Williams Electronics

Aces & Kings

Aces & Kings

Pinball - Released - 1970

Another World: 20th Anniversary Edition

Another World: 20th Anniversary Edition

Nintendo 3DS - June 19, 2014

Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike. AN IMMERSIVE ADVENTURE WITH UNIQUE STORYTELLING Another World™ chronicles the story of Lester Knight Chaykin a young scientist hurtled through space and time by a nuclear experiment that goes wrong. 20TH ANNIVERSARY EDITION ESPECIALLY DESIGNED FOR CONSOLE A remastered presentation: a joint effort between visionary game-designer Eric...

Barracora

Barracora

Pinball - Released - 1982

Barracora is a Physical Pinball Table released in 1982 by Williams Electronics. It was designed by Roger Sharpe, Steve Epstein, and Barry Oursler, with artwork by Doug Watson. When pinball enthusiasts talk about "pinball art", Barracora is a name that frequently surfaces, as the eye-catching merwoman is the first and most memorable aspect of the game. Drawing inspiration from H. R. Giger's works (most notably the painting "Li I"), Doug Watson drew a model's facenote morphing into a predatory fish against a landscape of teeth, then dubbed her "Barracuda". Williams' President Mike Stroll...

Big Ben

Big Ben

Pinball - Released - April 9, 1974

Big Guns

Big Guns

Pinball - Released - 1987

Big Guns is a 1987 pinball game designed by Mark Ritchie and Python Anghelo and released by Williams Electronics. Taking place in a medieval future, the King Tyrant is holding the Queen hostage. It's up to the Queen's military forces to storm the King Tyrant's castle and rescue the Queen. But to successfully storm the castle, they would have to be granted invincibility powers. Big Guns's notable features include two catapults (the cannons) that shoot the ball into the air and into the habitrail, and a taller-than-normal backbox, which houses a bagatelle mini-game (the King's Chamber).

Black Knight 2000

Black Knight 2000

Pinball - Released - April 4, 1989

Black Knight 2000 is a 1989 pinball game designed by Steve Ritchie (who also provides the Knight's voice) and released by Williams Electronics. The game is the sequel to the 1980 pinball machine Black Knight. The Black Knight returns, this time in a techno-feudal landscape (eschewing the more traditional, ornate look of the previous game). The player must storm the Knight's castle and battle him, while a Choir of Angels provide moral support for the player. It was the first pinball game to offer a Wizard Mode, and featured a truly memorable soundtrack with Chicago singers Stephanie Rogers...

The Champion Pub

The Champion Pub

Pinball - Released - 1998

The Champion Pub is a 1998 pinball machine made by Williams Electronics (under the Bally label). It's centered around the concept of boxing matches held in bars - the player, as a newcomer named "The Kid", must work his way up through the circuit, training to get his health up, before eventually beating the final man, getting the Pub Champion belt, and fending off five more foes in "Ultimate Challenge". The game's design departs from the norm - there are health meters for the player and his opponent, and there are a number of toys in the machine, the most prominent of which is a large,...

Contact

Contact

Pinball - Released - 1978

Corvette

Corvette

Pinball - Released - 1994

Corvette is a Pinball Table released by Williams Electronics (under the Bally label) in 1994. Illustrated by Dan Hughes, this is the first pinball game from veteran arcade game developer George Gomez. The game was released to commemorate the 40th anniversary of the Chevrolet Corvette. The player's objective is to collect nine classic Corvettes, from the 1953 Blue Flame Six and 1963 Grand Sport to the 1982 Collector Edition L-83 and the 1993 ZR-1 40th Anniversary LT-5. Cars are collected by driving down Route 66, winning Drag Races, and defeating six sexy models on thirteen international...

Cosmic Gunfight

Cosmic Gunfight

Pinball - Released - 1982

Defender

Defender

Pinball - Released - 1982

Defender is a Pinball Table designed by Barry Oursler and Joe Kaminkow, and illustrated by Constantino and Jeanine Mitchell. It was released in 1982 by Williams Electronics as a Pinball Spinoff of their popular Defender arcade game. While other Licensed Pinball Tables of the time simply themed a generic table with the licensee's images and ideas, Defender attempted to replicate the video game's rules and structures into a pinball paradigm. In each wave, the player must protect ten Humanoids from being abducted by Landers and turned into Mutants; take too long to destroy the Landers, and...

Defender

Defender

Apple II - Released - 1983

Defender is an arcade video game developed and released by Williams Electronics in February 1981. A horizontally scrolling shoot 'em up, the game is set on a fictional planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis' first video game project and drew inspiration from Space Invaders and Asteroids. Defender was one of the most important titles of the Golden Age of Video Arcade Games, selling over 55,000 units to become the company's best selling game and one...

Defender

Defender

Arcade - Released - February 1, 1981

Defend the human population from swarms of attacking aliens. Extremely popular even though it was deemed a flop at a 1981 Chicago arcade machine trade show because of its difficulty. The attract mode for the game was programmed in just five hours. Your mission, as captain of the Defender, is to protect the humanoids stranded on the planet from their alien abductors. The scanner will help you determine a strategy to shoot down the alien ships before they reach the humanoids. If you destroy the aliens after they have captured their prey, you must return the humanoids to the safety of the...

Defender

Defender

Atari 2600 - Released - 1980

Defender is a two-dimensional, side-scrolling shooting game set on the surface of an unnamed planet. The player controls a space ship as it navigates the terrain, flying either to the left or right. A joystick controls the ship's elevation, and five buttons control its horizontal direction and weapons. The object is to destroy alien invaders, while protecting astronauts on the landscape from abduction. Humans that are successfully abducted return as mutants that attack the ship. Defeating the aliens allows the player to progress to the next level. Failing to protect the astronauts, however,...

Defender

Defender

Entex Adventure Vision - Released - 1982

The object of Defender is to score as many points as possible by defending the earth and the humans from wave after wave of evil invaders from outer space. You are in command of the Defender ship with its laser cannon and smart bombs. Although there are many different aliens, the primary attacker is a Lander whose mission is to come to the earth and steal all the humans. If the Lander is successful in abducting a human and taking him to the top of the screen, they are both transformed into a mutant which is faster than a Lander. Watch out! Mutants are both tricky and fast. If all the humans...

Defender

Defender

Commodore VIC-20 - Released - October 1, 1983

Defender put players in charge of a ship sent to protect mankind from wave after wave of attacking alien forces. Armed with smart bombs and the ability to use hyperspace to move quickly around the planet, the player ship must fight against Bombers, Pods, Swarmers, Baiters, and Landers - that can capture the humanoids and transform them into deadly and relentless Mutants. Fail to save the humanoids from freefall or Mutant transformation, and the planet is destroyed.

Defender (Atarisoft)

Defender (Atarisoft)

Commodore 64 - Released - 1983

Defender is an arcade video game developed and released by Williams Electronics in February 1981.[1] A shooting game featuring two-dimensional (2D) graphics, the game is set on a fictional planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis' first video game project and drew inspiration from Space Invaders and Asteroids. Williams planned to display the game at the Amusement & Music Operators Association (AMOA) trade show, though development delays resulted in the...

Dr. Dude and His Excellent Ray

Dr. Dude and His Excellent Ray

Pinball - Released - August 29, 1990

Dr. Dude and His Excellent Ray is a Pinball Table designed by Dennis Nordman with art by Greg Freres, released by Williams Electronics under the Bally Midway label in 1990. Festooned with Comic Book pop-art, Speech Bubbles, and more surfer slang and puns than you can shake a thermometer at, this game challenges players to prove their cool by raising the Dude-O-Meter. The hotter you get, the cooler you'll be; if you can raise yourself up to a Super Dude, you'll get a chance to collect pinball's first-ever Gazillion Jackpot.

Firepower

Firepower

Pinball - Released - 1980

Firepower (also known as Multi-Ball Firepower) is a 1980 pinball game designed by Steve Ritchie and released by Williams. The machine had a production run of 17,410 machines. Firepower was the first solid-state electronic pinball to feature 3-ball Multi-Ball, as well as being the first game to feature "Lane Change." This allows the player to control the lamps of the topmost rollovers utilizing the right flipper button.

Fish Tales

Fish Tales

Pinball - Released - 1992

The general goal is to catch as many fish and tell the most outlandish stories about their size possible. The machine's backglass is topped with a plastic fish that thrashes its tail when the player achieves certain goals, and the players launches balls with an autoplunger shaped like a fishing rod. Fish Tales introduced flippers with lightning bolts on them that were believed to be 1⁄8 inch (3.2 mm) shorter than other Williams flippers of the time. While seemingly minor, an extra 1⁄4-inch (6.4 mm) gap creates a far greater ball control challenge for the player. As such, this enhancement...

FunHouse

FunHouse

Pinball - Released - November 1, 1990

FunHouse is a Williams Electronics Pinball game introduced in 1990. It was designed by Pat Lawlor with artwork by John Youssi, and features the voice of Ed Boon as Rudy. Rudy the Dummy is a living ventriloquist dummy and chief proprietor of the titular FunHouse; the player must advance the clock to midnight, which will cause the FunHouse to close and make Rudy fall asleep. When this happens, the player can shoot a ball into Rudy's mouth to start multiball, panicking Rudy and wreaking havoc all over the board.

Gilligan's Island

Gilligan's Island

Pinball - Released - 1991

Gilligan's Island is a Licensed Pinball Table designed by Ward Pemberton and Dan Langlois, with artwork by John Youssi. It was released in 1991 by Williams Electronics under the Bally label. Based on the popular television sitcom, the game begins with the Castaways' tranquil island home disrupted by the impending eruption of Kona, the local volcano god. To avoid the calamity, Gilligan (and the player) must scour the island for seven ingredients to make the Professor's Secret Formula Lava Seltzer and relieve Kona's pressure. After gathering up the ingredients, Gilligan must then traverse the...

Harley-Davidson (Bally)

Harley-Davidson (Bally)

Pinball - Released - 1991

The first Harley Davidson game was released by Williams Electronics (under the "Bally" label) in February 1991. Designed by Barry Oursler based on a concept by artist Mark Sprenger, it was intended to be a low-cost game with broad appeal. There is no overarching objective; instead, the player is simply out to collect a high score, either by advancing from Laconia, NH to Los Angeles and collecting the jackpot, or by spelling HARLEY DAVIDSON to collect assorted bonuses and rewards. The reversed outlanes will surprise rookies, but pinball pros can start multiball and collect the Screamin' Eagle...

High Impact Football

High Impact Football

Arcade - Released - December 27, 1990

High Impact Football is American football arcade game that was released by Williams Electronics in 1990; it runs on Midway Games's Y-Unit hardware (only with two DACs, instead of just one), features fifteen teams to select from (Atlanta, Miami, Africa, Chicago, New York, Oakland, Denver, Pittsburgh, Europa, Detroit, San Francisco, Cincinnati, Kansas, Texas, Vegas, Los Angeles, Washington DC and Buffalo), and allowed up to four players to play it simultaneously (1P and 2P play against 3P and 4P).

Hyperball

Hyperball

Pinball - Released - December 30, 1981

Although it is housed in a Pinball cabinet, Hyperball doesn't play like a pinball. The center of the playfield is empty, and all along the perimeter is a series of lettered targets. During the game, lightning bolts travel up the sides until they reach the top, then strike downwards to hit the player's Energy Centers. His only defense is to shoot the bolt before it drops, using two gun-grips to aim the Hyper-Cannon, a turret that fired three-quarter-inch-diameter ball bearings. A "Z Bomb" button on the apron could be pressed to instantly destroy all enemies on the playfield. The turret could...

Indianapolis 500

Indianapolis 500

Pinball - Released - June 6, 1995

Indianapolis 500 is a 1995 Licensed Pinball Table released by Williams Electronics under the Bally label. It was designed by Dennis Nordman, illustrated by Dan Hughes and Paul Barker, and features original voicework by motorsports broadcaster Paul Page, retired racer Bobby Unser, and legendary Indianapolis Motor Speedway track announcer Tom Carnegie. Naturally, the game is a nonstop frenzy of speed as thirty-three racers compete to win the world-famous Indianapolis 500 auto race. As the table rumbles with the action, endure all two hundred laps, make your way past the other racers, and go...

Inferno

Inferno

Arcade - Released - 1984

A maze/shooting 'em up game with a maze layout similar to Crystal Castle. You walk around a 3-Point Perspective maze with 4 directions to shoot your enemies. When you shoot the enemies, a dark soul is released and runs away to the monsters mouth. You must touch the enemies soul before it gets to the mouth or a regernerated more difficulty enemies occurs. The game has 99 levels and it's endless. After 99 levels, the game is restarted to level zero. It never ends. After wave 11, the game repeats from wave 7 again. The difference is harder difficulty.

Joust

Joust

Apple II - Released - August 19, 1982

Joust is an arcade game developed by Williams Electronics and released in 1982. While not the first game to feature two-player cooperative play, Joust was more successful than its predecessors and popularized the concept. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards. John Newcomer led the development team, which included Bill Pfutzenreuter, Jan Hendricks, Python Anghelo, Tim Murphy, and John Kotlarik. Newcomer aimed to create a flying game with cooperative...

Joust

Joust

MS-DOS - Released - 1983

In Joust, players take control of a knight with a lance who rides their flying ostrich (or stork, for Player 2) to do battle against computer-controlled evil knights who ride atop vultures. Players must flap their steed's wings to hit the enemy from a higher jousting point to destroy the vulture and its rider. Once the enemy has been hit, an egg falls to one of the platforms below. The heroic knights must destroy the eggs before they hatch and release new and increasingly more difficult knights. The three strengths of enemy knights are Bounder (red knight), Hunter (white knight), and Shadow...

Joust

Joust

Atari 800 - Released - 1984

Joust is an arcade game developed by Williams Electronics and released in 1982. While not the first game to feature two-player cooperative play, Joust was more successful than its predecessors and popularized the concept. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards. Joust was ported to the Nintendo Entertainment System and to several Atari platforms: the Atari 2600, Atari 5200, Atari 7800, and Atari Lynx consoles, as well as Atari 8-bit and Atari ST home...

Judge Dredd

Judge Dredd

Pinball - Released - 1993

Judge Dredd is a licensed pinball machine based on the popular 2000 AD comic book character. Designed by John Trudeau, it was released by Williams Electronics under the Bally label in 1993. In the year 2116, crime and chaos runs rampant through Mega-City One. The dips and the gumps are preying on the chumps, the heisters and joy poppers are shooting up the streets, and it's up to the player as Judge Dredd to rein in the drokkbuckets and keep the civos in line. But being a slab jock isn't just busting perps and fighting off trogs — there are suspects to shadow, crime scenes to clear, and...

Make Trax

Make Trax

Arcade - Released - 1981

Player controls a paintbrush to paint paths within a maze. The player is harassed by two fish which can be temporarily destroyed by running them over with a one of two paint rollers located near the maze center. A critter occasionally emerges to leave footprints on painted areas which must then be repainted. The objective of this game is to paint the entire maze. As the maze is being painted, two devilish little fish form in the aquarium and take chase after the paintbrush. If they overtake the brush, a new one will have to be used. Your only defense against these deadly little fish are the...

Millionaire

Millionaire

Pinball - Released - 1987

Millionaire is a pinball machine released by Williams Electronics in 1987. The game was designed by Jerry Armstrong with artwork by Tim Elliott. Williams used several clever marketing slogans for this machine including, “You can bank on it”, “It’s a real money machine” and “In Williams we trust”. Features of Williams’ Millionaire pinball include: 3 Flippers, 3 Pop bumpers, 2 Slingshots, 12 Standup targets, 2 Drop targets, 2 Kick-out holes, 2 Ball kickers, 2-ball multiball, Captive ball spinner under playfield, Oscillating skill-shot diverter in shooter lane, Left outlane detour gate, Right...

Mystic Marathon

Mystic Marathon

Arcade - Released - 1983

Mystic Marathon was produced by Williams Electronics, Inc. (1967-1985) in 1984. Player controls his elf in a fast paced race across islands filled with magic. The first three across the finish line continue to the next race. This is a cute game. You must race your character across a series of Islands. Along the way you must avoid apple-throwing trees, sinkholes, magic mushrooms and other threats. There are also items that can jump you ahead and/or speed you up: friendly butterflies, teleporting caves, magic piers, and canoes. There is a lot of competition among the elves so be speedy!

NARC

NARC

Arcade - Released - January 1, 1988

Infiltrate the criminal underworld - your mission is to seek out and destroy the kingpin of the MR. BIG CORPORATION - if you get that far. You'll have to outwit his enormous army of bodyguards, gangs of charisma-bypass patients in trench coats, the bullet brain with the build of a rhinoceros and the breath of a dung beetle, packs of vicious canine yappies, the psychotic clown with an evil sense of humor - you'll die, but not laughing! The there's the gas-guzzling cadillac jock - a cool specimen, elbow hanging on the door rail, a serious looking piece in his hand and ready to blow you away as...

NBA Fastbreak

NBA Fastbreak

Pinball - Released - 1997

NBA Fastbreak is a pinball machine released in 1997 by Williams Electronics (under its Bally label). Designed by George Gomez, the game casts the player in the role of one of the NBA's then-29 teams, playing off against another on the court. The ultimate goal is to complete six tasks (ranging from activating every multiball to merely scoring 20 points) to win a trophy, then engage in Trophy Multiball for a shot at winning a championship ring for your team. Unsurprisingly, getting to this point heavily revolves around a plastic facsimile of a basketball hoop on the playfield. The player can...

The Party Zone

The Party Zone

Pinball - Released - 1991

The Party Zone is a Pinball Table designed by Dennis Nordman, with artwork by Greg Freres and music and sound effects by Dan Forden. It was released in 1991 by Williams Electronics under the Bally label. The Party Zone is centered on an interdimensional party under the watchful eyes of the wildly enigmatic Captain B. Zarr. Win the Door Prize, enter the Dance Contest with the Dancing Dummy, shoot the Rocket Ramp for the Ozone Bonus, and make sure to Eat, Drink, & B. Merry. Start up the Super Sonic Robotic Comic for a Laff Attack, and don't hesitate to Make a Request from the DJ. After all...

Police Force

Police Force

Pinball - Released - August 1, 1989

Police Force is a 1989 arcade pinball machine from Williams Electronics. It was designed by Barry Oursler and Mark Ritchie, with art by Python Anghelo and John Youssi. In a World of Funny Animals, a Bank Robbery is underway at the First Animal Bank, and it's up to the player to stop the wrongdoers. Hit the Drug Rat, Diamond Weasel, Machine-Gun Croc, and Loan Shark targets to put them in jail, then shoot the right ramp and bring down the Mafiosaurus Rex for the Jackpot. Spell POLICE to light the Bullseye for the Top Cop bonus, then load up the Patrol Car and roll it out to start multiball....

Robotron: 2084

Robotron: 2084

Atari 7800 - Released - 1986

At first it was a technological breakthrough. Humans created the Robotrons -- a species of robots so advanced they didn't need their inventors in order to think and act. But the Robotrons have turned on their creators! They're now determined to destroy humanity -- or reprogram the survivors, turning them into destructive mutants!

Robotron: 2084

Robotron: 2084

Atari 5200 - Released - 1983

You are a mutant human, who by some freak of nature has the ability to shoot energy pulses from his body in eight different directions! Your job is simple: save humanity from their own creation -- the ROBOTRONS! The gameplay is pretty unique for the time. You can move and fire in any of eight directions. You get thrown in a room with various evil baddies strewn about, you've got to kill all the robots while at the same time finding some way to grab humans and avoid death.

Safe Cracker

Safe Cracker

Pinball - Released - 1996

Safe Cracker is a 1996 pinball machine by Pat Lawlor and Williams Electronics (under the Bally label), with art by John Youssi. The game revolves around a bank heist, where you must avoid guards and sneak into the vault to crack the safe and get rich. It is very different from most pinball machines — the playfield is noticeably smaller, allowing it to fit in places a conventional pinball machine couldn't go, and the backglass is rather large. Players do not have a finite amount of balls, but instead have a set time limit to get into the Vault, whereupon a board game begins on the backglass....

The Shadow

The Shadow

Pinball - Released - 1994

The Shadow is an arcade pinball game designed by Brian Eddy with art by Doug Watson, and was released in 1994 by Williams Electronics under the "Bally" label. Based on the 1994 film of the same name, it features custom voice clips from stars Penelope Ann-Miller (Margo Lane), John Lone (Shiwan Khan), and Tim Curry (Farley Claymore). Alec Baldwin was unable to provide lines, so you’ll have to settle with Williams alumni Tim Kitzrow to voice The Shadow himself. As with the movie, Lamont Cranston is a Rich Idiot With No Day Job who is secretly The Shadow, a vigilante with psychic powers....

Sinistar

Sinistar

Arcade - Released - 1982

Sinistar was produced by Williams Electronics, Inc. in 1982, developed by Sam Dicker, Jack Haeger, Noah Falstein, RJ Mical and Richard Witt. The player pilots a lone spacecraft, and must create "Sinibombs" by shooting at drifting planetoids and catching the crystals that are thereby released. Sinibombs are needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face. Sinistar does not exist at the start of the game, and is continuously under construction by enemy worker ships. Though time is crucial, attempting to mine too quickly will destroy a planetoid...

Sinistar

Sinistar

Atari 5200 - Unreleased - September 1, 1982

The player pilots a lone spacecraft, and must create "Sinibombs" by shooting at drifting planetoids and catching the crystals that are thereby released. Sinibombs are needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face. Sinistar does not exist at the start of the game, and is continuously under construction by enemy worker ships. Though time is crucial, attempting to mine too quickly will destroy a planetoid without releasing any crystals. At the same time, enemy worker ships are also gathering crystals (often stealing them from the player) which they use...

Sorcerer

Sorcerer

Pinball - Released - 1985

Sorcerer is a 1985 Pinball game designed by Mark Ritchie and released by Williams Electronics. With the Sorcerer's flashing eyes and numerous taunts, it became the second-best-selling pinball game of the year, and is fondly remembered for its straightforward but challenging gameplay, fast action, and ornate art by Pam Erickson. The table itself is the named Sorcerer, who is being challenged in a magic duel by the player. Invoke his title to build your magic power, then use it to summon demons, earn extra balls and light the special. But move quickly with the upper flipper, or else the magic...

Stellar Wars

Stellar Wars

Pinball - Released - 1979

Stellar Wars is a pinball game designed by Steve Ritchie and illustrated by Constantino and Jeanine Mitchell. It was released by Williams Electronics in 1979, and is noted for being the first game Ritchie created for Williams. Riding the popularity of science-fiction media in The '70s, Stellar Wars depicts a space battle between two sides over an unspecified planet. From the cockpit of your Space Fighter, shoot the various targets and repel the invading fleet. Hit the center targets to increases the Eject Hole value for an Extra Ball, hit the right targets to raise the values of the Spinner...

Time Fantasy

Time Fantasy

Pinball - Released - 1983

Time Fantasy is an arcade pinball game from Williams Electronics. It was designed by Barry Oursler and illustrated by Seamus McLaughlin. The game came about when, in early 1983, Williams management needed a pinball game that could begin manufacturing in three weeks to prevent a factory shutdown. Furthermore, distributors wanted a low-cost game for family centers where the play time could be easily managed. Oursler and his team completed Time Fantasy in two weeks, a time-based game designed around low-budget components and leftover pieces from other titles. Time Fantasy is reknown for its...

Tri Zone

Tri Zone

Pinball - Released - 1979

Truck Stop

Truck Stop

Pinball - Released - November 23, 1988

Truck Stop (Full title: Big Betty's Truck Stop) is a Physical Pinball Table designed by Dan Langlois, Steve Kirk, and Jim Patla, with art by Pat McMahon. It was released by Williams Electronics under the "Bally" label in 1988. The player is cast as a semi truck driver, enjoying some good donuts, hot coffee, and fine company at Big Betty's between shifts hauling cargo. Hit the symmetrical double ramps to spot the various cities, then pull into the Gas Station to lock the ball. Spell C-I-T-Y five times to reach a destination and start two-ball multiball, then blast through the center dropdown...

Wild Card

Wild Card

Pinball - Released - 1977

World Cup Soccer

World Cup Soccer

Pinball - Released - 1994

World Cup Soccer is a pinball game by Williams Electronics (under the Bally label), designed by John Popadiuk and released to promote the 1994 World Cup. As far as pinball goes, the table pretty accurately emulates the World Cup experience - you buy tickets, fill the stadiums with fans, and most importantly shoot goals. In addition, you move through the various cities the Real Life teams went to, and eventually take on the top contender (Germany) to become champion.

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