Williams Electronics

Another World: 20th Anniversary Edition

Another World: 20th Anniversary Edition

Nintendo 3DS - June 19, 2014

Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike. AN IMMERSIVE ADVENTURE WITH UNIQUE STORYTELLING Another World™ chronicles the story of Lester Knight Chaykin a young scientist hurtled through space and time by a nuclear experiment that goes wrong. 20TH ANNIVERSARY EDITION ESPECIALLY DESIGNED FOR CONSOLE A remastered presentation: a joint effort between visionary game-designer Eric...

Defender

Defender

Arcade - Released - February 1, 1981

Defend the human population from swarms of attacking aliens. Extremely popular even though it was deemed a flop at a 1981 Chicago arcade machine trade show because of its difficulty. The attract mode for the game was programmed in just five hours. Your mission, as captain of the Defender, is to protect the humanoids stranded on the planet from their alien abductors. The scanner will help you determine a strategy to shoot down the alien ships before they reach the humanoids. If you destroy the aliens after they have captured their prey, you must return the humanoids to the safety of the...

Defender

Defender

Atari 2600 - January 1, 1980

Defender is a two-dimensional, side-scrolling shooting game set on the surface of an unnamed planet. The player controls a space ship as it navigates the terrain, flying either to the left or right. A joystick controls the ship's elevation, and five buttons control its horizontal direction and weapons. The object is to destroy alien invaders, while protecting astronauts on the landscape from abduction. Humans that are successfully abducted return as mutants that attack the ship. Defeating the aliens allows the player to progress to the next level. Failing to protect the astronauts, however,...

Defender

Defender

Commodore 64 - Released - 1983

Defender is an arcade video game developed and released by Williams Electronics in February 1981.[1] A shooting game featuring two-dimensional (2D) graphics, the game is set on a fictional planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis' first video game project and drew inspiration from Space Invaders and Asteroids. Williams planned to display the game at the Amusement & Music Operators Association (AMOA) trade show, though development delays resulted in the...

Defender

Defender

Entex Adventure Vision - Released - 1982

The object of Defender is to score as many points as possible by defending the earth and the humans from wave after wave of evil invaders from outer space. You are in command of the Defender ship with its laser cannon and smart bombs. Although there are many different aliens, the primary attacker is a Lander whose mission is to come to the earth and steal all the humans. If the Lander is successful in abducting a human and taking him to the top of the screen, they are both transformed into a mutant which is faster than a Lander. Watch out! Mutants are both tricky and fast. If all the humans...

Defender

Defender

Commodore VIC-20 - Released - October 1, 1983

Defender put players in charge of a ship sent to protect mankind from wave after wave of attacking alien forces. Armed with smart bombs and the ability to use hyperspace to move quickly around the planet, the player ship must fight against Bombers, Pods, Swarmers, Baiters, and Landers - that can capture the humanoids and transform them into deadly and relentless Mutants. Fail to save the humanoids from freefall or Mutant transformation, and the planet is destroyed.

Firepower

Firepower

Pinball - Released - 1980

Firepower (also known as Multi-Ball Firepower) is a 1980 pinball game designed by Steve Ritchie and released by Williams. The machine had a production run of 17,410 machines. Firepower was the first solid-state electronic pinball to feature 3-ball Multi-Ball, as well as being the first game to feature "Lane Change." This allows the player to control the lamps of the topmost rollovers utilizing the right flipper button.

Fish Tales

Fish Tales

Pinball - Released - 1992

The general goal is to catch as many fish and tell the most outlandish stories about their size possible. The machine's backglass is topped with a plastic fish that thrashes its tail when the player achieves certain goals, and the players launches balls with an autoplunger shaped like a fishing rod. Fish Tales introduced flippers with lightning bolts on them that were believed to be 1⁄8 inch (3.2 mm) shorter than other Williams flippers of the time. While seemingly minor, an extra 1⁄4-inch (6.4 mm) gap creates a far greater ball control challenge for the player. As such, this enhancement...

Inferno

Inferno

Arcade - Released - 1984

A maze/shooting 'em up game with a maze layout similar to Crystal Castle. You walk around a 3-Point Perspective maze with 4 directions to shoot your enemies. When you shoot the enemies, a dark soul is released and runs away to the monsters mouth. You must touch the enemies soul before it gets to the mouth or a regernerated more difficulty enemies occurs. The game has 99 levels and it's endless. After 99 levels, the game is restarted to level zero. It never ends. After wave 11, the game repeats from wave 7 again. The difference is harder difficulty.

Joust

Joust

Apple II - Released - August 19, 1982

Joust is an arcade game developed by Williams Electronics and released in 1982. While not the first game to feature two-player cooperative play, Joust was more successful than its predecessors and popularized the concept. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards. John Newcomer led the development team, which included Bill Pfutzenreuter, Jan Hendricks, Python Anghelo, Tim Murphy, and John Kotlarik. Newcomer aimed to create a flying game with cooperative...

Joust

Joust

MS-DOS - Released - 1983

In Joust, players take control of a knight with a lance who rides their flying ostrich (or stork, for Player 2) to do battle against computer-controlled evil knights who ride atop vultures. Players must flap their steed's wings to hit the enemy from a higher jousting point to destroy the vulture and its rider. Once the enemy has been hit, an egg falls to one of the platforms below. The heroic knights must destroy the eggs before they hatch and release new and increasingly more difficult knights. The three strengths of enemy knights are Bounder (red knight), Hunter (white knight), and Shadow...

Joust

Joust

Atari 800 - Released - 1984

Joust is an arcade game developed by Williams Electronics and released in 1982. While not the first game to feature two-player cooperative play, Joust was more successful than its predecessors and popularized the concept. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards. Joust was ported to the Nintendo Entertainment System and to several Atari platforms: the Atari 2600, Atari 5200, Atari 7800, and Atari Lynx consoles, as well as Atari 8-bit and Atari ST home...

Joust

Joust

Atari 2600 - January 1, 1983

Joust is a platforming game where the player controls a yellow knight riding a flying ostrich from a third-person perspective. The player navigates the protagonist around the game world, which consists of rock platforms floating above a flat island surrounded by lava.

Make Trax

Make Trax

Arcade - Released - 1981

Player controls a paintbrush to paint paths within a maze. The player is harassed by two fish which can be temporarily destroyed by running them over with a one of two paint rollers located near the maze center. A critter occasionally emerges to leave footprints on painted areas which must then be repainted. The objective of this game is to paint the entire maze. As the maze is being painted, two devilish little fish form in the aquarium and take chase after the paintbrush. If they overtake the brush, a new one will have to be used. Your only defense against these deadly little fish are the...

Mystic Marathon

Mystic Marathon

Arcade - Released - 1983

Mystic Marathon was produced by Williams Electronics, Inc. (1967-1985) in 1984. Player controls his elf in a fast paced race across islands filled with magic. The first three across the finish line continue to the next race. This is a cute game. You must race your character across a series of Islands. Along the way you must avoid apple-throwing trees, sinkholes, magic mushrooms and other threats. There are also items that can jump you ahead and/or speed you up: friendly butterflies, teleporting caves, magic piers, and canoes. There is a lot of competition among the elves so be speedy!

NARC

NARC

Arcade - Released - January 1, 1988

Infiltrate the criminal underworld - your mission is to seek out and destroy the kingpin of the MR. BIG CORPORATION - if you get that far. You'll have to outwit his enormous army of bodyguards, gangs of charisma-bypass patients in trench coats, the bullet brain with the build of a rhinoceros and the breath of a dung beetle, packs of vicious canine yappies, the psychotic clown with an evil sense of humor - you'll die, but not laughing! The there's the gas-guzzling cadillac jock - a cool specimen, elbow hanging on the door rail, a serious looking piece in his hand and ready to blow you away as...

Robotron: 2084

Robotron: 2084

Atari 800 - Released - 1983

Robotron: 2084 (also referred to as Robotron) is an arcade video game developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released by Williams Electronics (part of WMS Industries) in 1982. It is a shoot 'em up with two-dimensional graphics. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible. Robotron: 2084 has been remade on different platforms. Beginning in 1983, the game was ported to several platforms...

Robotron: 2084

Robotron: 2084

Atari 5200 - Released - 1983

You are a mutant human, who by some freak of nature has the ability to shoot energy pulses from his body in eight different directions! Your job is simple: save humanity from their own creation -- the ROBOTRONS! The gameplay is pretty unique for the time. You can move and fire in any of eight directions. You get thrown in a room with various evil baddies strewn about, you've got to kill all the robots while at the same time finding some way to grab humans and avoid death.

Robotron: 2084

Robotron: 2084

Atari 7800 - Released - 1986

At first it was a technological breakthrough. Humans created the Robotrons -- a species of robots so advanced they didn't need their inventors in order to think and act. But the Robotrons have turned on their creators! They're now determined to destroy humanity -- or reprogram the survivors, turning them into destructive mutants!

Sinistar

Sinistar

Arcade - Released - 1982

Sinistar was produced by Williams Electronics, Inc. in 1982, developed by Sam Dicker, Jack Haeger, Noah Falstein, RJ Mical and Richard Witt. The player pilots a lone spacecraft, and must create "Sinibombs" by shooting at drifting planetoids and catching the crystals that are thereby released. Sinibombs are needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face. Sinistar does not exist at the start of the game, and is continuously under construction by enemy worker ships. Though time is crucial, attempting to mine too quickly will destroy a planetoid...

Sinistar

Sinistar

Atari 5200 - September 1, 1982

The player pilots a lone spacecraft, and must create "Sinibombs" by shooting at drifting planetoids and catching the crystals that are thereby released. Sinibombs are needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face. Sinistar does not exist at the start of the game, and is continuously under construction by enemy worker ships. Though time is crucial, attempting to mine too quickly will destroy a planetoid without releasing any crystals. At the same time, enemy worker ships are also gathering crystals (often stealing them from the player) which they use...

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