shooting at the evil spore growth to drive it back and picking up good spores to create good spore portals at strategically useful...

Winter Sports

Winter Sports

Sinclair ZX Spectrum - Released - 1985

Eight winter sports events are recreated in this Epyx-style action game. Three variations on skiing are included - Downhill, Slalom and Giant Slalom, which involve setting the correct speed and direction change as you steam through the gates. These events have a split-screen view displaying different angles at once, as to the Bobsled, Speed Skating, Bobsled and Biathlon (all bar the latter are vertically-split). As it includes target shooting, the Biathlon is one of the more challenging events. The game also includes an Ice Hockey mode as something of a bonus. 1. DOWNHILL 2. SLALOM 3....

Zoids

Zoids

Commodore 64 - Released - 1986

In this game you are a visiting Earthman, caught in the war between ancient enemies. After you crashed, you joined your rescuers in their war for survival. You are the blue side; your enemies are colored red. You control a gigantic battle-robot, called a Zoid, to attack and defeat other Zoids. The action takes place from within the cockpit. You have to learn a new way of looking at the world, as your only contact with outside is through the instrument panels of the Zoid. This is not intuitive--it takes some reading, some experimentation, and lots of practice. What you see on the screen...

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